Mask of eternity walkthrough. King's quest: mask of eternity guides and walkthroughs. The land of the snowy mountains

If you are having problems with passing the game Dino Crisis 2 , you can always use our advice and information for action. We detail the steps you need to follow to complete the game. Dino Crisis 2. In the most difficult places, we add pictures that can help you. Walkthrough Dino Crisis 2 read on our website.

Before us is the continuation of one of the most famous hits of the era of the first PlayStation. A whole year has passed since the terrible events on the island. But, as you know, such events do not teach people anything, since Dr. Kirk's experiments were continued in one of the research centers of the military base.

After this experiment, the center, the base and the adjacent town were lost, and in their place appeared the jungle of some ancient era. To study the consequences and normalize the situation, a whole rescue team was sent. Once on the island, our soldiers decide to set up a small camp, but before they can relax, they are attacked by dinosaurs! After the attack of the T-Rex, only three remain alive: Regina (the heroine of the last part), Dylan and David. This is where our adventure begins. After the destruction of the camp, Dylan falls under our control. Search the soldier's corpse and go through the doors. Go ahead, take up arms, because soon you will be attacked by raptors. Kill them and move on, climbing up the stairs. Run further, shoot back from the dinosaurs, there you will see the second ladder. Use it to go down.

The next two locations follow the same principle, shoot at the dinosaurs and make your way forward, until you find yourself at the water tower, go into it. Inside, a man in a helmet will be waiting for you. Settled in the cut scenes, take one of the dino folders from the floor, it will contain information about dinosaurs that the military from all over the world could get. If necessary, save and move towards the military facility.

At the military base, you will meet the T-Rex already familiar to you. You won't be able to kill him, so run to the door on the left. In the room, search the table that is located to the right of the counter, there will be a folder with information about the T-Rex. Go to the next corridor, then go to the first-aid post. Take the key in it, then follow to the T-Rex. Run as fast as you can to the other door. Go ahead and search the room - on the opposite side of the entrance, on the wall, you will see a special box, open it using the key that you found in the infirmary, so you will receive a card to enter the laboratory. After that, you will be informed that you have illegally entered the territory of the military base, so all doors will be urgently closed. The doors will slam shut and Dylan will be trapped, he will immediately contact Regina to request help.

Now under our control of Regina, go to the stairs, climb it and go to the double doors. Open them with a shocker and go on. Examine the corpse of the soldier, he will have the third file about dinosaurs. Go to the research center. Before entering the center, you will encounter an allosaurus, but you will not be able to damage it, so run as quickly as possible to the double doors. Next, go to the radio room, save there and get a flamethrower and exit it. Then those masked people appear again, Regina manages to catch one of them and it turns out to be some kind of girl. Regina takes her to the radio room and chains her to a pipe. Leave the research center and go to the area with poisonous plants.

After passing through two locations with plants, you will get to the water tower. The place is quiet here, so save and collect ammo, then go to the military base. At the military base, first go to the room where Dylan is. Take the key in front of the door and search the panel to the left of the door, it is blue. After that, go back and go to the double door, through the reception room and into the corridor.

Open the door at the end of the corridor using the shocker and go to the control room. Climb up the stairs and take the file, it will tell you what to do with the keys.
Get down downward and you pass further into the room. At the end of the room, on the wall, you can see a panel with keys. Now install the key that Dylan threw away, the one that is green and take it back, which is blue.

Now we can go back to free Dylan. After a little dialogue between Regina and Dylan, we must return to the ship. But not everything is so simple, someone destroyed the gate and therefore Regina, Dylan and David will not be able to return to the correct timeline. Save and go back to the jungle.

At this location, kill the allosaurus and go through the third door. Another allsaurus will be waiting for you by the river, kill him and move on. Examine the river and go downstream. But be careful, because somewhere here is a key card from the third power unit. After that, head through the water tower, through the place with poisonous plants, so you will pass to the research center. After you get to the research center, look at the doors, it is still wrapped in ivy. Chop it with a machete, now you can go inside. Proceed further to the entrance to the laboratory. Use the map from the lab on the panel to the right of the door to open it.

While in the laboratory, go straight and to the right, use the machete to go through the door. In the room, close all hatches, except for one, the one next to the computer terminal to save the game. Examine the cages - do you see red lights on two, and green on one? Search the cage on the left against the wall, open it and take the dyno file. After that, go to the next location, pick up the file from the table, close the ventilation hatch, which is located at the next door.

Enter the doors and you will enter the first room. Next, go to the door at the end of the corridor. Use the key card from the laboratory and then ... a small dino will snatch the card right out of Dylan's hands. There's nothing you can do - you have to catch this bastard. Use your machete to try to drive him into the open ventilation hatch, then enter the lab, close the hatch (so the Compsognathus can't get out) and drive him into the cage. After receiving the key card, return to the corridor and go through the last door (using the key card). In the room behind the door, take the file and part.

Now leave the laboratory and return to the ship. It turns out that the girl managed to free herself from the handcuffs and escaped. Then, after talking with Regina, press the button on the control panel and select the direction to the third power unit. On the way you will be attacked by sea creatures and flyers - defend yourself from them with a flamethrower.

So, you are in control of Regina again. Buy a machine gun and leave the ship. Go through the dock (fend off water creatures and flyers along the way). As soon as you get to the storage unit of the third power unit, search the car and find a new dino folder. Then go further and take the file lying next to the corpse of a soldier - you have already found this key (and if not, then you will have to return to the jungle) and now go to the next door. Insert the key card from the third power unit into the panel to the left of doors - door and will open. Enter the door and run further through the boat (by the way, pay attention to the box for small tools, you will have to return here) and go further - to the control room of the third power unit.

