Fallout bunker remaining. Requirements: Fallout: New Vegas, all DLCs (Most likely). Matthew Animal Farm

Having a goal to get into the bunker of those left in Fallout New Vegas, you need to get a former enclave, Dr. Arcade Gennon, who now lives in the Freeside Mormon fort, as partners.

Since the passage of quests in Fallout New Vegas occupies the main play time, Dr. Arcade Gennon should also offer you his personal quest, during which it will be necessary to gather the five remaining members of the Enclave together. But there is a nuance in order to get this quest, you must have friendship with the Legion, be sure to be loyal to the Followers of the Apocalypse and visit special memorable places, while Dr. Gennon must speak to your hero every time.

Memorable places to visit:
1. Headquarters in Repconn (communication will take place if your intelligence level is at least 6, subject to a conversation with a robot guide);
2. Camp McCarran (Dr. Hildern will talk to you there);
3. The area where the rotorcraft crashed;
4. A shop in Freeside called Van Graff;
5. Legion Fort (when you arrive there, Arcade Gennon will ask about the purpose of your arrival, you must answer with the phrase "let's find out what Caesar is up to, and then quickly hit the road");

In addition, great progress will be required in the storyline games, including completing the quests "For the Republic", "Joker: place your bets"), that is, almost to the end of the game, so just spending time with Arcade at the beginning of the game makes little sense. After the quest is in your hands, it will be necessary to personally talk to each of the former enclaves and convince them to try themselves in the final game. Among them:

1. Dr. Henry will be in Jacobstown;
2. Cannibal Johnson, who lives in a cave with the same name;
3. Meet Jude Krieger at Westside;
4. Orion Moreno from the plantations of sharecroppers;
5. Daisy Whitman is a rotorcraft pilot from Novak.

Only when all five heroes are convinced will the code to the Remaining Bunker become available to you (each of these heroes knows part of the password and will give it to you). At the end of the game, Doctor Arcade Gennon will ask you for permission to participate in the final battle or not, if you refuse him this, in return you will receive in the final unique weapon from Fallout New Vegas, or rather Tesla. And then you can participate in the final battle.


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In Fallout New Vegas, the Remaining Bunker is a secret building that can only be entered with a secret word. In this building, survivors and valuable items await users. Among them is the Armor of the Remaining, and it is for the sake of it that it is worth going all the way to obtaining the password.

Description and location

In the Fallout New Vegas project, the Remaining Bunker is completely hidden underground. From the outside, only the entrance to the cave tunnel is visible, which will lead to the central armored doors. It is almost impossible to find this cave without certain knowledge.

If you set a path to this location on the map, the game will prescribe a route through the Red Rock chemical laboratory, but you won’t be able to go this way, as high mountains block the road. They should be bypassed on the east side and follow the road to Jacobstown. When the player goes a little way, it becomes clear how to get to this location. In the future, this hint will come in handy when finding ways to the bunker.

Starting the journey to the bunker

Every user should know that in Fallout New Vegas in the Remaining Bunker, the password can be obtained from a companion named Arcade Gennon. Only he can issue a task to the main character and open the secret word for access to the vault.

First you need to head to the location of the Old Mormon Bridge and take this NPC to your team. The next step will be to perform actions on the merit of trust of this satellite. This can be done in several ways. For example, telling Arcade that you're going to find out all of Caesar's plans or find an excuse for killing Anderson during the Quest for White.

Other in a simple way is to visit the crash site of the vertibird and listen to Gennon's story in the location "REPCONN Headquarters". It won't take long, and the trust will be well-deserved. After that, you need to pass story quests until the NPC issues its task. Only such a path provides for the opening of the Remaining Bunker in Fallout New Vegas.

Access task

How to get into the Remaining Bunker in Fallout New Vegas, the user will understand if he takes the Arcade task. This can be done after the destruction of the Brotherhood of Steel, Mr. House or the completion of the mission "Joker: Change of Leadership", but only if there is trust on his part.

After that, he will tell his story and give the quest "Old Times". In its course, the main character will have to assemble a team of experienced old fighters and convince them to join the hostilities again. The first is located in Jacobstown, and his name is Dr. Henry, the second - Cannibal Johnson - from his own cave, and the third lives in Westside and is named Judah Kroeger. The fourth, Orion Moreno, resides in a small house near large sharecropper plantations, and the last, Daisy Whitman, hides out in Novak.

After running through the locations and talking to all of them, return to Gennon. A meeting with friends will present a difficult choice for a comrade-in-arms - to follow the will of his father or refuse it. In these reflections, users can support him or persuade him to one of the parties.

Activities in the bunker

After completing the Arcade quest, the user will be able to enter the Remaining Bunker in Fallout New Vegas. The passage does not end there, because the briefing is just taking place in the building. The final battle between the forces of the Legion and the Republic draws near. Warlord Kroeger provides the player with a key voice in this matter.

If you choose the forces of the Republic, then Orion Moreno, in the heat of anger, will block all the doors, put on armor and have to be killed. With pumped eloquence, you can dissuade him from this act. If the Legion is elected, then Cannibal Johnson will leave the ranks of the asylum warriors and it will be impossible to dissuade him.

