Outdoor games 2 junior group autumn. Outdoor games for children of the second younger group in kindergarten. File cabinet. "Inflate, my balloon!"

Card file of outdoor games for the second junior group(34 years)

"Find the flag"
Children sit on chairs in different places of the room (platform). At the signal of the teacher, the children close their eyes, and the teacher, meanwhile, hides the flags (according to the number of children).
“It's time to look for the flag,” says the teacher, the children open their eyes and go looking for the flags.
The one who found the flag sits down in his place. When all the children have found the flags, they walk along the sides of the playground, holding the flag in their hand. Ahead of the column is the one who first found the flag.
At the signal "In place!" the children sit on the chairs and the game starts again.
The teacher must ensure that the children take one flag.
It is good to play this game in the forest in a clearing: you can hide the flags in the grass, in the bushes, behind the trees. Find your house
Children sit along one side of the playground or room. At the signal of the educator “Let's go for a walk”, the children disperse around the playground (room) in groups or alone, wherever they want. At the word of the teacher “home”, everyone runs back and takes any free place. Then the game is repeated.
Game variant
Instead of an individual "house" - a chair, you can invite children to arrange collective houses in different corners of the room and gather there for 4-6 people. In each house, the teacher puts a colored flag (red, blue, yellow). When the children have mastered the game well, the teacher invites them to close their eyes during a walk and rearranges the flags.
At the word “home”, the children open their eyes, find the flag of their color and gather near it.

"Mice and Cat"
Children-"mice" sit in "minks" - on chairs or on benches placed along the walls of the room or on the sides of the site.
In one of the corners of the site sits a "cat", the role of which is played by the teacher.
The cat falls asleep, and only then the mice scatter around the room. But then the cat wakes up, meows, starts catching mice that run into the holes and take their places on the chairs. (The teacher only pretends to want to catch someone.) After all the mice return to their holes, the cat once again walks around the room, and then returns to its place, falls asleep and the game is repeated.
The teacher can use in the game a toy cat worn on the hand.

"Train"
Children are built in a column on one side of the playground or along the wall of the room. The first standing in the column is a “locomotive”, the rest are “cars”.
The teacher gives a beep, and the children begin to move forward (without a clutch); at first slowly, then faster, and finally they start running (when moving slowly, children can pronounce the sound “choo-choo-choo”).
“The train is pulling up to the station,” says the teacher. Children gradually slow down and stop. The teacher again gives a whistle, and the movement of the train resumes.
The teacher regulates the pace and duration of the movement of children. At first, the teacher himself leads a column of children, and then puts a more active child in front. Game variant. After the train stops, the children go for a walk. Having heard the beep, the children run to the agreed place (to the wall) and line up in a column. At first, children can be allowed to line up in any order, and by the end of the year, they should be taught to remember their place in the column - to find their “carriage”.

"Bubble"
Children stand close in a circle, holding hands. Together with the teacher they say:
Blow up, bubble, Blow up big, Stay like that, Don't burst.
While reciting verses, the children gradually expand the circle. When the teacher says “the bubble has burst”, all the children lower their hands, say “clap” in unison and squat down.
The teacher offers to inflate a new bubble: the children get up, form a small circle again, and the game resumes. Game variant
After the words "Don't burst," the children do not sit down, and the teacher says: "Bubbles flew." Children scatter wherever they want (within the playground), and the teacher says: “Fly, fly, fly! ..”
In this version, the game can be repeated 3-4 times.

"Sparrows and a cat"
Children stand along the walls of the room on benches, on large cubes or in hoops placed on the floor. These are “sparrows on the roof” or in “nests”. At a distance sits a "cat", the role of which is played by one of the children. “Sparrows flew,” says the teacher. Sparrows jump off the roof or jump out of the nest and, spreading their wings, that is, stretching their arms to the sides, run in all directions throughout the room. The cat is sleeping. But now she wakes up, says “meow-meow” and runs to catch up with the sparrows, who should hide from her on the roof or in nests, taking their places. The cat takes the caught sparrows to her “home”.

Kittens and kids.
A subgroup of children depicts kittens, the rest are their owners (each has 1-2 kittens). Kittens on the fence - on the second or third rung of the ladder. The owners are sitting on the bench. “Milk, who needs milk,” says the teacher, approaches the owners and pretends to pour milk into mugs (bowls, rings, circles) for them. Kittens meow for milk. The owners go to the site (beyond the line) and call: “Kiss-kiss-kiss!” Kittens get off the fence and run to drink milk. The guys - the owners say: "Shaggy, mustachioed, there is a start, he sings songs." With the last word, the kittens run away, the owners catch them. Whoever caught the kitten changes roles with him.
Rules: on a signal, get in and get off in any way; - run away after the word "sings"; You can only catch up to the line (at a distance of two steps from the fence).

"The mother hen and the chicks"
Children depict "chickens", and the teacher - "hen".
On one side of the site, a “house” place is fenced with a rope, where chickens with a mother hen are placed (the rope is pulled between trees or two racks at a height of 40-50 cm).
The mother hen crawls under the rope and goes in search of food. After a while, she calls the chickens: "Ko-ko-ko-ko." At this signal, all the chickens crawl under the rope, run to the hen and walk around the site with her.
When the teacher says "big bird", all the chickens run home.
The teacher says “big bird” only after all the children crawled under the rope and ran a little around the playground.

"The Frogs"
A large circle is drawn in the middle of the site or a thick cord is placed in the shape of a circle. A group of children is located on the edge of the circle, the rest sit on chairs placed on one side of the site. Together with the children sitting on the chairs, the teacher says the following verses:
Here are the frogs along the path
Jumping, legs outstretched,
Kwa-kva-kva, kva-kva-kva,
They jump with their legs outstretched.
Children standing in a circle jump up, depicting "frogs". At the end of the poem, the children sitting on the chairs clap their hands (they scare the frogs); frogs jump in the "swamp" - jump over the line - and quietly squat down.
When the game is repeated, the roles change.
Rules: stop the ball with your hands, avoiding touching your feet; do not delay for a long time, try to immediately roll back to another.

"Get in the gate"
With the help of a teacher, children are distributed in pairs and stand at a distance of 4-6 steps from one another. Between each pair in the middle there are gates - from cubes, skittles or twigs. Each pair receives one ball and rolls it to each other through the goal.
Rules: roll the ball without hitting the goal; repel vigorously with one or two hands (as directed by the teacher).

"Who's Next"
throws the bag. 5-6 children stand on one side of the playground behind a drawn line or a laid rope. Each has four balls or sandbags. At the signal of the teacher, the children throw 2 times with their right and left hands, then run to the balls, pick them up and come back.
Rules: be sure to throw with one and the other hand; run after the bags only on a signal.

"Get in the Circle"
Children stand in a circle at a distance of 2-3 steps from a large hoop or circle lying in the center (made of rope or drawn on the ground) with a diameter of 1-1.5 m. Children have sandbags or other throwing objects in their hands. On a signal, they throw objects into the circle with their right and left hands; on another signal, they take them out of the circle. The teacher notes those who managed to get in.
Rules: throw and take only on a signal; try to get into the hoop; throw with one, while repeating with the other hand.

"Throw it up"
The teacher distributes balls with a diameter of 12-15 cm to the children and offers to play with them, throwing them up and trying to catch them after the throw.
Rules: first throw low to be able to catch; catch the ball with the hands, without pressing it to the chest; if the ball has fallen, it can be picked up and the exercise continued.

"Hit Your Target"
The teacher sets or hangs 2-3 vertical targets - this can be a hoop with a cardboard circle in the middle, a target shield, a snow figure with an object convenient for throwing (a fox with a bun, a hare with a basket). In front of the targets at a distance of 1.5-2 m, a strip 40 cm wide is indicated. On it, in front of each target, there are buckets with balls, cones, sandbags. 2-3 children stand up to the buckets, take objects and throw them at the target with one and the other hand. They collect thrown objects in buckets, other players come out.
Rules: throw on a signal with the hand indicated by the teacher; collect items after everyone has thrown; perform throwing without leaving the lane.

"Through the swamp"
On a platform of bricks (flat plywood 15X20 cm in size), 2-3 paths 3 m long are laid out. The distance between the bricks is 10-15 cm. 2-3 children stand at the first bricks and follow the signal along the paths.
Rules: stand only on the bricks, without touching the floor: walk to the end of the path.

"Hen and Chicks"
Children are located behind a rope suspended at a height of 25 cm. The mother hen calls the chickens for a walk. They step over the rope and scatter around the site. At the signal "big bird" they run away. The teacher at this time lowers the rope down.
Rules: step over after the signal, without pushing, keeping balance on one leg; run away after the signal.

"The bear is walking on the bridge"
Boards are laid on the ground (width 25 cm, length 2-2.5 m). Behind them, at the height of the child's raised hand, ribbons are hung on a rope. According to the number of boards, children are called, they get on all fours and, on a signal, crawl to the end of the board. They get off the board, jump up, take off one ribbon at a time - the bears get raspberries. When all the children crawl, the teacher offers to run with ribbons around the playground. At a signal, everyone gathers, the teacher hangs ribbons on a rope. The game is repeated.
Rules: walk on the bench on all fours (on the feet and palms); reach the end of the board.

"Whirl - don't fall!"
In the walking games “We have fun”, “Pairs for a walk”, “Sun and rain”, a short-term slow spinning is introduced in place.

"Move Wider"
Hoops (plastic or flat plywood with a diameter of 60 cm) are laid out on the site in 2-3 rows, 5-6 hoops in each row. 2-3 children, on a signal, step from hoop to hoop. When they reach the end, they jump, clap their hands and return.
Rules: walk with an intermediate step in the hoop, but without going beyond its edges, do not touch the hoops.

"Sun and Rain"
Children stand in a circle.-
“The sun looks out the window, They go in a circle.
Shines into our room.
“We will clap our hands, Clap standing still.
Very happy with the sun.
Top-top-top-top! Rhythmically stomp on
Top-top-top-top! place.
Clap-clap-clap-clap! Rhythmically clapping their hands
Clap-clap-clap
At the signal “it’s raining, hurry home,” the children run away. The teacher says “The sun is shining”, the game is repeated.

"Couples for a walk"
On one side of the platform, cords (chairs, racks) form a gate. Children, holding hands, stand in pairs (arbitrarily, whoever wants with whom), the teacher helps them in this. At the signal “let's go for a walk”, the children pass through the gate in pairs, and then disperse around the playground. Here they can jump, sit down - "we pick berries, flowers." At the “go home” signal, the kids again get up in pairs and go through the gate.
Rules: walk in pairs, holding hands; to coordinate their movements, not to lag behind and not to get ahead; give way when passing through the gate.
Complication: make one more gate and offer to pass through the gate that will be closer at the signal "let's go home"

"Find your house"
Children sit along the side of the playground or room. At the signal of the educator “Let's go for a walk”, the children disperse around the site in whatever direction they want. At the word of the teacher “home”, everyone runs back and takes any free place. Then the game is repeated.

"Mice and Cat"
Children - "mice" sit in "minks" - on chairs or a bench placed along the walls of the room, or on the sides of the site in one of the corners of the site sits a "cat", whose role is played by the teacher. The cat falls asleep and only then the mice scatter around the room. But then the cat wakes up, meows and begins to catch the mice, which run into their minks and take their places on the chairs. After all the mice have returned to their places, the cat once again walks around the room, and then returns to its place, falls asleep and the game is repeated.
The teacher can use a toy cat in the game.

