Counter-Strike: Condition Zero Walkthrough. Guide and walkthrough for "Counter-Strike: Condition Zero" Cs 1.6 walkthrough

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If you are a fan of shooters and online battles with real opponents, then you must have played or at least heard about the game Counter Strike Condition zero. It was developed by a whole group of companies in 2004. Download Counter Strike Zero, which will take you several hours to complete, is definitely worth it. Here is a version of the game which is called Counter Strike Condition Zero Deleted Scenes and is an independent storyline, which includes several dozen missions and is designed for a single passage.

Basically the same original version and add-on do not differ from each other. You also have to become either a special forces fighter, or vice versa to join the ranks of the villains. Before the battle, you can equip the character, select weapons and protective equipment for him, and then go into battle. You can download the Counter Strike Zero game for free in a few minutes. Fight with a huge number of opponents and enjoy the gameplay!

Screenshots of the game Counter Strike Zero

The promised three years are waiting! Russian proverb about Counter-Strike: Condition Zero As a rule, action games are recognized as single-player projects. And only then the developers add to the initial version the possibility

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Guides and Walkthroughs

The promised three years are waiting!

Russian folk proverb about Counter-Strike: Condition Zero

As a rule, action games achieve recognition as single-player projects. And only then the developers add the possibility of network battles to the original version. But...

Ladies and Gentlemen! Meet! Less than three years later, the long-suffering Condition Zero came out from under the pen of Sierra Entertainment. Having changed at least four horses at the crossing, Valve has finally decided to release to the world markets the long-promised single-player mode of the world's most popular online project - Counter-Strike.

First, such giants as Rogue Entertainment and Gearbox Software, who were made famous by American McGee's Alice and Half-Life: Opposing Force, respectively, got down to business. Then the project was entrusted to the no less titled Ritual Entertainment. And everything seemed to go well at first - Valve swore eternal love to Ritual, and she, in turn, talked about how cool it is to create a single player mode for Counter-Strike itself. The following news was released: since the feedback from the players about the version presented by Ritual was (to put it mildly) negative, Valve decided to redo a significant part of the project. in the style of Tony Hawk Pro Skater.As usual, let's not get ahead of ourselves and deal with everything in order.

Let's play

Your team

All enemies and teammates, surprisingly, are controlled by artificial intelligence, that is, they are all bots. Each bot has its own name and four qualities, which you can read about below.

It is interesting: the following ratings are used to characterize the bot's skills: Bad, Low, Ok, Good, High. The five-point system - well, just like in school.

Skill

These are basic skills, such as accuracy, hearing, tactics, and so on. There should be no questions here.

co-op

Co-op is a skill team game, discipline, if you will. I think it's clear that in Condition Zero you are destined for the role of team captain. That is, you personally give orders to your bots, which you yourself recruit before each new round. If you are a good strategist, then the co-op skill should be a determining factor for you when choosing a bot.

Bravery

A Bot with higher Bravery will not retreat when under fire. With such an attack, it is not scary to run. But a cowardly bot can easily run away from the battlefield, leaving you alone with superior enemy forces.

Favorite weapons

The bot will always seek to buy your favorite weapon. If there is not enough money for "favorite", the bot will try to buy a cheaper equivalent. So, if a bot has a favorite weapon - awp, then in case of a shortage of money, he will buy a Steyr Scout.

In my opinion, the favorite weapon is the main characteristic of the bot. After all, you know in advance on which map the game will take place. Given the peculiarities of the location, it is easy to weed out comrades-in-arms who will be inappropriate with their weapons. For example, why do you need a awp bot on cs_gavana if there is simply nowhere to apply the skill of a sniper. The same applies to tests: if you have to kill three terrorists with a shotgun, then it is better not to take allies with this weapon into the team - competitors, you know.

Your teammates use voice communication to keep each other informed about what's going on. The bots in Condition Zero are smart guys and, among other things, use clear descriptions of the area. You don't have to be a big connoisseur of English to understand where the killer of the bot appeared if he managed to say, for example, “double doors” on de_aztec or “bridge” on de_dust before dying.

Communication with bots is not one-way. As I said, each of them has a team play skill. It consists not only in the fact that the bot will rush around the map in the company of comrades in arms. Co-op also reflects the degree of obedience to your orders, which are shown in one of the sidebars.

radio commands

Since Condition Zero has a large role to play in directing the actions of the command, it's time to list all the radio commands.

Standard radio commands [Z]+...

[1 ] "Cover me" - Cover me.

[2 ] "You Take the Point" - Take this place.

[3 ] "Hold this Position - Hold this position.

[4 ] "Regroup Team" - Regroup.

[5 ] "Follow me" - Follow me.

[6 ] "Taking Fire, Need Assistance" - Attack, need support.

Group radio commands [X]+...

[1 ] "Go" - Let's go.

[2 ] "Fall Back" - Retreat.

[3 ] "Stick Together Team" - Everyone stick together.

[4 ] "Get in Position" - Get in position and wait for my command.

[5 ] « Storm the Front "- We attack in the forehead.

[6 ] «Report in» - Report.

Response/alert radio commands [C]+...

[1 ] "Affirmative / Roger" - Confirm / Agree.

[2 ] "Enemy Spotted" - The enemy is spotted.

[3 ] "Need Backup" - Need support.

[4 ] "Sector Clear" - The sector is clear.

[5 ] "I "m in position" - I'm in position.

[6 ] «Reporting in» - Reporting.

[7 ] "She's gonna blow!" - Let's get out of here, the bomb will explode soon.

[8 ] "Negative" - ​​Disagree.

[9 ] "Enemy Down" - The enemy is destroyed.

Now a few words about how the command is set. The main mode of passing Condition Zero is divided into 6 duties (Tours of Duty). Each duty has 3 levels. For winning a level, you get 1 reputation point. With these points you will recruit your team.

The allies you can recruit are divided into five price groups. So, in order to hire a bot from the first group into your team, you will have to part with 1 prestige point. A bot from the second category will cost you 2 points, and so on. It is logical that an assistant from a more expensive category will fight better than its cheaper counterpart. By the way, each hired bot can be "sold" at any time for the same prestige points that it cost you.

It is interesting: depending on the difficulty level, at the beginning of the game you are given a certain number of points: easy (easy) - 2; average (normal) - 4; heavy (hard) - 6; expert (expert) - 8. There are 18 cards in total, therefore, you can only score 18 points for passing. The maximum number of bots in a team is 5. The best bot costs 5 prestige points. Thus, to form an "elite" team of five the best players you can only get 25 points. This means that it will be possible to recruit a team of exemplary bots only after passing the penultimate map on expert difficulty.

Before recruiting a team, be sure to see how many bots will oppose you. Then evaluate the number of prestige points available and choose a reasonable number of allies. Perhaps at some location it is more profitable to take quality?

Your trials

As I said, the game is divided into six so-called vigils, each of which consists of three cards. Each map has its own set of challenges. In addition to challenges, you need to make sure that your team has won more than three times, and the number of wins must be at least two more than the opponent.

It is interesting: map order in passing mode: de_dust, cs_office, de_prodigy, de_tides, cs_italy, de_inferno, de_dust2, cs_militia, de_stadium, de_chateau, cs_havana, de_cbble, de_aztec, cs_downed, de_airstrip, de_piranesi, de_fastline, de_torn. Among them are 14 old cards, some of which have been reworked, and 4 brand new ones. Just do not forget to add the prefix "_cz" to the name of each of the cards - this applies to fans console command change level.

Personal challenges, as well as the number of enemies, differ not only from map to map, but also change depending on the complexity. Although "different" is too strong a word. Here is a live example of the "diversity" of tasks on the map, say, de_prodigy.

