Death of the outsider walkthrough. Walkthrough Dishonored: Death of the Outsider There is a gaping hole in the world. Path to Jacobi's office

MISSION 1 - LAST BATTLE

Fallen Angel

You are looking for your old mentor Daoud, whom you have not seen for 15 years. According to rumors, an underground fighting club operates in the Albarka bathhouse, where they use black magic and bone amulets. Maybe he is there?

Last Stand.

Look around in the cabin, take the first two contracts from the table - “Burn white dog and Industrial Espionage. go out on deck, go down to the pier and run forward. You will see rats and learn about the special ability of the main character, who can listen to their thoughts - to do this, press the F key. To see the list of missions, press J. In the same window there is a tab with contracts.

Contracts are special tasks that you can complete in parallel with the game's story. The reward for them will be issued after completing the main mission. Get into the carriage and go to the Albarka baths.

North Campo Set

Look around, destroy the boards that are blocking the hole above the brick wall. Go forward and kill or disable the enemy - LMB or CTRL, respectively. Go a little further, through the doors, and eavesdrop on the conversation of two guardsmen. After that, go down to them and deal with them separately. Enter the tunnel and follow the passage on the right, where the stairs are.

Here you will find yourself in neutral territory. Enter the lair of the Eyeless. So you have two contracts. First, let's look at the implementation of each of them.

Contract No. 1 - "Industrial espionage"

The goal of this mission, the equipment where moonshine is made, is behind the door on the right after entering the building. The door is locked. Examine her. The eyeless one sitting opposite will tell you that she will open the door for 100 coins. You can go downstairs, collect the required amount of coins, and then return here and pay Eyeless.

Moonshine workshop.

But there is another way to get inside! In the same hall at the entrance, find the rats. Listen to their conversation and learn about a secret passage that leads to a room where moonshine is made from rats. The passage there is in the locker room. Go downstairs and you will see the captive Daud, held by the suppression device. Take a good look around here. In particular, check the control panel of the suppressor to read the note. It states that the head of the Eyeless gang, Jeannette Lee, has the key to the device.

Now go to the dressing room with the shower on the left. You don’t need a shower room, but in the locker room you can climb to the very top through various objects, onto the pipes, from where through the hatch you can get to the second floor of the bathhouse.

On the second floor, carefully neutralizing the enemies, go to the right, into the room where moonshine is brewed. Neutralize the man sweeping the floor, take his key and find a locker with two drawers on the right wall. In one of them there will be an amulet, and in the other - the moonshine recipe you need. Also, find crates with brown bottles (it's moonshine) and destroy them all using your primary weapon. This is how you complete the first contract!

Contract #2 - "Burn the White Dog"

Based on this contract, you need to find a wolfhound named Snowball, kill and burn his body in order to put him out of his misery. Marker. which you can activate through the contracts menu, will lead you to a cage in which three wolfhounds are being held - one of them has a white color - this is Snowball. But before you can deal with him, you will need to deal with two Eyeless. One of them is Jeannette Lee, which you need in the main storyline.

Try to act silently, but if it does not work out, then kill the enemies. After that, be sure to search Jeannette's body to get KEY overwhelming device. Open the cage on the right, kill all the wolfhounds and pick up Snowball's corpse. Take it back to the room where the rats and the furnace are located (if you activated the contract marker, it will point you to the location of the furnace). Open the furnace, and then throw the corpse of the wolfhound Snowball by clicking LMB. This is important, because it is impossible to put the dog inside the furnace through the F key. Surely you will have to practice to throw a dead carcass. After that, close the doors and press the red button on the left.

After completing both contracts and getting the key, go downstairs, where Daud is being held, and unlock the grate on the remote control with the key. Lower the switch to free Daud and talk to him.

After that, you have to return to the crew to go back to the Fallen Angel. Unfortunately, not everything is so simple: guards will appear on the location, which will kill the remaining Eyeless. You will need to carefully bypass all opponents, or kill them, and only then use the crew. Don't forget that it is located behind a brick wall with a hole in the top. When interacting with the crew, you will complete the mission.

MISSION 2 - ON THE TRAIL OF INK

Fallen Angel

Talk to Daud, and then go to the crew and move to a new location - Upper Kyria.

On the trail of ink.

Upper Kyria

As soon as you are in place, then jump onto the guard box, and from it - onto a high fence to get into a closed area. Look around the place - you need to get to the beauty salon "Camellia" on the right side. There is no key to it, but a little further around the corner, if you move to the right of the front door, there is a small passage. Go there, open the gate and stun or kill the wolfhounds. Having done this, go inside. Here you can gently stun the maid, search her and pick up the key to the beauty salon. You need it in order to leave this place through the front door. And so go to the far office and on the desktop find a book with records of visitors. Examine it to find two new targets story mission– Shan Yuan and Ivan Jacobi. It is about them that you will have to find out further, but for now, let's deal with contracts.

To get contracts, you will have to follow the dotted marker and go down to the black market. If you don't want to be noticed, then use the Similarity skill. To do this, in a secluded place with the left character, use it on him to take the appearance. So you can freely move around the location, but do not forget that in this case energy is consumed.

Contract #1 - "Death to a Mime"

This contract requires you to kill the mime, but in doing so, make it look like he died a natural, accidental death. Go to him. There will be a couple of people nearby, so just stunning the mime will not work. Opposite it there is a passage leading to the stairs. Go down the passage and enter the shop on the left, which sells various stuffed butterflies and other insects. Steal the key from the mistress and go down to the basement, neutralizing the mine on the steps along the way. In the basement, you can free the prisoner, and also pick up a bottle of chloroform on the table with the corpse. Having done this, go upstairs and throw chloroform at the mime and standing people. Then, together with the unconscious mime, go down to the dam where the fisherman is sitting. Go to the very edge of the dam (farther than the fisherman and the bridge) and drop the mime down so that he falls under the dam itself. If you throw it into the water a little closer, then it will not be an accident.

