Path of Exile - Introducing the unique items of the Guardians of the Void. Path of Exile Voidkeeper Unique Items Path of exile home of the void


In the center of the Atlas of Worlds are cards with 4 Void Guardians, which have a fairly high chance of giving players one of their two unique items. And today the developers of the action RPG Path of Exile decided to consider unique items Hydra, Phoenix and Minotaur:

- Eye of Innocence. If you're lucky, you can get this amulet from the Phoenix. The power of the amulet is revealed only when the wearer is on fire, but in this state, fire attacks become a serious source of health leech. Characteristics:

  • Requires level 68.
  • +22 Agility, 10% Chance to Ignite, 53% increased Damage when Ignited.
  • Takes 100 fire damage when you set an enemy on fire.
  • 2% of Fire Damage Leeched as Life (when Ignited).
- snake pit. Need an extra enchantment projectile? Take the "Snake Pit". Do you need 2 projectiles? Take two "Snake pits"! All spells will receive an additional projectile from the Hydra's ring, but frost spells will also receive an increase in cold damage. Characteristics:
  • Requires level 68.
  • +22% Cold Resistance, 33% increased Cold Damage.
  • 7% increased Cast Speed.
  • Enchantments have an additional projectile.
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- brain shaker. The shock inflicted by this club slows the cast and movement speed of enemies, as they now have a concussion. Characteristics:
  • Requires level 63, 212 Str.
  • Physical damage - 162-444, critical strike chance - 5%, attacks per second - 1.25.
  • 20% increased Stun Duration on Enemies.
  • Adds 99 to 327 Physical Damage.
  • 50% of physical damage becomes lightning damage.
  • 15% chance to Shock, 10% chance to Frighten enemies.
  • Enemies Shocked have 30% reduced Cast Speed.
  • Enemies Shocked have 20% reduced Movement Speed.
The Atlas of Worlds expansion for Path of Exile is expected to release on September 2nd.

  • The Atlas of Worlds is being taken over by a mysterious entity known as the Ancient One. He sows corruption and fights for power with the Creator. Learn more about the War for the Atlas at ru.pathofexile.com/war
  • Added 32 new cards, including 2 unique ones.
  • Added new battles with the Ancient One and four of his Guardians.
  • Added Altered and Ancient items. They can only be obtained in areas under the influence of the Shaper and the Ancient One, or after defeating the Shaper and the Ancient One. Altered and Ancient items can have modifiers that can't be obtained in any other way, as well as versions of normal modifiers that are more high level.
  • Added a new quest, Queen of the Sands. The quest can be obtained from Peter and Ivanna in Act 9 after completing the Stormblade quest. The Book of Skill for completing Stormblade will now be awarded for completing Queen of the Sands. Completing Stormblade will grant you a rare weapon of your choice.
  • Added 48 new unique items.
  • Added 6 new divination cards created by our sponsors.
  • Added a new Agility/Intelligence Skill Gem, Exhume: Fires a projectile that pierces enemies and lands at the target location, creating the corpse of a Bone Archer.
  • Added a new Agility Skill Gem, Cremation: A targeted corpse explodes, dealing area damage and becoming a volcanic geyser that will consistently release projectiles in an area around it for a period of time. Corpse explosion damage is not affected by spell damage modifiers and cannot be reflected.
  • Added a new Intelligence/Agility Skill Gem, Body Swap: The hero's body explodes, dealing spell damage in an area around it. The targeted corpse also explodes, dealing damage in an area around it. The hero's body is transferred to the location of the corpse. Corpse explosion damage is not affected by spell damage modifiers and cannot be reflected. This enchantment cannot be cast again.
  • Added a new Agility/Intelligence Skill Gem, Volatile Corpse: Corpses at the target location explode, dealing damage in a small area, and release orbs at enemies, which then explode, dealing spell damage in a large area. Corpse explosion damage is not affected by spell damage modifiers and cannot be reflected.
  • Vulnerability is divided into two skill gems: Vulnerability and Despair. Vulnerability, a Strength Skill Gem, curses all targets in an area, causing them to take increased Physical Damage and increased Bleeding Damage. Attacks against cursed enemies have a chance to inflict bleeding and maim.
  • Despair, an Intelligence Skill Gem, curses all targets in an area, reducing their Chaos Resistance and taking increased Damage over Time. Cursed enemies also take additional Chaos Damage when hit. Existing Vulnerability Stones will become Despair Stones.
  • Added a new Intelligence Support Gem, Storm Barrier: While channeling a supported skill, creates a protective field around the hero. The field reduces physical and lightning damage taken, and has a chance to gain a power charge when struck.
  • Added a new Agility Support Gem, Multi-Shot: Adds two projectiles to supported skills, with the projectiles fired in parallel from points on either side of the hero. Projectiles fired from the ring (on Shardlord) currently block the source of this gem's parallel projectiles, however this will change in future updates.
  • Added a new Intelligence Support Gem, Spell Cascade: Supported area skills will also target an area in front of and behind the main target.
  • Added a new Strength Support Gem, Call of the Ancestors: Supported melee attack skills that deal damage to a single target will target two additional enemies.
  • Added a new Agility Support Gem, Spectral Archer: Hitting an enemy with a supported bow skill creates a Spectral Archer that will continue to use that skill for a period of time.
  • Added 3D models for the following items: Mark of Malachai, Diantha's Atrocity, Dendrognev, Solid Blade, Void Accumulator, Red Sword Stompers, and Electroshock.
  • Added a new unique Strongbox created by our sponsor.
  • Added a new Rogue Exile (winner of the Dressed Up Exile contest).