Difficulty easy:

  • Kill a member of the opposing team with a sniper rifle.

Difficulty normal:

  • Kill 5 players on the opposing team;
  • Kill an enemy team player with a sniper rifle;
  • Win a round within 75 seconds.

Difficulty hard:

  • Kill 7 players of the enemy team;
  • Win a round in 60 seconds.

Difficulty expert:

  • Kill 10 players on the opposing team;
  • Kill 2 players on the opposing team with the Steyr Scout and survive the round
  • Win a round in 45 seconds.

If the terrorists win more than three times and lead by more than two points, then you have lost. There is nothing fatal in this - you just have to go through this map again.

...and something else

Condition Zero has automatic help designed to teach the basics of Counter-Strike to new players. This analogue of a virtual paperclip friend from the Microsoft office suite at some point may please you with advice like: "To buy a weapon, activate the buy menu." Fortunately, such assistance can be turned off. To do this, while in the game, press the [ I].

I would also like to note two new functions of the buy menu: re-buy and auto-buy. When choosing re-buy, you will automatically buy everything that you purchased in the previous round. But auto-buy is a more useful thing for single-player mode, since when it is activated, an arsenal will be bought that is most suitable for completing current tests. A good help for beginners: in order not to linger at the start, digging into the purchase menu, they just need to press [ F2] or [ F1] respectively.

It is important: in Counter-Strike: Condition Zero, activating the VGUI menu (when purchasing a weapon) prevents you from moving. If you are familiar with the set of purchase keys, then set the game settings instead of "VGUI menus" to "old style menus". Now you can run while buying the necessary arsenal.

still hot

It is unlikely that you will have any difficulties with the controls in Counter-Strike. Nevertheless, I give a list of standard hot keys.

[W],[A],[S],[D] - move up, left, back, right

[Shift] - go

[Space] - jump

[ctrl] - duck down

[M] - select command (+[ 1] terrorists / +[ 2 ]counter-terrorists)

[B] - call the buy menu

[O] - call the menu for buying ammunition

[, ] - buy ammo for the main weapon

[. ] - buy pistol ammo

[1 ] - select pistol

[2 ] - select main weapon

[3 ] - select knife

[4 ] - select a grenade

[5 ] - select a bomb

[R] - reload selected weapon

[Q] - select previous weapon

[E] - use

[N] - activate night vision goggles

[F] - activate flashlight

[G] - drop selected weapon

[T] - draw logo

[F5] - take a screenshot

[Z] - standard radio messages

[X] - group radio messages

[Y] - send a message to everyone

[U] - write a message to the team

[~ ] - call the console

Your weapon

In the main mode, you can only play as counter-terrorists. Therefore, only the weapons that the law enforcement store has got into our review.

In addition to the description, old name weapons (from the version of Counter-Strike 1.5) you will see keyboard shortcut for its purchase the price of weapons and the cost of a full set of cartridges. In addition, for each weapon, its the weight(without ammo weight) - this will help you determine how fast you can move with it. Statistical data on the weight of the bullet, the initial speed of its flight, and so on. will not be here.

Pistols

Hands up, gentlemen of the dead!

[ key 1 ]. It is used when there is not enough money, and when the ammo in the main weapon runs out. Since Counter-Strike 1.6 it has been used in combination with a tactical shield.

Glock 18 Select Fire

[B]+[1 ]+[1 ] & $400 & +80 $ & 0.9 kg

The pistol has the ability to fire in two modes: in the first - semi-automatic (semi-automatic) - is issued for a shot at one cartridge, in the second - burst fire - three bullets fly out at a time. The pistol is let down by low lethal force (except that it hits the head all the time), and if it were not for a significant supply of cartridges (20 pieces), then this pistol would gather dust in the purchase menu until the end of time.

USP Tactical .45

[B]+[1 ]+[2 ] & 500 $ & +225 $ & 1 kg

The standard pistol of counter-terrorists, that is, it is issued at the start. 12 rounds per clip, average damage, good accuracy and the ability to use a silencer (although the latter is completely useless when playing with bots). Verdict: You can part with USP only if you already have a lot of money. If there are not enough of them, then it is better to lose the current round, saving a tidy sum for the next one.

Sig P228

[B]+[1 ]+[3 ] & $600 & +200 $ & 1.03 kg

Like all weapons produced by the Swiss concern SIG (Sweizerishe Industrie Gesellschaft), it is a useful item in combat. But, given the capabilities of other pistols, you can safely forget about the P228.

Desert Eagle

[B]+[1 ]+[4 ] & $650 & +200 $ & 1.8 kg

The best pistol in Counter-Strike. Ideal characteristics, let down only by the number of rounds in the magazine - there are only 7 of them. It is best combined with a tactical shield and awp. If from other pistols you need to “try to hit” in the head, then from the Desert Eagle you only need to shoot at the head. Can penetrate wooden doors and not very thick walls. Verdict: when there are no problems with money (or vice versa - there are only problems, but there is no money), be sure to buy a "desert eagle".

Five-seven

[B]+[1 ]+[5 ] & $750 & +100 $ & 0.618 kg

For the price, something better could have been offered. Although some players claim that this Belgian pistol is a worthy competitor to the Desert Eagle: slightly lower stopping power, good accuracy and 20 rounds in the magazine. In any case, I advise you to try - maybe something sensible will come out in your hands.

Shotguns

M3 Super 90

[B]+[2 ]+[1 ] & 1700 $ & +260 $ & 3.5 kg

One of the most deadly weapons in the game - with an accurate hit in the head, it instantly transfers the enemy to observer mode. It is not worth using at long distances, therefore, shoot from the M3 in narrow corridors and tunnels. Also note the low rate of fire.

XM1014

[B]+[2 ]+[2 ] & 3000 $ & +260 $ & 4 kg

Fires much faster than the previous shotgun, but deals less damage. In addition, there is one less cartridge in the clip (there were 8 in the M3). Don't forget about distinguishing feature shotguns - in order to fire, you do not need to fully reload the barrel.

Automata

Steyr TMP

[B]+[3 ]+[1 ] & $1250 & +80 $ & 1.3 kg

A more well-known name is "automatic with a silencer." The Austrian submachine gun is very fast-firing and fairly accurate. With a certain experience of handling, it becomes a very formidable weapon, but it is far from MP5.

MP5 Navy

[B]+[3 ]+[2 ] & $1500 & +80 $ & 3.42 kg

The star of American action movies and special forces movies, the German MP5 is without a doubt the best assault rifle in the game. Guarantees excellent accuracy, no matter how far away the enemy is. The minimum recoil allows you to make much less mistakes, and its price is so low that you can almost always buy this machine.

UMP 45

[B]+[3 ]+[3 ] & $1700 & +225 $ & 2.27 kg

Another creation of the German concern Heckler&Koch. Disadvantages - average rate of fire and small magazine capacity. The lethal force is at a fairly high level, but at long distances this is unlikely to help you.

FN P90

[B]+[3 ]+[4 ] & 2350 $ & +100 $ & 3 kg

Assault rifle No. 2 on the list of the “best”: 50 rounds per clip, excellent accuracy, high rate of fire and decent stopping power. For a beginner, in my opinion, the P90 is the best choice.

Rifles

FAMAS

[B]+[4 ]+[1 ] & $2250 & +180 $ & 3.4 kg

To get the most out of this French rifle, you need to be able to shoot three rounds (burst fire mode). Unfortunately, not everyone knows how to control himself in the pauses between shooting, so think carefully before buying a FAMAS.

