The passage of nedforcespeed shift. Passing TimeShift. How to change the color and size of manufacturer applications

Living quarters outbound (Exit from residential quarters).

We play a security guard named Barney Calhoun (B. Calhoun).
On the monorail, we leave the village on the surface, go down to the dungeon inside the Black Mesa.
We drive up to the first stop, the chief assigns us to sector 3.
We reach the sector and exit.

Insecurity (Lack of security).

From the site we are trying to go through the doors, but they are jammed, we are waiting for the guard to open them from the other side. At this time, the monorail cabin passes with Gordon Freeman in the clothes of a scientist.
We enter the hall, we learn from a colleague that in recent times all the electronics around quickly fail. Our workplace is behind the right door, but the guard does not let us through, first you need to put on a uniform and take a service weapon.
We go along the corridors to the left, go down the elevator, turn left again. In the locker room we find an open locker with our last name, pick up the bulletproof vest. We go to the right corridor, in the armory we get our gun.
We can go to the shooting range, collect additional clips there and shoot. In another room, you can look at the security cameras, in one of them you can see how Freeman exits the elevator into the laboratory.
We go back up the elevator, now they let us in to the right.

We pass through the working rooms, here the technicians are repairing the control panel. We leave on the big platform of a monorail. But the scientist sitting next to him says that it is pointless to wait for the train, something has been said here too.
We find the stairs down, we go down to the utility rooms. Behind the lattice door we find the shield, turn on the knife switch. On the left we move the barrels and boxes, we pass into a dark room, on the wall we can turn on the light. We climb the stairs.
We go to another site. The bridge closes right in front of us. A carriage with a mysterious civilian in a suit and with a suitcase passes along the monorail - G-man. When the cabin passes, we press the button, the bridge will be restored, we pass through it.

We pass a few more corridors, we enter a large open elevator with a scientist. During the descent, the elevator stops several times, and then completely stops in the middle of the way. Through the windows we see how alien creatures began to appear at the station, they disrupted all work and began to attack people. Our elevator screeched down, the scientist died, and we miraculously survived.

Duty calls (Duty calls).

We leave the elevator, select a crowbar, shoot two alien animals. We destroy the boxes, look for ammo and first-aid kits in them. We go down the left corridor, here is a door locked with an electromagnetic lock.
We return to the fork, go along the right corridor from above, at a dead end we find a shield, shoot at it. As a result, the light will disappear, but the lock on the door will also turn off. Turning on the flashlight, we make our way into the lower corridor.

We enter a room where acid is spilled on the floor. In order not to take damage, we jump on the tables. On the left there are explosive barrels behind bars, but for some reason the bullets do not fly through the bars. We climb the stairs to the ventilation under the ceiling, we find the surviving scientist. From this height we shoot at the barrels below, the fence now does not interfere. After the explosion, a path to the corridor will appear, we go down and go there.
We go out to the site. Ahead of the abyss, above it is a suspended platform. We press the button, sit down on the platform, it transports us to the other side. On the wide bridge we are attacked by 2 Vortigaunts. We go into the side door, press the only working button. From this, a large gate will rise on the bridge, we crawl under it.

We pass along a narrow path between the boxes, we kill several monsters. We crawl under another gate.
We get into the room, where there are two suspended platforms. On the left is the control panel, where you can change the height of both platforms. It is necessary to arrange the platforms so as to climb the stairs from the side. Showing items:
1. Move the small metal box to the central platform.
2. We set the central elevator to such a height that you can jump from the box, and then onto a large container.
3. We set the side lift in height a little higher than the container, but so that you can jump to the stairs.
We start jumping: a box - a central elevator - a container - a side elevator - a ladder. In each jump, we bend our legs so that we can jump higher (space, Ctrl).
Having climbed up, we fight with 4 electric monsters. After the victory, we go to the right, go down the stairs.

We pass along the path between the two mechanisms in the water. There is a fork on the bridge, first we go to the door on the right.
We jump to the stairs on the right, turn the valve at the top (this will turn off the steam from below). We go down another ladder, turn the second valve (this will turn off the steam at the top). Below we pass into a dark dead end, near the corpse of a scientist we find a new weapon - a shotgun. We return to the top, the steam is turned off, we can pass.
We enter the control room. There are health and armor devices on the wall. On the panel in front of the window, we press the button, we see how the freight elevator descends ahead, on it is an explosive box and 3 vortigaunts. We kill monsters right from here.
Through the window we jump into the stream of water. Grinding gears are ahead, we avoid them. On the side there is an elevator up, but it does not work, there is no electricity. We go against the current, we return to the bridge.
Now from the initial bridge we go to the left side, there is an inconspicuous staircase around the corner, we climb it to the floor above.

We come to the hall with a pool, ceiling monsters hang above it - barnacles. We dive into the water, inspect the grating on the side wall, the farthest grating is broken, we swim through it. In a separate container, we turn the valve, from this the water level will rise. We swim back into the pool, now we can jump over the floating barrels to the other side.
We go along the corridors, we kill three electric monsters. Ahead of us, a bridge is collapsing, we jump onto a large pipe on the left, we pass along it.
Then we go along a narrow path, in front we see how zombies are tearing apart the guard. We reach this place and kill the zombies. We go down into the half-flooded rooms, here we kill a lot of vortigaunts and crocodile monsters. We find a shield on the wall, turn on the switch. The electricity is on, we sit down on the nearest elevator.

The elevator takes us up to the landing we saw from the control room. From the cargo inclined elevator we push the box into the water, it will swim up to the gears and blow them up. We ourselves jump into the water, swim to the left past the destroyed gear.
We go up the stairs to a large well. We see how the military from above throw off the bodies of the dead guards. In conversation, they mention Officer Shepard ( main character next expansion Half Life: Opposing Force). We pass into the next well, it has a ladder to the surface.

Captive freight (Locked cargo).

Getting out on Fresh air. A military truck is left at a dead end, it is protected by two automatic turrets placed behind shelters. Crouching, we can crawl up to the turrets and turn them over with shotgun shots. In the back of the truck grenades, explosives, first aid kit.
We go to the right side, click on the panel on the right, open the lifting gate. Inside the tunnel is a broken car, inside a murdered scientist and a guard. We examine the bodies, we find body armor and a magnum revolver. In the back of the car we find cartridges. Further, the tunnel is blocked by the military, so we go to the side branch, knock down the padlock from the gate, and go inside. We turn the valve, it will open the hatch down.

We go down the stairs, go along the monotonous straight corridors. On the way we turn the valves to turn off the jets of steam. We enter the semi-flooded corridors, turn the valve under water, and pass on. At the end we take the elevator.

We leave into the corridors with half-dismantled walls. On the way there will be a destroyed area where electricity is constantly hitting. We pass on the right side, while electric shocks beat on the left.
On the way there is a blockage of laboratory equipment. To pass, we move the box, along it we climb into the inclined air duct.

We go along the second half of the corridors. On the left we find a warehouse of weapons. On the right, 2 military men are trying to knock out the doors, we kill them, we take them assault rifle. We enter the room, we speak with the scientist, dying, he asks to find Dr. Rosenberg. The Doctor knows a way to get out of Black Mesa quickly. We examine the room, in the lockers we find cartridges. Move on.

We go out to the interfloor stairs. We reach the 3rd floor, there we kill two soldiers. All doors are locked, you can only go to the 1st floor - to the street.
Outside, there are 3 soldiers standing by the car, we can throw a grenade at them. 2 more commandos will approach from the side. After we approach the dump of tires under the window, we climb through it through the window into the building.
2nd floor. Inside, we kill a few more soldiers, go through the offices, open the door to the landing. On another corridor we leave to the warehouse.

There are two wagons in the warehouse, a lot of boxes around. First-aid kits and ammo are hidden only in small military boxes with a green top. To the right is a separate dark room, turn on the light, there are dead scientists and two first-aid kits. We examine the cars, two electric monsters are sitting in the left one, scientists are locked in the right one, but Rosenberg is not among them.
After we open the cars, the military will burst in from the side room, we kill them, we pass through the broken doors.

There are two containers in the yard, the blue one does not open, and the red one is littered with two coils of cable. To remove the coils, shoot at the wooden supports below, they will roll down from the platform. Inside the red container, we release a couple more scientists, but the right one is not among them.
When we open the container, after a while the entrance gate will be blown up, and more than 10 soldiers will burst into the courtyard. It is better to immediately put explosives in the place of the breakthrough and blow up more than half of the enemies in time. After the victory, we examine all the green boxes. We can go out into the punched tunnel.
In the next courtyard there are platforms with military equipment. Directly in front of us is a truck with a bazooka and missiles, and on the left in front is a tank that starts firing at us. With the taken rocket launcher we shoot at the tank turret, during its shots we squat. After 4 hits, the tank will be destroyed. We enter the door with the inscription "Maintenance Access".

In the tunnel on the right we neutralize the turret. Ahead, we climb onto the platform, shoot at the covers of gas cylinders, they will fly forward and make a hole in the gate.
We go out into the courtyard, where there is a round turntable of the railway. We enter the control room against the wall, press the lever once, this will turn the central circle, press the button, this will open the side gate.
We pass through the gate, past the car, at a dead end we sit in an electric railcar, turn on the reverse gear. We jump out from the trolley, wait for the car to reach the unloading platform on the left. There we open the container, inside we finally find Dr. Rosenberg.
The doctor offers to leave this godforsaken place with the help of a teleporter, and promises to lead us to him. During the conversation, we notice that the military closed the door behind us, now we are also banned in the car. The doctor puts us upstairs, through the hatch we get out onto the roof of the car, outside we kill 2 soldiers, we release the scientist into the wild. The military came from the door of the "Freight Warehouse", now the door is open, we go there together with the professor.

The corridor leads us to a multi-storey building, where we have already been. We reach the stairs, we go down to the basement. We reach the room with the murdered scientist, we pass a little further. On a flat area between two turns, the scientist approaches the plywood wall and says that the passage to the teleporter is here. We break through the wall, sit down in the elevator, go to the underground laboratory.
Two more scientists took refuge in a secret laboratory. The three of them begin the long preparation of the teleporter for inclusion. It turns out that the teleport is set to the alien world "Xen", you need to enter this world in order to reconfigure the extraction point to a safer place. When the installation is launched, we enter the yellow ball and teleport.

Focal point (Focus point).

