Yard games of our childhood USSR. Games in the yard: children's mobile and sedentary games. You go quieter, you will continue - stop

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From the author: “Recently I thought, but I feel sorry for our children. Here I look at my own - sections, circles, schools, tutors ... Education comes first. But after all, their childhood is empty, not interesting! Yes, in the summer everyone seems to be in the camps, on the seas, in the villages, doing something. But they don't have something that we had. „
It didn't take long to think. The answer came right away. Our children do not have a yard. The Court that we had. Not a courtyard, as a place (although even that has already turned into a parking lot a long time ago), but as a way of socialization, acquiring communicative experience, but what the hell are these buzzwords - COMMUNICATION, finally! Lord, thank you that I didn’t have Odnoklassniki, thanks to this I know in real life, and not in virtual reality, a bunch of people who can really help and, if necessary, I will help them too. And a large number of these connections originated in the Court. My beloved Yard.
I already wrote what we did in childhood - the story was about how we were naughty. But still, these activities did not make up most of our yard time. Yard games are what we have deprived our children of, locking them in apartments and tying them to ourselves for the sake of safety and isolation from the corrupting influence of negligent peers.

What will be discussed in this post applies not only to the children of perestroika - entire generations played these yard games, starting from the 50-60s, and even earlier. After 25 years, it was not difficult for me to remember all our games - I remember some of them as if I had played them very recently. Let's tell our children about the good things we had.
Yard games: practically the same rules and names throughout the country. How, tell me, how did it happen that the same Square was played both in Magadan and Kaliningrad? What are secret communications? So let's go.
Square.
For the game, a large ball and a piece of brick were needed to draw a square on the asphalt, divided into 4 parts, with a circle for serving in the middle.

1. The game begins with the ball being thrown into the circle of the field in the direction of the opponent. You can only serve diagonally.
2. Touches are not limited.
3. The player may hit the ball "before" and "after" (maximum 1) the ball touches his square.
4. If a player returns the ball to his own square, he is credited with 1 goal.
5. If the ball fell on a line (between 2 players) or on a circle, the player who touched the ball last retakes.
6. If a player served the ball to the opponent's line (from the out-of-bounds), then the player who touched the ball last will resubmit the ball.
7. If the ball flew into touch (outside the common square), the player who served this ball gets 1 point.
8. If the ball fell on the player's square and hit the field 2 times, the player has 1 goal.
9. As a rule, the game continues up to 11 goals. Goals can be scored with any part of the body, except for the hands.
10. If one of the players conceded 11 goals, he is out of the game. When there are 2 players left on the playing field, they occupy two squares each and play until one of them concedes 7 goals.
In a two-on-two game - players that are diagonal to each other - are considered allies and have a common score.



Wetted the ball until it turned blue or until mom called home.
Goat.
The meaning of the game was to kick the ball against the wall with the feet, and from the position where he stopped after hitting the previous player. If the ball did not hit the wall, then another letter from the word "GOAT" was hung on this player. The game continued until someone was the first to type all the letters and was declared a "goat". Aerobatics was considered the ability to spin the ball in such a way that it bounces off the wall and flies at an obtuse angle to the most inaccessible place, for example, to the basement. It's called "sneaky" :)

twenty one
Each participant had to fill the ball exactly 21 times, first on the leg, then on the knee, then on the arm and then on the head. If it turned out to fill less, then the move passed to the next player, if by chance more - all previously accumulated points burned out. The winner was the one who first went through all the stages and scored 21 points in each type of stuffing.


dodgeball
This game was mainly played when there were a large number of children in the yard.
Players are divided into two teams: kickers and drivers. Players agree on the distance between the dodgeballs and draw lines closer than they can approach each other - the greater the distance, the harder it is to kick out and the easier it is to dodge the ball. The team is surrounded by a team of dodgeballs. With the help of the ball, bouncers try to knock out the drivers. Knocked out players leave the field until all the players of the team are knocked out, while a “candle” can be caught from the hands of the bouncer. The one who caught the "candle" has the opportunity to either take an extra life or return one of the previously knocked out ones back. When the last driver remains, he must dodge the ball as many times as he is full years old. If he dodged successfully, then the whole team comes back and starts all over again. Otherwise, the teams are swapped.




