Nfs pro street over local network. Guide and walkthrough for "Need for Speed ​​ProStreet". Circuit racing includes

Introduction

Game Information

So, ProStreet is the 11th part of the most popular series of arcade racing simulators, which this time has something to surprise the fans. For example, for the first time in the long history of the series, a full-fledged damage model has looked into the game - now you have the right to severely break your, for example, Audi, which will affect not only visually, but also on the driving characteristics of the car. In addition, the concept was significantly revised - the developers decided to abandon street racing, neon lights, ubiquitous cops, and free ride around the city, instead offering players to participate in semi-official racing competitions. Of course, the most important thing remained in place - impressive opportunities for tuning your cars, a chic fleet and interesting gameplay.

Genre: 3D Arcade Racing Simulator

Creators:

Platforms:

PC
PlayStation 3
Xbox 360
Nintendo Wii
PlayStation 2
Xbox
PlayStation Portable
nintendo ds
Cell phones

the daterelease

US release: October 15, 2007
Release date in Europe: October 23, 2007
Release in Russia: October 29, 2007

Official site: www.ea.com/nfs/prostreet

Plot

Ryan Cooper (Ryan Cooper) decided to quit illegal racing and fights with the police. In search of a quieter income that would allow him to do what he loves - auto racing - he decides to take part in a semi-professional racing league. On his way to the top, Ryan will have to take part in tournaments called "racing weekends" in order to win public recognition and get the opportunity to meet each of the five local kings side-by-side, and eventually become the King of Street.

Difficulty levels

Unlike the last two parts of the series, this time we will be trusted to choose the level of difficulty of the game ourselves.
First of all, your choice will be reflected in the complexity of driving.
Also, the skill level of opponents controlled will depend on the selected difficulty level. artificial intelligence. If you remember, in the past parts of the series, in order for the player to not get too far away from the opponent, the developers built a system called "catch up" into the game. This time, the game did not need such a system.

The game has 3 difficulty levels:

Beginner "Adrenaline Junkie" - The computer corrects all errors, helps to enter turns and look for optimal trajectories, very easy opponents.

Racer "Weekend Warrior" - Help only on difficult turns, opponents are medium in difficulty.

King "Speed ​​King" - Here you have full control of the car, very strong opponents, no help on turns, trajectories can be turned off in the settings (if you are sure).

Race types

There are 4 types of races available in the game, and each of them has several subspecies of its own, so let's start with everything in order:

1. Drag- I think many people know what kind of racing it is, which has become very popular all over the world. In fact, the race for acceleration, i.e. Perfect shifting in the straight line. Before you is only the road and the constant thirst for speed. Developers should pay tribute, this is probably the best implementation of the dredge in games. There are three types of drag:

1.1 1/4 mile drag
– 400 m
1.2 1/2 mile drag– 800 m
1.3 Willie- The essence of this type of racing is to drive as far as possible on the rear wheels. The count starts from the moment the front wheels leave the ground until they touch the ground. Repeated attempts to stand on the rear wheels after contact will not give points.

2. flu- This is, so to speak, a slightly boring classic, or rather the good old ring races. They are divided into 4 types:

2.1 Grip- a type of race in which it is proposed to participate in endurance competitions. The rules are simple: Whoever reaches the finish line first is the winner.
Most of the time we only need to do a few laps, but be prepared for the fact that some tracks will take longer.
2.2Grip (class)- the same flu, but with some amendments. Here, the machines are divided into two classes: Small machines (class A) and large machines (class B). Class A cars start first. Behind them, B-class cars are preparing for the start. You only need to win in your class. You can easily kill a car by soldering into a low-power onlooker - they drive slowly, and most likely weigh more than you.
2.3 Check in time– participants start in turn. The main thing here is not to come first, but to set a lap record. Who showed best time- he wins.
2.4 Plots- The entire route is divided into four sections, at the end of each of which there is a checkpoint. After the start, the score countdown begins, which is updated after the passage of the radar. You need to make sure that the balance on the counter is the maximum until the next. Checkpoint. At the end of the race, the points of the race participants are calculated. Whoever has the most points in total is the winner.
Remember, every lap you have to try to set a record of points on each point, only then the points will count. If you set a record on all four radars, you will get a nice bonus in the form of extra points.

3. Drift- perhaps one of the most famous types of racing. talking plain language, drift - controlled skid. This is what we will do now. For successful drifting you need: 1. Optimal speed. 2. Skid time. 3. Optimal trajectory. 4. Optimum drift angle. Only by successfully fulfilling all these four conditions will you score maximum points. Points are calculated based on the results of three rounds. During the drift you will be alone on the track, but remember that there are several other racers participating in the competition besides you. However, the game is a little poorly designed - you can hold the handbrake before the finish line or so and score up to 1k points.

4. Speed ​​racing- a completely new type of racing, peculiar in that we drive almost on straight tracks at top speeds, and it would seem that there is nothing difficult, but it’s very easy to lose control and crash your car - you just have to leave the track a little. It also prevents a large number of rivals who strive to annoy you. This type of racing is divided into 2 types:

4.1Speed- The most dangerous kind of racing. It is very easy to crash a car here for at least two main reasons: 1. Mostly narrow tracks. 2. High speed - one careless turn and you have to say goodbye to your miracle of engineering. The essence of this type of racing is as follows: Drive from one point of the track to another without crashing the car and flying off the track. There is only one rule: Whoever arrives first is the winner.
There is one trick in this type of racing: In order to gain speed faster, attach yourself right behind your opponent. Rarefied air will not provide drag and you will be able to overtake your opponent faster, but there is a risk that he will start to slow down and you will reduce the "health" and power of your and your opponent's car. The damage, of course, is negligible, but the stakes here are very high - you may be lucky and you will not lose by crashing into a pole, or you can finish the race by ramming your opponent.
4.2Max speed- here everything is a little more complicated than in the usual "Speed". The track is divided into sections, at the end of each of which there is a radar. Participants start one by one. The main thing here is to gain as much speed as possible when you pass under the radar. The winner in the race is determined by the final sum of speeds. Whoever is faster is the winner. But it's not worth yawning either. If you think that you will wait until everyone passes and when no one interferes, you will pick up a lot of speed - you are mistaken. It also takes into account who arrived the fastest, even if you have more points than anyone else, they begin to take them away if someone finished ahead of you. It's like a penalty for your slowness, because you need to show the maximum speed not only under the radar, but throughout the entire track. Accidents have not been canceled - yes, maybe there is not such a hurry, but the higher the speed, the more the car wears.

kings

Each of the 4 types of races has its own King, who is naturally the best in his business. There is also the 5th, which, so to speak, is the King of all Kings :) So, about all in order:

King of the flu Ray Krieger


Riding around in a dark white 2008 BMW M3, he's not very strong on his own, with a significant lead even on the hardest level.

drag king- Karol Monroe


As befits a king, the dredge rides on a muscle car, namely the Ford Mustang GT, but there shouldn't be any problems with it either..

The role of drifting- Aki Kamura


Drives a black Mazda 'e RX -7, and this machine can be said to be the best in its business. It is not so simple, but you won’t have to mess around with it for a long time.

