Passage of Corsairs: To each his own. Island of Justice. Walkthrough of the game Corsairs: To each his own - Kaleuche

Passage of Corsairs To each his own. Justice Island Part 02
After you have dealt with the attempt on the Shark, he will give you a sailing. I've received the Island of Justice position and additional instructions. It turns out that only a ship with a small draft and not higher than the fourth class is able to approach the island, otherwise you can increase the number of dead ships of the island by one more unit. Now it's time to think about how to get out of here... Pilot of the Island of Justice. Without this document, it is impossible to get to the Island of Justice by sea. It is necessary to get to the point with coordinates 24gr 24 min N.S. and 84 gr 50 min west, and then according to the instructions contained in the sailing directions. Go to the ship with the store, use it to get to the ship of narwhals. Write the password manually and press Enter. You will be on the brig San Gabriel. This is where Henrik is located. Enter the far door, in the middle of the cabin, find another door signed as city streets. But you will be at the top of the bow of the ship. Find the cabin door here and enter. You will get to Henrik. The solution to the problem is found: Henrik has a suit in which you can go down into the water and stay there for a while. The suit is adapted for walking along the bottom, so I will certainly be able to find the statue of Kukulkan on the sunken ship. But as always, another difficulty awaited me: the suit was out of order, and to repair it, the Mechanic needed a rare metal - “a silver-platinum ingot”. Of course, I volunteered to help, and Wedecker gave me a sample of this metal. I need to find, in addition to the existing one, at least ten more pieces - then the suit will be repaired, and I will finally be able to go in search of the idol.
You need to look for platinum in the chests on the ships of the Rivados clan. But all chests are locked. The White Boy will help you in unlocking them again. He has the keys and will give them to Olya for 5 large pearls. There is also a problem with pearls... But it can be solved! An Indian walks on the ships - you can buy pearls from him. An Indian can be both on the surface and inside the ships, for example, in a tavern. Having found an Indian, first ask about how he got to the island and what he does. Only after that, the choice of Indian goods will appear in the dialogue menu. It should be noted that immediately these goods may not be available. Those. he can only sell 3 large pearls. You will have to wait 4 days (just spend the night in a tavern) for the product to be updated. Having bought 5 pearls, go to Olya and exchange them through the dialogue menu for a set of master keys. Olya needs to wait at the store. If Ole is not there, then go to the tavern, order a bottle of wine. Wait when main character get drunk and pass the time, then return to the store. Ole will be there for sure. If you give Olya 5 more pearls, he will give you an unusual key. Go to Tartarus where you saved Chimiset. Enter inside and go down to the cells. There is a small door to the left of Chimiset's cell. Approach it - it will open. Go inside and see a skeleton chained to the wall, as well as a chest. There are a lot of interesting things in the chest, including another old key.
So, you have master keys. Walk through the ships of the rivados, the admiral and find the right amount of platinum pieces in the chests. They need at least 11 pieces! Also, a number of these pieces can be found in the wreck of Fernando's ship, where Nathan Hawk is sitting. To do this, you need to swim around the ship from the other side. Here you will find 3 platinum pieces. Keep looking... Didn't find it? Go to the rivados ship called Velasco. It can be reached through the ship with the tavern. Get on the upper deck. There are two doors here. One of them is located to the left of the board on which you got here. Log in right there. The chest immediately catches your eye. But in this chest, apart from useful loot, there is no platinum. Already want to leave the cabin? Do not hurry! Go around the wooden square boxes on the left and find the second chest. This is where the five platinum pieces are hidden, during the day there will be security, you should go there after 18:00. Finally, the last three platinum pieces can be found on the Shark's ship. Go there, enter the door and on the tier where the Shark sits, find a chest right in the opposite part of it in the corner. This is where the last three platinum pieces are hidden. Platinum bars can be bought at the shop. Follow Henrik and give him all the ingots. "Silver" handed over to Wedeker, and he is ready to start repairs diving suit. I should come back in five days - the work of the Mechanic is difficult, and he will not be able to do it earlier. Spend the night in a tavern, improve your health. After 5 days, get new passwords and follow Henrik. What I feared happened: the ingots brought to repair the suit were not enough. You need to get 2 more pieces somewhere, and then the work will be completed.
From the log: I'm going in search. We give the missing ingots. Well, there is finally a light at the end of the tunnel! The suit will be ready for diving the day after tomorrow. I should come to the Mechanic at 10 o'clock in the morning. If I find a teleportation idol at the bottom, then it will be possible to leave the Isle of Justice immediately. We are waiting for another two days in the tavern and after that we go to the barque "Saint Gabriel" to the Mechanic. Here I am, ready to dive in. However, I missed one important detail: the idol becomes active at midnight. And at night it is neither possible nor meaningful to dive - you can’t take a torch with you, and in the darkness I will not only not be able to find anything, but I will also become easy prey for crabs. Here's the problem! However, you still need to go down. At the very least, I should find the statue and memorize its location so that I can get to it later, at least with eyes closed- then the darkness will not be a hindrance.
Diving suit instructions
Firstly, the air supply will last for 500 seconds (perhaps this is due to the fact that the level of the cabin boy). Secondly, more than one dive per day will not work. Thirdly, after the dive, you will need to return the suit to the mechanic to refuel it with oxygen. Fourthly, the descent into the water must be carried out from the Phoenix platform, passing there through the aft gallery of the St. Gabriel. A winch is installed on the platform, with the help of which you will go down to the bottom and rise back. Under water, I found three chests with different valuables, but the weight of the suit does not allow me to take anything other than pesos. The main problem is crabs, there is a sunken ship in front of you, the skeleton of the ship is on the left, there is nothing on the right. Crabs can be lured out, come to the first one and let them all follow you, I lured them above the hook and to the right, then we approach the ship that was in front of you, there is a hole in one of the sides of the ship and there is a statue, we approach the statue we get a message and you can climb on a hook.