Shtander-stop
The players stand in a circle at a step distance from the leader (the center of the circle can be indicated in advance, for example, with chalk). In the hands of the driver of the ball. Throwing the ball high up, the driver calls the name of any player. The one he called must run to the center of the court and catch the ball. The driver takes the vacant seat. If the player catches the ball, he becomes the driver and the described actions are repeated. If the ball has time to touch the ground, the players scatter in different directions until he picks up the ball and shouts “Shtander!” or "Stop!". In this case, everyone freezes in the place where the team found them, and he must “bash” one of the players (hit him with the ball). At the same time, players do not have the right to leave the place where they stopped (it is allowed to dodge the ball). The driver also has no right to leave the center of the circle for a throw.
The one who was hit becomes the leader or drops out of the game by prior arrangement. The game is repeated again.


Worms-stop (Hali halo)
The host takes the ball and makes a word. The rest of the players must guess it according to the clues - the essence (meaning) of this word and the first and last letters.
When the player calls the correct word, the leader throws the ball to him and runs. The winner takes the ball, shouts to the host "Worms stop!" and names how many steps are from him to the leading one - simple, giant, midget or ant. Makes the named number of steps towards the driver. And then he tries to get into the ring from the hands of the driver. If it hits, he becomes the leader himself. In some regions, the game may have been known as "Khali Halo".


frogs
The Frogs were mostly played by girls. The ball was thrown at the wall, at the moment it hit the ground, it was necessary to jump over the ball without hooking it.


doggies
A game in which players stand in a circle and throw the ball to each other, trying not to give the ball into the hands of the "dog" - the person in the center of the circle. If he catches the ball, he changes places with the player who missed the ball. Variety of hot potatoes.


Hot potato
All players stand in a circle and quickly throw the ball to each other (as if it were a hot potato, not a ball). One player throws, the other must catch the ball. The one who did not catch is considered "punished" and sits on all fours in the center of the circle - the "boiler". Players can help out "sitting" in the boiler and return them to the game. To do this, you need to throw the ball to the center and hit the "punished" players. Everyone touched by the ball returns to the game. "Punished" players can "save" themselves. To do this, they need to catch the ball flying above them without getting up from all fours. In this case, you can’t stand up to your full height, you can only raise your hands or try to jump on all fours. If one of them succeeded, all the players from the center stand in a circle. and the player who threw the ball sits in the center.


Pioneerball
A simplified version of volleyball, where the players do not hit the ball, but catch it with both hands and throw it further with both hands. Popular beach and camping game.


Voynushka
Remember, "tai-tai swoop in, who play war games!"? :) This shouter-barker in an instant gathered mighty armies of "Nashinsky" and "Nenashinsky", armed with short sticks-pistols and boards from boxes - machine guns. Whoever had a real toy gun, he declared himself the commander and began. From behind every corner came “ta-ta-ta! You are killed” - “No, you only wounded me in the hand!!” - "And I seem to be of the last strength ...". - "Four-four, I'm on a break" - "Five-five - I'm in the game again" and so on. The battles continued until everyone was driven home. And before entering the apartment, they hid their "weapon" behind the front door or under the stairs. Sometimes even girls took part - as nurses and bandaged the wounded soldiers with their white handkerchiefs.



Zarnitsa
In the pioneer camps, the "war" took on the scale of a powerful military-patriotic game, about which films were even made ("Before the first blood"). That was a real drive, for which it was worth going to the camps.


Sifa
A school game played exclusively by boys. It's all about the projectile they played with - a dirty, smelly rag (either a floor or from a school board). The nastier the “shell”, the more active the game was. The meaning of the game is that the beginner picks up a wet rag and throws it at a neighbor standing next to him, shouting “Sefa!” (from the word syphilitic). The rest immediately scatter from the newly-made "sifa" in all directions. The task of the "sifa" is to rehabilitate in society by hitting another person with a rag, even if he does not want to take part in the game. And so on, until someone is resigned to the new Sifah status for the rest of the day. The peculiarity of the game is that it always started suddenly, on the initiative of only one person, without prior agreement, and often the majority played it not of their own volition, but for the sake of saving them from dirty stains on their clothes.



