Passage of the game final fantasy 12 on ps2. Passage of the game Final Fantasy XII. Giza Plains An unexpected meeting

Expert tips and tricks for traversing the final fantasy 12 PS4, PC, Switch and Xbox remaster.

Final Fantasy 12 has found a home outside of its native PS2 thanks to The Zodiac Age remaster, which is available on PS4, PC, Switch and Xbox One.

As with just about any other Final Fantasy game, The Zodiac Age isn't short, or particularly simple for that matter, and the n there "s the fact that this PlayStation 4 remaster isn" t even of the same version we first saw in the west - it "s a reworking of the 2007 International Zodiac Job System version that was released in Japan, about a year and a half after the initial launch.

Here on this page, we'll be taking you through the PS4 Zodiac Age version differences from those prior versions, plus providing you with a contents of our various Final Fantasy 12 guide pages, and multiple parts of our Final Fantasy 12 The Zodiac Age walkthrough.

Final Fantasy 12 The Zodiac Age changes from International Job System version:

  • Visual upgrades - HD upgrades for backgrounds, character models, fonts, and cutscenes, improved facial expressions, and a map that overlays gameplay without needing to pause the game.
  • Audio upgrades - 7.1 surround sound, higher-quality voices, the ability to switch between English and Japanese dubs.
  • Auto-saving.
  • Reduced load times.
  • Even faster speed for the fast-forward mode - gameplay now moves at 5x speed rather than 2x.

Final Fantasy 12 The Zodiac Age PC, Switch and Xbox differences

Final Fantasy 12 The Zodiac Age PC differences:

  • The ability to run the game at 60 frames per second
  • Support for multiple monitors and 21:9 monitors
  • Choose between the original music, new re-orchestrated music and the original soundtrack from the start
  • Ability to turn on maximum Gil (money) and License Points
  • Start the game with New Game Plus (start at level 90) and New Game Minus (start at level 1 and no experience points can be gained)
  • Support for controllers, Steam Cloud, Steam Achievements and Steam Trading Cards

Final Fantasy 12 The Zodiac Age Switch and Xbox differences:

  • The ability to run the game at 60 frames per second (Xbox One X only)
  • Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go.

    About the author

    Mat has been playing video games since the late 70s, and hopes one day to be good at them. Still believes the Amiga was the greatest computer ever, and is waiting for the current Windows and console fad to pass.

The twelfth part of the series - Final Fantasy 12 was released in 2006 exclusively for the Play Station 2. The game became the sixth in the world, which received 40 points out of 40 from the famous gaming magazine Fumitsu. A little later, the game was adapted for Windows. However, some define the genre of the game as "Japanese role-playing game".

Final Fantasy 12 - storyline

The action takes place in the game world called Ivalice. The opposing states, Rosarria and the Arcadian Empire, draw into their conflict the neutral state of Dalmasca, located between them. The main characters of the game are the young guy Vaan, the princess of Dalmasca Ash, the air pirates Balter and Freya, Bash, accused of killing the king, and Vaan's girlfriend Penelo.

Together they travel to free Dalmascus from enemy invaders. Final Fantasy XII has traditionally used creatures that can be summoned to the battlefield to help the main characters. In this part they were called Espers.

When Esper is called main character stays on the battlefield and fights alongside him while the rest of the team disappears. Espers can stay on the battlefield for one or two minutes. If the Esper's life bar is greatly reduced, he will use a powerful attack and disappear from the battlefield.

Gameplay of the game Final Fantasy 12

Special attention should be paid to the gameplay. Unlike the previous parts, the developers decided to make changes, and now, at the start of the battle, the game does not switch to a separate mode, as it was before. The battle takes place in the same screen in which the players met the enemy.

The music of the battle is also the same as the one that played until the team met the enemy, and all battles take place in real time. The player can control all the characters of the team, but you can set the automatic mode. Due to the fact that the monsters are visible even before the battle begins, the battle is not difficult to avoid.

However, the game has not lost anything of the old and good qualities, and from the acquired innovations it began to meet the requirements of modern times. And to say about any shortcomings, of course, is stupid, because this will contradict the well-known critics who appreciated the game Final Fantasy 12.

Just started playing the new version of the famous game Final Fantasy XII The Zodiac Age? Then be sure to study this guide and learn how to properly plan your strategy.

Choose your job very carefully

With the new job system, you will need to choose one for each party member once you get it. Unfortunately, you can't change your job once you've selected it. Because of this, it is very important to choose it carefully and build a strategy around your choice. You can access every profession in the game if each of the six party members chooses two different ones, or you can focus on one thing like magic. There are several required professions. You will definitely need a White Mage to heal and buff your , as well as a Knight capable of dealing maximum damage to enemies.

Check accessories

Remember to check your accessories regularly. Some of them increase "license points" or experience gained. This can be a huge help as you level up your professions and make your heroes as strong as possible. At the same time, if you notice that the enemies in the dungeon damage your indicators, check if you have an accessory that can heal them.

Experiment with gambits

Gambits are arguably the most unique aspect of Final Fantasy XII's combat system, allowing you to customize the tactics of each of your party members. Of course, after taking a look at this system, you will see that there are a ton of different options that you can choose from. The only way really understand the system - experiment. Try setting up different options for using healing and buff spells or magic spells against enemies and just see how they work. Not everything will work the way you want it to, but experimentation will help you find a strategy that suits your play style.

Take part in every hunt

Final Fantasy XII has a lot additional content, most take the form of a hunt that has tracking of unique and dangerous monsters. It's in your best interest to complete each of your hunts, as not only do they contain some of the most challenging and exciting fights in the game, but they also give you decent rewards. Hunt can be found in pubs and message boards around the world or in Clan Centurio. Upon completion, you will receive an excellent amount of Gil and a unique reward.

Check the Centurio clan regularly

While you're done hunting, it's a good idea to make regular stops at Clan Centurio's hall for a variety of reasons. You will find the most challenging and rewarding hunts in the game offered by Montblanc here. In addition, when you fight monsters and finish hunting, you will gain clan points, and this will lead to new ranks, you can see them in your Clan Primer. Each new rank receives a reward from Montblanc, usually including several teleport stones and other items. At the same time, defeating all monster bosses in the game will also unlock the Gil reward from Montblanc.

Sell ​​loot and old equipment

Most of the monsters will reward you with different types of loot and you will also get a lot of items from hunting and questing. When you go to the "Sales" tab of the merchants, you will see a whole tab for loot. This is your main way to make money in the game, so sell your loot regularly. Be careful, as you will need certain items for quests. Anything with a low cost, around a couple of hundred gils, is perfectly safe to sell, or those over 10. When you get new equipment for your team, you can go and sell whatever you don't need, there's no use in the old ones. armor and weapons, and this can help recoup some of the currency spent after a lot of shopping.

Explore the world of Ivalice

There is a lot of lore and history in every corner of the world of Ivalice, and you can discover them by exploring. Talk to different citizens in each city, it's a great way to learn about some of the policies, organizations and ideas. There are many secrets to uncover in the game as you explore both additional areas, additional quests and weapons, and even additional espers.

Final Fantasy XII The Zodiac Age is updated version 12 editions of one of the most popular jRPGs in the world, Final Fantasy XII. The plot is set in the world of Ivalice, long before the events depicted in original game in an age when the skies were explored by majestic airships and magic was commonplace. Rossaria, which is at war with Archadia, is the dominant political power - they are two powerful empires located on opposite continents. Between the empires is the small kingdom of Dalmasca, which is forcibly taken over by the Arkhadian army. Seventeen-year-old Vaan is the main character - an orphan and a city thief who dreams of becoming a sky pirate.

[Masamune]
LP: 155 | ATK+93 | EVA+5

Get as a reward for hunting Gilgamesh or sell the following loot: Gemsteel (x1), Mallet (x2), Orichalcum (x3), then buy a sword in the Bazaar for 350.000 Gil (Master-crafted Blade).

mallet
- Kill Purobolos (Pharos - Third Ascent)
- reward for killing King Bomb (from Montblanc)
Orichalcum
- steal from Vishno (Pharos - First Ascent)
- Kill Deidar (Pharos - First Ascent)
Gemsteel
- reward for owning 8 Espers (from Montblanc)
- sell loot: Scarletite (x1), Damascus Steel (x2), Hell-Gate's Flame (x2), and buy in Bazaar for 29.997 Gil
-- Scarletite
--- steal from Aspidochelon (Cerobi Steppe - Feddik River)
--- Kill Emeralditan (Nabreus Deadlands)
-- Damascus Steel
--- kill Bune (Pharos Subterra - Pneumbra)
--- steal from Anchag (Paramina Rift - Karydine Glacier)
-- Hell-Gate's Flame x2
--- kill Cerberus (The Feywood)


LP: 45 | ATK+67 | EVA+20

The sword can be found with a 50% chance in a chest located inside Sochen Cave Palace - Pilgrim's Door (you need to complete the quest ""). The sword also rarely drops from Bogey monsters in Zertinan Caverns or can be obtained during the quest "" ( Sassan return reward).


LP: 45 | ATK+67 | EVA+20

The sword can be found with a 50% chance in a chest located inside Sochen Cave Palace - Pilgrim's Door (you need to complete the quest ""). The sword also rarely drops from the Ash Wyrm monster in Mosphoran Highwaste or The Great Crystal.

[Scorpion Tail]
LP: 70 | ATK+119 | EVA+2

Sell ​​the following loot: Charged Gizzard (x1), Scorpio Gem (x4), Wyrm Bone (x3), then buy an ax in the Bazaar for 60,000 Gil.

Scorpio Gem
- Kill Gargoyle Baron (Giruvegan)
- steal from a rare monster Larva Eater (The Great Crystal)
Wyrm Bone
- steal/kill Skulwyrm (Zertinan Caverns, The Great Crystal)
Charged Gizzard
- steal/kill Thunderbug (Henne Mines).