First, search the console at the entrance - you will find the key to the box on the boat, then take the file from the console by the window and search the panel opposite the door - you will find another dyno file. Now exit through this door, run further and search the corpse - you will find it ID card Mechanics. Return to the control room and go to the boat. Open the drawer and take the file from there. This file contains three of the four digits for the elevator code in the control room. Return to the control room of the third power unit and go to the elevator. First, use the mechanic's ID card and try entering the code. For example, I had code #4.01 Using the selection method, try to find the desired number. In this case, the correct code is 4015. True, another time there may be another code - several options are possible here.

Go down the elevator, go through the corridor and head through the next door. Now go forward a little and inspect the panel. Now you need to start the generator - start the panel and the lights on the switches will change to green. In case of overload (flashing red light), hit it with a shocker. After starting the generator, go downstairs, take the file from the computer and diving suit. Press the button on the control panel and go down - under the water.

Under water, you will meet with local inhabitants - meso-lizards. Shoot them and jump down until you see a door. You have entered the water supply control room. If you need to save the game, and then inspect the remote control - now you can't turn it on, you need a plug to the shutter. Take the file and exit through the next double doors, pass the corridor and the next room. Now you are in the water cooling system of the third reactor. Go to the north door of the hall, but it's too early for us to get there... Jump to the platform to the right of the door and carefully move on. Walk along the top to the middle of the hall, and then jump to the central platform. Now turn left and onto the next platform.

Shoot at the column and now you can enter the doors. In the next room, first of all, turn on the elevator (suddenly you will accidentally fall down and you will need to start all over again), go further and take the plug to the shutter from the corpse. Return to the water supply control room and open the cooling pipeline. Now again return to the water cooling system of the third reactor and go through the northern double doors. Now you are in the pipeline. If necessary, save the game, replenish your ammo and take the elevator up. Take key card from Edward City next to the corpse, and a little further you will find a new dyno file.

Take the next elevator down and get to the third reactor - here the next boss is waiting for you. In fact, he is not so scary - a few shots from the aquagrange and the boss will pop up belly up. Excellent Regina, good job! Jump up the platforms and go up the elevator. You are in front of Edward City. After talking with Dilano, Regina heads to town. Hurry after her.

Go through the next door to the left (from us to the right), deal with the allosaurus and save the game in the terminal and buy a mortar. Go back and run further, take another dyno file from the corpse next to the car. Go through the door to the right (cut the ivy with a machete) - you will meet Regina on the shore. After passing two zones of the coast you will get to the entrance to the cave. Use the mortar to blow up the limestone stone and go further.

Having safely passed the caves, you will reach a military facility. Here, if necessary, save the game and go up the stairs. God! Yes, there is a whole nest of allosaurs! At first, you control Regina, Dylan will drop a flare gun for you, and when the allosaurs really get you, you need to shoot into the air and then your partner will cover you. When Regina gets to the next cannon, it will be Dylan's turn. When you get to the third cannon, you play as Regina again. When Regina finally reaches the last cannon, she and Dylan will leave the military facility.

Save the game if necessary and take the dyno file from the corpse. Pass dasha and you will see the torn triceratops. And then out of nowhere an adult appears - you can’t explain that it’s not you ... Without hesitation, Regina and Dylan jump into the nearest jeep and try to escape from an angry animal - along the way you will have to shoot back from him. Then the road suddenly ends and the jeep rolls over and flies down the cliff. Fortunately, our heroes manage to jump out of the car before it explodes.

So, Regina and Dylan are in a field and... they're being attacked by dinosaurs. But then David comes to the aid of our friends. He shoots all the beasts from a helicopter, but ... it seems that the inhabitants of the city can no longer be helped. Regina and Dylan head to town...

In the city, first search the corpse - you will find a new dino file. Now head to Robson's shop - there you can save the game, and also take the file and the key to the dwelling. Go outside (beware of flyers!) and go through the opposite door, to the left of the gate. At the end of the next street, open the door and enter it. Here you will find an old familiar T-Rex. Without hesitation, Dylan jumps into the tank - now drive forward, shooting back from the T-Rex along the way.

Having passed the warehouses in this way, you will find yourself on the highway outside the city. Take away the gas mask and... here you will meet an old friend again. Weird, she's got Dylan's dead sister's necklace from somewhere. Regina and Dylan then return to the ship. Now head to the jungle.

Head to the zone of poisonous plants - there is one more unexplored territory. Pass the zone of poisonous gases and get to the garbage dump. If necessary, save your game and go through the next door, across the courtyard and down the stairs. In the control room, take the data disc and rummage around the monitor on the left - you will find the last dyno file. Then go outside and go up the stairs... your old friend T-Rex will visit you, and here is our new friend, the tyrannosaurus. While two big animals are sorting things out, Regina will go downstairs to the control room.

I have bad news - it looks like the warhead is activated and you will have to disable it. You have 10 minutes for everything. But as soon as Regina goes downstairs, our new friend, a tyrannosaurus rex, will appear. Now do this - see the gas plug? Approach it and press the switch and when the gas comes out, shoot from any weapon. Now run to the next plug and when that dino approaches you, do the same. And so several times.

Once you've dealt with the Giganotosaurus, you'll gain access to the launcher. Now, as in the third power unit, run around and wave the shocker. After the program starts, go to the rocket and take the elevator up. Press the button on the remote and open the panel on the warhead. Press the button on the panel and thereby stop the start.

Get down and come back, but... the tyrannosaurus is alive! Regina runs to the launch control room. If necessary, save the game and go through the next door.

Go through two zones and Dylan is waiting for you behind the next doors. Get in the boat and get out of here... But that wasn't the case - the water lock was closed. Now, while David opens the gate, protect him from dinosaurs .. Then the events unfold tragically - allosaurus suddenly attacks our friends and David dies saving Dylan's life.

Dylan falls into the river and the current carries him to the other side. He comes to his senses and sees a girl, she calls him after her. Now you need to protect her from dinosaur attacks. Take her through the jungle, and then as you get to the object, the girl will retire into the building with a brisk step. Follow her, but... you can't get there yet - the door is protected by lasers. To disable these lasers, activate the four switches - green and red on the left and yellow and blue on the right. Now go back to the door and press the button on the remote control on the left - the lasers will disappear and you can enter.

