For honor how to play new heroes. All characters in For Honor, an overview of all heroes. Get to grips with management

PTA For Honor has ended and next time all those who have bought it will officially play in the open beta test, which will be held from February 10 to 13. The game itself will be released on February 14, and we want to pump up your brains so that you know which class to choose, who is stronger and on whose street blood will be spilled today. We will also add a list of their combo attacks under each class, so that you will definitely and surely emerge victorious from the fight.

As you know, each of the factions has its own subclasses, and for ease of division, we will divide all classes into these categories.

Attack heroes

Attacking heroes are one of the simplest classes, which is designed for offensive movements deep into enemy territory. These heroes are always at the forefront of attack, but at the same time they are the easiest to manage. Let's take a look at each of the heroes in this category across all three factions.

How to play the Guardian class in For Honor

The Guardians dedicated themselves to protecting the people and their native lands. Dressed in armor, they are armed with a bastard sword, which does an excellent job of cutting enemies into pieces. They represent the true ideals of honor that only true knights have! But will you be able to save them in battle?

This character is an excellent choice for those who want to enjoy a simple, slightly slow, but at the same time rhythmic fight. In combat, his strikes hit wide and in an arc, and also allow you to make fast enough combos that, when entering the rhythm, will not leave a chance for the enemy.

His armor is the strongest among the attacking classes, but you have to pay for everything! In this case - speed, even if his blows are the strongest in this category, but the speed is far from being at the highest level.

Holdar - class without fear and reproach

A real personification of the power of the Vikings. At all times, they have always been at the forefront of the onset of armies and cleared the way from all enemies who dared to stand in their way! Reckless courage and rage, as well as a complete lack of fear, make them very strong warriors.

This type of hero is less refined than the Guardian. The main emphasis here is on strength and brutal attack style. All of his combos are designed to knock the opponent to the ground. Rush is the only strategy for this character. For example, Holdar has the ability to grab an enemy and throw him against a wall or off a cliff. As well as the ability to strike an area that cannot be blocked.

He is the second strongest attacking hero, but the fastest, making him the best choice for beginners.

A little about the Kensei class in For Honor (Kensei)

Kensei is the fastest of the class of attacking heroes, largely due to lighter armor, which makes him less survivable. But that doesn't mean the character is weak. He's just a little different. His combo attacks are among the most refined. Easily breaking the opponent's balance, Kensei calmly cuts even knights with his katana. As a tip, please note that it is better to attack with this character from the flank. Use the space and become invincible.

heavy class

The heroes of this class are tanks from the world of For Honor. Slowly and surely, they move like an iron through the enemy's surroundings. Heavy armor allows you to withstand almost any blow, which makes them indispensable characters for protecting the flag.

Conqueror - what you need to know about knights

Oh, those heavy knights. A massive shield and flail is one of the most dangerous combinations in the world of For Honor. Even though the Conquerors have low damage, they are very strong in the counterattack. Largely due to the fact that this character can interrupt an enemy attack when blocking, and also has the ability to counterattack with a shield. Despite the fact that this counterattack is not blocked - this makes it not only good tank, but also as a Damage Dealer character.

Leader

In terms of functionality, it is very similar to the Conqueror, but a little faster. Which makes it a support class due to its defensive mode which increases armor.

Shugoki

Assassin classes

Redeemer

In her lacy dance, with the help of two sharp knives, she brings chaos to the game. And even if the character has little armor, but their speed allows you to attack from the flank and open any tin can with bleeding blows.

No preludes, no extra words. New characters in the second season For Honor. First we watch trailers, then we discuss. We are discussing scientifically, you are not here!

Centurion

So, Centurion. Let's start with the fact that in the classical pronunciation the word is pronounced as "Kenturion", but it is customary to forget about this even at the faculties of foreign languages. In the armies of the Roman Empire, the centurion commanded, oddly enough, centuriae, as well as maniples, cohorts and vexillations. As a rule, an experienced soldier was appointed to the position of junior centurion, who showed in practice both combat and administrative skills. This is a dedicated warrior, not younger than 30 years old, who, being the then analogue of a company commander, does not shun the duties of a sergeant, the drill of soldiers and the position of a “target” in battle. In total, the army had 60 positions or steps centurion, which were designed for a 20-year career with experience in each of the 6 centurion positions in each cohort, ending with the primipil - the first centurion of the first cohort, the actual assistant commander of the legion. However, it is only known for certain that not a single self-respecting first pilus, even of the tenth cohort, will want to serve as the last hastate of the ninth. The position of a centurion was precisely an army one, earned by the mind, blood and sweat, and not political, which is typical for Ancient Rome.

