Artifact goldfish call of Pripyat where to find. S.T.A.L.K.E.R.: Call of Pripyat. Passage of the game (3). Artifact hunting
The Artifact Hunter achievement in S.T.A.L.K.E.R.: Call of Pripyat is unlocked after finding 23 artifacts. Artifacts are mysterious formations with unique properties that appear in places of anomalies after emissions. Emissions in the Zone occur once or twice a day. The location of old artifacts in the anomalies changes. All artifacts in S.T.A.L.K.E.R.: Call of Pripyat are generated by thermal, chemical, electrical, radiation, organic and gravitational anomalies. Each anomaly generates a family of two or three artifacts of a similar type, which differ in appearance and the strength of the effect on the host's body.
The impact can be both positive and negative. Most often it is negative, since radiation negatively affects the body of the protagonist. Therefore, it is necessary to select artifacts in such a way that the resulting negative effect is smoothed out and does not cause damage to health. For example, the negative effect of two Goldfish (radiation +6) is blocked by the positive properties of two Bubbles (radiation -8) and there is still room for the Eye (radiation +2). The number of simultaneously used artifacts in the costume is limited by special cells. Additional Artifact Slots can be added at the Technician's Skadovsk, or at Yanov with mods that require tools to fine workmanship and calibration.
The probability of finding rare artifacts in the Zone increases after; in anomalies, Goldfish, Flame, Firefly, Snowflake and Bubble begin to appear more often. Detectors help find artifacts, and exoskeletons and overalls help protect against negative influences environment during an anomaly scan. The best detectors "Veles" and "Svarog" can be obtained during the passage of the main story. The exoskeleton can be ordered at any time from Shustroy for 60,000 rubles or bought from Sych for 45,000 rubles at Skadovsk in Zaton after obtaining the achievement "", you can also find an exoskeleton for sale from Hawaiian on Yanov after obtaining the achievements "" or "".
Artifacts are the main source of income for stalkers. Beard from "Skadovsk" is the only artifact dealer in Zaton, the Surroundings of "Jupiter" and in Pripyat. He also issues orders for their search and delivery. The reward depends on the rarity of the artifact, it can reach 24,000 rubles apiece. If you take the order, but do not fulfill it, free stalkers Kuvalda and Comb will appear on Zaton, who will complete the task for Beard for Degtyarev. No one forbids to take advantage of the opportunity and buy back or take away the artifacts found from the mercenaries, and then give them to Beard for a fee.
Artifacts in "Stalker: Call of Pripyat":
Compass, Oasis Heart, Modified Steering Wheel, Modified Insulator, Abnormal Plant - are not included in the list of required artifacts. If you give the Heart of the Oasis to the scientists from the bunker in the Jupiter Outskirts, rare artifact affect the ending of the game.
View | Name | Location | Effect | Price |
---|---|---|---|---|
Night star | Backwater Neighborhood of Jupiter: Anomaly "Bitumen". | Max. weight +4 kg., Radiation +1 | 6000RU | |
Gravy | Backwater: Dredger; Neighborhood of Jupiter: Anomaly "Bitumen". | Max. weight +8 kg., Radiation +2 | 12000RU | |
gold fish | Backwater: Dredger, Claw Anomaly; Pripyat: School. | Max. weight +12 kg., Radiation +3 | 18000RU | |
Mom's beads | Backwater Neighborhood of Jupiter: Cement factory. | Wound Healing +2, Radiation +1 | 6000RU | |
