Patch 0.9 test. Test server. Change in appearance

Instructions for downloading the test version of WoT

Download the World of Tanks test - this is exactly the problem faced by many players who do not really want to delve into the details, but want to try everything out as soon as possible. To download test world of Tanks, just go to the official website in the appropriate section, and after performing simple operations, get on your computer test client games. But sometimes it happens that when trying to download a test client there was an error, or the server stopped responding. What to do in such a situation? Fortunately, there is a solution to the problem, and it has several ways, in this article we will try to analyze all possible ways that will help you enjoy the test client.

To download the World of Tanks test from other resources, you need to remember a simple rule, which says that all files that you want to download and install on your computer must be posted on reliable sources, which in turn are confirmed by the developers themselves. Such sources include large fan resources for the game, as well as groups and sites of top clans that have been in the project for a very long time and have a positive reputation.

Various torrents, fake sites and other other sources can be dangerous for both your computer and your account. In most cases, all software posted there and the game client may contain malware that can damage the system or transfer your account information to third parties. Therefore, you can download from such resources only at your own peril and risk.

Testing on third-party resources

So what is the advantage of third-party resources that legally and honestly distribute the test client of the game? To be honest, there are a lot of positive things in them. When downloading, they never break connections, they very rarely crash, they immediately upload full version test client without the need to update it and, accordingly, they have a much higher data transfer rate than on the official site. You can find out a detailed list of trusted fan resources on the official website in the "Fan Zone" section.

Thus, you got acquainted with the ability to download a test game even if the connection with the main server is broken. It is also worth noting that sometimes the desired file is posted on the fan resources of the game much earlier than the developers officially upload it. So now the priorities of the sources are visible to the naked eye, now you can accurately determine the place from where you will receive the necessary content.

Test server World of Tanks

While playing World of Tanks, we all asked more than once about which branch of tanks to download next, which premium tank to buy, what awaits us at the tenth level of a particular development tree, and so on. Even more of these questions arise from newcomers who have just come into tanks. And of course, we all heard about the test server more than once, which will somehow help us make a choice and answer all questions about pumping and choosing equipment. So what is the World of Tanks test server, what are its advantages and how to get on it?

General information about the test server

So, first of all, you should understand that the test server always opens a few weeks before the release of the game update. So developers get a great way to test new version games for all kinds of flaws, malfunctions, bugs and much more. After all, users playing on the World of Tanks test server may encounter similar performance problems, if any, and write about it on the forum. In this way, a lot of trouble can be avoided when the update is launched on main servers World of Tanks. In addition, players have the opportunity to get acquainted with a number of upcoming innovations with their own eyes, to try out new elements of the tested version.

However, the players found another use for the test - it is an opportunity to ride on various vehicles, to try out premium tanks and decide on a further plan for pumping or buying a particular machine.

Why is this possible? Everything is very simple, on the test server each player is credited with:
20 thousand game gold;
100 million free experience;
100 million credits.

Thanks to such generous "gifts", you can upgrade any tank you are interested in in a few minutes and go to battle in it in order to learn about its advantages and decide whether it is worth going to it on your main account.

Regarding gold, it will last for a maximum of two premium tanks of the 8th level, but more often for one, so many create several accounts on the test server in order to try out several vehicles and choose the only one that they will then buy on a "basis" and will stuff on her game currency and experience.

But remember, everything you purchase on the test server will never be transferred to your main account, after all, this is just a way to try out the upcoming update, decide on future goals, get an idea about a certain type of technology, or dispel your misconceptions.

How to download and install a client to play on the World of Tanks test server

First of all, you need to wait until Wargaming starts working on the update. To do this, you just need to go to the official World of Tanks website and view the news feed several times a day. As soon as the test client opens, the developers will definitely notify the players about this event on the main page of the site, and you will be able to download the client to play the World of Tanks general test. This news looks like the screenshot below.

Update 1.3 for World of Tanks will be released very soon. What awaits the players in the new patch and when its release date, we will tell right now.

