World of tanks teams. The balance of teams by the level of play in World of Tanks. How to add a user to the blacklist

In world of tanks, there is not, has not been and will not be balancing players in teams according to their level of play. At least that's what the developers say. But we know that their official position can be as changeable as a spring wind in February.

Naturally, the skill level of world players of tanks can vary from phenomenal to almost zero. Unfortunately, the level of the tank here does not always affect the distribution. Sometimes the battles of the tenth level amaze with such mistakes, which not everyone makes even at the first levels. This implies the fact that victory can be determined not so much by the actions of tanks in battle, but by the basic distribution of good and bad players on teams.

Today we will discuss this topic, discuss the advantages and disadvantages of the system of balancing by the level of the game. Do not expect in this article on www. To believe it or not is again a separate question, because conspiracy theories are so attractive and often true.

Per

It is bad when the outcome of the event is already predetermined from the outset. Within the framework of a computer game, this is not fatalism, but a very boring situation. It makes sense then to play if the question of victory or defeat has already been decided in absentia by the balancer wot commands. It is even sadder when the difference in the level of the players of one team exceeds by an order of magnitude, then we observe very fleeting battles.

The losing team does not have time to do anything useful, just merge. Such situations are commonly referred to as "turbosleaves" or "turbo-damages". With regret for the site, I note that with the growth of the popularity of the game, such battles occur more and more often, especially during the period of powerful promotions. Indeed, if the deer team fights with good players, then even the chances of winning are very good player, accidentally found himself in a team of weak players, will not.

I’ll make a reservation right away that I’m not calling for you to immediately give up, based on the statistics of the players of your own and enemy teams. Firstly, statistics often lie, because many purposefully stuff statistics for themselves, but they don’t really know how to play. There are also occasions when weak players win, but this rarely happens. Even for such an accident, it is necessary that the bias in the average level for the teams is not too serious.

The main problem is not even the fact that the outcome of the fight is very predictable, the whole problem is the quality of the game. Such a fleeting battle (turbo drain) is equally unpleasant both on the part of the losing team and on the part of the winners. There is no pleasure in such battles, and there will not be, because there is not even a hint of a fight.

The solution suggests itself, you need to introduce a system for choosing opponents according to the level of the game. A similar system operates in the second Starcraft, no one complains. That is, your opponents will pick up a player who is approximately equal to you in level. They began to play better - the opponents became stronger, it is always interesting to win, there is always a chance to win too. There is a so-called ladder system.

Against

But such a ladder system (the principle of a ladder, gradual strengthening of opponents, steps) has its drawbacks, as well as world features of tanks, which theoretically prevent its introduction into the game. In fact, in singles it is interesting to compete with those whose level of play is comparable to yours, otherwise the game will get boring very quickly, there will be either easy victories or fatal defeats.

But world of tanks is an online team game, so it's about average level team games, taking into account the levels of tanks (if top tanks weak players, this will greatly reduce the chances of winning). This simplifies the situation, but if the skew is strong, it will be the same. What we observe in the form of fatal defeats and easy victories, where you can not even reach the enemies in time.

With the selection of teams completely of the same level, the battles will become boring. After all, equivalent opponents will confront you, and the price of a mistake can greatly increase. There is also a possibility that the fights will be even more boring, but here I see a problem in general on www.site game balance, not in the matchmaking system. But the main negative feature of the ladder system in wot is its deviation from the developers.

KVG openly and explicitly states that there will be no consideration of the level of players in the selection of teams. In part, they explain their decision with the same arguments that I indicated just above. There is no democracy in the world of tanks, the players have no rights, the whole game is only in the power of the KVG. So for those who want to change something in wot, I can recommend choosing , since such ones are now available. Here we either use the product or refuse it, the developers do not provide other options.

CONSPIRACY

But many have already got used to not taking the word of the KVG, there are quite obvious reasons for this. But we will not analyze them today on the pages of www.site, there is a separate article on the site about the perfidy and hypocrisy of developers. As for the selection of teams, many people began to notice that if the percentage of victories on vehicles gradually goes up, then then they will be destined to be part of teams of players so weak that they can no longer influence the outcome of the battle.

