Story line. Metal Gear Solid V: Phantom Pain: Easter eggs and non-obvious features Metal gear solid 5 100 walkthrough

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not quite like its predecessors. So, unlike previous parts, some mobs in most locations move randomly. Therefore, in this walkthrough, you will not find a walkthrough that will lead you to success and getting an S rank. On the other hand, as in all games in the series (with the exception of Risen), in each episode you are asked to complete 5-7 tasks that affect rank level and reward. But what they are, these tasks, you do not know. In the walkthrough at the beginning of each episode, these tasks will be indicated in advance. Therefore, if you do not want to know them all, then do not rush to study the article thoroughly.

Also, you will learn how to find all the photos.

As Snake matured and aged.


I'm starting.

Prologue. Awakening

While the credits are running, you can move your eyes. The video is optional.

3 days after waking up

Nod your head, lift your eyes up. When the doc asks for your name, choose a name. Watch the cut-scene, then select Snake's new face.

When control passes to you, then crawl to Ishmael, standing at the door. Move on until an explosion occurs. Run into the room and lie down on the ground. Follow the corridor, avoiding the spotlights. Run to Ishmael.

In a room with several screens, hide behind one of them, closer to the enemy. When the enemy checks the adjacent bunk, quickly crawl over there so that you won't be seen.

Return to the corridor and freeze. When the enemy leaves, straighten your leg. Go back to the landing and go down. One floor below you will see burning steps. Follow Ishmael and get a weapon soon. The room will start to burn. Aim and shoot at the indicated fire extinguisher. Kill the first enemies and move on.

Ishmael will distract the enemy. Shoot him in the head, then move around the balcony without getting up and kill the rest of the opponents. Even from a distance, you can hit them in the head and kill them with one shot. If you are noticed, then the task will simply become more complicated. After the cut-scene, run away from the burning enemy, jump into the rubble. While everyone is distracted, run to the exit.

While riding a horse, shoot back from the approaching enemy.

Ocelot (left) and Snake (right) after escaping from the hospital.


Chapter 1. Revenge

Kazuhira Miller's whereabouts established
- Kazuhiro Miller evacuated
- Commander evacuated from Wah Sind barracks
- The task was completed in secret from the "Skulls"
- Captured raw diamonds from Spugmai Fortress

Click on the button to enter the iDroid (hereinafter referred to as PDA). The village you need is marked on the map - Gvandai Khar. Close your PDA and open your binoculars. The ocelot will tell you where to look. Zoom in and take a closer look. Request intelligence on the village of Vialo. After that, in the binocular mode, put a mark on the village of Vialo.

Jump forward towards Vialo village. Ocelot will stop you in front of the guard post. Examine it. There are two guards located far from each other. Deal with them. The post will be captured. You will receive a reward for this.

Approach the village. Ocelot will prompt you to find a vantage point. You can go to the neighboring hills and see the village through binoculars. Using binoculars, you can mark enemies, vehicles, and various objects. Enemies are marked automatically on hover.

Go to the main building of the village, on which hangs a red flag. In order to get into it, find the open blue gate and go upstairs. In the room on the table, examine the intel to find out where Kaz is.

Saving Kazuhiro Miller.


Now ride your horse to the main village of Gvandai. There will be another outpost along the way. You can grab it or bypass it. For capture, an additional reward is given in the form of a part of the emblem. Check the location and mark all enemies. You need to move towards the yellow marker. Go into the building from either side and look for Kaz on the second floor in the room. Throw Kaz on your shoulders and ride to the extraction site. Zombies will appear. Try not to catch their eye. But if this happens, then just jump away to a new extraction point.

Episode 2

Trained in the use of the Fulton system
- Thanks to the evacuation of personnel, the level of the research department has been increased
- Designed carton box; basic course completed.
- Completed capture briefing
- Passed instruction on strikes

Approach Ocelot in front and listen to him. Ocelot will give you the Fulton Escape System. This device will help to instantly move captured soldiers. Ocelot, already at the base, will try to convince them to join Snake and his team. Shoot the arriving soldier, then approach him and evacuate him with the Fulton system.

Open the PDA and select the personnel management section. You will see that the captured employee has been assigned to a research facility. Go back and go to the development section. Choose weapons and items. Try to create a box. You need to raise the level of the research unit. Close the PDA, walk up to another soldier and melee attack him. Then it should be evacuated.

Hit another soldier and approach him. See the percentage above the evacuation icon? This is the probability that Fulton will deliver the captured soldier to the base. It all depends on whether the soldier is wounded, as well as on weather conditions. Evacuate him too. Go back to development and create the box. Request her delivery near Snake. After a few seconds, the package will arrive. Get in the box to try it out.

You can go on the next mission, or you can approach Ocelot to test your melee skills. Grab a soldier and press the same button several times to make him lose consciousness. Interrogate the next soldier, neutralize him and evacuate. Now open the PDA and call the helicopter. To do this, you will need to go to the tasks tab and select a helicopter (rendezvous). Specify the landing zone and climb into it. Wait a few seconds and the helicopter will fly away.

From the helicopter you can choose the next mission. Now three missions will be available at once. Look for them below!

Open your PDA and go to the "Assignments" tab.

The entire Diamond Dogs team assembled: Kazuhiro Miller (left) and "Big Boss" Snake (right).


Episode 3 - The Hero's Journey

Special forces commander eliminated
- SWAT commander eliminated from a long distance (100m or more)
- SWAT Commander evacuated
- Collected catfish that grew in the desert between the village of Shago and the fortress of Spugmai
- Captured recycled materials from Shago village

Choose from two possible landing zones. In this case, a point to the east of Da Shago Callai was chosen. Then you can choose equipment, etc. Before starting, specify the time - right away, six in the morning or six in the evening. As you know, at night you are harder to notice, but you don’t see very well either. During the day it's the other way around. Decide for yourself!

You need to eliminate the commander of the special forces squad. Jump from the helicopter, ride the horse to the specified point. Look around the camp using binoculars. In the end, the spetsnaz commander should come out from the building ahead. He is easily identified by his red beret. Mark all the enemies and start eliminating them. First, deal with the enemy on the building in front of the outpost, a little to the right. You can eliminate the enemy at the furthest point to the right of the village. At the end of the village there is a tower on which a soldier stands. There is also a tower to the left - eliminate them all.

Then you can either kill the commander, or stun, take out of the building and evacuate. Now leave the area with the enemies. When you are in the desert, the horse will stop itself and the task will be completed. Call a helicopter to the drop point marked on the map. Climb into the turntable and wait. Start a new task.

Episode 4. Information war






Prepare for the mission and select the landing point (it's the only one). Based on the mission, you need to find communication equipment. Move to the specified point. So, you will see the base. Climb to the top of one of the hills and look around the base through binoculars. You should find three satellite dishes. When they are found, the first part of the task will be completed.

Note that you can either destroy the three antennas or find the radio transmitter. The equipment is located in a building with one of the antennas on top. This building is closest to you. If you want, you can run inside and shoot the radio. Next, leave the hot zone until Ocelot announces the end of the mission.

Episode 5 - Beyond the fence





Evacuate a prisoner who planned to escape from Wah Sind Barracks

The Wah Sind barracks are very well guarded, but there is one great way to get to the hostage without loss. There are two entrances to the barracks. The first entrance is in front of a high tower with searchlights and soldiers. Behind the tower is the main road to the barracks. The other entrance is located on the opposite side, along the main barrier road.

This path is poorly guarded. So, first capture the intelligence from the hut with the guard, then move to the barracks.

You can climb up to the guard station and crouch down across the road to the watchtower. Climb the stairs and jump from the roof to the rock near you. Don't worry, Snake will jump. Walk around the rock counterclockwise (to the right) to find the prisoner sitting on the edge. Evacuate him with the Fulton system.

Evacuate the captured engineer

After you pass into the barracks along the path described above, move deeper and turn left to the ruined building. On the right you will see this building. Find the stairs leading down. A hostage, an engineer, will be hidden in one of the cells. Find him and free him. Without leaving the basement, find a hole in the ceiling. Put the engineer under the hole, then use the Fulton system. So you complete one more task. The ladder is on the left side of the ladder (if you go down).

Evacuate SUV

In a row, you have the opportunity at this stage to evacuate vehicles with the Fulton system. The SUV is located on the lower levels of the location leading to the Wah Sind barracks. Where there are soldiers, mortars, towers, etc. If you manage to sneak past a dozen soldiers and discreetly evacuate an SUV under their noses, then you should be awarded a gold medal. If not, then, as it seems, it is time to frolic enough, sitting behind the turret to shoot all opponents.

Episode 6 - Where is the sting hiding?

Sting system captured
- "Skulls" eliminated
- Sting system captured along with ammunition
- Evacuated a prisoner unable to speak
- Two snipers evacuated from mountain transit point

Capture the Sting System

The closest landing site is located quite far from the target of the mission. Be prepared to walk or ride a few miles. When you enter the fort, move to the back, where you will find a cave with candles. The tunnel should lead you down. As a result, you will find yourself in a spacious hall with a pond on the floor. Go through the doors on the left side, get to the back room and look for the Sting system.

Eliminate the Skulls and capture the Sting system with ammunition

When you leave the cave, you will meet the good old Skulls. The best way to defeat these opponents is to use Sting on them. You need to shoot when they are close to each other. Fortunately, these creatures love to crowd. This will allow you to save ammo. Try to save at least one projectile in order not to lose the bonus mission achievement listed above.

You can try to kill enemies with a machine gun and grenades. You just have to always be on the move. Third option: try to run away from the battlefield without using Sting. For these purposes, it is desirable to use a horse.

Evacuate the prisoner

The prisoner is located at the Mountain Relay Base. It is hidden inside the car. He will be transported to the very fortress of Smasei. Three soldiers will accompany him to the room where the Sting is (was) kept. Remember that as soon as the soldiers bring the prisoner into the room with the "Sting", then after a minute or two they will kill him.

Destroy the helicopter

You will encounter a combat helicopter, which will try to block your way to the base. It is unlikely that in your arsenal there will be any weapon suitable for combat with a helicopter. It's best to use the same Sting system if you don't want to come back another time to complete the mission again and collect all the achievements.

Episode 7 - Blood Copper

Eliminated the company commander from the village of Vialo
- Eliminated platoon leader from Shago village
- Eliminated the platoon leader from the Wah Sind barracks
- Commander evacuated along with his soldiers (total 4)
- Three commanders evacuated
- Conversation of three commanders listened to the end
- 2 prisoners evacuated from the city of Gvandai

Eliminate or evacuate commanders

The meeting of the commanders will take place in the village of Vialo. In theory, all you have to do is clear the village of enemy patrols. One commander will be here from the start. You can kill him as soon as possible. Or take it out with the Fulton. Now wait for the arrival of the other two chiefs. Eliminate or evacuate them. Be careful, because the commanders are necessarily accompanied by ordinary soldiers. It is very necessary that you do not cause an alarm.

And with the new Fulton evacuation system, you won’t see anything like that!


The commanders will arrive at the location separately, so you will have time.

Evacuate the commander and his soldiers in transport

Look at the road to see the commander and his buddies in the car. The commander put on a red beret. You need to find a way to stop the car without any casualties. For example, you can shoot through the wheel of a car. As soon as their journey is interrupted, then run up and stun everyone who is there. It's unlikely that your Fulton system is currently upgraded to transport cargo, so just get each soldier out of the vehicle and use it to evacuate in turn.

Listen to the end of the conversation of the three commanders

You need to wait until all three commanders are in the same tent, and then eavesdrop on their conversation.

Episode 8 - Occupation Forces

Deployment plans received
- Colonel Eliminated
- All tanks destroyed
- Colonel evacuated
- Colonel and all his tanks eliminated before arriving at Smasei fortress
- Evacuated a prisoner from the village of Shahra Ye
- All tanks evacuated

The task consists of two parts. In the village of Shahra Ye, there is a colonel who needs to be eliminated. There you need to find his plans. After you need to destroy all the tanks.

To complete one of the optional tasks, enter the first building in the village and free the hostage. Evacuate him.

Approximately in the middle of the location on the second floor of a tall building near the mountain there is intelligence. Be careful, because if the alarm is raised, then this part of the task will not be completed. Episode and without it can be completed, but still. Open the map and you will see a red area behind the village. Move there so that the colonel on tanks goes to the fortress. You must do everything possible to prevent these tanks from reaching their destination.

One of the best options is to use an airstrike, which you can order through your PDA. Remember that the strike must be ordered to the place where the tanks will arrive in 15-20 seconds. When both tanks are destroyed, the mission will end. Leave the hot zone, after viewing the statistics, call the helicopter and evacuate.

Episode 9 - Help and departure

Armored vehicle destroyed



- Armored vehicle evacuated
- Evacuated 4 soldiers looking for an escaped prisoner
- Evacuated 6 prisoners
- evacuated 3 tanks

Destroy Soviet armored vehicles

It is desirable to improve the shelling by the beginning of this mission. All appearing enemy vehicles will be marked on the map. Usually there won't be more than two. Find a car and move towards it, trying not to get into the guard posts. At a minimum, they should be ignored, since you have limited time. Destroy the tanks however you see fit: shelling, rocket launcher, mines, explosives, grenades, etc.

You must destroy the tanks quickly while they are still within the area. If they leave, then you will never be able to destroy them all again. By the way, according to the instructions, it is enough for you to destroy at least one vehicle. If you destroy five tanks, the goal "Destroy several combat vehicles" will be completed.

To complete another objective, you must ignore fire support and supply drops. If your Fulton system is up to date, you can pick up the vehicles and transport them to the main base.

Capture a weapon being transported on a truck

At one point, your partner will tell you that a truck with weapons has appeared on the location. Look for him on the road, or at the Yaho Obu supply base.

Evacuate four soldiers looking for an escaped prisoner

You will find soldiers to the east of point "12" (look carefully at the map). Ultimately, all the soldiers will break in pairs. Use a tranquilizer gun against them. Try to spend as little time as possible.

Evacuate six prisoners

The prisoners are at the Yaho Obu supply base. Some of them are inside the enemy transport, which will move around the location. Explore the area with binoculars to find all the hostages and free them.

Episode 10 - Angel with Broken Wings

Captured Mujahideen Malak evacuated
- Escort armored vehicle evacuated
- 3 prisoners evacuated from Lamar Haate Palace
- 2 prisoners evacuated from Iaho Ob supply base
- Listened to the last conversation between the driver and Malak

Go to the palace and clear the dilapidated building. There are several hostages on the floors, but they are not the main target. Free one of them, evacuate, and only after that the task will be updated. Ocelot will inform you that Malak has been taken to another place.

Move to the top of the map, to the Yaho Obu supply base. Clear the area of ​​the building. Go inside the fortress and search all the rooms along the perimeter. Red doors lead to one of the rooms. Go there and take out the hostage. This is the Malak you need. Leave the base, call the helicopter using your PDA, and then move to the extraction point. Put the hostage in the helicopter, jump there yourself.

Now take the additional task "Contact with Emmerich". There will be no new one in the list of main missions! Move to the Yaho Obu supply base (approximately there you will land). From there, you should climb up the map until you find yourself in the ruins of Aabe Shifap. It is worth noting that these ruins are not visible on the map until the mission is taken.

Episode 11 - Surrounded by Silence

Quiet liquidated


So, a sniper should shoot at you. And so the mission begins. You can destroy Quiet, or you can just get to another part of the location and leave it. Go to the end of the location and the episode will end.

So, if you decide to deal with Quiet, you can even attack her with a sniper rifle. When she runs out of lives, she will move to the middle of the map.

How to neutralize Silent without a lethal weapon

In order to neutralize Quiet without firearms and lethal weapons, you need to show cunning. Do you know how to do it? Look for its position with binoculars and mark it on the map. Now call Snake's supply supply to the location where it is located.

Another alternative: wait for Quiet to jump in the water, basking in the rainbow. Run up and put her to sleep with tranquilizers.

What to do with her?

You will have to decide how to deal with it. Kaz says that she must be killed, Ocelot must be left alive. By the way, if you leave her alive, then you will have several advantages. Firstly, she will become your companion, and secondly, the storyline associated with the girl will be available to you. Why turn down interesting jobs?

If you want to complete all the tasks of the mission at once, then you will have to catch Quiet without the use of lethal and firearms. Periodically, the girl "baths" in the rays of the rainbow. This is your chance!