WOT 1.3 update

Firstly, new maps will be added, decals will appear with which you can change the appearance of vehicles. Personal combat missions will now browse quickly and conveniently. New tanks will be added to the game. The old legendary "firefly" will be returned to the Soviet tree. The maps will be reworked and one new one will be added. There are many changes. Now the details of what awaits us in patch 1.3 for World of Tanks.

Maps in WOT 1.3

Adding new maps to World of Tanks will be a constant and ongoing process. So version 1.3 will please you with fresh gaming locations. The Oryol ledge is added to the game - this is a map with industrial buildings, railway tracks on the outskirts of the city. Against the backdrop of huge clouds of smoke blocking the sunlight, battles will take place on this map in World of Tanks 1.3.

In addition to the map "Orlovsky ledge" in wot in patch 1.3, maps such as "Himmelsdorf", "Mannerheim Line", " Fisherman's bay" and "Industrial zone". Here are the changes in world update of Tanks version 1.3 are waiting for these maps:

  • Fisherman's Cove will get additional covers that can be effectively attacked from the city part of the map. Some trees have been removed from the center of the game location. Shooting positions will be blocked.
  • Himmelsdorf will get a new redesigned central part and comfortable firing angles. When climbing the mountain, an embankment will appear behind which you can put your combat vehicle in order to hide from the enemy's preemptive fire. Embankments have also been added to the northwestern part of Himmelsdorf near the destroyed depot. (at the very beginning you can see it on our forum)
  • The industrial zone is perhaps the most modified map in update 1.3. Buildings will appear on the map in the places where tanks pass. The hills will get lower. Moved obstacles in major battlefields such as mounds of rubble and debris. On the territory of a coal mine, mountains of mined ore have shifted. The river in the northeast of the map will no longer have a hole, but a house will appear. And the entire eastern part of the map has been completely redesigned to give this territory balance during the battle on both sides.
  • Mannerheim line in patch 1.3 will have fresh ambushes and defenses in the northern and eastern parts of the map. So, after the update, new trees, defensive fortifications will appear on the map. Also, on the Mannerheim Line, the backaches loved by the players will disappear - you will have to look for new ones. Many obstacles that hinder the passage have been altered or completely removed.

In general, changes in game locations can be called balanced. Reworks are aimed at high-quality and interesting combat for each of the considered maps. Also on some other gaming locations Bugs found earlier have been fixed.

LBZ in WOT 1.3

The number of new LBZs in patch 1.3 will be impressive. The classification of LBZ has changed. All old combat missions have been reworked. The menu for viewing personal combat missions will become truly new. At a time, you will be able to see the overall situation of the progress of LBZ on your account.

Now, reward tanks will be issued for completing LBZ in wot 1.3. They were the T-55A and the Object 260, which received additional improvements. New rewards have been prepared for completing combat missions. To view LBZ in update 1.3, visit the new menu in the game interface.

Changes in LBZ include a new hint interface with descriptions and tips for their implementation. Platoon tasks will become personal. Added a graphic progress indicator for each combat mission.

The LBZ of Operation Second Front, which we talked about in Update 1.2 and Operation Excalibur, have also been reworked.

Update 1.3 general test

From 15 to 30 percent of the total mass takes part in testing future updates World players of tanks. What changes await the game in the next patch? The Public Test Review will tell you details about all the upcoming features and changes that are already being rolled out on the test servers.

Download World of Tanks 1.3 general test

To participate in the general test of update 1.3, download a special installer (4 mb)

Update 1.3's second public test will be accompanied by the addition of AI-controlled tanks to test the possibility of being added to the World of Tanks new game modes. So far, the purpose of adding AI tanks is to reduce the waiting time before the battle.

Tanks in update 1.3

The main work in World of Tanks is being carried out today in the field of expanding the functionality to change the appearance of tanks. Update 1.3 marks the start of a long and difficult journey of personalizing vehicles in the game.

