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Most complete guide by Dead Cells.

Dead Cells is pretty difficult game but that's exactly what makes it so fun! This is a game that tests the abilities of the players in a completely crazy way, because after each death you have to start from the very beginning.

However, there are some tips and tricks that will make the game much easier. If you are just looking for similar information about this game, then you can stop your search, because in this guide you will find everything you need.

If you're ready, then let's get started!

Tumble always

Somersaults are something that will save your life more than once! They will allow you to deftly evade enemy attacks. But that's not all - you can somersault behind the enemy, thereby causing him additional damage.

Break doors to stun enemies

You can just walk up to the doors and open them, or you can be the bad guy and break them, thereby stunning the enemies that are lurking behind them. This is a great way to get a head start when you enter a new room.

Blueprints and runes are your friends

At the beginning of the game, you should focus on collecting blueprints and runes, as they will help you progress in the game with each run.

Memorize enemy moves

While all the enemies except maybe the bosses are pretty easy to defeat, they can still kill you quickly if you're not careful. Pay attention to their attacks, and when you learn them, then your time will come. Remember what you learned so that the next time you meet them, you can quickly defeat them.

Think Twice Before Collecting Scrolls

When you see the scrolls, your first desire is to collect as many of them as possible. However, given that your enemies get stronger with each scroll you get, it's wiser to refrain from collecting them early in the game so that the enemies don't deal too much damage to you.

Make these improvements right away

If you are looking for something to spend cells on at the beginning of the game, then pay attention to three improvements. Healing flasks will increase the number of times you can heal. Bags of Gold will allow you to collect more gold with each run, and with a random starting weapon, you can start each run with a different weapon.

Skill Guide

You can unlock new skills to better fight. To do this, you first need to find the blueprints required for these skills. Below you will find a list of all skills, as well as the location of the blueprints for them.

  • Sticky: This skill deals constant damage to enemies weaker than you. There is a 1.7% chance that you can knock out the blueprint for it from Spike.
  • Napalm grenade: Sprays nearby enemies with napalm and damages them. With a probability of 0.4%, you can knock out a blueprint for it from the Hammer.
  • flash grenade: This grenade deals damage and stuns nearby enemies. You can find a drawing for it in the Prison Towers.
  • Distorted Power: This skill will allow you to deal more damage, but at the same time, the damage you receive will also increase. You have a 0.4% chance to drop the blueprint for this skill from Defender.
  • night light: This skill will equip you with a lantern that will light your path. This skill cannot be unlocked.
  • Limonka: This grenade deals damage to all nearby enemies. This skill is unlocked at the very beginning of the game.
  • Flash: This skill allows you to teleport behind an enemy and increases the damage of your next melee attack. With a probability of 0.4%, a blueprint to the skill can be knocked out of the Runner.
  • ice grenade: This grenade will explode and freeze all nearby enemies. This skill is available from the start.
  • Trap: This skill allows you to trap an enemy for 6.5 seconds. The caught enemy will receive additional damage. The skill is available from the start.
  • Double - avtarballet: This skill will fire at two nearby enemies. With a probability of 0.4%, a blueprint for it can be knocked out of a Zombie.
  • heavy turret: This skill will deal damage to all nearby enemies. With a probability of 0.4%, a blueprint for it can be found in Grunt.
  • Meat grinder: Deals damage to anyone who walks over it, causing bleeding. There is a 1.7% chance that the Runner will have a blueprint for this skill.
  • Aura of Torment: Deals damage in a small area. You can unlock the skill when you complete the Daily Run 5 times.
  • Vampirism: This skill allows you to regenerate health by dealing damage. There is a 0.4% chance that the Inquisitor will have the blueprint for the skill.
  • Tornado: This skill deals damage to all enemies inside the tornado. The chance to find a blueprint for it in Guardian Knight is 0.4%.
  • Tonic: This skill heals you and protects you from taking damage for the next four seconds. You can unlock this skill when you kill Conjunctivius.
  • Dance with knives: Causes nearby enemies to bleed for four seconds. Can be dropped from the Bat with a 0.4% chance.
  • A wave of denial: This skill knocks enemies back and damages them. With a probability of 1.7%, it can be knocked out of the Bombardier.
  • cluster grenade: This skill fires 6 grenades that damage all enemies in an area. With a probability of 1.7%, it can be knocked out of the Brawler.
  • Attractive Hook: This skill pulls enemies towards you and your next attack will deal additional damage. With a probability of 0.4%, it can be knocked out of the Seeker.
  • explosive trap: Places a decoy, making you invisible for 2 seconds, after which the decoy explodes and damages nearby enemies. With a probability of 0.4%, it can be knocked out of the Defender.
  • magnetic grenade: Pulls enemies in and then damages them. With a probability of 0.4%, it can be knocked out of the Grenade Launcher.
  • living grenade: Roots nearby enemies and then damages them. You can find the blueprint behind the temporary door.
  • Crusher: Crushes all enemies in the area of ​​effect. With a probability of 0.4%, it can be knocked out of the Vigilante.
  • powerful grenade: Deals damage to all enemies in the area. With a probability of 10%, it can be knocked out of the Bombardier.
  • fire grenade: Deals damage to enemies and sets them on fire for 3 seconds. With a probability of 1.7%, it can be knocked out of the Grenade Launcher.
  • Roy: This skill summons small creatures to help you in combat. Has a 0.4% chance to drop from Vile Worm.
  • poisonous cloud: This skill summons a toxic cloud that deals damage over 4 seconds. With a probability of 0.4% can be knocked out of the Zombie in the graveyard.