Contract #2 - Lost Brother

While in the Camellia beauty salon, go to the room near the place where you found the journal of records. There will be a chair for tattoos and the device itself, which allows them to be done. Use the device and apply the Eyeless Tattoo.

Tattoo machine in a beauty salon.

Move along the markers of two contracts pointing to the bartender and Alberto (the same missing brother). Knock on the door and show the tattoo to be let in. Here you will have to make some noise. The brother is on the top floor in the back room, lying on the bed. Enter and neutralize the black man, and then switch the device on the wall. Pick up Alberto and carry him outside the bar. But first! Complete the third contract related to the kidnapping of the bartender. You will need to either make a lot of noise, or use another jar of chloroform located at the top. If the fight starts, you will need to counterattack the bartender, and then hold down CTRL and stun him.

After that, take Alberto to the right place inside the building near the dam and the fisherman. Put it on the ground and the contract will be fulfilled.

Contract No. 3 - “Kidnapping of the Bartender”

You can read more about how to get into the bar in the description of the previous Lost Brother contract. Once inside, there are several options - try to disable everyone and then stun the bartender, or attack all enemies. As soon as you have a bartender in your hands, then drag him through the house not far from the Camellia beauty salon, up the stairs to the very roof, and then place him inside the open blue box.

We will consider the fourth contract later, but for now, go to Shan Yuan's house, knock (you can learn the secret knock at the location from rats or other characters - to be honest, I "stuck" the moment I found out about it) and go inside, after stunning the maid .

Shan Yuan's house

Inside the house, you can act as you wish. If you decide to go with noise and ahead, it will, of course, be much easier. One way or another, you can, for example, find the key to the room with the elevator, which is located on the second floor. It's about definitely about the kitchen lift. Inside this room is a device from which you must pull out a special battery. This will disable the electrical traps on the floor of the adjoining booth space. Behind the glass of one of these stands is a piece of paper with an audiogram.

This is a very important audiogram, as it is the key to opening the safe on the third floor. The key to the room with the elevator, where you can disable the trap, is located on the third floor in Shan Yuan's office. Actually, Shan himself will be there - you can decide what to do with him - kill the bastard or leave him alone.

Another key is on the butler's belt, which is usually found in the kitchen on the ground floor. Anyway, when you have the key, disarm the trap on the second floor and take the audiogram hidden behind one of the display cases. Climb to the third floor, enter the room and on the left wall, behind bookcase find the safe. To open it, apply the audiogram to the player standing here. Get the necessary documents from the safe, and then leave Shan Yuan's house.

Upper Kyria

Follow to the apartment of Ivan Jacobi. Try to get inside, but the door will be closed. Read the note on the door, and then run to the square where Ivan is holding a rehearsal. Decide how to deal with the soldiers. Whether you kill everyone or act silently, you just need to steal the key from Ivan.

Ivan Jacobi.

Use this key to open his apartment, go to the office in the far right corner, and then search the table, taking the note and the blade. In fact, you can now return to Fallen Angel and continue the story, but there is one more unfinished business - you can investigate the crime and find evidence on Ivan Jacobi. You don't need to go far - open the picture hanging on the wall behind Ivan's desk, and take the vial of blood and the note from the safe. Deliver this vial to the journalist on the square in front of the bank.

Contract #4 - "Threats"

I don’t remember the exact name of the contract, but as part of it, you have to look into a local bank and overhear threats from a woman. Then follow her until she stops near the accomplices. All of them will need to be killed. How exactly you do this is up to you!

Bank racketeer.

After that, return to the crew and move to the Fallen Angel. To get through the fence, use the movement so that the main character teleports to the gate. You don't even have to try to move through the bars!

MISSION 3 - BANK ROBBING

Climb to the deck, talk to Daud and go to the crew to move back to Upper Kyria.

Bank robbery.

Upper Kyria

First, visit the pharmacy, but you will not find anyone in it. Go to the beginning of the location, where there is a staircase leading to the pier with a bridge. When you go down the stairs, look up and find a balcony. Move there using the heroine's skill, and then talk to the pharmacist's daughter on all topics. You will find out that the drug you need is about to be sold at auction. We are talking about poppy tincture.

By the way, you can buy the same one on the black market, but it costs 800 coins. If you go to the marker auction, you will have to use the Similarity skill and turn into any ordinary citizen. After that, go to the auction and interact with free space. During the auction, you will have to raise the rate several times, and you can finally buy the lot for approximately 440 coins. Agree, it's cheaper than on the black market. Now you have a tool with which you can put the bank employees to sleep. It remains to get into the bank itself, but first, let's fulfill the contracts. As usual, go to the black market and take the contracts hanging on the bulletin board.

Two contracts must be completed outside the bank, and two more - inside.

Contract No. 1 - "Connoisseur of Art"

Everything is very simple here - go to the pier to the courier boat. Here you will see two people - one of them will soon leave, and the other will remain guarding the courier boat. You will have to kill him or stun him. Anyway, don't even think about waiting - this burglar won't be able to open the door. You need a key, and finding it is very simple - dive into the water in the same pond and inspect the bottom of the boat, where the corpse of the courier will float. Search, take the key and open the boat door. Pick up a lot of useful items, including the painting needed to complete the contract. It is done!

The body is under the boat.

Contract No. 2 - "Happiness of a pickpocket"

The task is not easy, because you have to visit the heavily guarded bank yard and steal a note from one of the elite guards. To do this, I would recommend turning into one of the guards using the Similarity skill, sneak up on the guardsman and steal the note. You need to act quietly, and after that do not stun this guard, otherwise the task will fail.

So it comes to an end as a walkthrough of Dishonored: Death of the Outsider, as well as the whole story, which was told to us during the whole series of these games. Billy Lerk successively obtained first the blade, which at one time created a deity in the person of the Alien several thousand years ago, then within the framework of past mission found out where is the place from which you can get into the Abyss in order to get to the Alien. And here we are: an abandoned mine somewhere in the wilderness of a huge empire in the mountains.

