Cave how to play together. Walkthrough Cave, The. Walkthrough Cube escape The Cave

So let's start the game. The camera smoothly lowers, choose one of the 7 characters. Let's start with the knight. We run to the left and break the gate, then we run to the left. Now take a time traveler and a farmer with you. We run the knight further and jump down into the cave. Then we go down with two selected heroes (a time traveler and a peasant). As a traveler, we move the box from the right corner of the cave to the left, then we climb onto the ledge, now we drag the rest of the heroes onto the ledge too.

We run to the wooden bridge and fall down the three of us. Then we run to the right and talk to the crying uncle. Next, he will give us the key. We take it as a peasant, open the door and jump down, then we go down the rope and run to the right. Then we go down the stairs. On the right there will be a small broken windmill, on the left there is a lever. We go down even lower, where there are vending machines with food, and use the lever to the right of them, change the hero and run to the lever opposite the mill, he will open the passage, and with the third hero we run to the left to the pile of bones and the monster. Don't get close, it can kill you. We go up and activate the sign drawn on the board.

We go to the right and use the old well. Now we climb to the left and use the car, but nothing will come of it. We switch to the second hero (any) and run them to the bell (near the pile of bones) and use it. Top activate the machine. Next, with the help of a knight, we break the well lever on the right, pick it up as a peasant and go to the damaged well, insert it, start twisting it and it will explode. To the right of the well is the sign to which we bring the knight. Let's activate it. Next, we go upstairs as a peasant, pick up a bottle of water from the car and go downstairs and run to the right and insert it into the generator next to the food machines and take a hot dog from the machine. Next, we take a hot dog with us and throw it on a pike to the right of the monster in a pile of bones.

Now we approach the vending machine with food, again we take out a bottle of water and carry it to the generator upstairs, from where we took it from the car. Now we activate the bell below by the peasant and quickly switch to the time traveler and turn on the car and catch the creature. Then we run to the left as a peasant and run up to the sign of the bear and all the heroes run quietly to the left.

We jump down as a peasant. We swim to the right, climb up and go down the stairs and even lower. We take dynamite, rise, set fire to the candle on the right and put it quickly to the wooden bars on the right. After the explosion, we take the reward. Next, run to the right and stand on the button that opens the door. Then we take the time traveler and go to this door open door, we pass and climb the stairs and take the skull in the treasury. Now take the elevator to the right, go up, then go up the stairs even higher, then go up again to the left and return the skull to the peasant, and also return to him the reward found by the peasant. Now we switch to the knight, run to the right, dive and swim out to the right and pick up the guitar and return to the uncle, giving him the reward. He will open the door and we can run to the right and read the inscription on the sign do not forget.

We run to the right, and jump into the gorge down into the water. Now we stand on a wooden block and go down with it, stand up with any hero except the knight. We switch the hero and go to the left, where we activate the sign of the knight. Now we go down to them and drag to the left, now we go down as a knight, run to the right and stand on the button. Now we take the peasant, we go down and also stand on the button, now we stand on the button as a traveler and open the door and go down, then to the right and even lower. We run through the gorge with fire, or rather we fall into it, using the ability of the knight - invulnerability. We run to the right to the king, we communicate with him. Then we run to the right, jump onto the rope and open the gate, then on the second we climb up and climb even higher, then to the left and even higher and we will climb to the balcony of the princess. We communicate with her.

Then we go down and run to the right, then down and to the left and down again. Here the dragon slumbers. Don't get close or he'll kill us. There is a bowl not far from the dragon. Next, take the time traveler and run to the left of the wooden sign with skulls. At the end of the path we find the sign of a bear - a peasant. Then we run to the right of the tablet and go down the traveler. Below we activate the sign of the knight and go upstairs. To the right of the balcony there will be a shooter, do not touch him. We need to get the key in the room above. To do this, we go up. And use the ability to move through walls. Then we rise into the elevator to the right of the clock, and as a peasant we run to the clock and turn the arrow. We quickly switch to the time traveler and jump into the right room, where our sign is.