Eye | Backwater: Burnt Farm, Boiler Anomaly, Circus Anomaly; Neighborhood of Jupiter: Anomaly "Ashes", Anomaly "Bitumen". | Wound Healing +4, Radiation +2 | 12000RU | |
Flame | Backwater: Anomaly "Circus"; Pripyat: Anomaly "Volcano". | Wound Healing +6, Radiation +3 | 18000RU | |
Soul | Backwater: Marsh, Anomaly "Sosnodub"; Neighborhood of Jupiter Pripyat: Department store, Anomaly "Vine". | Health Recovery +2, Radiation +2 | 6000RU | |
Kolobok | Backwater: Swamp, Sosnodub Anomaly. | Health Recovery +4, Radiation +2 | 12000RU | |
Firefly | Backwater: Marsh; Neighborhood of Jupiter: Anomaly "Flow"; Pripyat: In the courtyard of the building between the Department Store and the Dormitory, the Vine Anomaly. | Health Recovery +6, Radiation +3 | 18000RU | |
Battery | Backwater: Anomaly "Iron Forest", Anomaly "Scar"; Neighborhood of Jupiter: Utility yard, Parking. | Recuperation +2, Radiation +1 | 6000RU | |
Dummy | Neighborhood of Jupiter: Parking; Pripyat: Old KBO. | Recuperation +4, Radiation +2 | 12000RU | |
Snowflake | Backwater: Anomaly "Iron Forest"; Pripyat: Roof of KBO Yubileiny. | Recuperation +6, Radiation +3 | 18000RU | |
Jellyfish | Backwater: Dredger, Claw Anomaly; Pripyat: School. | Radiation -2 | 4000RU | |
twist | Backwater: Dredger, Anomaly "Claw", Caves under a burnt farm. | Radiation -3 | 8000RU | |
Bubble | Backwater: Caves under a burnt farm; Neighborhood of Jupiter: Quarry, Anomaly "Concrete bath"; Pripyat: Store. | Radiation -4 | 12000RU | |
Crystal | Backwater: Burnt farm; Pripyat: Anomaly "Volcano". | Thermal Protection +3, Radiation +1 | 2000RU | |
Fire ball | Backwater: Burnt farm, Cave under the burnt farm, Anomaly "Circus"; Neighborhood of Jupiter: Anomaly "Bitumen", Anomaly "Ashes". | Thermal Protection +6, Radiation +2 | 4000RU | |
Blood stone | Backwater: Marsh, Anomaly "Sosnodub"; Neighborhood of Jupiter: Anomaly "Swim". | Chemical Protection +3, Radiation +1 | 2000RU | |
hunk of meat | Backwater: Caves under a burnt farm, Swamp, Sosnodub Anomaly; Pripyat: Store. | Chemical Protection +6, Radiation +2 | 4000RU | |
Stone Flower | Backwater: Caves under a burnt farm, Anomaly "Claw". | Psi Defense +3, Radiation +1 | 3000RU | |
Moonlight | Backwater: Anomaly "Iron Forest"; Neighborhood of Jupiter: Parking. | Psi Defense +6, Radiation +2 | 6000RU | |
Sparkler | Backwater: Anomaly "Iron Forest". | Electrical Protection +3, Radiation +1 | 2000RU | |
Flash | Backwater: Anomaly "Scar", Anomaly "Iron Forest"; Pripyat: Roof of KBO "Jubilee", Old KBO. | Electrical Protection +6, Radiation +2 | 4000RU | |
Compass | Backwater: Noah's old barge (the "Compass" task is given by the Beard during the resolution of the conflict between and). | Thermal Protection +3, Chemical Protection +3, Psychic Protection +3, Electrical Protection +3, Recuperation +2, Radiation +4 | 10000RU | |
Heart of the Oasis | Neighborhood of "Jupiter": Ventilation complex (given by Professor Ozersky from the scientists' bunker). | Health Regeneration +2, Restoration +2, Wound Healing +2, Saturation +1, Radiation +4 | 7000RU |
Influence of the Heart of the Oasis on the ending of "Stalker: Call of Pripyat"
Stories about the Oasis ceased to be legends: more and more often, in the conversations of stalkers, those who could find a way to this secret anomaly were mentioned. The flow of seekers does not dry out, which is what the bandits continue to use. Beginners peck at the offer to show the way to the Oasis, but the case usually ends with a robbery somewhere away from the stalker trails.
