Corsairs 3 GPC quest officers. Passage of game Corsairs: City of lost ships. Pirate storyline

City of the Lost Ships is the strongest game with many game features and development paths. Dozens of quests, both random, generated during the game, and fixed - national lines or single quests, such as the City of the Lost Ships quest. This huge variety of possibilities, among other things, beckons with the fact that the universal development of the character is simply No.

Therefore, I say in advance that everything that is written here is only advice. The choice is still yours.

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About the place of action and nations

The Caribbean of the 17th century is, first of all, the battlefield of the great European powers for great colonial wealth. Having discovered America in 1493, Columbus simply could not imagine what kind of time bomb he was laying under the world order. The first, with full rights (in 1493, Pope Alexander VI signs a decree, the main content of which was the division of the undeveloped world between Portugal and Spain, America almost entirely went to Spain), the Spaniards master the Caribbean, monopolizing the extraction of sugar, coffee and gold. It is not surprising that such wealth attracted the attention of other European powers - England, France, and later, Holland, which became independent. However, the fight against Spain, which owns almost all of the Caribbean, is not an easy task. As a result, in total, England, France and Holland accounted for about a third of the West Indies (as the islands of the Caribbean were called).

So, 4 nations are available for the game: England, France, Holland, Spain.

Shall we start?

Shall we start?

The choice of nation is one of the key aspects that affect the beginning of the game. Specifically, from this choice a different number of ports will be available, which can make it very difficult to move around the Caribbean. Therefore, I built a kind of scale for the attractiveness of nations, according to the principle of the comfort of the game for a beginner or a trader.

The most successful choice for a novice player or a merchant player will undoubtedly be Holland. A peaceful nation that grew rich through trade. At the start of the game - Holland is at peace with France and Spain - and this is the whole of Maine (the continental part of the game world), Cuba, Espanyolla and a few more islands. The richest space for trade or development of the game world.

In second place in terms of convenience for starting the game is Spain. Spain is in the world only with Holland, which, compared with the latter, reduces the number of islands to which you can sail to a small fraction of the French colonies. Being a Spaniard, you can feel like the master of the Caribbean, making raids along the coast of southern Maine or Hispaniola (on which there is also a French colony).

Will take third place France, which is at peace with Holland and England. The French get a third of the Caribbean for development.

Well, the best country for privateers, as you can see, is becoming England. The British enemies are Spain and Holland. The entire Maine is fully prepared for capture.

Shall we start?

PIRATES

AT role system games 7 main characteristics, 14 skills and 4 dozen personal and ship skills of the hero. Let's start in order.

Characteristics
First, in general. Each characteristic affects the initial value of the skill and the threshold of experience that must be overcome in order to move to new level in skill. In addition, the trainability skill affects the experience threshold in rank growth and skill acquisition, as well as the experience threshold in each skill. It follows that, in general, all the characteristics are needed, is it so?

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Shall we start?

Strength (P) - affects the initial health of the character, as well as the maximum allowable weight, and hence the conclusion that it is by no means impossible to throw it. Each point of strength adds 10 feet to the carry weight. And if you are not going to carry all the weapons of the game with you, then 5-6 units of strength will be more than enough for a comfortable game.

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Perception (I) - affects ... yes, it does not affect anything, except for the growth of navigation. And from here and very simple conclusion. 3 units in perception will be enough. It is better to use the freed points in the most valuable reaction or good luck.

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Reaction (R) - here it is, the main skill for any swordsman, because it is this skill that directly determines the character's energy level. Each reaction point adds 10 units to energy. And here what you fencing is of decisive importance. Light weapons require less energy, but they cannot kill the enemy with two hits (medium weapons, in my opinion, are not worth attention at all, either energy or damage). So, for fencing with light weapons, 5 units in reaction are enough, but for heavy weapons, you need at least 8 (and even then, I would not say that it is comfortable to fencing with heavy weapons with 8).

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Leadership (A) - determines the number of officers a character can hire. According to the formula n=A*2, where n is the number of officers. At the same time, officers who are on ships in port administrations, or who are governors in the colonies, do not participate in the calculation. Free privateers that can be found in taverns are also not taken into account. And hence the question, why a lot of leadership, if a good third of all officers can be hired with any number of officers? 4-5 units, no more.