At first, everything is quite simple: we will be met at the start of the location by three wolfhounds, but no one else really, you can explore the area and collect amulets, of which there are several at once. But, looking ahead, it is worth noting that you would not have collected such a number of these same amulets as you can collect in this task for this entire game: almost every opponent carries them with him, you can both steal these things, sneaking up from behind, and deal with opponents and then search their bodies.

So, going along a generally linear route past a shimmering statue, you will see a couple of cultists who, in a rather cruel manner, deal with the third character. After getting rid of them, you will run into a gate locked with a combination lock. We found two ways to go further: the first is the classic one, to find the code. In our case, it was 416. You can find the desired combination of numbers in the workshop to the left of the gate with combination lock. The necessary information will be in a note lying on a table in the far wing of this room in a kind of office.

True, getting there is not so easy, you will have to use the movement and calculate so as not to plop down from a great height to the ground. To make it clearer: upon entering this building, you will see a staircase leading up. Climb higher, you will see that the stairs lead to a dead end room with a handful of rooms, but there is exactly the same room at its opposite end. That's where we should teleport, and then turn right and go to the end, where a note is clearly visible on the table.

As for the second option, go through the code lock, then you don’t even need a code there, although it’s not easier to implement everything. To continue the passage of Dishonored: Death of the Outsider, you also need to enter the aforementioned spacious workshop to the left of the gate with a combination lock, down in the floor to the right of the entrance there is a mechanism that is activated by rotating the red valve. As the latter rotates, a podium comes out from under the ground, from which you can break the boards blocking the entrance through the door on the second floor.

The only problem is that as soon as you throw the valve, this podium immediately begins to descend back underground. That is why Billy's unique special abilities will come in handy for you: put a mark under the next teleport on the podium that has not yet left the ground, start turning the valve, wait until the mechanism leaves the ground, then immediately teleport up, break the boards, blocking doors.

Most likely, you will not be able to break the boards and open the door in one run, but this procedure can be repeated as many times as necessary to end up in the very room with the boarded up door. There, in addition to the amulet, there is also a broken window through which you can go outside. On the opposite side of the same combination lock on the locked gate.

Once in the next courtyard, deal with the enemies, now your goal is to go upstairs, for which there is even a large freight elevator right on the course. However, there are some nuances here, it’s not easy to use the elevator: it has a minimum allowable weight, and it is an order of magnitude more than Billy alone weighs, which you can see once again by looking at the diagram next to the elevator control panel: you need a minimum three people plus luggage.

It is unlikely that there will be volunteers willing to help you upstairs, but there are probably already enough corpses or sedated victims around that you can transfer to the elevator and achieve a suitable mass. The fact that the mass is suitable for starting the elevator can be understood by the arrow on the pressure gauge on the control panel. You can also get upstairs without an elevator: from the building opposite, a corridor is laid through the air leading to the same place as the elevator. But then you will have to fight additionally, since there are about four more enemies in that building, who are unlikely to let you through so easily.

After taking the elevator or through the corridor, move forward, guided by the marker. Here, the passage of Dishonored: Death of the Outsider can be slightly hampered by an overturned trolley, covered with a sash from above, but it is enough to either bend down to crawl through the gap from below, or put a mark for a teleport and be transported to the other side of the wall, along the way, having finished with the enemies, of which there are a couple a man is right next to the trolley and another one is in the passage between the rocks on the left.

Then you can go to the goal in two ways, there is absolutely no difference which one you choose, you will still reach the door, above which there is a red sign with the inscription "HALT", and behind the door there is a room with several sectarians, a balcony on the left, going down to the right and exit straight ahead. From now on, it is extremely important to clean up the area in one way or another, the easiest way is to stupidly kill everyone who comes to hand, since in the future, if you want to get good ending, you will have to return here and all of them will become an unpleasant hindrance to this action.

In the same room, to the right and below, after descending from the place where we entered, there is a locked door with a white cross above it and the inscription "Entry forbidden" in white paint, which is now impossible to get into, but penetration here is also a prerequisite for obtaining a good ending, valuable information is stored there for an alternative outcome (and also another amulet).

We can get the key to the door ("Key of Malchiodi") a little later, but for now, try to fulfill two conditions: a) complete cleaning of the area from everyone you meet next; b) memorize the structure of this location from this stage, so that after obtaining this key, when returning, it is easy to navigate it, as new enemies will appear, much more serious than those with whom you have to deal now.

After leaving this room, follow further, guided by the marker, again, the walkthrough of Dishonored: Death of the Outsider offers several routes here (jumping pipes, going straight up stairs, and so on), but the essence is the same: you must get to the Eye, which is already very close, destroying everyone in its path. The Eye is the entrance to the Abyss.

It is here that the concentration of enemies will go off scale more and more, and it is very good if you have a lot of ammunition, even though there is still a big head start in front of the enemies, so get rid of all of them and break through forward. At some stage, you will reach a place where our future opponents from the world of the Abyss are highlighted by a projector on the stand, but so far they can only be seen in the pictures, everything is ahead. One way or another, sooner or later you will reach the "Eye of the Dead God", leaving behind mountains of corpses of sectarians, and this is where all the fun begins.

The usual familiar world in this place is mixed with the Abyss, and therefore now you will see as elements of everything that is familiar to us and that you have already seen in the location mixed with the scenery of that very Abyss, which will be replenished by the most dangerous opponents - the Seers. Otherworldly creatures, incredibly strong and persistent.

Straight ahead, a little to the left, you will see the body of Malchiodi, stuck to the wall with spikes. A mad explorer who decided to fall into the abyss at any cost. After searching his body, you will find Malchiodi's key - the one with which you can unlock the impregnable door described above, where the inscription "Entry forbidden" with a white cross. If you do not search his body and take the key, only one ending will be available to you - the bad one. True, this is the easiest way out, requiring the least amount of effort.

We are also interested in a good ending, therefore, taking the key, we turn around 180 degrees and continue the passage of Dishonored: Death of the Outsider, returning to Malchiodi's room. If you haven't cleared out the cultists, they will all continue to patrol the area, but worst of all, the already mentioned Seers have now joined them. It's time to figure out what to do with this evil spirits.