In just a few seconds, a calm breeze turns into a destructive flurry. The clear sky becomes formidable because of the many clouds. Torrents of rain and lightning erupt. Suddenly, from behind the horizon on torn sails, a chilling horror appears, a nightmare on the waves. He brings death to all living things. This is a ghost ship.

In the empty labyrinths of an abandoned temple, there are many terrible guards who are summoned by the angry god of death, Yum Simil. A powerful ancient artifact must be returned to the Dead Realm. Then the Caribbean archipelago will get rid of evil spirits that want war.

  • The mystical macro quest will take at least 6 game hours;
  • The newest unique military galleon - a class 1 ship;
  • New unique melee weapon - katana;
  • New unique firearms- double-shot pistol;
  • New unique armor- Lamport suit.

Don't be afraid of the undead. The brave can overcome everything! You will have to find three artifacts and return the jade skull to its place.

Attention! This quest Available only if you purchase the DLC from the Steam store!

Quest conditions: Dutch Gambit must be completed successfully. If you completed Dutch Gambit with GVIK, either secret organization, then you need to sell the skull to the Portuguese. Time must pass - approximately 4 months after the completion of Gambit. The game version is 1.1.3 and higher. Otherwise, you may experience all sorts of glitches.

Reward: Flying Heart War Galleon, Double Shot Pistol, Lamport Costume, Shaman Potion, Katana.

How can I get the quest? There are three ways to do this:

  1. Buy a strange amulet from a beggar in town
  2. Remove the strange amulet from the body of the slain Indian in the jungle
  3. Find a strange amulet in the chest in the cabin of the captain of the aborted ship.

To start the passage of the Corsairs: To each his own - Kaleuche in one profile, you can get the "Strange amulet" in any way. It will fall into your hands anyway.


So, you have a "Strange Amulet" on your hands. You need to find out what its purpose is. Who can give a hint? Naturally, the lighthouse keepers. They can also give orders for amulets. Visit three lighthouses - Santiago, Guadeloupe, Cartagena. One caretaker in any case will tell how the amulet appeared in the Caribbean and that Charles is already the third person who shows this thing.

However, only one person can know how to use the amulet. This is the shaman of the Carib Indians. The tribe lives in Dominica. Do not flatter yourself, the Indian does not talk to anyone. In order for him to start communicating with you, he needs to present an offering. He only accepts firearms. This is not a simple pistol, but a real drill musket, or a naval carbine.

When you get something useful, go to Dominica. In the depths of the jungle, find the village of the Caribs. In one house you will find a shaman, talk to him. When he recognizes his amulet, then get to look for the other two. Passage of Corsairs: To each his own - Kaleuche continues.

Don't think it will be easy for you! As soon as you enter the water area of ​​the island, a strong storm will begin. A ghost ship will rush towards your ship! By the way, he won't shoot. As soon as your ships get close, the ghost will start boarding. You need to deal with the skeletons on the ghost's quarterdeck and go to the captain's cabin.

In the cabin of the captain of the Kaleuche


Don't try to pummel the undead captain. He cares about everything! After a while, he will stop and start talking. The captain will say that he and his team are immortal. He attacked because he needs the strange amulet you are in possession of.

Well, start fighting him again. As a result, you will fall unconscious. Come to your senses on the coast of Dominica. As far as health is concerned, it is at a disadvantage. A sailor from your ship will run up to you, or a girl if you managed to go through the Pirate Saga. From the conversation, you will learn that your team was able to drag your body from the ship. But your ship was sunk with just one salvo.

Passage of Corsairs: To each his own - Kaleuche continues. By the way, the sailors also managed to take your chest from the cabin, so the little things remained intact. Talk, go back to the shaman and find out how Kaleuche appeared in the Caribbean, why he needs amulets and how you can fight him.

As for fighting, it is not difficult - you need to find the two missing amulets, as well as the jade skull of Yum Simil. He is now with Joaquim Merriman. Well, you'll have to pick it up. But first you need to find the remaining amulets before the undead captain. The shaman will give advice to find a fast ship that will get away from the Kaleuche.

Hint: Ships such as the Mirage, Meifeng, Valkyrie can get away from the ghost ship. However, you feel sorry for them, or for some reason you will not be able to enter them. Pay attention to ships of small classes, but not merchant ones.

Passage of Corsairs: To each his own - Kaleuche. Go back to the lighthouse keeper who told you about the amulet. Ask him about the other two amulets. Or rather, who can own them.

So, you need a hunter from Belize, Fergus Hooper, Jack-Jackson from Barbados. All that is known about him is that his ship is called "half-woman-half-bird". In fact, the name is "Harpy"!

Barbados

You should ask the Port Authority about Jack-Jackson. When asked what his xebec is called, answer "Harpy". You will be told that this captain is now in the service of the Dutch West India Company. That's where you need to look for it. Go to Curacao. In the GVIK office, the one that sells commercial licenses will find out that your Jackson is engaged in regular flights between Port Royal and Phillipsburg. Look for desired ship on this route, send a boat to the xebec.

You will learn that Jackson keeps the amulet in the chest of the lighthouse in Barbados. So that's why the undead captain couldn't get it! However, Jackson cannot go to Barbados with you. He has a contract. Therefore, for the passage of the Corsairs: To each his own - Kaleuche, buy from him the key for the chest. It costs 500 doubloons. Return to Barbados, land at the lighthouse. In the chest you will find a strange amulet, as well as a two-shot pistol and other small things. Deliver the amulet to the shaman, as "Kaleuche" is now hunting for you.


Belize

In Belize, you will find out that your hunter will arrive no earlier than in three days. In addition, it will be in the period from 6 to 9 pm. Wait for it. It may appear in a week. Ask, in general, about the amulet.

He would have gladly given the amulet, but only he was robbed by local bandits. Long story short, the amulet was stolen along with Hooper's other belongings. Go to the commandant of the prison, but there you will not learn anything except that the bandits have assistants in the city. We'll have to take on the white ourselves.

