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Unatoč eksploziji s njim, ne mogu navesti niti jednu glavnu točku zapleta Dying Lighta, FPS preživljavanja u Techlandovom kraljevstvu zombija. Ne mogu vam reći ime glavnog lika niti motivaciju. Ne mogu se čak ni sjetiti imena maglovitog turskog grada u kojem se igra odvija.

Tijekom E3, dobio sam prošireni pregled Dying Light 2 i također sam razgovarao sa Smektalom o tome kako ovaj nastavak planira ne samo proširiti ideje prvog dijela, već i nadmašiti njegove slabosti. Odradili smo sjajan posao s igricom, ali nedostajalo nam je resursa i iskustva da stvorimo priču koja bi bila jednako dobra - odgovorio je jedan od programera.

Tijekom Microsoftove press konferencije, razvojni programer RPG-a Chris Avellone izašao je na pozornicu kako bi predstavio Dying Light 2 sa scenarijem koji je obećavao da će naši izbori imati dramatičan utjecaj na njegov svijet. Poslao je jasnu poruku da će Dying Light 2 naglasiti priču i okruženje na način koji nikada nije postignut u prvoj igri.

Smeđe podneblje zamijenjeno naletom urbane europske rasprostranjenosti koja je prožeta s dovoljno žanrovske fantazije, estetike koju mi ​​je otkrio prvi trailer, a ne gdje je smještena igra Dying Light 2. Ispostavilo se da se drugi dio odvija 15 godina nakon prve igre u europskom gradu - posljednjem bastionu čovječanstva u svijetu punom zaraženih. Techland ga naziva "Modern Dark Ages" i već ga čini mnogo nezaboravnijim od Dying Lighta.

Još uvijek postoji oronuli postapokaliptični dojam ljudi koji pokušavaju ponovno izgraditi oslonac nekoć velikog društva, ali srednjovjekovni ugođaj je vidljiv kada bacite pogled na gradski krajolik. Transparenti se šire sa zgrada na čijem su vrhu klimave vjetrenjače, a vojnici nose obojene oklope. Sve je to vrlo nadrealno - pogotovo kada ste iza ugla i vidite kako izgleda pariški Slavoluk pobjede, ali s crnim bazarom izgrađenim na vrhu i opsluženim školskim autobusnim liftom.

Odluke i zadaci

Demo koji sam vidio bio je zapravo detaljniji isječak istog trailera koji je dat tijekom početne najave Dying Light 2. Kao lutalica u ovom europskom gradu, igrač traži predmet koji može "promijeniti budućnost čovječanstva. " Ali da biste ga pronašli, morate se uključiti u političke događaje vezane uz preživjele gradove i razne frakcije kojima pripadaju.

Konkretan zaplet za ovaj demo bio je jednostavan: neki sporedni likovi uspio ukrasti kontrolu nad vodotornjem u jednom od nekoliko gradskih četvrti. Mirotvorci, jedna od rijetkih preostalih jedinica za provođenje zakona u svijetu, poslali su izaslanika da pregovara s tim ljudima kako bi se voda mogla podijeliti sa svim građanima. Nažalost, ovaj izaslanik je nestao, pa je naš posao da saznamo što se dogodilo.

Kao što pokazuje trailer, izbori u ovim misijama mogu imati vrlo različite ishode. Kad pronađemo krijumčare, možemo ih eliminirati i dopustiti mirovnim snagama da zauzmu područje za sebe. Ovo će ovo opasno područje pretvoriti u relativno sigurno mjesto sa stražarima koji patroliraju ulicama, pristupom ljekovitoj vodi i novom infrastrukturom koja vam olakšava život u neposrednoj blizini.

Sve to zvuči valovito, ali mirovne snage također su autoritarne osobe sklone nasilju. No, savezništvo s krijumčarima pretvorit će to područje u jazbinu punu sumnjivih tipova, no oni barem nisu pod palcem neke nemilosrdne vlade. Iako možda nemate pristup besplatnoj vodi ili se ne osjećate posebno sigurno, krijumčari će vas prekinuti u svom poslu i dopustiti vam da skupljate danak.