Pistols
A photo | Name | Caliber | Accuracy | Convenience | Damage | Speed | Patr. | The weight | Price |
- | Pmm | 9x18 | 23 | 37 | 15 | 7 | 8 | 0,53 | 700 |
- | PB-1s | 9x18 | 29 | 38 | 14 | 6 | 8 | 0,73 | 730 |
- | Handicap-12 | 9x18 | 26 | 37 | 16 | 7 | 12 | 0,88 | |
- | Walker-P9m | 9x19 | 31 | 39 | 17 | 8 | 16 | 0,77 | 1280 |
- | Martha | 9x19 | 24 | 35 | 17 | 7 | 15 | 1,07 | 1500 |
- | HPSS-1m | 9x19 | 22 | 35 | 18 | 6 | 15 | 1,07 | 1600 |
- | Bark-919 | .45 ASR | 22 | 35 | 21 | 6 | 7 | 1,14 | 1600 |
- | SIP-tM200 | .45 ASR | 27 | 36 | 21 | 7 | 12 | 0,73 | 3500 |
- | UDP Compact | .45 ASR | 29 | 34 | 20 | 7 | 12 | 0,79 | 3400 |
- | Black Hawk | .45 ASR | 30 | 32 | 24 | 6 | 8 | 1,75 | 3400 |
Shotguns
A photo | Name | Caliber | Accuracy | Convenience | Damage | Speed | Patr. | The weight | Price |
- | shotgun | 12x76 | 4 | 30 | 24 | 37 | 2 | 1,99 | |
- | Shotgun | 12x76 | 28 | 18 | 25 | 37 | 2 | 3,19 | |
- | Chaser 13 | 12x76 | 18 | 21 | 25 | 3 | 7 | 3,32 | 3000 |
- | SPSA 14 | 12x76 | 18 | 19 | 25 | 5 | 8 | 4,76 | 10000 |
- | Chipper | 12x76 | 24 | 17 | 25 | 6 | 12 | 3,54 | 9000 |
Automata
A photo | Name | Caliber | Accuracy | Convenience | Damage | Speed | Patr. | The weight | Price |
- | Viper 5 | 9x19 | 16 | 31 | 17 | 23 | 30 | 2,64 | 6000 |
- | AKM-74/2U | 5.45x39 | 13 | 26 | 14 | 22 | 30 | 2,86 | 4000 |
- | AKM-74/2 | 5.45x39 | 15 | 24 | 15 | 21 | 30 | 3,44 | 4000 |
- | AS-96/2 | 5.45x39 | 19 | 21 | 15 | 21 | 30 | 4,16 | 15000 |
- | IL 86 | 5.56x45 | 18 | 23 | 15 | 23 | 30 | 4,16 | |
- | TRs-301 | 5.56x45 | 23 | 27 | 14 | 26 | 30 | 2,87 | |
- | SGI-5k | 5.56x45 | 25 | 19 | 16 | 22 | 30 | 4,66 | 8000 |
- | Grom-S14 | 9x39 | 21 | 21 | 19 | 22 | 20 | 3,67 | 20000 |
- | GP-37 | 5.56x45 | 24 | 25 | 15 | 24 | 30 | 3,76 | 20000 |
- | SA "Avalanche" | 9x39 | 28 | 26 | 20 | 22 | 20 | 2,50 | 9500 |
- | FT-200M | 5.56x45 | 28 | 23 | 15 | 25 | 30 | 4,76 | 18400 |
Sniper rifles
A photo | Name | Caliber | Accuracy | Convenience | Damage | Speed | Patr. | The weight | Price |
- | Vintar-VS | 9x39 | 31 | 24 | 21 | 22 | 10 | 3,43 | 18000 |
- | SVDm-2 | 7.62x54 | 38 | 12 | 38 | 2 | 10 | 5,13 | 20000 |
- | SVUmk-2 | 7.62x54 | 33 | 24 | 25 | 3 | 10 | 4,63 | 15000 |
- | gauss gun | Akk | 43 | 28 | 43 | 1 | 10 | 6,00 | 30000 |
Grenade launchers, machine guns
A photo | Name | Term. | Chem. | Glad. | Psi. | Hit | Armor | The weight | Price | |
- | Mask | 0 | 0 | 11 | 2 | 9 | 0 | 0 | 4,00 | |
- | steel helmet | 0 | 0 | 0 | 0 | 17 | 0 | 13 | 4,00 | |
- | tactical helmet | 0 | 0 | 5 | 2 | 17 | 0 | 26 | 4,00 | |
- | "Sphere M12" | 0 | 0 | 5 | 2 | 22 | 0 | 28 | 4,00 | |
- | Helmet "Barrier" | 0 | 0 | 11 | 4 | 26 | 0 | 7 | 4,00 |
A photo | Name | Term. | Chem. | Glad. | Psi. | Hit | Armor | The weight | Price | |
- | Leather coat | 6 | 0 | 3 | 0 | 0 | 9 | 2 | 4,00 | 500 |
- | Jumpsuit "Dawn" | 14 | 11 | 7 | 5 | 0 | 13 | 3 | 5,00 | 5000 |
- | Jumpsuit "Wind of Freedom" | 15 | 14 | 8 | 5 | 0 | 19 | 3 | 4,00 | 6500 |
