Dwarf profession la2. Quests in the starting location of the gnomes. Crystals with what they are eaten

If we play on more or less high-rate servers, then we should not bother with these quests (well, unless this is the first character on the server and there is no one to help in development), but if these are low-rates, then we will have to get confused and work with starting location.

By the way, you have to do them not only at low rates. On the notorious "Erika", the admins cut all the rates for adena, drop and spoil so much that despite the fact that the project was announced as x10, at the start everyone had to do all the quests, including even for 1 pro, although it cost only the NPC 100k, even that kind of money was impossible to collect (not, of course, I collected 100k to the 20th level, but then I would have been running around naked, I had to go through).

Since we are gnomes, all quests are taken in the gnome village and completed in and around the village itself.

The first thing we do when we appear in the starting location (this can’t even be called a quest) is to approach the nubo-helper, he will offer to wave a little with a knife, we go to beat the gremlins until the Blue Gemstone drops (usually falls from the second gremlin), pick it up, go brag to the helper. He will give out 200 noograde soulshots for noobs and send them to the NPC, which is standing nearby, click on it and select the first line, the NPC will give some more nipples and send them to the village to the local noob helper.

We don’t particularly resist, we run, the nubo-helper in the village gives more soulshots, gives 12 nubo-tokens, with which we can teleport between starting villages (they will help a lot when knocking out recipes for resources). TP with their help from the same nubo-helper (last line). Please note that at level 20 they can no longer be used. We have already solved the problem with TP on starting locks.
By the way, remember this NPC, starting from level 8 we will buff from him, on the eighth level only Wind Walk buffs, then more, by the 15th level there will be both a vampiric and a life cube. On some servers, the buff is given only to the first character on the account, on some, everyone can be buffed.

Next, let's look at quests with which we will get a sufficient number of soulshots, a good no-grade hatchet for noobs, a couple of no-grade rings (pretty ones), a hundred noob heals and other garbage that will still help us brighten up the first hours of being on the server.

Now let's pay attention to the round house opposite the teleport, it's called Elder Council. wise gnomes have gathered in it, from whom you will receive almost all tasks.

Miner's Favor
The quest is taken from Miner Bolter(from the second level), which stands on the way from the gremlins to the village, stands on the road on the left side. He will ask you to run into the village, collect his things and bring them to him. We need to visit the following NPCs:
Trader Shari - wearon shop
Trader Garita - magic shop
Warehouse Chief Reed - Ess-no in Warhouse
Blacksmith Brunon - forge
We return to the miner and get a reward Necklace of Knowledge. The joke of the Koreans is interesting, because the starting NPC allows you to take his smelly socks (Bolter's Smelly Socks) to the village. That's even what we have to do)).

into the world
Do to everyone! The quest is taken from the third level Silver Scale's Balanki in the round house, about which I wrote above. We run to Warehouse Chief Reed, then to Priest of the Earth Gerald (it stands at the entrance to the village at the first house), then we return to Reed, and after that to Balanki. Get award: Scroll of Escape to Giran Castle Town- the scroll is simply necessary for spoilers during the passage of the quest for the first profession, and it will also be useful for crafters if they urgently need to fly to Giran to sell recipes and resources, and then return back. Traveler's Mark is also given so that Trader Galladucci in the Giran Luxor will help you get back to our village.

The Road Home
This is exactly the return quest to return to Dwarven Village, in Giran we run to the luxor, the huckster Galladucci will send us to three NPCs in different parts of the city, as a reward we will give Scroll of Escape to Dwarven Village.

Brigands Sweep
Given at the fifth level of the NPC Spiron in a round house near the TP. The quest is generally garbage, you need to beat all kinds of goblins, the reward is a little adena, but let it be to the heap when we leave the starting village, hand over the items on the quest and abandon it.

The Hidden Veins
Everyone must do it! The quest is taken from the sixth level in the house of the elders at the NPC Filaur(far right of the entrance), you need to beat Utuku Orcs on the quest (there are three types of them, including the one from which the recipe for crafting the resource will be spoiled), the next level 6 is around the village. Crysolite Ore and Torn Map Fragments will drop from them (map fragments fall very badly, but if you collect 4 pieces, then Priestess Of The Earth Chichirin can glue them together in a Combined Map for 1000 adeno). But this is bullshit, as soon as we fill a few Crysolite Ore, we go to the starting NPC, and at the first delivery of the quest, he will give out NG nipples (the last time I received 6000 soulshots for beginners). Then you can refuse the quest, but let it be, we still rush around here, a little adenok drips.