What miracles of dodging we did not show, so as not to become a "sifak" ...
And now they even sell this game... Cool idea :)


Townships, dammit.
The meaning of the game is to knock down different buildings from planks and sticks with a bat (stick). I personally practically did not play this game, and it was not popular in our yard.




secrets
A girlish game, the meaning of which was to bury colored bottle glasses in different secluded corners of the yard, with candy foil in the form of a substrate. The meaning of the game for boys was to find and destroy these bookmarks.


twelve sticks
A very popular game throughout the Soviet Union. Its main essence is that all players must have time to hide while the leader collects 12 sticks scattered before that into one pile. In the same way - throwing sticks - you can "rescue" not only yourself, but also already "caught" players.



hide and seek
Their simplest option. One toils, the rest hide. And then “Knock-knock, Dima. Knock-knock, Masha ... ".


The sea is rough...
Kindergarten game, where after the words of the host “The sea worries once, the sea worries two, the sea worries three - the marine figure freezes in place!”, The participants freeze in poses that depict various words. The facilitator must guess what they represent.



Daughters-mothers
The game-preparation of girls for family life :) By the way, the boys also willingly played it, portraying children and dads.




Snowballs
Throwing snowballs in winter. Either wall to wall, or they built snow fortresses and rushed from there.




Squirts
A variant of the “war game”, only plastic bottles from detergents (for example, “Whiteness”) filled with water and with a hole in the lid were used as weapons.



knives
Highly popular game boys, which consists in throwing a knife into the ground. There were many varieties of the game - "land", "tanchiki" and so on. The goal of the "land" game is to "reclaim" as much land from the enemy as possible. The players took turns throwing knives at the ground, standing on their site, and "cut off" the land from their opponents.

The most common Soviet folding knives that they played with:




catch-up
No comment:)


king of the hill
The meaning of the game is to capture and hold some not very high hill - either sandy on the beach or snowy in the yard. Applicants for the king should try to throw the overstaying ruler off the mountain by all means. Once we played king of the hill on high pipes, I fell on my stomach and almost suffocated ...



Classics
A game that is very popular among girls, where squares are drawn with chalk on asphalt in a certain sequence. The players, jumping on one leg, push the cue ball (for example, a jar of shoe polish or a puck) from the square to the next square, trying not to hit it on the line and do not step on the line with your foot. All our yards were painted with these squares. They are probably the main contender for the symbol of Soviet childhood. Chalk and asphalt - all we needed for games.




Cossack robbers
A very popular game, an analogue of hide-and-seek, which was played by the whole yard. One team ("robbers") was hiding, and the other ("Cossacks") was looking for her, using the tips of the "robbers" in the form of arrows on the ground, trees, walls of houses. The game went on for a very long time.

Ring-ring, come out on the porch
Kindergarten game. Participants sit in a row and fold their palms in front of them like a boat. The leader clamps in the palms of some small object, usually a coin or a ring. Then he goes around all the players in turn, putting each of his hands folded in a “boat” into the “boat” with the words: “I wear and wear a ring, and I will give it to someone” and quietly puts this item in the palms of one of the players. Then he says: “Ring-ring, go out on the porch!” - and the "marked" player must jump up from the bench and run out. At the same time, the task of the other players is to keep the escaping in their ranks, so the “chosen one” tries not to show that it was he who got the coveted item.


Edible - not edible
The leader throws the ball to the participants of the game, at the same time calling various items. The ball must be caught if the named item is edible and the ball must be hit otherwise.


Rock Paper Scissors
The players count together aloud "Rock... Scissors... Paper... One... Two... Three" while shaking their fists. On the count of "Three" they simultaneously show one of the three signs with the help of the hand: stone, scissors or paper. The signs are shown in the picture. The winner is determined according to the following rules:
- Stone beats scissors ("stone dulls or breaks scissors")
- Scissors beat paper ("scissors cut paper")
- Paper defeats stone ("paper covers stone")
If the players showed the same sign, then a draw is counted and the game is replayed. Usually they played on clicks and after the game the forehead of the participants was red.


