Plants vs zombies 2 walkthrough. Plants vs. Zombies guide and walkthrough. Plants vs Zombies game. Types of zombies

There is such a sign: if the word “against” appears in the name of a game or movie, nothing good can be expected. Exceptions are rare, and they can, perhaps, be counted on the fingers of one hand, and even "extra" fingers will remain. Perhaps this is one of the most banal variants of the name and almost the most “contagious” - only the spelling of the name through dots is worse.

Another rule is related to the presence in the game or movie of the walking dead as the main opponents. In more than half of the cases, they will walk in crowds, growling and trying to eat the main character or heroine. What to expect from a game called "Plants vs. Zombies"? Naturally - both!

They're coming!

At first, Plants vs. Zombies may seem like a completely uncomplicated game. Judge for yourself: from right to left on the screen, zombies slowly limp one after another, whose task is extremely simple: to walk across the lawn to the house, climb inside and eat its owners for food, especially their brains. Everything, as they say, best traditions».

But this is not an action movie, and therefore neither a hero who single-handedly shoots the restless, nor even a group of survivors with firearms will not be in hand. To stop the bloodthirsty dead, you need to collect solar energy, which itself falls from the sky. Then plant a few sunflowers, which will give even more "suns". And only then to land in the ground the only defense available at the beginning - "pea shooters".

That's right: plants will be the last line of defense between zombies and your brain, as the name suggests. Each of them has their own abilities, but they all serve to keep the undead to the left edge of the screen, where the door to the house is located.

But zombies are only slow and weak at the beginning. Very soon the player will get acquainted with the dead, who put a bucket on their heads; dead men who can pole vault; dead men who read the newspaper, and even a whole bobsleigh team of the dead. In total, there are twenty-six varieties in the game, almost each of which requires a special approach. It happens that because of one plant planted in the wrong place, you have to start the level from the beginning.

But the "green army" can also boast of diversity - there are fighters for all occasions in it. Day or night, on land or in a pool, on the ground or on a roof, peas, mushrooms, cabbages and corn will guard the brains of those who planted them.

The complexity of the game increases gradually, so that even those who have never met games in tower genre Defense, was able to figure out what to do here.

The art of setting up a garden

The player's task is complicated by the fact that he can take a limited number of plants for each level. And if at first it is not so important - there are few varieties of zombies and defenders - then around the middle of the game, the selection of "cards" with defenders becomes quite complicated and interesting. Before the start of the level, the player is shown zombies bored behind a fence. Looking at them and imagining what they can do, you need to choose "cards".

You also have to take into account where exactly the battle will take place: at the level with the pool, you must definitely take aquatic plants, and on a foggy night, you should think about including lantern plants in your “squad” that expand your view.

And finally, personal preference. And here the scope for choice is huge: slow down the zombies, preventing them from getting close, or build an impregnable wall of nuts that will hold back a wave of attackers? Plant three "cheap" shooters or for the same number of "suns" one, but strong? In the end, what do you prefer - peas or cabbage?

You can get to know your friends and opponents better in the in-game "almanac", in which information about everyone the player has already met is methodically entered. From it you can learn the most valuable information about the inner world of Hot Pepper, the habits of the Corn Catapult, and even the controversy of zombologists around Zomboni. But the main thing is that the "almanac" contains information about special abilities, zombie survivability or damage caused by a plant.

What else can you do with zombies?

The main action of the game is divided into five large blocks, each of which is a new battlefield or time of day. But even after defeating the big and scary Zomboss, the game does not end. On the contrary, the real fun is just beginning!

As you progress, in addition to new zombies and new plants, new game modes become available. This is the "survival game" mode, when the zombies simply do not end - everyone goes and goes, and mini-games with a completely unique, "zombie" touch. For example, a variation on the theme “match three in a row”: plants are planted randomly on the lawn, and it is from the same plants that you need to make combinations vertically and horizontally. In total, you need to pick up seventy-five "lines". It seems to be simple. But after all, the need to defend against the rushing dead has not gone away: they are still limping measuredly and hoarsely threatening to eat someone's brains. So you have to make sure that the zombies do not break through the defense due to the fact that three pea bushes suddenly disappeared from the field.

If the mini-games seem a little, there is also a "puzzle" mode. In one of them, you need to randomly break vases standing on the lawn - there may be either a plant or a zombie. The dead man, jumping out of the vase, begins to limp measuredly towards the house, so that - guess? - eat the brains of the owners. The second "puzzle" reverses roles: now you need to use a given set of zombies to first eat all the plants, and then - absolutely right! - brains.

Well, if you get tired of the shooting and the walking dead - welcome to the little "Zen garden", where you can just take a break, watering the flowers. For good care, the plants will generously repay you with coins, which can be used to buy new reinforced “cards” or useful devices from a neighbor that will make it easier to confront the crowds of the undead.

Black zombie, gray zombie

Talk about the Plants vs. schedule. Zombies are hard. You will never confuse one plant for another, just as you can tell a zombie footballer from a zombie with a ladder at a glance. All characters are drawn with great irony and are able to cause a well-deserved smile.

At the same time, the graphics are reminiscent of games written in flash: flat figures, drawn backgrounds... There are no high technologies here... and in fact, there is no need. The shortcomings of technology are more than compensated by humor.

The situation is approximately the same with music: there are few melodies in the game, but they unobtrusively sound just like “background” ones, without distracting attention from gameplay. This process is also voiced quite well: at least the hissing whisper of the zombies “Brains-s-s-s ...” will definitely be remembered for a long time. The plants are a little worse - none of them are particularly talkative, and the sounds of shots and other effects in the midst of a battle create such a hodgepodge that sometimes you can even get confused about what is happening because of them.

Otherwise, everything is surprisingly good. The game is free from errors, the controls and interface are simple and clear, and most importantly - convenient. What more could you want from a game called Plants vs. Zombies?



Reasons to play Plants vs. Zombies, a lot more than cons. Lots of good humor, polished gameplay with gradually increasing difficulty, lots of opportunities to play the way you like it... A huge number of additional mini-games, finally.


ADVANTAGES LIMITATIONS
Fascination
9
crowds of zombies dying under the "fire" of vegetable artillery, amusing mini-gamessomeday the minigames will end
Graphic arts
7
cute and humorous drawn characterssimplicity
Sound
7
music, final songduring the battle, the sounds merge
Game world
9
detailed zombies and plantslack of plot. But why is he here?
Convenience
10
easy control, very smooth increase in the complexity of the gameNo

Collection of mini-games in Plants vs. Zombies is almost a standalone game. Some of them change the gameplay so much that it’s worth stopping in more detail and seeing what exactly the developers offer players.

All mini-games can be divided into three large groups. In the first, changes occur with zombies - they get new abilities, or we will have to resist one type of them throughout the game. The second group is gameplay changes: new features, but more often additional difficulties. And finally, the third is mini-games that completely change the game.

Variety of strikers

The very first game in this group - Zombotany- at the same time one of the most difficult. Its essence is that instead of the usual walking dead, their hybrids with plants enter the field. What does it mean? This means that now the zombies will respond to our defenders with "fire" of peas and destroy the defenders from a distance.

Small nasty zombies bite small and nasty. And they die like big ones...

Roof defense is not easy
something, especially when such big men are pressing.

For memory: the nuts that the player plants are shot only in one direction - and this is exactly the side that we need. In this mini-game, a well-built wall of nuts is the key to victory.

In the variant Zombotany 2 new "hybrid" zombies appear, and now it is advisable not to let them near your "beds" at all. This can be achieved in different ways: either by setting up a line of rapid-fire peas, in front of which you place burning stumps, or by trying to slow down the zombies with freezer peas.