Jumble, Tumble, Diamond Fuss
The quest is taken from the NPC Gouph(from the tenth level), which stands in the farthest house at the exit from the village on the left side. He will send you to wander around the village from NPC to NPC, changing some quest items, I won’t list them all, you can see everything on the quests tab, I can only say that when you look for Carrier Torocco, he is either in the warhouse or behind him, if you look behind the house from the side where the passage is littered, you will see it there, but if you run around the house from the other side, where there is a passage, you may not see it. It doesn't matter, we go into the entrance to the place where he is approximately standing behind the wall and write to the chat twice /target Torocco
From the first time he will be caught in the target, from the second a dialog box will appear with him.
We run like this until Blacksmith Brunon sends us to beat the goblins Goblin Brigand Lieutenant 10th level. They are located in the Western Mining Zone, the easiest way is to run along the path that comes out of the far end of the village (where the starting NPC for this quest Gouph stands). We run to the very end of the path, cross the river and see goblins. In general, in these clearings, all three types of mobs (goblins, bats and flying muzzles with ears) are needed for quests, so we immediately take all available quests, and only after that we go to the mobs.
We knock out 10 Aquamarines and 10 Chrysoberyls from the goblins, return to the blacksmith and hand over the items. We rush around the village again until Airy in the warhouse sends to knock out Star Diamond from the Blade Bat (all in the same clearing where the goblins are). Having received the diamond, we return to hand over the quest to the starting NPC Collector Gouph.
Quest reward: 7000 NG soulshots for beginners, 50 music crystals (10 of each type) and 100 small heals. And of course the hatchet Silversmith Hammer- 14 attacks, not so hot, but it will do for a start.

Covert Business
Starting NPC - Keef(all in the same house of elders), you need to kill Blade Bats (look at the previous quest where to find them), for such a mouse they give from one to three Bat Fangs quest items, and if you go even further and cross another river, then they live there Barbed Bats, for which they give up to four items. In total, you need to fill 100 things, at the first delivery of the quest they will give a ring Ring of Raccoon and some SP, with the next SP and adenku.

Dreaming of the Skies
Taken from the eleventh level from the NPC Black Anvil's Arin(all in the same house), you need to beat the mobs Magical Weaver Level 11 (these are the same muzzles with ears that I wrote about in previous quests), that is, we run to the same place as in the quests above. You need to fill 50 Floating Stone.
The reward is the same as in the quest above, only at the first turn they will give another ring Ring Of Firefly, so pretty.

In general, of course, these rings and nafik are not needed, but if you do not have one of them, you will not be allowed to do the following quest:

Tarantula's Spider Silk
Given at the fifteenth level Trader Mion. We go to the Western Mining Zone (all the same location as in the previous quests, only a little further and to the right on the map), hunt for spiders and (16 and 17 levels). Mobs will drop Tarantula Spider Silk and Tarantula Spinnerette. The first item will be turned in for the quest right away, and the second item will be exchanged with Defender Nathan for 20 pieces of Tarantula Spider Silk for each item. When you get tired of hitting the mobs, we return to Mion, hand over the spider silk and get an adenka.

Go Get the Calculator
Quest for a calculator. Nafik is he needed? And to be)).
We get the quest from Blacksmith Brunon (in the forge) from level 12. He will send them to the house to the elders (we already tortured them all there with our perseverance - but nothing, we had to immediately give a lot of adena and prof, but now it's too late, let them endure). From all NPCs we select the item about the calculator, from the NPC Elder Spiron, when he asks us which guild is the best (Which is the best Dwarven trade guild?), we answer "Golden Wheel". Balanki will ask for money (for a bastard, and also an elder), we give him 100 adena. After talking with the people there, we go to Blacksmith Silvera (in the forge, this is the gnome from whom we learn skills), she wants to have 10 items from us that fall from the Gemstone Beast mob. You can run into the mine on foot, we leave the village through the bridge, which is located just opposite the forge and run straight to the mine itself. There are already mobs in the first room, but there are a lot more of them in the next one. From the same mob fall COE. Having stuffed 10 crystals, we return to Silvera, she will change them to a calculator. But this is not yet the one we need. Right there in the forge we approach Brunon, from whom we took the quest, we boast of a little thing, he begins to convince us that his calculator is much better, and offers to exchange. What is there, we are changing). That's it, the quest is done, you can either count it or sell it right away. The quest is repeatable, if anything.

