When the world of tanks test server is turned off. Test the new engine. Why We Focused on Graphics

We're introducing the first public test of Update 1.1 with the Second Front Personal Missions campaign, the Polish tank branch, new and updated maps, and more.

Personal combat missions: "Second Front"

The long-awaited new personal combat mission campaign "Second Front" is here. Three combat operations with different mission conditions and three new tanks as the main reward. This campaign will be a serious challenge, and the completion of tasks will be generously rewarded.

"Second Front" will be available to all players. If you haven't completed the first campaign, you will be able to complete both sets of objectives at the same time. After the release of Update 1.1, we plan to gradually open operations: the first one will be available immediately, then the second one will appear for those who completed it, and the third one will appear some time after the release.

"Second Front" is a new challenge for your gaming skills. In the three operations of this campaign, personal combat missions will have a different set of conditions:

  • First operation: you need to fulfill a certain condition for an unlimited number of battles (for example, inflict 10,000 damage over any number of battles). The tasks are cumulative and will require diligence.
  • The second operation: it is necessary to fulfill a certain condition in one battle. Very similar to the tasks from the first campaign: you have to show how cool you can be in one battle.
  • Third operation: stability is a sign of mastery. You will have to show a consistent result in a series of battles (for example, maintain a certain average damage in ten battles in a row).

There are no strict restrictions on vehicle classes in the new Personal Missions campaign. Instead, national associations will appear, on whose vehicles you need to complete tasks - one chain (15 tasks) per operation for each of them. There are four in total:

  • Union: USSR and China.
  • Block: Germany and Japan.
  • Alliance: USA, UK and Poland.
  • Coalition: France, Sweden, Czechoslovakia and Italy.

As part of the Second Front, three completely new vehicles with unique features will be rewarded. Here they are:

British Tier VI Tank Destroyers Excalibur

A machine created as part of a British project, collectively known as "Beetles" due to the unusual shape of the hull.

You will receive not only these cars, but also other in-game items, as well as a female crew.

You can track the progress of tasks right in battle using the key Tab or N. This feature will only be available for new tasks within the Second Front, but we plan to add this feature to the first campaign as well.


We will tell you more about the "Second Front" in a separate article.

New cards

Minsk

The map is at the stage of final optimization and improvements. There may be performance issues with this card.

As you know, Minsk is a special city for Wargaming, because the company was founded here. On the map, we recreated the city center of the early 1970s, changing a few things for the convenience of the gameplay. If you have visited Minsk, you will recognize many places right away. If not, just admire the city skyline and immerse yourself in the past of the city!

Studzianki

This map is not based on any particular historical place. It was created based on the battle of Studzianki and combines open spaces and confrontation points. On the location you will find wide fields, a lot of vegetation, small village buildings centered around a tall church. The central point of the map is a small brick factory, which will become an important strategic point during the battle.

Changes on current maps

Calm

Many positions (including the aircraft carrier and serpentine road) have been reworked. The battles on this map will become more fair.

Siegfried line

The positions of the northern team are fortified on the map. Many points are reinforced with additional stones. The landscape has also changed.

mines

The map needed a rebalance as it gave the northern team a significant advantage: the left flank gave them better and faster access to the central island. Using heatmaps and statistics, we made this location more balanced and fair to the south team.

Provinces

Now only Tier IV-VII vehicles will be able to fight on this map. With minor modifications to help the southern team, the bulk of the changes should provide cover from fire in different positions.

industrial area

The map has been redesigned in HD quality, and its size has increased from 800x800 to 1000x1000 m. Changes have also been made that will improve game process for all types of technology. In addition, the eastern part of the map has been completely redesigned.

Before the release of Update 1.1, we will publish a separate article with detailed information about the changes on each map.

Polish branch of technology

With the Polish map, Polish tanks will also appear in the game. It's time to get acquainted with a new branch of technology: ten vehicles are ready to be tested in combat!

We decided to add this nation as a sign of respect for the dedication and courage of the Polish people during the two world wars, when the territory of Poland was at the very center of conflicts.

The branch will start with LT at low levels, continue with ST at medium levels, and end heavy tanks on high. Come into the game and test Polish vehicles in battle!

