Passage of game hitman 2 silent assassin

Before you start reading this passage, and even more so to use it, remember - you are depriving yourself of the joy of self-discovery, especially since the game lacks the so-called "only true path". How many players, so many options. I offer you one of them, designed for accurate and patient players who claim to be a silent killer or, in extreme cases, a ninja. Fans of mass graves, please do not worry.

Mission 1. Anathema. "What are you making noise about, damned vitias? Why are you threatening Russia with an anathema?" (A.S. Pushkin)

Tasks: kill Don; get the key to the camera; free Father Vittorio from the cell; run off.

The mission starts in the hills southeast of Don's villa. From the hills you can watch the movement of the guards, the postman and the food vendor. To get into the villa, you need to change clothes, and, of course, no one will just undress for you. Decide for yourself who will be your first victim in a long list of upcoming atrocities. In order not to injure the civilian population in the person of the postman and the supplier, I propose to fill up one of their guards. Go down the hill and go straight to the door in the wall. Stand on the right, and wait until the guard comes out of the door and starts "watering" the fruit trees. Sneak up on him from behind and choke him with a noose. Drag the body to the villa and change into his clothes. Now go to the east side of the house. Go past the kitchen doors; don't get too close to the guards so they don't recognize you. Continue walking to the doors leading to the backyard. Check the map and wait until the two guards move far to the right. Enter the courtyard and turn left to the stairs on the wall. Climb up the ladder to the roof. Walk across the roof to Don's office, but don't enter yet. Use the map and wait until Don leaves the office. When he leaves, go to the other side and hide. When Don returns to the office and stops moving (look at the map), open the door and tiptoe to the mafia. Suffocate him. Take the keys and go straight through the door. Go straight through the roof almost to the very edge. Turn right and go down. You will find yourself right next to the stairs leading to the basement. Enter the basement and open the closed door. Look into the camera for Diana to start making excuses. Exit the basement and return to the door where you killed the guard. Get out and run to the gate through which the postman passed and the supplier left. End of mission.

Mission 2 Petersburg Stakeout. He looked into the optical sight with optimism ...

Tasks: kill the general at the meeting; not to injure or kill anyone else in the meeting; get out alive and return to the subway station.

You have ended up in St. Petersburg, or rather, in its metro. There is no time to consider sights yet, as the meeting will begin in the near future. The first thing you should do is pick up the gifts carefully left for you: sniper rifle, ammo, gun and more. All this goodness is in box number 137, and the box itself will be to the left of the place where the mission begins. Then take the escalator up and turn left. Beware of the soldiers who are patrolling here. Try not to kill anyone. In the room on the left is a door leading to the sewers. In the sewers, run all the time to the left. Finally, you should see a ladder up. Climb up, but do not immediately lean out, but quietly look around (two soldiers behind and one in front). Wait until the one in front starts moving. Quickly get out and jump into the truck nearby. Hold the crouch button the whole time you are in the truck.

The truck will take you to the building where you need to go. Your task is to enter the building through the back door as quickly and discreetly as possible. Then take off with a whirlwind to the fourth floor (somewhere a soldier is wandering along the stairs, so beware, don't stomp hard). Now find a room with open windows. Get ready to shoot with a sniper rifle. Diana will fool your brains, describing the general that he is supposedly bald, drunk and right-handed, and the like. Listen, listen, but you need to remove the peasant near the window on the left. Aim properly and hit him right in the only convolution. Now quietly get out of the building. Use the map to avoid running into patrols. On the street, hide behind the garbage dumps, and wait for the truck to arrive. Jump into the truck and back into the sewers. In the sewers, run all the time to the right and exit back to the station. Run to the train at the platform. Mission accomplished.

Mission 3. Kirov Park Meeting. Fireworks over Kirov Park.

Tasks: pick up the necessary equipment; kill the general; kill Igor Kubasko.

After a sightseeing tour along the canals and rivers of St. Petersburg, you arrive at the pier. According to the map - your belongings are right across the road. One problem, there is a soldier wandering around. Wait for him to turn the corner and quickly run to the boxes with things. Get two car bombs from there. Climb into the hatch nearby and into your favorite sewer. Go to the northernmost staircase and get out of the hatch. Why are you not surprised by the fact that the driver of one of the limousines is wandering around. Kill him or just knock him out for a while. Change clothes and go to the nearest limousine. Mine the car. Climb back into the sewers. Now your goal is the most southwestern hatch. It is impossible to miss - above the hatch there will be the bottom of the car, on which you will attach the remaining bomb. Now go back to the pier and wait until the "fireworks" start. After that, you can continue the tour along the rivers and canals. Mission accomplished.

Mission 4. Tubeway Torpedo. Basement Prisoner X.

Tasks: kill the general; save the hostage in the basement.

The mission starts in the sewers. If you brought a sniper rifle with you, you can throw it away (it will still be in the arsenal). Go to the nearest hatch and climb up. Hide behind the green boxes and prepare a noose or silenced pistol. When the patrol returns, choke/kill him. Drag him to the garage, change clothes and pick up the AK. Get out of the garage and pick up the equipment left for you. After that, get into the truck and duck down. When the truck stops, get out, turn right and go to the cab of the car (try to stay as far away from the guard as possible). Enter the door on the right and go to the elevator. Take the elevator down to the first basement.
When the elevator stops, exit and go straight down the corridor. Turn right and keep going straight. Enter the room on the left, where soldiers are sitting at the computers (watch out for the officer at the main entrance). Quickly cross the room and find yourself in the server room. Shoot the server with a pistol with a silencer - cameras are no longer a hindrance to you, you can run and kill, no one will tell you a word. Exit the server room and turn right. Go along the corridor to the room with the image of two gold stars on the doors and the inscription "command". Go inside and change into clothes on the bunk. Now go into the room where you will have to plant a bomb against the wall. Get out and head to the elevators leading to the second basement.
In the basement, make your way to the interrogation room, next to the one where the general and the hostage are. You will have to pick the lock, so make sure that the guards do not notice you. Once inside, use the silenced pistol to shoot the general through the glass. Then enter the room and take the knife and gun from the corpse. Follow the hostage and take the elevator up. Go to the room where you need to plant the bomb. Blow up the wall and get ready to run as fast as you can (select in advance on the map shortest way to the exit). As soon as you reach the rescue door marked "exit", the mission will be over.

Mission 5. Invitation to a Party. One, two, three, four, five, hitman went out for a walk.

Tasks: kill the general; get a briefcase.

Finally, you got out of the basement into the light of day and can breathe deeply. The mission starts at the pier. Climb the stairs up and remove the waiter who smokes near the parapet (you can strangle it, or you can use chloroform). Change your clothes, take the keys to the door and drag him somewhere far away. Now go to your belongings, which are marked with an icon on the map. Among other useful things, it is especially important not to forget the poison. Go to the northeast to the passage, which is not guarded. Without getting acquainted with the guard, go to the door leading to the garage and open the lock. Enter and head towards the double door. Go into the room on the right, and on the map, wait for the moment when the guards leave the room with double doors. Enter the room, which turns out to be the kitchen, and take a glass of champagne. Now you can go up to the first floor. On the way, put poison in a glass. Go to the room where the party is taking place and invite the general to drink from your goblet. Watch the SWAT agent until he has his eyes on the ambassador. When this happens, just follow them and they will lead you to a room with a briefcase and a safe. Do not follow, but go to the next room. The rooms are adjacent. Get the silenced pistol and wait until the safe is opened. Now shoot the agent and take the briefcase. Quietly leave the building and run to the pier. Get on the boat and sail to Japan.

Mission 6. Tracking Hayamoto. Fish day at Villa Hayamoto.

Tasks: kill Hayamoto Jr.; fix a flashing beacon on the corpse; take the legs off.

You are in Japan. The weather here is warmer than in St. Petersburg, but also nothing impressive, as if nature itself is crying for the souls you have ruined. And how many more there will be ... And yet. As soon as the mission begins, pay attention to the patrols. When the guard in front of the house comes inside, quickly rush to the garage and run inside. Click on the horn on the car and hide to the left of the door leading to the house. When the guard enters, kill him and drag the body behind the car. Change clothes and leave the garage.
Go around the garage towards the backyard. Watch out for the guards and head to the north side of the building. Wait on the right by the door until the cook comes out of the building. When he appears, strangle him or just knock him out. Drag the body through the gate and around the corner. Change into chef's clothes and go to the kitchen. Wait for the guard to leave and go through the room to the left. Come in, there's a puffer fish on the table. It is considered a delicacy, but if it is cooked incorrectly, then you can discard the skates. Cut it into pieces, not really caring about following the recipe. Return to the kitchen (do not get too close to the guard, otherwise he will realize that you are not who you want to impersonate). In the kitchen, place the fish and beacon on a plate. Go back to the place where you started the mission, that is, behind the big stone. Wait until Hayamoto tastes the fish and gives up the ends. Come out of hiding and go through the gate. Another successful mission on your account.

Mission 7. Hidden Valley. Lost in the storm.

Tasks: pick up belongings; find a secret passage.

First of all, take your belongings, which are located near the truck behind the building in front of you. Carefully make your way to them, especially pay attention to the tower where the sniper sat down. Try not to run, slow and quiet is better than fast and under the accompaniment of a sniper rifle. Near the truck, kill the guard and change clothes. Take things and look at the map. Your task is to get to the hatch in the south in the center of the map. From your current position, run south until it's impossible to run forward. Turn left and continue along the edge of the map until you enter a narrow passage. There is a guard wandering around here. It's up to you how to deal with it, but it's best to shoot with a crossbow. Now climb into the hatch and go down. There might be a patrol downstairs, so wait for him to leave. Kill the poor fellow with a pistol with a silencer. Exit to the tunnel. Trucks rush through the tunnel, so be careful and follow the rules traffic otherwise you will be moved. When the westbound truck stops, get in the back and duck down. Ride to the very end of the level. Get out of the truck and out.

Mission 8. At the Gates. Enemy at the gate.

Tasks: get into the castle unnoticed; wait for further instructions.

Run to the southwest, where a patrol roams the ridge. Use the crossbow to take him out. Change into the clothes of the murdered and drag the corpse into the bushes. Go east and kill another guard (if you're lucky, he will be the only victim, you don't have to kill the first one). Keep moving east until Diana starts talking about generators. The first generator is right in front of you. A patrolman is walking near him, who will have to be killed. Then turn off the generator, especially the cool ones can just blow it up. Now you have a choice: go around the castle from behind or go through the main entrance. It is even more interesting to play through the back entrance, but I will leave it to you, having told about the main one. So, go through the main entrance. Once you pass through the gate, beware of the patrolmen. When everything is quiet, run inside and up the stairs. At the top, turn right and run south (there are snipers in the windows, but if you move quickly, they simply won't notice you). The second generator will be straight. Turn off the generator, turn north and right onto the ramp. Go through the door upstairs and through the next door opposite (it leads to the street). The guard patrols this area, so it's best to take him out using a "silent" weapon. Go to the door at the end of the building you just left (if you go through the building, you will be attacked by ninjas). If you are still attacked, then remember that it’s better not to get close to the ninja if you don’t want to be stabbed like a butterfly on a pin. The third generator will be on the right. Get outside. Now go to the place on the map where it says "exit", in fact, this is the entrance to the next level. Enter the castle.

Mission 9. Shogun Showdown. Showdown in a small castle.

Tasks: kill Hayamoto; get a guidance system; take the legs off.

Start by going through the hidden wooden door on the right. Climb up the stairs and look through the keyhole. Wait for the guard to turn his back on you. Open the door and shoot him in the head with a crossbow. Tiptoe to the body and change clothes. Get your pistol with a silencer and get ready to shoot. To get the attention of the guards behind the door, simply run over the boards that creak. When you kill the guards, go down the stairs in the center of the room down. Turn right and go down the corridor to the closed door. Wait until there is no one in the corridor behind the door, and enter. On the shelf on the right is an access card that you need to take. Now move towards the room that is marked with an orange exclamation point (beware of the ninjas crawling on the beams above your head). When you get to the room, you will see that the entrance is protected by laser beams. Use the card to remove the laser guard. In the room you will find a bomb and a remote control for it. Now get out into the courtyard where the helicopter is, and attach the bomb. Return to the room where the dead guards lie.
Deactivate the laser protection on the doors and enter. Turn right and go down the stairs to the museum entrance. Enter the museum after removing the laser guard and take the targeting system and weapons from the pedestal. Climb up to the third floor. You need to get into the room marked with an orange exclamation mark. There is a computer in the room, and there is an alarm button on the table. Press the button and run back to the place where the mission began. Wait until Hayamoto gets into the helicopter. When your opponent is in the helicopter, use the remote control to blow him to hell. Proceed to the exit. Mission accomplished.
Mission 10 Death with a crowbar in the ear.

