Board game uno game rules. Uno (UNO) - Board, card game. For a fun company. Adults and children. Rules of the game in UNO

Greetings. In today's review, I want to tell you about the UNO card game, or in common people - "M@nd@voshka".

I stumbled upon the board games department and ordered a couple to try out, without even knowing the rules.

Fortunately, for most games you can find the rules of the game on the Internet.


Sometimes I visit, and the evenings began to pass something monotonously.
And now, fortunately, the cards arrived just in time for a friend's birthday. The evening, according to his own review, went with a bang.


The cards came in a package with 2 decks inside. The cards in the decks are the cheapest, of ordinary quality, made of ordinary cardboard, although the printing is normal, but they are not shuffled very conveniently.


Well, the game is fun though. The instruction was in Chinese and English but, of course, no one read it.)

In general, as my friend said, the rules are the same as in "M@nd@voshka", which, by the way, can be played with a regular deck of cards.

The principle is simple, although we recalled the rules of the game as the game progressed.)

For example, at first they played with one deck at all, then they noticed that it only had cards of 2 colors, and the action card (on which you can put any card) in the figure has 4 colors in an ellipse.



In general, the rules, in short, are as follows - cards of four colors and with numbers up to 9. The one who first discards all the cards wins, and when one card remains in his hand, he shouts “Uno!” (well, or - “mandavoshka!”, as you like).

Since the game is for points (up to 101 points), you need to fold cards with higher numbers first.

The first player moves from any card, say red from 9. The next player must put either any red card on his card, or a card of any other color, but with a face value of 9.


The game goes in a circle, i.e. cards are placed one on one by all players in turn in a circle. If you don’t have any action cards, or a card of the right color or value, you draw from the deck until you find the one you need.

You can also put action cards. There are 4 action cards in total.
The first card is "reverse" - the game goes to reverse side(counterclockwise), the second card is a “pass”, i.e. on your move, not the next player should fight back, but after one.


The third card is "color choice" (an empty ellipse), it can be placed on any card and on top - new map of your choice.
The fourth card is "trump", an ellipse with four colors, it can be placed on a card of any color, and also, accordingly, a card of any color and denomination can also be placed on it.

Yes, there are also cards with numbers +2 and +4, if you see that the player you are going to has few cards left and he can jump out of the game - go off this card and he will have to draw 2 from the deck or 4 cards at the same time, skipping a turn.

Well, already at the end of the game, the denominations of the cards remaining in everyone's hands are counted and the score is kept (only colored cards with numbers are taken into account).

UNO Game Rules

A task: be the first to discard your cards. On this, this round ends and the points are calculated on the cards remaining in hand.

Win. You can count points in two ways - as you like.
The player who got rid of his cards first is awarded the sum of points remaining in the hands of all other players. And so in every round. The winner is the one who, after several rounds, scores 500 points. This option stimulates precisely to win the round, that is, to be the first to throw off your cards.
Players are credited with points calculated on the cards remaining in their hand (the player who got rid of his cards first gets zero points). And so in every round. The loser is the one who, based on the results of several rounds, scores 200 points, the rest are winners :-) This option encourages you to fold the most "expensive" cards as soon as possible.

Variety of cards.
There are 108 cards in a deck.

Digital UNO cards. The face value is from 0 to 9 points. Each number has 4 colors. All digits (except 0) are doubled.

Active UNO cards: "Skip", "Take two", "On the contrary". The cost of each card is 20 points. Each picture is 4 colors in double quantity.

Black active UNO cards: "Order a color", "Order a color and take four". The cost of each card is 50 points. 4 cards of each type.

UNO game rules.
1) Dealing cards
At the beginning of the game, everyone is dealt 7 cards (in the dark). The remaining cards are placed face down - this is the "Prikup" deck. The top card from the "Prykup" deck is turned over, placed next to it and becomes the first card of the "Discard" deck.

2) Game
The game starts "clockwise". The player after the dealer goes first (the dealer changes each round, usually clockwise). During his turn, the player has the right to place one card on the "Discard" deck according to the following rules:
- Or the card must be the same color.
- Either the card must have the same number, or the same picture (be an active card), or be a black active card.
- In the absence of a suitable card, the player takes one card from the "Prikup" deck (in the dark). If the card satisfies the above conditions - the player can put the card on the "Discard" deck, if it does not satisfy - the player keeps the card, says "Pass" and the move goes to the next player.