The first and most important rule - do not climb into the open wheelhouse and exchange blows with them. To put it bluntly, you will have very little chance of success. Adversaries withstand huge damage, and it seems impossible to kill them remotely with shots. However, at the same time, firing with conventional charges can be of great benefit - it knocks adversaries off their feet for a while, after which it is possible to finish them off by pressing one button. If you get involved in the cabin with one of these creatures, you risk dying very quickly, since the Seer easily kills Billy with one blow.

We also note the dangerous factors of these enemies: do not step on the spikes left by them behind your back, so you will immediately betray your presence. Keep in mind that they, like you, can teleport. Keep in mind that they can produce miniature copies of themselves in the amount of several copies, which are much easier to kill, but at the same time take a lot of time, effort and attention than the original Seer can easily use. They also know how to throw some substance at a distance, so long-range combat is by no means a panacea if you are noticed.

From all of the above, we draw one conclusion: shoot the Seer with a normal charge from a short distance (to be able to quickly approach) while he is on the ground - finish him off as soon as possible before he gets up. You can not enter into a confrontation with them at all, bypassing the tenth side, and that's another question, which is easier - to clear the route or play cat and mouse with them.

One way or another, we need to get into Malchiodi's room. There is a safe (more precisely, a box), the key to the solution is the symbols on the stone on the right. You need to select those symbols that are included in the "logo" of the Alien, you get 962. Take the contents of the box and keep your way deep into the Abyss, guided by the marker. All uncleaned Seers and cultists will remain a serious obstacle to progress, but in the end you will get to the right place.

The main character of the passage of Dishonored: Death Of The Outsider Billie Lurk arrived on Karnaka with one single purpose - to find her former mentor Daud, who has not been seen for over 15 years. Rumor has it that a real fight club has been opened in the Albarka baths, in which black magic and bone amulets are used. Perhaps he is right there!

In our walkthrough, we will follow the path of low chaos. This means that we will not kill all the enemies in a row indiscriminately, but will try to describe alternative options for passing without raising the alarm and detection. Of course, there are several ways to achieve victory in the mission, but we have described the less obvious tasks.

Entrance to the baths "Albarka"

In the first episode, Billy will save Dowd. You have no abilities in this task, so all that is required of you is cunning and skill, as well as finding the right items. Move through the tunnel and bribe the guards to let you pass. Listen to the whispers of rats that can give a few useful tips on completion of each task. To complete the quest without any killing, you will have to discreetly free Daud, who himself will deal with his captors. Daoud is located inside a pit in the Albarka baths. A special mechanism operates here, which blocks the connection of Daud with the Alien. If you manage to disable the device using the locked switch, Daud will be freed and will deal with the gang members.

Liberation of Daoud

To release this character, you need to take away the key of Jeanette, who is the leader of the eyeless bandit group. The key is located on the woman's belt, and she, in turn, is located on the second floor near the cage with the dogs. Climbing up is already a difficult task! If you are found eyeless, they will immediately attack you.

How to get to the second floor

There are several ways that will allow you to get to the second tier. Two the best options- a dressing room near the shower and an entrance hall. As for the hallway, in the corridor you can find a locked door. It's right at the entrance to the location. Try to open it, after which one of the eyeless guards will turn to you and offer his help for 100 coins. For this amount, the girl will open the door.

In the locker room, on the left side of Daud's pit, there are pipes. Climb up them, look for an opening that will lead you to the service character area (above). Rotate the valve to turn off the hot air supply, and then follow through the hole and you will be at the top.

After that, you should go to Jeanette. It is located inside the office, which has a wall with windows. It's at the end of the hall. In the central room there is a closet for workers. There are pipes here through which you can climb up and ambush enemies (or just get past them).

Finding Jeanette's Key

Move through the hallway and stun a few dogs in the small room. Look for a small hole that is easy to miss. There is one enemy in the corridor. Jeanette will surely see you kill or stun dogs. Try to open the door and wait for the opponents to sit on the chair. You can rob him or use a dart to stun him, then finish him off. After searching the body of Jeanette, take the key.

Location Escape

Climb down and use the key on the counter near Daud's pit. Press the switch, allowing Daud to leave the cell.


Lever to turn off the unit

Daud will kill all the enemies, after which the guards will appear here. You will need to leave the baths, but the only way out is still upstairs. You don't need to go up the main stairs, as this is how enemies will notice you. It is best to go up to the second floor, to the balconies, and wait for the enemy to leave the place of patrol. Then through the rooms where moonshine is produced, leave the baths. You can sneak past the guards or stun them. When the guards realize that there is no one in the house, they will leave the bathhouse altogether. Sneak to the left and jump into the train tunnels. Jump onto the wagon, and from there - onto the pipes. The rest of the path will be linear.

The second mission of the passage of Dishonored: Death Of The Outsider. On the trail of ink

We won't tell you about walkthrough, indicate where to turn, jump or duck. Instead, our article will indicate the most non-obvious moments, hidden objects, allowing you to go through the episode without killing and raising the alarm. There are two people on the location that you need to go out on in order to get a way to get to the Alien. You will need to get to Shan Yun's house and Jacobi's office.

This is a big mission, and your first goal will be to penetrate the Red Camellia beauty salon. Inside are documents that will give you an idea of ​​which characters to visit. In general, you need to find a double blade that allows you to kill the Alien. Looking ahead, we note that it will not be possible to do this within the framework of this mission, but you will find out where he is.

How to get to a beauty salon

Use teleportation to get to the high balcony, then go to the right side to the stairs. Move to the west, where there is a passage, get over the fence and go around the sleeping dogs. There will be an emergency entrance to the beauty salon. There is one person inside - a cleaning lady. Stun her or sneak past.

Note. In the back room you can find the information you need, but on the way there in the room on the left is a tattoo machine. Use it to tattoo the eyeless, and thus gain access to the private club. It will be useful to you in order to sneak into Shan Yun's house unnoticed, as well as complete two contracts.