Shame at home. So in one you will find a suspicious type. Kill him, search the body and find an interesting note. Wait until midnight, blow into the jungle. In the next location, you will meet bandits outside the city gates. Give the note, get an invitation to the case. This is a robbery of a merchant.

For the passage of the Corsairs: To each his own - Kaleuche you must agree and help them. At the next dialogue, you will receive another invitation to the case. It will be over in three days. You will also learn that the gang is located nearby in a cave. The next day, also at midnight, go to the cave, there will be caches. Find the amulet, Lamport's costume and other rubbish. Two bandits will find you. You will have to kill them and go to the shaman, running away from the Kaleuche along the way.

Hint: if you hand over two bandits to the commandant, then after three days you will receive a reward for capturing the villains.

jade skull

So, you need through Yum Simil. AT this moment he is with Joaquim Merriman. Blow into Willemstad. There the Portuguese rented a room. Don't rush anywhere at the pier. A monk will run up to you and say that Merriman is missing. Also missing was the owner of the house where he rented a house. Plus, strange things happen there at night. However, the soldiers found nothing.

Naturally, you have to figure out what's what. Passage of Corsairs: To each his own - Kaleuche continues. When midnight comes, go to the house opposite the residence. You need to go up to the second floor. The monk did not deceive! A fairly thick smoke will rise above the chest near the bed. After that, a skeleton holding an ax will appear in the room! When you deal with the undead, search the corpse. You will understand that this is the housewife. Yes, after all, Merriman is a very dangerous type!

Go to the church, talk to the priests. From him you will learn that Joaquim is a former nobleman. Now this is a terrible witch. In Havana, the disappearance of the townspeople, as well as attacks from the undead, were noticed. Well, go to Cuba. Here you have to go to church. You will learn from a local monk that all kinds of undead are in the jungle in a cave. The passage to this place is guarded by a musketeer.

Blow into the jungle. In the location in front of the cave itself, talk to the musketeer. He will let you through. With the further passage of the Corsairs: To each his own - Kaleuche needs to kill all the skeletons both at the entrance and in the cave itself. As soon as the last cave skeleton falls to the floor, smoke will begin to pour from her corner. This is where Chavinavi comes in. Those who follow Richard Gambit will immediately recognize the creature. Kill him, return to the monk. He expresses gratitude. All this is great, but you still haven't found Merriman. By the way, he is somewhere near!

Nobody in the city saw him. Will have to look for him. At the cemetery, stick to the caretaker. Press on him, then you will find out that Joaquim is sitting in the crypt and quietly stealing corpses from the cemetery. Take the key, blow behind the skull. Go into the crypt, go past the coffins, go through the door.

You ended up in a cave with a number of grottoes. Everywhere you need to clean up the skeletons, find Merriman. You will find it in the room with the throne. Talk to him, watch the transformation from a human into a nasty undead. At first, fight off the summoned chavinavi, then from the jaguar warrior, as well as Joaquim, who joined him. When Marriman falls, the chavinavi will die on its own. Search the corpse of a Portuguese subject. Take the jade skull from him. Do not forget to also search the cave, take the Easter chest. Continue the passage of the Corsairs: To each his own - Kaleuche.


It's time to go to Dominica. Now there is a strange thing - if the amulets so attracted the ghost ship, then the jade skull is not at all interesting to him. When you come to the shaman, listen to the story. You need to listen carefully, because it is important! Then take two amulets. Regardless of whether the amulets are worn or not, they are only good for a month. During this period, you must find the island with the temple of Yum Simil. Leave the skull there.

Hint: If you passed pirate saga, you will learn the coordinates of the island from Nathaniel Hawke. Well, if not, then you need the center of the notorious Bermuda Triangle. Its peaks are Sint Maarten, Antigua, St. Christopher. Get ready to fight serious battles, both on land and at sea.

So, you have found Hael Roa. On it you must leave Yum Simil's skull. Go to the depths of the island, where the temple is visible. Climb to the top, come in. When you get to three passes, you need to choose the middle one. Climb up the stairs. Next, you need to navigate by the sign "skull-sun". Focus on the sun, killing skeletons along the way, as well as Chavinians. When, during the passage of the Corsair: To each his own - Kaleuche, open the door, you will enter a room in which there are teleports. Go to the right one. Then there will be only one road. All teleports are correct. After entering the last teleport, you will find yourself in a sanctuary. There, a Chavinavi chief will approach you.


Hint: the leader will start bombarding you with questions. The answers to them were in the shaman's story, which had to be listened to carefully! If the answers are wrong, at least one of them, then the leader will attack you. If you don't make any mistakes, you will get the skin of a leopard warrior.


At the end of the conversation with the leader, go to the statue on the other side of the sanctuary. Put down the jade skull. When you leave the temple, you need to go to the sea. In the water area, the military galleon "Flying Heart" is already waiting for you. It already has a mortal team led by a captain. Take the former ghost on board, mow down everyone who gets caught. Along the way, you need to search the skeletons, which may contain interesting amulets. There will be a battle with the captain in the cabin. After - a conversation. At the end of the conversation, kill him. Remove the first strange amulet from the body. In one of the chests you will find a katana. The other will have 5,000 doubloons. You can't take them away, so don't try in vain.


Here it is, chilling the soul "Kaleuche" ... ours!

Do you think that the passage of Corsair: To each his own - Kaleuche is completed? It wasn't there! You need to return to the shaman, give him the amulets. You will receive a task - to deliver 15 Mangaros. Of these, he will prepare a potion for you. You can bring everything to him at once. You can, as far as you find - in fives. As a result, you will receive three potions: a potion of endurance, a potion of reaction and a potion of your choice. As soon as you get the potions, say goodbye to the shaman, who will go to comprehend the wisdom of his ancestors.

Open the map and head to Martinique Island. Just make a landing in the bay of Le Francois. Once in a city overflowing with pirates, find the baron and chat. Now in the passage of the Corsairs: To each his own, you will receive a task consisting of getting the silk that was thrown out by one of his assistants when he left the opponents. If you have an active chronometer, then adjust it to the coordinates indicated in the log to get to the desired location. And if there is none, then head for Sint Maarten.

