Mount and blade how to speed up time. Complete guide to the game mount and blade. Q: What is it anyway?

Put the enemy on a spear, be knocked out of the saddle, find a horse and rush into battle again. Defending your castle, personally stand with an ax and a shield on the fortress wall and chop down the besiegers until their living wave rolls back. Remember the nobleman who offended you, in a year find him, rob him and sell him into slavery to the steppes. Live a full medieval life. Mount & Blade is about that.

When Sir Kay saw that there was no horse under Sir Griflet, he rushed at the King of Nantres, knocked him out of the saddle, and led his horse to Sir Griflet and helped him into the saddle. And Sir Kay crushed King Lot with the same spear and inflicted a severe wound on him. This, the King-with-a-Hundred-Knights saw, and he rushed at Sir Kay, knocked him out of the saddle, took his horse away and gave it to King Lot, and he said to him: "Gramercy." And Sir Griflet, seeing that Sir Kay and Sir Lucan the Butler were both on foot, raised his sharp spear; heavy and square, and rushed at Pionel, the glorious knight, threw him, along with his horse, to the ground, and then took his horse and gave it to Sir Kay.

Country Calradia

Calradia is a fictional medieval country corresponding to Europe in the era of 1150-1350 AD. Once a province of a great empire, Calradia is now being torn apart by five hereditary kingdoms: Swadia, Vergis, the Northern Kingdom, the Rhodoki Kingdom, and the Kergit Khanate. These states are engaged in frequent internecine wars, and you can take a direct part in them.

Kingdoms are feudal states ruled by a king, queen, or khan with a few vassals swearing allegiance. There are two ways to become a subject of a kingdom: to become a mercenary or a vassal. To do this, you need to talk with the rulers several times and get a task from them. If the kingdom is at war with someone, then sooner or later you will be offered a mercenary contract. It is easier to be a mercenary, but even if you capture some lands, they will not be given to you.

You cannot become a king or queen, because the local nobility will never tolerate a foreigner as a ruler. However, by becoming a vassal, you will be able to influence who will take the throne.

Character characteristics

I will give a prophecy, my khan: let your snowy black mountains not be crushed; your shady strong tree shall not be cut down; your ever-flowing beautiful river may not dry up; may the almighty god not force you to resort to villains! May your light gray horse, galloping, not get tired; let your black damask sword, striking, not freak out; let your motley spear, striking, not break!

"The Book of Grandfather Korkut"

Character Creation

The game begins with the character creation screen, your game incarnation. You can choose your gender, appearance, come up with a name, determine the origin and skills of your hero.

Origin indirectly affects the initial conditions of the game: your equipment, skills and abilities, but does not have any significant impact on game life.

Your character will develop through the experience gained. You will gain experience by defeating enemies in combat (either alone or with the help of an army under your command), fighting in the arena and completing tasks. After gaining enough experience, your character will move to new level, for which he will receive 1 attribute point, 1 skill point and 10 weapon points.

You can view information about your character and distribute the points received on a special screen, which can be accessed from the main menu or simply by pressing the C key (this key can be reassigned).

Specifications

Your character has four main characteristics, on which everything that he does directly depends. Stats give your character several immediate benefits, as well as allowing you to develop skills related to them. When you create a new character, you will receive 4 points that can be invested in the development of characteristics, and each time you move to a new level, you will receive one more point.

The characteristics are as follows:

  • Force. Each point spent on this stat will increase your health by 1 and increase your damage output.
  • Agility. Each point spent on this stat increases your attack speed by 0.5% and grants you 5 additional weapon points.
  • Intelligence. Each point spent on this stat grants you an additional skill point.
  • Charisma. Each point spent on this stat increases your maximum squad size by 1.

Skills

There are three types of skills. Personal skills affect only individual characters and their abilities. If you know how to ride a horse well, this does not mean that everyone around you will also stay in the saddle perfectly. Leader Skills only work if the leader owns them. Squad skills used by your entire group - it is enough for at least one fighter to have the skill, although if the leader has it, then the skill can be used more effectively.

Weapon proficiency

There are six types of weapons in the game, and if you are going to take part in battles directly, you need to learn how to handle one or two types of weapons. The higher your weapon skill level, the faster you can attack or defend in close combat, or more accurately hit targets from a distance.

Your skills in handling this or that weapon will also develop in battle with enemies. Melee weapon skills are developed by simply dealing damage, and ranged weapon skills are developed by performing complex shots from a long distance.

Control

Walking

By default, your character moves using normal keys W, A, S and D:

  • W- go forward;
  • S- go back;
  • A- go to the left;
  • D- go right.

You can look around with the mouse. But by turning the mouse while walking, you change the direction of movement. Press the forward arrow key to make your character face the direction of the camera.

Horse riding

Driving on a horse is done a little differently:

  • W- spur the horse
  • S- to siege the horse;
  • A- turn left;
  • D- turn right.

Turning the mouse will change the viewing angle, but not the direction in which the horse is galloping.

You can stop the horse by slowing down. If your horse is backing away, press W until she stops.

Horses do not climb slopes as well as humans, so try to avoid hills. They also cannot turn quickly, so if you make a sharp turn, you may run into a tree or other obstacle.

Other control keys

Non-Combat / General:

  • F- perform the action indicated by the keyword;
  • I- open inventory;
  • P- open the squad window;
  • C- open the character window;
  • Esc- open the pause menu;
  • F12- quick save game;
  • TAB- to leave the area;
  • "Space"(press) - cancel destination and pause time on the world map;
  • "Space"(delay) - wait for the time interval on the world map to expire;
  • Ctrl + left mouse button(click) - shift the desired item to the other side (when trading or collecting trophies).

Realtime Commands / In Combat:

  • Left mouse button(press) - perform a quick attack with the selected weapon;
  • Left mouse button(hold) - aim (when using a long-range weapon) or raise your hand for a close strike;
  • "Space"- jump up;
  • Right mouse button(delay) - close with a shield or weapon;
  • Right mouse button(press) - remove the sight (when using a long-range weapon);
  • Right mouse button(hold) - unlock the camera so that it freely rotates around the character even while moving;
  • Shift(delay) - zoom in on the camera for a while;
  • Keys F1-F11 and 1-5 - give an order during the battle;
  • R- switch between first and third person view;
  • Mouse wheel(turn up) - take the next weapon;
  • Mouse wheel(turn down) - remove the shield or pull it out.

Inventory

The armor on mighty shoulders is strong ... the armor is pure silver, and the chain mail on it is red gold, and ... the armor costs three thousand, and the chain mail costs forty thousand.

From the epic "About the boyar son Duke Stepanovich"

Item stats

In order to get full information about an item, you need to move the mouse cursor over it. Each item has its own weight and price, as well as unique qualities that are unique to items of this type.

All weapons have a certain state that indicates how well or poorly the weapon is made or how many battles it has seen. A cracked, chipped, bent, or rusted weapon will do less damage than a new one and will cost a lot less. Heavy weapons will deal slightly more damage, but will be slightly slower. Balanced or Moiré steel weapons will deal slightly less damage, but at a higher speed, and will cost quite a lot.

Weapon options:

  • Damage- the amount of damage inflicted by a weapon with an average skill of handling it and 100% speed.
  • Radius- the distance at which you can hit the target.
  • Speed- the speed of the blows inflicted by this weapon.
  • Shield Penetration- some types of weapons (for example, axes) can break enemy shields into splinters.

Armor also has a certain condition. Torn, uneven, battered, or rough armor provides less protection than new (but costs less), while strong, thick, or reinforced armor provides much better protection (and costs much more).

Shields also have a state parameter. If a shield is listed as "Cracked" or "Battered", then it has already been used in many skirmishes and will last less than a new shield. The most durable shields are listed as "Strong" or "Fortified" - they are designed for more severe damage. If the shield breaks during combat, its level will decrease by 1. If it was "Cracked", then it will be permanently destroyed.