On a note: a pea set on fire by a stump deals double damage. But the frozen pea, flying through the flame, loses its inhibitory effect.

mini games Invisi-ghoul, Big trouble, little zombies and Zombie nimble, zombie quick little different from normal levels. In the first of these, zombies become invisible, but only to the player - plants shoot at them as usual, so the first task: to provide at least some kind of defense.

AT Bobsled bonanza the bulk of the attackers will be "zombies", laying ice paths, and zombie bobsledders who travel along these paths. It is best to put in advance in front of each such "path" a bush of thorny grass, which the vehicles of the dead do not like very much.

Sunflower

Sunflowers always sway to the beat of music that only they can hear. They themselves claim that this is the rhythm of the Earth itself, but other plants are suspicious of this.

No battle in Plants vs. Zombies is complete without sunflowers. After all, someone has to supply the player with solar energy so they can plant other plants? Sunflower cope with this role perfectly, from time to time scattering "suns" around them.

An additional buff card doubles the sunflowers, increasing the solar gain as well. Two sunflowers in place of one - it's very anti-zombie!

Zombie on a dolphin

This kind of living dead only appears in the pool. They are not very strong, but they swim very fast, approach the first row of your defense and jump over it, starting to eat plants right from the second row.

To delay them, you can plant special high walnut walls in the pool on water lilies, over which you cannot jump. But if there is not enough energy for these "nuts", you can simply plant two empty sheets of water lilies. The dolphin will jump over the first one, and the zombie will start eating the second one without reaching your "main forces".

And yes, the dolphin is also a zombie.

Problems in defense

The mini-games of the second group are doing everything to create us additional problems. For example, in slot machine there are no initially available "cards" with plants. The defense will have to be built by pulling the handle of the "one-armed bandit": two identical patterns fell out - you get one plant. Three fell - it will be possible to plant three plants. Each rotation of the drum will cost you twenty-five "suns", and you will have to rotate it often ... Protecting the house fades into the background here. The main task in this mini-game is to collect two thousand solar energy.

AT Wall-nut bowling The goals of the game remain the same, but here are the methods to achieve them... Of all the possible plants, only a few types of nuts will be available to you: from ordinary small ones to exploding and giant ones that roll over zombies like rollers. And with these nuts you need to bring down as many dead people as possible.

For memory: regular nuts are good here because they allow you to earn coins. Hitting a zombie, the nut bounces to the side, and if it finds another target there, then the second hit will give you two coins, the third - three, and so on. Just keep collecting!

In the local bowling alley, the skill of knocking down three zombies with one nut is highly valued.

This kind of zombie defense is too tough. Let's spit and fry.

Game mode Portal combat complicated by the fact that two portals appear on the lawn, through which you can pass in both directions. That is, on the one hand, zombies can pass through them, and on the other hand, peas and cactus needles perfectly fly into one entrance and fly out of the other, hitting the zombies that are about to enter the portal. Nevertheless, there is still a difference between "entrance" and "exit": although the portals look flat, they have an "entrance" on only one side. The charges fired by the plant from the other side of the portal where there is no "entrance" will fly by as if nothing had happened.

Last stand is a great mini-game to test your planning and saving skills. For all expenses, the player is allocated five thousand "suns". For this amount, you need to build a defense that can withstand five waves of zombie attacks. After each wave, you will receive a "bonus" of two hundred and fifty units of solar energy, which is enough at best only to slightly patch up the defenses.

Case from practice: it is possible to hold out five "waves" almost without changing the plants. To do this, we plant “three-barreled” peas in the first line on the left, burning stumps in front of it, and on the right, on each path, as long as there is enough money, we plant thorny grass. Most zombies will not reach the stumps. Some danger is only zombie football players and zombie dolphins, but we gradually protect ourselves from them with a wall of nuts.

A cactus can be prickly, and not everyone is able to see behind the sharp thorns his soft heart, which so wants to love and be loved. However, for the past few months, the cactus has been meeting with the armadillo, and so far, harmony reigns in their relationship.

For the player, the cactus is the only way to defend against zombies that fly by hanging themselves from hot air balloon. The needles that this green unshaven type fires do not care if their target is on the ground or above the ground.

And for zombies, this is a real cactus of final death.

Zombie with stairs

It seems that during his lifetime, this zombie was very fond of arranging repairs in his house. At least, the ladder in the hands, the hammer on the belt and the pencil behind the ear suggest such thoughts. It's a pity that other zombies got to him, because after his death he became a real nightmare of defensive gardening.

If he puts his ladder to the barrage of nuts, then not only he, but also those zombies that follow him can freely cross it. If this happens during one of the "waves", when the dead walk in dozens, the player runs the risk of getting five or six zombies at once near unprotected plants.

Fighting him is not easy enough: he moves quickly, and his health is not bad. The only thing he's really afraid of is magnetic mushrooms, which can leave zombies with a ladder without a ladder in a moment.

The game is completely different

And finally, a few more mini-games exist as if "by themselves", having almost nothing in common with what can be seen when playing through.

The first one is Zombiquarium- gives the player an aquarium with three floating zombies. These "wrong" dead somehow drop all the same "suns" into the water. The goal of the game is to redeem the "cup", which costs a thousand units of energy.

The problem is that the zombies still need to be fed. And with the same brains that you so diligently protected from them ...

To speed up the process, for just a hundred "suns" you can "buy" additional waterfowl zombies in the aquarium. Just remember that more than three brains cannot be in the water at the same time - and an attempt to feed five or six zombies may fail.

Whack a zombie leaves the goal of the game unchanged - to prevent zombies from entering the house. But this time you will have to do without helper plants. All you have is a heavy hammer, graves and zombies that climb out of them. You will have to push the raging ghouls back into the ground, calming each with a hammer on the head with your own hands. Some with a few blows.

: Basic , Egypt , Pirates , West , Future ,
Dark Ages. Beach , Caves , City , Neon ,
Swamp, Present.


Day 3 Tombstones appear on the field. They serve as immobile shields for the zombies. For the victory we get the plant Bloomerang.


Day 4 We play a mini game where you can arrange the plants that appear on the conveyor belt on the left. For victory, we get access to bonus powers: Snow Power, Throw Power and Lightning Power. All of them are very expensive, they should be used only in extreme cases.


Day 5 We kill all zombies with the help of bonus forces. For the victory we get a plant Frosty cabbage.



Day 6 Zombies with camel signs appear among the enemies, we destroy them using fertilizers on the Pea Shooter. For the victory we get a new costume for Frosty cabbage (it does not give anything, it only changes appearance). Opens access to the Zen Garden.


Day 7 Mini-game "Memory". We need to turn over the camel tablets and memorize the symbols. By opening two identical symbols, we will destroy these tablets. So you need to destroy all the zombies, preventing them from reaching the left edge.



Day 10 Tombstone builders appear. Let's destroy them first.


Day 11 You need to play with an already selected set of plants. We immediately put double sunflowers, we defend ourselves from the first zombies with mines. With this tactic, it will be difficult at the beginning, but easier at the end of the level. For the victory we get a ninja costume for the Potato Mine.


Day 12 The zombie pharaoh appears. To destroy it, we put three combat plants on one line. For the victory we get Pyramid of Doom - access to the endless mode in Egypt.



Day 13 (Conditions: do not place plants on the two left rows). Of the combat plants, we use only Cabbage Pults. For the victory we get a plant Broccoli cabbage.


Day 14 We put boxer cabbage on the left behind the nuts. Behind everything we plant Cabbage Pults.


Day 15 (Condition: Don't let the three Sunflowers in the middle of the field be destroyed). Put boxer cabbage and nuts in front of the sunflowers. To destroy the pharaohs, we use fertilizers on boxers in time. If it doesn’t work out, before starting the level, you can turn on the enhancement of nuts for the collected pot or for crystals. Thus, nuts will protect sunflowers three times longer. For the victory we teach the hippie outfit for the Bloomerangs.