Abyss Challenge League

  • Challenge Leagues are a great opportunity to start playing in a fresh economy. All yours existing characters and items will remain in the permanent Standard and One Life leagues, but you can create a hero in the new league to complete challenges and showcase your Path of Exile mastery!
  • In 3.1.0, three versions of the Abyss league will be available: Standard, One Life, and Solo. The mechanics and items in all versions of the league are the same. In the Abyss league, you will find cracks in the ground. As soon as you get closer, these cracks will become wider and spread further, and terrible monsters will begin to appear from the black depths. Try to keep up with the crack and you will be challenged by dangerous monsters of the Abyss. If you don't deal with the monsters in time, the Abyss will close, but if you win quickly, you will get a chest with valuable rewards.
  • As you play in the league, you will find chasms that will allow you to fall into the depths of the Abyss. In these areas, you will encounter many monsters, find valuable rewards and fight the boss.
  • Exploring the depths of the Abyss at high levels, you will be able to fight the Lich boss. Such a boss is rare, the battle with him is difficult, but the rewards for the victory will be valuable. Only by defeating liches will you receive unique items of the Abyss.
  • Monsters and chests in the Abyss can drop Abyss Gems. Like other gems, they can be placed in sockets on the passive skill tree to enhance your character. However, unlike other gems, Abyssal Gems have exclusive new properties and can be placed in special Abyss sockets on your items! Abyss nests will be found on new unique Abyss items and a new type of belt: Dark Vise.
  • There are 40 challenges to complete in the Abyss League. After completing 12, you will be rewarded with the Helm of the Void. For 24 trials you will receive the wings of the Abyss, for 36 - the portal of the Abyss. All of these microtransactions can only be obtained by completing Abyss league challenges.
  • Starting from Challenge 19, for every third challenge you complete, you will receive a part of the Void Totem, which can be installed in your hideout. The totem will stay with you forever.

Other changes:

  • Improved the target selection of many skills, especially the selection of large targets like Kitava and Arakaali.
  • Item frames have been updated to match the current UI.
  • Updated storage chest model. Now it shines with newness!
  • More detailed instructions have been added to the tutorial system for players who experience difficulties at the very beginning of the game.
  • Added tutorial page for portal scrolls, updated tutorial page for portals in areas.
  • Added a visible barrier to the entrance to Lioneye's Post in the tutorial system. The barrier will disappear after the allocation of the passive skill point.
  • Now you can open the help window with the ";" key. The key can be changed in the settings menu.
  • You can now turn off help page notifications by clicking on them right click mice. They will disappear by themselves after 6 seconds.
  • You can now turn in divination cards to Navali in the Epilogue or in your hideout. The description of the "Foresight" achievement has been changed accordingly.
  • The Outcast Masters have returned to Oriath and can now be found in the Epilogue.
  • Corpses that disappear when the number of corpses created by the Desecrate or Exhume skills are reached will now play a visual effect.
  • The value of shock and chill effectiveness indicators can now be found on the character panel.
  • Added a system for scaling state visual effects based on monster size.
  • Added voice acting for many NPCs and story objects that were missing in The Fall of Oriath.
  • Added map hover icons for new areas from the Fall of Oriath.
  • Added the option to leave the current group to the drop-down menu on the character portrait.
  • The league filter selection on the character select screen now retains its value.
  • Improved the quest reward selection interface.
  • A timer has been added under each flask icon to show the remaining duration of that flask's effect.
  • Debuffs are now displayed separately from buffs, flask effects, and charges.
  • Auras that affect you that you have enabled yourself no longer appear as a skill icon in the buff bar. Auras obtained from other sources will still show up in the buff bar.
  • Skills with modified cooldowns now show their final cooldown values ​​instead of a cooldown multiplier.
  • Monsters now display their rarity while rising from the ground.
  • The challenge panel now displays the number of completed challenges.
  • Now the default minimum fps for dynamic resolution is 30. You can change this value in the settings.
  • Improved rarity and condition effects on monsters.
  • Added support for subsurface scattering. Pay attention to the ice and candles!
  • Improved the performance of many skills, areas, monsters, and effects.
  • We continue to improve the sound, effects and environment.

