Didactic game guess what kind of animal. Didactic games for preschoolers on the theme: Animals. Listening to the song "A bull is coming to us"

Elena Sosina

The game allows you to consolidate knowledge about animals, their appearance and habitat.

Cut out a silhouette from black paper (shadow)animal. Pasted on cards 4 pieces. Cards are made for each child.

On small cards I drew the same size animal,only color image. The number of colored cards corresponds to the number of silhouettes.

The teacher reads a riddle about animal(riddles are printed on separate cards, and children guess. Calling animal, children look for it on colored cards.


Then they know it animal by shadow on large cards and cover the shadow with a colored card.


When all the riddles are guessed and the large cards are filled, I suggest that the children "settle" animals(domestic - to the house, wild - to the forest).For this, I drew two drawings depicting the courtyard (at home) and forests. I put these drawings on the table. Children take small colored cards and put them near the corresponding picture.



All cards are laminated. When using the game in class, you can ask to describe each animal.

Related publications:

1. Didactic game: "Know the animal" 2. Tasks: To cultivate love for pets. Strengthen children's knowledge about the features of care.

For kids preschool age play is the leading activity. Didactic games have been created for learning through play. Didactic.

Dear colleagues! I bring to your attention the idea of ​​​​making a didactic game with your own hands. Description: Didactic game “Planar.

Something similar game I saw it on one of the sites. But I decided to make my own together with the children of the older group. Step-by-step production of didactic.

We made this game with our own hands together with the children, or rather, at first it was not a game at all. Once we made pictures from salty.

I bring to your attention a didactic sensory development game for young children (color, shape) .. Material: thick cardboard.

Dear colleagues! I bring to your attention a game that you can make yourself. We will need the ability to sew, a lot of patience and various.

This game is known to be based on the well-known game by M. Montessori "Magic Bag", where you need to find and guess different ones by touch.

Didactic games on the theme "Wild animals"

Game "Name it in order"
Target: develop visual memory and attention, activate the vocabulary of nouns on the topic.

Look at the pictures
And remember them.
I'll take them all away
You remember in order.

(6-7 subject pictures on the topic).

The game "Who has whom?"

Target: the use of the genitive case of singular and plural nouns.

At the she-bear - ... (bear cub, cubs).
The fox has ... (fox, cubs).
At the squirrel - ... (squirrel, squirrel).
The she-wolf has ... (wolf cub, cubs).
At the hedgehog - ... (hedgehog, hedgehog).
The hare has ... (hare, hare).

Name the family game

Target: introduce children to the names of wild animals, their families; develop children's speech.

Dad is a bear, mom is ... (bear), cub - ... (bear cub).
Dad is a wolf, mom is ... (wolf), cub - ... (wolf cub).
Dad - hedgehog, mom - ... (hedgehog), cub - ... (hedgehog).
Dad is a hare, mom is ... (hare), cub - ... (hare).
Dad - fox, mom - ... (fox), cub - ... (fox).

The game "Who lives where?"

Target: fixing the form of the prepositional case of nouns.

There are pictures with wild animals on the board (bear, fox, wolf, squirrel, hare, etc.). On the teacher's table there are pictures with their dwellings (burrow, lair, lair, hollow, bush). Children put the picture of the dwelling under the picture with the corresponding animal.

The squirrel lives in a hollow.
The bear lives in a den.
The fox lives in a hole.
The wolf lives in a lair.
The hare lives under a bush.

The game "Who loves what?"

Target: fixing the form of the accusative case of nouns.

There are pictures on the teacher's desk: carrots, cabbage, raspberries, honey, fish, nuts, cones, mushrooms, acorns, tree bark, grass, chickens, hares, sheep, etc. Children put pictures to the corresponding animal.

The squirrel loves nuts, cones, mushrooms, acorns.

Game "Choose a word"

Target: to teach children to select and name words-signs, words-actions.

Bear (what?) ... (brown, clumsy, clumsy).
Wolf (what?) ... (gray, toothy, angry).
Hare (what?) ... (long-eared, cowardly, shy).
Fox (what?) ... (cunning, red, fluffy).