The right room in the beauty salon

Go to the far office and inspect the huge table. Examine the document lying on it and learn about two characters - Jacobi and Shan Yun. Both NPCs have the information you need to find the knife. You need to explore the location, find the keys and information about the artifact.

Path to Jacobi's office

First, let's study Jacobi's office. It's easy enough, and the information obtained at the office will make it easier for you to infiltrate Shan Yun's mansion. The office is locked, you will need to find it. First, go to the office and inspect the locked door, which will have a note that Jacobi is rehearsing a speech at Colibron Plaza. Go there and you will see a huge number of guards. We'll have to try hard to steal Jacobi's key and not raise the alarm. We offer two methods to do this. We continue the passage of Dishonored: Death Of The Outsider.

How to get the Jacobi key?

Head to the square and use teleportation to get to the small office at the back of the stage. Follow through the entrance on the right side of the desired character, since no one is watching this door. Jacobi stands near the tent, it is quite easy to find him. Climb down, underground, using the stairs on the left side of the stage, then pull the lever, which will cause Jacobi to fall off the stage. Unfortunately, this method leads to the death of Jacobi.

On the other hand, you can take the form of a butler, using the appropriate skill, and then chat with Jacobi. In a conversation, a man without any suspicion will give you his service key.

Inside Jacobi's office

Make your way to Jacobi's office and inspect the desk. There are three items you need here. Take the key from the table - you will need it in the third mission, when you have to open the safe deposit box. At the same time, two keys are used there, and the second one is held by Shan Yun. Examine the note lying on the table to learn more about Spector, the journalist digging under Jacobi. If you collect evidence, you can provide it to Spector. Approach the painting and use it to find the very evidence. Behind the painting in the safe is a vial of blood. You should show it to the journalist. After all that, your next task is to get to Shan Yun's mansion.

Shan Yun Mansion

The mansion is in front of Spector's club. These locations are connected to each other, but it is best to go inside through the front door. Go to the room where Shan Yun's friend lives - it's near the beauty salon. Go to the square with the statue and pay attention to the blue building. Inside the apartment there is a note with a password. Go to the mansion and interact with the door to perform a secret knock and get inside. Proceed to the kitchen, acting stealthily, until you find yourself on the upper floors, which can be done using the kitchen elevators. You can use teleportation, or you can pretend to be a butler. Go into the room on the right side, and through the living room, proceed to the kitchen. Neutralize the waiter and take the key from him. Or just steal the key by sneaking up from behind.

Upstairs you will find a locked safe, but you don't need to know the password to open it. Shan Yun's audiographer is required to unlock. Climb up and pull the blubber out of the generator to disable the hall's security system. Inside the hall on one of the showcases is the same audiograph. It is he who will help unlock the safe - just connect it to a musical instrument nearby.

After exploring Shan Yun's office, return to the ship where the bank robbery planning will begin. Before you do that, you can optionally complete a few new contracts, getting the money you need to upgrade your character.

The third mission of the walkthrough of Dishonored: Death Of The Outsider. Bank robbery

This is the longest and challenging mission throughout the game. You will return to the same streets as in the previous quest, but this time you will need to infiltrate a heavily guarded bank. There are several ways to do this at once, but one of them is special. It is associated with obtaining poppy tincture and putting all bank employees to sleep.

This is the case when it is easier said than done. In addition to the usual guards in the bank, you will encounter robots that, for obvious reasons, can neither be destroyed nor put to sleep. The bank has several options for passing, but only one of them will help you complete the task without killing, on "low chaos". Of course, you can neutralize all the guards on the way. This will simplify the task, but in this case, you will have to sacrifice one or even two contracts associated with stealth passage. If you stun the target, then, for obvious reasons, everyone becomes aware of your presence in the territory of the bank.


Central courtyard of the bank

The first step you must take is to find a poppy tincture. To get started, visit the pharmacy, located on the left side of the city gate on the bank square. The pharmacy is closed, but the pharmacist girl will talk to you. After talking to her, pick up the note hanging on the door so that a marker appears on the map pointing to the apartment of the pharmacist's daughter. Go there and talk to her. The apartment is located near Jacobi's office, next to the river. You can get there using teleportation. Chat with the girl to find out about the auction that takes place on the square where you stole the key from Jacobi. The pharmacist's things are sold at the auction, and among them is the same poppy tincture. We continue the passage of Dishonored: Death Of The Outsider.

Where to find poppy tincture?

Move to the square, neutralize the guard and pretend to be any civilian. After that, go to the auction and sit on the chair, interacting with it. At this point, the duration of the skill will pause, so you don't have to worry about it. Raise your bet. In the worst case scenario, you will have to pay about 500 coins, but in the best case - 350-360 coins. The game chooses the final bet randomly. It will be much cheaper than buying a tincture on the black market for 800-900 coins! However, you should be aware of this possibility as well.

How to apply poppy tincture?

Once you have the poppy tincture at your disposal, you will need to get on the roof and pour it into the ventilation system. There is only one way to get to the roof - you need a construction hatch located on the side of the right building, if you look at the main entrance to the bank. But in order for the cradle to move, you will have to find a tank with a blubber and place it in the generator.

The tank is in the alley on the left side of central entrance to the bank. There is also an automatic tank filling station. Fill it with blubber, bring it to the generator so that no one notices. It is best to stun enemies standing in the way. But make sure that no one sees them, and be sure to drag the body to the side. After inserting the tank, hide, as the guards will run to the noise. After that, ride the cradle upstairs, jump over to the roof of the bank using teleportation and get to the desired hole marked with a marker. Along the way, you may have to stun targets.

How to get to the courtyard?

Now comes the hardest part of the task. There are robots inside the bank that will react to any movement. In addition, you must walk around employees, moving silently and not stepping on their bodies - otherwise they may wake up. To complete one of the most difficult contracts, you cannot raise the alarm and wake anyone up.