All locations with runes

Runes are one of the most important aspects of the game. They provide a permanent upgrade that lasts even after death. Runes will allow you to open paths and locations that were previously inaccessible to you. Below are the locations where you can find all four runes.

Rune of the Vine: This is the first rune you will find in the game. Pay attention to the plants on the ground, which seem to be absolutely useless? Well, once you have the Vine Rune, you can interact with these lumps and they will turn into vines so you can climb higher and open up new paths.

You can find this rune right after you get out of the prison. She will appear in the form of a large stone, after which you will have to fight with a rather difficult opponent to get her.

Rune of Teleportation: This rune allows you to teleport away from special totems that you can find in random places. You can find the rune by walking from the prison to the Toxic Gutters using the vines after you have the Rune of the Vine. You will have to fight an elite monster, and once you do, the rune is yours.

Ram Rune: This rune will allow you to unlock new locations by destroying walls and floors that contain glowing runes. To find this rune, you will first need to get to the Path of the Doomed, at the end of which you will find an elevator that leads to the Prison Towers.

Ignore this elevator and go straight ahead, where you will find a totem that you can use to teleport to the Crematorium. This is where you will find the Ram Rune, which you can get by fighting the elite enemy guarding it.

Rune of the Spider: This is the last rune you will find and you will need all the other runes to get it. This rune will help you climb walls, run on them and move like a spider. To get to the location with the rune, follow these steps:

  1. Travel from the Prison to the Toxic Gutters.
  2. Go to the Ancient Gutters using the Ram Rune.
  3. Next, follow to the Unbearable Tomb, where you will have to fight the boss.
  4. After that, you can make your way to the Dreaming Temple. You will find an elite enemy guarding the last rune, and once you defeat him, the rune will be yours!

How to defeat all bosses

There are four main bosses in the game, and if you defeat them without losing a drop of health, you can get some rewards! As a general rule, it's best to equip yourself with weapons like the Ice Bow, which can freeze enemies, and turrets, which will allow you to deal damage to bosses and their minions. Below you will find a list of all bosses and information on how to defeat them.

Gatekeeper: Dodging this boss's attacks is very easy. The best solution is to run from one end of the room to the other while your turrets deal damage to the boss. You will also have to keep an eye on the boss's aura. If you freeze it at the right time, you can finish this battle without a single hit. You will be able to finish the fight if you are lucky enough to catch the boss while he is roaring. You can watch the video below to see exactly how you can defeat this enemy.

Keeper of Time: Just go with a turret and a ranged weapon and make sure the turret does damage and you have the ability to freeze the boss. You can draw the boss's attention to the turret while you deal damage from a distance. You can also freeze the boss to slow down her attacks and increase her damage. It's not that hard to avoid various boss attacks, so you can survive without losing health. You can make this fight a lot easier by just using the Ice Bow and freezing the boss while the turrets are dealing damage. You can watch the video to see how to deal with this enemy.

conjunctivius: This boss summons minions, so you'll need turrets to deal with them. In this fight, you will need to deal the most damage to the boss, so let the turrets do their job and then focus on fighting the boss and dealing maximum damage to him. You can watch how to fight the boss in the video below.

Hand of the King: This is the final boss, so it's quite a difficult battle. The best strategy this boss will use turrets and freeze attacks that will slow him down. Wait for the moment when the boss will summon War Banners, because at that time he will open up, allowing you to slow him down with ease. You can watch the video below to learn how to fight this boss.

Combat in the game can be quite challenging, especially since you die here forever. However, there are a few things to keep in mind. They will help you to ease the passage of the game.

The first thing to consider is to be focused all the time, because any moment can be the last. With each death, try to remember how to avoid such deaths in the future, and think carefully before entering the battle. Try to remember the attacks of the enemies. It's pretty simple, so you can handle it if you're careful and attentive.