We continue to play the game. So, run to the right and jump down the peasant, then down to the wizard with the pie, use it 2 times. Then we go to the button at the roulette wheel, stand on it and try the roulette wheel again and win a golden ticket, go down and go right to the cart and insert it. Then up and to the left and jump down. Here is the color wheel. We will return to it later. We take the wrench from the knight and run down to the gate with the duck, open it. We jump into the water and swim to the right. We swim out and run to the right, there will be a sign of a peasant. Then we go up to the left and to the right.

We run further to the Ferris wheel and jump into the cradle and wait until we can jump to the sign of the knight. Then we jump again and wait until we make an almost circle and there will be a bottle of water at the top, but we cannot take it yet. We go to the bottle to the right of the ring as a knight, and as a peasant we go to the generator on wheels. We turn off the generator and take the bottle as a knight and insert it to the left of the Ferris ring, take the sledgehammer below. Then we go down to the game with the measurement of the force of the blow with a hammer and hit it. We get a ticket and insert it to the right into the cart with the bear. Then again we go to the ring, turn off the generator, take a bottle of water on the left and move it to the right and insert a little lower, to the right and an attraction with a magic ball.

He starts telling us. Remember the color of his ball, the moment he starts telling us our fate. It is this color that we will choose as the one chosen from the color wheel, then we pull the lever, get a ticket and run to the bear, insert the ticket and get the bear. Then we carry it to the right to the exit, and wait6 until the scale is filled. Then we insert the last ticket back into the cart, take a lighter and set fire to the exit, after which we wait until the hay burns and run to the right. So let's continue the adventure with our friends. We activate the lever, then we jump to the stone and from it to the right. Then we go down and run to the left until we meet a grumbling old man. He will start throwing various objects, pick them up and take them to the right so as not to die from dynamite. We take a bucket, fill it with water at the top and catch grandfather's dynamite. Next, take the dynamite, set fire to it and put it on the pile of stones at the top right. Then we go to the right and activate the symbol of the knight.

Then, with the second hero, we again collect water in a bucket and catch dynamite. We set it on fire and put it near the pile of stones on the left. There will be a symbol for the time traveler here. We go to the knight traveler. We move the cart to the left from its left side and hold, change to a knight and activate the apparatus that mines gold, then send it to the old man. Then we go to the left, where there was a symbol for the traveler7 We first raise the cart to the right platform, and then with two heroes we stand on the platform to the left and with one we drag the cart to the central platform, which does not move. Now we place two heroes on the platform on the right and with one we drag the cart from the left to the old man. Then we find the third trolley and send it to the old man. In the third one, you will have to sit down yourself in order to choose the path on the left during the journey and the bridge will have to collapse.

So, we go to the right by the traveler and we approach the engine. We go into the time machine to the left and use it. We move to the prehistoric past. We run to the right and go down and to the left. Here is a prehistoric man. We help him roll a huge stone to the right until he falls. A little lower will sleep a huge dinosaur. Then we climb up and on the left there will be a stone that needs to be placed under a trickle of water on the right and switching to the player in the future we go to one of the heroes to the drawn dinosaur with the button.

We switch to the hero in the past and return to the other two, where the dinosaur is drawn. We activate the panel and now we all smell like this dinosaur. Now one of the heroes take a shovel and go back to the past (not to be confused with the present) and go to the dinosaur. See that the smell does not evaporate. He will fall in love with us and run after us to the left edge, and you, the second heroes from above, will drop a stone on his head. Sorry dinosaur. Next, we look at the video.

We take a recording player with a film and take it to the crystal monster and throw it nearby, and we go around it so that it throws us with its mouth, and then we jump on it with the player and it will hit us with its tail and we will record its roar. Then we go upstairs to the girl with the gun, throw the player nearby and turn it on, the guard at the gun will run away. We take a hot dog from it and go to the monster. We lure him with a smell on a fragile bridge and he will fall down. We jump heroes into the formed gorge. We run to the right and lower the boat into the water. We jump heroes on it and swim to the right. We swim to the mad old man. Then we run to the right, take the phone and go to the old man. We listen to his chatter.

