Didactic games about animals for preschoolers. DIY didactic game “Guess the animal. Musical and rhythmic exercise “About a puppy”


CARD INDEX OF GAMES
on the topic “Wild Animals” Teachers: Evdokimova M.S. Veretnova A.A.

1. “LIKE – NOT LIKE.”

Target
. Teach children to compare objects, recognize objects by description.
Progress of the game.
One child makes a riddle of animals, and the others must guess them based on their descriptions.
2. "HUNTER".

Target.
Practice the ability to classify and name animals.
Progress of the game
. Children stand in front of the line, at the end of the area there is a chair. This is a “forest” (“lake”, “pond”). A “hunter” - one of the players - goes to the “forest”. Standing still, he says the following words: “I’m going into the forest to hunt. I will hunt for...” Here the child takes a step forward and says: “Hare”, takes a second step and names another animal, etc. You cannot name the same animal twice. The winner is the one who reached the “forest” (“lake”, “pond”) or went further.
3. “WHO LIVES WHERE.”

Target.
Develop the ability to group animals according to their place of residence.
Move

games.
The children will be “squirrels” and “bunnies”, and one child will be a “fox”. “Squirrels” and “bunnies” are running around the clearing. On the signal: “Danger is a fox!” - “squirrels” run to the tree, “hares” - to the bushes. "Fox" catches those who perform the task incorrectly.
4. “FINISH THIS SENTENCE.”

Target.
Learn to understand the causal relationships between phenomena; practice choosing the right words.
Progress of the game.
The teacher (or child) begins the sentence: “The hare is hiding from the fox because...”. The child who completes this sentence makes the beginning of a new one.
5. “IS THIS TRUE OR NOT?”

Target.
Teach children to find inaccuracies in the text.
Progress of the game.
The teacher says: “Listen carefully to the poem. Who will notice more fables, things that don’t happen in reality?” It's warm spring now. Loves to sit in the river. The grapes are ripe here. And in winter, among the branches, a horned horse in the meadow, “Ha-ha-ha,” the nightingale sang. In summer he jumps in the snow. Quickly give me the answer - Late autumn bear. Is this true or not? Children find inaccuracies and replace words and sentences to get it right. 6
. "THIRD WHEEL"

Target.
Strengthen knowledge about wild animals.
Progress of the game.
The teacher tells the children: “You already know that animals can be wild and domestic. Now I will name the animals mixed: wild and domestic. Anyone who hears a mistake must clap their hands. For example: wolf, squirrel, cat; dog, goat, bear, etc.
7. “GUESS WHAT ANIMAL.”

Target.
Learn to describe an object and recognize it by description; develop the ability to choose the most striking feature.
Move

games.
The teacher asks the child to name the most characteristic features of the animal, the rest of the children must guess the animal itself. For example: large, gray with spots and tufts on the ears, etc.
8. “KIND WORDS.”

Target
. Cultivate a love for nature and a desire to take care of it.
Progress of the game
. The teacher says: “There are many different kind words, they need to be said to everyone more often. Kind words always help in life, but evil words always harm. Remember kind words when and how they are said. Come up with different ones
kind words with which you can address ... a cat, a flower, a doll, a friend, etc.
9. “RIGGLE, WE WILL GUESS.”

Target
. Systematize children's knowledge about wild animals.
Progress of the game.
The driver describes any animal in the following order: size, color, method of feeding. Children must recognize the animal from the description.
10. “WHO LIVES IN THE FOREST?”

Target.
Strengthen knowledge about forest animals.
Progress of the game
. The teacher selects three children and asks them to name who lives in the forest. The teacher says: “Herbivores.” Children must name the herbivores one by one.
11. “FEED THE ANIMAL.”

Target.
Learn to divide words into parts, pronounce each part of the word separately.
Move

games.
Children are divided into two teams. The first team names the animal, and the second lists what it eats, trying to highlight two-syllable words, and then three-syllable ones.
12. “GUESS THE ANIMAL.”

Target.
Strengthen children's knowledge about animals.
Progress of the game.
The teacher thinks of a word, but says only the first syllable. For example: the beginning of the word be... Children select words (squirrel). Whoever guessed first gets a chip. The child with the most chips wins.