There are also suggestions that if you win on a tank, then in the next battle there is a higher chance of getting down the list of teams, from where it is already more difficult to influence the victory, especially for slow and heavy tanks. This theory was confirmed in the user agreement of the game and according to some semi-secret data. Other theories exist at the level of rumors and speculation.

There are varieties of such an idea that the more battles a tank has, the less likely it is to get into the top team, this idea is especially relevant for premium tanks (only bought - you will be in the top, then at the bottom of the team list). But here I would not go further in my assumptions, excessive fantasy leads away from the truth no worse than its complete absence.

Is the solution a compromise?

Still, the popularity of the world of tanks has reached unprecedented heights, and learning the game is not at all necessary. It is important for developers that there are many players online, as well as that they donate as much as possible, that is, they invest more real money in Game. That is, KVG is of interest to online players and donations, all other indicators are of less interest to them. A simple confirmation of this theory is the terribly low average level of players, and its dynamics is negative.

So more and more often any player on the team will be surrounded by frankly weak players. Many will play in platoons more often, and they bring their own imbalance to the game. So the number of uninteresting battles, where it is problematic to do anything, will increase. The solution can be compromise option when opponents will be selected not according to the personal level of the game, but according to the team. That is, as before, weak and strong players will be on the same team, but opponents will have a similar composition in the team.

Total

I would like to end the article on this constructive and somewhat ambiguous note. But it will have to end on a pragmatic note. Developers are unlikely to do anything in this direction, since this makes little practical sense for them, online in the game is only growing, and wot owners do not complain about income either. So, in terms of the balance of teams in terms of the level of play, everything will remain the same, in any case, no changes are planned. If this situation annoys you a lot, it’s easier just not to play World of Tanks.

No need to explain why well-coordinated team game is the key to success in battle. Invite your friends, team up with other players in platoons and work together to win brilliant victories!

Communication with the team

Combat Chat

Use combat chat to coordinate with allies. It is displayed above the vehicle status panel.

— combat chat activation. Now you can write a message.

Press Enter again to send a chat message to the entire team.

Quick Commands

For instant messaging with allies, there is a function of quick commands.

Hold down the Z key to bring up the quick command menu, and move the mouse to define the desired command. Allies will see your message in combat chat.

The shortcut menu can display three types of commands:

  • Basic commands for all allies- for example, "I need help!".
  • Teams to aim at an ally. You can ask a player on your team to follow you or, for example, retreat.
  • Commands for aiming at the enemy. In addition to the standard set of commands, you can use the command "Support with fire!" and inform allies that you are attacking a specific vehicle and need help.

Chat Rules

According to the Game Rules in the chat, it is not allowed to use obscene language, bombard allies with uninformative messages, or quick commands, as well as in any other way to distract or insult the players.

Messages in the game chat are monitored, and violation of the rules is punishable by blocking the chat or even the account. Remember, in-game chat is a tool for communicating with the team, not a battlefield. Respect each other!

Game with friends

Contacts

Do your friends also play World of Tanks? Have you met strong players in battle and want to keep in touch with them? Add them to your contact list to know when your friends are in the game and chat with them.

To find and add a player to your contact list:

Platoon game

A Platoon is a formation of two or three players that always goes into battle on the same team. Well-coordinated play in a platoon increases the overall chance of victory and allows team-players to perform various combat missions.

You can assemble a platoon in the Hangar.

To invite players to a platoon:

  1. Click Create Platoon to the left of the Battle!
  2. In the window Invite to form select players from your contact list and click Invite . If the player you want is not in your contact list, press Search outside contacts.
  3. Click Ready! Wait for the player to accept your invitation and also confirm their readiness to fight.
  4. Click Fight! to go with a platoon into battle.

You can team up with allies during the battle. It is calleddynamic platoon.

To create a dynamic platoon:

If you decide to revoke the invitation, hold Ctrl and right-click on the player's name. Select Revoke invitation.

If you were invited to a platoon, you will receive a notification in the combat chat. On the team panel, an icon will appear to the left of the name of the player who invited you. To accept the invitation, hold Ctrl and click on this icon. Now you are in a platoon!

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Good day, dear tankers! Today I will describe the main tank controls in World of Tanks. The article will be useful for reading by novice tankers as an instruction manual for the operation of a combat vehicle.

Pretty simple and intuitive, especially for people who have played more than once computer games. I will list the main keys in the game with the default control settings.