Bear (what is he doing?) ... (sleeping, waddling, clubfoot).
Wolf (what is he doing?) ... (howls, runs away, catches up).
Fox (what is he doing?) ... (stalks, runs, catches).

The game "Recognize the animal by description"

Target: teach children to recognize animals by description; develop the thinking and speech of children.

Cowardly, long-eared, gray or white. (Hare.)
- Brown, clumsy, clumsy. (Bear.)
- Grey, angry, hungry. (Wolf.)
- Cunning, red, dexterous. (Fox.)
- Agile, thrifty, red or gray. (Squirrel.)

Target: introduce children to the voices of wild animals.

The game "Call it affectionately"

Target: to teach children to form nouns with the help of diminutive - affectionate suffixes.
Don't yawn, my friend
Let's say a word.

Squirrel - squirrel
Fox - fox

Game "One - many"

Target: teach children to form plural nouns in the nominative and genitive cases.
We are little wizards
There was one, but there will be many.

Protein - proteins - a lot of protein
Bear - bears - many bears

The game "Count!"

Target: teach children to coordinate nouns with the numerals "one", "two", "five".
How many of them - we always know
Well we all think.

One bear - two bears - five bears
One hedgehog - two hedgehogs - five hedgehogs
One squirrel - two squirrels - five squirrels

Didactic game "Whose tail? »
Target: consolidate knowledge about animals, develop memory, thinking, attention and fine motor skills of hands.

Game progress:
One morning, the forest animals woke up and saw that everyone’s tails were mixed up: the hare had the tail of a wolf, the wolf had the tail of a fox, the fox had the tail of a bear ... The animals were upset. Is the tail of a wolf suitable for a hare? Help the animals find their tails by answering the question “Whose tail is this? »Here is the wolf's tail. What is he? (gray, long). Whose tail is this? - wolf. And whose tail is this - small, fluffy, white? - a hare.
And so on. Now all the animals have found their tails.

The game "Change the words according to the model"

Target: formation of possessive adjectives.

Fox nose - ... (fox nose).
Fox paw - ... (fox paw).
Fox eyes - ... (fox eyes).
Fox hole - ... (fox hole).

The opposite game

Target: formation of antonyms.

The elk is big, and the hare is ... (small).
The wolf is strong, and the squirrel is ... (weak).
The fox has a long tail, and the bear has ... (short).

The game "The Fourth Extra"

Target: to teach children to single out their essential features in objects and to make the necessary generalizations on this basis, to activate the subject dictionary.

Look at the picture
Name an extra object
And explain your choice.

Squirrel, dog, fox, bear

Game "Fold the picture"

Target: teach children to put together a picture from parts; develop holistic perception, attention, thinking.

The child has a picture with a wild animal, cut into 4 parts.
- What kind of animal do you have? (Fox.)

Game "Composing a story-description"

Target: to teach children to compose a story-description about an animal based on a plan-scheme, to develop the speech of children.

Children make up a story about the appearance of a wild animal according to the plan.

Goals:

To consolidate knowledge about the dog and its cub - a puppy.
To form stable ideas about the concepts of "big-small", "one-many".
Learn to distinguish colors (red, yellow, green, blue).
Expand your vocabulary on the topic.
Improve the ability to form nouns with diminutive suffixes, use verbs in speech.
Continue to teach children to listen carefully to the poem.
Continue learning to stick the details of the image in the right place, draw with your fingers, sculpt with straight and circular rolling.
Develop concentration, stability and the ability to switch attention.
Continue to work on the development of correct speech breathing, the power of the voice.