Drop anchor and swim to the longboat nearby. After you get to him on the boat, talk to the captain. Persuade you to give the stolen silk and return to Barbazon, who is waiting in Martinique. Inform him that there are nine bales of silk left. Then you get another task.

Now you have to find the assistant of one unknown who needs your help. This servant's name is Knave. He leads the ship "Marlin", which is located near Capesterville. To get to it, you need to say the password "the hunt has started." Now in the passage of the game Corsairs: To each his own, you should go there and go to the tavern. Approach the owner and talk to her owner. Report that you are looking for the captain of the Marlin. However, you will hear another name - David Fakman. Apparently this is his nickname. So head to the house located next to the shipyard.

After talking with its owner, and then shoot him and take away the message. After reading it, you will learn that Jack was Jackman's mercenary. They prepared a trap for Thirax. So now we need to capture his ship and pretend to be Knave.

Come out to the pier and swim up to the "Marlin". After you board the ship, exchange it and head to Turks Island. After landing on the shore, go to the ship "Razluchnitsa". Examine it and swim to the South Bay to land near it. Be careful because the pirates will attack. Repel their attack and climb onto the deck of the ship to talk to its captain.

After a while, Helen will come up to you and offer to pick up several powder kegs from the Razluchnitsa, and then get as close as possible to the enemy ships that are on the opposite side of the island and throw them off. Then move away to the maximum distance and undermine the gunpowder. But they haven't exposed you yet, so go for it.

Continue the passage of the game Corsairs: To each his own and look for enemy ships. Then grab them and go to the captain's cabin. You will find a chest in it, open it and inspect it. After that, you can start the frigate to the bottom. Once you patch up the holes, head to Isla Tesoro. Disembark and approach Jackman, the commander of the Centurion.

Start shelling with buckshot and board the ship. When you meet with the enemy face to face, then run to the far corner of his cabin. It is worth noting that after you defeat Jackman, you will have to talk with him a little. After that, the level of his health will be restored and you need to finish him off again. He will also be assisted by his friend Carpaccio. Try to neutralize them one by one. If you want Dani to help you in the battle, then inform him that two chests are in the cabin. Open them and take the tract the Pastor needs" and the second part of Sharpe's map.

Now in the passage of the Corsairs: To each his own, open the map and sail to the island of Martinique. Go to the corsair lair. Be careful because you will be followed by several musketeers. After you see Barbazona, talk to him, he will give his consent. Head to Hispaniola to find Marcus Tyrax there and get his consent. Then sail to Cuba and find the black Pastor. He will also agree, so feel free to return to Jan Swenson, who is in Blueveld, and chat.

Now events can develop in two ways:

Worst case

If you did not have time to complete the Pirate Sana quest in the game Corsairs: To Each His Own, then the capture of Tortuga will need to be carried out from land. Head there. It is worth noting that the crews of the two ships will include about 500 people. After you land on the shore of the Eye of the Fish beach, then go into the city. Deal with the guards and eliminate the military who control the streets of the city. Then you can go to the residence of Chevalier Levassier and chat with him. Then eliminate it and return to the ship. Open the map and head to Saint Christopher. Just change the flag to French before that. Once in the residence of Poinsey, talk to him. Then a frigate and a crew will appear at your disposal. Do not refuse this gift, thank you and leave.

The best option

If you have already managed to deliver the Shark and get the votes of all the barons, then Yang will certainly thank you. He will also talk about the operation that he plans to carry out at one of the mines. But you may or may not take part in it. If you don't want to, then just return to Jan after 10 days.

If you agree to the passage of this operation in the game Corsairs: To each his own, then return to Jan after 3 days. It will be located on Mosquitos Island. After talking to him, move on. Soon he will tell about the planned operation. If you go to the right, you will find an emergency exit near the well. Head there and tell the bandits that Jackman sent you. Then talk to Jan again and move to the left. Going behind the mountain, you will come close to the entrance to the mine. Use a password to get there.

Be careful, because now you will be attacked, kill everyone and go further. I advise you to constantly talk with Jan, so as not to lose sight of him. Repel the attacks of all enemies. After the next battle ends, meet with the gunner and move deeper into the mine. There are also opponents that you need to get rid of. After you kill everyone, completely different music will start playing. Chat with Jan again and exit this place.

Approach the table and take away from it some documents giving the ownership of the mine. You can get out into the street and talk to the gunner again. Board your ship and head for Blueveld. There you will need to wait about 5 days to go to Jan again.

Sharpe's will

Talk to him to receive a quest, which is to find a certain Albert Loxley. It can be found in Port Royale. By the way, this man is one of the best lawyers in the Caribbean. Yang, in the meantime, will take care of the meeting of the Council. So continue the passage of the game Corsairs: To each his own, open the map and head for Jamaica. After you get off at Port Royale, go to the left of the pier to get to Albert Loxley's office. Talk to a lawyer and find out the amount of the advance, which consists of 450 doubloons. You will also have to return to him in seven days.

Return to the ship and head to Swenson located in Blueveld. Talk to him and ask for doubloons. However, he will say that he simply does not have them. He will also tell you that he is engaged in trade in an outlandish tree species. But a few days ago, a batch was stolen from a warehouse. He thinks it's the work of Molligan, the commander of the Oyster. Now you will need to overtake the ship and board it to find out where the tree is. And then deliver it to Jan. It is also necessary to find out to whom Molligan is going to sell his goods in order to earn money himself.

Now in the passage of the game Corsairs: To each his own, you should quickly hit the road, having previously opened the map and found the “Oyster” marked in purple on it. When you overtake her, then send the boat to talk to Molligan. Then return to your ship and start attacking the enemy. Do your best to board him. After the victory. Go to the captain's cabin and find in it a message sent by a mystery shopper.

You can head towards him or towards Jan. If you decide to return to Jan, you will be rewarded with 1500 doubloons for a lawyer and 750 in gratitude for the operation performed. Then head to Port Royal and go to the lawyer. Pay him off and find out that now you need to find documents confirming your last name.