Shield options:

  • Size: physical length and width of the shield. The larger the shield, the heavier it is, but also the better it protects against attacks from a long distance. Regardless of its size, the shield has a fixed amount of protection against melee attacks. It doesn't matter if you block it or not - the damage will always be reduced by the same amount.
  • Resistance: The strength of the shield, depending on its material. The resistance of the shield is subtracted from the damage dealt to it: for example, if the resistance is 5, and the damage dealt is 30, then in the end the shield will take only 25 damage.
  • Strength: The amount of damage the shield can take before it breaks. Between fights and battles, shields are automatically restored to their original state, although they cannot be restored to their original state (for example, you cannot restore a "damaged" shield to normal).
  • Speed: how fast you can get behind the shield when using a defensive stance. The faster the shield, the lower the delay - light shields may not have it at all, and large shields take time to close you.

Equipment

Your character has several slots that you can place various items equipment. In order to use an item, you will usually need to first place it in one of these slots. The total weight of your equipment is called "burden" and is shown below the cells. The heavier your equipment, the slower your character moves on foot. You can lighten your burden by investing a few points in the development of athletics.

Cities and trade

How noble and beautiful is Constantinople! How many monasteries and palaces, built with marvelous art, are in it! How many amazing products are exhibited in its squares and streets! It would be too long and tiresome to speak in detail about the abundance of all kinds of riches, about gold, silver, a thousand kinds of fabrics, holy relics that are in this city, where at any time numerous ships bring everything that people need ...

Fulcherius of Shartsky

Traders can always be found in towns and villages. In order to sell or buy something, just go to the merchant and when the "Talk" message appears, press the action key.

Trading is a team skill, and if at least one member of your squad is skilled in it, then you will be able to take full advantage of this skill.

Prices change depending on how the trade between cities, caravans and villages goes. It doesn't hurt to spend a little time researching all the prices on the market and figuring out which items can make the most profit. Making a profit from trading is simple: you just need to find a place that pays big money for something that is very cheap elsewhere.

In every city there is a tavern where you can make useful contacts. Firstly, in the tavern you can recruit mercenaries to join your squad. Secondly, you will be able to meet one of the wandering heroes of Calradia and make them your partners. Such companions will be very useful to you: you can equip them and level them up as your character, and besides that, they can add new skills to your squad.

Horses

Any warrior, be he like a lion, can be destroyed and weakened by an insignificant obstacle, as happened to me at Homs; when I went into battle, my horse was killed and I received fifty blows from the sword. This happened in fulfillment of the will of Allah and due to the negligence of my stirrup while strengthening the reins of the horse. He tied the reins to the rings, but did not pass it through them, and when I pulled the bridle, wanting to get away from the enemies, the knot of the reins untied, and what befell me befell.

Usama ibn Munkiz, "The Book of Edification"

Horse breeds

There are several breeds of horses in the game, each of which has its own price and is better or worse than others for a specific task. An archer will not fit a heavy armored warhorse, and a lancer will not be able to adequately attack while riding an old mule.

  • Pack horses or mules- This is the cheapest breed, bred specifically for the lower class, which uses mules as riding and pack animals. Mules can often be found in caravan processions.
  • racehorses they are also inexpensive, they are distinguished by a meek disposition and a soft gait. Good horse for travel at a good price.
  • steppe horses raised by nomads. These are rather small animals of a brave disposition. They run at the same speed as ordinary racehorses, but are more stamina and lighter.
  • Trotters- These are light horses, designed primarily for delivering important messages. They are very hardy and run very fast. They have little strength, so you can’t put on armor on a trotter, but thanks to their speed and agility, they can describe circles around other animals.
  • Gunthers- these are noble war horses, not inferior in speed to trotters, and in strength and endurance - to some war horses. They are famous for their ability to move quickly through difficult terrain while hunting.
  • War horses move slower than everyone else, but they are much stronger and can wear mail armor. These horses are used by heavy cavalry and are trained to sweep the enemy, not to circle him, which makes them very dangerous in combat against infantry.
  • Destrier- the largest, they are used by the elite cavalry and the richest knights. Their main advantages are their huge size, strength and ability to wear strong armor. Due to their impressive weight, they cope even better with enemy infantry, literally trampling them into the ground.

You can buy a horse from merchants, but they usually have a small selection. Before you buy a horse, hover your mouse over it and see what it's capable of. The higher the score, the better:

  • Speed- maximum speed on level ground.
  • Agility- maneuverability. The lower the speed at which the horse runs, the more difficult maneuvers it can perform.
  • Armor- resistance to attacks. Horse armor works the same as yours.
  • Attack- The damage a horse will deal when knocking down an enemy at full speed.

You may encounter lame horses, round-backed (older) horses, or simply skittish ones. Such horses are different from others: the lame ride slowly because of their wounds, but with time they can be cured; horses with a round back also ride a little slower than the rest, and only those who have very well developed riding skills will be able to ride skittish horses. However, all these horses are distinguished by a rather low price compared to the rest. You can also meet horses with exceptional features: frisky horses are faster and more agile than ordinary ones, while heavy horses are more enduring and better trample enemies. However, these horses are more expensive.

Squad management

Sooner or later, you will meet a large group of people who want your death (or at least your money and equipment), and at that moment you will need help.

Each group on the world map is called a "squad". There are three types of people in the squad:

  • Heroes are you and other characters with special skills who have agreed to join you. Heroes have names, and you can determine how they develop and distribute points. You can also equip them with special equipment to use in combat.
  • Mercenaries- These are people that you hired in a tavern, village or rescued from captivity. Unfortunately, they are mere "cannon fodder". They don't have names or faces, and you shouldn't get attached to them. They also gain experience and level up, but you can't influence their development in any way. They also receive equipment automatically, and cannot be changed.
  • captives- humiliated, defeated and chained. The fate of these people is in your hands - you can sell them to a prisoner fence, a slave trader, or convince them to join your squad.

The window of your squad is called up by pressing the key P. In the upper right corner, the cells that are occupied by heroes or mercenaries are shown. One cell can be occupied by your character, a hero from a squad, or 20 mercenaries. It also indicates the maximum size of your squad. The left side of the window lists all the skills of your squad - first comes your character, and then all the hired heroes.

Battles

"On the nearest hill, Vivienne, climb yourself
Yes, quickly count, a lot of rati
At Derame on the ships and in the camp.
Vivienne to him: “No, I won’t count,
Better fix the helmet on my head
Yes, I will give the spurs of the ladies and hit the enemies,
My uncle taught me how to act.

"Song of Guillaume"

When two enemy units meet on the world map, a battle will break out between them. If one of the parties is your ally and the other is the enemy, you can join the battle and help your people. You can also unleash the battle yourself by attacking the enemy or waiting for the attack. Once the battle has begun, you will be able to take several actions, depending on the parties involved.

  • Retreat. There will be no battle, and there will be no losses on both sides. You will not always be able to retreat, especially if your squad is too slow or if the enemy greatly outnumbers you.
  • expel people. If you have several people under your command, you can send them into battle without entering it yourself. However, you need to be careful - usually your units do not fight at full strength without you. Once you enter the battle in person, you can no longer leave it until your or the enemy forces are defeated, and if you have a large enough squad, you can simply crush the enemy with numbers.
  • attack the enemy. Lead your people into battle. The groups you will fight with are selected randomly, but this choice depends on their position in your list: those who are listed first have more chances to appear on the battlefield, so before starting the battle it is recommended to change the list using the Up arrows ” and “Down”.

If you have joined an already started battle, you will command a mixed army, consisting of both your own and allied soldiers. If you encounter a battle between two neutral sides, then it is better not to interfere. The battlefield is not the best place for politics and spontaneous decisions.

