God of secrets dragon age inquisition how to open. Dragon Age: Inquisition - Walkthrough: Sacred Plains - Non-Story Quests. Victory over the Dead

/ Answer to the game: / How to pass the quest "God of Secrets" in dragon age: Inquisition?

How to complete the "God of Secrets" quest in Dragon Age: Inquisition?

22/05/2015

To complete the "God of Secrets" quest in Dragon Age: Inquisition, you should take a bandit and a mage with you on a mission - they will help you get all the things without exception.

You are required to explore the forgotten temple of Dirthamen, in which for the time being there will be few dead, but when you start collecting ingredients for the altar, get ready for fun.

The first curtain fire in turn - open the door and take the first ingredient from the altar, getting rid of the dead along the way. You will pick up a decorated elven key from one of them. Next, examine the seven runes from the curtain fire, you will find them in the same place as the necessary ingredients.

Now it's time to use the found key, which will open the gate on the right side. The last ingredient is already nearby: on the way to it, pull three levers (first - to the left of the Sanctuary, then at the end of the hall, and then at the beginning of the hall).

Now we have all the ingredients on hand, follow the altar and put them on the pedestals. So call the Elder and the servants who need to be eliminated, go to the Oracle Hall and pick up all the contents of the chests. The "God of Secrets" quest in Dragon Age: Inquisition has been completed.

We get the task when we first find ourselves in Skyhold. To complete the quest, explore the new territory - the Sacred Plain by completing the mission of the same name on the command headquarters table, and then go to the location.

Dead men in the west

Head west straight down the road from the starting camp. There will be fortifications on the right side, and on a small bridge you will see a soldier of the army of Orlais - Corporal Rosselin, fighting a demon. Help him in the battle and then talk to him. This will complete the quest.

Rest of the Dead: West

We receive a task from Corporal Rosselin after completing the quest "Dead men in the west. We go to the location marked on the map, move forward along the fortifications and along the way we clean them from the dead. Reaching the first pit with corpses - we destroy the barrier with a magician, and then we burn the corpses. Next, we go to the second pit and do the same, after that we blow the horn. Then we return to Corporal Rosselin and turn in the quest.

no news

We get it automatically when we approach the landmark of the River Garrison. Close the gap located underground. Then blow the horn. The quest will end.

Other story

Automatically activates after completing the quest Rest of the Dead: West. Go to Fort Revasan, located to the northeast and talk to Marshal Pru there, completing the quest.

The right to mourn

To receive the quest, talk to Sergeant Meursault on the second level of Fort Revasan. According to the quest, you should find seven soldiers' letters. We go to the indicated locations and focus mainly on broken wagons. We examine the letters lying next to them. After collecting all the letters, we return to Sergeant Meursault and turn in the quest.

Rest of the Dead: East

". Go to the specified camp, destroy the barrier and set fire to the pit. Then blow the horn to complete the quest.

Victory over the dead

We receive a task from Marshal Prue after completing the quest "Another story". It is performed similarlyRest of the Dead: West. After burning the two pits and sounding the two horns, the quest will end.

Dalish view

After completing the quest "Another story", Marshal Pru will issue a task to search for the elf camp. We go to the location indicated on the map. When you get closer to the camp, the quest will automatically end.

familiar ring

An exclamation mark will be displayed on the map during the quest "Victory Over the Dead". We go down into the trench and open the door. There will be a dying chevalier. You cannot help him, but you can fulfill his last request - take the ring to Commander Jean in the citadel. However, you won't be able to get there right away. Need to fix the bridge Pont-Agur. To do this, we approach him and open the operation. Then we go to Skyhold and on the command headquarters table for 5 influence points we restore the bridge. Then we return to the Sacred Plain and clear the citadel from enemies, simultaneously completing the quest "For the Empire". To complete the quest, give the ring to Jean.

Father's instructions

To activate the quest, you should find a book in one of the ruined houses located strictly to the west of the pits on the quest Rest of the Dead: West. Go to the place indicated by the marker and search the chest, thereby completing the quest.

golden galla

We get the task from the hunter Itiren in the Dalish camp. Go to the indicated area and look for a gall with golden horns. Approach her, and then, when she runs away from you, just follow her to the camp, killing, if any, those who try to attack her. As soon as the Galla reaches the camp, a new task will be displayed in the upper right corner - talk to Itiren. We approach him and complete the quest.