The return of the T-50-2 tank to World of Tanks

The sensation of update 1.3 will be the return of the legendary Soviet tank T-50-2 to the game. At one time, when the T-50-2 was removed from World of Tanks, this turned out to be a big wave for the creators of the game negative reviews. But then the developers did not listen to the opinion of the gaming community and removed the tank anyway. And now, a few years later, the tank returns. So far only for the supertest.

We are waiting for the "firefly" based in patch 1.4 or 1.5. The probability that a tank will be added to level 5 is negligible. Most likely, he will receive the status of a tank of level 10 or 7th as a last resort. The developers plan to keep the characteristics of the T-50-2, which he had previously.

Decals in World of Tanks

The new patch version 1.3 will add large decals to the game for all Tier 10 vehicles and Tier 8 Premium tanks. To select a decal, you need to enter the "Decals" tank appearance menu and go to the last tab at the bottom. There will be 40 pieces to choose from. various decals, each of which can be adjusted in size in the chosen place. Up to four different decals can be added to one tank.

The Common Test client server has a test version of your Wargaming account, meaning that all the vehicles purchased and the research that you have completed will be the same. But don't forget these key points:

  • Though your login details are the same, your test account is still completely separate from your normal account. Achievements and research that you complete on the test client will not be carried over to your normal play account
  • Real money transactions are not possible on the test server and payments will not be accepted
  • All test accounts will receive a one-time payment of:
    • 100,000,000
    • 100,000,000
    • 20,000
  • Depending on the aims of the test, Credits and Experience rates may not be increased

The test server is subject to the same EULA and general rules as the World of Tanks game server. This means that you still need to play nice, or you will be subject to the same consequences as on the regular, "production" game servers.

Getting Started

Installing and playing in the Common Test is virtually the same as installing the "regular" World of Tanks. To participate in the test, you need to take the following steps:

  • Install the Common Test client,

  • Update World of Tanks via the launcher (total download depends on the update, but is more than 8 GB)

  • If you have already installed the common test game client, the launcher will update to the new version automatically

Be sure to install the Test launcher in a different folder from the current game client version. Also, close all game clients before installing the update.

If you previously installed the Test client and are having problems updating or starting, we recommend uninstalling and reinstalling the Test client.

Feedback

Once you have logged into the test client, you are free to play as much or as little as you want. We encourage you to try out all the new features and see what you can do!

Once you have been playing for a while, please let us know your feedback by posting in the dedicated forum threads. The appropriate links will be provided in the respective announcement. Wargaming community managers will collect feedback and report to the development team after the test period.

What makes good feedback? Here "s some examples of things you can bring up:

  • Any bugs or glitches that you have found in the game. Got stuck in the scenery? Game crashes when you do a certain action? Tell us all about it!
  • Honest feedback about vehicles and game mechanics. If you think something doesn't function well, then please tell us
  • Feedback isn't just about being negative! Anything you particularly like? Do you love the new stats for a vehicle? If the developers get a sense of what the community likes, it can allow them to focus on other improvements

Remember that the Common Test is about testing ! Every new feature is subject to change before the final release.

server cycles

In order to make the test experience more efficient, it may be necessary to limit the number of players on the test server. If the server is full when you log in, you"ll be placed into a queue.

In addition, each periphery (server) of the Common Test will be restarted regularly according to the following schedule:

  • First Periphery: Every EVEN day of the month. Average duration will be around 25 minutes
  • Second Periphery: Every ODD day of the month. Average duration will be around 25 minutes
  • Central Database: Every day. Average duration will be around 2 or 3 minutes
  • The test server may also be subject to unscheduled restarts and maintenance.

Finally, the Common Test is also updated a few times each test period to address collected feedback or add other new features. Keep an eye on the Common Test article(s) and the forum for details on new iterations!