We fall into the world of Xen, gravity is slightly less here, so we can jump higher. Before us is a clearing, in the center there is a puddle with healing water, several small monsters are running around. There is nowhere to go below. We turn back, along the stepped rocks we climb onto the semicircular bridge from above. We go along the bridge, kill alien sheep, enter the cave.

We enter a small cave. On the left there is a hole into the next tunnel, but it is guarded by a tentacle plant, so it is better to go through safe way, it is hidden behind a rock on the right. Both tunnels have side dead ends, where dead scientists and their ammunition lie in separate clearings. And both tunnels lead to the next cave.
We get into the cave-crossroads. Two tunnels lead back. The lower hole ahead leads into the water of the lake, it is useless to go there. The way forward is on a small hill. Inside the tunnel on the left is a dead end, on the right is the path to the lake.
In front of us is a cave with a lake in the middle, several barnacles on the ceiling, and a pool of healing water on the side. We find a large tunnel, through it we get out of the dungeon.

We jump on small levitating islands. There is only one correct path here, we jump to the islands that are closest both in distance and in height, we will not jump to the rest. In the middle of the way, 3 electric enemies teleport to the islands, kill them and jump on.
We pass through the cave to the next islands. We jump to a large island with a healing puddle. 3 Vortigaunts reappear.
Secret. From the big island we jump to the left, we get to the cave. Inside we collect ammunition. We enter the local teleport, we return to the big island.
From above the islands will be fired upon by alien ships, with one explosion they will drop the plant-column. On the fallen column we pass to the far platform, we examine the ground behind the rock, we find a punched place, we jump down there.

The stream takes us into a large well with water, we float to the surface. We swim out of the cave, fall down the waterfall into the gorge with the river.
This is the end of the river, further along the river there are rocks, you can’t climb them. In the center of the reservoir we climb onto the island, there is a trampoline plant on it. From the trampoline we jump to the top of the waterfall from the other side.
We pass through the cave of the second waterfall, inside there are barnacles and a healing pool. We go along another stream, it takes us to a place higher up the river. Now we go along the river, on its left and right banks we climb up the rocks-ladders.
We get to the source of the river. Here we find a trampoline, jump on it to the upper balcony, enter the cave.

We go out to open area, here in the center there is a large round installation with a yellow crystal inside, two devices are connected nearby. On the blue device, turn on the power button. The second device will open, in it we turn two toggle switches so that on the screen we put arrows in the selected sectors. Thus, we focused the portal device on the extraction point on Earth. We can return.
But monsters begin to appear around the device: electric, flying, with fly guns. Either we fight with them, or we immediately run away from them into the cave on the side. There are 3 first aid kits inside the cave. We carefully approach the dead end of the cave, having heard an earthquake, we immediately run back, a collapse will occur. We climb up the fallen rocks, climb into the neighboring cave. We recover in a healing puddle, go along the corridor.

We leave on the initial clearing. There are many flying monsters and one flycatcher. We hear the voice of Rosenberg, he says that he opened the portal back to the laboratory, but it is unstable and will close soon. Ignoring the monsters, jump to the center of the clearing into the yellow teleport ball.

Power struggle (Gain of energy).

We appear in the laboratory. The scientist informs us that the battery powering the teleportation unit has run out. You need to go down and restore energy. We pass into the opened corridor, we go down on the elevator.

To the left is a closed door, go to the right, go up the open elevator. There are two more doors, they are also closed. Through the window we see that this is a room with a battery, inside the monster kills the guard. We go down, we wait until it is cut out by autogenous from the other side. We kill the intruding military.
We go out onto a wide bridge, on the side there are two waterfalls of blue liquid. Before the bridge there is a corridor on the right, a turret is installed there and this path leads back. We pass along the bridge, kill the military, climb the stairs to the second floor.
Secret. Above the stairs we see an open ventilation hatch. We get up on the railing, jump over to the lowered grate, climb up on it. In the ventilation we find a new weapon - alien crickets. We return down.

At the exit from the corridor we see a mined door, there is a detonator nearby, but the cord from it is cut off. We pass into the next room, there is a destroyed bridge through a container with a blue liquid - refrigerant. Do not go further.
Back to explosives. The cord can be closed with something metallic. In the far corner we break the boxes so that one barrel remains. We push the barrel towards the cord, put it right at the place of the break. We press the detonator, the door will explode.
Behind the door we get into the control room. We turn the valve, the cooler is pumped out of the room. Nearby there is an elevator, on it we go down to the hall.
We walk along the bottom of an empty reservoir. So you can't get to the other side, you need to build a bridge. There are 2 barrels at the bottom. We climb up the stairs, on the side platform we find 2 more barrels, we push them to the bottom. We arrange all 4 barrels in a line in the center of the hall so that we get the missing bridge. We return to the valve, spin it back, the refrigerant will fill the hall, the barrels will float and form a bridge. We go back through the blown up door, we come to the hall, we jump along the barrels to the other side. In the process of crossing, monsters will begin to teleport, we shoot them.

We pass through a small warehouse, there are boxes and overturned barrels of refrigerant. On the overturned barrel we climb to the top of the boxes, we climb them. We enter the corridor, jump over places with fire from the pipes. We enter the control room, lower both switches, this will turn on two power generators in the central hall.
We go back along the corridors. We jump from the balcony to the boxes (from this side you can’t climb them from below). Again we jump on the bridge from the barrels. We return to the wide bridge.

We reach the stairs, but do not go down, but go out to the balcony of the 2nd floor. Here on the balcony we see a remote control with a button, press it, from this a wide bridge will rise. Now we can cross the bridge to the other side of the 2nd floor.
We enter the room with the battery. There is a guard sitting on the floor at the door, injured by the monster we saw through the window. He bequeaths us to finish charging the battery. The battery itself lies in the center, we push it through the gate, we start it on a pallet in front of the red panel. We press the button, the battery will drive inside, charge, and return to its place. After that, push the battery to the elevator on the opposite wall, just press the button. The battery will go upstairs to the lab.
We run to the initial elevator, we return to the laboratory.

A leap of faith (Leap of faith).

Energy restored. Rosenberg repeats the inclusion of the teleporter, but this time he asks for help. We climb onto the upper platform, enter the glass room and wait for the scientist's further rooms. Switching sequence:
1. We lower the knife switch on the right wall.
2. We rise to the upper bridge, turn the valve.
3. We return to the cabin, press the button. The teleport turned on, the first scientist entered it.
4. We are waiting for re-charging, press the button again. The second scientist is teleported.
5. For the third time, press the button for Rosenberg.
6. We were left alone. The last time we press the button for ourselves.
A yellow portal ball appears, we still need to go down to it. But at that moment, the military burst into the laboratory room: 3 from above, 2 more from below. Shooting back from the soldiers, we run along the upper bridge, we go down. If we linger for a long time, we may not have time to enter the teleport, so we do not pay attention to the enemies, but immediately run into the yellow ball.

Deliverance (Liberation).

We appear on the surface, near the checkpoint at the exit from Black Mesa. The scientists have already found the vehicle, are breaking down the doors, and preparing to leave the place. But during the teleportation, something strange happens to us, we alternately teleport to a couple more places.
We appear in the world of Xen on several islands in the dark.
We appear in the utility room, through the window under the ceiling we see how the soldiers are dragging Freeman's body to dump it into an industrial press (events from the plot original game Half Life).
Teleport back to the checkpoint. Together with scientists, we are evacuating from the Black Mesa complex.

Thank you for your attention!

Shift - from the English "change, change, shift."

need for Speed: Shift, scary to think, the thirteenth game in the series! And if we count the “special editions” of the first and second parts, it’s the fifteenth. Solid numbers, and the reputation of the series is solid, albeit peculiar. Will they get it right this time? Let's decide now.

In principle, the ordinal number is not so important, it is interesting that, as has long been customary, each odd part turns out to be very, very interesting, in contrast to the ambiguous even parts. Shift is no exception. Gone are the attempts to make an action movie based on the game, underground gangs, half-naked Hollywood beauties in every second frame and other husks that intersect with racing simulators insofar as are forgotten. It's time for speed, nervous tension, tight turns and a huge number of real racing cars.

In Shift, this time the bet is not on Hollywood stars, but on a variety of cars and tracks. Strange decision for racing, right?

The starting car is given to you for one race. On it you can earn your first money to buy your own vehicle.

No, of course, what kind of race without charming ladies before the race!.. But they will appear only to hold the flag or logo of the race before the start. And no movie scenes! All on a fair chart.

At the very beginning of the game, your invisible assistant, who, apparently, is also your manager, somehow got a BMW M3 car for a couple of starting races.

First, you will try it in the starting race, which will not give any advantages, it will only help determine your level and driving style. At the end of the test lap, the assistant will offer you a list of game difficulty and controls for approval. You should not take them right away, the test lap is too short, it is better to drive it several times in order to understand the physics of driving. Follow the path shown by the arrows - this is the ideal direction of movement.

It is interesting: the ideal trajectory (if you have not turned it off) helps to pass the track in the shortest possible time. Thanks to the flowers you can choose the right speed mode. When the arrows are green, calmly add gas, if they turn yellow, release the pedal so as not to fly out of the path. Red corridor - slow down, your speed is too high!

From the tips on the track, the driver, of course, also has a map that displays the current position of the car. It is located in the lower left corner of the screen, but at the same time it is so pale that it is quite difficult to notice it right away. For example, I noticed it only after twenty races. But in vain. Highly useful thing!

It is best not to disable the auxiliary stability control systems (ABS, APS) when setting the difficulty of the game; the first cars are prone to skidding, and constantly flying off the track is a loss of points and money. Also, at first it is better not to turn off the forced braking along the ideal trajectory. Before the turns marked in red, the car itself will release the gas. This will help you quickly get used to the physics of the game. Starting from the second level, if you want to feel full control over the car, it is better to disable this feature.

After a test run and determination of the optimal parameters, you will have to participate in the first race - all on the same BMW M3. After this competition, the car will have to be returned, and you will have to buy your own vehicle. For winning the first race, you will receive from 23 to 40 thousand dollars, which is enough to buy almost any car of the first level. In addition to cash, you'll earn up to three stars that help you unlock new stages of the game, and Pilot Profile Points that increase your personal pilot level.

Default settings, optimal for beginners. Further it will be possible to complicate them.

It seems that these "prizes" were invented at the last moment only in order to add at least something more ... There is no benefit from them.