LP: 235 | ATK+150 | EVA+8


LP: 0 | ATK+130 | EVA+50 | + Holy

To get this sword, you need to sell the following loot: Omega Badge (reward for defeating the Omega boss), Godslayer's Badge (reward for hunting Yiazmat) and Lu Shang's Badge (reward for completing the Fishing quest). After that, the sword can be bought in the Bazaar section for 65.535 Gil.


LP: 90 | EVA+5 | +Shell

The shield can be obtained as a reward for hunting the Wyvern Lord, and can also be found in a chest in the Stilshrine of Miriam (explore the wall next to the place where the Darkmare monster - a ghostly horse) originally stands.


LP: 90 | EVA+90 | +Poison, +Sap, +Slow

The strongest shield in the game, but you have to pay for its use with automatic harmful statuses. Can be found in The Feywood - Edge of Reason, in a chest located right on the trap. Another option is a chest in Henne Mines - Special Charter Shaft.


LP: 200 | EVA+50 | imm. Lightning

We start moving from the crystal located next to the room in which Esper Ultima is located. Go down the path and touch the Aquarius Gate Stone. Return to Way Stone XVIII. After moving, we go down lower, then up, then up again and down the path to the right, to Aquarius Gate I. If you can’t get through and there is an obstacle in the form of Libra Gate, you will have to go along the path next to the switch, return and open the gate, and then do it all over again with the Aquarius Gate Stone. Fight two Skulwyrm and then stomp down. Here is the Taurus Gate Stone. Go back two screens and go up the first passage on the right. Find the Capricorn Gate Stone. Touch it and back down. In a straight line and down, then right and down. Ignore the Libra Gate Stone and go down to the left towards Capricorn Gate II. Head back to the Taurus Gate Stone and activate it. Go to Capricorn Gate II and then down, then left and up to Taurus Gate II. Defeat 3 Skulwyrms and go downstairs, where there is a 20% chance to spawn a chest with a Zodiac Escutcheon. If you open the chest without the Diamond Armlet, you have a 50% chance to get a Brave Suit instead of a shield. If there is no chest, then, as usual, run back three screens and go back until the chest appears.


LP: 100 | DEF+40 | HP+10 | +bravery

Can be found in The Great Crystal, in the same chest as the Zodiac Escutcheon (see above). Opening a chest without a Diamond Armlet will give you a 50% chance of getting a Brave Suit. Can also be found in Henne Mines - Phase 2 Dig and Henne Mines - Special Charter Shaft (25% chance of a chest).


LP: 90 | ST+12 | MRS+40

The helmet drops from the rare Tower monster found in Pharos - Third Ascent. When you get to the Way Stone on the 88th floor, constantly teleport to the 79th floor and back. With a 20% chance, the monster will attack you immediately after one of the moves. The helmet has a 3% chance to drop after defeating a monster, but if it dies outside the platform, the loot won't drop anyway (try to fight closer to the door). If you need to repeat the fight, after the death of the monster, teleport to the 79th floor and run (it is better to turn off the gambits so as not to break the chain) through the entire Third Ascent to change two screens. Then, go back to the 79th floor and start teleporting, waiting for the next Tower.


LP: 90 | ST+12 | DEF+61

The armor drops from the rare Helvinek monster found in Necrohol of Nabudis. In order for Helvinek to spawn, you need to kill six Oversouls, which in turn spawn after killing a number of normal enemies in Necrohol. Armor drops from a horse with a 3% chance.


LP: 150 | EVA+30 | MRS+5

The only copy of the shield can be stolen during the first battle with Gilgamesh, after he takes out the Gunblade (fourth "position"). For maximum efficiency, equip Thief's Cuffs.


increase combo chance

The only copy of the gloves can be stolen during the first battle with Gilgamesh, after he draws the last sword and casts protection. For maximum efficiency, equip Thief's Cuffs.


LP: 150 | ST+9 | MAG+4 | MRS+37

The only instance of the helmet can be stolen during the second battle with Gilgamesh, after he takes out the Excalibur (fourth "position"). For maximum efficiency, equip Thief's Cuffs.


LP: 150 | EVA+30 | MRS+5

The only piece of armor can be stolen during the second fight with Gilgamesh, after he draws his last sword and uses Perfect Defense. For maximum efficiency, equip Thief's Cuffs.

Walkthrough Final Fantasy XII.

Chapter 1: The King's Legacy

Royal city of Rabanastre. A significant day for all the inhabitants of Dalmasca the wedding of Princess Ashelia and Prince Rasler. A magnificent parade takes place on the main street of the city. It is a pity that serious problems with foreign policy are brewing for the state at this moment. The aggressive empire of Arcadia, which is located northeast of Dalmasca, is preparing for war with Rosarria, an equally huge kingdom southwest of Dalmasca. Thus, the small kingdom is "in ticks". And he may suffer the fate of Nabudis (the homeland the homeland of Prince Rasler), which has already been swept away by a huge force it served as a barrier to the coming of the enemy.

A happy day for the whole kingdom turned into a preparation for war. Prince Rasler and Captain Basch, together with the army, fly to the fort of Nalbina, located on the border with the former Nabudis. The goal is to fight back the enemies.

During the battle in Nalbina, the prince was mortally wounded and soon died, and the army of Dalmasca was defeated. Ashelia was forced to bury her husband almost immediately after the wedding. Arcadia, meanwhile, was inexorably advancing on the royal city...

“The death of Lord Rasler Heios Nabradia was just one of the tragedies that Dalmasca had to endure. The hope that appeared after the wedding of Her Majesty, Princess Ash, was lost: the fate of Dalmasca is now in the hands of history.

Two great empires were vying for power over Ivalice at this time: Arcadia to the east and Rosarria to the west. Arcadia's invasion of Nabradia was the first step in the march to the west. Lord Rasler's home was consumed by the hellfire of war; it became clear that Arcadia was preparing the same fate for Dalmasca. The fall of Fort Nalbina marked the destruction of most of Dalmasca's forces.

The Order of the Knights of Dalmasca, the bravest and most loyal warriors, organized a counter-attack, but they had no chance in the battle against the full power of the Arcadian forces. Their defeat was truly complete. After that, Arcadia put forward the terms of peace. Or, as some honestly say, Dalmasca's terms of surrender.

Lord Raminas, King of Dalmasca and my intimate friend, had no choice but to accept these terms. With anxiety, he went to the fort of Nalbina, now occupied by Arcadia, to put his seal on the peace treaty of the emperor.

The king had barely left the royal city of Rabanastre when the remnants of the Order returned. And they were not too late to face the terrible revelation that awaited them.

The treaty will be signed with steel and sealed with royal blood.

Memoirs of Marquis Halim Ondor IV.

Chapter 12: Of the Fall of Kingdoms"

Nalbina Fortress Betrayal

So, the Order of the Knights arrived in Nalbina in the dead of night and they saw that the troops of the empire were defending the fort. We play as one of the members of the Order, a young guy named Rex. Togo was stunned in one of the fights, now Captain Basch and his squad are waiting for Rex to recover, and Captain Vossler goes straight to the royal family.

First, we are taught the basics of management. Rotate the right analog stick to change the angle of view (it's not mentioned, but the camera can be centered by pressing the right stick). With the left analog stick we move.

Walk up to Bash and you'll be shown a scene about the conversation icons. Above the characters with which you can interact, there will be such icons. After that, you should talk to the soldier who is standing at the gate.

When you get closer to the gate, you will notice an action icon above the character's head. One exclamation point next to there is an object with which you can interact. Three you stand at the very subject and you can press the action button to start the interaction. We open the gate and pass on.

We are noticed by our first enemy soldier of the empire. Here we will be taught the basics of the combat system . The fight will be simple, and a large detachment will help you. One soldier against a large horde of knights has no chance.

But a flying machine that arrives in time for a soldier poses a certain danger, albeit an illusory one.

After the battle, we will be able to explore the location normally. The palace is quite large, but you will definitely not get lost, as the extra passages will block carefully closed doors. Inside you will come across groups of hostile soldiers, but you will not have any problems and it is not necessary to fight them. But Potion in a room with a table in the middle and a passage after the stairwell, it's worth taking.

On the stairs that lead to the throne room, there is a save crystal, at which Rex will linger in order to stop the soldiers of the empire who have arrived in time (the rest of the squad will continue on their way to the king). The fight won't be difficult: you can gobble up Thunder a couple of times and if you start to worry about the HP level, use Cure.

There will be no enemies one floor above: Bash and company have already tried. Move forward to the throne room, where the massacre has already taken place. The brave captain Basch killed the king and his detachment, considering the peace treaty a betrayal of the people. Rex turned out to be an extra witness and also got his knife in the back.

The soldiers of the empire arrived, but alas! at the wrong time: Rex was taken away with a serious wound, Captain Basch was captured.

“The hopes for peace have been cast aside. The troops of Arcadia continued to advance on Rabanastre. An inevitable fate loomed over Dalmaska. It is useless to resist. With this main thought, I addressed the people of Dalmasca:

“Sons and daughters of Dalmasca! Please lay down your weapons and pray. Pray for the merciful King Raminas, a man dedicated to peace. Pray also for Princess Ash, who, consumed by despair due to the defeat of the kingdom, took her own life.

Know also that Captain Basch von Ronzenburg was found guilty of treason and sentenced to death for instigating a riot and killing his highness, King Raminas. Those who choose the sword at this hour, like the captain, are traitors who lead Dalmasca to ruin."

Unconditional surrender followed soon after.

Chapter 13: Allied Activities"

Rabanstre (two years after the war) Errands and drills

Meet Vaan Ratsbane, our new protagonist and, concurrently, a petty thief. But at the moment he is doing a completely harmless thing: we are training our combat skills on rats. Giant rats. With huge glowing eyes. In the sewers.

There's nothing to be afraid of though: the rats die in two hits and will run away (and attack occasionally), so you'll have to run around a bit before you deal with the whole trio.