Try to diversify your playing style and use different kinds weapons so that you can cope with any difficulties in your path. Also, do not forget to roll and jump, as these abilities are of great importance in combat.

Location of all keys

There are four different Keys to find in the game, and it's very difficult! These clues may lead to treasure or the like, but it's up to you to decide if the reward is worth the torment. Below you will find a list of these keys and information on how to find them.

Architect's Key: To find this key, start looking for a cache in the walls when you open the way to the underground part of the Cemetery. Once you find the stash, you will get a key that can open the gate to the path leading to the blueprint.

Chapel Key: To get the Chapel Key, you need to ring the bells, starting softly and ending loudly. This is not such an easy task, because the bells are far from each other, and there are a lot of them. In addition, remembering the volume of each of them, ringing different bells, is also quite difficult.

Gardener's Keys: Here you can find as many as three keys. One of them can be found by using the Spider Rune and solving puzzles. Another can be obtained by using Ram Rune to destroy the floor. The last key can be found in the center of the map by attacking the flower. You can watch the video below to find out how to get all these keys.

Moonflower Keys: To find these keys, you need to activate three stem cells and find the Gardener's Keys, and then head to the Prison Towers. Somewhere in there you can find the first key, and you will have to fight several bosses to get out.

After that, you can go to the Graveyard and get the second key. The next step is to head to the Abandoned Crypt, where you will find the third key. After that, fight the boss and go to the place where there will be three doors, to unlock which you will need the Keys of the Moonflower.

Cheats and codes

Note: You can only use these cheats at your own risk. Using them offline or online may result in an immediate ban. We are not responsible for any problems you may have while using them.

This is a game where difficulty is the most important part of it. However, if you just want to see the sights or want to play the game on your own terms, then you can use these cheats to make the game easier.

To enable cheats, you will first need to download cheats. After you do this, you will be able to use not only the cheats presented below, but many others:

  • Unlimited Gold (Infinite gold)
  • Instant Kill
  • Unlimited Cells
  • No Skills Cooldown (Instant skill cooldown)
  • Unlimited Jumps
  • Ammo always max (Always the maximum ammo)

Achievements/Rewards guide

Below you will find full list achievements that you can get in the game.

Gorgeous view: Reach the Prison Towers for the first time.

high drama: Enter the Clock Room for the first time.

Please take off your shoes before entering: Reach the Castle for the first time.

Platinum: Unlock all rewards.

tick... so...: Reach the Clock Tower for the first time.

Clear victory: Defeat Conjunctivius without getting hit.

The last barrier will fall: Defeat the Hand of the King.

Master Extract: Obtain the second Boss Stem Cell.

Harder, Better, Faster, Stronger: Complete the game by activating three boss stem cells.

Even the rats avoid this place: Enter the Infiltrated Tomb for the first time.: Defeat the Gatekeeper!

We've all been here before...: Hit from top to bottom...right on the deadly spikes!

Not so difficult, right?: Successfully complete the Trial.

Ready for testing!: Get the Rune of Challenge!

Wealth and fame, boy. Wealth and fame...: Reach the Dreaming Temple for the first time!

Smells like burnt meat: Reach the Crematorium for the first time.

I love peace...: Reach the Path of the Doomed for the first time.

Abandon hope, ye who enter here!: Reach the Prison Core for the first time.

Bend the knee? Never…: Reach the Guardian's Refuge for the first time.

Bey, bey, don't be sorry: Obtain Ram Rune.

Absolution: Be damned...and stay alive.

Dance: Defeat the Keeper of Time without taking any hits (see the guide for this boss above).

dexterous surgeon: Obtain the fourth Boss Stem Cell.

Finished without fear: Complete the game by activating two boss stem cells.

Skillful Surgery: Find the third Boss Stem Cell.

Not a single mistake: Complete the game with "Yodgar Orus Lee Ox"!

Faster than the world!: Complete the daily challenge. Keep it up!

Not today!: Cheat death.

Arriba, arriba! ndale, ndale!: Open the first temporary door.

And what are you rubbing there?: Find the Rune of Teleportation.

“I have one desire - to catch a fish ...”: Reach the Village on Stilts for the first time.

What's with that weird smell?: Reach the Toxic Sewers for the first time.

A-A-A-A-A-A-ay! How painful!: Die when you have at least 100 tiles. Burn down.

And what? These things are all right...: Finish the game with a starting sword, bow, or shield.

It's not that hard: Kill 100 elite enemies, cutthroat.

Something in my eye?: Defeat Conjunctivius!

bloodhound: Find your first stash.

Spider Sense...: Find the Spider Rune.

Stop tickling!: Find the Vine Rune.

Are you afraid of the dark?: Reach the Abandoned Crypt for the first time!

Dead heart of the island...: Reach the Graveyard for the first time.