The game continues until one of the players discards all cards. After that, the points are calculated according to the cards remaining in the hand.

Active UNO cards.
Skip Turn - The next player skips their turn.
The player can "save" this card only by playing exactly the same card (same color, same picture), that is, by performing an Intervention.
“Take two” - the next player takes two cards from the “Prikup” deck (in the dark) and skips his turn.
The player can "save" from the effect of this card by laying out his "Take two" card (any color can be used).
The actions of the “Take Two” cards are not summed up, and the last player, on whom the “chain” of laying out the “Take Two” cards ended, takes only two cards from the “Prikup” deck and skips his turn.
"On the contrary" - the direction of the move is reversed. For example, it was “clockwise”, after laying out the card “On the contrary” it will be “counterclockwise”.

When laying out several cards "On the contrary", their actions are summed up. For example, two "Reverse" cards have no effect - the move continues in the same direction as before, three "Reverse" cards change the direction of the move to the opposite, etc.
"Order color" - allows the player to change the current color (to any, including the current color). The next player must put down any card of the given color. In order to lay out the “Order a color” card, the player does not need any special conditions, unlike next card"Order a color and get four"...

"Order a color and take four" - can be laid out by a player only on his turn and only if the player (player-1) does not have the current color (moreover, the current number / active cards / black active card "Order a color" can to be present is not important, the main thing is the absence of the current color). Simultaneously with the laying out of this card, you must order a color (it can be any, including the current color). The next player (player-2) takes four cards from the “Prikup” deck (in the dark) and skips a turn.

Player-2 can "save" from the action of this card only by laying out the "Take two" card of the new ordered color (then everything goes as usual with the standard action of the "Take two" card).

Honesty check. If player 2, who is targeted by the "Order color and take four" action, suspects that he is being deceived and player 1, who laid out this card, actually has the current color, he can ask player 1 to show his cards. If the suspicions are justified, player-1 takes his “Order a color and take four” card back into his hand, takes four cards from the “Prikup” deck (into the dark), skips a move (in fact, player-1 has been transferred to the effect of the card “Order a color and take four"). If the suspicions were in vain, player-2 takes four cards due to him from the “Prikup” deck, as well as two more cards for distrust and skips the turn.

Rule of courtesy. The game continues only after the player sorts his new four cards and says "Ready".

The UNO!

The player is obliged to warn that he has one card left and that he may soon finish the game. Laying out the penultimate card (while he has not released it yet), the player must have time to say "UNO!" (which means "one" in Italian). If the player does not do this, "good friends" (or one friend) may notice this and be reminded "UNO!". Friends must have time to do this from the moment the player releases his penultimate card until the next player's turn begins (laying out a card or drawing a card from the deck). For forgetfulness, the player who did not say “UNO!” in time takes two cards from the “Prikup” deck (in the dark).

Note. Players are not allowed to hide the number of cards in their hand (i.e. stack or hide under the table). Friends should always be in the know to help the forgetful player;)
Penalties.

With a large number of errors and inattention, an additional rule can be introduced - for any erroneously laid out card, false cry, etc. the player takes two cards from the "Prikup" deck (in the dark).

UNO house rules

Intervention UNO game.

The same rules as in the regular UNO game, with the following additions.

A player may go out of turn if he has exactly the same card as the top one in the discard pile. Exactly the same card means the simultaneous fulfillment of two conditions:
The same color.
Same number/same picture/black "Order color" card.

Attention! These conditions do not apply to the "Order a color and take four" card - it is laid out only on its turn.

Note. Turn interception does not work at the beginning of the game, when the first card of the "Discard" deck is laid out on the center. At the beginning of the game, only the player, after the dealer, has the right to move.
UNO game. Dealing two identical cards.

If a player has two of the same card (see two prerequisites above), the player may place the first of the identical cards on his turn and immediately Incur with the exact same card himself. That is, two identical cards cannot be laid out at once with one movement of the hand, only in turn: one card, then another card. Accordingly, the next player will have the opportunity to put a card on their turn, preventing the player from performing the Intervention.