Phases of the battle

The battle goes through several phases, depending on the "Battle Size", which you define in the settings. The “Battle Size” determines how many groups can be on the battlefield at a time. This limit is divided between the two sides in accordance with the combat advantage, which, in turn, depends on the number of each side and the development of its skills.

Warriors wounded in one phase will remain wounded until the end of the battle, and their health level will also be preserved when moving from one phase to another (although health may be restored slightly depending on how good your first aid skill is). After each phase, you will have the opportunity to leave the battlefield, but you will not be able to collect trophies from enemies that you managed to kill.

During the entire time of the battle, new soldiers will appear on the field. After the start of the battle, either side can receive reinforcements, but this only applies to those troops that started the battle - another group from the world map will not be able to join them.

The battle phase ends when the troops of one of the sides, including reinforcements, are finally defeated (dead or unconscious). Also, the battle ends when all the warriors of one side are killed or wounded.

If you are at a considerable distance from the enemy after the start of the battle, you can at any time press the key Tab and retreat. But in this way you can still lose people: they can be injured or killed during the retreat. Leave the battlefield only when the situation becomes completely hopeless.

Teams

As a squad leader, you can give him orders in combat. To get started, choose who to give the command to:

  • Key 1 : everyone who is on the field, regardless of the type of troops.
  • Key 2 : Archers and all foot soldiers fighting at a distance.
  • Key 3 : infantry - foot soldiers who conduct close combat.
  • Key 4 : cavalry - mounted soldiers.
  • Key 5 : companions - any heroes in your squad.

You can also create groups for ease of management:

  • If you hold down the key ctrl and press a number key, then you will merge the selected group with the one that was selected before. For example, if you want to command both infantry and archers at the same time, then first press 3 , and then - ctrl + 2.
  • key 6 you can select all the soldiers that are not part of the group you have chosen.

After selecting a group of warriors, you can give them a command:

  • Key F1- hold position. Ordering your men to stay close to where you are. If they have a long range weapon, they will fire it, but will not engage in close combat until the enemy gets too close. This command is useful if you want your people to defend a piece of land. For example, if your squad consists of mostly infantry, they can stand on a steep slope and defend against enemy cavalry.
  • Key F2- follow me. Ordering your men to follow you or come to you and stay as close as possible.
  • Key F3- attack! An order for your men to break formation and pursue the enemy one by one.
  • Key F4- hurry up. An order for your men to dismount from their horses and fight on foot if the terrain is not conducive to mounted combat.
  • Key F5- sit on horseback. Cancel the order to dismount and order your cavalrymen to remount their horses. If a horse has lost its owner, it will be ridden by someone who knows how to ride.
  • Key F6 ten steps forward. Order your men to take 10 steps towards the enemy and stop.
  • Key F7 ten steps back. Order your men to take 10 steps back and stop.
  • Key F8- group up. An order for your men to close the distance between them. Such a command is especially useful in preparing infantry for a cavalry charge.
  • Key F9- to concentrate. An order for your men to stand far apart. Such a command is useful when attacking enemy archers or crossbowmen.

Defeat

Sometimes the enemy is too strong for you. Any of your defeats has extremely bad consequences for you - they can only fluctuate from "catastrophic" to "unpleasant". If you yourself did not go into battle, but sent your fighters forward - as soon as they are defeated, the enemy will certainly try to attack you already. If you personally led your squad, were wounded and left the battle - your warriors can pull you out of the dump and provide first aid, after which you can again decide whether to continue the battle or back out. If your troops were defeated, your horse was killed, and you yourself received a helmet with a club, all your property will go to the winner, your surviving soldiers will be captured, and slavery awaits you personally.

Victory

If you won, you can take all the property of the defeated enemy. Please note that you will probably have to share the spoils with allies, depending on how much their forces outnumbered yours. Trophies are divided into several categories. First of all, they are prisoners. They can be sold into slavery, or you can join your squad. For noble captives, you will certainly be offered a ransom. The number of enemies captured alive depends on the popularity of blunt weapons in your squad - the active use of clubs and clubs greatly increases the chances that the enemy will be stunned more often. You can also free the prisoners of your opponent and take them into your squad. All the luggage of the enemy is also placed at the disposal of your squad. You will take only part of the trophies for yourself, since your fighters have a legitimate share in the division of the spoils. The most important trophy is experience. As a Commander and Warlord, you get the most experience, heroes in your service get a lower percentage, and mercenaries get the smallest amount of experience.

World map

So all the kings and dukes and noble emirs gathered together, sixteen monarchs in all, and they arrived in Rome, and with them people without number. Upon learning of their arrival, the emperor ordered to equip all his noble Romans and all the soldiers from Rome to Flanders. And he also took with him fifty giants born of the devils - he left them with his person in order to break through the front ranks of Arthur's army; they were so heavy that the horses could not carry them. And so, with all this terrible army, Lucius moved through Allemania, wanting to ruin the lands of Arthur, which he and his knights won in a fair fight.

Thomas Malory, The Death of Arthur

To open the map, click Tab(if your character is in a city and you control it) or click on the "Exit" button (if you have the city menu open). Moving around the world map is very easy - just left-click on the desired place or city and wait for your squad to go there. It will take some time to move, but you can pause at any time by pressing "Space".

Your squad is not the only one in the world, and as you travel the world, you will meet many other groups. Some of them will be friendly to you, some will be hostile, and some won't care about you at all. If instead of a city or other place on the map, you left-click on a group, then your entire squad will follow it.

Each squad has a different color to represent their faction. The number above the group means how many people are in it, and if there is another number next to it (for example, “+8”), then it means the number of prisoners in this detachment. To get more detailed information about a group, just hover over it. For example, the inscription "33/38 + 6" means that there are a total of 38 people in the group, of which 33 are fit for battle (5 wounded), and this group is carrying six more captives with it.

The distance at which you will notice other groups depends on the vigilance of your squad. If this skill is developed well, then you will be able to notice the enemy first, which will give you an advantage in battle. At night, tracking down alien units is more difficult for both you and your enemies.

If someone in your squad has the Tracking skill, then colored arrows will appear on the ground. These are the tracks left by the group that passed here, and the arrows show the direction in which this group moved. The color indicates the age of the trace (red, orange, yellow, green, cyan, blue), and the size of the arrow corresponds to the size of the group. For more detailed information move the cursor over the trail, and if tracking in your squad is well developed, you can find out how many people were in the last group and even who they were.

Speed

The speed of your movement on the world map depends on six factors:

  • Squad size. The more people in the detachment, the slower it will move.
  • Type of fighters in the squad. Mounted warriors move much faster than foot soldiers, and if your entire squad consists of horsemen, then their speed will be higher. Please note that the speed of movement on the map is not affected by the breed of the horse, but only by the ability of the rider to ride. The speed of foot soldiers is affected by the skill of athletics, and thus, elite troops move around the map faster than recruits. The speed of movement on the map is average value between the speed of the slowest warrior in the squad and the overall speed of the squad.
  • Load weight. If you are dealing in bulky goods or just carrying a lot of stuff, then your best bet would be to buy a few inexpensive horses that you can load your luggage on. Pack Animals increase your squad's speed just by being in your inventory.
  • Terrain type and weather. The unit moves faster on flat terrain during the daytime. At night or in the forest, movement speed will decrease.
  • Squad Morale. The happier your warriors are, the more they will give their best along the way.
  • With each new level of the team skill “Setting a Course”, the movement speed of your squad will increase by 3%.

Sometimes speed can be a matter of life and death - but this, of course, depends on the type of squad you have. If you do not have warriors capable of repulsing an enemy attack, then it is better to move as quickly as possible. Ideally, your squad should be strong enough to attack someone and fast enough to hide from overwhelming enemy forces.

battles

The count looked at the godless blacks

And he sees that they are blacker than ink.
Only the color of the teeth of the Basurmans is white.
Roland said: "Barons, believe me,
We will all lie here to one.
Frenchmen, beat the infidels boldly.
"Coward, who will fall behind!" Olivier said.
And rushed across the enemies.