Gatekeeper's Favor
Quest for everyone! Taken at level 15 Gatekeeper Wirphy. We kill Whinstone Golems. Mobs are easy to find, according to the quest for the calculator, we ran to Abandoned Coal Mines. Here, before reaching this mine, the road will have a descent to the left, we run a little along it and at the first snow mountain we turn to it on the left slope. There will be two types of golems level 14 and 15 and agra goblins level 15. You need to knock out 20 Starstones, they fall badly, but recipes for synthetic coke will be spoiled from the same golem, and varnish from goblins with a good chance, so be patient. As soon as we get 20 items, we go to turn in the quest, they will give us a Gatekeeper Token, with which you can teleport immediately to Gludin, which is what we need in order to complete the quests for the professions.
On last server they even gave me two tokens, gave one to the spoiler (or you can sell it). To tap into Gludin using a token, GateKeeper has a special string.

The gnome race is not that popular with players mainly because gnomes don't have magic per se, and playing a gnome requires a lot of patience and good economic acumen. In this article we will try to consider the gnome from all aspects of his life. We learn a little about the economic side, and how to start his wealth.

The dwarf is the richest race in the game - a fact.

Of course, they will not argue with this fact, because regardless of his profession, be it a blacksmith (Artisan, Warsmith) or a resource gatherer (Scavenger, Bounty Hunter), they are the best prepared to make money. Now briefly about each of the professions.
Blacksmiths - they are always ready to make for you a special thing that cannot be bought in stores or if it is not possible to knock it out. In addition, only they can create (create) "cartridges" for any weapon from the D-class. Players, of course, will buy them willy-nilly, because getting new levels without SoulShot, SpiritShot and Blessed SpiritShot in some cases is simply not possible. If a good fighter earns 100k-400k a day during a grueling hunt, then a dwarf can earn 100k-700k a day without leaving the place.
Resource Gatherer - specializes in the extraction of resources and specials. materials needed for crafting. They extract resources mainly with the help of the robbery skills Spoil and Sweep. A very necessary class in the game, since it is their labors that eventually make it possible to provide materials for the blacksmith dwarf. In addition, some resources cannot be obtained in any other way than using the Spoil skill from gatherers, and the rest, although they drop out of killed monsters, are small and irregular. In other words, they are always successful in the clan, and in the course of their professional activities they gain experience.

blacksmith craft

After reaching level 20, the gnome becomes either an Artisan or a Scavenger. Let's take a closer look at the Blacksmith class.
It all starts with the Creat Item passive skill, which will evolve depending on the level of the gnome to create things and weapons up to B-class. This skill is used if the gnome has a certain recipe, set necessary resources, special materials and a certain amount of magical energy. After all the proportions are met, you can safely click on the inscription in the Creat recipe. But we will return to this later.

What to "craft" and what not?

Of course, not all things need to be "crafted" based on the economic value of a particular thing. Or in other words, making many things is simply bad for your pocket. Why is that? Now let's figure out what's the matter here. A lot of resources are spent on crafting (especially for crafting items of class C or higher). Being necessary ingredients to create quite expensive and rare things, many resources have a high market price. In other words, before you click and part with a bunch of resources, you need to compare the amount spent on its production and the expected benefit from its sale. It is worth pointing out that the things that are most valued and sold with a bang are things that cannot be bought in a store, or rather things that are in one of the sets (Set). A set is a set of certain things that give additional properties to its owner when they are dressed at the same time. We can give such an example: when wearing Brigantine, Brigantine Gaiters and Brigantine Helmet, it will give its owner an additional health reserve of an extra 5% of physical protection (P.def), etc. It is reasonable that the players do not strive with all their might to put on more “top clothes”, but collect a good set. And everything would be fine if it were possible, running into the store, to buy a chosen “set”. Alas, even within the D-class, at least one thing is missing from the store shelves. And you are faced with a choice, either to “knock out” this thing (which is often not possible due to almost zero probability) from monsters, or go to the blacksmith, not sparing adena. And, of course, in relation to things and weapons of a higher class - even more so.
But what should be "crafted" constantly is the consumable "cartridges". After all, for a good approach to destroy monsters, magicians spend 2-3 thousand rounds, while fighters spend 10 thousand. Considering the fact that there are always fewer dwarves than other classes, the demand for "cartridges" will always remain stable.
You can give such simple assembly recommendations for the gnome, these are basically “set” things:
From the D-class, Brigantine Helmet, Brigantine Shield, Elven Mithril Glovies, Mantikore Boots, etc. are in good demand.
From the C-class, almost any helmets (because they are not available in the Luxury Store), Karmian Glovies, Composite Shield, Full Plate Helmet, Full Plate Armor, Full Plate Boots.
From the B-class, of course, the kits are Avadon, Zubei, Doom, Blue Wolf.