After training our young friend Kytes goes to run errands and Vaan goes to steal. One of the exceptionally impudent soldiers successfully turned up under the arm and lost his wallet. But our thief did not manage to spend the money his responsible girlfriend named Penelo took the shovel from him and reprimanded the young man.

Vaan and Penelo are orphans who grew up on the street. Theft for them is a necessary measure. And stealing from the soldiers of the empire eliminates a number of moral problems. But who would like such a life? Vaan dreams of buying a flying ship and becoming a pirate.

But these are only dreams ... Meanwhile, the merchant Migelo has some kind of assignment, so it's worth visiting him. We will be shown the location of his store, and the "World Map" item will open in the main menu. We will not be able to return back to the bazaar (the robbed soldier is still trying to find Vaan), the rest of the shops are closed: all that remains is to follow the errand.

Migelo sends us to the Sandsea pub, the owner of which is to deliver food for the royal banquet. The pub is to the north, down the street. Inside, Kites is already waiting for us, who shows an announcement about the hunt for Rogue Tomato, which is terrorizing travelers in Dalmasca Eestersand. Tomaz (the owner of the pub) will offer to destroy this monster, which delays the delivery of products and, at the same time, teaches how to use the license board.
Note that in the IZJS version you also have to choose a profession.

Together with received clan primer, Oracchea Armlet and with a pass we go to the southern square (see the map), where the Desert Merchant stands by the fountain. He needs help in delivering a small package: the latter must be given to the merchant behind the gate. Now you can safely go beyond the city limits.

A save crystal is conveniently located on the city limits, and next to it is a Hapless Merchant, to whom we can give the package (although you can not do this, but sell it). It's time to go to the desert and bring a little fear among the local living creatures.

Dalmasca Estersand Hunting

Aggressive wolves run around and cactuars sleep in the sun, and in the northwest you can even find a couple of cockatrices. I recommend that you spend some time on the buildup, but just don’t try to touch the Wild Saurian dinosaur! He has no interest in people and just hunts wolves (you can even deliberately lure them to a dinosaur so that he eats the enemy), but he will get very angry if you try to stick your weapon into him.

The third level is enough: heal at the save crystal and go to Rogue Tomato, who is resting on a hill in the middle of the location.

After the fight, Vaan will notice some beautiful lilies, which he will take as a trophy. Well, it's time to go back to Tomaz, who promised a reward for the hunt.

Rabanastre Heist of the century

A large crowd has already gathered at the gate - the guards do not let anyone inside. Among the people, Kayts was also lost. We should talk to him.

Soon the chocobos selected for the parade in honor of the new ruler of Rabanastre will be brought in. Vaan wanted to shake his rights and reproach the Imperials for discrimination, but he was rudely driven away. Rough enough that he dropped the lilies he'd collected and the chocobos walked over them. A fight began to take shape, but Migelo intervened, who managed to appease the guards with a bottle of wine. After the bribe, everyone was allowed inside. While Migelo read out our hunter, the beginning of the ceremony arrived, to which the whole group hurried to go.

Vaan still has inner worries about universal injustice and he attracts too much attention. Well, the new ruler from the empire Wayne Solidor meanwhile appeared before the inhabitants of Rabanastre with his speech. It is worth paying tribute to the oratorical skills of a person the initially hostile crowd listened and accepted the new government with joy. Yes, and the person will also seem far from bad to you.

Well, Migelo, as the head of the upcoming banquet, is forced to introduce himself to the new consul, although he is terribly afraid to do so. Vane simply offers to call him by name and drink with him at the banquet such a noble son of the emperor.

And Vaan still has not passed the indignation due to universal injustice and the desire has ripened to get into the palace to steal at least something. Old man Dalan, who lives in the lower part of the city, can help with this.

  • There was an opportunity to freely leave the city and visit Lowtown.
  • Hunts for and open.

It's time to get distracted by non-plot cases. You should run to Tomaz for a reward ( 300 Gil, 2x Potion, Teleport Stone) and sell loot collected from the desert. Buy yourself some kind of weapon (suitable for the profession, just don't forget to activate the appropriate license slots) and, if you have a quick prospect of learning something from magic or techniques, the appropriate skills. For those who play the regular version, it is highly recommended to buy Fire and Cure. If you play the IZJS version, then look at your license board and, if Cure is not expected there, then be sure to buy at least a dozen Potion. Those who want to swing hold your horses, we will soon have a new location with stronger monsters and better loot.

Let's run into the clan hall (North End, the western house with the icon of a man on the map). Conspicious Bangaa is standing nearby, who will check our Clan Primer and let us inside. There is a crowd of people in the lobby, but we need a Montblanc moogle the head of the clan. After a little check of the papers, talk to him and he will give a small gift in honor of joining the clan 3x Potion. At the same time, access to the clan store in Muthru Bazaar was opened.

It would be very nice to go to the tavern and take the hunt for Thextera. For now, it will be heavy for one Vaan, but you can complete it a little later.

After all these little amenities, we go to the lower part of the city (the passages are marked on the map with stairs). While there is not much to do here, look at the place marked on the map and run, but if you are playing the normal version…

Don't touch the damn chest outside this Dalan's house!

The developers, apparently laughing, made it so that you do not get the strongest weapon if you open certain chests. In the IZJS version, you can safely open it, since this nonsense has been removed. We go into the house and talk with the most wondrous old man. Dalan respects Vaan's desire to return the treasures belonging to the inhabitants of Rabanastre and tells about a secret passage to the palace and a magic stone that will open the necessary door.

Surprisingly, the magic stones that open the secret doors in the palace are lying around Dalan. Here's just one problem: Crescent Stone has long since lost all of its powers and needs to be recharged with the magic of sunstones again. Those are produced in Giza Plains, which are located just outside the city, behind the southern gate. However, it is not necessary to run through the square, because just next to Dalan's house there is a passage leading to the exit from the city.

Be sure to touch the orange crystal to activate teleportation to Rabanastre (a wonderful way to travel long distances) and exit to Giza Plains.

Giza Plains An unexpected meeting

In the northern part of the plains, hyenas walk and the cutest rabbits frolic. Rabbits, by the way, are not aggressive at all and can cast Cure on you if Vaan is low on health. If you want to kill a couple for the sake of loot, then keep in mind that rabbits love to run all over the location and while you are chasing them, a whole bunch of aggressive monsters will cling to you. You can also meet quite large Slaven, which, however, Vaan can easily deal with alone (except beware of Stomp, which deals almost 80HP damage and can make things very difficult).

It’s worth wandering into the southern part of the plains with the fourth or fifth level, and then, unless you attract the attention of aggressive Werewolf, who can easily arrange a Game Over. Bagoly, which are found in large numbers there, are not particularly dangerous, but will be stronger than hyenas and stray into small flocks. Exploration lovers will be interested that from the Giza Plains, an exit to Dalmasca Estersand is available.

Don't wander too far, kill a couple of monsters (for now you can not swing much, soon we will have an increase in the team with which things will go a little faster) and go to the central section, where there is a small settlement.

Inside you will find a small shop (look out for Bangle, which gives the character a very useful Libra status and, in addition, very soon you will be able to equip it on any character, regardless of version), where you can buy Potion if the supply is low. But the girl at the huge black block will say that the supply of solar stones is very small and the children who charged the stones with the energy of the sun disappeared without a trace somewhere in the plains.

What a lucky coincidence, Penelo is just in the village, playing with the kids and noticing our arrival. And, since she has a free moment, she joins us to help in the search for children.

At the exit from the village, Penelo will tell you about the gambits (just a small introduction, the system will be fully revealed a little later). in plain language Speaking of which, we do not have to assign an attack command every time, but we can simply set the Gambits item in the battle menu to the On state and the characters will execute some commands automatically. You can still assign your commands and the characters will take care of them before returning to their normal behavior. Finally, Penelo will give us a little gift: 3x Potion and 2x Phoenix Down.

  • In the regular version, gambit squares appeared on the license board.

Just the right time to turn on the gambits and run a skating rink through the local fauna! Now it has become much easier and faster (if you are not going to fight strong opponents). It would be a good idea to buy a Giza Plains map from a Cartographers Guild moogle who walks in the settlement (30 Gil).

Take a look at the purchased map (remember, the SELECT button) and you will see a small location in the southern part of the plains. That is where it is located. In the southeast, you can sometimes meet an ally Bangaa Hunter. He will impose the Protect status on your team and heal if necessary.

We approach a boy named Jinn, who sprained his leg when he was playing with friends, running in front of the werewolves. His leg still hurts, so we'll have to charge the stone. Don't worry, it's fast and very easy.

Quest with Shadestone

Huge shadestones are scattered around the settlement, which absorb the energy of the sun. Solar stones, in turn, draw energy from there and charge. Solar-powered Shadestone is very easy to identify - the stones emit a very bright light that can be seen even from the far corners of the plains.

We need 3-4 pieces. The larger the size, the more energy will be given to our piggy bank (during the quest, a scale will appear under the mini-map indicating the charge of our pebble), huge blocks can give almost 50%, so the lesson will not take much time.

After the stone is fully charged, the team will return to Jinn and go with him to the village. The girl thanks us for the help and gives 50 Gil, 2x Potion and 2x Teleport Stone with Sunstone.

This concludes our business in the plains of Giza. It is recommended to remove all equipment from Penelo (Vaana will spin in a maelstrom of adventure and we will separate for quite a while) and distribute the license points that you have collected while doing the quest. At the shop in the settlement, sell the loot and finally buy yourself everything you need, since we are also not expected to have shops.

My understanding of the word "prepared":

  • 4-5 level.
  • Armor and weapons of the first level of the profession.
  • For magical professions magic. Cure and Fire are great choices, don't waste your money and LP on the rest just yet.
  • At least 5 Phoenix Down, 5 Eye Drops and 15-20 Potion. The bigger, the better.