Before you explore the bank, you must sneak into the courtyard. From the roof, get down to the office on the third tier, go through it and get out to the balcony. You will see hanging lamps. You can teleport to them, but in reality you just need to jump down - you won't be able to get into this part of the bank. Use the terminal located here to unlock absolutely all the doors. Be careful as there are traps in the hallway that will destroy you (rotating electrical installations). To turn them off, make your way along the left wall through the office departments, teleport between the two rooms to the other side and turn off the installations in each of the rooms by pulling out the blubber tanks. We continue the passage of Dishonored: Death Of The Outsider.

How to get inside the shelter?

It takes a lot of effort to break into the vault. First, use poppy tincture to put bank employees to sleep. We wrote about this above. Enter the bank through its roof, make your way to the courtyard, which is done by unlocking the doors and disabling the two traps on the ground floor. Here you will see that the path to the elevator and stairs is blocked by an electric barrier. In addition, the first robot will appear. Make your way along the barrier to the right, going down a couple of steps, and enter the room on the right. Interact with the tank to turn off the installation that generates the force field.

Move down the stairs to the storage area. Teleport to open door on the left, from there - to a distant fallen column, where it will be possible to turn off the electric field. Look for the body of the sleeping guard here to find the security code on him. On the left side in the room with safes is the captain with the necessary codes. Climb to the second floor, where the door is still locked. There will be an intercom next to her. Interact with him to tell the guard the password, and then go inside the control room.

Ahead will be a floor covered with electric traps. Here you need to act with extreme caution, using teleportation to move through window spans or doors. Next, turn off the floor and move the storage to the control room on the third floor, to the director's office. The guard will wake up and wake everyone else up. Let him know on the speaker that you are just checking the mechanism. So, the safe is located upstairs, in the director's room. Go up the main stairs there and click on the button located on the director's desk. You will open a panel hidden behind the painting. Inside it is a key that unlocks the safe. Remove the blade from the vault by using two keys on two keyholes. Return to the Fallen Angel to continue your search for the demigod.

The fourth mission of the walkthrough of Dishonored: Death Of The Outsider. Stolen archive

In the fourth task as part of the passage of Dishonored: Death of the Outsider, Billy Lurk goes to a previously unexplored location. Although you should have already visited the royal cabinet of curiosities when you played the second part of the game. Here is the abbey for the fight against heretics. They torture witches, burn magic books, and getting past them is not so easy.


View from Billy Lurk's hideout

Next, we will explain how to complete this quest without killing anyone in your path. So, there is a secret route leading to the basement of the royal cabinet of curiosities. It will only be available if you knock on the right door, pretending to be a soldier of the abbey (corresponding skill). In addition, you can find a special engraving from the leader of the sisters.

Billy Lurk has received a weapon that will allow her to kill the Alien. But now we need to find a way to get into the Abyss. The information you need is hidden in the royal cabinet of curiosities.

Where to find the archive

Before Billy finds the archive, you need to study the book located on the street, outside the royal cabinet of curiosities. When the guards are not looking, then steal the book lying on the table. Use a special skill that allows you to pretend to be another person. So you will find out that the leader of the sisters is here, who has the documents you need. The office is located at the very top of the Kunstkamera. We continue the passage of Dishonored: Death Of The Outsider.

How to get into the royal cabinet of curiosities

There are several ways to get inside this object, but we will use the safest one. Below the stairs, located on the right side of the main entrance, there is a door with a sentry. Use the skill of pretending to be another person to get past him. Knock on the basement door, after which the guard will have to let you in. Head up the stairs on the left side of the interrogation room, or move through the basement to the main stairwell with the broken elevator.

There will be many soldiers inside the cabinet of curiosities, so try to extend the skill that allows you to pretend to be a different person. When you get to the stairs, go up to the third tier and see the sisters.

How to steal an archive

Use the same ability while interacting with the sister standing near the elevator. So you can get to the curator's office. Everything you need is located on the second floor of this office. Go up the stairs where you will see the sisters. There is one person here that is needed in order to gain access to the archive. Brother Cardozo is located in the room on the left side of the place where you find yourself after the stairs.

Wait for the sister to go aside, then neutralize the brother by using the ability to take someone else's face. In the role of Cardoza, go to the sister you need, talk to her and pick up the item. The last goal remains.

There are projectors on the map, but you need the one located in the office with the soldiers, near the entrance to the curator's room. Go down the stairs, neutralize the guard in the conference room and use the projector in the room to view the filmstrip. The guards will be alerted, but this will not cause an alarm to be raised. After taking the tape, go to the garden and get to Billy's outpost, where you need to interact with the bag to start the last mission, moving to the Alien's lair.

The fifth mission of the walkthrough of Dishonored: Death Of The Outsider. There is a gaping hole in the world

This is the most difficult task, because there will be new enemies that cannot be killed. They will hunt Billy and also revive dead cultists. Somewhere nearby is the eye of a dead god, allowing you to return to the Abyss. Inside the Abyss, an Alien awaits you, who is guarded and studied by cultists. Fighting them is like death, so you need to try to get through unnoticed.

The path ahead is clear, and the yards are patrolled by a pack of dogs. There will be several rooms with various items. Use the Foresight ability to find these things, and then go through the tunnel to the park with the statues. Here for the first time you will see cultists dressed in white suits. Stun the enemies, as they will then be unconscious in the Abyss, which you have to go through a new one. The more enemies that are stunned here, the fewer of them you will encounter in the Abyss. There are two opponents in the courtyard, and the gate ahead will be blocked. Find the access code or immediately enter the combination "282". We continue the passage of Dishonored: Death Of The Outsider.


Chanderey Peak

Ahead is the main elevator, which sends the hero into the mines. It's blocked, but there's another route that doesn't require a key. Approach the garage door and use foresight to mark the destroyed window with a marker. The door will close quickly. There will be even more sectarians at the plant. Use a skill that allows you to pretend to be another person, which will allow you to pass them.