Kaz didn't approve of Snake's decision to bring Quiet to the main base.


Side quest (with plot). Visit to Quiet

If you decide not to kill Quiet and take her to your squad, then a task will appear. Ocelot will say that he wants to meet you near Quiet's cell. Open the map while on the main platform and go to the medical bay. The map must be opened to put a marker or call a helicopter. This quest in the side missions is marked in yellow, just like "Contact with Emmerich". If you remember, the quest "Contact with Emmerich" was necessary to continue the plot.

Upon arrival at the medical platform, leave the heliport and find a staircase opposite it leading to the basement. Climb down and approach Ocelot. Listen to him. The task will be completed. From now on, Quiet can be taken on a mission.

Quiet, one of Snake's possible partners during missions.


Side mission. Contact with Emmerich

Without this side quest, the storyline will not continue.

Move to the indicated Serac Power Plant. You need to quietly get to its end, where the red door is located. If you are noticed, you will have to fight your way through. Until you kill everyone, you won't be able to open the door. In the end, open the door and watch the cut-scene.

Episode 12 - Road to Hell

Contact with Dr. Emmerich was made
- Dr. Emmerich evacuated
- 3 Walker Gear evacuated from central base
- Dr. Emmerich evacuated unharmed
- Captured a vertical poster with a fashion model from the central base
- Captured blueprints from the central base

Go to the huge gate (don't accidentally go back to the red ones), kill the two soldiers on the left. You need to go up to the iron platform to the right of the gate and scan all the documents. Now you need to move to the central base camp in Afghanistan.

Go back, you can clear the location in a new way, or you can jump on a horse and ride away. Move to the central base. The helicopter will reappear here. And the enemies in general will become stronger. You need to find a place where Emmerich will be captured. You will be able to go inside the specified hangar only if the alarm was not raised, or if ALL opponents were destroyed after the alarm. To destroy the helicopter, you need to capture a mechanical robot. By the way, even robots standing without soldiers are considered enemies. Therefore, they will also need to be destroyed. Only after that you will be able to enter inside the hangar through one of the side doors.

Inside you will find Dr. Emmerich. Grab him and drag him to the extraction point. Pre-call a helicopter to this place. After the cut-scene, run back and hide from the huge robot. Next, you will need to call a helicopter to another evacuation point, somewhere far away. After that, ride to this point on a horse and jump in as soon as possible. Find the machine gun on the right or left and pull it out. Shoot Sahelanthropus to destroy it.

Episode 13 - Darkness






At the main base, call a helicopter and get into it. Choose a new mission. It's time to leave Afghanistan and go on an adventure to Central Africa.

You must destroy the oil fields. Move to the oil base. The path will not be close and rather difficult. At the base, you will need to destroy a huge tank and turn off the pumps. First move to the nearest marker. Open the grate and you will see a huge red tank. Throw a grenade in his direction or plant explosives (depending on what you have available). After that, run away. Follow the other yellow marker, climb up and enter the room with the blue door. There will be a console panel here. Interact with her to disable the pumps. After you will need to leave the danger zone. Mission completed.

Episode 14 - Common Language

Afrikaans translator found
- Viscount Found
- Viscount evacuated
- According to intelligence, the whereabouts of 4 captives are established
- 3 prisoners evacuated from the Kiziba camp
- A container with materials was evacuated from the Kiziba camp
- Listened to the interrogation of all 4 prisoners

Select a task in your PDA, then ride a horse to the specified point. You don't have to call for a helicopter. There will be a suitcase. A cutscene will play and the episode will begin.

You need to save the Viscount. Move to the point indicated on the map. Examine everything through binoculars and determine which of all is an interpreter. Follow the interpreter without raising the alarm. Only in this way will you be able to reach the hostages, among which there is the Viscount you need. Ideally, both the interpreter and the Viscount should be evacuated. Follow the translator. He, along with another soldier, will enter the building. But there will be no one else inside. The fact is that the hostage is being brought here. You can go to the meeting to the northeast. Turn on the night vision device to see one soldier leading the Viscount. Deal with him and save the hostage. After that, you can go to the translator in the hut, neutralize him and take him out into the street. The translator can be evacuated from the street.

The "chicken hat" is really a chicken hat!


By the way, you can evacuate the translator first. Ocelot will interrogate him and inform you that a hostage is about to be brought. You can wait, or you can, again, move to the meeting.

Episode 15 - Ghost Tracks





Choose a new mission and move to the specified point. You can start the task through a helicopter.

Move to the abandoned village. You need to find and destroy (or evacuate) the robots. Only four pieces. Try to get to the tents to the right of the village. There will be two robots. There will be two more targets even higher. You can use them to destroy soldiers and other robots. When all four targets are destroyed or evacuated, then leave the hot zone.

Episode 16 - Traitor Caravan

Escort armored car found
- Truck found
- Truck evacuated
- "Skulls" eliminated
- Truck driver evacuated
- According to intelligence, an approximate escort route has been established
- Listened to all conversations of the truck driver with soldiers at outposts and guard posts
- Evacuated 3 Zero Risk Security soldiers

Take the task and move to the specified point to start the mission. Move to the guard post marked on the map. You have two options. Either you upgrade the Fulton so that heavy loads can be evacuated, or you deal with all the guards and take the truck with the right goods out of the danger zone.

So, follow to the post and kill 5-6 guards. You can even make some noise. Inside one of the two dark tents, find information about the truck. The route will be highlighted on the map. Move from its end, which is closer to you. There will be an airport in the middle of the route. A truck, a tank and an APC are on site. One of the options for passing this. Raise the alarm and move away. The vehicle will start moving along the route. Get in the way of vehicles, quickly run up to the truck. Skulls will jump out of the truck if everyone is stopped. Defeat the Skulls. Use an armored personnel carrier and a tank. When the Skull is left alone, it will be quite easy to deal with him. By the way, if the skulls attack with a saber, then you can counterattack them. Defeat everyone, get into the truck and take it out of the hot zone.

Episode 17 - Scout Rescue

evacuated
- A soldier of the reconnaissance detachment was evacuated from the Kiziba camp
- Evacuated 2 C.F.A.
- Prisoner evacuated from Kiziba's camp
- Evacuated 4 soldiers of reinforcements of the search party
- Truck driver evacuated

Follow to the nearest point, in the middle of the forest. There's an escaped hostage somewhere in here. In the middle of the location, look for the "information" icon. Examine the scout's walkie-talkie. He himself is located nearby, in the same area, between the stones on the ground. Find him and evacuate. Move to the next point, clear the location. There will be a small yellow zone where you need to find the second scout. Find two cells on the location. Made? Not far from them there is a pit with wooden boards that serve as a roof. Go down and find a scout. It will not be possible to deliver it by tow truck. Susnete your horse and bounce along with the wounded scout outside the hot zone. The mission will be completed.

Episode 18 - Blood Ties

Former rebel from the Mbele army eliminated
- 5 captives in the Kungeng mine eliminated
- Captured child evacuated
- Former rebel from Mbele army evacuated
- The mission was completed in such a way that the enemy did not notice the evacuation of 5 child soldiers
- Attack helicopter destroyed
- Evacuated 5 snipers near the northeast and southwest guard post of the Kungenga mine
- evacuated 3 armored vehicles

Move to the specified point to start the mission. You have six goals. All these prisoners must be killed. First, move to the nearest location. At the end of it there will be an ordinary soldier whom you were ordered to kill. Do so, and then move to a new place. Move to the mountain opposite, destroying opponents. Enter the mine through the grate and look for the children. Now you will need to take the children to the place of evacuation. One child is injured and cannot walk, so you will have to constantly carry him. Kill enemies in advance, then order the children to walk. By the way, do not forget about the possibility of air support. Put all the children in turn in the helicopter.

Episode 19 - On the Trail

Found a subordinate of the PMC commander, nicknamed "Major"
- PMC commander nicknamed "Major" discovered
- The commander of the PMC, nicknamed "Major" eliminated
- PMC commander nicknamed "Major" evacuated
- Major's subordinate evacuated
- Evacuated a prisoner from the northeast guard post of Munko Ya Nyoka Station
- Listened to the conversation between the PMC commander, nicknamed "Major" and his subordinate

At the main base, call the helicopter and select the next task. First, move to the checkpoint. Now examine the base through binoculars. You need to find the assistant major. He, along with two soldiers, is inside the tent, closer to you. Wait for the assistant to come out, then scan him with binoculars.

Follow his car. At some point, he will change to another car. After that, you will reach the very place where the meeting will take place. Kill the major and his assistant, or try to evacuate them. If the assistant notices you before he arrives at this place, then you will need to destroy the enemy helicopter. True, he appears on the outskirts of the hot zone and flies away from it. It is not known whether it is possible to undermine it at all.

Shabani evacuated

- Burning man attack repelled
- According to intelligence, the path to the western guard post of the Ngumba industrial zone has been established
- A wild dog was caught near the western guard post of the Ngumba industrial zone
- Listened to a conversation about corpses at Munko Ya Nyoka Station

Call a helicopter at the main base, then select a mission. When you land, then download to the indicated place. The control point is located at a distance of more than one and a half kilometers, do not be alarmed.

You will need to go through the station (this is the name of the place, in fact, it doesn’t look much like a station). There will be a grate ahead. On the left side there is a door. Pass. Move forward along the road that is as close as possible to the indicated place. After passing through another door, you will find yourself in front of a destroyed bridge. Turn right, and when you get to the cliff with a waterfall, then turn left. Get to the huge white building. On the left side there is opened door. Go and find the boy. Watch the cut-scene.

Now you need to neutralize the fiery creature. Get out of the building as quickly as possible, run to the tunnel through which you came here. The tunnel will be destroyed. After that, enter the PDA and call the helicopter at the farthest position from the current one. Follow through the building, which has several blue water tanks. Throw a grenade or shoot the tank next to which there will be a fiery creature. With these actions you will neutralize it. But this is temporary. Since you called the helicopter in advance, you must then have time to jump into it and fly away. Just in case, take out the machine gun of the helicopter and shoot the huge tanks on the street.

Episode 21 - War Economics

Arms dealer discovered
- C.F.A. employee discovered
- C.F.A. employee liquidated
- C.F.A. employee evacuated
- Arms dealer evacuated
- Listened to all conversations between the merchant and C.F.A.

- Evacuated a container with materials from the hangar at Nova Braga airport

Follow to the airport. Move to the airstrips. On the other side, there is a helipad on the roof of the building. A merchant aircraft will land there. You must track down the merchant, who will go approximately to the middle of the building, to the second floor, where he will meet with the enemy you need. He must be killed. By the way, if you want, you can not wait for the merchant, but immediately get into that building.

Episode 22 - Platform Release

Enemy commander eliminated

Leave the room where the robot is being worked on. Call a helicopter to the nearest platform and select a mission. Move to the left along the second tier, to the control point. Go into the alley and go up until you destroy all the opponents. Be careful! Not all stairs lead to the very top of the platform.

Episode 23 - White Mamba

White mamba evacuated
- Evacuated a prisoner from Masa village
- White Mamba evacuated, unable to resist
- Rough diamonds captured near Masa village
- Evacuated 20 child soldiers

As you understand, the White Mamba is a boy. You must find him and evacuate. First, choose a mission. After a while, you will be there. Move to the active point. You can't use a horse. Most importantly, the White Mamba is the leader of the bandit children. Children will attack you, but you cannot kill them. When you find yourself at the desired location, then through the binoculars, find the broken ship. Move inside the ship.

Africa seems to be famous today for using children as soldiers.


On its back there is a hole through which you can quietly get into the hold. Climb to the top and meet the White Mamba. Run after him, counterattack. You need to repeat the procedure several times. The boy will sometimes go down to the floor below. Watch the cut-scene. Call a helicopter to the nearest point, then take Mamba there. Children will not attack.

Episode 24 - Close Encounter

Male engineer evacuated
- Female engineer evacuated
- Evacuated 6 Nubians near the southwest guard post of the Ngumba industrial zone
- evacuated 2 SUVs
- 4 containers were evacuated from the northeast guard post of Munko Y Nyoka Station
- African peach harvested near the Munko Ya Nyoka station
- Martial eagle caught near Munko Ya Nyoka train station

Call in a helicopter, accept the mission, and select a drop point. You need to evacuate two civilians. Run on the marker. You will need to go through a familiar outpost. Clear it and move to another post. Look through the binoculars to see the first hostage in the car. After a while, the car will go back to the wrong outpost that you managed to pass. Go back for her and free the hostage. Go back to the post indicated by the yellow marker. Walk a little to the north and among the stones you will see a second hostage lying around. Evacuate him, get out of the hot zone and complete the mission.

Episode 25 - Avenger's Faithful Hand

The chief of staff of the militants was evacuated
- Child Soldier Commander evacuated
- Evacuated a prisoner who escaped from the northeast guard post of Munko Ya Nyoka Station
- Evacuated 12 child soldiers
- The chief of staff and the commander of the child soldiers were simultaneously evacuated using transport
- A foxglove (purple) has been collected at the northeast guard post of Munko Ya Nioka Station

And again you need to fight with child soldiers. You must find and evacuate their commander, as well as the chief of staff they kidnapped. Decide for yourself who to kidnap first. Each time after the kidnapping, you will need to call a helicopter and run back to land a boy or an injured hostage who will not survive the flight using the Fulton device. Get into the helicopter when both the desired characters are seated on it. It is advisable to move one character to the evacuation point, then move after another. When both are in place, then call a helicopter and land both. If you land one, and send the helicopter home, then re-call it and land another, then the mission will not be completed.

Open your PDA and go to the "Personnel Management" tab. Click on the top tabs where the red arrow points. Listen to the information. Now you can choose a new mission.

Episode 26 - The Hunt

Intelligence reveals slave trader's escape route
- Slaver eliminated
- Slaver eliminated before arriving at Kiziba's camp
- Slaver evacuated along with 5 accompanying soldiers
- 4 prisoners evacuated from the abandoned village of Ditadi
- Striped jackal caught near Kiziba's camp

Based on the mission, you need to eliminate the slave trader. Open the map and you will see two marked areas. Move into the small circle area. You will come to an abandoned village. Climb higher, to the tent, to the left of which is the antenna. Near the tent there is a table where you have to scan the information.

If the alarm has been understood, then the information can be scanned either when everyone is dead or when the alarm is silenced. The path along which the slave trader moves will appear on the map. You should try to kill him before he gets to Kiziba's camp. Move approximately to the place where the path of the slave trader goes to the right. In general, the path on the map is depicted in the form of a curved arrow. Here you need to go to the bend. Kill everyone, including the slave trader.

Episode 27 - Root Cause

Reconnaissance squad member evacuated
- A soldier of the reconnaissance squad was evacuated before he could get hurt
- Danger zone abandoned by land

You need to save a soldier of the reconnaissance squad. Clear the first outpost the marker points to. Your fighter is not here. Move to the next mark. As a result, you should be at the top, inside the circle (on the map). A bound scout is lying on the ground in this area. If you mentally divide the circle into four equal parts, then the scout can be found in the first quarter (northwest). Grab the guy and carry him to the helicopter.

Episode 28 - Code Talker

Contact with Code Talker made
- Code Talker evacuated
- Code Talker evacuated unharmed
- "Skulls" eliminated
- "Skulls" evacuated
- Evacuated an armored vehicle blockading the Lufwa valley

You need to find the old man living in his mansion and find out about the pathogen. In addition, if necessary, then deliver it to the main base. Go forward until fog appears. You will need to kill four Skulls with sniper rifles. The skulls don't all aim at the same time. Periodically, one (more precisely, one) of them will jump down. You need to turn in the direction from where the Skull will try to attack, and press the key responsible for the blow.

A skull sniper that you will encounter on the way to the mansion of the old Code Tolker.


After killing one or two Skulls, move a little further. Kill the third and follow even further. By the way, you can try to ignore the Skulls by wearing a chicken hat.

Move to the marker and you will see the mansion. Get around it. On the back side, find the entrance to the first floor. Get down to the basement, where there are barrels of wine. Move lower and lower until you open the door behind which the old man is sitting. If the alarm was raised, then first you have to kill everyone. Watch the cut-scene.

Grab the old man on your shoulders and go upstairs. Here you will be attacked by zombies. In principle, these enemies are not as scary as the Skulls. You can just throw them on the floor with a melee attack, then grab your grandfather and run as fast as you can. At the top, do not forget to call a helicopter in advance.