Tasks: find and kill Charlie; disable the life support system.

You are in Malaysia, where you have to deal with the evil computer genius. Exit the phone booth and head right to the doors that lead to the security room. Wait for the police to move to a safe distance, and enter the room where the things prepared for you are: a smoke bomb, a gun and cartridges. Take the bomb and whatever you need.
Leave the room and try to sneak into the laundry unnoticed. Here are mines for dirty laundry. Throw a bomb into one of them and activate it. Now run outside and head to the fire department as quickly as possible. When all the firefighters run out of the room, go inside. Dress up as a firefighter and take a hatchet from the wall. Run after the firefighters to the elevator (the metal detector will work, but no one will stop you). Get down and run to the security room, where there are computers. Break the lock on the door and go down to the basement to your victim.
Well, the pigsty will meet you here: pizza packages scattered around the entire perimeter of the room, packs of half-eaten chips and other poison! Charlie is a fat man at the computer, right in front of you. Sneak up behind him (do not step on the debris on the floor so as not to scare the victim) and strangle him. If Charlie decides to run, shoot him before he calls security. Then go to the computer for further instructions.
Climb up the stairs back to the computer room. Shoot the computer to your left (there are two guards in the room, you can shoot them or ignore them) and run into the elevator nearby. Mission completed.

Mission 11. The Graveyard Shift. Or the story of how the system administrator's coffee killed him.

Tasks: install a hacker bug; run away.

You are inside the building. Check the map and find out where the kitchen is. Go there and shoot at the camera, which is aimed at the coffee pot. Hide somewhere behind the door and wait until the system administrator comes to the kitchen to check what's wrong. Strangle him or just hit him on the head. Change clothes and go to the system administrator's office (look at the map) to get an access card to the room where the computer you need is located. When you receive the card, return to the room with the yellow access panel and enter. Install a bug on the computer and exit. Now you need to get out of the building. To do this is very simple. Go to the bridge connecting the two skyscrapers (southeast part of the map). The bridge is behind glass, so you have to break it by shooting at it. Two guards roam the bridge, plus after the shot, all the people will run out of the building. You can shoot the guards or just run past them. When you get to the other end of the bridge, the mission will be over.

Mission 12. The Jacuzzi Job. Darkness, a friend of a hired killer.

Tasks: kill Charlie Sijan; to steal money; steal the statue.

Well, it looks like you didn't kill Charlie in the basement, but his twin brother. The real Charlie, meanwhile, is having fun with the girls in the penthouse on top of the skyscraper. It's time to correct the mistake.
Go around the perimeter of the building to the last balcony. Be careful as you may be seen from the building (keep low and don't stomp). When you get to the balcony, climb over the railing and check the map. Watch the secretary in the east room. When she leaves, enter the room and exit through the door on the left. Go through the door right in front of you - it's a room with an electrical panel. Disable plugs. The penthouse will plunge into pitch darkness, and the security system will be turned off. Run to the secretary's room and open the safe hidden behind the painting on the wall. If a guard appears in the room, kill him and drag the body to the balcony. Change your clothes and return to the cork room. Strangle or shoot the electrician when he appears. Now return to the balcony and go through the other doors to get the statue. There is a night vision device in the next room, so if you don’t see in the dark like an owl, I advise you to pick it up too. It's time to visit Charlie in the jacuzzi. Wait until he is alone and the girls go to the room next door. Quietly go into the room with a jacuzzi and shoot Charlie with a pistol with a silencer, especially hot peppers, they can simply strangle him. After the kill, run back to the elevators, bypassing the meeting with the guards. The mission is completed, and you are waiting for a premium trip to the holy places of the homeland of terrorism - Nuristan.
Mission 13. Murder at the Bazaar. Death on a market day.

Tasks: kill the lieutenant; get a card; kill the colonel; take the keys from the colonel.

As soon as the level loads, take your feet in your hands - and run northwest to the lieutenant's house (marked on the map). If you're fast enough, you'll outrun the guards and be able to sneak into the house unnoticed. Break the lock on the doors and go inside. Slowly sneak inside so as not to disturb the lieutenant's sleep. Climb up the stairs and kill him as quietly as possible. Take the map and dress up in his clothes. Get out of the house quickly before the guards notice the substitution. Go to the bazaar through the western entrance. The colonel and his bodyguard are wandering around here. When they turn their backs on you, two accurate shots use the silenced pistol to kill them both. Take the key from the colonel's body and run to the exit. The exit is in the eastern part of the map. Your task is to run to him as quickly as possible, until the guards are enough. Mission completed.

Mission 14. Motorcade Interception. Goodbye, Osama!

Tasks: meet a contact; kill khan.

First of all, you need to change clothes, so one of the soldiers will have to lose his life. Now go to a meeting with your contact. Wow, they gave you a new rifle that can pierce not only the skull, but also the engine of a car! Your task is to find best position for aimed fire at the Khan's motorcade. One of the best places- this is on the roof of the building, to which a makeshift bridge leads. Finding it is not difficult, as it will be next to the gate. The main thing is that the guards do not notice you. Take a position and turn the optical sight on the eastern road, on which the khan's motorcade will soon appear. When the motorcade is within reach, shoot the khan (he is sitting in the back seat of the limousine). For those who are bad at shooting at moving targets, shoot the engine of the UN jeep. When the jeep stops, you can easily shoot the khan. Remember, you cannot hurt any of the Khan's guards, otherwise the mission will fail.
After the death of the khan, quickly get off the roof (do not jump and do not throw the rifle, it will still come in handy). Now quickly run to the exit (try not to catch the eyes of the guys from the UN - they shoot very well). Exit in the southwest of the city. Congratulations on a successful mission.

Mission 15. Tunnel Rat. Steel rat.

Tasks: infiltrate the base; kill Yusef Hussein; deliver cargo to the surface.

I hope you brought a rifle with you, otherwise you will have a hard time. Walk around the ruins, shooting the guards (they are still not residents in this world). Change clothes and take AK. The best way to enter the base is from the northern entrance. Now go down the stairs and get the silenced pistol. Downstairs, several guards are torturing an innocent victim. Shoot them down and free their prisoner. The prisoner will indicate the place on the map where Lieutenant Hussein is located. Hide both bodies in the dirty water tunnel. Shoot the guard in the corridor on the left (east, if you look at the map). Approach the corpse and take the M60. Now head to the room with the lieutenant. Don't forget to close the door when you enter. Shoot Hussein carefully. Exit and go back to the room where the innocent victim of the terrorists was tortured. Turn left and go down the corridor. Call the elevator and rise to the surface. Exit the elevator. Mission accomplished.

Mission 16. Temple City Ambush. The killer sees the killer from afar.

Tasks: meet a contact; meet Agent Smith; kill two assassins; bring photographs of corpses to Smith; Smith must stay alive.

Go to the meeting with the first contact. There is a shotgun in the house, but I don’t advise you to take it, it will still be of little use, you will only attract unnecessary attention. Now go to the meeting with the second contact. Oh, this is your old friend - Agent Smith. The guy is screwed up to the limit, as two killers are after him. Your task is to kill them and bring photographs of the corpses to Smith. Nothing to do but go hunting.
First, deal with the killer, who sat down with a sniper rifle. Go around the house where the sniper is located. Enter the shop, right under his hideout, and tiptoe up to the balcony. Strangle the sniper and take his rifle and clothes. Take a photo of the corpse. Now it's the turn of the second killer. Use the rifle to shoot him when he appears in the square. Throw away the murder weapon and take a picture of the corpse. Bring the photos to Agent Smith. He will tell you where the secret entrance is. Run northwest to the store marked on the map. Enter the store and go to the secret entrance behind the carpet. Another mission behind.

Mission 17. The Death of Hannelore. Death suits her.

Tasks: take the key to the secret room; kill the doctor; hide the body; don't kill civilians.

Hide behind the boat and wait for the guard to approach you. Sneak up behind him and strangle him. Drag the body behind the boat and change. Now go to the entrance to the boarding house (select the one with one guard). Come inside. In the rooms on the right, you can change into servant clothes. You need to pick up your equipment from storage. There are two paths leading to the vault, but you will choose the one guarded by one guard. When the guard goes to the toilet, go into the vault and take the key from the wall, as well as the bottle of poison. Just quietly go out into the main courtyard.
Go to the left side of the boarding house, where you change into the patient's white tunic. Now you can, without hiding, go to the northern part of the building. In the round hall, go to the nurse, who will take you for Lord Sinclair (you don’t have to approach, but go straight upstairs, the guards will let you through) and take you to the doctor on the second floor. Enter the doctor's office and approach the table. When she moves away from the table and comes to the window, telling you about the upcoming knee operation, pour the poison into a glass of water. After the sudden death of the doctor, drag the body to the secret room marked on the map. You may have a problem with a patient who occasionally visits the doctor's office. If he appears, then you need to drag the doctor into the room on the right, where the medicines are stored, and there is only one entrance. When the patient leaves, calmly drag the corpse to the required room (drag through the center of the second floor so that the guards do not notice you). Exit the building. You can get to the boat through the sewers, the entrance to which is available in two places at once - through the pool in the center of the courtyard and through the hatch next to the patients' quarters. Once you're on the surface, run towards the boat. The mission is over, and you have received the award for the most stealthy assassin in the world.

Mission 18. Terminal Hospitality. The surgeon makes a mistake once.

Tasks: kill the leader of the cult; run away.

Open the map and see where the guards are. Now run up the stairs and sneak past the guard. Run east to the temple (not the hospital). There is a guard walking around the temple. Wait for him to go to the pool and go around the temple on the other side. There should be clothes in which you need to change clothes. There are weapons in the temple, but there is no use in taking them. Now go to the hospital. Inside, go straight and go up the stairs either to the right or to the left, it doesn't really matter. Go to the doctor's office where your things are. When you approach the office, you will see a secretary typing something. Wait for her to leave and break the lock on the door. Enter and take the things from the black box. Go to the next room. Change your clothes and leave the office. Go to the elevator (past the stairs, to the left, then two more times to the left and to the right). Go down to the basement. Exit the elevator and go into room "B", on your left. Go to the last corridor and enter the anesthesia office. Take the scalpel. Now go to the room opposite and climb the stairs into the ventilation shafts. Shafts lead to four large operating rooms, which have small windows. Look around the operating rooms and find the one in which the cult leader is located. You can guess that this is the right room if you see the leader's two bodyguards. Come into the room and make the leader "operation" with a scalpel. After that, quickly leave the room and go right or left (depending on which room you are in). You need to get on the stairs. Go down the stairs and break the lock. Run to the exit. When you get close to the exit, someone will start shooting at you, so be careful. Your task is to run to the boat and get out.

Mission 19 Petersburg Revisited. Set up.

Tasks: kill Sergei Zavorotko; escape through the subway.

Again twenty-five, again you are in St. Petersburg and again it smells of something fried. The mission will turn out to be a set-up, so ignore the killing of Sergei Zavorotko, as a well-trained assassin is already waiting for you.
From the subway immediately go to the surface. Go north and then west to the building where Sergey is. Keep to the right side of the building so that the killer in the window does not notice you. Now go back to the subway, but don't get caught by the killer. Return to the building again, but now go straight to the main entrance, do not go to the right side of the building. Enter and go up the stairs. Go right and up the stairs again. Open the door and quietly sneak up on the killer. Strangle him, change clothes, take away the weapon and leave the building.
Go straight until the road looks like the letter "T" on the map. Turn left and go to the manhole in the middle of the street. Climb into the hatch and go through the sewers to the east. There is a guard at the end of the first passage. Put down the gun for a while and strangle him. Change your clothes and pick up the gun. Return to the metro station. When you approach the train, the mission will be counted.