List of Common Test Changes

New campaign of personal combat missions "Second Front"

  1. The new campaign consists of three operations:
    1. Excalibur (available immediately);
    2. Chimera (will become available after unlocking for order forms, which will be credited on the evening of August 3);
    3. "Object 279 (p)" (will not be available on the public test).
  2. Each operation includes four task branches. Each branch is executed on machines of a certain union of nations (without reference to the type of equipment):
    • Union: USSR, China.
    • Block: Germany, Japan.
    • Alliance: USA, UK, Poland.
    • Coalition: France, Czechoslovakia, Sweden, Italy.
  3. Access to the new campaign is open immediately and does not depend on the results achieved in the first campaign. Thus, the tasks of two campaigns can be completed simultaneously.
  4. There are 15 combat missions in each branch of the Second Front campaign: 14 can be completed in any order, and the 15th one is unlocked after completing all the previous ones (as in the first campaign).
  5. Each operation has its own characteristics of performing tasks:
    • Operation Excalibur: accumulative tasks. The condition is met in an unlimited number of battles (for example, inflict 10,000 damage over any number of battles).
    • Operation Chimera: the condition is met in one battle (as in the first campaign).
    • Operation "Object 279 (p)": the condition is fulfilled for a certain number of battles. If you fail, the progress is reset and the task must be restarted. This operation is not available on the public test.
  6. For the completion of each task, a reward is given in the form of credits, equipment, etc. For completing the entire operation, a unique vehicle is issued that cannot be obtained in any other way.
  7. Added progress for completing tasks in battle:
    • In version 1.1, progress will only work for the new campaign.
    • A detailed description of the accepted tasks will appear in battle when you press the Tab or N key.
  8. Now there are two indicators of personal combat missions in the Garage - a different one for each campaign.
  9. Operations of the "Second Front" campaign will open sequentially after a certain period of time. Those who complete the operation before the next one appears will receive a unique emblem.
  10. The interface of the first campaign has been improved:
    • The main screen has been completely redesigned so that both campaigns can be displayed on the same screen.
    • Improved task card.
    • All elements are brought to a single form, taking into account the features of both campaigns.
    • Added new reward screens for completing personal combat missions.
    • The display of tasks in battle by pressing the Tab key has been redesigned.

Graphic arts

  • Added the map "Studentianki" in the Polish setting.
  • Added map "Minsk".
  • Transferred to HD and added to the game map "Industrial Zone". Main changes:
    • Increased the size from 800x800 to 1000x1000 m.
    • The eastern part of the map has been completely redesigned.
    • Balance and gameplay changes have been made.

Contributed balance changes on the following maps:

  1. "Calm";
  2. "Siegfried Line";
  3. "Mines";
  4. "Province".

Only Tier IV-VII vehicles will now enter battles in the Provinces.

  • Now you can change appearance all Tier IX vehicles.
  • The Wwise sound engine has been updated: critical bugs in the sound system have been fixed, and new features have been added to improve the sound in the game.

Polish branch of technology

A full branch of Polish vehicles has been added, consisting of ten vehicles from Tier I to X:

  1. 25TP KSUST II
  2. 40TP Habicha
  3. 45TP Habicha
  4. 53TP Markowskiego
  5. 50TP Tyszkiewicza
  6. 60TP Lewandowskiego

Changes to Vehicle Parameters

  • Added tank "Object 279 early" (for testing by supertesters).
  • Added tank IS-2M.
  • Added medium tank Chimera (for testing by supertesters).
  • Added Excalibur tank destroyers (for testing by supertesters).

IX Object 430 Option II: 4TDF engine power displayed changed from 580 to 610 hp. with., which corresponds to the actual.

  • Run the installer, which will download and install test client 1.1 (4.83 GB for the SD version and an additional 1.74 GB for the HD version). When launched, the installer will automatically prompt you to install test client to a separate folder on your computer; you can also specify the location for installation.
  • If you have a previous test version installed, then 748 MB will be downloaded.
  • Please note: Installing to a folder containing test client files previous versions, may cause technical problems.
  • Run the installed test version.
  • Only those players who registered in World of Tanks before July 24, 23:59 (MSK) can take part in the test.
    • Due to the large number of tankers on the test server, there is a restriction on the entry of users. All new players who wish to take part in the testing of the update will be queued and will be able to join the server when it becomes free.
    • If the user changed the password after July 24 23:59 (UTC), authorization on the test server will be available only with the password that was used before the specified time.
    • Payments on the test server are not made.
    • This testing does not increase the earnings of experience and credits.
    • Achievements on the test server will not be transferred to the main server.
    • During testing 1.1, planned technical work is going on on the test servers (25 minutes on each server, starting at 07:00 (UTC)).
    • Please note: the test server is subject to the same rules as the main game server. Therefore, there are penalties for violating these rules in accordance with the License Agreement.
    • The User Support Center does not review applications related to the Common Test.
    • Reminder: Download World client of Tanks, as well as its test versions and updates, are most reliable on the official game portal. By downloading the game from other sources, you expose your computer to the risk of malware infection. The development team is not responsible for links to game client and updates (as well as for their content) on third-party resources.