Game UNO "seven-zero".


Each time a "zero" is rolled, all participants pass their cards to neighboring players in the direction of the game.
Each time a "seven" is rolled, the player who laid down the "seven" exchanges cards with one of the players of their choice.
Stacked UNO game.

The same rules as in the regular UNO game, with the following additions:
When a player puts down a "Take Two" card, the next player can also put down a "Take Two" card, in which case the third player must take four cards.
The same rules apply to the Order Color and Draw Four cards: when one player places the Order Color and Take Four card, the next player may also place the Order Color and Take Four card, in which case the third player must draw eight kart. The last of the players who put the next card “Order a color and take four” orders a color. If a player has placed an "Order Color and Take Four" card incorrectly and is "caught", the normal rules apply, but the amount of the penalty increases depending on the number of cards used.
Players can put down "Take two" or "Order a color and take four" cards until they run out of them. For example, if 4 players in a row put down "Draw Two" cards, the next player (who does not have a "Draw Two" card) must draw eight cards.
A player may only place one Draw Two or Order Color and Draw Four cards per turn, even if he has several of these cards in his hand.

AT general game, despite the seemingly simple rules, very reckless.)
We lost several games all evening to 101 points and your humble servant was lucky at first, but then I had to wash the dishes, the floor, and go to the parking lot for beer at 2 am.) While I was washing the dishes, the guests continued to play and started a new game) .

The verdict is a worthy game and will bring you many fun minutes and add variety to your pastime!

Board game

Number of players
From 2

Party time
From 15 minutes

Game difficulty
Medium

Uno (Uno) - fascinating American card game . This board game was patented by Merle Robbins in 1971. Today, the trademark is owned by Mattel.

Target in Uno board game

  • The card game ends when the participants run out of cards, or do not have the necessary one, and the main deck is over. The main goal is to fold the cards and count the points on the cards remaining in the hand.

Card Uno: game rules

Preparing to play Uno

  • The game deck consists of 108 cards, there is also a deck of 112 cards, which contains empty cards.
  • Cards are used in four colors - yellow, red, blue and green, have numbers from 0 to 9, of which 76 pieces, two for each color from 1 to 9, and one set of cards with number 0) are ordinary cards.
  • There are cards denoting actions - these are 8 cards "Take two", 8 cards "Reverse move" 8 cards "Skip move" also two cards per color. Other action cards are 4 Color Order cards, 4 Take Four cards depicted on a dark background.
  • The deck also contains four white cards labeled "Empty", which are used to replace lost cards, or to introduce new rules.

Uno game process

  • From the very beginning, the dealer is determined in the game, this happens by drawing a card from the deck by all participants, whoever draws the largest one will become the dealer. When a participant draws one of the action cards, he must take the card again. If several people pulled out big map, you must also select again.
  • After determining the choice, the dealer begins to deal cards, each with six of them. The card of the deck, which is located on top, lays down with the picture up and it is from it that the game starts, it gives rise to the game deck. If a this map stands for action, it changes to another.
  • In the case when the player put a +2 card, he will be able to transfer the move to another player, while putting another +2 card.
  • The game is played clockwise.
  • With each move, the player puts a card into the deck, and it must match the color or picture with the top card of the deck. In the absence of the player desired card he can take a new card from the deck, and when it comes up, she can make a move. But of course, you can not make this move for this you will not receive any penalty. When a participant has a card with a black background, he will be able to make her move even without looking at the card that is on top of the deck.
  • When a participant in the game puts his penultimate card into the deck, he must shout out “Uno”, while he must be in time before the other player puts his card. If he does not have time to utter the cherished phrase, he will immediately take four new cards from the deck.
  • If the player put the last card he has into the deck, one point is written to his account, and then he takes 6 more cards.