Steyr Scout

[B]+[4 ]+[2 ] & $2750 & +240 $ & 3.3 kg

The cheapest sniper rifle, has a magazine for 10 rounds, good accuracy (even when shooting on the move). Kills with one hit to the head or two - to any part of the body. Verdict: Be sure to learn how to use it! A weighty argument when playing with superior enemy forces.

Colt M4A1

[B]+[4 ]+[3 ] & $3100 & +180 $ & 3.22 kg

The best weapon in the game after the native AK. And since AK is not available to counter-terrorists, we conclude that for us “the best” is colt m4a1. With a silencer, accuracy increases, but lethality decreases, and vice versa. 30 rounds, minimal spread, breaks through almost all walls and boxes.

Steyr AUG

[B]+[4 ]+[4 ] & $3500 & +180 $ & 4.09 kg

The Assault Rifle with Scoped Sight is a great choice for long range combat. Shoot in aiming mode should be in bursts, otherwise all the bullets will go into milk.

SIG-550

[B]+[4 ]+[5 ] & $4200 & +180 $ & 7.02 kg

If it didn’t take away the sight so much when shooting, maybe it would make sense to buy this automatic sniper rifle. Verdict: if you really want to aim and shoot quickly, buy better aug.

AWP

[B]+[4 ]+[6 ] & 4750 $ & +375 $ & 6 kg

According to the statistics of the most popular servers, awp is in third place in terms of frequency of use among all Counter-Strike weapons. The reason is that a sniper rifle kills with one shot in any part of the body, except for the legs and arms. Among the disadvantages are slow reloading, big weight and astronomical price (according to Cliffe, awp will soon be the most expensive in the game).

Machine gun

M249

[B]+[5 ]+[1 ] & 5750 $ & +420 $ & 6 kg

This Belgian machine gun has a very large weight and a high price. It can also be considered a minus for a long reload, but given the number of rounds (there are 200 of them!), Often you won’t have to reload. It shoots through walls, thanks to which it is possible to arrange barrage fire. If it wasn’t so much to the sides when shooting, it would be an excellent weapon.

Equipment

Kevlar

[O]+[1 ] & 650 $

Bulletproof vest - it is also a bulletproof vest in Africa. Reduces the amount of damage when hit in the torso. At the same time, the head remains unprotected, so no one will save you from a headshot. Before buying firearms, depending on material well-being, purchase this or the next sample of ammunition.

Kevlar + Helmet

[O]+[2 ] & 1000 $

See previous paragraph. In this case, the head is reliably protected by a helmet.

Flashbang

[O]+[3 ] & 200 $

Blinding grenade. The main thing is not to blind yourself and teammates. Bots in Condition Zero in such cases shout: “My eyes!”, And live players can give in the eye. It is also used by snipers when retreating from positions. The player can buy two grenades at once.

H.E. Grenade

[O]+[4 ] & 300 $

A great opportunity to instantly ventilate the room. Remember that you only have one, so think carefully before throwing it anywhere. With an exact hit under the legs, removes up to 95 health points.

smoke grenade

[O]+[5 ] & 300 $

Smoke grenade. It can only bring great benefits with the coordinated actions of the team. It is used to cross the territory controlled by a sniper.

It is important: if the game starts to slow down when using a smoke grenade, then set the quality of drawing smoke grenades to medium or low in the settings. The same can be done in the console using the "fastsprites" command.

Defuse kit

[O]+[6 ] & 200 $

Wire cutters reduce bomb disarm time from 10 seconds to 5 seconds. Be sure to buy - bots in Condition Zero do not like this business.

night vision

[O]+[7 ] & 1250 $

Night vision goggles. When they are used, the picture on the screen acquires green tones. If you do not feel sorry for money and eyes, you can buy.

tactical shield

[O]+[8 ] & 2200 $

The shield is used together with a pistol according to the "shoot, close, shoot" scheme. The most unpleasant moment - the item “recharged” that I deliberately missed. Gives huge tactical opportunities with coordinated team actions. When passing through Condition Zero, you do not need such a thing.

Remote scripts

Completely abandon the missions developed by Ritual Entertainment, Valve did not dare. The best of the two dozen were placed in the "Deleted Scenes" section. The general impression of them could be made back in October. Remember that story about the hacker who stole the alpha version of Half-Life? The same craftsman managed to grab the alpha version of Condition Zero, which, thanks to the pirates, was sold in huge quantities under the “full-version” stamp. The people played so much in that Condition Zero stole from Valve that many even now refuse to believe that it came out then not the final version of Counter-Strike!

Now it is clearly visible - Valve did not waste time when they said that it would be better to redo what Ritual concocted. Deleted Scenes is a really weak creation, unworthy of being called Counter-Strike. And if you evaluate the deleted scenarios as a separate game, then I doubt that it would have reached the medal. But as a "free" application to the main mode - a completely different matter. Valve correctly judged by stuffing final version Condition Zero developments Ritual - and the developer is not so hurt, and the player will have something to do for a day or two.

Basics

Enemies

They will appear constantly - such is the nature of the great and mighty script on which the Deleted Scenes campaign is built. The process of extermination of such bots is unremarkable, so in the passage I will not always mention the enemies.

first aid kits

In addition to the usual first-aid kits lying on the floor and restoring 25 (and then 50) health units, there are also first-aid kits on the walls. To use them, get close and press [ E]. Some first aid kits are divided into two parts, each of which adds 50 health.

remote bombs

Using bombs can only come in handy in the passage. If this is not required by the task, then the purpose of the bomb explosion is to open some entrance by demolishing a wall or doors. A red marker flashes at the installation locations. Usually there are no bombs initially, so you need to find them first.

The process of planting bombs is to press the [ 5 ] and the left mouse button. You will now have a remote control in your hands. By clicking on the same left mouse button, the bomb will explode. It is logical that it is better to do this in a secluded place.

SECOND PAGE

NPC Orders

To order the characters to perform one of two actions (“follow me” and “stay here”), get close to them and press [ E].

Devices

In Deleted Scenes there are a lot of all sorts of tortured things: a gas burner, a walkie-talkie, a fiber-optic camera, and so on. You will be notified by a flashing icon on the left side of the screen that you need to use such devices.

Hotkeys

In addition to the standard control keys from Counter-Strike, shown in the sidebar, several more control keys have been added to Deleted Scenes:

[E] - perform a possible action;

[E]+[WASD] - move the box in a certain direction;

[F6] - quick save;

[Tab] - view tasks;

[F] - activate a flashlight or night vision goggles.

PASSING

Mission 1. Retreat (Recoil)

Army "Black Hawk" was shot down by Islamic terrorists somewhere in North Africa. Your task is to save the surviving soldiers who are among the hostages.

It is important: immediately I advise you to call the console and enter the command "hud_fastswith 1". This will allow you to quickly switch weapons without having to activate slots.

Fight off the furious attack of the militants and move from the helicopter to the passage on the left side of the location. Be careful - at the behest of the script, snipers will come out onto the balconies at certain moments. These guys shoot rarely, but accurately. It's good that they are given out by a red beam emanating from the scope of a sniper rifle.

Having opened the doors, immediately run away - they wanted to kill you with a grenade, but it wasn't there. Go inside and, shooting terrorists, reach a small opening in the wall, part of which is blocked by boxes. Shoot the boxes and climb into the room. Taking remote bombs, go to the place of the thundered explosion. Climb up the beam and plant the bomb. After its explosion, a passage will open - follow it. Killing the militants, you will eventually reach the captured sniper from the Delta squad. Don't kill him in the heat of battle or the mission will fail.

Move along the lanes and corridors to the square with the tower. After clearing the area around it, throw a grenade into the gap between the half-open gates. The boxes that held the gate leaves will explode and you can easily get inside the building. Hurry to the landing site of the special forces that came to your aid. Pacify the ardor of the terrorists and come back - our unfortunate sniper managed to be captured for the second time. After killing a good dozen rebels, order the sniper to follow you, then run to the place of evacuation. When you get to the helicopter landing site, the mission will be completed.