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Trainability (T) is a key skill that determines the speed of character development in this game. At maximum trainability, to obtain a rank, you need to raise skills in total 25 times, to obtain a personal or naval skill of a hero, raise personal and naval skills 30 times, respectively. For a fairly comfortable game (for me personally), 7-8 units in learning are enough.

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Endurance (E) - determines the initial number of hit points and their increase per level. It also affects the maximum allowable weight for a character to carry. Accordingly, keep in mind that it is worth taking only odd values ​​​​of endurance. Otherwise, you will lose more than you gain.

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Luck(S) - Any gentleman of fortune needs some luck. The most important thing is that luck, like luck, affects the likelihood of finding useful things in chests and treasures. Walking with little luck? Gather a collection of cormorants. But maximum luck is also not needed, because on high levels luck still matters more than luck. 6-7 units is enough.

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How to develop skills and what do they give?

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Personal skills relate directly to the character, and, accordingly, the gaps in them can only be filled with the help of artifacts. Do not rely on officers, swing yourself.

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Authority, as it should be, affects respect for the character. The higher the authority, the more sailors you can hire in the tavern, you can pay less officers and the higher the chance of capturing the captain of an enemy ship.

Authority develops in several ways. Firstly, these are the tasks of the governors. Secondly, the authority grows by itself when you hire sailors in the tavern or kill your opponent or win in sea ​​battle, i.e. Think about the growth of authority with active play- not worth it. It will grow on its own.

Shall we start?

In general, fencing in this game should probably be given a separate post. Above, I have already spoken about different types weapons. It's time to paint everything in detail. In fact, a weapon has 3 characteristics: minimum damage, maximum damage - which can be seen in its description - and energy consumption per hit (generally speaking, hits are different, but I generalize), which is hidden in the type of weapon. However, even weapons of the same type have different energy consumption per strike (compare the strike of a dagger and a rapier - both belong to the class of light weapons). You can fencing for the longest time with light weapons, but its main problem is that you can’t kill the enemy with a couple of swings of the blade, and the enemy can be healed. This is why the fights drag on. The fastest way to cut an enemy is with heavy blades, finishing off after a pistol shot is especially good. And the average between this ... In general, this is only for those who do not have enough reaction points for heavy weapons. Either fight long or fast, but of course everything is up to your taste.

The easiest way to smash weapons in taverns in duels is 1-2 opponents, not very strong. True, fame creeps quickly and after the second tavern there will be no one to fight with. Everyone is afraid.

You can go to the nearest cave, but as soon as you run into high-level skeletons - run, plus - there is a very high chance of getting poisoned. And of course, any fight is always at your service.

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Everything depends on pistols if reloading is enabled and a lot if it is not. A well-aimed shooter is able to kill the enemy with one shot. This also applies to opponents. Run in circles - wait for the enemy's shot, and only then engage in a fencing duel. The higher the skill, the more damage and accuracy.

It develops very easily. - shots.

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As already mentioned - what a pirate without luck? Needed everywhere and always. The bullet will fly past, the enemy ship will shatter into pieces from a critical hit, there will be no cormorants in the treasure ...

Grows always and everywhere. But purposefully swing by playing dice, you can earn money ... (namely, dice, the chance to win in them depends not only on the computer, but also on you personally, and cards are pure luck).

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Stealth is needed when smuggling (there are no patrols and ships in the bay) and when penetrating into enemy city. Under a flag friendly to the nation, you can sail directly into the port.

It swings in the same cases as it is needed.

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The main difference between naval skills and personal ones is that the imbalance in their development can and should be covered by good officers. There is not enough level of navigation for the frigate - they hired a navigator! We want to make money by trading - the treasurer is at your service! And from this, another conclusion is early stages games without officers are very, very hard.

Shall we start?

Shall we start?

Navigation is the most important skill for any pirate. If the level of navigation is too low to control your ship, your character will receive significant penalties to performance and skills. If the level is high, then more speed and maneuverability can survive from the ship.