Meaning of action cards

  • Cards "Empty" - used to introduce new rules (they are not in new versions of the game);
  • Draw 2 card - the next player in the game takes 2 cards from the bank deck;
  • Card "Reverse move" - ​​change the direction of the move;
  • Card "Skip" - the player who put the card again makes a move. When he has two identical cards, they can also be used as a turn pass;
  • “Wild” card - a participant can order a color for another player, and he needs to make a move with a card of this color, or a black card.
  • Card "Wild + four" - again, the player names the color, and the next one, in addition to the above actions, takes more cards from the deck. She can be beaten with a + 2 card.

fines

  • When a player forgets to say the word "Uno" when they have already placed their penultimate card and it is noticed, they point their finger at that player and say "Uno". The player then draws two cards from the deck.
  • A player who has made a recommendation to another which card he needs to move, he is also obliged to take two additional cards.


Number of players: from 2 to 10.

Game time: from 20 minutes.

A task: be the first to discard your cards. On this, this round ends and the points are calculated on the cards remaining in hand.

Win. You can count points in two ways - as you like.

  • The player who got rid of his cards first is awarded the sum of points remaining in the hands of all other players. And so in every round. The winner is the one who, after several rounds, scores 500 points. This option stimulates precisely to win the round, that is, to be the first to throw off your cards.
  • Players are credited with points calculated on the cards remaining in their hand (the player who got rid of his cards first gets zero points). And so in every round. The loser is the one who, based on the results of several rounds, scores 200 points, the rest are winners :-) This option encourages you to fold the most "expensive" cards as soon as possible.

Variety of cards.

There are 108 cards in a deck.

Digital UNO cards. The face value is from 0 to 9 points. Each number has 4 colors. All digits (except 0) are doubled.

Active UNO cards:“Skip the move”, “Take two”, “On the contrary”. The cost of each card is 20 points. Each picture is 4 colors in double quantity.

Black active UNO cards:"Order a color", "Order a color and take four". The cost of each card is 50 points. 4 cards of each type.

UNO game rules.

Dealing cards

At the beginning of the game, everyone is dealt 7 cards (in the dark). The remaining cards are placed face down - this is the "Prikup" deck. The top card from the "Prykup" deck is turned over, placed next to it and becomes the first card of the "Discard" deck.

The game

The game starts "clockwise". The player after the dealer goes first (the dealer changes each round, usually clockwise). During his turn, the player has the right to place one card on the "Discard" deck according to the following rules:

  • Or the card must be the same color.
  • Either the card must have the same number, or the same picture (be an active card), or be a black active card.
  • In the absence of a suitable card, the player takes one card from the "Prikup" deck (in the dark). If the card satisfies the above conditions - the player can put the card on the "Discard" deck, if it does not satisfy - the player keeps the card, says "Pass" and the move goes to the next player.

The game continues until one of the players discards all cards. After that, the points are calculated for the remaining cards in hand (the cost of the cards is given in the section, the winners are determined based on the results of several rounds - point).

Active UNO cards.

"Skip a Move"- the next player skips his turn.

The player can "rescue" from the action of this card only by laying out exactly the same card (the same color, the same picture), that is, by performing .

"Take Two"- the next player takes two cards from the "Prikup" deck (in the dark) and skips his turn.

The player can "rescue" from the action of this card by laying out your “Take two” card (any color can be).

The actions of the “Take Two” cards are not summed up, and the last player, on whom the “chain” of laying out the “Take Two” cards ended, takes only two cards from the “Prikup” deck and skips his turn.

"Vice versa"- the direction of travel is reversed. For example, it was “clockwise”, after laying out the card “On the contrary” it will be “counterclockwise”.

When laying out several cards "On the contrary", their actions are summed up. For example, two "Reverse" cards have no effect - the move continues in the same direction as before, three "Reverse" cards change the direction of the move to the opposite, etc.

"Order a color"- allows the player to change the current color (to any, including the current color). The next player must put down any card of the given color. The player does not need any special conditions to play the “Order a Color” card, unlike the next card “Order a Color and Draw Four”...

"Order a color and take four"- can be laid out by the player only on his turn and only if the player (player-1) does not have the current color (moreover, the current number / active cards / black active card "Order a color" may be present - it does not matter, the main thing no current color). Simultaneously with the laying out of this card, you must order a color (it can be any, including the current color). The next player (player-2) takes four cards from the “Prikup” deck (in the dark) and skips a turn.

Player 2 can "rescue" from the action of this card only by laying out the “Take Two” card of the new ordered color (then everything proceeds as usual with the standard action of the “Take Two” card).