Speed ​​King- Nate Denver


He prefers the classic 1965 Pontiac GTO, otherwise it will not be difficult to win this lover of the classics. True, he chooses routes not from the easy ones, you can easily fall into a ditch and watch how your favorite car does somersaults in the air and gradually turns into an accordion.

Finals King- Ryo Watanabe


Well, as befits the main thing in this "sandbox" rides quite well, but also makes a lot of mistakes. His car Mitsubishi Lancer Evolution X which is not so easy to overtake, but again, you won’t have to suffer over it for a long time. And when you win, they will write your name on the pavement and give you a big check ... actually, everything, happy ending=)

P. S . After defeating any king, we replenish our wallet by itself, and also give his car as a gift, so we ride on health =) I also want to note that kings are not particularly difficult to win, it is much more difficult to get through to them.

List of tracks

Autopolis Circuit, Hita City, Lita Prefecture, Japan

The German "Autobanring" is a network of intersecting highways. It has open straight sections, tunnels, and sharp turns.


Autopolis Circuit. Japan

The Autopolis track is located on top of a mountain in one of the remote areas of Japan. Despite its dubious provenance, it is kept in excellent condition.


chicago, Illinois, USA

This abandoned circuit has long been chosen by Chicago racers. It has a wide runway, several grip and drift tracks, and a straight drag section.

Ebisu Circuit Fukushima Prefecture, Japan

The Japanese track "Ebisu", a kind of Mecca of drifting, is laid on the side of a mountain. A section of the Fukuyama Challenge departs from it, turning into a freeway.

Infineon Raceway California, USA

The Infineon track in North Carolina is characterized by difficult terrain and an abundance of sharp turns. The slightest mistake can lead to an accident or loss of speed.

Leipzig Test Track Leipzig, Germany

At the Porsche test site in Leipzig, Germany, the most famous corners of well-known racetracks have been recreated.

Mondello Park ,Naas, County Kildare, Ireland

"Mondello Park" is a compact and very winding track in the Irish outback.


Nevada Desert highway, Nevada, USA

Highway 318 is a strip of hot amphalth in the Nevada desert. There is not a limit of 320 km / h, but be careful when cornering: their simplicity is deceptive!

Portland International Raceway, Portland, Oregon, USA

The Portland International Raceway is located near Mount Ranier. This is a rather difficult complex of tracks with an excellent area for dragging.

Shuto Expressway Tokyo, Japan

Tokyo Port is very popular with local riders. Many interesting trails can be laid along its vast territory.

Texas World Speedway, Texas, USA

In Texas, as you know, everything is big, so the Texas World Speedway is amazing in size. It includes a winding track that crosses the high-speed "oval".

Willow Springs Raceway, Willow Springs Raceway, California, USA

The Willow Springs Highway runs down a hillside in the Californian desert. Its main features are difficult terrain and high average speed.


Winning Tokens

When you win a tournament, a window appears where you can choose two tokens out of five (as it was in most wanted and carbon), but what you can win now I will describe:
1 Money (Amounts vary)
2. Token of complete repair (Used in case of accidents, more expensive than usual, we sell)
3. Regular repair token (Used for light and heavy damage, repairs the same, can be bought in the store in the same way as a full repair and, besides, sold)
4 Parts 1 - 3 levels
5* Level 4 Parts (Bonus Parts. Found quite often, but it's very difficult to collect the entire collection of parts.)
6*.Token of a free car purchase (The rarest token, even if you go through a career, it’s not a fact that you will get it at least once. Do not buy or sell. The quantity is displayed in the token purchase menu)

Technical questions


Minimum system requirements:

Processor: Intel Pentium 4 2.0 GHz / AMD 2100+

RAM: 256 MB /512 MB ,

Video card: 12 8MB, with DirectX 9.0c support(Pixel Shader 2.0, AGP or PCIe) From ATI Radeon 9500; NVIDIA GeForceFX 5950

Disk space (HDD): 4GB

Internet speed (for online play): 256 kbps

Operating system: Microsoft Windows XP (32-bit), Windows Vista

How to play Lan?

This mode is not in the game, but can be added using

How can I play on the Internet, who can give me the key?

This is only possible by purchasing a license. Even if you are given a key, it can only be used once, because. it is attached to the computer and an acc is created on ea, and the used key will not help you in any way. I doubt that someone gave another or shared his acc. No one will share their money with you!


How to extract music from the game?

Enter the following codes:
collectorsed & - add: Acura NSX , Acura Integra , Audi RS 4, Lexus IS 350, Pontiac Solstice GXP .
onlinesubaru& - open Subaru Impreza WRX online.
cokezero - Unlock Volkswagen Golf Coke Zero.
zerozerozero - add to the Volkswagen Golf GTi garage.

You can also open it, but their characteristics will not be like those of real prototypes.

How can you optimize the game?

Remove PUNK BUSTER, which eats a lot of resources (only for pirated version)

1) Go to Control Panel -> Administrative Tools -> Services, find PnkBstrA and disable this service in properties

2) Go to the c ProStreet folder and delete the PB folder

3) go to Windows/system32 and delete PnkBstrA.exe, PnkBstrB.exe

4) Start -> Run -> regedit -> Edit -> Find -> Punk Buster, there are 2 partitions, delete them (this step is optional)

5) Restart the computer

Taken from gaming site

With all sorts of codes, trainers, saves, etc. can be found

General questions about the game

How to pass Willy?

First of all, Willy needs a powerful rear-wheel drive car (when buying a car in the upper right corner there are its characteristics, the drive is indicated there). The steeper you pump it, the better. Your task is to warm up the tires, leave the start well, change gears clearly and make sure that the car does not blow away. When you feel that the car is about to sink to the ground, turn on the nitro - this way you can hold out until the finish line!
The best cars for Willy are Dodge Charger R/T 1969, Dodge Challenger and BMW M3 E92.

How to complete the entire game 100%?

You need to win all 5 kings. In order for the king to invite you to the challenge, you need to beat 10 track records (a record is written in the race selection menu in the lower corner). In order to be called by the drag king, you need to break 10 drag records, for the flu king, 10 flu records, etc. To duel with Ryo, you need to go through 3 tournaments, which are indicated on the map by the crossing of a large and small star.

When passing the tournament, the first place is everywhere, the green crown lights up in the upper right corner, but the following tournaments are closed, what should I do?

There, under this green crown, it says how many points you need to score for complete leadership, and just below how many you have. And under each race, in addition to your place, it is written how many points are scored in this race, as well as the track record. Accordingly, the faster you pass the race, the more points you gain. Also in the championships it is written how many points are needed to open. It may be worth replaying previous races.

Which best car for a drag?

Pagani Zonda F, but using it gives you few points, which makes it more difficult to complete the weekends.

But I would advise you to go through a career on a Chevrolet Corvette C6 or Ford Shelby GT500, and with fine tuning, Chevrolet Camaro SS and Toyota Supra will be good. And for Willy separately.

What is the best car for speed racing?

Mitsubishi Lancer Evolution Porsche 911 GT2.