  • What are the types of officers and what are they for? Officers in the game are sometimes simply irreplaceable. As a rule, an officer can be found in a tavern, while away the evening with a mug of rum. Or find out from the tavern keeper (for a fee, the amount directly depends on the rank of the GG) if anyone wants to be hired on a ship. Talk to the officer, and perhaps he will go to your service (for a certain reward). In a dialogue with an officer during hiring, you can find out his type and characteristics. There are several types of officers in the game. Here is a rough description of them:
    • First Assistant. One of the most needed officers at sea. Keep in mind that you can only put him in command of another ship.
      Skills Developed: Authority.
    • Skipper. Whoever, no matter how he will help to lay the right course and squeeze everything out of your vessel that it is capable of.
      Developed skills: navigation.
    • Quartermaster. Responsible for the cargo and condition of the ship. Reduces the amount of goods spoiled by rats. It will also help the captain achieve better prices in stores.
      Developed skills: trade, repair.
    • Gunner. Guns are his forte. An experienced gunner will always come in handy in a naval battle, and he will be able to command a fort.
      Developed skills: tools and accuracy.
    • Boatswain. Who can throw the grappling hook the farthest? Who has the most powerful throat on the ship to call the boarding team to attack? Of course, this is a boatswain. It will also help to correctly place the team on the deck and yards in order to reduce the damage inflicted by the enemy.
      Developed skills: boarding and protection.
    • Boarder. An extra strong hand and a good eye during boarding or a brawl on the shore.
      Developed skills: possession of various weapons and pistols.
    Note. This description does not apply to quest officers (see below). All quest officers are of the "first mate" type, but besides authority, they also have skills in other skills, each in his own. In addition, all of them are excellent at both cold and firearms.

    By status, officers are divided into the following categories:

    1. active officers. They make up the retinue of the GG, which accompanies the GG on land and at sea, participate in fights, boardings and assaults. The ship (and only) skills of these officers are taken into account when calculating the total values ​​of ship skills. "Plus" and "minus" items in the inventory of these officers also count.
    2. Passenger Officers. They are on the GG ship, where they are awaiting their appointment to any position. The skills of these officers are not taken into account anywhere.
    3. Companions. Officers assigned to command the ships of the GG squadron. They can have their own officers. The ship skills of the companion's officers are taken into account when calculating the total values ​​of ship skills for the companion's ship. The companions themselves and their officers are on their ships and accompany the GG only at sea, as part of a squadron.
    In addition, an officer can be appointed to the position of governor of a colony (captured or rebuilt), an experienced Quartermaster with great authority is best for this purpose, or an officer can be put in command of a fort in a rebuilt colony (an experienced gunner is best).
  • How many officers can be hired? The number of officers that can join the GG depends on the effective value of the Charisma characteristic and is equal to Effective_Charm*2. Effective Charm is Charm, taking into account the maluses that the GG receives if his health differs from Excellent, or if he controls a ship of a class that does not suit him in the Navigation skill. Active GG officers, passenger officers and companions are taken into account. Captains of ships left for storage in the port, officers of companions, prisoners in the hold, passengers on delivery quests and governors appointed by the GG in the colonies DO NOT GO into the account. In addition, even if the GG has a complete set, quest characters will still join him, such as the Knight of Malta from the quest "Strange Things ...". Also, without taking into account Charisma, merchants join as companions on the convoy quest, or, for example, pirates on the quests of the English line.
  • Who are Danki and where to find them? Not bad officers for the initial (up to 20th) levels are girls. They got their name from the name of the model - Daniel. There are three of them on the archipelago - Louise Drake on about. Nevis in a Pirate City, Annie Bonnie on about. Venezuela in the fort of smugglers, Mary Reid on about. Curacao in a pirate fort. Their stats vary, but their recruitment cost is not (30,000 gold each). However, they won't join the team if the protagonist's reputation doesn't match theirs. For example, in order to hire Annie Bonnie, the GG must have a high enough, i.e. a very positive reputation, such as "Noble Knight" or "Hero". Hiring the other two girls requires low (negative) reputation. So with a reputation higher than "Scoundrel", it's not even worth trying...
  • How to hire Jack, Blade, Turner and other quest officers? Of these, only two can be hired. At the beginning of the game, from the list of characters for which you can start the game, two are randomly selected and placed in random prisons on the archipelago (in different ones, of course). One of them has a high (positive) reputation, the other has a low (negative) reputation. Having the appropriate reputation, the GG can persuade them to join him as officers. To hire a "good" prisoner, you need a reputation no lower than his reputation, to hire a "bad" one, on the contrary, no higher than the reputation of the future OGG. Of course, in order to be able to hire these guys, you will have to give a very tangible (50,000) bribe to the head of the prison.
  • How to see the stats of an officer? In the F2 menu there is an item "CHARACTER" - in addition to the parameters of your hero, you can use the keys to view the stats and perks of all your officers and passengers. You can also view the characteristics, skills, perks and reputation of an officer before hiring by selecting the appropriate branch in the dialog.
  • In the menu of characters in the pictures of my officers there are icons: a ship, sabers, a white flag - what does this mean? Ship - is the captain of one of the player's ships; sabers - walks and fights together with the main character on the ground and on boarding; sabers and a white flag - fights only on the ground (sits in the hold during boarding); sabers and boat - is an officer of one of the captains; nothing - just swims with the hero (passenger - his stats do not affect anything on the ship).
  • How to equip an officer? Approach the officer face to face, press Enter and select the item exchange icon - here you can give the officer any things, and pick up those that he agrees to give. Things like amulets, idols, bullets can be freely moved to the officer and back; but quest officers equip weapons and cuirasses more powerful immediately after the transfer - and these items cannot be returned back (only if they are issued even better).
  • Why do others manage to exchange things with officers during boarding, but I can’t? These others have the "exchange of experience" perk - it gives such an opportunity.
  • How to put on an officer's cuirass? The officer must have the Cuirass perk. Give him a cuirass - he will put it on himself, although outwardly it will not be noticeable (otherwise it would require changes in all models, and this is an extra - and at the same time a considerable! - volume of files).
  • What perks should be given to officers? Only those perks that do not need to be activated manually work for officers. For example, officers never use the Rage perk, even if they have it. It does not matter whether they swim independently or as GG officers. From personal perks, it makes sense to give officers who swim with the GG the Iron Will and Trustworthy perks. The effect of these perks applies to the GG, if his officers have them. Important! The "Trusted" perk has one feature: if the GG has the reputation of the Storm of the Seas, and only the officer has this perk (the GG does not have it), then the GG will see contraband goods in the store, but will not be able to persuade the architect to build a colony or get a task from mayor (merchant, usurer). At Blood Assassin reputation or higher, the effect of the perk is fully distributed.
    All other personal perks (fencing, shooting, etc.) do not apply to the GG. The "Experience Exchange" perk for officers will only work for their officers - not for the GG. You are not your officer's officer. This perk is beneficial to use when a companion has its own officers - they will swing well.
    Unlike personal perks, almost all officer ship perks work for the GG. The only exceptions are the Customs perk and perks related to changing flags. Therefore, it makes sense to give officers and companions the following perks:
    • gun preloading
    • easy repair
    • quick fix
    • turn 180
    • shallow water swimming
    • firewall
    • boarding order
    • landing
    If the GG officers have these perks, the GG himself can use them during the battle, activating them through the menu. If the captain of one of the ships of the GG squadron has these perks, then he will not use them on his own, but he can be ordered to use them (order -> abilities). In addition, all perks that do not need to be activated independently will work.
  • If you give an officer a +10 item to something (like commerce) and put that officer in the position of mayor, will that + count? And if you put it on another ship? Pluses are added to the stats only for their own officers (those that sail on the GG ship) and for the captains of the squadron ships. The mayor is no longer an officer; officers of other captains are also not calculated in this formula (there are too many of them - and this is a load on the engine).
  • How much should an officer be paid each month? (With the Philosopher and tributes a lot!) A philosopher and tributes need to pay so much only once - when hiring. And then - as ordinary officers. The amount of maintenance of officers is included in the amount of maintenance of the team, and it can be viewed in the menu Ship - Crew.
  • How to download officers?
    • Fencing and pistols: carry with you on assaults, boardings and into caves.
    • Naval skills: make captains of the ships of your squadron, as well as their officers.
    • All: have the "experience exchange" perk, and keep the upgraded officers in the squad!
    Yes, and only so. "Teachers" increase the stats only for the main character.
  • How to hire a Philosopher? What does he need? Reputation "hero", blade "kilidzh" and a ship of at least 3rd class.
  • My favorite officer left me!! If the officer has a positive reputation, then he leaves in case of bad deeds (for example, "selling" captive captains to mayors, smuggling), and if negative, then in case of good deeds (for example, about releasing captives without ransom, when transporting goods on merchant quests). If the team has both one and the other, you need to alternate things: either rob, smuggle and kill the unarmed, then complete positive quests (donations to the church do not affect the loyalty of the officer). An officer's loyalty indicator - a strip under his picture in the "Characters" menu; when it decreases to the very left edge, the officer will leave. IMPORTANT! It is the deeds that affect the loyalty of an officer, and not the reputation of the GG in itself! There is no direct relationship between the reputation and loyalty of an officer: you can have a reputation as a "hero", engage in smuggling, raising your reputation in the church - and the hero officer will still leave. Displacing an officer as a passenger during a meeting with smugglers does not help; but if you put him as the captain of one of the ships of the exadra, then the officer will not leave (responsibility, after all). Likewise, a good reputation does not in itself deter a "bad" officer. You can hire a "bad" tribute, increase your reputation in the church to the maximum - but if you are engaged in robbery, smuggling and killing the defenseless at the same time - she will stay with you and will be very pleased with you.
  • I'm not doing anything wrong, and the "good" officer is still trying to leave!!! He is not trying to leave, but extorting himself a bonus. You can pay it, or you can expel the extortionist. By the way, quest officers don't do that. However, if a quest officer is placed as a viceroy in a colony, and then removed from this position and taken to his retinue, he will no longer be different from others and can also be engaged in extorting bonuses. A similar effect occurs if the quest officer at least once escaped from a sinking ship on a boat.
  • Where to recruit a huge team (manovar, battleship)? In all taverns for 5-10 people! The number of sailors in the tavern does not depend on the island, but on your effective authority and difficulty level. IMPORTANT! Do not confuse the hero's base authority (visible in the "Character" menu) and effective authority (what remains of the base after a penalty for lack of navigation is imposed). If your navigation is not enough to control a ship of this class, a penalty goes to all skills (including authority). You can see the effective stats by F2-Ship (click on the ship) or in brackets behind the base stats. In minus effective stats do not fall (1 minimum), but even -30 in all skills is already very, VERY bad. It is better to transfer to a smaller class ship. Another important point: if you have a squadron of 3-4 ships with a large crew (manowar, battleship, warship), then you won’t be able to hire a full team for everything even with an effective authority of 100. The addon is not designed for players to sail on 4 manowars with a FULL team each! Or leave an incomplete team (for trade), or put 1-2 ships on a leash in the port (for assaults and other battles).
  • Why don't the slaves want to join my team? The same restrictions are imposed on the admission of slaves to the team as on the admission of ordinary sailors - if there is not enough authority (general for the ship, taking into account bonuses / malus), no one will join the team.