    Instructions for downloading the test version of WoT

    Download the World of Tanks test - this is exactly the problem faced by many players who do not really want to delve into the details, but want to try everything out as soon as possible. To download test World of Tanks, just go to the official website in the appropriate section, and after performing simple operations, get a test client of the game on your computer. But sometimes it happens that when trying to download a test client there was an error, or the server stopped responding. What to do in such a situation? Fortunately, there is a solution to the problem, and it has several ways, in this article we will try to analyze all possible ways that will help you enjoy the test client.

    To download the World of Tanks test from other resources, you need to remember a simple rule, which says that all files that you want to download and install on your computer must be posted on reliable sources, which in turn are confirmed by the developers themselves. Such sources include large fan resources for the game, as well as groups and sites of top clans that have been in the project for a very long time and have a positive reputation.

    Various torrents, fake sites and other other sources can be dangerous for both your computer and your account. In most cases, all software posted there and the game client may contain malware that can damage the system or transfer your account information to third parties. Therefore, you can download from such resources only at your own peril and risk.

    Testing on third-party resources

    So what is the advantage of third-party resources that legally and honestly distribute the test client of the game? To be honest, there are a lot of positive things in them. When downloading, they never break connections, they very rarely crash, they immediately upload full version test client without the need to update it and, accordingly, they have a much higher data transfer rate than on the official site. You can find out a detailed list of trusted fan resources on the official website in the "Fan Zone" section.

    Thus, you got acquainted with the ability to download a test game even if the connection with the main server is broken. It is also worth noting that sometimes the desired file is posted on the fan resources of the game much earlier than the developers officially upload it. So now the priorities of the sources are visible to the naked eye, now you can accurately determine the place from where you will receive the necessary content.

    Instructions for downloading the test version of WoT

    Download the World of Tanks test - this is exactly the problem faced by many players who do not really want to delve into the details, but want to try everything out as soon as possible. To download a test World of Tanks, just go to the official website in the appropriate section, and after performing simple operations, get a test client of the game on your computer. But sometimes it happens that when trying to download a test client there was an error, or the server stopped responding. What to do in such a situation? Fortunately, there is a solution to the problem, and it has several ways, in this article we will try to analyze all possible ways that will help you enjoy the test client.

    To download the World of Tanks test from other resources, you need to remember a simple rule, which says that all files that you want to download and install on your computer must be posted on reliable sources, which in turn are confirmed by the developers themselves. Such sources include large fan resources for the game, as well as groups and sites of top clans that have been in the project for a very long time and have a positive reputation.

    Various torrents, fake sites and other other sources can be dangerous for both your computer and your account. In most cases, all software posted there and the game client may contain malware that can damage the system or transfer your account information to third parties. Therefore, you can download from such resources only at your own peril and risk.

    Testing on third-party resources

    So what is the advantage of third-party resources that legally and honestly distribute the test client of the game? To be honest, there are a lot of positive things in them. When downloading, they never interrupt the connection, they very rarely crash, they immediately upload the full version of the test client without the need to update it and, accordingly, they have a much higher data transfer rate than on the official site. You can find out a detailed list of trusted fan resources on the official website in the "Fan Zone" section.

    Thus, you got acquainted with the ability to download a test game even if the connection with the main server is broken. It is also worth noting that sometimes the desired file is posted on the fan resources of the game much earlier than the developers officially upload it. So now the priorities of the sources are visible to the naked eye, now you can accurately determine the place from where you will receive the necessary content.

    To participate in the testing of innovations in your favorite game, there is a need to download a test World server of Tanks 0.9.18 and 0.9.19. It checks all the updates that are planned to be added to the game, and you can take a direct part in this.

    Any innovations, before getting into the main client, are valid for some time on the test server. There, a small number of testers check their performance and look for bugs. This work is voluntary and unpaid, but it also has its advantages. You will be the first to know about what the vast majority of players will see only in the future. At the same time, you will know this not in words, but in deeds. And when this content appears on the main server, you will already be aware of all its features and get an advantage.