Honesty check. If player 2, who is targeted by the "Order color and take four" action, suspects that he is being deceived and player 1, who laid out this card, actually has the current color, he can ask player 1 to show his cards. If the suspicions are justified, player-1 takes his “Order a color and take four” card back into his hand, takes four cards from the “Prikup” deck (into the dark), skips a move (in fact, player-1 has been transferred to the effect of the card “Order a color and take four"). If the suspicions were in vain, player-2 takes four cards due to him from the “Prikup” deck, as well as two more cards for distrust and skips the turn.

Rule of courtesy. The game continues only after the player sorts his new four cards and says "Ready".

The UNO!

The player is obliged to warn that he has one card left and that he may soon finish the game. Laying out the penultimate card (while he has not released it yet), the player must have time to say "UNO!" (which means "one" in Italian). If the player does not do this, "good friends" (or one friend) may notice this and be reminded "UNO!". Friends must have time to do this from the moment the player releases his penultimate card until the next player's turn begins (laying out a card or drawing a card from the deck). For forgetfulness, the player who did not say “UNO!” in time takes two cards from the “Prikup” deck (in the dark).

Note. Players are not allowed to hide the number of cards in their hand (i.e. stack or hide under the table). Friends should always be in the know to help the forgetful player;)

Penalties.

With a large number of errors and inattention, an additional rule can be introduced - for any erroneously laid out card, false cry, etc. the player takes two cards from the "Prikup" deck (in the dark).

House rules.

Intervention UNO game.

The same rules as in the regular UNO game, with the following additions.

A player may go out of turn if he has exactly the same card as the top one in the discard pile. Exactly the same card means the simultaneous fulfillment of two conditions:

  • The same color.
  • Same number/same picture/black "Order color" card.

Attention! These conditions do not apply to the "Order a color and take four" card - it is laid out only on its turn.

Note. Turn interception does not work at the beginning of the game, when the first card of the "Discard" deck is laid out on the center. At the beginning of the game, only the player, after the dealer, has the right to move.

UNO game. Dealing two identical cards.

If a player has two identical cards (see two prerequisites above), the player may place the first of the identical cards on his turn and immediately perform the exact same card himself. That is, two identical cards cannot be laid out at once with one movement of the hand, only in turn: one card, then another card. Accordingly, the next player will have the opportunity to put a card on their turn, preventing the player from performing the Intervention.

Game UNO "seven-zero".

  • Each time a "zero" is rolled, all participants pass their cards to neighboring players in the direction of the game.
  • Each time a "seven" is rolled, the player who laid down the "seven" exchanges cards with one of the players of their choice.

Stacked UNO game.

The same rules as in the regular UNO game, with the following additions:

  • When a player puts down a "Take Two" card, the next player can also put down a "Take Two" card, in which case the third player must take four cards.
  • The same rules apply to the Order Color and Draw Four cards: when one player places the Order Color and Take Four card, the next player may also place the Order Color and Take Four card, in which case the third player must draw eight kart. The last of the players who put the next card “Order a color and take four” orders a color. If a player has placed an "Order Color and Take Four" card incorrectly and is "caught", the normal rules apply, but the amount of the penalty increases depending on the number of cards used.
  • Players can put down "Take two" or "Order a color and take four" cards until they run out of them. For example, if 4 players in a row put down "Draw Two" cards, the next player (who does not have a "Draw Two" card) must draw eight cards.
  • A player may only place one Draw Two or Order Color and Draw Four cards per turn, even if he has several of these cards in his hand.

Game UNO Silent Two "s.

The rule was told by Denis Gryzlov.

Every time someone lays out a deuce, everyone must remain silent until the turn again returns to the same person who laid out this deuce. The one who broke the silence - takes two cards in his hand, immediately after that the silence is considered interrupted.

We have improved this rule a little, since not everyone can clearly follow when the "deuce" is laid out, and then it happens that everyone forgets who actually put it and when you can start talking. Therefore, the role of the deuce is played by black cards. Each time a player lays out a black card (plain or +4) and orders a color, everyone must remain silent until someone changes this ordered color, or until someone breaks the silence and draws two penalty cards . Coughing, laughing, shouting "UNO!" and contesting the "+4" card do not count as breaking the silence.