What is the best drift car?

Mazda RX7, Lotus Elise, you can try the Chevrolet Camaro SS, if you set it up right, it will make you very happy.

What is the best car for the flu?

Porsche 911 Turbo but if you need handling it is better to take Toyota Corolla (AE86).

How to make more horsepower?

Go to the tuning menu and configure the following parameters there:
Pitch-Plus
Steering sensitivity - hard
vanishing angle-plus
Camber angle minus
Pressure front, rear tires-minimum
The rear stabilizer is PU-rigid.
In the engine settings, everything is on the right, except for the first item (its left), and nitrous oxide - depending on the type of race.
This is the maximum increase, but the setting is more suitable for driving in a straight line, or rather a dredge.

The game freezes after winning a race, what should I do?

Press Alt + F4 then in the main menu Settings-Image-Resolution-and lower until the game stops crashing when winning the race.

Does the game supportDirectX 10?

No. DirectX 9 only.

Auto repair problem? Not enough money to fix it.

There is an easy way to go to settings>image>car and remove the damage, money will not be withdrawn, but penalty points for careless driving will still be awarded.
For those who want the car to be damaged, there is a more tedious way:
When you enter the weekend, you are automatically given three tokens (1 token of complete repair, and 2 tokens of normal repair), the trick is that if you enter and exit the weekend, these tokens are not taken away, and each new time will bring 3 tokens.

Helpers

If you have problems with the passage of tracks, then perhaps assistants will help you:
mini-map - a mini-map of the track appears in the lower left corner, on which your location and the location of opponents will be marked. By default, it is called with the key 1;
ideal trajectory - a line in the form of small arrows will be drawn on the track, indicating the trajectory when driving along which you will gain the highest speed and better enter turns. Also note that the ideal trajectory has a color code, namely: green - gas to the floor; yellow - release the gas; red - you need to immediately press the brakes. By default, it is called with the key 2;
turn indicators - when approaching a turn, a signal will appear on the screen showing the direction and degree of entry into the turn. The indicator is also color-coded to indicate the speed required to maintain the ideal trajectory. Called by default with key 3;
ratings - displays your position during the race, relative to other participants. The default is called with the 4 key.
Also, "assistants" can be enabled through the menu> settings> interface.
If assistants have been disabled due to the fact that they prevent you from enjoying the scenery, I recommend leaving at least an ideal trajectory.

Drag:

Start
To start correctly, you need to start a second before the start is written, about after the 3rd of 4 lights up
traffic lights, in some races there is none, but there is a girl and it’s almost the same with her, you just need to look at her hands and when they drop below a certain level, start. In the future, you will already feel when you need to start.
You can also immediately switch to first or second gear and start from it, on some cars this improves the result, but again, it depends on the car, and how you set it up.
Nitro
It is better to turn it on from the start in first gear, this will significantly improve the result, but this is if you have pumped the car to the end, in other cases it is better from 2nd or 3rd, especially when the car is still without tuning.
Willie To achieve the best results, you can smoothly move back.

Grip and some other types of racing:

In order to set a better time, you can carry out the following actions: turn off the abs, the exchange rate stability system and set the manual gearbox, yes, yes, manual, thanks to the manual gearbox, you can brake sharply - at high speed on. reverse gear, set yourself max. speed, and much more. It is advisable to ride on the king (the difficulty of the game, not the car) so you will not be slowed down at every turn and if you have a good command of the car, you can turn any turn.

Notes

***
Now you can personally participate in filling and/or improving the FAQ. In the Correction form, write the answer to the question that, in your opinion, should be covered in the FAQ, or correct and supplement the already prepared one - and on the same day it may appear in the document where your authorship will be indicated.

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Corrected: , StepanovNikita

Say hello to the eleventh game in the Need series for Speed. It just so happens that the odd games in this series come out as masterpieces - remember at least Porsche Unleashed or Most Wanted. These games are deservedly recognized as the best in the series. Their even brothers were lucky

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Guides

Say hello to the eleventh game in the Need for Speed ​​series. It just so happens that the odd games in this series come out as masterpieces - remember at least Porsche Unleashed or Most Wanted. These games are deservedly recognized as the best in the series. Their even brothers were much less fortunate - for some reason they always cause a lot of controversy and disagreement. Carbon, Underground 2 is a great example of games where a good idea received the wrong development. Need for Speed ​​Pro Street, to be honest, falls short of Most Wanted, but its very appearance is very important. You just need to figure out what are the shortcomings, and what are the prerequisites for the ideal Need for Speed.

World of professionals

With the light hand of EA, the action of the game moved from the streets to the autodromes. You can immediately forget about the huge city from Most Wanted, and at the same time about the traffic and the police. We will not be allowed to smear another black-and-white sob on a monstrous truck with logs or a concrete mixer. ProStreet is a world of legal racing, fair competition and sporting spirit. It is not very clear what the word “Street” does in the title, because there are no streets, only polygons and tracks. Such a move looks at least strange. All games in the series had streets and roads general use and a chance to smash your iron horse against an oncoming truck or bus. What does the new game offer in return?

Many years ago

Came out almost eight years ago, perhaps Best game series - Porsche Unleashed. Many, however, did not appreciate the work of the developers, believing that due to the bias towards realism, the entire gameplay was lost. All those who liked to touch the wall at a speed of 200-300 km/h got burned painfully, because in the fourth and fifth parts the player was punished financially for injuries. Eight years later, the damage model was returned to us - however, greatly simplified compared to the same Porsche. The car crashes, repairs cost money, but don't empty the player's pocket. The mechanism is surprisingly simple: let's say you accidentally hit a concrete block at a speed of four hundred kilometers per hour. After a couple of pirouettes, you will find out that the cost of repairing a car is equal to your earnings for a couple of dozen (!) Races, but instead of money, local car mechanics accept some markers - prize badges, for which you can both eliminate minor damage and repair a shattered one according to all the canons car beyond repair. Tokens are issued regularly, and you can buy them for a ridiculous price. The choice is yours. If you are a fan of realism, pay only money for repairs, and if you are closer to the spirit of Most Wanted, markers are for you. Fortunately, the damaged car is not too different from the whole - except perhaps in appearance.

Step into the abyss

Recalling Underground 2 and U.R.L. - ring, for four or even six circles, you immediately remember the irresistible longing. Too long "survival" tracks do not really fit the spirit of the game, and in ProStreet they have finally been removed - circuit races are surprisingly dynamic. All types of competitions are built in such a way that the player does not linger on them. Drift tracks have shrunk enormously. Drag now does not aim to dodge an oncoming or passing car, but, on the contrary, forces the player to concentrate on precise gear shifting and maximum acceleration. The new type of competition, named "Speed ​​Race", is the embodiment of the spirit of the series. All the tracks here are as smooth and even as possible, there are no sharp turns, so it is recommended not to lower the mark on the speedometer below 300-350 km/h. Harden your suspension, pump up your tires to the limit, and go for pure speed.