What other resources?

Resources - these are all kinds of pieces, pebbles, skins, fragments and similar trifles, serve as raw materials for the production and release of things on the market. They can be divided into universal and special. Universals are used in any recipe and their number is usually very large to create one thing. Special ones are used when creating well-defined things, which excludes their use when creating another thing. So we can understand that a blacksmith dwarf is needed in order to glue the once whole thing together, cover it with paint and polish it to a shine, pass it off as a new one.
Well, let's look at typical universal resources: Animal Skin, Cokes, Cord, Varnish, Iron Ore, Silver Nugget, Stem, etc. And this is what special resources look like: Composite Shield Fragment, Brigantine Helmet Design, etc.
From universal resources, you can get more complex ones by “crafting” according to a recipe from simple ones. We can give a simple example of "crafting" Leather, which is obtained from 6 Animal Skin; next, Crafted Leather - from 4 Leather. Some complex resources drop when killing monsters, but many can only be "crafted" (Silver Mold or Artisan's Frame).
You can dwell on the stability of the sale of resources, because this is the only way earn for the gatherer (Scavenger, Baunty Hunter). The first place is occupied by Animal Skin, Leather, Crafted Leather. If you are a dwarf, buy these resources for immediate processing and stock for future crafting. Next comes Coal (this resource is also needed for the production of Crafted Leather), Cokes, Mithril Ore, Oriharukan Ore, Steel, Stone of Purity, Iron Ore.
You can also remember about such resources that are not produced and will not “spoil” this:
Soul Ore, Spirit Ore: These can be found in any magic shop.
Gemstone D,C,B: These consumables can also be found in the magic shop
Crystal D,C,B: obtained by desoldering (breaking) things of the corresponding class.

Recipe - what is it?

They are mainly used by blacksmiths. Each of the recipes has a level, which is acquired by the gnome blacksmith Creat Item. If the level of the recipe is higher than your level of creating things, then you can only see what is written in the recipe, but you will not be able to create a thing even if you have all the necessary material in your inventory.
Many recipes in the game can not even be read by throwing them away or simply selling them to the store for free (see the section "What to craft and what not?"). If the recipe is valuable, then you need to look at what resources are needed to create the thing. If this is something that you can wear, then you will definitely need special resources (immediately see from whom and how you need to get them) and a certain number of universal ones, crystals and gems (Gemstone) are also sometimes required. It is also necessary to take into account the following. Some recipes disappear after use (mostly B-grade items). In addition, there is a chance that the crafting process of an item will fail: the resources that were needed for manufacturing will disappear and the recipe itself will disappear.
There are also recipes that can be used in two versions (Manufacturing Process): one requires less resources, but is more risky. The other, on the contrary, is more reliable, but requires much more resources. The choice is yours.
What are the first recipes? And we have an answer to this question - these are recipes for creating universal resources: Leather, Steel, Cord, Coarse Bone Powder, High Grade Suide, Braided Hemp, Compound Braid, Varnish of Purity, Cokes, Steel Mold, Silver Mold, Mithril Alloy , Synthetics Cokes, Blacksmith's Frame, Artisan's Frame, etc.
You also need recipes for SoulShot and Blessed Spiritshot of all classes available to you.
Recipes for set items (Manticore Skin Boots, Brigantine Helmet, Brigantine Shield, Mithril Boots, Composite Shield, etc.).
It can be recalled that if you do not get recipes for simple universal resources, then they may be a problem for you in the future when assembling, because. they will be spoiled or knocked out from weak monsters. When your level is higher than the level of the monster, this recipe will stop falling for you (you just have to buy it from the younger generation of dwarves).

What do crystals eat with?