On the right, push the blue box down. Then we jump onto the ledge on the right and run to the right and go down. Next, take the box and push it to the left, here on the right, take the yellow tin box. After running to the left, put the pipe in the missing area, right at the base of the cave. Then we go down below, activate the red valve and the water will rise to a sufficient level so that we can swim over to the left. Then we return to the grandfather and on the right on the ledge take another part of the pipe with four exits and insert it into the cave in the missing place. Watch the video for the end of the game.

Article taken from the site

Platforms: PC | PS3 | Wii | Xbox 360

Game modes: Single Screen (2)

Year of release: 2013

The Cave toy is quite often compared with the famous Trine and The Lost Vikings. However, this is very approximate and most likely erroneous. This is a quest wrapped in the cover of a typical platform game - there is no action here, as well as combat abilities. Just a quest - and that's it, there is nothing even to compare with Trine, the dynamics are not the same, and the gameplay is very different. With the Vikings, there is a little more in common, also three heroes that you need to control - it doesn’t matter if you play alone or in the company of friends. But the Vikings have some skills, but they are needed there, and in The Cave, in fact, there are no enemies, there is no one to fight with.


The only pity is that in the toy the main disadvantage is just cooperative mode. No interaction, just pulling levers. Characters without tactical moves, just shy away from locations. In the Vikings, one covers with a shield, the other kills, the third puts it on obstacles, and the like. Here, lonely heroes just roam the cave together. That is, the impression is exactly the same if a friend lies on the couch and stares as you go through the game. And there is no split screen when you need to split the characters. If one stepped aside, the second will stupidly stand and wait. It turns out that half of the time is played by one, half by another user. Okay, such mechanics worked fine in Heroes, but here such gameplay makes you bored and alternately yawn at each other.


The plot is not bad, the design of each level too, the developers have tried, the monologues are not bad. The locations have been worked out, each separate section corresponds to the most popular and excellent games in terms of design. But with each transition from site to site, there are still locations that are constantly repeated. If you remember that there are only seven characters in the toy, then it is clear that in order to fully understand it, you will have to go through the entire game at least three times. For the first time, you may like the levels, but as you repeat, they will get bored and burdensome. Since you already know all the solutions to puzzles and puzzles, there is no point in going through them again, and no one will offer something new. It would be nice if they put a generator of random "branches" or at least just diversified the transitions to personal areas. Could at least put different riddles for each passage.


Okay, about the cons, you can move on to the positives. The story of the cave itself is interesting and amazing. The most good part in the game - locations defined for each character, which talk about the history of each, the characters are fully revealed. All stories are not only funny, but also make you think about how to play this or that hero. Everyone who plays will draw their own conclusions and get their own ending. Humor in the toy also takes place, not stupid, but rather witty. Voice acting at the level, the actors tried. Because of all this, in the first place, cons gameplay you can not notice, but noticing - omit and not pay attention. Each character solves puzzles according to his abilities, so you just run between locations on the machine to quickly start new tasks.


In the end, what do we have? A normal platform quest, which is quite rare in today's game industry. Fans of Viking mechanics will be pleased, the game is very similar. At the first passage, it will be interesting, but then repetitions of locations and riddles, as well as fussy running around with three characters, will tire you. The toy has low replayability, and this affects its popularity, especially for co-op. But anyway, The Cave will give you pleasure, it's just a pity that it will be simply impossible to extend it with repetitions.

The Cave begins with seven archetypal heroes - a knight, a scientist, an adventurer, a Tibetan monk, a time traveler, little twins and a village fool - descending into a Cave that is said to be able to grant wishes. Everyone has their own: one dreams of untold wealth, the other seeks fame, and the third sleeps and sees himself in the chair of a more successful colleague. But how far are they willing to go in indulging their vices?

The campaign for the twins is perhaps one of the darkest.