Who needs an Italian plumber?: Reach the Ancient Sewers for the first time.

Finally you can relax...: Reach the Black Bridge for the first time.

They came from behind!: Get under the elevator.

Blademaster: Defeat the Keeper of Time!

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Artifact weapons give players a lot of advantages, which can be read in. However, artifact weapons are not only useful, but also beautiful! Each weapon has 24 skins, and in this guide we'll show you how to get them and how long it takes.

1. How to unlock skins

  • Most of the skins can be unlocked at level 110, however, some of them are available by leveling up.
  • In order to open the color variations of the appearance, you must first open the appearance itself.
  • In order to change appearance artifact, you need to go to the forge in the class hall.
  • Artifacts can be transmogrified using the appearance of another weapon. Transmogrification follows the standard rules for weapon types.
  • Some skins change the type of weapon (for example, the Titan Accuracy hidden skin turns Titan Might from a rifle into a bow).
  • All skins and colors are available in any specialization of a single character, but are not available to other characters account. In order for them to use skins, they must be rediscovered.

2. Classic look

Skin 1

Default weapon skin.

Skin 2

Requirement: find one of the Pillars of Creation.

Receipt: Pillars of Creation are given for completing story missions in the Broken Isles. List of Pillars and their respective locations:

  • Aegis of Aggramar - Aegis of Aggramar, Stormheim
  • Hammer of Kaz "mountain - Hammer of Kaz" mountain, Highmountain
  • Tear of Elune - Tears of Elune, Val'shara
  • Tidestone of Golganneth - Tidestone of Golganneth , Azsuna
  • Eye of Aman "tula - Suramar

Complexity: low, requires completing quests in the Broken Isles.

Skin 3

Requirement: find the Heart of Light and bring it to the class hall.

Receipt: Complete the questline Shooting Star, Lightbearer, Onslaught of Light

Complexity: low, tasks required.

Skin 4

Requirement: Complete the first stage of the Class Hall Campaign.

Receipt: take part in the class campaign.

Complexity: low, you need to complete tasks. The campaign includes missions for the defenders, so the process may take a little longer.

Receipt: Complete the class hall campaign.

Complexity: low, you need to complete tasks. The campaign includes tasks for the character and defenders, it will take a long time to complete.

Skin 2

Requirement: Earn the Power Manifested achievement by unlocking all of the artifact's talents.

Receipt: Invest points in all 34 artifact talents (not counting the additional talent). This requires 5,216,130 units. artifact power. Details on accelerated pumping can be found in the guide How to get and improve an artifact.

Complexity: medium, artifact power accumulates without any problems, but this takes a lot of time.

Skin 3

Requirement: Earn the A Piece of History achievement by thoroughly researching the history of your artifact.

Receipt: complete the tasks that precede the placement of Work Orders to obtain Artifact Knowledge. Available at level 110: (requires finding 4 books with the history of the artifact in different parts of Azeroth) and Talking with the Wind (Shaman) or Digging in books (all other classes) (requires placing an order to get Artifact Knowledge). After that, you need to complete orders in order to reach level 20 of Artifact Knowledge.

Complexity: medium, it takes a lot of time to complete tasks and orders.

Skin 4

Requirement: earn the achievement This Side Up

Complexity: average, especially if you don't like Archeology too much. Requires a lot of time. Assignments are issued at intervals of two weeks and involve the collection of a large number of fragments.

Complexity: high, you need to complete tasks, collect a large amount of resources and visit the dungeons and the raid.

Skin 2

Requirement: earn the Unleashed Monsters achievement

Receipt: Defeat 8 of the 10 World Bosses found in the Broken Isles.

Complexity: Medium, takes some time as the bosses spawn infrequently and randomly.

Skin 3

Requirement: Complete a challenge mode dungeon with a level 15 or higher key.

Receipt: Kill all the bosses in a Mythic Dungeon of level 15 or higher (the key may belong to you or another party member). Dungeons in Mythic difficulty are incredibly difficult, as the monsters that dwell in them deal more damage and have additional abilities.

Complexity: High, requires completing dungeons on Advanced Mythic difficulty. This mode will appear in the game on September 20.

Skin 4

Requirement: Earn the achievement Glory of the Legion Hero

Receipt: Complete 26 achievements in 10 Legion dungeons on Mythic difficulty. The achievement is shared by all characters on the account.

Complexity: high, requires high coordination among group members. Achievements are mostly quite simple, but some of them require special skills to play. In addition, entering the dungeon on Mythic difficulty requires manual grouping.

Receipt: Reach prestige level 1 (in the new PvP system) and rank 50 by participating in battles with other players.

Complexity: low, because you can independently choose the types of PvP activities that you like. Requires moderate time investment. The first season starts on September 20th.