From the underworld

The quest is given by the Keeper Haven. We go to the cemetery and destroy the demons there. After clearing the area, turn in the quest to Haven.

There is someone to lose

We take the quest from Emalien in the Dalish camp after completing From the Underworld. Focusing on the marker, we find the body of the brother.

Show and prove

The quest will automatically start when you find the body of your brother in the quest "There is someone to lose." Then, guided by the marker, we pick up the amulet in the temple from the Scattered Signs quest. We return to the camp of the Dalish and give the amulet Emalien.

Scattered signs

The quest is either activated when one of the signs is found, or it will be issued by the keeper Haven after completing the quest "From the Underworld". We go to the temple of Sileyz and destroy the barrier with the help of a magician. Inside we pick up the amulet for the quest "Show and prove". We light a curtain fire, from it a torch and look for ancient elven writings nearby. Let's explore them. Now we need to find the rest of the letters. Having found all the signs, we go to Skyhold and on the table of the command headquarters we carry out an operation to study the signs, spending 5 influence points. This will give us access to the ancient temple.

Gilannain Grove

Before starting the quest, we first need to open the operation to open the passage to the Ghilannain Grove. The entrance to it is located in the northwest of Fort Rewasan. Then go to a new location and kill four gurguts.

For the empire

The quest starts after the opening of the Pont-Agur bridge. We move to the other side of the bridge, we burn two pits with corpses. We kill all enemies in the citadel du Corbeau. Then open the gate with the lever. Then we talk with the commander Jean and complete the quest.

Supply shortage

We get the task from the commander Jean. We find 10 boxes in the indicated locations and mark them.

Equipped camp

The quest is given by Nissa in the Dalish camp. Read the book next to it and take what is needed to the box marked with a marker on the map. Then we read the book again and put the necessary things in the box. We repeat until the Dalish have got everything they need: five spindles, ten elf roots, ten pieces of dog skin, five pieces of iron and three large bear skins.

Dalish indulgence

Automatically activated when completing any errand for the elves in the Dalish camp or after talking with Loranil there. Complete the tasks of the inhabitants of the Dalish camp and earn reputation. When the scale is full, talk to Keeper Haven to allow Loranil to join the Inquisition, thereby recruiting another agent.

Blasphemy and sacrilege

Break the graves in the graveyard for the quest "From the Underworld" to find three key fragments. After collecting the key, open the door shown on the map and complete the quest. There will be some loot inside, but the attitude of the Dalish will worsen.

god of secrets

You get the task after you examine the ancient elven writings from the quest "Scattered Signs". It is better to have a mage and a robber in your squad. Go to the temple. Inside, light the curtain fire and from it a torch. We take the remains from the altar. We fight off the dead, and then we take the key from the body of one of them. Next, we are looking for the rest of the remains, and at the same time 7 runes with the help of a torch with curtain fire. To get the last part of the remains you need to use three levers. The first one is on the left side of the temple, the next one is at the end of the room on the right side of the temple (opened with the key found on the corpse), the third one is at the beginning of the room, opened by the key. Having collected all the parts of the remains, we approach the altar and lay them out in the right place. We kill the summoned creatures, and after that we go to the Oracle hall and inspect the chest, thereby completing the quest.

The sixth part of the passage Dragon Age Inquisition could be called "Dragon Slayer". For the first time I killed a dragon, and not even one, but four at once. Although it is worth noting that the most difficult dragons are yet to come. We’ll also go through the plot a bit. I didn’t write down some episodes: Serah and Vivien’s quests, cleaning up the Brown Mire area, collecting fragments, etc. So if something is missing in the passage, then this does not mean that I missed some points. But the most important thing in the description, of course, will be.

Storm Coast - Winsomere the Dragon

At the headquarters of the command, I activate a new task - "Red Templars". Now in the western point cards Storm Coast the entrance will open. Inside, as you might guess from the name, there are templars... red ones... You can also find a Black Lotus plant here, as well as a locked door (the door requires a "red templar key", but where to get it is unknown). We interrupt the enemies, of which there are not so many, and go out to the shore with a boat. This transport can be used to get to the "Dragon Island".

Winsomer settled on the island. This dragon, despite the 19th level, is quite a formidable opponent due to strong electric damage. My party of rogue (primary Persian), mage (Dorian), archer (Sir) and tank (Blackwall) sold out quickly. Of course, Blackwall showed miracles of resilience, but with his damage, it would take a week to kill a dragon. As a result of the confrontation, it was decided to return to this animal later. You need to gain an advantage in level, craft equipment not only for yourself, but also for your allies, and also upgrade the tincture of protection from electricity. Then we will definitely win.