Episode 29 - Metal Archaea

- "Skulls" eliminated
- Code Talker evacuated
- Mission completed without being captured by a puppet soldier
- "Skulls" evacuated

Choose the next mission. Before it starts, stock up on the best weapons. Machine gun and assault rifle I will be appropriate. You will have to fight four skulls. A little about the mechanics. When the Skull is covered with stone, you destroy its protective layer. After it, you cut directly the HP of the monster. It's better to focus on one monster. When some monster has a machine gun, you better run. By the way, you can break away from the monsters among the buildings on the right or left. By doing this, you will be able to call an additional weapon when the ammo runs out. If all four Skulls are dead, then go to your grandfather, pick him up and move him to a new landing site. And further. The stones fly "homing", so until they fly past you, it's better to move around the field.

Episode 30 - Skull

Skull made contact
- Information received from the Skull
- Extracted 4 Walker Gear
- An audio cassette was found in OKB Zero
- 7 red containers were evacuated from OKB Zero
- 3 tanks were evacuated from OKB "Zero"

Watch a series of videos, and then, as usual, select the thirtieth mission. The goal of the mission, as never before, is the simplest: to take revenge on the Skull. Move through the fog and find yourself near the base of the Skull.

Your worst enemy, Skull.


You need to go through several locations before you can take revenge on the villain. Move to the end of the map, enter the large mine. There is a metal staircase in the far right corner. Climb up it to the very top, where the Skull is waiting for you. Follow the Skull, and when you're downstairs, get in the car. Watch the extended cut-scene.

Episode 31 - Sahelanthropus

Sahelanthropus destroyed
- Head of Sahelanthropus destroyed
- Flying boy successfully attacked

Get down the road down, shooting back from Sahelanthropus. With conventional weapons, you will kill him long and tediously. Below there is something like a Katyusha and a tank. Use them to inflict sufficient damage on the enemy. Shoot continuously and best of all from the Katyusha. If the robot is rapidly running towards you, then leave from there. You can drive between his legs. The fact is that one flamethrower volley is capable of destroying your transport. At about the moment when the robot has less than half of its HP left, all the air will turn red. If you do not attack the enemy at this moment, he will incinerate ALL vehicles in the location. Transport will turn red, and it will be impossible to use it. By the way, take a machine gun and a rocket launcher with you. If you have time to attack the robot at this moment, then it will not spoil the entire transport. On the last reserves of HP, the robot will attack fatally. He will jump up the hill and sit down. An electric capacitance will appear on the shoulder. He will start aiming, showing the direction with two red beams. Run over the rocks. With one hit, the robot can send you to the next world. Carefully shoot him from behind the rock. Watch the final cut-scene.

Chapter 2

Episode 32

CIA agent evacuated
- CIA agent evacuated before search party arrives
- Evacuated 4 soldiers of the search party
- Evacuated vehicle driver
- 2 captives evacuated from Shago Village and Lamar Haate Palace
- Evacuated a Soviet soldier who was planning an assassination attempt on a CIA agent

Choose a helicopter mission. Upon arrival, follow the indicated point. Along the way, you can capture an outpost consisting of six mercenaries. At the marker, you will encounter four Walker Gears. You can destroy them, or you can wait until they leave. A hostage, a CIA agent is lying near the rocks, in the grass. Evacuate him and return to base.

Side quest (with plot). Eli's Trial

Another task from the side, but with a plot. In one of the missions, you kidnapped the commander of the child soldiers named Eli. After completing the main story and completing the mission "Too Much Knowledge". You can use your hand with the stun skill as a weapon. Run up and hit the boy until he is eventually stunned.

Episode 33

Equipment of the eastern communication point found
- The equipment of the eastern communication point was destroyed
- Rough diamonds captured near east comms point
- Eastern comm transmitter destroyed
- 2 prisoners evacuated from Vialo village
- A container with materials was removed from the eastern communication point

This episode differs from the same one, but in the storyline, only in that the chicken hat is not available to you, and all weapons and items are obtained on the spot. Supply drop, buddy drop, support helicopter, and fire support are not available. The maximum level of difficulty. You need to do the exact same thing as before. Find the radio and destroy it.

Episode 34

Armored vehicle destroyed
- Eliminated several combat vehicles or helicopters
- All armored vehicles were destroyed without the use of supplies and fire support
- Captured weapons transported by truck
- Armored vehicle evacuated
- Evacuated 4 soldiers looking for an escaped prisoner
- Evacuated 6 prisoners
- evacuated 3 tanks

This episode differs from the same one, but in the storyline, only in that the chicken hat is not available to you.

Side quest (with plot). AI capsule evacuation

You need to go to the central base in Afghanistan and evacuate the AI ​​capsule. Information from it may confirm suspicions regarding Emmerich.

Go to the place. Either kill all the enemies or carefully sneak into the building, similar to where you found Emmerich. If the alarm was raised, then in order to get inside the building, you will need to kill everyone. Inside you will find a computer with red lights. Activate the capsule. Now you can leave the area of ​​effect.

Side quest (with plot). Capturing the remains of a burning man

The task becomes available after the previous additional mission. You need to find the remains of a burning man. There seem to be few buildings at the base, but finding the body of a burning person is difficult. More precisely, it is located in plain sight. But it's not easy to notice. Go to the base area. There are several rooms to the right and left, but you don't need them. There is a playground in the center. In the far right corner of it, the corpse of a burning man is lying on a litter. Press the button to evacuate him. Watch the cut-scene.

Episode 35

evacuated 2 containers
- The mission was completed by leaving the danger zone on the container being evacuated using the Fulton system
- The task was completed in such a way that the enemy did not notice the evacuation of containers
- According to intelligence, the whereabouts of the soldier
- The commander of the Zero Risk Security squad guarding the mansion was evacuated
- Found rough diamonds stolen by a raven near the northwest guard post of Lufwa Valley

Further, the episodes will not be described one by one. If any episode is missing in a row, then this means that one of the story levels is repeated in it, with minor complications. And so in this episode you can complete the task of the old Code Talker.

Move forward across the bridge to the old man's mansion. It is guarded by serious guys. Among the soldiers there are armored targets, which are not so easy to kill. It doesn't make sense to kill everyone. You must draw out one of them and interrogate. They need to know where the containers are hidden. If this is not done, then you will wander through the jungle for a long time and tediously.

Inside the house on the first floor there is information on the table. Sneak in there unnoticed and examine it. You will learn the location of two containers. Move there. If you have interrogated the soldiers in the mansion, they will show you how many guards are near the containers. Try to be covert.

After you send the first container to the base, the countdown will begin until the helicopters appear. Nothing complicated if you don't make a fuss. Next, get out of the zone of action and fly away in a helicopter. By the way, if the wooden bridge between the plots of land with containers was blown up, then look for a bypass. He is there.

Side quest (plot). Search for runaway children 01

Important! Complete at least one of the available episodes (the one that repeats the story, but with special conditions). For example, episode 34. Only after that the next story task will be available.

Get in the helicopter and take the task. Move to the base. The job is easy if done right. Climb down the cliff. Get over the fence near the building in which the child is located. You can send Quiet to scout to find out the location of all enemies and the child. The fence will have boxes that will help you get over it.

Go around the building counterclockwise. Keep an eye on the flying helicopter at all times. Do not approach the door guarded by a soldier. Stand at another, inactive door. Now wait for two soldiers to enter the child's room. They will do this in turn, with a pause of 30-40 seconds. After that, wait for the helicopter to fly over Snake's head, run to the door and stun the soldier. Immediately go inside the room and stun the other two. Without relaxing, run back out into the street, pick up the first soldier and bring him into the room. Here it is desirable to kill three stunned soldiers from a weapon with a silencer. After that, grab the child and run away from the base. Behind this building, a little closer to the exit, there is a car. You can leave in an SUV. Now, if you leave the hot zone, the task will be completed automatically and the boy will disappear. Bug? If you do not want this, then call a helicopter to the nearest evacuation point.

Side quest (plot). Search for runaway children 02

Move to the Tolkera Code mansion. You must find the boy. You can interrogate several soldiers until one of them points to the location of the child. Move there. It is best to clean the house in advance. Fortunately, there are no fully armored soldiers here. After that, pick it up and take it out (take it out) outside the hot zone. The boy will be automatically taken away.

Episode 40

Film container seized
- Fortress Spugmay captured
- The film container was captured before reinforcements arrived
- A prisoner was evacuated from the eastern guard post of the Spugmay fortress
- A griffon vulture caught near the ruins of Spugmai

Take the task and find yourself in place. Move to the fortress and clear it of enemies. You can make some noise. Next comes the most difficult stage. Open your PDA and go to the "Assignments" tab. On the right should be a description of the current mission. Under the description is a list of goals, and even lower is a photo loaded. At the very beginning, the photo will be blurry. It will be difficult to understand from it where the cache is located. After a while, Ocelot will report that he has restored the photo. Open again and you will see a clear image. You need to go through the ruins of the fortress to their southern part. You came here from the north, so go to the end of the ruins. There are several small destroyed columns here. On the side of one of them is a small container with a film. Take it and leave the hot zone.

Side quest (plot). Search for runaway children 03

You will find yourself at the location where you met Quiet. From now on, you MUST upgrade the Fulton device to Children. This requires the research and support department to be level 24. Difficult, but possible.

Side quest (plot). Search for runaway children 04

Move to the destroyed building and clear it. Find a large communication vehicle with a huge radar on the street near the building. Destroy the radar so that the opponents cannot call for reinforcements. After that, enter the building in the place where this radar stands, and immediately go up the stairs two flights (to the third floor). Go to another part of the building. You will see that the floor here is destroyed, but it can be bypassed on narrow slabs. Move forward until you find the boy. You can send Quiet to investigate. Section "tasks", select the help of a partner and the line "Espionage". Take the boy and just as carefully walk back. Call a helicopter and put the boy on it.

Side quest (plot). Search for runaway children 05

Go on a mission. You will find yourself in caves inside the rock. Quiet can scout the area and find zombie enemies, as well as a child. You need to get inside the cave and find a passage to the part where there is a small reservoir. From here there is a narrow tunnel leading up. On this tier and look for the boy. By the way, if you stand opposite the entrance to the cave, then a camp will be set up here. There is a building with a small antenna near the right cliff. Just above this antenna, on a large ledge, there are both monsters and a child. Evacuate the kid by helicopter.

Episode 41

Attack helicopter destroyed
- 2 tanks destroyed
- 2 armored vehicles destroyed
- Evacuated 2 tanks and 2 armored vehicles
- The commander of the column of armored vehicles was evacuated
- A rough diamond was found on the column commander
- Captured blueprints from an attack helicopter

This episode becomes available after what has been completed above. You must destroy the enemy army. Ocelot will tell you that their commander is a very experienced fighter who should not be underestimated.

But nothing particularly difficult awaits you. Use shelling and rocket launcher to destroy moving enemy vehicles. You don't have to destroy it on the go. You can wait until she arrives at the scene and fire. At the end of the mission, when all the equipment is destroyed, an attack helicopter will fly to the location. Destroy it. You can call for a support helicopter, or you can hide inside the tent, run around it and shoot at the helicopter. Do not forget that at any time you can make requests for ammunition.

Episode 40

Quiet liquidated
- You have decided what to do with Quiet
- Quiet is neutralized without the use of lethal weapons against her
- Quiet is neutralized without the use of firearms

Since the rest of the side story missions are currently unavailable, go through this task again. The only thing it differs from the main story episode is that you can't use the chicken hat. Well, all shots are fatal. Play during the day so Quiet is distracted by the rainbow. At the end of the mission, you will again be asked to decide whether to kill Quiet or spare her life.

Episode 36

All Walker Gears destroyed
- Evacuated 2 prisoners from the abandoned village of Ditadi
- All Walker Gear evacuated
- Foxglove (yellow) collected in the abandoned village of Ditadi
- Evacuated a truck from the abandoned village of Ditadi

The episode is similar to the plot, but with one essential condition: you should not be noticed. Silence, shelling, etc. can be used in the same way as before. The main thing is that the enemies do not notice Snake. And even then, if Snake is still noticed, then there will be a few seconds to destroy the enemy by grabbing him.

So, you can bombard the village with airstrikes and that's it. Quiet can search the village for enemies and robots that need to be destroyed.

After completing this task, Ocelot will emphasize that the enemies have ordered new Walker Gears. There will also be a new side episode with a plot.

Episode 43

Message sender found
- Infected eliminated

You need to find out the truth about a new disease. And again on the platform of the epidemic. After landing, move to the indicated point. Ocelot will contact you again. The download will take place. You will find yourself in an infected compartment. The atmosphere is something like dead space, agree. Go into the corridors and climb to the very top until you have to open the doors. Watch the cut-scene.

Kazuhiro Miller, Big Boss' right hand.


Episode 39

Captured engineer evacuated
- Engineer evacuated with Fulton through hole in basement ceiling
- Evacuated a prisoner who planned to escape from the Wah Sind barracks
- Evacuated SUV that was patrolling between outposts
- Captured blueprints from Wah Sind barracks

In this episode, you need to remain inconspicuous. You can bombard the entire location up and down with a helicopter. Use shelling for this. In addition, Quiet will help you find out the location of all enemies and the main target. However, you have already gone through such an episode and you know that the captured engineer is hidden in the basement.

After the episode ends, Miller will talk about the cause of the epidemic.

Episode 44

Oil transfer pump off
- Oily water separator destroyed
- Evacuated 4 child soldiers trained in Masa village
- Leaving the danger zone completed before the blockade of the Mfinda field
- Caught an African eared vulture that flew into a burned village
- Evacuated 4 Walker Gears that blocked the Mfinda field

Everything is the same as in story mission, just need to stay invisible. Remember the main thing: shelling and Quiet help out in such missions.

And there is a riot at the main base. Everyone learned that Emmerich was involved in the ongoing epidemic.

Episode 46

The task was completed without the use of Rapid
- The quest is done so that the burning man will never be able to attack after meeting with Ocelot

In this mission, everything is the same as in the prologue. For completing it, you will receive a huge reward and see something new.

Photos with memories

The game has several missions related to the evacuation of some soldiers as part of side quests. So, you will have to evacuate the soldier, and not kill him. In total there are 10 photographs with memories that are given for one or another soldier. The groove is located on the first deck of the medical platform. You must take the photo from him each time to continue the given line. You can only take one photo from her and watch one video each time.

Tips for passing:

You cannot visit Paz until you have developed the first section of the medical platform, which will unlock these side quests.
- All side missions must be completed in numerical order, from 51 to 60 tasks.

Each of the soldiers is very vigilant. He will try to run away if you make any noise. You should definitely use stealth while sneaking up on each soldier, so make sure you get all the training done. Partner D-Dog will help you find all the targets.

D-Dog, a stern wolf, one of Snake's potential partners.


- Complete missions at night, because it will make it harder to notice you.
- Choose a sniper rifle with tranquilizers as your equipment and move towards the target. Try to hit the head of the enemy. If you miss, the enemy will throw a grenade and hide. You will have to find the target again and try to hit it in the head again.
- Remember that your friend is a cardboard box. It will help you get as close to the right soldier as possible.

How to get photos with memories

1. Miller and Paz: side mission 51.
2. Professor Galvez: side mission 52.
3. Swimsuit Paz: side mission 53.
4. Nuclear weapons: side mission 54.
5. Fishing: side mission 55.
6. Gallo Pinto: side mission 56.
7. Birthday Party Side Mission 57
8. Costa Rica: side mission 58.
9. Chico: side mission 59.
10. Football: side mission 60.

And one more photo becomes available after you have collected all 10 previous pictures. It's called "Butterfly". You can find it outside the room, on the wall. For this you will receive a part of the emblem.

And now in more detail.

Side mission 51

Location: Southeast region of Afghanistan.

Requirements: Complete Beat Mission 06.

Reward: 30000 GMP.

Notes: You'll find this soldier on a hill northeast of the east comms post.

Side Mission 52

Location: Southwestern region of Afghanistan.

Requirements: Complete Beat Mission 08 and side mission 51.

Reward: 60000 GMP.

Notes: You will find this soldier southwest of Da Shago Kallai village, but be careful as he will use a smoke grenade if he sees you.

Side Mission 53

Location: Northern region of Africa.

Requirements: Complete Beat Mission 16 and side mission 52.

Reward: 80000 GMP.

Notes: This guy is east of Bwala Ya Masa. If he notices you, he will use a sleep grenade.

