Eve fashion. Applications without which it is simply impossible. The future of the project and fashion for the game Eve Online

Every inhabitant of New Eden sooner or later thinks about the question of how to automate the routine, optimize the interface and thereby simplify their life? Are there useful fashion for Eve Online ? How can you make your life easier? This note is devoted to these issues.

CCP Games Policy

To date, the terms of the license agreement expressly state that changing the user client is strictly prohibited, and leads to an account ban. In the usual sense, mods for Eve Online do not exist and cannot be developed due to the strict policy of the company that owns the project. However, the Icelandic developers themselves provide a wide range of tools for creating third-party offers - API Tools.

The community has created a range of programs that no “professional” capsuleer pilot can imagine life without today:

  • The EFT/EVE Fitting Tool is a ship builder that takes into account the skills your character has learned so far. Plan your character development and career!
  • EVE Mentat is an indispensable utility for a merchant or industrial tycoon. Allows you to automate the monitoring of prices on the market, can store data in a convenient format, build tables and dynamic charts;
  • EVE Mon is an advanced skill planner that uses information about your character as a basis;
  • EVE HQ is a combo program that combines the benefits of the packages above.

Through the API, applications can freely read information about the character and the game world. In fact, the above software is a functional addition to the client. Get started today by signing up for a free trial account and explore the world of Eve with the right tools at your fingertips! If you suddenly come up with an interesting idea, feel free to experiment - the creators of useful software are respected in the community.

Past mods for Eve Online

To date, the "multibox" is still functioning - a program that allows one player to control an entire fleet. The player launches several windows (this is not prohibited, and to some extent even encouraged by the developers, because each window is a paid account), presses a button and a similar command is transmitted to all other clients working in parallel.

Thanks to this technology, it was possible to independently clean up combat anomalies, dig into several "shovels" (mining ships). From January 1, the use of the multibox mod for Eve Online will be prohibited.

The future of the project and fashion for the game Eve Online

Although the development of third-party software for EVE is currently limited to working with the API, in the future we can expect changes in the policy of CCP Games. Icelandic developers actively interact in the community and bring to life the ideas that are popular with the players.

The game already has a wide range of add-ons that make life easier - a notebook, a calculator and even a full-fledged web browser (which, however, runs on an outdated engine and does not support flash components)!

Novy Eden is a large space sandbox. As soon as the project has a place for the creativity of players in the field of changing the client, the first "legal" mods for the game Eve Online will appear. The only thing you should definitely not expect is permission to use automation software game processes such as mining, salvaging, etc. CCP are confidently struggling with the practice of bot breeding, and are not going to stop.

That is, in fact, you propose to introduce into the game an official set of modifications of the content that is not involved in the client-server data exchange? Indeed, what will appearance(relatively speaking, color) Raven - blue or pink - on my screen, the server and other players do not care, for them my equal (or the one that I see pink) will be the same as by default. The same can be said about the interface - well, those notorious "return square icons". In the end, in the exchange between the server and the client, when I lock someone, only a few bytes of shield/armor/structure percentage digits are involved, as well as several boolean variables "jammit", "scramble", "trackdisraptit" and so Further. Neither the color, nor the shape, nor the location on the screen of the locked ship icon is downloaded from the servers every time we target someone, these graphic-XML components are taken from the game client installed on the player's computer.

And if so, then in principle it can be very conditionally assumed that the presence of modifications of this kind will in no way affect the operation of the servers and the game as a whole. There is only one "but" .... In the SSR, there is a whole department of designers who are just inventing how the game will look like. Whether they fulfill the terms of reference or invent a new model of the destroyer themselves - it doesn’t matter, the main thing is that such a department exists and it works. Sometimes - causing sharp criticism from the gaming community for the products of this department. But still, it works. People receive a salary and their work from the point of view of the MANAGEMENT of the SSR COMPANY, which is most important - it is necessary and cannot be dispensed with. Well, since this department exists, I'm guessing that's what the company thinks of it.

Now let's imagine for a moment that CSR allowed users to create graphical (for simplicity, we'll just take them as an example) modifications of the interface. Each mod creator, using a special utility, converts the mod with a pack of textures and shaders into a special format file game files and uploads to a special, official server from the SSR. From where it can be downloaded and installed by ticking the "enable mod No. 12" menu, let's say, anyone. Tired - turned off the mod, you play with the standard client, when you start the game, the textures will be loaded into the computer's memory from the usual official files. I turned on the mod again - the download went from its archive.