Fisherman and fish
The participants stand in a circle, the leader stands inside it and spins the rope at the level of the legs. The task of the participants is to jump the rope.


rubber bands
The well-known and favorite game of all the girls in the yards. Two players become "rubber band". One player jumps (performs a series of exercises) - in turn at all levels. Usually, each exercise was performed at all levels in turn, after which they moved on to the next exercise and started jumping from level 1 - this way the game was more varied. Sometimes I jumped in a different way - all the exercises were performed at once, first at 1, then at 2.3 and so on levels. At levels 5-6-7, difficult exercises were canceled


Rubber band levels:
- the first - when the rubber band is at the level of the ankles of the holders
- second - rubber band at the level of the knees
- third - an elastic band at the level of the hips ("under the booty")
- fourth - elastic at waist level
- fifth - elastic at chest level
- sixth - elastic band at neck level
- and even the seventh - the elastic band was held by hands at the level of the ears.
I never understood how the girls managed to jump so high and lift their legs. Yes, about the elastic itself - often it was an elastic band from underpants, associated with several of the same. It was very difficult to buy a new one because of the shortage.

Nowadays, the classics have almost disappeared from the asphalt, you will no longer meet in the yards girls or boys jumping over a rope or rubber band, enthusiastically playing "banks", and the tags have received the ominous name "zombies". And the yards themselves have changed, dissolving into sparkling new buildings. But what about children? Some of them go to school from the age of six, which no longer leaves time for games in the yard. Others spend all their free time watching TV screens or computer monitors, exchanging the joy of movement and live communication for new technologies. Still others are not allowed to roam the yard at all, fearing real or imagined dangers. But be that as it may, we, modern parents, still have a chance to change this situation. Is it worth it? Of course, it’s worth it!.. With what joyful hooting they rushed about in a tag or passionately argued over the last “attacks”, playing “landers”. How, after the summer holidays, new games were brought from camps and other cities, and then the whole next season, neighboring yards, one after another, began to master them. And what is happening now? The maximum of children's imagination is enough for staged chases and fights that require nothing but endurance and a good reaction. It cannot be said that these games do not educate, but develop only a certain set of qualities, and such skills as ingenuity, coordination, the ability to be part of a team are left without attention.

Play with us, play like us...

“The slower you go, the further you will be.” No, this is not the creed of a novice car enthusiast, but a wonderful game for attention and endurance. Do you remember? On a spacious platform, two lines are drawn at a distance of about thirty meters from one another - “start” and “finish”. Players stand at the start, at the finish, with their backs to them, there is a driver. He pronounces the phrase: “You go quieter - you will continue. One two Three!" During this time, players try to get as close to the finish line as possible. Having barely finished talking, the driver quickly turns around and examines the participants in the game frozen in place. Those who did not have time to stop in time or moved, the driver sends to the start line. The player who reaches the finish line first wins. He becomes the next leader. The game "Traffic Light" was also notable. Going out for a walk in the yard, everyone tried to put on something multi-colored in case general council will decide to play this game. Two lines were drawn on the site at a distance of several meters from one another. It was the road. All players, except for the "traffic light", lined up behind one of the lines. "Traffic light" guarded on the "road". Standing with his back to the players, he called a color. If the player could find the named color “on himself” (clothing, bow, hairpin, etc.), he took it with his hand and calmly crossed the “road”. If nothing suitable was found, he could only quickly run across to the other side. A "traffic light" was supposed to catch violators. The one he touched became a "traffic light" himself.

Classic "Classics"

There were a great many options for playing the "classics". But most of the time they played like this. On the pavement, a playing field was drawn out of ten cells approximately 30x30 cm. The cells went in two columns. The first was numbered from 1 to 5, the second in the opposite direction from 6 to 10. The most important thing in the "classics" is a good beat. They made it from round tin boxes from lollipops or jars from shoe polish. Sand was poured inside. Sometimes a pebble replaced the bit. Several people played. The first player threw the bat into the "first class" - a box with the number "1". The player's task, jumping on one leg, is to drive the bat across all classes and knock it out with playing field. In this case, neither the player nor the bat should have hit the lines. If this happened, the player was said to have "lost" and the move passed to the next player. If the first class was successful, the player moved to the second class. Now he had to, without entering the playing field, throw the bat into the cell with the number "2" and from there drive it from cell to cell. It was necessary to have a sufficient amount of dexterity in order to deftly jump, and to accurately throw the bat into the desired cell. The winner was the one who first passed all classes.