Video - the passage of the famous Russian game Corsairs: City of the Lost Ships by DirDash. In fact, let "s play. The first part of the passage of a special line ...

Main characters

  • Diego Espinoza
  • Jan Stace
  • Peter Blood - new character in the game, when choosing this character, the player will have to go additional quest, created based on one of the books by Rafael Sabatini.

Quest officers

  • Ned Ogle - one-eyed artilleryman, taken directly from Sabatini's book, appears on the quest for P. Blood.
  • Jeremy Pitt - navigator, like Ogle taken directly from Sabatini's book, appears on the quest for P. Blood.
  • Humphrey Douglas, a musketeer, asks the protagonist to find a double-barreled blunderbuss stolen by an unknown pirate. After finding it, he agrees to go to the team to the hero.
  • John Workman - one of the officers of Admiral Chad Capper, but soon goes over to the side of the protagonist, helping him get weapons and gunpowder for the ship while escaping from the city lost ships, as well as helping in the fight with the admiral.
  • Danielle Sheppard - the eldest daughter of the captain, a former filibuster, Staton, for killing a prisoner - an Aztec one of the officers was cursed along with her team by the god Mictlantecutli, which is why she is doomed to sail forever on her ship, after removing the curse, she agrees to go as an officer to the main character.

Pirates in the game

  • Henry Morgan is the head of the "Pirate Brotherhood", whose residence is located on the originally English colony - the island of Jamaica. Also "where is my gold of Panama" Morgan has a significant influence in Jamaica itself. Also for some quests (French national line etc.) he visits his house in St. John's (Antigua island).
  • Richard Soukins is the head of Puerto Principe, a pirate settlement in Cuba.
  • Jackman is the head of a pirate settlement in Bermuda.
  • Edward Mansfield is the head of La Vega, a pirate settlement in Hispaniola.
  • Chad Capper - Head of the City of Lost Ships
  • John Morris
  • Rock Brazilian
  • Francois Olone
  • Thomas Lynch
  • Jacques Nightingale - a pirate - an easter egg from the developers, very reminiscent of the famous ship captain Black Pearl Jack Sparrow from the Pirates of the Caribbean trilogy. Found in the store in Peter Blood's unique quest - Escape from Barbados, on the day when you need to raise money to buy a Sloop.
  • Pirates are friends of Captain Blood, also experiencing the hardships of slavery in Barbados.