A thematic selection of games and exercises for young children, theme: “Cow”

Goals:

Expand children's knowledge about cows.
Teach children to compare objects, find similarities and differences.
Enter the words “bull”, “calf”, “shepherd” into the dictionary.
Form stable ideas about size, color, quantity.
Continue teaching children to draw straight lines with a pencil.
Learn to make crafts using glue and cereal.
Develop attention, fine and gross motor skills, sense of rhythm.
Continue to teach children to listen carefully, understand and respond emotionally to poetic speech.

Equipment:

Toys: cow, bull, calf, trucks.
Cow figurines.
Construction material - bars.
Multi-colored cardboard flowers.
Green pencils. Leaf background with sky, earth and cow. Yellow sun circles, colored silhouette images of a cow and a calf.
Pictures-backgrounds depicting one and two cows with a white window for numbers above the cows. Number cards “1” and “2”.
Pyramids in the form of buckets.
Green threads, scissors.
Clothespins, cardboard silhouettes of cows.
Drums. Dudochka.
Background picture with a picture of a cow and a diagram of a house (square and triangle white), there is a white circle in the sky. Similar sized blue squares, red triangles and yellow circles.
A picture with a drawn cow, PVA glue with a brush, buckwheat.
A sheet of green cardboard with a winding path, a rectangle, a large blue circle, and five small green circles pasted on. Five silhouette flowers for each child.
Audio recordings: cow mooing, “Come to us” goby is coming"E. Zheleznova, “The cow has no other worries,” “33 cows.”

Surprise moment “Whose voice?”

Find out who came to visit us by his voice. (Cow mooing sounds). Who is that mooing? Cow. But someone else is in a hurry to visit us.

Listening to the song “A bull is coming to us”

A bull is a bull. If the cow is mom, then the bull is dad. What then is the name of the child of a cow and a bull? Calf.

Reading a poem by M. Druzhinina

Among the fir trees and pine trees
The calf lost its mother.
-Where is m-ma-a-ma?
I don't understand!
-Here I am, my dear!
M-moo-oo!

Didactic exercise “Which cow, which calf?”

The teacher and children examine the cow and the calf and compare them.

Guys, look: the calf is small, and the cow is (big).
A calf has a short tail, and a cow has a long tail.
The calf has thin sides, while the cow has thick sides.
The calf does not have horns, but the cow has horns (cool).
the calf is small, it does not have an udder, but the cow is large: it has an udder with something (with milk).

Application and drawing with pencils “Green grass for a cow and calf”

Here's a picture. It depicts heaven and earth. Show me the sky, the earth.

Morning came and the sun shone in the sky. Place a yellow circle on the sky - that's the sun. Now glue the sun-yellow circle.
It became light and warm when the sun shone in the sky. A mother cow and a baby calf went out onto the meadow to graze. Show me the cow, show me the calf. Who is big? Cow. Or is it small? calf. Let them graze - put them on a green meadow. Now glue it on.


If only the grass would grow, the cow would eat it. Let's draw grass for the cow. What color will we paint the grass? Green. We take the pencil correctly and draw short vertical strokes.

Onomatopoeia and articulation exercise “Cow”

Let's moo loudly like a cow: moo. Now let’s moo quietly, like a calf: moo. Let's chew like a cow. (Chewing movements of the lower jaw).

Didactic game “How many cows?”

Show one cow in the picture. Find the number “one” and place it on the window above one cow. The number “one” shows that there is only one cow.


Can you count how many cows are there in the other picture? Two cows. Find the number “two” and place it on the window above the two cows. The number "two" shows. That there are two cows.

Didactic game “House for a cow”

Let's build a house for the cow.
This figure is called a “square”. Take your square and find a place for it in your picture. What color is the square? Blue square.
This figure is called a triangle. Take your triangle and find a place for it in your picture. This is the roof of the house. What color is the triangle? Red triangle.
The cow house is ready. But we have one more figure left. Here she is. What is the name of this figure? This is a circle. What color is the circle? Yellow.

Where should we put the yellow circle? Is there a place for him in our picture? We will make a sun from a yellow circle. Take your circle and make a sun.

