Zombies vs Plants Walkthrough El Dorado. Useful tips for playing plants vs zombies. Rob the Queen's Bunker

in front of you popular game entitled Plants vs Zombies 2: It's about time.

Due to the fact that the first part of this game has become popular, the developers have released a sequel with a better picture, animation, number of characters. At first glance, the game seems childish, but in fact it is not. This game may be of interest even to an adult audience, as some levels require considerable logical effort.

What is the essence of the game? There is a certain playing field, on the left side of which there are plants, zombies are advancing on the right. The goal of the game is to prevent the zombies from getting on the left side playing field. The whole strategy is to pick the right plant to fight off the oncoming zombie horde. This game has tens of millions of fans.

Platforms: IOS, ANDROID

Publisher: Pop Cap Games

System requirements: iOS 5.1 and above, Android 2.3 and above

On our site you can find videos of passing all levels. Below are all the levels of this game, go to the right one and choose the right day.

All game levels

Plants vs Zombies 2 is the sequel to one of the most successful tower defense games of the last decade. The sequel features new levels and new plants. The game is absolutely free and does not require a penny of real money.

Here are a few tips to help you overcome any difficulties in passing:

  • Always (unless it contradicts the conditions for passing the level) leave two rows free for subsequent planting with sunflowers.
  • It is not necessary to use all kinds of plants. For example, many levels in the "Pirate World" can be easily completed using only Bonk Choy (Broccoli) and Pea Pod.
  • If you need to take a breath to accumulate suns or eliminate a particularly large creature, use the combination + .
  • The passage of the whole of Ancient Egypt will become much easier if applied everywhere Grave Buster (Grave Buster).
  • The perfect combination to contain the significant forces of normal zombies Wall-nut (Wall-Nut) + Bonk Choy (Broccoli).
  • Should not be abused Bonk Choy (Broccoli), since this plant is much more vulnerable to fire than any other.
  • More often use plants that deal damage along several paths at once. Representatives such as Snapdragon, Coconut Cannon, Threepeater, Lightning Reed.
  • It is better to install pots with something big on moving platforms, whether it is Coconut Cannon (Coconut Cannon) or Melon-pult (Watermelon-pult).
  • If you can't complete the level several times in a row, carefully remember the location and number of enemies on each individual path and use it to your advantage.
  • The first pots of fertilizer are best spent knocking out extra suns from sunflowers.
  • Use freeze more often on the right areas. Iceburg Lettuce (Frosty Lettuce), Winter Melon (Winter watermelon) and Snow Pea (Frosty Pea) will help you with this.
  • A normal zombie can withstand 9 pea shots or 5 cabbage throws.
  • To Potato mine (Potato mine) could ascend, it needs time equal to that for which a normal zombie overcomes 4 cells.
  • Every fifth attack Kernel-pult (Grain-pult) stops the enemy.
  • To get to the next region, you need to collect a certain number of stars. To do this, you need to fulfill special conditions at each level (use only two types of plants, do not plant certain cells, etc.).
  • The only way to get the keys is to defeat the mini-boss. Usually they are located at the 8th stage of each world.
  • Against zombies jumping onto a cage with a rope (Pirate World), it is best to use a combination Wall-nut (Wall-Nut) + Bonk Choy (Broccoli) and place these plants on the very edge of the path.
  • Zombies fired from a cannon and jumping from a rope (Pirate World) can be thrown back into the water with Spring Bean (Spring bean).
  • In the world of the "Dark Ages" it makes no sense to plant sunflowers, only Sun-shroom (Sun mushroom).
  • Purchases in the game store are completely optional for complete passage games.
  • There are plants in the game store that can increase the number of tactics used. Worth paying attention to Squash (Zucchini), Imitator (Imitator), Hypno-shroom (Hypno-mushroom).

Mini Games- additional game mode in Plants game vs. Zombies / Plants vs. Zombies. As you progress through the main "Adventure / Adventure" mode in the game, Mini-games will open for you. In total there are 20 additional mini-games in the game, which are very interesting to play even after beating the whole game. Each mini-game has its own task, completing which you will receive a golden cup

Attention! Due to the fact that there are a large number of videos on the page, the page may take a long time to load!

Mini-game 1 "Zombotanic"

In this game you have to fight against zombies with plant heads.

Mini-game 2 "Nut Bowling"

Bowling with nuts as balls and zombies as pins.

Minigame 3 "One Armed Bandit"

In this game you need to collect 2000 suns. A game of luck.