Shadows of the past

Set a course for Antigua and move to the tavern. Ask its owner about Raymond Baker, it turns out that he sailed away on the ship Bald Maggie. But the ship has already returned, but without Baker. Try to find out from the captain about the whereabouts of Baker. Continue through Corsairs: To each his own and head to your ship to get close to Bald Maggie. After you talk with the captain, you will find out that he was pursued by corsairs. But after the doctor confessed to him, it turned out that the pirates were chasing him. There was a riot on the ship, and the captain was forced to land the doctor in the middle of the ocean.

He agrees to give you the coordinates of this place. Hurry up to go there. As soon as you find yourself in the open sea, you will immediately find a longboat. Approaching him, Captain Baker himself will be your guest.

Go to the cabin and talk to him. It turns out that Bucher is still alive. You will also learn about Jessica, who has not been heard of until now. Also, the doctor will give you a tooth that belonged to Admiral Shark. Set a course for Isla Tesoro and get in the roadstead in the port of Sharptown. Go to the residence and talk to the Shark there. He will tell you about Leadbitter, Butcher, Jessica and Musk. After you understand the connection between them, get one of the pages of the diary found among the documents of Blaze, the former head of the island. There lies the valuable breadth you have been looking for.

Now in the passage of the game Corsairs: To each his own, you should go to these coordinates. After mooring ashore near the Skeleton Reef, go through the bridge. Move on until you are near the grave. Open the diary to see the new entry in it. Wait until night to find Jessica near the burial site. Approach her and chat. Then you have to fight her. However, she will soon run away and appear above the house. Run to him. Just be careful, because Jessica will soon take away your run skill, and then a wave of skeletons will wash over.

Try to get the first wave out of the way and get to the zombies. After you defeat her for the second time, she will get angry and take away the pumping of weapons by 30-40 positions. Skeletons will appear again, destroy them and run across the bridge. It is worth noting that here you will be knocked down by water. To successfully complete this test in the game Corsairs: To Each His Own, you should renew your health level every time you are attacked by water. Gather up and approach Jessica. This time she will take your energy. Make every effort to defeat her.

Good day to all, dear players!

So, we begin to track all the events taking place or somehow connected around the already well-known plant "Mutantus Ordinarus" .

We begin to consistently go through the event and find out what's what.

1. To start the event, you need to get Mutantus Ordinarus or simply "cactus" (as the players dubbed the plant).

AT mines and on the fences Deadly Forest some began to fall Mutantus Ordinarus. (With) Eliks

If you are too lazy to look for this "flower" yourself and you are ready to pay for it with coins - then you should look at the auction New Moscow and buy this "cactus" from the hands.

2. It is necessary to attribute "cactus" Doc Philopathologist .

Everything is simple. We take the "cactus" and go to Location New Moscow | New Moscow University, where we start a dialogue with a certain Doc Philopathologist :

[Doc Philopathologist] private [character nickname] Oh what a beautiful specimen! Mutantus Ordinarus, if I'm not mistaken.
[character nickname] private [Doc Philopathologist] I don't know, Doc, but it looks like a pretty scary thing. Oh, she's still pricking!
[Doc Philopathologist] private [character nickname] Come on, bring it here. That's it... Great. You know, the thorns of this plant contain an excellent poison! And for good reason - after all, this plant feeds only on venom!
[character nickname] private [Doc Philopathologist] You know so much about him.
[Doc Philopathologist] private [character nickname] Still, I devoted half my life and two crushers to this animal.
[character nickname] private [Doc Philopathologist] Sad story. Well, what should I do with it?
[Doc Philopathologist] private [character nickname] You can leave it with me. Just bring the venom, please, otherwise it will wither.
[character nickname] private [Doc Philopathologist] What happens if I bring it to you?
[Doc Philopathologist] private [character nickname] Everything is simple. Within an hour, the plant will digest a portion and it will need a new one. After some time, it will get stronger and then I will be able to return it to you, then you will take care of yourself.
[character nickname] private [Doc Philopathologist] Deal! [Transfer Plant]
[Doc Philopathologist] private [character nickname] Excellent. I promise to take care of him like I would take care of myself.
[character nickname] private [Doc Philopathologist] Good. By the way, Doc, how many Venom do you need?
[Doc Philopathologist] private [character nickname] Well, I think that a portion of 100 venom will be just right. By the way, here's a present for you for bringing me this item.
[character nickname] private [Doc Philopathologist] Thank you.

We give the plant to Doc and get a small shoto. More on that below.

3. Feeding the "cactus"

As can be seen from the dialogues, now we need to "feed" this cactus, bringing to the Philopathologist necessary resources. To begin with, he will require a venom from you, then he will begin to require organics. Wherein the amount of resources each time is the same - 100 units. We buy the necessary resources and carry them Doc Philopathologist :

[Doc Philopathologist] private [character nickname] Yep, you again? Well, did you bring a venom?
[character nickname] private [Doc Philopathologist] No problem.
[Doc Philopathologist] private [character nickname] Great, I'll be waiting for you in an hour, before the plant will absorb its portion. However, it is worth noting that some changes have already taken place. It seems to mutate EVEN MORE!
[character nickname] private [Doc Philopathologist] Great, doc!

In total, the plant as a whole will need to be fed 60 times(9 times with venom and 51 times with organics). In this case, you can only re-feed the "cactus" after at least an hour of real time. For those who are worried that they will go to sleep and the plant will wither, I will say right away - go to sleep peacefully, the plant can continue to be fed and the next day, nothing will happen to it.

As soon as you pass doku plant and for each subsequent time feeders you will receive randomly one of the following bonuses:

3 Emblems of a warrior (cannot be transferred, not temporary);

Bounty Hunter Module (1000 charges, expiration date - 12 hours);

Monster Hunter Module (1000 charges, expiration date - 12 hours);

100*character level perk coins;

10*ergon character level.