Side mission 54

Location: Southern region of Africa.

Requirements: Complete Beat Mission 20 and side mission 53.

Reward: 90000 GMP.

Notes: This guy is located west of Nova Braga Airport. If he sees you, he will use a stun grenade.

Side Mission 55

Location: Northeast Africa.

Requirements: Complete Beat Mission 23 and Side Mission 54.

Reward: 100000 GMP.

Notes: This soldier is inside the Kungeng Mine. There is a shield on his back. He will throw a stun grenade if he spots you.

Side mission 56

Location: Southeast Africa.

Requirements: Complete Beat Mission 31 and Side Mission 55.

Reward: 120000 GMP.

Notes: This soldier is located east of Munoko Ya Nyoka Station. It's pretty hard to catch him. He has a cloaking device. He will constantly use it, so go there at night and use the night vision device.

Side Mission 57

Location: Western region of Afghanistan.

Requirements: Complete Beat Mission 31 and side mission 56.

Reward: 140000 GMP.

Notes: This soldier is standing under the bridge south of Yaho Obu's supply base. He is armed with smoke grenades and a cloaking device.

Side Mission 58

Location: Eastern region of Africa.

Requirements: Complete Beat Mission 35 and side mission 57.

Reward: 180000 GMP.

Notes: See the southern part of the Lufwa Valley. If this soldier sees you, he will use sleep grenades and a cloaking device.

Side Mission 59

Location: Eastern region of Afghanistan.

Requirements: Complete Beat Mission 38 and Side Mission 58.

Reward: 200000 GMP.

Notes: The soldier is on top of the hill east of Shahr Yeh. He has a cloaking device and stun grenades at his disposal.

Side mission 60

Location: Northwestern region of Afghanistan.

Requirements: Complete Beat Mission 38 and Side Mission 59.

Reward: 300000 GMP.

Notes: This soldier is in the ruins of Aabe Shifap. He has a cloaking device and stun grenades.

Are you having problems with the evacuation of interpreters? Having trouble capturing blueprints? Or maybe you have problems with the evacuation of prisoners and animals? Or the destruction of mines, heavy infantry and other things? It doesn’t matter, because you can find a guide for completing any task in our site and in this section. If you have any comments or find an error, then write it in the comments, and we will definitely answer you!

Screenshots coming soon! Stay tuned!

Passing tasks for capturing blueprints

Purpose of tasks: In each mission, you need to capture the blueprints of the enemy, which will be useful for the research part of your main base.

1 - Blueprint Capture: "RIOTSMG"

To find this drawing, you first have to get to the village of Vialo. You can see the location of the drawing in the screenshot, which is a little higher. In addition, do not forget that you can always interrogate the soldiers who will gladly tell you where the drawing you need is located.

2 - Drawing capture: "STUNARM"

You can see the location of this drawing in the screenshot above. The plan of the power plant is also indicated there. It is enough for you that you simply rise above. There, having dealt with (at least) three guards, you can easily pick up the drawing.

3 - Drawing capture: "IR-SENSOR"

You can see the location of this drawing if you look at the screenshot above. If you got to the right place from the south side, then you can get to the doors with the least resistance. Along the way, you have to deal with a maximum of three fighters, but on the condition that you do not make a fuss. By the way, do not forget to pull out an audio cassette from a nearby tape recorder.

4 - Blueprint capture: "ANTI-THEFT DEVICE"

In the camp where this drawing is located, there will be a fairly large number of fighters with an A + rating and another A ++. So we recommend that you try to evacuate as many people as possible. If you are not eager to engage in battle, then just make your way carefully inside the desired tent and take the blueprint there. In addition, pay attention to the fact that the location will be patrolled by a large truck, so be careful. To deal with a sniper at a distance, use a tranquilizer. And keep in mind that you need to immediately shoot him in the head so that he falls asleep.

5 - Drawing capture: "GUN-CAM DEFENDER"

The blueprint you need is shown in the screenshot above. So, you have to make your way to the blueprint for the airport. As soon as you get to the right building, enter. If you try to stick to the back of this place, then you have a maximum of three people to kill. In any case, when you find a drawing, quickly take it and leave this place.

6 - Drawing capture: "UA-DRONE"

Having reached the indicated place, you can drop soldiers who will gladly tell you where and how to find the drawing you need. As soon as you receive the information, the location of the blueprint will be marked. Having taken the drawing, you can safely leave this place.

Passage of tasks for the evacuation of translators

1 - Evacuation of an interpreter - Language: Russian

Your goal: Evacuate, which is able to translate the "Russian language".

If you complete this task, then you will get the opportunity to understand all Russian conversations, and during interrogations too. Thanks to this, when interrogating any prisoner, you will be able to find out not only about the hostages, but also about rough diamonds, blueprints, useful specialists and commanders (the situation will be similar when taking / rescuing other translators). That is why the search for translators and their rescue is very useful for passing and the game as a whole.

First of all, get to the marked point. Upon arrival at your destination, you will be able to see a building with red doors. Two soldiers (on the street) will guard this building. The translator, in turn, is inside. From time to time he will go outside to stretch his legs. Remember that the guy with the red beret is not worth killing. The rest can be easily shot. As soon as you look at the translator through binoculars, he will immediately check in as your target. After that, you can get rid of the guards and start capturing the translator. As soon as you get to it, the first thing to do is crack it on the head, and then evacuate it with the help of the Fulton installation. After the evacuation, the task will be considered completed.

2 - Evacuation of an interpreter - Language: Pashto

Your goal: Evacuate a soldier who is able to translate "Pashto language"

Move to the corresponding marker and soon you will be able to notice the hostage, which will roll on the ground, and surrounded by two fighters. The guard post that is located there will accommodate six soldiers, so it is better to deal with those enemies that are patrolling the area first, because they are located farther from the rest and there will be no problems with them. Try to get rid of the enemies so that at the very end there are two soldiers who are standing near the hostage. After killing them, free the hostage and at this stage, the task will be completed.

3 - Evacuation of an interpreter - Language: Afrikaans

Your goal: Evacuate a soldier who can translate "Afrikaans".

On your turntable, land in the indicated place. First of all, keep in mind that, unlike the story mission, here you have to open the map yourself and put the appropriate mark in the area that is marked in blue. The translator you need to capture in this task will be an ordinary fighter, as in the case of capturing a Russian translator. There will also be two soldiers near the translator, so do not shoot the person you need.

Use your binoculars to determine who is who. Once the interpreter is marked, get rid of the two soldiers and capture the interpreter. And by the way, if it so happened that you got caught in rainy weather, and the level of your evacuation squad is low enough, then it’s better not to risk it at all and take out the translator on a turntable.

4 - Evacuation of an interpreter - Language: Kikongo

Your goal: Evacuate a soldier who is capable of translating the "language of Kikongo".

Move to the marked point. The translator you need will be a prisoner. It will be located in one of the tents, which, in turn, are located in the northeastern part of the guard post at the Munko Ya Nyoka station. By the way, in the ward where you find the prisoner, you can also find a drawing. We also recommend that you either neutralize or kill all the soldiers who will be here, but it is better to do this after the evacuation of the translator.

Passage of tasks for the evacuation of experienced fighters

Purpose of tasks: In each task, you need to evacuate a fighter who has valuable skills.

1 - Evacuation of an experienced fighter - 01

Having reached the key point on the map, you will immediately see a bridge in front of you, which is located near a small outpost. Pay attention to the other end, because that's where the small cliff is located. The soldier you need will be at the very top of this cliff. At the same time, keep in mind that two ordinary fighters will still accompany him. To get your target marked, just go out onto the bridge and go forward a little. As soon as the right person notices you, he will shoot and thus remain marked.

Now let's move on to how to get to it. So, the best way is to go down to the ravine below and climb the wall opposite. Next, you need to go around everything on the left side. From there, you can already crawl up the slope above. Soon you will have a beautiful view of all three fighters. You can neutralize the right person with a tranquilizer, and then shoot his guards. In any case, as soon as you neutralize unnecessary fighters, and your target is neutralized (not fatal), use the Fulton system, which will take this person to the base. At this stage, the building will be completed.

2 - Evacuation of an experienced fighter - 02

First of all, you should understand that this fighter will not be that strong and useful in the late stages of the game, but will be extremely effective in the early stages, which is very good. You can find it in a village called "Da Vialo Kallai". He will be surrounded by a whole "pack" of soldiers, so keep that in mind. In addition, he is engaged in patrolling among other fighters. He patrols exclusively the center of the town. To find out its more accurate location, catch some fighter on the outer perimeter and interrogate him. As a partner, it is better to take the "D-Dog", which will allow you to determine all enemy targets from a distance. If you don’t have this partner, then binoculars will help you out. In any case, as soon as you get to the target, stun it and evacuate it with Fulton technology.

During the capture, we recommend that you first neutralize the fighter who will be located the farthest. With your actions, you will be able to alert the soldiers who are near him. As soon as they leave, you will have to deal with that soldier who is not a sniper. In any case, after neutralizing the first soldier, neutralize the sniper with a tranquilizer.

3 - Evacuation of an experienced fighter - 03

Besides the fact that you will have the main goal, you will be able to neutralize and evacuate other enemies who will have the same skills: "A +" and "A ++". In any case, as soon as you get to the target, neutralize and evacuate it.

4 - Evacuation of an experienced fighter - 04

You can see the location of the fighter in the screenshot above. Finding this person will be very simple, but as for the evacuation, certain complications may arise there. Your target will be located near the armored vehicles, which will stand still. You have to crawl to the target, and when you get there, neutralize it with a tranquilizer. By the way, you can shoot him in the chest a couple more times, but be careful, because if you hit his head, the task will fail. So, after you have neutralized your target, put "SI-4" on the equipment and evacuate along with the fighter. After that, just run back and blow up the equipment. While they all rush to the technique, you can safely leave this place without paying attention to anyone.

5 - Evacuation of an experienced fighter - 05

In this task, be extremely careful, because it is in it that it is easiest to shoot the desired target. First of all, mark all the fighters with binoculars, or use a partner (preferably "D-Dog") to mark all the targets. In total, there will be eight fighters and two snipers in this place on one rock. First of all, of course, kill the snipers and only after that start looking for the target you need. In order to put everyone in the camp to sleep, use tranquilizers.

6 - Evacuation of an experienced fighter - 06

You have to evacuate one of the soldiers in the enemy army. It will be located at the outpost, which is located in the northeastern part (from the enemy's eastern communication point). You will need to get to the blue area. It is best to take a dog as a partner. The dog will help you not only to identify all the enemies, but also to highlight the desired target. It is better to start your attack from the hill, having previously dealt with the snipers. Try to use a gun that is loaded with tranquilizers. Going down, try to very carefully shoot all the enemies that are left. To complete the mission, you need to evacuate a key target.

7 - Evacuation of an experienced fighter - 07

The place where you can get a tough fighter with just a lot of combat experience is located in the southwestern part of the guard post near the Munko Ya Nyoka train station. Move to the middle of the blue circle (which will be on the map). There you can find an armored personnel carrier. Soldiers will stand on the sides. One of these fighters will turn out to be that tough fighter with a lot of experience. Mark it through your binoculars, or have a D-Dog partner do it. Once everyone is marked, it will be necessary to deal with the snipers who are in front of one transporter, which in turn is located on a hill. Go around this transport from the side with which there is the very cool fights. Better to put him down. Having done this, start evacuating equipment first, and then neutralize the second fighter. And evacuate two fighters, because the two of them are useful. Two more enemy fighters will be located a little further, but after the evacuation of the target, the task will be completed.

8 - Evacuation of an experienced fighter - 08

Landing should be on the east side of the Mfinda oil field. And it is better to land there, because you run the risk of facing strong enemies, whose resistance will be almost invincible. In general, having landed in the indicated place, move to the oil field, simultaneously looking for the desired target. Keep in mind that a huge number of enemies await you at the base, so it's better to call a turntable to help. But at the same time, keep in mind that your helicopter can shoot down a key target. So for starters, it's best to evacuate the target and only after that call the turntable to start the total meat grinder.

9 - Evacuation of an experienced fighter - 09

Your next stop is the Kiziba guard camp (which is located in the southeast). There you again need to evacuate one experienced fighter. Upon arrival to this place, move in a northeasterly direction from the guard camp. Your target will be free to roam the guard post with a soldier holding a shield. So, starting to turn the operation, go around this post along the perimeter and deal with all the snipers along the way. After you neutralize all the snipers, it's time to sneak in from the same side where the enemies are not looking and neutralize each enemy from behind. Remove opponents one by one until you cut down the desired target and evacuate it, after which the task will be completed.

10 - Evacuation of an experienced fighter - 10

This target will be located in the northeastern part of the abandoned village called "Dithadi". Once you land in the blue area (which is marked on your map), head northwest. Literally after a couple of meters you stumble upon the same guard post where your target lives. In this place, in addition to a bunch of soldiers, there will also be a tank. That is why it will be necessary to be extremely careful here. Don't forget to tag everyone with binoculars. As soon as you evacuate the desired target, the task will be completed and you can leave this place.

11 - Evacuation of an experienced fighter - 11

The first step is to choose a landing site. The best place would be Western part from Munko Ya Nyoka train station. If you want to land right at the station itself, then keep in mind that this will be a very dangerous undertaking. In any case, as soon as you land at the indicated place, immediately begin to move in a northeasterly direction. Thus, you will get to the station itself, where you will find the fighter you need. Having captured the target, evacuate it, and then leave this place yourself.

12 - Evacuation of an experienced fighter - 12

You have to evacuate this soldier already from the guard post of a certain Kungeng mine. And you need that guard post, which is located in the southwestern part. Choose a landing place closer to this place, after which you can safely move to the indicated area. And keep in mind that the fighter you need will be located in the southwestern part of the guard post itself. The natural thing to know is that the target will not walk alone, so for starters, as usual, we look at everyone through binoculars, remove the guards, and only after that take care of the key target. Having evacuated the fighter, the task will be completed.

13 - Evacuation of an experienced fighter - 13

You once again have to evacuate a soldier from the enemy army. This time it will be necessary to look for him already in Africa, somewhere in the vicinity of the fortress called "Spugmay". By the way, you could already get acquainted with this place, going through the storyline. In the second chapter, you have to look for a container with a film in this place. In any case, it is better to take "D-Dog" with you as a partner.

So, first of all, remember that as soon as you land in this place, they will start shooting at you from all sides, so first of all, neutralize all enemies. There will be a sniper on the nearest hill - he is your target. Having stunned him, quickly evacuate him and bring him down from this hot spot.

14 - Evacuation of an experienced fighter - 14

Get to the southern part of the base and deal with a small "pack of enemies" there. The soldier who will stand on the roof is exactly the fighter that you need on assignment. Once you get to the top, use the tranquilizer rifle to neutralize the soldier from a distance without killing him. Rising a little higher, turn your attention to two soldiers who are patrolling this building. You can not remove them, but just gently sneak past. And there, having reached the desired target, neutralize it, evacuate it and the task will be completed.

15 - Evacuation of an experienced fighter - 15

So, your next stop is a certain Lufwa valley. After landing at this place, you have to get to a house called "Toker's Code". The desired fighter will be inside the house. It will be possible to capture it only in two ways: 1 - to lure; 2 - arrange a real meat grinder. As soon as you disable your target and evacuate it, the task will be completed.

16 - Evacuation of an experienced fighter - 16

You can find the last experienced fighter in the camp of the central base, which is located in Afghanistan. You will again have to visit OKB Zero, where you once met the Skull, your main enemy. Upon arrival there, to begin with, you will need to get through a couple of outposts. If you stick to the right side, then no one will be able to see you. Your target is the commander. That is why move continuously towards it. As soon as you get to him, take out a pistol with tranquilizer charges and fire at him. Perhaps another soldier will stand next to him - he can also be neutralized with the help of tranquilizers. In any case, having laid down the desired target, immediately evacuate it. After a successful evacuation, return back to your base.

Passage of tasks for the evacuation of prisoners

Purpose of assignments: In each mission, you need to evacuate a prisoner who has been captured by the enemy. There is evidence that this prisoner has valuable skills.

1 - Evacuation of the prisoner - 01

You can find this prisoner in the territories of the eastern contact point. In order to find out more accurate coordinates, in the place that was indicated earlier, you will need to grab one of the fighters who are on the outside and interrogate. After that, you have to deal with the rest of the enemies. As for the camp itself, inside you will find only one enemy with a shield. Shooting from behind is not recommended. It is better to take a pistol in your hands, which is loaded with tranquilizers, attract attention and shoot some fighter in the face in slow motion. Having done this, you will only have to evacuate it and that's it.