"The Song of Roland"

As soon as you decide to fight for fame and fortune, then be prepared for numerous battles. They require solid training - you must be confident in both your combat skills and the strength of your squad.

Types and features of weapons

Each type of weapon has several items of the same type, and if you have developed the ability to handle this type of weapon, you can use any of them. Which type of weapon to choose is up to you, but some items require special handling.

Injuries

The count saw - Turpin was thrown to the ground,
The insides fall out of the body,
The brain oozes, flows onto the forehead from the wound,
And on the chest, between the collarbones of the prelate,
Hands turn white, folded crosswise.

"The Song of Roland"

There are three types of injuries:

  • Chopping. It is applied with sharp blades such as sabers and axes. Slashing weapons do the most damage.
  • stabbing. Applied by pointed-pointed weapons such as spears, thrusting swords, and arrows. Piercing weapons are best at penetrating armor.
  • Crushing. Inflicted by weapons that hit and break without causing open wounds, such as clubs and hammers. Crush damage can also be dealt by a horse, trampling an enemy. With blunt weapons, you can beat the enemy unconscious, but at the same time he will remain alive, and then you can take him prisoner. Like piercing weapons, blunt weapons can penetrate armor well.

If you have enabled the "Show Damage" option, then with each hit you will be shown the damage you have dealt or received, which can be very useful in training.

The amount of damage you deal and receive depends on several factors. First of all, of course, from the damage indicator of your weapon - it varies from half to maximum. For example, if a club does 20 damage, that means it will deal 10 to 20 damage each time it hits. If you are good with this weapon, then the damage will be closer to the maximum. Damage dealt is also increased by your skills: Slam affects melee weapons, while Power Shot / Throw affects ranged weapons.

In Game Mount & Blade uses a physical model that takes into account the speed of your weapon and the direction in which it is directed when calculating damage. The result of these calculations will be referred to as "additional speed". If you move to the left of the enemy, you will deal more damage with a right-to-left strike (in the opposite direction of the enemy's movement). Most types of weapons will deal more damage in the middle stage of the strike: for example, a spear does not pierce the enemy better on the first thrust, but after you apply some force. Your extra speed can be positive (then damage will increase) or negative (then damage will decrease), it can double the damage of your hit or negate it.

The extra speed is extremely important for ranged weapons. During the flight, the ammunition will lose its initial speed and, therefore, will cause much less damage. If, on the contrary, you throw an ax while riding a horse, then such a blow can kill the enemy on the spot, because the speed of the horse will be added to the speed of the flying weapon.

It is also important where you hit the target. Usually you hit where you are looking, so if you want to hit the legs, aim down, and if you want to hit the head, aim up. A kick to the legs will generally deal less damage than a kick to the head.

Enemy armor reduces your damage. After processing data about your skills, weapon quality and hitting speed, the game will give you "base damage". Armor has a defense parameter that reduces this damage: from cutting damage, a value from half to the maximum defense parameter is subtracted, from piercing or crushing damage - from a quarter to a half. For example, if the protection parameter of the armor is 20 and a cutting blow is dealt to it, then it will be 10-20 units weaker. If a piercing or crushing blow is applied to such armor, then it will be weaker by 5-10 units. In addition to direct protection from damage, armor also provides some protection in percentage.

close combat

In close combat, you must use the shield correctly or place blocks. The condition of the shield must be constantly monitored, because even the strongest of them can only withstand a limited number of blows.

If you do not have a shield, then you can only parry enemy attacks with weapons using right button mice. At a time, you can only parry one blow from one side (from above, from the side, etc.). If you are being fired on with a long-range weapon, you will not be able to block these attacks. In order to block an attack, you need to carefully monitor the enemy and what kind of blow he was going to deliver, and then immediately block.

It usually takes time to strike - you need to attack in a way that bypasses the enemy's defenses, be it a shield or a weapon. Do not attack randomly and hope for luck - this will only lead to the fact that you yourself will get injured. The key to combat is patience. Wait for the opponent to lower his shield or stagger back, then step forward and deliver your blow.

Fight at a distance

Archers and crossbowmen cannot carry shields, as they must hold weapons with both hands. If you use a throwing weapon, you can take a shield in your other hand.

To fire a long-range weapon, turn to face the target and hold down the left mouse button. A sight will appear on the screen - a large white ring that will gradually shrink. If you're shooting with a bow, then the left mouse button must be released at the moment when the ring shrinks to a minimum: after waiting too long, you will get tired of holding the bow, and your hands will start to tremble. In order to get more time to aim, you need to develop the skill of archery. When using a crossbow and throwing weapons, you can aim for as long as you like, because you do not need to constantly keep the string taut.

Throwing projectiles are affected by the force of attraction. That is, the farther you are from the enemy, the higher you need to aim to hit him. This is where the camera zoom will come in handy (hold down the key Shift), because this way you will see where the launched projectile will hit, and you will be able to correct the course. Thrown weapons travel slower, have a different arc than arrows and bolts, and have a shorter range. In addition, when shooting, you need to follow the target if it moves. Crossbows are heavier than bows and their bolts travel farther, so you need to move a crossbow behind a moving target less than a bow.

If you shoot at an enemy who has a shield and he can see you, then he can simply hide behind his shield, and your shot will not hit him. The shield can be broken by methodically shooting at it, but it will take a lot of ammunition, and it is better to use throwing axes and spears for this, rather than arrows with bolts.

Horseman's spear fight

Rider spears and most other polearm types can be used for a special mounted attack. To do this, you need to disperse the horse to high speed, take a spear by the arm and pierce the enemy with it at full gallop.

What is required for this? First of all, your horse must be able to accelerate to a medium speed (6) or more, so you won't be able to land this blow on a lame mule. Also, your horse must be agile enough to be able to perform a maneuver if necessary and help you hit the target more accurately. And, of course, you will need a polearm: a rider's spear, a simple spear, a pitchfork and much more will do. It is preferable to take a longer weapon, because despite the fact that a short weapon does more damage, with a long one you can reach the enemy before he hits you. DO NOT PRESS THE ATTACK BUTTON! The spear strike is automatic if you have the right weapon and enough speed. As you approach the enemy, you will need to turn the horse to hit the enemy with a spear.

Fight on horseback

When attacking a foot enemy with one or two-handed weapons (not polearms!) it is best to strike at the moment when you are driving past, and not when the enemy is slightly ahead. While riding a horse, you can use two-handed melee weapons with only one hand, which will reduce your attack speed and damage dealt. Spears in mounted combat are used a little differently - when you prepare for a blow, you can direct the tip in any direction with the mouse.

Enemies can also be trampled by a horse, which can be very useful in combat. If the horse kicks the enemy at a decent speed, it will deal "blunt" damage and be able to knock out the enemy, so you get the opportunity to take him prisoner. If the enemy has a shield, then the horse can push him away, and at that moment you can strike before the enemy closes again. Please note that if the enemy on foot is armed with a spear, it will not be so easy to attack him, because he will reach you first. If your horse receives a strong blow to the chest with a spear, it will stop, and if you are also surrounded at this moment, then you may be in very great danger.

Fight with riders

It's good to advise how to trample an unfortunate infantryman with a horse, but what if the infantryman is you? The strength of a war horse is in its speed. Therefore, in the fight against the rider, you need to use any features of the terrain: hollows, steep hills, rocks - which will prevent the horse from taking acceleration. It is best to engage in battle with mounted warriors in the forest or in shallow water. The second important point is the use of polearms. Having received a strong blow of a spear to the chest, the horse will stop or even fall. The main thing is to calculate the moment - when the horse rushes to the tip of the spear, it should be set as far as possible in order to cause maximum damage at the maximum safe distance. If you wait too long, you won't have time to properly raise your spear, or the horse will stop early and its rider will attack you. If you expose your spear too early, then the blow will fall into the void, the horse will not stop, and you will be knocked down and trampled.