After completing all these actions, the user will be presented with a set of powerful Remaining armor. This does not depend on which side the user chooses and whether Moreno kills. The location attracts unusual appearance and interesting characters.

Armory modifications

Weapon mods in Fallout New Vegas are worth installing for any player, as they add a lot of new guns to use in combat. A large number of additions are focused on the appearance of a new generation of guns in the project. Among these, it is worth noting the files of the Tactical Mossberg 590A1 shotgun, the HK 417 automatic rifle, sniper weapons and others.

Among the most interesting models that add weapon mods to Fallout New Vegas are a lever sawn-off shotgun, a hard drive of different colors and a Dragunov rifle (SVD).

Modifications are installed by simply dropping the file into the root folder with files original game. It is worth mentioning that the developers of the project made guns in accordance with the atmosphere of the post-apocalypse, and some new weapons will not look very aesthetically pleasing. Nevertheless, all fans should get even more types of weapons for killing enemies. You can do this at any time, no matter how far you have progressed along the storyline. In addition to modifications to the arsenal, many other additions have been made to the game, which greatly transform the inner world.

Post-apocalyptic setting fallout games turns the planet Earth into a radioactive wasteland, and therefore it is not surprising that the player repeatedly has to deal with bunkers and shelters, which can be very problematic to get into.

Instruction

In the task "Velvet" you will need to get into the bunker from the Point Lookout add-on. You can get the quest at the Native Home motel, in room 1D. You have to complete several instructions that will be issued as intermediate missions (visiting the pier, opening a bank, finding a spy, sinking a submarine) - upon completion, you will return to the motel again.

Go to the restroom and search the toilet cistern - get cryptochromatic glasses. Head to Calvert Manor and look for . Put on the glasses you found earlier, and you will see that several stripes are drawn on each vase in the greenhouse (in fact, these are Roman numerals). Find the terminal for entering the password in the room, according to the vases - this is 1323442.

You can get to the shelter without going through Additional tasks: just come to the estate and carefully examine all the cracks in the floor of the atrium. Once you get down to underground location- the quest will automatically appear in your log immediately "completed".

In order to go down to the Fort Konstantin bunker, you first need to find this location. The marker will appear if some character tells you about the fort - otherwise you will have to look for a point on the map yourself. The shelter is located in the upper left corner of the map and looks like a normal one from the side. Go inside and go down to the basement - there you will see a metal door directly to the bunker.

Find 5 holodisks scattered around the game world to get into the National Guard bunker. The first is in a tent at the Anchorage Memorial location: be careful, a super mutant will be waiting for you inside. You can pick up number two near the VAPL-58 Power Plant, behind a fence near one of the high-voltage power lines. The third is stored at "Robcracker's Gas Station". The fourth is located behind the Spooky Diner, and the fifth is in an abandoned church between the cemetery and the Germantown lot.

Fallout New Vegas is one of the most entertaining games. Its attractive feature is the presence of several variations in the development of the game plot. You have the opportunity to receive various tasks, which depend on the number of players you invited. In this project, the characters themselves offer to complete certain quests and walk around different places. You won't be able to get into the bunker without help. Before you get into the bunker, you must meet some conditions.

Quest: Remaining Bunker (New Vegas)

So, you were given a task: to visit some shelter, and you have no idea how to get into the bunker of the rest, for example. First, we need to move our character, as well as his companions (if any) from the place where we received the quest. Your hero must be at the entrance of the desired shelter. In order to get there, you can use the map that is built into your character's Pip-Boy. Press the Tab key and click on the "Data" indicator (F3 key). We go to the item "World Map" and start looking for a mark on our map, which highlights the desired shelter. We click on it with the cursor and confirm the movement (we agree to move the character).

If before that you were not in any of the shelters, then you simply won’t be able to move your hero immediately to the entrance. The map will only show its location. And the option to allow movement will be unavailable. In this case, we choose one of the most convenient locations (it should be close to the destination) and move the character and our friends there. When choosing a location, you should not forget about the attitude towards the hero of the faction to whose territory you are going to move. If the reputation of the character is "Outcast", then once in the chosen place, your hero will immediately fall under the fire of all the local residents.

Having moved to the closest point to the desired shelter, the rest of the path will need to be done on foot (if it is impossible to immediately get to the right place). During such a pedestrian crossing, it is necessary to use the roads. Most safe routes go right through them. Given that many of the shelters are located far from the roads, you need to be prepared to meet with a gang of marauders (3-5 people) or mutated animals. Such a meeting is possible in the zone of the chosen road and the entrance to the desired shelter. As you move, you can check your direction to your destination. To do this, we check the mark on the compass (lower left corner of your screen).

When you get to the entrance of the bunker, you can assume that you have almost completed the quest (the bunker of the remaining New Vegas). Now we need to aim and press English. the letter E. Thus, you will open the hatch. But there is one thing - the entrance to the bunker number 13 is possible only with the help of a separate remote control, which is located to the left of the shelter. You will use the same remote control when you exit our storage after you complete the task.

As you can see, there is nothing difficult in finding the bunker that you were asked in Fallout New Vegas. A little patience and you can achieve your goal.