2 - Prisoner Evacuation - 02

It will be quite problematic to evacuate this prisoner. In order to somehow facilitate the passage of this task, we recommend that you first go to the indicated place, but at night. There you will need to interrogate someone, as usual, to find out the key coordinates. Once you get the information you need, the first thing to do is determine the location of the enemies. First, deal with the sniper, who will be located at the top. First of all, it should be killed because your balloon is 100% noticed and 100% will raise the alarm because of this. In any case, as soon as you deal with the sniper, take care of the enemies that are located around the entire perimeter and, in the end, evacuate the indicated target.

3 - Prisoner Evacuation - 03

You can find this prisoner only in the very depths of the specified base. In any case, you have to deal with the lion's share of enemies. So as soon as you get to the specified target, evacuate it, and the task will be completed.

4 - Evacuation of the prisoner - 04

Perhaps one of the easiest evacuations: deal with enemies, evacuate the target and the task is over.

5 - Prisoner Evacuation - 05

The simplicity of this task lies in the fact that you can easily shoot all the enemies with a sniper rifle that is loaded with tranquilizers, after which you can just as easily evacuate the target, and the task will come to an end.

6 - Evacuation of the prisoner - 06

There are as many as six fighters in this area. Two of them will be snipers, and one of them will be located on top of the watchtower - he should be taken out first. As soon as you take out the snipers, you must advance to the tent and kill the rest of the soldiers there. Moreover, if you do not remove the sniper, but immediately move towards the tent, you should remove everyone very quietly so that the sniper will not notice your deeds in any case. And by the way, you can put the sniper to sleep, as he has a very good rating. In the end, evacuate the prisoner, and with him you can grab a sniper.

7 - Prisoner Evacuation - 07

So, you have to look for this hostage in a place already familiar from previous missions. The territory of the search will be the fortress "Spugma". If you have a D-Dog partner, then your target's location will be marked in green. The prisoner, in turn, will be located in the northern part of the ruins of the fortress itself. Once you get there, you have to climb to the hill, which is located between the stones. In general, finding the right place is not so difficult. As soon as you evacuate the specified person, the task will be completed.

8 - Evacuation of the prisoner - 08

You can find another hostage on a plantation called Bampewe. And by the way, in this place it is better to try not to raise the alarm, as more than two dozen soldiers will rush at you. In order to get to the goal, try to keep to the top of this camp. So you can not only get there faster, but also get through most of the soldiers. As soon as you reach the target, immediately evacuate it.

9 - Evacuation of the prisoner - 09

This time, the hostage will be in a place called Aabe Shifap. This place will be ruins. And keep in mind that you can land immediately in the ruins. As soon as you are on the ground, the first thing to do is shoot a couple of snipers, and after that just start looking for a place where you could take cover. You can also call your spinner again to finish off the remaining enemies. In any case, you just have to get to the hostage, evacuate him and fly away from here.

10 - Evacuation of the prisoner - 10

You should land in the northern part of Kabul - this is the southern part of your key point. You have to get into the Lamar Haate Palace. And keep in mind that you will find the hostage you need to save not in the ruins of the palace itself, but in the northern part of this place. There are 3 metal cabins. And in one of these booths the hostage himself will sit. As soon as you get to the target, evacuate it, and the task will be completed.

11 - Evacuation of the prisoner - 11

Having taken a new task, go to the landing point, which is located in the western part of the village called "Masa". As soon as you are near the village, go a little south, because that is where you need to find the hostage. The hostage will be a girl, and it will turn out that she climbed onto the roof of a small house, near which an angry wild dog will run. After neutralizing the dog, climb onto the roof and evacuate your target.

12 - Evacuation of the prisoner - 12

The next place where you have to look for a hostage will be Point 17. This place is an industrial zone "Ngumba". Moving to the place, along the way you have to remove about ten soldiers. By the way, you can use the turntable, which will provide you with fire support. If there is heavy fog outside, then the hostage will have to be dragged to the landing point. You can find the hostage himself under a tarpaulin, so don't miss him.

13 - Evacuation of the prisoner - 13

Your new stop is the southeastern part of the guard post at the Bampewe plantation. The hostage, in turn, will be hiding on a hill, on a hill next door (behind the stone). In addition, learn that soldiers will roam this territory, who will mainly move in pairs, which can clearly complicate the passage with an inconspicuous and silent liquidation. As soon as you get to the hostage, evacuate him as usual and return to your base.

14 - Evacuation of the prisoner - 14

You have to get to the southern part, which is located near the Kungeng mine. You can find the hostage there, as in the previous task - under a tarpaulin. If you move to the hostage exactly to the mine, then you will go much closer, but in any case, you have to deal with the enemies and evacuate the hostage, after which the task will be completed.

15 - Prisoner Evacuation - 15

This time, the hostage will have to be pulled out of the airport called Nova Braga. The first step is to decide on the landing point and the most the best place will be the southeastern part of the blue zone. After landing there, move to the main gate, and then go through it. In the main building of the airport, you will need to go up to the second floor, and then go to the right wing. From here you can freely get to the hangar, where your target is being held. As soon as you manage to evacuate the target, immediately dump yourself.

16 - Evacuation of the prisoner - 16

It is better to choose a landing site a little further than the blue zone, because if you fly too close, you will simply be blown to pieces. In any case, once you are on solid ground, move to Munko Ya Nyoka Station. In order to make it easier to deal with the enemy's flying machine, call your own flying machine - a helicopter. As soon as the enemy's turntable is broken, you can safely kill the rest of the fighters. You can find the hostage inside the house, which is located at the opposite end of this camp. And by the way, to replenish supplies, do not forget to evacuate a couple of containers.

17 - Evacuation of the prisoner - 17

You can find the next hostage in the southeastern part of the northeastern post of the Kungeng mines. It is better to choose a landing place somewhere in the eastern part of the coordinates given to you. As soon as you land, head to the blue area, where you will run into enemies. The desired target will be located in one of the buildings near the cliff on the left side (on the plantation). Look for him in one of the buildings. Moreover, it will be possible to evacuate the hostage only after you destroy about a dozen enemy fighters.

18 - Evacuation of the prisoner - 18

Having taken a new task, land in the eastern part of the village of Shahra Ye. Houses will be located along the cliff on the left side. Either in the third or in the fourth house there will be a hostage. Once you evacuate her, you can head back to your helicopter center.

19 - Evacuation of the prisoner - 19

After taking the task, immediately go to the northern part of Kabul. Try to get as close as possible to OKB Zero. In one of the rooms, at the very end, you can find the hostage you need. Moreover, as soon as you find it, it will have to be pulled out and then evacuated. On the right side of this place, near the opposite wall, you can find four extremely useful containers that can be evacuated in the same way. When you evacuate the last container, you can climb on it and fly away with it in order to return to base faster and not drag yourself back to the pinwheel landing site.

20 - Prisoner Evacuation - 20

You have to evacuate one more hostage from Munko Ya Nioka Station. As usual, choose a place for landing (preferably somewhere in the southeastern part of this very station). After landing, get to the station, where be sure to call your helicopter again to help you deal with enemy flying equipment, then get to the target and evacuate it.

Passage of tasks for evacuation from the old GB

Purpose of tasks: In each task, you need to find and evacuate a surviving soldier from the old GB (old main base). Defeated nine years ago, they still walk the battlefield.

Among all other tasks, there are 10 unique missions that are related to the search for soldiers who were in the old team of the game's protagonist - Snake. And keep in mind that until you complete the current task, the next task will not open. And after each successfully completed building, do not forget to go and talk with Paz. After each completed task, you are entitled to a photo. You give the photo to Paz, listen to what they say to you, and leave the infirmary to complete a new task.

As soon as you accept the mission, you are sent to find the target within the specified area. The specified target must not be killed, but quietly sneak up and neutralize. Any weapon that has tranquilizers can be used. Also, it's best to start your search at night, because that's when you're the hardest to spot. Also use a cardboard box more often. At the end of each task you get a photo.

1 - Evacuation from the old GB - 01

Location: Southeastern part of Afghanistan;

Execution conditions: Finish the sixth episode;

30.000 GMP.

The soldier you need to find will be at the very top of the hill, which is located in the northeast side of the contact point.

2 - Evacuation from the old GB - 02

Location: Southwestern part of Afghanistan;

Execution conditions: Finish the eighth episode and the previous task (see above);

Reward (except photo): 60.000 GMP.

You can find this fighter in the southwest side of the village called "Shago Kallai". There is nothing difficult, except that if this fighter notices you, he will use a smoke grenade.

3 - Evacuation from the old hospital - 03

Location: Northern part of Africa;

Execution conditions: Finish the sixteenth episode and the previous task (see above);

Reward (except photo): 80.000 GMP.

4 - Evacuation from the old hospital - 04

Location:

Execution conditions: Finish the twentieth episode and the previous task (see above);

Reward (except photo): 90.000 GMP.

So, your new stop is on the west side of the Nova Braga airport. If this soldier already notices you, then he will use a stun grenade.

5 - Evacuation from the old GB - 05

Location: Northeast Africa;

Execution conditions: Finish the twenty-third episode and the previous task (see above);

Reward (except photo): 100.000 GMP.

You can find this soldier in a mine called Kungeng. This fighter will have a shield with him, so putting him to sleep will not be so easy.

6 - Evacuation from the old hospital - 06

Location: Southeast Africa;

Execution conditions:

Reward (except photo): 120.000 GMP.

You can find the next fighter in the eastern part of the station, which is called Munko Ya Nyoka. This unit will have equipment that will allow it to camouflage well. The only advice that will be useful here is to use a night vision device.

7 - Evacuation from the old hospital - 07

Location: West Africa;

Execution conditions: Finish the thirty-first episode and the previous task (see above);

Reward (except photo): 140.000 GMP.

Your new stop is the supply base, which is called "Yaho Obu". Having reached this place, you need to go a little below the bridge in a southerly direction. The soldier you find will have a cloaking device with him.

8 - Evacuation from the old hospital - 08

Location: East Africa;

Execution conditions: Complete the thirty-fifth episode and the previous task (see above);

Reward (except photo): 180.000 GMP.

You need to get to a certain valley "Lufva". The soldier who lives here has the same camouflage equipment as the previous one.

9 - Evacuation from the old hospital - 09

Location: Eastern part of Afghanistan;

Execution conditions:

Reward (except photo): 200.000 GMP.

You can find the soldier at the very top of the hill on the east side of the village called Shahra Ye. This fighter, like the previous couple, will have a cloaking device. In addition, if this soldier spots you, he will use a stun grenade.

10 - Evacuation from the old GB - 10

Location: Northwestern part of Afghanistan;

Execution conditions: Complete the thirty-eighth episode and the previous task (see above);

Reward (except photo): 300.000 GMP.

This soldier will be among the ruins, which are called "Aabe Shifap". Nothing fancy, except that he will have a cloaking device.

Passage of tasks for the evacuation of animals

1 - Evacuation of the lost sheep

Your goal: Evacuate a sheep that has strayed from its flock and is now in the designated area.

The first thing you have to do is to save the unfortunate sheep, which is located on the territory of the village of Vialo. To begin with, you have to deal with enemy fighters and only after that evacuate the sheep.

2 - Catch the legendary bear

Your goal: It is necessary to catch a unique brown bear, about which the locals write legends. Due to its monstrous strength, capture can be difficult.

The first thing to remember is that you can not catch the eye of this animal. The second thing to remember is that you will not be able to put him to sleep with a single shot. Moreover, having fired once, the bear will surely notice you and then you will feel very bad. We recommend that you stay at a long distance, get your sniper rifle with tranquilizers and start firing. By the way, it would be a great idea to call an airstrike with sleeping gas. In any case, as soon as the wild animal falls asleep, immediately evacuate it.

3 - Catch the legendary ibis

Your goal: It is necessary to catch a unique ibis, about which the locals write legends. Its beautiful blue feathers are said to be reminiscent of the ancient Egyptian god Thoth.

As a partner, it is best to take the "D-Dog", as this dog will seriously help you in tracking the monster. You can deal with this animal in the same way as with the bear in the previous task. Shoot as usual with a tranquilizer sniper rifle. Even if the small head of this animal is a tiny target, hitting it is still real. As for the location, the bird will most likely be located on the opposite side of the cliff. You can get there thanks to the bridge, which is located in the north. Getting to this bird will also not be easy. As soon as you cross the bridge, you need to go a little forward and after, go around all the rocks in a clockwise direction (that is, on the right side). As soon as you manage to euthanize this bird, immediately evacuate it.

4 - Catch the legendary jackal

Your goal: It is necessary to catch a unique jackal, about which the locals write legends. Rumor has it that the color of his skin is reminiscent of the ancient Egyptian god Anubis.

As a partner, it is again better to take a dog that will help track the desired target. As soon as you track down the animal, then immediately shoot it with a sniper rifle with tranquilizers. In order for this animal to fall asleep, you will need to shoot about five times in the body, or once in the head. In any case, as soon as you put the jackal to bed, evacuate.

Passage of tasks for the evacuation of the legendary gunsmiths

Evacuation of the first legendary gunsmith

Your goal: It is necessary to evacuate the legendary gunsmith, while traveling through the territories where conflicts occur.

The desired target will be located surrounded by three opponents. On the head of each opponent will be a helmet. The helmet will not be only on the one you need. We recommend that you use a grenade that will neutralize everyone with electricity. Once you neutralize the entire group, fire the tranquilizer weapon at the target you need for the assignment, after which you can safely get rid of the rest of the fighters.

Evacuation of the second legendary gunsmith

Your goal: So, the gunsmith you found in the village of "Musa" turned out to be just a master's apprentice. You need to continue searching and find his mentor.

You find yourself in Afghanistan, where a new gunsmith is waiting for you, who instructed the previous one. Walk around and jump to where your target is located. Use the tranquilizer gun to take out the guards along with the key target. After that, you can evacuate the gunsmith and a couple of useful soldiers.

Evacuation of the third legendary gunsmith

Your goal: The gunsmith you found at the central base also turned out to be an apprentice. Continue wandering through the conflict zones to find and evacuate the master. For the third time, you will definitely be lucky.

Having received a gunsmith from this task, you will get along with him the ability to customize weapons at your discretion and your taste. You have to go under the fort. Near the first doors there will be two ordinary soldiers, so after getting rid of them, switch to the target and evacuate it.

Container evacuation

Your goal: In this task, you need to evacuate the materials that will be required to develop your main base.

All that is required of you in this task is to find a small house, which is located in the very center of the blue circle. Near this house there will be containers. There will be a couple of guards near the containers, so after neutralizing the soldiers, take care of the evacuation of the containers and the task will be over.

Scout evacuation

Your goal: It is necessary to evacuate a soldier from the reconnaissance detachment, which was captured by the enemy.

So, now you have to find an important scout, who is located somewhere in the northern part of Kabul, somewhere in the territory of the town of Da Gvandai Khar. As partners, it is best to take "D-Dog" as usual. In the city, in one of the houses there will be a prisoner who will be chained to a pipe. When you free this person, it turns out to be Hideo Kojima. After that, you will only have to evacuate it. To do this, simply get out of the territory of the task.

Passage of tasks to save the poor fellows

1 - Poor Man - 01

Your goal: Evacuate a prisoner who has been captured by the enemy. There is evidence that the prisoner has useful skills.

In the first task, you need to get to the Yaho Obou supply base and rescue the prisoner there. This task is interesting because you can get inside the outpost under the walls of the building without any problems. The hole leading inside is located near the wall, which is located in the northeastern part. As for the soldiers, a part will patrol the top floor, and two more will guard the prisoner. Past the soldiers who are guarding the target, you can slip when they are not looking in your direction. In addition, inside the cells you will also not be heard. And yet, there will be a grate in the door, so through it you can shoot at the guards.

2 - Poor fellow - 02

Your goal: The attempt to evacuate the prisoner was unsuccessful, so one of the Diamond Dogs employees was captured. You need to save both the employee and the prisoner.

You can find this person in the same place where you found the "Sting" in the storyline of the game. As for the enemies, you can evacuate almost everyone, because each of them has a high rating. As a partner, as usual, it is better to take a dog. It is useful in that it will not only mark targets, but will also bark, thereby luring enemies out.