Day 16 Mini-game "Memory". You need to act very quickly.



Day 17 (Condition: you can not plant more than 14 plants). (The plant limit is indicated in the upper left corner of the screen, to the right of the solar energy). We plant only three Sunflowers. Ahead we put a tench of five fighting cabbages and five nuts. Total - 13 plants. From time to time we put Frosty cabbage to put out the torches. For the victory we get an increase in the maximum amount of fertilizer bonus.


Day 18 You need to arrange all the plants at the very beginning, press the "Let's Rock" button, only after that the zombies will start attacking. We plant a row of cabbages, a row of boxers and a row of nuts. We spend the remaining energy on planting new nuts instead of beaten ones.



Day 19 (Conditions: 1 - you can not plant more than 12 plants, 2 - do not place plants on the two left rows). We plant five sunflowers. We begin to plant a row of boxers and a row of nuts. In the process of filling, we gradually dig out sunflowers so as not to exceed the limit of 12 plants. Before using Frosty Cabbage, do not forget to dig up an extra plant. To stop the last wave, we plant additional cabbages on the top two lines, and below, when the enemies come up, we use fertilizer on the fourth boxer so that he destroys everyone on the bottom three lines. For the victory we get Peashooter Repeater.


Day 20 (Condition: protect the Sunflowers in the center of the field). We recommend that you use improvement nuts before leveling.



21 day. You need to play with an already selected set of plants. We put double sunflowers, we stop the enemies by freezing, we gradually put corn plows and cabbage plows. A row of double sunflowers will allow us to save up for the Watermelon Pult. When using the fertilizer bonus, always give it to the Watermelon Pult. For the victory we get an initial supply of 25 energy at the beginning of each level.


Day 22 (Conditions: 1 - do not place plants on the two left rows, 2 - you cannot plant more than 15 plants). We put a row of Sunflowers, a row of Boxers, a row of Nuts. Sunflowers are gradually dug up and replaced with Cabbage Pults.


Day 23 Mini-game "Memory". You need to act very quickly. For the victory we get a random costume.



Day 24 You need to arrange all the plants at the very beginning, press the "Let's Rock" button, only after that the zombies will start attacking. We put a row of Bloomerangs, a row of Boxers, a row of Nuts. For the victory we get a plant Double sunflower.



Day 2 On the second day, everything is the same.


Day 3 We need to click on the Coconut Cannons in time to shoot down as many seagulls as possible. The explosion of the coconut shell hits the neighboring zombies, so we aim at the central birds in the flock. After gaining 5000 points, we win and get the Dragon Leaf plant.


Day 4 We put the Dragonflyers in the forefront, but behind the nuts. For the victory we get Dead Man's Booty - access to the endless mode in the Pirate Seas.



Day 5 You need to play with an already selected set of plants. We plant the entire field with corn consoles, behind - Sunflowers, in front - Nuts. Corns will quickly bring down flocks of seagulls. For the victory we get a fireman costume for Dragonleaf.


Day 6 Nothing unusual. For the victory we get a plant Thorns.


Day 7 We put spikes right in front of the barrels so that they do not crush the plants.




Day 10 Enemies have ship cannons. We put Beans on the cells in front of the water, they will act as springs and throw the zombies into the water. Cannons need to be destroyed with corn remotes.


Day 11 We shoot cannons at seagulls. You need to score 30,000 points. For the victory we get a plant Coconut Cannon.


Day 12 Nothing unusual. For the victory we get Shovel Bonus - after digging up the plant, 25% of its value is returned.


Day 13 (Condition: you need to produce 3000 energy). We take Double Sunflowers into the kit, thanks to them we can put several Coconut Cannons.


Day 14 You need to arrange all the plants at the very beginning, press the "Let's Rock" button, only after that the zombies will start attacking. On the bridge we put Dragon-leaves, Nuts, Thorns. On the edge of the ship we put Beans-springs. In the rear - Corn consoles and Pea shooters repeaters. For the victory we get the plant Triple pea shooter.



Day 15 (Condition: Don't let the zombies step on the line of flowers). Ahead, you need to quickly line up rows of Boxers and Nut. Then, in the rear, you need to gradually replace ordinary plants with Triple Pea Shooters. If there are not enough of them, then the plants will not be able to shoot the cannons in time, and the cannons will shower us with Imps, which can step on the line of flowers immediately after landing. (You can also use double sunflowers and plant your cannons, but then it will be more difficult to fight back at the beginning of the level).


Day 16 (Condition: do not let two Bobs in the center of the field be destroyed). At first, the beans themselves will defend themselves - drop single enemies into the water. At this time, we plant Double sunflowers, save up energy. In front of the Beans, we plant Dragon Leafs and Nuts. In the rear we put a lot of Peashooters of repeaters. For the victory we get a costume - sunglasses for Double Sunflowers.


Day 17 (Condition: kill 20 zombies in 30 seconds). On the bridge we put Dragon Cleats, in the rear - powerful Pea Shooters. At the very end, when there will be a lot of enemies on the bridge, we apply fertilizer to Dragonleaf. At the same time, we apply fertilizer on two Pea Shooters from above so that they destroy the zombie guns, so we will complete the task.



Day 18 (Condition: you need to play with an already selected set of plants). Highly difficult level, since there are no sunflowers in the kit. To pass level 18 of the Pirate Seas, we recommend that you purchase the Frosty Cabbage boost before starting the level (for this you will need to grow a bonus in a Zen garden or spend crystals). We constantly put on the field more and more reinforced Frosty cabbages, from this the enemies will freeze for a few seconds. This will save us a lot of time. On the right edge we gradually put Nuts, in the rear we put ordinary Pea Shooters. For the victory we get a plant Stone spikes.


Day 19 (Conditions: 1 - produce 1750 energy, 2 - prevent zombies from stepping on a line of flowers). We put two rows of sunflowers. Gradually plant Nuts in front of the flowers. (You can play the levels of the Wild West before this and earn a Chili bean plant there. It will greatly facilitate the passage of subsequent pirate levels).


Day 20 Mini-game shooting from cannons at seagulls.


21 day. (Conditions: 1 - destroy 5 zombies in 5 seconds, 2 - produce 3250 energy). We plant Double Sunflowers, fight off the first enemies with Frosty Cabbage and Spring Beans. Gradually add Dragonflies and powerful Peashooters. During the last wave, we use fertilizer on Dragonleaf so that it burns 5 zombies at once. For the victory we get +1 cell for seeds.



Day 22 (Condition: you need to arrange all the plants at the very beginning, press the “Let’s Rock” button, only after that the zombies will start attacking). We will only need to fight off boarding pirates and cannons. We put a row of Coconut Cannons, a row of Nuts, a row of Thorns. We shoot coconuts in time to destroy enemy cannons.


Day 23 (Conditions: 1 - kill 8 zombies in 10 seconds, 2 - prevent zombies from stepping on flowers). We plant double sunflowers. Ahead we put Dragonolists and Nuts. We gradually plant powerful Pea Shooters in the middle. Use fertilizer on Dragonleaf to burn 8 zombies at once. For the victory we get 1 free Power of Snow.



Day 24 (Conditions: protect the beans in the center of the field). We repeat the tactics of the previous level. Powerful Pea Shooters will destroy enemy cannons in time, and the Imps will not have time to eat the Beans. During the last wave, we use three fertilizers at once on the Pea Shooters to protect all the Beans. For the victory we get a plant Cherry Bomb.


Day 25 Boss: Deckwalker Zombot. We place all the plants that appear. We fertilize the Coconut Cannons in time to inflict maximum damage on the boss.