Upravo ove svjetske promjene čine osnovu nove vizije za Dying Light 2. Više ne birate jednostavno opciju A ili B na temelju trenutnih nagrada, već umjesto toga donosite odluke koje utječu na priču, kako se krećete gradom i vaše odnose s lokalnim stanovništvom.

Kad se mirovne snage usele, cijelo se područje transformira. Grade se zidovi, postavljaju predstraže, a njihovi plavi transparenti vise posvuda. I to je samo dio pristupa Dying Light 2 slojevitim izborima vođenim posljedicama. U jednoj regiji možete napraviti jedan izbor između dvije frakcije, au drugoj regiji možete napraviti izbor između tri ili četiri potpuno različite frakcije. A možda ovaj izbor ne donosite samo dijalogom, već i postizanjem ili neuspjehom jedne od misija. ”

Iako mi demo nije dao ideju o tome koje su još frakcije vani, Smektala mi je rekao da su ovi veliki izbori s velikim frakcijama nadopunjeni puno manjim izborima iz trenutka u trenutak s "mini frakcijama". Ovi manji izbori neće promijeniti cijeli okrug, ali će i dalje imati učinka.

noćne more

Čudno je da ono što se dogodilo u pretpregledu Dying Light 2 nije govorilo o zombijima, zar ne? To je zato što horde zaraženih nisu u fokusu Dying Light 2. To nije samo zombi igra u kojoj vas zombiji jure i to je to”, objašnjava Smektala.

Ali to ne znači da su zombiji naknadna misao. Uostalom, dnevni ciklus i način na koji je promijenila svoje ponašanje bili su jedno od najoriginalnijih obilježja Dying Lighta. Ovaj se sustav vratio, ali je ažuriran kako bi se noćni izlazak zaista isplatio - problem koji su mnogi imali s Dying Lightom.

Tijekom dana zaražene osobe slabe od sunčeve svjetlosti i izbjegavaju boravak na otvorenom. Umjesto toga, okupljaju se u mračnim zgradama čekajući mrak. Noću se zombiji uklanjaju, što čini sigurnijim istraživanje unutrašnjosti, ali riskirate privući bijes zombija, koji su sada mnogo agresivniji.

Razvoj se značajno proširio, a Smektala procjenjuje da postoji oko 50 novih efekata koji se mogu dodati oružju koje stvorite. Borba i dalje izgleda poznato, ali novi je fokus na korištenju okoliš pomoći dokrajčiti protivnike. U jednoj borbi igrač je podigao obližnju kantu i zamahnuo njome prema glavi neprijatelja kako bi ga srušio s tornja. Slično tome, broj parkour poteza koje možete napraviti udvostručio se, povećavajući vaše poteze s kojima se možete kretati kroz gusto zbijene europske zgrade.

Lansiraj i pucaj

Upravo ova velika proširenja temeljnih sustava Dying Lighta, u kombinaciji s njegovim živim novim izgledom, čine Dying Light 2 jednim od najvećih cool igrice koje sam vidio na E3.

Jedna velika promjena zbog koje bi neki igrači mogli biti zabrinuti je sustav izdržljivosti u Dying Light 2. Sada izdržljivost utječe na gotovo sve, uključujući parkour, umjesto borbe i trčanja. Na primjer, kada visi s izbočine, pult će se polako trošiti. Ako pokret izvedete kao skok, iskoristit ćete više izdržljivosti. Smektala kaže da je namijenjen pružanju više strateške upotrebe parkoura, ali ne ograničava nužno osjećaj slobode pri kretanju gradom. Na primjer, tijekom scene potjere, nije izgledalo kao da je igrač smanjene izdržljivosti, ali je igrao važnu ulogu tijekom onoga što Techland naziva "problemima s parkourom".

