Escape old mansion walkthrough level 1. Escape the mansion: walkthrough. Hints and help: is it possible to pass the level instantly

Mansion Escape ( Escape the Mansion) is another logic puzzle made in the style in which you also have to try to find answers, solve logic puzzles in an old abandoned mansion, which is fraught with many secrets. It all started when you entered an old abandoned house, it beckoned with its mystical aura and seemed to invite you to visit, suddenly the doors closed and now you need to somehow get out. Beautiful graphics well convey the atmosphere of a mysterious mansion and the passage of the game is completely immersed in the gameplay. The developers have added interesting additions to the game that will make the game more fun, there will be unique levels specifically for time and dexterity, which will slightly dilute the atmosphere of a gloomy mansion with doors. The game is made entirely according to the principles of 100 doors, they need to be opened, for this you will have to solve problems and find some kind of objects and use them correctly.

Each level includes many interesting logical tasks, which can be solved using found objects or by manipulating objects on the level and even your phone, shake, tilt, move something or use it on any object. When you pass one level, you will immediately be offered the next one, and so it will be until you completely escape from the mansion and open all the doors. The game has collected the best of the genres of 100 doors and prepared additional mini-games for players in which there will be puzzles such as a pipeline, searching for identical cards, a maze puzzle and a game of thimbles, as well as interesting game achievements with rewards for completing levels. If you can't pass a certain level, then the game has a special hint service that will give you answers to all levels step by step, as well as a Magic Ball that will allow you to open any door. You can also watch the Escape the Mansion walkthrough on our website.


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Escape from the Mansion 3 Passage of game. Need help solving a puzzle for GAMEBORN Inc. ? We have solved all parts, chapters and stages. Gameplay video with explanations and complete passage. Download the game from iTunes or the app store Google Play. Works with iPhone, iPad, iPod Touch or Android devices. Enjoy our guide. We love this room escape game. Pass escape.

Here new game from the developers of the puzzle series: 100 Doors - Seasons. For a long time we will not describe, but now let's focus on creating new puzzles.

Escape the Mansion 3 walkthrough.

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Escape the Mansion is another puzzle game. It was created by the creators of the famous game 100 Doors, and the genre is defined as a puzzle. To move to each next stage, you need to make an effort with your brains and make up, accordingly, those elements that were proposed by the game developers.

Once you download and install Escape the Mansion, you will find that it is not easy to play. The game has almost no flaws. It has very difficult levels (more than 100 of them), you can also take part in mini-games, collect bonuses and wait for bonuses that appear every day. With respect to the game 100 Rooms, in this game we are faced with much better graphics, 3D and with many options. The game starts with a short tutorial that will lead us into the mysteries of control and puzzle solving. Moreover, daily bonuses appear, allowing you to use hints) or gain access to secret places. Some levels are mobile and require certain actions (strength-speed), but in most levels we must use the mind.
Escape game the Mansion Escape from the mansion is very addictive and has a number of interesting puzzles. If you are stuck on a level, our walkthrough Escape the Mansion will help you.

So the passage of levels Escape the Mansion Escape from the mansion:
Level 1 walkthrough: Apply the crowbar and use it on the wooden boards.
Level 2 walkthrough: Click on the image, then take the key and use it on the lock.
Level 3 walkthrough: click to start balancing the stone. Just tilt your phone left and right, slowly, and it will stay above the fireplace. Restart the level if it crashes.
Level 4 walkthrough: shake the phone so that the light falls down. Pick up the key and use it on the door.
Level 5 Walkthrough: Move block key to the right.
Level 6 walkthrough: use wizard to unlock to continue (in hints).
Level 7 walkthrough: slide your finger, rocks, left and right.
Level 8 walkthrough: press and hold the left wheel until the door lifts up and stops moving. Press and hold with the right steering wheel until the door opens.
Level 9 walkthrough: click on the image and move parquet board away to the side. You will see 2 crowbar keys in the room. Use them to open 3 locks.
Level 10 walkthrough: turn the pipes so that they are top left to bottom right. Start at the end and work backwards.