Mission 2. Lost Cause

Filipino terrorists kidnapped German hostages. Your unit will have to release the unfortunate. At the beginning of the mission, you can't draw attention to yourself, so don't kill anyone and generally be quiet.

Go to the house with the sleeping terrorist and take the gas burner on the table on the right. Go outside and sneak along the fence to the hatch. Use the gas burner to remove the lock, go down and move to the place where rays of light break through the hole. Use the fiber optic camera to see the hostages. In the same place, inform the command by radio about the coordinates of the German tourists.

Immediately after the assault on the position of the terrorists, the floor will collapse. Three militants will go down. After eliminating them, move to the collapse site and climb up the wooden plank. Now be careful - mines are installed around the entire perimeter of the building, which are activated when the thread breaks. In no case do not touch such threads - you need to jump over them (later you will need to crawl under them).

Shooting terrorists, get to your colleagues - they have already freed the hostages. You are now ordered to clear a path to the docks so that the counter-terrorists can safely evacuate people. Go back a little. The scripted scene will make the door open - you go there. Be careful in the passage where a terrorist with a bazooka is waiting for you - perhaps the most dangerous of all opponents. To safely bypass the area controlled by this militant, use a smoke grenade (you could find it in a room behind a half-open window). After shooting the enemy soldiers, climb onto the wooden platform and jump onto the box from it. From the box, climb into the window where a terrorist with a bazooka was just waiting for you. Be careful - there is a mine on your way. Climb the stairs - there you will find a room with a long-awaited first-aid kit.

Then go back - as a result of a thundering explosion, an opening was formed in the floor. Jump down and climb out through the adjacent opening. At the exit from there, kill the enemies and go to the "Loading" mark. After shooting the terrorists again, go outside (don't forget about the sniper from above) and move towards the iron box. After moving the box to the window, climb from it inside the building. Don't miss the ammo and first aid kit. Then go up the stairs. Be on the lookout - another mine is on the way.

This is the script: at the beginning of the game in Deleted Scenes, spectacular jumps and falls of bots are amazing. In fact, the guys from Ritual didn't put much effort into creating all this beauty. Here is the evidence. In the room where you just grabbed the ammo and the first-aid kit, one of the terrorists rolls out very effectively from the passage on the right. After this episode, I hit a mine, and I had to start the game again in this room. Remembering the beautiful appearance of the terrorist, I rushed at him. And what happened? The enemy looked into my eyes, somersaulted, passing through me, and ended up on the edge of the passage. So he would have stood there until the end of time, if I had not killed him from behind. Here's what's different artificial intelligence"from the intellect" scripted "!

Making your way through the crowds of enemies, go outside. Ammunition and a first aid kit will lie in the corner, but as soon as you approach them, enemies will run up, among which there will be a suicide bomber. Don't let him get close to you or you'll both go to heaven. When the danger is eliminated, climb the boxes through the window. Kill three enemies here and take the remote bomb. Now go back to the bomb site marked with the red marker. The explosion will open the passage to the room, in the corner of which you will find a hole in the floor boarded up with boards. Shoot the boards, but before you jump down, shoot the barrel - this way you will eliminate three booby traps. Go out into the street through the corridors, killing the militants along the way. Climb up the stairs, and from there - into the opened window with the terrorist. When you reach the descent, use the smoke grenade (if you have one) to calmly go down the stairs and shoot the "blind" soldiers. On the way out of the room, kill the enemies with the help of the found Sig-550. Especially carefully neutralize the terrorist with a bazooka, which will appear in the leftmost window of the building opposite. Then run to this building and, having climbed up, call the boat on the radio to evacuate the hostages.

Mission 3. Secret War

Russian terrorists seized a guided missile launch complex. The threat nuclear war inevitable. Your task is to capture the rebel base and destroy the warheads.

As part of a group of Russian special forces, you arrive at the launch complex. Wait for one of the team members to blow up the front door, then go inside the building and through the corridor go outside. Before heading to the bunker, I advise you to climb the hill and take a rifle with an optical sight on the left behind the boxes.

To open the bunker gate, press the green button. Go inside and turn to the left side of the room. On the boxes in the corner, climb onto the pipeline and climb over it to the right side of the room. Switch to glock and press the green button. Get out of the room through the boxes - move through the open passage to the room with the terrorists swearing in pure Russian (!) In order not to turn into a pile of ashes, immediately turn left. Then run to the end of the corridor and through the window on the left, jump into the room. After shooting the soldiers, jump down and move to the stairs up (don't miss the smg on this long way). There you will meet terrorists leading the fight. Both warring factions are your enemies, so do not hesitate to eliminate them. In the corridor with a broken pipe, turn on the valve that blocks the gas leak, take first-aid kits and move to the control center.

Having dealt with the next batch of militants, go to the end of the corridor for remote bombs. Return to the elevator, go upstairs and climb the pipes on the boxes on the left side of the hall. Use them to crawl to the next room. Carefully shoot down the local terrorists and lower the loader arm, which will crash into a stack of boxes and thereby clear your way. Follow the doors with a glowing marker. Place a bomb - a part of the door will fly off from its explosion. Shoot the terrorists on the opposite side and cross the reactor area without falling into the emerging flames. Be on the lookout - a soldier will be waiting for you to the left of the reactor.

Move through the emergency exit to the fuel line. Climb up the stairs and plant the bomb. Then go downstairs and give the detonator to the commander - he decided to sacrifice his life. Run to the right and help the surviving commandos deal with the terrorists. Now you have to repel the attacks of the MI-24 helicopter on a truck. A stationary machine gun will help you in this heroic deed. Knocking out a flying threat is not difficult at all. To do this, you need to hide in time, and fire only at those moments when the helicopter stops its shots and turns its tail towards you.

Mission 4. Exploration of buildings (Building Recon)

After a briefing at the police headquarters of the Latvian town of Ventspils, you will be taken to the base of terrorists who stole a nuclear bomb and hid it in one of the city's buildings. Before a certain moment games can not kill anyone. Also, you can not make noise and attract attention.

Use a fiber optic camera to look around. Sneak up to the gate patrolled by a soldier and turn left into the shaft. After leaving it, run to the stairs opposite and quickly rise to the balcony. From there, climb even higher. Using a gas burner, remove the lock from the doors, then quickly hide - an awakened soldier can see you. After a few seconds, go inside and go upstairs. Make your way behind the boxes to the mine so that you are not noticed by two soldiers in the corridor. After removing the lock, climb into the ventilation shaft.

When the militants finish their conversation, get out of the mine and move to the room with the sleeping soldier. Quietly climb the crate on the left and sneak up to another ventilation shaft. Do not knock over the bottles standing nearby - the sound of breaking glass may wake up a sleeping soldier. Leave the mine and move towards the room with the green button. From there, go to the next sleeping terrorist. In order not to wake him up (you won't be able to jump over the bottle), climb up the railing of the stairs. Upstairs, take a weapon and take a photo of the conspirators below. Get ready to attack the terrorists through the door.

This is the script: position yourself between the emergency device, with which the militants raise the alarm, and the sleeping soldier. Move forward. When you knock over the nearby bottle, the soldier will wake up and run to the alarm button. But you securely covered the emergency device with your back. What will the soldier do? But nothing! The script tells you to raise an alarm before shooting at you. Here the soldier will stand, waiting for you to move away from the button.

Now you can shoot. After this pleasant pastime, you will reach the place where the tank will leave. To destroy this iron killing machine, go to the booth on which the wooden post fell and go down. Arm yourself with a bazooka, go back and fire a rocket at the tank. After such an "iron kaput" a gap is formed in the wall to your left - you go there.