The main goal is an invitation to the Need for Speed ​​championship. You will gain access to it only after you get enough stars and open the races of all four levels.

I note that even before the end of the first level, I already had access to the third level of competitions and cars. And by the middle of the second I received an invitation to the championship. To do this, it is enough to complete each race with the maximum number of stars, which is not so difficult at the initial levels. But the pilot's profile points are accrued almost in parallel with the passage of the race. The maximum personal driver level is fiftieth. Each new unlocked personal level gives some kind of promotion, sponsorship money, extra car space in the garage, access to new car paints, and so on. Every tenth level also gives a prize car, which cannot be used in career races, only on fast races outside the ranking.

A dubious encouragement, to be honest, especially since these cars are just a copy of the ones you can buy, but with some improvements. Improvements, however, can be installed for money.


ADVANTAGES LIMITATIONS
Fascination
9
interesting tracks, optimal camera positionssometimes unnecessarily long competitions
Graphic arts
9
a wonderful picture even on mid-range video cards of the new generation...... but on older video cards - alas!
Sound
8
as usual, nothing moreeverything is too "as usual"
Game world
9
new system pilot profile, online modea lot of "extra" cars on the list, an indistinct career
Convenience
7
big choice settings, a clear reward systemvery confusing menu

Pilot career

Stars

The main thing in the career of a pilot. The more stars you get from each race, the faster you will gain access to new tasks and new levels. In any race, there is an opportunity to earn at least three stars by taking first place. Accordingly, taking second, you get two stars out of three, taking third - only one. Most trails also have Additional tasks, completing which you can get up to three more stars. You cannot get the same star twice, but you can try to pass the track again to get the remaining ones.

All additional tasks for getting stars

Before the invitation to the world championship pdtpls is the most important component single player. After receiving - only for yourself, for the soul.

    Score a certain number of points - two stars are given, the first for the number of points equal to N, the second - for the number of points equal to N, multiplied by two.

    Speed ​​limit - overcome the set speed.

    Slip - perform a specified number of turns with a skid.

    Lap time - beat the given lap time.

    Trajectory - complete 75 percent of the circle on an ideal trajectory.

    Pure circle — complete a lap without leaving the track.

    Drift time (for drift races) - stay in a skid for a certain number of seconds.

    Knock out rivals - push a certain number of cars off the track, while remaining within the track.

    slip time - go through a turn with a skid, remaining in it for a certain number of seconds.

    Circle leader - stay in first place for a full circle

    Perfect Turns - complete all the turns at the master level.

Player Profile Points

Pilot Profile Points provide small but nice perks.

They are awarded during the race and make it possible, in addition to receiving stars, to open new personal levels of the pilot. You can behave both aggressively and carefully on the track, regardless of driving style, points are added up. Usually the ratio of points of aggression and accuracy is somewhere around one to two and a half. Although if you set a goal, you can drive the track completely carefully. Completely aggressive is impossible, because, one way or another, you will have to cross the turns and the ideal trajectory. Full list rewards for reaching new levels: money, prize cars, additional garage spaces, new car paints, new rims, new body appliqués and invitations to race outside storyline.

That, in fact, is the whole set, which is opened step by step on the way to the top of your career. And if for reaching the second level you will receive 15,000 dollars, then for reaching the fiftieth - already two million. However, with a successful career and first places in most races, there will be no shortage of money, there will be more likely a problem with free places in the garage.

Aggressiveness

    Knocking an opponent off the track - while you yourself must stay within the route.

    Dirty Overtaking - overtake an opponent, hitting him at the same time.

    Slip stream - hang on the tail of the opponent.

    Push - hitting an enemy car.

    blocking Don't let the car following you overtake you.

    Head-on collision - collision of two cars on a collision course. Pretty rare in a race.

    Slip - go through a turn with a skid without flying off the track.

Accuracy

    Clean sector - passing part of the route without going beyond its limits and collisions.

    Top speed - set the maximum speed on the track.

    Accurate trajectory — follow the direction of the ideal trajectory.

    master turn — entry into the turn at maximum speed, precise passage of the ideal trajectory, exit from the turn without skidding.

    Clean overtaking - overtaking an opponent without contact with him and without leaving the track.

It is interesting: in races with a mass start, first try to get the maximum points for aggression, and when you get into the lead, drive carefully.

Cars and tasks in the game

The game has four levels. Each level has its own class of cars. Lower grade can be used on more high level on the contrary, no way. The choice of cars is very extensive. Prices at the first level range from $18,000 to $46,000. The price range of the second level is from $50,000 to $110,000. The third level is from $120,000 to $300,000. Well, on the fourth one, you will have to fork out in the amount of $420,000 to $1,200,000. Although the cars of the fourth class have one indisputable advantage - they do not need to be modified, they are already in the maximum configuration. But the improvements of the first three classes will have to spend a tidy sum.

Each of the machines can be modified to suit your needs. Install nitrous oxide, lighten the body, install a new body kit, new wheels, strengthen the suspension, brakes, and so on - this can be done with any car of the first three classes. “Developing” a first-level machine is the longest task. There are three upgrade levels in total. A second-class car does not need the first stage of refinement, just as a third-class car does not need the first two stages.

Not all cars are suitable for nitrous and drift modifications. Is it possible to install them on the model you like - see the list of cars. All-wheel drive and rear-wheel drive cars are not suitable for drifting at all.

It is important: the drive of the car is the key to its handling in the turn. The rear-wheel drive is brought out of the skid by dumping gas, the front-wheel drive, on the contrary, by an increase. Four-wheel drive is better through corners - but at lower speeds. It is desirable to enter the turn in full and rear wheel drive at a constant speed, without braking or accelerating. It is very difficult to cope with the skidding of all-wheel drive.

This is what the car looks like from the store.

And so - a car that has undergone factory refinement and "cosmetic" tuning of appearance.

Well, the most important improvement that can be put on a car is factory. If, when buying a car, you see a “W” icon next to it, it means that the car has a complete refinement kit from the factory. True, it is not cheap at all. For example, installing such a kit on a first class car will cost $ 150,000, a second - $ 250,000, a third - $ 350,000. And that's not all the expenses, because you can put such an add-on only on a fully "developed" car. The final cost of a first class car often exceeds the initial cost by more than ten times!

Take, for example, the Honda S2000, a $35,000 first-class car. After installing a full three-level kit and upgrading the cab and bodywork, the price rose to $371,000. Well, after the factory refinement - right up to $ 521,000! But, for example, a factory modification of a third-level car worth $300,000 ends up at $912,000.

It is important: you can sell the purchased car for exactly the same amount that you spent on it, all installed add-ons are also taken into account when selling. The only thing that can suffer is nitrous oxide during factory refinement. Apparently, the factory believes that such a serious work on the car is incompatible with the "street" improvements. Winning cars cannot be sold.

Level 1

Cars

There is probably no clear leader among these cars, there are only obvious outsiders. In terms of handling, I liked the Chevrolet Cobalt SS and Ford Escort RS Cosworth the most. Well, if you buy the first car, win a couple of races, earn money, then sell it and buy a Nissan 350Z, then you will definitely be out of competition. True, it is not subject to factory refinement, but it is great for drifting. However, I know people who have had a Toyota Corolla GTS as their favorite car for three levels in a row.

Competition

    Race Coalition (race) — competition in your personal car, several laps on the track. At the next levels, this type of competition is excluded from the general tasks, it occurs only in mixed competitions. The maximum number of stars is 25.

    - several identical cars of the same brand compete with each other. The race takes place in duel mode and lasts up to two victories. The car is issued before the start. Limited to Tier 1 vehicles. The maximum number of stars is 20.

    Duel is a pilot competition. To win, you must either break away from your opponent for more than five seconds (it is believed that in this case you will no longer be able to catch up), or come to the finish line first.

    It is interesting: opponents are capable of mistakes! If you hang on the tail of the car in front for a long time, the pilot's nerves can not stand it, and he will make a mistake at the entrance to the turn, flying off the track!

    Time Attack (time trial) - competition on your personal car, the number of laps on the track is limited by a time of three minutes. After this time, the last lap starts. The installer wins best time circles all the time. Just like the "race" class, it is excluded from the general tasks in the following levels and can only be found in mixed competitions. The maximum number of stars is 24.

A simple race or time trial takes place on a single track. A race series (or time trial series) consists of several tracks within a single event. For winning on all tracks in the series, an additional amount is paid, usually equal to the amount for winning on one track.

As you reach new levels of the pilot, you will open races by invitation. These are not mandatory tasks, but are a good chance to earn good money at the lowest levels. Quite often already at the first level there are invitations to competitions on cars of the second and even third levels. The races themselves are different types competitions that have already been described above and will be listed below, however, a new type will be added that is not in the regular career - knockout races. The action takes place on small tracks, and with each lap, the last one to reach the finish line leaves the race.

Level 2

Starting from this level, you should have more than enough money to buy two or three cars with their subsequent serious refinement at the factory. You can replenish the garage with cars both for the soul with external refinement, and for sports.

Cars

The ambitions of the Porsche Cayman S are a little incomprehensible: the car is more expensive than any other in this class, but it doesn’t drive very well compared to the same Nissan Skyline GT-R ... Yes, and it will not be possible to refine this handsome man at the factory, while the Skyline is easy. For lovers of aesthetic pleasure, as well as American-made cars, I will advise you to buy a Ford Shelby GT500 and carry out its complete factory refinement. Made on the basis of the Ford Mustang, the "charged" version with a branded cobra on the door is one of the best cars in terms of weight to power ratio. 540 "horses" with an incomplete two tons of weight - an excellent indicator!

Yes, and such a car in a factory body kit will be very good to drive, quite enough for competitions with third-level cars.

Competition

    Mixed Event (mixed racing) - consists of a series of simple races and time trials in your personal Tier 1 or Tier 2 car. If you finish on the podium in each of the races, a prize competition with a strong opponent will open in a duel format. The maximum number of stars is 39.

    Drift (drift) - one of the most spectacular types of competitions. You need to beat the opponent's points by sending the car into a slide. The car is issued before the start. The maximum number of stars is 24.

    Beautiful, effective, but catastrophically inconvenient to pass on the keyboard!!!

    In truth, drifting is one of the most difficult elements of the game. How many bones were washed to the developers on this occasion - do not count! And all due to the fact that on the track you constantly need to dose the gas "half the pedal." And how to do it on the keyboard?! In general, your humble servant honestly tried to complete the game without a steering wheel and pedals, but after a couple of three wasted hours, he went to buy a steering wheel. So what to do? You need to go through the game, although before that I was strenuously proving to everyone that the steering wheel is not at all necessary if you just want to enjoy the game and do not belong to professional racers.