Equipment:

Toys "dogs", bowls, balls, bones, rugs - scraps of fabric.
A picture of a dog, paper images of balls and suns, an adhesive pencil.
Finger paint. Metallophones.
Booths in yellow, red, green and blue pasted on a sheet of white cardboard; triangles-roofs and squares-doors for each booth of the same colors.
A picture depicting a dog's head and neck, without the nose. Plasticine, beads or pasta "wheels". Pictures with the image of a dog.
Small building material.
Large and small bones cut out of white cardboard, sheets of paper with large and small plate circles glued on.
Rectangles-rugs made of thick cardboard, multi-colored clothespins.
Paired pictures depicting identical large and small dogs.
Cotton swabs, bandages.
Equipment for dynamic pause: path, bench, tunnel, puddles.
Audio recordings: dog barking, "My puppy whines all day" (Zheleznova), "About a puppy."

Lesson progress:

Greetings

Hello golden sun!
(Hands up with outstretched fingers - imitation of the sun's rays)

Hello blue sky!
(Hands draw "clouds" in the sky)

Hello free breeze!
(Parents lightly blow on the heads of babies)

Hello little friend!
(pat the baby's head)

We live in the same region, I greet you all!”
(The teacher gives a hand to each child and greets)

Surprise moment "Recognize by voice"

Here, in a chest, our today's guests hid. Listen and try to guess who our guests are by their voice. (Dogs bark).
Yes, we have dogs visiting today. Open the chest and choose your dog.

Didactic game "What the dog has"

Here is the doggie - our watchdog -
White forehead, black nose.
Faithful dog did not sleep the night -
The yard was fearlessly guarded,
And now he really wants
Bones taste juicy.

Here is the dog Barbos. He has a rug. What is a dog mat for? to sleep on it.
The dog also has a bowl. What is a bowl for a dog? To eat from it.
The dog also has a bone. What is the dog's bone for? To chew on her.
The dog also has a ball. What is the ball for for the dog? To play with it.

Children one by one lay out the corresponding objects in front of them.

Vocabulary exercise "Call me affectionately"

Look and name everything that is worth being you. Dog, bowl, carpet, bone, ball.
Let's now call them affectionately:

A dog is a dog.
Carpet - rug.
A bowl is a bowl.
Bone is a bone.
The ball is a ball.

Application "Stick the sun and the ball"

Children are invited to stick the sun and the ball.

Both the sun and the ball are round. Glue the sun at the top of the picture, and the ball near the dog's paws.

Finger painting "Spots on the wool"

Children dip their fingers in black, brown, orange paint and leave speck prints.

Dynamic pause "Puppy training"

Little puppies need to be taught - trained. Take the puppy along the bench bridge, jump over the puddle, walk along the path, climb into the tunnel with him. (Performed to the music “My puppy looks a little…”).

Reading a poem by A. Barto "Dog"

Shaggy dog ​​by the porch
He lay down with his nose in his paws.
Quietly, peacefully he sniffs,
Maybe dozing, maybe sleeping.
And try sunya thief -
Instantly barks in the whole yard.

Onomatopoeia "Dog barks"

The big dog barks loudly "bow-wow", the small dog barks softly "bow-wow", and the puppy yips "bow-wow".

Didactic game "Finish the booths for dogs"

Here are the dog kennels, but only they are unfinished. Let's build them. Pick a roof and a door of the same color for each booth. Like the booth itself.
Pick up a picture of a dog and put it in a red booth. Now put in the yellow booth. The dog ran into the green box. And so the dog moved into the blue booth.

Bas-relief modeling "Nose and beautiful collar"

Children sculpt a nose ball in a circular rolling and press it to the place in the picture where the dog's nose should be. Then, a sausage-collar is made by direct rolling and pressed horizontally to the dog's neck, and then the collar is decorated - beads or pasta are pressed in.

Breathing exercises "Dogs"

It smelled of sausages and the dog smelled their smell. We sniff the air like dogs - noisily, quickly. We sniff twice (“sniff-sniff”) and rest. Look at me and listen as I sniff.
The chin is slightly raised, inhalation, during which the sound of air is heard and it is seen how the nostrils approach the nasal septum.

Didactic game "Feed the dog bones"

In front of them is a picture with plates. Count the bowls. One, two.
How many plates? Two plates. Are these bowls the same? No plates are different. One plate is large and the other is small. Show me the big plate. Show me a small plate.
And here are treats for the dog - bones. Bones are also different - large and small. Place the large bones on a large plate and the small bones on a small plate.