Your path will be blocked by an enemy machine gunner. To kill this enemy, shoot at the piece of wood behind which there is a barrel, slightly to the left of it. Taking the machine gun to the right of the enemy, move to the next "Loading" mark.

Go through the back streets to the building. Through the hole in the wall, again get out into the street. Don't forget to grab a sniper rifle - ahead of you is a fight with snipers that will appear from all sides. When you reach the landing site of your team, kill all the militants and go inside the house. Move along the corridor, sweeping away all living things in your path. Once outside, watch out for the sniper at the back on the roof. Step into the church, where a fight with the leader of the rebels awaits you. This Rimbaud planted a bomb and wants to blow up the church. Of course, we won't let him do that. Before deactivating the bomb, kill the scoundrel. To do this, stick an AK horn into it closely. Remove the sniper who sat down at the top.

Mission 5. Drug Lab (Druglab)

Intelligence reports that Colombian drug traffickers have set up their packing and distribution base in the jungle. The command does not like such cases, so special forces were involved in the case.

You appear in front of the entrance to the base. Run forward, dodging sniper shots and avoiding red mines. The central door is locked, so you have to climb the wooden stairs on the right. Kill the militant, jump down and carefully go outside. Enemies will meet you to the right and left of the exit - reward them with lead from a shotgun and move towards the fence. From a safe distance, shoot at the barrel and go through the opening into the tunnel. There is an xm1014 shotgun lying around in the tunnel - don't miss it. You can also replenish your Steyr Scout arsenal, which is waiting for you inside the house.

Shoot through the boards in the window and eliminate the militants with a sniper rifle. Then leave the house and continue shooting terrorists. Move further through the passage blocked by boards, on the left under the fence. Do not kill your fellow soldiers in the heat of battle. Mine the equipment next to the door. The bomb explosion will destroy the unit and demolish the door - move through the vacated passage. But you won't be able to go far - nearby a terrorist with a bazooka fires at you every time you try to enter the house. But there is a workaround - near the wall on the left. After breaking the lock, jump into the shaft and sneak to the second installation. After blowing it up, go to the second floor. Kill all the militants, and at the end of the corridor, use a grenade to blow up a harmful grenade launcher - the one that did not allow you to go directly to the house. Go through the door on the right and lift the third installation into the air. Take a nearby first-aid kit, cartridges, and go down the stairs, where the capture group is waiting for you.

Now you must cover your team from terrorists attacking from above. When the terrorists are neutralized, blow up another installation and go out into the courtyard. Here, finish off the rest of the militants and mine the last target. After the explosion, destroy the surviving terrorists and wait for the helicopter.

Mission 6. Motorcade Assault

The European terrorist organization has already fed up with the local authorities. Your task is to neutralize the terrorist leader.

The place of events is the famous Venice. By order of the commander, fire a bazooka at the car that leads the convoy on the road below. After the shootout with the terrorists, follow the commander down the corridor. After his death, all responsibility falls on you. After shooting the terrorists, move to the balcony of the building. Walk along the beam to the adjacent balcony. Press the button - the gate will open in front of you. Get through the corridors to the place of dismantling of your team with militants. Wait for one of the terrorists to open the door and avenge your fallen comrades. Then follow the passage opposite, go up to the balcony there and climb along the ledge along the building to the fenced area. After jumping down, take a shotgun and dive into the sewers. Having got out of the sewers through the hatch, you will find yourself in the place of the recent assault on the convoy. Carefully cross this territory - two terrorists have sat down on the left, and snipers are waiting for you ahead. Turn right in front of the building, kill the enemies at the exit and run to the opposite part of the passage - there you will find a sniper rifle.

This is a bug: if you turn around and run back halfway to the opposite part of the passage, then an impressive picture will appear to your eyes: the bots in the passage will appear from nowhere and run to the place specified by the script, not paying any attention to you. If you kill these bots before they reach the turn, they will reappear. This can go on for a very long time.

After clearing the streets of Venice from a whole squad of terrorists guarding their leader, jump on the gondolas to the opposite bank (if you fall into the water, there are steps in the corner). When you jump on the boats, turn back - there is a sniper hiding there.

To destroy the leader of the terrorists, take a grenade in a special box and throw it through the hole into the room with the main terrorist. Now it remains to get to the boat, where the remnants of your team and a couple of enemy snipers are waiting for you. The latter, as you might guess, must be neutralized at all costs.

Mission 7. Thin Ice

The terrorists seized a tactically important ship and went on it to the Arctic Ocean. It is clear that this is not good, so you are sent back to deal with the rebels.

The most notable redecoration on de_prodigy is a rusted pipe at the counter-terrorist base.

The mission begins in the galley of the ship - this, among other things, is evidenced by fattened cockroaches. Before entering the door on the left, go forward - there you will find a machine gun and a blinding grenade. When you open the door, you will see a Russian terrorist, and under the ceiling - a homing machine gun. Despite the impressive appearance of the latter, a few hits are enough to disable it. Your job is done - get down to the stern of the ship.

Iditol along the left edge of the stern and get through the crates to the locked door. Destroy it - and you will open the way to the engine room. Here you must turn off the engine. To do this, activate the three buttons, after clearing the room from the terrorists.

Now go through the door and climb up the railing of the stairs (don't miss the Desert Eagle). Shooting militants, get to the second level. Another door swings open - you go there. Come out onto the deck - here you will be met by another batch of passengers to the next world. To the joyful singing of Luciano Pavarotti, shoot everyone in your path. After passing through the interior, you will again exit to the deck. Climb up the stairs to the top - there you will find two moves. The first will lead you to a pile of ammunition, the second - to the local militants. Making your way through the mountains of corpses, you will finally reach the captain's bridge. Turn the wheel (key [ E]) and detonate the bomb in a specially marked place. Climb up the stairs, kill the sniper and take the awp from him.

And now you have an unequal battle with the plane. Under the roar of the turbines, look at the deck - a soldier has appeared there, who will shower you with blinding grenades. Kill him and shoot while you can at the climbing fighter. You need to shoot, of course, from a sniper rifle. Do this when the plane is turning its tail towards you. A lot of ammo and first aid kits are scattered on the roof, so it will not be difficult to bring down the plane. The main thing is not to get into the epicenter of a rocket explosion.

Mission 8. Downed pilot (Downed Pilot)

A helicopter was shot down near the mines in the jungle of Argentina. The terrorists have captured the pilots and are holding them hostage.

The level is the initial version of the cs_downed map, which is included in the set of locations for the main passage mode. Run from the spawn point to the right of the gate - you will immediately meet resistance from the militants. Alternately sending them to the observer mode, get to the downed helicopter. An enemy is hiding inside a pile of scrap metal - shoot him and pick up a sniper rifle. Then exit and move through the hole in the grid. The tree will block the path - cut off the branch with a knife and carefully, without stepping on the mines, lure one of the soldiers out. The poor fellow, at the behest of the script, will blow himself up on a mine. Then, using a sniper rifle, eliminate two snipers and a terrorist with a bazooka. After that, cross the bridge and cut down another tree. Get down into the mine and, having finished with the guards, activate the lever to the left of the lift. The lift will begin to descend - I advise you to jump on it. After descending, head towards the stairs. Climb up and run through the two doors to the bedroom. Here climb into the shaft near the bed in the left corner. After leaving the mine, head to the room with computers (we'll blow up the door later - now we just don't have a bomb with us). Use the computer with the inscription "Locked" on the monitor and move further through the opened door. After admiring the spectacular death of the militant who got into the fan, run along the corridors to the room with another lift. This time, the lever will make it move up, and you will need to jump into the passage that opens below.