3 - Poor fellow - 03

You can find this prisoner on the roof of the longest house, which is located on the other side of the airfield (immediately opposite the central terminal). Once the hostage has been evacuated, you can safely leave this place.

4 - Poor fellow - 04

After selecting a new task, move the marker to the blue circle. From there, move the marker in a slightly southwesterly direction. The place of action will be the Lufwa valley. You have to save two prisoners. First of all, move to the Toker Code house. Move until you find the first prisoner in one of the tents. Before you evacuate him, first neutralize all the guards. In addition, from this prisoner you will learn where and in what place you can find the second hostage. Get to the indicated house, go around the perimeter of the house in a clockwise direction and then climb higher - uphill. In this place, not far from the waterfall, somewhere on the ledge, the second hostage will also sit.

5 - Poor fellow - 05

Having chosen a new task, try to move as close as possible to OKB Zero. You have a difficult task - you need to break through to the very end of the base. In addition, there will also be two hostages. Before the very last gate (on the right side), be careful, because there will be a hostage sitting here. You already know how to evacuate. After evacuating the first hostage, go back to the gate and kill the last enemies. After killing the guards, you can safely evacuate the second hostage. The hostage will be sitting in the building in front on the right side.

Passage of tasks for the destruction of heavy infantry

Purpose of tasks: In each task, you must destroy heavy infantry. The fighters with whom to fight are able to defend themselves very effectively.

1 - Destruction of heavy infantry - 01

So, in the very first task you need to kill two soldiers who will be dressed in heavy armor. Without any difficulty, you can kill them with a rocket launcher, or any other explosive weapon / device. You can also try to sneak up on them from behind. The targets will be located at the guard post of the Lamar Haate Palace, which is located in the north. In addition, keep in mind that there may be a red butterfly near the soldiers. If you shoot this red butterfly, then an explosion will occur that will kill all your enemies.

2 - Destruction of heavy infantry - 02

Land in the northern part of Kabul. You will find yourself in the southeastern part of the guard post of the Yaho Obu supply base. The two key targets you need will move along the left side of this camp. They move on a hill along the road. If you are an excellent shooter, then you can kill two key targets at once with one rocket launcher. Once the kill is successful, you can leave this place.

3 - Destruction of heavy infantry - 03

After choosing the next task, land as close as possible to the marked area on the map. You have to deal with heavy enemy infantry. It is located in the eastern part of the guard post of the Aabe Shifap ruins.

4 - Destruction of heavy infantry - 04

Having taken the next task, move to the indicated place. Your stop is a village called "Shahra Ye". You have to neutralize three soldiers who will be dressed in heavy armor. What to do with them - kill or evacuate - is up to you.

5 - Destruction of heavy infantry - 05

The key objectives of this quest will be at the guard post near the village called "Dithadi" (south side). This time you have to deal with four fighters. As usual, each fighter will be dressed in heavy armor. Do not forget that each of these soldiers will have very good skills, so it will be more useful to evacuate them to the base, but it's up to you.

6 - Destruction of heavy infantry - 06

You have to find a "pack" of heavy infantry, which is located somewhere in the southeast guard post from the airport "Nova Braga". There will be four enemies. One of these tough fighters will sit on the tower - remember. As usual, we use a rocket launcher to eliminate it, or we work quietly and imperceptibly for the sake of evacuation.

7 - Destruction of heavy infantry - 07

After taking this task, you need to go to the western guard post, which belongs to the mountain transit point. As before - you need to destroy four soldiers. Keep in mind that each of them has an A++ rating, so it makes sense to evacuate them.

8 - Destruction of heavy infantry - 08

Having chosen the next task, land in the place that will border on the blue area (where you need to destroy the marked infantrymen). This time, the scene of action will be the guard post of a certain fortress "Smasei". Upon arrival at the specified location, as usual, you need to get to the key targets and kill them. And by the way, learn that this time there will be five enemy targets, so try to be extremely careful.

9 - Destruction of heavy infantry - 09

The key objectives in this mission are conveniently located in the eastern part of the village called "Masa". You also have to land even to the east of the specified area, after which you will only have to go a little forward and deal with enemy soldiers. You can kill them as usual with a rocket launcher, grenades or a grenade launcher. There will be six enemy targets in total, and all six soldiers will strictly roam the hill on the right side.

10 - Destruction of heavy infantry - 10

Your next stop is the southeast guard post of Bumpawe Plantation. This is where your new goals will be. It is best to plant somewhere in the southwest side of the key area. As soon as you disembark, immediately move to the camp. There you will need to kill four infantrymen in heavy armor. And remember that in addition to them there will also be ordinary - ordinary enemies.

11 - Destruction of heavy infantry - 11

This time it will be possible to land directly in the blue area, which will be on your map. You have to find and destroy six heavy infantrymen. So, four of the key targets will move in a group, and the other two will move individually, so they make great targets for your flare gun.

12 - Destruction of heavy infantry - 12

Your next targets will be located at the southwestern guard post, which is located in the Ngumba Industrial Zone. It is best to land in the northeastern part of the marked area. As soon as you disembark, start moving as usual to your destination, where you then start searching for enemy soldiers. In total, you have to destroy six heavy infantrymen.

13 - Destruction of heavy infantry - 13

Having taken the next task to destroy the enemy infantry, go to the indicated place. So, the key targets this time will be located in the northeast guard post of the Nova Braga airport. It is better to land as close to the blue area as possible. As usual, the easiest way to destroy them is with a rocket launcher or a grenade launcher. There will be eight heavy infantrymen in total, and this does not take into account ordinary enemies, which include both snipers and machine gunners.

14 - Destruction of heavy infantry - 14

You can find the following enemies in an abandoned village called Ditadi. There you have to get to the northeast guard post. It is best to choose a landing site somewhere in the southeast side of the key area. As soon as you disembark, move to the very center of the blue area. There you can find eight key targets that you have to destroy. Ordinary - ordinary fighters will not be here, so no one else will bother you.

15 - Destruction of heavy infantry - 15

Location: guard post (in the southeast) of the fortress called "Smasei". As usual, you need to take out the heavy infantry. There will be eight key targets in this post, who will also be assisted by four ordinary soldiers, so be careful.

16 - Destruction of heavy infantry - 16

So, finally, you have to destroy the last squad with heavy infantry. You can find this last detachment in the Kiziba military camp, in the guard post, which is located in the northwestern part. It is best to land somewhere in the northeast side, near the blue zone. As soon as you are on the ground, move immediately to the guard post. In addition to the key objectives, there will also be about three ordinary soldiers, so be careful.

Passage of tasks for the destruction of puppets

Purpose of tasks: In each task, you have to destroy the roaming soldiers who were once puppets of the "Skull". And even though they are out of control, they have lost their mind forever and are dangerous enemies.

1 - Puppet Destruction - 01

In this mission, you can land at a point even with a high threat level, because the Yaho Obu supply base will be literally overwhelmed with only puppet soldiers who will not really pose any threat to you. You have to kill seven puppets in this mission. You can find them in rooms that are located throughout the landing zone area.

2 - Puppet Destruction - 02

Do not be afraid, in this task you can safely land on the territory of the Nova Braga airport. Here you have to kill eight puppet soldiers. They will roam inside the main terminal itself. In addition, remember that brand new containers will have to appear around the perimeter of the airport, which you should try not to miss and evacuate.

3 - Puppet Destruction - 03

Move to the western part from a place called "Da Shago Kallai". A village will be located to the west, and in the village there will be eight puppet soldiers - destroy them.

4 - Puppet Destruction - 04

In this mission, it is best to land in the northeast side of the guard post of the industrial zone "Ngubma", which is located in the west. As soon as you disembark, move to the blue area. Make your way through the gorge from the right side (if you go to the left side, then this task will be considered failed). You need to find the guard post, because that's where there will be eight puppets that you need to kill. And they won't be all in one pile. They will be scattered around the mountain. As a partner, it is better to take the "D-Dog", because only with him it is easiest to determine the location of key targets.

5 - Puppet Destruction - 05

So, land on the territory of the Lamar Haate Palace. After disembarking, make your way inside what is left of the fortress itself. Inside there will be puppets, as before - there are eight in total. They will be located in different rooms, so you have to look for them a little.

6 - Puppet Destruction - 06

As soon as you go down, immediately start clearing the plant called Serak. There will be eight puppets in this factory. They will be located both inside and near the plant. You can find the entrance to the factory on the first floor from the facade.

7 - Puppet Destruction - 07

This time the landing takes place in the town of "Da Gvandai Khar". As usual, the area will be cleared of puppets. If you have not destroyed the radar that is located here before, then it's time to do it. If you do not do this, then your pinwheel will not be able to land on the campus. If the radar has not yet been destroyed, then you have to land on the south side of the city. Your goals this time will be seven in total, and all of them will be located in the very center of the town.

8 - Puppet Destruction - 08

Landing should be in the northern part of the Lufwa valley. After disembarking, you should move to a mansion called Toker's Code. There are eight puppets waiting for you to kill.

9 - Puppet Destruction - 09

The landing site will be the east side of the village called Vialo. As soon as you find yourself in the right place, get down from the turntable and move carefully to the village. Starting with this quest, each puppet will begin to carry an armored suit, so the difficulty level will increase. The easiest way to destroy such enemies is with a rocket launcher, or grenades that can be thrown at your feet. In total, in this mission you need to destroy seven key targets, so go ahead and with a song.

10 - Destruction of puppets - 10

Your new landing point is the eastern part of the Aabe Shifap ruins. There will be a guard post to the east. As soon as you disembark, move to that very guard post and destroy eight puppets there. All of them will be located on the street, so nothing will make it difficult for you to notice them.

11 - Puppet Destruction - 11

In this mission you have to visit the fortress called "Da Smasei Laman". Landing will be at points with high level threats are the most the best option. When you are on the ground, enter the cave inside the rock (as in one of the story missions) and make your way to the hall with water. It is here that you have to face key goals, of which there will be eight in total. After their destruction, you can get out of here thanks to the helicopter. And by the way, do not use a rocket launcher, as the corridors here are narrow, so not only your enemies will be hit, but you yourself. A grenade launcher and grenades are more suitable here.

12 - Destruction of puppets - 12

You will land on the territory of a village called "Shahra Yeh". If it so happened that you don’t have an active point there, then get out of the place, which is located on the northwestern side of the village itself. In any case, you will have to face twelve puppets, each of which will have an armored suit. And keep in mind that as before with a grenade, they will not be able to immediately smash them. Hitting with one grenade, you only tear off the helmet. It is better to throw the second grenade at your feet. In addition, some kind of rifle, for example, an assault rifle, will help a lot in this battle. Shoot should be in open parts of the body, and more than once!

13 - Puppet Destruction - 13

The next landing site should be the southeastern part of the northeastern post of the Kungeng mines. Once again, you have to deal with eight puppets that will walk around this territory. The whole group of enemies will wander in the jungle - in the very center of the zone that is highlighted on your map.

14 - Puppet Destruction - 14

It will land, it will have to be in the red zone on the Bampewe plantation. Puppets will roam the territory of this settlement, so it will not be difficult to find them.

15 - Puppet Destruction - 15

Land on the south side of the village called "Masa". On the territory of this village you have to destroy eight puppets. Each puppet will be equipped with an armor suit. And pay attention to the fact that explosive barrels will be located throughout the village, thanks to which you can easily get rid of your targets. But do not forget that some puppets will also be located inside the houses.

Passage of tasks for the destruction of tank units

Purpose of tasks: In each task, you simply need to destroy enemy tank units.

1 - Destruction of the tank unit - 01

2 - Destruction of the tank unit - 02

3 - Destruction of the tank unit - 03

4 - Destruction of the tank unit - 04

5 - Destruction of the tank unit - 05

6 - Destruction of the tank unit - 06

7 - Destruction of the tank unit - 07

8 - Destruction of the tank unit - 08

9 - Destruction of the tank unit - 09

10 - Destruction of a tank unit - 10

11 - The destruction of the tank unit - 11

12 - Destruction of a tank unit - 12

13 - Destruction of a tank unit - 13

14 - Destruction of a tank unit - 14

Passage of tasks for the destruction of armored vehicles

Purpose of tasks: In each task, you need to destroy the specified armored vehicles of the enemy.

1 - Destruction of a unit of armored vehicles - 01

After taking the first task, you have to make your way to the Yaho Obu supply base. It is best to land in the southern part, since there you will immediately find yourself next to a soldier who guards an armored vehicle. In general, there will be about four soldiers in the district. All of them will guard only one armored vehicle. You have to either kill everyone and blow up the equipment, or evacuate everything - you choose.

And remember that if the alarm was not raised, then you will have the opportunity to sneak up to the equipment from behind and after, use the Fulton function. As soon as you deal with all the soldiers, the task will be considered completed.

2 - Destruction of an armored car unit - 02

The landing zone will be located inside the blue area, where the unit with enemy vehicles will be located. This time, in addition to vehicles, four soldiers will roam the area, and about six soldiers will guard the armored car. It is better to go around everyone and get to the enemies that are further away, and then quietly neutralize them. And remember, if you're not going to kill the soldiers, then it's better to neutralize them with tranquilizers, because the shock lasts much longer than the stun. In general, in this way you can deal with the rest of the fighters. As soon as you deal with the soldiers who are patrolling the area, switch to the armored car and evacuate it, after which the task will be completed.

3 - Destruction of the armored car unit - 03

Your drop point will be located right in the key zone, so you will end up near the unit that guards the armored vehicles. You have to deal with enemy vehicles (there will be two armored vehicles in total) and kill all the soldiers (there are six in total), or else evacuate everything. Two groups of soldiers, in which there will be two soldiers, are all located on the sides, so take care of them first. You can deal with them however you like, but we recommend using a pistol with a silencer. First, take care of those soldiers who are closest. As soon as you deal with the enemies around the perimeter, then take care of the other two. After that, go back and make your way to the enemy armored vehicles to evacuate them. In the end, you will have to deal with two lone fighters.

4 - Destruction of the armored car unit - 04

You again have to either destroy enemy soldiers along with armored vehicles, or else evacuate. Moving to the indicated goal, try not to miss the patrol, which consists of four soldiers. Having dealt with enemies, make your way to enemy vehicles. Three soldiers will stand beside her. As soon as you deal with them, you can safely evacuate the armored car, and at this stage the task will be completed.

5 - Destruction of a unit of armored vehicles - 05

The location of the enemy column: the western part of the guard post in the south, which is located near the village of "Ditadi". You have to deal with one enemy armored vehicle, one tank, two snipers and four soldiers. The equipment will be located close to each other. Sniper firing points are located on two sides. In addition, there will be ordinary soldiers and one mortar. To begin with, it is better to deal with snipers and mortar crew, and then switch to ordinary soldiers and only at the very end evacuate the equipment.

6 - Destruction of a unit of armored vehicles - 06

The new location will be a train station called Munko Ya Nyoka. It is best to choose a landing site with a lower level of threat, but also so that this place is within the redistribution zone of the blue color. In any case, as soon as you get to your destination, you will realize that you need to evacuate one turntable and two armored personnel carriers. Two enemy soldiers will guard all the vehicles, so you can either neutralize them or evacuate them. To begin with, we recommend evacuating the helicopter and only after that engage in armored vehicles. If the situation gets worse, then call armored vehicles.

7 - Destruction of a unit of armored vehicles - 07

First of all, choose a drop zone. It is better to choose the place that will be closer to the village, to the city, or to the outpost. You have to destroy nine enemy units, among which there will be one turntable and two armored vehicles. Among the enemy soldiers there will be a few snipers, and the rest will be infantry. When you fly up to the enemy base, then it is best to sit down at the machine gun in order to immediately remove the enemy helicopter. When the turntable is shot down, then do not waste time and immediately switch to enemy armored vehicles. In addition, you can also try to shoot a couple of enemy soldiers at this time. In any case, when you land, just finish off the remaining enemies.

8 - Destruction of a unit of armored vehicles - 08

In the southern part of the town "Da Gvandai Khar" you have to neutralize or evacuate one enemy armored vehicle and seven enemy fighters, among whom three will be snipers and are generally located in the opposite direction. As soon as you disembark, move along the road to the right side, and cross to the other side, where you will find snipers. After you kill the snipers, take care of the soldiers and, in the end, evacuate the enemy vehicles.