    Car Battle (car battle) — a duel of two cars of the second level. The car is issued before the start. The maximum number of stars is 18.

    Mixed Series (competitions: mixed series) - take place in your own car and consist of races, time trials and drifting. If there is a prize-winning place in each of the competitions, an additional competition with the strongest driver opens, which takes place in a duel format. The maximum number of stars is 57.

    USA Series (competitions: USA) - racing on your car, but only American-made. Consist of simple races and races against the clock. Based on the results of prize places in all competitions, a prize race with an aggressive opponent in the duel format opens. The maximum number of stars is 39.

    Japan Series (competitions: Japan) - racing in your car. Restriction - a Japanese-made car. Consist of drift and time trials. When taking prizes in all competitions, you will have a duel with a strong opponent from this series. The maximum number of stars is 39.

    Europe Series (competitions: Europe) - the same as the previous two series, limited to a European-built car, consisting of racing and drifting. Reward for prize-winning places - a duel with a strong opponent of this series. The maximum number of stars is 39.

Level 3

Cars

The third level is the level of luxury. The entire fleet of Arab sheikhs, James Bond's favorite brand and the pride of American muscle car automakers - everything is here. Unfortunately, only a few of them are subject to factory refinement.

Lamborghini Murcielago LP640 with the possibility of factory refinement is, of course, strong! And this is the highest rated car in the stock class!

True, it was not without a fly in the ointment - all-wheel drive. This will most likely upset fans of monodrives, but they also have where to roam. Nissan GT-R, Dodge Viper, Chevrolet Corvette - and all can be upgraded at the factory. Personally, in terms of handling, I really liked the most charged Chevrolet Corvette Z06. But the Mercedes-Benz SL65 tuned by AMG frankly disappointed with its lack of controllability in corners and sluggish acceleration dynamics, so when you get to the battle of cars with this car, remember these lines.

Competition

It is rather difficult to identify the car after the finish line ...

    Mixed Track (mixed tracks) — competitions on your car. A long series of time trials and simple races. For places on the podium on all tracks - a duel with an opponent. The maximum number of stars is 76.

    Car Battle (car battle) - the same as at the second level, but for machines of the third level. The maximum number of stars is 12.

    Manufacturer Competition (competition of manufacturers) - The conditions are the same as at the first level. Of the differences - the restriction to cars of level 3. The maximum number of stars is 24.

    USA vs. Europe (American cars vs European) - time trials, simple races, series of simple races and time trials. As in other confrontations between countries, there are quite long races, but victories in them bring good earnings. The maximum number of stars is 48.

    Japan vs. USA (Japanese vs American cars) - time trial, drift, time trial series, drift series. The maximum number of stars is 47.

    Europe vs. Japan (European vs. Japanese cars) - simple race, drift, simple race series, drift series. The maximum number of stars is 48.

    Endurance (endurance racing) - the longest competition in the game. The total length is from 15 to 70 kilometers. There are five tracks in the series, the prize for winning each of them is a duel with an opponent. The maximum number of stars is 33.

    The Endurance series is rightfully considered the most tiring of the entire career. Three laps along the famous long Nordschleife is another gift. At the same time, opponents are very, very strong even at low difficulty levels. well and thirty laps on a five-hundred-meter track in the form of a Hazyview Eight figure-eight, and in a few minutes they turn into a mess of cars! Not only is it so crowded there, but also the track intersects in the center.

Level 4

Cars

At this level, you can buy yourself a real racing car, "supercar". They are not subject to any modifications. True, the prices bite.

Cars of the third and fourth levels are a combination of luxury and speed. This is the very fine line, having crossed which the driver will have to abandon the expensive upholstery in dinosaur skin and metal melted down from the remains of the Terminator, and sit in the salon, from which all unnecessary has been removed for the sake of Her Majesty Speed. And if the third level is still a little before traits, then the fourth is a small step per hell. There, where a herd of 1000 horses and Spartan conditions are not considered something out of the ordinary. Well, maybe a little phoenix skin on the dashboard. And the stitching of sports seats from silkworm threads brought from China several centuries ago. But no more!

The podium of the final races as a reflection of the level of cars of the fourth class.

Currently, the Bugatti Veyron is the most powerful car on earth that is allowed to travel on public roads. True, the game indicates the power of 1000 hp, but I will allow myself to correct - still 1001 hp. The designers just set themselves the task of breaking the psychological mark of one thousand horsepower, and they succeeded. However, the engine had to be made appropriate - 16.4 liters! Those are two buckets, by the way. The second car is the Pagani Zonda R. It has a quarter less power than the Bugatti, but it weighs 678 kilograms less! In terms of mass to power ratio of 1.89 (Bugatti) to 1.61 (Pagani), the Zonda R wins.

Such a difference in numbers is a huge gap! Sometimes hundredths decide the matter, and here the gap is more than two tenths. Yes, and the Pagani Zonda R has a rear-wheel drive, while the Bugatti has a full one. This is also reflected in the game. Almost every race that these two cars compete in ends with either a Pagani or a Bugatti podium finish. Much more than the first. Imbalanced, so to speak.

Competition

    Manufacturer Competition (competition of manufacturers) - the conditions are the same as at the first and third levels. Of the differences - the restriction to cars of level 4. The maximum number of stars is 24.

    Car Battle (car battle) - the same as at the third level, but for cars of the fourth level. The maximum number of stars is 12.

    Works Competition (competition of cars that have undergone factory refinement) - your personal car, the level is unlimited. The competition consists of two races and three series of races. If you win on all tracks, you will have access to a duel with a strong opponent. The maximum number of stars is 81.

    It is important: the remaining duels will take place with a really strong opponent who practically does not allow himself to make mistakes. In this case, there are two options - either try to knock out the opponent at one of the first turns and thus break away from him for five seconds, or try to go through the entire track as accurately as possible, catching up with the opponent closer to the end of the track.

    Supercars Competition (fourth class car competition) - the rules are the same as for the competition of cars that have passed the factory revision, as well as the duel - a reward for places on the podium. The maximum number of stars is 81.

    Manufacturer Competition (competition of manufacturers) - this time you will not be given a car, in order to earn stars and points, you will have to provide the car to the start yourself. The class and level of refinement of the car is not important. The competition consists of five races. You will need cars of the brands Posche, Lamborghini, Aston Martin, BMW, Nissan. The maximum number of stars is 30.

    Works vs. Supercars Championship — consists of two races and three series of races. Passes on your car. The maximum number of stars is 78.


Well, that's all, all the series of races left behind, necessary experience received, favorite cars have been identified, there is money, places in the garage are packed to capacity ... It's time to move to the big leagues - NFS World Tour.

NFS World Tour

There will be no new cars here, the main task at this stage is to get to the NFS World Championship. To do this, you need to go through two series of races USA and World. In fact, there is nothing new in these races, even the difficulty is not high, we managed to pass them all on the first try. I will not hide the fact that in the previous stages, some races had to be restarted more than a dozen times.

    NFS Live: USA Series (American Series) - any of your car levels 1-4, a series of races on four tracks with five laps each. The maximum number of stars is 20.

    NFS Live: World Series (world series) - the rules are the same as in the American series. The only difference is that the series consists of five tracks, five laps on four tracks and one full lap on the Nordschleife. The maximum number of stars is 25.

    NFS World Championship (NFS World Championship) - the last race in the storyline. A simple race of five laps. Quite an easy track, the opponents are not more difficult than in the previous levels, in general, there are no difficulties. It is not even clear why there was so much pathos. The maximum number of stars is 6.

After we went end credits games, to be honest, it seemed to me that I was missing something. Or have I overlooked something. Already somehow everything came out crumpled ... No, in no case is it bad, but it was the feeling of incompleteness that haunted me. It is clear that the strange construction of a career is partly to blame for this, but there was still something else.

A little later, I realized what it was. AT network game.

Having run over enough with virtual rivals, now you can easily move on to competitions with real rivals. What I, in fact, am going to do as soon as this text is completed. Well, maybe not quite right away, first I will earn the remaining stars. True, why do I need them now, I don’t know yet, apparently, for self-affirmation ...

A few words about the soundtrack ... Of course, on the track you need to listen to the sound of the engine so that you can navigate it to change gears. But where in modern world no good soundtrack! I remember this has always been a hallmark of games Need series for Speed. This time, Electronic Arts included in the list of songs, among which there were even The Prodigy, the Russian band TOKIO with the song "Catch Up". Well, let's be happy for the guys. Quite a dynamic song, very in the spirit of the game. And in general, everything turned out as expected. Nothing superfluous, the ear does not hurt. And even if it cut, nothing prevents you from turning off the music and enjoying the rich sound of the engine and the squeal of tires. But for me personally the best game series in terms of music so far remains NFS: Underground 2.

Although the taste and color of all felt-tip pens are different ...

But a large number of cars is not only a plus, but also a minus of the game. If earlier each of a relatively small set of cars was unique in its own way, now it is quite difficult to feel the difference between them. Undoubtedly, there are absolute leaders, as well as absolute outsiders - but now it often comes down to the fact that " I have a Pagani Zonda R and ten other cars in full body kit, which are just beautiful».

On the network, some have already managed to call the game a simulator - yet this is not so. Rather, "arcade racing with simulator elements." Yes, there are precise settings for the chassis and steering (although many will not even get into these settings), a system of body kits, engine and suspension improvements, and so on are also present. If desired, each player can customize the control so that it is very similar to a real car, and driving it on the track will not be easy at all. But the car, even when driving with the steering wheel (and not on the keyboard), behaves a little "arcade". So the game clearly did not deserve the title of "simulator".

On the other hand, do we need it? A little simplicity never hurt anyone. Would we like Shift if we had to get used to the controls within a week or two?

Guides - Guide and Walkthrough for "Need for Speed ​​SHIFT"

Need for Speed: Shift, scary to think, the thirteenth game in the series! And if we count the “special editions” of the first and second parts, then it’s the fifteenth. Solid numbers, and the reputation of the series is solid, albeit peculiar. Will they get it right this time?

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Guides

Shift - from the English "change, change, shift."