The ancient Roman "battalion commander" always had a full set of uniforms, a gladius, a relatively small shield and a characteristic "imperial helmet", as well as a long stick for "administrative activities". In the hero in the video, we see only a gladius. It doesn’t even smell like a normal army lorica segmentata here, and the helmet visor is a Weizenau type. Hypothetically, somewhere in the 1st century AD. it was possible to meet a young and stupid centurion in such a mask, but most often they were worn by bannermen or other soldiers protected by comrades. On the battlefield, this mask completely eliminates peripheral vision. And this is with dubious protection. An arrow and a spear calmly passed through it by 2-3 cm, and the sword left a dent by 7 mm. Considering the tightness of the Weisenau to the face, it is better to die than to snip off a centimeter deepening with a sword. Glory to Jupiter For Honor You don't have to play in first person. If before couch connoisseurs of history dripped bile on Holdar and his horns, now they have a new, even more juicy goal.

shinobi

One cannot but agree, "ninja" would sound too poppy. But shinobi- kind of like the same thing, but not so hackneyed. An educational program for the little ones: a ninja is not a cool assassin using parkour a thousand years before David Bell, but a military saboteur and spy. More often they disguised themselves as merchants, peasants, or any other inconspicuous social unit, sometimes wearing ash, burgundy, or tan robes for night operations, and never black. In reality, black stands out in the dark a little less than white. Their main task was: reconnaissance, sabotage and information extraction. It wasn't often that I had to kill, but if suddenly, it was more like the work of Agent 47.

Kusarigama- a real shinobi weapon that appeared during the Muromachi period (14-16 centuries), there is nothing to complain about. Presumably, saboteurs fell in love with this weapon for its outward resemblance to a peasant sickle, which, again, helped to blend in with the crowd. How successful was Ubisoft the choice of weapons, the armor is so failed. No spikes guys. The plates were thin and worn under clothing, in places where guards usually aim. On the belt of a shinobi hangs everything that a ninja in the world should have. For Honor: kaginawa (cat), yakuhin (medicine) and uchidake (carrying embers). In a good way, there should also be a wicker hat, an inkwell with a brush case and a stylus, as well as a towel.

Combat is the hardest part. On the one hand, in reality, the ninja never went deep into the study of martial arts, so as not to stand out in terms of physique. The smaller your enemy, the less you expect, right? However, the very first trick with a roll under the legs is historically justified, according to the Japanese specialist Gorbylev. The cutscene also shows a lot of ranged attacks that actually took place, although you don't have to be Wang to realize that the player will literally be spammed with shinobi upon encountering shinobi. One way or another, we will judge 16th of May when the new season called Shadow & Might will be available to users.

What are we about

Centurion and shinobi- a great addition to the characters For Honor. While some are wondering how they ended up in the game at all and which faction they will go to (answer: none), others will enjoy brutal jabs in the face with a gladius and another unbalanced character with paired sickles on chains. These heroes are something like mercenaries: in fact, we choose the side of the conflict at the very beginning of the game, and then we can at least play the role of an Orochi defector in the Viking faction. Nothing changes. The choice of a nation never made sense, and never will.
Oh yes, they also promise to add two new cards: "Forge" in the territory of the knights and "Garden by the Temple" - in the samurai.

    For Honor: New Heroes

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    No preludes, no extra words. New characters in the second season of For Honor. First we watch trailers, then we discuss. We are discussing scientifically, you are not here! Centurion So, Centurion. Let's start with the fact that in the classical pronunciation the word is pronounced as "Kenturion", but it is customary to forget about this even at the faculties of foreign languages. In the armies of the Roman Empire, the centurion commanded, oddly enough, centuriae, […]

AT For game Honor has three factions with four characters each. Each of the characters represents a class, and has its own abilities and weaknesses. In this article I will talk about all the characters in For Honor, an overview of all the heroes.

Guardian in For Honor - Knights faction

Guardians are powerful and noble warriors who have dedicated themselves to protecting their people and their native lands. These knights are dressed in armor, chain mail, leather and armed with bastard swords, with which they cut enemies and block enemy blows. They know a lot about diplomacy and embody the ideals of pride and honor inherent in the members of a knightly order. Few, however, have managed to maintain a commitment to these ideals.

Possessing a variety of skills, they help their comrades-in-arms on the front lines, clearing the way for them with massive bastard swords. Guardians are good both in attack and in defense. With a wide range of base abilities, Guardian is a great choice for new players.

  • Vanguard class
  • Control complexity: low
  • Adaptive fighting style
  • Preferred in frontline combat

Guardian features in For Honor

  • Shoulder punch that can't be blocked
  • Can interrupt enemy attack

Weapon - bastard sword

Conquerors in For Honor - Knights faction

Conquerors are former prisoners who became warriors against their will, but over time earned the right to be called elite fighters. Initially, they were taken into battle as "human shields", but those who managed to survive were promoted and underwent rigorous training. These are warriors in heavy armor, armed with huge flails. They prefer a defensive style of fighting and wait until the enemy is exhausted in order to deliver a fatal blow to him. Knights respect the conquerors, because they achieved their position only thanks to their own perseverance and skill.