Kako bi došao do vodotornja i razgovarao s krijumčarima, lik je morao skočiti u niz napornih i smrtonosnih skokova unutar samog tornja. To je kao Dying Light, ali s dodatkom izdržljivosti dok trčite po igri i planirate sljedeći skok.

Upravo ova velika proširenja temeljnih sustava Dying Lighta, u kombinaciji s njegovim živim novim izgledom, čine Dying Light 2 jednom od najboljih igara koje sam vidio na E3. Smektala mi kaže da kada su konceptualni umjetnici timu pokazali svoje prve ideje o tome kako bi moderno mračno doba izgledalo, to im se "obulo o glavu". Postojao je trenutak tijekom demonstracije kada je sunce zalazilo iza prostranstva gotičke arhitekture koji mi je dao ideju o tom osjećaju. Bila je to scena koja je bila izvan vremena.

Datum izlaska i platforme

Najavljeno je da će igra biti objavljena 2019. godine, na svim većim platformama. PlayStation 4, Xbox One, Windows PC.

Društvo Techland najavio i predstavio dva trailera odjednom: filmski i gameplay.

U Dying Light 2 događaji će se prenijeti u veliki grad koji je uništila epidemija zombija, prenosi stranica. Naseljen je velikim brojem preživjelih koji su se podijelili u nekoliko frakcija. Za razliku od prve igre, ovdje će se pojaviti sustav dijaloga, a igračev izbor će imati posljedice. Kao primjer prikazan je susret s opasnim razbojnicima. Ako ih ubijete, druga će frakcija dobiti pristup vodi. Njezin će narod početi graditi naselja po gradu i stvoriti naoružanu vojsku. Međutim, pripadnici drugih frakcija bit će progonjeni: bit će premlaćivani i brutalno ubijani. Ako ne započnete borbu s razbojnicima, već sklopite savez s njima, dobit će pristup vodi i glavni lik. Resurs će otvoriti široke mogućnosti za razvoj, ali na kraju će grad biti ispunjen opasnim i agresivnim ljudima. A ovo je samo jedan izbor igrača. Deseci ovih obećanja.

Prema stranici, programeri Dying Light 2 zajamčili su druge inovacije, o kojima će se raspravljati u bliskoj budućnosti. Borbeni sustav će biti podvrgnut obradi, posebno bitke s ljudima. Naravno, grafika je osjetno poboljšana u odnosu na prvi dio. Zombiji će se također promijeniti. Postat će strašniji i opasniji, ali programeri još nisu ništa rekli o njima.

Techland je također objavio da dizajner kultne igre Chris Avellone radi na nastavku. Upravo je ovaj programer imao prste u stvaranju legendarnih igara kao što su Fallout 2, Fallout: New Vegas, Wasteland 2 i Star Wars: Knights of the Stara Republika II - Gospodari Sitha. Na popisu njegovih projekata ima još mnogo poznatih RPG-ova.

Datum izlaska za Dying Light 2 tek treba biti objavljen. Igra će biti objavljena na Xbox One, PS4 i PC.

Datum izlaska je vremenska točka nakon koje se igra smatra izdanom, što obično znači da se već može preuzeti i testirati ako kupite licencirani primjerak. Na primjer, datum izlaska za Dying Light: Bad Blood je 13. rujna 2018.

U posljednje vrijeme sve više programera dopušta vam da kupite igru ​​unaprijed - da napravite prednarudžbu. Kao odgovor na podršku potencijalnih kupaca, koji toliko vjeruju u uspjeh projekta da daju novac za njega čak i prije izlaska, programeri dijele razne bonuse i ekskluzivne materijale. To može biti soundtrack, artbook ili neki mini dodaci za igru.

Dakle, prednarudžba zapravo omogućuje kupnju igre prije njenog službenog izlaska, no to ne znači da najavljeni datum izlaska gubi smisao, budući da u potpunosti možete igrati tek nakon izlaska.

Zašto trebate znati datume izlaska igara?