Update 9.20.1 is getting closer to its official release and we are starting new series general tests. Participate in testing and evaluate changes that developers have been working on in recent times. Here is what will be available on the public test server:

  • Rebalance of Tier X light tanks, as well as British and US vehicles.
  • Reworked personal combat missions with a new interface and mechanics that allow you to complete them faster.
  • Additional reward for high efficiency in battle - new ways to get bonds.

The changes can be found in detail in recent publications:

How to get into the general test?

Bonds and medals

Starting from 9.20.1, when winning medals in the Epic Achievements and Battle Hero categories, the player will receive additional rewards in the form of bonds. Please note: Bonds will not be credited for accumulative medals. The number of bonds is not final and may change.

Grand Battle Improvements

The following changes have been made to the General Battle battle type:

  1. The message about victory or defeat in battle has changed.
    Added a new kind of battle victory or defeat message to make it easier for players to understand when and why the battle ended. The message has separate animations for win, lose and draw. Additional text shows why the fight ended. When a battle ends with the base captured, the capture progress bar goes into a "locked" state shortly before the message appears to indicate that the total will not change.
    This innovation is applied to all random and ranked battles, as well as to the general battle.
  2. Updated tooltips for rewards, which describe various acquisition conditions. In a standard, oncoming battle, and assault, the conditions are the same, but in a general battle, the requirements are higher.
  3. Improved combat interface (HUD) in general battle.
    The transparency of the background of the panels with the list of players has been reduced to make the information easier to read on a light background (sky, water, etc.).
    AT top panel Added boundary markers to improve comprehension.

Training Ground Improvements

Changes:

  • Irrelevant options have been disabled in the context menus of the vehicle upgrade windows, the research tree, and the vehicle carousel.
  • The rewards (credits and experience) for victories and defeats while passing the training ground have been balanced.
  • The rewards for completing the training ground are now displayed in the notification center.
  • Added a notification to players that they will not receive a reward when re-passing the training ground.
  • The crew recruitment window has become more informative.

Corrections:

  • Fixed a bug where some UI elements were displayed incorrectly in color blind mode.
  • Fixed errors that occurred when saving and restoring settings (vehicle panel and sights) when the player entered the training ground and exited this mode.
  • Fixed rendering of some game tips (unmasking when shooting, the need to return to the capture circle).
  • Fixed a rare issue where the "Skip Tutorial" button was displayed incorrectly.
  • The results of battles in the mode have been removed from the notification center.
  • Fixed displaying of the EULA license window when restarting the game client.
  • The description of the characteristics of vehicles in the loading screens of the training ground is now correct.
  • Fixed a bug due to which the music tracks of the battle, the Hangar and the final cinematic of the training ground were superimposed on each other.
  • Added reward descriptions to the victory screen.
  • Fixed bugs in the behavior of bots.
  • Fixed bugs in displaying map borders.

New game models in HD quality

Sound

We have moved to the new version of Wwise 2017.1.1, which will expand the possibilities for further audio improvements.