Character balance

  • Enemies afflicted with Intimidate now take 10% increased Attack Damage (instead of 10% increased Damage).

Skill balance

  • The existing stones of Vulnerability became stones of Despair. Despair curses all targets in an area, reducing their Chaos Resistance and taking increased Damage over Time. Cursed enemies also take additional Chaos Damage when hit. The new Vulnerability gem is now red.
  • Your minions (and their minions) will no longer deal or take damage while you are dead.
  • Dark Pact no longer gains range when using your health. Your health damage increases at a slower rate as the gem levels up, now deals 76% more damage at level 20 (up from 95%).
  • Detonating a Corpse now deals spell damage based on the skill gem's level, in addition to damage based on the corpse's maximum health. The base fire damage dealt by explosion enchantments has been significantly increased. The skill now gains an additional area of ​​effect increase as it levels up, and base critical strike chance has been increased from 5% to 6%. Cast time reduced to 0.6 seconds (was 0.8).
  • Raise Ghost now grants ghosts additional hit based on gem level.
  • Bear Trap and Vaal Rain of Arrows now remove all movement speed instead of reducing it by 300%.
  • Raging Spirits now have a 15% less added damage multiplier instead of 30%.
  • Conjured Skeletons now have an added damage multiplier of "50% more" instead of "30% less".
  • Raging Spirits, Spiders created by the Fang of Arakaali, and Ghostly Skulls from Essence of Madness can no longer taunt enemies.
  • The amount of burning damage dealt by the burning ground from Burning Arrow of a character with Pitch Darkness is now determined by the level of the Burning Arrow gem.
  • Orb of Storms can now trigger Lightning Strikes from Channeling Skills.
  • Defile: Now creates 5 corpses (up from 3). The cooldown has been reduced to 3 seconds per charge (from 5) and the cast time has been reduced to 0.8 seconds (from 1). The maximum level of Defiled corpses constantly increases with the level of the stone. The skill can now spawn higher level corpses at most gem levels except for 19, where the maximum level of corpses was reduced from 100 to 81.
  • Reworked Lightning Shoots. It is now a channeling skill that deals more damage every 4 pulses. Improved skill visuals. A new version Hits a little less often than the previous one, but the overall damage of the skill has become higher.
  • Minion Health Support now has a multiplier, i.e. grants 30% MORE minion health (was 30% increased minion health) at gem level 1 (up to "49% more health" at gem level 20).
  • Dark Pact is now considered a minion skill and will interact with, for example, the effects of Tomor Aili's Cape.
  • Ruthless Support will no longer support channeling skills.
  • Whirlwind can no longer be supported by the Ruthless Support.
  • Iron Will can now support Summon Skeleton and affect the damage dealt by Skeleton Mages if you use the Dead Reckoning gem.
  • Arctic Armor's cooling effect now slows attackers by 30% when you are hit (up from 10%).
  • Melee attacks supported by Multistrike now more accurately consider attack range (including area damage modifiers) when choosing targets for subsequent attacks. The change affected some skills negatively and others positively, but in general, melee skills supported by Multistrike will select targets in a way that better suits the behavior of a particular attack.
  • The area of ​​effect of the first waves of Bladefall was wider than intended. Now the area of ​​effect of the skill is more consistent with the area of ​​the visual effect in which the swords fall. The overall width of Bladefall's area of ​​effect has been slightly increased to compensate for narrower areas at lower skill levels.
  • Lightning Explosion is now correctly affected by modifiers based on the condition of the projectiles (e.g. the Powerful Accuracy modifier "Projectiles have 100% increased Critical Strike Chance against Targets Pierced")
  • Charged Dash now has a maximum of 15 hits per skill use.
  • Static blast radius increased from 19 to 20, total radius at level 20 is now 24. Static blast explosion now properly applies 40% less ailments. Previously, the skill applied conditions without taking into account the "less damage" modifier.
  • Ice Crush radius increased from 8 to 9 in the first stage, from 16 to 18 in the second stage, and from 24 to 26 in the third.
  • Earthquake radius increased from 25 to 28 in the second stage.
  • Devastation radius increased from 17 to 20, at gem level 20 the radius is 24.
  • Wither now increases chaos damage taken by 6% (from 7%), and stacks up to 15 times (from 20).
  • Vaal Power Overflow radius reduced to 70 (was 120).

item balance

  • Divination Cards: The areas, drop rates, and requirements of multiple Divination Cards have been reworked, due to changes to the Atlas in this update, and to better integrate Divination Cards with the new areas from the Fall of Oriath.
  • Changed some health regeneration mod names, added two new high-level mods, and all of these mods have been reorganized.
  • Increased health regeneration properties on rare items. Existing modifiers now grant up to 20 health per second. To update existing properties to new values, use a Divine Orb on an item.
  • When used on a belt, Essence of Madness now grants 10% increased Movement Speed ​​when using any Flask Effect (up from 5%).
  • Atlas-only base item types can no longer be found in Vaal side areas.