So get to the stairs leading up. From there, go to the room with the pumps, kill the guards and turn the valve in the corner. Now follow through open door. I advise you to move carefully. After killing the enemies waiting for you, take remote bombs and a gas burner, then run to help the hostage. Shoot all the guards and wait for the arrival of your colleagues. Climb the stairs and lower the switch in the room on the second floor - as a result, another door will open.

When you kill all the militants in the room, blow up the first door. Through the formed passage you will get into the corridor, at the end of which there will again be a use for your bombs. After the second explosion, it's time to make the third one - break the lock and mine the water supply. Now you don’t really need a weapon due to the upcoming events, but if you really want it so much, you can get to the end of the water supply - an FN assault rifle awaits you here.

Now return to the door that you did not mine once due to the lack of a bomb. After the explosion, a passage to a room with computers will open. Again, use the "iron" with the inscription "Locked" on the monitor ... At this time, some bad person will launch gas into the room. You will wake up already in the cell, without any weapons, but with a full supply of health.

To get started, take a knife - it is lying behind a broken wall to the right of the door. Now go to the door and start pissing off the guard. To do this, knock a couple of times on the door (press the [E] key). Unable to stand it, the soldier will come up to you - then you will calm him down. Immediately run to cut the second guard. On the table, take a colt and ammunition, then shoot the terrorists outside the door. Climb up the stairs and move through the ventilation passage to the already familiar room with computers. Then go outside, where you will meet with the soldiers of your unit.

Through the passage between the rocks, get to the building on the far left. Here the terrorists are holding one of the hostages. Take the found pilot to the rescue zone and head through the gates opened by the terrorists to the second floor of the building. Walk along the peaks of the houses to the fenced pit. Climb down and get on it to the last hostage. Order him to follow you and exit through the open passage to the street. Help your comrades repel violent terrorist attacks, then take the hostage to the rescue zone and wait for the helicopter.

Mission 9. Hankagai

Your task is to prevent a terrorist organization from eliminating a very important person. Location of events - areas of Tokyo.

You stand near the window and watch the meeting progress. Suddenly, terrorists appear from neighboring houses and attack the guarded delegation. An important person manages to escape from the scene of the shootout and take cover in the depths of the building.

As soon as you get a weapon, move into the courtyard and start shooting impudent militants. Then return through the already familiar house to meet with the rest of the squad. The group leader will give you a task - to check the safety of the street. As soon as you walk a couple of steps, the terrorists will begin to conduct aimed fire from behind shelters. After killing them, return to the important person - save her from a sniper's bullet, and then start chasing the leader of the terrorists.

The process of chasing the leader of the bandits is unremarkable, so I allow myself to skip this episode. So, get to the place where the leader of the terrorists who is holding the hostage is hiding, and kill him. The hostage must not be harmed or the mission will fail.

Mission 10. Truth Fantasy (Truth Fantasys)

According to intelligence, major drug traffickers are gathering to discuss their affairs in Modesto. Your unit was sent "on a visit" to the criminals. You will be a decoy in this operation - you have to expose Sepulveda himself!

Press the bell and enter the house. From the hallway, go left down the corridor to the kitchen, where you must show your suitcase to Moses. After a few seconds, the militants will open fire on you from a broken window. Shooting back from them, get out and run through the open door on the right. While inside the building, arm yourself with an AK and finish off the remaining bandits. Leave the house and go to the building opposite. From the broken car, jump onto the visor. Get to the hatch through which you will enter the building. Move towards the stationary machine gun installed by the terrorists. Kill the machine gunner and the militants, and go to the room filled to the very top with boxes. Use them to climb to the edge of the wall and walk along the rusty beam to the room with the machine gun. From there, jump down into the room and, armed, return to the crates behind the wall. Jump from them to the ventilation shaft and move on. Be careful - snipers will appear in the windows under the vault roof.

Walk along the warehouse corridor to a large room filled with boxes. Move the iron box to the others and climb them to the wooden deck. Now go out the door and kill the terrorists lurking below. Go down and, shooting the militants, get to the stairs leading to the second floor. From there, move towards the Sepulveda apartments. Carefully kill the drug lord's guards, and then take on him himself.

Mission 11. Alamo (Alamo)

Terrorists have seized the US embassy and are holding hostages. Your task is to prevent the bandits from realizing their plans.

Follow the commandos. Clear the area around the yard and climb onto the trash can. From it, climb up the pipe to the ledge, and then jump onto the dilapidated wall. After doing a few more acrobatic stunts, get to the open window. Pick up the weapon in the room, jump down and return to the container. Climb up the pipe again to the ledge - now your path lies through a closed window with green shutters. Having dealt with a couple of terrorists, get inside the room. In the next room, jump down and climb into the ventilation shaft. Along the corridors of the building, get out into the courtyard and move to another window. Then head to the room on the right and kill the terrorists on the street through the hole in the wall. Go down the stairs and go outside. Get ready for the sniper attack! After killing him, move to the passage in the ruins. Run down and to the broken car body. Here, shoot the barrels to your right - this will open a further path. Through the dilapidated building, exit into the courtyard. After repelling the attacks of the militants, follow the car into the passage. Pass the ruins of the house, shoot the enemy soldiers and move to the entrance to the building on the left.

This is the Easter Egg: if you shoot the flag over the US embassy, ​​you will automatically die. Such patriotic guys work at Ritual!

After destroying the terrorists, free the two hostages and take them to the rescue area on the second floor. When you reach this zone, call a helicopter on the radio and get ready to pacify the raging terrorists with a machine gun.

Mission 12. Rise Hard

During a briefing at the SAS office located in Belfast, you will be informed that a certain terrorist organization has captured a skyscraper and a nuclear warhead. Do I need to explain what the guys are going to do with a nuclear warhead in the very near future?

Your team has been tasked with getting inside the captured building. It is not difficult to do this - under the cover of colleagues, run at full speed to the hatch. Get down and move along the corridors to main office, shooting enemy fighters along the way. Here, in one of the office cubicles near the body of the killed worker, contact the command by radio and pick up remote bombs.

Levels passed once can be passed again and again.

Now you need to go down in the elevator to the third floor. Having done this, kill the terrorists and blow up the building's security system. Through the formed passage, move into the corridor with two stationary machine guns - they also need to be blown up. Then go back to the elevator and go through the door to the right of it. Go down the corridor to another elevator and go upstairs. When your elevator gets stuck, get out through the hatch into the elevator shaft, and climb the stairs, painted in yellow and black, up to the 46th floor. On the edge of the ledge, reach another ladder - it will lead you to the door. Head through it to the elevator shaft. Walk along the sleepers to its edge. Carefully jump into the opening in the wall - and you will find yourself on the 50th floor of the building. After repelling the furious attack of the militants, follow to the end of the corridor. To the left of the red door you will see a ventilation shaft. Be careful at the exit - now you have to climb three floors up under the crossfire of submachine gunners, snipers and even a combat helicopter. Shooting at the helicopter is useless - just run up the stairs. When you are on the roof, exit through the corridor to its edge and carefully move to the second turn to the right. Here, kill all the terrorists and lower the lever - the door above the stairs will open. Through it, exit to the helipad. As soon as you kill everyone, the terrorist will open the next gate. When you move to the top of the building, the light will suddenly fade - you will lose consciousness.

Wake up on the roof of a building full health and without any weapons. The leader of the terrorists wants to show you how he "cuts" with knives. Grab a knife near you and slash the self-confident bandit about three times. When he jumps on the stairs with fear, go through the open doors and, after killing the first militant you meet, quickly take the machine gun from the table. Then, at the speed of light, shoot down all the terrorists and deactivate the two bombs they have installed in the room. Soon the doors to the next room will open - continue demining there as well.