9 - Destruction of the armored car unit - 09

The task is quite simple, because you just need to destroy two enemy armored vehicles, eliminate two snipers and four ordinary soldiers.

10 - Destruction of a unit of armored vehicles - 10

Now you have to go to the territory of the airport called "Nova Braga". You need to land in the southeast side. It will be necessary to destroy one turntable, two heavy tanks, neutralize six normal fighters and two snipers.

11 - Destruction of a unit of armored vehicles - 11

The next landing site will be the ruins of Aabe Shifap. Get ready to be thrown out in the middle of nowhere, because your enemies will notice you right away. As soon as you land, immediately get out of here like crazy. You have to destroy or evacuate one turntable, two enemy armored vehicles, neutralize three snipers and neutralize five ordinary soldiers. As soon as everyone is finished, you can safely call a helicopter and leave this place.

12 - Destruction of a unit of armored vehicles - 12

Landing this time should be somewhere in the southeastern part, not far from the Mfinda field. After disembarking, start moving to the blue area. Prepare to be met with strong resistance. In order to somehow facilitate your task, we recommend calling fire support. While the helicopter will fire at the enemies, you will have a great opportunity to mark the enemies and call for shelling. In addition, keep in mind that an enemy helicopter will also fly in this place. The turntable should be destroyed first of all, because it will interfere very much. In addition to her, you will also need to destroy two tanks and six ordinary soldiers, including a couple of snipers, a couple of machine gunners and a couple of grenade launchers.

13 - Destruction of a unit of armored vehicles - 13

Landing should be in the southeastern part of the guard post of the abandoned village "Ditadi". There will be two enemy armored vehicles, one assault turntable and six regular soldiers. Through binoculars, try to mark enemy tanks. As soon as you mark them, then immediately destroy them with the help of shelling. After that, you should lure the turntable onto yourself and deal with it. You can hide behind any rocks. Once lured, call your own helicopter, after which the enemy's helicopter will be shot down. Moreover, if your helicopter is poorly pumped, then it is your turntable that will be shot down, keep this in mind. In any case, after that you will only have to deal with enemy fighters.

14 - Destruction of a unit of armored vehicles - 14

The last task will take place on the territory of the Lamar Haate Palace. Landing should be a little south of the key point. This is done so that enemies do not notice you. Get ready in advance for the fact that you have to face a very powerful enemy helicopter, which, at best, will have to be hit about ten times with a rocket launcher. In addition, there will also be enemy armored vehicles, the strength of which is only half that of a turntable. That is why the final battle of these tasks will be much more difficult than the previous ones. Try to use shelling and dropping ammunition as often as possible, and just be extremely careful.

Passage of tasks for demining bombs

Purpose of tasks: In each task you need to neutralize the installed and forgotten mines. Diamond Dogs is involved in this case at the request of a humanitarian organization.

1 - Demining - 01

Try to take a dog for this task, because thanks to it you will be able to find mines, which will be instantly indicated on your map. They will look like a red curved line. You can either blow them up from afar, or carefully sneak up and press the deactivation button.

2 - Demining - 02

You will have to land in the northern part of Kabul, on the east side of the Lamar Haate Palace. After disembarking, move to the area that is marked on your map. Use a dog to clear the mines the easiest way. Two mines will be located on the right side just behind the rocks - the middle of the marked area on your map.

3 - Demining - 03

Having taken a new task, land on a turntable a little south of the place that is indicated on your map. An oil field called Mfinda will be located nearby. Move to the marked marker. Upon arrival, you have to neutralize eight mines. All mines will be scattered throughout the location, so the dog will help you a lot here. Mostly mines will be hidden between barrels and ruins. Moreover, even if you complete this task during the day, we recommend that you still use the night vision device, which will allow you to highlight all the mines. By the way, do not forget that mines can be located near each other, or near a hot substance.

4 - Demining - 04

Go to the next place that you will need to defuse. The new place will turn out to be expensive through the guard post, which is in the west of the Smasei fortress. There you will meet four soldiers - deal with them. After that, turn to the right side and there you will already find a minefield, where eight mines will lie.

5 - Demining - 05

In the southern part of the northeast guard post of the Munko Ya Nyoka station. You should move between the rocks, where the mines will be located. There will be nine minutes in total. The very last mine will be closest to the guard post, right at the wooden barriers. To make it easier to detect mines, use the night vision device.

6 - Demining - 06

Your next stop is the southeast guard post of Nova Braga airport. You should land in the northeastern part of the blue area, which is marked on your map. In total, you have to neutralize nine mines. If you can't find all the mines, then a dog that will mark them all will help you a lot in this matter.

7 - Demining - 07

This time you have to clear the road that goes through the northwestern guard post of the village, which is called "Shahra Ye". You should drive on an asphalt road. When you pass the grass that lies between the rocks, turn into this passage and go straight. Soon you will come across a minefield. There will be eleven mines in total. Before you start neutralizing the mines, it's best to clear the outpost a little further away first, because deactivating the minutes will create a lot of noise and thereby attract the attention of your enemies.

8 - Demining - 08

This time you have to go to the southeastern guard post of the Bampewe plantation. Plant in the southwest side of the key area. After disembarking, make your way to the indicated territory and move to the very center. There will be mines. There will be eleven mines in total. They will be located across the entire slope: from the bottom to the very top. A couple of mines will be located near the barrels that are filled with fuel, so try not to get too close to them.

9 - Demining - 09

10 - Demining - 10

Passage of tasks to search for runaway children

Purpose of tasks: In each task, you have to search for and evacuate children who have escaped from the main base.

1 - Search for runaway children - 01

If you do not have this task, then you need to complete the episode from the second chapter. Move to the base, which is marked on your map. Get down closer from the side of the cliff. There will be a fence near the nearest building - jump over it using containers or boxes. And by the way, Quiet will help you a lot in this task, which will be able to mark all the targets on the territory of this base. When you get to the other side, you have to go around the building in a clockwise direction - remember this.

Near the entrance inside will be a soldier. Do not rush to remove it and move inside. Wait for two more enemies to enter this building. After that, pick up the time and move after the spinner flies over your head. Immediately after the turntable, you need to rush to the soldier who is outside this building and drag him inside some room. After that, you have to take the boy and very carefully get out of this room so that the pilot of the turntable cannot notice you.

A jeep will be parked in the back of the house. It is better to get to him and already dump him from this military base. Once you're behind the wheel, get out of this hotspot. And if a turntable chases you, anyway, the task will be completed soon. So the boy will automatically disappear and everything will be fine.

2 - Finding Runaway Children - 02

Now you have to go to a mansion called the Tolker Code. Inside this mansion, you need to find another child. When you stumble upon the soldiers, wait for the moment when they report the location of the child, and only then kill them. As soon as you recognize the place where the boy is being held, go there and pull him out. And keep in mind that if the soldiers see you with a guy on their shoulders, then with a 100% probability they will start firing at you, so I will kill the boy 100%. That is why we recommend that you first clean up the territory and only after that engage in the evacuation of the boy.

3 - Search for runaway children - 03

You have to be in the same place where you once fought with Quiet. On one of the nearby skyscrapers there will be another child. It is necessary to climb up and in the very corner of the building to find a fault. Having got out upward, evacuate the boy. The evacuation will require a Fulton for children, and for it it will be necessary to raise the level of support to level 24.

4 - Finding Runaway Children - 04

Move to the marked building. Along the way, kill every enemy that will interfere. Near one of the buildings there will be a car with a radar. If you destroy this car, then your enemies lose the ability to call for reinforcements. In any case, make your way inside the building where the radar once stood and move up the stairs. You need to go up to the third floor. There, find a room in which there will be a broken floor. Move along the very narrow ruins until you find the child. As soon as you take it, you have to take it out along the same path that you got here. In addition, if necessary, ask Silent to examine the location carefully so that she marks all enemy targets. By the way, she can also mark the location of the boy.

5 - Finding Runaway Children - 05

Move to the cave. Thanks to Silence, you will be able to find enemy soldiers and generally carefully examine this location. The child you need will be on the right side, slightly above the entrance. In addition, there are a couple of zombies in the same place. You can get there thanks to the room with a pond. As soon as you deal with all the enemies, take care of the evacuation of the boy.

Metal Gear games have always had a lot of secrets and unusual tactics. The game told about some of them in detail, in other cases you had to guess on your own. Since the release Phantom Pain Enough time has already passed, and we, like many of you, have managed to explore the world of the game far and wide.

It's time to go through it again, using tactical options to the fullest! For the sake of convenience, the material will be divided into parts. First, twelve tips for stealth and combat await you. Almost no spoilers!

Fist of fury

Let's start with the simplest. Even inattentive players have noticed that Big Boss has a bionic arm. In addition to excellent knockout power and outstanding appearance, it differs in that it can make clicks, attracting the attention of enemies. The hearing radius is small, so the risk of alarming all opponents in the area is small. It is very convenient when you need to lure out a soldier sitting, say, on a tower.

Bleed the box

metal Gear Solid and the box are inseparable concepts. AT Phantom Pain on this truly irreplaceable thing, you can stick images that distract enemies. A strange-looking box traveling around the base certainly attracts the attention of the enemy.

But, if it depicts, say, a burning beauty or a senior officer (do not think that we are comparing), the enemy soldier will either stare and drool, or salute and move on. And if you suddenly managed to attract the attention of the enemy with suspicious behavior, do not forget that you can slip out of the box with lightning speed, leaving your opponents in the cold. The main thing at the same time is not to get caught under anyone's feet.

And the soldiers react amazingly to the box!

long short circuit

Any enemy base is literally crammed with equipment that does not allow you to live in peace: from flashlights that treacherously illuminate you in the dark, and communication systems to anti-aircraft radar that interferes with helicopter evacuation. For the success of any operation, all these things must be eliminated. It's better to do this with remote controlled explosives, so you can eliminate all objects at the same time without making a fuss ahead of time.

There will be no problems with finding a radar - a huge antenna is hard to miss. With the communication system, everything is somewhat more complicated. To cut communications, you need to destroy all three antennas located in different parts of the camp. But there is another option - instead of antennas, blow up a table with radio equipment. This can be a little more difficult (the table is indoors and surrounded by opponents), but in some cases it is much more convenient than running from one end of the base to the other.

Lie down to rest

If you decide to evacuate an enemy soldier to your base, do not delay. No need to stuff the poor fellow with tranquilizers and leave him on the ground for the time being. He can wake up and take a bullet from you or your partner (or fill you with lead). But what to do if a soldier is not needed at the base, you don’t want to spoil your reputation with a murder, but you also can’t leave him lying around like that?

There is a simple method: run up to a sleeping enemy and kick him. He, of course, wakes up, and you grab him and knock him out. So he will lie in the blackout much longer than after a tranquilizer, and you will not be disturbed. Another good way is to point a weapon at the enemy and order him to lie down on the ground. The poor fellow will remain lying until one of his comrades-in-arms rescues him, but at that time you will be already far away.

Toys

As the game progresses, things of a not entirely obvious purpose will appear in the Big Boss arsenal. For example, a water pistol. We don’t argue, it’s pretty funny to poke it at the enemy and watch him get scared, thinking that the weapon is real. But the gadget can also be used more usefully, namely, to disable enemy equipment with its help. In normal cases, to permanently disable the generator or antenna, you have to use firearms or explosives, and this is very noisy. With a water gun, the equipment is cut down quieter nowhere.

Riders on the storm

The success of any operation depends on your stealth skill. That is why it is better to sneak into the enemy camp at night. But even here there are obstacles in the form of towers with searchlights around the perimeter, soldiers with night vision devices and overly vigilant guards.

What to do in these cases? Everything is very simple - wait for the beginning of the sandstorm (we are talking about Afghanistan now). During it, visibility drops to almost zero, and if you have planned a route for yourself in advance, you can easily sweep right under the noses of enemies. Just mark them in advance so you don't stumble upon them by accident.

Another useful tactic if you need to steal a soldier who is surrounded by other soldiers: wait until a storm starts and visibility drops, shoot a tranquilizer at a soldier in the corps, then rush towards him as fast as you can. By the time you run, the enemy will already be disabled, and the storm will rage. Raise the poor fellow from the ground and, dodging between other soldiers, get away. Quickly, silently, without casualties.

Busy!

A stealthy invasion failed, and now the enemies are combing the entire camp in search of your unfortunate persona? No problem. You can always hide in the toilet and sit there. But what if the soldiers are too suspicious and are about to open the door to your shelter?

The solution is simple: turn on your iDroid to record how a certain soldier toils in the stomach. It doesn’t sound very pleasant, but it will save you from unnecessary attention. Anyone approaching the toilet will only shake their head sympathetically and move on. You can find the cassette in the Da Shago Kallai location in Afghanistan next to the toilet in the enemy camp.

a package for you

You can knock out the enemy in different ways: tranquilizer, rubber bullets or CQC techniques. But there is another interesting way. As the game progresses, you will have the opportunity to order the ammo container to be dropped anywhere in the location, including on the enemy’s head. Pleasure is not that cheap, but it cuts down quietly and the first time.

And now for a little spoiler: try this tactic against Quiet!

look both ways

AT Phantom Pain you can play in different ways: mow down everything alive with a machine gun, put enemy soldiers to sleep, or avoid attention altogether. In all cases, your first step at the beginning of any mission should be reconnaissance of the area.

Snake's binoculars can do a very handy thing - mark enemies. We do not recommend neglecting this. In the midst of a firefight or during a quiet retreat, the last thing you need is an unseen soldier behind you. In addition, in the later stages of the game, almost every enemy camp has snipers. When approaching the location, they may not notice you, but then they will definitely turn life into hell. So don't be lazy and tag all the enemies. This is where your wolf partner DD will help you.

Kept you waiting, huh?

And finally - a useful tactic. Develop an advanced decoy (a copy of Big Boss, constantly repeating: "Kept you waiting, huh?") and a sleep gas mine. Put them next to the place of accumulation of enemies. They will not shoot at the bait, but they will come to check and step on a mine. So you can quickly lay down a lot of enemy soldiers. The main thing is to place the mines correctly and not step on them yourself!

27.10.2015

In this guide to Metal Gear Solid 5: The Phantom Pain we will reveal several secrets of the game, list all the ways to get money, and also give a few general advice on the passage, without the knowledge of which you risk losing a decent part of everything interesting that was originally included in the game.

Let's start with simple, but not entirely obvious things that have long been known to someone, but for someone were real secrets.

If you can’t find an opportunity to save in any way, then you won’t find it, because you can’t save anywhere. The save system here is based on checkpoints.

Full stealth without killing, no matter what the developers say, harms you. Leaving someone behind you runs the risk of being attacked from behind at the most unpleasant moment. Therefore, if possible, always eliminate the enemy, but do it silently.

Several failures in a row will force the system to offer you a transition to the easiest difficulty. Everything would be fine, but in this case, pathos-serious Snake will run around in a funny chicken hat with a red scallop.

Use sandstorms to your advantage. With their help, you can hide better.

Money means as much in Phantom Pain as it does in real life, therefore, instead of mindlessly running around locations, take care of earning an in-game currency called GMP.

Additional money can be earned from additional missions. Here, as in life, there is no easy money, and therefore you have to plow.

Use the Fulton system, with which you can transfer items from combat missions to the base. Send home everything that you think is useful and in demand for further sale. In short: rob and steal. It's not good, but it's profitable.

It is known that until you start using hired labor, it is unlikely that you will be able to get rich on your own. Therefore, after learning the skill of the Combat Squad, put together this very squad and send it on sorties. It will turn out to be an idyll: you are resting, and someone is working for you.

Look for uncut diamonds. They give a lot of money for them.

Sometimes, if you digress from the purpose of the mission, you can run around the back streets and look for such a thing as a rough diamond. For one such Snake will be paid ten thousand coins. So it makes sense to search.

For completing missions that match your rank, or for those that you have already grown out of as if from a baby's diaper, you will not earn as much as for completing those missions that are higher than your current level. In short: jump over your head and you will be rewarded.

If you are too lazy to do all this, and you yourself are a noble cheater and scammer, then just look on the Internet for a trainer program that will not only pump you a billion money, but also do a lot of useful things like endless ammo, immortality or invisibility. It's not fair, but it's comfortable, and you won't get banned for it, even if you play the official version.

Next, we move on to the main part of our material, where there will be spoilers, so a dilemma will arise here: on the one hand, the material will be useful just for those who have not played The Phantom Pain, but after reading it, it will illuminate the plot a little, and on the other hand , for those who know the plot, and spoilers are not terrible, perhaps this material will not be useful. In general, make up your mind.