About sad

How much can you patch up the worn-out engine of the same, the first Underground? Initially, of course, it caused a storm of emotions. The owners of video cards with Shader Model 2.0 were especially happy. The game, of course, slowed down, but there were no such effects anywhere else. The crowning achievement was Most Wanted. The breathtaking sun reflecting off the wet asphalt, the roofs of the houses and the sides of the car - the picture in Most Wanted was magnificent. In Carbon, due to the exclusively nighttime driving, the game has lost most of the charm. ProStreet simply doesn't have that charm. Add to this not the best technical performance. For example, I did not notice much difference between 2x and 8x anti-aliasing, but the FPS dropped by about 20%. shader beauties previous versions also not visible - but how I wanted to admire the play of light on the chrome sides of my Lamborghini!

The plot, oddly enough, also falls into the chapter "On the Sad" - it simply does not exist. If in the first games of the series this was forgiven, since the main goal - speed - was clear anyway, then in ProStreet the battle for the driver's crown looks unnatural. What for? Who is this strange man in the helmet? In the same Most Wanted, the player was simply not shown. The camera "out of the eyes" perfectly hid the character, everyone imagined themselves in the driver's seat, and everyone was happy. This technique has been used for a long time, and, to put it mildly, it is strange to see a mysterious figure without a face.

A few words about the main

Like it or not, ProStreet is a real, thoroughbred Need for Speed, you just need to see its virtues behind an unnecessary external husk. Many were waiting for a repeat of Most Wanted, but instead, EA conducted another experiment. The experiment is undoubtedly beautifully and tastefully designed, stuffed with cars and spare parts, but poorly corresponding to the spirit of the series. Perhaps this is a step towards a new Need for Speed, in which the developers will collect all the best from the entire series, and chop off the unnecessary and boring with a big ax. The main thing is that this step should not become the starting point into the abyss of oblivion.

ADVANTAGES LIMITATIONS
Fascination
9
diversity, no matter how strange it may sound in relation to racing the lack of street tracks did not benefit the game
Graphic arts
8
perfectly licked car models the engine is not wine, it does not get better from time to time
Sound
10
the best musical accompaniment in the history of the series not noticed
Game world
7
bright and memorable style of play no plot
Convenience
10
very convenient difficulty settings No

Management and damage

Road

From previous parts The ProStreet series is very different. Particularly noticeable changes in the behavior of cars. In my opinion, the differences in the drive are now better felt, and the machines themselves differ not only in the “agility” parameter. Each car has its own stability and stability on the road. Try it for yourself in a BMW M3 E46 and a Dodge Viper after that. Both have rear-wheel drive, but the difference is felt instantly. Truly German rear-wheel drive from the front and you will not distinguish.

All cars in the game are equipped with ABS, SM and TC systems, which can be disabled at any time in the game menu (Options, Gameplay, Mode options). The anti-lock braking system (ABS) prevents the wheels from locking, so when braking the car does not carry where it is not needed and it can be controlled. Considering that most players do not have pedals to adjust the braking force, ABS should be left, as pressing the brakes on the keyboard will lock the wheels. Electronic Stability Control (SM) assists the vehicle in cornering. This system adjusts the suspension on the fly and also prevents rollover. Useful, but not critical, you can turn it off for a thrill. The stability control system helps the car tenaciously stay on the road, preventing skidding and wheel slip. The computer can interfere with the engine at any time to maintain stability. In the game, stability control is better off, because the computer inside the cars has a very strange concept of "danger of slipping." You will simply lose speed where it is not necessary.

It is interesting: A hybrid of stability and stability systems was created by BMW, and it is called ASC + T (Automatic Stability Control + Traction). This system is designed to improve traction on icy or wet roads.

The time dilation mode has sunk into oblivion - that's where it belongs. To be honest, it was not very suitable for a computer. The fact is that the keyboard buttons have only two positions - pressed (on), not pressed (off). There are no half-presses at all, so the wheels of our virtual machine turn immediately to the extreme position, which leads to a huge loss of speed. Yes, and the need for it has disappeared - why slow down time on the circuit?

Opponents

The old schemes for dealing with opponents no longer work. Not only will you crash your car, but you will also lose speed. In ProStreet, you need to get ahead of opponents, as in circuit racing, playing on the difference in speed and passing corners as close to the inside as possible. Don't forget the "air tunnel" that is created behind the car. Attach to the tail of the nearest enemy and, gaining speed, overtake. This effect is achieved due to the fact that the car in front cuts the air masses, taking on air resistance.

In speed races, you can hustle, where going off the track is almost equal to losing. It is especially useful to push near trees, fenders and telegraph poles, as a broken car is eliminated from the race without the right to "reset".

It is interesting: you can hit the wall with a swing and go further, although in real life such a blow would destroy the engine cooling system and the latter would jam in a couple of minutes. However, at the same time, a coup on the roof is the end of the game.

Complexity

because of new system the complexity of the game, I decided to attribute it to management. Previously, this parameter reflected only the behavior of enemy vehicles and the frequency of all sorts of unpleasant accidents, such as drifts, air strikes and civilian vehicles popping out of nowhere. In ProStreet, the complexity was renamed to “assistance level” (Assist), and there are only three of these levels: “beginner” (Casual), “racer” (Racer), “king” (King). On the "newbie" everything is simple. You can forget about the brakes, because the car herself reduces speed in turns, and does it extremely delicately, without resorting to the brake pedal. The revs drop, the speed drops, and you calmly go through the turn. You won't even notice that kind of help if you let off the gas before the maneuver. Computer opponents are more like lost tourists - they do not resist and calmly let you go ahead.

The "racer" level is somewhat more difficult. The car is more obedient, although it still shamelessly slows down in corners.

It is interesting: I wondered for a long time how this BMW M3 can drop speed from 250 to 100 in less than a second, but I attributed it to wonderful German pads. But a few races on highways sobered me up. As soon as the computer slowed down several times without my knowledge, I realized that there are no magic pads.

This phenomenon is very annoying in speeding races, because the computer wants to slow down (and you can’t prevent it) at the most unfortunate moment. Turning off the stability control systems slightly saves the situation, but the effect is still noticeable.

And finally, the last level is "king". This is real hard. Don't expect help from a computer guardian; everything depends on you.

Damage and markers

The damage model has been greatly simplified compared to the fourth and fifth parts. There are three levels of weakness of the iron horse.

  • Light damage. Slight impact on the chipper, wall or enemy. Driving characteristics are reduced slightly.
  • Strong damage. Hitting the corner of a concrete wall at 250 kilometers per hour. Significantly reduces the driving performance of the car, which, however, does not interfere with winning the race.
  • Damage incompatible with life. After the inscription "Totaled" the race ends. That's it, there is nothing to ride on, so there is a repair and restart ahead.

You can smash the car to smithereens, but until you go beyond the level, you will not notice a difference in dynamics. On the other hand, light damage does not necessarily affect driving performance. If you just scratched a door or fender, there will be no loss.