Run out of the room and shoot the two machine gunners on the balcony of the building. There is a green box on the balcony - take bombs from it and place one of them at the point marked with a red marker. After the explosion, the leader of the bandits will fly down from the skyscraper, and his insidious plans will die with him.

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4. Exploration of buildings.

The rebels stole a nuclear bomb. They hid it in one of the buildings in the city.

Remember! It is impossible to shoot and raise noise until a certain point, this will lead to the failure of the mission.
Climb into the barn and wait until the guards hide behind the boxes. Go to the stack of boxes to the right of the barn and wait for the moment when the sentry disappears from view. As soon as he moves away to a safe distance, run to the stairs, then turn right. Go through the archway to the basement passage. It is at the base of the house on the left. When you cross the house in this way, run to the stairs leading to the third floor. (Use an opto-camera where possible - it makes life a lot easier.) Use a torch to remove the lock on the door and hide behind the drawers. A guard will appear from behind. You must wait until he calms down, and only then continue moving. After passing through the door, you will find yourself in a large room filled with boxes. You need to get to the ventilation hatch in the left corner. Open the lock and, until the guards come to their senses, climb into the ventilation. Terrorists who discuss some of their problems prevent getting out of it. When they leave, move forward to the wooden door and find yourself in a closet with a sleeping guard. Jump onto the box in front of the entrance, from it to the rack and then back into the ventilation. In this room, the main thing is not to make noise and not to touch the bottles, otherwise the guard will wake up and raise the alarm.
Having overcome the ventilation shaft, turn on the switch, illuminated by a green lamp. Climb onto the crates near the wall and jump over the net. Go up the stairs, reaching the place where the terrorist is sleeping, jump onto the beam, from it get over to another flight of stairs. After taking a couple of steps, you will find yourself in a room with a window overlooking the bomb storage. After photographing her, you get a new task: to pursue the leader of the terrorists and take the bomb from him. Open the double door, do not forget to grab weapons and ammunition from the table and jump down. Further into the elevator shaft, through it into the annoying ventilation. The tunnel will lead you to the nuclear storage site.
Wait for one of the members of the capture team to open the door. Having received an unambiguous order: to destroy all the terrorists who meet on the way - move forward. After passing along the corridor, go out to the place where part of the special forces group is holding the defense. Near the killed fighter we select M-16 and body armor. Your path again lies through the ventilation. Smeared with soot and hung with cobwebs, you get out into the room, where you crush the center of resistance. Here, in a broken, no one knows what wall, we pick up a grenade. The corridor takes you to the street, where, having joined the special forces group, you enter the battle.
Through the yards you will reach a small square. To the right, from behind the fence, breaking everything in its path, a tank drives out. A fallen pillar destroys a small building, which opens up a staircase leading down. Go through the underground tunnel to the place where hand grenade launchers are stored. This is what you need. Take the "Fly" and smack on the armored monster. Then move to the left of the tank through the gap in the fence. On your way there is an arch blocked by an iron grate. After climbing onto the boxes, just jump over it. Continue through the fence.
Shoot the barrel. Exploding, it destroys the door. After entering the room, take the sniper rifle from the box. Then, in the opened cabinet, open the window, removed with bars. Through the interior of the legs will carry you into the courtyard. There were snipers on the roofs and balconies. Moving along the street, reach the area with a fountain (if you jump on the boxes stacked near the fence, you can get inside where the armor and cartridges are), here you have to take the fight with superior enemy forces. After everything is over, leave through the opened door on the left. An easy path will take you to the town hall. Your task: to get inside the church and complete the task. Once near the main entrance to the temple, remove the sniper from the second floor window. Look at his flight - very beautiful. Get to the main hall of the town hall and engage in battle with the leader of the bandits. Take a machine gun and shoot it at close range, then unload the bomb. End of mission.

5. Colombian drug lab.

Intelligence reports that a well-organized drug campaign has established its packaging and distribution base in the Colombian jungle.

We disembark from the helicopter and find ourselves near the entrance to the base. On the approach to the base, look under your feet, as the move is mined. The central gate is locked. Climb the stairs to the right and jump down. After shooting the guards (on the tower you can pick up cartridges for a shotgun), move to the fence. Shoot at the barrel from a safe distance. Through the resulting hole you will enter the tunnel. He will lead you to the building, in the room of which you will pick up a sniper rifle. Armed with it, remove the sniper from the tower opposite through the window.
Get out through the window, a couple of terrorists are waiting on the left. Kill them and keep moving. Go through the gap in the wall and meet with the special forces soldiers. You have to mine the equipment next to the door. The explosion destroys the unit and the door. Go to the vacated passage. It is not possible to go far, since the grenade launcher, which has sat in the window of the second floor, does not allow one to take a step. Near the wall, find a hatch locked with a padlock. That's where you go. The underground passage will lead you to the second installation, which must be blown up. Let's do this simple task. After that, the door leading to the stairs to the second floor will open. Clear the space, and at the end of the corridor, kill the harmful grenade launcher. The path for the group is open. Through the opened door you will reach the third installation. Deal with it exactly the same as with the previous ones. Go down the stairs, where the capture group is waiting for you.

Next, your task will be to cover a squad member from the attacking terrorists, while he will unlock the cells with the hostages. The hostages have been released. Plant a mine on the table and blow up a bunch of heroin, cocaine and other contagion. Next, go to the courtyard. Here, help the fighters fight off the remaining bandits, then mine the last block of equipment. The last thing to do is to return to the hostages and take them out to the yard. Mission completed.

6. Assault convoy.

The European terrorist organization began to carry out enhanced terrorist actions in this region.
You are on the bridge, from which the road is clearly visible, where the convoy should pass. Take a position on the boxes. From this place, the head car will be best seen. You can shoot at the car only after the signal from the commander, then, throwing away the spent tube of the grenade launcher, we begin to pour fire on the terrorists jumping out of the cars. The resistance must be completely extinguished. With a noise and a roar, the wrought-iron gates open.
Your task is to search for and destroy an important person who managed to escape unscathed from the shelling. The corridor will lead you to a platform with stairs. She is shot from all sides by the surviving terrorists. The Steyer shakes in your hands and the last enemy drops dead. Go through the open door on the right. Stairs will lead you to a balcony with a board thrown over the next window. Feel free to cross this place. In the room where you find yourself, there is a button, you should press it in order to open the gate near the boxes. Go back to the windows and jump from the right window to the window sill one floor below. In the corner you can pick up a bulletproof vest and a second pistol (one is not enough for you). Next, jumping to the ground, and run to the gate. Comrades in arms need your help.
The corridor you will enter will lead you to a room from the windows, which is visible to the skirmish between the special forces and the terrorists. The odds are not in our favor. Wait until one of the bandits opens the door and avenge your fallen comrades. Run to the arch opposite. Climbing the stairs one flight, take out the sniper located in the tower with a short burst, then spend a couple of rounds on the villain who crept up from behind. Go to the balcony and climb over the fence. You will find yourself on a ledge stretching along the walls. You have to walk along it to the opposite house, where you can safely jump through the locked door. Take a shotgun and a first aid kit with you. Continuing down the stairs, you will exit to the sewer tunnel. We pass it with a fight and see the light at the end of the tunnel - this is the hatch through which we get out into the fresh air.
You find yourself on the road, where you recently gouged a convoy of terrorists. Coming out from under the bridge, pay attention to a couple of suspicious individuals who, hiding behind boxes, send bullet after bullet at you. Kill them and go to the boxes, there you will find a nice present in the form of body armor and ammunition. Go to the end of the street and turn right. The tunnel will lead you to the place where the very person we are hunting has found shelter. But it must be clarified that he has a lot of guards, so he will have to spin, as he used to spin in a frying pan. Yes, I almost forgot, if we reach the very end of the tunnel in a niche, we will pick up a sniper rifle, cartridges and a first aid kit. When the guards are finished, the villain will blow up the bridge over the canal.
On the other side you will have to cross by jumping on the boats. Grab grenades if you need to, and approach the bulletproof glass window. The command made it clear that the subject hiding behind this glass should not be on the list of the living. How to do it? It's very simple, you don't have to shoot at the glass, throw grenades under the door, use a knife to pick the lock, etc., you just need to throw a grenade into the hole in the upper right corner of the window. And that's it. For some reason, not everyone sees this hole right away. You just have to return to the place of evacuation. Make it simple. Walk along the canal, then through the archway and exit to the pier. Here, finish off the snipers firing at your boat, and the mission ends safely.