Mini-game 4 "Raining Plants"

Collect plants that have fallen from the sky and plant them where they are needed.

Minigame 5 "Beghouled"

Game from the series "Three in a row". Initially, all rows are planted, except for the last one. It is required to move the plants so that they are connected in chains of three or more identical plants in a row, then they disappear. In total, you need to make 75 chains. At the same time, zombies continue to attack the house. If possible, be careful not to remove the "useful" plants needed for protection.

Minigame 6 "Invisible Undead"

Zombies on the lawn are now invisible! To understand where and who is coming from - listen to the sounds, and also use the freeze.

Mini-game 7 "Watching the Stars"

A mini-game in which you need to have time to plant the "Starfruit" in cells marked with a star pattern under constant attacks of zombies.

Mini-game 8 "Zombaquarium"

Collect 1000 floating zombie suns. The more zombies you get, the more suns they give.

Minigame 9 "Beghouled Twist"

A mini-game similar to the game "Beghouled" that you played a little earlier, except that the plants must not only be swapped, but moved clockwise.

Mini-game 10 "Showdown with microzombies"

Zombies have become small! But do not relax, they are still just as vicious and gluttonous.

Mini-game 11 "Portal Kombat"

Portals appear on the field. Portals open and close randomly. Both zombies and plant projectiles can pass through portals.

Minigame 12 "In Lines"

A game in which you will plant whole rows of plants at once, but at the same time many more zombies will attack.

Mini-game 13 "Luck on the bobsleigh"

The action takes place during the day, by the pool. Initially, four tracks are half frozen.
For defrosting (temporary), burning pepper is used. It is also very useful to have a fake pepper with you (the fake pepper is bought from Crazy Dave for $30,000).

Mini-game 14 "Zombies are easy, zombies are fast"

Game in accelerated mode.

Mini-game 15 "Smash the Zombies"

In this game, your reaction and a big hammer will help you fight zombies.

Mini-game 16 "Last Frontier"

Initially, you have 5000 suns - you can’t get more, sunflowers and sunflower mushrooms are not available at the level. It is necessary to choose and arrange plants correctly in order to withstand a wave of zombies. After that, the suns will be added a little - to strengthen or repair the defense. Thus, it is necessary to defend 5 zombie attacks.

Mini-game 17 "Zombotanist-2"

The second part of the mini-game "Zombotanist". This time there are more hybrid zombies!

Mini-game 18 "Nut bowling-2"

The second part of the bowling game with nuts. Even more difficult and even more interesting!

Mini-game 19 "Pogo Party"

Your main opponents will be jumping zombies. The best helpers will be a zucchini, a magnetic mushroom with a coffee bean, a catapult and a tall nut.

Minigame 20 "Revenge of Dr. Zomboss"

Another battle with the main boss of the game! This time, Dr. Zomboss 2 times more health!

At the first start, it may seem that everything is quite simple and easy: waves of zombies are moving towards the house, our main task is to keep them out of the door. As obstacles, you need to build various plants with individual characteristics. For example, some can throw peas into the dead, others can slow down their movement, others tear enemies into small pieces.

Periodically, the player will be supplied with a small amount of solar energy from the sky, for which, in fact, you need to purchase green defenders. This amount can be increased by growing sunflowers on your plantation. Further, the passage of "Plants vs. Zombies" will be a real test.

Gaining momentum

What is good about this project is that it has a certain difficulty system, which gradually gains momentum with each new mission, not allowing the player to relax for a second. The game seems to challenge: "Are you weak to resist the myriad of zombies?".

Simplicity and at the same time the complexity of missions - that's the highlight of "Plants vs. Zombies". The passage of the game with each subsequent completed task will imply more and more difficult and malicious opponents. At first, all zombies will lag around like turtles and not pose a serious threat. But a few missions later, you can see a dead man walking around with a bucket on his head in his garden, which gives him a significant increase in armor. But there is no need to be afraid - the green defenders will stop any evil spirits seeking to open the skull of the owners of the house.

Corn, beets, peas, zucchini, watermelons - the whole range of fruits and vegetables is ready to teach the unfortunate zombies a lesson. The whole problem lies in the fact that over time the species and zombies increase, and at each level you need to pay attention to which enemies are waiting for you at this stage of the game.

The passage of "Plants vs. Zombies" allows the user to choose which plants he wants and will plant in his garden, but this number is limited by slots, the number of which can be increased over time. Each plant is more or less effective against a certain type of carrion. It is important to have this information in order to be able to set up the most effective garden before the battle.