"Train"
Children stand in a column one at a time on one side of the playground or along the wall of the room. The first standing in the column is a “locomotive”, the rest are “cars”. The teacher gives a beep, and the children begin to move forward; at first slowly, then faster and finally they start running (with slow movement they can pronounce the sound “choo-choo-choo”). “The train is approaching the station,” the teacher says. Children gradually slow down and stop.
The teacher regulates the pace and duration of the movement of children.
At first, the teacher himself leads the column, and then puts the more active child in front. "Birds in the nest"
At different ends of the site or sides of the room, 3-4 “nests” are installed (high chairs are placed or large circles are drawn). Children-"birds" are placed in nests. At the signal of the educator, the birds fly out of their nests and scatter throughout the site. The teacher feeds the birds on one or the other side of the site. Children squat down, hitting their knees with their fingertips (pecking food). After the words of the teacher “birds in the nests”, the children run to their places.

"Shaggy Dog"
One of the children depicts a "dog"; he lays down on the rug on his stomach, puts his head on his outstretched hands. The rest of the children quietly approach him as the teacher reads poetry:
Here lies the shaggy dog,
Burying your nose in your paws.
Quietly, quietly he lies,
Not dozing, not sleeping.
Let's go to him, wake him up
And let's see what happens.
The dog jumps up and starts barking. The children run away. The dog is chasing them. When all the children scatter and hide, the dog again lies down on the rug. The game is repeated with a new driver.

"Sparrows and a cat"
Children stand along the walls on benches on large cubes or in hoops placed on the floor. These are “sparrows on the roof” or “in the nests.” At a distance sits “cat”, the role of which is played by one of the children. “Sparrows flew,” says the teacher. Sparrows jump off the roof or jump out of the nest and, spreading their wings, that is, stretching their arms to the sides, run loose around the room. The cat is sleeping. But then she wakes up, says "meow-meow" and runs to catch up with the sparrows, who should hide from her on the roof or nests, taking their places. Having caught the sparrows, the cat takes them to her house.

"The Frogs"
In the middle of the site draw a large circle or put a cord in the shape of a circle. A group of children is located on the edge of the circle, the rest are sitting on chairs placed on one side of the site. Together with the children sitting on the chairs, the teacher says the following words:
Here are the frogs along the path
Jumping, legs outstretched,
Kwa-kva-kva, kva-kva-kva,
They jump with outstretched legs.
Children standing in a circle jump up, depicting frogs. At the end of the poem, those sitting on the chairs clap their hands (they scare the frogs); frogs jump in the swamp, jump over the line - and quietly squat down.

"The mother hen and the chicks"
Children pretend to be "chickens". And the educator is a "brood hen". On one side of the site, a place fenced with a rope is a “house” where chickens with a brood hen are placed (the rope is pulled between trees or two racks at a height of 40-50 cm). The mother hen crawls under the rope and goes in search of food. After a while, she calls the chickens: "ko-ko-ko-ko." At this signal, all the chickens crawl under the rope, run to the hen and walk around the site with her. When the teacher says "big bird", all the chickens run home.
The teacher says “big bird” only after all the children crawled under the rope and ran a little.

"Take care of the item"
The players form a circle. One of the players is in the middle of the circle (leading), the rest are standing with their legs slightly apart and holding their hands behind their backs (s.p.). At the feet of each child is a cube (or other object). The driver tries to take this cube. Wanting to save him, the player crouches down, covers the cubes with his hands and does not allow him to be touched. As soon as the driver leaves, the player gets up.

"Cucumber"
At one end of the playground is the “trap” teacher, at the other the children. children approach the trap by jumping on two legs under the sentence pronounced by the teacher:
Cucumber, cucumber,
Don't go to that end
The mouse lives there
Your tail will bite off.
At the end of the words, the children run away to their places, the trap catches them.

"Find Your Color"
Children receive flags of 3-4 colors: one is red, the other is blue, the third is yellow, and they are grouped into 4-6 people in different corners of the room. In each corner, the teacher puts a colored flag (red, blue, yellow) on a stand.
At the signal of the teacher “let's go for a walk”, the children disperse around the playground in groups or alone. At the signal of the teacher “find your color”, the children run to the flag of the corresponding color. "Find yourself a mate"
For the game, you need to prepare flags according to the number of children. Half of the flags are of one color - the rest of the other. Children receive one flag each. At the signal of the teacher, the children scatter around the playground. On another signal, children with the same flags find a mate for themselves.
The game should accept an odd number of children so that one of the players is left without a pair. Turning to the one left without a pair, all the players in chorus say:
Vanya, Vanya do not yawn choose a pair for yourself.
Then, at the stroke of the tambourine, the children scatter again, and the game is repeated.

"Tram"
Children stand along the wall of the room or side of the playground in a column in pairs, holding each other's hand. With their free hand, they hold a cord, the ends of which are tied (one holds with his right hand, the other with his left). The teacher is in one of the corners of the room and holds three colored flags in his hand - yellow, red, green. The teacher raises the green flag, and the children run and the tram moves. Having reached the teacher, the children look to see if the color of the flag has changed: if green is raised, the movement continues, if a yellow or red flag appears, the children stop and wait for the green color to appear so that they can move again

"Catch me"
Children sit on chairs placed against one of the walls of the room or on the side of the playground. “Catch me,” the teacher suggests and runs to the opposite side of the site. Children run after the teacher. Trying to catch him. Then the teacher again says: “Catch up with me,” and runs in the opposite direction. And the kids are chasing him again. After two runs, the children sit on chairs and rest. Then the game restarts.
The game is best played with a small number of children.

"Horses"
Children become couples. In a pair, one is a “horse”. The other is a "carrier". The reins are used, or the children hold each other by the belt. The teacher says:
Let's go, let's go, nuts, nuts
To the baby for a turnip, for a boy,
for sweeties, for hunchbacks.
With the end of the text, the children continue to run in the same rhythm to the pronunciation of the teacher: "Hop, hop." I run until the teacher says: “Whoa.” "At the bear in the forest"
A line is drawn at one end of the site. This is the edge of the forest. beyond the line, at a distance of 3-2 steps from it, a place for a bear is outlined. On the opposite side is indicated by the line "children's house". The teacher chooses a bear. The teacher says let's go for a walk. Children go and say the words:
The bear has mushrooms in the forest, I run berries,
But the bear does not sleep, everything growls at us.
The bear must sit in its place. When the players say the last “growls”, the bear gets up with a growl and catches up with the children who run to their “home”. Caught, the bear leads to itself.
After the bear catches 3-2, a new bear is chosen.

"Horsemen"
A group of children stand at one end of the playground. The teacher gives each stick a length of 50-60 cm. Children sit on a stick and jump to the opposite side of the site, depicting horsemen, trying not to bump into each other and not to touch objects, equipment located on the site.
During the game, the teacher can invite the children to move faster or slower in different directions. When children learn to run fast, you can arrange competitions.

"Taxi"
Children stand inside a large hoop (diameter 1 m.), hold it in lowered hands: one - at one side of the rim. the other - at the opposite, one after the other. The first child is a taxi driver, the second is a passenger. Children run around the playground or along the path. After a while they switch roles.
2-3 pairs of children can play at the same time, and if the area allows, then more. When the children learn to run in one direction, the teacher can give the task to run in different directions, make stops. You can mark the stopping point with a flag. At the bus stop, the passengers change, one gets out of the taxi, the other sits down.

"Find the flag"
Children sit on chairs in different places of the room (platform). At the signal of the teacher, the children close their eyes, and the teacher, meanwhile, hides the flags (according to the number of children).
“It's time to look for the flag,” says the teacher, the children open their eyes and go looking for the flags.
The one who found the flag sits down in his place. When all the children have found the flags, they walk along the sides of the playground, holding the flag in their hand. Ahead of the column is the one who first found the flag.
At the signal "In place!" the children sit on the chairs and the game starts again.
The teacher must ensure that the children take one flag.
It is good to play this game in the forest in a clearing: you can hide the flags in the grass, in the bushes, behind the trees. Find your house
Children sit along one side of the playground or room. At the signal of the educator “Let's go for a walk”, the children disperse around the playground (room) in groups or alone, wherever they want. At the word of the teacher “home”, everyone runs back and takes any free place. Then the game is repeated.
Game variant
Instead of an individual "house" - a chair, you can invite children to arrange collective houses in different corners of the room and gather there for 4-6 people. In each house, the teacher puts a colored flag (red, blue, yellow). When the children have mastered the game well, the teacher invites them to close their eyes during a walk and rearranges the flags.
At the word “home”, the children open their eyes, find the flag of their color and gather near it.

"Mice and Cat"
Children-"mice" sit in "minks" - on chairs or on benches placed along the walls of the room or on the sides of the site.
In one of the corners of the site sits a "cat", the role of which is played by the teacher.
The cat falls asleep, and only then the mice scatter around the room. But then the cat wakes up, meows, starts catching mice that run into the holes and take their places on the chairs. (The teacher only pretends to want to catch someone.) After all the mice return to their holes, the cat once again walks around the room, and then returns to its place, falls asleep and the game is repeated.
The teacher can use in the game a toy cat worn on the hand.

"Train"
Children are built in a column on one side of the playground or along the wall of the room. The first standing in the column is a “locomotive”, the rest are “cars”.
The teacher gives a beep, and the children begin to move forward (without a clutch); at first slowly, then faster, and finally they start running (when moving slowly, children can pronounce the sound “choo-choo-choo”).
“The train is pulling up to the station,” says the teacher. Children gradually slow down and stop. The teacher again gives a whistle, and the movement of the train resumes.
The teacher regulates the pace and duration of the movement of children. At first, the teacher himself leads a column of children, and then puts a more active child in front. Game variant. After the train stops, the children go for a walk. Having heard the beep, the children run to the agreed place (to the wall) and line up in a column. At first, children can be allowed to line up in any order, and by the end of the year, they should be taught to remember their place in the column - to find their “carriage”.

"Bubble"
Children stand close in a circle, holding hands. Together with the teacher they say:
Blow up, bubble, Blow up big, Stay like that, Don't burst.
While reciting verses, the children gradually expand the circle. When the teacher says “the bubble has burst”, all the children lower their hands, say “clap” in unison and squat down.
The teacher offers to inflate a new bubble: the children get up, form a small circle again, and the game resumes. Game variant
After the words "Don't burst," the children do not sit down, and the teacher says: "Bubbles flew." Children scatter wherever they want (within the playground), and the teacher says: “Fly, fly, fly! ..”
In this version, the game can be repeated 3-4 times.


"Sparrows and a cat"

Children stand along the walls of the room on benches, on large cubes or in hoops placed on the floor. These are “sparrows on the roof” or in “nests”. At a distance sits a "cat", the role of which is played by one of the children. “Sparrows flew,” says the teacher. Sparrows jump off the roof or jump out of the nest and, spreading their wings, that is, stretching their arms to the sides, run in all directions throughout the room. The cat is sleeping. But now she wakes up, says “meow-meow” and runs to catch up with the sparrows, who should hide from her on the roof or in nests, taking their places. The cat takes the caught sparrows to her “home”.
Kittens and kids.
A subgroup of children depicts kittens, the rest are their owners (each has 1-2 kittens). Kittens on the fence - on the second or third rung of the ladder. The owners are sitting on the bench. “Milk, who needs milk,” says the teacher, approaches the owners and pretends to pour milk into mugs (bowls, rings, circles) for them. Kittens meow for milk. The owners go to the site (beyond the line) and call: “Kiss-kiss-kiss!” Kittens get off the fence and run to drink milk. The guys - the owners say: "Shaggy, mustachioed, there is a start, he sings songs." With the last word, the kittens run away, the owners catch them. Whoever caught the kitten changes roles with him.
Rules: on a signal to get in and get off in any way; - run away after the word "sings"; You can only catch up to the line (at a distance of two steps from the fence).