Need for Speed: Shift, scary to think, the thirteenth game in the series! And if we count the “special editions” of the first and second parts, then it’s the fifteenth. Solid numbers, and the reputation of the series is solid, albeit peculiar. Will they get it right this time? Let's decide now.

In principle, the ordinal number is not so important, it is interesting that, as has long been customary, each odd part turns out to be very, very interesting, in contrast to the ambiguous even parts. Shift is no exception. Gone are the attempts to make an action movie based on the game, underground gangs, half-naked Hollywood beauties in every second frame and other husks that intersect with racing simulators insofar as are forgotten. It's time for speed, nervous tension, tight turns and a huge number of real racing cars.

No, of course, what kind of race without charming ladies before the race!.. But they will appear only to hold the flag or logo of the race before the start. And no movie scenes! All on a fair chart.

At the very beginning of the game, your invisible assistant, who, apparently, is also your manager, somehow got a BMW M3 car for a couple of starting races.

First, you will try it in the starting race, which will not give any advantages, it will only help determine your level and driving style. At the end of the test lap, the assistant will offer you a list of game difficulty and controls for approval. You should not take them right away, the test lap is too short, it is better to drive it several times in order to understand the physics of driving. Follow the path shown by the arrows - this is the ideal direction of travel.

It is interesting: the ideal trajectory (if you have not turned it off) helps to pass the track in the shortest possible time. Thanks to the flowers you can choose the right speed mode. When the arrows are green, calmly add gas, if they turn yellow, release the pedal so as not to fly out of the path. Red corridor - slow down, your speed is too high!

From the tips on the track, the driver, of course, also has a map that displays the current position of the car. It is located in the lower left corner of the screen, but at the same time it is so pale that it is quite difficult to notice it right away. For example, I noticed it only after twenty races. But in vain. A very useful thing!

It is best not to disable the auxiliary stability control systems (ABS, APS) when setting the difficulty of the game; the first cars are prone to skidding, and constantly flying off the track is a loss of points and money. Also, at first it is better not to turn off the forced braking along the ideal trajectory. Before the turns marked in red, the car itself will release the gas. This will help you quickly get used to the physics of the game. Starting from the second level, if you want to feel full control over the car, it is better to disable this feature.

After a test run and determination of the optimal parameters, you will have to participate in the first race - all on the same BMW M3. After this competition, the car will have to be returned, and you will have to buy your own vehicle. For winning the first race, you will receive from 23 to 40 thousand dollars, which is enough to buy almost any car of the first level. In addition to cash, you'll earn up to three stars that help you unlock new stages of the game, and Pilot Profile Points that increase your personal pilot level.

The main goal is an invitation to the Need for Speed ​​championship. You will only get access to it after you get enough stars and open the races of all four levels. .

I note that even before the end of the first level, I already had access to the third level of competitions and cars. And by the middle of the second I received an invitation to the championship. To do this, it is enough to complete each race with the maximum number of stars, which is not so difficult at the initial levels. But the pilot's profile points are accrued almost in parallel with the passage of the race. The maximum personal driver level is fiftieth. Each new unlocked personal level gives some kind of promotion, sponsorship money, extra car space in the garage, access to new car paints, and so on. Every tenth level also gives a prize car, which cannot be used in career races, only on fast races outside the ranking.

A dubious encouragement, to be honest, especially since these cars are just a copy of the ones you can buy, but with some improvements. Improvements, however, can be installed for money.

Pilot career

Stars

The main thing in the career of a pilot. The more stars you get from each race, the faster you will gain access to new tasks and new levels. In any race, there is an opportunity to earn at least three stars by taking first place. Accordingly, taking second, you get two stars out of three, taking third - only one. Most of the tracks also have additional tasks, completing which you can get up to three more stars. You cannot get the same star twice, but you can try to pass the track again to get the remaining ones.

All additional tasks for getting stars

Score a certain number of points- two stars are given, the first for the number of points equal to N, the second - for the number of points equal to N multiplied by two.

Speed ​​limit- overcome the set speed.

slip - perform a given number of turns with a skid.

Lap time- beat the given lap time.

Trajectory - complete 75 percent of the circle on the ideal path.

Pure circle- complete a lap without leaving the track.

Drift time (for drift races)- stay in a drift for a certain number of seconds.

Knock out rivals- push a certain number of cars off the track, while remaining within the track.

slip time - go through a corner with a skid, remaining in it for a certain number of seconds.

Circle leader- stay in first place for a full circle

Perfect Turns- go through all the turns at the master level.

Player Profile Points

They are awarded during the race and make it possible, in addition to receiving stars, to open new personal levels of the pilot. You can behave both aggressively and carefully on the track, regardless of driving style, points are added up. Usually the ratio of points of aggression and accuracy is somewhere around one to two and a half. Although if you set a goal, you can drive the track completely carefully. Completely aggressive is impossible, because, one way or another, you will have to cross the turns and the ideal trajectory. A complete list of rewards for reaching new levels: money, prize cars, additional garage spaces, new car paints, new rims, new body appliqués and invitations to races outside the storyline.

That, in fact, is the whole set, which is opened step by step on the way to the top of your career. And if for reaching the second level you will receive 15,000 dollars, then for reaching the fiftieth - already two million. However, with a successful career and first places in most races, there will be no shortage of money, there will be more likely a problem with free places in the garage.

Aggressiveness

Knocking an opponent off the track At the same time, you yourself must stay within the limits of the route.

Dirty Overtaking - overtake an opponent, hitting him at the same time.

Slip stream - hang on your opponent's tail.

Push- hitting the enemy car.

blocking- Don't let the car following you overtake you.

Head-on collision - collision of two cars on a collision course. Pretty rare in a race.

Slip- go through a turn with a skid without flying off the track.

Accuracy

Clean sector- passing a part of the route without going beyond its limits and collisions.

Top speed- set the maximum speed on the track.

Accurate trajectory- follow the direction of the ideal trajectory.

master turn- entry into the turn at maximum speed, precise passage of the ideal trajectory, exit from the turn without skidding.

Clean overtaking- overtaking an opponent without contact with him and without leaving the track.

It is interesting: in races with a mass start, first try to get the maximum points for aggression, and when you get into the lead, drive carefully.

Cars and tasks in the game

The game has four levels. Each level has its own class of cars. A lower class can be used at a higher level, vice versa - in no way. The choice of cars is very extensive. Prices at the first level range from $18,000 to $46,000. The price range of the second level is from $50,000 to $110,000. The third level is from $120,000 to $300,000. Well, on the fourth one, you will have to fork out in the amount of $420,000 to $1,200,000. Although the cars of the fourth class have one indisputable advantage - they do not need to be modified, they are already in the maximum configuration. But the improvements of the first three classes will have to spend a tidy sum.

Each of the machines can be modified to suit your needs. Install nitrous oxide, lighten the body, install a new body kit, new wheels, strengthen the suspension, brakes, and so on - this can be done with any car of the first three classes. "Evolving" a first-level machine is the longest task. There are three upgrade levels in total. A second-class car does not need the first stage of refinement, just as a third-class car does not need the first two stages.

Not all cars are suitable for nitrous and drift modifications. Is it possible to install them on the model you like - see the list of cars. All-wheel drive and rear-wheel drive cars are not suitable for drifting at all.

It is important: driving a car is the key to its handling in a turn. The rear-wheel drive is brought out of the skid by releasing gas, the front-wheel drive, on the contrary, by an increase. Four-wheel drive is better through corners - but at lower speeds. It is desirable to enter the turn in full and rear wheel drive at a constant speed, without braking or accelerating. It is very difficult to cope with the skidding of all-wheel drive.

Well, the most important improvement that can be put on a car is factory. If, when buying a car, you see a “W” icon next to it, it means that the car has a complete refinement kit from the factory. True, it is not cheap at all. For example, installing such a kit on a first-class car will cost $150,000, a second-class car will cost $250,000, and a third-class car will cost $350,000. And that's not all the expenses, because you can put such an add-on only on a fully "developed" car. The final cost of a first class car often exceeds the initial cost by more than ten times!

Take, for example, the Honda S2000, a $35,000 first-class car. After installing a full three-level kit and upgrading the cab and bodywork, the price rose to $371,000. Well, after the factory refinement - right up to $ 521,000! But, for example, a factory modification of a third-level car worth $300,000 ends up at $912,000.

It is important: you can sell the purchased car for exactly the same amount that you spent on it, all installed add-ons are also taken into account when selling. The only thing that can suffer is nitrous oxide during factory refinement. Apparently, the factory believes that such a serious work on the car is incompatible with the "street" improvements. Winning cars cannot be sold.

Level 1

Cars

Production: Europe

Weight: 1,810 kg

Drive: full

Price: $42,000

BMW 135i Coupe

Production: Europe

Weight: 1,533 kg

Drive: rear

Price: $35,000

Ford Escort RS Cosworth

Production: Europe

Weight: 1 360 kg

Drive: full

Price: $22,000

Honda Civic Si

Production: Japan

Weight: 1,309 kg

Drive: front

Price: $21,000

Available Upgrades: Nitrous Oxide

Infiniti G35 (V35)

Production: Japan

Weight: 1,550 kg

Drive: rear

Price: $44,000

Available Upgrades: Nitrous Oxide, Drift

Mazda RX-8

Production: Japan

Weight: 1,392 kg

Drive: rear

Price: $27,000

Nissan 240SX (S13)

Production: Japan

Weight: 1224 kg

Drive: rear

Price: $18,000

Available Upgrades: Nitrous Oxide, Drift

Nissan Skyline 2000GT-R (C10)

Production: Japan

Weight: 1 100 kg

Drive: rear

Price: $18,000

Available Upgrades: Nitrous Oxide, Factory Refinement

SCION tC

Production: America

Weight: 1 318 kg

Drive: front

Price: $20,000

Available Upgrades: Nitrous Oxide

Toyota Corolla GTS (AE86)

Production: Japan

Weight: 880 kg

Drive: rear

Price: $18,000

Available Upgrades: Nitrous Oxide, Factory Refinement, Drift

Volkswagen Sirocco

Production: Europe

Weight: 1 350 kg

Drive: front

Price: $27,000

Available Upgrades: Nitrous Oxide, Factory Refinement

There is probably no clear leader among these cars, there are only obvious outsiders. In terms of handling, I liked the Chevrolet Cobalt SS and Ford Escort RS Cosworth the most. Well, if you buy the first car, win a couple of races, earn money, then sell it and buy a Nissan 350Z, then you will definitely be out of competition. True, it is not subject to factory refinement, but it is great for drifting. However, I know people who have had a Toyota Corolla GTS as their favorite car for three levels in a row.