So, we figured out how to take damage. Now let's figure out how to restore ward cars. Let's start with the fact that it is necessary to repair the car. Broken cars can only be used in one competition. There are two types of repairs - for money and for markers. There are two types of markers: the first type removes minor and serious damage, the second restores the machine after complete destruction. These valuable pieces of paper are issued after the end of the "racing days", besides, they can be bought. Buying markers, however, is useless, since with reasonable use they are quite enough. Just don't fix your car between rides. Wait until the cost of damage exceeds the earnings from one race, and then use the marker. In addition, you can drive a damaged car “all the way”, and then repair it. In the later stages of the game, it's even easier - eliminate damage for money, the cost of which is less than the price of the marker.

There is also a third type of markers - it has nothing to do with repairs. Such a marker drops out randomly, it can be exchanged for any car from the store.

Competition

racing days

It would seem that there is still something new to come up with? It's racing! But no, EA invented or modified.

Firstly, now the races are now combined into "race days" (Race day). To pass the "racing day", you need to score a certain number of points, a certain amount of money is supposed to win, and let's not forget the lottery. Remember the markers in Most Wanted after defeating a blacklisted member? There is something similar here, only instead of paying off the police, you can win repair markers or spare parts for cars.

But after the victory, the competition does not end, there is a "second victory", called "dominance". For it, even more money is given and an additional chance to win something useful in the lottery.

Part of the competition takes place on cars provided by sponsors, and the winner can take one of his choice. On the one hand, it is convenient that someone else's car can be beaten as you like, it will still be repaired for free. On the other hand, you cannot customize the provided machine, so you will have to get used to its behavior “on the go”.

Races and points

So, in order to win "race day", you need to score a certain number of points. These points are awarded for winning (or losing) a race, and each type of competition has an additional modifier. For example, in drifting, drift points are added to the total. In addition, an additional bonus is due for the “clean” passage of the race, but it is insignificant and can be neglected.

This is the advice: do not repair the car between races. Between light damage and their absence - one touch. And between light and heavy - a whole abyss of blows and grinding. If during the race you have not reached the level of breakdown, then at the end of the race the prize for the “clean” passage of the track will still be credited.

Races are divided into four types: lap, drift, drag and speed. Each species (except drift) is divided into several subspecies. Let's look at them in more detail.

Circuit racing includes:

  • Circle (Grip)- normal arrival on the ring road. Whoever came to the finish line first, he won.
  • Circle with division (Grip Class)- eight participants are divided into two groups so that the engine power is in the same range. Cars from another group have nothing to do with the player and just get in the way on the track.
  • Sector Shootout- The route is divided into four segments. Starting, you start the timer, but instead of time points. When you cross the sector line, current points are added to your account. If you break your own or someone else's record, points are added again. In addition, the owner of all four sectors is one-time plus 500 points.
  • Time Attack- the usual circuit race, only the lap time is taken into account. All opponents also ride with you, but start a few seconds earlier. If you can outrun them, you are guaranteed to win.

Optimal car: with all-wheel drive. The fact is that front-wheel drive cars are not very powerful, while rear-wheel drive will contribute to skidding in corners - unless you have pedals or a joystick to smoothly adjust the fuel supply.

Additional modifier: target time. If you pass the track faster than the developers expect, you will get extra points

Drag includes:

  • Drag classic 1/4 mile (1/4 mile Drag)- conventional 402-meter drag. The winner is the one who puts the best time of arrival. In other words, the opponent on the right (or left) is only for beauty, because you are chasing time.
  • Drag 1/2 mile (1/2 mile Drag)- the extended version of the drag allows you to apply nitro twice, which is what you need to use. Otherwise, it does not differ from its classic counterpart.
  • Wheelie competition“Willie” is movement on two wheels. In our case, only the rear wheels are taken into account. This is the essence of the competition. You accelerate, turning the nose of the car up to the sky, and drive in this position as much as you can. Naturally, in order to compete in this form, you need a rear-wheel drive car, and a separate one is better.

Before each race, whether it's a classic or a wheelie, you are offered to warm up the tires. It is necessary to keep the engine speed in the specified zone in order to reach the optimum temperature, and therefore better traction. In fact, there is no special effect from this - most likely, this is only to maintain the atmosphere.

It is a myth: Tires don't warm up like that. From such warm-ups, the rubber simply burns out, remaining black spots on the track. Road grip only gets worse as the tire wears out and becomes "bald".

It is important: do not forget that the dredge takes into account the temperature of the engine. If you don't change gear for too long, causing the tachometer needle to dance in the red zone, the engine will seize up. However, this is not damage. Overheating equates to a false start.

Optimal car: for a dredge, you should choose a car with the best combination of power / speed. Popular American muscle cars like the Chevrolet Corvette 67’, for example, are only good in movies. A lot of power, little sense.

Any rear-wheel drive car will do for a wheelie, although many choose the Dodge Charger R/T. Don't be fooled by screensavers! "Willie" is great on the Zonda, you just need to remove the downforce and maximize the grip.

Additional modifier: target time. Each race is given a target time, and if you complete the course much faster, you will get extra points.

Speed ​​racing includes:

  • Speed ​​challenge- a greatly simplified analogue of the sprint, but it did not become worse from this. Even the sharpest turns here are passed at a speed of at least three hundred kilometers per hour. A pleasant competition, where, however, it is very easy to shake the car beyond recognition.
  • Competition for the best speed (Top speed run)- analogue of "Speeding" from Most Wanted. Only the speeds have become higher, and the tracks are smoother. To pass this type of races, I recommend setting the level of assistance to the "king".

Optimal car: rear or all wheel drive. There are no sharp turns, so there is no need to be afraid of drifts.

Additional modifier: target time. Here the target time is the easiest to beat, sometimes it is possible to improve the result even by a whole minute!

  • drift endowed with varieties. In fact, this is the same race as in the first Underground, but now it has become more like reality. It's really hard to make drifts, there are no multipliers, there are no prize points on the edge of the track either, and so on. But hits and damage only affect the prize for "purity", and nothing more.

Optimal car: I advise you to choose a front-wheel drive car for drifting. Machines of this type are better controlled during a skid.

Additional modifier: skid points. They are added to the total. Drifting is the best way to break records.

1 2 All

Release date games: October 15, 2007 Information on game: need For Speed: Pro Street For Internet games programs needed: Tunngle or Hamachi. Preparation for launch: 1. Download and install game(5.8 GB): Download NFS.PS.torrent. And if I had time to start the race - the race took off through a couple of minutes drive. Could you check this nuance? Maybe ProStreet somehow made differently and uses other software, or just made crookedly by the developers, but I would like play online, or at least Download nfs _ps.iso.torrent How to download here? Add rutor.info to the search bar. can someone explain how play online played into strategy via hamachi games opponents

Arena online rpg game

how to play by local networks in nfs game pro street. PC Terminator. need For Speed ​​Street- Best shots + gags and crashes. Alexey Reimers. playing online in NFS Most Wanted.mp4. vizantiks. Vucko100. NFS ProStreet lag when continue is not pressed. Mr.EvgeNjKe. Download nfs _ps.iso.torrent. How to download here? can someone explain how play online! otherwise everything is like in the Denis8938 tank. played into strategy via hamachi I think this one is possible. The main thing is that the version games the opponents had the same.