FIGHTING STYLE

Conquerors are warriors in heavy armor, armed with huge flails. To win in battle, they use many defensive abilities and unleash a hail of blows on the enemy, not allowing him to come to his senses.

  • CLASS: DEFENDER
  • Difficulty: INTERMEDIATE
  • DEFENSIVE FIGHTING STYLE
  • AUTO BLOCK MODE

Peculiarities

  • INTERRUPT ENEMY ATTACKS WHEN BLOCKING A HIT
  • HIGH DEFENSE PERFORMANCE
  • SHIELD ATTACK THAT CANNOT BE BLOCKED

Weapon - Flail

Redeemer in For Honor - Knights faction

Redeemers are excellent duelists, capable of defeating their opponents before they even know they are there. Not everyone will be ready to fulfill the tasks that are set before them. They do not seek glory, because they are killers who can turn the tide of the war. Redeemers go unnoticed, but change the world in the most obvious way.

FIGHTING STYLE

In combat, these fast and deadly warriors prefer to use short swords and daggers to cause the enemy to bleed. They only fight at short range, but gain an advantage in combat due to their high movement speed.

  • CLASS: ASSASSIN
  • Difficulty: INTERMEDIATE
  • SHORT DISTANCE BUT HIGH MOVEMENT SPEED

Peculiarities

  • LIVES VERY FAST ATTACKS
  • USES A DAGGER FOR BLEEDING WOUNDS
  • CAPABLE OF REFLECTING ENEMY ATTACK

Weapon - Sword and dagger

Justiciar in For Honor - Knights faction

Justiciars are Ashfeld's justice. They enforce the laws and punish the guilty. Their armor is a work of art. Their weapons are a grim reminder of the inevitability of punishment for iniquity. They are always there where they are needed, and pray that the punitive hand of the law does not fall upon you.

FIGHTING STYLE

The Justicar combines the abilities of a defender and a vanguard. He is strong and very effective in counterattacks.

  • CLASS: UNIVERSAL
  • Difficulty: HIGH
  • GREAT FOR COUNTERATTACKS
  • NEUTRALIZES OPPONENTS

Special Skills

  • ATTACKS CAN STUN
  • KNOCKS OPPONENTS TO THE FEET

Weapons - Polex


Kensei in For Honor - Samurai faction

Kensei try to live according to the Bushido code, the samurai "Way of the Warrior". They are trained from childhood and are taught several types of martial arts. They willingly accept death for the Emperor and always protect their brothers in arms - even at the cost of their own lives. Kensei wear heavy armor and use an elongated version of the katana - nodachi. Armed with such a blade, the samurai warrior cuts through his enemies with powerful, but at the same time, graceful blows. In each fight, kensei perfects his technique, constantly striving for perfection. Few can match these warriors in the art of swordsmanship.

FIGHTING STYLE

Kensei are good in both defense and attack. They are slower than other fighters, but they can strike without coming close to the enemy.

  • CLASS: VANGUARD
  • Difficulty: INTERMEDIATE
  • ADAPTIVE COMBAT
  • INCREASED MELEE RANGE

Peculiarities

  • KENSEI'S POWERFUL ATTACKS CANNOT BE BLOCKED
  • MANY WAYS TO START A STRETCH

Weapon - Nodachi

Orochi in For Honor - Samurai Faction

Orochi are assassins in the service of the Samurai Empire. They use the skills of stealth and deception, moving around the battlefield like ghosts and killing anyone unfortunate enough to get in their way. Imperial Assassins wear light armor and use katanas to cut enemies apart. These warriors are loyal to the Emperor to the end and master secret killing techniques. Orochi can kill an enemy in a variety of ways, such as using deadly throwing daggers or a poisoned blade.

FIGHTING STYLE

Orochi are agile samurai armed with katanas. They force the enemy to attack and then deliver deadly retaliatory strikes, but their combat methods require prudence and remarkable skill.

  • CLASS: KILLER
  • Difficulty: HIGH
  • STEALTH FIGHTING
  • Evades and strikes back

Peculiarities

  • FAST ATTACKS DEALING MINOR DAMAGE
  • CAN FIGHT QUICKLY
  • CAN REFLECT ENEMY ATTACKS

Weapon - Katana

Shugoki in For Honor - Samurai Faction

Shugoki seem slow and clumsy, but don't be fooled: they are powerful, like demons, and their will is strong. Being the guardians of their people, shugoki have great fortitude, therefore they are ready to protect their allies at all costs. Their weapons look bulky, but in the hands of an experienced warrior, they are no worse than any blade.