Take the file that is at the entrance and go further to the chief's office. There will be another file from the table, after which, you should save and buy as many first-aid kits, weapons and ammo as possible. After all, we are waiting for the final battle with the boss. Go further into the laboratory. There you will meet the girl again. After the conversation, go through the door, and our final enemy is waiting there.

Tyrannosaurus rex can't be killed with weapons. First, run to the bridge and run to the opposite side, this will not be so easy to do, because the tyrannosaurus will destroy the bridge. Shoot him with your weapon and run to the other side. On the other side, turn on the military satellite control system and press the button on the main remote control. That's it, the tyrannozar is dead.

Go to the doors that lead to the laboratory. Regina will be here. They will launch a temporary gate, but the base will begin to gradually collapse. One of the boxes will crush Dylan's daughter. Dylan decides to stay with her, he gives Regina the disk of the third power unit, because he believes that if she can study the data on this disk, she will be able to return and save them. Regina successfully navigates through the present, while Dylan and her daughter remain at the base, which is blown up. End.

Passage.

* Mission 1.
Time limit - 5:00 min.
Goals - 10 pieces.
It is necessary to destroy all the dinosaurs within the set time limit, then return to the start and escape.
First of all, pay attention to the stairs, go outside when you destroy all ten targets. Run across to the other side and turn the corner. You should not enter the side door, go down the hall to the door leading to Hall B1. Walk forward to the elevator area and fight the first dinosaur. Shoot continuously, watch the target number on the screen, and when it changes, the dinosaur is killed. Now shoot another one, and then enter the side door to the right of the gate you entered. Get to the Hall, finish off the dinosaur, then return to Hall B1. Go to the elevator section, go around to the large gate that gives access to the Main Hall B1. Here you can shoot the dinosaur and then use the switch to open the shutters, but you can just open the shutters first and shoot the dinosaur right there. Immediately shoot another dinos, there should be five pieces left.
Go forward to the 1st door to the library, kill two more dinosaurs, exit the door on the left wall into the Research Area Hall. Finish off a couple more dinosaurs, go forward, open the shutters, go to the door leading to the Research Meeting Room. Go to the next door leading to the Gas Experiment Room and finish off the last dinosaur. Exit the "gas" room and the "research" room into the hall. Approach the shutter, open it, go through the door to the computer room. Go around the computers, go to the door leading to the Main Hallway B1. Open the shutter and go further, go further through the library to the door at the end leading to Hall B1. Go to the right side of the hall to the door leading to the Medical Room Hallway. From here, go to the end of the hall and up the stairs. That's all, but it will be much more difficult further.
* Mission 2.
Time limit - 4:00 min.
Goals - 6 pieces.
It is necessary to destroy more powerful and dodgy dinosaurs.
Go down the hall, open the shutter, kill the first dinosaur, go to the door leading to the Security Pass Room. Run across to the other side, enter Parts Storage, run down, turn right, go through the door leading to the Passageway. Finish off the dinosaur, go back to the Parts Storage, go downstairs, go right into the Experimental Room Hall. Walk left, destroy the dinosaur, go through the room to the left into the Research Room. Two more dinos are waiting for you here, exit the room and watch the cutscene. Kill the last dinosaur, go back through the side door to the Parts Storage. Walk down to the end, then through the door to the Security Pass Room. Go to the door, through which you will enter the passage to the Experement Area. Then run down the stairs and complete the mission.

* Mission 3.
Time limit - 3:00 min.
Goals - 7 pieces.
The main objectives in this mission are huge and bloodthirsty, be very careful if you want to stay alive.
Seven dinosaurs and very little time. First of all, go downstairs, kill the dinosaur right in front of you, go left and finish off another "fighter". Go down to the door leading to the Rest Station. Then go through the side door to the Carrying Out Room. Meet a couple more dinosaurs, eliminate them immediately. Go further to the Carrying Out OT, go around the boxes in the OT Control Room, and from there to the General Weapons Storage and immediately destroy a couple more dinosaurs. Go to the gate to Transport Passageway and meet the last dinosaur with dignity. When you finally deal with the last monster, run as fast as you can back through the gate and return through the side door to the OT Control Room. Run through the next door through the opening to the Carrying Out Room, jump through the side door, and then through the next door into the Central Stairway. Run around the corner, quickly up the stairs and it's game over! If, of course, meet the allotted time.

* Gas ​​chamber.
During your adventures, you will find yourself in a room with a half-dead scientist lying in the corner of the gas chamber. The only way to save him is to neutralize the atmosphere by triggering a safe combination of gases. On the control table you will find three buttons that open access to the chamber of three different types of gas.
Press, first of all, the middle button, then the left and finally the right, everything is very simple.
Cellular puzzles.
1)
G.
F.
E.
D.
FROM.
AT.
BUT.
For convenience, a number of "honeycombs" are indicated by letters. First, press row B twice, then C once, and finally E.
2)
1 2
G.N.
F. M.
E.L.
D.K.
S. J.
B.I.
A. N.
In this puzzle, on the first left column, press twice B, once C, D, then again twice C, and twice D. On the second column, press twice H, twice I, once L, once K, twice J, and twice K.

We look forward to your support of our site: Support the site. Donate to OCRG

Similar codes, articles:

: Teen (T)

is a "3D Adventure" written and designed by Roberta Williams and released in 1998 by Sierra Studios, is the eighth, and at present remains the final, official computer game in the famous King's Quest series. It is the first and only game in the series where the main character is neither King Graham nor a member of his family, the first in the series to use a full 3D engine as opposed to the 2D cartoon or pixel style of the earlier games and the first to omit the sequel numbering system of the previous games. The game was referred to as KQ8 in the directory containing the "Sneak Peek" videos in the King's Quest Collection II and Roberta William's Anthology.