Mission 20. Redemption at Gontranno Sanctuary. This sweet word is PAYING!

Tasks: kill the bodyguards; kill Sergei.

The mission is the last, so don't expect it to be easy. The main key to success is a good knowledge of the map and the ability to quickly navigate the terrain.
You will start the mission unarmed, or almost unarmed. You will have: a noose, binoculars and a master key, but this will not be enough, even for such a cool pepper as you are, having gone through fire and water. This mission will be your "copper pipes", so you will need weapons, the more the better and preferably a large caliber.
As soon as the guards in the yard move to a safe distance, swallow more air and run to the gatehouse, where your "modest" arsenal is located. You can get shot on the way, but don't stop until you get to the first machine gun. Kill everyone who approaches the gatehouse. When the first attack is repulsed, take a cool sniper rifle and kill the guard next to the scarecrow on which you trained before the start of the game.
Return to the gatehouse and arm yourself to the teeth (drag everything you can carry). Your arsenal might look like this: pistols of all shapes and calibers, knives, uzis, SMG-SD6s, and all the ammo you can carry. When you arm yourself, be ready for the start of a real local war.
Go to the double doors that lead to the church. Look through the keyhole and prepare the SMG-SD6. Break into the room and shoot at anything that moves. When there will be no one to move except you, of course, return to the lodge, where you were previously given tasks. In the gatehouse, go straight through the door. It leads to the church dungeon. Go to the room in the northwestern part of the dungeon and break the lock. Take the church key from the wall. Climb up the stairs to the first floor. Get ready for another massacre. Assess the strength of the enemy, through the keyhole. Now come in and deal with everyone. Climb up to the second floor. Look through the keyhole on the west side of the room. Two guards stand outside the door. Kill them. Go to another door. Repeat the previous trick. When both guards go to the forefathers, slowly go out to the narrow beam and turn to the beam in front of you. With your machine gun at the ready, peek out of your hiding place. As soon as you see the guard, immediately kill. Crouch down and crawl to the other side of the beam. Opposite will be another sniper. As soon as you see him, quickly get to your feet and finish off the bastard.
Now look down into the chapel and see a small group of guards (five, I think). Disable as many as possible (it would be nice to have a sniper rifle, you can steal it from one of the snipers). Be careful - if you see them, why can't they see you?
Move to the adjacent beam and remove the remaining guards in the chapel. Now along the beams get to the door. Get down on the stairs down. Kill the guard along the way. Shoot in the head, you're a pro!
Enter the confessional and shoot at the center of the heart on the wall. When Sergei starts to run away, he will run up the stairs to the beams. Make sure he's not looking at you and take him off.
The bad guys are done! Hey, yes you!

Before you start reading this walkthrough, and even more so using it, remember that you are depriving yourself of the joy of self-discovery, especially since there is no so-called "only true path" in the game. How many players, so many options. I offer you one of them, designed for accurate and patient players who claim to be a silent killer or, in extreme cases, a ninja.
Fans of mass graves, please do not worry.

Mission 1. Anathema.

"What are you making noise about, damned vitias? Why are you threatening Russia with an anathema?" (A.S. Pushkin)
Tasks: kill Don; get the key to the camera; free Father Vittorio from the cell; run off.
The mission starts in the hills southeast of Don's villa. From the hills you can watch the movement of the guards, the postman and the food vendor. To get into the villa, you need to change clothes, and, of course, no one will just undress for you. Decide for yourself who will be your first victim in a long list of upcoming atrocities. In order not to injure the civilian population in the person of the postman and the supplier, I propose to fill up one of their guards. Go down the hill and go straight to the door in the wall. Stand on the right, and wait until the guard comes out of the door and starts "watering" the fruit trees. Sneak up on him from behind and choke him with a noose. Drag the body to the villa and change into his clothes. Now go to the east side of the house. Go past the kitchen doors; don't get too close to the guards so they don't recognize you. Continue walking to the doors leading to the backyard. Check the map and wait until the two guards move far to the right. Enter the courtyard and turn left to the stairs on the wall. Climb up the ladder to the roof. Walk across the roof to Don's office, but don't enter yet. Use the map and wait until Don leaves the office. When he leaves, go to the other side and hide. When Don returns to the office and stops moving (look at the map), open the door and tiptoe to the mafia. Suffocate him. Take the keys and go straight through the door. Go straight through the roof almost to the very edge. Turn right and go down. You will find yourself right next to the stairs leading to the basement. Enter the basement and open the closed door. Look into the camera for Diana to start making excuses. Exit the basement and return to the door where you killed the guard. Get out and run to the gate through which the postman passed and the supplier left. End of mission.

Mission 2 Petersburg Stakeout.

He looked into the optical sight with optimism ...
Tasks: kill the general at the meeting; not to injure or kill anyone else in the meeting; get out alive and return to the subway station.
You have ended up in St. Petersburg, or rather, in its metro. There is no time to consider sights yet, as the meeting will begin in the near future. The first thing you must do is pick up the gifts carefully left for you: a sniper rifle, cartridges, a pistol and something else. All this goodness is in box number 137, and the box itself will be to the left of the place where the mission begins. Then take the escalator up and turn left. Beware of the soldiers who are patrolling here. Try not to kill anyone. In the room on the left is a door leading to the sewers. In the sewers, run all the time to the left. Finally, you should see a ladder up. Climb up, but do not immediately lean out, but quietly look around (two soldiers behind and one in front). Wait until the one in front starts moving. Quickly get out and jump into the truck nearby. Hold the crouch button the whole time you are in the truck.
The truck will take you to the building where you need to go. Your task is to enter the building through the back door as quickly and discreetly as possible. Then take off with a whirlwind to the fourth floor (somewhere a soldier is wandering along the stairs, so beware, don't stomp hard). Now find a room with open windows. Get ready to shoot with a sniper rifle. Diana will fool your brains, describing the general that he is supposedly bald, drunk and right-handed, and the like. Listen, listen, but you need to remove the peasant near the window on the left. Aim properly and hit him right in the only convolution. Now quietly get out of the building. Use the map to avoid running into patrols. On the street, hide behind the garbage dumps, and wait for the truck to arrive. Jump into the truck and back into the sewers. In the sewers, run all the time to the right and exit back to the station. Run to the train at the platform. Mission accomplished.

Mission 3. Kirov Park Meeting. Fireworks over Kirov Park.

Tasks: pick up the necessary equipment; kill the general; kill Igor Kubasko.
After a sightseeing tour along the canals and rivers of St. Petersburg, you arrive at the pier. According to the map - your belongings are right across the road. One problem, there is a soldier wandering around. Wait for him to turn the corner and quickly run to the boxes with things. Get two car bombs from there. Climb into the hatch nearby and into your favorite sewer. Go to the northernmost staircase and get out of the hatch. Why are you not surprised by the fact that the driver of one of the limousines is wandering around. Kill him or just knock him out for a while. Change clothes and go to the nearest limousine. Mine the car. Climb back into the sewers. Now your goal is the most southwestern hatch. It is impossible to miss - above the hatch there will be the bottom of the car, on which you will attach the remaining bomb. Now go back to the pier and wait until the "fireworks" start. After that, you can continue the tour along the rivers and canals. Mission accomplished.

Mission 4. Tubeway Torpedo. Basement Prisoner X.

Tasks: kill the general; save the hostage in the basement.
The mission starts in the sewers. If you brought a sniper rifle with you, you can throw it away (it will still be in the arsenal). Go to the nearest hatch and climb up. Hide behind the green boxes and prepare a noose or silenced pistol. When the patrol returns, choke/kill him. Drag him to the garage, change clothes and pick up the AK. Get out of the garage and pick up the equipment left for you. After that, get into the truck and duck down. When the truck stops, get out, turn right and go to the cab of the car (try to stay as far away from the guard as possible). Enter the door on the right and go to the elevator. Take the elevator down to the first basement.
When the elevator stops, exit and go straight down the corridor. Turn right and keep going straight. Enter the room on the left, where soldiers are sitting at the computers (watch out for the officer at the main entrance). Quickly cross the room and find yourself in the server room. Shoot the server with a pistol with a silencer - cameras are no longer a hindrance to you, you can run and kill, no one will tell you a word. Exit the server room and turn right. Go along the corridor to the room with the image of two gold stars on the doors and the inscription "command". Go inside and change into clothes on the bunk. Now go into the room where you will have to plant a bomb against the wall. Get out and head to the elevators leading to the second basement.
In the basement, make your way to the interrogation room, next to the one where the general and the hostage are. You will have to pick the lock, so make sure that the guards do not notice you. Once inside, use the silenced pistol to shoot the general through the glass. Then enter the room and take the knife and gun from the corpse. Follow the hostage and take the elevator up. Go to the room where you need to plant the bomb. Blow up the wall and get ready to run as fast as you can (select the shortest path to the exit on the map in advance). As soon as you reach the rescue door marked "exit", the mission will be over.

Mission 5. Invitation to a Party. One, two, three, four, five, hitman went out for a walk.

Tasks: kill the general; get a briefcase.
Finally, you got out of the basement into the light of day and can breathe deeply. The mission starts at the pier. Climb the stairs up and remove the waiter who smokes near the parapet (you can strangle it, or you can use chloroform). Change your clothes, take the keys to the door and drag him somewhere far away. Now go to your belongings, which are marked with an icon on the map. Among other useful things, it is especially important not to forget the poison. Go to the northeast to the passage, which is not guarded. Without getting acquainted with the guard, go to the door leading to the garage and open the lock. Enter and head towards the double door. Go into the room on the right, and on the map, wait for the moment when the guards leave the room with double doors. Enter the room, which turns out to be the kitchen, and take a glass of champagne. Now you can go up to the first floor. On the way, put poison in a glass. Go to the room where the party is taking place and invite the general to drink from your goblet. Watch the SWAT agent until he has his eyes on the ambassador. When this happens, just follow them and they will lead you to a room with a briefcase and a safe. Do not follow, but go to the next room. The rooms are adjacent. Get the silenced pistol and wait until the safe is opened. Now shoot the agent and take the briefcase. Quietly leave the building and run to the pier. Get on the boat and sail to Japan.

Mission 6. Tracking Hayamoto. Fish day at Villa Hayamoto.

Tasks: kill Hayamoto Jr.; fix a flashing beacon on the corpse; take the legs off.
You are in Japan. The weather here is warmer than in St. Petersburg, but also nothing impressive, as if nature itself is crying for the souls you have ruined. And how many more there will be ... And yet. As soon as the mission begins, pay attention to the patrols. When the guard in front of the house comes inside, quickly rush to the garage and run inside. Click on the horn on the car and hide to the left of the door leading to the house. When the guard enters, kill him and drag the body behind the car. Change clothes and leave the garage.
Go around the garage towards the backyard. Watch out for the guards and head to the north side of the building. Wait on the right by the door until the cook comes out of the building. When he appears, strangle him or just knock him out. Drag the body through the gate and around the corner. Change into chef's clothes and go to the kitchen. Wait for the guard to leave and go through the room to the left. Come in, there's a puffer fish on the table. It is considered a delicacy, but if it is cooked incorrectly, then you can discard the skates. Cut it into pieces, not really caring about following the recipe. Return to the kitchen (do not get too close to the guard, otherwise he will realize that you are not who you want to impersonate). In the kitchen, place the fish and beacon on a plate. Go back to the place where you started the mission, that is, behind the big stone. Wait until Hayamoto tastes the fish and gives up the ends. Come out of hiding and go through the gate. Another successful mission on your account.

Mission 7. Hidden Valley. Lost in the storm.

Tasks: pick up belongings; find a secret passage.
First of all, take your belongings, which are located near the truck behind the building in front of you. Carefully make your way to them, especially pay attention to the tower where the sniper sat down. Try not to run, slow and quiet is better than fast and under the accompaniment of a sniper rifle. Near the truck, kill the guard and change clothes. Take things and look at the map. Your task is to get to the hatch in the south in the center of the map. From your current position, run south until it's impossible to run forward. Turn left and continue along the edge of the map until you enter a narrow passage. There is a guard wandering around here. It's up to you how to deal with it, but it's best to shoot with a crossbow. Now climb into the hatch and go down. There might be a patrol downstairs, so wait for him to leave. Kill the poor fellow with a pistol with a silencer. Exit to the tunnel. Trucks rush through the tunnel, so be careful and follow the rules of the road, otherwise you will be run over. When the westbound truck stops, get in the back and duck down. Ride to the very end of the level. Get out of the truck and out.