Authors

game design Armagan Yavuz
Steve Negus
Cem Cimenbicer
Programming Armagan Yavuz
Cem Cimenbicer
Artists Ipek Yavuz
Ozgur Saral
Mustafa Ozturk
Pinar Çekic
concept art Ganbat Badamkhand
original music Jesse Hopkin
Writing Steve Negus
Ryan A. Span
Armagan Yavuz
voice talent Tassilo Egloffstein
Mount & Blade Map Editor Matt Stentiford
Tutorial written by Edward Spoerl
Steve Negus
Armagan Yavuz
Gameplay Videos Jemes Muia
motion capture system NaturalPoint-Optitrack Arena
Horse Motion Capture Animation Richard Widgery & Kinetic Impulse
Ragdoll Physics Newton Game Dynamics
Sound and Music Program Library ^FMOD Sound System by Firelight Technologies
Copy Protection Themida by Oreans Technologies

Snowball Studios


Translation Natalia Veselova
Editor Katerina Rybalko
Ulyana Sorokina
Localization programmer Mikhail Bryukhanov
Testing and Debugging Nikita Pavlutin
Mastering Vitaly Klimov
Graphics and printing Mikhail Kolbasnikov
Alexey Kostin
Voice actors Sergey Burunov
Recording director Elena Radovskaya
sound engineer Mikhail Matveev (RWS)
Propaganda Pavel Nechaev
Alexander Suslov
Russian site Anton Zhevlakov
Producer Vitaly Klimov
General producer Sergey Klimov

Firm "1C"


System requirements

  • Microsoft® Windows® XP SP2
  • processor Pentium®4 1.5 GHz
  • 512 MB RAM
  • 1 GB free space on hard drive
  • 128 MB video adapter compatible with DirectX® 9.0c
  • 16-bit DirectX® compatible audio device
  • DVD drive
  • DirectX® 9.0c

“A hundred and forty-seven came from Hald.
At the walls of Brattingsborg soon
They are their silk tents
Scattered in the open."

Song of one hundred and forty seven

First, let's briefly go over the essentials. Despite the fact that the game was released a long time ago, no one really promoted it (in fact, one of the first projects at the dawn of independent developers), the graphics did not shine even then, and therefore the toy may turn out to be an unexpected discovery for the general public.

FAQ

Q: What is it anyway?

O:Mount & Blade - a kind of "simulator of the Middle Ages". You take control of a character and start your journey to glory. The game is built on the principle of the greatest possible realism as far as possible for two people without funds.

AT: How to play it? In what order do addons go?

O:Yes in any. "Warband", "Fire and Sword", "Viking Conquest" all this just fills the game additional content, that's all. The game is essentially a "sandbox", with a very good implementation of the Middle Ages. The additions are not related to each other in any way, but the most complete and finalized versions are Warband and Viking Conquest.

AT:What do the different settings do in the game?

  • Control eg. block when you press RMB, your character will place a block. If this item is "auto", then a block corresponding to the direction of attack will be automatically delivered. You can also change this state to move arrows or move the mouse.
  • Control eg. strike when you press LMB, you will swing or aim (depending on the weapon), releasing will strike or shoot. With the default settings, the impact is set by the movement of the mouse, that is, whether you move it right-left-up-down (that is, there are four directions of impact). When on foot, this does not really interfere, but when on horseback, you can switch to the arrows.
  • Pike control Polearms in the game have a special status, as they are the only ones of their kind that have real kinetic energy when moving. Simply put, without even swinging, but simply holding it “on weight”, you will inflict a “knightly blow”, i.e. pierce (or knock down) the enemy. In addition, you can complicate your life by setting manual control (there are two gradations: easy and difficult).
  • Damage to player/damage to allies. By default, it is in states 1/4 and 1/2, respectively. It is recommended to set other parameters only experienced players for the so-called “winning back” without proper skill (and desire), they can knock you down at maximum settings with one blow. Do you want to feel like a simple soldier in a massacre of a hundred people? Feel free to put "normal! If you want to be a knight who overcomes the army put 1/4.
  • Combat AI A setting that affects how the AI ​​will behave in battle. The skill of shooting, swordsmanship increases, enemies learn to bypass you from the rear and even use additional formations. In fact, there is not much difference between “easy” and “hard”, since since the demo version the AI ​​has been improved so much that it fights well without it.
  • Game Difficulty is essentially a useless option, only needed for those who want to get "100%" game difficulty (these percentages are specified in the settings). Depending on the level, the amount of experience and money gained changes (downward).
  • Battle Speed ​​affects the speed at which battles take place on global map.
  • The size of the battle how many warriors can participate in the battle at the same time. (If there are more enemies, then they may appear in the form of reinforcements)

AT: What is Calradia? Who are Vegirs, Khergits, Swads and Nords?

O:Despite the fictional setting, the nations in the game obviously have real prototypes. Nords obviously Scandinavians, Norwegians, Swedes and so on. Vegirs Commonwealth, Lithuanian Principality and other Western Slavs. Khergits nomadic tribes, Mongols and Tatars. Sarranid Sultanate Arabs, Turks and other so-called. "Saracens". Svady and rodoks divide central Europe among themselves these are Italians, French, Hungarians and so on.

AT: And for whom to play something?

O:For whom you want. All nations are playable. It is enough to take an oath to the king of the faction you are interested in. Of course, you will first need to earn trust, but this is done simply almost every king, if he is not angry with you, will give you some kind of assignment. Over time, your fame will increase and you can become someone's vassal without running errands.

AT: And for whom better play?

O:Again, who do you like better? The Nords are the best foot soldiers and shooters, indispensable in the siege and defense of cities and fortresses, the Vegirs have the best knights, and the Khergits and the Sarradi Sultanate are professional horsemen, even the basic unit they have a horse and they are very mobile. Swads and rodoks are balanced, they have both infantry and cavalry (only swads, rodoks spearmen), in addition, their shooters are armed with crossbows, not bows.

AT: And who to be?

O:Depends on what you like best. Do you want to be a serious warrior? Swing two-handed weapons and polearms (it will be difficult for non-cavalry in this game in open spaces they will trample). Love to shoot bows and accurate shot your choice. You can only dissuade from the idea of ​​being a horse archer leave these fun to the hergits, the character shoots too inaccurately even with good pumping. In addition, you can be an engineer, a merchant, just run around and do errands, although this is still a hassle.

AT: Ok, how to make money?

O:You can run and complete various tasks, but firstly, it's long, and secondly, it's a chore .. The easiest way to make money is by playing in tournaments, betting on yourself. However, it will be difficult for a beginner practice first in "training" camps. that are scattered around the map, but hunt for small (up to 10 people) groups of bandits. The vassal of the king receives a weekly income from his village or castle. After you get a detachment, you can start robbing villages the most profitable activity, because selling the loot can bring up to 10 thousand denarii. When you feel the value of money on yourself (having seen in the store armor worth more than your annual income from three estates), you will begin to think about whether it is worth preserving the honor of the coat of arms, yeah. If you participate in wars you may be lucky to capture one of the opponents. For them sometimes appoint a solid ransom.

AT: What should they be spent on first?

O:Depending on who you want to be . In any case, do not throw away the very first money for a beautiful helmet with plumage, first take care of a sensible bib. It also doesn’t make sense to buy a weapon right away, captured in battle is not much worse, although if your specialized weapon doesn’t drop out for you for too long, you still have to buy something simple because possession skills directly swing from the frequency of its use. The next purchase should be a good horse. Then you can already show off in a beautiful helmet, and, for absolute luxury, buy combat gloves. If you play with a sword and shield, then before the helmet you need to buy a fairly strong shield, where you first need to look at its strength, and then everything else.