It has been re-released as part of the King's Quest 7+8 pack through GOG.com and patched to work on Vista and Windows 7 32 and 64bit. A fan patch has been made to get the disk version working on modern computers There is also a fan patch for the older version to get the game running on modern systems.

content

Story

Early on in the game, the half-stone wizard whom Connor encounters conjures for him a magic map that shows all explored areas and allows Connor to teleport between lands once the teleportation sites in each land (except for the Realm of the Sun) have been unlocked.

The game ends with Connor rising to the top of the Realm of the Sun with the restored Mask. A beam of blue light shines on the Mask, seeming to restore its power and it sends out a wave of energy that restores everything to life. The game ends with the Archons being released from their stone prisons and joining Connor who triumphantly lifts his sword into the air.

game play

Preface for gameplay

Above the Kingdom of Daventry is the Realm of the Sun, where magical beings called the Archons guard the Mask of Eternity, an artifact which upholds truth, light, and order. Their leader, Lucreto, turns to evil and shatters the Mask into pieces. When one portion of the mask falls at the feet of a humble tanner named Connor, he picks it up only to find that everyone in Daventry has been turned to stone, including King Graham, and the land sickened. Connor is then appointed by a wizard to travel through different lands and collect all the Mask pieces, eventually arriving in the Realm of the Sun where he must repair the Mask, defeat Lucreto, and bring life back to his land.

Interface

The game combines the single multipurpose context-sensitive cursor from KQ7, and a variation of the Adventure-game item inventory along the top, in addition it also includes information about total mask pieces collected, and total gold coins. Another menu along the bottom of the screen includes information converning level, character experience, curative items, potions offering different abilities. As well as the two current weapons, and armor. On the right side of the menu is the interface for the grappling hook item, and rocks.

The cursor itself was dynamic, and could change into four different types of cursors depending on actions. The primary cursor is the Play Cursor, which functions much like the cursor in KQ7, it is used to; look, take, talk and do. Like in KQ7, if you pick up an item from your inventory, the game switches to an Inventory Cursor. This cursor shows an image of the item you have picked up, and allows you to click it on something else like in KQ7. Next is the Sword Cursor, much like the one seen at the end of KQ6, it is used for combat in the game. The final cursor is the Arrow Cursor, which lets you click on enemies from a distance, and fire projectiles.

The game was designed primarily to be played in third person mode, but also offers a first person mode for those who want to use it. The first person mode was primarily put into the game, to allow players a chance to better look around or get closeups of things the screen. But it can be used to play the game in most instances, except during character interactions.

Genre

Roberta classified KQ8 as a new genre, a 3D Adventure (not to be confused with two dimensional "3-D Animated Adventures" in Sierra"s early history), and it was more than the classical "Adventure" (with maybe the exception of other hybrid adventures such as Quest for Glory , Beyond Zork and Azrael's Tear). As a "3D Adventure" it included Action-adventure & RPG elements, as well as many actions and puzzles that could only be done in 3D, many based on physics, rock tossing, jumping, climbing or 3D combat.

The KQ8 Reference Card notes;

King "s Quest: Mask of Eternity is an Adventure game. Follow the story, talk to everyone, explore, explore, and explore! If you see monsters, protect and defend yourself. If you find something you can take, take it! Most of all have fun, enjoy, and save often!

Lands

To complete the task of collecting all of the shards of the Mask of Eternity, Connor must travel to a variety of topographically different lands. These include:

  • The Kingdom of Daventry is where Connor makes his home and where his kingly quest begins. Here he encounters a partially lithified wizard who offers him guidance in finding the remaining pieces of the Mask of Eternity. Connor returns here a few times after leaving to return various things.
  • Castle Daventry a separate mini-level that loads from the Kingdom of Daventry. It includes the Dining Hall and Throne Room of Castle Daventry.
  • The Dimension of Death, ruled by Lord Azriel, serves as a pseudo-purgatory where souls await judgment. This land exists in a plane outside of any other land in the game and therefore Connor must find portals to access it. Upon the shattering of the Mask of Eternity, the order of the universe was accordingly obliterated and the skeletal soldiers of Lord Azriel became unruly and rebellious. Thus, it becomes part of Connor's mission to quell this uprising. Ultimately he releases Lord Azriel and kills all of the Skeleton Guards. Here he also finds Gweneth and her brother both of whom came through the portal from Daventry with Gweneth following her brother who was on his own quest. Connor saves Gweneth and sends her home where she can be visited later, but her brother is found mortally wounded and dies after speaking with Connor.
  • The Swamp bears within its boundaries a portion of the Mask of Eternity. Though the Swamp lies not far from the Kingdom of Daventry, the cataclysm incited by Lucreto caused the road to the Swamp to be blocked off by physical obstacles. Hence, in order to reach the Swamp and obtain another shard of the mask, Connor must travel through the Dimension of Death first. The Swamp Witch rules the Swamp ever since the cataclysm (it used to be ruled by the Mudge the Snail King) and the Oracle of the Tree is located here. In order to go on, Connor must get an antidote for the poisonous waters and kill the Swamp Witch. The Mask piece is in her tower and purifying the cauldron there purifies the Swamp waters and releases Mudge who opens a portal to the next area for you.
  • The Underground Realm of the Gnomes is mainly made up of tunnels underneath mountains south of the Swamp. During his journey, Connor meets gnomes endeavoring to reestablish an exit topside of their subterranean home. Here the only way out is the portal back to the Swamp, but with a loadstone the Sage Nome is able to trick the Magic Map into allowing you to teleport to a new area. In order to get it you need to kill the Black Dragon Wyrm in order to get to the device past him. Using first the clear pyramid and then the pale one gotten in Daventry, you get two messages: one from Hector--a Prophet--and one from Lucreto himself.
  • The Barren Region is located above the Underground Realm of the Gnomes and at the base of a volcano. It can be accurately characterized by its abundance of lava rivers and dry, hot terrain. Prior to the cataclysm, the inhabitants of this area traded regularly with those people who lived at the top of the volcano. It is now terrorized by the Basilisk and in order to go on you must kill it. But to kill it you need a black diamond and a shaft to form a black diamond pike. The black diamond comes from the heart of the Dragon Wyrm from the previous area, but part of the mission is to get that shaft made so you can get the pike you need. Once the Basilisk is dead you can find the key to the Fire Dwarves" Tunnels where you have learned from the Chief Archon holds another piece of the Mask. After dispatching the Fire Dwarves, freeing the Nymph Queen and retrieving the piece of the Mask, an elevator takes you to the next level.
  • The Frozen Reaches are the frigid lands at the top of the volcano encircling a lake of icy water. It is inhabited by Snow Nymphs, Frost Orcs, and Gryphs. You have to face the invisible Snow Mane, get the Flame Sword (which proves useful later) and finally rescue the Gryph King from a fortress. After learning that another piece of the Mask is in the fortress you must kill the Ice Orc's Leader and then can get the piece of the Mask. After you have finished everything in the level, you head to an area where you face a Two Headed Dragon Once it is dead you proceed onto Paradise Lost through a tunnel.
  • paradise lost is a small caldera near the Frozen Reaches, and the location of a stonehenge which acts as a portal to the Realm of the Sun. There, placing the Crystal Pyramid in an indentation causes one of the Archons to teleport you to the Realm of the Sun.
  • The Realm of the Sun, like the Dimension of Death, is not materially connected to any other part of the world in which Connor's quest takes place. This was holding-place of the Mask of Eternity and the site at which Connor should return all of its broken pieces. Here Connor confronts Lucreto to determine his ultimate destiny. The Realm of the Sun is made up of three levels each representing Truth, Light, and Order.