Competition

Race Coalition (race)- competition on your personal car, several laps on the track. At the next levels, this type of competition is excluded from the general tasks, it occurs only in mixed competitions. The maximum number of stars is 25.

- several identical cars of the same brand compete with each other. The race takes place in duel mode and lasts up to two victories. The car is issued before the start. Limited to Tier 1 vehicles. The maximum number of stars is 20.

A duel is a pilot competition. To win, you must either break away from your opponent for more than five seconds (it is believed that in this case you will no longer be able to catch up), or come to the finish line first.

It is interesting: opponents are capable of mistakes! If you hang on the tail of the car in front for a long time, the pilot's nerves can not stand it, and he will make a mistake at the entrance to the turn, flying off the track!

Time Attack (time trial)- competition in your personal car, the number of laps on the track is limited to three minutes. After this time, the last lap starts. Whoever sets the fastest lap time of all time wins. Just like the "race" class, it is excluded from the general tasks in the following levels and can only be found in mixed competitions. The maximum number of stars is 24.

A simple race or time trial takes place on a single track. A race series (or time trial series) consists of several tracks within a single event. For winning on all tracks in the series, an additional amount is paid, usually equal to the amount for winning on one track.

As you reach new levels of the pilot, you will open races by invitation. These are not mandatory tasks, but - a good chance to earn good money at the lowest levels. Quite often already at the first level there are invitations to competitions on cars of the second and even third levels. The races themselves consist of different types of competitions, which have already been described above and will be listed below, however, a new type will be added that is not in the usual career - knockout races. The action takes place on small tracks, and with each lap, the last one to reach the finish line leaves the race.

Level 2

Starting from this level, you should have more than enough money to buy two or three cars with their subsequent serious refinement at the factory. You can replenish the garage with cars both for the soul with external refinement, and for sports.

Cars

BMW M3 E36

Production: Europe

Weight: 1460 kg

Drive: rear

Price: $50,000

Available Upgrades: Nitrous Oxide, Factory Refinement, Drift

BMW M3 E92

Production: Europe

Weight: 1,680 kg

Drive: rear

Price: $80,000

Available Upgrades: Nitrous Oxide

Chevrolet Camaro SS

Production: America

Weight: 1,705 kg

Drive: rear

Price: $85,000

Available Upgrades: Nitrous Oxide, Factory Refinement

Ford Shelby GT500

Production: America

Weight: 1,780 kg

Drive: rear

Price: $90,000

Available Upgrades: Nitrous Oxide, Factory Refinement, Drift

Mazda RX-7

Production: Japan

Weight: 1260 kg

Drive: rear

Price: $65,000

Available Upgrades: Nitrous Oxide, Factory Refinement, Drift

Mitsubishi Lance Evolution

Production: Japan

Weight: 1 520 kg

Drive: full

Price: $55,000

Available Upgrades: Nitrous Oxide, Factory Refinement

Nissan Silvia spec.R AERO (S15)

Production: Japan

Weight: 1240 kg

Drive: rear

Price: $55,000

Available Upgrades: Nitrous Oxide, Factory Refinement, Drift

Porsche Cayman S

Production: Europe

Weight: 1 340 kg

Drive: rear

Price: $110,000

Available Upgrades: Nitrous Oxide

The ambitions of the Porsche Cayman S are a little incomprehensible: the car is more expensive than any other in this class, but it doesn’t drive very well compared to the same Nissan Skyline GT-R ... Yes, and it will not be possible to refine this handsome man at the factory, while the Skyline is easy. For lovers of aesthetic pleasure, as well as American-made cars, I will advise you to buy a Ford Shelby GT500 and carry out its complete factory refinement. Made on the basis of the Ford Mustang, the “charged” version with a branded cobra on the door is one of the best cars in terms of weight to power ratio. 540 "horses" with an incomplete two tons of weight - an excellent indicator!

Yes, and such a car in a factory body kit will be very good to drive, quite enough for competitions with third-level cars.

Competition

Mixed Event (mixed racing)- consists of a series of simple races and time trials in your personal Tier 1 or Tier 2 car. If you finish on the podium in each of the races, a prize competition with a strong opponent will open in a duel format. The maximum number of stars is 39.

Drift (drift) - one of the most spectacular types of competitions. You need to beat the opponent's points by sending the car into a slide. The car is issued before the start. The maximum number of stars is 24.

In truth, drifting is one of the hardest elements of the game. How many bones were washed to the developers on this occasion - do not count! And all due to the fact that on the track you constantly need to dose the gas "half the pedal." And how to do it on the keyboard?! In general, your humble servant honestly tried to complete the game without a steering wheel and pedals, but after a couple of three wasted hours, he went to buy a steering wheel. So what to do? You need to go through the game, although before that I was strenuously proving to everyone that the steering wheel is not at all necessary if you just want to enjoy the game and do not belong to professional racers.

Car Battle (car battle)- a duel of two cars of the second level. The car is issued before the start. The maximum number of stars is 18.

Mixed Series (competitions: mixed series)- take place in your own car and consist of races, time trials and drifting. If there is a prize-winning place in each of the competitions, an additional competition with the strongest driver opens, which takes place in a duel format. The maximum number of stars is 57.

USA Series (competitions: USA)- racing on your car, but only American production. Consist of simple races and races against the clock. Based on the results of prize places in all competitions, a prize race with an aggressive opponent in the duel format opens. The maximum number of stars is 39.

Japan Series (competitions: Japan)- racing on your car. Restriction - a car made in Japan. Consist of drift and time trials. When taking prizes in all competitions, you will have a duel with a strong opponent from this series. The maximum number of stars is 39.

Europe Series (competitions: Europe)- the same as the two previous series, limited to a European-built car, consisting of racing and drifting. Reward for prize-winning places - a duel with a strong opponent of this series. The maximum number of stars is 39.

Level 3

Cars

The third level is the level of luxury. The entire fleet of Arab sheikhs, James Bond's favorite brand and the pride of American muscle car automakers - everything is here. Unfortunately, only a few of them are subject to factory refinement.

Aston Martin V8 Vantage N400

Production: Europe

Weight: 1,630 kg

Drive: rear

Price: $130,000

Upgrades available: no

Chevrolet Corvette Z06

Production: Europe

Weight: 1420 kg

Drive: rear

Price: $210,000

Available Upgrades: Factory Refinement

Production: America

Weight: 1,570 kg

Drive: rear

Price: $220,000

Upgrades available: no

Lamborghini Murcielago LP640

Production: Europe

Weight: 1,650 kg

Drive: full

Price: $300,000

Available upgrades: factory upgrade.

Mercedes-Benz SL65 AMG

Production: Europe

Weight: 1,867 kg

Drive: rear

Price: $140,000

Upgrades available: no

Nissan GT-R specV (R35)

Production: Japan

Weight: 1,675 kg

Drive: full

Price: $225,000

Upgrades available: no

Porsche 911 GT3 RS

Production: Europe

Weight: 1 325 kg

Drive: rear

Price: $160,000

Upgrades available: no

Lamborghini Murcielago LP640 with the possibility of factory refinement is, of course, strong! And this is the highest rated car in the stock class!

True, it was not without a fly in the ointment - all-wheel drive. This will most likely upset fans of monodrives, but they also have where to roam. Nissan GT-R, Dodge Viper, Chevrolet Corvette - and all can be upgraded at the factory. Personally, in terms of handling, I really liked the most charged Chevrolet Corvette Z06. But the Mercedes-Benz SL65 tuned by AMG - frankly disappointed with its lack of controllability in corners and sluggish acceleration dynamics, so when you get to the battle of cars with this car - remember these lines.

Competition

Mixed Track (mixed tracks)- competition in your car. A long series of time trials and simple races. For places on the podium on all tracks - a duel with an opponent. The maximum number of stars is 76.

Car Battle (car battle)- the same as at the second level, but for machines of the third level. The maximum number of stars is 12.

Manufacturer Competition (competition of manufacturers) - the conditions are the same as at the first level. Of the differences - the restriction to cars of level 3. The maximum number of stars is 24.

USA vs. Europe (American cars vs European)- time trials, simple races, series of simple races and time trials. As in other confrontations between countries, there are quite long races, but victories in them bring good earnings. The maximum number of stars is 48.

Japan vs. USA (Japanese vs American cars)- time trial, drift, time trial series, drift series. The maximum number of stars is 47.

Europe vs. Japan (European vs. Japanese cars)- simple race, drift, simple race series, drift series. The maximum number of stars is 48.

Endurance (endurance racing)- the longest competition in the game. The total length is from 15 to 70 kilometers. There are only five tracks in the series, the prize for winning each of them is a duel with an opponent. The maximum number of stars is 33.

The Endurance series is rightfully considered the most tiring of the entire career. Three laps along the famous long Nordschleife - that's another gift. At the same time, opponents are very, very strong even at low difficulty levels. well and thirty laps on a five-hundred-meter track in the form of a Hazyview Eight figure-eight, and in a few minutes they turn into a mess of cars! Not only is it so crowded there, but also the track intersects in the center.

Level 4

Cars

At this level, you can buy yourself a real racing car, a "supercar". They are not subject to any modifications. True, the prices bite.

Cars of the third and fourth levels are a combination of luxury and speed. This is the very fine line, having crossed which the driver will have to abandon the expensive upholstery in dinosaur skin and metal melted down from the remains of the Terminator, and sit in the salon, from which all unnecessary has been removed for the sake of Her Majesty Speed. And if the third level is still a little before traits, then the fourth is a small step per hell. There, where a herd of 1000 horses and Spartan conditions are not considered something out of the ordinary. Well, maybe a little phoenix skin on the dashboard. And the stitching of sports seats from silkworm threads brought from China several centuries ago. But no more!