FIGHTING STYLE

Shugoki staunchly fights in the front ranks, disrupting the battle plans of the enemy. Thanks to their high health pool, they are able to take a lot of hits and deal significant damage. With the help of kanabo, these warriors can easily deal with several opponents at once, but their movement and attack speeds are low.

  • CLASS: DEFENDER
  • Difficulty: LOW
  • CONTROL
  • HIGH DAMAGE

Peculiarities

  • PASSIVE UNBREAKABLE DEFENSE
  • POWERFUL STROKE
  • UNINTERRUPTABLE LIGHT ATTACKS

Weapon - Kanabo

Nobushi in For Honor - Samurai Faction

The Nobushi guard the villages away from the Imperial City. These skilled fighters wield the most unusual weapons. Their armor is incredibly light, which allows them to move at the speed of the wind - although at the expense of protective functions. But do not underestimate the nobushi, because they are the most experienced warriors among the samurai.

FIGHTING STYLE

Nobushi works effectively in the environment. Nobushi keeps a distance from the enemy, but at the same time does not give him a break.

  • CLASS: UNIVERSAL
  • Difficulty: HIGH
  • EFFECTIVE AREA ATTACKS
  • MAXIMUM ATTACK RANGE

Special Skills

  • FAST RECOVERY
  • MANY SUPPORT SKILLS

Weapon - Naginata

Holdar in For Honor - Viking faction

Wielding a two-handed ax, the Holdars are always at the forefront of the Viking offensive, clearing the way from enemies who dare to stand in their way. Their bodies are tattooed with numerous tattoos telling of victories, and they prefer robes made of thick leather and fastened with metal rings to armor. The tireless warriors embody the ideals of the Vikings: reckless courage, rage and aggression. Holders believe that the day of their death is determined at the moment of birth, and therefore they are not afraid of death. Of course, they will not hesitate to take as many opponents as possible with them to the grave.

FIGHTING STYLE

Holders are the backbone of the Viking army. They rush into the battlefield, crushing enemies with two-handed axes and inflicting monstrous damage to opponents.

  • CLASS: VANGUARD
  • Difficulty: LOW
  • DEFINES THE OPPONENT'S POSSIBILITY TO ATTACK
  • DOES HIGH DAMAGE

Peculiarities

  • UNBLOCKABLE AREA ATTACK THAT CAN BE USED IN A STRETCH
  • ATTACKS AND THROWS THAT DEPRIVE THE OPPONENT'S POSSIBILITY TO ATTACK
  • VARIOUS POWERFUL ATTACKS

Weapon - Two-Handed Ax

Berserk in For Honor - Vikings faction

Berserkers are ferocious warriors armed with two one-handed axes. Allies are afraid of their ferocity and bloodthirstiness no less than enemies. In battle, berserkers are relentless and capable of sweeping away the enemy before he has time to prepare for defense. They are not afraid of death and think about their protection. The only thing that matters to them is the number of defeated enemies.

FIGHTING STYLE

Viking berserkers strike terror into the hearts of enemies. They use melee skills, combining them into a variety of series of attacks.

  • CLASS: KILLER
  • Difficulty: HIGH
  • AGGRESSIVE FIGHTING
  • MELEE ATTACKS

Peculiarities

  • SOME ATTACKS CAN HURT MULTIPLE PEOPLE AT ONCE
  • CAN MAKE A FAST DASH TO GO TO FIGHT QUICKLY
  • CAPABLE OF REFLECTING ENEMY IMPACTS

Weapon - one-handed axes

Chieftains in For Honor - Viking faction

Leaders are not born: they are made in bloody battles. Being a leader means dedicating your life to serving your people. Their shields protect those who cannot stand up for themselves. Their swords will smash anyone who encroaches on the rest of the allies. Their fighting style is simple, but they do not hold cruelty. Leaders always lead their army to victory.

FIGHTING STYLE

Slow and powerful, the warchiefs fight at short range, but are able to return blow for blow, steadfastly withstanding the attacks of the enemy.

  • CLASS: DEFENDER
  • Difficulty: INTERMEDIATE
  • COUNTER-ATTACKING FIGHTING STYLE
  • SHORT DISTANCE

Peculiarities

  • PROTECTION FOR LIGHT AND POWERFUL ATTACKS
  • DEFENSIVE MODE
  • UNBLOCKABLE HEADS

Weapon - Gladius and shield

Valkyrie in For Honor - Viking faction

The Valkyries made a pact with the gods. They fight in place of those who can't, so that they too can get to Valhalla. Valkyries are scouts who fight using spears and shields. They were chosen by the gods themselves - and death awaits those who meet them on the battlefield.

FIGHTING STYLE

Valkyrie is a character with flexible and complex mechanics. She easily adapts to any situation and can knock opponents down.