In an attempt to answer this The question Cave sends the player to a dark quest I Have No Mouth, and I Must Scream based on the novel by American science fiction writer Harlan Ellison, published back in 1996. In it, a sinister supercomputer destroyed humanity, leaving only five people alive. There was some fatal flaw in the character of each, and a ruthless artificial intelligence established cruel tests in which he tested people for the ability to resist their most secret desires.

If you found a reference to Monkey Island in this screenshot, then skipping The Cave is doubly not recommended.

The same thing happens in The Cave, only Double Fine the Cave itself acts as an evil computer. Very quickly, in a deep male voice (yes, this is a talking Cave), she confronts the heroes with a fact: sometimes, in order to get what you want, you have to walk over corpses. Literally. And you go, because there is no other way to get out. And let you poison the parents of twin children and “accidentally” feed the princess to the dragon, but in the end you will find long-awaited fame, money or freedom. That is their real value. "Be careful what you wish for," as the ancients used to say.

Caveman

Otherwise, The Cave looks exactly like a game designed by Ron Gilbert and Tim Schafer, who also participated in the development, should look like. This is a stylish, witty and sometimes very funny project. For example, the first item you find in the Cave will be - what do you think? - of course, scrap! After all good game just have to start with scrap. And the girl one of the characters falls in love with is called the Stunning Two-Legged Woman. In fact, retelling local jokes is a thankless task, because most of them need to be seen: a solid share of humor lies in the animation.

For the first time, it's really difficult to choose heroes - everyone is very funny.

Although there are seven characters, only three can be controlled at a time. Having made a choice at the very beginning, you will stay with it until end credits. However, the composition of the company will not in the least affect the style of passing: despite the fact that each hero has his own unique ability (the knight is invulnerable, the redneck can breathe underwater, the scientist hacks computers, etc.), it will be needed only at a special level, entirely dedicated to one character.

This is where one of the main shortcomings of the game lies. It turns out that in order to see all the locations, you will have to go through The Cave at least three times, and given the two possible endings, six at all. This is partly offset by the short duration of the game, but the trouble is that, in addition to unique levels, there are also so-called "public" ones, in which all characters are absolutely interchangeable. They were designed to combine seven stories into a common narrative and, predictably, turned out to be the most boring. Naturally, you will have to visit these locations with each passage.

Certain complaints are game mechanics. Behind a 2D platformer in the spirit of Trine and The Lost Vikings in fact, it hides the good old point & click, only scaled up. We have a huge level with many elements (mechanisms) that need to be connected (launched) in the correct order in order to go further. What to screw to what is usually clear right away, and if not, it is quickly found out by typing. For example, if we have a banana, then somewhere there is bound to be a monkey, and for every broken generator there is one working one, from which you just need to remove the battery. In fact, the player is only required to carefully study the level.

You do realize we weren't joking about a nuclear missile, right?

This seemingly simple task is complicated by the need to run long distances. They almost don’t force you to jump carefully on difficult platforms, and you can’t die (the game resurrects the hero just a couple of meters from the place of death), but monotonous climbing on huge levels only becomes more boring from this. Adding fuel to the fire is the fact that The Cave has no inventory and a character can carry only one thing at a time. Three heroes - three subjects. And if you suddenly need to bring in slot machine five tickets, then running back and forth cannot be avoided.

But the strangest aspect of The Cave is the co-op. In fact, there is a regime, but there is no point in it. Judge for yourself: you can only play together at the same computer, there is no split-screen, and given the multi-storey locations, it’s impossible for the three of you to constantly stay on the same screen. As a result, all joint puzzles have to be solved in exactly the same way as in a single player campaign - placing the characters in turn in their places. And this is the last thing worth getting together with friends on a Saturday night.

Where The Cave really excels is in the thoughtfulness of each hero's unique levels. In the Cave there was a place for a rural fair, and a historical museum (which you will visit in different time continuums), and even a nuclear missile launch center. But what is especially important - Gilbert and Schafer once again managed to brilliantly ridicule human stupidity, mocking not only the drawn characters, but also the players themselves, most of whom, judging by the reviews on the forums, never learned their lesson from the game.