Level 11 Walkthrough: Slide your finger over the metal plate to the floor on the left to see ?29. Change the 2nd and 3rd numbers to 29. Change the first number until you get the correct number (7). Code 729.
Level 12 walkthrough: take a bucket and use it on the faucet. Fill the glass until you see the key, then take the key and use it on the door.
Level 13 walkthrough: turn on all four lights at the same time (or quickly click on each of them). Candles, ceiling lights, wall lights, ground lamps.
Level 14 walkthrough: make all 5 spheres go above the rope at the same time. Each sphere jumps to a different height, so if you want to hit easier, click on the one that jumps highest first and lowest.
Level 15 walkthrough: find the ball in the cup incorrectly 2 times in a row.
Level 16 Escape the Mansion walkthrough: number of candles in order of height. Top row: 1, 2, 3, 4, 5 Bottom rows: 15, 11, 13, 12, 14
Level 17 walkthrough: tap on each set of candles 4 times to turn them all. Take the cross and use it on the ghosts until they both disappear.
Level 18 walkthrough: Rotate the minute hand on the clock clockwise until it disappears (about 9 o'clock).
Level 19 walkthrough: tap the number, depending on the symbols: 3 (top left), 7, 2, 5, 8.
Level 20 walkthrough: remove all tiles by opening two identical cards before the time runs out.

Level 21 walkthrough: tap the button in the order shown by the arrows: top left, middle left, middle right 2 times, bottom right, bottom left, top right, left middle, right middle
Level 22 walkthrough: touch the clock so that each of the hands falls into the black triangle. Press the big left clock, then when it's at 45 Mark (pointing west), press the other two clocks at the same time.
Level 23 walkthrough: drag the box on the right and pick up the insecticide. Use aerosols for all 5 mistakes.
Level 24 walkthrough: pick up a knife and cut 3 green bushes. Click on the colored cogs the number of times the colored numbers are shown: green = 22, red = 3, blue = 17
Level 25 Walkthrough: Move block key to the right.
Level 26 Walkthrough: Move the pieces 7x5 so they fit.
Level 27 Escape from the mansion walkthrough: press the hammer on the spirit to accept it. Use the hammer to break 3 jars and then use it again on the stone block to break it. Drag the two pieces of stone away.
Level 28 walkthrough: use 4 lines to change the white buttons to green. Click and drag to connect dots. Run in the lower left corner, run all straight, go diagonally up to the left all the way, all the way down, then diagonally up-right.
Level 29 walkthrough: click on the spiders to move them. Move them to points. Click on the left spider until it is above the first crossing of the bottom spider. Click on the bottom spider until it goes all the way to the left and disappears. Click on the right spider until it goes all the way to the bottom and disappears.
Level 30 walkthrough: rotate the pipes so that they connect from the top left to the bottom right. Start at the end and work backwards.

Level 31 walkthrough: open the cage. Click on the lizard again, which will come out until the screen goes blank. Shake your phone so it comes back with a key. Use the key on the door.
Level 32 walkthrough: slide your finger on the door very quickly to warm up the room. Keep doing this until the temperature in the upper left corner reaches +10.
Level 33 walkthrough: open the book and see what symbols correspond to the numbers in 15790: line, L, 7 look for the shape, the house from the bottom is missing the left square, the square.
Level 34 walkthrough: Start from the upper right corner and follow from the red circle arrows. If you press the wrong button, it will reset. In this order:
Line 1 Column 5, Line 1, Column (4, Line 2 Column 4,
Line 2 Column 5, Row 2 Column 1, Line 2 Column 3,
Line 1 Column 3, Line 1 Column 1, Line 1 Column 2,
Line 2 Column 2, Line 4 Column 2, Line 4 Column 1,
Line 3 Column 1, Line 3 Column 4, Line 3 Column 2,
Line 3 Column 4, Line 3 Column 3, Line 4 Column 3,
Line 4 column 5, line 4 column 4.
Level 35 walkthrough: find the ball several times in a row.
Level 36 walkthrough: use roman numerals to make each number written on the door: 29 = XXIX22 = XXII31 = XXXI13 = XIII
Level 37 Walkthrough: Drag the mouse, fly, blood and bones into the correct order for animals or insects. Fly = Spider, Blood = Bat, Mouse = Cat, Bone = Dog
Level 38 Walkthrough: Put the puzzle pieces together.
Level 39 walkthrough: create a square shape by moving the spiders to different positions. Make a square shape, a rectangle, then a triangle.
Level 40 walkthrough: remove all tiles by matching the same tiles.