Games online through a proxy connection

NFS Underground 2 Most Wanted Pro Street, Carbon via Hamachi. to play with hamachi. If this item is present, then none. how to make beads from beads with your own hands for beginners. NFS Most Wanted Can't play online- Simulators, racing. Hi all! I have such a situation. We want to go to the bridge with friends to play, but it doesn't work. Downloaded a bunch of plan programs, hamachi. 3. Create with friends network in hamachi and we all connect to it. 4. Choose who will run the server. This person runs the program that was installed with game(on desktop need for speed pro street LAN). Nothing is cut, not compressed into a lower bitrate. Installation through virtual CD/DVD-ROM. Launch from a shortcut on the desktop. Play online via hamachi in GTA 4 TIN, of course, but it can scan, through PLAN is simpler, here it drives the current on Vista, but everything is fine with XP a) Installing and configuring pLan: 1. Install the pLan program. 2. When the program is installed, turn it on. Collapse. Nizhny Novgorod PO Tournament NFS Pro Street. NFS ProStreet by Hamachi. xFire Status: Offline Expert Rating: 5. I read on the forums where the current and ask for a cd-key. I suggest to play on hamachi, I'm already played with a friend through hamachi into the game everything worked 99% and 1% is if game turn it off from the server and it will wake you up to re-enter, so if you wish, go to my net.



Genre: Race
Developer: EA Black Box
Publisher: Electronic Arts
Localization: Soft Club
Game site http://www.ea.com
Release date: November 13, 2007 in the US, November 23, 2007 in Europe
Platforms: XBOX 360™, PlayStation3®, PlayStation2™, Wii, Playstation®Portable, Nintendo DS™, PC-CD, Mobile

Game description:
The most expensive cars from around the world, breathtaking tuning, xenon light and unrealistic speeds - illegal racing has always attracted daredevils on the fastest masterpieces of the automotive industry. But over time, culture and fashion change. Fans of fast driving came out into the light and stopped hiding from the police: new competitions are officially held on special tracks in all parts of the world. The hobby of the "golden youth" has turned into an independent sport with its own rules, sponsors and champions.

The new part of the famous racing series Need for Speed ​​changes after the races themselves. No more hiding from the authorities and taking risks in illegal races. Now the most dangerous enemy is not the police, but cunning and swift rivals. They act aggressively and at any moment are ready to cut the opponent's car or push it into a ditch, turning it into a shapeless pile of iron. The era of immortal cars is over! Any four-wheeled horse can be smashed to smithereens: literally everything crumples and falls off - the hood, bumpers, spoilers, roof, fenders, windows and even wheels. ProStreet is not just another episode of the series, it is - new level realism and entertainment, available to everyone!

Game Features:
The damage system will teach caution. Beware of collisions with other cars and hitting concrete blocks, otherwise you risk turning the chrome-plated beauty into a pile of useless trash. You can break, crush or tear off any part. After each race, you will have to repair the car, choosing between replacing old parts or restoring them - after all, new ones cost a lot of money.
Improved tuning system. The slightest change in the form of a car affect its behavior. Reducing the angle of the spoiler or the height of the bumper affects the aerodynamic performance. A standard car can be turned into a rocket that develops space speeds, but it will not be easy to cope with it.
Fine tuning of the engine. The motor is paid no less attention than the external details. It can be carefully adjusted to achieve the desired effect. From now on, it is the “stuffing” under the hood, and not ostentatious delights, that is the most important part of the car.
Licensed car park. You will meet many cars from the most famous concerns. Among them are the BMW M3, Mazda RX-7, Toyota Corolla GTS AE86 and Nissan GT-4 Proto. The game features models from two dozen famous manufacturers.
Cutting edge graphics. Models of cars are so similar to their real prototypes that the line between the game and life is melting before our eyes. Beautiful clouds, sky, spectacular sunsets and sunrises, spectators near the track and clouds of thick smoke escaping from under the wheels further enhance the sense of reality of what is happening.


Minimum system requirements: (official)

Processor: Intel Pentium 4 1.8 GHz / AMD 2000+
RAM: 512 MB (1024 MB if Windows Vista is installed)
Video Card: 128MB DirectX 9.0c compatible (GeForce FX series supported)
HDD: 8.2 GB
Drive: DVD-ROM
Internet speed: 512 kbps
Operating system: Microsoft Windows XP (32-bit) or Windows Vista

Processor: Intel Pentium 3.0 GHz / AMD 3000+
RAM: 1024 MB (1.5GB with Windows Vista installed)
Video Card: 256 MB DirectX 9.0c (DirectX 10)
HDD: 8.2 GB
Drive: DVD-ROM 8x speed
Internet speed: 1 Mbps
OS: Microsoft Windows 2000 / XP (SP2), Windows Vista (32 bit/64 bit)


Question answer

№1 Question: Where can I download music from the game?
Answer: http://www.nfs-zone.net/nfsps-soundtracks

№2 Question: Is there a demo (beta) and where can I download it?
Answer: There is. Mirror 1 , Mirror 2 , Mirror 3 , Mirror 4 .

№3 Question:What cars are in the game?
Answer: Here full list: http://www.nfs-zone.net/nfsps-carlist

№4 Question: How many races are there in the game?
Answer: There are four in total:

- GRIP(Close Сircuit) - Closed circuit race (Or simply in the people - circles)
- Drift- Known since the first Underground! Skids, points - VICTORY! Drift mode will be different from that of NFS Carbon thanks to new physics.
- Drag- Race in a straight line from point A to point B with manual gear shifting (Drag)
- Speed ​​challenge- It will take place mainly on long tracks. On the high speeds you will drive on straight, flat roads with almost no turns. But when you try to drive, the game will turn into off-road, as driving at such speeds will be very dangerous.

№5 Question: Does the game support DX 10?
Answer: NO. DX9 only

№6 Question: I heard that the game has a Russian language, how to activate it?
Answer: Download archive -> NFS ProStreet Lang Change (Extract to game folder)

№7 Question: Where are game saves stored?
Answer: In folder My Documents. Start -> My Documents -> NFS ProStreet

№8 Question: How to pass "Willy"?! Whatever I do, the car does not stand on the "rack"!
Answer: I need to buy a 1969 Dodge Charger R/T car. As a quick option: buy #3 quick tuning kits for power and grip - that's it.
As an alternative: engine, turbine, transmission, suspension, tires level 3, nitro 2nd.
Make settings in tuning: in the engine, the gas distribution phase to a minimum, H2O injection to the maximum, in the transmission, the first gear is 3/4, the rest are 1/4, do not touch the main one.
Advice from vk6666:
the best car for the "Wheelie" mode (in the Russian beaver translation "Willy")
this is a dodge charger r \ t with a maximum dvigla pack (I have a 4th level of turbine, nitra, and dvigla) I think the 3rd level of upgrades is also suitable, but I tried it on 4m, in "tuning" in the "engine" section, all parameters are set to " high", and we get a charger about 974 mares...
in gears, the setting of the first two is short, the third and 4 are normal
the last long one (this is 1/2 mile even better), 1/4 mile - do not lengthen the last gears
then - the car starts, we try to get into the Perfect shift, and we succumb to the nitro at the beginning of the 4th gear, and then we also switch to the green area ...
result: the whole track is on its hind legs, that is, according to game measurements, 409 meters (for some reason, and not 402), he personally scored 409 meters in 3 races in a row ...

advice fromnighthorror
In order to win a wheelie - no special costs are needed - enough:
Dodge Charger 1pc.
Engine level 2.
Suspension level 2.
Checkpoint level 3.
Turbine level 3.
Tires level 3.
Nitro level 1.
Next, pull the 5th gear to the maximum.
We adjust the suspension - the front axle is hard, the rear axle is soft.