Construction of the “Calf Fence”

But listen to what happened today. While the owner was milking her cow, a calf ran away from the yard. The owner spent half a day looking for him, but it turns out that the calf was walking along the road. But this is very dangerous. He could have been hit by a car. We need to help the owner. Let's look at a fence for the cow and calf. Then the calf will not go anywhere without its mother. How to build a fence? Let's prepare the bricks for work. Now let's arrange the bricks so that we get a fence. (Children place bricks vertically on a narrow edge). Just like that, brick by brick, and the fence is ready.
Who did we build the fence for? (Children's answers). Now the calf won’t run away anywhere!

Outdoor game "Cow and Calf"

Sweet at dawn
Children sleep in cribs
But the calf needs
Run after mom into the herd.

Let's run like calves after their mothers. We hold the handle and run. "Mu Mu".

Didactic game with buttons “Cow eats flowers”

Children place buttons in the empty centers of flowers, selecting them by size and color.

(This is a picture for very young children).

(And this is for older children).

Dynamic pause “Gather flowers for the calf”

A little white bull walks
With a black spot on the side.
Wants to eat a daisy flower,
I saw a bug on it -
And shouts "moo-moo-moo-moo"
Guys, I should tear up the grass
It's very difficult on your own.

Let's collect flowers for the calf. Each child is given the task of collecting flowers of a certain color.
Eat, eat, little calf, you will grow big and strong.

Finger gymnastics “Bull and Shepherdess”

Chok-chok-chok, chok-chok, chok!
A bull runs towards the shepherdess.
(“We’re running,” tapping the table with our fingertips)

He really wants to butt heads,
Maybe he's very bored.
(On each hand we put out “horns” from the index finger and little finger and turn the hands in different directions)

The shepherd is not afraid -
Give the bull some water to drink.
(Leave one hand in the described position, stroke its back side with the fingers of the other hand in a circular motion)

He'll take him by the horns
And he’ll take you to the grass.
(We grab the “horned” hand with the other hand and move it to the side)

Dramatization of A. Barto's poem "Bull"

The bull is walking, swaying,
(Children, as shown by the teacher, “make horns”, putting their fists to their foreheads with their index fingers extended forward and walk, swaying from foot to foot)

Sighs as he walks:
(Deep inhalation and noisy exhalation)

“Oh, the board is running out!
(Throw your hands up, shake your head)

Now I’m going to fall!”
(Fall - lie on the floor)

Didactic game “Guide the cow along the path”

Oh how I love my little cow.
I feed Burenushka fresh grass.
You go home, my little cow,
I will give you spring water to drink.

Here is a picture in front of you.

Here is a rectangle - the cow's house. Place the cow in this house. Morning has come. The cockerel crowed: Crow! The cow came out of the house and walked along the path. Guide the cow along the path. A cow came to the lake to drink some water. Touch the lake with your fingers - the blue circle. Let the little cow get drunk. And now the cow wanted to eat. Let's plant flowers for her. Take the flowers and place them on top of the green circles. How many flowers have you planted? Many colors. Eat the cow. I ate and went home. Walk the cow along the path to her home. Rest, little cow.

Didactic exercise “Milk Buckets”

Children collect and fold a pyramid in the form of buckets.

You can make many healthy and tasty products from milk.

What does a cow give us?
And sour cream and kefir
Cream, fermented baked milk and cheese,
Cottage cheese, butter, yogurt,
Milk for delicious porridge,
Our Buryonka gives us!

Finger painting “Milk Bucket”

Children use white paint to paint the milk in the bucket with their fingers, trying not to go beyond the outline.

Musical and rhythmic exercise “A cow has no other worries”

Children beat the drums to the song of the same name.

Finger game "Cow"

Little cow, little cow,
(Shaking our head)

Horned little head.
(We show the horns on our heads with our index fingers)

Don't butt small children
(We shake our fingers)

Better give them milk!
(Place your palms together in a “bowl”)

Game with clothespins "Cow"

Using clothespins we will make legs for the cow - two in front and two in back. Count how many legs a cow has? Only four legs. And don't forget to attach a tail to the cow. How can she drive away flies without a tail?

Handmade “Spots on a cow”

Apply glue to the spots on the cow and sprinkle buckwheat on top. You will get a very beautiful cow.