4. Talk after the last "cactus" feeder with Doc Philopathologist and learn how the plant develops.

So, having fed our plant 51 times with organic matter (in total, together with venom 60 times), we begin a dialogue with Doc Philopathologist :

[Doc Philopathologist] private [character nickname] Oh god no! Not!
[character nickname] private [Doc Philopathologist] What is it, doc? Is the freebie over?
[Doc Philopathologist] private[ character nickname] Mutant. Today I went into the greenhouse and saw how... how he...
[character nickname] private [Doc Philopathologist] What? What happened to my plant?!
[Doc Philopathologist] private[ character nickname] It died.
[character nickname] private [Doc Philopathologist] How? From what?!?
[Doc Philopathologist] private[ character nickname] Don't know. An hour ago everything was fine, but now, when I went into the greenhouse, I saw only how its shriveled stalk lies on the ground.
[character nickname] private [Doc Philopathologist] Damn it. Well, can I get you another one? Well, it's not for long.
[Doc Philopathologist] private[ character nickname] No, no, don't. *Doctor licks*
[character nickname] private [Doc Philopathologist] uh...
[Doc Philopathologist] private[ character nickname] You know, it's great for a salad. Dead, he's not that scary. Hee hee.
[character nickname] private [Doc Philopathologist] Doc, are you all right?
[Doc Philopathologist] private[ character nickname] What? Ah, yes! Everything is fine! Thank you. So, until we figure out what happened, I'm afraid I won't be able to control myself, and...
[character nickname] private [Doc Philopathologist] Yes, I understand everything. Where should I go?
[Doc Philopathologist] private[ character nickname] Don't know.
[character nickname] private [Doc Philopathologist] How do you not know? Who studies plants here?
[Doc Philopathologist] private[ character nickname] Look, science is not an instant result. I had too little time to study this plant. It is possible that the stalkers know more about him. Yet they take place every day with mutants.
[character nickname] private [Doc Philopathologist] Well, where can I find them?
[Doc Philopathologist] private[ character nickname] I don't know. Try to find James Bullet or visit the nearest bar.
[character nickname] private [Doc Philopathologist] Okay, doc. I'll find out what's wrong here. I don't want to lose such a funny creature.
completed quest Mutantus

5. Ask quarter .

Let's go to Location [-1/1] New Moscow | Pub and start a short and uninformative dialogue with Chetvertak:

[Quarter] private [character nickname] Yo-ho-ho, and a bottle of venom!
[character nickname] private [Thursday] Hello bros, what are we celebrating?
[Quarter] private [character nickname] Who else are you? Don't interfere with the stalkers. We won't have a conversation.
What are you, brothers? I'm almost like you, I'm a stalker at heart.
[Quarter] private [character nickname] Here, take a shower and go. Or look for someone else.
[character nickname] private [Thursday] Fie on you.

6. Ask James The Bullet.

Now let's go to Location [-34/-56] Neva City | house and start a conversation with the main mentor of all stalkers:

private [character nickname] Hello stranger. Why did you complain?
Yes, I have a business for you.
private [character nickname] Decided to go to stalkers? This is us in a moment.
[character nickname] private No, no, not today. I really want to, but now I have other plans. Have you heard of Mutant?
private [character nickname] I? Did I hear? Yes I. Well, yes, of course I heard. Why are you so interested?
[character nickname] private I want to know more about him.
private [character nickname] This is where I can't help you. Unfortunately, in the course of business, I completely missed this incredible opportunity to travel. Why don't you ask the stalkers from the New Moscow bar about it?
[character nickname] private I already had them. Not the nicest people.
private [character nickname] Normal stalkers. Apparently you offended them somehow. Then we won't be able to talk to you either.
[character nickname] private Hey, why are you all so touchy? And where should I look for information now?
private [character nickname] James is silent and pretends to be busy with his own affairs.
[character nickname] private [Leave alone. Probably worth going back to Moscow and looking for someone who knows at least some information]

7. Ask Spamer Boy.

Now let's go to central square cities New Moscow and start a conversation with the spammer boy:

private [character nickname] Latest news! Latest news! Karl stole a rank on Coral from Clara!
Yep, that's what I need!
private [character nickname] What am I? What am I right now?
[character nickname] private Nothing, come on, tell me!
private [character nickname] Was not, did not see, was not attracted. I perform public works on time and without complaints.
[character nickname] private Don't talk to me, tell me what you know about Mutantis.
private [character nickname] What makes you think that I know something about him?
[character nickname] private James told me about you. So don't go unconscious.
private [character nickname] Listen, they tell me a lot of things here. And they make up such tales about mutants.
[character nickname] private [Use force]
private [character nickname] Hey! What are you doing?
[character nickname] private[Pick up dropped item]

Item received: streets of paris

private [character nickname] Well, give it back!
[character nickname] private What else is this? Where did you get it?
private [character nickname] Where did you get it, it's not there anymore!
[character nickname] private Well, admit it! [Point the gun at Spammer]
private [character nickname] Hey hey, take it easy!
[character nickname] private Well, admit it! I sat with this cactus for three days! I didn't close my eyes!
private [character nickname] He did not close his eyes! If you knew as much as I know, you wouldn't have to sit and suffer. Is the plant dead too?
[character nickname] private How do you know that?
private [character nickname] Am I a journalist or out for a walk?
[character nickname] private You?!? Journalist?
private [character nickname] Well, yes, I am a journalist. And give me my postcard. I risked my life for her. Victor is true, but still.
[character nickname] private Opanki, but he said that he knew nothing.
private [character nickname] I really don't know anything. THERE was just him and a group of stalkers.
[character nickname] private Surely not those that in New Moscow hang out in a bar?
private [character nickname] Maybe those too. But I won't tell you anymore.
[character nickname] private[Try using force again]
private [character nickname] Not! Enough! Until you pay, you get nothing.
[character nickname] private Okay, keep 100 coins.
private [character nickname] Anyway, that guy Viktor lives in Cena. He invented a new method of transportation over long distances. Even Rapa can be reached in an instant.
[character nickname]private Wow! We must fly.
private [character nickname] Not so simple. The possibilities have not yet been really explored, so you can actually be thrown anywhere. It was here that he found this city.
[character nickname]private What? New town? WHERE?!?
private [character nickname] We don't really know ourselves. He... This city is very strange. I promised him not to tell him anything yet, but you can’t hide a golden stitch on the screen for a long time.
[character nickname]private It's right. And what is there next to the stitch?
private [character nickname] What kind of people went? Everyone, go to the engineer. He will take you to this city.
[character nickname]private Stop! Actually, I needed information about the mutanticus.
private [character nickname] That's where you'll find it. Believe me.
[character nickname]private OK then.