№9 Question: How to remove PUNK BUSTER, which is installed and launched along with the game, taking away some of the resources (Only for the pirated version) so that the game does not break on the Internet?
Answer: Uninstall (for Windows XP):
1) Go to Control Panel -> Administrative Tools -> Services, find PnkBstrA and disable this service in properties
2) Go to the c ProStreet folder and delete the PB folder
3) go to Windows/system32 and delete PnkBstrA.exe, PnkBstrB.exe
4) Start -> Run -> regedit -> Edit -> Find -> Punk Buster, there are 2 partitions, delete them (this step is optional)
5) Restart the computer

№10 Question: is it possible, for example, to assign a car for a dredge as a drift car and vice versa?
Answer: each car can be assigned to any type of race: go into the garage, select the car from which you want to change the destination and press the number 2 (but after the change, all packages installed on the car are reset)

#11 Question: Is there a free life in the game like most wanted, when freedom of movement + role system And can you ride anywhere and anytime?
Answer: There is not. You can only ride on trails.

№12 Q: Are there cheat codes in Need For Speed™ Pro Street and where do I enter them?
Answer: Yes there is. They must be entered in the career mode in the column code entry
mitsubishigofar- Adds a Mitsubishi Lancer Evolution to the garage
zerozerozero- Adds a Volkswagen Golf GTi to the garage
worldslongestlasting- Adds a Dodge Viper SRT-10 to the garage
unlock all things- Adds to the garage: Nissan 240SX, Pontiac GTO, Chevrolet Cobalt SS and Dodge Viper (With tuning). Parts of the 4th level are opened in the store (after a reboot, they also disappear, but if you put them on a wheelbarrow, they will remain on the wheelbarrow)
For eternal money you need to download the trainer
collectorsed- Unlock options collector's version game, namely adds five new exclusive cars:
Acura Integra LS 2001, Acura NSX 2005, Lexus IS350 2006, Audi RS4 2006 and Pontiac Solstice GXP 2006;
Adds four more racing weekends to the game.
After restarting, the code must be entered again.

№13 Question: How to get rid of friezes during the game.
Answer: On the this moment only replacing the processor with a dual-core one helps in this. In some rare cases, friezes do not disappear on Core2Duo. People with single-core processors and Core2Duo owners who have friezes will have to wait for a patch that will fix this problem.

№14 Question: My races are not starting or the weekend is endlessly loading, what should I do.
Answer: This is caused by editing the registry entry into Russian. It is cured by rewriting back to English with

№15 Question: Are there any patches or updates to the game.
Answer: Yes there is:
The patch for Need For Speed ​​Pro Street is finally out today. It fixes a lot of bugs and adds to Lan game The mode in which you can play with your friends on-line.
The patch also adds previously inaccessible cars to the game (Bugati Veyron, Honda S2000, Seat LEON, Plymouth Road Runer...) and new tracks (Porshe test site in Leipzig, Tokyo Highway)
The patch size is 230MB.
List of changes and additions:
Fixes gameplay, elimination of glitches and bugs of the game!
Support for LAN mode (Ability to play on the local network)!
Promised Booster Pack (2 new tracks and 16 new cars)!
This patch is for the European DVD version of the game!
NFS Pro Street Patch v1.1 (Rest of Europe) 227.3 MB
NFS Pro Street Patch v1.1 (US - English) 228 MB (HKZonda, Reloaded, Vitaly)

№16 Question: After updating the game to version 1.1, codes are not entered
Answer: You need to download This little utility.
After patching the nfs.exe file (version 1.1), start the game, enter the following 4 cheat codes in the career:
SAAM-CE
- open Collectors Edition Pack (5 cars)
SAAM-BP1
- open Booster Pack 1 (7 cars)
SAAM-BP2
- open Booster Pack 2 (7 cars)
SAAM-UNL
- replaces cheat code "unlockallthings"

№17 Question: Where can I download saves for the game
Answer: NFS ProStreet Save 1.0
NFS ProStreet Save 1.1
NFS ProStreet SaveGame Unlock Cars - SaveGame with 178 cars

№18 Question: What should be done if something does not work, or there are departures in a car dealership for a Bugatti Veyron, or any other car?
Reply from vk6666:
1. install patch 1.1 for YOUR VERSION of the game.
2. We put this magic patch on it: PATCH
yes, it seems to be like it is "but CD" but in fact this archive contains 2 files: nfs.exe and the list of cars file, that is, now the cars are displayed correctly, the exe file no longer gives errors, BUT the codes do not work ... and then we put this miracle here:
3. MIRACLE, in fact, it gives us the opportunity to use in the new executable, here are the very codes (See above)

№19 Question: What are the "bosses" in Need For Speed™ Pro Street and how to win them
Answer from vk6666:
In the game, as you noticed, there are five "bosses", that is, "kings" of each type of race, plus one main one, for all types of races, and of course everyone wants to defeat them, I offer some tips that allow you to defeat these gentlemen as best as possible faster:

1.Drag King (Karol Monroe)
everything is quite simple with this gentleman - he performs on a frank shed, namely on the Ford Mustang GT 2006, which has only 551 hp under the hood, respectively, if your unit has more than 700 horses - you will defeat him without straining like in half a mile, and in quarter-mile races, but how to win in Wheelie is written above. I’ll make a reservation right away - in this type of race he gains a maximum of 250 meters, and if you followed the advice for passing Wheelie, then 380-409 meters is guaranteed to you, which will give you an absolute victory.

2. Drift King (Aki Kamura)
there are also quite a few tricks here, but if you know how to make a continuous skid on the entire track, then this friend is also not afraid of you. car - Mazda RX7 1995, under 500 horses (very, by the way, clumsy)
He scores from 2800 to 3400 points on any track, i.е. you just need to do at least a little more - and your victory.

3. Grip King (Ray Krieger)
the first time you see him, there is a strong feeling that he either bought the rights, or his friends gave him ... his car is a BMW M3 E92 2008, about 500 horses.
he doesn’t know how to drive at all, moreover, if you scare him with unpredictable idiocy like nitro before the turn, and next to him, then he himself will also catch the roof. and if you don’t touch him, he often doesn’t enter corners .. moreover, in the races on the way to him you will come across a much more harmful rival - Rudy Chen on a Porsche 911 Turbo 2006, which copes much better with turns and straight lines, and if you defeated him, then the flu king is not terrible for you at all. Just remember that the tracks in competition with this king will be winding, and accordingly you need to take something like a Subaru Impreza, Mitsubishi EVO 9 or X, Lancia Delta, or any of the supercars, properly tuned.
a small note: his car is a frank bucket of bolts, it is simply stupid to participate in circuit races on it - the car drives, plus it is clumsy. so sell it as soon as you win...