Achievement "Honorary reader site",
Levels: 1. Egypt , 2. Pirates , 3. West , 4. Future , 5. Dark Ages ,
6. Beach, 7. Caves, 8. City, 9. Neon, 10. Swamp, 11. Real.
Achievements . Questions - answers.
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Most smartphone users cannot imagine their lives without games, applications and entertainment programs that developers offer us. Someone likes to shoot, someone likes strategy, and someone likes unusual and animated games about zombies or vampires. 2 is one of the most popular games where you have to defend your plants from the attack of the army of the dead. At the same time, you can play both on a computer and online via a phone. If you hear about this toy for the first time, but want to understand how to play Plants vs. Zombies 2, then below we will learn more about this, revealing tricks and tips. And more detailed guide about cheats and passing, will allow you to instantly go to high level, winning not only the battle against the zombies, but the whole game.

Download for free from AppStore for iPhone.

If you like card games in the Plants vs. universe. Zombies 2 - pay attention to!


If we talk about the second version of the Zombies vs Plants game, then the main actions will take place in Ancient Egypt, which means that you will have to fight against the powerful dead. Although some of the battles will take place in the forests or near the sea. A feature is improved graphics and great opportunities for fighting zombies. New types of plants have also appeared, the opportunity to plant them in whole plantations, discover new subspecies and plant sunflowers. But then you need to prepare for a larger crowd of zombies, which will become more difficult to fight. Therefore, you will only win when you plant the entire plantation, killing every enemy that tries to get to the end of the field.

If you want to win quickly, then you need to plant as many new types of plants as possible, and passing levels will reveal additional ways and possibilities to fight zombies. There are power-ups that can strengthen plants or scatter a whole crowd of enemies. But they are quite expensive, so it is better to use them only a couple of times for several levels.

  • At the Zen Garden level, you can grow special potted plants in the greenhouse, which are paid for with gold coins and bonuses. This may come in handy for enhancing capabilities in the future. Bonuses and money drop out after the sprout reaches the maximum size.
  • During the Piñata Festival, which occurs every essence, you can win random gifts. But do not forget to plant plants from the assembly line, as they will help improve the army, and when passing the entire level, the player receives 1000 gold.
  • In the Quest Log and Destroyer of Evil modes, you can level up and receive certain bonuses that open up new opportunities. There is also a crystal award.
  • The following hints (in the common people - cheats) will help in solving some problems and speed up the process: button 1 is to add the sun, 2 is toggle invulnerability, 3 is the construction mode soon, 9 unlocks all game modes at once.

Endless Bee

The meaning of this bug is simple. I think everyone saw a bee in the Zen Garden, with the help of it you can reduce the time of growing a plant.
So, the meaning of the bug.

The bee reduces the time in different ways, if the plant grows for about 3 hours, then it can reduce it by half an hour, an hour, or maybe two. The maximum that I have seen is a decrease of two and a half hours.
This bug also works when choosing a mission, just go into the garden, pollinate, go out and go back in. Enjoy.

How to get 22 diamonds for free

For those who have just opened a Zen garden, there is a way to get 22 diamonds for free. We open a Zen garden, we are offered to learn how to skip the waiting time for plant growth for diamonds, for this purpose we are given 10-11 diamonds. We go into the settings and rewind time back. We go into the game. The training is over, but the diamonds have not been spent. And so 2 times (the first time with chamomile, and the second with a sunflower).

Description of plants of the fourth world of the Chinese version

  • Daikon: strengthens the earth so that plants do not get sucked into a black hole
  • fire gourd: Spits fire 4 squares forward. Activated with the touch of a finger.
  • Peach of Immortality: Heals nearby plants (3x3 cells).
  • bamboo shoot: Moves within four squares in front, attacks zombies upon encounter.

A sea of ​​humor, puzzles of varying complexity, various tactics for passing. If you do not know what Tower Defense is, then this is a great opportunity to get acquainted. And what is especially remarkable - unlike many similar games she has a face. And no matter what

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Guides

There is such a sign: if the word “against” appears in the name of a game or movie, nothing good can be expected. Exceptions are rare, and they can, perhaps, be counted on the fingers of one hand, and even "extra" fingers will remain. Perhaps this is one of the most banal variants of the name and almost the most “contagious” - only the spelling of the name through dots is worse.

Another rule is related to the presence in the game or movie of the walking dead as the main opponents. In more than half of the cases, they will walk in crowds, growling and trying to eat the main character or heroine. What to expect from a game called "Plants vs. Zombies"? Naturally - both!

They're coming!

At first, Plants vs. Zombies may seem like a completely uncomplicated game. Judge for yourself: from right to left on the screen, zombies slowly limp one after another, whose task is extremely simple: to walk across the lawn to the house, climb inside and eat its owners for food, especially their brains. Everything, as they say, "in the best traditions."

But this is not an action movie, and therefore neither a hero who single-handedly shoots the restless, nor even a group of survivors with firearms in their hands will be here. To stop the bloodthirsty dead, you need to collect solar energy, which itself falls from the sky. Then plant a few sunflowers, which will give even more "suns". And only then to land in the ground the only defense available at the beginning - "pea shooters".

That's right: plants will be the last line of defense between zombies and your brain, as the name suggests. Each of them has their own abilities, but they all serve to keep the undead to the left edge of the screen, where the door to the house is located.

But zombies are only slow and weak at the beginning. Very soon the player will get acquainted with the dead, who put a bucket on their heads; dead men who can pole vault; dead men who read the newspaper, and even a whole bobsleigh team of the dead. In total, there are twenty-six varieties in the game, almost each of which requires a special approach. It happens that because of one plant planted in the wrong place, you have to start the level from the beginning.

But the "green army" can also boast of diversity - there are fighters for all occasions in it. Day or night, on land or in a pool, on the ground or on the roof - peas, mushrooms, cabbage and corn will guard the brains of those who planted them.

The complexity of the game increases gradually so that even those who have never met tower defense games can figure out what to do here.

The art of setting up a garden

The player's task is complicated by the fact that he can take a limited number of plants for each level. And if at first it is not so important - there are few varieties of zombies and defenders - then around the middle of the game, the selection of "cards" with defenders becomes quite complicated and interesting. Before the start of the level, the player is shown zombies bored behind a fence. Looking at them and imagining what they can do, you need to choose "cards".

You also have to take into account where exactly the battle will take place: at the level with the pool, you must definitely take aquatic plants, and on a foggy night, you should think about including lantern plants in your “squad” that expand your view.

And finally - personal preferences. And here the scope for choice is huge: slow down the zombies, preventing them from getting close, or build an impregnable wall of nuts that will hold back a wave of attackers? Plant three "cheap" shooters or for the same number of "suns" one, but strong? In the end, what do you prefer - peas or cabbage?

You can get to know your friends and opponents better in the in-game "almanac", in which information about everyone the player has already met is methodically entered. From it you can learn the most valuable information about the inner world of Hot Pepper, the habits of the Corn Catapult, and even the controversy of zombologists around Zomboni. But the main thing is that the "almanac" contains information about special abilities, zombie survivability or damage caused by a plant.

What else can you do with zombies?

The main action of the game is divided into five large blocks, each of which is a new battlefield or time of day. But even after defeating the big and scary Zomboss, the game does not end. On the contrary, the real fun is just beginning!

As you progress, in addition to new zombies and new plants, new game modes become available. This is the "survival game" mode, when the zombies simply do not end - everyone goes and goes, and mini-games with a completely unique, "zombie" touch. For example, a variation on the theme “match three in a row”: plants are planted randomly on the lawn, and it is from the same plants that you need to make combinations vertically and horizontally. In total, you need to pick up seventy-five "lines". It seems to be simple. But after all, the need to defend against the rushing dead has not gone away: they are still limping measuredly and hoarsely threatening to eat someone's brains. So you have to make sure that the zombies do not break through the defense due to the fact that three pea bushes suddenly disappeared from the field.