Didactic game "Dog with a puppy"

Here are the mother dogs. And their puppies ran away. We need to find them. Puppies are very similar to their big mothers, only small. Find your mom dogs their puppies. (Pictures of dogs are printed in two sizes - large and small).

Musical dramatization game "My puppy whines all day"

To the song of the same name, children stroke and pity the puppy, lubricate the sore paw with a cotton swab, wrap it with a bandage.

Game with clothespins "Beautiful mat for a dog"

Decorate your dog rug with colorful clothespins. Each of you has one rug. How many clothespins? A lot of clothespins.

Designing "House for Mongrel"

Let's play with you simply:
We are building a house for Barbos.
Strong house, warm house,
Barbosik will live in it.
To have fun there
We invite everyone to the housewarming party.

Children are offered a set of small building materials from which they build a house for Barbos.

Musical-rhythmic exercise "About a puppy"

Children to the music of the same name beat the rhythm on metallophones.

Municipal budgetary preschool educational institution

combined type kindergarten №30

N.S. Yarovenko

DIDACTIC GAMES
ON THE TOPIC "ANIMALS"


Art. Leningradskaya,

Compiled by: Yarovenko Natalya Sergeevna, educator

The manual is intended for use in various activities by educators. preschool institutions, educators of speech therapy groups and students during the internship.

Reviewer: Shvachich A.V., teacher of pedagogy GAPOU KK LSPC

INTRODUCTION

The leading activity of preschool children is play activity. A didactic game is a verbose, complex, pedagogical phenomenon: it is both a game method of teaching preschool children, and a form of teaching children, and an independent gaming activity and a means of comprehensive education of the child.
Didactic games contribute to:
- the development of cognitive and mental abilities: obtaining new knowledge, generalizing and consolidating it, expanding their ideas about objects and natural phenomena, plants, animals; development of memory, attention, observation; development of the ability to express their judgments, to draw conclusions.
- development of children's speech: replenishment and activation of the dictionary.
- socio-moral development of a preschool child: in such a game, knowledge of the relationship between children, adults, living and inanimate nature, in it the child shows a sensitive attitude to the world around him, learns to be fair, to yield if necessary, learns to sympathize, etc.

Any game is a favorite activity of a preschooler and

accompanies him during the entire stay in the nursery

Children play without suspecting that they are mastering some kind of knowledge, mastering the skills of actions with certain objects, learning the culture of communication with each other.

A didactic game allows to satisfy children's curiosity, to involve the child in the active development of the world around them, to help him master the methods of cognizing the connection between objects and phenomena. So, didactic games make it possible to ensure the full development, education and upbringing of children in conditions kindergarten. They create a positive emotional upsurge, cause a good mood, joy: the child rejoices that he has learned something new, rejoices at his achievement, the ability to pronounce a word, do something, achieve results, rejoices at the first joint actions and experiences with other children. This joy is the key to the successful development of children at an early age and is of great importance for further education.

Your love, understanding and praise for any, even the smallest achievement, will help your child overcome difficulties.

Didactic games about animals (junior group)

Who eats what.

Purpose: to consolidate children's knowledge about pets (what they eat), to develop thinking, attention, memory, to cultivate a desire to take care of pets.

Material: subject pictures depicting pets and food for them.

The teacher invites the children to "feed" the animals in the grandmother's yard. The teacher calls the children in pairs. One child names the animal and exposes it, and the second one looks for food for it, puts a picture next to the animal.

Who is screaming.

Material: a set of toys "Pets".

The teacher puts toys on the table, asks: who is it, where does he live, how does he scream.

Animals and their babies.

Purpose: to teach children to find babies pets and name them; develop memory, speech, attention.

Material: a series of pictures "Pets with babies".

The teacher invites the children to help pets. It is necessary to find the kids who are lost. The children work in pairs.

One child takes the animal, the second one looks for it. Children must name the animal and its cub.

Who is where.