How to Defeat a Dragon - Northern Hunter

There are 10 dragons to find in Dragon Age Inquisition. If it doesn't work out with Winsomer or another strong dragon, then you need to find someone simpler. A northern hunter from Crestwood would be fine. This dragon also uses electricity magic, but it only has a level 13, which is quite capable even without the use of protective potions.

Dragon loot is the best: in addition to weapons, armor and crafting blueprints, such unique items as dragon gland, saturated dragon blood, dragon tooth, dragon membrane (level 4 cloth), dragon scale(leather level 4), dragon bone (metal level 4).

Also in Crestwood are the heads of the Assassin's Guild. Just one sign was not enough for me to create a knife for the killer's path. In addition to the signs, you also need a special book, which can be found next to Cole. There should be another one in Val-Royeaux from a bookseller, but in my case it was not (I bought all the books).

Head Girl of Crestwood, Josephine, Leliana

No, this is not a love triangle, but only a brief retelling of the content of the video. We judge the elder of Crestwood, we build relationships with Josephine, we consult with Leliana, who for some reason does not like the whole story with Josephine. At the same time, Leliana herself does not want to enter into a vicious relationship. It's a pity, I expected to see a serious showdown between the girls for the Inquisitor! In general, the options are

Possible romantic interest for female Inquisitors:

Blackwall, Sir, Josephine, Iron Bull

Possible Romantic Interest for Female Inquisitors (Elf characters only):

Cullen, Solas

Possible romantic interest for male Inquisitors:

Cassandra, Josephine, Dorian and, for the stronger fans, the Iron Bull! Omg.

Forgotten Temple of Dirthamen

Here full walkthrough mission "God of Secrets". Collected all the runes and remains. At the end, we perform the ritual, summon and kill the demon, collect loot from the chest.

Whistling wastelands

The first of several videos on a new large location - the Whistling Wastes. Here I also did almost everything, including the search for mosaic elements (except for the quest "Notes in the Wasteland"). The main task is to find 5 graves of dwarves, in each of which take a part of the key. The first found grave at 25 minutes. The main thing is to light the torches in the right order, and there will be happiness.

A map of the area with all the graves can be viewed in the video "Whistling Wastes - Fairel's Tomb" (from 30 seconds).

Whistling Wastes - part 2

We continue the wasteland. I found a shop with weapons and armor, where for only 6100 I bought a very good helmet of level 22 for the rogue class - Drasky's Helmet. Armor level 44, as well as bonuses to defense and agility.

Whistling Wastelands - Part 3

We wander through the desert at night, close the gaps, chop spiders, rob the tombs of cows, collect a rare plant - vandal's aria. It is found in such large numbers only in the Whistling Wastes. Useful for improving potions.

Whistling wastelands - part 4

I don't think I need to explain what's going on here :)

Whistling Wastes - Part 5

At the 20th minute of the grave, in which I did not immediately notice the door (why are the doors of the dwarves in Inquisition so narrow?). In general, always try to walk "on the wall" so as not to miss anything.

How to Defeat the Dragon - Sand Weeper

The Sandweeper is a level 20 fire dragon in the Whistling Wastes. The battle took a quarter of an hour (starts from the 7th minute and ends at the 21st). Quickly enough he took off all his health and relaxed a little, believing that the job was done. But it was a big mistake. The dragon at some point knocked out everyone except Blackwall and spawned its cubs, which did not give To the Gray Warden revive comrades. The situation became critical when Blackwall was practically out of health. The computer enemy seemed to have acquired a human mind and spitefully poured fire without stopping. The prospect of an early reboot and wasted time was not at all pleasing, but the battle still managed to be pulled out.

Whistling Wastes - Fairel's Tomb

Behind the dragon is Fairel's Tomb, which must be opened using key pieces. But as I said above, I missed one part, so I had to return. In the tomb you can find the drawing "Excellent rune against demons."

How to Defeat the Dragon - Fereldan Frostbite

Despite its name, Frostbite uses fire magic. This level 12 dragon can be found in the northeast of the location Hinterlands(video 2:20).