If the mini-games seem a little, there is also a "puzzle" mode. In one of them, you need to randomly break vases standing on the lawn - there may be either a plant or a zombie. The dead man, having jumped out of the vase, begins to limp measuredly towards the house, so that - guess what? - eat the brains of the owners. The second "puzzle" reverses roles: now you need to use a given set of zombies to first eat all the plants, and then - absolutely right! - brains.

Well, if you get tired of the shooting and the walking dead - welcome to the little "Zen garden", where you can just take a break, watering the flowers. For good care, the plants will generously repay you with coins, which can be used to buy new reinforced “cards” or useful devices from a neighbor that will make it easier to confront the crowds of the undead.

Black zombie, gray zombie

Talk about the Plants vs. schedule. Zombies are hard. You will never confuse one plant for another, just as you can tell a zombie footballer from a zombie with a ladder at a glance. All characters are drawn with great irony and are able to cause a well-deserved smile.

At the same time, the graphics are reminiscent of games written in flash: flat figures, drawn backgrounds... There are no high technologies here... and in fact, there is no need. The shortcomings of technology are more than compensated by humor.

The situation is approximately the same with music: there are few melodies in the game, but they unobtrusively sound just like “background” ones, without distracting attention from the gameplay. This process is also voiced quite well: at least the hissing whisper of the zombies “Brains-s-s-s ...” will definitely be remembered for a long time. With plants it is a little worse - none of them are particularly talkative, and the sounds of shots and other effects in the midst of a battle create such a hodgepodge that sometimes you can get confused about what is happening because of them.

Otherwise, everything is surprisingly good. The game is free from errors, the controls and interface are simple and clear, and most importantly - convenient. What more could you want from a game called Plants vs. Zombies?

Reasons to play Plants vs. Zombies, a lot more than cons. Lots of good humor, polished gameplay with gradually increasing difficulty, lots of opportunities to play the way you like it... A huge number of additional mini-games, finally.

Sunflowers always sway to the beat of music that only they can hear. They themselves claim that this is the rhythm of the Earth itself, but other plants are suspicious of this.

No battle in Plants vs. Zombies is complete without sunflowers. After all, someone has to supply the player with solar energy so they can plant other plants? Sunflower cope with this role perfectly, from time to time scattering "suns" around them.

An additional buff card doubles the sunflowers, increasing the solar gain as well. Two sunflowers in place of one - it's very anti-zombie!

This kind of living dead only appears in the pool. They are not very strong, but they swim very fast, approach the first row of your defense and jump over it, starting to eat plants right from the second row.

To delay them, you can plant special high walnut walls in the pool on water lilies, over which you cannot jump. But if there is not enough energy for these "nuts", you can simply plant two empty sheets of water lilies. The dolphin will jump over the first one, and the zombie will start eating the second one without reaching your "main forces".

And yes, the dolphin is also a zombie.

It seems that during his lifetime, this zombie was very fond of arranging repairs in his house. At least, the ladder in the hands, the hammer on the belt and the pencil behind the ear suggest such thoughts. It's a pity that other zombies got to him, because after his death he became a real nightmare of defensive gardening.

If he puts his ladder to the barrage of nuts, then not only he, but also those zombies that follow him can freely cross it. If this happens during one of the "waves", when the dead walk in dozens, the player runs the risk of getting five or six zombies at once near unprotected plants.

Fighting him is not easy enough: he moves quickly, and his health is not bad. The only thing he's really afraid of is the magnetic mushrooms, which can leave a zombie with a ladder without a ladder in a moment.

Collection of mini-games in Plants vs. Zombies is almost a standalone game. Some of them change the gameplay so much that it’s worth stopping in more detail and seeing what exactly the developers offer players.

All mini-games can be divided into three large groups. In the first, changes occur with zombies - they get new abilities, or we will have to resist one type of them throughout the game. The second group is gameplay changes: new features, but more often additional difficulties. And finally, the third is mini-games that completely change the game.

Variety of strikers

The very first game in this group - Zombotany- at the same time one of the most difficult. Its essence is that instead of the usual walking dead, their hybrids with plants enter the field. What does it mean? This means that now the zombies will respond to our defenders with "fire" of peas and destroy the defenders from a distance.

For memory: the nuts that the player plants are shot only in one direction - and this is exactly the side that we need. In this mini-game, a well-built wall of nuts is the key to victory.

In the variant Zombotany 2 new "hybrid" zombies appear, and now it is advisable not to let them near your "beds" at all. This can be achieved in different ways: either by setting up a line of rapid-fire peas, in front of which you place burning stumps, or by trying to slow down the zombies with freezer peas.

On a note: a pea set on fire by a stump deals double damage. But the frozen pea, flying through the flame, loses its inhibitory effect.

mini games Invisi-ghoul, Big trouble, little zombies and Zombie nimble, zombie quick little different from normal levels. In the first of these, the zombies become invisible, but only to the player - the plants shoot at them as usual, so the first task is to provide at least some kind of defense.

AT Bobsled bonanza the bulk of the attackers will be "zombies", laying ice paths, and zombie bobsledders who travel along these paths. It is best to put in advance in front of each such "path" a bush of thorny grass, which the vehicles of the dead do not like very much.

Problems in defense

The mini-games of the second group do everything to create additional problems for us. For example, in slot machine there are no initially available "cards" with plants. The defense will have to be built by pulling the handle of the "one-armed bandit": two identical patterns fell out - you get one plant. Three fell out - it will be possible to plant three plants. Each rotation of the drum will cost you twenty-five "suns", and you will have to rotate it often ... Protecting the house fades into the background here. The main task in this mini-game is to collect two thousand solar energy.

AT Wall-nut bowling The goals of the game remain the same, but here are the methods to achieve them... Of all the possible plants, only a few types of nuts will be available to you: from ordinary small ones to exploding and giant ones that roll over zombies like rollers. And with these nuts you need to bring down as many dead people as possible.

For memory: regular nuts are good here because they allow you to earn coins. Hitting a zombie, the nut bounces to the side, and if it finds another target there, the second hit will give you two coins, the third - three, and so on. Just keep collecting!

Game mode Portal combat complicated by the fact that two portals appear on the lawn, through which you can pass in both directions. That is, on the one hand, zombies can pass through them, and on the other hand, peas and cactus needles perfectly fly into one entrance and fly out of the other, hitting zombies who are about to enter the portal. Nevertheless, there is still a difference between "entrance" and "exit": although the portals look flat, they have an "entrance" on only one side. The charges fired by the plant from the other side of the portal where there is no "entrance" will fly by as if nothing had happened.

Last stand- a wonderful mini-game to test your planning and saving skills. For all expenses, the player is allocated five thousand "suns". For this amount, you need to build a defense that can withstand five waves of zombie attacks. After each wave, you will receive a "bonus" of two hundred and fifty units of solar energy, which is enough at best only to slightly patch up the defenses.

Case from practice: it is possible to hold out five "waves" almost without changing the plants. To do this, we plant “three-barreled” peas in the first line on the left, burning stumps in front of it, and on the right, on each path, as long as there is enough money, we plant spiked grass. Most zombies will not reach the stumps. Some danger is only zombie football players and zombie dolphins, but we gradually protect ourselves from them with a wall of nuts.

The game is completely different

And finally, a few more mini-games exist as if "by themselves", having almost nothing in common with what can be seen when playing through.

The first of them - Zombiquarium- gives the player an aquarium with three floating zombies. These "wrong" dead somehow drop all the same "suns" into the water. The goal of the game is to redeem the "cup", which is worth a thousand units of energy.

The problem is that the zombies still need to be fed. And with the same brains that you so diligently protected from them ...

To speed up the process, for just a hundred "suns" you can "buy" additional waterfowl zombies in the aquarium. Just remember that more than three brains cannot be in the water at the same time - and an attempt to feed five or six zombies may fail.