What will happen in such a case? As many examples of such situations show (I have only dealt with non-online games, which have a modlauncher built right into the game, I will make a special reservation) - everyone who wants to rush to create mods. A lot of mods will be poor, many will be nothing, and a few will be just fine. Quantity will gradually turn into quality. Of course, many topics with modifications will appear on the official forums, where amateurs will share them, create new ones and ask for advice on programs and file formats, and sooner or later the question will arise - why is that notorious CSR design department needed at all? And then there are two solutions - either to dismiss these, in general, innocent employees who are trying to do and do what they are told from above (I think that the designers themselves did not approve the sketches of the round icons of goals, even if they came up with them entirely), in measure of your ability. The second option is to give them another task. But then they will find themselves in a deliberately losing situation, because the competition between 10 people (CSR department) and a community of modmakers of many thousands, which is constantly changing and by natural selection removes lower quality works, and leaves more perfect ones - this is an unequal struggle.

So we have the design, which is approved by the company's management. In the only version, without any variations.

PS. At one military department they asked the question "what color should the water heaters in the barracks be painted?" - no one could answer correctly. Once a group of students came to an agreement, and all 15 people named different colors, seven colors of the rainbow and eight shades offhand. Nobody gave up. To the indignant question of the group, what the hell does the teacher need, he took pity on them and answered "batteries in the barracks should be painted in the color of the paint that IS AVAILABLE :) Since, according to the charter, the color of the batteries is not regulated. So you said blue, but what if there is yellow and green in the unit, but there is no blue? Charter is a serious thing, if it were blue, they would only be painted with it. It would turn out that the batteries are unpainted, and this is a violation! So the correct answer is they are painted with the paint that IS !" The students dutifully came to retake him a week later, and unanimously passed the same test. The case is real.

P.P.S. Here you are not here, here you will quickly get out of the habit of drinking vodka and breaking disgrace!

For experienced pilots, the information below will not be so useful, because they cannot do without it;), and beginners simply may not know, that's why watch, download, use =)

Unlike many MMOs, the Eve Online client does not allow users to create any mods. To fill this gap, the game community has created a huge number of different applications. We will consider the best and most useful of them:

#1 - EveHQ (all in one)

EverHQ Features:

- Server status control;

- View information about the character;

- Advanced skill planner;

- In-game integration (EveHQ modules are available through the game browser);

- Backup EVE settings;

- Generation of character reports in HTML, XML, Text formats;

- Support for Logitech G15 keyboard.

EveHQ uses a "plug-in" system to provide additional program functionality. For example:

- Item Browser - a complete offline database of all EVE-Online items, their characteristics;

- Data Converter - Converter CCP Data Export files to various formats;

- Charecter Creation;

- Map - Route planner for the usual class of ships, as well as for ships of the Capital class;

- InEve Uploader - Uploading skills to Chara in InEve;

- Assets - View and search for items, control over the jack of both your character and the jack of the corporation (if the character has CEO or Director privileges);

- CorpHQ - Your and corporate standings;

- HQF - Fitting tool… The program allows you to both import and export fits into a similar program EF T.

#2 - EVEMON

EVEMon is a small standalone application for Windows designed to monitor development EVE characters online. You can view your current skills and attributes, what you are learning in this moment, as well as your ISK balance. EVEMon can monitor multiple characters from multiple accounts, so all changes can be monitored from the same simple interface.

You can also plan for the future development of your character by setting up a skill training plan; or even just play in "what if" mode with a detailed list of all skills and a training schedule. Include skill training in your training plan and the time will be set automatically. EVEMon will carefully study your plans and advise you on some time-saving learning skills!

EVE Mon saves data about your character in XML format or in a text file. Your study plans can be shown to other EVEMon users who can also give you advice on study plans. EVEMon automatically adds or removes skills from a plan when a plan file is uploaded by another user to set skill prerequisites or remove skills you have already learned.

When your character's current training is complete, EVEMon notifies you with a desktop tray bubble, sound effects, or even an automated email. Your plans are automatically updated according to the newly acquired skills!

Applications without which it is simply impossible

Applications without which it is simply impossible

#3 - Capsuleer

Applications without which it is simply impossible

Applications without which it is simply impossible

Application for iPhone, which allows you to follow the news, check the status of the server, watch videos and control your character.

#4 - Wormhole Thingie

Wormhole viewer, each of which is characterized by:

- the maximum mass that he can skip at a time (limited by the size of the spike);

- the mass that he can miss in total before he closes by mass;

- mass regeneration (yes! The mass of some wormholes is restored!!!);

- lifetime (after this time from the moment of the first warp to the wormhall, it will close);

- the area from which it leads;