Here you will need to get close to the dead eye, which will move Billy to the Abyss. The only route is through mines inhabited by cultists. Crouch and follow through the overturned carts, which will allow you to get close to the mines. Wait for the cultists to leave the thing from the Abyss. In the large room, move to the platform on the right side using the black pipes. You will be taken to a location with a locked door, on which you can see an inscription prohibiting entry. You will return here later.

Walk along the upper chamber, make your way through the window or door, and then follow the right side. You will find a staircase that leads to a dead end, as well as a hidden path directly below it. Use them to get into the lecture hall. There is a bridge leading to the other side of the ravine. Pass through the abyss to find the entrance to the Abyss. You will see two cultists in the narrow passage to the church with the eye of the dead god. Interact with the eye to move to the Abyss.

Abyss

You will be in parallel measurement which partly reflects reality. The abyss is guarded by incomprehensible monsters that you cannot even kill. They can be stunned. If you finish off the cultist or stun him, then those same monsters will immediately approach you. They kill the main character with one blow, and the ability to pretend to be another person does not work for them.

Place marks on the monsters of the Abyss using the Foresight skill and watch their movements. Fighting in this mode is a bad idea! Walk around living cultists that you haven't stunned before. Now you will have to understand why I insisted on disabling them before moving to the Abyss.

Stranger

The game can be completed in two ways - kill the Alien or save him. First, search the cultist on the left side and take the key from him. The cultist will be nailed to the wall in the mine. This key will open access to a room with memories from the Alien's personal life. Remember that locked door? Go there and examine what is inside the closed box. Enter the code "962" to unlock it, pick up the book and learn how to free the Alien without killing him.

Visit the ritual site, go upstairs and save manually so that you can view the two endings. Examine the Alien and choose the no-kill option. Chat with Daud and confirm several times that you do not want to kill him. This will give you a good ending.

On the other hand, to see a bad ending, do not hesitate to plunge into the Alien Blade. On this walkthrough Dishonored: Death Of The Outsider came to an end.

Getting closer, and Bethesda Softworks is publishing ever longer excerpts from it. This time, the publisher has attracted the popular streamer and video creator StealthGamerBR to promote the DLC. He is known to fans of the Dishonored series for his trick-or-treating videos, and the developers at Arkane Studios call him "one of my favorites" trimers. In ten minutes, the YouTube blogger passed the second level of the add-on in an aggressive style, but at the same time rarely caught the eye of enemies.

According to the developers, the most spectacular moments of the video turned out to be those in which Billie Lurk uses the new Displace ability. The bottom line is this: the heroine can put a mark, and then quickly be next to her to masterfully finish off the enemy or hide. The Hook Mine is another new device that grabs an enemy and pins them to a wall, floor, ceiling, or some object. By planting several of these mines in a narrow passage, the player will be able to tear the enemy to pieces, as StealthGamerBR did at the end of the video.

In Dishonored: Death of the Outsider, the mercenary Billy Lurk will return to Karnaca, Corvo Attano's hometown, to kill the mysterious Alien from whom the series' characters received their supernatural powers. Together with his mentor Daud, familiar to the players from original game and additions to it, they investigate the criminal underground of the city. To defeat the Alien - the source of chaos in the Empire - they need to find powerful ancient artifacts. The add-on will complete the "Koldwin era" in the series: its future games, if any, will no longer be associated with royal family Kaldwin, to which Emily belongs.

In addition, Lurk will have to go undercover in an underground fight club and secret organizations cultists and even plan a bank robbery. She will face the sisters of the Oracular Order, new types of Clockwork Soldiers, as well as the immortal Envisioned and the occult gang Eyeless. Dishonored: Death of the Outsider will be playable with abilities from the main game in Original Mode Game Plus. The add-on is designed for both longtime fans of the series and newcomers.

Dishonored: Death of the Outsider will be released on September 15, 2017 for PC, PlayStation 4 and Xbox One. In Russia, the add-on will appear with a full translation into Russian, made by SoftClub.

We begin our walkthrough of Dishonored: Death of the Outsider by watching a short introductory video, after which the main character Billy Lerk will resolutely go in search of her mentor, the legendary assassin Daud. She had not seen the latter for fifteen years: if you went through the additions to the first part, you probably know why she tried not to catch his eye.

For those who are not in the know, let's explain that Daud took Lerk literally from the street, taught her various skills, took her into his gang and gave her a chance to live a normal life, and not make ends meet. As a result, Billie decided that Daud's time had passed and betrayed him. However, he forgave her and let her go.

Billy knows for sure that Daud is now in Karnak and believes that he can be found in the Albarka bathhouse, where, according to rumors, underground battles are held, and the participants use black magic and whale bone amulets to effectively fight, which led to our heroine on the trail. Immediately a small hint, which in the future will certainly make it easier for you to pass Dishonored: Death of the Outsider: carefully read the prompts that appear. The game is made in such a way that they appear in exactly the right place at the right time, making it easy to get comfortable even for those who have not played past games in the series.

And now we will be offered to take on the implementation of additional contracts: "Burn the white dog" and "Industrial espionage". Looking ahead, we note that both side quests will be carried out in the same building as the main one, therefore we strongly do not recommend ignoring them, especially since we will analyze in this article, including how to complete them, not only the main mission. We immediately advise you to put marks on both contracts in the "Contracts" section in order to see the distance to the target and its direction. The main target (that is, Daoud himself) will be displayed and so on by default.

Now directly to the passage and its nuances. Immediately, we note that all games in the Dishonored series can be played in radically different ways: there are many ways to complete the same task, as well as two radically different approaches - stealth and aggressive. There are a lot of opportunities for the implementation of both here: Billy is great at hiding, that he deftly wields a blade and shoots accurately.

In fact, no one is pushing you to choose one of the two options, but the experience of the past parts teaches that the less people you kill (especially innocent ones), the better the chances of a good ending. This walkthrough of Dishonored: Death of the Outsider we will focus on those gamers who want to complete the game without a single kill at all, since it is, in principle, much easier to complete it by killing everyone in a row.