In addition, another realm is seen at the end of the game within the Realm of the Sun, but is not accessed through a separate load screen.

  • The Abyss: The black Abyss is a swirling bottomless pink and black vortex that opens up in the Templ's sanctum sanctorum once the Mask of Eternity is reformed. Lucreto is pulled into it, finally vanquishing him for all eternity. The portal into the realm closes behind alternatively, Connor can be sucked into it, leading to his own entrapment.

Characters

reception

King's Quest: Mask of Eternity was released to generally positive, but mixed reviews. However, it sold well compared to other adventure games at the time; for example, it outsold Grim Fandango 2 to 1. There was a mixed response to the King's Quest: Mask of Eternity, although most reviews tended to be positive, with the most were 70% or higher, many were above 90%, only a few reviews dipped as low as 10%. The game earned Adventure Game of the Year on Adventure Game of the Year at Digital Entertainment On-line

Development

Primary development

Mask of Eternity went through two or three main development phases, in which Roberta's ideas changed, the engine was finalized, and the graphics were finalized. In Fall 1996 Roberta showed off some of her first screenshots of the game's levels, a few enemies, and the placeholder for Connor. Video showing the level development of this version of the game was included in the Roberta William's Anthology. There are scenes for two or three levels that were cut from the final game.

By July 1997, the game had gone into its final phase, and appeared much like it does in the final product. Roberta's team was forced to build a new engine from scratch based on an earlier version of 3Space (as Dynamix was behind finishing schedule the updated Red Baron II version of the 3Space engine). The first gameplay footage of this version appeared in the King "s Quest Collection II. This version was completed until December 1998.

Davidson's involvement

Between September 1996 to January 21, 1997, due to conservative criticism over the content in Roberta's King's Quest: Mask of Eternity and Phantasmagoria by the Davidsons of Davidson & Associates , a team of managers was assigned to work above Roberta Williams. They began creating their own version of KQ8 while ignoring Roberta's version. Their version was purged of combat, violence and possibly religious themes. While Roberta continued to work on her own game including its own script and puzzles, the Davidson's team of managers began to design their script and puzzles for their own version of KQ8.

This ultimately lead to Roberta to believe she had lost control of the game during that period; she even thought about removing her name from the product.

Work on the Davidson version was ultimately cancelled (Davidsons left the company in January 1997 ) and Roberta reasserted her control. But this was not without its damage to the Roberta"s version of the game"s final release (due to loss of time and funding), which was already hurting from other technical issues caused by Dynamix engine development problem and others.

notes

The game "s dialogue has also been written in a more conservative style rather than the modern English style of King's Quest VII: The Princeless Bride. Though conservative language does appear in other KQ games, such as the Godmother and Elf in KQ1 remake, Alexander in KQ6 occasionally speaks with more conservative terms. Graham and Rosella speak with a more conservative style in Hoyle, Book of Games, Volume I.

In this game Connor visits Dimension of Death rather than the Land of the Dead shown in King's Quest VI. However, as noted in the manual for King's Quest 6, Guidebook to the Land of the Green Isles, the Land of the Dead is a legend specific to the Green Isles. It is the place where Green Islanders believe they go when they die They journey to Samhain (Death) to be judged and end up in the Sea of ​​Souls in preparation for the next stage of the afterlife. or write about it when he visited the Green Isles. Whereas according to Mask of Eternity"s Manual, the Dimension of Death is part of Daventry"s legends. It is a kind of limbo ruled by Azriel where souls are judged before being moved to their rightful afterlife.

According to the game "s producer Mark Seibert, "Roberta"s point of view was that the Dimension of Death was not the under world (KQ6). It was a unique and different place." Thus both places are considered separate locations which happen to share a similar purpose.

Marc Vulcano who is now at Heavy Iron Studios worked as an animator for the video game.

