How many cards are dealt in a fool. Rules of the game. with arithmetic progression

A deck of 36 cards is used and two to four players participate. Each is dealt 6 cards, the next card after the distribution is opened, and its suit sets the trump card for this game.

The object of the game is to get rid of all the cards. The last player who does not get rid of the cards remains in the "fools".

The player with the lowest trump card goes first, then clockwise.

You can move any number of cards of the same rank.

The player under whom they go can “translate” or “cover” the cards.

In the first round, you cannot transfer cards. The first "hang up" is 5 cards.

How to translate

If a player has a card of the same value, then he can put it next to the already lying card and "transfer" both cards to the next player. The first round cannot be transferred. Transfer is possible only when the player has not yet started to fight back. You can translate again. If at least one turn card is beaten, the others cannot be transferred. You cannot transfer more cards than the next player has in his hand. When cards are transferred to a player who cannot transfer them further, he becomes the batting player and must cover all or accept.

The player can translate the move, but is not required to. Transfer is possible only when the player has not started to fight back.

How to fight back

You can fight back with the highest card of the same suit, or with a card of the trump suit, if the underlying card is not a trump card itself - in this case, it can only be covered with the highest trump card.

How to toss

The walking player has the right to "throw" cards that match in value with any card on the table, including those that were walked and those that were winged.

If more than two players participate in the game, then the player who walked has the right to the first word, but when he started to walk, the other players have the right to throw their cards according to the same rules. You can also throw cards when the player decided to accept the cards and not continue to fight back, this is called "chasing". Can't be tossed more maps, which remains with the beating player - that is, if the player has three cards, he was given one, and he decided not to cover it, then he can only add two after. You cannot flip more than six cards in total, even if the player has more cards in his hand.

If the player under whom they go fought back, then he goes next, but first all the players get up to 6 cards, starting with the player who went first and ending with the player who fought back.

If the player could not fight back, then he accepts all the cards, and the player on the left goes next.

Mukhlezh and antimukhlezh

You have the opportunity to cheat in the game by purchasing a special game gadget. The card game becomes even more realistic: as in real life if you have a gadget, you can recapture and transfer with any card by pressing the "muhlezh" button.

One of the most common and simple board games is still considered a fool's card game. To play you will need a deck with 36 cards, from two to six players. You can play each for yourself, or you can play in pairs 2 by 2, or 3 by 3. The one who gets rid of all the cards first wins this game. If a team is playing, then the first to be left without cards from the team are recognized as winners.

The leader is the one who moves first and then the first toss the cards. A simple game is one that does not provide for a toss of cards other than the face value from which the move began. In other words, or the opponent beat off the cards of the same denomination placed on the table, they are discarded into the rebound and the right to move passes to him.

The rules of the "thrown fool" standard game

The most simple game of this type. The players are dealt each 6 cards, the trump card “shines” from the remaining deck. If the cards are dealt completely (when six players play), either the last card in the deck or the suit highlighted by the dealer is considered a trump card. The rest of the cards are stacked on top of the trump card and later serve as an opportunity to replenish the stock. The player who has the lowest value trump card (usually a six) starts the game. If there are several players, the opponent located to the left of the leader begins to fight back first. As a rule, the move starts with the card of the lowest denomination (from the six), and in the absence of one, it goes up. At the same time, the rules of the game do not restrict the player's right to make a move with any card (even a trump ace!), which is in his possession. The main task is to eventually be the winner and make the opponents (opponents) hold the cards in their hands.

The task of the battling player is simple. He needs to cover all the cards that he has to beat. When there is still an additional value in the walking player, with which the enemy fights back, he can (but no one obliges him to do this) toss it. You can “beat” a suit only with the highest denomination of one suit. If there is none, you can use trump cards. It must be remembered that the trump cards themselves "beat" only trump cards of the highest suit. The maximum number of cards that can be flipped per turn is six. This rule applies even when the player has already managed to collect more cards from previous unsuccessful attempts to fight back.

Video rules and fool's story:

After the leader has finished tossing cards, this right comes from the rest of the players (only from one team). Now they can toss cards to the batter. After all the tossed cards are covered, those present no longer have a face value for tossing (or there is no desire to toss), the move is considered over, and the cards are turned over. Then each of the players replenishes the missing number of cards from the deck up to six. The replenishment begins with the one who started the move, and then those present replenish their cards clockwise. The battling takes the last from the deck (what remains). After that, he has the right to move to the next player to the left. If a pair of players plays (two or three), and the battling player is completely out of cards, but he completely fought off the opponents, the right of the next move passes to the next player on the left side of his team.
If the battling player could not cover all the cards that other players put to him to hang up, he must take all the cards. Then he skips the right of his turn, it passes to the next player (opponent or from another team).