Didactic game “Let’s prepare hay for the cow”

There is no green grass in winter, but what will a cow eat in winter? In winter, the cow will eat hay. Hay is dried grass. Now we will prepare hay for the cow. These green threads will be grass. Take scissors in your hands and cut the threads into pieces. That's how much hay we got. We need to transport it by car. Stack hay in the back of trucks.

Reading nursery rhyme

Early in the morning the shepherd boy: “Tu-ru-ru-ru!”
And the cows sang to him in harmony: “Moo-moo-moo!”
You, little brownie, go and take a walk in the open field,
And when you come back in the evening, you’ll give us milk to drink.

Every morning the shepherdess plays the pipe, and the cows hear and go to the shepherdess. But one day this happened:

Oh, doo-doo, doo-doo, doo-doo!
The shepherd has lost his dudu!

Yes, you need to collect cows and play the pipe, but there is no pipe! The shepherdess is looking for a pipe (The teacher acts out a search scene, invites the children to help the shepherdess find the pipe. The pipe is found).

Dynamic pause “Shepherd and cows”

Children-cows go to graze along the path, avoid obstacles, and “watering holes.”

Didactic games for preschoolers on the topic: “Animals”

Author: Knis Anna Nikolaevna, senior teacher.
Place of work: MBDOU "Kindergarten No. 3 "Smile", Kalach - on - Don.
Description of work: I bring to your attention educational games for preschoolers on the topic: “Animals.” This material will help educators, children and their parents consolidate children’s knowledge about wild and domestic animals and their cubs in a playful way.

Didactic game: lotto “Animals”.

Target: Consolidating children's knowledge about animals, the ability to distinguish and find the right animal.

Didactic material : The playing field (4 pcs.), divided into 6 squares with images of various animals, corresponding to the images on small cards (24 pcs.).

Progress of the game : Game for children from 3 years old. The game can be played by 3-5 people. Players are given game cards. The presenter pulls out a small card from a special opaque bag, the player or the presenter names the animal. Whoever finds the corresponding image on his field takes the picture for himself. This continues until one of the participants covers the entire playing field with chips. For children over 5 years old, the game can be complicated. Name in one word the animals depicted on the same playing field.

The first field shows: cat, pig, horse, cow, goat, sheep. These are pets.

The second field depicts: deer, squirrel, elk, fox, wild boar, wolf. These are forest animals.

The third field depicts: sloth, echidna, platypus, kiwi, iguana, koala. These are the animals of Australia.

The fourth field depicts: lion, rhinoceros, giraffe, camel, elephant, zebra. These are the animals of Africa.

Didactic game “Who lives where?”

Target: Formation of children’s skills to correlate images of animals with their habitat.

Didactic material: Cards with imagesThere are 24 animals and two playing fields depicting a forest and a village.

Progress of the game: Arrange the cards according to the habitats of animals, domestic animals in the village, and wild animals in the forest.

Didactic game "Guess what kind of animal"

Target: Developing the ability to describe animals and recognize them by description.

Didactic material : Cards with pictures of animals.

Progress of the game : The teacher distributes to the childrencards with images of animals.Children do not show their cards to anyone. The teacher invites one child to describe the animal depicted in his picture, or to make a riddle about it. Other children must guess what kind of animal it is.

Didactic game " Collect a picture" Target: Development of logical thinking, outlook, cognitive interest and speech activity.
Didactic material : Cards with images of animals, cut into several parts.
Progress of the game : Game for children from 3 years old. Children are given game cards cut into 2, 3, 4 parts (according to the age and abilities of the child). Having collected the picture, the child tells what animal he collected.

For example: A dog is a pet.
The bear is a wild animal.

Didactic game “The fifth odd one”
Target: Development of skills to classify animals according to essential characteristics.

Didactic material: Cards with 5 animals, 4 of them belong to the same thematic group, and the fifth to another group.

Progress of the game: The children are given the task: “Look at the pictures, name what is depicted on them and determine which animal is the odd one out. Call the remaining animals in one word.” Each participant eliminates the extra animal in turn. If he makes a mistake or does not complete the task, his version is offered to the next player to complete. For each correctly completed task they give a chip. The one who collects the most chips wins.

Cards for the game:


Didactic game “Whose Tail”

Target: Developmentattention, logic, memory, fine motor skills.