"The mother hen and the chicks"
Children depict "chickens", and the teacher - "hen".
On one side of the site, a “house” place is fenced with a rope, where chickens with a mother hen are placed (the rope is pulled between trees or two racks at a height of 40-50 cm).
The mother hen crawls under the rope and goes in search of food. After a while, she calls the chickens: "Ko-ko-ko-ko." At this signal, all the chickens crawl under the rope, run to the hen and walk around the site with her.
When the teacher says "big bird", all the chickens run home.
The teacher says “big bird” only after all the children crawled under the rope and ran a little around the playground.

"The Frogs"
A large circle is drawn in the middle of the site or a thick cord is placed in the shape of a circle. A group of children is located on the edge of the circle, the rest sit on chairs placed on one side of the site. Together with the children sitting on the chairs, the teacher says the following verses:
Here are the frogs along the path
Jumping, legs outstretched,
Kwa-kva-kva, kva-kva-kva,
They jump with their legs outstretched.
Children standing in a circle jump up, depicting "frogs". At the end of the poem, the children sitting on the chairs clap their hands (they scare the frogs); frogs jump in the "swamp" - jump over the line - and quietly squat down.
When the game is repeated, the roles change.
Rules: stop the ball with your hands, avoiding touching your feet; do not delay for a long time, try to immediately roll back to another.

"Get in the gate"

With the help of a teacher, children are distributed in pairs and stand at a distance of 4-6 steps from one another. Between each pair in the middle there are gates - from cubes, skittles or twigs. Each pair receives one ball and rolls it to each other through the goal.
Rules: roll the ball without hitting the goal; repel vigorously with one or two hands (as directed by the teacher).

"Who's Next"
throws the bag. 5-6 children stand on one side of the playground behind a drawn line or a laid rope. Each has four balls or sandbags. At the signal of the teacher, the children throw 2 times with their right and left hands, then run to the balls, pick them up and come back.
Rules: be sure to throw with one and the other hand; run after the bags only on a signal.


"Get in the Circle"

Children stand in a circle at a distance of 2-3 steps from a large hoop or circle lying in the center (made of rope or drawn on the ground) with a diameter of 1-1.5 m. Children have sandbags or other throwing objects in their hands. On a signal, they throw objects into the circle with their right and left hands; on another signal, they take them out of the circle. The teacher notes those who managed to get in.
Rules: throw and take only on a signal; try to get into the hoop; throw with one, while repeating with the other hand.

"Throw it up"

The teacher distributes balls with a diameter of 12-15 cm to the children and offers to play with them, throwing them up and trying to catch them after the throw.
Rules: throw low at first in order to be able to catch; catch the ball with the hands, without pressing it to the chest; if the ball has fallen, it can be picked up and the exercise continued.

"Hit Your Target"
The teacher sets or hangs 2-3 vertical targets - this can be a hoop with a cardboard circle in the middle, a target shield, a snow figure with an object convenient for throwing (a fox with a bun, a hare with a basket). In front of the targets at a distance of 1.5-2 m, a strip 40 cm wide is indicated. On it, in front of each target, there are buckets with balls, cones, sandbags. 2-3 children stand up to the buckets, take objects and throw them at the target with one and the other hand. They collect thrown objects in buckets, other players come out.
Rules: throw on a signal with the hand indicated by the teacher; collect items after everyone has thrown; perform throwing without leaving the lane.

"Through the swamp"
On a platform of bricks (flat plywood 15X20 cm in size), 2-3 paths 3 m long are laid out. The distance between the bricks is 10-15 cm. 2-3 children stand at the first bricks and follow the signal along the paths.
Rules: get up only on the bricks, without touching the floor: walk to the end of the path.


"Hen and Chicks"

Children are located behind a rope suspended at a height of 25 cm. The mother hen calls the chickens for a walk. They step over the rope and scatter around the site. At the signal "big bird" they run away. The teacher at this time lowers the rope down.
Rules: step over after the signal, without pushing, keeping balance on one leg; run away after the signal.

"The bear is walking on the bridge"

Boards are laid on the ground (width 25 cm, length 2-2.5 m). Behind them, at the height of the child's raised hand, ribbons are hung on a rope. According to the number of boards, children are called, they get on all fours and, on a signal, crawl to the end of the board. They get off the board, jump up, take off one ribbon at a time - the bears get raspberries. When all the children crawl, the teacher offers to run with ribbons around the playground. At a signal, everyone gathers, the teacher hangs ribbons on a rope. The game is repeated.
Rules: walk on the bench on all fours (on the feet and palms); reach the end of the board.

"Whirl - don't fall!"

In the walking games “We have fun”, “Pairs for a walk”, “Sun and rain”, a short-term slow spinning is introduced in place.

"Move Wider"
Hoops (plastic or flat plywood with a diameter of 60 cm) are laid out on the site in 2-3 rows, 5-6 hoops in each row. 2-3 children, on a signal, step from hoop to hoop. When they reach the end, they jump, clap their hands and return.
Rules: go with an intermediate step in the hoop, but without going beyond its edges, do not touch the hoops.


"Sun and Rain"

Children stand in a circle.-
“The sun looks out the window, They go in a circle.
Shines into our room.
“We will clap our hands, Clap standing still.
Very happy with the sun.
Top-top-top-top! Rhythmically stomp on
Top-top-top-top! place.
Clap-clap-clap-clap! Rhythmically clapping their hands
Clap-clap-clap
At the signal “it’s raining, hurry home,” the children run away. The teacher says “The sun is shining”, the game is repeated.

"Couples for a walk"
On one side of the platform, cords (chairs, racks) form a gate. Children, holding hands, stand in pairs (arbitrarily, whoever wants with whom), the teacher helps them in this. At the signal “let's go for a walk”, the children pass through the gate in pairs, and then disperse around the playground. Here they can jump, sit down - "we pick berries, flowers." At the “go home” signal, the kids again get up in pairs and go through the gate.
Rules: walk in pairs, holding hands; to coordinate their movements, not to lag behind and not to get ahead; give way when passing through the gate.
Complication: make one more gate and offer to pass through the gate that will be closer at the signal “let's go home

"Find your house"
Children sit along the side of the playground or room. At the signal of the educator “Let's go for a walk”, the children disperse around the site in whatever direction they want. At the word of the teacher “home”, everyone runs back and takes any free place. Then the game is repeated.

"Mice and Cat"

Children - "mice" sit in "minks" - on chairs or a bench placed along the walls of the room, or on the sides of the site in one of the corners of the site sits a "cat", whose role is played by the teacher. The cat falls asleep and only then the mice scatter around the room. But then the cat wakes up, meows and begins to catch the mice, which run into their minks and take their places on the chairs. After all the mice have returned to their places, the cat once again walks around the room, and then returns to its place, falls asleep and the game is repeated.
The teacher can use a toy cat in the game.

"Train"

Children stand in a column one at a time on one side of the playground or along the wall of the room. The first standing in the column is a “locomotive”, the rest are “cars”. The teacher gives a beep, and the children begin to move forward; at first slowly, then faster and finally they start running (with slow movement they can pronounce the sound “choo-choo-choo”). “The train is approaching the station,” the teacher says. Children gradually slow down and stop.
The teacher regulates the pace and duration of the movement of children.
At first, the teacher himself leads the column, and then puts the more active child in front. "Birds in the nest"
At different ends of the site or sides of the room, 3-4 “nests” are installed (high chairs are placed or large circles are drawn). Children-"birds" are placed in nests. At the signal of the educator, the birds fly out of their nests and scatter throughout the site. The teacher feeds the birds on one or the other side of the site. Children squat down, hitting their knees with their fingertips (pecking food). After the words of the teacher “birds in the nests”, the children run to their places.

"Shaggy Dog"

One of the children depicts a "dog"; he lays down on the rug on his stomach, puts his head on his outstretched hands. The rest of the children quietly approach him as the teacher reads poetry:
Here lies the shaggy dog,
Burying your nose in your paws.
Quietly, quietly he lies,
Not dozing, not sleeping.
Let's go to him, wake him up
And let's see what happens.
The dog jumps up and starts barking. The children run away. The dog is chasing them. When all the children scatter and hide, the dog again lies down on the rug. The game is repeated with a new driver.

"Sparrows and a cat"

Children stand along the walls on benches on large cubes or in hoops placed on the floor. These are “sparrows on the roof” or “in the nests.” At a distance sits “cat”, the role of which is played by one of the children. “Sparrows flew,” says the teacher. Sparrows jump off the roof or jump out of the nest and, spreading their wings, that is, stretching their arms to the sides, run loose around the room. The cat is sleeping. But then she wakes up, says "meow-meow" and runs to catch up with the sparrows, who should hide from her on the roof or nests, taking their places. Having caught the sparrows, the cat takes them to her house.

"The Frogs"
In the middle of the site draw a large circle or put a cord in the shape of a circle. A group of children is located on the edge of the circle, the rest are sitting on chairs placed on one side of the site. Together with the children sitting on the chairs, the teacher says the following words:
Here are the frogs along the path
Jumping, legs outstretched,
Kwa-kva-kva, kva-kva-kva,
They jump with outstretched legs.
Children standing in a circle jump up, depicting frogs. At the end of the poem, those sitting on the chairs clap their hands (they scare the frogs); frogs jump in the swamp, jump over the line - and quietly squat down.

"The mother hen and the chicks"

Children pretend to be "chickens". And the educator is a "brood hen". On one side of the site, a place fenced with a rope is a “house” where chickens with a brood hen are placed (the rope is pulled between trees or two racks at a height of 40-50 cm). The mother hen crawls under the rope and goes in search of food. After a while, she calls the chickens: "ko-ko-ko-ko." At this signal, all the chickens crawl under the rope, run to the hen and walk around the site with her. When the teacher says "big bird", all the chickens run home.
The teacher says “big bird” only after all the children crawled under the rope and ran a little.

"Take care of the item"

The players form a circle. One of the players is in the middle of the circle (leading), the rest are standing with their legs slightly apart and holding their hands behind their backs (s.p.). At the feet of each child is a cube (or other object). The driver tries to take this cube. Wanting to save him, the player crouches down, covers the cubes with his hands and does not allow him to be touched. As soon as the driver leaves, the player gets up.

"Cucumber"
At one end of the playground is the “trap” teacher, at the other the children. children approach the trap by jumping on two legs under the sentence pronounced by the teacher:
Cucumber, cucumber,
Don't go to that end
The mouse lives there
Your tail will bite off.
At the end of the words, the children run away to their places, the trap catches them.