Skin 2

Requirement: Earn the Crest of Heroism (O)/ Crest of Heroic achievement.

Receipt: Reach prestige level 5 by earning honor points. Only available in the second season.

Complexity: average, because you can choose the types of PvP activity. Requires a lot of time, you need to wait for the second season.

Skin 3

Requirement: earn the Crest of Carnage (O)/ Crest of Carnage achievement.

Receipt: Reach prestige level 9 by earning honor points. Available only in the third season.

Skin 1

Requirement: Special subject or task.

Receipt: Details on hidden skins for various specializations will be covered in a separate guide in the coming days.

Complexity: different, the requirements for different specializations may differ significantly. Some will need to get an item from the world boss, some will need to complete a chain of 12 tasks.

Skin 2

Requirement: Complete 100 dungeons armed with a Hidden Appearance Artifact.

Receipt: apply a hidden form to an artifact, take it in your hands and go through 100 dungeons. Detailed guides can be found in dungeons.

Complexity: low, time consuming.

Skin 3

Requirement: do 200 local tasks, armed with an artifact with a hidden appearance.

Receipt: Apply a Hidden Appearance to an Artifact, equip it, and complete 200 World Quests.

Complexity: low, you need to complete tasks.

Skin 4

Requirement: Kill 1,000 members of the opposite faction while armed with an artifact with a hidden appearance.

Receipt: apply a hidden form to an artifact, equip it and kill 1,000 players from the opposite faction.

Complexity: medium, depends on whether you like PvP. If you actively participate in battles with other players, you will get a skin pretty quickly.

Achievement: Unlocking all of the above skins will unlock the Hidden Potential achievement.

7. Unrealized Skins

In the Wowhead Artifact Calculator, some artifacts have a sixth appearance. At one of the conferences, the developers hinted that new skins will be introduced into the game in the next patches.

Great Lent is approaching - the time when a Christian makes special efforts to fight his passions. How to understand this struggle, what initial reference points can you find in it? What fallacies do modern Christians most often fall into on this path? The rector of the Peter and Paul Church in the city of Saratov, hegumen Nektariy (Morozov), shares his thoughts on this matter.

Distorted Forces

The fight against passions is a boundless theme, widely represented in ascetic literature. Nevertheless, I would like to talk about some of its aspects - first of all, about those that cause misunderstanding and give rise to questions for the priest. I would like to focus on what concerns not some individual passions, but general principles fight them.

First, the struggle with passions, the overcoming of passions, is not the goal of the Christian life. Rather, it is a misunderstood goal. Although, in fact, without a struggle with passions, the Christian life of a person cannot take place, and no one can become a Christian without entering into this struggle, the goal of our life is still being with God - life with God and life as such, which God gave us. Lord.

And passions are what prevents us from living with God, that is, living fully. These are the diseases of our soul. We know that our passions are a kind of distortion, a sinful change of those forces and abilities that were originally inherent in the human soul. For example, a person is given the ability to be angry at what in his life is disgusting to God, at what is harmful to him; but this ability is reborn, and a person, instead of being angry with demons, with his own passions, is angry with circumstances, with people.

That is, in essence, I repeat, our passions are our forces, abilities and qualities distorted by the fall. And if so, it means that a person, in principle, is capable of changing himself, of returning each of the forces that were originally inherent in our soul, its original purpose. Perfection of this cannot happen during a person's earthly life, but we do not become perfect in this life - we only strive for perfection. And true perfection is achieved by a person when he leaves this earthly life.

On the way to the tower

It often happens that a person comes to confession and says in bewilderment: “Father, I don’t know what to call my sin — this passion is in me, this… or maybe this…”. In fact, it seems to me that this is not a completely correct understanding: after all, the point is not what we experience in a particular situation - pride, for example, vanity or vanity with pride together, or also envy, but that we have entered into contradiction with the will of God - this will be the sin. And so that we can evaluate our life, external and internal, from this point of view, we have been given the gospel commandments. And sometimes we can definitely say that in some situation there was anger or irritation, or sinful attraction, and sometimes you can’t explain it so precisely, and then you can put it differently: “I feel that this and this is disgusting in my life gospel. The Lord says that one should act in such and such a way, but I cannot cope with myself and act in the opposite way. And so we, too, define the area of ​​the passionate and the area of ​​the sinful quite clearly in our lives.