We return to Rabanastre and go straight to Dalan's house. Penelo will say that she was supposed to look after Migelo's shop, but was tempted by the opportunity to do something with Vaan at least once and will run back to her duties. Well, we have no choice but to go to the old man, despite all the requests not to get into problems.

Dalan talks about a secret passage from Garamsythe Waterway to the palace. In the palace there will be a plate with the sign of a lion, which, along with a charged Crescent Stone, will lead us to the treasure. But, most importantly, do not get caught, otherwise we will be locked up in Nalbina's dungeon for the rest of our lives. However, the risk is worth it. Maybe…

In any case, we go to the place where we hunted rats at the very beginning (marked with a cross on the map). At the exit from the house, we are interrupted by a small scene: Captain Vossler and the resistance team are preparing an attack just in the water supply (it looks like Vaan will have to get into some serious trouble). next to warehouse Kites is just hanging around, who is trying to open that very door for us. Kytes jokingly asks to collect special tools, but don't worry, this is one of the developers' way of laughing at the cliché. Our friend opens the door without unnecessary and unnecessary tasks, at the same time he gives out a small first-aid kit: 2x Potion and 4x Eye Drops. Well, we are free to go to ...

Garamsythe Waterway Rats and Bats

In the sewers (if you can call this beautiful place a sewer) we will be attacked by rats with their nasty hit and run tactics and bats (can fly over obstacles, but can be attacked with melee weapons). The whole thing does not attack much (say 10 HP on average), but the problem is that there are a lot of monsters and your HP will slowly creep down. Wait until HP Critical status and only then use Potion so that the good does not go to waste. If you have a healing profession, then you are better off.

In the end, get to the stairs that lead to the palace. Before entering, think again about your preparation, as we will not be able to go back a certain time.

Royal Palace of Rabanastre Trouble

In the royal palace, the celebrations are in full swing, and another couple of heroes appear in our field of vision, who made their way inside on a small flying motorcycle (?).

Vaan, meanwhile, is already inside and next to the save crystal.

Don't take the damn chest in the room!

At least in the normal version of the game. In the IZJS version, calmly pick up treasures. And, one more thing, an unusual-looking urn perched nearby. It is possible and desirable to take it, because inside there is a palace map (optional for achievements in Sky Pirate's Den, but desirable.

We leave through the only available doors and go into the servants' room. There are soldiers of the empire at the entrance who will not let anyone upstairs, so you have to come up with something. But it's worth a try, if only because when Vaan is sent back, Seeq, who was watching this scene, will call us. Approach him and he will offer help, thinking that our hero has been starving for several days and cannot stand the seductive smells from the banquet. Press to call the guard and, while our newfound friend distracts him with chatter, make your way upstairs (just go around the soldier so that he does not notice us).

There are even more guards in the palace, so you have to use your brains a little. There are guards at almost every crossroads, which can be called with the button so that they run closer (they also stop at the crossroads).

Go to the northeast, to the corner and call the guards. After that, return along the empty corridors to the entrance and call the guard again. A path opens with an engraved lion on the slab, where we use the stone. A ghostly light appears in one of the walls. We go west, further along the path and call the lone soldier in the north. We go around it along the empty corridors and touch the ghostly light.

We touch the ghostly light and a passage opens in secret part castle. We go inside and see a dead end. Well, you have to look for some kind of switch ...

Search the cul-de-sac opposite the entrance. Near the wall on the left, you will be able to press a secret switch.

The false wall slides aside and we pass into the treasury, our main destination.

Vaan rummages through the valuables until he comes across another secret switch, which opens a hidden compartment in the statue, which contains a strange-looking stone. Before our young man had time to consider his find, competitors appear - a young man and his partner, who are hunting for the stone that we have in our hands.

Things got hot and Vaan took off while Balthier and Fran (that's them) were distracted for a while. We run upstairs and, having opened the doors in the passage, we see that a real battle has unfolded at the palace between the rebels and the army of the empire. Even Ifrit himself (one of the flying ships of the empire) arrived in time, so there is no doubt that Vane was expecting steel for dessert. With a banquet, he not only celebrated his arrival in Rabanastre, but also lured the remnants of the resistance into a trap and our heroes found themselves between a rock and a hard place, surrounded on all sides.

Fran has already managed to capture the flying motorcycle and the couple is left to take away the stone that Vaan so stubbornly refuses to give up. Nothing can be done, they had to take the thief with them, but, unfortunately, the motorcycle was not designed for three and fell into one of the funnels pierced by Ifrit's cannons (which turned out to be so deep that the trio falls right into Garamsythe Waterway.

Garamsythe Waterway More Trouble

Everyone finally has the opportunity to get to know each other and Balthier clearly makes it clear to our novice thief who is in charge here. But the guy has a stone, so we have to travel together for the time being (although I would have preferred to quickly crush him with a numerical advantage, take away the stone and throw it back upstairs, but, unfortunately, we got on noble pirates).

So, two more characters have joined our team for a long time. I advise you to assign our leaders the appropriate professions and distribute license points (they will have an amount corresponding to the amount of points already earned + a small bonus). We save at a conveniently located crystal and go downstairs, where Balthier will tell us Additional information about the gambit system.

  • Now we can. In the IZJS version, slots for gambits appear and, with proper pumping, you can already get to your first .

We go back to the city (leave the location with the crystal and look for an urn with a map nearby), but keep in mind that rats and bats have become stronger (the latter have acquired the ability to heal), and Gigantoad has also been added to them. Chests (and in the IZJS version) often come across Potion, which will certainly come in handy on our journey. And save up LP for HP+ augmentations for those who have them available (our first boss will be coming soon to test the strength of the team).

Save at another crystal and go further, where you will see a girl bravely fighting a whole crowd of soldiers. But they have a numerical advantage on their side and she is cornered. Vaan rushes to help and catches her as she jumps off the dais. Of course, the soldiers arrived here in time, but with our help, the fight will be fair.

Four swordsmen against our team has no special chances, especially if you have at least the sixth level. The girl introduces herself as Amalia and is clearly not happy with the alliance with the thieves, but, for lack of a better team, she joins us as a guest.

  • In the normal and IZJS versions, the guest cannot change equipment. Only in the regular version it is impossible for the guest to assign a team, change gambits and make him the leader of the team.

Our ranks are growing by leaps and bounds! I advise you to approach the crystal and heal yourself, as another fight awaits us, and it will be more serious. Right in the next location, a whole bunch of slugs attack the team.

We continue our adventures through the sewers. Quite strong ghosts (the ability to cast Blind and split in two) and Garchimacera (cast Fire and often attack in flocks) have been added to the opponents. When you finally reach the area in the form of a semicircle with a crystal, do not forget to heal, as we are waiting for a fight with the boss. And do not pay attention to rusty devices, they will not be useful to us yet.

The defeated enemy turned into a fireball again and flew far away, removing the veil of steam only to reveal a squad of soldiers who managed to prepare a trap. Even Vane himself came to see the thieves (Amalie wanted to take the opportunity, but Balthier prudently restored it). The whole group is chained up and taken outside.

Penelo, who was in a crowd of onlookers, to her horror, discovers Vaan among those arrested and was about to do something stupid too, but she was (again prudently) detained by Balthier, giving her handkerchief until he returns her friend back (exceptional self-confidence even for a pirate ). A girl named Amalia, whom the observant player has already managed to recognize as Princess Ash, is separated from the team, and the rest are transported to Nalbina's dungeon.

Nalbina Fortress Captain and intrigue

The pirate even here manages to joke about the “wrongness” of the dungeon, which, in fact, is just the lower floors of the fort, locked up. Fran went to look for a way out, but Vaan has no choice but to explore the corridors and squares with prisoners.

Maybe you yourself have noticed, but it’s definitely worth saying that our equipment and items have completely disappeared. Don't worry, it won't be for long (the soldiers would be really stupid if they threw us into the dungeon with all our arsenal). It is impossible to get lost here, just go to the crystal and save next to the passage further.

Vaan enters a fairly large room with an arena in the center and observes a gruesome scene with a poor prisoner being beaten with a stick by Seeq's guard. In a fit of stupidity, he draws attention to himself and instantly gets hit on the head, after which he turns off. It is not known how long Vaan was passed out, but the guards clearly decided to have some fun with the impudent captive and dragged our thief to the arena.

Luckily for Vaan, Balthier came to the rescue, mocking the presumptuous Seeq in the process.

As soon as our heroes managed to hide, a whole detachment of soldiers approaches the arena. The rest of the prisoners rush to get out as far as possible, and the guards see only an empty arena. Fran also arrived in time, who found a way out, only one “but”: the Mist is concentrated there, and this definitely does not mean anything good.

Upstairs, a real quarrel broke out. The four menacing-looking bangaa seem to be looking for Balthier because of some old business and are clearly unhappy that the soldiers have missed the pirate. The fight is prevented by Judge Gabrans himself, one of the elite squad of defenders of the royal Solidor family, the rulers of Arcadia and the general of the empire's troops.

But what brought the judge to the dungeon? It is unlikely that this is a group of thieves who made their way into the palace. Following the judge deep into the dungeons is not the best idea, but is it worth trusting Fran's ears, which have never failed before? In addition, the doors downstairs are sealed with very strong magic, which can only be removed by a judge, so the situation plays into our hands.

Don't touch the damn chest in the room!

We run along the corridor and Balthier notices a confiscated warehouse. It is here that all our equipment is stored, which the guys quickly collect.

  • All collected items and equipment returned.

As I mentioned for those who use the regular version, the chest in the confiscated room should not be touched, otherwise you will not get Zodiac Spear. There is no urn at the level, you will receive the card immediately along with the equipment. At the same time, you can save next to the save crystal, which is located nearby.