"Find Your Color"
Children receive flags of 3-4 colors: one is red, the other is blue, the third is yellow, and they are grouped into 4-6 people in different corners of the room. In each corner, the teacher puts a colored flag (red, blue, yellow) on a stand.
At the signal of the teacher “let's go for a walk”, the children disperse around the playground in groups or alone. At the signal of the teacher “find your color”, the children run to the flag of the corresponding color. "Find yourself a mate"
For the game, you need to prepare flags according to the number of children. Half of the flags are of one color - the rest of the other. Children receive one flag each. At the signal of the teacher, the children scatter around the playground. On another signal, children with the same flags find a mate for themselves.
The game should accept an odd number of children so that one of the players is left without a pair. Turning to the one left without a pair, all the players in chorus say:
Vanya, Vanya do not yawn choose a pair for yourself.
Then, at the stroke of the tambourine, the children scatter again, and the game is repeated.

"Tram"
Children stand along the wall of the room or side of the playground in a column in pairs, holding each other's hand. With their free hand, they hold a cord, the ends of which are tied (one holds with his right hand, the other with his left). The teacher is in one of the corners of the room and holds three colored flags in his hand - yellow, red, green. The teacher raises the green flag, and the children run and the tram moves. Having reached the teacher, the children look to see if the color of the flag has changed: if green is raised, the movement continues, if a yellow or red flag appears, the children stop and wait for the green color to appear so that they can move again

"Catch me"
Children sit on chairs placed against one of the walls of the room or on the side of the playground. “Catch me,” the teacher suggests and runs to the opposite side of the site. Children run after the teacher. Trying to catch him. Then the teacher again says: “Catch up with me,” and runs in the opposite direction. And the kids are chasing him again. After two runs, the children sit on chairs and rest. Then the game restarts.
The game is best played with a small number of children.

"Horses"

Children become couples. In a pair, one is a “horse”. The other is a "carrier". The reins are used, or the children hold each other by the belt. The teacher says:
Let's go, let's go, nuts, nuts
To the baby for a turnip, for a boy,
for sweeties, for hunchbacks.
With the end of the text, the children continue to run in the same rhythm to the pronunciation of the teacher: "Hop, hop." I run until the teacher says: “Whoa.” "At the bear in the forest"
A line is drawn at one end of the site. This is the edge of the forest. beyond the line, at a distance of 3-2 steps from it, a place for a bear is outlined. On the opposite side is indicated by the line "children's house". The teacher chooses a bear. The teacher says let's go for a walk. Children go and say the words:
The bear has mushrooms in the forest, I run berries,
But the bear does not sleep, everything growls at us.
The bear must sit in its place. When the players say the last “growls”, the bear gets up with a growl and catches up with the children who run to their “home”. Caught, the bear leads to itself.
After the bear catches 3-2, a new bear is chosen.


"Horsemen"

A group of children stand at one end of the playground. The teacher gives each stick a length of 50-60 cm. Children sit on a stick and jump to the opposite side of the site, depicting horsemen, trying not to bump into each other and not to touch objects, equipment located on the site.
During the game, the teacher can invite the children to move faster or slower in different directions. When children learn to run fast, you can arrange competitions.

"Taxi"

Children stand inside a large hoop (diameter 1 m.), hold it in lowered hands: one - at one side of the rim. the other - at the opposite, one after the other. The first child is a taxi driver, the second is a passenger. Children run around the playground or along the path. After a while they switch roles.
2-3 pairs of children can play at the same time, and if the area allows, then more. When the children learn to run in one direction, the teacher can give the task to run in different directions, make stops. You can mark the stopping point with a flag. At the bus stop, the passengers change, one gets out of the taxi, the other sits down.

"Hares and the wolf"
Rabbit children hide behind bushes and trees. To the side behind the bush is a wolf. Hares run out into the clearing, jump, nibble grass, frolic. At the signal of the teacher: "The wolf is coming" - the hares run away and hide behind the bushes, under the trees. The wolf is trying to catch up with them. In the game, you can use a small test:
Stutterers jump hop hop
to the green meadow.
Grass is nibbled and eaten.
listening carefully
Is the wolf coming?
Children perform the actions described in the poem. With the end, a wolf appears and begins to catch hares.
A child playing the role of a wolf. Should be away from the bushes where the children are hiding. "Rabbits"
On one side of the room, chairs are arranged in a semicircle, the seats inside the semicircle. These are rabbit cells. On the opposite side is the caretaker's house. In the middle is a lawn where the rabbits are let out for a walk. Children stand behind the chairs, at the direction of the teacher, they squat down - the rabbits sit in cages. The caretaker comes up to the cage and releases the rabbits onto the meadow: the children crawl out from under the chairs one by one, and then jump moving forward all over the lawn. At the signal of the educator “Run into the cages!” the rabbits return to their places, crawling under the chairs again.
The teacher must ensure that the children, crawling under the chairs, try not to touch them with their backs. Instead of chairs, you can use arcs for crawling or sticks or slats placed on the chair seats.

"Where the Bell Rings"
Children sit or stand on one side of the room. The teacher asks them to turn to the wall and not turn around. At this time, a nanny with a bell hides from them, for example, behind a closet. The teacher offers to listen to the sound where the bell rings and find it. Children turn and go to the sound, find it, then gather around the teacher. Meanwhile, the nanny moves to another place - and the game is repeated.
Children should not look where the nanny is hiding. To do this, the teacher collects it near him and distracts their attention. Ring the bell first quietly then louder.

"Do not be late"
The teacher lays out the cubes on the floor. Children stand at the cubes. At the signal of the teacher, they scatter throughout the room, at the signal “Don’t be late!” run to the cubes. Initially, children can run up to any free object, gradually they get used to taking their place. When repeating the game, you can offer children to run like horses
During the game, the teacher makes sure that the children run away from the cubes, do not bump into each other, help each other find their cube when the signal sounds.


"Chickens in the Garden"

A large space is limited in the middle of the site - a garden. On the one hand, his watchman's house, on the other - a chicken coop, there are chickens in it. The role of the watchman is performed by the teacher or one of the children. At the signal “hens are walking”, the children crawl under the cords and walk in the garden, look for food, and run. The watchman notices chickens in the garden and drives them away - he claps his hands, saying "shoo-shoo". Chickens run away, crawl under the cord and hide in the house. The watchman goes around the garden and also returns home.
Each child chooses a house for himself. It could be a flat hoop…. On a signal, the children choose the playground and run in different directions. At the signal “find your house”, houses are occupied.
Children should run easily, in different directions, not bump into; do not run up to the house until the signal "Rather in a circle"
On the site, a circle with a diameter of 4 meters is drawn in the middle - a smaller circle with a diameter of 2 meters. children walk one after another in a large circle. A teacher walks between the large and small circles. At a signal, rather in a circle, the children try to run into a small circle, the teacher catches them, those caught stop in place. Then they again become in a circle.
Complication: The teacher chooses an assistant.

"Guys have a strict order"
At the first signal, the players scatter out of the line and utter a chant6 “The guys have a strict order, they know all their places, well, blow more cheerfully: waste-ta-ta, waste-tata.” At the second signal, everyone quickly lined up.
At first, you can stand in free places, but by the end of the year, in your place. "My cheerful sonorous ball"
Children stand in a circle of a teacher with a basket of small balls in the center. We all say the words together:
My cheerful sonorous ball
Where did you run to
Red, yellow, blue
Don't chase you
At the end of the words, the teacher throws the balls up so that they scatter in different directions. Children must quickly put them back into the basket.


"Smooth Circle"

Children holding hands, rhythmically walk in a circle, say:
"In an even circle one after another
We go step by step, stand still!
Together, do it like this!”
With the end of the words, they stop and repeat the movements that the teacher shows, for example, turn around, bend over. You need to rhythmically go in a circle, keeping the interval; don't go into the circle.


"Silence"

Children are scattered around the room. The teacher says the following words:
"Silence at the pond does not sway the water
The reeds do not make noise, the baby falls asleep.
As soon as the teacher has finished saying the words, the children lie down on the floor and imitate a dream.
The teacher walks between the children and notes who is fast asleep.

transcript

1 Outdoor games with jumps 2 junior group

2 WHITE HARE IS SITTING Target. Teach children to listen to the text and perform movements in accordance with the text; teach them to jump, clap their hands, run away after hearing the last words of the text. Bring joy to children. Description. Children sit on chairs or benches on one side of the room or playground. The teacher says that they are all bunnies, and invites them to run out into the clearing. Children go to the middle of the room, stand near the teacher and squat down. The teacher pronounces the text: A little white hare sits And moves his ears. Like this, like this, He moves his ears. Children move their hands, raising them to their heads. It's cold for a bunny to sit, It's necessary to warm up the paws. Clap, clap, clap, clap, We need to warm the paws. From the word "clap" to the end of the phrase, the children clap their hands. It's cold for the bunny to stand, The bunny needs to jump, Hop-hop, jump-hop, The bunny needs to jump. From the words "skok-skok" to the end of the phrase, the children bounce on both legs in place. Someone (or a bear) scared the bunny, Bunny jumped ... and rode off. The teacher shows a toy bear and the children run away to their places.

3 MY FUNNY CELLING BALL Purpose. To consolidate the ability of children to jump on two legs, listen carefully to the text, respond to the signal. Description. Children sit on chairs on one side of the room or playground. The teacher stands in front of them at some distance and performs exercises with the ball; he shows the children how easily and high the ball jumps if you hit it with your hand, and at the same time he says: My cheerful sonorous ball, where did you rush off to jump? Red, yellow, blue, Can't keep up with you! Then the teacher calls 2 3 children, invites them to jump at the same time as the ball and repeats the exercise, accompanying it with words. Having finished, he says: “Now I’ll catch up!” The kids stop jumping and run away from the teacher, who pretends to catch them. BIRDS IN NESTS Purpose: to consolidate the ability of children to walk and run in all directions, without bumping into each other; to teach to act quickly on the signal of the educator, to help each other. Description. Children sit on chairs placed in the corners of the room. These are nests. At the signal of the educator, all the birds fly out to the middle of the room, scatter in different directions, squat, looking for food, fly again, waving their wings with their arms. At the signal of the educator "Birds, in the nests!" the children return to their seats. Instructions for carrying out. The teacher makes sure that the children of the bird act on a signal, fly away from the nest as far as possible and return only to their nest. For nests, you can use large hoops laid on the floor, and in the area it can be circles drawn on the ground in which children squat.

4 JUMP TO THE FLAG Purpose: to consolidate the ability of children to jump on two legs moving forward, gently landing on half-bent legs; keep balance while jumping. Description. The teacher draws a line on the site, puts stands with flags at a distance of 2-3 m from it. Then he invites two or three children to come up to the line and jump on two legs, moving forward, to the flags. When the children are at the flags, they should pick them up, wave them, and put them back in place. They come back running. SPARROW AND CAT Purpose. To consolidate the ability of children to jump gently, bending their knees, run without hitting each other, dodge the catcher, run away quickly, find their place; teach children to be careful when taking a place, not to push comrades. Description. Children stand on low benches or cubes (cm high) placed on the floor on one side of the playground or room. These are sparrows on the roof. On the other side, away from the children, the cat is sitting, he is sleeping. At the signal "Sparrows fly out onto the road," the children jump off the benches, cubes, scatter in different directions. The cat wakes up, he stretches, says "meow-meow" and runs to catch sparrows that are hiding on the roof. The cat takes the caught sparrows to his house. Instructions for carrying out. Benches and blocks should be laid out away from one another so that it is convenient for children to stand and jump off without interfering with each other. The teacher makes sure that the children, jumping down, land softly, shows how to do it. At first, when the teacher acts as a cat, the cat does not catch sparrows, but only scares, pretending to catch them. When a child is chosen for the role of a cat, he can catch children.