Game Variety

All the action of the game is divided into 5 large chapters, each of which differs in time of day or new environment. In each episode, you can discover new types of plants and their improvements. At the very end of the game, a fight with a huge zombie boss will be available. Also, the passage of "Plants vs. Zombies" will open up new game modes for the user.

You can try to pass all the tests specially prepared for experienced gamers: the numerical advantage of opponents, the lack of solar energy, the small species diversity of plants, in a word, all the most difficult that the passage of "Plants vs. Zombies" can provide.

Survival is another variation of the game mode in which the player has to survive for as long as possible while fighting endless waves of zombies. The best of the best will be entered in the table of records. In a word, the game contains all those necessary elements designed to make the passage of "Plants vs. Zombies" interesting.

A sea of ​​humor, puzzles of varying complexity, various tactics for passing. If you don't know what is tower defense, then this is a great opportunity to get to know each other. And what is especially remarkable - unlike many similar games she has a face. And no matter what

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Guides

There is such a sign: if the word “against” appears in the name of a game or movie, nothing good can be expected. Exceptions are rare, and they can, perhaps, be counted on the fingers of one hand, and even "extra" fingers will remain. Perhaps this is one of the most banal variants of the name and almost the most “contagious” - only the spelling of the name through dots is worse.

Another rule is related to the presence in the game or movie of the walking dead as the main opponents. In more than half of the cases, they will walk in crowds, growling and trying to eat the main character or heroine. What to expect from a game called "Plants vs. Zombies"? Naturally - both!

They're coming!

At first, Plants vs. Zombies may seem like a completely uncomplicated game. Judge for yourself: from right to left on the screen, zombies slowly limp one after another, whose task is extremely simple: to walk across the lawn to the house, climb inside and eat its owners for food, especially their brains. Everything, as they say, "in the best traditions."

But this is not an action movie, and therefore neither a hero who single-handedly shoots the restless, nor even a group of survivors with firearms will not be in hand. To stop the bloodthirsty dead, you need to collect solar energy, which itself falls from the sky. Then plant a few sunflowers, which will give even more "suns". And only then to land in the ground the only defense available at the beginning - "pea shooters".

That's right: plants will be the last line of defense between zombies and your brain, as the name suggests. Each of them has their own abilities, but they all serve to keep the undead to the left edge of the screen, where the door to the house is located.

But zombies are only slow and weak at the beginning. Very soon the player will get acquainted with the dead, who put a bucket on their heads; dead men who can pole vault; dead men who read the newspaper, and even a whole bobsleigh team of the dead. In total, there are twenty-six varieties in the game, almost each of which requires a special approach. It happens that because of one plant planted in the wrong place, you have to start the level from the beginning.

But the "green army" can also boast of diversity - there are fighters for all occasions in it. Day or night, on land or in a pool, on the ground or on the roof - peas, mushrooms, cabbage and corn will guard the brains of those who planted them.

The complexity of the game increases gradually so that even those who have never met tower defense games can figure out what to do here.

The art of setting up a garden

The player's task is complicated by the fact that he can take a limited number of plants for each level. And if at first it is not so important - there are few varieties of zombies and defenders - then around the middle of the game, the selection of "cards" with defenders becomes quite complicated and interesting. Before the start of the level, the player is shown zombies bored behind a fence. Looking at them and imagining what they can do, you need to choose "cards".

You also have to take into account where exactly the battle will take place: at the level with the pool, you must definitely take aquatic plants, and on a foggy night, you should think about including lantern plants in your “squad” that expand your view.

And finally - personal preferences. And here the scope for choice is huge: slow down the zombies, preventing them from getting close, or build an impregnable wall of nuts that will hold back a wave of attackers? Plant three "cheap" shooters or for the same number of "suns" one, but strong? In the end, what do you prefer - peas or cabbage?

You can get to know your friends and opponents better in the in-game "almanac", in which information about everyone the player has already met is methodically entered. From it you can learn the most valuable information about the inner world of Hot Pepper, the habits of the Corn Catapult, and even the controversy of zombologists around Zomboni. But the main thing is that the "almanac" contains information about special abilities, zombie survivability or damage caused by a plant.

What else can you do with zombies?

The main action of the game is divided into five large blocks, each of which is a new battlefield or time of day. But even after defeating the big and scary Zomboss, the game does not end. On the contrary, the real fun is just beginning!