Level 41 walkthrough: make all the letters on the "exit" glowing. Press them in this order: T, E, I, I, E
Walkthrough Escape the Mansion level 42: move the block and pick up the wire cutters. Use it to cut the blue and red wire. Place the red wire on the left. Cut the green wire, then place the blue wire in the middle, and the green wire to the right. If the level fails and you can't cut 2 wires in the allotted time, restart the level.
Level 43 walkthrough: key 1493 tells you how many times to press a certain button. Then 1-red, start by pressing the top right 1 time. Then bottom right 4 times, bottom left 9 times, top left 3 times.
Level 44 walkthrough: look carefully, above the door, and you will see shapes: circle, triangle, square, triangle, circle. Click on the numbers in order: 0, 3, 4, 3, 0
Level 45 walkthrough: move the block with the key.
Level 46 walkthrough: pick up a shovel and dig dirt under a stone to make water flow to the right.
Level 47 walkthrough: tap the image based on how fast she is moving in this order: beetle, footprint, bike, bird, plane, planet
Level 48 walkthrough: click on the image chess piece horse at the top of the screen. Move the horse by entering a number in the input field by clicking on the button below. Get knight 11. Line up in this order: 10, 16, 18, 11
Level 49 walkthrough: turn on all candles except: 1, 3, 7 and 9. (shows 6 but upside down).
Level 50 walkthrough: turn the tubes connect them from start to finish.

This solution is intended for version 1.3 with the selected Russian language.

This walkthrough is only described when playing as Dave, Bernard and Sid (they must be selected in the start menu). There are more options (both when choosing other characters, and when playing for the specified ones). Try these ways for yourself.

Just in case, a map of the estate:

Choose Dave. We approach the house and push (use) the door mat to get to the key. Having opened the door with his help, we cross the threshold of the estate and head to the kitchen. Entering it from this side for the first time, we stumble upon Edna. If she manages to catch Dave, then he will go to jail. To avoid this danger, you need to run to the left before leaving the location. Enter the kitchen again - Edna is gone. Now you can take a flashlight from the table, and steal cheese, a can of Pepsi and old batteries from the refrigerator. In the pantry (after passing through the dining room) we take fruit juices and an empty glass jar from the shelves. Now we head to the workshop on the second floor and pick up a plate of wax fruits, paint remover and a brush. Then we go down to the first floor and stop in front of a door without a handle.

Now it's Bernard's turn. He goes to the lobby and clicks on the right gargoyle (the end of the railing). This leads to the opening of the door in front of which Dave is standing. Come in quickly! And Sid needs to go to the mailbox. Dave is in the dark. This is the reactor room.

You need to insert old batteries into the flashlight and turn it on. Use the beam of light to find the switch. Turn on the light, turn off the flashlight. Here you need to take the silver key that goes to the closed door in the pantry. From this point on, the bell will ring. In this case, Sid must pick up the package, which is next to the mailbox, and quickly move away from the mansion.

Now Dave is heading to the library (first floor, on the right). Use the lamp to turn on the light. At the right end of the room, you need to pull the wobbly panel of the bookcase (extreme). A cache opens, in which the cassette lies (you need to pick it up). Then we go into the tentacle room (4th floor, door on the left). To do this, you need to go around the green tentacle on the 3rd floor. It will leave when it gets a plate of wax fruit and fruit juices. In the tentacle room, take the yellow key and the record (on the shelf above the bed). Then in the TV room (2nd floor, on the right) we rewrite the record on an audio cassette (insert the record into the gramophone and insert the cassette into the tape recorder, start recording and start the gramophone, finish recording after a while).