Vehicle Changes

  • Changed the name of the second turret from Centurion Action X* to Centurion 32-pdr.
  • Added OQF 32-pdr Gun Mk. II with 50 ammo. to the Centurion 32-pdr turret. The speed of the shells of the new top gun is 878/1098/878 m/s, the speed of the shells of the old top gun is 1020/1275/1020 m/s. The basic performance characteristics of the guns are as follows:
    • elevation angle 18 degrees;
    • declination angle -10 degrees;
    • spread 0.34 m per 100 m;
    • reload time 6.5 s;
    • mixing time 2.3 s.
    • damage 280 units;
    • penetration 220 mm.
    • damage 280 units;
    • penetration 252 mm.
    • damage 370 units;
    • penetration 47 mm.
  • Removed the OQF 20-pdr Gun Type A Barrel with 60 ammo. from the Centurion Action X* turret.
  • The OQF 20-pdr Gun Type B Barrel with 60 ammo has been removed. from the Centurion Action X* turret.
  • The carrying capacity of the FV221A undercarriage has been changed from 63,000 to 64,000 kg.
  • The spread of the gun from the movement of the FV221 chassis has been increased by 12%.
  • The dispersion of the gun from the movement of the FV221A chassis has been increased by 14%.
  • The dispersion of the gun from the rotation of the FV221 chassis has been increased by 12%.
  • The dispersion of the gun from the rotation of the FV221A chassis has been increased by 14%.
  • Dispersion of the OQF 17-pdr Gun Mk. VII when turning the Centurion 32-pdr turret increased by 25%.
  • Turret traverse speed of the Centurion Mk. II changed from 30 to 26 deg/s.
  • Centurion 32-pdr turret traverse speed changed from 36 to 30 deg/s.
  • Elevation angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II changed from 15 to 18 degrees.
  • Declination angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II changed from -8 to -10 degrees.
  • Changed the name of the first turret from Centurion Action X** to Conqueror Mk. II.
  • Changed name of second turret from Conqueror Mk. II on the Conqueror Mk. II ABP.
  • Added OQF 32-pdr Gun Mk. II with 50 ammo. to the Conqueror Mk. II. The basic performance characteristics of the guns are as follows:
    • elevation angle 15 degrees;
    • declination angle -7 degrees;
    • spread 0.33 m per 100 m;
    • reload time 5.9 s;
    • mixing time 2.1 s.
  • Added OQF 32-pdr Gun Mk. II with 50 ammo. to the Conqueror Mk. II ABP. The basic performance characteristics of the guns are as follows:
    • elevation angle 15 degrees;
    • declination angle -7 degrees;
    • spread 0.33 m per 100 m;
    • reload time 5.9 s;
    • mixing time 2.1 s.
  • Added APCBC Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 220 mm;
    • speed 878 m/s.
  • Added APDS Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 252 mm;
    • speed 1098 m/s.
  • Added HE Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 370 units;
    • penetration 47 mm;
    • speed 878 m/s.
  • The OQF 20-pdr Gun Type A Barrel with 65 ammo has been removed. from the Centurion Action X* turret.
  • The OQF 20-pdr Gun Type B Barrel with 65 ammo has been removed. from the Centurion Action X* turret.
  • The OQF 20-pdr Gun Type A Barrel with 65 ammo has been removed. from the Conqueror Mk. II.
  • The OQF 20-pdr Gun Type B Barrel with 65 ammo has been removed. from the Conqueror Mk. II.
  • Removed AP Mk. 1 for the OQF 20-pdr Gun Type A Barrel.
  • Removed APC Mk. 2 for the OQF 20-pdr Gun Type A Barrel.
  • Removed HE Mk. 3 for the OQF 20-pdr Gun Type A Barrel.
  • Removed AP Mk. 1 for the OQF 20-pdr Gun Type B Barrel.
  • Removed APC Mk. 2 for the OQF 20-pdr Gun Type B Barrel.
  • Removed HE Mk. 3 for the OQF 20-pdr Gun Type B Barrel.
  • Carrying capacity of the Conqueror Mk. I changed from 65,004 to 65,504 kg.
  • Reload time for the 120 mm Gun L1A1 for the Conqueror Mk. II ABP changed from 10.5s to 11.3s.
  • Turret traverse speed of the Conqueror Mk. II changed from 36 to 30 deg/s.
  • Turret traverse speed of the Conqueror Mk. II ABP changed from 34 to 32 deg/s.
  • Enhanced turret and hull armor.