- | PS5-M "Universal Protection" | 11 | 11 | 7 | 4 | 0 | 22 | 5 | 7,00 | 6500 |
- | Armored suit "Beryl-5M" | 11 | 6 | 6 | 2 | 0 | 26 | 9 | 9,00 | 12500 |
- | Jumpsuit "Guardian of freedom" | 18 | 19 | 13 | 9 | 0 | 26 | 9 | 8,00 | 18500 |
- | PS3-9d "Armor of Duty" | 11 | 11 | 7 | 3 | 0 | 33 | 18 | 15,00 | 25000 |
- | Armored suit "Bulat" | 16 | 11 | 7 | 5 | 0 | 30 | 18 | 12,00 | 25000 |
- | Armored suit "Bulat" | 19 | 22 | 24 | 12 | 26 | 19 | 5 | 10,00 | 25000 |
- | Bulletproof vest ChN-3a | 17 | 16 | 9 | 7 | 0 | 27 | 9 | 40000 | |
- | Exoskeleton | 16 | 16 | 16 | 6 | 22 | 34 | 19 | 60000 |
Artifacts
Artifact hunting
Artifacts are the most valuable items in the game's economy. It is for the sake of obtaining artifacts that hundreds of stalkers wander through the zone of radioactive contamination and climb into the most dangerous anomalies.
Single copies of artifacts can be found in secret caches, but most of the artifacts are in anomalies. Moreover, if you have extracted all the artifacts from one specific anomaly, then soon new artifacts will appear in this anomaly. Thus, anomalies are a renewable source of artifacts.
Artifacts are invisible to the human eye at a great distance, they appear only at a distance of one or two steps. Therefore, to search for artifacts, it is necessary to use special detectors. You can get or hide the detector by pressing the "O" key.
Detector Response The simplest detector that signals the approach to an artifact using a light bulb and a sound signal. If we approach the artifact closer, then the signal sounds more often, if we move further away, the signal fades. Cost: 500 rubles. |
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Detector Bear A circular detector that shows which side the artifact is on. By sound, you can determine the distance to the artifact. Cost: 1,000 rubles. |
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Veles detector A full-fledged detector that allows you to see the location of the artifact on a two-dimensional screen. With such a detector, you can find rarer artifacts that previous detectors do not notice. Cost: 2,000 rubles. |
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Detector Svarog Shows the location of both artifacts and dangerous areas of the anomaly. With such a detector, you can safely walk through the most dangerous anomalies, bypassing all the traps. The only negative is that it is difficult to see artifacts on the screen, it is better to look for them with Veles. Cost: 12,500 rubles. |
Found artifacts can be sold to other stalkers or to the fence Boroda (a merchant based in Skladovsk). If you complete all the tasks of the Beard, then his reward for artifacts will be much higher than the market value of the artifacts.
Artifacts can be used to enhance your hero. Some types of armor have sockets into which artifacts can be inserted. Armor can also be upgraded on technicians to make more connectors in them.