Crystals are the second currency in the world of Aden, but they are also used to make things that require a mandatory investment of some of them.
There are only two sources of breaking things into crystals in the game:
Desoldering (Crystallize). This skill is possessed by a gnome blacksmith for unsoldering things into crystals. The resulting crystals will be of the same class as the item itself (Desoldering skill increases depending on the level: D-class level 20, C-class level 40 and B-class level 52).
The second way would be to shatter the item into crystals by using Enchant Armor scrolls for armor or Anchant Weapon for weapons on it. But, this method is emergency, i.e. crystals are obtained if an attempt to increase the effectiveness of armor or damage by more than +3 fails. Example: You got +3 due to the use of “enchants” on armor, then you want to further increase its protective properties, but the operation failed and the D-class item fell apart into D-class crystals.
We can recommend buying more expensive items of a certain class, because when comparing the price of one crystal with the price you paid for the item, we see that breaking an expensive item is much more profitable. You also need to take into account the political situation in the world (where are the taxes, if, for example, a castle was captured). The price of crystals will vary depending on the part of the state of Aden where they are sold. This is important when buying or selling large quantities of crystals.

How to get C-class crystals?

This is where Dual Weapons come to the rescue, because by buying two D-class swords, you can get C-class crystals when they are broken! Here we can recommend such pairs as Sword of Revolution* Sword of Revolution - this pair is the most acceptable, because. C-class crystals from it will turn out much cheaper than from a pair of Sword of Revolution * Saber. And if you find these swords and buy them from your hands, then C-class crystals will cost you much less.

How to get B-class crystals?

We follow a simple principle: first we find a large portion of D-class crystals, then, according to the above scheme, we solder two D-class swords and break them into C-crystals. Then we head to the Luxury Store in Giran, buy two C-class swords such as Stormbringer and Delusion Sword, combine them in the forge and immediately solder them. As a result, we are left with over 900 B-class crystals. Costs can be calculated in crystal currency: 1648-C and 8230-D.

And, in conclusion, we can give recommendations on choosing a trading place, because this is no less important issue for all gnomes.
A good shopping "point" is any crowded area. But here, too, there is a problem, where to sit down after all? Let's give some simple options:
1) You sell products at the same prices as your competitors. In this case, you should sit down so that the buyer reaches you last. Here is an example: a potential buyer goes through all the sellers, studying the prices and the range of products, he understands that the prices for the thing he needs are the same everywhere, he forks out and buys it from you. Surely he would not go back to buy the same thing at the same price?
2) You pursue your pricing policy and set the price lower than that of competitors. In this case, you need to sit in the most visible place so that the buyer does not pass by you in any case. Then, having studied the rest of the prices on the market, he will certainly come back. But here it is necessary to note the bad side of this phenomenon. If you lower the price, this will cause the anger and discontent of the rest of the gnomes. The situation develops as follows... Traders face the choice of either waiting until you leave, or making the price lower than yours. In both cases, they lose money. Then, seeing that they also lowered their prices, you make a counter move. Thus, the price is slowly but surely creeping down. Meanwhile, many buyers manage to get used to such a fall and it will be much more difficult to raise it, because the same coordinated actions of all merchants will be required.

As it is sung in one old Soviet cartoon: “We are gnomes, gnomes, gnomes, gnomes, gnomes! All fabulous treasures are familiar to us " or something like this.
And really who is it? What do we know about these bearded dwarfs?

For an ordinary player, a gnome is, of course, “sax”, “crap”, “ug”, “gimp”, “freak”, “bearded stool”, but the granddaughters of gnomes (gnomes), so finally, the dream of a Korean pe * phil .

Indeed, the character, a tall meter in a cap, is very specific and that's why I'm so sweet to me. When I meet a real Gnome (not after overseas mushrooms, but in the game, of course), I get a sense of respect along with the question: “So, do you really like to play for this shit?”

Only fans of this class play with them and they will never exchange a dwarf for anyone. You can't become a gnome and it's impossible to love him, you have to be born a gnome, well, at least in your soul =). And then all game process; all virtual life you and your wallet will enjoy.

In the conditions of the original game economy (without a bright manifestation of bots), the mountain people are most focused on pig enrichment, by means of creating items and trading. Well, purely in our time, all the gnomes were transformed into Jews, Georgians and Armenians. "Hey, daragoy, padhady, trap, buy zhivapis!"

Among dwarves, passion for military affairs is inferior to love for noble metals. Dwarves don't like the clang of combat steel, they love the monotonous hammer blows on red-hot metal and adore the sound of heavy coins in their thick pockets!

So if you want not to depend on the global crisis: oil prices and warnish, you want to shine in fashionable armor and take a key role in the siege of castles - this is your choice. Take a look, you might like it. After all, there is no scarier, in a 1v1 fight, a Dwarf with a box of life-giving potions or CP jars. It is impossible to kill this creature!