In the next location there is a whole bunch of soldiers, whose attention will obviously be redundant. In principle, you can quite easily cut your way through the corpses and there will be no penalty for this, unless you spend a few Potion. And keep in mind that if one guard notices you, then everyone else will come running to him. My recommendation: leave one of the characters and turn on the Fleeing mode, then quickly run to the passage further.

The judge already opens the door and goes on, and we can only imperceptibly rush after him. And finally, the reason for visiting such a high-ranking person is revealed - Captain Basch himself. It turns out that Captain Basch was not executed and spent all these years locked in a dungeon. Judge Gabrans is trying to find out the reason for his secret imprisonment, but Bash himself sincerely believes that the only goal of his life is now to blackmail the Marquis Ondor, who publicly announced the execution of a traitor. As if by the way, the judge talks about the captured rebel leader, the girl Amalia, and it seems that this had the desired effect.

However, the conversation turned out to be rather short and, after small mutual insults in which we learn that Bash and Gabrans are countrymen, the soldiers leave, clearing the way for our team. Seeing the strangers, the imprisoned captain begins to ask them to release him, but it is not in the interests of the team to release the traitors. But most of all, this request infuriated Vaan, whose brother, Rex, died at the hands of the captain. Our thief begins to scream and generally attract attention. And he did it successfully, the soldiers and the judge run to the noise.

Fran moves quickly and, with a kick, breaks the lever to lower the cage. Everyone hops on to Bash and takes the express train to the very depths of the dungeons.

Barheim Passage Let there be light

Vaan is still trying to at least cripple the poor prisoner. This is prevented by the timely intervention of Balthier, who slightly crushes our unrestrained hero. In such underground depths, one more pair of hands, which, moreover, can hold a sword, will certainly not interfere, so, for a while, Captain Basch will be with us in the team, but only as a guest.

So, it's time to look around where we are. There is a save crystal very close by and it is not known how a merchant named Burrogh got here who is definitely worth talking to. He says that the safest passage was destroyed (but does not guess what exactly our appearance), so it's time to look for another way out. Notice that he has better equipment with him and try to get everything you need. If you buy really necessary things, and not everything, then you will definitely have enough gold, so don't worry (on the IZJS version, five thousand was enough for me for any pleasure).

Now climb up to the switch and click it. Balthier will notice that it has burned out. Actually, that's why it's so dark in the aisle. The seller just had a fresh fuse lying around, which we put in place of the blown one.

mini game

The machine works and the eerie corridor is filled with light (and a Charge bar will appear under the map, which will fill up to 100%). Next to the merchant is another switch that controls the gate. We click on it and the gate rises, taking 30% of the energy with it (note that the light of the lamps has dimmed).

In the next location, a small scene awaits us, where the team notices a metal creature that quickly sucks electricity from the network. The energy level quickly drops and, in the newly returned darkness, with the remaining charge in less than 30%, zombies begin to crawl out.

However, Mimics are great at giving energy back if killed quickly, so the charge is not permanently lost. Yes, we still have more than one gate ahead, so we just have to save some amount of energy.

In the passage, basically, there will be those same mimics with a few unpleasant abilities. The first (Charge) allows the mimic to stick to the wire and restore HP. The second (Discharge) allows you to release a charge of electricity around you to deal damage to the group. There are also Steeling bats

Remember to pick up the urn in the broken passage to the west and run further down to the second branch (there is nothing interesting in the first), where a couple of slugs will probably jump on you. Somewhere in the depths, there will be another switch that will open the way further (consumes another 30%).

The next corridor turns out to be quite safe and the team decides to take a break. Fran is agitated by the behavior of the Mist, which portends something evil, and Bash, meanwhile, found some armor and a sword, which he hurried to put on. So, it's time to listen to the story of the captain, who is innocent, although he was caught red-handed.

As you remember, Basch and his squad moved on when Rex was left to fight the soldiers. Arriving in the throne room, they found the dead king and two dozen Imperials setting a trap. The captain was captured, his subordinates were killed, and, instead of Bash, his brother Gabrans came out, who is very similar to him. Gabrans put on a show in front of Rex and wounded him, but in such a way that he could survive and testify at the trial. So the empire got a reason to completely absorb the lands of Dalmasca, suppress resistance, exposing the hero as a traitor and divert the people's anger in the other direction.

Balthier takes the story of the evil twin brother with skepticism, but Gabrans really was quite similar to Basch, so for now the captain can be trusted.

However, Vaan still grunts and does not give in to any conversations, but Balthier quickly calms him down and everyone continues on their way to freedom.

Do your thing at a well-placed save crystal and go further south (we don't have long left). Note that the Great Central Passage usually has a few Mimics pretending to be chests. You can tell them apart by their slightly bluish coloration. In principle, they do not pose any particular danger in a hostile state, so there will be no particular problems. Near the lake, you can wade to a secret island, where there will be a chest with potentially good loot, and Suriander has been added to the opponents (impose Regen on themselves with Angelsong).

Finally get to another crystal in a small passage near the exit and get ready for a boss fight. Distribute the earned LP (if you have been seriously swinging, you will already be able to activate quickenings from someone), review the gambits (for those who play regular version, Mandatory to have Healing Ally: HP< 50% c Potion или Cure и желательно Ally: Any с Phoenix Down, для использующих IZJS версию — проставьте Foe: Highest Max HP с Attack всем четверым, даже если у остальных стоит Party Leader"s Target). Когда вы полностью удостоверитесь в своей способности оказать достойное сопротивление огромному монстру, проходите дальше, к круглой локации, где увидите…

Mimic Queen (4073 HP)
Absorbs: Lightning; Heist: Knot of rust, Storm Magcite, Rose Corsage

There will be a whole crowd of Tiny Battery around the queen, which get in the way and do not cause serious damage, but the Foe: Nearest Visible gambit pretty spoils. Therefore, it's best to either enter attack commands manually or use Foe: Highest Max HP, which will automatically pin the queen to the top of the list of targets. The batteries themselves not only attack our team, but also slowly suck energy out of the wires, and somehow I don’t want to wait for the zombies, so the battle should be finished before the electricity level drops below 30% (about two minutes).

The boss himself will cast Thunder (do not try to hit him with lightning this element will be absorbed) and Shockstorm if it smells fried (removes ~150 HP). There is also Breath of Life, which heals a certain amount of HP and Spawn, which creates small batteries in the place of the killed one. But, nevertheless, with a simple healing gambit, we will not have any problems.

But the battle with such powerful attacks seems to have taken place in a place not intended for this, and the ceiling begins to collapse. Everyone hurried to run outside, but we obviously won’t be able to return for a long time.

Dalmasca Estersand Road home

Everyone has a long-awaited opportunity to enjoy fresh air and look around. Balthier recognizes Dalmasca Estersand in the area, which means Rabanastre should not be very far away.

The same wolves and cockatrices roam the vast expanses (but you can meet Alpha Wolf, around which a flock of ordinary ones often stray and Nekhbet outwardly unremarkable cockatrice, which, however, is much stronger than ordinary opponents). In the north, along the banks of the river, in addition to the wonderful view of palm trees that remind of fabulous oases, you can meet Ichtion (peaceful, attacks with water attacks, weak to lightning, no stronger than ordinary enemies). In the same place, in the north, there is a small unnamed village, where you should definitely run into (but not necessarily, you can not even guess about it for the whole game).

Inside, we may need a merchant (nothing particularly useful, but you can replenish the supply of potions and sell loot), a Muggle from the Cartographers Guild with complete map Dalmasca Estersand, which costs only 50 Gil and a teleportation crystal (touch immediately, even if you're not flying yet). At the same time, you can try to collect the money that the mischievous merchant's chocobo scattered for love of glitter (don't expect huge treasures, there will be no more than 10 Gil).

You are free to return to Rabanastre as you wish, but I would recommend walking with a visit to Nalbina (the passage is just north of where we left Barheim Passage). At the same time, take a look at the shops, where the assortment does not yet shine with uniqueness and activate another teleportation crystal (just to be able to quickly move between cities).

Those using the IZJS version can buy the Foe: Concentrated Attack gambit (all characters swoop down on one enemy), but don't spend too much just yet. Resist the urge to bribe yourself with that interesting magic or some piece of equipment, because soon we will go to another city where goods will be better and more expensive.

In any case, sooner or later you will find yourself in Rabanastre, where everyone goes about their business. Basch wants to find resistance in order to explain himself to them, Balthier and Fran decide to take a break before flying somewhere on their own business, and Vaan must find Penelo, who is probably restless from anxiety.

Our thief is interested in the stone, but the pirates seem to have lost interest in him. Fran thinks that he attracts misfortune and she no longer wants to have anything to do with him.

  • Balthier and Fran are temporarily out of the team.

Alone, we definitely won’t do anything useful, so for now it’s worth a little to go with the flow. I mean, find Penelo and tell her about all the adventures we've been through. She's probably at Migelo's somewhere, which is where we're going.

  • Moogling network opened.
  • Viere Ktjn can be answered by .
  • There is an opportunity to get (do not run headlong, the chance of getting 1\10000, and the weapon is cheating).
  • You can start a quest to deliver letters.
  • Elite hunts for and open.

Experience a new way to quickly teleport between different parts of the city (we just need the point The Sandsea). Penelo does not appear in the store, but there is Kytes there, who looks after everything while the girl disappeared. Old man Dalan just has some kind of task, and the old grunt probably knows where his girlfriend disappeared, so we go straight to his house.

Dalan does not know anything about the disappearance of Penelo, but agrees to help while our hero completes the task. It is quite simple, you need to find a man named Azelas and give him the sword of the order. It's not far, in the same Lowtown (look at the mark on the map), you just have to talk to the man who sits on the boxes and tell him that we are from Dalan and he will let us through to the resistance headquarters.

There is already a lively discussion going on inside about the return of Basch and his story about the judge brother who killed the king. The captain himself did not waste time either, and now at least he does not look like a man who has been on desert island. The head of the rebellion, Captain Azelas (aka Vossler), notices this change, but seriously doubts Basch's words and does not trust him, so he will not receive additional support in the mission to save Amalia.