  • CLASS: UNIVERSAL
  • Difficulty: INTERMEDIATE
  • KEEPS ENEMIES AT ROAD
  • DIFFICULT STRIKES/LI>

Special Skills

  • EFFICIENT FIGHTER
  • CAN MAKE SHIELD ATTACKS

Weapon - Spear and shield

Summing up

This article has shown all the characters in For Honor, an overview of all the heroes. It is worth noting that on this moment Heroes of the Universal class have not yet been added to the game. According to the developers, they will be added a little later.

In For Honor deep combat system, filled with many imperceptible at first glance details. There is not always time and desire to understand everything by yourself, for this there are guides! For example, this guide is designed for beginners who have bought For Honor, have completed the tutorial, and already know how a heavy attack differs from a light one, parry vs. parry, and what Guard Break is.

Before moving on to the heroes, let's take a look at the characteristics of the equipment. There are quite a few of them - three for each element of armor and weapons, and it is not always clear from the names what exactly this or that equipment affects.

Blocking resistance
Reduces incoming damage from a strong attack that partially penetrates the block.

Speed ​​of assistance
Reduces the time it takes to revive a fallen ally.

Stamina Recovery
Increases stamina recovery rate.

Health regeneration per finishing blow
The higher this parameter, the more health is restored at the end of the finishing blow animation.

Damage while blocking
Increases the damage of your strong attack that partially breaks an opponent's block.

Running speed
Increases running speed, but only while sprinting.

Resistance to negative effects
Reduces the strength and duration of some active abilities of enemy heroes, as well as bleeding and stuns.

Fury duration
The higher the score, the longer the effect lasts.

Stamina Recovery
Determines how quickly the stamina bar regenerates after it has been completely used up. Not to be confused with Stamina Recovery.

Throw range
Determines how far you can push the enemy after breaking the defense.

Attack in Fury Mode
Increases damage dealt while under the influence of rage.

Rage Points When Damaged
Increases the rate at which the rage bar fills up when hit by enemy attacks.

Reduced recharge time
Determines how quickly your active abilities will regenerate.

Fury Defense
Reduces incoming damage taken while under the influence of rage.

Rage Points on Defense
The higher this parameter, the faster the rage bar will fill upon successful blocking.

Attack
Increases base hit damage.

Protection
Increases base resistance to incoming damage.

Reduced stamina cost
Determines the amount of stamina used to hit, block, and dodge.

Warden

Faction: knights; class: vanguard

How to play him:

Aggressively. The Guardian holds up well against any other character in the game - especially against shieldmen who rely on solid defense, because they are easy to hook with a charged ram shoulder. The guardian's horse is light attacks, he focuses on them passive abilities. Use them, and save the heavy hits for the case when the enemy is stunned or knocked down by the shoulder. If the first light attack from the side reaches the target, then the second one is guaranteed to deal damage, and parrying a blow from above with a light attack, the guardian will instantly counterattack.

How to play against him:

Catch it with a Charged Shoulder Slash: This move has a fairly long animation, so it's easy to dodge left or right. If the guard does not hit you, then it opens to break through the defense. Interrupt his onslaught with a parry and by any means force him to go on the defensive - the guard is as effective as possible in attack, which means you need to drive him into a corner. And never hit the guard with a strong blow from above - it is very easy to beat him off with any character, and the guard, in addition, also counterattacks in response. Even if you stunned him with a defense break, it's not worth it.

Warden

Build: When choosing equipment, it is better to focus on restoring stamina in order to keep the pressure on the enemy for as long as possible. The attack bonus will also come in handy because most of your hits will be light.

Useful advice: If the enemy is already fighting with someone, then in no case attack him from the side of your ally - you will almost certainly hit your own and bring down his combination. Thank you for this will not say. It’s also not worth hitting with simple blows in such a situation, because the enemy will easily block them, thanks to which he will quickly accumulate the “Rage” scale and give both of you a light. Come from the side or from the back, use unblockable attacks, break through the defense and knock down.

Conqueror

Faction: knights; class: defender

Conqueror

How to play him:

From defense - exhausting the enemy and waiting for the right moment to attack. An unblockable shield strike breaks through defense and leaves the enemy open to a combo of light attacks. An empowered heavy attack can be prepared in advance, but cannot be canceled, so it must be discharged carefully - for example, immediately after an opponent hits a block. The Conqueror easily stands up against multiple opponents thanks to a reinforced defense that allows you to block attacks from all directions at once.

How to play against him:

The Conqueror is predictable because he can't do feints to cancel attacks. Make him waste stamina: if he charged a heavy blow, then let him hold it longer - he requires stamina to maintain; if he went into a reinforced defense, then either leave him in it (it also consumes stamina), or break through the defense. The conqueror will definitely try to hit you with an unblockable shield strike - you can dodge it.

Build: When choosing weapons and armor, it is worth collecting a set for maximum efficiency in the "Rage" mode: a bonus to filling the bar when defending, attack power under the effect of rage, and its duration. Given the specifics of the character, such a set of bonuses will come in handy.