Whack a zombie leaves the goal of the game unchanged - to prevent zombies from entering the house. But this time you will have to do without helper plants. All you have is a heavy hammer, graves and zombies that climb from them. You will have to push the raging ghouls back into the ground, calming each with a hammer on the head with your own hands. Some - with a few blows.

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If you are having problems with Walkthrough of the game Zombies vs Plants 2, you can always use our advice and information for action. We detail the steps you need to follow to complete the game. Plants vs Zombies 2. In the most difficult places, we add pictures that can help you. Walkthrough Plants vs Zombies 2 read on our website.

Ancient Egypt

1 day

Destroy ordinary zombies without any problems, after the victory you will receive a map of the game world.

2 day

Study the fertilizer bonus, with its help you can make your plant stronger. Upon victory, get a Cabbage Pult

3 day

Tombstones appear in the arena, they are a shield for the living dead. Break through them with enhanced plants. For victory, you will receive a Bloomerang.

Day 4

Play a mini game where you can arrange the plants that appear on the conveyor belt on the left. For victory, get access to bonus powers: Snow Power, Throw Power and Lightning Power. All of them are very expensive, they should be used only in extreme cases.

Day 5

Destroy the dead with the help of additional forces, for the victory you will receive Frosty Cabbage.

Day 6

You will meet another type of zombie that has a sign of camels, you can destroy them with the Pea Shooter. Destroy the zombies, get access to the garden.

Day 7

Remember the location of the tablets, click on two identical ones so that they are destroyed. Destroy all signs to stop the invasion of the living dead.

Day 8

Use fertilizer on Cabbage Pults to make them deal more damage to the boss. In this mission, you can not dig up plants, so be careful when placing them at the very beginning of the level. After the victory, you will receive a key with which you can go to another world.

Day 9

Zombies with torches can immediately burn ordinary plants, so to kill them you need to put Frosty Cabbage, which will put out the fire. For victory, you will receive the Tomb Buster.

Day 10

In order to win an easy victory, you need to destroy the builder zombies first, because they build shields for the ordinary dead.

Day 11

Place two sunflowers per line, make the first cells bombs. With this tactic, you will have a hard time at the beginning of the game, but at the later stage of the level you will definitely not have problems.

day 12

To defeat the zombie pharaoh, you need to put three ordinary plants in the bottom of the line. Feed them fertilizer. If you do everything as described, you have problems on given level will not.

day 13

To win at this location, you will have to place a large number of Cabbage Pults.

Day 14

To the left, behind the nuts, put boxer cabbage, and make everything else with Cabbage Pults.

day 15

Your task is to prevent the destruction of three sunflowers on the central line. Put a punching bag in front of them, if the pharaohs interfere, stimulate the boxers with fertilizers. You can also use nuts for protection, just season them with crystals.

Day 16

Play the mini-game again as in the seventh level.

day 17

At this location, you can not install more than 14 plants, so you will have to try to meet the task. Put in just three sunflowers, then put in five ordinary cabbages and five nuts. In the last line, place Frosty Cabbage where zombies with torches will spawn.

Day 18

You need to arrange all the plants at the very beginning, press the "Let's Rock" button, only after that the zombies will start attacking. We plant a row of cabbages, a row of boxers and a row of nuts. We spend the remaining energy on planting new nuts instead of beaten ones.

day 19

Plant five sunflowers. Then put a row of boxers and nuts. Then accumulate points, remove sunflowers and put cabbage on the last wave of zombies. Fertilizer can be used on boxers. For the victory you will be given Peas.

Day 20

You need to protect the sunflowers again, just before the mission starts, upgrade your nuts and put them in front of the sunflowers.

21 day

Place double sunflowers, and stop enemies with the help of freezing. With the help of double sunflowers, save up money for a watermelon gun. Improve it with approval.

Day 22

You cannot place flowers on the left rows and there must be no more than 15 flowers. Arrange a row of sunflowers, boxers and nuts. Toward the end of the mission, plant Cabbage Pults instead of sunflowers.

Day 23

Play Memory, try to complete the mission as quickly as possible, otherwise you may have serious problems by the end of it.

Day 24

Arrange all the plants, and then begin your test. Place a row of Bloomerangs, a row of Boxers, a row of Nuts. For victory, you will receive an improved sunflower.

Day 25

Place all plants and pea repeaters. Place the Cabbage right in front of the boss and buff it with fertilizer. Kill all the living dead and move to the next world.

Pirate Seas

1 day

In the middle lane, put a defense and one combat plant, these actions are necessary to win at this level. You will also meet a new type of zombie that can jump over obstacles.

2 day

Repeat all the steps of the first day, just be careful.

3 day

Use the coconut cannons to destroy the seagulls. Try to shoot the central birds so that the coconut shards will kill them. Get 5000 points.

Day 4

Place the Dragonleaf, just place them behind the nuts. For winning, you will get the opportunity to play an endless mode in the Pirate Seas.

Day 5

Plant the whole field with Corn Remotes, Sunflowers in the back, Nuts in the front. The corn will kill the seagulls, so you won't have any problems.

Day 6

Destroy zombies and get spikes.

Day 7

Put the plants, and most importantly, follow the rule - the spikes should be in front of the barrels, then they will not crush your plants.

Day 8

To defeat the boss, put a few bombs and then you won't have any problems.

Day 9

At this level, you will have no problems, so just destroy all the zombies.

Day 10

Put the beans in front of the water, the zombies have guns. The beans will throw this type of zombie into the water and then you should not have any problems.

Day 11

Use cannons to kill seagulls, score 30,000 points.

day 12

Just destroy the enemies, you do not need to perform any special actions at this location.

day 13

Place double Sunflowers, place corn, collect 3000 energy for the entire level.

Day 14

On the bridge, place Dragonflies, Nuts, Thorns. On the edge of the ship we put Beans-springs. In the rear - Corn consoles and Pea shooters repeaters.

day 15

At this level, you must not let the zombies step on the line of flowers. First place a row of Nuts and Boxers in front. Gradually change from regular plants to triple Pea Shooters. Try to do everything quickly or the guns will crush you dead.

Day 16

While the beans are dropping the dead into the water, place double Elephants to quickly gain energy.

day 17

Place Dragonflies on the bridge, powerful Peashooters in the rear. At the very end, when there are a lot of enemies on the bridge, apply fertilizer to Dragonleaf. At the same time, apply fertilizer on the two Pea Shooters from above so that they destroy the zombie cannons

Day 18

Buy a frosted cabbage booster. win this game you can only if you constantly put frosty cabbage, it is she who will save you from defeat. Put nuts in front, and at the very end of the Pea Shooter.

day 19

Place two rows of Sunflowers, then plant Nuts under your flowers. Kill all the dead.

Day 20

Just shoot the seagulls.

21 day

Use Spring Beans and Frosty Cabbage to fight off the first enemy waves while planting Double Sunflowers yourself. Toward the middle of the game, place Dragonflies and powerful Peashooters. Use fertilizer on Dragonleaf.

Day 22

Put all the plants, and then start the game. Fight off pirates and destroy cannons. Place a row of Coconut Cannons, another row of nuts and thorns. Destroy the guns so that there are no problems.

Day 23

Plant Double Sunflowers, and put Dragonleaf and Nuts in front. In the middle of the map, you need to plant Pea Shooters. Fertilize Dragonleaf.

Day 24

Completely repeat the tactics of the previous level, only do it faster.

Day 25

Place all spawning plants. Fertilize Coconut Cannons in time to deal maximum damage to the boss.

Wild West

1 day

There are trolleys in this world, you can put plants on them and move them along the rows. The main problem is that plants cannot be planted on the rails, so go through a small test level to get used to the innovations.