Mission 8. At the Gates. Enemy at the gate.

Tasks: get into the castle unnoticed; wait for further instructions.
Run to the southwest, where a patrol roams the ridge. Use the crossbow to take him out. Change into the clothes of the murdered and drag the corpse into the bushes. Go east and kill another guard (if you're lucky, he will be the only victim, you don't have to kill the first one). Keep moving east until Diana starts talking about generators. The first generator is right in front of you. A patrolman is walking near him, who will have to be killed. Then turn off the generator, especially the cool ones can just blow it up. Now you have a choice: go around the castle from behind or go through the main entrance. It is even more interesting to play through the back entrance, but I will leave it to you, having told about the main one. So, go through the main entrance. Once you pass through the gate, beware of the patrolmen. When everything is quiet, run inside and up the stairs. At the top, turn right and run south (there are snipers in the windows, but if you move quickly, they simply won't notice you). The second generator will be straight. Turn off the generator, turn north and right onto the ramp. Go through the door upstairs and through the next door opposite (it leads to the street). The guard patrols this area, so it's best to take him out using a "silent" weapon. Go to the door at the end of the building you just left (if you go through the building, you will be attacked by ninjas). If you are still attacked, then remember that it’s better not to get close to the ninja if you don’t want to be stabbed like a butterfly on a pin. The third generator will be on the right. Get outside. Now go to the place on the map where it says "exit", in fact, this is the entrance to the next level. Enter the castle.

Mission 9. Shogun Showdown. Showdown in a small castle.

Tasks: kill Hayamoto; get a guidance system; take the legs off.
Start by going through the hidden wooden door on the right. Climb up the stairs and look through the keyhole. Wait for the guard to turn his back on you. Open the door and shoot him in the head with a crossbow. Tiptoe to the body and change clothes. Get your pistol with a silencer and get ready to shoot. To get the attention of the guards behind the door, simply run over the boards that creak. When you kill the guards, go down the stairs in the center of the room down. Turn right and go down the corridor to the closed door. Wait until there is no one in the corridor behind the door, and enter. On the shelf on the right is an access card that you need to take. Now move towards the room that is marked with an orange exclamation point (beware of the ninjas crawling on the beams above your head). When you get to the room, you will see that the entrance is protected by laser beams. Use the card to remove the laser guard. In the room you will find a bomb and a remote control for it. Now get out into the courtyard where the helicopter is, and attach the bomb. Return to the room where the dead guards lie.
Deactivate the laser protection on the doors and enter. Turn right and go down the stairs to the museum entrance. Enter the museum after removing the laser guard and take the targeting system and weapons from the pedestal. Climb up to the third floor. You need to get into the room marked with an orange exclamation mark. There is a computer in the room, and there is an alarm button on the table. Press the button and run back to the place where the mission began. Wait until Hayamoto gets into the helicopter. When your opponent is in the helicopter, use the remote control to blow him to hell. Proceed to the exit. Mission accomplished.

Mission 10 Death with a crowbar in the ear.

Tasks: find and kill Charlie; disable the life support system.
You are in Malaysia, where you have to deal with the evil computer genius. Exit the phone booth and head right to the doors that lead to the security room. Wait for the police to move to a safe distance, and enter the room where the things prepared for you are: a smoke bomb, a gun and cartridges. Take the bomb and whatever you need.
Leave the room and try to sneak into the laundry unnoticed. Here are mines for dirty laundry. Throw a bomb into one of them and activate it. Now run outside and head to the fire department as quickly as possible. When all the firefighters run out of the room, go inside. Dress up as a firefighter and take a hatchet from the wall. Run after the firefighters to the elevator (the metal detector will work, but no one will stop you). Get down and run to the security room, where there are computers. Break the lock on the door and go down to the basement to your victim.
Well, the pigsty will meet you here: pizza packages scattered around the entire perimeter of the room, packs of half-eaten chips and other poison! Charlie is a fat man at the computer, right in front of you. Sneak up behind him (do not step on the debris on the floor so as not to scare the victim) and strangle him. If Charlie decides to run, shoot him before he calls security. Then go to the computer for further instructions.
Climb up the stairs back to the computer room. Shoot the computer to your left (there are two guards in the room, you can shoot them or ignore them) and run into the elevator nearby. Mission completed.

Change clothes and leave the garage.
Go around the garage towards the backyard. Watch out for the guards and head to the north side of the building. Wait on the right by the door until the cook comes out of the building. When he appears, strangle him or just knock him out. Drag the body through the gate and around the corner. Change into chef's clothes and go to the kitchen. Wait for the guard to leave and go through the room to the left. Come in, there's a puffer fish on the table. It is considered a delicacy, but if it is cooked incorrectly, then you can discard the skates. Cut it into pieces, not really caring about following the recipe. Return to the kitchen (do not get too close to the guard, otherwise he will realize that you are not who you want to impersonate). In the kitchen, place the fish and beacon on a plate. Go back to the place where you started the mission, that is, behind the big stone. Wait until Hayamoto tastes the fish and gives up the ends. Come out of hiding and go through the gate. Another successful mission on your account.

Mission 7. Hidden Valley. Lost in the storm.

Tasks: pick up belongings; find a secret passage.

First of all, take your belongings, which are located near the truck behind the building in front of you. Carefully make your way to them, especially pay attention to the tower where the sniper sat down. Try not to run, slow and quiet is better than fast and under the accompaniment of a sniper rifle. Near the truck, kill the guard and change clothes. Take things and look at the map. Your task is to get to the hatch in the south in the center of the map. From your current position, run south until it's impossible to run forward. Turn left and continue along the edge of the map until you enter a narrow passage. There is a guard wandering around here. It's up to you how to deal with it, but it's best to shoot with a crossbow. Now climb into the hatch and go down. There might be a patrol downstairs, so wait for him to leave. Kill the poor fellow with a pistol with a silencer. Exit to the tunnel. Trucks rush through the tunnel, so be careful and follow the rules of the road, otherwise you will be run over. When the westbound truck stops, get in the back and duck down. Ride to the very end of the level. Get out of the truck and out.

Mission 8. At the Gates. Enemy at the gate.

Tasks: get into the castle unnoticed; wait for further instructions.

Run to the southwest, where a patrol roams the ridge. Use the crossbow to take him out. Change into the clothes of the murdered and drag the corpse into the bushes. Go east and kill another guard (if you're lucky, he will be the only victim, you don't have to kill the first one). Keep moving east until Diana starts talking about generators. The first generator is right in front of you. A patrolman is walking near him, who will have to be killed. Then turn off the generator, especially the cool ones can just blow it up. Now you have a choice: go around the castle from behind or go through the main entrance. It is even more interesting to play through the back entrance, but I will leave it to you, having told about the main one. So, go through the main entrance. Once you pass through the gate, beware of the patrolmen. When everything is quiet, run inside and up the stairs. At the top, turn right and run south (there are snipers in the windows, but if you move quickly, they simply won't notice you). The second generator will be straight. Turn off the generator, turn north and right onto the ramp. Go through the door upstairs and through the next door opposite (it leads to the street). The guard patrols this area, so it's best to take him out using a "silent" weapon. Go to the door at the end of the building you just left (if you go through the building, you will be attacked by ninjas). If you are still attacked, then remember that it’s better not to get close to the ninja if you don’t want to be stabbed like a butterfly on a pin. The third generator will be on the right. Get outside. Now go to the place on the map where it says "exit", in fact, this is the entrance to the next level. Enter the castle.

Mission 9. Shogun Showdown. Showdown in a small castle.

Tasks: kill Hayamoto; get a guidance system; take the legs off.

Start by going through the hidden wooden door on the right. Climb up the stairs and look through the keyhole. Wait for the guard to turn his back on you. Open the door and shoot him in the head with a crossbow. Tiptoe to the body and change clothes. Get your pistol with a silencer and get ready to shoot. To get the attention of the guards behind the door, simply run over the boards that creak. When you kill the guards, go down the stairs in the center of the room down. Turn right and go down the corridor to the closed door. Wait until there is no one in the corridor behind the door, and enter. On the shelf on the right is an access card that you need to take. Now move towards the room that is marked with an orange exclamation point (beware of the ninjas crawling on the beams above your head). When you get to the room, you will see that the entrance is protected by laser beams. Use the card to remove the laser guard. In the room you will find a bomb and a remote control for it. Now get out into the courtyard where the helicopter is, and attach the bomb. Return to the room where the dead guards lie.
Deactivate the laser protection on the doors and enter. Turn right and go down the stairs to the museum entrance. Enter the museum after removing the laser guard and take the targeting system and weapons from the pedestal. Climb up to the third floor. You need to get into the room marked with an orange exclamation mark. There is a computer in the room, and there is an alarm button on the table. Press the button and run back to the place where the mission began. Wait until Hayamoto gets into the helicopter. When your opponent is in the helicopter, use the remote control to blow him to hell. Proceed to the exit. Mission accomplished.

Mission 10 Death with a crowbar in the ear.

Tasks: find and kill Charlie; disable the life support system.

You are in Malaysia, where you have to deal with the evil computer genius. Exit the phone booth and head right to the doors that lead to the security room. Wait for the police to move to a safe distance, and enter the room where the things prepared for you are: a smoke bomb, a gun and cartridges. Take the bomb and whatever you need.
Leave the room and try to sneak into the laundry unnoticed. Here are mines for dirty laundry. Throw a bomb into one of them and activate it. Now run outside and head to the fire department as quickly as possible. When all the firefighters run out of the room, go inside. Dress up as a firefighter and take a hatchet from the wall. Run after the firefighters to the elevator (the metal detector will work, but no one will stop you). Get down and run to the security room, where there are computers. Break the lock on the door and go down to the basement to your victim.
Well, the pigsty will meet you here: pizza packages scattered around the entire perimeter of the room, packs of half-eaten chips and other poison! Charlie is a fat man at the computer, right in front of you. Sneak up behind him (do not step on the debris on the floor so as not to scare the victim) and strangle him. If Charlie decides to run, shoot him before he calls security. Then go to the computer for further instructions.
Climb up the stairs back to the computer room. Shoot the computer to your left (there are two guards in the room, you can shoot them or ignore them) and run into the elevator nearby. Mission completed.

Mission 11. The Graveyard Shift. Or the story of how the system administrator's coffee killed him.

Tasks: install a hacker bug; run away.

You are inside the building. Check the map and find out where the kitchen is. Go there and shoot at the camera, which is aimed at the coffee pot. Hide somewhere behind the door and wait until the system administrator comes to the kitchen to check what's wrong. Strangle him or just hit him on the head. Change clothes and go to the system administrator's office (look at the map) to get an access card to the room where the computer you need is located. When you receive the card, return to the room with the yellow access panel and enter. Install a bug on the computer and exit. Now you need to get out of the building. To do this is very simple. Go to the bridge connecting the two skyscrapers (southeast part of the map). The bridge is behind glass, so you have to break it by shooting at it. Two guards roam the bridge, plus after the shot, all the people will run out of the building. You can shoot the guards or just run past them. When you get to the other end of the bridge, the mission will be over.

Mission 12. The Jacuzzi Job. Darkness, a friend of a hired killer.

Tasks: kill Charlie Sijan; to steal money; steal the statue.

Well, it looks like you didn't kill Charlie in the basement, but his twin brother. The real Charlie, meanwhile, is having fun with the girls in the penthouse on top of the skyscraper. It's time to correct the mistake.
Go around the perimeter of the building to the last balcony. Be careful as you may be seen from the building (keep low and don't stomp). When you get to the balcony, climb over the railing and check the map. Watch the secretary in the east room. When she leaves, enter the room and exit through the door on the left. Go through the door right in front of you - it's a room with an electrical panel. Disable plugs. The penthouse will plunge into pitch darkness, and the security system will be turned off. Run to the secretary's room and open the safe hidden behind the painting on the wall. If a guard appears in the room, kill him and drag the body to the balcony. Change your clothes and return to the cork room. Strangle or shoot the electrician when he appears. Now return to the balcony and go through the other doors to get the statue.