The question of the fight against passions again rests on the question of an attentive life. In the Holy Fathers, a person waging spiritual warfare is likened to a sentry who is on a high tower and from afar sees all those who want to approach this tower. There is, of course, a less perfect degree of vigilance: a person notices those who are knocking at the door of this tower or at the gate. There is an even less perfect dispensation when someone can climb unnoticed onto the fortress wall of this tower. Well, someone discovers uninvited guests only in their bedroom. Or does not find out, because he was caught sleeping in bed and immediately finished off. Such a sleepy state, figuratively speaking again, is the most frequent and widespread for most of us. And if we manage to wake up at the last moment and start a fight, this is not a failure; thank God, maybe at some point we will be able to expel the enemy first from our bedroom, then from the tower, then out of the gate, and then, perhaps, we will be more circumspect. Or maybe we will forget this lesson again, and again everything will happen in exactly the same way.

Have you sinned? Or is it still not?

Another frequent question in confession is something like this: “But I thought… But I internally agreed with such and such a thought… Is this already a sin or not yet?”.

In order to deal with this, you need to bring to mind the classification of the stages of development in a person of one or another passion. There is a classical scheme, described in detail by the holy fathers. A person passes from the moment of temptation to the moment of the fall a certain path. It can be almost instantaneous, but it will still have a certain sequence of stages.

First, what happens in the Holy Fathers is called an adjunction, that is, a person is, as it were, offered some kind of sin. It can be offered in various ways. It may be a thought, it may be a visual image, it may be some kind of memory, it may even be some kind of feeling that no thought accompanies. It is important to remember that it is impossible to forbid the appearance of thoughts: we cannot, by our will, prevent the appearance of some feelings, memories, all the more it is impossible not to encounter something in the life around us, whether it is a TV screen or an advertisement on the street, or whatever is the person we saw. There is such a patriotic story on this score: a certain brother came to the elder and complained that he was constantly tempted by sinful thoughts. The elder said to him: "Go out into the street, stretch out the hems of your clothes and catch the wind in them." “But that is impossible,” said the monk. “In the same way, it is impossible to prevent thoughts from coming,” the elder answered.

Since thoughts are something beyond our control, at the very moment of attachment, that is, the arrival of a thought or feeling, there is still absolutely nothing that would be imputed to us as a sin. But this touch of something sinful can prompt us to respond, and then this chain will develop further.

And the next link is the so-called composition; its essence is that a person stops by attention at the thought or sensation that has arisen. Here, too, there may still be no sin: let's say you were given some thing, you picked it up, began to examine it, saw that it was obscene and dirty, and threw it away. Perhaps, due to inattention, you managed to get a little dirty, but there was nothing malicious here, and it was the intention of the person that was sinful or not sinful. So if at this stage a person saw that there is something unclean in what he encountered, and immediately cut it off from himself, he may not take this situation to confession.

However, after the addition, the so-called combination can occur if the person does not immediately reject what was offered to him by the enemy. The combination is characterized by the fact that a person begins to enjoy a sinful image or feeling. But even here he can still come to his senses and reject it. For a person who is just beginning the path of spiritual life, there will be practically no sin in this, because it is still very difficult for him to notice any improper thoughts. If, however, a person who already understands what an attentive life allows himself to enjoy with thoughts, this will be a sin. And this sin will consist in his will, even if this combination with thought does not lead to further actions. How to explain it? Well, let's put it this way: who falls off the roof? The one who slipped, the one who came to its edge. But first of all - the one who climbed onto the roof. And even if this did not end with a fall, there was some volition for this danger in such a step. It's the same here.

And the next stage is already captivity: a person not only enjoys a sinful offer, but also begins to desire the commission of a sin. And here a twofold development of the situation is possible: a person can be frightened of this desire, finally realizing that he is on the path to death, or he can again enjoy this desire. And here it is very important to remember: if we nevertheless come to our senses and decide to escape from captivity, this must be done immediately. Remember: what happens to a person who is a prisoner in prison? When they take him out into the light, he sometimes cannot even walk on his own, because he is staggering from hunger, his muscles are stiff from immobility, he is completely weakened. In the same way, our soul in captivity weakens sharply and quickly, and if right now we can do something else with mental effort, we need to do it before we lose this ability.

And the last stage is the decision; it consists in the fact that a person makes a specific decision to commit a sin in practice. However, sometimes at this moment, at the very edge, a person still stops. It happens that it stops the understanding that the Lord is still nearby; it happens that fear stops; and it even happens that the Lord takes away from a person the very opportunity to sin — through some unexpected circumstances.

The decision to commit a sin is already sinful for a person, it is destructive for his soul. But in no case should such a thought be allowed at this moment: since I have already committed a sin in principle anyway, then, perhaps, I will complete it. There are two points to remember here. First, a sin committed, as a rule, entails a series of consequences, and we are, as it were, drawn into a kind of whirlpool. And secondly, the sin that a person has already tasted, very soon begins to be perceived by him as the norm. For example, if a person who has never spent the night on the street is shown a homeless person who sleeps on the ground in the mud, and is offered to lie next to him, he will be horrified. At one time, this homeless man would probably have experienced the same horror - when he was not yet homeless, but it cost him one, another time, having nowhere to go and being drunk, to spend the night in this way, and it ceased to seem savagery to him. I don't want to say that a homeless person who sleeps on the street because he has nowhere else to sleep is committing a sin, just such an analogy. And in general, the whole life of the Church, the whole history of the Church is filled with warnings that, even once, having succumbed to sinful attraction, it is already very difficult to turn off the path of destruction.