2 day

You will meet a new kind of zombie that walk around with dynamite in their hands. To kill them, you will need twin pea shooters. Better not plant the left lane.

3 day

At this level, musicians will appear, you can scare them away with the help of spikes. You won't have any more problems at this level.

Day 4

Arrange the plants so that you can move the trolley and kill the living dead. Put peas in the second row. Double peas are best placed on a trolley.

Day 5

At this level, zombies in capes will walk, if there is armor under it, then put Chile on the enemy. He will die of poisoning, otherwise you will have no problems.

Day 6

In front, place a pair of Dragonleafs, a row of Nuts, and a row of Thorns. Place a couple of Coconut Cannons on the carts. For the remaining energy during the level, place Spikes under the piano.

Day 7

Put the pea pods on the trolleys, insert five flowers into one pod. Also put Double Sunflowers.

Day 8

Kill the armored dead with chili, and focus on the enemies that will come out of the piano. Wait for the boss to appear, place trolleys with plants next to him. Try to surround the enemy with your wards.

Day 9

Plant two rows of sunflowers. With the help of Beans and Chili, kill the first enemies, there will not be very many of them. Then in the very front put Lightning and Nuts.

Day 10

Chickens will appear on the location, they can be killed with the help of Dragonflies. And kill the chicken breeder with the help of Chile.

Day 11

Do not use sunflowers, plant a lightning bolt on the left trolley. Then place two Dragonleaf so that they can attack all the front lines. Keep Frosty Cabbage farther away so it doesn't conflict with Dragonleaf. Fertilize it towards the end of the level.

day 12

Place the plants on the carts in such a way as to kill the zombies that will come out of the cars. Put boomerangs on the top lines, and lightning bolts on the bottom.

day 13

Zombies get the support of bulls, plant double sunflowers from the very beginning. With the help of Chili and the Dragonflies, defend against the influx of enemies. Accumulate energy, buy Watermelons and put them on minecarts. They are best used on watermelons.

Day 14

Plant double sunflowers, and in the very front place Dragonleaf, Nuts, Chili and Beans. It is better to plant Watermelons and Lightnings on trolleys. Kill pianists with Thorns.

day 15

There will be many pianists at this level, so take stone spikes against them, they can destroy three individuals at once. To accumulate energy for super spikes, immediately place double sunflowers. Place Lightning Bolts and Dragonflies on carts. After the victory, you will learn how to heal Nuts.

Day 16

Plant Double Sunflowers, fight off enemies with the help of Chili. To the left of the cart, place Dragonflies and Nuts. Put on Nuts armor, and plant the center of the location with Lightning and Pea Shooters.

day 17

Completely repeat the tactics of the previous level.

Day 18

Place Twin Pea Shooters between the rails. In front, place Dragonleaf and a row of Nuts. Plant a Watermelon on the bottom cart. Fertilize it to destroy the chickens.

day 19

Leave the leftmost row empty, you won't need it. To the left of the cart, plant Sunflowers, and in front of the Dragonflies and a row of Nuts. Place three Lightning Bolts and Twin Pea Shooters in the center. Spend the rest of the energy on healing the Nuts. You can also improve Nuts with crystals before the level.

Day 20

Place the plants in such a way that the plants from the trolleys destroy the living dead that will come out of the trolleys. Line up Chile and Mina. Delay zombies with Nuts, save time. Kill the last boss in the mid lane with Chili, if you try another way, he will defeat you with chickens.

21 day

Completely repeat the tactics of day 19.

Day 22

Immediately plant two rows of Sunflowers. You can stop the first enemies with Frosty Cabbage and Ming. Place powerful Pea Shooters on mine carts. When the enemies try to crush you, use the frosty watermelon against them. Plant more Cabbage towards the end of the level.

Day 23

Take two types of Nuts with you. Plant Double Sunflowers in the back, and Nuts and Dragonleaf in front. Place the Watermelon on the cart.

Day 24

Fully use the tactics of the previous level, just take the strengthened versions of the plants and fertilize them all.

Day 25

The only advice against the boss is to put Watermelons on minecarts so that the enemy cannot destroy them during attacks. Otherwise, just attack your target.

Far future

1 day

At this level, reinforcement tiles will appear, if you put a plant on them, it will receive a bonus.

2 day

Zombies got their hands on shields, they can only be pierced with the help of a Laser Bean. Plant two rows of Sunflowers to provide enough energy for a large number of beans.

3 day

Repeat the second level tactics.

Day 4

Sunflowers cannot be placed at this location, so collect purple balls before they fall, then the zombies will receive very high damage. In the early stages of the game, fight back with Frosty Lettuce and Chili. You need to put colored beans on a colored tile. Use the Clover to blow away the zombies that will try to attack you from the air.

Day 5

Plant Double Sunflowers, Laser Beans, Dragonflies and Nuts. To destroy the cone robots, use the Thorns.

Day 6

Plant two rows of Sunflowers, in front of Nuts and Thunderbolts. Gradually plant the Laser Beans on the colored tiles.

Day 7

Repeat steps five.

Day 8

Place a row of Dragonleafs and Nuts in the center of the map. Plant Citruses and Laser Beans in your rear. Place Beans and Dragonflies on colored tiles. Don't forget to upgrade your plants with fertilizer, then the boss won't stand a chance.

Day 9

Plant a row of Double Sunflowers, and in front of them put a row of Dragonleaf, and protect all this with a row of Nuts. When you have enough energy, remove the sunflowers and replace them with beans.

Day 10

Plant a row of Double Sunflowers. In front, place a pair of Dragonleafs and a row of Nuts. Add a second row of Sunflowers and a row of Laser Beans. Destroy all zombie cars that appear with Peach.

Day 11

Put all the plants, start the zombies. At this level, no special approach is required.

day 12

Repeat the tactics of day 10.

day 13

Completely repeat the tactics of the previous day.

Day 14

Behind put only three sunflowers, they will be enough for you until the end of the level. In the second row, place Dragonflies, and in the third, Nuts. Spend the rest of the energy on Corn or Clover.

day 15

Before the start of the level, buy Reinforced Invulnerable Nuts for crystals. Plant double sunflowers and protect them with nuts. Plant the rest of the kart with Dragonleaf and Citrus.

Day 16

Just collect the plants and put them on the map.

day 17

At the beginning of the level, plant as many sunflowers as possible, because the only normal attacking plant will require energy, which you will lack. Defend with Frosty Lettuce, it can be used to delay enemies a bit.

Day 18

Plant two rows of Double Sunflowers. Ahead is a row of Invulnerable Nuts, followed by a row of Laser Beans and a row of Magnifying Grass. Use the fertilizer once on the Sunflowers standing on the sites to get more energy.

day 19

On the fourth row in front, put the Nuts, and behind them a couple of Dragonleaf. Place the Laser Beans on the colored tiles. Upgrade with Nuts bonuses.

Day 20

Buy the Invincible Nut buff. Place Double Nuts in the second row. Constantly change them so that the enemies cannot break through your defensive ranks. Occasionally use Peach to slow down enemies.

21 day

Take the three left rows. In the left row, plant Double Sunflowers, in the third row - Invulnerable Nuts, in the middle row - first two Dragonalists, and plant a whole row of Watermelon-remote. Use Peach on robots, Clover on jetpacks.

Day 22

Place a row of Invulnerable Nuts, followed by a row of Laser Beans, at the very edge a couple of Triple Pea Shooters, and spend the rest of the energy on Peaches.

Day 23

Place a couple of Double Sunflowers and Invulnerable Nuts in front of them. Gradually place Triple Pea Shooters.

Day 24

Repeat the tactics of the previous level.

Day 25

Place Laser Beans and Citruses. Place colored tiles under one of the defensive nuts and battle plants. When the shield is weak, buff your plants and deal critical damage to the boss.