So, we begin our journey on Billy's ship "Fallen House", already familiar from the second part. Follow to the first mark - on it you will exit into a spacious room on the same level of the ship where your cabin is located. There is a stand "Board of tasks" with big map Well, that's what we need right now. Approaching him, press "F" to inspect.

Now you need to leave the ship, go, guided by the marker, you can go ashore through the pipes, go up the stairs a little further, you will see another clue regarding the whisper of rats. Yes, yes, here is such an innovation: Billy knows how to understand what they are talking about. Their speech is not always intelligible, not always useful, but sometimes it slips through and useful information. Going further, you will see a carriage on the rails - sit down and go to Albarka.

When you get out of the carriage, you will see that there is only one way out of a small room - a narrow opening in the wall, partially built up with bricks. The remaining space is blocked by boards, they must be broken with a sword in order to go further. You will find yourself first in a fairly spacious hall, then go out to the square, where the only enemy (the first in the game, by the way) is carefully studying your face on the "Wanted!" poster.

This will be our first combat experience in Dishonored: Death of the Outsider. The game will advise using a hint to neutralize the opponent with a choke technique, for which approach quietly from behind (stealth mode is activated by the "C" key by default) and when the enemy is a couple of steps away, press and hold the "Ctrl" key to choke. To the right of the place where the enemy stood, there is a small room where you can replenish your resources a little. Exit from there to the stairs leading down.

Below are two opponents talking to each other. Ideally, cut them both down. You can use electric projectiles, you can follow the advice of the game and jump on one of them from above, holding the same "Ctrl" in the air for a non-lethal elimination. Further, there is only one obvious way out - at the bottom there is an opening in the sewer, but on the left you can climb up the pipes and climb through the balcony into the window of the apartment on the second floor. There are a lot of useful things, including an amulet on the table and a safe with jewelry.

This is the first safe in the walkthrough of Dishonored: Death of the Outsider, in our case the combination was "451", however, please note that the code may vary not only for different players, but also for the same gamer who completes the game a second or more times . The solution to the code is very simple: you need to study the books above the table.

One way or another, having collected everything that lies in the safe, leave the apartment, go outside, from there you will see the entrance to the desired bath. So far, no one here considers us an enemy, however, places of interest to us are forbidden to visit and are locked from the inside, so we will have to look for alternative options. One of these can be found out by listening to the conversation of the rats (remember, we come closer to the rodents and press "F"). You need to go down to the basement, there, in the locker room, climb on the left to the locker, from it to the pipes, through the pipes to get to the hatch, and you will find yourself on the second floor as quickly and easily as possible.

Daud is kept locked up below, but we will deal with him closer to the end of the task, while it is worth completing side quests. The game simultaneously displays a notification that there is an amulet nearby and recommends exploring the surroundings. Immediately, we note that there are six such amulets in the first mission at once. Here they are quite easy to collect, almost all of them are on the second floor, but you will have to do a little cleaning.

So, having climbed through the pipes from the locker room through the opening in the ceiling on the second floor, you will find yourself in a kind of dead end: a cramped room, from which there is only one obvious way out - the hatch through which you came here. However, there is a way out and not as obvious, however, it is blocked by the flow of hot steam from the damaged pipe. To safely climb through, you need to turn the valve, thereby shutting off the steam supply. Here, by the way, there is another amulet - it lies on the right on the table. This is the second of six.

Now, being above the ring, which is below, we have a great freedom of choice, where exactly now to go and what to do. We will describe how we went ourselves, although there is no particular meaning, where you start and where you end. So, we turned left, where we ran into a locked door from the inside. But on the sides of it is simple glass, easily broken by a blow of a blade. Enemies, of course, will run to the noise, but you can go back to the previous room, where the steam was blocked with a valve, after a while the guards will calm down.

When everything settles down, continue the walkthrough of Dishonored: Death of the Outsider, entering through the broken glass, there will be two enemies in the room, cut them down in any way you like (preferably non-lethal). Take the key and the amulet from the woman (Jannette) (the third one is already in a row). You will see an open-air cage with wolfhounds right on the course. Recall that we have side quest, in which the owner (already former) worries about a seriously ill pet who is forced to fight and asks to stop his suffering. The dog must be killed and burned. It is very easy to distinguish it from the other two by its white color.

On the right there is a corridor where a couple more bandits periodically appear. Disarm them, then you can search the area. On the left there is a small room where you can get hold of attracting mines and replenish other supplies. There's also a couple of bottles of chloroform. Useful things: by throwing them under the feet of a living creature, you will make him fall asleep, whether it be a dog or a person. The main thing is to throw accurately. By the way, you can put the dogs to sleep right here - climb up and throw the bottle through the vent, however, it is difficult to get in so that the bottle goes down without breaking ahead of time.

So, returning to the task of the dog: you can open the aviary by pressing the button to the left of it, it is better to euthanize the dog brethren with the same chloroform first. Pick up Snowball and carry him to the corridor to the right of the enclosure. Having passed along it to the end, turn left, you will see a kind of crematorium. Open the doors ("F"), throw the dog inside, press the big red button to set fire and burn the poor dog. This completes the first contract.

Near the crematorium there are steps down, if you neutralize the enemies and go down them, behind the door at the end of the corridor behind the counter on the right in the box you will find another amulet (the fourth of six). In general, try to knock out everyone on the level so as not to interfere. The second contract is also on the second floor, so go back there and follow the marker to the local moonshine production. We are asked to get the recipe for this muck and destroy all stocks. There are also plenty of bottles of chloroform, which are convenient to throw from above under the feet of enemies wandering below.

And in front of the moonshine workshop, on the left, there is a small room where another amulet, already the fifth in a row, is clamped in a string. Open the tees and take it. There will be only one enemy in the moonshine, put him to sleep, take the recipe (search the body, take the key, unlock the locked box with the key right there, to the right of the entrance) and break all the orange bottles with rats inside. And in the next box with the one where the recipe is, you will find another amulet - the sixth and last one for this task.