7. Thin ice.

The mission starts from the galley (kitchen on the ship). Break the lock on the door and arm yourself. We leave through the only door. After calming the excessively zealous guard and shooting a machine gun under the ceiling, get down to the deck. You are in the stern of the ship. From here you need to get into the engine room and turn off the engine.
Turn left and move along the side, so you will reach a locked door. By blowing it up, you will open the way to the engine room. There is no point in describing it in detail. Everything is just like a perpendicular. To stop the engine, it is necessary to turn off the switches on the control panels (there are three in total). Mission completed.
Next, you need to get to the captain's bridge and take the ship away from the shore. We begin to put the plan into action. Go through the door opened by the terrorist, now dead, and go up the stairs. After kissing the locked door, jump onto the beam and roll over the railing. Before you is a room with a dead sailor. In it, take the "Desert Eagle" from the table. From the room, go to the poster on the wall and turn right. After climbing the stairs, you will find yourself on the second level. We go to the door, it swings open hospitably, but behind it is a man who does not have tender feelings for you. But for any rude person there are nine grams of lead - no problem.

Go to the exit to the deck. As soon as you appear around the corner, the holiday begins. A machine gun fires from the open door opposite, a merry fellow throws grenades behind him, a sniper is on the left side of the superstructure, and another one is on the right side of the container. Where to go? Run to the side and make your way along its edge, methodically shooting all this cheerful company. Then dive into the open door. The path through the interior will take you back to the deck. Turn right and climb the stairs to the very top. You are at the top, go straight a little, turn right and go down the stairs. It's time to receive gifts. Behind the open door is a bulletproof vest and ammo. There is a first aid kit on the wall. Then, if you move the small box to the large one, we will be able to pick up a sniper rifle and shotgun shells. This is where the surprises end. Go back and go to the bow of the ship. You will be met by a small but annoying group of terrorists. Solve this problem and go down the hatch. Whistling a tune from "Italia" make your way through the compartments and stairs and finally find yourself on the captain's bridge. There will be no orchestra and "bread and salt". The terrorists are concerned about your activity and are trying to resist - it was not there. Go to the steering wheel and turn it. The threat of the ship approaching the shore has been eliminated.
One piece of unfinished business remains: preventing the bad guys from getting off the ship with impunity. Blow up the door with all the proletarian hatred. Take a bulletproof vest with you, it is to the left of the entrance, it will come in handy. Get out on the roof of the bridge. Kill the sniper and take his rifle. Meanwhile, the hum of aircraft turbines becomes audible. We look back and see how the plane takes off from the deck. While he is gaining altitude, kill the soldier who will appear on the lower level (torment with his grenades). With a fighter, things will be the same as with a helicopter in the mission "Secret War". You need to shoot at him only when he turns his tail towards you or flies over your head. If you correctly use cover and notice in time from which side the attack aircraft will attack, then the plane can be shot down in 7-10 shots, as you're lucky. Shoot down the flyer from heaven to earth and complete the mission.

8. Downed pilot.

Near the mines, in the jungle of Argentina, a helicopter was shot down. The pilots were caught and held hostage.
You are dropped into the jungle in the area where the helicopter crashed. You start walking along the stream. He leads the group to a wrecked transporter. On the body of the aircraft we go to the hole in the fence. Further, the path is blocked by a tree. It is useless to waste ammo and grenades on him, you should not try to jump over either. You need to take a knife and calmly cut the interfering branch. The path is mined, climb the steps carved into the rock. You will have a view of the bridge, guarded by snipers and a grenade launcher. This villain starts shooting as soon as he sees you. When the guards are finished - we cross the bridge and get into the mine.
Behind the cart on the left, activate the elevator lever and go down. Through the tunnel we get into the utility rooms of the mine. Keep moving in order to find the pilots.
Before you is a room with computers, do not pay attention to the door that needs to be mined, there is nothing to undermine it anyway. Use the computer that says "Locked" on the monitor. The door is unlocked, through which, after passing through the corridors, you will exit to a room with another lift. We go down. We get through the tunnel to a room with running pumps (or maybe these are not pumps), turn the valve in the corner, after which the door will open, and you can safely step over the threshold. Take mines and a gas burner from the shelves near the wall. Go further along the half-lit corridors. And finally, you will get into the block, where you will see the pilot sitting behind the bars. Shoot the guards, go up the stairs and turn on the switch in the room on the second floor. At this time, a couple of commandos will come to our aid to evacuate the pilot. You still have a little more work to do. Go to the open door. Through it, you will enter a room in which a small group of terrorists is defending some kind of unit. Use your weapons and silence them forever. It's time to use explosives. Blow up one wall, then another, cut the lock off the door with a burner, and finally plant a mine under the pipeline. You can go back. If you're not too lazy, climb through the hole in the grid and, having reached the end of the channel, pick up the machine gun and cartridges.
We return back. You need to go to the door, which could not be blown up due to the lack of explosives. You need to go the same way as the one you got to the pilot.
Blow up the door and through the corridors of the mine you will reach the control room, where you activate the computer with the image of the door on the monitor. While you're hacking, a snide voice bids you good night, and an evil hand releases gas into the room. The picture fades. And silence...

You find yourself in a prison cell. There is nothing suitable for protection at hand. Go to the opposite wall and knock out the bricks. Pick up a knife near the skeleton. Now there is something to stand up for yourself. Go back to the door and start getting on the guard's nerves by kicking the door. He finally breaks down and goes to the door to open it and punch you in the face. However, everything turns out differently, you kick him in the throat and he is already in heaven. Do the same with the second terrorist. Take M-16 and ammunition from the table. Then shoot the bad guys who are outside the door, collect useful things. Climb the stairs and get out of the underground (if I may say so in relation to the premises in the mine.) Break the bars in the ventilation window and climb through it. You will find yourself in a room in which you were gassed not so long ago. From it, by the already familiar road, we get to the place where the soldiers of your unit made a breach in the wall. You are free. It's nice to see familiar faces again. But it's too early to relax, we need to find the remaining pilots.
Go to the passage between the rocks, it will lead you to a group of dilapidated buildings guarded by terrorists. Apparently, the pilots are kept here. Enter the first building and jump down through the gap in the floor. Once in the yard, follow the barn on the left. Kill the guard. Clear your way to the pilot with a barrel shot, then take him to the evacuation point. Alarmed terrorists will start to run out through the opened gate, calm them down with automatic bursts. When the threat is eliminated, go through the gate and go up to the second floor of the barn on the right. Through the gap in the wall, jump over to the roof of the neighboring one, then, moving forward, jump from roof to roof. At the very end of the path, jump over the mesh fence and land near the underground passage. He will lead you to the last pilot to be rescued. Release him and bring him to the place of evacuation. Mission completed.