After the conversation, you will receive one of five cards from the "Streets of Paris" series (where to get the other four - more on that below).

Attention: Before you go further, you need to purchase something, namely:

1. There will be battles ahead of you, in which there will also be jellies, so you need to stock up on energy weapons (more whales for psionics) and, if necessary, energy modules for it.

2. It is necessary to buy antidotes (you can do this already in the city of Sin-City before being sent to the ruined Paris).

3. The weapon that you usually use to destroy monsters (including in the mine, "heavy" will not work) and it has a lot of consumables.

4. Well, you will have to buy a new cactus (since the old one is dead). It is needed in order to immediately shove mutagens into it, found in battles in the mine. What kind of mutagens and how much to shove I will say below.

8. Go to Sin City and talk to Viktor about the ruined city of Paris.

Now let's go to Location SYN City | portal(you can get to the city of Sin City from the portal to locations Location | Oasis, but I would like to point out that the cost of a flight there is 100 coins for 1000 units. weight, so it's cheaper to buy a mobile portal from merchants in the auction of the city of New Moscow). Upon arrival (make sure that you have bought everything you need), we start a conversation with Vikator :

[Victor] private [character nickname] Good afternoon. How can I help you?
Hello. And what directions from your portal exist?
[Victor] private [character nickname] None. This is a purely technical portal designed to restore the information matrix and nothing else.
[character nickname] private [Vikator] Truth?
[Victor] private [character nickname] Absolute. I have nothing to hide.
[character nickname] private [Vikator] How about sending me to a new city?
[Victor] private [character nickname] What is the new city? I do not understand what are you talking about.
[character nickname] private [Vikator] Do not understand? Maybe I can help you remember? [get money]
[Victor] private [character nickname] What's this? 10 coins? Yes, for such money, even the post office does not work.
[character nickname] private [Vikator] Then maybe 50?
[Victor] private [character nickname] Don't make fun of my bolts! And anyway, how do you know about me?
[character nickname] private [Vikator] The stalkers in the bar hinted.
[Victor] private [character nickname] I knew I had to keep my mouth shut. Okay, 100 coins and I'll figure out what I can do for you.
[character nickname] private [Vikator] Good. [Give money]
[Victor] private [character nickname] Ready to fly?
[character nickname] private [Vikator] Always ready. [Fly to Paris]

completed quest Wasteland city
Item received: emergency evacuation

This button has expiration date 1 day and will allow you to teleport from the ruined Paris to the central square of New Moscow. At the same time, all the trophies found in the ruined city will remain in your backpack.

Note: as soon as the button expires, you will not be able to get out of the ruined city with all the trophies, only if you transfer all the trophies to a player whose button has not yet expired. Therefore, I recommend not to reach this moment, dug "to the limit" - teleported with the help of a button to New Moscow. We bought consumables and again in Sin City to Vikator , it will teleport you back to the ruined city (already for free) and at the same time will again issue an emergency evacuation button with a 1-day expiration date. You can do the same operation if you suddenly somehow died in the ruined Paris.

quest taken Last Adventure

After the dialogue ends, you will be teleported to Location [-82/164](destroyed Paris).

9. Ruined Paris

[character nickname] private [character nickname] You are entering a territory full of mystery and adventure. Beware of enemies!

So, here we got into this unusual corner of the Starting Point and found ourselves in locations [-82/164]. Let's all point by point.

1. First of all, we step into location [-83/164] and go to Museum of Fine Arts. Here with you will randomly play the first joke:

private [character nickname] You entered the territory of the museum... How beautiful it used to be here. Among the pieces of paper and other debris on the floor, you find a photograph of a pre-war landmark.
[character nickname] private Beautiful city.
Received: Empire State Building

What is random, you ask? Everything is simple. In this case, I received only one card from the collection of shadows - this Empire State Building. Although if the random was favorable to me, I could get the other two instead of one:

Item received: Ostankino

Item received: Pisa Tower

In general, who cares.

2. When you were talking to a spammer in the central square of Moscow, you received 1 out of 5 cards from the "Streets of Paris" series. It remains to find 4 more. To do this, you need to walk around the locations, enter and exit buildings, after which you will get into battles with either white stitches or black rats (the level of mobs directly depends on the level of your character). By the way, I noticed a trend that fights take place after some time - so I just stood in one location in one house (so that the radiation would not eat me) and after 3 minutes I left the house and got into a new battle. However, sometimes for the place of the battle you will receive poisoning or knocked out legs, after which you will again have to wait 3 minutes. In these very battles, cards of these same streets (or cards with girls - see paragraph 4 below) will randomly drop out, as mentioned above, there are 5 of them in total:

In order to immediately finish the topic with cards from the "Streets of Paris" collection, I'll tell you what to do with them and what they are for. After, how do you finish all the things in the ruined city, we go to the central square New Moscow, go to New Moscow Arsenal and start a conversation with the character Professor Lecter:

[Professor Lecter] private [character nickname] Greetings, character nickname! I heard rumors that a new collection has appeared, and if you remember, I love collections with passion! Rumor has it that these are towers and postcards? Show-show-show already!
[character nickname] private [Professor Lecter] Here are the postcards you're talking about. [Transfer a collection of postcards]
[Professor Lecter] private [character nickname] Wow, what well-preserved postcards. Where did you get it? However, this is not so important ... To see Paris and die is not for me, thank you. Anyway, look what I have in return... [pulls out a collectible Eiffel Tower from under the counter] Hold on, I can't offer anything more, alas.