Dark Ages

1 day

You must complete all levels in this world without Sunflowers, because they will not be able to extract energy in the dark, but mushrooms will come to replace them. Also take Ivy with you, which will destroy tombstones.

2 day

Plant two rows of sun mushrooms. You should plant puffing mushrooms in the center of the location, so you can protect yourself in the first half of the level. Then you will not have problems, plant plants of your choice.

3 day

Repeat all the actions that you did in the second level, just try to immediately break the tombstones so that the zombies do not end up behind you.

Day 4

Collect plants. Put hypno-mushrooms against a dead man in masks. Thus, your army will increase.

Day 5

Very simple level, use special fighting mushrooms against zombie jesters.

Day 6

Place a row of corn, followed by a row of dragon leaves and lightning bolts, and a row of nuts in front. Place an Invulnerable Nut from the Future next to regular nuts. At the beginning, you will have a hard time due to the presence of a large number of tombstones, break them to make the level easier to pass.

Day 7

At this level, there is nothing special to do, accumulate energy with the help of the new Solar Bean.

Day 8

Destroy slabs with Plush, intercept zombies with Hypno Mushroom, and kill the rest with Smoke Mushroom.

Day 9

Just kill zombies, do not let them drink potions, so in the row where they appear, increase your pressure.

Day 10

Put the mushrooms right in front of the plates so that you can break them faster. Plant Potato Mines in the left corner, use fertilizer on the mushrooms. Also use the spikes to destroy the Gargantua.

Day 11

Now you will meet another kind of zombie - wizards, they turn your flowers into sheep. Place two rows of nuts so that you can resist the sorcerers and the crowds of the living dead.

day 12

Use fertilizer on the mushrooms so they don't die until the end of the level. Using this tactic you will get a huge amount of energy. Upgrade the mushrooms when they start flashing.

day 13

Try replacing Nuts and Peashooters with Peanuts, which have the ability of two flowers at the same time. Learn to make good use of the new plant.

Day 14

Quickly break solar tombstones to gain and accumulate energy. Use fertilizer on the bean and place it behind the cage in front of the enemy.

day 15

Place a row of Corn, Nuts and Boxers. Use the rest of the energy to buy Cherries. Destroy the plates.

Day 16

Now you will meet zombie kings who will put on a helmet on their wards. To destroy the helmet, use the magnet mushroom against the zombies. Use lightning bolts, fire blasters, free mushrooms, cherry bomb against mages and kings.

day 17

Another level with potions. Plant two rows of solar mushrooms, fight off enemies with free mushrooms and fireballs, then line up rows of double pea shooters. Explode mages and kings with cherries.

Day 18

Put corn against wizards, and replace nuts and peas with peanuts.

day 19

Take two types of nuts with you to the level. For the first time, take free mushrooms with you, and at the end, use the fireweeds and watermelon guns. Plant two rows of sun mushrooms to quickly gain energy for the main plant harvest. Put magnet mushrooms, if zombies get to them, then protect them with improved nuts from the future.

Day 20

Put corn, mushrooms, peanuts. Put mushrooms and magnets far to the rear, they will stun the boss throughout the location. When wizards appear, attack them with corn.

big wave beach

1 day

Part of the location is flooded with water, you need to put lilies on it, and there are already plants on them. Kill all the living dead.

2 day

Take all the double plants with you to the level, try not to force the right side of the location, because in the middle of the game it will be filled with water.

3 day

The level is pretty easy. Collect plants from the conveyor and put them on the location, kill all the zombies.

Day 4

To defeat the mermaids, place protective plants, place most of them on the left side of the location.

Day 5

An analogue of level 3, so there is nothing special to do at the location.

Day 6

It is better to take boxers and double sunflowers to this location. On the left, place a row of sunflowers, then pea shooters, after them boxers and nuts. Boxers will beat mermaids, so you won't have any problems.

Day 7

In the middle of the game, the entire location will be flooded, so don't waste a lot of sunbeams. Be prepared to put a lot of lilies.

Day 8

Another analogue of level 3, it only has to take onions and throw them at zombies.

Day 9

Take double sunflowers. Use free mushrooms early in the game, then replace them with watermelon guns.

Day 10

Plants need to be collected again. Put the bulbs in a row, and in front of them are pea shooters. Use seaweed to kill zombies with iron armor.

Day 11

Take the mushrooms and fireweeds. Fight off the dead with mushrooms, save up energy and put sunflowers first. Also save energy for bulbs. Put nuts in front of surfers.

day 12

Put a line of bulbs, a nut line, start the level. Spend the remaining energy in time on algae, lilies, cherry bombs to destroy surfers.

day 13

At this level, you can plant no more than 16 plants, lilies also count as a plant, so plant a total of 8 pieces. Take double sunflowers, algae, lilies, bulbs, nuts from the future. Place a row of sunflowers to store energy. Fight off the very first zombies with the help of algae. Then put nuts from the future and fertilize them so that a protective field appears on them. Gradually remove sunflowers, replace them with bulbs.

Day 14

Use carnivorous plants to eat the surfers when they have already fallen.

day 15

Take double sunflowers, a nut from the future, corn, algae, bulbs. Put a protective field in front with a nut from the future, bulbs in front of the mines, a row of sunflowers and corns in the back.

Day 16

Put a line of bulbs on the shore. Put carnivorous plants in front of zombies, and use algae on surfers, which need to be improved with fertilizer.

day 17

You will meet a new kind of enemies - zombies with octopuses. The latter will weaken and destroy your plants. The following plants help against a new type of zombie: fireweeds, triple pea shooters.

Day 18

As bonuses, take snowballs to kill zombie octopuses. Crocodiles can be killed with two new plants. Put some on land, and others on lilies.

day 19

Take a cherry and a nut that came from the future. Create a field of nuts, and put cherries on the lilies.

Glacial caves

1 day

Your freeze will only slow the dead, so don't expect to eliminate them with ice. Ice floes with signs will change directions for the dead. Be as careful as possible on the level and get a hot potato for the victory.

2 day

A hot potato can defrost plants, take it with you to the level. The main problem on this map is a strong wind that will freeze your plants. Don't forget to save them with potatoes.

3 day

The specificity of this location is that closer to the end, all the dead will move along the middle line, so be prepared to fight back your enemies. With the help of spikes, defend the edges, and fill the center with defensive flowers yourself. With the cabbage propeller, you can pull enemies back and gain extra time.

Day 4

New zombies will freeze your flowers to make it easier for you, take fire potatoes and dragon leaves with you. They will save your wards from the cold.

Day 5

Arrange cabbage guns and pepper guns that shoot fire projectiles. Peppers can also defrost nearby plants from behind, as well as those they hit.

Day 6

At this location, you will need Dragonfoils and Cherries, take them to help.

Day 7

To win this level, use as many plants with bombs and fire as possible.

Day 8

Place boxers to the left of the ice floes. They will beat the enemies, but the dead cannot destroy them. That's how easy it is to win at this level.

Day 9

To kill flying zombies, place Dragonflies. Place more Pepper Guns in the left corner.

Day 10

Use your chard protector to knock back tough enemies and kill with chili. Otherwise, you won't have any problems.

Day 11

The whole level of zombies will go down, you will not have protective plants, so use beans and chards at the start, and then put Dragonfoils and Peashooters (preferably triple).

day 12

Place a row of Pepper Guns to the left, and behind the ice floes, place Dragonflies. In the narrowest passages between the ice, place peas in front of the peppers.

day 13

Take double sunflowers, peppers, chilibobs, nuts, cherries, chards. Set up two lines of sunflowers and fight back with chili bombs. Then put pepper guns, and kill the last enemies with cherries.

Day 14

Place chards in the central aisle, defrost sunflowers, and plant pepper sprays in the back.