Azelas is sure that there is a traitor somewhere, because Vane knew that the resistance would try to kill him during the banquet. And the responsibility for the life of each member of the resistance lies on him as a heavy burden, and therefore he cannot afford to be quick to trust, and even the life of Amalia is not worth a few dozen lives of other people.

Bash asks our thief for one single favor - talking to Balthier and Fran. However, the young man still believes the captain and finally understands that the empire is to blame for all the deaths.

  • Bash, with full rights, joins the team.

Balthier is enjoying a moment of relaxation in the Sandsea (to give him credit for taking the balcony seats reserved for important guests) and our crew is just in time to see Migelo explaining loudly to the pirates. Penelo was kidnapped and left a note. A note to Balthier demanding to come to the mines of Bujerba. But nobility is clearly inferior to prudence and the couple does not want to meddle in the city where the empire's fleet is now based. The captain just wanted to ask for a flight to Bujerba to meet the Marquis there, and Vaan, in desperation, offers the same stolen stone as payment for help.

Fran felt the irony of the situation, but still, the guys agree to help. The ship is ready to depart at any moment, it is only necessary to complete a few cases.

  • Balthier and Fran join the team.

Penelo, meanwhile, looks quite tolerable (considering what bloodthirsty bounty hunters can do with a hostage) and tries to convince her captors that she has nothing to do with Balthier. He tries rather unsuccessfully, given that the leader of the gang, Bagamnan, receives a message about the departure of a pirate ship heading for Buzherba.

The team arrives in Bujerba to see the soldiers of the empire who are looking for someone. Fortunately, this is not Bash and they do not pay attention to us, so you can safely go outside.

There is no time to enjoy the beautiful view of the city floating right in the sky (thanks to the huge deposits of Skystone that stick out of the ground like huge flower petals) and the guys are in a hurry to the mines. However, their conversation is overheard by a young man named Lamont. He also has business in the mines and wants to accompany our team. This immediately arouses some suspicion among the others, since twelve-year-old boys with such politeness and seriousness, and even with a secular manner of speech, is fantastic even for Final Fantasy. However, Lamont is also a good guy and asks exactly the same question to us. Nobody is going to answer, so there is nothing to do, the young man joins the team under the watchful eye of Balthier.

  • Lamont joins the team as a guest.

New city, new experiences and new shops. Weapons and gear should be your first priority, and don't get too frustrated if you're low on money or LP. Soon we will have the opportunity to get up to level 20 and earn a lot of loot.

Passages to other parts of the city are still closed, so the only thing left to do is go to the mines. Before entering, Lamont will give a short tour and talk about the mines rich in magicite, which, however, are not under the supervision of soldiers. Empire troops, except under special circumstances, are prohibited from entering the flying city. All this thanks to the cooperation of the Marquis of Ondor with the empire.

Lhusu Mines Old enemies and new friends

As soon as we went inside, we almost ran into the Marquis of Ondor and Judge Ghis. They are discussing deliveries of magicite to Lord Vane. Ondore is rumored to be secretly funding resistance to the current regime, and the judge seems to believe the rumors. The dignitaries are removed and we can finally continue to explore new territories in peace.

Bats are waiting for us inside, which do not cause any particular problems, a ton of undead with the ability to use black magic (Dark and Thunder) and a rather strong skill Bone Toss and Slaven, which could cause problems if they were not so slow. The undead, by the way, have a habit of reappearing (especially in sections where mines are suspended), so you will have a great opportunity to pump up.

For those using the normal version, the good news is Lamont generously uses his Hi-Potion supply to heal the team, so you don't have to worry about healing in normal encounters. In the IZJS version, Lamont will use Potion from our stock and there will be no "freebies" here.

The area of ​​mines open to us is quite linear, so you are unlikely to get lost (especially if you bought a map) just go to the place where magicite is produced, which Lamont was very interested in. The boy carefully examines the ore and compares it with a magical stone - artificial neticite, created in the laboratories of Arcadia. Unlike ordinary neticite, the artificial one does not radiate, but absorbs magical energy. Magicite, which is used to create such magic stones, is produced right here, in the mines of Bougerba. Get yourself at least level 20 if you have the desire to kill the optional boss.

Balthier finally breaks down and presses the guy to find out who he is. The tense conversation is interrupted by Bagamnan, who has just entered the fire. They released Penelo in front of the mines (safe and sound, which is quite good-natured for bloodthirsty bounty hunters). Lamont seizes the moment and rolls along with the stone, but we have much bigger problems.

Ba'Gamnan (3983 HP), Rinok (1745 HP), Bwagi (1593 HP), Gijuk (1690HP)

Ba'Gamnan steal: Potion, Hi-Potion, Round Shield

Rinok steal: 30 Gil, Water Mote, Hi-Potion

Bwagi/Gijuk steal: 30 Gil, Potion, Hi-Potion

We do not need to fight with this brethren. I would not even recommend taking the risk once again. There will be no story penalties from the fact that you just run away, and the LP received from a victory is very easy to beat back for 15 minutes with acceleration and in a location inhabited by monsters.

If you want to fight and you have level 20, then do not run away in any case, because in the following locations monsters will also join the fight, and we don’t need any extra problems.

The main goal of the fight is Bagamnan, that is, the rest of the company will simply disappear, which means that all the efforts of the team should be directed to him. Use every means possible (Quickenings will work too) and don't forget that Lamont and his healing are no longer with you.

In any case, get out of the mines when, at the exit, the team almost collides with the judge and the marquis again. Along with them is Penelo, who was captured by several soldiers of the empire, the real name of Lamont, who joined the company Lars Ferminas Solidor. Lord Larsa One of the royal family of Arcadia and Vayne's younger brother.

Judge Geese is surprised that the royal is traveling unaccompanied and strongly advises not to disappear again, or at least not to walk alone. Larsa, having heard that the team went to save Penelo, takes our friend with him as an escort and asks Ondora to settle her in the palace.

Vaan, who has been watching this scene, is worried about Penelo's fate, but Fran does not seem to have sensed any danger and calmed everyone down. Yes, and the captain wants to appoint an audience with the Marquis (after all, he secretly finances organizations that resist the empire) in order to vent a couple of questions.

Of course, dead traitors find it difficult to make appointments, and the rest cannot say the reason for the visit, so they will have to attract the attention of the marquis in another way. If Vaan runs around the city and spreads rumors that Captain Basch is alive, then Ondor will be compromised, and the organization leading the confrontation will want to at least understand what is happening.

mini game

So, we need to draw people's attention to Captain Basch. In order to shout some nonsense, press the button and if there are people nearby who have not yet heard you, then the fame bar will fill up. If someone from the guard hears you, then the scale will decrease, and Vaan will be scolded for spreading bad rumors. The counter itself, over time, decreases by itself, so it’s definitely not worth wasting time.

We'll get the most publicity if Vaana is heard by the City Parijanah guides, so it's a great option to just catch four or five guides and the percentages will reach a hundred at the speed of light.

Once we hit 100, a group of inconspicuous people quickly surround Vaan and take him to the resistance headquarters, which is conveniently located in a secret section of the tavern building. The rest of the team, secretly watching what is happening, slips behind Vaan and finally reaches the people who have the opportunity to arrange an audience.

Balthier does not even think to hold back a chuckle about the "originality" of the secret rooms in the taverns, and Penelo, meanwhile, is sitting in Ondora's palace with Larsa, who explains to her about his royal origin and, seeing fear in her eyes, promises to protect her until she will not reunite with his friends.

  • The hunt is open.

We've got some freedom, so it's time to hunt Rocktoise, but after you've collected your reward, don't rush to run further and talk to Pilika again. She will ask you to pick up your diary, which is located in the technician's store and give the bandage of the staff so that we are allowed to go to the second floor. Inside, on one of the library shelves, there will be a diary that you can read. Nothing interesting, in fact, and there will be no penalties, just lie that you didn’t read anything and get Shepherd's Bolero(for IZJS version Jade Collar), but if you admitted that you read, you will receive Kilimweave Shirt(for IZJS version Bangle).

After you have finally completed all the affairs in the city, go to the place marked on the map with a cross and agree to go to the Marquis.

The audience, due to the workload of Ondor, took place only in the evening and, on it, Bash, once again, talks about the fact that the leader of the resistance, a girl named Amalia, was captured by the troops of the empire and asks for help in a rescue mission.

The marquis is not opposed to helping, but it should also be taken into account that an open confrontation of the empire will lead, at a minimum, to the conclusion of the marquis, and, in the worst case, to a new military conflict for which Bujerba is resolutely unprepared. Vaan is worried about Penelo, but she is already on a flying ship with Larsa. It is on this ship that Amalia is kept.

The plan comes to fruition in just a few seconds, and Bash fakes an assassination attempt on Ondor before the others have a chance to say a word. The summoned guard arrives and arrests the team and takes them away to be handed over to the empire's troops.

And we, meanwhile, are transported to Royal Palace Rabanastre, where Vayne bears the heavy burden of a ruler. Judge Gabrans reports that the organizations resisting are surprisingly well funded and must be the work of Ondor, but Vayne is skeptical, given that he just received an envelope from the Marquis, where he said that he captured the fugitive captain and intends to hand it over to Judge Geese. Gabrans' suspicions subsided and he sets off to prepare a worthy meeting for the captive.

The visitors didn't end there, after Gabrans' departure comes Sidolfus Demen Bunanza or, as everyone simply calls him, Dr. Sid, who flew straight from Arcadia. Sid cheerfully tells the ruler about the Senate's dissatisfaction with his independence and their attempts to get Wayne out of the way. It just makes both of them smile...

Dreadnought Leviathan Princess Rescue

And our team, shackled, is still loaded onto the Leviathan the main ship of the eighth of the twelve fleets of Arcadia, and brought before the judge, who keeps Amalia close. She is amazed that the captain is alive and gives him a savory slap in the face for all the trouble he caused Dalmasca.