Other characters

  • Captain Staton - Danielle and Elizabeth Sheppard's father, does not appear in the game, only mentioned.
  • Montezuma is the ghost of Montezuma II, the last leader of the Aztecs. A curse has been placed on him, which is why he cannot retire to the realm of the dead and is forced to walk forever along the banks of Texcoco.
  • Mictlantecuhtli - god of the dead, guardian of Tenochtitlan.
  • Elizabeth Sheppard - daughter of Staton, younger sister of Danielle Sheppard.
  • colonel Bishop - plantation manager on the island of Barbados, taken directly from Sabatini's book, appears on the quest for Blood ..
  • Isabella Olevares (maiden name - de Valdes) - a resident of the city of San Juan, originally main character breaks into her house to rob her, but after meeting her husband pretends to be a friend. Some time later, GG falls in love with Isabella and, after the death of her husband, marry her. Then Isabella, very dissatisfied with the pirating activities and the player's long absence, constantly tries to extract money from him.
  • Salvator Olevares is Isabella's husband, a former corsair, but after capturing a galleon with jewels, he solders the team and escapes in a skiff with all the good things to San Juan. He married Isabella for money, tries to deceive all her property for himself, but after being exposed, he turns to more cruel methods.
  • Don Miguel de Valdes - brother of Isabella Olevares, arrived from Spain. On the very first evening, he exposes Salvatore and takes counterfeit bills from him, for which he was killed. Salvator will blame this murder on GG.
  • Rosita Fernandez is the cousin of Isabella Olevares and lives in Belize. After the wedding of GG and Isabella, he helps to resolve conflicts in the family.

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Question: The head of the settlement gave me the task of finding the gang. Where the hell are they to be found?
Answer: Just wander through all the jungle. And as you thought, the bandits also move freely through the jungle.

Question: The governor ordered to find an enemy spy. Well, where to look for it?
Answer: Search all buildings in the city. He's definitely in one of them.

Question: The governor gave the task to find the smugglers. Where are they?
Answer: In the tavern, you need to arrange a meeting with them. Then just swim to the right place (from the "swim to" menu)

Question: How to add new characters?
Answer: In the folder with the game Resource\Ini\texts\russian there is a file, HeroDescribe, it contains all the instructions on how to create your new character. Well, look for other models, a lot of them have already been done

Question: I answer surveys on marine topics, but the answer does not count as correct. Why?
Answer: Check if you have confused anything. Then try entering the answer in lowercase letters.

Question:"Swim to" function not working? Why?
Answer: This feature only works for friendly ships and forts. Well, even for swimming to all kinds of capes, bays and bays. For one more quest

Question: What kind of nonsense? According to Isabella's quest, I have to make it to Belize in 15-16 days - it's impossible!
Answer: Catch the wind. Swim in zigzags. Expect normal wind. Good luck!

Question: Isabella was stolen, found the corpse of her maid, where to look for her herself?
Answer: She's in a cave outside the city.

Question: I can't customize the buttons the way I want. The message "Button already taken" appears. How to win?
Answer: Everything is simple. Look for what the desired button is responsible for, change it to another, and then use the free one. And how did you want?

Question: Why can't I take the city for myself? After the destruction of the soldiers in the city, the governor does not have the required branch in the dialogue.
Answer: First you need to go through the quest line for some nation, and then start capturing settlements!

Question: Sometimes reputation goes down for no reason. What the hell?
Answer: Reputation is hard to gain and easy to lose. And if you do not do anything for a long time, she will return to the "Ordinary Sailor" again. Think!

Question: In the tavern, the pirate offered to meet on the ship. I go out to sea, but there is no one. Sailed around the island, found no one. What to do?
Answer: It is not always possible to swim to the ship. Swim around the island, swim to the bays, capes and try to "swim to" there.

Question: I found a treasure, locked chests with gold inside, how to open them?
Answer: No way. They can only be sold. Expensive.

Question: Where is the unique shipyard located where you can improve the ship?
Answer: In Bermuda. Only here there is one problem with the way back. It's a hell of a place, after all. I advise you to save money

Question: Where is Fort Orange located?
Answer: In Jamaica. Walk through the jungle. If you get bored, buy a card.

Question: How to reduce losses from boarding?
Answer: Destroy the enemy team, keep weapons and medicines in the hold. Certain perks also help.