5 HORSE Goal. To teach children to move together one after another, to coordinate movements, not to push the one running in front, even if he is not moving very fast. Description. Children are divided into pairs at will: one horse, the other coachman, who harnesses the horse (puts on the reins) and rides around the site from one side to the other and back. Then, at the suggestion of the teacher, the children change roles and the game is repeated. DON'T WET YOUR FEET Purpose: to consolidate the ability of children to vigorously push off with both feet, to land softly on both feet. On the site, a stream is laid out from sticks, pebbles, cones (cm wide). Children stand up to the stream and, at the signal “jump”, jump over it, pushing off with both legs, disperse around the site; at the signal "home" they jump again. If all the children completed the task at once, the teacher makes the stream wider (up to cm), saying: “There is a lot of water in the stream, it has become wide.” FROM Bump to Bump Goal. Continue to teach children to bounce on two legs, landing softly, bending their knees; improve jumping skills. On the playground, the teacher draws small circles with a diameter of cm. The distance between the circles is about cm. These are bumps in the swamp, along which you need to get over to the other side. The child called by the teacher approaches the circles and begins to jump on two legs from one circle to another, moving forward. Having thus moved to the other side of the site, he walks back. Then the next exercise is performed.

6 CATCH THE MOSQUITO Target. Continue to teach children to bounce on two legs, landing softly, bending their knees. Description. Children stand in a circle at arm's length, facing the center of the circle. The teacher is in the middle of the circle. In his hands he has a rod 1 1.5 m long with a mosquito tied on a cord made of paper or cloth. The teacher circles the cord a little higher than the heads of the playing mosquitoes flies overhead; the children jump up and down, trying to catch it with both hands. Whoever catches a mosquito says, "I caught it." Instructions for carrying out. It is necessary to ensure that the children do not reduce the circle when bouncing. Rotating the rod, the teacher then lowers it, then raises it, but to such a height that the children can get the mosquito. FUNNY BUNNS Purpose: to consolidate the ability to jump on two legs moving forward, gently landing on half-bent legs. Description. A line has been drawn on the site. At the signal of the teacher, the children jump on both legs on the playground, bending their arms at the elbows. At the signal "Home!" "Hares" run to the devil and stand behind it. RABBITS AND WATCH Purpose: to exercise in jumping on two legs moving forward, coordinating the movements of the arms and legs. Description: children are located behind the line drawn on the site, they are rabbits. At the signal “Jump-jump, everyone to the meadow,” all the rabbits jump out into the clearing, jump across the clearing, nibble on the grass. At the signal "Watchman" all the rabbits run over the line.

7 SNOW BALL Purpose: to exercise in bouncing on the spot, gently landing on half-bent legs, perform movements in accordance with the text. Description. Children stand in a circle, holding hands, and perform movements in accordance with the text: A little white snow has fallen, we are going to a circle. We are sinking, we are sinking! (stomp) We will dance merrily, we will warm our hands, We will clap, we will clap! (clapping) Let's jump more fun to keep warm, We'll jump, we'll jump! (jump). FROGs Purpose: to exercise in jumping forward, jumping over the line, landing softly on half-bent legs. Strengthen the ability to act on the signal of the educator. Description. In the middle of the playground, the teacher draws a circle. The children are standing in a circle. The teacher says: Here is a frog jumping along the path, stretching out its legs. Kwa-kva-kva, kva-kva-kva! Jumps, legs outstretched. Children, turning one after another, bounce on two legs, moving forward in a circle. At the end of the quatrain, the teacher claps his hands - he scares the frogs. Children jump over the line and squat down frogs jump into the swamp.

8 BUNNE JUMPS Purpose: to exercise in jumping on two legs between objects, vigorously pushing off the floor with your feet and waving your arms, coordinating the movements of the arms and legs. Description. The teacher arranges the cubes (skittles, stuffed balls) in a row at a distance of 50 cm from one another. Children-"bunnies" perform jumps on two legs "paws" between the "stumps". THE GRAY BUNNY WASHES Purpose: to exercise the ability to perform movements in accordance with the text, jump on two legs moving forward, gently landing on half-bent legs. Description. The children stand in a semicircle in front of the teacher, and together they say: The gray bunny washes, The bunny is going to visit, He washed his nose, washed his tail, Washed his ear, wiped it dry! In accordance with the text, the children perform movements, and then jump on two legs, moving forward - they are sent to the "guests". Cucumber, Cucumber Purpose: to exercise children in jumping forward, to quickly respond to the signal. Description. On one side of the hall there is a "mouse", on the other side there are children. Jumping on two legs, the children approach the "mouse". The teacher says: Cucumber, cucumber, don’t go to that tip: A mouse lives there, it will bite your tail off. At the last word, the children quickly run away to their “house” (behind the line), and the teacher catches up with them.

9 Nimble Sparrows Purpose: to consolidate the ability to jump on two legs moving forward, to land on half-bent legs. Description. Children stand at the line on one side of the hall. At the signal “Sparrows, look for grains,” the children jump on two legs around the playground, squat, tap with one finger on the palm of the other hand and jump on. At the signal "Sparrows, go home!" back to hell. JUMP CLAP! Purpose: to develop the ability to jump rhythmically to the claps in the indicated way. Description. Children stand opposite each other in two lines. At the suggestion of the teacher, some rhythmically clap, others jump on two legs in place. After jumping, they switch roles. Options: jumping in place on two legs, jumping legs apart, legs together. LEGS Purpose: to consolidate the ability to easily jump on two legs, moving forward and in place. Develop rhythm. Description. Children stand in a line, the teacher is opposite at a distance of steps. The teacher pronounces the text of the nursery rhyme, the children, approaching, perform the appropriate movements. Legs, legs, ran along the path. (running) They ran through the forest, jumped over bumps (they jump on two legs forward). They ran to the meadow, they lost their boot. (jump on two legs in place, stop) Found a boot. (everyone runs back to the starting line.

10 Outdoor games with throwing 2 junior group

11 BALL IN CIRCLE Goal. Strengthen the ability of children to roll the ball in the right direction, improve the skill of repulsing the ball during AI kata; develop elementary skills of hitting the target, develop eye, dexterity, coordination of movements. Description. Children sit on the floor in a circle and, first, at the direction of the teacher, and then, if desired, roll the ball from one to another. Instructions for carrying out. The teacher stands outside the circle and tells who to roll the ball, explains that the ball must be pushed away with both hands harder, shows how best to do it, gives the ball to the children, Or he rolled out of the circle. CATCH THE BALL (CATCH THE BALL) Goal. To consolidate the ability of children to throw the ball in a certain direction and catch it, develop elementary skills of hitting the target, develop the eye, dexterity, and coordination of movements. Description. Children stand in a semicircle, the teacher with the ball in his hands is opposite at a distance of 1 m. Calling the child, the teacher throws the ball to him. He catches and throws the ball to the teacher, trying to accurately direct it. Rules: the child named by the teacher catches the ball; throw the ball with both hands simultaneously from below or from the chest. CAT AND MICE Purpose. To teach children to catch each other with one touch, to teach them to navigate in a room, on a playground. Description. On one side of the playground there are mouse-children, on the other there is a cat-teacher. The cat falls asleep, the mice run around the playground. The cat wakes up, meows and starts catching mice. They run away. When the game is learned, the role of the cat is played by the child.

12 AT THE BEAR IN THE PORE Goal. To teach children to catch each other with one touch, to teach them to navigate in a room, on a playground. Description. The players are located on one side of the site, on the other - a bear (child). The children go to him and say: From the bear in the forest Mushrooms, I take berries. And the bear does not sleep And growls at us. After that, the bear runs after the players, and they run away from him into the house. Rules: reach the bear's lair, keep up; run away at the end of words. ROLL THE BALL Goal. To consolidate the ability of children to roll balls in the right direction, improve the skill of repelling the ball during AI kata; develop elementary skills of hitting the target, develop eye, dexterity, coordination of movements. Description. Children sit on the floor in a circle or semicircle; the teacher, holding the ball in his hands, becomes in the center of the circle or opposite the children sitting in a semicircle. He rolls the ball to each child in turn. Children catch the ball, then roll it to the teacher. Instructions for carrying out. When the children have mastered this exercise well, one of them may be in the center of the circle instead of the teacher. Toddlers, sitting on the floor, can keep their legs apart or cross them in front of them.

13 HIT THE GOAL Target. Develop elementary skills of hitting the target, throwing with the right and left hand, develop the eye, dexterity, coordination of movements. Description. The teacher sets or hangs 2 3 vertical targets, this can be a hoop with a cardboard circle in the middle, a target shield, a snow figure with an object convenient for throwing (a fox with a bun, a hare from baskets). In front of the targets at a distance of 1.5-2 m, a strip 40 cm wide is indicated. On it, in front of each target, there are buckets with balls, cones, sandbags. 2 3 children stand up to the buckets, take objects and throw them at the target with one hand and the other. They collect thrown objects in buckets, other players come out. Rules: throw on a signal with the hand indicated by the teacher; collect items after everyone has thrown; perform throwing without leaving the lane. WHO WILL THROW THE POUCH FURTHER Target. Develop skills of throwing away with the right and left hand, dexterity, coordination of movements. Description. 5 6 children stand on one side of the playground behind a drawn line or a laid rope. Each has four balls or sandbags. At the signal of the teacher, the children throw 2 times with their right and left hands, then run to the balls, pick them up and come back. Rules: be sure to throw with one and the other hand; run after the bags only on signal.

14 KIGLU GOAL. To teach children to roll the ball in the right direction, to improve the skill of repulsing the ball when rolling; develop eye, dexterity, coordination of movements. Description. On one side of the site, 3 4 circles are drawn, large pins are placed in them (the distance between the pins is cm). At a distance of 1 1.5 m from them, a line is marked with a cord. 3 4 children come to the line, stand opposite the pins, take the ball and roll, trying to knock down the pin. They run after the balls and bring them to the next. The teacher puts the skittles in place. Rules: roll into the skittle opposite the standing child; run after the ball only after everyone has finished skating. TAKE CARE OF THE SUBJECT Purpose: to teach to act quickly on a signal, to teach to navigate in space, to develop dexterity Description. Children become in a circle. At the feet of each child is a cube (or rattle). The teacher is in a circle, he tries to take the object from one or another child. The player, to whom the teacher is approaching, crouches, closes the cube with his hands and does not allow him to touch it. As soon as the teacher leaves, the baby gets up, leaving the cube in its original place. Instructions for carrying out. At first, the teacher does not take cubes from the children, but only pretends to take them now. Then, when the game is repeated, he can take the cube from the child who did not have time to close it. This child is temporarily out of the game. When the driver manages to take the cubes from two or three players, he returns them to them and tells them to quickly close the cube and not give it away.