As you progress, in addition to new zombies and new plants, new game modes become available. This is the "survival game" mode, when the zombies simply do not end - everyone goes and goes, and mini-games with a completely unique, "zombie" touch. For example, a variation on the theme “match three in a row”: plants are planted randomly on the lawn, and it is from the same plants that you need to make combinations vertically and horizontally. In total, you need to pick up seventy-five "lines". It seems to be simple. But after all, the need to defend against the rushing dead has not gone away: they are still limping measuredly and hoarsely threatening to eat someone's brains. So you have to make sure that the zombies do not break through the defense due to the fact that three pea bushes suddenly disappeared from the field.

If the mini-games seem a little, there is also a "puzzle" mode. In one of them, you need to randomly break vases standing on the lawn - there may be either a plant or a zombie. The dead man, having jumped out of the vase, begins to limp measuredly towards the house, so that - guess what? - eat the brains of the owners. The second "puzzle" reverses roles: now you need to use a given set of zombies to first eat all the plants, and then - absolutely right! - brains.

Well, if you get tired of the shooting and the walking dead - welcome to the little "Zen garden", where you can just take a break, watering the flowers. For good care, the plants will generously repay you with coins, which can be used to buy new reinforced “cards” or useful devices from a neighbor that will make it easier to confront the crowds of the undead.

Black zombie, gray zombie

Talk about the Plants vs. schedule. Zombies are hard. You will never confuse one plant for another, just as you can tell a zombie footballer from a zombie with a ladder at a glance. All characters are drawn with great irony and are able to cause a well-deserved smile.

At the same time, the graphics are reminiscent of games written in flash: flat figures, drawn backgrounds... There are no high technologies here... and in fact, there is no need. The shortcomings of technology are more than compensated by humor.

The situation is approximately the same with music: there are few melodies in the game, but they unobtrusively sound just like “background” ones, without distracting attention from gameplay. This process is also voiced quite well: at least the hissing whisper of the zombies “Brains-s-s-s ...” will definitely be remembered for a long time. With plants it is a little worse - none of them are particularly talkative, and the sounds of shots and other effects in the midst of a battle create such a hodgepodge that sometimes you can get confused about what is happening because of them.

Otherwise, everything is surprisingly good. The game is free from errors, the controls and interface are simple and clear, and most importantly - convenient. What more could you want from a game called Plants vs. Zombies?

Reasons to play Plants vs. Zombies, a lot more than cons. Lots of good humor, polished gameplay with gradually increasing difficulty, lots of opportunities to play the way you like it... A huge number of additional mini-games, finally.

Sunflowers always sway to the beat of music that only they can hear. They themselves claim that this is the rhythm of the Earth itself, but other plants are suspicious of this.

No battle in Plants vs. Zombies is complete without sunflowers. After all, someone has to supply the player with solar energy so they can plant other plants? Sunflower cope with this role perfectly, from time to time scattering "suns" around them.

An additional buff card doubles the sunflowers, increasing the solar gain as well. Two sunflowers in place of one - it's very anti-zombie!

This kind of living dead only appears in the pool. They are not very strong, but they swim very fast, approach the first row of your defense and jump over it, starting to eat plants right from the second row.

To delay them, you can plant special high walnut walls in the pool on water lilies, over which you cannot jump. But if there is not enough energy for these "nuts", you can simply plant two empty sheets of water lilies. The dolphin will jump over the first one, and the zombie will start eating the second one without reaching your "main forces".

And yes, the dolphin is also a zombie.

It seems that during his lifetime, this zombie was very fond of arranging repairs in his house. At least, the ladder in the hands, the hammer on the belt and the pencil behind the ear suggest such thoughts. It's a pity that other zombies got to him, because after his death he became a real nightmare of defensive gardening.

If he puts his ladder to the barrage of nuts, then not only he, but also those zombies that follow him can freely cross it. If this happens during one of the "waves", when the dead walk in dozens, the player runs the risk of getting five or six zombies at once near unprotected plants.

Fighting him is not easy enough: he moves quickly, and his health is not bad. The only thing he's really afraid of is the magnetic mushrooms, which can leave a zombie with a ladder without a ladder in a moment.

Collection of mini-games in Plants vs. Zombies is almost a standalone game. Some of them change the gameplay so much that it’s worth stopping in more detail and seeing what exactly the developers offer players.