History of Varric

This video is completely dedicated to the passage of Varric's quest. We return to Vallamar, kill the bad gnomes, watch the cut-scene. It took 10 minutes for everything. I spent about the same amount of time on upgrading Bianchi (Varric's crossbow). In one of the previous parts, I was already in Vallamar. At that time, it was not possible to open the 3rd level of the map. So he will be available only in this mission.

How to Defeat a Dragon - Abyssal High Dragon

This level 14 dragon can be found in Western limit(in the southern part). We approach the researcher Frederick and take the quest to lure the dragon. We set traps, wait, kill. Abyssal Highdrake is also a fire dragon like Frostbite, so if you're planning on going early, it makes sense to stock up on fire protection potions.

arbor wilderness

Corypheus plans to find and appropriate an ancient elven artifact - Eluvian (later it turns out that he needs a certain Source of Sorrow), and we plan to interfere with him. The bottom line - we run through the forest to the desired marker, you can turn on invisibility and not be distracted at all by the showdown between the templars and the soldiers of the Inquisition.

We reach the temple of Mythal, watch the cut-scene and solve puzzles of the first class level elementary school- walk on the tiles without stepping on the same tile twice. The task is simple, but the implementation is such that sometimes, for some unknown reason, the “double-click” still works, so you have to repeat the procedure again.

Temple of Mythal and bugs

So, we are still in the elven temple. The main task is to prevent the leader of the red templars, Samson, from getting to the Source first. The commander jumps into some kind of hole and then the first choice appears: jump after him or solve some tile puzzles as Morrigan advises. In this case, I listened to the advice and went to run on the tiles. I think that you can go through this episode in both ways, but if you don’t pass the test of the temple, but immediately go after Samson, then he will most likely get to the source first, which is not very good in terms of the plot, besides, I would not have received the achievement " Fruits of pride. But just in case, before the tiles, I decided to make a manual save, which later played a very important role.

The puzzles are solved and the door to the inner hall is open. I go in and I don't feel any trick. But if I didn’t pass this place for the first time, I would know that a cut-scene should work immediately at the entrance, and inside the halls there should be fights between the templars and the ancient elves. In short, there was a serious bug. I ran all over the temple and even found a waterfall, where, in theory, Samson should be.

Further worse. Not understanding the meaning of what was happening, I decided to jump into the waterfall ... And then suddenly I realized that all this time my mind was inside the matrix, and now it is free. In front of me is a real, gigantic real world and open field. With all my strength I ran towards the horizon, leaving Corypheus and the elves behind. And everything would be fine, everything would be fun, but then the autosave icon in the corner of the screen painted a not very rosy picture of the early completion of the passage. How lucky I was manually preserved on the tiles…

Against elves

Safely rebooted, ran through the tiles again and entered the hall. This time the cut-scene is triggered! A pretentious elf with a tattoo of a tree promises to help defeat the enemy, but after that we must leave the temple and never return here. Morrigan advises to think carefully, as we ourselves may come in handy with the Source that Corypheus is hunting for. In the end, I choose the option against the elves - "We may need a source."

In this scenario, I get a lot of negative reaction from the allies. In the temple, you will have to fight both with the elves and with the templars. And at the end, Morrigan kills the head elf so that he cannot destroy the Well. The option is not very optimistic, but if this is the price of an important elven artifact, then I am ready to accept it. Just in case, I save in this place and reboot to go through this episode again, but with the support of the elves.

For elves

The third time I had to run through the tiles. We go into the hall, listen to the elf. I renounce claims to the Source and choose the pro-elven option - "Let's help each other."

In this scenario, I get the approval of the allies. In the temple, you don’t need to fight with anyone at all, since the elven guide will lead the other way. At the same time, you can find runes on the walls and chests that are not available when passing against the elves. In addition, Morrigan does not kill the elf, as he allows the source to be used. In short, this option goes under the slogan of the hippies - "Make Love Not War".

The fight with Samson in any case is very simple. This boss is level 21 and has a very painful hit, but in both cases aggroed at Blackwall's tank, which he can't damage at all. We calmly stand aside and watch as Sera cuts arrows into a carcass. On the video it may seem that the fight is difficult, but in fact I just didn’t try very hard, since the outcome was already known in advance.

Trial of Samson

He turned on the recording, as he planned to carry out the first execution and cut off Samson's head with his own hands. I haven't executed anyone yet, but when I decided to do it with a notorious villain, I was not given this option. But once the video is recorded, then let it be. That's all for now.