Barem zato što je praktičnije planirati svoje vrijeme i financije. Ako znate, na primjer, kada će Dying Light: Bad Blood biti objavljen, tada će vam biti lakše snaći se: odvojite novac za kupnju unaprijed, planirajte stvari tako da možete uroniti u igru ​​čim izlazi van.

Mnogi igrači prate datume izlaska igre pomoću posebnih kalendara i članaka o najvažnijim izdanjima u mjesecu ili sezoni. Obje možete pronaći na našem portalu za igre.

Kako programeri odabiru kada će objaviti?

Vode se mnogim čimbenicima odjednom. Prvo, važno im je znati da će se njihova ciljana publika moći odmah pridružiti proces igre, tako da je manje vjerojatno da će igre izaći tijekom sezone praznika, kao iu onim mjesecima kada su svi na poslu, a studenti imaju sesiju.

Drugo, za uspješno izdanje programeri pokušavaju usporediti svoje planove s najavama potencijalnih konkurenata. Na primjer, ako govorimo o pucačini, onda nije razumno objaviti je istovremeno s novim Battlefieldom ili Call of Duty.

Treće, datum izlaska označava takozvani krajnji rok - samu liniju nakon koje je igra već spremna. To znači da mora biti dovršen u navedenom roku. Nažalost, to ne uspijeva uvijek, pa se datum izlaska igre može pomaknuti jednom ili čak nekoliko puta.

Osim toga, izdanje Dying Light: Bad Blood na računalu i konzolama može se razlikovati - često programeri pokušavaju prvo izdati jednu verziju, a tek onda prijeći na sljedeću.

Datum izlaska je vremenska točka nakon koje se igra smatra izdanom, što obično znači da se već može preuzeti i testirati ako kupite licencirani primjerak. Na primjer, datum izlaska za Dying Light 2 je proljeće 2020.

U posljednje vrijeme sve više programera dopušta vam da kupite igru ​​unaprijed - da napravite prednarudžbu. Kao odgovor na podršku potencijalnih kupaca, koji toliko vjeruju u uspjeh projekta da daju novac za njega čak i prije izlaska, programeri dijele razne bonuse i ekskluzivne materijale. To može biti soundtrack, artbook ili neki mini dodaci za igru.

Dakle, prednarudžba zapravo omogućuje kupnju igre prije njenog službenog izlaska, no to ne znači da najavljeni datum izlaska gubi smisao, budući da u potpunosti možete igrati tek nakon izlaska.

Zašto trebate znati datume izlaska igara?

Barem zato što je praktičnije planirati svoje vrijeme i financije. Ako znate, na primjer, kada će Dying Light 2 biti objavljen, tada će vam biti lakše snaći se: odvojite novac za njegovu kupnju unaprijed, planirajte stvari tako da možete uroniti u igru ​​čim dođe van.

Mnogi igrači prate datume izlaska igre pomoću posebnih kalendara i članaka o najvažnijim izdanjima u mjesecu ili sezoni. Obje možete pronaći na našem portalu za igre.

Kako programeri odabiru kada će objaviti?

Vode se mnogim čimbenicima odjednom. Prvo, važno im je da znaju da će se njihova ciljna publika moći odmah uključiti u igranje, tako da je manja vjerojatnost da će igre biti objavljene tijekom blagdanske sezone, kao i u onim mjesecima kada se obično radi na palubi i studenti imaju sesiju.

Drugo, za uspješno izdanje programeri pokušavaju usporediti svoje planove s najavama potencijalnih konkurenata. Na primjer, ako govorimo o pucačini, onda nije razumno objaviti je istovremeno s novim Battlefieldom ili Call of Duty.

Treće, datum izlaska označava takozvani krajnji rok - samu liniju nakon koje je igra već spremna. To znači da mora biti dovršen u navedenom roku. Nažalost, to ne uspijeva uvijek, pa se datum izlaska igre može pomaknuti jednom ili čak nekoliko puta.

Osim toga, izdanje Dying Light 2 na računalu i konzolama može se razlikovati - često programeri pokušavaju prvo izdati jednu verziju, a tek onda prijeći na sljedeću.