Useful advice: Conqueror's fully charged Heavy Strike is very slow, but it has the longest attack range - even more than Nobushi and Justicar.

The savior (Peacekeeper)

Faction: knights; class: assassin

How to play her:

Use blows and combinations that cause bleeding. The best way is to dodge in the direction of an incoming enemy strike - this will reflect the blow, and the next light attack after this move is guaranteed to deal damage and cause bleeding. This is a rather complicated technique, but effective. An easier option is deception: starting a heavy attack, replace it with a light one, and the deliverer will deliver a lightning strike with a dagger. After breaking through the defense, it becomes possible to carry out three light blows with a dagger in the side of a stunned enemy, but in order for the combination not to go astray, the light attack button must be pressed in

beat animation beat.

How to play against her:

The killer's attacks are a priori faster than the attacks of all other classes, so it's better not to try to interrupt her attack - especially since the deliverer has the ability to replace a heavy attack with a light one even during a combination. She will definitely try to break through the defense (probably try to do it from a running start at the beginning of the fight) in order to throw a dagger in your kidneys and cause bleeding. This can only be avoided by being on the alert and blocking the penetration of the defense with an oncoming penetration. Expect this move every second and try to hit the deliverer with an area attack that will be very difficult for her to dodge.

The Peacekeeper

Build: Look for things to increase your running speed to get away from the chase and quickly move between points in the "Conquest of Territories". The Redeemer is low on health, so you need to increase your attack power to reduce the fight time and associated risks. It is also worth taking an increase in throwing range and getting rid of difficult opponents by dropping them off ledges and pushing them into dangerous areas of the map (thorns, fire, circular

Saw).

Useful advice: The Fury mode is best activated at the moment when the enemy is about to strike - this is guaranteed to knock him down.

Justicar (Lawbringer)

Faction: knights; class: hybrid

Justicar(Lawbringer)

How to play him:

Performing Unblockables after successfully blocking and parrying - the Justicar has a whole range of such attacks. Each strong blow from above stuns the enemy, and it becomes more difficult for him to make out where the next blow will come from - this is a good moment to start a chain of attacks. We parry the attack, answer - on the head with a stun, throw it behind our back and make a combination, if possible ending it with an attack from above, and then we can continue in a circle.

How to play against him:

He will definitely hit you from above with a heavy blow, so we keep the default weapon in the top stance. Dodge unblockable attacks - they are all pretty slow and don't pose much of a threat out of combination. It is very convenient to bounce not to the side, but back, so as not to fall under the attack in the area, and to have time to strike back. Remember that the Justicar has many options for controlling your position in space, so stay away from the cliff and spikes.

Build: The Justiciar can collect things both for attack and for defense - it depends on the preferred style of play. But in both cases, it's worth increasing the damage when hitting a block, because his most effective attacks are quite slow, and are easily blocked.

Useful advice: Even while waiting for the revival, you need to remain useful to the team. On the tactical map you can change the viewing angle and zoom in on the camera - use this advantage to track the movements of enemies and report them to friends in voice chat.

Holdar (Raider)

Faction: Vikings; class: vanguard

How to play him:

Disorient an opponent with a hilt strike, use an unblockable area attack in any combination, break the enemy’s formation in group fights, ram a mob, and take one enemy on an unblockable grapple to deal with him one on one. Remember to break through the defense and push one enemy towards the other to take away stamina from both.

How to play against him:

Most likely, the holder will try to carry you to the cliff. If you notice such an intention in the opponent, then use it against him: watch the animation and level his defense penetration with the response, and when he tries to repeat it, be ready to dodge and hit. Remember that the holder uses an unblockable area attack in any combination - it is better to bounce back from it.

Holdar(Raider)

Build: Take things for attack power and you won't lose.

Useful advice: In the "Conquest of territories" mode, the increase in team points increases when the character is on the captured point - but only on those where the computer extras are not fighting.

Warlord

Faction: Vikings; class: defender

How to play him:

More active than for the conqueror, because the leader knows how to counterattack with light attacks, and can ride on the shield - as far as the holder. Warchief's strong attack cannot be interrupted, use this advantage to deal a lot of damage to a stunned or knocked back enemy - even if he has time to catch himself, the blow will still reach him. The most profitable tactic for beginners is to land one weak hit after each blocked by a shield. True, this greatly delays the fight, and encourages the enemy to look for workarounds: break through the defense more often and knock down. Therefore, it is imperative to learn how to counterattack.

How to play against him:

Not very aggressive, because he can counterattack after any of your hits. It is difficult, and not every leader will be able to pull off this trick all the time, but you should not give him extra opportunities.

Break through the defense, dodge headbutts and do not stand close to the cliff - it will take you away.