Tank movement:

- W, S, A, D used to move the tank hull (forward, backward, turn the hull to the left, turn the hull to the right, respectively);

Double key press R full forward - turns on the automatic movement of the tank in the forward direction, while holding the button is not required W, but with buttons BUT and D can be steered; button press S stops the tank;

Double button press F full back - the action of the button is similar to R, only turns on the automatic movement of the tank back;

- R/F cruise control (when moving forward, backward);

- Space hold stop the tank while moving for a shot, after releasing the button, the tank continues to move;

X the handbrake is used when playing tank destroyers and self-propelled guns to fix the hull; disables body rotation when the sight reaches the horizontal aiming angle. Press again to turn off, or start moving.

Camera:

- Mouse movement/keyboard arrows movement of the sight, turret, aiming at the target;

- Mouse movement while holding right button mouse review without turning the tower, moving the sight;

- Mouse scroll wheel, keys PgUp, PgDn zoom zoom in / out of the camera / scope, switch to sniper / arcade mode;

- ctrl+ click right click for self-propelled guns, the inclusion of an art sight with aiming at the selected square of the minimap.

- alt hold to turn on the alternative mode for displaying tank icons.

Fire:

- Click left mouse button shot;

Cry right mouse button on the target, the inclusion of auto-guidance, auto-tracking for the selected target;

Cry right mouse button, E key off the target auto-aim off;

- Shift manual inclusion of the sniper / arcade mode of the sight;

- C reload key;

Keys 1, 2, 3 the keyboard selects the type of projectile used, one press of the button selects for the next shot, the dual loader immediately proceeds to change the type of projectile to the selected one.

Keys 4, 5, 6 use of consumable equipment depending on the installation slot; after clicking, you must select the module to be repaired, or the crew member to be cured

Combat Chat:

- Enter enabling combat chat, opening the message editor line, sending a message after writing;

- Tab switching between message recipients (own team, enemy team, message to own platoon/company); by default, messages are sent to their team;

- Esc when open combat chat or click left mouse button outside the chat window, exit the battle chat message editor;

Combat interface:

- Click left mouse button on the minimap while holding the button ctrl indicating the team a square on the minimap;

Buttons + and - - respectively, increase and decrease the size of the minimap;

- M show/hide the minimap;

- ctrl turning on the pointer;

- Ctrl+Tab change appearance command lists (ears);

- V- show/hide the entire combat interface in battle;

- Z opening a general menu of orders after opening it is necessary to select an order with the mouse pointer and confirm it by clicking left mouse button to send to the team;

Z when hovering over an ally/enemy, opening a menu of orders with a list applicable to that player. It also requires selecting an order with the mouse pointer and confirming its sending by clicking left mouse button.

Hotkeys:

- Button T when aiming at the enemy, a message to the team Support with fire at **, for Atakuya self-propelled guns, where ** is the nickname of the player of the enemy team;

- F3 message to the team Protect the base!

- F5 message to the team That's right! - used as a confirmation of an order, or a confirmation of the completion of a combat mission, as well as a battle cry after a team's victory in battle ☺;

- F6- message to the team No way! - refusal to perform a combat mission, or disagreement with an order;

- F7- message to the team Help needed!

- F8- message to the command Reloading more (where - the number of seconds remaining until the end of reloading), or Ready to fire!, if the projectile/cassette is already loaded.

- Esc opening the main menu of the game. Attention! Do not leave the battle until it is over if your tank is not destroyed and you are capable of any actions to the detriment of the enemy! Provided

AT WoT battles often in the chat you can see phrases like “Gentlemen, it’s time to take the enemy’s base” or “Don’t prop it up” or something along the lines of “Are you transparent? Stand back, I'm hitting right through" this is nothing more than a mod for the game. This mod is called "Customizable combat menu". What is a custom combat menu or as it is often called a chamomile of commands for online World games Of Tanks and how to set it up, read in this article.

Customizable combat menu

... and what it is eaten with ...

Where to download first?
Well, there is no definite answer here, everyone downloads to their taste, either a mod pack which includes this mod, or a separate Custom Menu mod and installs it according to the instructions.

The name of this mod speaks for itself, that's just why no one sets it up hmm ..?! Maybe deer?? Or crabs??? Yes nah…. they just can't

Well, let's learn...