Replay Value:

cool story:

Originality:

Easy to master:

Gameplay:

Sound and Music:

"Okay"


Did you wait?

Cumbersome, not always understanding what to do with her own mechanics, but no less exciting game from some of the most talented people in the industry.

There are only two moments where Double Fine worked unambiguously great - this is a selection of colorful characters and a picture that is similar in spirit and style to the animated series that moved to the "tride" Gravity Falls. And from the point of view of hipster children and other connoisseurs of the Soul, all this fuss in the talking maze is, of course, not a quest, but a crooked platformer with dynamite and buckets. Any talk about some kind of genre value, and even more so the return of Ron Gilbert as the creator of smart and at the same time funny games, according to such people, game and absurdity.

On the other hand, The Cave seems to have been designed for those who grew up on Maniac Mansion and The Secret of Monkey Island, and now doesn't have time to go through inventory and use dogs on candelabra. Such a compact format can become the key to a good life for all future quests for several reasons. Heavy, classic point & click adventures are now only needed by connoisseurs of antiquity and regulars of torrent trackers. In order to live and flourish, the genre needs to adapt to the pace of modern life, to the players of the new wave, and quests with easy puzzles, a short story, made at the intersection of genres, may turn out to be what you need. At the very least, such games raise fewer questions than interactive movies with the dead.

Maxim Ivanov

The Cave is almost a playful interpretation of the Decameron. Before us is a kaleidoscope of instructive stories that develop independently of each other. This is both the main find and the main drawback of the game. The plot resembles a set of hilarious but unrelated sketches. Schafer and Gilbert borrowed the general style from Burton and adopted some of his techniques: the deliberate grotesque, signature black humor, the tone of the story. The scene with the princess being eaten was especially successful. The creators approached the matter with imagination and thoroughly walked through the corroded stereotypes. For example, Excalibur will have to be taken out with a stick of dynamite. And listening to the mocking remarks of the Cave is a separate pleasure. However, the new Double Fine project still lacks a director's hand. In the finale, you ask yourself: why, in fact, did they show all this to us? What did the main characters take for themselves? And what was the purpose of the Cave - to reproach, to poke its nose into human imperfection?

The mechanics of the game is reminiscent of Trine, but there is much, much more tiring running around. Puzzles, on the contrary, are almost not annoying. Moreover, most of them have several solutions at once. As a result, The Cave is a rather ambitious game, which is dragged down by a not very successful implementation. You can't call her bad, but you can't call her good either.

Anton Mukhataev

It's a shame that the new release from Double Fine is no longer perceived as a big event. At the beginning, The Cave appears to be a very different game: Behind the clunky comedic co-op platformer lies a modern retelling of Gilbert's old games, Maniac Mansion and Monkey Island in 2013 language. Almost devoid of impressive moments, the game promises more than it actually offers. There are many worthy finds in it - voice-over with sarcastic comments, a minimum of hints, logically arranged puzzles. Without leading the player by the hand and not taking him for an idiot, The Cave still rarely works as it should: it makes you smile, but not laugh, think, but not strain your head.

Sometimes it feels like she's trying too much, not focusing on getting every hero and every mechanic to their full potential. It would be much better to reduce the number of characters, give each of them more abilities and see what happens. It also turns out that The Cave only hints at how good it could be. Gilbert's idea to tell simple human stories is understandable, but should the game itself suffer because of it?

So let's start the game. The camera smoothly lowers, choose one of the 7 characters. Let's start with the knight. We run to the left and break the gate, then we run to the left. Now take a time traveler and a farmer with you. We run the knight further and jump down into the cave. Then we go down with two selected heroes (a time traveler and a peasant). As a traveler, we move the box from the right corner of the cave to the left, then we climb onto the ledge, now we drag the rest of the heroes onto the ledge too.