4. Speed ​​King (Nate Denver)
car - Pontiac GTO 1965, if memory serves - about 700 horses.
this guy drives very well and very fast, almost never makes mistakes, but exactly what is practical: on two races of the Speed ​​Challenge there is his favorite turn with cacti, where he flies every second race, i.e. if he did overtake you, and came to the finish line first (this turn is at the end of the track) - do not be shy, restart the race, and he will definitely glide into the ditch ..
and there are only 4 checkpoints on Top Speed ​​Run - just turn on the nitro before each one, and victory is yours (first release the king forward so as not to interfere)

5. Showdown King (Ryo Watanabe)
this is the most harmful organism in the game, car Mitsubishi Lancer Evo IX MR-edition 2006 751 hp
drives very well, competes in all types of races:
a). Drag - there are two competitions with him, Wheelie and a half-mile drag along an uneven track with a mountain in the middle, everything is simple with Wheelie, he gains no more than 200 meters, and we look at the rest above, this is the most light type racing with him.
on a half mile drag you need to take a very stable car, or four-wheel drive (Lamborghini Murcielago LP640 2006 works well)
or rear-wheel drive, but then turn on the nitro after the exit from the hill, in 6th gear. otherwise he will lead, the "king" himself 2 out of three times catches the roof when passing the mountain, but once he still levels out and arrives with a big delay (although I saw once that he still was not mistaken, and drove as it should, the result he has 12.9 sec)
b) Speed ​​is the most dreary type of racing (IMHO) because the track is full of ditches, and in order to overtake it, you have to drive very fast and carefully, which is not always the case with supercars.
possible options - in one of the 10 races, he catches the roof in a random place on the track, then we just drive to the end at low speed, and we win.
second: we are trying to overtake him, but we need a fast and stable car, which is achieved only by fine tuning.
third: we take any barge and not far from the start we try to dump it into a ditch - it usually comes out from the 5th time, well, then by 150 and slowly we reach the finish line ..
c) Grip - here it is also very strong - only a nimble and VERY fast car will help, with the shortest gears, and maximum brake pressure (done in the car settings) muscle cars will not work here at all, I personally went through this race on a Ford GT (the most maneuverable from supercars).
the tracks are all a mix of straights and 180 degree turns.
d) Drift - here we look at everything that I wrote about Drift King - he scores the same points. only port routes are the most inconvenient ..

№20 Question: Which cars are best for Drift, Drag, Grip and Speed.
Answer from vk6666:

So, I’ll make a reservation right away - we will talk about version 1.1 of the game, and about the most difficult game mode "King" with disabled "helpers", i.e. you can't make it harder.

1. Drift
in this type of racing, any car will suit you in principle, but I will still highlight a few models:
a) "Japanese" - a funny thing 1986 Toyota Corolla GT-S AE86 - cheap and effective at first
the 1998 Toyota Supra and 1999 Nissan Silvia S15 are also very good, just easy to drive and responsive cars.
b) "Americans" - here I want to note the 1971 Dodge Challenger and 1970 Plymouth Hemi Cuda - swing up to 868 and 960 horses, respectively, are very agile, and will pull you out of any turn (in general, like the supra) plus, due to the greater mass of the car, the specifics of control different from the "Japanese", but this is already "taste and color", for example, you can hold the brake and at the same time turn on the gas, winding the glasses around the corner of the skid and behind the smoke ... well, I note that I personally scored against the king of drift and Ryu Watanabe in two times more points on these two muscle cars. and my personal record is 7900 points for the track - on the challenger ..
and a small addition - there are two excellent barges - 1968 Plymouth Road Runner and 1967 Dodge Charger - this is better to use on tracks where the radius of continuous drift is very large - then these armadillos will shove with excellent speed along such turns, and continuous drift, as you know - the longer the better.

2. Drag
in this type of racing, almost all cars can be brought to mind, but I think we need to dwell on a few separately:
excellent solutions for a minimum of money, plus excellent stability throughout the route, this is undoubtedly
2006 Pontiac GTO
1967 Dodge Charger
1998 Toyota Supra
and in a separate article the expensive cheating car 2006 Pagani Zonda F - it has results for 402 meters on average 6.5 seconds, according to some statements it was 5.9 ... but this car costs money, and all records were set naturally on a full upgrade of the 4th level

3.Grip
The undoubted leader is the cheap and very frisky 1991 Lancia Delta Integrale Evo, which, at maximum buildup, gives only 421 hp, but at the same time you can defeat everyone and everything, including Mr. Ryu.
further - attention is deserved by such machines as
2008 Porsche 911 (997) GT2
2006 Subaru Impreza WRX STI


2006 Ford GT
2006 Koenigsegg CCX
The McLaren F1 also stands out, which (with a full upgrade) can enter a 90º turn at a speed of 180 km / h ... the only minus of the McLaren F1 is its price.

these cars, with the shortest gears (done in the "tuning" section), stiff suspension and maximum brake pressure (all the same) - are simply ideal in handling and acceleration, which makes them excellent in this class of racing. But you also need to make one car for the "oval" track, which you will come across towards the end of the game - here any car that can be pumped over 800 hp is taken, its gears are pulled to the maximum, and sluggish steering is made - then on the oval you will be the first. and what to take - it's a matter of taste ..
but for perverts I can advise
two more models:
1967 Chevrolet Corvette C2 (Sting Ray)
2006 Chevrolet Corvette Z06
you can effectively take turns on them only with the help of a controlled skid, and not be afraid, but enter at fairly high speeds, but you still need to be able to do this, but acceleration after the turn is simply diabolical (again, do not forget about short gears and the most powerful brake)

4.Speed
all-wheel drive and fast cars are good here, as well as almost all supercars
I would especially like to highlight the following models:
2007 Audi RS4
1999 Nissan Skyline R34
2006 Lamborghini Murciélago LP640
2006 Subaru Impreza WRX STI
2006 Mitsubishi Lancer Evolution IX MR edition
2008 Mitsubishi Lancer Evolution X
2006 Ford GT
for their excellent stability.

who cares - I passed the king of speed and Ryu on a 2007 Audi RS4, and it was much easier than on my previous 2008 Porsche 911 (997) GT2 ..

and finally, a general comment about the two machines:
1. 2006 Bugatti Veyron 16.4 - no matter how cool she looks, no matter how tempting her 407 km / h is, this is just a show off, she will not be better in any of the classes of the above outstanding cars .. while she is not subjected to any what upgrade, except for the body shape and color. that is, neither tuning, nor improvement of the power unit, nor nitro is available to you ...
2. 2008 Nissan GT-R Proto - Upgradeable, Tuneable, but visual changes are locked. and even though it can be pumped up to 1400 mares, it is also not much better in terms of usability, but somewhere noticeably worse than the above cars.


Thanks to vk6666 and @_lex for help in creating the FAQ.