Didactic material: Cards with imagesvarious animals, as well as their tails.

Progress of the game: The child is given a task. Ppick a tail for each animaland connect the necessary pictures with lines.NName which animal has which tail (long, short, fluffy, thick, small, big, etc.).

Didactic game “Whose baby”

Target: Developmentobservation, attention and analytical skills.

Didactic material: Cards with pictures of cubs12 animals and two playing fields depicting wild and domestic animals.

Progress of the game: The kids will have to help mothers find their babies. Also, when playing, you can reinforce the concept of big and small, domestic and wild animals in children. The game can be played by one to four people

Didactic game “Whose shadow”

Target : Development of logic, thinking and visual memory.

Didactic material: Cards with imagesvarious animals, as well as their shadows.Progress of the game: Invite the child to find where whose shadow is and connect the necessary pictures with lines.

Didactic game "K What animals are hidden in the picture?

Target : Development of attention, thinking, imagination.

Didactic material: Outline Cardsvarious animals.Progress of the game: Invite the child to find and name the animals drawn in the picture.

Municipal budgetary preschool educational institution

combined kindergarten No. 30

N.S. Yarovenko

DIDACTIC GAMES
ON THE TOPIC "ANIMALS"


Art. Leningradskaya,

Compiled by: Yarovenko Natalya Sergeevna, teacher

The manual is intended for use by educators in various types of activities. preschool institutions, teachers of speech therapy groups and students during internship.

Reviewer: Shvachich A.V., teacher of pedagogy, GAPOU KK LSPK

INTRODUCTION

Leading children's activities preschool age is a play activity. A didactic game is a verbose, complex, pedagogical phenomenon: it is both a gaming method of teaching preschool children, and a form of teaching children, and independent play activities, and a means of comprehensive education of the child.
Didactic games promote:
- development of cognitive and mental abilities: acquiring new knowledge, generalizing and consolidating it, expanding their existing ideas about objects and natural phenomena, plants, animals; development of memory, attention, observation; developing the ability to express one’s judgments and draw conclusions.
- development of children's speech: replenishment and activation of vocabulary.
- social and moral development of a preschool child: in such a game, knowledge of the relationships between children, adults, living and living objects occurs inanimate nature, in it the child shows a sensitive attitude to the world around him, learns to be fair, to give in if necessary, learns to sympathize, etc.

Any game is a preschooler’s favorite activity and

accompanies him throughout his stay in the nursery

Children play without suspecting that they are mastering some knowledge, mastering the skills of operating with certain objects, and learning a culture of communication with each other.

Didactic play allows you to satisfy children's curiosity, involve the child in active exploration of the world around them, and help him master ways of understanding the connections between objects and phenomena. So, didactic games make it possible to ensure the full development, education and upbringing of children in conditions kindergarten. They create a positive emotional uplift, cause a good mood, joy: the child is happy that he has learned something new, rejoices at his achievement, the ability to say a word, do something, achieve a result, rejoices at his first joint actions and experiences with other children. This joy is the key to the successful development of children at the early age stage and is of great importance for further education.

Your love, understanding and praise for any, even the smallest achievement, will help your child overcome difficulties.

Didactic games about animals (junior group)

Who eats what?

Goal: to consolidate children’s knowledge about pets (what they eat), to develop thinking, attention, memory, and to cultivate a desire to take care of pets.

Material: subject pictures depicting domestic animals and food for them.

The teacher invites the children to “feed” the animals in their grandmother’s yard. The teacher calls the children in pairs. One child names the animal and displays it, and the second child looks for food for her and puts the picture next to the animal.

Who is screaming?

Material: “Pets” toys set.

The teacher puts the toys on the table and asks: who is this, where does he live, how does he scream.

Animals and their babies.

Goal: to teach children to find baby pets and name them; develop memory, speech, attention.

Material: series of pictures “Pets with babies”.

The teacher offers the children to help with pets. It is necessary to find the kids who are lost. Children work in pairs.

One child takes the animal, the second looks for it. Children must name the animal and its baby.

Who stands where?

Goal: to teach children to navigate in space; understand the concepts of “left”, “right”, “at”, “in front”, “behind”, “above”; develop thinking and memory.

Material: pictures of pets, house.