Dispassion or indifference?

It is worth saying that passions in people of different temperaments, dispensations act differently. There are phlegmatic, inert people who, in principle, do not desire anything very much, do not strive for anything very much, and it can be difficult to captivate them with some kind of passions - they rarely lose their heads and rarely fall into grave sins. But in the life of such a person there is another serious danger: without striving for the bad, one may not particularly strive for the good either. There are such wonderful books, they are known to many Orthodox readers: The Letters of the Troublemaker and The Troublemaker Raises a Toast by Clive Staples Lewis, where the work of a crafty person with passions is shown with amazing accuracy. And in the second work there is a small but very important episode. The demon-tempter says that the time has now come strange: earlier there were sinners so sinners, saints so saints, but now there are a lot of people who are neither fish nor meat, like some kind of smoldering firebrands. I think many, comparing this with observations of themselves, will agree with this statement. At the same time, we can turn to the literature of the patristic, and not artistic, to the Monk John of the Ladder, and we will find in him the words that not the one who had no temptations at all deserves more praise, but the one who had and with them constantly fought. Therefore, when a person considers himself passionless simply on the basis of the fact that from childhood and throughout his later life he was not overwhelmed by any strong impulses, this is a delusion.

In general, behind the sign of dispassion, things that have nothing to do with true dispassion can often be hidden: the underdevelopment of the soul, laziness and indifference, indifference and contempt for everything around. Apathy is especially often confused with dispassion - a state when passions do not manifest themselves in a visible way in a person, since he does not have the physical and mental strength to realize them. It happens in some situations in life: a person is either sick, or has experienced some kind of severe shock, and he has such a state that beat him - he doesn’t care, praise him - he doesn’t care, take something away from him - he doesn’t care either. But at the same time there is no joy, compassion, and desire to be with Christ either - and that would please some guru who leads his followers “beyond good and evil”, an Orthodox priest, and indeed a Christian who sees in such the state of his neighbor, of course, does not please. Man is not called to such dispassion - our heart must always remain alive, capable of experiencing pain, sorrow, empathy, fervent faith, and participation in joy and exultation. We see this in the One in Whom there is no passion in principle and cannot be — in Christ. The Lord weeps over Lazarus, the Lord sympathizes with the sick, we see in Him love for the disciples and sorrow for Jerusalem. And, of course, completely alive, and not coldly impassive hearts were also found in all those saints to whom we pray in our Church.

It is important to keep in mind that no matter how long we live, no matter how we struggle with passions, the roots of all human passions will remain in us. As soon as we lose attention to ourselves, as soon as we stop taking care of ourselves, any of them can again raise their heads, come to life. Man is in this position until his departure from this life, so that even the dispassion of the great saints is a conditional dispassion. This is a state when passions are defeated by a person and do not appear in him, although the seeds of passions are still present in him.

(to be continued)

What is the real true strength, how do you think? What associations does this word evoke in you?

In the usual sense, the manifestation of strength is control, firmness and even stubbornness.

Some personify strength with arrogance, the ability to go ahead, regardless of the desires, needs of those who are nearby.

It is believed that strength is the ability to stand your ground and not back down under any circumstances, to hold on with all your might.

This concept justified itself for a long time, for many generations, when it was necessary to survive in harsh conditions.

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And if you do not have these qualities, then you are simply not a tenant, sometimes in the truest sense of the word.

Now the concept of force has been greatly transformed, and the factors that determined it, too.

Let's take a look at what it means manifestation of power in the new time.

Until recently, the masculine energy of activity, rivalry, and aggression acted on our planet.

This is a manifestation of iron will, perseverance.

Based on this paradigm, many books have been written on planning, on achieving goals, on success.

At present, female energy rules on Earth, or rather, the process of balancing male and female energies is taking place.

Therefore, only “male ways” do not work or work, but not in the same way as before.

Now, in order to reach the goal, it is necessary to use synthesized energy of these two polarities.

True strength - 9 signs of its manifestation

1. Strength is the ability to refuse what does not serve you.

I often hear from people: “I’m tired of being strong, I’m tired of carrying everything on myself.”

In fact, the habit of taking on an unbearable burden is an attitude of sacrifice. A person sacrifices himself, his time, desires for the sake of other people's interests.