Balance of unique items

  • Aziri's Insight: No longer instantly leeches health from critical hits, instead grants Vaal Pact if you've dealt a Critical Strike Recently. The change does not affect existing versions of the item. Learn about the changes to the Vaal Pact in the Passive Skill Tree Changes section.
  • Witchfire Brew: Creates an aura of the Despair curse when used. The change affects all versions of the item.
  • Doom Arrows: Now adds 100% Physical Damage as a random element (up from 110%). No longer increases Critical Strike Chance, instead has (12-16) to (20-24) added Physical Damage. Using a Divine Orb on existing versions of the item will change the added physical damage and the added damage from a random element, but will not remove the critical strike chance.
  • Prism of Doombolts: Now adds 100% physical damage as damage from each element (up from 110%). Use a Divine Orb on an existing version of the item to apply this change.
  • Gongmin's Strategy: No longer creates a cloud of smoke when triggering a trap placed on an item. Instead, the item grants the Fog of War skill, which creates a cloud of smoke when any of your traps are triggered. Fog of War has a cooldown.
  • Lion's Roar: Now only adds knockback to melee attacks during the flask effect.
  • Wolf Spider: The chance of this item dropping from monsters has been greatly reduced. The item has been overused by melee characters at different levels as a very affordable way to bypass hit requirements.
  • Bisco's Collar: Significantly reduced item drop rate from monsters.
  • Queen of the Forest: Now has 200 to 240% increased Evasion (up from 240 to 380%). Use a Divine Orb on an existing version of the item to apply this change. The movement speed boost from this item is now capped at 100% on all versions. The change in the base types of evasion items in the Fall of Oriath caused the evasion and movement speed boosts on this item to be too high.
  • Rise of the Phoenix: Maximum fire resistance reduced to 5% (was 8%). Health regeneration is "15 to 20 per second" (was 6). Use a Divine Orb on an existing version of the item to apply this change. The newer versions also grant 40 to 60 health (the change cannot be obtained by a Divine Orb).
  • Omen of the Winds: Now allows Frost Shot to pierce 3 additional targets (up from 5). Use a Divine Orb on an existing version of the item to apply this change.
  • Dancing Dervish: While Manifest Dancing Dervish is active, Dancing Dervish has a 25% chance to grant you a Rampage charge when it hits a unique enemy. The minion created by this unique item can no longer move through impassable areas. The changes affect all versions of the item.
  • Demon Realm: Chill effect now slows enemies by 30% when you are hit (up from 10%). The change affects all versions of the item.
  • Baron: Now adds half of your strength to minions (instead of all of your strength). The change affects all versions of the item.
  • Retribution of the Dead: Now correctly replaces the number of Skeleton Warriors with Skeleton Mages when using Vaal Raise Skeletons.
  • Death's Oath: Now correctly updates behavior when changing skills, items, or passive skills.
  • Auxium: The tooltip now states that the Freeze duration is based on Energy Shield. The functionality of the item has not changed.

Monster Balance

Card balance

  • The entire Atlas has been reworked. Changed the names of many maps, as well as their balance, level and place on the Atlas. On many maps, bosses have been redesigned or completely replaced.
  • The rules for generating monsters on high-level maps have been significantly reworked, their balance has been changed in the direction of the speed with which, in our opinion, players will clear maps. Basically, flat line cards the total number of monsters will be less than on maps with more complex layouts. We will be closely monitoring the balance of these changes, and will make further changes and improvements over time.
  • Changed the balance of card properties. Each mod now grants increased item rarity, increased item count, and increased monster pack size. The values ​​will depend on the complexity of the properties.
  • Mao Kun: Monsters no longer gain Power and Endurance Charges every 20 seconds as this was causing performance issues. Monsters now have a chance to gain these charges on hit. The number of monsters on this map has been reduced, but you will now gain more experience in this area.
  • Added a new map prefix, Feasting: The area is inhabited by Kitava cultists.
  • Monsters from 5-10 Acts have been added to the maps, which did not previously appear on the maps.
  • Bosses with multiple forms or stages no longer count as multiple map bosses.
  • Suncaller Asha's Charge has been rebalanced to have a 4 second cooldown.
  • Rek'tar can now jump on enemies that are too close to the wall.
  • Cleansing Hounds now spawn from gates farther away and can stalk players for long distances.
  • Water elementals and their variations now spawn in groups of visible and invisible monsters (instead of all visible or all invisible).
  • The boss of the unique card Death and Taxes now moves 35% faster while under the effect of damage immunity.
  • The corpses of Corrupted Statues can be obtained by using Defile on maps if you already have the ghost of such a monster.
  • Roa bosses on maps now recover 33% of their maximum health each time you destroy one of the nests.
  • Added groups of magical monsters to boss rooms on maps where they weren't there before.
  • Monsters can now spawn closer to the entrances on Oba's Cursed Treasure map.
  • Graveyard card is now the base type of the Sacred Ground unique card.