We run to the wooden bridge and fall down the three of us. Then we run to the right and talk to the crying uncle. Next, he will give us the key. We take it as a peasant, open the door and jump down, then we go down the rope and run to the right. Then we go down the stairs. On the right there will be a small broken windmill, on the left there is a lever. We go down even lower, where there are vending machines with food, and use the lever to the right of them, change the hero and run to the lever opposite the mill, he will open the passage, and with the third hero we run to the left to the pile of bones and the monster. Don't get close, it can kill you. We go up and activate the sign drawn on the board.

We go to the right and use the old well. Now we climb to the left and use the car, but nothing will come of it. We switch to the second hero (any) and run them to the bell (near the pile of bones) and use it. Top activate the machine. Next, with the help of a knight, we break the well lever on the right, pick it up as a peasant and go to the damaged well, insert it, start twisting it and it will explode. To the right of the well is the sign to which we bring the knight. Let's activate it. Next, we go upstairs as a peasant, pick up a bottle of water from the car and go downstairs and run to the right and insert it into the generator next to the food machines and take a hot dog from the machine. Next, we take a hot dog with us and throw it on a pike to the right of the monster in a pile of bones.

Now we approach the vending machine with food, again we take out a bottle of water and carry it to the generator upstairs, from where we took it from the car. Now we activate the bell below by the peasant and quickly switch to the time traveler and turn on the car and catch the creature. Then we run to the left as a peasant and run up to the sign of the bear and all the heroes run quietly to the left.

We jump down as a peasant. We swim to the right, climb up and go down the stairs and even lower. We take dynamite, rise, set fire to the candle on the right and put it quickly to the wooden bars on the right. After the explosion, we take the reward. Next, run to the right and stand on the button that opens the door. Then we take the time traveler and go to this door of the open door, go through and climb the stairs and take the skull in the treasury. Now take the elevator to the right, go up, then go up the stairs even higher, then go up again to the left and return the skull to the peasant, and also return to him the reward found by the peasant. Now we switch to the knight, run to the right, dive and swim out to the right and pick up the guitar and return to the uncle, giving him the reward. He will open the door and we can run to the right and read the inscription on the sign do not forget.

We run to the right, and jump into the gorge down into the water. Now we stand on a wooden block and go down with it, stand up with any hero except the knight. We switch the hero and go to the left, where we activate the sign of the knight. Now we go down to them and drag to the left, now we go down as a knight, run to the right and stand on the button. Now we take the peasant, we go down and also stand on the button, now we stand on the button as a traveler and open the door and go down, then to the right and even lower. We run through the gorge with fire, or rather we fall into it, using the ability of the knight - invulnerability. We run to the right to the king, we communicate with him. Then we run to the right, jump onto the rope and open the gate, then on the second we climb up and climb even higher, then to the left and even higher and we will climb to the balcony of the princess. We communicate with her.

Then we go down and run to the right, then down and to the left and down again. Here the dragon slumbers. Don't get close or he'll kill us. There is a bowl not far from the dragon. Next, take the time traveler and run to the left of the wooden sign with skulls. At the end of the path we find the sign of a bear - a peasant. Then we run to the right of the tablet and go down the traveler. Below we activate the sign of the knight and go upstairs. To the right of the balcony there will be a shooter, do not touch him. We need to get the key in the room above. To do this, we go up. And use the ability to move through walls. Then we rise into the elevator to the right of the clock, and as a peasant we run to the clock and turn the arrow. We quickly switch to the time traveler and jump into the right room, where our sign is.

We continue to play the game. So, run to the right and jump down the peasant, then down to the wizard with the pie, use it 2 times. Then we go to the button at the roulette wheel, stand on it and try the roulette wheel again and win a golden ticket, go down and go right to the cart and insert it. Then up and to the left and jump down. Here is the color wheel. We will return to it later. We take the wrench from the knight and run down to the gate with the duck, open it. We jump into the water and swim to the right. We swim out and run to the right, there will be a sign of a peasant. Then we go up to the left and to the right.