References

external links

  • King's Quest MoE Technical Help on the Sierra Help Pages

Kingdom of Daventry

Click on the raven, see which way it flew.
Click on the statue of Sarah.
Enter Sarah's house. Click on the statue of the widow Burke.
Take the mushrooms in the basket, and the vial with the potion from the shelf.
By clicking on the cauldron by the fireplace, you can improve your health.
Exit the house and go right.
Pick up mushrooms in front of the house.
Enter Connor's house to the left of the path.
Take a dagger - stuck in the table.
Click on the bank, on the shelf and pick up the coins that appear.
Exit the house and click on the crow on the fence.
Follow him. Down the path and past the church - meet the sorcerer at the pond.
From him we learn about what happened and how to deal with it.
Now we return to the church and climb onto the cliff adjacent to it. From there
you can jump on the church and fall on the monster with the crossbow.
Exit through the cemetery.
Turn left at the road.
Enter the house on the right.
Click on Simm's wife.
Take the gold from the shelf and from the drawer, the mushrooms are on the table. Take shoes next to the bed.
Leave the house and continue on the road.
Behind the house, kill a couple of monsters.
We go north to the fountain. You can drink - if the health is not complete.
we go to the northwest to the tavern.
In the tavern on the left in the chest, take the gold. Take the gloves from under the counter.
Exit the tavern and continue heading northwest.
Break the barrels with a dagger at the tavern. Collect if needed.
Remove the guard from the bridge.
Cross the bridge and take out another one.
Enter the Kavanaugh "a house. Read children's drawings on the table and
look at the toy horse.
Exit the house and go around it on the right.
In the wooden toilet, kill the monster.
We continue to go south to the windmill.
Go inside. We push the box to the ax stuck in the ceiling.
We climb on it and take an ax.
We go out and kill the materialized knight.
We return to the fountain.
We go to the water mill to the southwest.
Inside we notice a rope with a hook on the second floor.
We go out and chop the tree standing next to it. It will block the flow and stop the millstones.
Go inside again and climb up, take the rope.
We go north to the waterfall, to its left side.
With the help of a rope we climb up and push the stone blocks. We get down and go
through the waterfall.

Daventry kingdom castle

We go through the tunnel to a dead end.
Click on the candle on the right and a hidden door will open.
Click on the picture of King Graham "a.
Push the painting and get the key.
Go south and pick up the ashes from the ground.
Click on the mirror - when it starts to glow.
We leave the castle.
From the waterfall we go east to the path. Then north and east to a fork.
We kill several crawling mummies.
We go to the tomb of King James.
After killing another monster, the king will tell you what you need
look for Dimension of Death. We go further east and meet a little
a disfigured unicorn who will ask for the return of the horn.
We return to the west.
We go into the ruins of the castle.
Turn left inside and kill a couple of monsters.
I'm going north. Then left along the tunnel to the door.
We use the key on the door.
This is a teleportation room for traveling between worlds. On the
each map with a new world will be the same.
We return to the courtyard and go up to the second floor.
We kill the monster and go up to the third floor.
We kill the next monster and take away the armor.
We return to the grave of King James "a.
We push the gate with an axe.
We open the coffin - ceiling it.
We take the ring.

We go to the fountain and continue to the east.
We cut the boards on the door with an ax.
We take everything we find, including the scroll.
We return to the church. The door is locked.
We use the rope to climb onto the roof.
Repeat to go down inside (next to the window).
Inside we take a candle.
We push the urn and look at the opening portal in the next building.
We get out of the church and go through the cemetery to the mausoleum.
We go inside and go to the portal, however, it will soon be kicked out from there.
We look at the raven and go to the magician again.
We talk to him. He will ask for a candle, ashes and a ring.
We give it all to him and get back the magic ring (now you can
pass through the portal).
We go on the water to the island.
To the left of the small arch we climb the wall.
We take a portion of invisibility and click on the pen.
We take the written page.
We use the page on the globe.
We take the potion and drink it.
Open the chest, which is now visible.
We take the bell.
We go down and put the bell on the arch.
We knock on it three times with an ax.
The lady from the lake will present a magic sword.
We return to the mausoleum and go to the portal.

Dimension of Death

We turn around and notice the symbols above the portal.
Ahead are several skeletons and a massive door.
We go to the east and notice the pedestals with flames at the top.
We look at them and notice the recesses (slot).
Find the idol statue with the lever (Lever of Life).
Go north, then west.
In the center of the boxes lies a dead warrior. We click on it and take away a piece of the shield.
We go east to the locked doors. Need a key.
Now we return to the pedestals and insert a lever into one of them and
turn. We repeat this operation on three more pedestals.
We go through the open doors.
Here you need to jump on the symbols to get to the other side.
(the sequence of characters is displayed above the portal).
Azriel will give you the key and tell you where to go next.
We go to the closed doors and open them with this key.

Compound of Death

After killing the skeletons, you need to turn west. At the corner to the left
then to the right.
We go south, then left.
We shoot at the urns (there are crystals, mushrooms and spirits in the urns).
Turn off the switch and disable the traps.
I'm going south. Be careful with fire.
We turn right.
After the urns we go north.
The door on the right needs a key.
We go to the northwest, then to the southwest.
We go far forward until we run into a wall.
We go to the north - a large cave.
Move the metal box to release the metal board in the floor.
We move three more such boxes - this lights green lights on the pedestals.
Still need to collect stones. You will need four pieces.
Talk to the girl by the pool. She will ask to bring rusty
iron and something like mold.
You need to find a path blocked by a metal box.
Jumping over it from the side, we make our way further.
There will be a girl among the wooden boxes.
We listen to her story.
We push the metal box and free her way. She will be
saved.
We return to the pool.
We go west and north.
Kill three skeletons and go right, left, left, right.
Click on the boatman who will tell you to look for the Bridge of Life.
Exit the docks to the left. Further to the right. We read the inscription "7 holds the
key to the rhythms of life" (you need to read all the inscriptions at the altars,
encountered along the way).
We leave and go north to the river, then east to the stop and south.
At the end we turn west, south, east.
There are 5 skeletons to the south.
On the left there will be a box with a square key inside.
Now we need to find the girl's brother. It's in the southwest of the map.
Click on it and listen to its story.
We go south until we hit the wall. There should be a door on the left.
We open it with a square key.
A big battle is coming. We kill all the skeletons and look for another key.
We go to the east tower.
At the top we kill the skeleton. Fighting, gotta force it all the time
retreat until he falls.
We take the metal chain mail.
You should already have three stones. The fourth one is in the central tower
in the middle of the map.
We climb on it, cross the bridge. The stone will be on the right.
Now you need to open four portals. Throw rocks at metal
boards around the tower. The portals around the pool will open.