Inserted artifacts give a wide variety of bonuses, but most of them are radioactive. In order to use artifacts normally, and not constantly use vodka or antidotes to remove radiation, you must first insert special anti-radiation artifacts, and then, on top of them, insert all other artifacts.
Artifact classification
S.T.A.L.K.E.R.: Call of Pripyat. Artifacts
A photo | Name | What anomaly | Property | Glad. | Price |
Claw (Backwater) | -2 radiation | -2 | 4000 | ||
In the caves under the Burnt Farm (Zaton) | -3 radiation | -3 | 6000 | ||
Soda, Sosnodub, Plavni | -4 radiation | -4 | 12000 | ||
Boiler, Frying, Ashes, Bitumen | +2 healing | +1 | 6000 | ||
frying | +4 healing | +2 | 12000 | ||
Frying, Boiler, Circus, Bitumen | +6 healing | +3 | 18000 | ||
Soda, Smooth | +4 health | +2 | 12000 | ||
Concrete bath, Smooth, Vine, Soda, Pine oak | +6 health | +3 | 18000 | ||
Pine oak, Soda, Plavni | +2 regen. forces | +2 | 6000 | ||
Ironwood, Elektra | +2 regen. forces | +1 | 6000 | ||
Scar | +4 regen. forces | +2 | 12000 | ||
Scar, Elektra | +6 resp. forces | +3 | 18000 | ||
Springboard behind the Dredger (Zaton) | +4 kg max. the weight | +1 | 6000 | ||
Bitumen | +8 kg max. the weight | +2 | 12000 | ||
Springboard, Funnel | +12 kg max. the weight | +3 | 18000 | ||
Pine Oak, Funnel, Soda | +3 chemical protection | +1 | 2000 | ||
soda | +6 chemical protection | +2 | 4000 | ||
Ironwood, Scar, Elektra | +3 email protection | +1 | 2000 | ||
Ironwood, Scar, Elektra | +6 email protection | +2 | 4000 | ||
Frying, Boiler | +3 thermal protection | +1 | 2000 | ||
The circus | +6 thermal protection | +2 | 4000 | ||
Funnel, Carousel, Springboard, Claw | +3 psi defense | +1 | 3000 | ||
Ironwood, Elektra | +6 psi defense | +2 | 6000 | ||
Jupiter, Dredger (exercise |
Artifacts in S.T.A.L.K.E.R.: Call of Pripyat are mysterious formations with unique properties that randomly appear in anomalies after radioactive releases. anomalies, found in abundance on the territory of the Zone, pose a direct danger to life. Despite this, they have become the main source of enrichment for stalkers, as they generate various artifacts. Artifacts have a mixed effect on the human body - some of the effects they cause are beneficial, but the flip side of this in most cases is the danger of radiation exposure. Artifacts should be selected in such a way that the resulting negative effect is leveled and does not cause damage to health.
The game "Stalker: Call of Pripyat" presents a scattering of artifacts from 25 pieces. All of them are unique. Most of them are mined in anomalies. To search for artifacts. The number of studied anomalies and the power of the detector determines which artifacts will appear more often on the path of the main character. At first, you should not count on rare artifacts, but over time, the chances will increase. After collecting all kinds of artifacts, it will open Achievement "Seeker", which will increase the respect for the main character from stalkers and bandits.
Artifacts and locations likely to appear in S.T.A.L.K.E.R.: Call of Pripyat:
- Backwater. Dredger: jellyfish, night star , twist, gold fish.
- Backwater. Burnt farm: crystal, mother's beads, fire ball, eye.
- Backwater. Caves under the burnt farm: twist, fire ball, hunk of meat, bubble, stone Flower.
- Backwater. Old barge. Noah: compass.
- Backwater. Swamp: blood stone, soul, bun, hunk of meat, firefly.
- Backwater. Anomaly "Boiler": mother's beads, eye.
- Backwater. Anomaly "Sosnodub": soul, bun, blood stone, hunk of meat.
- Backwater. Anomaly "Iron Forest": sparkler, battery, Moonlight, snowflake.