Passive Skill Tree Changes

  • Significantly reworked the Agreement with the Vaal. It no longer grants instant Life Leech, instead the rate of Life Leech has been doubled, as well as the maximum rate of Leech. Passive skill moved to Gladiator area.
  • The non-notable passives behind Mind Over Matter now grant 10% increased Mana (up from 12%), and the notable grants 30% increased Mana (up from 40%) and 40 added Mana (up from 100).
  • The Lifesteal keystone now grants 3% of your maximum Life per second to your maximum Life Leech rate (from 5%).
  • Body Void now grants 3% of maximum Life per second to maximum Life Leech Rate (from 5%).
  • Passives that previously granted increased melee physical damage while wielding a shield now grant increased physical damage from attacks while wielding a shield (all physical damage, not just melee).
  • Many passive skills that previously provided defensive bonuses while holding a shield now also increase physical attack damage and condition damage while holding a shield.
  • Removed one of the passive skills on the way to Ash, Frost and Storm (near the Noblewoman).

Ascension Balance

  • Bruiser: Brutal Zeal no longer increases the maximum rate of Life Leeched.

Pantheon

  • Changed most of the map bosses that need to be killed to improve the Pantheon's powers.
  • Added Shakari to the Pantheon.

Alance Labyrinth

  • Added a new Dark Shrine effect that can only be found in the Eternal Labyrinth.
  • Changed the conditions for the appearance of some chests. In general, rewards from them will now be more valuable and more in line with their level and difficulty.
  • Increased the total number of items in Silver Chests.
  • Removed the helmet enchantment from the Merciless Labyrinth that gave additional burst projectiles. Labyrinth of the Eternal Barrage enchantment now grants one additional projectile (up from 2).

Zana properties in 3.1.0:

  • Level 2: Anarchy (Costs 2 Chaos Orbs): Area has 3 additional Rogue Exiles, 20% increased Quantity of Items found in Area.
  • Level 3: Bloodlines (Costs 3 Chaos Orbs): All Magic Monster packs have the Bloodlines modifier, 25% more Magic Monsters, 20% increased Quantity of Items found in Area.
  • Level 4: Beyond (Costs 3 Chaos Orbs): Enemies killed close together have a chance to attract monsters from the other world, 20% increased Quantity of Items found in Area.
  • Level 4: Fortune Favors the Bold (Costs 3 Chaos Orbs): Select a random Zana mod from the current list, including mods not yet unlocked.
  • Level 5: Ambush (Costs 4 Chaos Orbs): Area contains 3 additional Strongboxes.
  • Level 6: Domination (costs 4 Chaos Orbs): Area contains 3 additional Shrines.
  • Level 7: Essence (Costs 5 Chaos Orbs): Area contains 2 additional Essences.
  • Level 8: Rift (Costs 6 Chaos Orbs): Area contains 2 additional Rifts.

PvP balance:

  • Removed level 60 Sandria Arena. Players who do not meet the level 40 Sandria Arena requirements will be sent to the open Sandria Arena.
  • Characters entering the portal to Oriath at the end of Act 4 will not be able to queue for low-level duels.
  • Oath of Death now deals significantly less damage to players (and Grand Masters).
  • PvP-only characters can no longer activate the Map Device.
  • Bleeding, Ignite, and Poison now suffer penalties based on the attack or cast speed of the skill (or similar time parameter) that caused them.