The teacher shows pictures of animals and their babies and asks the children to name them (dog and puppy, cat and kitten, cow and calf, etc.). The pictures are placed on the stand in the same order in which they are shown. After this, pointing, for example, to a cat, the teacher asks: “Who is standing next to her? "The children answer.

The game continues until the children name all the animals and their babies.

"WILD AND DOMESTIC ANIMALS"

Material: toy sets: “Pets”, “Wild Animals”; Christmas trees; house.

The teacher invites the children to take a toy, name it and “settle” it where it lives. If it is a wild animal, then the child places the toy near the Christmas trees, and if it is a domestic animal, it is near the house.

"WHO'S COME?"
Goal: to teach children to correctly name animals and their babies; recognize animals by voice and reproduce their sounds; cultivate a caring attitude towards them.

Material: rope and bell.

Children sit on chairs. At some distance from them there are ropes, from which a bell is suspended at the height of the children. The teacher calls two or three children to him and agrees: which of them will be who.

The first child runs up to the rope, jumps up and rings three times.

Children. Who's come?

Child. Woof woof woof!

The children guess that the dog has arrived. The child pretending to be a dog sits down. Another child runs up to the bell - the game continues.

"WHO LIVES WHERE?"

Goal: teach children to name wild and domestic animals; classify them, develop speech, memory, attention; cultivate a love for nature.

Material: toy sets: “Pets”, “Wild Animals”; Christmas trees; grandmother; house.

Children sit on chairs in groups of 4-5 people. Each group depicts certain animals or birds. The teacher agrees with each group of children whose voices, animals or birds, they will reproduce. Then he walks around the “house,” knocks and asks: “Who lives in this hut? "The children answer: "Ko-ko-ko! "The teacher guesses: “Chickens live here.” He knocks on another house.

The game is played several times, then it is complicated by the fact that it is not the teacher who guesses, but the children themselves.

" TELL"
Goal: to teach children to select adjectives for nouns; develop thinking, speech, attention.

Material: ball.

The teacher throws the ball to the children one by one.

Educator. What's autumn like? What sunshine? What kind of grass?

The child catches the ball, selects an adjective, then throws the ball back to the teacher.

“RELEASE THE BIRD FROM THE CAGE»

Goal: to teach children to recognize and name birds; develop visual memory and thinking; cultivate a love for nature.

Material: drawn cage; pictures of birds (sparrow, dove, crow, swallow, starling, tit).

The teacher invites the children to “free the birds from the cage.” To do this, you need to find the bird and name it correctly. The child names the bird. If a child names a bird incorrectly, it “remains in the cage”

DIDACTICAL GAMES ABOUT ANIMALS (senior group)

"BIRDS IN NATURE"

Target:
To form in children a conscious understanding of the relationships in nature.
Develop the ability to establish a sequential relationship consisting of several links (ecological pyramid).

Material:
Model of a tree with images of birds. Cubes with pictures: earth, water, sun, air, trees of different species, bird food, birds different types. Reference pictures: tree booth, bark, stump, cage, lake, worm, frog, pine cone, mouse, fish, earth, water, sun, air.

Rules of the game:

Choose any of the birds in the picture or invite your child to do it. Ask questions: What kind of bird is this? Where does he live?
(Appropriate reference pictures are provided.)
Find cubes with pictures of trees.
What does a tree need to make it grow? (Earth, water, sun).
Find cubes with images of earth, water, sun. Determine their place in the ecological pyramid. (Children find the corresponding cubes and place them at the base of the pyramid under the cubes with trees).
What does the bird eat? (Corresponding reference pictures are suggested)
Where does he find food?
The result should be a pyramid that is built in accordance with the floors of nature.
What do you think will happen to the bird if the water disappears? (earth, sun, air).

"Forest Dwellers"

Target:
Learn to distinguish and name the characteristic features of wild animals, establish connections between the habitat and the way of life and appearance of animals.

Material:
Pictures: animals, “houses”, babies, animal food.

Rules of the game:

Didactic game "Ecotables"

Target:
Systematize knowledge about the animal world.
Develop the ability to use graphic symbols.
Develop logical, imaginative thinking.

Materials:

Tables with graphic symbols;

Subject pictures depicting representatives of the animal world.