- Backwater. Anomaly "Circus": mother's beads, fire ball, eye, flame.
- Backwater. Anomaly "Claw": jellyfish, night star, stone Flower, gold fish, twist.
- Backwater. Anomaly "Scar": flash, battery.
- Neighborhood of Jupiter. Cement factory: mother's beads.
- Neighborhood of Jupiter. Parking: Moonlight, pacifier.
- Neighborhood of Jupiter. Career: bubble, soul.
- Neighborhood of Jupiter. Ventilation complex: .
- Neighborhood of Jupiter. Anomaly "Swim": blood stone, firefly.
- Neighborhood of Jupiter. Anomaly "Concrete bath": soul.
- Neighborhood of Jupiter. Anomaly "Bitumen": gravel, fire ball.
- Neighborhood of Jupiter. Anomaly "Ashes": eye, fire ball.
- Jupiter. Utility yard (): battery.
- Pripyat. Store (): bubble, hunk of meat, soul.
- Pripyat. Roof of KBO "Jubilee": snowflake, flash.
- Pripyat. Old KBO: pacifier, flash.
- Pripyat. In the courtyard of the building between the department store and the hostel, where the Arrow signal appears: firefly.
- Pripyat. School: jellyfish, gold fish.
- Pripyat. Anomaly "Volcano": flame, crystal.
- Pripyat. Anomaly "Vine": firefly, soul.
Description and characteristics of artifacts in S.T.A.L.K.E.R.: Call of Pripyat:
- Battery(recovery +2, radiation +1, cost 4800+ RU): this artifact is known to contain electrostatic elements, but science does not yet know under what conditions it is formed. Valued among for the ability to have a tonic effect on the human body. Excessive exposure depletes the body.
- Sparkler(electric protection +3, radiation +1, cost 1600+ RU): a representative of electrostatic artifacts, named for its brightness. It has the ability to smooth out fluctuations in electric field strength.
- Flash(electric protection +6, radiation +2, cost 3200+ RU): an artifact of an electrostatic nature. Demonstrates an amazing ability to absorb electrical charges and then dissipate them. Able to protect the human body from the effects of electric currents of high strength and high voltage.
- twist(radiation -3, cost 6400+ RU): a bizarre artifact that appears in places of increased gravitational activity. It is a kind of sponge that absorbs radioactive elements. To varying degrees, it successfully protects its carrier both from the effects of induced radiation and from radioactive particles that have already entered the body.
- Eye(wound healing +4, radiation +2, cost 9600+ RU): the artifact really looks like an organ of vision, in case of injuries it speeds up the metabolic process, which contributes to the rapid healing of wounds. In addition, among experienced stalkers there is a belief that the "Eye" is able to bring good luck.
- Gravy(thermal protection +6, radiation +2, cost 9600+ RU): an artifact is formed during a long-term gravitational effect on metal-containing substances. Able to maintain a small anti-gravity field around him. Many stalkers use it to greatly reduce the weight of their pack.
- Soul(health recovery +2, radiation +2, cost 4800+ RU): an organic artifact with unique properties. In an unknown way, it increases the overall speed of recovery of the body after injuries of any nature, while not accelerating the accumulation of toxins. Because of the pleasant appearance is of particular interest to collectors.
- gold fish (Weight Limit+12 kg., radiation +3, cost 14400+ RU): an artifact forms in places of multiple interaction of gravitational fields. Generates a sphere of directed gravitational field around itself. It reduces the weight of the contents of the carrier's backpack much more effectively than other artifacts of this kind, and therefore is in great demand among stalkers.
- Stone Flower(psy-protection +3, radiation +1, cost 2400+ RU): the artifact is a stone, similar in its characteristics to granites. Arises inside gravitational fields of enormous intensity. Able to fully or partially protect the owner's mind from psi-impact.
- Kolobok(health regeneration +4, radiation +2, cost 9600+ RU): a rather rare artifact that forms in areas of strong chemical pollution. It is highly valued for its ability to “spur” the body so that it recovers from injuries of any severity in a matter of minutes. Scientists disseminate information about the impact of the artifact on the genetic material of the owner; however, there is no confirmation of this yet.