With this record, go to the living room, where you can play it using the audio player in the closet under the radio. From the chandelier that fell from the ceiling, take the rusty key to the prison. Now you have to open the grate to the left of the porch of the house, as well as the garage. In order to do this, the person concerned must first work out in the gym (4th floor, 4th door). So Dave and Bernard have to use the machine (to gain strength). Dave use the silver key to open the door to the pantry and go to the pool. Fill a glass with water there. We switch to Bernard. We open the grate to the left of the front door (before that, push the bushes). Open the water valve inside. Let's switch to Dave. The following steps must be done FAST! At the bottom of the empty pool, open the radio and pull out new batteries for the flashlight (the old ones run out very quickly). You also need to pick up a glowing key and get out of the pool. We switch to Bernard and close the water valve, otherwise the reactor will melt. We go into the bedroom and unscrew the radio tube from the radio (having previously opened it). It must be screwed into the cartridge of the radio transmitter (4th floor, 1st door on the left). Nearby hangs a poster "They are wanted by the police." The number of the space police is written there. Use the radio transmitter and enter this number (changes from game to game). You also need to raise a coin (ten).

Let's switch to Dave. We go to the garage and open it. From the trunk opening yellow key, we take a box with tools, and from the shelf - a valve. Now head to the room with the fireplace (4th floor, last on the right). Open the can of paint stripper and use it on the pink spot on the right wall. A door appears. We open it and go up the ladder and turn on the flashlight (it can be a little later, when we control Dave again). We switch to Bernard. We go to the cellar with the reactor. Open the fuse box. Now we do everything FAST. We turn off the electric current (use fuses), switch to Dave, use the toolbox on the wires. Bernard turn on the current. As a result, the room slot machines connected to electricity.

Dave go to the bathroom and move the curtain aside. We use the valve on the tap, let it go, and then stop the water. Thus, Edna's phone number becomes known (remember!). Next, Dave gives Bernard a flashlight and tools and receives a coin.

We go to the library with Bernard, fix the phone (with the help of tools) and call Edna. While talking on the phone with Dave, you need to go into Edna's room and take a small key. Then we go up the stairs and open the picture (it is possible without turning on the flashlight). We see the safe, examine it. Then we quickly leave the room (and it is advisable to go to another floor or to another room). If Edna won't talk on the phone, Bernard will call again.

We go into the room with a fireplace, water the predatory plant with water (from a can), and then Pepsi (for neutralization). Dave stays in the fireplace room for now, and one of the other guys has to ring the doorbell. As soon as Ed leaves his room, quickly switch to Dave, go to Ed's room, take a hamster, a card, coins from a piggy bank (open it first!). We leave and head to the telescope (we climb into the hatch above the predatory plant). There we throw two coins into the hole. After each throw, press the button on the right. One look through the spyglass will reveal the code to the safe (write it down!). We call Edna again with Bernard, and with Dave we sneak to the safe and open it. We take a sealed envelope and head to the room with slot machines (2nd floor). Open the envelope and take out 25 cents. Use a small key to open the slot for coins at the "Meteor Mess" machine and throw 25 cents in there. After a lost game, we will be shown a list of winners. One of the entries is a digital combination from a secret door in the lab. It is necessary to clarify: they will show only for a second. One of the options for recognizing combinations is printscreen or multiple save / load. Possible combinations are 3301, 1594, 0032. Now you need to catch Dave (you can, for example, go into Ed's room). In prison, use the luminous key to open both locks on the door. At the inner door, you need to try the digital combinations from "Meteor Mess". We switch to Bernard and call the space police from the radio transmitter, who arrest the meteor and take it with them. Dave pick up the remaining badge, go into the laboratory and show the purple tentacle just taken badge.