We need a file RadialMenu.xml. You can find it along the way: your computer:\your drive\WorldOfTanks\res_mods\current client version\scripts\client\gui\scaleform\ or somewhere deeper, depending on whether you installed a mod pack or a separate mod. (in my case, it was a mod pack and the RadialMenu.xml file was deeper). If you cannot find this file, then use the standard Windows search.

Next, open it with our favorite notepad Notepad++. It is with this program that it is desirable to open all mod files, because. it does not change the file encoding. If you do not have it installed, then download, for example from here or from the official site, well, or from the Yandex disk and install.

Opening a file RadialMenu.xml we see a lot of obscure text… hmm… but we want to learn how to edit the customizable combat menu, so let's look further. Let's take these lines as an example:

To capture! attack %(randpart)s Steer sharper to capture! We need to take the base! All to capture! Now we need to take the base! The time has come! You can not fight - run to capture the base! team

Aha… something is already looming…
The tags contain the name of the team.

In the tag - there is an icon displayed with the command rose.

I hope you don't need to explain the tags?

Command (macro) %(randpart)s do not touch, this is the command (macro) of the great Chinese random 😉 which (th) displays a random command enclosed in tags.
But everything that is written between the tags can be changed to your taste.

Tags - display mode or write to the command team or everyone All.

Valid icon names:
[ 'Attack', 'Yes', 'Helpme', 'Backtobase', 'No', 'Reload',
'Followme', 'Turnback', 'Helpmeex', 'Stop', 'Support', 'AttackSPG' ]

Valid command names:
[ 'ATTACK', 'ATTACKENEMY', 'BACKTOBASE', 'FOLLOWME', 'HELPME', 'HELPMEEX',
'NEGATIVE', 'POSITIVE', 'RELOADINGGUN' 'STOP', 'SUPPORTMEWITHFIRE', 'TURNBACK']

Macros supported in the message text:
%(name)s - the name of the player whose tank is aimed at
%(vehicle)s — vehicle type name
%(clan)s - clan name
%(viewPos)s - the square where the camera is pointing
%(ownPos)s - square where own tank is located
%(randpart)s - random string from the list in the tag
%(reload)s - remaining gun reload time, in seconds
%(ammo)s - the number of unused shells in the drum

For example, how one of the commands I have redone:

Attack in a square attack %(randpart)s Fighters, help in this square IMHO, you need to go in that direction We press this flank team %(viewPos)s

Communication is one of the main components of any online game. Millions of users are fighting in World of Tanks, and often during the battle you need to tell your allies some information, ask them for help, or just ask a question. For these purposes, a special game chat is provided in the game client, but in addition to it, any owner of a game account in the World of Tanks can write messages in the topics of the official game forum, as well as communicate in a private conversation with another player in the hangar. How to write a message in World of Tanks to another player or team?

So, as you understand, any player has three ways of text communication with other users. To write a message in the in-game chat of the game, after the start of the countdown or during the battle, press the Enter button on the keyboard and start typing the text of the message. Press Enter again to send the message.

If you want the enemy team to see your message in addition to the allies, then click the "TAB" button: the inscription "To everyone" will appear to the left of the text input box.

To negotiate within a platoon, double-click TAB until "Platoon" appears.

How to write a message in WoT in a private channel? After authorization in the client, you can communicate with any World of Tanks player. Would you like to start a chat with a friend? Click the first icon below, left-click on a friend's nickname and select "Create a private channel" in the context menu.

In the new window, enter the text and confirm sending the message with the Enter button.

If you want to write a message to a player who is not in the contact list, use the search for contacts in the same menu and create a private channel.

In addition, you can communicate with players on the World of Tanks forum, which is available at http://forum.worldoftanks.ru . Open the forum address in the browser, click the "Login" button at the top. On the new page, enter the data from your game account: mailbox and password for World of Tanks. After authorization, select a topic and write your question or message to forum users in the quick response window.

Remember that in the game chat and private channel, obscene expressions are not particularly punished, but this is severely punished on the game forum. As a result, observe moral norms and principles, do not insult the players, both on the forum and in battle. No one knows who is on the other side of the screen - an adult, a schoolboy, a student or a child. Good luck and good communication!