    When playing on test WoT server from the official site you can test any technique from the game that you do not have access to. This will help you understand if the tank you want is right for you or if you should save up for something else.

    Or maybe you just want to help Wargaming improve their brainchild. Either way, you will be created new account, a certain amount of money and upgrade points have been accrued. And then everything is the same - take part in battles, buy new tanks and upgrade them. There will be no connection with the main account. Yes, you can play here only at certain times. So do not miss the opportunity and find out in practice what World of Tanks will look like in the near future.

    Video review of the game on the test server for WoT

    Screenshots from the game on the WoT test server


    System requirements

    OS: Windows 10/7/8/XP/Vista
    Processor: Intel or AMD
    RAM: 1 Gb
    HDD: 19 Gb
    Video card: NVIDIA GeForce 6800 or AMD HD 2400 XT (256 MB)
    Genre: MMO
    Release date: 2016
    Publisher: Wargaming
    Platform: PC
    Publication type: test server
    Interface language: Russian (RUS) / English (ENG)
    Medicine: not required
    Volume: 4 Mb

    Update 9.20.1 is getting closer to its official release and we are starting new series general tests. Participate in testing and evaluate changes that developers have been working on in recent times. Here is what will be available on the public test server:

    • Rebalance of Tier X light tanks, as well as British and US vehicles.
    • Recycled personal combat missions with a new interface and mechanics that allow you to complete them faster.
    • Additional reward for high efficiency in battle - new ways to get bonds.

    The changes can be found in detail in recent publications:

    How to get into the general test?

    Bonds and medals

    Starting from 9.20.1, when winning medals in the Epic Achievements and Battle Hero categories, the player will receive additional rewards in the form of bonds. Please note: bonds will not be credited for accumulative medals. The number of bonds is not final and may change.

    Grand Battle Improvements

    The following changes have been made to the General Battle battle type:

    1. The message about victory or defeat in battle has changed.
      Added a new kind of battle victory or defeat message to make it easier for players to understand when and why the battle ended. The message has separate animations for win, lose and draw. Additional text shows why the fight ended. When a battle ends with the base captured, the capture progress bar goes into a "locked" state shortly before the message appears to indicate that the total will not change.
      This innovation is applied to all random and ranked battles, as well as to the general battle.
    2. Updated tooltips for rewards, which describe various acquisition conditions. In a standard, oncoming battle, and assault, the conditions are the same, but in a general battle, the requirements are higher.
    3. Improved combat interface (HUD) in general battle.
      The transparency of the background of the panels with the list of players has been reduced to make the information easier to read on a light background (sky, water, etc.).
      AT top panel Added boundary markers to improve comprehension.

    Training Ground Improvements

    Changes:

    • Irrelevant options have been disabled in the context menus of the vehicle upgrade windows, the research tree, and the vehicle carousel.
    • The rewards (credits and experience) for victories and defeats while passing the training ground have been balanced.
    • The rewards for completing the training ground are now displayed in the notification center.
    • Added a notification to players that they will not receive a reward when re-passing the training ground.
    • The crew recruitment window has become more informative.

    Corrections:

    • Fixed a bug where some UI elements were displayed incorrectly in color blind mode.
    • Fixed errors that occurred when saving and restoring settings (vehicle panel and sights) when the player entered the training ground and exited this mode.
    • Fixed rendering of some game tips (unmasking when shooting, the need to return to the capture circle).
    • Fixed a rare issue where the "Skip Tutorial" button was displayed incorrectly.
    • The results of battles in the mode have been removed from the notification center.
    • Fixed displaying of the EULA window when restarting the game client.
    • The description of the characteristics of vehicles in the loading screens of the training ground is now correct.
    • Fixed a bug due to which the music tracks of the battle, the Hangar and the final cinematic of the training ground were superimposed on each other.
    • Added reward descriptions to the victory screen.
    • Fixed bugs in the behavior of bots.
    • Fixed bugs in displaying map borders.

    New game models in HD quality

    Sound

    We switched to new version Wwise 2017.1.1, which will expand the scope for further audio improvements.