15 HIT THE CIRCLE Target. To develop elementary skills of hitting a horizontal target, throwing with the right and left hand, developing eye, dexterity, coordination of movements, the ability to act on the signal of the teacher. Description. Children stand in a circle at a distance of 2-3 steps from a large hoop or circle lying in the center (made of a rope or drawn on the ground) with a diameter of 1-1.5 m. Children have sandbags or other objects for throwing in their hands. On a signal, they throw objects into the circle with their right and left hands; on another signal, they take them out of the circle. The teacher notes those who managed to get in. SAY YOUR NAME Purpose: to develop coordination of movements when throwing and catching the ball, to consolidate the ability to catch the ball without pressing it to the chest. Description. Children stand in a circle. The teacher with the ball stands in the center of the circle. Throws a ball to each child and asks, "What's your name?" The child catches the ball, throws it back to the teacher and says his name. THROW HIGHER Purpose: to exercise in throwing the ball up and catching it with the hands without pressing it to the chest. Description. The teacher distributes balls to the children and invites them to play with them, throwing them up and trying to catch them after the throw. Rules: first throw low to be able to catch; if the ball has fallen, you can pick it up and continue the exercise.

16 Outdoor games with crawling, climbing. 2 junior group

17 Crawl to the Rattle Purpose. To improve the skills of crawling on all fours in children, alternating movements of arms and legs, without lowering their heads. Description. Children sit on chairs placed along one of the walls of the room. In front of them, at a distance of 3-4 m, a flag or a rattle is placed on the floor. The teacher calls one of the children and invites him to crawl on all fours to the rattle, take it, stand up and rattle (or wave the flag over his head), then put the rattle on the floor and return to his place. CLIMB OVER THE LOG Target. Improve the skills of crawling on all fours in children, encourage them to this movement, teach them to crawl over an obstacle straight (sideways). Description. Children sit on chairs. Ahead at a distance of 2.5 m lies a log (bench, oblong box, bars of large building material). Further, at a distance of another 2 m, there is a rack with a net, a ball lies on the floor at the rack. The teacher calls one of the children and offers to crawl on all fours to the log, crawl over it, crawl to the ball, then stand up, pick up the ball with both hands and lower it into the net. Instructions for carrying out. The teacher makes sure that the children, approaching the obstacle, do not get up, but crawl over it on all fours. STEEP SLIDE Purpose. To consolidate the ability of children to climb on all fours on an inclined board. Description. A board with hooks 30 cm wide is placed on the second rung of the ladder. The child gets on all fours, crawls along the board, grabs the rung of the ladder, straightens up and climbs down.

18 THROUGH THE HOOP TO THE RATTLING Target. Improve crawling skills in children, encourage them to this movement, teach them to crawl under an obstacle without touching it. Description. Through the hoop to the rattle (flag, ribbon). The starting line is marked. At a distance of 3 m from it, according to the number of players, large chairs are placed or a hoop is attached vertically to the floor to two chairs. Behind them, after 2 m, there are ribbons, flags. Children crawl from the starting line on all fours, crawl between the legs of a chair or into a hoop, crawl to the ribbon, take it, wave it over their heads, put it in place and return. The exercises are as follows. Rules: crawl in the way indicated by the teacher; crawling, do not touch the legs of the chair or the hoop; crawl to the ribbon. MONKEYS Goal. To improve in children the skills of climbing the gymnastic wall in alternating steps, without missing the rails; cultivate courage and dexterity. Description. The teacher invites the children to the monkeys one or two to go to the gymnastic wall, stand facing it and climb the 3rd 4th rail, starting from the first, climb the tree for fruits or nuts. The rest of the children sit or stand and watch. Then others climb up. MICE IN THE PANTRY OBJECT. To consolidate the ability of children to crawl under an obstacle without hitting it; learn to act on a signal. Description. The mouse children are behind the line on one side of the playground, this is their home. In the middle of the platform there are several arches (height 40. cm), a ladder placed on an edge, or a rope is stretched, behind it is a pantry. In the side of the cat (child). At the signal “the cat is sleeping,” the mice run into the pantry, crawling under the arcs or the rope, crawling between the rungs of the stairs. They look for crumbs in the pantry, run, sit down. At the signal "the cat woke up" they run away from the pantry. Rules: crawl without touching the arc or rope; run away on a signal.

19 HOT AND CHICKENS Purpose. To teach children to crawl under the rope without touching it, to dodge the catcher, to be careful and attentive; to teach them to act on a signal, not to push other children, to teach them to help them. Description. Children representing chickens, together with a hen, are behind a rope stretched between chairs at a height of cm. This is their home. On the opposite side of the site or room sits a large bird. The mother hen leaves the house and goes in search of food, she calls the chickens: "Ko-ko-ko-ko." At her call, the chickens crawl under the rope, run to the mother hen and walk with her, looking for food. At the signal "Big Bird!" the chickens are running fast. Instructions for carrying out. At first, the role of a mother hen is performed by the educator, and then children can be assigned to this role, first at their request, and then at the direction of the educator. When the chicks return to the house, running away from a large bird, the caregiver can raise the rope higher so that the children do not touch it. CAT AND MICE Purpose. Teach children to crawl under an obstacle without touching it; run easily, on toes, without bumping into each other; navigate in space, change movements at the signal of the educator. Description. Children sit on benches or chairs. These are mice in burrows. A cat is sitting on the opposite side of the room or playground, the role of which is played by the teacher. The cat falls asleep (closes his eyes), and the mice scatter all over the room. But then the cat wakes up, stretches, meows and starts catching mice. Mice quickly run away and hide in burrows (arc, chair, rope). Caught mice the cat takes to itself. When the rest of the mice hide in their holes, the cat once again walks around the room, then returns to its place and falls asleep. Instructions for carrying out. Mice can run out of holes only when the cat closes its eyes and falls asleep, and return to the holes when the cat wakes up and meows. The teacher makes sure that all mice run out and scatter as far as possible from the minks. Minks, in addition to chairs, can serve as crawling arcs, and then the children of the mouse crawl out of their minks. When the mice come back, they can simply run behind their chair or arc and hide by crouching behind them.

20 KITTENS AND CHILDREN Purpose: to consolidate the ability of children to climb the gymnastic wall without missing the rails; act on a signal. Description. A subgroup of children depicts kittens, the rest are their owners (each I has 2 kittens). Kittens on the fence on the second or third rung of the ladder. The owners are sitting on the bench. “Milk, who needs milk,” says the teacher, approaches the owners and pretends to pour milk into mugs (bowls, rings, circles) for them. Kittens meow for milk. The owners go to the site (beyond the line) and call: “Kiss-kiss-kiss!” Kittens get off the fence and run to drink milk. The hosts say: "Shaggy, mustachioed, he will start eating, he sings songs." With the last word, the kittens run away, the owners catch them. Whoever caught the kitten changes roles with him. Rules: on a signal, get in and get off in any way; run away after the word "sings"; You can only catch up to the line (at a distance of two steps from the fence). RABBITS Purpose: to exercise in crawling under the rope without touching the floor in a grouping, in jumping on two legs moving forward, coordinating the movements of the arms and legs. Description. Children are located behind a rope stretched at a height of 50 cm from the floor - they are rabbits in cages. At the signal of the educator: “Jump-jump to the meadow” - all the rabbits run out of the cages (crawl under the cord without touching the floor with their hands), jump (jump on two legs), nibble grass. To the signal: "Watchman!" - all rabbits run back (but do not crawl under the cord, but run from the side). CRAWL ON THE BRIDGE Purpose: to exercise in crawling on all fours on a limited surface, coordinating the movements of the arms and legs. Description. A board is placed on the floor - this is a bridge. At the other end is a basket of balls. The child crawls on all fours along the board, gets off it, takes the ball, plays with it (throws it up, catches it), puts it in the basket and returns to repeat the exercise.

21 Outdoor games with running 2 junior group

22 SPROWS AND CAR Purpose. Teach children to run in different directions without bumping into each other, start moving and change it at the signal of the teacher, find their place. Description. Children sit on chairs or benches on one side of the playground or room. These are sparrows in nests. On the opposite side is the teacher. He represents a car. After the teacher’s words “Flew, sparrows, onto the path,” the children rise from their chairs, run around the playground, waving their arms - wings. At the signal of the educator, “The car is driving, fly, sparrows, to your nests!” the car leaves the garage, the sparrows fly into the nests (sit on chairs). The car is returned to the garage. Instructions for carrying out. It is necessary to first show the children how sparrows fly, how they peck grains, do these movements with the children, then you can enter the role of a car into the game. Initially, this role is assumed by the educator, and only after repeated repetitions of the game can it be entrusted to the most active child. The car should not move too fast to allow all children to find their place. SUN AND RAIN Purpose. To teach children to walk and run in all directions, without bumping into each other, to teach them to act on the signal of the teacher. Description. Children sit on chairs or benches. The teacher says: “Sunshine! Go for a walk! Children walk and run around the playground. After the words "Rain! Hurry home!” they run to their places. When the teacher says again: “Sunny! You can go for a walk, ”the game is repeated. Instructions for carrying out. Instead of chair houses, you can use a large colorful umbrella, under which children hide at the signal “Rain!”. During the walk, you can invite children to pick flowers, berries, jump, walk in pairs. When repeating, the game can be made more difficult by placing houses (3 4 chairs each) in different places in the room. Children must remember their house and, at a signal, run into it.

23 SHAggy DOG Purpose. Teach children to move in accordance with the text, quickly change direction, run, trying not to get caught by the catcher and not pushing. Description. Children sit or stand on one side of the hall or playground. One child, located on the opposite side, on the carpet, depicts a dog. The children quietly approach him in a crowd, and the teacher at this time says: Here lies a shaggy dog, With his nose buried in his paws, Quietly, quietly, he lies, Either he is dozing, or he is sleeping. Let's go up to him, wake him up And see: "Something will happen?" Children approach the dog. As soon as the teacher finishes reading the poem, the dog jumps up and barks loudly. The children run away, the dog chases after them and tries to catch someone and take them to him. When all the children hide, the dog returns to its place and again lies down on the rug. Instructions for carrying out. The place where the dog is and the place where the children run away should be located away from each other so that there is room for running. The teacher makes sure that the children do not touch the dog when approaching him and do not push each other, running away from him. BRING THE TOY Target. To teach children to walk and run in small groups in a certain direction, to act on the signal of the teacher. Description. The teacher asks one of the children to bring a toy that was placed in advance on a chair at the opposite end of the room. When the child brings the toy, the teacher thanks him, offers to consider and name the toy, and then asks him to take it to its place. The next child is invited to bring another toy. Instructions for carrying out. The exercise can also be organized for a group of children. In this case, the teacher lays out various toys (rings, cubes, flags) on the opposite side of the room according to the number of children participating in the game and asks all the players to go and bring one toy at a time, and then take them to their place. Items should be placed in prominent places, not too close to each other, so that the kids, approaching them, do not collide. You can complicate the task by inviting each player to bring a certain toy.

24 CUCUMBER Purpose. To consolidate the skills of children in all directions, without colliding with each other; act on the teacher's signal. Description. One child leading is on the sidelines then all the children. The players squat rhythmically and say: Cucumber, cucumber, Don't go to that tip. There the mouse lives, It will bite off your tail. With the end of the words, the children scatter, the driver catches. NESTS IN NESTS Purpose. Teach children to walk and run in all directions, without bumping into each other; teach them to act quickly on the signal of the educator, to help each other. Description. Children sit on chairs placed in the corners of the room. These are nests. At the signal of the teacher, all the birds fly out to the middle of the room, scatter in different directions, squat, looking for food, fly again, waving their wings. At the signal of the educator "Birds, in the nests!" the children return to their seats. AT THE BEAR IN THE PINE Purpose. To consolidate the ability of children to walk and run in one direction, without colliding with each other, to run away at the end of words. Description. The players are located on one side of the site, on the other side is a bear (child). The children go to him and say: “A bear has mushrooms in the forest, I take berries. The bear growls, He is angry with us. After that, the bear runs after the players, and they run away from him into the house.