Game UNO "card exchange".

The rule was told by Ivan (Zelenograd).

The player who laid down the "five" can (at will) exchange one card with any player. Moreover, each of the changing chooses which card to give.

UNO game: "lazy" scoring.

The rule was told by Ilyukha.

The winner and the loser are calculated at each round of the game. The winner is the one who first threw off his cards - and he starts the move in the next round. The loser is the one who has the cards for the maximum number of points in his hand - he deals the cards for the next round. The advantages of such a calculation: you do not need a pen-paper to calculate the amount for each player for each round; points on the remaining cards in hand are counted only by those who clearly have a lot of them; you can stop after each round, without waiting for the sum of points for someone to reach a certain mark.

Game UNO in the center!

The rule was told by Alexey (Moscow).

The one who puts the penultimate card and shouts "UNO!" Does not remove his hand from the laid card. Other players must have time to put their hands on top of the hand of the one who shouted "UNO!". The last one takes 2 cards.

Game UNO "Colors in a circle"

The rule was told by Denis (Volgograd).

When laying out black cards (“Order a color” and “Order a color and take four”), the color changes automatically to the color that is drawn on these cards next in a circle after the current one. For example, the game goes clockwise, the current color is red. After posting black card, the current color becomes blue. Or, for example, the game goes counter-clockwise, the current color is yellow. After laying out a black card, the current color becomes green.

Game UNO "+10"

The rule was told by Alexandra (Moscow).

Spare empty cards (of which there are 4 in the deck) can be assigned the value "Take 10 cards", respectively, the next player must take 10 cards. The setup in this case is that a person takes 10 cards, and with a high degree of probability they contain “+2”, “+4” or the same “+10”. This person forces another to take a lot of cards, and so on in a circle. Finishing the game in such conditions is almost impossible :))

Game UNO "Reverse"

The Reverse card of the right color brings back the action of active cards and even the black card "Order a color and take four"! For example, player 1 put the “Take two” card, player 2 with the “On the contrary” card returns the action of the “Take two” card to player 1 and he must already take 2 cards (or “save” in some way).

UNO game to the last

The rule was told by Andrey (St. Petersburg).

After 1 player discards all cards, the game does not end, but continues until the last player. Accordingly, the 1st player wins, and the last player loses. And when two players remain at the end of the game, you can use beautiful combinations (for example, using the cards "Skip the move", "Take two" to go twice, thrice, ...)

UNO game in 7 rounds

The rule was told by Dmitry (Kazakhstan).

After any player gets rid of his original 7 cards, the game is suspended, he takes 6 new cards from the deck into his hand and continues the game. The next time he runs out of cards, he draws 5 cards into his hand ... And so on until he takes only one card and gets rid of it.

Game UNO "Reset Zero"

The rule was told by kztch.

If, when calculating points, the player has the only “zero” card left in his hand, then its value is not zero points, but 50. This creates additional difficulties for the owners of zero cards at the end of the game;)

For game UNO H 2 O "+1" and "+2"

The rule was told by alesha1990.

I want to suggest a rule for the game based on the game 101. Rule +1/+2 (for UNO H 2 O decks where there are +1 and +2 Order a color). If the player puts the last card +1, then 20 points are subtracted from the total score, if +2, then 40 points are subtracted from the score.


Board game UNO (UNO) can be bought in our online store

The number of Uno cards may vary. Uno 4 includes 108 cards. If this set contains 112 pieces, then 4 of them are empty. They are provided first of all for replacement in case of loss of the main ones. The main cards are divided into digital and action cards, or otherwise active.

Digital maps

There are 4 colors of cards in Uno with numbers from 0 to 9. With zero, one of each color, that is, a total of four cards from the deck. Before you put a card on the table, you need to consider that all other numbers in each color have 2 cards. You need to memorize your cards, and even better, try to calculate what others may have in their hands.

Meaning of action cards

Active (with pictures)

As well as digital, Uno has 4 colors of active cards. They require certain actions to be taken.

You should study the meaning of special images on them.

Cards "Empty" - for entering new rules - are absent in Uno 4.