Hitman 2: Silent Assassin - Guide and Walkthrough Part 4 - LKI

Walkthrough Silent Assassin

Here is now in more detail. Get out of the sewers, go up to the hatch indicated to you by the agency. Use the chokehold on the guard directly in front of you. It is impossible to save him, because if you put him to sleep even for five minutes, you still won’t fit into them. Take weapons and clothes from him, drag the body to the "storage room" or garage - I still did not understand what it was on the right. From the opposite end of the yard, take the little things left for you and climb into the truck. To the door leading to the headquarters, make your way carefully, trying not to arouse the suspicions of the guards. Get on the elevator and go to the first basement. Make your way through the corridors into the room with the server. "Shoot" the server by shooting at the green bar under the incomprehensible inscription. Then go back to the corridors, take the elevator, which will bring you to the second basement. This is where it would be nice to stay! Carefully knock out the guard sitting at the table with chloroform (this is still the first basement). This must be done without fail, if you do not do this, then when you and the prisoner try to escape, one type from below will definitely turn on the alarm, and the person at the table will suspect something was wrong. Now remember that we are going to finish the level with an SA rating, and you have already killed one guard. You can't kill anymore. But even using chloroform will not be so easy. Use a pager and cell phone. Go to the table (in this case, you will have to wait until the guard patrolling the area disappears) and drop the pager. Move out of sight of the guard and reset the message. He will leave the table, and you will have the opportunity to knock him out. Once you have done this, without wasting a second, pick up the pager and drag the body into the elevator, which will bring you to the lower basement. Then everything is simple. Drop the pager in front of the door in the interrogation room and send the message again. The general will come out to check what happened, and you will kill him. As soon as he is dead, grab everything he has in his pockets and run with the prisoner to the elevator.

"Give an opportunity ON". We will now enable the server to...

—Hitman? Didn't expect to see you here. Thanks for saving me. Now I will do everything for you!

Put your pants on first...

Be very careful when passing by the guard, and then run to the wall, blow it up gently, moving away for some distance, and run to the saving door.

Hitman will not give a rescued hand: the hedgehog is a proud bird!

Mission 5. Invitation to a Party

In vain, Diana forbade Hitman to kill all the generals in the first "St. Petersburg" mission. All the same, three are no longer alive, and we will kill the fourth together right now. The last general came to the German embassy to surrender. But we'll get it there too.

You need to get into the party and carefully take out the general. This can be done in different ways. When the general is killed, you will need to take a suitcase with confidential information. There will also be someone at the party who will be called a "special forces agent". Nonsense, of course - the special forces do not go to parties, so it sounds something like "there will be a traffic police inspector at the party." You don't know who he works for yet. But you'll find out in time. If you want to have some fun, throw some noise and gunfire at this party and see what the mere diplomats will do.

Mission Data

Target: General Zupikov, possibly a messenger.

Total enemies: 20 (19 guards, 1 SWAT agent).

Outsiders total: 20 (5 maids, 4 waiters, 10 guests, 1 VIP).

Goals: kill Zupikov, take the suitcase and run away.

Best disguise: guest.

Level weapons: 9mm, 5.45mm, submachine gun.

Agency will give: 9mm with silencer, poison, handgun ammo.

Arming enemies

Bodyguards: 9mm, SMG.

Messenger: safe combination.

Spetsnaz agent: 5.45 mm.

What is where

General Zupikov: main hall, left wing (where the maid is).

SWAT agent: main hall, upstairs with a messenger.

Messenger: offices on the second floor.

Bodyguards: there, here, outside, inside, in the garage.

Cook: downstairs in the kitchen.

SMG: ground floor, second room.

5.45: Spetsnaz agent

Waiter uniform: ground floor, first room.

Agency package: across the street from the embassy, ​​see map.

Champagne glasses: On the table in the kitchen.

Walkthrough Notes

The main plus of this level is an innumerable number of ways to pass. Simply kill the waiter smoking above your head and take his key. To kill the general, you can use poison in champagne. This party has guests walking through the main gate on the left. If you do them, then you can get an invitation. In this case, you can follow the general to the left wing and then tighten the noose around his neck when he enters the room with the maid. If you choose to be a bodyguard, walk outside until he comes with a suitcase and then finish him off. If anyone finds the messenger's body, an alarm will go off and you'll have the option to run into the garage and kill him before he leaves. In fact, all you need to do is go inside and kill the general. There are no more difficulties here. Forward!

Walkthrough Silent Assassin

Not the only one, by the way, of all possible.

Run quickly across the main road towards the embassy as fast as you can. You can take poison, but you won't need it here. Keep going until you pass the building. You will stumble upon a party guest in an elegant tuxedo. Here you need to save and do one difficult, but in principle possible trick. Go behind him, quickly turn around and use chloroform on him.

Grab his suit, the invitation, and then drag the body around the corner. You can enter through the main entrance or pick up the key to the lock on the left side to enter the courtyard of the building. Once you're inside, make sure you keep the invitation in your hands. Once you enter the main room, quickly head to the left, then down the corridor and north. Your target will either be in the room with the maid or in the main hall. Wait for him in the next one (behind the maid's room), and when he passes by, open the door and headshot him with a silenced pistol.

Drag his body into that room. Put the gun in your pocket, take the invitation again and go to the main room. The messenger will be there, he will go to the safe. Follow him (but not too close, because he is very suspicious, bastard), and when he enters the room with the safe, put him to sleep, grab the combination for the safe, open it and take the suitcase. Don't forget the boxes of chocolate - you have to somehow reward Hitman for being harmful! With a suitcase in hand, go straight to the main door and exit (the guard can ask for an invitation - then drop the suitcase and show the invitation). Once you're far enough away from the gate, you can start running. Voila. Another "silent killer" in your pocket.

Hitman opens the suitcase and finds money and Japanese characters inside. What does this mean for the Japanese? So it's going to be a fun day!

Mission 6. In the footsteps of Hayamoto (Tracking Hayamoto)

The agency sent you far, far away to Japan to kill Masahiro Hayamoto Jr. You need to not only kill him, but also shove a transmitter somewhere so that the agency can reach his father, the elder Hayamoto.

Masahiro has a meeting with a yakuza member at his home. Your task is to get there and complete your mission.

(And a Japanese is an aesthete. Drinking cognac from a woman's navel... hmm.)

Mission Data

Target: Masahiro Hayamoto Jr.

Total enemies: 18 (12 guards, 6 "yoimbos" - I can't find an adequate Russian translation for these Japanese tattoo victims).

Goals: kill the "youngest", stick a bug in him, dump him.

Best disguise: bodyguard or none.

Weapon level: 9 mm, submachine gun.

Arming enemies

Bodyguards: 9 mm and PP.

Yoyimbos: 9 mm and PP.

Servant/cook: 9 mm.

What is where

Hayamoto Jr.: In the master bedroom.

Servant/cook: kitchen/north entrance.

Poisonous puffer fish: ex. sign on the map / western entrance.

Submachine gun: ex. sign on the map/rear entrance.

Car: in the garage.

Walkthrough Notes

So let's get started. First of all, you need to be as inconspicuous as possible. If you don't shine, you won't even need to change. If you want to get yourself a new suit, then run to the garage to the car and honk. A nearby guard will run up to the noise, turn his back to you, allowing you to do whatever you want with him. I would recommend using chloroform. Kill only as a last resort. To clean up Hayamoto fairly neatly, place the transmitter and sliced ​​pufferfish on a sushi plate in the kitchen, and let the servant deliver this appetizing dish to the owner, and you can leave. As I said, it's better not to kill anyone on the level - this is very useful for relatively easy acquisition of the SA rank. If you still don't have a sawed-off shotgun, then it's time to get it by carefully completing this mission. What else can be added? In one of the rooms there is a servant's suit, but it will not help you - you will be given away by the characteristic size of the eyes, bald head and dimensions.

In addition, your "tatuha" on the back of the head and next to them did not lie with their Japanese art on their hands.

Mission 7. Hidden Valley

Well, good work, congratulations. Now the agency was able to reach out to the older Hayamoto. He hides in an ancient fortress and has not been shown in public for fifteen years. The fortress is very well guarded. You will need to find a secret passage - an underground tunnel that will lead you to the gates of the fortress.

And do not forget - there are a lot of suspicious people in the building. I mean, they suspect everyone and everyone, and they only start asking questions after they empty the clip.

Mission Data

Target: no.

Total enemies: 68 (8 snipers, 60 guards).

Total outsiders: 0 (none, none at all).

Goal: find the secret passage.

Level Weapon: Silenced SMG.

The agency will give: a crossbow, bolts to it and night vision goggles.

Arming enemies

Ninja: Silenced SMG.

Sniper: W2000Custom.

Night Ninja: Silenced SMG.

What is where

Silenced SMG: Everywhere!

Night Ninja Costume: Exc. sign on the map, tunnel.

Walkthrough Notes

Look through the binoculars to calculate the location of the sniper at the start. Hide behind the trees, merging with the wildlife in ecstasy, so that he does not have time to aim at you. Climb into the back of moving trucks to get into the tunnel. But be careful - the trucks will be stopped and checked by paranoid night ninjas. If in doubt, you can do this - before the truck stops to check, jump out of it. Climb back only when he has already passed the ninja. Don't forget your crossbow - it will come in handy in the next level.

All in all, an easy mission.

Mission 8. At the gates (At The Gates)

Okay, you've passed the tunnel, and now it's time for you to enter the fortress. You will need to get past several guards and snipers without raising the alarm, otherwise Hayamoto will vanish, leaving you with a "mission failed" nose. Once you're close enough to the fortress, get signaling information from the agency. Before entering, you will need to eliminate three generators.

Mission Data

Target: no.

Total enemies: 40 (30 guards, 6 "cool" ninjas, 4 snipers).

Total outsiders: 0 (and there are none here).

Goal: get into the fortress unnoticed, while disabling the alarm.

Best camouflage: Ninja who came in from the cold.

Weapons at the level: katana, 9 mm, submachine gun, W2000 Custom, PP with a silencer.

Arming enemies

Ninja: PP with silencer.

Sniper: W2000 Custom.

"Cool" ninja: katana.

What is where

First generator: will be indicated on the map.

Second generator: on the map.

Third Generator: Once you disable the second generator from inside the ramparts, turn right around and head towards the ramp. Go down the corridor, it will be at the end near the wall - don't miss it.

Katana: Take from the "cool" ninja.

W2000 Custom: Described in tooltips.

Walkthrough Notes

If you have your trusty crossbow with you, then killing some fifteen people is not a problem. I'm afraid you won't earn a "silent killer" under any circumstances. When necessary, kill snipers, if possible, get the W2000. Act according to circumstances. Do not try to climb the stones that lead to the second level of the fortress - you will simply be shot. At first, you can take your time to take a katana or a silenced submachine gun with you - focus your efforts on the W2000.

Mission 9. Showdown with the Shogun (Shogun Showdown)

Phew, finally! You ended up inside the fortress - it's time to meet with the elder Hayamoto himself. The mission is quite difficult - I will say right away. There are a lot of ninjas inside, a lot of firing silenced SMGs through paper walls, and before I forget, you will need to steal a missile guidance system.

Mission Data

Target: Masahiro Hayamoto Senior.

Total Enemies: MANY. This is a ninja - in his meanest and ugliest variations.

Total strangers: 1 (1 woman).

Goal: Kill Hayamoto, steal secret electronics.

Best Disguise: Night Ninja.

Level Weapons: .22 Silenced, Katana, Deagle, Silenced SMG, Bomb, Radio Detonator.

The agency will give: the agency will not give anything.

Arming enemies

Hayamoto: katana, of course.

Night ninjas: PP with a silencer.

Sleeping Night Ninjas: Deagle.

"Cool" ninja: katana.

Ninja: PP with silencer.

What is where

SMG with silencer: ninja, exclamation marks on the map.

Bomb: the wing of the building, where PPs with silencers are lined up.

Radio detonator: in the same place as the bomb.

Deagle: On the fourth floor, where the security room is located, sleeping ninjas carry Desert Eagles.

Key Woman: Fifth floor. She has an electronic key to the sixth floor.

Guidance system: museum - top middle.