Koenigsegg CCX

Production: Europe

Weight: 1 300 kg

Drive: rear

Price: $1,000,000

Upgrades available: no

2007 Lexus LF-A Concept

Production: Japan

Weight: 1 520 kg

Drive: rear

Price: $420,000

Upgrades available: no

Mercedes-Benz SLR McLaren 722 Edition

Production: Europe

Weight: 1,768 kg

Drive: rear

Price: $500,000

Upgrades available: no

Pagani Zonda R

Production: Europe

Weight: 1210 kg

Drive: rear

Price: $1,100,000

Upgrades available: no

Currently, the Bugatti Veyron is the most powerful car on earth that is allowed to travel on public roads. True, the game indicates the power of 1000 hp, but I will allow myself to correct - still 1001 hp. The designers just set themselves the task of breaking the psychological mark of one thousand horsepower, and they succeeded. However, the engine had to be made appropriate - 16.4 liters! Those are two buckets, by the way. The second car is the Pagani Zonda R. It has a quarter less power than the Bugatti, but it weighs 678 kilograms less! In terms of mass to power ratio of 1.89 (Bugatti) to 1.61 (Pagani), the Zonda R wins.

Such a difference in numbers - a huge gap! Sometimes hundredths decide the matter, and here the gap is more than two tenths. Yes, and the Pagani Zonda R has a rear-wheel drive, while the Bugatti has a full one. This is also reflected in the game. Almost every race that these two cars compete in ends with either a Pagani or a Bugatti podium finish. Much more than the first. Imbalanced, so to speak.

Competition

Manufacturer Competition (competition of manufacturers)- the conditions are the same as for the first and third levels. Of the differences - the restriction to cars of level 4. The maximum number of stars is 24.

Car Battle (car battle)- the same as at the third level, but for cars of the fourth level. The maximum number of stars is 12.

Works Competition (competition of cars that have undergone factory refinement)- your personal car, the level is unlimited. The competition consists of two races and three series of races. If you win on all tracks, you will have access to a duel with a strong opponent. The maximum number of stars is 81.

It is important: the remaining duels will take place with a really strong opponent who practically does not allow himself to make mistakes. In this case, there are two options - either try to knock out the opponent at one of the first turns and thus break away from him for five seconds, or try to go through the entire track as accurately as possible, catching up with the opponent closer to the end of the track.

Supercars Competition (fourth class car competition)- the rules are the same as for the competition of cars that have passed the factory refinement, as well as the duel - a reward for places on the podium. The maximum number of stars is 81.

Manufacturer Competition (competition of manufacturers) - this time you will not be given a car, in order to earn stars and points, you will have to provide the car to the start yourself. The class and level of refinement of the car is not important. The competition consists of five races. You will need cars of the brands Posche, Lamborghini, Aston Martin, BMW, Nissan. The maximum number of stars is 30.

Works vs. Supercars Championship- consists of two races and three series of races. Passes on your car. The maximum number of stars is 78.

Well, that's all, all series of races are left behind, the necessary experience has been gained, favorite cars have been determined, there is money, places in the garage are packed to capacity ... It's time to move to the big leagues - NFS World Tour.

NFS World Tour

There will be no new cars here, the main task at this stage is to get to the NFS World Championship. To do this, you need to go through two series of races USA and World. In fact, there is nothing new in these races, even the difficulty is not high, we managed to pass them all on the first try. I will not hide the fact that in the previous stages, some races had to be restarted more than a dozen times.

NFS Live: USA Series (American Series)- any of your car levels 1-4, a series of races on four tracks with five laps each. The maximum number of stars is 20.

NFS Live: World Series (World Series)- the rules are the same as in the American series. The only difference is that the series consists of five tracks, five laps on four tracks and one full lap on the Nordschleife. The maximum number of stars is 25.

NFS World Championship (NFS World Championship)- the last race in the storyline. A simple race of five laps. Quite an easy track, the opponents are not more difficult than in the previous levels, in general, there are no difficulties. It is not even clear why there was so much pathos. The maximum number of stars is 6.


After the final credits of the game went on, to be honest, it seemed to me that something was missing from me. Or have I overlooked something. Already somehow everything came out crumpled ... No, in no case is it bad, but it was the feeling of incompleteness that haunted me. It is clear that the strange construction of a career is partly to blame for this, but there was still something else.

A little later, I realized what it was. In an online game.

Having run over enough with virtual rivals, now you can easily move on to competitions with real rivals. What I, in fact, am going to do as soon as this text is completed. Well, maybe not quite right away, first I will earn the remaining stars. True, why do I need them now, I don’t know yet, apparently, for self-affirmation ...

A few words about the soundtrack ... Of course, on the track you need to listen to the sound of the engine so that you can navigate it to change gears. But where in the modern world without a quality soundtrack! I remember this has always been a hallmark of the games in the Need for Speed ​​series. This time, Electronic Arts included in the list of songs, among which there were even The Prodigy, the Russian band TOKIO with the song "Catch Up". Well, let's be happy for the guys. Quite a dynamic song, very in the spirit of the game. And in general, everything turned out as expected. Nothing superfluous, the ear does not hurt. And even if it cut, nothing prevents you from turning off the music and enjoying the rich sound of the engine and the squeal of tires. But personally for me, the best game in the series in terms of music so far remains NFS: Underground 2.

Although the taste and color of all felt-tip pens are different ...

But a large number of cars is not only a plus, but also a minus of the game. If earlier each of a relatively small set of cars was unique in its own way, now it is quite difficult to feel the difference between them. Undoubtedly, there are absolute leaders, as well as absolute outsiders - but now it often comes down to the fact that " I have a Pagani Zonda R and ten other cars in full body kit, which are just beautiful».

On the net, some have already managed to call the game a simulator - yet this is not so. Rather, "arcade racing with simulator elements." Yes, there are precise settings for the chassis and steering (although many will not even get into these settings), a system of body kits, engine and suspension improvements, and so on are also present. If desired, each player can customize the control so that it is very similar to a real car, and driving it on the track will not be easy at all. But the car, even when driving with the steering wheel (and not on the keyboard), behaves a little "arcade". So the game clearly did not deserve the title of "simulator".

On the other hand, do we need it? A little simplicity never hurt anyone. Would we like Shift if we had to get used to the controls within a week or two?

Walkthrough is relevant for all versions of the game

« Late Shift» is a cinematic quest made in the style of Full Motion video (FMV) , in which the players are assigned the role of not an outside observer, but, in part, even a director, because the choice of a decision depends on the plot twist in the drama being played.

key Esc you can pause the game and exit to the main menu.

All control comes down to clicking the left mouse button on the options for further actions that pop up on the screen.

There is no inventory in the game, and only automatic saves, so in order to see all the endings of the game, you will need to go through it again.

Below is a description of the steps that will allow you to open all the chapters available in the game (and there are fourteen of them in total) and see all the endings (seven).

  • Important. Red color highlights the choice made to complete a specific variant of the game's ending.

Ending 1

Prologue

Student Matt is heading to his place of work - parking cars in an underground garage. Today he is on duty on the night shift, and, getting by public transport, he does not even suspect how his life will change in soon. He is overwhelmed by thoughts about the relationship of human society, about the destiny of the individual in this stream of life. He gets on the shuttle bus.

  • Choice 1: "Altruist" or " Egoist ».

Matt gets off the bus, descends into the subway tunnel. A man with an Asian appearance approaches him with a question.

  • Choice 2:"Take the train" or " Help ».

Matt jumps onto the departing train.

parking

When he gets to work, Matt changes clothes and sits down in a chair. Then he gets up and walks to the Maserati car he dreams about. Noticing a couple that has just arrived, Matt heads towards them. He offers the man to give him the keys to park the car, but the man replies that he is not the driver and points to his companion. Matt apologizes.

Putting the car in place, Matt returns to his booth and picks up a textbook. The companion of the man returns, whose car Matt had just parked. She approaches Matt with a request to give her the keys to the car. Matt offers to sign the magazine, and the girl is forced to admit that she takes the car in secret from its owner.

Choice 3:« Yes", "No, why?".

Matt asks what will happen to him.

Choice 4: « Xokay' or 'That won't do.'

Matt gets up and pulls his car keys from the locker. In the silence of the parking lot, a metallic sound is booming. Matt looks towards the parked cars. The girl asks curiously what happened.

Choice 5: « Nothing special ” or “Look at monitors”.

Matt gives the girl the keys, but at the same time he sets a number of conditions that the girl must fulfill so that the owner of the Maserati, Dr. Brent, does not know that she was using his car.

Theft

The girl leaves, and Matt sits back in the chair. Suddenly, a girl screams. Matt looks at the monitor and sees that the girl is being held by an armed guy.

Choice 6: "Call the police", "Go there", " Take a can ».

Matt takes the spray can and hurries to the scene of the attack. He sees a guy who put a gun to the girl's head. The attacker orders Matt to come over and tie the girl up.

Choice 7:"Good" or " Apply Spray ».

Matt uses a spray can, and pushes the guy. The girl breaks out and runs away. The guy hits Matt on the head and Matt falls. After shooting towards the fleeing girl, the guy lifts Matt from the floor and drags him to the car. He points to the driver's seat and to his injured arm. Matt gets into the cab.

Choice 8: « Get behind the wheel ' or 'Run'.

Matt takes the car out of the parking lot.

Headquarters

They drive up to the mansion. Matt tries to negotiate with the guy, but he points with a gun at the mansion.

Choice 9:"No" or " submit ».

At gunpoint, the guy leads Matt into a room in which a campaign of four people has gathered - three guys, including the one that brought Matt and the girl. They plan a heist that targets an ancient Chinese rice bowl. The guys decide what to do with Matt, and the guy who brought him points a gun at Matt.

Choice 10:"Rebut" or " Remain indifferent ».

One guy says he's not going to be a killer. He asks for diphenoxine and cable ties.

Choice 11:"Protest" or " Disappear unnoticed ».

The guys are holding Matt, about to inject him with the drug.

Choice 12:"Shut up" or " Suggest ».

Matt manages to convince the guys of his usefulness, although the girl initially objects. Plucking up courage, Matt brazenly asks about the money. Jeff, one of the guys, suggests not pushing your luck.

Choice 13: « Insist' or 'Good'.

Matt declares that he is taking the risk of the injured guy and demands his share. They come to an agreement that the share of the injured guy is divided between him and Matt. Jeff gives Matt a suit to change into. Everyone gets into cars. Matt and Mei-Ling, pretending to be a married couple, are driving in the same car.

Auction

Matt and Mei-Ling get out of the car and walk up the steps to the porch of the building where the auction is being held. Matt asks to tell what they are doing here. Mei-Ling says that the powerful Choice clan has come here for the auction to get their hands on an ancient china bowl that has been theirs for millennia, and they are here to stop them from getting it back. While the partners are talking at the door, Jeff and Simon walk by. Mei-Ling says they steal from people who spend millions on a piece of pottery when there are more important things to do.