Purpose: to teach children to navigate in space; understand the concept of "left", "right", "y", "before", "behind", "above"; develop thinking, memory.

Material: pictures of pets, house.

The teacher shows pictures of animals and their cubs and invites the children to name them (dog and puppy, cat and kitten, cow and calf, etc.). Pictures are placed on the stand in the same order in which they are shown. After that, pointing, for example, at a cat, the teacher asks: “Who is standing next to her? » Children respond.

The game continues until the children have named all the animals and their cubs.

"WILD AND PETS"

Material: toy sets: "Pets", "Wild Animals"; Christmas trees; house.

The teacher invites the children to take a toy, name it and “settle” it where it lives. If this is a wild animal, then the child puts a toy near the Christmas trees, and if it is a domestic one, near the house.

"WHO'S COME?"
Purpose: to teach children to correctly name animals and their cubs; recognize animals by voice and reproduce their sounds; develop respect for them.

Material: rope and bell.

Children sit on chairs. At some distance from them, ropes are stretched, to which a bell is suspended at the height of the children. The teacher calls two or three children to him and agrees: which of them will be who.

The first child runs up to the rope, jumps up and calls three times.

Children. Who's come?

Child. Woof woof woof!

Children guess that the dog has come. The child pretending to be a dog sits down. Another child runs up to the bell - the game continues.

"WHO LIVES WHERE?"

Purpose: to teach children to name wild and domestic animals; classify them, develop speech, memory, attention; develop a love for nature.

Material: toy sets: "Pets", "Wild Animals"; Christmas trees; grandmother; house.

Children sit on chairs in groups of 4-5 people. Each group depicts certain animals or birds. The teacher agrees with each group of children whose voices, animals or birds they will reproduce. Then he goes around the “house”, knocks and asks: “Who lives in this hut? " The children answer: "Ko-ko-ko! The teacher guesses: “Chickens live here.” He knocks on another house.

The game is played several times, then it is complicated by the fact that it is not the teacher who guesses, but the children themselves.

" TELL"
Purpose: to teach children to select adjectives for nouns; develop thinking, speech, attention.

Material: ball.

The teacher throws the ball to the children in turn.

Educator. What is autumn? What is the sun? What grass?

The child catches the ball, picks up an adjective, then throws the ball back to the teacher.

RELEASE THE BIRD FROM THE CAGE»

Purpose: to teach children to recognize and name birds; develop visual memory, thinking; develop a love for nature.

Material: a cage is drawn; pictures of birds (sparrow, dove, crow, swallow, starling, tit).

The teacher invites the children to "free the birds from the cage." To do this, you need to find a bird and correctly name it. The child names the bird. If the child incorrectly named the bird, then it "remains in the cage"

DIDACTIC GAMES ABOUT ANIMALS ( senior group)

"BIRDS IN NATURE"

Target:
To form in children a conscious understanding of the relationships in nature.
Develop the ability to establish a consistent relationship, consisting of several links (ecological pyramid).

Material:
Bird tree model. Cubes with pictures: earth, water, sun, air, trees of different species, food for birds, birds different types. Reference pictures: booth tree, bark, stump, cage, lake, worm, frog, bump, mouse, fish, earth, water, sun, air.

Rules of the game:

Choose any of the birds in the picture or invite your child to do it. Ask questions: What is this bird? Where does he live?
(Relevant reference pictures are offered).
Find the cubes with the image of trees.
What does a tree need to grow? (Earth, water, sun).
Find cubes depicting earth, water, sun. Determine their place in the ecological pyramid. (Children find the corresponding cubes and put them at the base of the pyramid under the cubes with the image of trees).
What does a bird eat? (Corresponding reference pictures are offered)
Where does he find food?
The result should be a pyramid, which is built in accordance with the floors of nature.
What do you think will happen to the bird if the water disappears? (earth, sun, air).

"FOREST RESIDENTS"

Target:
To learn to distinguish and name the characteristic features of wild animals, to establish links between habitat and lifestyle, and appearance animals.

Material:
Pictures: animals, "houses", cubs, animal food.