22 with silencer: museum - top right.

Katana: everywhere.

Walkthrough Notes

Very fun level, what else to say. Take the bomb from the wing of the building (you will need to pick up the access key from the place "!", and then turn off the laser), install it on the helicopter. Also, the helicopter can be used for escape. If you have a sniper rifle, then you can find a couple of great studs in order to see Hayamoto on the sixth floor through the window. But if you need a real showdown with the shoguns, then kill one of the "cool" ones and take his katana. If you manage not to raise the alarm, then Hayamoto will not even think about running, which will give you a wonderful opportunity to arrange a duel. Of course, the "cool" ones can immediately come running, but you can handle them too, right? But that will be later, and you still have to get there. Do not go through the first room with a wooden floor - a terrible creaking and noise will rise. Better go to the wing of the building, drag the access card to the second level. Go back to the room with creaky floors. Check the level, go up.

Ba! All familiar faces. What fates? A pleasant surprise in the face of an old friend will give you a card to the sixth floor. There, kill the stubborn Japanese. Take his card and go to the very beginning of the level. Head back through the room with the creaky floors and head down the stairs instead of up. The museum will have the guidance system you need so much and a "small and remote" pistol.22. Now you can get out. If you have not blown up the helicopter yet, then grab the girl in an armful and fly, falcons.

Mission 10. Murder in the basement (Basement Killing)

So we ended up in Malaysia near the famous Asian twin towers. Your goal is a bad hacker who has stolen very important programs that provide access to American military secrets. His name is Charlie Sijan. For his bad deeds, he fully deserves death by cutting off his head from his body with an ax. You can take it literally if you like. Don't be intimidated by the video footage - it's just a little (quite a bit) out of date.

In any case, before you leave, you will need to disable the alarm system for the elevator in the first basement.

Mission Data

Target: Charlie Sijan.

Total enemies: 22 (guards).

Outsiders total: 30 (2 pizza delivery men, 6 firefighters, 22 clerks).

Objective: kill Charlie in the first basement, disable the security system.

Best disguise: fireman.

Level weapons: 9mm silenced, Deagle, fireman's axe, smoke bomb.

The agency will give: smoke bomb, 9 mm with a silencer, cartridges.

Arming enemies

Guards: 9 mm.

What is where

Charlie Sijan: lower basement.

Security computer: basement, just before going down to the lower basement.

Deagle: in the room directly across from the package from the agency.

Smoke bomb: package from the agency.

Knock knock, Neo!

9mm with silencer: package.

Cartridges for him: package.

Wash chute: upper right wing.

Fireman suit: upper left wing.

Fireman's ax: near the suit.

Pizza Man: Bottom left wing.

Walkthrough Notes

In general, there are three different ways complete this task. Here is the most obvious one.

Go through the guards, take the guns. You can change into a guard who hangs around the package from the agency. This will allow you to pass through the metal detectors (with all your guns). You can drop a smoke bomb down a washing chute, steal a firefighter suit and an axe, and run, yes, run down the fire escape, because during fires they don't use elevators. You can run freely: here is a fire, here is a fireman running, nothing strange. Follow the other firefighters down to the basement. Go straight to the office with the elevator. Viciously and brutally shoot (it will not work!) the main computer, thereby you will neutralize the cameras. Immediately go down to the basement and take out Sijan. If you manage to make it to the right time after dropping the smoke bomb, you can escape using the elevator.

You can do it differently. Dress up as a pizza delivery man and wait for Sijan to order a pizza. Drop all of your cannons down the laundry hole and then sneak your pizza through the metal detectors. Below, pick up your hard-earned money. Guns.

You won't be allowed to hang around there for very long, so act quickly. And don't forget one important thing - you have to be very careful when sneaking up on Sijan. If you step on the boxes or chips that are lying around in abundance, you will crunch and this will attract unnecessary attention of a hacker.

Mission 11. Graveyard Shift

Change is late. Perhaps they got into programming, toys like the Hitman, or banal porn. It doesn't matter to you. It will be necessary to install a hacking device on the main server and, thereby, gain access to classified information.

Infiltrating the server room, planting a bug and leaving unnoticed (or leaving mountains of corpses behind) will be easy.

Mission Data

Target: no.

Total enemies: 12 (guards).

Total outsiders: 5 (4 clerks, 1 sysadmin).

Objective: install a hacking device, leave.

Best disguise: guard.

Weapon level: 9mm silenced, 9mm.

The agency will give: nothing. It's just bullshit already.

Arming enemies

Guard: 9 mm.

What is where

Express delivery of Hitmans. Firm "Wet Cornice".

Sysadmin: in the sysadmin's office.

"Coffee" surveillance camera: kitchen.

Pistol ammo: sysadmin's office, locked boxes in the north and south of the map.

Card for access to the server room: sysadmin's office.

Server: is on the map, don't miss it.

Walkthrough Notes

Well, have you honed your skills of hiding and sneaking? Don't be afraid, don't be afraid. Here things are not so bad. Go straight to the kitchen and "shoot" the camera that is looking at the coffee pot. This event will alarm and interest the paranoid system administrator, he will leave his office. You can try to get there through security on your own, or you can wait for him in the kitchen and quickly, quickly ... well, you understand. Take his clothes and allegedly "return" to your office. Take the access card from the server room. Install the device, view the scene, leave quickly along the bridge between the skyscrapers. That's all, perhaps. If you get into a gunfight, use office partitions, hide in them like Neo. You can not only hide behind them, but also successfully shoot through them. Just make sure you have a weapon that I have marked with a "+". If you are too lazy to scroll back through the manual, then I will say that in the description for this weapon in the game itself you will find an asterisk in brackets - like this (*). All of a sudden you didn't notice.

Before you start viewing this passage, and even more so using it, do not forget - you are depriving yourself of the euphoria of an independent discovery, especially since the game does not have the so-called "only true path". how many players, so many options. I offer you one of them, designed for accurate and patient players who claim to be a quiet killer or, in extreme cases, a ninja.

Fans of mass graves, please do not worry.

Mission 1. Anathema. "What are you making noise about, damned vitias? Why are you threatening Russia with an anathema?" (A.S. Pushkin)

Tasks: kill Don; reach the key to the camera; release Father Vittorio from the cell; run off.

The mission starts on the hillocks southeast of Don's villa. From the hills you have the opportunity to watch the movement of the guards, the supplier and the postman of the products. In order to get into the villa, you need to change clothes, and, of course, no one will just undress for you. Decide for yourself who will be your first victim in a long list of future atrocities. In order not to injure the civilian population in the person of the supplier and the postman, I propose to fill up one of their guards. Go down the hillock and go straight to the door in the wall.

Climb to the right, and wait until the guard comes out of the door and starts "watering" the fruit trees. Sneak up behind him and choke him with a stranglehold. Drag the body to the villa and change into his clothes. Now go to the east side of the house. Go past the kitchen doors; do not get too close to the guards so that they do not recognize you. Go to the doors leading to the backyard.

Check the map and wait until the two guards move a long distance to the right. Enter the courtyard and turn left to the stairs on the wall. Climb up the ladder to the roof. Walk across the roof to Don's office, but don't enter yet.

Use the card and wait until Don leaves the office. At the time when he leaves, go to the other side and hide. At the time when Don returns to the office and stops moving (look at the map), open the door and tiptoe to the mafia. Suffocate him. Take the keys and go straight through the door. Go straight through the roof almost to the very edge.

Turn right and go down. You will find yourself right next to the stairs leading to the basement. Enter the basement and open the closed door.

Look into the camera for Diana to start making excuses. Exit the basement and return to the door where you killed the guard. Come out and run to the gate, through which the postman passed and the supplier left.

End of the mission.

Mission 2 Petersburg Stakeout. Through the optical sight, he watched with optimism…

Tasks: kill the general at the meeting; not to injure or kill anyone else in the meeting; get out alive and return to the subway station.

You ended up in St. Petersburg, or rather, in its metro. You will have to look at the sights until there is no time, since the meeting will begin in the near future. The first thing you have to do is pick up the gifts carefully left for you: a sniper rifle, cartridges, a pistol, and something else. All this goodness is in box number 137, and the box itself will be to the left of the place where the mission begins. After that, take the escalator up and turn left. Beware of the soldiers who are patrolling here.

Try not to kill anyone. In the room on the left is a door leading to the sewers. In the sewers, run all the time to the left. Finally, you should notice a ladder leading up. Climb up, but do not immediately lean out, but quietly look around (two warriors behind and one in the forefront). Wait until the one in the front row starts moving.

Quickly get out and jump into the truck nearby. Hold the "crouch" button all the time until you get into the truck.

The truck will take you to the building where you need to go. Your task is to get into the building through the back door as quickly and discreetly as possible. After that, take off with a whirlwind to the fourth floor (somewhere a soldier is wandering along the stairs, so beware, do not stomp very much). Now find a room with open windows. Get ready to shoot with a sniper rifle. Diana will fool your brains out by describing the general that he is, they say, bald, right-handed and drunk and the like.

Listen, listen, but you need to remove the peasant near the window on the left. Aim as directed and hit him straight into the single gyrus. Now quietly get out of the building. Use the map so as not to run into patrols. On the street, hide behind the garbage dumps, and wait until the truck arrives.

Jump into the truck and back into the sewers. In the sewers, run all the time to the right and exit back to the station. Run to the train at the platform.

Mission accomplished.

Mission 3. Kirov Park Meeting. Fireworks over Kirov Park.

Tasks: pick up the necessary equipment; kill the general; kill Igor Kubasko.

At the end of the sightseeing tour along the rivers and canals of St. Petersburg, you arrive at the pier. According to the map - your belongings are right across the road. One trouble, a soldier is wandering in that place. Wait for him to turn the corner and quickly run to the boxes with things.

Get two car bombs from there. Climb into the hatch nearby and into your favorite sewer. Go to the northernmost staircase and get out of the hatch. Because of which you are not amazed by the fact that the driver of one of the limousines is wandering around. Kill him either temporarily. Change clothes and go to the nearest limousine.

Mine the car. Climb back into the sewers. Now your goal is the most southwestern hatch. Missing is unrealistic - above the hatch there will be a bottom of the car, on which you attach the remaining bomb. Now go back to the pier and wait until the "fireworks" start. Then you have the opportunity to continue the tour along the canals and rivers.

Mission accomplished.

Mission 4. Tubeway Torpedo. Basement Prisoner X.

Tasks: kill the general; save the hostage in the basement.

The mission starts in the sewers. If you brought a sniper rifle with you, then you have the opportunity to throw it away (it will still be in the arsenal). Go to the nearest hatch and climb up.

Hide behind the green boxes and prepare a noose or a pistol with a silencer. At the time when the patrolman returns, choke/kill him. Drag him to the garage, change clothes and pick up the AK. Get out of the garage and pick up the equipment you left behind.

Then get into the truck and duck down. At the time when the truck stops, get out, turn right and go to the cab of the car (try to stay as far away from the guard as possible). Enter the door on the right and go to the elevator.

Take the elevator down to the original basement.
At the time when the elevator stops, exit and go straight down the corridor. Turn right and go straight. Enter the room on the left, where warriors are sitting at the computers (beware of the officer at the main entrance). With a swift step, cross the room and find yourself in the server room. Shoot the server with a pistol with a silencer - cameras are not a hindrance to you now, you have the opportunity to run and kill, no one will tell you the words. Exit the server room and turn right.

Go along the corridor to the room with the image of two gold stars on the doors and the inscription "lead". Go inside and change into clothes on the bunk. Now go into the room where you will have to plant a bomb against the wall.

Get out and head to the elevators leading to the second basement.
In the basement, make your way to the interrogation room, next to the one where the hostage and the general are. You will need to open the lock, therefore, make sure that the guards do not see you. While inside, use the silenced pistol to shoot the general through the glass. After that, enter the room and take the gun and knife from the corpse. Follow the hostage and take the elevator up.

Go to the room where you need to plant the bomb. Blow up the wall and get ready to run as fast as you can (select the shortest path to the exit on the map in advance). When you reach the escape door marked "Exit", the mission will be over.

Mission 5. Invitation to a Party. One, two, three, four, five, hitman went out for a walk.

Tasks: kill the general; get a briefcase.