Always mark the enemy. In The Phantom Pain, you can mark enemies with binocular radar. This cannot be done in real life, although it would be very useful. Don't rely on your memory, it will fail you anyway. Instead, get close to the base so that you can see all the hypothetical enemies and mark them. This will help to more clearly observe the movement of the enemy around the base.

Take cover in the folds of the terrain and turn the imperfections of the landscape into an advantage. Enemies here are far from blind, and are able to notice you at a decent distance. Therefore, do not neglect shelters, hide behind sandstorms, run along the beams, get close to the base, hiding behind the hills. But most importantly, use strategic heights, both natural and artificial. From a height, you can not only mark all enemies, but simply shoot them or throw grenades at them.

As soon as you can, get your own captive interpreter.

Take "language". By neglecting the performance of secondary missions, you automatically decide for yourself the possibility of acquiring a translator. You need to do this as follows: when completing a secondary task, be sure to take alive a soldier who knows English language. Thus, you will get a translator to your team, due to which you will save time, reveal a lot of additional content, and will also be simply pumped faster.

Interrogate enemy soldiers. The Phantom Pain is full of Russophobia, and Hideo Kojima is also a noble Russophobe, whose Russians are always the worst. But if you play this game, then everything suits you. In general, the new rule follows smoothly from the rule of the previous one. If you have already acquired an interpreter, you can change a little and diversify your tactics: instead of the banal killing of soldiers, you can interrogate them right on the spot. To do this, you need a lone soldier, or a soldier who has strayed from the group. You run up to him in a half-crouched position, from behind, and, having approached almost point-blank, press on the attack. Snake will grab the enemy, and will conduct an operational interrogation. Among the uninteresting information, you will come across valuable information about the location of secret weapons, reports about the features of the base defense, etc. In general, use the ability to interrogate, it will be useful for development.

Use the darkness of the night. Give up sleep. Night outings in The Phantom Pain can be much easier than daytime ones. If you can't complete a mission because you are discovered ahead of time, then go on it at night. Under the cover of darkness, soldiers without thermal cameras or night vision goggles will be as blind as newborn kittens. Snake, on the other hand, will see everything almost as well as in the light of the sun. In addition, at night it is more beautiful to watch explosions, shooting, flare launches and other special effects. In general, the night in The Phantom Pain is not a time for sleep - that's for sure.

With all the high technology, Snake's main assistant is a horse.

The horse is your main fighting friend in the whole game. Despite the abundance of various newfangled devices, the most useful "thing" in the game is a horse. Call her by blowing the whistle and go on an adventure. Sometimes it is much easier to gallop past a guarded checkpoint on a horse, hanging like a jigit to one side, which will give the enemy soldiers the impression that the horse is running on its own. Such is, at the same time stupid and naive, but also quite an original gameplay move. So-so, horse stealth, which can be more effective than ordinary stealth.

If you want fun, shoot. If you want speed, hide. If you are tired of stealth, and in our opinion - hide and seek, then take the heaviest machine gun and go on a mission. It will be fun and colorful. In the end, almost all players slide into this, since the game is long, and even artificially stretched, but you need to keep in mind that the passage with shooting will take you more time than the stealth passage. Well, if time is precious to you, then avoid civilization. Do not shine on the infrastructures, but try to stick to the most provincial, dense places where no one will notice you for sure.

Take prisoners and send them to work. Killing enemy soldiers is not always good. This, of course, is spectacular and interesting, but not as useful as it could be. At the very beginning of the game, when you have already acquired a base, turn off the soldiers, attach Fulton balls to them, better known as controllable Balloons, and send soldiers to your base. After completing the mission, and arriving at the base, you will be able to learn the skills of each soldier, and dispose of them in the most effective way. First of all, we are talking about the construction and improvement of the base. Soldiers can and even should be involved in these works. Such is wartime slavery. In addition, such captives can be used for intelligence purposes, as well as in production. The most intelligent and skilled can be entrusted with the creation of weapons.

Use the Reflex mode. Despite all the toughness of Snake, in The Phantom Pain he can be killed very quickly. Therefore, everything here is like in the Wild West: the one who will have a higher reaction, a firmer hand and sharper eyes will remain alive. To stay alive, Snake will need to demonstrate feline dexterity. Fortunately, it’s not for nothing that he is half a cyborg, and a lot of useful things are sewn into him. One of those things is the Reflex Mode. It is a three-second slow-motion, during which you can take several shots, the main thing is not to panic. A very useful skill in a limited time frame.

Beware of snipers and change your location. If you light up in some area remote from the base, and not just light up, but manage to bring trouble to the enemy, then this place can be fired from artillery, mortars, or combat helicopters. It certainly doesn't seem like much. Well, in the end, it is worth advising to look around. Meeting with a group of snipers in the sands of Afghanistan, as a rule, ends in tears, and not at all for snipers. They are masters of disguise, and they hit very accurately, so be always on the lookout - this is the main thing that Metal Gear Solid 5: The Phantom Pain will require from you.

Walkthrough Metal Gear Solid 5: The Phantom Payne. Episode 1: Phantom Limbs.

Episode 1: Phantom Limbs.

If you go through the game from the very beginning, then in the first episode, all enemy soldiers wear the lightest equipment, and they themselves are not as cunning as they will show themselves later. In this video guide, the opponent is difficult, since the game itself is almost already completed. Therefore, the enemies are not asleep and still set different traps.

After the opening cutscene where Ocelot tells Snake to rescue Miller Kazuhira from captivity, the protagonist has a choice:

  • Get into the village where Miller is being held and rescue him immediately;
  • Penetrate nearby into a small village in order to find out as much information as possible about the place where the prisoner is being held.

Personally, for the sake of interest, I chose the second option and went for intelligence.

As soon as you are near a village with enemy soldiers, try to find a high ground in order to inspect all enemy positions in this area with binoculars. Tactically, this is one of the important tasks before starting any action. After all, it is necessary to mark all enemies with a marker so that later the enemy suddenly does not shoot you in the back.

Next, it is important to wait for the night. We smoke a cigar and wait for complete darkness. Now it is important to quietly grab one soldier and interrogate him. As soon as the enemy told where the documents are, you must immediately neutralize him. If you choke him, he may wake up and raise the alarm. However, in this case, I did it hard (finished off).

Now you know where the securities are stored, and quietly, without noise, we go up to the top of the building and pick them up. Even if you accidentally stepped on something (as shown in the video), there is nothing, wait for the enemy soldiers and pick up a convenient moment to attack. In this case, the soldiers were wearing helmets. Therefore, using a tranquilizer gun is not effective. An automatic machine with a silencer works well.

The documents were taken away, now it is also quiet and we are getting out of the captured village. We sit on a horse and ride to the enemy base, where Kazuhira is being held.

Here, for a silent operation, we also calculate all sentries with the help of binoculars and quietly get inside the base. It is advisable to capture one sentry and interrogate the location of the prisoner. If there are several enemies on the way to the goal, then it is best to neutralize them one by one.

After you have found Miller Kazuhira, then immediately try not to raise an alarm to exit from the left side of the base to the helicopter.

The helicopter is unable to land due to very poor visibility. We see "zombie soldiers" who begin to sharply attack. It's useless to fight them here. Therefore, we put Kazuhira on a horse and gallop to the next helicopter landing site. At the same time, we do not pay attention to zombies. We galloped up and put Miller in the helicopter. Now enjoy the cutscene.

This is how you can get through the first episode in Metal Gear Solid 5: The Phantom Payne under the hide.

Good luck everyone!

Walkthrough Episode 2: Diamond Dogs

Episode 2:[ Memory]Diamond Dogs.

Well, we saved Miller Kazuhira and successfully delivered to the base. Now in this episode, we need to take a short training course from Ocelot.

After the introductory video, we approach Ocelot and do what he tells us. He will first give you the Fulton evacuation system. Now we need to approach any base fighter, grab him and, thanks to the Fulton, send him by air to the base personnel department. Next, Revolver Ocelot will tell you how to properly grab a target and interrogate her. And also how to craft the first box, which helps to disguise yourself from enemies.

Episode Walkthrough 3: A Hero's way

Episode 3: The Hero's Journey.

In the third episode, we received a contract to kill and we are sent back to Afghanistan to eliminate an officer who is located at the base of the Soviet HF. Immediately in my head, several options for completing this mission are ripening:

  • You can quietly interrogate the enemy sentry about the location of the target, and then proceed to its quiet neutralization;
  • Put C4 on a military vehicle that, from the very beginning of the mission, is driving along the road straight to the officer himself. And later, at the right moment, blow it up in the radius of destruction of the target;
  • Set up a quiet sniper nest and take out an officer in a couple of seconds.

In general, it was decided to choose the third option, although the second one is also interesting.

So, we climb over the hill and take a comfortable position, take out binoculars and look out for all the targets that guard the territory. We also carefully monitor the car that drives up immediately to the place of residence of our target. The officer comes out, and we immediately aim at his head. After killing him, we turn off and quietly move away towards the safe zone! Now we get the -S rank for the quick and silent execution of the task.

Walkthrough Episode 4: S2W

Episode 4: Information war.

Now the task will be a little more difficult. It is necessary to detect enemy communication nodes and destroy them.

You can complete the mission in various ways:

  • Sneak quietly from each satellite dish and lay next to C4;
  • Attack all enemy soldiers and radio stations with a sniper rifle (with a silencer);
  • Wait for a sandstorm, so that under its cover it is imperceptible (on the sly) to destroy all communication dishes.

It was decided to choose the first option, as it is the quietest and fastest.

First we need to find a secluded place to mark all the satellite dishes with binoculars. Later, we quietly approach each marked plate and set C4.

As a rule, many Soviet soldiers patrol the perimeter. Therefore, several of them can be neutralized. As all three explosives were laid, we immediately secretly retreat to a safe distance. We activate all three charges and watch the fireworks. After we retreat to a safe area to complete the task.

Walkthrough MGSTPP Episode 5: Over the Fence

Episode 5: Beyond the fence.

The main task of this mission is to save the Soviet scientist who is engaged in the production of advanced prostheses. This is an important moment in the game, because after its evacuation, the main character has the opportunity to improve his mechanical left hand.

The mission can, as a rule, be completed in different ways. I recently saw a video of how this level was completed in 3 minutes. There, just a guy threw a smoke bomb into a jeep and drove a smoking car into an enemy base. At the same time, the enemies could not find him.

We will not do this, but we will apply the tactics of the "Panther", known from Splinter Cell: Black List. This method, as it turned out here, is quite effective, thanks to which you can get a rank - S for completing a mission.

So, initially we look through all the enemy positions with binoculars and mark the Soviet soldiers with a marker. We make our way to the base and use a machine gun with a silencer or a pistol with a tranquilizer. We quietly remove sentries at the entrance to the complex. We go to the base and capture one of the enemies to interrogate him and find out the location of the target.

Now we make our way into the building where the scientist is being held captive, we go into his cell and take him out. We are looking for a large hole on the ceiling, lay the prisoner on the ground and evacuate him with the help of Fulton. Turn on IDroid, request a helicopter landing next to the building where the prisoner was (To call a helicopter in this area, you must destroy the communication center, which is located next to the trailers where the soldiers live).

We are waiting for the helicopter and successfully withdraw. The mission is completed and we get the rank - S.

Walkthrough MGSTPP Episode 6: Where do the bees sleep?

Episode 6: Where is the sting hiding?

In Afghanistan, we must get a mobile rocket launcher "Sting", which is located in the ruins of an abandoned city. However, on the way to the location itself, the location of the installation along the way is hindered by the enemy base of Soviet soldiers, where the prisoner is being interrogated. As an additional task, the prisoner can be rescued and know the exact location of the target.

There are many ways to save a prisoner who is in the hands of Soviet soldiers. This enemy base is located along the entire length of the bridge. Therefore, the option of quietly penetrating into the rear can be ideal here. If you start shooting from a sniper's cover, then the soldiers will quickly grab the prisoner and take him to a safe place. Therefore, task number 1 is to quickly and as close as possible to get close to the prisoner and free him.

Therefore, we quietly walk along the bridge along the ground from below and emerge in the rear, where the prisoner lies. We are waiting for the prisoner to be put into the car and we can throw the entire area with either stun or sleeping grenades. Now, after activating the grenades, we quickly get into the car and leave with the prisoner away from the enemy base. So the moment has come when you can interrogate the prisoner. Then we go to the location where the abandoned city is located.

On the spot, we again mark all enemy targets with binoculars and quietly try to sneak into the territory of an abandoned city. We quietly interrogate the soldiers and kill everyone in our path. We pick up the "Sting" and exit the ruins of the city. Let's watch the cutscene.

After meeting with the Skull, we are attacked again by the same zombie super-soldiers. In my opinion, it is best to run away, since you can fool around with them for a long time, and killing them does not bring special bonuses. Therefore, we run away, call the turntable and evacuate with the Sting.

Walkthrough MGSTPP Episode7: Red Brass. Episode 7: Blood Copper.

There is plenty of creativity for this mission. Here the main goal is to eliminate all enemy warlords who will gather in one place.

First of all, the main thing is to wait and use binoculars to mark all priority targets that need to be eliminated. Therefore, we climb to a high point and mark targets. It is important to know that one of the colonels is already in the building. You only have to wait two. We mark both targets, press ESC and reload from the last saved point. Now all targets are marked and you don't have to waste time marking them again.

I chose not to liquidate them, but to evacuate them. A little more difficult, but with the help of the three of them later, you can get valuable information for us, which will give us additional information in the future. bonuses.

All three targets will gather in the building near the satellite dish. Therefore, we select a quiet place for ourselves and kill under stealth all sentries that interfere with us. Then, one by one, we smoke our targets, put them to sleep with a tranquilizer and evacuate. When everyone was taken to the base, we immediately went quietly and got out of enemy territory.

Walkthrough MGSTPP Episode 8 : Occupation forces. Episode 8: occupying forces.

The main task of this level is to destroy the tank column. In principle, it is possible not to destroy it, but to evacuate it, as in the previous assignment of three servicemen.

After we mark all the soldiers with binoculars. It is best to attack the enemy base from the western side, since there is the closest building with the intelligence we need. Therefore, we quietly approach the first sentry from the west wing, capture him and interrogate him. Find out the place where the documents are located and go straight there. After that, we will soon find out that a tank column will be approaching us. We quickly go down to the road, lay down C4 in different places and wait for the moment. The tanks are passing by, and we are blowing them up.

Of course, you can run out to stop the tanks with a shot, and evacuate them one by one.

Episode Walkthrough9: Backup, back down. Episode 9: Help and departure In the 9th episode, it is very important to pick up only a heavy arsenal of weapons (rocket launcher + grenade launcher) and it is advisable to take a horse as a partner.

Here you need to jump from point to point and destroy enemy equipment. In general, the main thing is to deal as much damage as possible.

On the seventh tank, I had a joke when I laid down C4 on the road, and the tank itself, next to the explosives, turned sharply and drove towards the desert. By the way, tanks can not only be destroyed, but also evacuated with the help of a Fulton. It is better not to save the captives, because of them a lot of time is wasted.

After all enemy equipment is destroyed, it is additionally proposed to destroy two more tanks and a helicopter.

WalkthroughMGSTPP Episode 10: Angel with broken wings Episode 10: Angel with Broken Wings

In this task, we just need to steal an important prisoner. Therefore, the task can be completed in different ways.

I suggest waiting for the right moment and attacking the escorting convoy. Of course, you can kill everyone and take the prisoner at the beginning, but it’s still interesting to cheat a little.

So, we wait until the car with the prisoner drives up to the neighboring checkpoint, we take out smoke bombs and throw them all over the checkpoint. We quickly run up to the car with a goal and steal it. Now we can call a helicopter and fly with the prisoner to the base.

Walkthrough MGSTPP Episode 11: Cloaked in silence Episode 11: Surrounded by silence

Enough interesting task- to catch the silent. The first time I caught it, I didn't kill it. Now I wonder what will happen if you shoot her.

To capture Silent, it is most effective to use a sniper rifle, as this is the fastest way to complete the task. Some, of course, manage to grab it in close combat. However, this method makes it possible to obtain an S rank.

Everything is pretty simple. We find her position with binoculars and give her a return shot. Such a few shots and she falls. After that, we approach her and make a decision!

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