  • Improved turret armor.
  • Improved turret armor.
  • Added OQF 32-pdr AT Gun Mk. II with 30 ammo. to the Avenger tower. The basic performance characteristics of the guns are as follows:
    • elevation angle 20 degrees;
    • declination angle -10 degrees;
    • horizontal guidance angles -60 and 60 degrees;
    • spread 0.35 m per 100 m;
    • reload time 7.8 s;
    • mixing time 2 s.
  • Added APCBC Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 220 mm;
    • speed 878 m/s.
  • Added APDS Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 252 mm;
    • speed 1098 m/s.
  • Added HE Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 370 units;
    • penetration 47 mm;
    • speed 878 m/s.
  • Challenger turret traverse speed changed from 14 deg/s to 16 deg/s.
  • Avenger turret traverse speed changed from 16 deg/s to 18 deg/s.
  • Improved turret armor.
  • Rolls-Royce Meteorite 202B engine power changed from 510 to 650 hp With.
  • Changed the depression angle of the OQF 20-pdr AT Gun Type A Barrel from -5 to -9 degrees.
  • Changed the depression angle of the OQF 20-pdr AT Gun Type B Barrel from -5 to -9 degrees.
  • Changed the depression angle of the 105 mm AT Gun L7 from -5 to -10 degrees.
  • Added B.L. 5.5-in. AT Gun with 30 ammo to the FV4004 Conway turret. The basic performance characteristics of the guns are as follows:
    • elevation angle 10 degrees;
    • declination angle -10 degrees;
    • horizontal guidance angles -90 and 90 degrees;
    • spread 0.38 m per 100 m;
    • reload time 14.4 s;
    • mixing time 2.4 s.
  • Added AP Mk. 1 for gun B.L. 5.5-in. A. T. Gun. The performance characteristics of the projectile are as follows:
    • damage 600 units;
    • penetration 260 mm;
    • speed 850 m/s.
  • Added HE Mk. 1T for B.L. 5.5-in. A. T. Gun. The performance characteristics of the projectile are as follows:
    • damage 770 units;
    • penetration 70 mm;
    • speed 850 m/s.
  • Added HESH Mk. 1 for gun B.L. 5.5-in. A. T. Gun. The performance characteristics of the projectile are as follows:
    • damage 770 units;
    • penetration 200 mm;
    • speed 850 m/s.
  • FV4004 Conway turret traverse speed changed from 16 to 18 deg/s.
  • Changed the depression angle of the 120 mm AT Gun L1A1 gun in the FV4004 Conway turret from -5 to -10 degrees.
  • Rolls-Royce Griffon engine added. The basic performance characteristics of the engine are as follows:
    • power 950 l. With.;
    • 20% fire chance.
  • Removed Rolls-Royce Meteor Mk. IVB.
  • Decreased dispersion of the 183 mm L4 gun when traversing the FV4005 Stage II turret by 12%.
  • FV4005 Stage II turret traverse speed changed from 12 to 16 deg/s.
  • Changed the depression angle of the 183 mm L4 gun in the FV4005 Stage II turret from -5 to -10 degrees.
  • The horizontal guidance angles of the 183 mm L4 gun in the FV4005 Stage II turret have been changed from 45 to 90 degrees in both directions.
  • Changed the ammo capacity of the 183 mm L4 gun in the FV4005 Stage II turret from 12 to 20 rounds.
  • The maximum forward speed has been changed from 35 to 50 km/h.
  • The maximum reverse speed has been changed from 12 to 15 km/h.
  • Improved turret armor.

Added machine for testing by supertesters:

  • Kanonenjagdpanzer 105.
  • The dispersion of the gun from the movement of the Rheinmetall Panzerwagen chassis has been reduced by 22%.
  • The dispersion of the gun from the rotation of the chassis of the Rheinmetall Panzerwagen was reduced by 22%.
  • Decreased dispersion of the 105 mm Kanone gun during turret traverse by 17%.
  • Changed the reload time for the 105 mm Kanone gun from 10 to 9 s.
  • Changed the aiming time of the 105 mm Kanone gun from 1.9 to 1.6 s.
  • The damage dealt by the Exp. APDS of the 105 mm Kanone gun changed from 360 to 320 HP
  • The damage dealt by the Exp. HE gun 105 mm Kanone, changed from 440 to 420 units.
  • The damage dealt by the Exp. HEAT of the 105 mm Kanone gun, changed from 360 to 320 HP
  • Ammunition increased from 30 to 35 shells.