Rules of the game:

Didactic game "Ecotables"

Target:
Systematize knowledge about the animal world.
To form the ability to use graphic symbols.
Develop logical, imaginative thinking.

Materials:

Tables with graphic symbols;

Object pictures depicting representatives of the animal world.

Rules of the game:
1. The child chooses a table with graphic symbols and explains which animal is encrypted.
2. Using the table, compose a consistent story about the animal.

"FROG TRAVELER"

Target:
To summarize the knowledge of preschoolers about objects of animate and inanimate nature, about their features, properties, characteristics, relationships.
Material:
Playing field, cards depicting objects of living and inanimate nature on different kinds generalizations (human, domestic and wild animals, animals of the north and hot countries, birds, insects; plants: berries, trees, flowers; rainbow, clouds, snow, rain ...), schematic cards - designations with various signs of natural objects and phenomena (wing - paw, forest - house, claws - hooves, spring - winter ...), cube, buttons - frogs, chips - insects.

Option 1: "Frog riddles"

Target:
Learn to classify objects of animate and inanimate nature according to a given attribute.
Game progress:

Children lay out the images, focusing on the cards - designations. (For example: on the left side playing field there is a card - the designation "claws", on the right - "hooves". Children work on a generalization of the concepts of "predators" and "herbivores")

Option 2: "Curious Frog"

Target:
To reveal the interaction between man and objects of nature, between objects of animate and inanimate nature.
Game progress:

Around the “man” card, images of objects of animate and inanimate nature are randomly laid out. The child throws a frog, reveals the positive and negative connections of the dropped object with the person (For example: A cow gives milk to a person, but it can butt painfully, etc.). In the center, instead of the “man” card, you can put any other one (for example, “fox”), then the children will identify connections between various natural objects (For example: a fox can hide behind a stone. The fox is looking for a mouse under the stone.)


"WHO IS FRIENDS WITH THE WOOD?"

Target:
To consolidate the idea that a forest is a community of plants and animals that live side by side and depend on each other.

Material:
Pano with the image of the forest. Cards with pictures of animals, birds, insects. A cube with red, green, blue and yellow circles or a bag with multi-colored buttons.

Rules of the game:

There is a pano on the table and cards with pictures are laid out. The children take turns rolling the dice. If the side of the die with a green circle falls out, the child takes a card with the image of any animal, places it on the panel and tells why this animal is friends with the tree.
For example:
This is a squirrel. She lives on a tree in a hollow, sometimes she builds a nest herself. Another squirrel collects spruce and pine cones, hangs mushrooms on the branches - makes supplies for the winter.
If a blue color falls out, he chooses a bird; red color - insect; yellow - a bird, insect, animal that does not live in the forest and motivates its choice.

Games for the development of fine motor skills

Thematic selection of games and exercises for young children, theme: "Cow"

Goals:

Expand children's knowledge about the cow.
Teach children to compare objects, find similarities and differences.
Enter the words "bull", "calf", "shepherd" into the dictionary.
To form stable ideas about the size, color, quantity.
Continue to teach children to draw straight lines with a pencil.
Learn to do crafts using glue and cereal.
Develop attention, fine and general motor skills, a sense of rhythm.
Continue to teach children to listen carefully, understand and emotionally respond to poetic speech.

Equipment:

Toys: cow, bull, calf, trucks.
Figurines of cows.
Building material - bars.
Multicolored cardboard flowers.
Green pencils. Leaf background with sky, earth and cow. Yellow sun circles, colored silhouette images of a cow and a calf.
Pictures-backgrounds depicting one and two cows with a white window for the number above the cows. Number cards "1" and "2".
Pyramids in the form of buckets.
Green threads, scissors.
Clothespins, cardboard silhouettes of cows.
Drums. Pipe.
Background picture depicting a cow and a house scheme (square and triangle white color), there is a white circle in the sky. Similar sized blue squares, red triangles and yellow circles.
Picture with a painted cow, PVA glue with a brush, buckwheat.
A sheet of green cardboard with a pasted winding path, a rectangle, a large blue circle, five small green circles. Five silhouette flowers for each child.
Audio recordings: mooing of a cow, “A bull is coming towards us” by E. Zheleznova, “A cow has no other worries”, “33 cows”.