Hall of Respite

We go into the portal. We kill two skeletons across the river.
Further on the boxes we move across the river.
In the left shelf we take the skull in the third row, seventh from the left.

Another portal. Jump across the bridge to the other side.
Place the skull on the headless statue.
We take a pen and leave.

Hall of Immortality

We look at the lifeless heart and leave.

Hall of Justice

We put the pen on the right pan of the scales, and on the left we jump ourselves.
The heart will start beating.

We leave and from the pool we go to the river. We lower a piece of the shield into the water. He
will rust.
We go along the river to the other side. Then through the maze. Collecting
mushrooms and mold (mold).
We return to the girl by the pool and give what was required. She is
will make a protective spell.
We are looking for a door that can be opened with a round key. Behind her are skeletons.
Two walls have switches. The principle is simple: press one
a switch on the west wall and four on the south. So three more times.
Sixteen cells should open.
We take everything we find to the cameras. In one of the last press
lever arm. A door will open in a room with switches.
We go into them. We kill the skeleton. We climb up and pick up the hammer.
We go back through the cameras.
At the center we turn left and go to the meeting with the skeleton.
After a big battle, we go to the bridge.
Throw the hammer at the switch on the other side of the bridge on the left.
The bridge will go down.
We cross the bridge and go to the portal.

We need to find a big tree. It will ask for gold in exchange for information.
You need to give him gold until he tells everything.
There are two shacks in the southwest.
Let's go to the first one. We take gloves on the shelf.
Open the box and take the gold.
We go to the next hut. We cut boards.
In another room, we take the auditory horn.
There are whistlers to the northeast of the huts. They look like mummies
collected in groups.
We come close, but so that they do not disappear.
Use the auditory horn to listen to what they are talking about.
A golden mushroom grows in the northeast of the map. You need to cut off a piece of it.
In the very north, a skeleton with a crossbow hangs on the branches. We take a crossbow.
I'm heading northwest.
Hut on wooden piles - with a teleporter.
We go further until we meet the elves. We click on them four times.
We take and eat a flower.
We go southeast to the witch's castle. We kill her.
We shoot from a crossbow at the bags behind the entrance gate. They will open.
We go in and go right.
We take out the horn from the dead creature.
We look at the boiler a couple of times.
We rise to the second floor.
To avoid the trap, we throw a stone on a metal grate.
We go up a floor. On the right there will be a new chain mail.
We kill the guard and take his hand.
Now we leave the castle and go to the hut with the bridge.
Let's go up again.
Use the guard's hand on the door.
Further, to get to the other side you need to jump and not get into
the fire. Not very difficult, but you have to try more than once.
Open the drawer and take the spoon.
Push the two levers to release the gate lever. We click on it.
We go to the witch's tower again.
Use the spoon on the cauldron. A portal to the world of gnomes will open.
Before going into the portal, you need to return the horn to the unicorn and
check how the girl got home (go into the room with the portal on
piles, change the map and go).
The unicorn will give you a crystal pyramid.

Realm of the Gnomes

We take mushrooms and stone on the right.
We go north and throw a stone on a metal plate in the ground.
We go down the aisle to a dead end. We speak with the gnome.
We return to the fork and go left.
We reach the store. We buy everything we have enough money for.
We go out and look for a crystal. There are a lot of twists and turns here.
poor visibility (dungeon after all).
We beat the crystal and take away its piece.
Turn right at the top steps.
We go to the luminous substance (also a decent amount
turns). And we cut off a piece from it.
We return to the bridge and three plates in the floor.
We throw stones at them - the bridge will fall.
We cross the bridge and go to the first turn to the left.
Go to the door.
After the gnome stops talking, click on the statue.
She will ask for iron, root and amber.
We go to the locked doors.
We cut the castle with a hammer. We select the castle.
We go further and go down.
We go along the passage to three roots. We cut down one of them.
We are looking for the sage of the dwarves. He will ask you to bring him an iron stone,
to leave the world of the gnomes.
We go to the stone wall - to the north from the center of the map.
We rise to the floor.
We go to the hole. We push into it what is in front of it and climb after it.
A hole forms in the brick wall. We climb into it.
Insert the crystal into the purple crystal on the wall on the left.
I'm going down the aisle.
We take black diamond.
We go to the other side. Click on the purple crystal.
We meet Hector "a.
Let's take a pyramid. We put back the dark pyramid. Let's watch the scene.
We take the dark pyramid.
We take a stone from under the pyramid.
We return to the wise gnome (Sage Gnome).
We give him the stone.
The dead zone will now appear on the map.
We go to the pharmacy (apothecary) and give the ingredients.
We buy Sun Tzu.
We go to the teleportation room.
Teleport to the dead lands