Build: Try to combine gear that improves defense and resistance when blocking with the speed of stamina regeneration. This will help you stay on the defensive longer and land a series of heavy attacks when a good opportunity presents itself.

Berserker

Faction: Vikings; class: assassin

How to play him:

Beat the enemy until he dies or is out of the game. Alternate light and strong attacks from the right and left stances, but not the top heavy - this will complete the series. Try to surprise the enemy by choosing the direction of the blow. This combo can be done indefinitely as long as you have enough stamina, and after the fourth hit your attacks become uninterruptible, which makes the task much easier. Start the series after a side dodge - even if there was no punch to dodge. Perform a distraction: pretend to strike from the right, and as soon as the animation starts playing, dodge and strike from the left. The main thing is to start the series.

How to play against him:

React to hits at the speed of a cobra and block all of his attacks. Ideally, parry to break the combo and prevent him from getting more than four hits. The berserker will spin around you non-stop, periodically repelling an attack followed by an automatic defense break, so don't be shy about a surprise attack in the area (not relevant for all characters). Like any member of the assassin class, the berserker can stay in blocking stance for a very short time - he can be tricked by canceling a heavy attack and striking in the same place.

Berserker

Build: If you are confident in your skill, then take things for attack power. In another case, reduce the consumption of stamina for strikes, this will give more time and attempts. For both options, high running speed and resistance to negative effects are well suited.

Useful advice: If during the break between matches you did not have time to invest influence points on the world map, then they will not be lost, but will be distributed evenly among all territories.

Valkyrie

Faction: Vikings; class: hybrid

Valkyrie

How to play her:

This is a very complex character, which has a little bit of all the other Vikings. How to play them, which style to choose - no one will tell you, because the Valkyrie adapts to any situation - this is her trump card. See for yourself: she can ram with a shield, block attacks from all directions at once, counterattack, inflict a bleeding effect, stun, knock down with unblockable moves, cancel blows and replace special moves with other attacks. The difficulty here is to quickly figure out when and how to react - in terms of tension, this hero resembles Invoker from Dota.

How to play against her:

Do not rush and throw blows at the Valkyrie. Probably, at the beginning of the battle, she will be waiting for your actions - she has nothing to be afraid of, because there are always deaf blocks and counterattacks with bleeding at hand. If she waits - break through the defense, if she attacks - dodge sideways from the battering ram with a shield and do not miss sweeping attacks with a spear, because the last blow in this series can be a sweep.

Build: Despite the variety of combinations and techniques, when choosing equipment for the Valkyrie, you need to determine one thing for yourself: whether you are going to attack or plan to play on defense. If the former, then increase the damage, and for defense, increase the defense and stamina regeneration parameter.

Kensei

Faction: Samurai; class: vanguard

How to play him:

Aggressively. Kensei is slow, but does a lot of damage and hits very far. It is better to initiate a fight with a heavy run-up strike or the Cleaver technique - this allows you to quickly close the distance, and the enemy will have to react very quickly to place the top block. If this happened, then the enemy is open to breaking through the defense, after which you can either start a series, or immediately deliver a powerful unblockable blow from above. The area attack covers a huge area and cannot be countered, making it indispensable in a fight with several opponents.

How to play against him:

Parry. Even Kensei's powerful unblockable attack, which is usually visible from a kilometer away due to its unnatural reach and flammable blade, can also be parried.
If you decide to dodge it, then experienced player will replace a vertical unblockable attack with a regular horizontal attack and catch you on a dodge. But Kensei cannot oppose absolutely anything to parry.

Build: Take things for attack power and damage when hit by a block.

Useful advice: When an enemy is climbing the stairs, they can be jumped down on top of and killed in one hit - just like if they were standing underneath you.

Shugoki

Faction: Samurai; class: defender

Shugoki

How to play him:

Calculate each attack, but do not be afraid to exchange blows with your opponent: to interrupt the attack of a shugoki, you need to hit him twice, and his damage is quite large. Moreover, the first attack on the shugoki hits his armor and deals less damage, and the health spent during the exchange of blows (of which he has a lot) can be restored by the Demon's Embrace technique. Shugoki has many outlets for various grips and other control over the opponent, for which he pays with low attack and movement speed.

How to play against him:

Don't trade blows with him, obviously. Parry and dodge all sorts of grabs. A large amount of health and armor become the reason for a long and even tedious battle, which most likely will have time to run additional enemies, so do not disdain dangerous areas of the map - the higher the cabinet, the louder it falls!

Build: Shugoki is better to collect in full protection with high resistance to negative effects.

Useful advice: It is not worth spending metal to buy sets with equipment for entry-level characters - all equipment in them will be of lower quality. The loot in the sets corresponds to the level of the character, so upgrade the reputation points on the heroes (issued for every 21 levels), and then good things will start to fall out of the boxes: with one reputation point you will find blue equipment, with three - purple.