25 RUN TO ME (flag, toy) Target. To consolidate the ability of children to run in the indicated direction at their own pace, without bumping into those running nearby. Description. Children run in a flock in the indicated direction for a distance of up to 10 m. MICE AND CAT Purpose: to train children to run in all directions, without colliding with each other, to be able to quickly respond to a signal. Description. Mouse children are on one side of the playground, the teacher cat is on the other. The cat falls asleep, the mice run around the playground. The cat wakes up, meows and starts catching mice. They run away. When the game is learned, the role of the cat is played by the child. Complication: mice crawl under a stretched rope. CAROUSEL Purpose: to consolidate the ability to walk and run in a circle, holding hands, without narrowing the circle, coordinating your movements with the movements of nearby children. Description. Children form a circle, hold hands and move in a circle to the words: “Barely, barely, barely, barely The carousels spun. And then, then, then All run, run, run. Hush, hush, don't rush, stop the carousel! One-two, one-two. Here the game is over. First, the children walk in a circle, then run, with the end of the words they stop. Option: children with one hand take on a long cord with tied ends.

26 FAST TO YOUR SHEET Purpose: to exercise in running in the forward direction with the whole group at the signal of the teacher. Description. Children are divided into two subgroups. In them, each child takes one identical sheet. For example, maple leaves in one subgroup, birch leaves in another. Subgroups stand on opposite guards of the site (at a distance of about 10 m). The teacher with two leaves in his hands stands in the middle of it. He picks up the leaf and names it. Children with the same leaflet run up to him, spin in place and come back. Then the next subgroup runs up. TAKE THE OBJECT QUICKLY Purpose: to exercise in running after each other in a circle, the ability to quickly respond to a signal. Develop dexterity, speed of reaction. Description. Children walk, then run in a circle formed by objects placed on the site (cubes, cones, pebbles), which should be 1 2 less than those playing. On the signal "Take it!" children quickly stop at the object and pick it up. To the one who did not have time, the teacher says (calling the name of the child): “Tanya, Tanya, don’t yawn, quickly raise the cube!” RAPTER IN A CIRCLE Purpose: to develop dexterity and speed of movements, the ability to respond to a signal. Description. On the site they draw (lay out of pebbles, cones) a circle (4 m in diameter) and in the middle - a smaller circle (2 m in diameter). Children walk one after another in a large circle. A teacher walks between the large and small circles. At the signal “rather into the circle”, the children try to run into a small circle, the teacher catches them. Those caught stop on the spot. Then they again stand behind the big circle.

27 HENS IN THE GARDEN Purpose: to consolidate the ability to run around the site in all directions, to respond to a signal. Description. In the middle of the site, a small garden space is limited by cords. On the one hand, his watchman's house, on the other, a chicken coop, there are chickens in it. The role of the watchman is performed by the teacher or one of the children. At the signal “hens are walking,” the children crawl under the cords and in the garden, look for food, and run. The watchman notices the chickens and drives them away, clapping his hands, saying "shoo, shoo." Chickens run away, crawl under the cord and hide in the house. The watchman goes around the garden and also returns home. FIND YOUR HOUSE Purpose: to consolidate the ability to run easily in different directions, without bumping into each other, to find your place. Description. Each child chooses a house for himself. It can be a flat hoop, foam, plywood, a circle drawn on the ground. On a signal, the children run out to the playground and run in different directions. At the signal “find your house”, houses are occupied. SPARROW AND CAT Purpose: to develop the ability to run in all directions, from one side of the site to the other, to respond to a signal. Description. The "cat" is located on one side of the hall, and the children of the "sparrow" are on the other. The children of the "sparrow" approach the cat along with the teacher, who says: Kitten, kitty, kitty, Kitten black tail, He lies on a log, Pretends to be asleep. To the words “as if sleeping”, the “cat” exclaims: “Meow!” - and begins to catch the "sparrows" who run away from him to their house (beyond the line).

28 SMART DRIVER Purpose: to consolidate the ability to run in all directions without bumping into each other; act according to the color guide. Description. Children are located randomly throughout the hall, in the hands of each child is a steering wheel (hoop). At the signal of the teacher: "Let's go!" - the children of the “car” drive around the hall in different directions, trying not to interfere with each other. If the teacher raises the red flag, then all cars stop. If green continue moving. KITE AND CHICKS Purpose: to exercise in walking and running in all directions, occupying the entire area of ​​​​the hall; the ability to quickly run away at the signal of the teacher. Description. Children "chicks" sit in "nests" (on high chairs). the leading "kite" is located on a tree (chair) at some distance from them. The teacher offers the "chicks" to fly, peck at the grains. Children perform walking in all directions, without hitting each other, then running. On a signal: "Kite!" - "chicks" quickly return to their "nests" (you can take any free place), and the "kite" tries to catch one of them. BIRD AND CHICKS Purpose: to consolidate the ability of children to act on the signal of the teacher, to run scattered around the hall without bumping into each other. Description. The teacher says: “I will be a bird, and you are chicks”, offers to look at a large circle (from a cord) this is our nest and invites chicks to it. Children enter the circle and squat down. “They flew, the chicks flew to look for grains,” says the teacher. The chicks fly out of the nest. The “mother bird” flies with the chicks around the hall. On a signal: “Fly home, to the nest!” All the children run in a circle. KITE AND CHICKENS Purpose: to consolidate the run with catching and dodging. Description. On one side of the hall, a cord is laid behind it, “chickens” are located - this is their home. On the side of the house on a chair is a "kite" - a leader, who is appointed by the teacher. Children - "chickens" run around the hall - "courtyard", sit down "gather grains", wave their "wings". At the signal of the teacher: “Kite, fly!” - "chickens" run away to the "house" (for the cord), and the "kite" tries to catch them (to touch).

29 CARS Purpose: to exercise walking and running in alternation, focusing on a color guide. Description. Children take the hoops "rudders" in their hands. The teacher raises a green flag, and the children run around the hall, trying not to hit each other "the cars are driving apart." After a while, the teacher raises the yellow flag, and the children switch to walking. Walking and running alternate. At the end of the game, the teacher raises the red flag "cars" stop.

30 Outdoor games with walking. 2 junior group

31 HORSES Purpose: to consolidate the ability of children to walk with a high knee lift, put the foot on the support from the toe, do not stomp. Description. Children walk in a small group or column, raising their knees high. After 4-5 m of such a walk, they again walk freely in different directions. Then, on a signal, they walk with a high step. MICE Purpose: to consolidate the ability of children to walk on their toes, to put their foot gently, silently. Description. Children walk in a small group or column on their toes, "like mice." After 4-5 m of such a walk, they again walk freely in different directions. Then, on a signal, they walk on their toes. CARAVAY Purpose: to consolidate the ability of children to perform movements in accordance with the text. Description. Choir game. One child in the center of the circle. On Serezhin's birthday, we baked a loaf. (They walk in a circle, holding hands) This is such a height (They stop, rise on their toes, while raising their hands) This is such a lowland (squat down) This is such dinners (Converge to the center of the circle) This is such a width (step back, expanding the circle) Loaf, loaf (clap hands) Whoever you want, choose (one standing in a circle chooses another. He stands in the center).

32 NOT BACK Purpose: to exercise children in serpentine walking between objects without touching them, keeping the interval from each other. Description. Children go one after another, bypassing objects placed in a row (cubes, cones, pebbles, etc.). SILENCE Purpose: to exercise in walking in a column one at a time, act in accordance with the text. Develop endurance. Description. Children go around the site in a column one at a time and say: Silence by the pond. Water does not sway, Reeds do not rustle, Fall asleep kids. At the last words they stop, squat, tilt their heads and close their eyes (10 sec). Rules: crouching, do not move, keep quiet. Violating this requirement becomes at the end of the column. WHO WILL COLLECT THE MOST CONES Purpose: to exercise in walking between objects, to act on a signal. Description. Cones, pebbles are laid out on the site. Children walk around trying not to touch objects. At the “take” signal, they try to quickly raise the bumps. The one who collected more is marked. Rules: collect after the signal, you can not take items from a friend.

33 TRIP TO THE COTTAGE Purpose: to exercise in walking one after another in a column one at a time, in pairs; ability to act on a signal. Description. Children are divided into two groups: one, for example, is waiting for the train at the designated place at the station; the other depicts a train (children move across the playground one after another). At the signal, the train approaches the station and stops. Children are placed in it and move all together. Rules: act together on a signal. PASS INTO THE GATE Purpose: to develop the clarity, rhythm of the step in accordance with the rhythm of the text. Description. They make gates (from sticks, flags on stands, chairs). Children are divided into four subgroups. Each stands in front of one gate, in the right hand of the children there are flags. In the middle of the playground, a teacher with a drum (tambourine). Children walk in place and wave the flags to the rhythm of the drum beats or to the following words: “We go out early in the morning to exercise with a drum. He rumbles, rumbles, rumbles, He orders everyone to step in the foot. With the end of words or beats on the drum, the children go to the gates and, having made a small circle, return to their original formation. Rules: in walking on the spot, walk vigorously, raise your knees. UP AND DOWN Purpose: to practice walking uphill and downhill. Description. Climb up and down a hill in free formation or in a column. Use an appropriate step length (smaller step uphill). Rules: follow free space, do not push each other.

34 EVEN CIRCLE Purpose: to consolidate the ability to walk rhythmically in a circle, keeping the interval, without narrowing the circle; in the repetition of movements for the driver. Description. Children, holding hands, walk rhythmically in a circle, saying: In an even circle, One after another, We go step by step. Stay where you are! Let's do it together together! With the end of the words, they stop and repeat the movement that the teacher shows, for example, turn around, bend over, sit down. Complication: 1. A child is standing inside the circle. Children walk in a circle and say: We walk in circles One after another Hey guys, don't yawn! What Dima will show us, We will repeat together! Children follow the leader. 2. The driver is not chosen in advance, the teacher calls him after the words: An even circle One after another We go step by step. Come on, Valya, come out, show us what to do! Rules: each driver shows a new movement without repeating the previous one.

35 THE CHILDREN HAVE A STRICT ORDER Purpose: to exercise in rhythmic walking in all directions, the ability to find your place in the column. Description. The players stand in a column in height. On a signal, they diverge around the site in any direction, repeating the following words after the teacher: The guys have a strict order, They know all their places. Well, blow more cheerfully: Tra-ta-ta, tra-ta-ta! Pa signal of the educator "become" the children again stand in a column in height. Rules: go rhythmically; pronounce words clearly, amicably; build in a column quickly, without pushing. LET'S GO VISIT Purpose: to exercise in walking in a straight direction, while maintaining the correct posture, to coordinate their actions with the actions of other children. Description. Children are located in two subgroups on different sides of the playground. The teacher invites one subgroup to "go visit" other children. The guys go to the opposite side of the site, everyone goes to whom he wants. Having formed pairs, children jump, spin, dance. Then the first subgroup returns to its place. Children of the second subgroup approach them. Rules: to cross the area, keeping a straight line, keeping good posture, natural light step. TRAMS Purpose: to exercise in walking in one column at the signal of the driver. Description. Children stand next to each other. With one hand they hold on to a cord with a bell at the end. The child standing last will give the bell, the tram starts moving. At first, the teacher takes on the role of a leader, later one of the children can be put first. Rules: move on a signal together, keep up. Options: make 2 3 trams that can move in turn; put some kind of obstacle on the path of the tram: the board (bridge) children pass along the board.