Surprise moment "Whose voice?"

Who came to visit us, find out by his voice. (Sounds like a cow moo). Who is that humming? Cow. And here's something else in a hurry to visit us.

Listening to the song "A bull is coming to us"

A bull is a bull. If the cow is the mother, then the bull is the father. What then is the name of the child of a cow and a bull? Calf.

Reading a poem by M. Druzhinina

Among the trees and pines
The calf lost its mother.
-Where is m-ma-a-ma?
I don't understand!
-Here I am, my good!
M-mu-u-u!

Didactic exercise "Which cow, which calf?"

The teacher and children examine the cow and calf, compare them.

Guys, look: the calf is small, and the cow is (big).
The calf has a short tail, while the cow has a long tail.
The calf has thin flanks, while the cow has thick flanks.
The calf has no horns, but the cow has some (steep) horns.
the calf is small, it has no udder, and the cow is big: it has an udder with something (with milk).

Application and drawing with pencils "Green grass for a cow and a calf"

Here is a picture. It depicts heaven and earth. Show the sky, the earth.

Morning came and the sun shone in the sky. Attach a yellow circle to the sky - here is the sun. Now glue the sun-yellow circle.
It became light and warm when the sun shone in the sky. A cow-mother and a calf-child went out to graze on the meadow. Show cow, show calf. Who is big? Cow. And is it small? calf. Let them graze - put them on a green meadow. Now glue it on.


If only weed grew, the cow would eat it. Let's draw some grass for the cow. What color will we paint the grass? Green. We take the pencil correctly and draw short vertical strokes.

Onomatopoeia and articulation exercise "Cow"

Let's hum loudly like a cow: moo. And now let's hum quietly, like a calf: moo. We chew like a cow. (Chewing movements of the lower jaw).

Didactic game "How many cows?"

Show one cow in the picture. Find the number "one" and attach it to the window above one cow. The number "one" indicates that there is only one cow.


How many cows are in the other picture, can you count? Two cows. Find the number "two" and attach it to the window above the two cows. The number "two" shows. That there are two cows.

Didactic game "House for a cow"

Let's build a house for the cow.
This figure is called a "square". Take your square and find a place for it in your picture. What color is the square? Blue square.
This shape is called a triangle. Take your triangle and find a place for it in your picture. This is the roof of the house. What color is the triangle? Red triangle.
The cow house is ready. But we still have one more figure. There she is. What is the name of this figure? This is a circle. What color is the circle? yellow.

Where do we put the yellow circle? Is there a place for him in our picture? From the yellow circle we will make the sun. Take your circle and make a sun.

Construction "Fence for the calf"

Now listen to what happened today. While the mistress was milking her cow, a calf ran away from the yard. The hostess spent half a day looking for him, but it turns out that the calf was walking along the road. But it is very dangerous. He could have been hit by a car. We need to help the owner. Let's see a fence for a cow and a calf. Then the calf will not go anywhere without a mother. How to build a fence? Let's get the bricks ready. Now let's arrange the bricks so that we get a fence. (Children put the bricks vertically on a narrow edge). Like this, brick by brick, and the fence is ready.
Who did we build the fence for? (Answers of children). Now the calf won't run anywhere!

Mobile game "Cow and calf"

Sweet at dawn
Children sleep in cribs
And the calf needs
Run after mom in the herd.

We run like calves after their mothers. We hold on to the handle and run. "Mu Mu".

Didactic game with buttons "Cow eats flowers"

Children lay out the buttons in the empty centers of the flowers, selecting them according to size and color.

(This is a picture for the youngest children).

(And this is for older children).

Dynamic pause "Gather flowers for the calf"

A white bull is walking
Barrel with a black spot.
Wants to eat a chamomile flower
I saw a bug on her -
And screaming "mu-mu-mu-mu"
Me guys tear grass
It's very difficult on your own.