    Vehicle Changes

    • Changed the name of the second turret from Centurion Action X* to Centurion 32-pdr.
    • Added OQF 32-pdr Gun Mk. II with 50 ammo. to the Centurion 32-pdr turret. The speed of the shells of the new top gun is 878/1098/878 m/s, the speed of the shells of the old top gun is 1020/1275/1020 m/s. The basic performance characteristics of the guns are as follows:
      • elevation angle 18 degrees;
      • declination angle -10 degrees;
      • spread 0.34 m per 100 m;
      • reload time 6.5 s;
      • mixing time 2.3 s.
      • damage 280 units;
      • penetration 220 mm.
      • damage 280 units;
      • penetration 252 mm.
      • damage 370 units;
      • penetration 47 mm.
    • The OQF 20-pdr Gun Type A Barrel with 60 ammo has been removed. from the Centurion Action X* turret.
    • The OQF 20-pdr Gun Type B Barrel with 60 ammo has been removed. from the Centurion Action X* turret.
    • The carrying capacity of the FV221A undercarriage has been changed from 63,000 to 64,000 kg.
    • The spread of the gun from the movement of the FV221 chassis has been increased by 12%.
    • The dispersion of the gun from the movement of the FV221A chassis has been increased by 14%.
    • The dispersion of the gun from the rotation of the FV221 chassis has been increased by 12%.
    • The dispersion of the gun from the rotation of the FV221A chassis has been increased by 14%.
    • Dispersion of the OQF 17-pdr Gun Mk. VII when turning the Centurion 32-pdr turret increased by 25%.
    • Turret traverse speed of the Centurion Mk. II changed from 30 to 26 deg/s.
    • Centurion 32-pdr turret traverse speed changed from 36 to 30 deg/s.
    • Elevation angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II changed from 15 to 18 degrees.
    • Declination angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II changed from -8 to -10 degrees.
    • Changed the name of the first turret from Centurion Action X** to Conqueror Mk. II.
    • Changed name of second turret from Conqueror Mk. II on the Conqueror Mk. II ABP.
    • Added OQF 32-pdr Gun Mk. II with 50 ammo. to the Conqueror Mk. II. The basic performance characteristics of the guns are as follows:
      • elevation angle 15 degrees;
      • declination angle -7 degrees;
      • spread 0.33 m per 100 m;
      • reload time 5.9 s;
      • mixing time 2.1 s.
    • Added OQF 32-pdr Gun Mk. II with 50 ammo. to the Conqueror Mk. II ABP. The basic performance characteristics of the guns are as follows:
      • elevation angle 15 degrees;
      • declination angle -7 degrees;
      • spread 0.33 m per 100 m;
      • reload time 5.9 s;
      • mixing time 2.1 s.
    • Added APCBC Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
      • damage 280 units;
      • penetration 220 mm;
      • speed 878 m/s.
    • Added APDS Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
      • damage 280 units;
      • penetration 252 mm;
      • speed 1098 m/s.
    • Added HE Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
      • damage 370 units;
      • penetration 47 mm;
      • speed 878 m/s.
    • The OQF 20-pdr Gun Type A Barrel with 65 ammo has been removed. from the Centurion Action X* turret.
    • The OQF 20-pdr Gun Type B Barrel with 65 ammo has been removed. from the Centurion Action X* turret.
    • The OQF 20-pdr Gun Type A Barrel with 65 ammo has been removed. from the Conqueror Mk. II.
    • The OQF 20-pdr Gun Type B Barrel with 65 ammo has been removed. from the Conqueror Mk. II.
    • Removed AP Mk. 1 for the OQF 20-pdr Gun Type A Barrel.
    • Removed APC Mk. 2 for the OQF 20-pdr Gun Type A Barrel.
    • Removed HE Mk. 3 for the OQF 20-pdr Gun Type A Barrel.
    • Removed AP Mk. 1 for the OQF 20-pdr Gun Type B Barrel.
    • Removed APC Mk. 2 for the OQF 20-pdr Gun Type B Barrel.
    • Removed HE Mk. 3 for the OQF 20-pdr Gun Type B Barrel.
    • Carrying capacity of the Conqueror Mk. I changed from 65,004 to 65,504 kg.
    • Reload time for the 120 mm Gun L1A1 for the Conqueror Mk. II ABP changed from 10.5s to 11.3s.
    • Turret traverse speed of the Conqueror Mk. II changed from 36 to 30 deg/s.
    • Turret traverse speed of the Conqueror Mk. II ABP changed from 34 to 32 deg/s.
    • Enhanced turret and hull armor.