Participant is declared the winner who managed to get rid of all the cards first. It is necessary to take into account the inability to replenish them through the deck.

Translation Fool

Another common form of this type of game is the translation Fool. The essence of this game is similar to the throw-in Fool described above. Ultimately, you need to leave your opponent with the cards, and get rid of them completely yourself. You can play as each for himself, and in pairs. The maximum that can be simultaneously attracted to the game is 6 people.

The main highlight of this type of game is little rule, when each defender has an additional right to “transfer” the need to fight back to another player. This is done in the following way. After the walking player puts the first card on the table (or several of the same denomination at once), the batter can either start to beat them off, or supplement this move with a card of the same denomination. For example, if the move was a six, he simply puts another six and thus transfers the right to fight back to the next opponent sitting on his left. If the next player also has a card of the same denomination in his hands, he can put it down, thereby transferring the right to hang up to the next from the team.

Separately, it should be noted the right of the trump card. When the player has a trump card of the denomination being played, he has the right to simply show it to those present, thereby transferring the need to end the move to the next from the opposing side. This right is valid once per game (in other words, a separate move). If the circle is closed, and the need for a retreat returns to the one who has a trump card, then in order to transfer the retreat from himself, he must now lay out this card. It is important to note that in the case of a pair competition, the transfer is carried out sequentially from the players different teams, adhering to the rule of the person sitting on the left.


Playing Durak with pagons

A more difficult option for playing Durak with cards is the game with pagons. Required for 2 to 6 players. It is optimal if 4 people compete at the same time, acting as two opposing teams. The essence of this game is to finish the game in a certain way. Namely, “hang” pagons of a certain denomination. To do this, you need to force the opposing player to accept (pick up) the cards, and after that give him "pagons", or, in some cases, completely beat off all the moves in his direction and simply hand over "pagons".

Hanging pagons should start with sixes, then sevens and in ascending order. The last pagon that is hung in this game is a queen of a certain suit. Therefore, in the process of increasing, ladies are skipped and are the last ones. It is important to note that only simple pagons can be “hung” (trump cards of this denomination are not taken into account if they are not hung together with a simple card of the same denomination, except for a lady). The number of cards that you hang as pagons can be different (from one to 4, except for the lady, who is hung alone and exclusively of the chosen denomination).

It should be noted that the game of pagons can be with the right to move cards that are pagons, or without it. In the first case, the whole game is carried out according to the principle of playing a simple throw-in Fool. The second type of confrontation between the parties is somewhat more complicated. Indeed, here, if the move of the opposite side is carried out from the "pagon", then the defender must pick up this card, regardless of the possibility of repulsing it. He is forbidden to walk in pagons, even if only high-level trump cards remain in denominations.

If a double game is carried out, and the beating player has no more cards besides pagons, they are not hung up, but transferred to the next player of the team, except when all players of one team have only pagons in their hands (then they are simply hung up). After the transfer of pagons, the turn passes to the players of the opposite team. The game continues until the pagons are hung.

Let me say that the fool card game is so widespread and familiar to all of us for a long time that only a fool has not played it. sorry, or a person who does not know the cards at all. And who has not played the fool for undressing. Well, or on desire for example? And who didn't cheat? Yes, no one, believe me, we can say with confidence that a fool is folk game. Perhaps, the rules of the fool game are familiar to many, these are not the rules of the game of poker. what is there to mess with? But for those who, for some reason, forgot or didn’t know for sure, I’ll tell you about them now, about the rules.

(*&...that's how the bourgeois represent the Russians, nothing, we'll show them more&...*)

To play a simple Russian fool, you will need a deck of 36 cards. First, a trump card is drawn (a card whose suit will then be considered a trump card) and placed under the deck with the remaining cards. All players are dealt 6 cards. The player who has the smallest trump card starts walking first, or the player who has this trump card, and if no one has a trump card in the hand, which is rare, but it happens, then you should take one card at a time from the deck, until someone - it won't work. You need to go clockwise and get rid of your cards as quickly as possible. The player who does not reject the card accepts it and skips the turn. Whoever is left with the cards at the end of the game is a fool.

You can move any number of cards of the same rank. The player under whom they go can cover the cards. and can accept. The walking player has the right to "throw" cards that match in value with any card on the table, including those that were walked and those that were winged. If more than two players participate in the game, then the player who walked has the right to the first word, but when he has finished walking, the other players have the right to throw their cards according to the same rules. You can also drop cards. when a player decides to accept cards and not continue to fight back - this is called "chasing". You can’t throw more cards than the batting player has left, that is, if the player has three cards, he was given one, and he decided not to cover it, then he can only add two after. Also, you cannot throw more than six cards in total (together with the card that was played), even if the player has more cards in his hand. At the first “hang up”, you can’t even throw up more than 5 cards to the battering player (along with the card that was played). There is also such a thing as 'shoulder straps'. When at the end of the game there are two people left, and one of them has only two cards, and both sixes, then he won. What is called ‘hung shoulder straps’ to the loser, now the loser will be ‘fool in shoulder straps’.