Believing that they are not able to cope or because of the inability to refuse.

But strength does not mean to load obligations on oneself and drag them.

True power lies precisely in saying “no” to what is superfluous in your life, to what prevents you from living the way you want, doing what is necessary and important to you.

If this is your topic, think, think about what you can leave of what you are carrying, give to those whose right it is.

Go through a meditation that will help you learn to see the highest choice in any situation and follow it, gain the ability to get out of the reality that you do NOT want to be a part of.

2. The manifestation of strength is surrender to higher powers.

When you are knocking on all the doors in search of a solution to a serious issue, thinking about it constantly - this is not a manifestation of strength.

You take active actions, do not sit still, but for some reason this does not help.

But often it is precisely by letting go of the situation to be resolved by higher powers, this is the only true way out, which, by the way, requires determination and strength.

Many confuse this with weakness: how, I take responsibility for everything that happens on myself, but then I have to give it back?

But that's the point, reconcile, capitulate to circumstances.

Since you (your human part, mind) have not found a way out, then it is worth giving this situation to your higher aspects for resolution, which see the situation not only from one angle, but completely from all sides, every facet of it.

And who, if not them, can see the best way out of it. The main thing is to trust. This is why we show strength.

3. Strength is the ability to be flexible

The modern spiritual concept of power includes ability to adapt to circumstances and be ready for change, be flexible.

This is fundamentally different from the usual understanding of strength as hardness and obstinacy.

Now obstinacy, a position when you stand your ground at all costs, only hurts.

Circumstances are so changeable, look, for example, at your goals 5-10 years ago, and you will see that many of them are no longer relevant to you.

Read and how this quality differs from tuning.

4. Strength is the ability to be honest with yourself

Being honest with yourself takes a lot of strength.

To face the truth confess to oneself one's imperfection, some unpleasant moments, actions, even just being wrong in an ordinary dispute, not everyone can.

People prefer to be mistaken in something for many years, to be deceived, if only not to change anything in their lives.

5. Strength is allowing yourself to be yourself.

We were taught for a long time to be comfortable, obedient, somewhere the same (not to stick out).

And still in our actions, decisions, manifestations there are still echoes of that upbringing.

So when you finally allow yourself to be yourself, or at least start understand who you are what you like, what you want, and then you start broadcasting it, this is a big breakthrough in finding happiness, inner strength.

How far have you progressed in knowing yourself and allowing yourself to be yourself? We will be glad if you share in the comments!

We offer you to go through meditation, which will help you get rid of energy, emotions, beliefs, restrictions that prevent you from being yourself.

6. Being strong means allowing yourself to be vulnerable.

Being vulnerable has always been considered a weakness.

If people saw your tears, true feelings, for some reason it is considered something shameful.

When a person accepts himself, his sensitivity, opens his feelings to another person, yes, he is vulnerable at that moment.

But after all, how much strength is needed to decide on this, especially if this is not an accidental manifestation of feelings, but a conscious one.

And that kind of allowing yourself to be vulnerable removes the masks of indifference from you, iron man and much more.

This is allowing yourself to be sincere not only with yourself, but also with others.

It costs a lot. And this is precisely the strength, not the weakness.

7. Strength is letting go

Strength is also letting go. And not to control, manipulate, keep on a short leash.

When a person constantly controls someone or something, is afraid to lose sight of, a lot of energy and strength is lost. The person is powerless, de-energized.

Then the question is: is control really a manifestation of power?

Strength is detachment from people, places, results, anything. it ability to accept circumstances, other people's decisions if they go against your interests.

But this is freedom. You are not attached to anything, you know that if the circumstances are like this, then the universe has prepared something better for you.

8. Power is the choice to act from a state of love.

True strength is freedom choosing love over fear. These are acts of love.

When a person is in a state of fear, he can be manipulated, he is vulnerable, dependent on external circumstances.

When you choose to act out of love, you tap into your power.

After all, living by love requires great strength: it means being tolerant of what does not resonate with you and you cannot change it, it means accepting all circumstances and trusting the process.

9. To show strength is to be able to give in, forgive

Many people think that strength is standing your ground.

You are arguing with a person and you must definitely prove your case. To yield means to show weakness, lack of will.

But in reality, yielding, if it is not permanent compliance, means showing strength, generosity.

It means to stop this endless senseless process of finding out who is right and who is wrong.

It may look like accepting defeat from the outside, but in reality you take responsibility to stop it.

You show wisdom and thus break this horizontal connection stop playing energy ping pong.

Strength is also the ability to forgive. After all, it is not easy, and requires a considerable mental resource. By forgiving, you are freed, you return your energy to yourself, and to the offender - his.

Go through a meditation to recognize, accept and unleash your power.