World changes:

  • Completing the Love of Neighbor quest will reward players not only with a flask, but also with a support gem of their choice.
  • The green maze has been removed from the game. Chitus' Plum and Trial of the Labyrinth have been moved to the Imperial Gardens.
  • Added objects with stories, mostly in the area from the Fall of Oriath.
  • Mysterious barrels now spawn more diverse monsters.
  • Additional groups of monsters will now spawn in the Lighthouse area while fueling the Lighthouse.
  • Improved the Southern Forest area, especially in Act 6. Southern Forest in Act 6 can now generate Vaal side areas.
  • On the way to the fight against the Vicious Trinity, the heart portals to Melavius, Scholastica and Darya stop beating when the corresponding boss dies.
  • The vault of priests from Ossuary in Act 10 has been renamed to Sealed Chest. The chest has a new model.
  • Hadrian will no longer talk about the Hanging Gardens, this dialogue has been removed from the Good Listener achievement requirement.
  • Added more options for main area layouts storyline. Most areas, in particular the new areas from the Fall of Oriath, now have several new possible layouts.
  • Voll's conversion in the Western Forest in part 2 will be destroyed. Pay attention to it, it looks very cool.
  • Added some missing door and area transition icons on the minimap.
  • Altars will no longer spawn at the entrance to Tukohama's Fortress.
  • Kitava's arena in Act 10 is now called Altar of Famine.
  • Malachai's journal no longer refers to an incorrect date.

Prophecies:

  • Rare monsters that are required for unique item prophecies have been added to various areas around the world. They make it possible to obtain an item of a high enough level so that 6 links can be obtained on it.
  • You no longer need to equip a unique item to fulfill the Prophecy, just have it in your inventory while killing the desired boss.
  • The Gemini Prophecy that turns a non-twinned card into a twinned card no longer grants 6% increased Quantity of Items found.
  • The Monstrous Treasure prophecy now completes when opening the last strongbox in an area.