Finally, you got out of the basement into the light of day and have the opportunity to breathe deeply. The mission starts at the pier. Get up the stairs and remove the waiter that smokes near the parapet (it is possible to strangle, or it is possible to use chloroform). Change your clothes, take the keys to the door and drag him somewhere far away. Now go to your own belongings, which are marked with an icon on the map.

Among other necessary things, it is especially important not to forget the poison. Go northeast to the passage that is not guarded. Without getting acquainted with the guard, go to the door leading to the garage and open the lock. Enter and head towards the double door. Enter the room on the right, and on the map, wait for the moment when the guards leave the room with double doors.

Enter the room, which will be the kitchen, and take a glass of champagne. Now it is possible to go up to the first floor. On the way, put poison in a glass. Go to the room where the party is taking place and offer the general to drink from your goblet.

Watch the Special Forces agent until he has his eye on the ambassador. At the time this happens, follow them and they will lead you to a room with a safe and a briefcase. Do not follow, but go to the room nearby.

The premises are adjacent. Reach for the silenced weapon and wait until the safe is opened. Now shoot the agent and take the briefcase. Normally exit the building and run to the pier.

Get on the boat and sail to Japan.

Mission 6. Tracking Hayamoto. Fish day at Villa Hayamoto.

Tasks: kill Hayamoto Jr.; fix a flashing beacon on the corpse; take the legs off.

You are in Japan. The weather here is warmer than in St. Petersburg, but also nothing impressive, as if nature itself is crying for the souls you have ruined. And how many more of them will be ... And yet. When the mission starts, pay attention to the patrols. At a time when the guard in front of the house will go inside, soon rush to the garage and run inside.

Press the horn on the car and hide to the left of the door leading to the house. At the time when the guard enters, kill him and drag the body behind the car. Change clothes and leave the garage.
Go around the garage towards the backyard. Watch out for the guards and head to the north side of the building. Wait to the right by the door until the cook comes out of the building.

At the time when he shows up, strangle him either. Drag the body through the gate and around the corner. Change into chef's clothes and go to the kitchen.

Wait for the guard to leave and go through the room to the left. Come in, there's a puffer fish on the table. It is considered a delicacy, but if it is cooked incorrectly, then it is possible to discard the skates. Cut it into pieces, not really caring about following the recipe.

Go back to the kitchen (do not get too close to the guard, otherwise he will realize that you are not who you want to pass yourself off as). In the kitchen, place the beacon and the fish on a plate. Return to the place where you started the mission, in other words, behind the huge stone. Wait for Hayamoto to taste the fish and give finishes.

Come out of hiding and go through the gate. Another successful mission on your account.

Mission 7. Hidden Valley. Lost in the storm.

Tasks: pick up belongings; find a secret passage.

First of all, take your own things, which are located near the truck behind the building in front of you. Cautiously make your way to them, especially pay attention to the tower where the sniper sat down. Try not to run, better slowly and quietly than quickly and under the escort of a sniper rifle. Near the truck, kill the guard and change clothes.

Pick up your things and take a look at the map. Your task is to get to the hatch in the south in the center of the map. From your current position, run south until you can't run forward. Turn left and move along the edge of the map until you enter a narrow passage. There is a guard here. It's up to you how to deal with it, but it's better to shoot with a crossbow.

Now climb into the hatch and go down. There may be a patrolman downstairs, so wait until he leaves. Kill the poor fellow with a pistol with a silencer. Exit to the tunnel. Trucks are rushing through the tunnel, therefore, be careful and follow the rules of the road, otherwise you will be run over. At the time when the westbound truck stops, climb into the back and duck down.

Ride to the very end of the level. Get out of the truck and out.

Mission 8. At the Gates. Enemy at the gate.

Tasks: get into the castle unnoticed; wait for the upcoming guides.

Run to the southwest, where a patrol roams the ridge. Use the crossbow to take him out. Change into the clothes of the murdered and drag the corpse into the bushes.

Go east and kill another guard (if you're lucky, he will be the only victim, you don't have to kill the first one). Move east until Diana starts talking about generators. The first generator is right in front of you.

A patrolman walks around him, which will need to be killed. After that, turn off the generator, especially the cool ones will be able to do it. Now you have a choice: go around the castle behind or go through the main entrance.

Playing through the dark entrance is also more fun, but I'll leave it to you, telling you about the main one. So, go through the main entrance. When you pass through the gate, beware of the patrolmen. At a time when everything is quiet, run inside and up the stairs. At the top, turn right and run south (in that place there are snipers in the windows, but if you move quickly, they simply won't see you).

The second generator will be straight. Turn off the generator, turn north and right onto the ramp. Go through the door at the top and into the next door on the contrary (it leads to the street). The guard guards this territory, therefore it is better to remove him using a "silent" weapon.

Go to the door at the end of the building you just exited (if you go through the building you will be attacked by ninjas). If you are still attacked, then do not forget that it is better not to get close to the ninja, if you do not want to be stabbed like a butterfly on a pin. The third generator will be on the right. Get outside.

Now go to the place on the map where it says "exit", in fact, this is the entrance to the next level. Enter the castle.

Mission 9. Shogun Showdown. Showdown in a small castle.

Tasks: kill Hayamoto; get a set of guidance; take the legs off.

Start by going through the hidden wooden door on the right. Get up the stairs and look through the keyhole. Wait for the guard to turn his back on you. Open the door and shoot him in the head with a crossbow.

Tiptoe to the body and change clothes. Reach out with a silenced weapon and get ready to shoot. In order to attract the interest of the guards behind the door, along the boards, which will creak. At the time when you kill the guards, go down the stairs in the center of the room down.

Turn right and go down the corridor to the closed door. Wait until there is no one in the corridor behind the door, and enter. On the shelf on the right is an access card that you need to pick up. Now head towards the room marked with an orange exclamation mark (beware of the ninjas crawling on the beams above your head). At the time when you get to the room, you will notice that the entrance is protected by laser beams.

Use the card to remove the laser guard. In the room you will find a remote control and a control bomb for it. Now get out into the courtyard where the helicopter is standing and attach the bomb.

Return to the room where the dead guards lie.
Deactivate the laser protection on the doors and enter. Turn right and go down the stairs to the museum entrance. Enter the museum after removing the laser guard and take the weapons and targeting system from the pedestal.

Climb up to the third floor. You need to get into the room marked with an orange exclamation mark. There is a computer in the room, and there is an alarm button on the table. Press the button and run back to the place where the mission began.

Wait until Hayamoto gets into the helicopter. At a time when your opponent is in a helicopter, use the remote control to blow it up to all lines. Proceed to the exit.

Mission accomplished.
Mission 10 Death with a crowbar in the ear.

Tasks: find and kill Charlie; disable the life support system.

You are in Malaysia, where you have to deal with the evil computer genius. Exit the phone booth and head right to the doors that lead to the security room. Wait for the policeman to move to a safe distance, and make your way into the room where the things prepared for you are: a smoke bomb, cartridges and a pistol.

Take the bomb and what you need.
Leave the room and try to sneak into the laundry unnoticed. There are mines for unclean linen. Throw a bomb into one of them and activate it.

Now run outside and make your way to the fire department as quickly as possible. At a time when all the firefighters run out of the room, go inside. Get dressed in the form of a fireman and take away the hatchet from the wall. Run after the firefighters to the elevator (the metal detector will work, but no one will stop you). Get down and run to the security room, where there are computers.

Break the lock on the door and go down to the basement to your victim.
Well, the pigsty will meet you here: pizza packages scattered around the entire perimeter of the room, packs of half-eaten other poison and chips! Charlie is a fat man at the computer, right in front of you. Sneak up behind him (do not step on the debris on the floor, so as not to scare the victim) and strangle him.

If Charlie decides to run, shoot him before he leads to the guards. After that, go to the computer for further instructions.
Head up the stairs back to the computer room. Shoot at the computer to your left (there are two guards in the room, you can shoot them or ignore them) and run into the elevator nearby. Mission completed.

Mission 11. The Graveyard Shift. Or a story about how the system administrator's coffee ruined.

Tasks: install a hacker bug; run away.

You are in buildings. Check the map and find out where the kitchen is. Go in that direction and shoot at the camera that is aimed at the coffee pot.

Hide somewhere behind the door and wait until the system administrator comes to the kitchen to check what's wrong. Strangle him either on the head. Change clothes and go to the system administrator's office (look at the map) in order to get an access card to the room where the computer you need is located. At the time you receive the card, return to the room with the yellow access panel and enter. Install a bug on the computer and exit. Now you need to get out of the building.

To do this is also quite easy. Go to the bridge connecting the two skyscrapers (southeast part of the map). The bridge is behind glass, so you need to break it by shooting at it. There are two guards roaming the bridge, plus at the end of the shot, a whole people will run out of the building. You have the option to either shoot the guards or past them.

At the time when you find yourself at the second finish of the bridge, the mission will be over.

Mission 12. The Jacuzzi Job. Darkness, the assassin's buddy.

Tasks: kill Charlie Sijan; steal money; steal the statue.

Hmm, probably that in the basement you killed not Charlie, but his twin brother. The real Charlie, meanwhile, is having fun with the girls in the penthouse on top of the skyscraper. It's time to correct the inaccuracy.
Go around the building around the perimeter to the last balcony. Be careful as you can be swept out of the building (keep low and don't stomp). At the time when you get to the balcony, climb over the railing and check the map. Watch the secretary in the east room. At the time when she leaves, enter the room and exit through the door on the left. Enter the door directly in front of you - this is a room with an electrical panel.

Disable plugs. The penthouse will plunge into pitch darkness, and the security system will be turned off. Run to the secretary's room and open the safe hidden behind the painting on the wall.

If a guard appears in the room, kill him and drag the body to the balcony. Change your clothes and return to the traffic jam room. Strangle or shoot the electrician at the time when he shows up. Now return to the balcony and go through the other doors to get the statue. There is a night vision device in the next room, so if you don’t see in the dark like an owl, I recommend picking it up as well. It's time to visit Charlie in the jacuzzi.

Wait until he is alone and the girls go to the room next door. Normally go into the room with a jacuzzi and shoot Charlie with a pistol with a silencer, especially hot peppers, they can. At the end of the kill, run back to the elevators, bypassing the meeting with the guards.

Mission accomplished and you're on a premium trip to the holy places of the motherland of terrorism - Nuristan.
Mission 13. Murder at the Bazaar. Death on a market day.

Tasks: kill the lieutenant; get a card; kill the colonel; take the keys from the colonel.

When the level loads, take your feet in your hands - and run northwest to the lieutenant's house (marked on the map). If you get fast enough, you can outrun the guards and be able to sneak into the house unnoticed. Break the lock on the door and go inside. Slowly make your way inside so as not to disturb the lieutenant's sleep. Get up the stairs and kill him as quietly as possible. Take the map and dress up in his clothes.

Get out of the house soon before the guards see the substitution. Go to the market through the western entrance. Here wanders his bodyguard and colonel. At the time when they turn their backs on you, kill both of them with two correct shots from a pistol with a silencer. Take the key from the colonel's body and run to the exit. The exit is in the eastern part of the map.

Your task is to run to him as quickly as possible, until the guards are enough. Mission completed.

Mission 14. Motorcade Interception. Goodbye, Osama!

Tasks: meet a contact; kill khan.

First of all, you need to change clothes, based on this, one of the warriors will need to part with fate. Now go to a meeting with your contact. Wow, you were given a new rifle that can pierce not only the skull, but also the engine of a car! Your task is to find the best position for aimed fire at the Khan's motorcade. One of the best places is on the roof of the building, to which a makeshift bridge leads. Finding it is not difficult, since it will be next to the gate.

The main thing is that the guards do not see you. Take a position and turn the optical sight on the eastern road, on which the Khan's motorcade will soon appear. At a time when the motorcade is within reach, shoot the khan (he is sitting in the back seat of the limousine). For those who are not good at shooting at moving targets, shoot the engine of the UN SUV.

At the time when the jeep stops, you can easily kill the khan. Don't forget, you don't have the ability to hurt any of the Khan's guards, otherwise the mission will fail.
At the end of the death of the khan, get off the roof soon (do not jump or throw the rifle, you will still need it). Now run to the exit soon (try not to catch the eyes of the guys from the UN - they shoot very well). Exit in the southwest of the city.