Well, Judge Gies tells that Princess Ashelia, in fact, did not commit suicide, but disappeared under the name Amalia and participated in the resistance. Unfortunately, Ash has no proof of her royal lineage and is therefore helpless. But King Raminas foresaw such a development of events and, before his death, entrusted an important task to the captain. When the time comes, he will have to point her to the place where the confirmation of her royal status is hidden Dusk Shard.

Incredibly, the stone, stolen by Vaan from the palace, begins to react to the princess. Vaan stole from the palace not just a magical cobblestone, but the same Dusk Shard that was just discussed.

The team's situation is too precarious to bargain or listen to Ash's protests, and the lucky thief hands over the stone in exchange for a promise to keep them all alive.

While Gis rejoices at the find, everyone is taken away (the princess is separated from all the prisoners and taken to a separate cell). Of course, no one was going to just give up without a fight. After waiting for the right moment, Balthier, Bash and Fran attack the guards. In shackles, the chances of a successful escape are rather low, but one of the guards unexpectedly helps them. It turns out that Vossler also considered saving the princess a worthy risk and immediately turned to the Marquis, who organized his secret entry into the ship.

We are immediately given a map of the world with a mark on the location of the princess's camera, so I recommend planning your route in advance. The ship is overrun with soldiers and their cute dogs, and lasers that spot strangers and turn on the alarm will not let you get bored. Free advice: if you prefer not to swing once again in the mines, then bypass the lasers by the tenth road.

In front of the detention chamber itself, a serious fight is ahead.

After winning, you will receive No. 1 Brig Key, with which we open the chambers.

Ash is perfectly fine, although slightly weakened, but is able to walk and fight. Time to get out of here before something worse happens.

But you can stop for a while, for example, to stock up and save the game. Next to the crystal there will be an urn with a Systems Access Key (the gizmo is optional, but why not take it?), And a constant alarm will accompany us all the way back. In the Large Freight Stores location, it can be disabled using our access key, but only for a certain time (it's not worth it, really).

At the exit, our company unexpectedly runs into Larsa and Penelo, who are looking for us. The young prince reports that the judge already knows about Ash's escape and says that the life of Bash and the princess is a big threat to the plans of the empire, which she will try to eliminate and at the same time gives Penelo the same artificial neticite as an amulet for good luck.

Vossler leaves with Larsa, but we should prepare for the upcoming battle. In principle, you can win at both levels 10 and 15, just distribute all the license points among the characters and impose positive statuses (if possible) before heading to the airstrip.

  • Vossler leaves the team and Penelo joins. The main line-up of the team will no longer change.

Of course, they won't let us just leave. Judge Geese is extremely disappointed with the behavior of Asheliah and, since she is so intractable, she clearly intends to destroy everyone at once. But, the huge fiery inferno, which he had already begun to conjure, dissipates and is completely absorbed by the artificial neticite. You have to work with your bare hands.

Judge Ghis (4120 HP)
Heist: Potion, Dark Mote, Nishijin Belt

A good boss, a fight with which can either make you sweat or end in a minute. If you have leveled up to level 20 in Bougerba, you can just sit back and relax, but if you are too lazy or want to go through it at a low level, then I highly recommend maintaining Protect and first killing the three Imperial Swordsman who will come running to help the judge.

After that, take on Gis himself, who has mediocre physical attacks in his arsenal (~50 HP have been seen and worse in hunting), black magic (Aero ~ 200 HP) and the Greater Barrier ability (reducing damage from physical attacks), which he will apply when the thing will smell fried.

Most importantly, don't skimp when someone requires healing or resurrection. If you see that it is impossible to deal with him in a normal fight, then take out the Quickenings and finish them off.

The judge is defeated, and Vossler has found a ship for us to take off. The team is quickly washed off and flies back to Boujerba.

Ash and the captains discuss ways to restore Dalmasca's sovereignty and want to ask for Ondor's support, Balthier hopes to get at least some reward for all the suffering, and Vaan completely withdraws from the plot so that he no longer interferes and occasionally speaks nonsense.

The guards who will take us to the palace are still standing there and there is no point in being distracted by side quests now, so we immediately run to the palace.

The marquis listens to Ashelia's story with great interest and respects the princess's desire to restore the independence of Dalmasca, but he looks at the situation soberly. Even if the opportunity to destroy Vayne now appears, the princess still cannot prove her royal lineage, and the only thing that can confirm her position is in the hands of Geese. In addition, the empire will definitely try to kill Ash, who can lead the rebellion. So, until the proof falls into Ondor's hands, it's best for Ash to stay in the palace, completely safe.

At night, the princess sneaks onto Balthier's ship and unsuccessfully tries to kidnap him. This sortie does not go unnoticed and, in just a few minutes, the rest of the team arrives. The girl explains that there is another relic, the Dawn Shard, which is hidden in the ancient tomb of King Raysvoll. Balthier does not want to have any more problems at all, but Ashelia tells about the priceless treasures hidden inside, and the pirate, in anticipation of at least some kind of reward for all the troubles, agrees. The team takes off and heads for Dalmasca Westersand.

Meanwhile, Gabrans has arrived in Arcadia to talk to the sick emperor. He is concerned about Dr. Sid's experiments and his collusion with Wayne. The ruler is sure that the disease will bring him to the grave very soon and does not know if the empire will fall into good hands after his death.

Dalmasca Westersand Long Journey

The team lands at the very end of the desert. It is impossible to fly further, as the sandy sea Yagd (a zone saturated with magicite, in which flying ships cease to operate). The rest of the journey will have to be done on foot.

However, it can wait, because there are so many unfinished business...

Time for quests

  • Becomes available.
  • Viera Ktjn will now set .
  • You can deliver a second letter.
  • The hunt is open. If you complete it, then hunting for, and will open.

Fly to Rabanastre (the teleport crystal is just nearby) and go shopping. Among the desired purchases, you should have the Windbreaker armor, which will come in handy during one of the hunts (buy the rest to taste).

Of course, we should not deprive the hunters guild of Mont Blanc, which can give us a reward for a new rank (if you haven’t taken it yet, of course), and in the Sandsea bar you can take a new hunt, which we will just complete in the course of the story .

After all the purchases (I remind you that the journey will be long enough, do not forget to stock up on Potion and Phoenix Down so as not to be nervous again. Alarm Clock with Handkerchief will also come in handy, which, for those who play the regular version, will be available in shops further) and a little rest , teleport back to Dalmasca Westersand and head west to a new and unexplored location.

Ogir-Yensa Sandsea Unforeseen circumstances

An incredible landscape opens up before the team: A huge sea of ​​sand that sways like water. Quicksand better not to climb. The ancient rusty ruins of oil extraction stations are attached.

The king's tomb is far enough away, and there are a whole bunch of traps in the desert. Libra status or equipped Bangle will definitely come in handy. Are we getting started?

Just nearby is the ascent to the platforms around the tanks, along which you will have to cross the sea. After a short run around the sites, another scene will begin, in which Bash will tell that Rosarria once built these facilities for oil production, but abandoned them many years ago when the war with Arcadia began. The states between the opposing empires served as a battlefield. So suffered as many as three states: Nabradia, Landis and Dalmasca.

Vossler unexpectedly intervenes in the conversation, who arrived in Bujerba only to find out that the princess had fled with the pirates in search of the Dawn Shard. The captain is surprised that such a high-ranking person would choose to ally with the thieves, but accepts Basch's assurance that Balthier is trustworthy and goes to talk to Ash.

In the meantime, while the others are talking, Fran, on the sidelines, begins to smell impending problems: it turns out that this is the territory of small and extremely aggressive men (?) in relation to strangers called Urutan-Yensa. And guess where a whole ton of these armed little men is heading?

  • Vossler joins the team as a guest.

But don't worry, Urutan-Yensa are not at all drawn to brilliant and very strong warriors, but they will delay and can cause trouble if you run into a whole bunch.

This area is one of those where you can find a very strong peaceful monster. You can encounter a huge fireball called Gnoma Entite. This friend can spray your team into atoms in two or three magic hits and even Reflect will not save you. This contraption is peaceful, but eerily does not like it when someone uses magic next to it. If you are unlucky and Gnoma flies after you, then don't even try to take the fight (the Quickenings won't save you either) and just run away, fortunately, the comrade is rather slow, and the radius of magical attacks is limited.

I advise (after you take the urn with the map, of course) to take the southwest direction and ignore the rest of the exits for now. If you suddenly get into the Zertinan Caverns, then I recommend to get out of there as quickly as possible (some enemies can easily solve the team, and you really don’t want this). Eventually, you'll come to a small, peaceful area with a teleportation crystal, a small shop (buy a dozen Handkerchief and replenish the Alarm Clock if it's depleted) and a passage to Nam-Yensa Sandsea.

Nam-Yensa Sandsea Help despite

The western part of the sea is not so rough, so here you can already walk along the coast. But this does not mean that there are fewer monsters or they are weaker. First, it is worth going north, where, near the save crystal, you will see Urutan-Yensa, peacefully talking with a moogle. Moogle will tell that his interlocutor was quite calm and asked for help. There is a creature in the desert that hates Urutan-Yensa terribly. The hatred is mutual. Anyone who helps with the contraption is entitled to a treasure, so it's definitely worth a try.

Return to the Muggle and he will say that his interlocutor has just left. Run further to Ogir-Yensa Sandsea and as soon as you enter the platform, a cut-scene will turn on, where a representative of the tribe communicates with the same moogle and returns to Nam-Yensa Sandsea. Go back and see a large gathering of the tribe. The queen is outraged that someone asked outsiders for help and just sprays the unusual Yensa on the spot. The tribe disperses, and the deceased good man left behind only a flower. It seems that this was a gift to our team ...