If everything is bought from you, then the life of a secular nobleman begins buy useful books (on high levels this is very relevant), develop your own estate and roll up revels.

AT: Where can I get all this?

O:In cities! Large capital cities like Praven, Uchkhala, Veluki, Sargoth and others have a weapons and armor seller, horse and food merchants. In addition, the latter can be bought in any village.

AT: The siege of the castle/fortress is going on for a long time! What to do?

O:The skill "engineering" is responsible for the siege of cities . Keep it at least 2 points in order to quickly besiege those castles and cities that require the construction of stairs. In the same place where you need to build siege towers, alas, you will have to endure three days, since it is very difficult to speed up this process. If there is no time or money to raise the skill (at the expense of books), then you will resort to the help of your companions some of them have the required skill level. In this case, during the siege, entrust the construction of structures to him.

In addition, this skill significantly reduces the time of buildings in the estate, and their cost.

AT: Companions? Who else is this?

O:In various taverns it will be possible to meet characters who have some kind of history behind them. They may be willing to join you for some fee. . It is worth considering that they may conflict with each other, so select your companions carefully.

AT: What else is useful in taverns?

O:In them you can also meet book sellers or mercenary units. . The latter are not particularly good, and they require a solid payment, so you should turn to them for services only in case of extreme hopelessness (as well as to any mercenaries in general). Also in the latest additions, there are minstrels in taverns who can teach you verses. They can be told to the lady of the heart, unless of course you are afraid of angular models. (no, no mods for grafon were delivered. Wait for Bannerlord)

AT: What weapon should you choose?

O:Everything depends on the tasks. When besieging / defending a fortress, it is useful to have a bow and arrows, because you can have time to shoot a decent number of frags before the battle goes into the active stage. Various clubs will come in handy for those who expect to increase the army at the expense of captives stun weapons will allow you to disable enemy troops with a high chance without killing them. Cutting and piercing weapons traditionally deal the highest damage, and spears come in handy in mounted battles.

AT: How to turn in quests?

O:You will need to be sure to find the one who asked you the quest (that's bad luck!). Considering that the world of Calradia lives its own life and literally does not stand still, it is sometimes difficult to find a quest giver. He can be found by asking people who belong to his faction or in the "quests" section to see where he can be. Geographical places can be seen in the "reports" column, by clicking on some object you will be transferred to it on the global map and you can order the character to go there.

O:There is an option "camp" in the menu on the global map. After you break it, both of these options will appear, as well as the opportunity to end the journey. Look carefully, some books do not have to be read just dragging them in your inventory is enough.

AT: I am not satisfied with the king/sultan, is there anything I can do?

O:If you suddenly want to be known as a mother's revolutionary, the game will provide you with such an opportunity. In each kingdom, in the capital (that is, in the city owned by the king of the faction) there will be a character who is a contender for the table of some other faction. After talking with him, you can start a series of events, and begin to elevate the pretender to the throne. Keep in mind that you need to have a serious army to arrange this.

  1. Creating a character here is not just about throwing parameters around. Initially, you are tormented by the question of your origin, occupation, and other seemingly abstract things. So, all this directly affects your characteristics or skills. By choosing the background of the “impoverished nobleman”, for example, you will immediately receive a coat of arms at your disposal. Choose a career as a veteran you will have more strength and better use of weapons. A child of the steppe will add a point to your riding and shooting skill. The tradesman's assistant will obviously have a better understanding of prices. So if you want to be a salesman, it's obvious that a career as a street bum is not for you. And again, a noble knight who is going to spend his entire adult life in campaigns and buhurts should not know how to handle cloth.
  2. Initially, it is worth recruiting an army from the Nords. They are the best infantry in the game, and it will still be difficult to swing to good shooters / riders at first. When you reach enough skill and strength to kill squads of 30+ people, you can try to start recruiting your squad from vegir.
  3. Why are horsemen needed for the most part? In addition to the advantages on the plains, the speed of the squad also depends on the composition of the troops, so having knights on horseback is much more profitable than foot warriors when chasing some especially nimble lord. Well, or you can just pump "path search".
  4. It is better to leave the captured lords in the castle from there they will not escape until you receive a ransom for them.
  5. Try to have very a good relationship with the king of the faction to which they swore in latest updates they like to constantly change the owners of villages and castles. So a good reputation will help you get your castle back.
  6. You shouldn't mess with even five bandits if you don't have a horse - you can easily be killed. Being on a horse, at first, until you learn how to play, do not attack units of more than ten people. Tournaments for the same reason are better to first take place in the kingdom of Vegir and Nord more convenient weapons for beginners drop out there more often (yes, you will have to fight in training).
  7. Throw in a couple of points in the surgery skill this will seriously increase the chances of your soldiers to survive, and therefore, you will not have to spend money on recruiting, and more importantly spend time pumping them and gathering troops.
  8. The duration of the swing affects the damage. Such an obvious thing has two nuances it also depends on the speed with which you are moving (suddenly, physics, yes, but now remember in what modern games this is implemented in practice), and on where you hit (expectedly, it hits the head more painfully). If everything is clear with the second point, then two things immediately follow from the first: firstly, if you release the swing button at full gallop a little earlier than you collide with the enemy, then the weapon will receive an increase in “speed” and inflict more damage. Secondly, therefore, it’s better not to swing spears at all it’s much more effective to simply lower the spear and run into the enemy (you will be notified of a successful maneuver by the message that appeared in the log “a knight’s strike!”
  9. Feel free to hire companions many of them have useful skills that you don’t have to focus on yourself (for example, engineering with Artimener, trading with the Cage, etc.)

On this, in principle, and all. It would seem that not much is gained, but the apparent emptiness of the game depends solely on the imagination of the player the atmosphere and mechanics of the game are simply wonderful, and what goals the player sets for himself is his business. In addition, there are a lot of very playable mods, for example, the Game of Thrones mod. So if in the usual Middle Ages you are not interested in fantasizing, perhaps in a more familiar fantasy setting the game will let you turn around.

Comments

One colleague plays it often. Spinal game. Jumping, slashing, making alliances, capturing. Medieval world of tanks. Looking at how he plays, I don’t understand how he decides so quickly what to do, where to jump, etc. He himself explains that he simply already knows all the dialogues, etc., what could be in any possible scenario, since he has played thousands of times, so he simply skips the text after reading a couple of words he knows what to do next. I don't understand what it's like to play now. But, I think, if I had played it earlier, I would also have stuck, since the automation of the gameplay here is at the level of Heroes. Apparently, the chela just likes to run different scenarios over and over again. He sometimes even, as he admitted to me, cheats out of boredom and somehow changes the attack of the spear, etc. Makes a good sword/shield etc. Just so that these long wounds according to the scenarios pass quickly. But that's just how it goes. At work there is no time to play, so it somehow breaks the game. He can’t help but play, but he wants to win there, fight, etc.

vegiers have the best knights

Svads and rodoks are balanced, they have both infantry and cavalry, in addition, their shooters are armed with crossbows, not bows.

Initially, it is worth recruiting an army from the Nords. They are the best infantry in the game, and it will still be difficult to swing to good shooters / riders at first. When you reach enough skill and strength to kill squads of 30+ people, you can try to start recruiting your squad from vegir.

Brad infantry<конницы да и глянь ветку раскачки пехоты нордов и конницы свадов, а затем сравни длину.

Why are horsemen needed for the most part? In addition to the advantages on the plains, the speed of the squad also depends on the composition of the troops, so having knights on horseback is much more profitable than foot warriors when chasing some especially nimble lord. Well, or you can just pump "path search".

Horsemen endure absolutely everything alive during the siege of the castle or on the plains (yes, even in the mountains). With pathfinding companions and a cavalry army, the army flies with at least 10.