And now, no less informative information from the professional gnome First, a patriot of his class and just a cute gnome =)

Little kawaii girls and bearded old men. One of the most beautiful characters. And one of the most useless. Almost. At least that's what most players think. After all, few people choose characters just because they look beautiful. Support classes and those that deal the most damage are prioritized. But gnomes don't. So why are they needed at all?

Actually, it's not all that bad. Gnomes can be of two types - creators and gatherers.

creators, learning recipes different kinds weapons and armor - and only they can create items. They also use golems to fight monsters and other players, as well as to destroy the walls and gates of castles. For example, gnomes, like real summoners, can summon mechanical creatures that will help them in battle. The Mechanical Golem will completely replace any warrior, and can deal very good damage when paired with a dwarf. The Big Bomb will help inflict damage on huge clusters of monsters. And siege weapons will help in capturing the castle - the Siege Golem will destroy the gates and walls with a bang, and the Wild Howitzer will destroy all the guards in the castle courtyard. Also, only the creators can use spells that increase the combat characteristics of other players - the firing range for archers, the chance to stun the enemy for melee warriors, and the speed of recovery of magical energy for magicians.

Gatherers use special magic on monsters to get additional resources after killing them. On high levels they easily obtain various blanks to create better armor and weapons, as well as enchantment scrolls to increase weapon attack and armor protection.
Only dwarves can use the "Crystallization" skill - splitting objects into crystals that are used to create various items or charges to enhance weapons.

All dwarves can offer decent resistance to the enemy, but still the gatherers do it worse. Gnomes are also excellent at picking and are less dependent on support classes than others - and thanks to this, they can destroy large numbers of monsters in small groups with top speed and gain a large amount of experience in less time than other types of groups.

Dwarves are a race created by the Goddess of Earth. They have high physical performance and a unique ability to create items. After the fall of the Giants, the Dwarves rushed from one race to another, trying to join the victors, and as a result earned a reputation as dishonorable defectors. On this moment they settled in the north of the kingdom of Aden, in the realm of eternal cold, endless rocks and never-melting snows.

    Race Special Features: The volume of the backpack of the Dwarves is several times larger than that of other races, and they are also able to carry heavier things.

    Race characteristics: Gnomes are recognized masters of creating various items, and their health and defense indicators are also quite high.

1-19
20-39
40-75
76-84
Awakening
85-99
Warrior of Tyr
Tyrr Warrior
Rogue Odala
Othell Rogue

Journeyman (Dwarven Fighter)

Dwarves have no magic, so they rely only on their weapons and armor. Due to the special ability to extract resources from dead monsters and the ability to create things, Dwarves are indispensable assistants in any of the areas of activity, including trade. It is there that they fully show their talent as "the greatest merchants in the world." Dwarves can use a variety of weapons and wear any armor they need.

Basic stats of Apprentice

STR DEX CON INT WIT MEN
87 53 85 39 37 40

Artisan

Gatherer and Artisan complement each other perfectly - while the former is busy finding and collecting the necessary elements to create items, the latter is able to create weapons, armor or jewelry from them. Craftsmen do not have special combat performance, but only they can create mechanical golems to help them in hunting and in battles against other players.

Blacksmith

The main difference between the Blacksmith and the Craftsman is the ability to collect unique fighting vehicles used both for hunting monsters and for castle sieges. Also, only the Blacksmith is able to produce rare and especially valuable items of equipment, providing them to those who need them.

Master (Maestro)

Getting the title of Master is the cherished dream of any Blacksmith. Its feature is the ability to learn new combat skills, allowing the Dwarves to finally stand on a par with other warriors and provide decent resistance on the battlefields.

Scavenger

Collector is an extremely useful and necessary class. It is only available to the Journeyman. Gatherers have a unique ability to extract additional resources and key materials to create game items from the bodies of the monsters they killed. Gatherers are respected and valued in any clan, because it often depends on them how well equipped the clan is.

Bounty Hunter

Only Bounty Hunters have the ability to extract high-level elements to create equipment from the bodies of defeated monsters. As a rule, each Gatherer strives to improve his skills and get the title of Bounty Hunter, because this will allow him to extract resources that were previously inaccessible. If the situation on the battlefield starts to get out of hand, the Bounty Hunter can always play dead and avoid danger.

Fortune Seeker

Getting the title of Treasure Hunter is the cherished dream of any Bounty Hunter. Its main difference is the ability to learn new combat skills, allowing the Dwarves to finally stand on a par with other warriors and provide decent resistance on the battlefields.