The image in Uno "Take 2" obliges the next player to take 2 pieces from the "Prikup" deck.

The card "Reverse move" changes the direction of the moves. That is, if the queue went clockwise, then after laying it out, the move goes to the previous participant, and then the queue goes counterclockwise. And so it continues until someone else puts the same one again.

The “Skip Turn” card allows the person who placed it to make one more move.

Black active cards

They also prescribe an action, but, as you might guess from the name, they are made in one color - black. Distinctive feature is that they can be laid out at any time, regardless of what color is on top of the "Reset". The one who made a move with such a card calls the next required color.

There are only 2 of them: Black color change card and black change card + 4 additional. The second of them, in addition to changing the color, obliges the next player to take 4 pieces from the "Prikup" deck.

Card cost

The cost is very easy to remember, because it is fixed depending on the images.

Each digital has a value corresponding to its number. Then if a deuce is drawn on it, 2 points are awarded for it, and similarly with the rest.

For ordinary action cards, 20 points are awarded. Most awarded for active color change cards - 50 points each.

Special rules (additions to the main rules)

In another way, they are called "home". They are recommended to be introduced for a change after mastering the basic rules. Due to the fact that beginners are not always explained when special rules are played that they are not basic, misconceptions about gameplay. This contributes to the spread of a large number of misconceptions about how to and how not to play Uno.

Interception of the move

A player can make a move out of turn if both conditions are met with respect to the central card:

  • same color card
  • it shows the same number or picture.

The Color Change + 4 card is an exception and can only be placed on your turn.

At the very beginning of the game, interception of the move is impossible, since in any case only the next player after the dealer can move.

Dealing two identical cards

If a player has two identical cards, after laying out one of them, he can make "Interception of the move" with the other. However, it is forbidden to put them at the same time. This contributes to the development of reaction and enlivens the game well. After all, after the first card is laid out, the next player can have time to make his move.

Seven is zero

When a “0” card is dropped, each player passes his cards to the next in the direction of the game.

When the card "7" falls out, the one who laid it out exchanges cards with any of the players at will.

Uno stacked

When a player has put the “+2 cards” card, the next person is allowed to put the same one if available, then the third one will have to take four pieces from the deck.

With cards "Color change + 4 cards" everything happens according to the same principle. That is, the third player in such a situation will have to pull out as many as 8 pieces from the "Prikup" deck. The color is ordered by the last person who put this card.

Cards "+2" or "Color change + 4" can be put until the players run out of them. If 4 players in a row put cards “+ 2 cards”, this means that the fifth player does not have them, which means he will be forced to take 8 pieces.

In one turn, each player can put only one of the cards "+2" or "Color change + 4".

Exchange

The player who laid out the digital card "5" has the right to make an exchange with the selected player. The card on each side can be any at the request of the participants in the exchange.

Lazy scoring

Each Uno round completes the scoring. The player who was the first to get rid of everything that he had becomes the winner, gaining the right to open the next round on his own. The player with the maximum amount of points of the remaining cards is the loser and then becomes the distributor, that is, the dealer. A fairly convenient way to calculate, which saves a lot of time:

no need to memorize or write down the results after each round

after any round you can stop playing

UNO to the center

When a player puts the penultimate card in the "Discard" with the cry "UNO", he does not remove his hand, but leaves it above the center and waits for all the other participants to put their hands on top. The one who hesitated and was the last to take 2 pieces. It spices up the gameplay.

Circle color change

After laying out a black card “Color change” or “Color change + 4", the color changes to the one drawn on it next in a circle after the current one. That is, if, when playing clockwise, the last color was red, after laying out one of them, the color changes to blue. And if, when playing counterclockwise, the last color was yellow, then after laying out a black action card, the color changes to green.

Reverse

When a "Change of Direction" card of the appropriate color is laid out, any previous action is reversed. This means that if the previous player put the "Take 2" card, then after the next player lays out the "Change of Direction" card, 2 pieces from the deck should be taken not by the next player, but by the previous one.

Until the last

The game goes on until only one participant has something left, who is declared the loser. The ending, when only two people remain to play, may turn out to be unexpected. It is important to ensure that the top card does not allow the opponent to make unpleasant moves, such as "Skipping the move" and others.