Congratulations on a mission well accomplished.

Mission 15. Tunnel Rat. Metal rat.

Tasks: get to the base; kill Yusef Hussein; deliver cargo to the surface.

Hope you bring a rifle with you, otherwise you'll need to be tight. Walk around the ruins, shooting the guards (they are still not residents in this world). Change clothes and take the AK. It is best to get to the base from the northern entrance. Now go down the stairs and reach for the silenced weapon. Downstairs, a pair of guards are torturing an innocent victim.

Shoot them down and free their prisoner. The prisoner will indicate the place on the map where Lieutenant Hussein is located. Hide both bodies in the unclean water tunnel.

Shoot the guard in the corridor on the left (east, if you observe on the map). Approach the corpse and take the M60. Now head to the room with the lieutenant.

Don't forget to close the door when you enter. Carefully shoot Hussein. Exit and go back to the room where the innocent victim of the terrorists was tortured. Turn left and go down the corridor. Call the elevator and rise to the surface.

Exit the elevator. Mission accomplished.

Mission 16. Temple City Ambush. The killer sees the killer from a distance.

Tasks: meet a contact; meet Agent Smith; kill two assassins; bring photographs of corpses to Smith; Smith must stay alive.

Go to the meeting with the first contact. There is a shotgun in the house, but I don’t recommend taking it, everything will be of little use, you will only attract unnecessary attention. Now go to a meeting with the second contact. Oh, this is your old friend, Agent Smith. The young man is overwhelmed as two assassins are after him. Your task is to kill them and bring photographs of the corpses to Smith.

Nothing to do but go hunting.
First, deal with the killer that sat down with a sniper rifle. Go around the house where the sniper is located. Enter the shop, right under his cover and tiptoe up to the balcony. Strangle the sniper and take his clothes and rifle. Take a photo of the corpse.

Now it's the turn of the second killer. Use your rifle to kill him when he appears in the square. Throw out the murder weapon and take a picture of the corpse. Bring the photos to Agent Smith.

He will tell you where the secret entrance is. Run northwest to the store marked on the map. Enter the store and go to the secret entrance behind the carpet.

Another mission behind.

Mission 17. The Death of Hannelore. Death suits her.

Tasks: take the key to the secret room; kill the doctor; harness the body; don't kill civilians.

Hide behind the boat and wait for the guard to approach you. Sneak up behind him and choke him. Drag the body behind the boat and change. Now go to the entrance to the boarding house (select the one with one guard). Come inside.

In the rooms on the right, you have the opportunity to change into servants' clothes. You need to take your equipment from storage. There are two paths leading to the vault, but you will choose the one guarded by one guard.

At the time when the guard goes to the toilet, enter the vault and take the key from the wall and the bottle of poison. Just quietly go out into the main courtyard.
Go to the left side of the boarding house, where you change into the patient's white tunic. Now you have the opportunity, without hiding, to go into the northern part of the building. In the round hall, go to the nurse, who will take you for Lord Sinclair (you may not reach it, but immediately go upstairs, the guards will let you through) and take you to the doctor on the second floor.

Enter the doctor's office and approach the table. At the time when she moves away from the table and comes to the window, telling you about the upcoming knee operation, pour the poison into a glass of water. At the end of the sudden death of the doctor, drag the body to the secret room marked on the map. You may get in trouble with a patient who sometimes visits the doctor's office. If he shows up, then you need to drag the doctor into the room on the right, where the medicines are stored, and there is only one entrance.

At the time when the patient leaves, normally drag the corpse to the required room (drag through the center of the second floor so that the guards do not see you). Exit the building. You have the opportunity to get to the boat through the sewer, the entrance to which is available immediately in two places - through the pool in the center of the courtyard and through the hatch next to the patients' quarters. At the time when you find yourself on the surface, run to the boat.

The mission is over, and you have become the winners of the award for the most stealthy killer in the world.

Mission 18. Terminal Hospitality. The doctor is wrong once.

Tasks: kill the cult minion; run away.

Open the map and see where the guards are. Now run up the stairs and quietly slip past the guard. Run east to the temple (not the military hospital).

A guard walks around the temple. Wait for him to go to the pool and go around the temple differently. There must be clothes in which you need to change clothes. There are weapons in the temple, but there is no use in taking them. Now go to the hospital. Go straight ahead and stand up the stairs either to the right or to the left, it doesn't really matter.

Go to the doctor's office where your things are. As you approach the office, you will notice a secretary typing something. Wait for her to leave and break the lock on the door.

Enter and take things from the dark box. Get into the next room. Change your clothes and leave the office. Go to the elevator (past the stairs, to the left, then two more times to the left and to the right). Go down to the basement.

Exit the elevator and enter room "B", on your left. Go to the last corridor and enter the anesthesia office. Take the scalpel. Now go into the room on the contrary and climb the stairs into the ventilation shafts. Shafts lead to four huge operating rooms, which have small windows. Look around the operating rooms and find the one in which the cult minion is located.

You have the opportunity to guess that this is a necessary room if you notice two bodyguards of the favorite. Enter the room and make the favorite "operation" with a scalpel. Then soon leave the room and go right or left (depending on which room you are in). You need to get on the stairs. Go down the stairs and break the lock. Run to the exit.

At a time when you get close to the exit, someone will start shooting at you, so be careful. Your task is to run to the boat and get out.

Mission 19 Petersburg Revisited.

Set up.

Tasks: kill Sergei Zavorotko; escape through the subway.

It's twenty-five again, you're in St. Petersburg again, and again it smells of something fried. The mission will turn out to be a set-up, so ignore the murder of Sergei Zavorotko, as a well-trained killer is already waiting for you.
From the subway immediately go to the surface. Go north and then west to the building where Sergey is. Keep to the right side of the building so that the killer in the window does not see you. Now go back to the subway, but don't get caught by the killer. Return to the building again, but for now go straight to the main entrance, do not go to the right side of the building. Enter and stand up the stairs.

Go right and up the stairs again. Open the door and quietly sneak up on the killer. Strangle him, change clothes, pick up the weapon and leave the building.
Go straight until the road looks like the letter "T" on the map. Turn left and go to the hatch in the middle of the street. Climb into the hatch and go through the sewers to the east. There is a guard at the end of the first passage.

Put down the gun for a while and strangle him. Change your clothes and pick up the gun. Return to the metro station.

At the time when you approach the train, the mission will be counted.

Mission 20. Redemption at Gontranno Sanctuary. This sweet word is PAYING!

Tasks: kill the bodyguards; kill Sergei.

The mission is the last one, so don't expect it to be easy. The main guarantee of success is the ability and good knowledge of the map to quickly navigate the terrain.
You will start the mission unarmed, or practically unarmed. You will have: a noose, a master key and binoculars, but this will not be enough, in addition to the cool pepper that you are, having passed the flame and water. This mission will be your "bronze pipes", based on these weapons you will need, the more the better and you need large caliber.
When the guards in the yard move to a safe distance, take a deep breath and run to the gatehouse, where your "modest" arsenal is located. You can get shot on the way, but don't stop until you get to the first machine gun. Kill everyone who approaches the gatehouse.

At the time when the first attack is repelled, pick up a cool sniper rifle and kill the guard next to the scarecrow on which you practiced before the game.
Return to the lodge and arm yourself to the teeth (drag whatever you can carry). Your arsenal might look like this: pistols of all shapes and calibers, knives, uzis, SMG-SD6s, and whatever ammo you can carry. At the time when you arm yourself, get ready for the start of a real war on a local scale.
Go to the double doors that lead to the church. Look through the keyhole and prepare the SMG-SD6. Break into the room and shoot at everything that moves. At a time when there will be no one to move, except for you, it goes without saying, return to the lodge, where you were previously given tasks. In the gatehouse, go straight through the door. It leads to the church dungeon.

Go to the room in the northwestern part of the dungeon and break the lock. Take the key to the church from the wall. Get up the stairs to the first floor. Get ready for another massacre. Assess the opponent's strength through the keyhole. Now come in and deal with everyone.

Climb up to the second floor. look through the keyhole in the western part of the room. Two guards stand outside the door.

Kill them. Go to the second door. Repeat the previous trick. At a time when both guards go to the forefathers, slowly go out onto a narrow beam and turn to the beam opposite you. With your machine gun at the ready, peek out of your hiding place.

As you notice the guard, immediately kill. Crouch down and crawl to the other side of the beam. On the contrary, there will be another sniper.

When you meet him, soon rise to your feet and finish off the bastard.
Now look down into the chapel and notice a small group of guards (I think five). Disable as many as possible (it would be nice to have a sniper rifle, it is possible to steal it from one of the snipers). Be careful - if you see them, why can't they see you?
Move to the adjacent beam and remove the remaining guards in the chapel. Now along the beams get to the door. Get down on the stairs down. Kill the guard along the way.

Shoot in the head, you're the expert!
Enter the confessional and shoot at the center of the heart on the wall. At the time when Sergei starts to run away, he will run up the stairs to the beams. Make sure he's not watching you and take him down.
The bad boys have come to an end! Hey, yes you!

instead of an epilogue. Where and what weapons can be obtained.

Melee weapons and everything that looks like it:

- army knife (combat knife) - Tubeway Torpedo mission in St. Petersburg. The knife can be taken at the end of the assassination of the general. He carries it with him.
- kitchen knife (kitchen knife) - it is possible to find any kitchen. Also in mine.
- golf club (golf club) - Anathema mission. Don's bedroom.
- Katana sword - levels in Japan where dark ninjas are seen.
- fire axe - Basement Killing mission in Malaysia. Hatchet is in the locker room of the fire department.
- scalpel (scalpel) - Terminal Hospitality mission, in the anesthesiologist's office.

Pistols:

- Ballers - were, are and will be yours!
- Ballers SD - issued as a reward for completing a mission with a stealth killer rating.
- 9 mm. pistol (9mm Pistol) - it is possible to borrow from any self-respecting guard.
- 9 mm. Silenced Pistol (9mm Pistol SD) - Received at the start of the Anathema mission.
- revolver - Anathema mission. Located on the body of the murdered Don.
- Deagle - Anathema mission, marked with an exclamation mark on the map. After that, at various levels at the guard.
- .54 Pistol - Invitation to a Party mission. It is located at the agent's special forces detachment.
- .22 SD - Shogun Showdown mission. Located in the museum, in the basement.

Machines:

- AK - missions starting from Tubeway Torpedo. In most cases, the warriors.
- M4 is the mission of Motorcade Interception. Seen only by the UN soldiers, based on this, the only way to get weapons is to lure the warrior into the crossfire so that terrorists kill him.
- M60 - Tunnel Rat mission at the guard.
- SMG missions starting with Invitation to a Party.
- SMG-SD6 - missions starting from Hidden Valley.
- Uzi - the first Uzi can be found in the Terminal Hospitality mission from cult members.

Shotguns:

- Double-Barreled Shotgun - Anathema mission at the guard at the main entrance.
- SP12 - Starting from the Temple City Ambush mission, get it from a contact.
- Sawn-off Shotgun - the second prize weapon for stealth killer rating.

Sniper Rifles:

- R93 Sniper - Anathema mission. Located in the garage.
- SVD Sniper - Mission St. Petersburg Stakeout. Located in the storage room, box 137.
- W2000 Rifle - Mission St. Petersburg Revisited. Kill Agent 17 and she's yours.
- Custom Rifle - At the Gates mission. The snipers have a rifle on the towers. The only way to get a weapon is to shoot the sniper so that he drops the rifle and it falls to the ground.
- MI95 - Motorcade Interception mission. Get it from a contact.

- Crossbow (Hunting Crossbow) - Hidden Valley mission. It is in your things (look at the map).

There are a whole bunch of options for passing here and a small cart (well, almost like in Deus Ex). In other words, you freely have the opportunity to shoot everyone at close range, only you will receive the least money for this. And you have the opportunity...

You presumably understand that it is possible to complete a particular mission in several ways. I will outline the ones that I used. All of them are based on keeping fame at zero, but I DON'T ...

James Sunderland stares at his own reflection in the filthy mirror and rubs his eyes wearily. Is he really dreaming of all this, or is he really in the Silent Hillock? It looks like he really...