Question: Once in a tavern I spoke with a maid, and she promised me a night of love. He just says that I'm busy right now. Is this an easter egg or what?
Answer: This is a scam. You've been tricked, ha ha ha

Question: Where is the Isle of Maine?
Answer: It's not an island, it's a mainland. Well now you will find

Question: Where to find good items?
Answer: In treasures. During the passage of national quests.

Question: Fuck the rats, damn them! How to make sure that they do not eat provisions and do not spoil the cargo?!
Answer: We need to find the rat god. Where? Look for

Question: How many tasks do you need to complete to get access to the Governor General?
Answer: 5 to 10, approx. I note that the tasks must be completed by the same governor, otherwise you will complete them until Chinese Easter.

Question: I answered the question, as a prize I should receive a sword. He had to lie in some kind of bay. He climbed the whole bay, but there is a completely different sword. What's the matter?
Answer: This is exactly the sword you were promised. Just said a different name, yeah.

Question: I don't see "experience threshold" in the character UI. What is this, a bug?
Answer: No. Select the desired item in this interface, and the desired value will automatically appear there.

Question: The sails are slowly lowered/raised and the cannons are being loaded. What's the matter, how can you fight like that?
Answer: You have few people on the ship and / or they have a small skill of "sailors" or "gunners".

Question: What is the limit on the number of officers? I would like to get more!
Answer: Maximum number of officers = Leadership*2. But there are also quest officers for Captain Blood.

Question: Is it possible to go through several lines in one game? Like Spain and France?
Answer: No, just one. But you will play many times)

Question: Tired of generated quests. WHERE to look for normal tasks, do they even exist?
Answer: Yes, you have to look for them. Very interesting.

Question: The map is too big, I can't find the island or city I need. What to do?
Answer: You open the map of the archipelago (real) and look ... But it's a long time. I suggest buying or finding location cards, they are all in the game

Question: Why do I have minuses in some characteristics of the character? How to fix?
Answer: There may be a ship that does not match your navigation skill, there may be an overweight of things or poor health. And it’s also easy to have an idol in your inventory that gives a bonus to one, and imposes a penalty on another skill. Be careful!

Question: Is it possible to assign officers to a companion ship?
Answer: No.

Question: Can PIRATES be changed while playing?
Answer: Only at the beginning, on the deck of the ship. You have to think right now!

Question: I collected three skulls, but the promised bonus does not work. Why?
Answer: Skulls must be different colors.

Question: How can I get through Askold, Isabella, the quest with LG? Please describe in more detail. And preferably full walkthrough.
Answer: Look for yourself, it will be more interesting, yeah

Question: How to start playing? I can’t do anything, the team is not enough, there is not enough money.
Answer:
Walk through the jungle, there are free items. Steal in the houses of the townspeople... Take on the task of delivering passengers. As you pass, learn to play and understand where to raise big money

Question: How to get into a city hostile to the GG nation?
Answer:
1) You can buy a license (from the pirates in the tavern), change the flag to the desired one.
2) Just swim to the island, land in the bay. At night there is a chance to sneak into the city. And get out .. Well, you will understand

Question: Well, where to get manovar? It's not in the shipyard!
Answer: At the shipyard it should not be. Only capture. The easiest way to find it is during the siege of colonies.

Question: Where are the islands of Belize, Santa Catalina, Porto Bello, Panama, Cartagena, Maracaibo, Caracas, Cumana?
Answer: These are not islands, but cities. They are located on the mainland, Maine.

Question: Where is Tenochitlan located?
Answer: This is a location with a pyramid (temple). Buy a map of pearl crafts, find out.

Question: How to enable acceleration more than x2?
Answer:+/- on Numpad.

Question: Is the Indian Temple open?
Answer: Yes, by quest

Question: By Isabella. He went to her house and talked to her. What to do next?
Answer: Run through the buildings of the city.

Question: At the wedding with Isabella, four sickly ambals fly into the church. I can't overwhelm them.
Answer: Think. Arm yourself to the teeth. Remember that there is also a circular blow.

Question: Isabella is sinking with the brig "Enthusiastic"! What to do?
Answer: You made a mistake while doing this quest. Present Isabella with some evidence that should have been found earlier. Nothing to help you now, download an early recording of the game.

Question: Why is this wedding with Isabella necessary?
Answer: There are pluses. For example, the improvement of health, and not sickly. There are a few more advantages, but I won't mention them. Well, the plot...