Sarradi Sultanate

*Sarranid Sultanate

Throw in a couple of points in the surgery skill - this will seriously increase the chances of your soldiers to survive, and therefore, you will not have to spend money on recruiting, and more importantly, spend time pumping them and gathering troops.

Try to have very good relations with the king of the faction you swore allegiance to - in recent updates they like to constantly change the owners of villages and castles. So a good reputation will help you get your castle back.

It seems like nonsense ... He appoints the owner of a newly captured castle.

Q: I am not satisfied with the king/sultan, is there anything I can do?

A: If you suddenly want to pass for mom's revolutionary, the game will provide you with such an opportunity. In each kingdom, in the capital (that is, in the city owned by the king of the faction) there will be a character who is a contender for the table of some other faction. After talking with him, you can start a series of events, and begin to elevate the pretender to the throne. Keep in mind that you need to have a serious army to arrange this.

You can swing the right to the throne and capture in one (without any help from other lords) the castle to tell the king what you want him to, if he refuses (due to a low relationship with him), then you declare yourself the king with the initial territory in the form of this castle, then you tear his country (your king who declared you a rebel) into shreds and ....
PROFIT you eventually have your own country. (Because of this feature, many people probably started playing it)

It seems that the whole article is not bad, I liked it (rather its presence, but oh well).

No, with their two-handed axes, they are clearly losing to the cavalry of the Swadi and Sarranids.

Weapons may vary. The most important thing spears everyone has.

Rodoks have no cavalry and are conceived as spearmen (who can only win in the deep mountains and that is unlikely)

That's for sure? I remember there was.

Brad infantry<конницы да и глянь ветку раскачки пехоты нордов и конницы свадов, а затем сравни длину.

The point is that in the field, infantry humiliates the same foot soldiers, simply due to speed and a quick attack.

Horsemen endure absolutely everything alive during the siege of the castle or on the plains (yes, even in the mountains). With pathfinding companions and a cavalry army, the army flies with at least 10.

Here, during sieges, they are just something else shit, they are dying like flies forever. And with any complexity.

It is better to download it for companions (yes, several) along with the pathfinder and the trainer.

We're talking solo here.

It seems like nonsense ... He appoints the owner of a newly captured castle.

It seems like, but I have accurate information. Changes owner constantly.

You can swing the right to the throne and capture in one (without any help from other lords) the castle to tell the king what you want him to, if he refuses (due to a low relationship with him), then you declare yourself the king with the initial territory in the form of this castle, then you tear his country (your king who declared you a rebel) into shreds and ....
PROFIT you eventually have your own country. (Because of this feature, many people probably started playing it)

Here we are not talking about our state, but about what is the so-called. called palace coups. It is still more difficult with your own state, and in general it is difficult to fight against a country. This is a fact (i.e. for beginners), so there is no talk of such tricks here.

shadow scarab,

Rodoks have no cavalry and are conceived as spearmen (who can only win in the deep mountains and that is unlikely)

That's for sure? I remember there was.

No, maybe in the first part.

No, with their two-handed axes, they are clearly losing to the cavalry of the Swadi and Sarranids.

Weapons may vary. The most important thing - spears - everyone has.

All spears are usually blocked by the edge of the shield or fly into armored horses (simple ones and they are demolished with swords), and just during the siege of the spear-shit.

Horsemen endure absolutely everything alive during the siege of the castle or on the plains (yes, even in the mountains). With pathfinding companions and a cavalry army, the army flies with at least 10.

Here, during sieges, they are just something else shit, they are dying like flies forever. And with any complexity.

Well, if you have 60-90 knights against 300-400, then you will sit standing on the sidelines hiding behind a shield from random arrows. (More than half of yours will be injured, though)

It seems like nonsense ... He appoints the owner of a newly captured castle.

It seems like, but I have accurate information. Changes owner constantly.

“Like” wrote out of respect for you, when talking to the king (or another lord of the same faction) there is a line “Who are you going to appoint as the owner of Uchkhala”. This means that such and such an allotment that does not have an owner (which was recently captured) will be appointed next, in this case Uchkhala

It is better to download it for companions (yes, several) along with the pathfinder and the trainer.

We're talking solo here.

The bottom line is that you take charisma and leadership for yourself. In the solo game, you can hire and download companions. Hiring solo companions won't stop the game from being solo. Everyone plays how they want, so this part is generally unimportant.

You can swing the right to the throne and capture in one (without any help from other lords) the castle to tell the king what you want him to, if he refuses (due to a low relationship with him), then you declare yourself the king with the initial territory in the form of this castle, then you tear his country (your king who declared you a rebel) into shreds and .... PROFIT you eventually have your own country. (Because of this feature, many people probably started playing it)

Well, if you have 60-90 knights against 300-400, then you will sit standing on the sidelines hiding behind a shield from random arrows. (More than half of yours will be injured, though)

Here's something, but it's stupid to stand under fire in general, a star.

“Like” wrote out of respect for you, when talking to the king (or another lord of the same faction) there is a line “Who are you going to appoint as the owner of Uchkhala”. This means that such and such an allotment that does not have an owner (which was recently captured) will be appointed next, in this case Uchkhala

So damn it, here it’s not about the fact that it’s not known who he will choose, but that he likes to change often. What's the difference from the fact that we will know who he will choose if it is impossible to influence it? (also, he always offered himself to me)

Here's something, but it's stupid to stand under fire in general, a star.

It’s just that if the war hasn’t pumped out of itself, then you can kill 30 people. (Maximum for the sake of experience because it won’t affect the battle much) The point is that 60-90 knights against 300-400 in a siege are completely pulled out. And you stand and save hp for a breakthrough deep into the castle (or whatever).

“Like” wrote out of respect for you, when talking to the king (or another lord of the same faction) there is a line “Who are you going to appoint as the owner of Uchkhala”. This means that such and such an allotment that does not have an owner (which was recently captured) will be appointed next, in this case Uchkhala

So damn it, here it’s not about the fact that it’s not known who he will choose, but that he likes to change often. What's the difference from the fact that we will know who he will choose if it is impossible to influence it? (also, he always offered himself to me)

No, all the lords express their opinion, and taking into account their opinions, he issues an allotment (when he gives out an allotment, his relationship with the lords changes because he greased one and not the other).

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The game Mount & Blade has a built-in system of cheat codes (aka cheats), designed to test the game and modify the gameplay. Why not take advantage of this? Especially if you don’t like some gameplay component, you can bypass it.

Mount and Blade: Warband is one of the most detailed and multifaceted historical RPGs of recent years. Players will take part in the war between six medieval states and assemble a powerful army in order to defeat all rivals with it. The gameplay is varied and not limited to battles alone. There is both trade and diplomacy - there is even a dating simulator. And that's without taking into account the many fan-made add-ons that have been released for Warband, which offer even more variability in the gameplay.

If you encounter any obstacle in the process of passing or just want to test one or another gameplay element, you can use the set of cheat codes built into the game.

How to activate cheats in Mount&Blade Warband

Unlike most other games where codes are entered through the console, in Mount & Blade you first need to go to the launcher (a separate executable file in the root directory of the game), and then in the settings menu that appears, check the box next to “allow cheat codes”. Now you can safely enter the game and experiment using the key combinations from the list below.