Translation Fool's Rules. in fact, the same as in the throw-in fool. but with one addition, which can be called a complication: if the player being played has a card of the same value, then he can put it next to the already lying card and "transfer" both cards to the next player. The first round cannot be transferred. You can transfer again if the next player also has a card of the same value. You cannot transfer more cards than the next player has in his hand. When cards are transferred to a player who cannot transfer them further, he becomes the batting player and must cover all or accept. And in the translated fool there is such a feature as a “travel pass”: a trump card of the same denomination that they looked like you, but unlike a simple card, you don’t have to throw it, but just show how they usually show their travel tickets in public transport , though next time it will not be possible to use it in the same way, because you will have to not show it, but throw it in the con. Here is such a game of throwing fool.

Playing the fool is so widespread in our country and abroad that the fact that it has many types is not surprising. But even I did not expect that there are so many of these species. Such types of playing the fool are known. like: a throwaway fool. translation idiot. an ostentatious fool, a peak fool, a rabid, Chinese and Albanian fool, an Armenian fool, a trumpless fool, a big fool, a two-trump fool, a boring fool, a royal fool, a Magadan fool, and so on, you can list as many more. One of the most famous species are the transfer and throw-in fool.

Well, it seems, so far, and all about the fool. I think it will be possible to write about other types of this game a little later. By the way, here New Year not far off, and with him a feast in cheerful company well, when everyone fills their belly, they want entertainment and rightly so, so along with champagne and red caviar, I recommend buying a deck of cards. and all because after a few glasses of alcohol there is sure to be a person at the festive table whom you want to beat into a fool for undressing or for whom you want to undress, with all the ensuing consequences). Agree, it's better than playing spider solitaire alone. So keep practicing and good luck!

Let me say that the fool card game is so widespread and familiar to all of us for a long time that only a fool has not played it. sorry, or a person who does not know the cards at all. And who has not played the fool for undressing. Well, or on desire for example? And who didn't cheat? Yes, no one, believe me, it is safe to say that the fool is a folk game. Perhaps, the rules of the fool game are familiar to many, these are not the rules of the game of poker. what is there to mess with? But for those who, for some reason, forgot or didn’t know for sure, I’ll tell you about them now, about the rules.

Rules of a simple Russian card fool

To play a simple Russian fool, you will need a deck of 36 cards. First, a trump card is drawn (a card whose suit will then be considered a trump card) and placed under the deck with the remaining cards. All players are dealt 6 cards. The player who has the smallest trump card starts walking first, or the player who has this trump card, and if no one has a trump card in the hand, which is rare, but it happens, then you should take one card at a time from the deck, until someone - it won't work. You need to go clockwise and get rid of your cards as quickly as possible. The player who does not reject the card accepts it and skips the turn. Whoever is left with the cards at the end of the game is a fool.

The Rules of the Fool

You can move any number of cards of the same rank. The player under whom they go can cover the cards. and can accept. The walking player has the right to "throw" cards that match in value with any card on the table, including those that were walked and those that were winged. If more than two players participate in the game, then the player who walked has the right to the first word, but when he has finished walking, the other players have the right to throw their cards according to the same rules. You can also drop cards. when a player decides to accept cards and not continue to fight back - this is called "chasing". You can’t throw more cards than the batting player has left, that is, if the player has three cards, he was given one, and he decided not to cover it, then he can only add two after.

Also, you cannot throw more than six cards in total (together with the card that was played), even if the player has more cards in his hand. At the first “hang up”, you can’t even throw up more than 5 cards to the battering player (along with the card that was played). There is also such a thing as "shoulder straps". When at the end of the game there are two people left, and one of them has only two cards, and both sixes, then he won. What is called "hung shoulder straps" to the loser, now the loser will be "fool in shoulder straps".

Translation Fool's Rules

Translation Fool's Rules. in fact, the same as in the throw-in fool. but with one addition, which can be called a complication: if the player being played has a card of the same value, then he can put it next to the already lying card and "transfer" both cards to the next player. The first round cannot be transferred. You can transfer again if the next player also has a card of the same value. You cannot transfer more cards than the next player has in his hand. When cards are transferred to a player who cannot transfer them further, he becomes the batting player and must cover all or accept. And in the translated fool there is such a feature as a “travel pass”: a trump card of the same denomination that they looked like you, but unlike a simple card, you don’t have to throw it, but just show how they usually show their travel tickets in public transport , though next time it will not be possible to use it in the same way, because you will have to not show it, but throw it in the con. Here is such a game of throwing fool.