Let's collect flowers for the calf. Each child is given the task of collecting flowers of a certain color.
Eat, eat, calf, grow big and strong.

Finger gymnastics "Bull and Shepherd"

Chok-chok-chok, chok-chok, chok!
A bull is running towards the shepherd.
(“Run”, tapping on the table with fingertips)

He really wants to snuggle
Maybe he is very bored.
(On each hand we expose the “horns” from the index finger and little finger and turn the brushes in different directions)

The shepherd is not afraid -
Give the bull water to drink.
(We leave one hand in the described position, in a circular motion we stroke its back side with the fingers of the other hand)

Take him by the horns
And take you to the grass.
(We grab the “horned” hand with the other hand and take it to the side)

Staging of A. Barto's poem "Bull"

There is a goby, swinging,
(Children, as shown by the teacher, “make horns”, putting fists to their foreheads with index fingers extended forward and walking, swaying from foot to foot)

Sighs on the go:
(Deep breath and noisy exhalation)

“Oh, the board is over!
(Throw your hands up, shake your head)

Now I'm going to fall!"
(Fall - lie on the floor)

Didactic game "Take the cow along the path"

Oh, how I love my cow.
I feed Burenushka with fresh grass.
You go home my cow,
I will give you spring water to drink.

Here is a picture in front of you.

Here is the rectangle - the cow's house. Put a cow in this house. Morning has come. The cockerel crowed: Crow! The cow came out of the house and went along the path. Guide the cow along the path. A cow came to the lake to drink some water. Touch the lake with your fingers - a blue circle. Let the cow get drunk. And now the cow wanted to eat. Let's plant flowers for her. Take the flowers and lay them on top of the green circles. How many flowers have you planted? Multicolor. Eat cow. I ate and went home. Guide the cow along the path to her house. Rest, cow.

Didactic exercise "Milk buckets"

Children collect and fold a pyramid in the form of buckets.

Many healthy and tasty products can be prepared from milk.

What does the cow give us?
And sour cream and kefir
Cream, ryazhenka and cheese,
Cottage cheese, butter, curdled milk,
Milk for delicious porridge,
Our Burenka gives us!

Finger painting "A bucket of milk"

Children draw milk in a bucket with white paint with their fingers, trying not to go beyond the outline.

Musical-rhythmic exercise "The cow has no other worries"

Children beat the drums to the song of the same name.

Finger game "Cow"

Cow, cow,
(shaking head)

Horned head.
(We show the horns on the head with index fingers)

Don't butt small children
(We threaten with a finger)

Give them milk!
(We put our palms together, in a "bowl")

Game with clothespins "Cow"

With the help of clothespins we will make the cow's legs - two in front and two in the back. Count how many legs a cow has? Only four legs. And do not forget to attach the tail to the cow. How can she drive away flies without a tail?

Manual labor "Spots on the cow"

Smear the spots on the cow with glue and sprinkle buckwheat on top. You will get a very beautiful cow.

Didactic game "Let's prepare hay for a cow"

In winter there is no green grass, but what will a cow eat in winter. In winter, the cow will eat hay. Hay is dried grass. Now we will prepare hay for the cow. These green threads will be grass. Take scissors in your hands and cut the threads into pieces. That's how much hay you got. We need to transport it by car. Put hay in the back of trucks.

reading nursery rhymes

Early in the morning, the shepherd boy: “Tu-ru-ru-ru!”
And the cows sang him in tune: “Moo-mu-mu!”
You, little cow, go, take a walk in the open field,
And when you return in the evening, you will give us milk to drink.

Every morning the shepherd plays the pipe, and the cows hear and go to the shepherd. But one day this happened:

Oh, doo-doo, doo-doo, doo-doo!
The shepherd lost his pipe!

Yes, you need to collect cows, play the pipe, but there are no pipes! The shepherd is looking for a pipe (The teacher plays a search scene, invites the children to help the shepherdess find the pipe. The pipe is located).

Dynamic pause "Shepherd and cows"

Children-cows go to graze along the path, bypass obstacles, "watering".