Uno in 7 rounds

When the player gets rid of all the cards, he needs to pull out 6 more from the deck and continue playing. In case they run out again, he takes 5 pieces already. And with each subsequent time less by one more. When the player takes one card and gets rid of it, he is declared the winner, and the game is considered completed.

reset zero

If the player has only a digital card "0" left, its value when calculating becomes not zero, but 50 points.

More interesting

Add-ons

In order to make the Uno game attractive for children, new versions are constantly being released. The mechanics are the same everywhere, only the theme is different.

For the little ones, Uno Junior is offered with funny little animals, which is recommended for children from 3 years old.

There is a version for older boys - a complete set, which depicts "Ninja Turtles". They will also be interested in Uno's version of Cars.

Do it yourself

Uno cards do not have to be purchased. Everyone can make Uno with their own hands, because it's quite simple. It is enough to take a sheet of cardboard, cut out rectangles of a suitable size, and then draw the corresponding symbols. If you want to simplify the task, and there is a printer, the Internet is filled with ready-made options for printing.

Uno is one of the most popular games. Sold according to official figures more than 150 million copies. Therefore, on the box, the rules of the Uno game are indicated immediately in 2 languages: not only in Russian, but also in English. The opportunity to play also on electronic platforms Apple and Android is embodied.

All rights to publish and distribute this product belong to the American company "Martell", which produces the famous Barbie doll.

Uno has several dozen varieties. Uno H2O stands out among them - it is distinguished by water resistance, so the set is made of translucent plastic.

The popular card game Uno is the heroine of many children's amusements and games. fun parties– captivates with its ease and clarity. Even the youngest participant can be explained the rules in 1 round!

The word "uno" is translated into Russian as "one". This is how many cards the player should have left for the fun to begin. Intrigued? Then go ahead!

Description

Includes 108 cards. All of them are divided into ordinary and special.

Ordinary

Four colors: blue, yellow, green and red, as well as numbers from 0 to 9 - these are the basic parameters that set the course of the game.

Special:

  • Arrows- change of direction. The game goes backwards. For example, if you went clockwise, then you should continue the action counterclockwise and vice versa.
  • Take 2. The next player skips a turn and draws 2 cards from the deck.
  • Skip a turn. Everything is clear with him.
  • Wild card or color choice card. The one who uses it gets the right to determine which picture the opponent should play.
  • Wild card +4. The most miraculous and omnipotent. The main function is the choice of color, and in addition, the neighboring player takes 4 pieces from the deck and skips a turn.
  • Wild card exchange. Spreading it, the participant gets the opportunity to exchange cards with another.
  • Blank wild card opens up room for imagination. With it, you can come up with any additional rule that gives an advantage to the one who played it.

“Arrows” and “+2”, just like the whole deck, are painted in primary colors.

The task of the participants

Don't forget to shout "Uno" and get rid of your cards before anyone else.

How to walk?

Distribute 7 paper chips to the audience, except for the one who shuffled the deck. He places his last card face up in the center of the table, making his turn. Actually, the one who handed out becomes the starting point. The action from it occurs clockwise (naturally, up to a certain point).

Participants take turns laying out one playing picture, which has:

  • the same color;
  • the same number or designation.

If there is no suitable card in hand, what should I do?

First, know and remember that "+2", "skip" and "change direction" are involved along with everyone else.

Secondly, use "wild cards".

Thirdly, draw 1 from the deck, if it does not meet the requirements, then skip the move.

Unexpected situations:

  1. The deck is over - redraw the discard pile and continue the action.
  2. If a participant with 1 card did not utter the cherished word, then he receives 2 penalties from the deck.

How to win?

We return to the beginning. When the person sitting at the table has only 1 card left in his hand, he says: “Uno”. For everyone else, it sounds like: “I need to do something faster, or I will get penalty points and lose.”

And then the opponents begin to throw wild cards, skip moves and turn the game around - in general, prevent the one who said it from completing the round.

fines

Everyone gets fines at Uno. Even someone who seems to be ready to win. After the player draws 2 cards, the action continues by itself. If the participant still managed to finish the round, then the scoring begins.