Approach the flower and collect the Eskir Berries. In total, only one such thing can be in the inventory, and the berries themselves, over time, can be collected again. This little thing will help us pretty well in the upcoming boss battle.

If you have completed the hunt, do not return to Rabanastre yet, we will soon encounter another teleportation crystal. In the very west, next to the passage further, there is a merchant from whom you can replenish your stocks of potions, phoenix feathers and don't forget to buy Handkerchief if you haven't bought them before. Prepare for battle and only then move on.

  • Now you will be given the opportunity to save. I recommend using it.

King Raithwall's Tomb King's Legacy

Go forward to the temple and the boss will attack you:

Finally, you can go upstairs and listen to the story of Ashelia about the king who was blessed by the gods and connected the disparate states into the Galthea alliance at this very place. The king ended the long war and restored peace for thousands of years. It was during this time that Arcadia and Rosarria flourished.

The king left behind three relics, three stones: Dusk Shard, Midlight Shard and Dawn Shard. The Midlight Shard was given to Nabradia, the Dusk Shard was given to the ancestors of the rulers of Dalmasca, and the last relic, the Dawn Shard, has remained here for centuries.

However, the crowd of people who are not allowed inside will turn on a whole bunch of traps designed for outsiders.

But what can you do? Touch the teleportation crystal (be sure to save), if you need to buy some items, run down (the seller is now hanging around there). When you have finished with all the cases, activate the ancient device in front of the entrance to the temple and it will take you inside.

Get ready for another boss fight that will have to be completed quickly. Be sure to allocate license points and buy better equipment (but don't buy a sword, you will get a very good copy soon).

As soon as you get to the narrow passage, the wall at the back will come to life and start moving. There is an opportunity to escape, but for us it does not fit under any pretext.

Demon Wall (22158 HP)

Weakness: Holy

Immunity: Fire

Heist: Gold Needle, Solid Stone, Quality Stone

The most interesting aspect of the battle will be that our team will be slowly and surely pressed against the wall. On the right, under the location map, an additional indicator appears, showing the wall and our team.

In this battle, a white mage with spells that heal statuses or Reflect on the team will come in very handy. Stenka loves to conjure different Sleep, Doom, Silence, Blind, Poison and similar bad things, but Telega is probably worth mentioning separately, which is guaranteed to send one character to Void (but only one). It is impossible to return him to this battle, but, after the fight, he will return in perfect order.

best strategy there will be increased use of Aero or Dark magic if possible (Let Vossler hit as he wants) and a chain of quickenings. If you can't place Reflection, you can equip someone with a Shell Shield, which you will receive as a reward for hunting the Wyvern Lord.

Go back, save at the crystal, rejoice at your victory over a rather difficult opponent and move on.

Demon Wall (10332 HP)

Haha, did you think it was over? Do not even hope, you have to fight with the wall again. However, now it will be much easier, because the boss has less HP, Telega will not be used, the room is larger and there is an opportunity to slow down the movement of our opponent.

You have probably already noticed that there are glowing stones near the torches. Some of them, when touched, go out (the boss stops for a certain time), and the rest light up and speed up the scoundrel (in the screenshot you can just see two torches that are lit in blue, note that their location never changes).

You can apply the quickening chain again and quickly finish the whole thing.

Playing the normal version, after winning, go back ( NECESSARILY! save again) and examine the wall from which the first wall began to move. Click on the glowing stone and two paths not marked on the map will go up. Follow the open path (any) to the area where the left and right parts are combined into one (a sure sign that you have come to the right place the appearance of Tallow). With a certain probability (70%), a chest will appear there. With another chance (27.5%) there will be a great Demonbane sword. I highly recommend getting it.

If the chest does not appear, then move away three locations, then return. The probability is recalculated again and the chest may appear. If the chest has appeared, but the treasure in it is completely different, press , and load again.

Are you playing the IZJS version? No luck, only Scathe Mote will be inside.

Having completed these not entirely necessary, but very pleasant things, go inside and Ashelia will feel Shard, which lies somewhere far away, in the depths of the tomb.

The large area has an activated blue device (takes the team back to the entrance), an urn with a map, and passages down. Go to any of the lower ones and make your way to the glowing stone next to the teleportation device. This stone will activate the device for moving and lower the platform halfway from the side (well, it is of interest to monsters, of course. If Lich "and put the Oil status on you, then remove it with the Handkerchief). Teleport the activated device back to the main platform and repeat the steps for another passage, the platform will lower completely and open a passage to the lower level.

The last floor is completely immersed in a golden haze - magical energy that concentrates in places where it cannot find an exit. If ordinary flows can only be felt by Fran, then in such places everyone can see her. This concentration is dangerous, but allows the use of more powerful magic. Consider this fact, heal up and go down to the lowest platform and meet the last guardian of the relic...

Belias, the Gigas (15943 HP)

Weakness: Water

Absorbs: Fire

½: Other elements

Heist: Aries Gem, Ether, High Arcana

Belias has decent physical attacks, but is quite slow, allowing him to heal without nerves. His weakness to water can be perfectly played with using the appropriate spell or Water Mote.

Of course, you shouldn't be idle with a white mage, but try to save your MP in case the boss uses Firaja, which causes serious damage to the entire team and the Oil status to boot. Oil, as a reminder, triples fire damage and becomes a serious complication in this fight.

And again, if you killed the first Demon Wall, then you will not have any special problems.

After the battle, Belias will recognize our strength and become a partner.

There were legends that the great king once defeated a powerful creature, which, after that, became his best friend and helped him until his death. Belias is the priceless treasure of the tomb, and now it has passed to us.

  • The first Belias becomes available. Please note that you can only activate the esper cage for one character. You can summon him from the Mist menu.

Go to the treasury where the stone is kept. To the immeasurable surprise of the princess, her husband, Rusler, who died in the war, appears. How he appeared and why is unknown, but he came for a short time and disappears in just a few seconds.

  • Obtained Dawn Shard.

Everything is done here, it's time to get out. The fastest way is to teleport to the very exit through the blue device nearby. As soon as you approach the teleportation crystal, you will notice that our problems are not over yet: the haze that was released after the defeat of Esper is still hovering and completely blocks the ability to transfer with the help of the crystal. Save and go down, where, it turns out, a whole fleet of the empire with Leviathan at the head is already waiting for ours. Nowhere to run...

Dreadnought Leviathan More contingencies

Judge Geese is overjoyed that another stone has been found for him and urges that the Dawn Shard be handed over while no one is hurt. It turns out that all three relics are fragments of nethycite created by the gods and Captain Azelas knew about it, but did not consider it necessary to tell us. Looks like we have a traitor.

Vossler explains that Dalmasca is far from being in the best position to declare its independence right now. The state is exhausted and has not yet recovered from the recent war. If the princess now appears and organizes an uprising, then this will lead to another war with Arcadia, where Dalmasca has no chance of winning. The state will be trampled underfoot and mixed with dust under the onslaught of the huge power of the empire. And the empire, in exchange for Dawn Shard, will allow Lady Ash to be the ruler of the state (albeit formally). A whole kingdom for a stone a good offer, but Ashelia seriously doubts. In order to somehow motivate her, Geese, in case of refusal, will execute her entire company.

The situation escalated to the limit and the princess could not stand it, agreeing to the conditions of the judge.

Geese is already looking forward to how Dr. Sid will be delighted with the gift and orders Vossler to take the entire company to Shiva (another of the empire's flying ships), which will ferry them to Rabanastre for further preparations. After the team leaves, the referee passes the stone to the technician, who must test its strength, against orders from "above". After all, it will be very bad if Geese gives the doctor a fake.

The team has already melted down to Shiva, and Vossler, who accompanies the princess, says that as soon as the company arrives in Rabanastre, it will be possible to report that Ashelia survived and begin negotiations with Arcadia. Young Lord Larsa will be the key to these negotiations, as he seems to be the friendliest to Dalmasca.

Meanwhile, the stone is put into the engines of the Leviathan, which immediately causes Fran to react. According to her, the darkness around her begins to burn out and she feels this heat on herself.

Neticite shows simply wonderful results and tremendous power, it is really a real stone created by the gods. The general celebration is interrupted by anxiety, something has gone wrong.

Fran becomes so ill that she can't even properly say what's going on, let alone stand. The guard unsuccessfully ordered her to get up, with a well-aimed blow he flew to the other end of the site.

Finally, Vossler steps in, plans to restore the kingdom of which go down the drain.

The Leviathan's engines completely fail, the neticite, instead of supplying energy, began to draw it out. All attempts to disconnect the stone from the ship are unsuccessful, a cascade resonance occurs.

Captain Azelas regrets his action and asks not to question his loyalty. Finally, the captain asks Basch to protect the princess, since now he will not be able to fulfill his duties. The team hurries to board the ship and fly as far as possible.

Neticite reaches the peak of its power and simply disintegrates the Leviathan, along with all the ships that were too close to the epicenter of the explosion.

The team miraculously escaped and sees Dawn Shard, which, having released its power, has cooled down and returned to its original form. Having captured the pebble, the company flies to Rabanastre.

“Dreadnought Leviathan drowned. The Eighth Fleet of the Imperial Army is lost. As soon as the words about these events in Jagde were heard in the empire, I left Boujerba, citing a sudden illness. My true intentions are to bring together the various counter-imperial forces scattered across Ivalice into one resistance movement.

By this time, Lady Ash had returned to Rabanastre. However, she did not publicize her presence. Rather, she was determined to keep her and the stone's whereabouts a secret. If she chose to appear before the people, then my mistake in announcing her suicide would be exposed and seriously harm my efforts to rally the Resistance.

In the situation Lady Ash found herself in, claiming the restoration of Dalmasca would only serve as an excuse to incur the wrath of the empire. Despite the fact that Arcadia has lost its eighth fleet, it remains, more than ever, a military force to be reckoned with.

Memoirs of Marquis Halim Ondor IV

Chapter 16: Waiting Time"