Orochi

Faction: Samurai; class: assassin

How to play him:

Learn to counterattack. It is difficult to do this systematically, but the effect is amazing: not only does the Orochi combine high damage and high speed, and also automatically discharges an unblockable attack at the enemy after parrying the blow. This ability is well complemented by a delay attack: the Orochi stands at the ready and makes one hit with a running start. If he hits the target, then it is worth continuing with a double light blow from above, then immediately break through the defense and land a heavy blow. That's a lot of damage.

How to play against him:

Immediately put your weapon in the top block rack - Orochi love attacks from above.
Parry or at least block his strike with a delay, and do not give an extra opportunity to repel your attack and counterattack - it is better to catch him during attacks, break through defense or incapacitate in other ways.

How to play against her:

Nobushi's Unblockable Kick is easy to dodge (provided it doesn't come immediately after a Guard Break, of course), and all light, heavy, and area attacks can be parried. The main thing is to be careful when you shorten the distance. You will be in her radius of destruction much earlier than you get to her yourself, and she will definitely try to throw bleeding on you.

Build: Bleeding damage is calculated from attack power, which means it needs to be raised to the maximum. And if you add to a solid attack a high running speed, helping allies, filling the scale of rage from a successful defense and the duration of this mode, then you will get the ultimate support and a supporting character - to hold points and quickly help friends.

Gamers can play the For Honor third-person fighting game with different styles of combat: some prefer a heavily armed warrior who shreds enemies into small pieces, someone prefers an agile fighter who moves quickly across the battlefield and unexpectedly strikes. Let's take a look at the strengths and weaknesses of the characters from the Knights and Vikings factions.

Fastest Warriors: Berserker (Berserker) and Redeemer (peacekeeper)

If you like to “flutter like a butterfly and sting like a bee”, then Redeemer (Knights faction) or Berserker (Vikings) are the best for you. These characters tend not to parry their enemies, but rather avoid them.

Redeemer Features: After dodging a blow, this fighter can instantly launch a counterattack that has a high chance of causing the enemy to bleed. If the "heavy attack" (Heavy Attack) was reflected - the enemy's business will still be bad, because he will suffer from the "light attack". When blood begins to ooze from the wounds of the enemy, the Redeemer can simply run away: soon the opponent will slowly die.

The Redeemer is armed with a sword and dagger, so her strong point is attacks at a short distance. However, she makes up for this with her movement speed and Dashing Thrust.

Berserker Features: Like the Guardian, this Viking is great at dodging attacks. However, unlike the Guardian, who prefers to quickly strike and run away, the Berserker fights effectively in the thick of enemies, brandishing two sharp axes. In particular, thanks to the ability "Dance of the Two Blades", they attack without interruption, alternating between light and heavy attacks. The main problem is that during a light attack, the enemy can carry out a powerful counterattack, which with a high degree of probability will cause great damage to the Berserker.

Best Attack Warrior: Holdar (raider)

Holder features: this hero is almost uncontrollable when he unleashes devastating attacks. One of the main advantages of this hero is the ability to intercept the initiative (Guard Break) and inflict monstrous damage with a two-handed ax as a result of a terrifying blow (Stampede Charge).

With the help of an ax, Holdar can literally cut his way through the thick of enemies. He can also stun the enemy by pinning him against the wall: after that, the Viking will unleash a series of blows without resistance. In addition, Holdar is able to block a Heavy Attack with a quick Stunning Tap. Finally, the warrior is able to land a killer unblockable combo (Raider Fury) in the middle of any attack.

Best Defensive Warrior: Chief (warlord)

Leader Features: If you prefer solid defense and guaranteed damage over quick but risky attacks, Warchief is your first choice. Despite the fact that this hero can only reach the nearest enemies, he has a number of serious advantages.

Firstly, the fighter is able to interrupt the enemy’s attack by performing a Light Attack, and secondly, the enemy will not be able to block the Leader’s “Heavy Attack” even if he himself was striking at that moment (however, in this case, the Viking will still lose HP). Thirdly, taking a defensive stance (Block Stance), he blocks any attacks from all sides. After that, you can activate the “Block and Stab” ability, during which the enemy is guaranteed to take damage.

Best Rookie Warrior: Guardian (warden)

Guardian Features: this Knight is perfectly balanced and equally good in attack and defense. When counterattacking, a fighter armed with a bastard sword is guaranteed to perform a combo of two light attacks (Light Attack).

One of the features of the Guardian is "Shoulder Strike", which stuns the enemy. He can also perform a double attack ("Zone Attack"), consisting of a light and heavy blow (Light Attack and Heavy Attack). The second hit of the combo always hits the left side, allowing you to hit multiple enemies at the same time. Finally, he performs a "Crushing Counterstrike": he parries the blow and immediately makes a smashing lunge towards the enemy.