Rules of the game:
1. The child selects a table with graphic symbols and explains which animal is encrypted.
2. Using the table, compose a consistent story about the animal.

"FROG TRAVELER"

Target:
Summarize the knowledge of preschoolers about objects of living and inanimate nature, about their features, properties, characteristic features, and relationships.
Material:
Playing field, cards depicting objects of living and inanimate nature on different kinds generalizations (humans, domestic and wild animals, animals of the north and hot countries, birds, insects; plants: berries, trees, flowers; rainbows, clouds, snow, rain...), schematic cards - designations with various signs of natural objects and phenomena (wing - paw, forest - house, claws - hooves, spring - winter...), cube, buttons - frogs, chips - insects.

Option 1: “Frog riddles”

Target:
Learn to classify objects of living and inanimate nature according to a given criterion.
Progress of the game:

Children lay out the images, focusing on the designation cards. (For example: on the left side playing field there is a card - the designation “claws”, on the right - “hooves”. Children are working on generalizing the concepts of “predators” and “herbivores”)

Option 2: “Curious frog”

Target:
Identify the interaction between humans and natural objects, between living and inanimate objects.
Progress of the game:

Around the “person” card, images of objects of living and inanimate nature are chaotically laid out. The child throws the frog, identifies the positive and negative connections between the dropped object and the person (For example: A cow gives milk to a person, but can butt painfully, etc.). In the center, instead of a “person” card, you can place any other card (for example, “fox”), then children will identify connections between various natural objects (For example: a fox can hide behind a stone. A fox is looking for a mouse under a stone.)


“WHO IS FRIENDS WITH A TREE?”

Target:
Reinforce the idea that a forest is a community of plants and animals that live nearby and depend on each other.

Material:
Panel with a picture of a forest. Cards with pictures of animals, birds, insects. A cube with circles of red, green, blue and yellow or a bag with multi-colored buttons.

Rules of the game:

There is a pano on the table and cards with pictures laid out. Children take turns throwing the dice. If the side of the cube with a green circle appears, the child takes a card with the image of any animal, places it on the panel and tells why this animal is friends with the tree.
For example:
This is a squirrel. She lives in a hollow tree and sometimes builds a nest herself. The squirrel also collects spruce and pine cones, hangs mushrooms on the branches - makes supplies for the winter.
If the color turns up blue, he chooses a bird; red color – insect; yellow – a bird, insect, animal that does not live in the forest and motivates its choice.

Games to develop fine motor skills

Elena Sosina

A game allows you to consolidate knowledge about animals,their appearance and habitat.

I cut out a silhouette from black paper (shadow)animal. I pasted 4 pieces onto cards. Cards are made for each child.

I drew the same size on small cards animal,only color image. The number of colored cards corresponds to the number of silhouettes.

The teacher reads a riddle about animal(the riddles are printed on separate cards, and the children guess. Having named animal,Children look for it on colored cards.


Then they find out animal along the shadow on large cards and cover the shadow with a colored card.


When all the riddles have been guessed and the large cards are filled out, I invite the children to “settle” animals(domestic - into the house, wild - into the forest).To do this, I drew two drawings depicting a yard (Houses) and forests. I put these drawings on the table. Children take small colored cards and place them next to the corresponding picture.



All cards are laminated. When using the game in class, you can ask them to describe each animal.

Publications on the topic:

1. Didactic game: “Get to know the animal” 2. Objectives: To cultivate a love for pets. Strengthen children's knowledge about the features of care.

For preschool children, play is the leading activity. Didactic games were created for learning through play. Didactic.

Dear Colleagues! I bring to your attention the idea of ​​​​making a didactic game with your own hands. Description: Didactic game “Planar.

Something similar game I saw it on one of the sites. But I decided to make my own together with the children. senior group. Step-by-step production of didactic materials.

We made this game with our own hands together with the children, or rather, at first it was not a game at all. One time we made pictures out of salty things.

I bring to your attention a didactic game on sensory development for young children (color, shape).. Material: thick cardboard.

Dear Colleagues! I bring to your attention a game that you can make yourself. We will need the ability to sew, a lot of patience and a variety of stitches.

This game is well known and is based on the well-known game by M. Montessori “The Magic Bag”, where you have to find and guess different ones by touch.