- (thermal protection, chemical protection, psi protection, electrical protection +3, recuperation +2, radiation +4): a rare artifact that has the ability to show gaps in anomalous fields. They say that with its help you can safely get past the most complex anomalies, but few people know how to handle it.
- Crystal(thermal protection +3, radiation +1, cost 1600+ RU): artifact occurs in anomalous zones under the influence of high temperatures. Actively absorbs excess heat from the space around it, while remaining cool to the touch.
- Blood stone(chemical protection +3, radiation +1, cost 1600+ RU): is a reddish formation of compressed and petrified animal remains. It has the ability to partially neutralize chemicals harmful to humans.
- hunk of meat(chemical protection +6, radiation +2, cost 3200+ RU): artifact of organic nature. Consists of deformed tissues of animal origin. When it enters the zone of chemical contamination, it begins to "pull" chemicals from the air, converting them into a thick viscous mass.
- Moonlight(psy defense +6, radiation +2, cost 4800+ RU): This artifact of an electrostatic nature demonstrates the ability to resonate under the influence of psi waves. Over time, the stalkers learned to adjust the "Moonlight" in such a way that it resonated in phase with the main source of radiation, thereby completely or to a large extent neutralizing the psi-impact.
- Mom's beads(wound healing +2, radiation +1, cost 4800+ RU): much about this artifact remains a mystery. However, it has been reliably established that the radiation arising from the pulsation of thickenings " Mom's beads”, causes the blood in open wounds to clot very quickly.
- Jellyfish(radiation -2, cost 3200+ RU): an artifact of a gravitational nature that has the ability to actively attract and absorb radioactive particles, thereby reducing the body's exposure. Widespread in the Zone; outside of it, it is widely, albeit tacitly, used in the treatment of acute radiation sickness.
- Night star(maximum weight +4 kg., radiation +1, cost 4800+ RU): a luminous artifact capable of generating a gravitational field around itself, which locally reduces the effect of gravity. It is widely used by stalkers to reduce the weight of the cargo carried in a backpack.
- Fire ball(thermal protection +6, radiation +2, cost 3200+ RU): Despite the name, which reflects the nature of this artifact, the "Fireball" can be easily held in hands without fear of burns. It is valued for its ability to maintain a constant temperature of about +24 degrees Celsius in a small radius around it, regardless of environmental conditions.
- Flame(wound healing +6, radiation +3, cost 14400+ RU): an artifact is formed in areas of thermal activity. It is characterized by intense infrared radiation, under the influence of which the process of blood coagulation in open wounds is accelerated. Due to the rarity of this artifact, its value is extremely high.
- Bubble(radiation -4, cost 9600+ RU): an artifact is several hollow organic formations connected to each other. It releases a gaseous substance capable of neutralizing radioactive particles in the human body; no harmful effects of this substance have been identified. Due to its high efficiency, it is in great demand.
- Dummy(recovery +4, radiation +2, cost 9600+ RU): was previously considered junk, devoid of any useful properties. However, some time ago it turned out that with constant contact with the human body, this artifact has a positive stimulating effect on the nervous system.
- Firefly(health recovery +6, radiation +3, cost 14400+ RU): a rare artifact works with fields inaccessible to science, accelerating the regeneration of tissues and organs of living beings, as well as normalizing metabolic processes. Able to literally put a person with severe wounds on his feet.
- (health and strength restoration, wound healing +2, saturation +1, radiation +4): an artifact from the center of the legendary Oasis. Apparently, it is a crystallized plant that has adopted the inherent property of the Oasis to have a beneficial effect on the body as a whole. Exceptionally radioactive, unlike the Oasis itself.
- Snowflake(recovery +6, radiation +3, cost 14400+ RU): outwardly, the artifact looks like a Gingerbread Man; there is an opinion that this is the “Kolobok”, which has fallen into a powerful electric field. Able to dramatically increase the muscle tone of the wearer.