Bug fixes

  • Fixed an issue where jewelry chests in the Labyrinth contained different types of items.
  • Fixed an issue where the Raise Zombie skill gem was displaying incorrect health values. This does not affect zombie balance.
  • Fixed a bug due to which some tasks of Fotis continued to be displayed even after they were completed or failed.
  • Fixed an issue where the Siren Divination Card deck would give you corrupted Whispering Ice without 20% quality.
  • Fixed an issue where the Battle Mage notable passive would grant Strength and Agility individually (instead of both). This does not affect the mechanics of the passive skill.
  • Fixed a bug due to which you could advance through the barrier in the Chamber of Sins in Act 7.
  • Fixed an issue where Ice Bite could buff totem, trap, and mine skills even though it did not work on them.
  • Fixed descriptions for Ice Bite and Excite.
  • Fixed an issue where the Challenge notable passive would grant increased melee physical damage instead of increased melee physical damage while holding a shield.
  • Fixed a bug due to which you could leave the arena of the Strategist Adrastius using Leap Slam. You can no longer pick up Terat Dust before killing this boss. Raiz, you know it's all because of you.
  • Fixed an issue where the "Increased Global Armor when No Energy Shield" modifier on the Broken Faith unique item was not properly applying to armor gained from converting Evasion to Armor with the Nerves of Steel keystone passive.
  • Fixed an issue where the shrine in the Labyrinth, which added an additional unique item to the reward for killing Izar, would cause severe lag when activated.
  • Fixed a bug due to which some monsters could not detonate their mines.
  • Fixed a bug due to which suffering spirits could possess Solaris and Lunaris spheres during the battle with Dawn and Dusk.
  • Fixed a bug due to which the text in some languages ​​did not fit into the item window.
  • Fixed an issue where text on the challenge screen could overlap in some languages.
  • Fixed a bug that caused the client to crash during the low mana tutorial.
  • Fixed an issue where totems with low maximum health could not reach 1 health due to rounding, so Righteous Fire would not turn off on them.
  • Fixed a bug due to which you could kill Abberat, the Forked, before he moved to other stages.
  • Fixed an issue where the gem level tutorial was displayed instead of other tutorials.
  • Fixed a bug due to which altars could appear in inaccessible places.
  • Fixed an issue where double-clicking a character with an expired name would reset that character's selection during a name change. This prevented this hero from logging into the game and did not display the new hero name on the character select screen, despite the fact that it was changed on the server.
  • Fixed an issue where the microtransaction slot needed to be double-clicked if the inventory and then the microtransaction selection screen were triggered by keypresses.
  • Fixed an issue where condition damage modifiers from attacks while holding a shield would be applied twice if you weren't using Varunastra.
  • Fixed an issue where the sextant that gave players instant health and mana regen was not actually granting any instant regen.
  • Fixed an issue where removing a Static Blast skill gem (or taking actions that would disable the skill) would immediately trigger all Static Blast explosions.
  • Fixed an issue where enemies hit by Shatter's initial hit would also be hit by the area of ​​effect created by that hit.
  • Fixed a bug due to which low-level characters in the city or in the hideout appeared story missions associated with the Creator, if there were characters on the same account and in the same league who completed these tasks.
  • Fixed a bug due to which effects that change the size of the character could cause some enchantments and effects to appear incorrectly.
  • Fixed a bug due to which some bosses could not advance to their next stages due to damage over time effects applied to them. Because of this, characters that only deal damage over time were unable to complete some battles.
  • Fixed a bug due to which Daria could die during the teleportation if she had very low health.
  • Fixed an issue that caused Skeleton Generals summoned by Vaal Raise Skeletons to play an incorrect effect when spawned.
  • Fixed an issue where you could continue channeling skills even after your action speed was reduced to 0 (for example, after being petrified by a Basilisk).
  • Fixed a bug due to which the automatic updating of public groups led to the disabling of the "Away" mode.
  • Fixed a bug due to which the Forsaken Master could teleport to a place that blocked the entrance to the area (for example, in a doorway).
  • Fixed display of Excitation and Arcane Surge durations on skills that have their own duration modifiers.
  • Fixed an issue where the duration of Temporal Chains applied by items on hit was too short.
  • Fixed an issue where attempting to respawn in a hideout where the portal was blocked by an object would result in a disconnect.
  • Fixed a bug due to which the health and mana indicators were superimposed on the text when the help window was open.
  • Fixed a bug due to which unique map displayed the presence of a boss to upgrade the Pantheon if its base type was the same as that of regular card with the boss to upgrade the Pantheon.
  • Fixed an issue where Glacial Hammer would sometimes interact incorrectly with Herald of Ice's effect when shattering enemies.
  • Fixed an issue that caused some NPC dialogue to appear in the wrong category.
  • Fixed a bug where using battle cry with Dibion's Dirge in hand, it ignored knockback avoidance.
  • Fixed an issue where allied Harbingers (and other untargetable entities) would trigger enemy traps.
  • Fixed a bug due to which several effects of the Labyrinth shrines of the same type overlapped instead of replacing each other.
  • Fixed a bug due to which some skills became invisible if the player left and returned to the area. This also applies to Kitava's Devouring Darkness.
  • Fixed a bug due to which the explosions of the Lightning Burst did not destroy chests, stone pillars and barrels.
  • Slightly corrected descriptions of passive skills related to Fortify.
  • Fixed an issue that caused skills supported by Excitation to label all skills as enchantments in the tooltip.
  • Fixed an issue where certain areas with high monster density (such as Outcast Masters quest areas) would try and fail to spawn additional monsters such as Tormented Spirits and Rogue Exiles. Now they will try and create monsters! Success!
  • Silver Chests of the Labyrinth and other rewards will no longer spawn near walls and at free angles. Items should no longer appear in inaccessible places.
  • Fixed an issue where Felshrine Ruins could generate a Vaal side area on the inaccessible side of the river.
  • Removed several obsolete Silk dialogs.
  • Fixed an issue where Frenzy Charges only gave Grand Masters more attack damage instead of overall damage.
  • Fixed an issue where the Vaal Ruins in Act 2 could generate additional rooms that shouldn't be in that area.
  • Fixed an issue where Hardy Crabs in the Boiling Lake were not dropping items.
  • Fixed a bug due to which the lightning rods in the arenas of the Strategist Adrastius and the Minotaur could be knocked back.
  • Fixed some audio crackling issues.
  • Fixed an issue where the Ankh of Eternity and the Tear (from storyline quests) did not match the size of their images.
  • Fixed an issue that caused players to be followed by more pets than they actually had.
  • Fixed a bug with the gender of epithets of rare names in French.
  • Improved the behavior of the Teleport Arrow in unusual terrain.
  • Fixed jitter when hovering over item description.


In the center of the Atlas of Worlds are cards with 4 Void Guardians, which have a fairly high chance of giving players one of their two unique items. And today the developers of the action RPG Path of Exile decided to consider unique items Hydra, Phoenix and Minotaur:

- Eye of Innocence. If you're lucky, you can get this amulet from the Phoenix. The power of the amulet is revealed only when the wearer is on fire, but in this state, fire attacks become a serious source of health leech. Characteristics:

  • Requires level 68.
  • +22 Agility, 10% Chance to Ignite, 53% increased Damage when Ignited.
  • Takes 100 fire damage when you set an enemy on fire.
  • 2% of Fire Damage Leeched as Life (when Ignited).
- snake pit. Need an extra enchantment projectile? Take the "Snake Pit". Do you need 2 projectiles? Take two "Snake pits"! All spells will receive an additional projectile from the Hydra's ring, but frost spells will also receive an increase in cold damage. Characteristics:
  • Requires level 68.
  • +22% Cold Resistance, 33% increased Cold Damage.
  • 7% increased Cast Speed.
  • Enchantments have an additional projectile.
Read more
- brain shaker. The shock inflicted by this club slows the cast and movement speed of enemies, as they now have a concussion. Characteristics:
  • Requires level 63, 212 Str.
  • Physical damage - 162-444, critical strike chance - 5%, attacks per second - 1.25.
  • 20% increased Stun Duration on Enemies.
  • Adds 99 to 327 Physical Damage.
  • 50% of physical damage becomes lightning damage.
  • 15% chance to Shock, 10% chance to Frighten enemies.
  • Enemies Shocked have 30% reduced Cast Speed.
  • Enemies Shocked have 20% reduced Movement Speed.
The Atlas of Worlds expansion for Path of Exile is expected to release on September 2nd.


In the center of the Atlas of Worlds are cards with 4 Void Guardians, which have a fairly high chance of giving players one of their two unique items. And today the developers of the action RPG Path of Exile decided to consider unique items Hydra, Phoenix and Minotaur:

- Eye of Innocence. If you're lucky, you can get this amulet from the Phoenix. The power of the amulet is revealed only when the wearer is on fire, but in this state, fire attacks become a serious source of health leech. Characteristics:

  • Requires level 68.
  • +22 Agility, 10% Chance to Ignite, 53% increased Damage when Ignited.
  • Takes 100 fire damage when you set an enemy on fire.
  • 2% of Fire Damage Leeched as Life (when Ignited).
- snake pit. Need an extra enchantment projectile? Take the "Snake Pit". Do you need 2 projectiles? Take two "Snake pits"! All spells will receive an additional projectile from the Hydra's ring, but frost spells will also receive an increase in cold damage. Characteristics:
  • Requires level 68.
  • +22% Cold Resistance, 33% increased Cold Damage.
  • 7% increased Cast Speed.
  • Enchantments have an additional projectile.
Read more
- brain shaker. The shock inflicted by this club slows the cast and movement speed of enemies, as they now have a concussion. Characteristics:
  • Requires level 63, 212 Str.
  • Physical damage - 162-444, critical strike chance - 5%, attacks per second - 1.25.
  • 20% increased Stun Duration on Enemies.
  • Adds 99 to 327 Physical Damage.
  • 50% of physical damage becomes lightning damage.
  • 15% chance to Shock, 10% chance to Frighten enemies.
  • Enemies Shocked have 30% reduced Cast Speed.
  • Enemies Shocked have 20% reduced Movement Speed.
The Atlas of Worlds expansion for Path of Exile is expected to release on September 2nd.
Website | ru | February 28, 2017 at 06:50

The Legacy Challenge League will begin on the night of March 3-4, along with the installation of update 2.6.0. To win unique rewards, you have to complete 40 challenges: for 12 challenges you will receive Legacy footprints, for 24 you will receive the effect of the Legacy weapon, and for

Rift League Completion, New Divination Cards, and More News

Website | ru | February 27, 2017 at 08:47

The Rift League ends on February 28 at 00:00 UTC. At the same time, the Stormcaller Mystery Box will be removed from the store, and the Rogue Exiles microtransaction sale will end. And today we

Rogue Exiles Microtransaction Sale - Free Mystery Box with any purchase!

Website | ru | February 24, 2017 at 06:04

Last week, we revealed five new Rogue Exiles coming to the game with Update 2.6.0. This weekend, we're having a sale on five sets of armor and effects for these Rogue Exiles. In addition, we are running a promotion again:

Developer Message: Patch 2.6.0 Balance Changes

Website | ru | February 23, 2017 at 01:43

Update 2.6.0 will include a huge amount of balance changes. Their main goal is to increase the choice of potentially strong builds and skills. We postponed the global changes until 3.0.0 and the Fall of Oriath, so in 2.6.0 we focused on buffing

Legacy League Relics

Website | ru | February 22, 2017 at 07:17

There are 9 days left before the launch of the Legacy League! We mentioned in the league announcement that players will be able to find a special item that will allow them to travel to a new area, the Ancient Reliquary. Today we will talk in more detail about the Reliquary and the items that you

New Unique Items in Update 2.6.0

Website | ru | February 21, 2017 at 05:48

In Path of Exile: The Fall of Oriath, players will meet the ancient gods who have awakened from a centuries-long slumber. Despite the absence of gods, hints of their power were scattered throughout Wraeclast in the form of unique items. In update 2.6.0 we

Overview of last week's announcements

Website | ru | February 20, 2017 at 03:53

The past week has been very busy! We've announced the Fall of Oriath and the Legacy Challenge League! Various details of the updates have also been posted on third-party sites, and many players may not have noticed this information. Today we have collected links to