Choice 14: « agree ' or 'Rebut'.

Matt agrees with Mei-Ling and they go into the hall. Having received the cards from the administrator, Mei-Ling leads Matt to the hall, where the second part of the auction has already begun. When the bidding for the rice bowl begins, Mei-Ling decides to gamble, which displeases Jeff, with whom he is in constant contact. He demands that Matt stop Mei-Ling.

Choice 15: « Keep out or Intervene.

Matt gives Mei-Ling freedom of choice, and the girl continues to play for the increase in the price of the bargain. Matt uses the math to convince her that she's taking a big risk, but Mei-Ling asks her to trust her, as the percentage of the payout they'll receive increases. The price reaches eleven and a half million dollars. Matt says Mei-Ling won't do anything right now.

Choice 16: « Keep out or Intervene.

Again, Matt decides not to get involved. As a result, Mr. Choi still tops Mei-Ling's bid, but their percentage of the fee has increased by fifty percent. Mei-Ling escorts Matt to the elevator, then she suggests that they follow Jeff's directions and "take care of the security guard". Matt enters the elevator car, which descends into the vault.

Choice 17:"Prevent" or " Do what they say ».

Mat goes down to the basement, where Jeff is waiting for him. Jeff explains Matt's problem. Matt has to distract the guard, and Jeff points out where Matt needs to be until Simon gives the signal. Simon instructs to distract the guard.

Choice 18:"Warn security" or " Let go ».

Matt goes out into the hallway. The guard stops Matt, but Jeff attacks the guard from behind. At this time, an elevator descends into the vault, from the cabin of which a museum employee comes out, delivering a chest and a bowl on a cart. Jeff orders Matt to grab the cart.

Choice 19:"Ignore" or " submit ».

Matt grabs the cart and holds it until Jeff, after killing the guard, kills the attendant as well. Jeff takes a bowl from the chest. Together with Matt, they head to the door. Simon informs them over the phone that they must enter the code at the same time.

Choice 20: « Enter the correct code " or " Enter an invalid code ».

Jeff and Matt make it safely outside, where Mei-Ling and Simon are waiting for them. Everyone gets into cars. Matt is riding with Mei-Ling again.


Part one

big construction

We are watching a video (pretty nicely filmed) about some experiment. We appear in the room. A man in camouflage asks us to follow him. We leave. We go up the stairs to the hall where a bunch of rebels hang out ... Opa! The room is attacked by a huge arachnid Sentinel. Need to run!

We run upstairs, jump over the fallen searchlight, then we go down and find the rebel behind the door (near the barricades). We go up the fire escape, we get the first weapon - the KM 2103 carbine. A little further on the stairs we find the KM pistol. It is more powerful than a carbine, but it shoots much slower.

We go to the roof, go along the iron stairs to another building, along the way we kill several soldiers. We go into the hole in the wall, go further and find the signal of the fugitive scientist Aiden Kron. We jump down into the hole, kill two soldiers, move on.

We get into the courtyard with a bunch of enemies. We shoot them, jump down. We undermine the barrels on the bridge, thereby sending the soldiers standing on it to the forefathers.

We go into the sewers, we see a bunch of rebels fighting with the Guardian. We see a video about a failure in the alternative time system. Loading.

We see the beating of the prisoner. We use chronoshift and put down the bastards. We go out into the street, we immediately fall into a fiery mess. We go into the passage next to the rebels and climb up the fire escape. We break the glass, we find ourselves in a room with a rebel who jumps down. Let's jump right there. The first difficult moment in timeshift game- you need to cross the corridor, but there is an explosion. It is necessary to start time inversion (anticipation of events) in time and run through the corridor before the explosion.

We go in the door, we see electric discharges beating into the water. We use time dilation, we run through water with electricity. We see a brigade of rebels holding fortifications at a construction site. We climb the wooden scaffolding to the concrete pipe hanging on the crane, jump into it and, using temporary inversion, run to the opposite side. Watch out for the sniper on the tower!

We run through this section in slow motion, go along the construction ditch, methodically shooting soldiers. We see a rebel, follow him into the room. We sit down at the machine gun, lay down a wave of attackers (20 people), however, at the sight of a huge Guardian Robot, we run down into the tunnel with the rebels. Loading.

After loading, we follow the rebels and find ourselves in a picturesque courtyard of some huge Administrative building. Here we are already waiting. We lay down all the enemies. The rebels climb over the bars and roll out. We are destined for another path.

We go down, we go into the pipe. We turn the wheel, the grate opens, which we bypass using time inversion. In the same place, with the help of time dilation, we bypass the burning gas from the pipes. We get out into a beautiful city park and find a solemn meeting of a dozen soldiers led by a machine gunner.

We kill the machine gunner with a grenade. A tank appears at the gate where we need to go. We use time dilation, leave the park, dodge tank shells and run into the subway.

We use time dilation, run through the electrified water (as if on dry land!) to the other side of the metro and see the inscription Loading.

We leave the station through a hole in which an electric discharge rushes about. Bringing in, we find ourselves at a construction site, kill the machine gunner, go left and turn into a nook. We go down to the pipes in the construction ditch, go into the room, we see a rebel who is afraid to stick his nose out because of the iron Guard behind the wall.

We slow down time and, escaping from the shots of the Guardian, we run into the gap to the right of the room. We run through the stairs, run into the hole in the wall, then jump down and meet with the rebel commander.

We go outside. A wedge arrives with a machine gunner on the roof. We kill him, sit down for captured weapons and mow down the ranks of enemies. Next to the tankette, the entrance to the garage opens. We go there, press the switch and, using time dilation, we penetrate the first force field. After turning off the second field, we go outside and fall under heavy enemy fire.

We climb into the back of the van on the street and methodically kill all the soldiers. We go to the beacon signal and go into the Military Administration Building. Loading.

Military administration building

We open the door with the button, we will deal with the guards. Press the button in the room. We knead the people around the cart, sit down at the machine gun and cut down everyone. Move on.

We press the button, the crane starts to work. We wait until the crane platform arrives, jump onto the platform and activate the time inversion. We climb into the hole, we find ourselves in another room.

We go through the warehouse, knead the soldiers. We see a platform with boxes that goes by pressing a button. Behind the nearest boxes is a hole that you need to get into. We use time dilation, we fall into a narrow hole.

We go along the pipes, we leave into the room with a laser trap. Slowing down time, we run through the trap. We turn off the security systems, we penetrate into the boiler room. There we use a swinging piece of iron (with time dilation), we jump through the pipes into the hole near the ceiling.

We see a fan. We go through it using iversion. We see a prisoner. We go through the ventilation and jump down into the prison. Loading.

We kill the guards, go to the protection room and turn off the alarm. We deactivate the machine guns, open the door, go inside, then turn on the machine guns again, run them through the boxes with time deceleration. We go into the ventilation, with the slowdown of time we jump into the security room and wet all the enemies there.

We press the computer button, run through the door upstairs and go through the wires and hoses to the second floor. We go through the rooms, kill all the enemies. In one of the rooms behind a large chair, we press the button, after that we go to the next room for evacuation.

We sit in the elevator, it falls. At the end there will be a span that you need to jump into using the slowdown. The elevator explodes. We transfer to the next elevator. Loading.

We go out on the roof. To go further, you need to kill four anti-aircraft gunners. We take a sniper from the killed enemy and shoot at the first anti-aircraft gun, or rather, at the barrels that are next to it. The barrels explode. A huge structure, having fallen off from the explosion, crushes three anti-aircraft guns.

We go along the corridor to the burning gas from the pipe. We use the slowdown, go further, destroy the last anti-aircraft gun. Now you need to climb to the roof and turn on the lighthouse. The overflying plane breaks the fence, and a hole appears in the wall. We go through it into the building, go through several doors to the elevator, sit down in it.

We go to the roof. There are many enemies, including jetpacks. We shoot them, find the switch, activate the beacon. We see a video with a flying airship. Loading.

Airship

We see a video, after which a machine gun of an airship is given to our control. We shoot at balloons trying to hit the bombs below them that they launch into the airship. The balls explode. Don't forget to slow down time. We fly up to the point of our way. We are beginning to annoy the fighters. We also shoot fighters with slowdown. We reach our destination. Loading.

We appear on the ground and immediately fall under massive fire. You can grab a machine gun on a wheelbarrow and shoot all the enemies with it. We sit down in the ATV, we go in search of the Delta group. On the bridge, we use time dilation, we fly through the swinging section. We deal with a small ambush on the road, we go further, crushing enemies with wheels.

We see a train with guards. We kill everyone, we sit down on the ATV again. In the field camp of the enemy, we meet the resistance of soldiers with jetpacks and machine gunners. We put them in a pile, pick up explosives. You can take a new weapon - the Thunderbolt crossbow. True, cartridges are rare for him, so I advise you to leave the Carbine.

We install explosives, run back. The door to the tunnel explodes. We get on the train. Ahead is a collapse of the path, so you need to jump to the side in time.

Weak spot

On a quad bike we drive straight to the checkpoint, after which we dismount and shoot 3 shooters. We move on, jump into the truck, take a crossbow (a very convenient thing). I propose to wait in the truck and remove the opponents one by one as they appear.

We leave the truck and remove the rocket man on the left (if you stand facing the truck), then we go behind the truck and remove the machine gunner on the tank. We go to the left to the tower, climb it, take a sniper rifle and start clearing the territory (start from the towers!!!).

After shooting, we go down, go along the fence (to the left), pass by the truck, inside we jump into a hole in the floor, go through the tunnel, turn the valve and stop time.

We jump down to the ledge, move to the right. We stop time and jump from the ledge. We continue to move straight ahead. We go out to a large platform. We clear the territory, in parallel moving towards the airship, turn left, go straight, press the lever, go through the platform, kill 3 shooters.

We take a defensive position and repulse the attack. Turn the valve to the left of the elevator, go up the elevator and turn the time back. We go out onto the platform, go to the left, jump on the boxes, climb the stairs, go straight and to the left until it stops. We jump through the boxes, fall one floor below, go straight to the box and to the left. We jump into the hole in the floor, go straight and to the left.

We go up the stairs to the left, go straight and with the help of a machine gun we break the rope on which the "bridge" is held.

We pass along it to the tower, go down and shoot back from the attackers. We pass straight and to the right, then we go through the tent to the airship. We climb up the stairs and immediately to the left into the hole in the wall.