We run further to the Ferris wheel and jump into the cradle and wait until we can jump to the sign of the knight. Then we jump again and wait until we make an almost circle and there will be a bottle of water at the top, but we cannot take it yet. We go to the bottle to the right of the ring as a knight, and as a peasant we go to the generator on wheels. We turn off the generator and take the bottle as a knight and insert it to the left of the Ferris ring, take the sledgehammer below. Then we go down to the game with the measurement of the force of the blow with a hammer and hit it. We get a ticket and insert it to the right into the cart with the bear. Then again we go to the ring, turn off the generator, take a bottle of water on the left and move it to the right and insert a little lower, to the right and an attraction with a magic ball.

He starts telling us. Remember the color of his ball, the moment he starts telling us our fate. It is this color that we will choose as the one chosen from the color wheel, then we pull the lever, get a ticket and run to the bear, insert the ticket and get the bear. Then we carry it to the right to the exit, and wait6 until the scale is filled. Then we insert the last ticket back into the cart, take a lighter and set fire to the exit, after which we wait until the hay burns and run to the right. So let's continue the adventure with our friends. We activate the lever, then we jump to the stone and from it to the right. Then we go down and run to the left until we meet a grumbling old man. He will start throwing various objects, pick them up and take them to the right so as not to die from dynamite. We take a bucket, fill it with water at the top and catch grandfather's dynamite. Next, take the dynamite, set fire to it and put it on the pile of stones at the top right. Then we go to the right and activate the symbol of the knight.

Then, with the second hero, we again collect water in a bucket and catch dynamite. We set it on fire and put it near the pile of stones on the left. There will be a symbol for the time traveler here. We go to the knight traveler. We move the cart to the left from its left side and hold, change to a knight and activate the apparatus that mines gold, then send it to the old man. Then we go to the left, where there was a symbol for the traveler7 We first raise the cart to the right platform, and then with two heroes we stand on the platform to the left and with one we drag the cart to the central platform, which does not move. Now we place two heroes on the platform on the right and with one we drag the cart from the left to the old man. Then we find the third trolley and send it to the old man. In the third one, you will have to sit down yourself in order to choose the path on the left during the journey and the bridge will have to collapse.

So, we go to the right by the traveler and we approach the engine. We go into the time machine to the left and use it. We move to the prehistoric past. We run to the right and go down and to the left. Here is a prehistoric man. We help him roll a huge stone to the right until he falls. A little lower will sleep a huge dinosaur. Then we climb up and on the left there will be a stone that needs to be placed under a trickle of water on the right and switching to the player in the future we go to one of the heroes to the drawn dinosaur with the button.

We switch to the hero in the past and return to the other two, where the dinosaur is drawn. We activate the panel and now we all smell like this dinosaur. Now one of the heroes take a shovel and go back to the past (not to be confused with the present) and go to the dinosaur. See that the smell does not evaporate. He will fall in love with us and run after us to the left edge, and you, the second heroes from above, will drop a stone on his head. Sorry dinosaur. Next, we look at the video.

We take a recording player with a film and take it to the crystal monster and throw it nearby, and we go around it so that it throws us with its mouth, and then we jump on it with the player and it will hit us with its tail and we will record its roar. Then we go upstairs to the girl with the gun, throw the player nearby and turn it on, the guard at the gun will run away. We take a hot dog from it and go to the monster. We lure him with a smell on a fragile bridge and he will fall down. We jump heroes into the formed gorge. We run to the right and lower the boat into the water. We jump heroes on it and swim to the right. We swim to the mad old man. Then we run to the right, take the phone and go to the old man. We listen to his chatter.

On the right, push the blue box down. Then we jump onto the ledge on the right and run to the right and go down. Next, take the box and push it to the left, here on the right, take the yellow tin box. After running to the left, put the pipe in the missing area, right at the base of the cave. Then we go down below, activate the red valve and the water will rise to a sufficient level so that we can swim over to the left. Then we return to the grandfather and on the right on the ledge take another part of the pipe with four exits and insert it into the cave in the missing place. Watch the video for the end of the game.