The Barren Region

We go west to the bridge. We take crystals.
After the bridge we go north to the village.
We go into the hut on the left.
We click on the shaman.
We go to the weapons hut.
The arms dealer will say that he needs a black diamond and a metal
a shaft to make a weapon against the monster.
I'm going west.
We cross the bridge to the south.
We talk with the guy who has the bugle.
We go into the forge and talk to the blacksmith.
We go north behind the castle.
Bridge Mystery (C-North, South-South, W-West, E-East).
1. S.S-Z
2. N-Z.S.S.
3. Yu-V.V.V.V.V.
4. South-West.Yu.Yu.
5. Z.Z.Z.S-Z.S-Z.
6. S-V.V.V.S-V.
7. Yu.Yu-Z.
We cross the bridge.
We go north to the volcanoes.
We climb up. Take fire diamond (fire gem).
We return to the south.
We go to the mountain in the east.
Further north to the broken bridge.
We go over the bridge and up.
We return to the guy with the mountain.
Put the stone on a pedestal.
We go to the blacksmith and take the part for the preparation of weapons.
We return to the weapons hut. We give the gunsmith a diamond and a shaft. He
will make a pike.
I'm going south.
We cross the bridge and go south to the lava.
We jump over the stones in the lava to the cliff on the other side.
We climb the cliff.
We kill the monster.
We return through the bridge and to the right to the castle.
We climb up. We jump into the hole.
From the sarcophagus we take the sword.
Click on the dwarf. We select the key that he dropped.
We press the plates on the wall: moon, triangle, circle, square.
We go inside. There should be a healing potion and another armor.
We go back to the killed monster. We cut off his tongue with a new sword.
We go to the lair of dwarfs. We use the key that one of them dropped earlier.
There are three buttons on the wall to the right. We shoot first. The bridge will go down.
We cross the bridge and press the lever to free the woman.
Again, press the symbols in the sequence: moon, triangle,
circle, square.
Take the top of the pipe.
We return through the bridge and shoot at the second button.
Again over the bridge. Open the drawer and take the third piece of the mask.
We kill the appeared knight.
We shoot at the third button.
Lay the top of the pipe on the pipe.
We go to the elevator. We shoot the button and go up to the next floor.
We leave and take the scepter.
In the elevator we go down and use the pipe.
We return to the elevator and shoot the button.
We go to the frozen territories.

We go south to the snow palace.
We speak with the queen of nymphs - Freesa.
We give her the scepter, but she will allow you to keep it with her.
We go west to the dragon.
We look at the broken chain on the ceiling.
We move the ice block under it and grab the chain.
The gate will open.
We use the scepter on the dragon.
Next, we jump on his back and fly across the lake.
We go to the east tower.
We kill a couple of ice orcs.
We climb the wall and go inside.
Press the lever - a secret door opens. Let's jump there.
We break the barrels and open the box.
We leave and go to the north, at the fork - to the east.
At the top of the hill, an invisible man attacks. To see him
you need to drink a portion of invisibility (like a box with a bell).
We go further and see the sword in the ice.
We throw a stone three times, and the ice will break.
Use the fire diamond to melt it. We take the sword.
We go to the house of guards and for him. We climb up.
We click on the grid. I'm going to the prison.
We speak with the king Gryph.
Press the lever on the other side. Lightning will appear.
We leave the balcony. We jump down and kill the guard. He will drop the key.
We climb up and free the king.
You will be attacked and thrown back through the bars.
We kill Thork "a.
AT throne room open the box. Take the amulet and ice elytra.
We open the door and notice a breach in the floor. Use the elytra on the breach.
We melt the ice with a fiery sword. Now use the crossbow to
freeze the melted water. We take what happened.
There is a stone in the corner of the room - you will need it.
Use the new ice lever in the hole in the wall to open the gate.
We break the ice guard and open the box.
He will appear again - to kill.
Now there are 4 parts of the mask.
We return to the dragon. We go to the other side of the lake.
From the dragon's cave we go south and west.
Click on the Gryph king. He will give a blue mineral.
We return to the dragon and fly over the lake.
We go to the house of the guards and climb up.
We go to the electric chair. We put on it a blue mineral, tongue and mushroom.
We press the lever. We increase the level of armor and weapons.
We get down.
Western column.
Use the amulet on the column.
I'm going north. We kill snow guys.
We climb the wall. We kill Drake.
Further into the hole and go along the aisle.
We go to the altar and click on it.
Notice the distortion. I put a crystal in it.
This will take you to the land of the sun.

Realm of the Sun

We kill the guard and leave the room.
We turn left. There is a hole in the ceiling.
We kill the snake and climb the wall.
We break the urns and take the medallion.
We climb down and exit the room.
We go down the hall and to the left.
We kill the guard and go forward to the end of the hall.
Open the panel with red crystals.
We go north, then west, killing snakes along the way.
In the castle we go to the left. Archons is frozen.
We listen to voices.
We take a tablet from the altar.
I'm going northeast.
When we reach Archon "a, click on it. He will open the door.
We go into the room with the monster. It will turn into a key.
We leave and go south.
We open the door with the key. We take the sword. Something is written on the plate.
We go to the northwest corner to get to the second level of the world of the sun.
Use the sign on the door.
The door on the left is closed.
We go straight and kill three guards.
We go north, east, north. Second turn to the left.
We get into a large room.
We are looking for an extinguished candle.
We press it - we open the locked door.
We go to the right and find the fifth piece of the mask.
We continue to walk far to the northeast. There must be a room.
Use the medallion on the cauldron to turn its water into living water.
She must stop the bleeding of the guard.
I'm going south.
We approach the book on the pedestal. Too dark to read.
Push the pedestal to the center of the circle on the floor.
A key will appear - take it.
We go to the closed door in the center. We open it with a key.
We click on the armor.

Third level.
We go to the door. We use a table. We notice the panel in the wall.
Now along the aisle and at the fork to the left.
We go to the turn to the right.
Click on the golden urn.
We return to the panel - we take the potion.
I'm going west.
We go to the talking door.
Now to the northern part of the map. Click on Archon.
We go to the opened door.
We solve the mask problem. The door opens. We take the key.
We go to the room in the eastern part of the map.
We open the door with the key. We take whatever is there.
We return to the talking door. Use the sign on the door.
Click on Archon "a.
We go into the room. Lucreto appears.
Put the part of the mask on the altar. We fight with Lucreto until he disappears.
Put on the other part of the mask. We fight again.
When the portal opens, push Lucreto into it.

The Kingdom of Daventry is once again free and ready to prosper!