36 WE STAMP FEET Purpose: to exercise the ability to perform movements in accordance with the text, to dance without narrowing the circle. Description. The players stand in a circle at such a distance so as not to interfere with each other. The teacher slowly reads the poem, the children act according to its content. We stomp our feet, we clap our hands, we shake our heads. We raise our hands, We lower our hands, We give hands. The children join in a circle. And we run around, and we run around. Children run in a circle, holding hands and trying not to fall. The teacher says: "Stop!" children stop. ON A LEVEL PATH Purpose: to exercise in performing movements in accordance with the text. Description. Children are built in a circle. They follow the teacher and say: On a flat path, on a flat path, Our legs are walking, our legs are walking. On the pebbles, on the pebbles, into the hole boom! Children follow each other, jumping on two legs to the words “pebbles”, slightly moving forward. They squat down on the words “in the hole bukh”. “We got out of the hole,” the teacher says, and the children get up.

37 TAKE CARE OF THE OBJECT Purpose: to develop attention, dexterity. Description. Children stand in a circle with their legs slightly apart and hands behind their backs. There are bumps at the feet of each child. The leader is in the middle of the circle. He tries to take the bump. The player, to whom the driver is heading, crouches, covers the bump with his hands and does not allow him to touch it. As soon as the driver leaves, the child gets up. The one who did not have time to protect his bump leaves the circle. He is temporarily out of the game. FLOWERS AND BEES Purpose: to develop attention. Description. Children stand in a circle. The teacher walks between them and says: “I planted flowers, watered them, the sun warmed them, the flowers began to grow” - the children slowly rise. “The bees have arrived” - the children run scattered all over the site. “And they sat on the flowers” ​​- the children squat.


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Card file

outdoor games and game exercises for a walk

in the second junior group

September

The leading place on the walk is given to outdoor games.They develop the basic movements, relieve mental stress from classes, bring up moral qualities.This materialis a card file of outdoor games and game exercises for a walk for children of the second younger group for the month of September.

The form of the card index is convenient for use and reflects all the necessary structural components of the motor activity of children on a walk: outdoor games, game exercises, individual work on the development of the main types of movement.

Card file is made up of games of different mobility: games of low, medium and high mobility; plot and non-plot games.A special group is dance games. They pass under a song or a poem, which gives a specific shade to the movements.

First week


Monday

1. Mobile game "Sun and rain"

Tasks: friend,teach them to act quickly on the signal of the teacher.

2. Round dance game "We walked in the forest"

Tasks: to consolidate the ability of children to walk in a circle, imitate the habits of famous animals.

3.game exercise"Roll the ball"

4. Individual work « Mice, chickens

Crawling under the cord (cord height 40-50 cm).

Tuesday

Physical education.

On a walk.

1. Mobile game "Run to me"

2. Game exercise "Bring it, don't drop it"

In the hands of each child, one object (cube, ball, etc.). At the signal of the teacher, everyone simultaneously goes to the baskets on the other side of the playground, puts their objects in them and returns back. After a pause, the children run after their objects.

3. Individual work "Let's jump like bunnies"

Wednesday

1. Mobile game "Sparrows and a car"

Tasks: teach children to run in different directions without bumping into each other, start moving and change it at the signal of the teacher, find their place.

2. Mobile game "Get in the circle"

Tasks:throw objects in a certain direction with both hands,

3. Game exercise "Let's go on the bridge"

Objectives: exercise in balance.

(walking and running between two lines, the distance between the lines is 20 cm).

4. Individual work "Roll the ball to the flag"

Thursday

Physical education.

On a walk

1. Outdoor running game "Sun and rain"

Tasks: to teach children to walk and run in all directions, without bumping into each other, to teach them to act on the signal of the teacher.

2. Game exercise "Through the stream"

Raising your knees high, step over the cords laid out on the ground in a chaotic manner (the distance between the "streams" is 50-60 cm, the width of the "streams" is 10-15 cm).

3. Individual work "Naughty ball"

The child throws the ball forward, brings it and gives it to a friend.

Friday

1. Mobile game "Take care of the item"

Tasks: to teach to act and navigate on a signal, in a prowandering, develop dexterity.

2. Running in a flock up to 10 m.

3. The mobile game "My cheerful sonorous ball"

Tasks: to develop in children the ability to jump rhythmically, in accordance with the text of the poem, to perform movements on a signal, to exercise in running, in bouncing on 2 legs.

4. Individual work "Go through the gates"

September Second a week

Monday

1. Mobile game "Train"

Tasks: teach children to walk and run in a column one by one, speed up and slow down movement, make stops on a signal; to teach children to find their place in the column, not to push comrades, to be attentive.

2. Outdoor game "Step wider"

Tasks: to develop coordination of movements, orientation in space,exercise in stepping from hoop to hoop.

3. Game exercise "Catch a mosquito"

Tasks: to develop in children the ability to coordinate movements with a visual signal, to exercise children in jumping (jumping in place).

4. Individual work

Rolling balls to each other in a standing position (distance 1.5 m).

Tuesday

Physical education

On a walk

1. Mobile game "Find your home"

Tasks:

2. Game exercise "Beetles"

Log crawling.

3.Individual work with the ball "Roll to the skittles"

Wednesday

1. Mobile game " Run to me"

Tasks: to teach children to act on a signal, exercise in walking and running in a straight direction.

2. Mobile game "Bubble"

Tasks: to develop in children the ability to coordinate movements with words, move rhythmically, exercise in squatting and building in a circle, running in different directions.

3. Game exercise "Take the ball"

ku.

4. Individual work "On the Bridge"

Walking and running between two cords (width 20 cm) alternate. The pace of the exercises is average.

Thursday

Physical education

On a walk

1. Outdoor game: "Catch the ball"

Tasks:develop hand-eye coordination, reaction speed, exercise children in running, cause joy in a child, encourage independence.

2. Game exercise "Spring"

Children stand in a semicircle, the teacher opposite. At the expense (claps) of the teacher, they rhythmically squat and straighten up, rise on their toes, and jump.

3 . Individual work " Who will throw further?

Friday

1. Mobile game "Find your house »

Tasks: to develop children's orientation in space, attentiveness, speed of reaction; the ability to perform movement on a signal, to exercise in running.

2. Mobile game "Through the swamp"

Tasks: to develop dexterity, coordination of movement, exercise in balance.

3. Game exercise

Rolling balls to each other (distance 1.5 m).

4. Individual work "Ride and catch up"

The child rolls the ball forward, and then catches up with it and lifts it over his head.

Second junior group September

Third a week


Monday

1. Mobile game "Bear and children"

Tasks: at to teach to run in one direction, to act in accordance with the words of an adult, to cause pleasure from joint actions, to encourage independence of children.

2. Mobile game "Hare"

Tasks: to teach children to listen to singing, understand the content of the song and perform movements in accordance with its text, cause imitation of an adult.

3. Game exercise with the ball "Roll down the hill"

There is a board on the cube, children (5 people each) with balls or balls in their hands come up to the board, roll them up and, having caught up, return to their place.

4. Individual work "Let's jump over the groove"

Jumping over a cord placed on the ground.

Tuesday

Physical education

On a walk

1. The mobile game "Sparrows"

Tasks:

2. game exercise "Pass the ball"

Children stand in a circle, the teacher takes the ball (diameter 12-15 cm) and offers to pass it with both hands to the right(left) side of a nearby child ku.

3. Individual work

Rolling the ball (ball) to each other(distance 2m).

Wednesday

1. Mobile game "Sparrows and a car"

Tasks: to develop in children the ability to perform movements on a signal, exercise in running in different directions and jumping.

2. Mobile game "Get in the circle"

Tasks:improve the ability to act with different objects,develop the ability to throw objects in a certain direction with both hands;develop an eye, coordination of movements, dexterity.

3. Game exercise with the ball "Roll down the hill"

There is a board on the cube, children(5 people each) with balls or sharikami in their hands approach the board, stingraysthey catch them and, having caught up, return to place.

4. Training track number 1

Obstacle course (hemp, boom, tires).

Thursday

Physical education

On a walk

1. Mobile game "Cloud and sun"

Tasks: learn to walk and run in all directions, without bumping into each other friend, teach to act quickly on the signal of the educator,practice walking and running.

2. Running in a circle, holding on to the rope

3. Game exercise "Roll and knock down"

Knock down pins from a distance of 2 m.

4. Individual work "I am for you, you are for me"

Ball game with a teacher.

Friday

1. Outdoor running game "Catch up ball"

Tasks: withimprove running in different directions; cause revival, joy in a child; encourage independence.

2.Mobile game " Sparrows and a cat»

Tasks: learn to jump gently, bending your knees;run without hitting each other, dodge the driver.
3 . Game exercise "Let's go along bridge"

Boom walking (width 25 cm).

4. Individual work "Girls and boys jump like bunnies"

Second junior group September

Fourth a week


Monday

1. Mobile game "Crows"

Tasks: to exercise in running, to develop attention, the ability to imitate; learn to act in accordance with the text; evoke a sense of joy from joint actions.

2.Mobile game " "From bump to bump"

Tasks: continue to learn to bounce on two legs;jump off low objects, land softly, bending legs at the knees; improve jumping skills.

3. Game exercise "Get in the collar"

Rolling the ball into the goal (width 60-50 cm) from a distance of 1.5 m,

4.Individual work "throw on"

Throwing a bag (ball) into the distance.

Tuesday

Physical education

On a walk

1. Outdoor running game "Run to me »

Tasks: to teach children to act on a signal, exercise in walking and running in a straight direction.

2. Game exercise "Obstacle course »

(hemp, boom, tires).

3. Individual work "I to you you to me"

Ball game with a teacher.

Wednesday

1. An outdoor game with a run "Bird and chicks"

Tasks: to develop in children the execution of movements on a signal, to exercise in running in different directions without hitting each other.

2. Mobile game "From bump to bump"

Tasks: teach children to jump from circle to circle.

3. Game exercise "Let's go along bridge"

Walking path (width 25 cm).

4.Individual work "Beetles"

Crawling on all fours on the boom

Thursday

Physical education

On a walk

1.Mobile game "Cars"

Tasks: r develop children's attention, the ability to distinguish colors and act on a visual signal, exercise children in running, walking.

2. Game exercise "Catch-roll"

Children line up in a semicircle, the teacher standing opposite,throws the ball. Having caught the ball, the child crouches and rolls it back to the teacher (if he doesn’t catch it, then he runs after the ball).

3.Individual work "Who will throw further?"

Throwing a bag or ball into the distance with the right and left hand.

Friday

1. Outdoor running game "Find your house"

Tasks: to develop children's orientation in space, attentiveness, speed of reaction; the ability to perform movement on a signal, to exercise in running.

2. Mobile game "Take care of the object"

Tasks: to teach to act and navigate on a signal, in space, to develop dexterity.

3. Game exercise "Crawl to cube"

Crawling on all foursresting on the palms and knees on the log.

4. Individual work "Obstacle Course"

( hemp tires, log).