Item received: Eifel's Tower

3. Since we touched again on a card from the collection "Shadows of the Past" Let's get to the bottom of them and get to the bottom of it. So the collection is 8 cards :

As many players already know, for the complete collection the reward will be 1 perk point.

Cards 5 to 8, namely Moscow State University, The Chrysler Building, The Elizabeth Tower , Burj Khalifa drop randomly from gift boxes 9th Year Anniversary, which can be purchased at a greenhouse in any city:

These cards are now being traded with might and main in the auction of New Moscow.

As mentioned above, in the ruined Paris, you can randomly get one or two cards at once, this Empire State Building , Ostankino , Pisa Tower :

And one card from the collection can be obtained by exchanging 5 streets of Paris, this is a cardEifel's Tower :

Thus, each player on one's own can get only 6 or 7(depending on randomness) cards from the collection. For missing cards, the only way to acquire it is either to buy from other players who got them in the event, or to receive these cards when playing through multis.

upgrade: in Location drop [-84/163] | Sewers (a mine under a spaceship) with a small chance you can find all parts of the "Shadows of the Past" collection (except for those that you got from Random boxes) (c) Administration Reference Points

The one who still collects a complete collection of 8 city cards needs to approach the character Professor Lecter and get your coveted perk point:

[Professor Lecter] private [character nickname] Greetings, character nickname! I heard rumors that a new collection has appeared, and if you remember, I love collections with passion! Rumor has it that these are towers and postcards? Show-show-show already!
[character nickname] private [Professor Lecter] Look what I brought. [Transfer tower collection]
[Professor Lecter] private [character nickname] [Lecter carefully takes the figurine of each tower with trembling hands and burning eyes; neatly arranges them in one row] ... This is ... ohh ... how beautiful they are! .. Yes, for this ... yes, I ... in general, here, take it and take into account - I HAVE MORE THIS AWARD NO! Now go, go, let me admire this beauty! [Hands over the bundle and returns to contemplate the collection of towers]
[character nickname] private [Professor Lecter] [Get a perk point and end the conversation]

4. Also, in battles, cards with the image of girls randomly drop out. There are only 4 of them: Moment of life, One second before, Before the disaster, Time is running out. It is not yet clear what should be done with them.

5. small bonus: in locations [-84/161] go to Ruined shop, there is a broken generator. If your character's strength parameter is greater than the intelligence parameter, then you will not be able to start the generator and will receive the following message:

private [character nickname]
[character nickname] private
private [character nickname] You understand with regret that in some situations the superiority of naked force over intelligence does not help.
[character nickname] private[Leave the car alone]

However, in this case, you should not be upset, the perk will help you Checkroom. We leave the destroyed house to the surface - undress, turn on this perk, wear only a helmet and get more intelligence than strength. We immediately go back to the destroyed store and start a dialogue with the generator:

private [character nickname] You enter the house and see a broken generator against the wall. Might be worth running it?
[character nickname] private[Try to start the machine]
private [character nickname] Classes at the University of New Moscow were not in vain for you. You solve the problem with brilliance. The light turns on in the room.

Attention: before answering the final sentence

[character nickname] private [There is a bundle lying on the floor in front of you, which you immediately pick up. But as soon as the light turned on, there was a rustle in the dark corner of the room.]

while valid Checkroom Be sure to put the whole costume back on yourself, then click the answer to the dialogue. After which you will enter a battle identical to the battle on the surface. Before the battle, you will receive small buns:

Item received: Grenade F1 (10 pieces)


Item received: Energy barrier Mk2 (10 pieces)


Items received are not personal.

6. Next. in ruined paris locations [-84/163] you will find a spaceship, go into it ( if it requires a key, just re-enter the game without closing the dialog box). As soon as you enter the ship you will find yourself in one of the three rooms "entrances / exits": galleries number 332, 744 or 727(highlighted adits in green). First 3 compartments spaceship depicted in the figure below do not matter to us, they do not cling to battles. I depicted them only so that the players, when entering the ship, do not get confused about what, how and where to go, and also so that the network of two-way subways can be clearly seen (the adits are painted in the same color in the pictures). We are interested in adits with two-way subways under numbers 320(highlighted in yellow) and 896 (highlighted in pink), it is they who will lead us to the most important "large" compartment of the ship in adits 235 or 332. This is where you will be thrown into battles.

Note: I strongly recommend that before the start of battles in the ship, reset all pve-perks to increase the number of monsters in battle, since res does not fall from them, and I think few people want to waste more consumables. This "operation" will not affect the drop of mutagens in any way.

Note 2: on the entire territory of the destroyed Paris, it is programmatically forbidden to attack other players, this prohibition does not apply in the mine of the destroyed ship . Any marauder or corsair can enter your battle. Therefore, as soon as this happens, immediately use it in battle emergency button. After that, you will find yourself in Moscow, but in the same battle. Feel free to attack the enemy, because all your trophies will no longer drop , and you, if anything, find yourself in the portal of the city of Sin City and again you can go to the ruined city.


In battles, there will be possessed, stitches and rats, from which alpha or beta mutagens will randomly drop out (the drop for mutagens is very small, so it is very long and tedious to dig them. The drop of beta mutagens is 3 times less than the drop of alpha mutagens):

They are dear to us and we need them. So, as mentioned above, before the campaign it was necessary to buy a new cactus. If you have done this, then we begin to stuff mutagens into it, but with only a small caveat.

If you feed your cactus 29 alpha mutagens then you will get "Mutantus Titanus" :

And if you feed your cactus 49 beta mutagens then you will get "Mutantus Superior" :

After the mutation, the flower becomes an item and will always be displayed in your info. This gift for completing the event will become inexpressible and you will not be able to grow any more cacti in addition to this.