Question: The quest "sink the pirate". It does not exist in coastal waters. Where?
Answer: Send lifeboats to ships you can swim to. If you do not find a pirate, swim to the bays, look for ships there.

Question: The Flying Dutchman drowns me and throws me ashore. Where to get a ship?
Answer: well, if you have reached this place of the game, you will definitely find money. Lots of ways

Question: Can't find treasure! What's the matter?
Answer: 1) If you entered the desired cave, the map will disappear from your inventory and the inscription "treasure somewhere nearby" will appear on top. If it didn't, then this is the wrong cave. 2) If the map has disappeared, then carefully search all the chests. After searching the chest where the treasure is located, skeletons should appear.

Question: How to get to the pearl coast?
Answer: Buy a pearl craft map. Everything is there.

Question: Where to find cursed pearls?
Answer: Take the task from the governors, maybe you will find it.

Question: Why are buckets, candles, lutes, pots and other things needed?
Answer: These are just useless things in terms of getting banknotes. But in everyday life they are not superfluous even for a pirate.

Question:What is the introductory quest to help you find the GPC?
Answer: This is the quest "Kill all the beggars". We get it absolutely by chance, on the street (in the colony of which we appeared, absolutely at any time) Oliver Trust urges us on ...

Question: Well, I started to play, I run through the jungle, I drive passengers, I accompany ships. There is barely enough money to pay the salaries of the crew and officers. How can you get rich faster?
Answer:
1) It is possible and even necessary to engage in trade. Go to the nearest store, look at the goods. You need to choose a product that will cost very little in this store, compared to the prices for the same product in other stores in the archipelago. The most valuable goods: sandalwood, mahogany, ebony, gold, they are most profitable to transport and resell. If you're lucky, you can collect 100% fat and even more.
2) You can capture other people's ships and resell the captured cargo. But this business already requires some skill.

Question: How to find out the prices of goods. Are they changing?
Answer: Prices in the settlements of the archipelago are constantly changing. You can keep track of prices by simply going into stores and talking to traders. You can also ask the ship captains of friendly nations about prices.

Question: I boarded a ship, but I can't take it myself. Why?
Answer: you must have a free officer who could be appointed captain of this ship. Always carry such a person, or better a couple.

Question: How many ships can I have for personal use?
Answer: About sixty. But at the same time, 55 should be deposited with the port authorities of cities. You can only have 5 ships in battle at the same time.

Question: The team is constantly in revolt. What to do?
Answer: Give back to the team, give out a "bonus", thereby increasing their mood. Always carry medicines, food and rum in the hold.

Question: The character's leadership value is not upgraded. What can be done to soften it?
Answer: Some officers are able to hold several positions at once. Look for such people, they are very helpful.

Question: I boarded an enemy ship, there are no officers, but I want to exchange the ship. But there is a problem: there were things in the chest on my old ship, how to transfer them?
Answer: No way. Things will be transferred to new ship.

Question: Captain Blood's quests. How to defeat a villain sitting in a brothel?
Answer: The easiest way is to arrange a meeting outside the city gates. Before you go to fight him, steal bottles of life, otherwise it will be very difficult to win! In a fight with him, use trample, nothing else can take him. Keep a short distance or he will shoot you every time. If you feel that you can not win, start the game again. When creating a character, make sure that the value of the "light weapon" skill is the highest. That will be much easier!

Question: Captain Blood's quests. Well, how to free my blond comrade? It's full of guards! If I kill everyone, relations with England deteriorate ...
Answer: Everything is easier than it seems. Just run to the camp, take the sword from the chest and talk to your friend. Then run as fast as you can into the city.

Question: Captain Blood's quests. How to get away from the chase on this slow and stupid frigate?!

Answer: Depends on the difficulty of the game you have chosen. On difficulties up to Corsair, the easiest way is to sink both ships and not worry. At higher levels, it's easier to escape. Maneuver. The ships will definitely fall behind, their captains are stupid.

Question: Captain Blood's quests. Where can I find medicine for a comrade in misfortune?
Answer: The medicine for migraine lies in one of the houses, on the second floor. Look, there are few houses. Appears after completing the governor's quest to help his wife.

Question: Collided with a corvette at sea. Hell, you can't get away from him and you can't get into him. What to do?!
Answer: Ruin his sails and masts; use nipples and maneuver. No more, the corvette is a very strong opponent.

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