Key combination Action Description
ctrl+p Transferring control over the character during the battle to a computer bot. Admittedly, he is quite capable of shooting at ranged combat.
ctrl+h Full recovery of the hero during the battle.
Ctrl+Shift+H Full recovery of the horse during the battle.
Ctrl+F3 Dealing damage to your character. With this command, for example, you can kill the hero if an unpleasant bug suddenly happened in the game.
Ctrl + X The selected character in the group instantly gains experience.
Ctrl + X A key combination similar to the previous one, but used when the character screen is on, gives the hero 1000 experience points.
Ctrl + X If you want to get hold of extra money, then use Ctrl + X with the inventory turned on. Each click gives a hundred coins.
Ctrl+W A significant increase in weapon handling skills. Adds 10 points to each line in the character's profile.
Ctrl+Alt+N The entire enemy army is knocked down.
Ctrl+Shift+F4 Aimed knockdown of opponents (you need to hold and hold Shift on the target).
Ctrl+Shift+F6 Knocking down allied units.
Ctrl+F6 One allied unit is knocked down.
Ctrl+F4 One enemy unit is knocked down.
ctrl+t Almost completely opens the global map. You will see all the buildings, except for the secret shelters.
Ctrl + Left mouse button "to teleport location" Fast travel using the global map. It is enough to move the cursor and left-click on the desired location while holding down Ctrl.
Ctrl+F9 Time slowdown. Repeated use of the key combination cancels the effect.
Ctrl+F11 Quick pause, time inside the game stops.
Ctrl+F9 All available units receive an improvement (pumping).
Ctrl+L A quick way to get an extra 50 thousand experience points. For the combination to work, open the character screen.

Note to the last cheat: it's better not to try to raise the character level above 61, because at 62-63 the game can give a bug, because of which you will immediately be credited with another two thousand levels. As a result, a large number of quests will be impossible to turn in, for example, tasks for clearing bandit camps. No matter how numerous and strong opponents are, they will flee from you. This often leads to crashes and game crashes.

It is also worth noting that the use of cheats will not help the owners of the licensed version of the game purchased on the Steam service to knock out the desired achievements. Activating the ability to enter codes automatically disables their tracking. However, you can always uncheck the setting - then everything will be available again.

Development Mode

In addition to the cheats available to players by default, for the first time in the series, the developers have added a debug mode. You can get into it by pressing the combination Ctrl + ~ (Russian Yo on most keyboards) and in the console that opens by writing “cheatmenu”. The section that appears will open access to many settings - weather control, getting any item added to the game, moving around special locations and many other features. Returning to normal mode after making changes is quite simple. In the same console, a similar “nocheatmenu” command is written.

In addition, some benefits that are not officially added to the number of cheats can be obtained by players using third-party programs - trainers. There is a good trainer MrAntiFun that allows you to make the hero and allied units immortal, and the amount of ammunition is unlimited. Of course, such software (and the cheats described above) will be relevant only in a single-player game - nothing will work in multiplayer battles.

It is interesting: after the squad runs out of provisions, you can miss a few horses.

Many features of such a game as Mount & Blade are not trivial and remain outside the scope of all sorts of guides and manuals. Most players have no idea how interesting and deep the world of Calradia is. This collection of secrets, tips and tricks is like an express train, immersing you in the most subtle details of the gameplay, which you can only find out by playing for days on end.

  • In the rain, crossbows are not as effective.
  • In the rain, people and horses move more slowly.
  • You can linger on the global map by holding the Spacebar.
  • New warriors can be hired in taverns.
  • You can also give orders to your companions in combat.
  • The higher the morale of the group, the faster it moves around the map.
  • The wounded heal faster in taverns.
  • To quickly buy and sell items you have with you, press and hold ctrl and click on the desired item with the left mouse button.
  • To open the command interface in battle, press the key backspace.
  • If you are stationed in a city or castle, then you will pay half the salary to the team. The same applies to units stationed in the castle as a garrison.
  • To immediately leave the area, press the key Tab.
  • To better aim, press the key Shift(optical sight effect).
  • You can order the soldiers to hold a certain position by holding down the key F1(by moving the flag).
  • On the mini-map (during the battle by pressing backspace) you can order the troops to move to a certain point by clicking on it.
  • It is possible to move the troops and prisoners of the player in bulk from the squad / to the squad (for example, from the garrison), if you hold down ctrl
  • If you are the commander-in-chief (marshal), and the subordinate lord refuses to go to the desired city or castle, you can order him several times in a row and sooner or later he will agree to follow the order
  • If you are not a marshal (voivode), but have asked an allied lord (lords) to follow you, then he (they) will not help you during the assault, but only in field battles.
  • To raise the horse on its hind legs, you need to simultaneously press ctrl+j
  • A lame horse can be healed in inventory. (while she may lose the bonus)
  • A lame horse can die in battle (disappear from inventory).
  • At any time, it is possible to end the game through the menu: camp => retire(in this case, summary information and the further fate of the hero will be shown)
  • If you “secretly penetrate” into an enemy city, then you can enjoy all the benefits, including a tavern, merchants, tournaments, a guild master, etc.
  • Damaged relationships with lords can be improved through wives by sending gifts (requires money, goods).
  • With good personal relations, enemy lords do not attack you, and their villages provide recruits.
  • There are no completely incompatible satellites. There is little morality (leadership, victories, variety of food).
  • No more than 32 types of troops can be in the detachment at the same time (for prisoners in castles / cities, the same restriction).
  • If you jump with a stretched bowstring, then the target designator will not go astray, which allows you to effectively shoot bots.
  • If you hover over the mouse while talking to an NPC, they will show the level of relations with him or his faction.
  • If BEFORE the battle in the menu "attack\send warriors\retreat" press I, then the inventory will open, with which you can change the equipment.
  • The key works in the same menu P. Those. you can call up the squad menu, for example, to regroup. Works only during field combat and only if the main character is the initiator of the battle (and does not join someone else's already started)
  • If the string of the bow or crossbow is already drawn, the shot can be canceled by pressing the right button. In the same way, a “false swing” is made when hitting weapons in close combat.
  • In villages with a good attitude, instead of recruits, you can hire troops of a higher rank.
  • The salary of the fighters stationed in the garrison is halved.
  • Did you know that at any time you can change the appearance and name of the hero by clicking on the name or portrait in the character window?
  • The location of any lord can be found through dialogue with the lord of the same faction. (You can also find out where your vassal is from your wife)
  • NPCs can be located not only on the first, but also on the second floor of the tavern.
  • On the global map, you can right-click on any settlement or squad and a menu will appear: follow to this place (follow the squad) and help for this place (squad)
  • Riding Skill ( riding) is important not only as a limitation when choosing a horse, but also as a bonus increase in their speed and maneuverability
  • After the death of the lord, his squad turns into a disorderly crowd (buildings are lost).
  • The probability of entering the battle of each type of warrior directly depends on the order in the list (the higher the squad, the higher its probability)
  • Ordinary peasants and villagers can be pumped into high-ranking units. From peasant women, for example, as a result, sisters of war are obtained, equipped with crossbows and heavy armor (in addition, there is a shield, sword and horse).
  • With all additional bonuses of the starting (temporary) character are saved. (noble flag, books, starting equipment).
  • After being captured, the main character randomly decreases one of the basic characteristics (strength, agility, intelligence, charisma) by 1 point.
  • With the growth of honor, relations with lords with a bad reputation deteriorate (and grow with those who enjoy a good one).
  • In tournament battles, you can (and should!) manage your team.
  • Captured lords in other people's castles and cities can be released not only on a quest, but of their own free will.
  • Bounty hunters are pumped into slavers - one of the top units in the game. Their main feature is their equipment with blunt weapons, which allows them to capture enemies in large numbers.
  • Pressing the key "X", you can use the weapon's alternate abilities. For example, attack with a dart like a regular spear in close combat.
  • After creating your own kingdom, companions can be made into lords, distributing possessions to them.
  • Allied lords and vassals can leave their prisoners in your city/castle. (For these purposes, you can use the celebration)
  • Pack horses increase the movement speed of the unit when the inventory is loaded.
  • By showing nobility when completing tasks, you can increase the parameters of honor. For example, refusing a reward for killing a criminal or for saving a village from bandits.
  • By talking with the inhabitants of villages and cities, you can get valuable information about the nature of the lords, profitable goods, etc.

With great pleasure I will add your tips, tips on the game. Feel free to leave comments. Gradually I will replenish this collection.