Varieties of playing fool

Playing the fool is so widespread in our country and abroad that the fact that it has many types is not surprising. But even I did not expect that there are so many of these species. Such types of playing the fool are known. like: a throwaway fool. translation idiot. an ostentatious fool, a peak fool, a rabid, Chinese and Albanian fool, an Armenian fool, a trumpless fool, a big fool, a two-trump fool, a boring fool, a royal fool, a Magadan fool, and so on, you can list as many more. One of the most famous species are the transfer and throw-in fool.

Well, it seems, so far, and all about the fool. I think it will be possible to write about other types of this game a little later. By the way, here the new year is just around the corner, and with it a feast in a cheerful company, well, when everyone stuffs their belly, they want entertainment, and rightly so, so I recommend buying a deck of cards along with champagne and red caviar. and all because after a few glasses of alcohol there is sure to be a person at the festive table whom you want to beat into a fool for undressing or for whom you want to undress, with all the ensuing consequences). Agree, it's better than playing spider solitaire alone. So keep practicing and good luck!

The fool game has always been one of the most popular card games. Almost everyone plays it, regardless of gender, social status and even age. This is a good way to pass the time and spend an interesting evening with friends. Learning to play the fool is not difficult. General rules quite easy to understand, but you can try to learn not only to make the main moves, but also to develop your own strategy. Thanks to this, you can always win at cards. In any case, start learning the game with the general rules.

General rules

Durak can be played by 2 to 6 players. Typically, the game uses a deck consisting of 36 cards. One person must deal six cards to each player. Next map when dealt, it opens and lies under the deck. This will be the trump card in this game. The main deck must be face down. As needed, players will draw cards from it. The object of the game is to get rid of the cards before the others do. The loser is the player who is the last one left with cards in their hands.

The one who has the lowest trump card starts the game and goes first. The second and subsequent parties begin to walk "out of a fool", i.e. the person who is after the one who lost in the previous game goes. Moves are made clockwise. You can move with one or several cards of the same value, regardless of their suit. The attacked player must beat them by covering them with the highest card of the same suit. If there is no suitable suit, then you can beat the cards with a trump card.

The player who walked can additionally throw up cards with the value that are already there. If the defender does not have any trump cards, then the player takes the cards that resembled him. When the player fights back, the turn passes to him. If he takes the cards, he skips the turn and the next player enters the game. Everyone who has less than six cards left must draw them from the deck. In this case, the first one always takes the one who walked, and the last one who fought back.

Types of playing the fool

Playing the fool has different types and options. You can play a simple, throw-in or transfer fool. The rules in this case will be slightly different. So when playing a throw-in fool, not only the one who walked, but also the rest of the players, can throw cards. If there are a lot of players, then at the beginning of the game it is possible to agree whether all the players will throw up or only the extreme ones, sitting on both sides of the one on whom the move was made.

If you play a transfer fool, then here the person who will be walked on can redirect his move to another player by putting a card with the same value. Otherwise, the rules remain unchanged. Any of these kinds of fool games are easy to play. In addition to the basic rules, it is worth considering the strategy of the game. If you compose it correctly, then the outcome of the game will always be positive for you.

Strategy and tactics of the game

The strategy of the game is always based on memorizing cards, as well as maintaining game statistics. Of course, we should not exclude the theory of probability, as well as the psychology of the game. If we consider the game for two, then we can calculate that out of the total number of cards in the deck there will be 9 trump cards. The players have one and a half trump cards on average in their hands. Another one is open in the deck. Throughout the game, you need to try to count how many trump cards are leaving and which cards have already been played. Thanks to this, you can plan winning moves.

During the game, it is important not only to memorize the cards, but also to determine the tactics of the opponent in order to work out your opposite tactics in time. For example, it will be correct to fight back with paired cards so that other players do not have the opportunity to throw up. Also, do not scatter trump cards at the beginning of the game. It is better to save them for the final stage.

game ending


The ending of the game may be different. Everything will depend on you and your tactics. Use some recommendations so that the ending of the game is beneficial for you.
  1. Paired cards can help win. If you have a pair of high value cards at the end of the game, then you are in luck. They help well in an attack, because to repel high cards more difficult, and in defense. They need to be released on time;
  2. Try to knock out the opponent's trump cards. If you do not have large trump cards, then do not hold on to small ones either. If you have enough of them, you can throw them on the attack. The enemy will have to fight back with larger trump cards, which will be to your advantage. At the end of the game, the opponent may be without trump cards, and you win;
  3. If in the game you know the opponent's cards, and you are sure that they are not paired, you can play calmly. To do this, you need to remember which of them have already come out. At the end of the game, you will be able to confidently occupy a dominant position.

Actually, it's not hard to play dumb. After a few games, you will be able to figure it out and play quite well. If you play with friends, they will be able to more clearly show you how to act. In practice, it is mastered faster.