    • Improved turret armor.
    • Improved turret armor.
    • Added OQF 32-pdr AT Gun Mk. II with 30 ammo. to the Avenger tower. The basic performance characteristics of the guns are as follows:
      • elevation angle 20 degrees;
      • declination angle -10 degrees;
      • horizontal guidance angles -60 and 60 degrees;
      • spread 0.35 m per 100 m;
      • reload time 7.8 s;
      • mixing time 2 s.
    • Added APCBC Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
      • damage 280 units;
      • penetration 220 mm;
      • speed 878 m/s.
    • Added APDS Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
      • damage 280 units;
      • penetration 252 mm;
      • speed 1098 m/s.
    • Added HE Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
      • damage 370 units;
      • penetration 47 mm;
      • speed 878 m/s.
    • Challenger turret traverse speed changed from 14 deg/s to 16 deg/s.
    • Avenger turret traverse speed changed from 16 deg/s to 18 deg/s.
    • Improved turret armor.
    • Rolls-Royce Meteorite 202B engine power changed from 510 to 650 hp With.
    • Changed the depression angle of the OQF 20-pdr AT Gun Type A Barrel from -5 to -9 degrees.
    • Changed the depression angle of the OQF 20-pdr AT Gun Type B Barrel from -5 to -9 degrees.
    • Changed the depression angle of the 105 mm AT Gun L7 from -5 to -10 degrees.
    • Added B.L. 5.5-in. AT Gun with 30 ammo to the FV4004 Conway turret. The basic performance characteristics of the guns are as follows:
      • elevation angle 10 degrees;
      • declination angle -10 degrees;
      • horizontal guidance angles -90 and 90 degrees;
      • spread 0.38 m per 100 m;
      • reload time 14.4 s;
      • mixing time 2.4 s.
    • Added AP Mk. 1 for gun B.L. 5.5-in. A. T. Gun. The performance characteristics of the projectile are as follows:
      • damage 600 units;
      • penetration 260 mm;
      • speed 850 m/s.
    • Added HE Mk. 1T for B.L. 5.5-in. A. T. Gun. The performance characteristics of the projectile are as follows:
      • damage 770 units;
      • penetration 70 mm;
      • speed 850 m/s.
    • Added HESH Mk. 1 for gun B.L. 5.5-in. A. T. Gun. The performance characteristics of the projectile are as follows:
      • damage 770 units;
      • penetration 200 mm;
      • speed 850 m/s.
    • FV4004 Conway turret traverse speed changed from 16 to 18 deg/s.
    • Changed the depression angle of the 120 mm AT Gun L1A1 gun in the FV4004 Conway turret from -5 to -10 degrees.
    • Rolls-Royce Griffon engine added. The basic performance characteristics of the engine are as follows:
      • power 950 l. With.;
      • 20% fire chance.
    • Removed Rolls-Royce Meteor Mk. IVB.
    • Decreased dispersion of the 183 mm L4 gun when traversing the FV4005 Stage II turret by 12%.
    • FV4005 Stage II turret traverse speed changed from 12 to 16 deg/s.
    • Changed the depression angle of the 183 mm L4 gun in the FV4005 Stage II turret from -5 to -10 degrees.
    • The horizontal guidance angles of the 183 mm L4 gun in the FV4005 Stage II turret have been changed from 45 to 90 degrees in both directions.
    • Changed the ammo capacity of the 183 mm L4 gun in the FV4005 Stage II turret from 12 to 20 rounds.
    • The maximum forward speed has been changed from 35 to 50 km/h.
    • The maximum reverse speed has been changed from 12 to 15 km/h.
    • Improved turret armor.

    Added machine for testing by supertesters:

    • Kanonenjagdpanzer 105.
    • The dispersion of the gun from the movement of the Rheinmetall Panzerwagen chassis has been reduced by 22%.
    • The dispersion of the gun from the rotation of the chassis of the Rheinmetall Panzerwagen was reduced by 22%.
    • Decreased dispersion of the 105 mm Kanone gun during turret traverse by 17%.
    • Changed the reload time for the 105 mm Kanone gun from 10 to 9 s.
    • Changed the aiming time of the 105 mm Kanone gun from 1.9 to 1.6 s.
    • Damage dealt by the Exp. APDS of the 105 mm Kanone gun changed from 360 to 320 HP
    • Damage dealt by the Exp. HE gun 105 mm Kanone, changed from 440 to 420 units.
    • Damage dealt by the Exp. HEAT of the 105 mm Kanone gun, changed from 360 to 320 HP
    • Ammunition increased from 30 to 35 shells.