All mini-games can be divided into three large groups. In the first, changes occur with zombies - they get new abilities, or we will have to resist one type of them throughout the game. The second group is gameplay changes: new features, but more often additional difficulties. And finally, the third is mini-games that completely change the game.

Variety of strikers

The very first game in this group - Zombotany- at the same time one of the most difficult. Its essence is that instead of the usual walking dead, their hybrids with plants enter the field. What does it mean? This means that now the zombies will respond to our defenders with "fire" of peas and destroy the defenders from a distance.

For memory: the nuts that the player plants are shot only in one direction - and this is exactly the side that we need. In this mini-game, a well-built wall of nuts is the key to victory.

In the variant Zombotany 2 new "hybrid" zombies appear, and now it is advisable not to let them near your "beds" at all. This can be achieved in different ways: either by setting up a line of rapid-fire peas, in front of which you place burning stumps, or by trying to slow down the zombies with freezer peas.

On a note: a pea set on fire by a stump deals double damage. But the frozen pea, flying through the flame, loses its inhibitory effect.

mini games Invisi-ghoul, Big trouble, little zombies and Zombie nimble, zombie quick little different from normal levels. In the first of these, the zombies become invisible, but only to the player - the plants shoot at them as usual, so the first task is to provide at least some kind of defense.

AT Bobsled bonanza the bulk of the attackers will be "zombies", laying ice paths, and zombie bobsledders who travel along these paths. It is best to put in advance in front of each such "path" a bush of thorny grass, which the vehicles of the dead do not like very much.

Problems in defense

The mini-games of the second group are doing everything to create us additional problems. For example, in slot machine there are no initially available "cards" with plants. The defense will have to be built by pulling the handle of the "one-armed bandit": two identical patterns fell out - you get one plant. Three fell out - it will be possible to plant three plants. Each rotation of the drum will cost you twenty-five "suns", and you will have to rotate it often ... Protecting the house fades into the background here. The main task in this mini-game is to collect two thousand solar energy.

AT Wall-nut bowling The goals of the game remain the same, but here are the methods to achieve them... Of all the possible plants, only a few types of nuts will be available to you: from ordinary small ones to exploding and giant ones that roll over zombies like rollers. And with these nuts you need to bring down as many dead people as possible.

For memory: regular nuts are good here because they allow you to earn coins. Hitting a zombie, the nut bounces to the side, and if it finds another target there, the second hit will give you two coins, the third - three, and so on. Just keep collecting!

Game mode Portal combat complicated by the fact that two portals appear on the lawn, through which you can pass in both directions. That is, on the one hand, zombies can pass through them, and on the other hand, peas and cactus needles perfectly fly into one entrance and fly out of the other, hitting zombies who are about to enter the portal. Nevertheless, there is still a difference between "entrance" and "exit": although the portals look flat, they have an "entrance" on only one side. The charges fired by the plant from the other side of the portal where there is no "entrance" will fly by as if nothing had happened.

Last stand- a wonderful mini-game to test your planning and saving skills. For all expenses, the player is allocated five thousand "suns". For this amount, you need to build a defense that can withstand five waves of zombie attacks. After each wave, you will receive a "bonus" of two hundred and fifty units of solar energy, which is enough at best only to slightly patch up the defenses.

Case from practice: it is possible to hold out five "waves" almost without changing the plants. To do this, we plant “three-barreled” peas in the first line on the left, burning stumps in front of it, and on the right, on each path, as long as there is enough money, we plant spiked grass. Most zombies will not reach the stumps. Some danger is only zombie football players and zombie dolphins, but we gradually protect ourselves from them with a wall of nuts.

The game is completely different

And finally, a few more mini-games exist as if "by themselves", having almost nothing in common with what can be seen when playing through.

The first of them - Zombiquarium- gives the player an aquarium with three floating zombies. These "wrong" dead somehow drop all the same "suns" into the water. The goal of the game is to redeem the "cup", which is worth a thousand units of energy.

The problem is that the zombies still need to be fed. And with the same brains that you so diligently protected from them ...

To speed up the process, for just a hundred "suns" you can "buy" additional waterfowl zombies in the aquarium. Just remember that more than three brains cannot be in the water at the same time - and an attempt to feed five or six zombies may fail.

Whack a zombie leaves the goal of the game unchanged - to prevent zombies from entering the house. But this time you will have to do without helper plants. All you have is a heavy hammer, graves and zombies that climb from them. You will have to push the raging ghouls back into the ground, calming each with a hammer on the head with your own hands. Some - with a few blows.

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