Coloring paints

The game "Paints" was among the most beloved. One of the players was appointed "devil" (or "monk"), another - "salesman" (or "mother"), all the rest were "paints". Each of the "colors" thought of some color for itself and quietly reported it to the "seller". Moreover, if you wanted to run around, they thought of the simplest colors: blue, green, pink, etc. If one of the players was too lazy to run, he thought of something like an emerald one and calmly sat out the whole game. So, the "paints" and the "seller" sat down on a long bench. "Damn" ("monk") approached them and said: "Knock-knock!" The “seller” asked: “Who is there?” - "I'm a devil with horns, with hot pies, a bump on my forehead, a fried mouse in my pocket!" Or: “I am a monk in blue pants!” The "seller" was interested: "What did you come for?" - "For the paint!" - "For what?" Here the devil named some color. If there is no such paint, the “seller” answered: “We don’t have such a paint! Jump down the track on one leg!” "Devil" did a victory lap on one leg and returned for new paint. If the named “paint” was present among those sitting, the “seller” said: “There is such. Pay that much." While the "devil" was "paying" - clapping his hand on the seller's palm the required number of times (the age of the player was used), the "paint" jumped up and ran away. Then there were two options for the development of events. Option one: "hell" is trying to catch the paint. Caught "paint" becomes "devil". If the player managed to return to the bench, the game continued. Option two: as soon as the named “paint” ran, the “devil” said as quickly as possible: “Stop if-colo, one, two, three. Dot!" On the last word, the running player had to stop. Now the “line” needs to be reached to the “paint”, having determined in advance how many steps need to be taken. Naturally, the farther the "paint" managed to escape, the more difficult it is to do it. The steps were also remarkable: simple, giant (very wide), midget (tiddly steps), camels (spit forward and step on top), chicken, or bricks (heel to toe), etc. Different companies invented their own options for steps. So, the “devil” is told what steps he should move (for example, chicken and midget), and the “devil” determines by eye how many and what steps he should take. Performs all this and tries to touch the "paint". If it worked out, “paint” becomes “devil”.

ball games

How many wonderful ball games there were during our childhood, and they were always unusually fun and interesting. Now you understand that in addition to joy, these games carried a lot of other useful properties: they developed dexterity and endurance, trained coordination of movements and attention. Let's try to remember what our balls were able to do, and we along with them. And then we'll teach it magical games our growing babies. A whole series of games involved competition between the participants in dexterity and the ability to masterfully control the ball. These games were called differently: "Parrots", "Tens". For some exercises, only a small ball was needed (ideally - tennis), for others - a larger ball (volleyball) and a wall. These amusements are also good because they do not have to collect a “quorum”. You can play together, and improve - even alone. Exercises-"parrots" can be as follows:

  • Throw the ball up and when it falls and bounces off the ground, catch it.
  • Throw the ball low and catch it. Throw the ball twice as high and catch it. Toss the ball as high as possible for the last time and catch it.
  • Take the ball in your right hand, let go so that it starts to fall down, and immediately catch it on the fly. The same trick is done with the left hand.
  • The ball is placed on the palm, slightly tossed up, caught with the back of the hand, tossed again and caught with one or both hands.
  • The hand with the ball is brought behind the back, a throw is made from behind the back, and the ball is caught in front, but with the other hand.
  • Throw the ball up, clap your hands, and then catch the ball. With each throw, the number of claps also increases (usually up to five).

For these exercises you need a tennis ball. Each player practices until they make a mistake or drop the ball. After that, the turn passes to the next player. And so on in a circle, until someone first completes the "mandatory" program.

In the game "Tens", or "Tens", you need a flat area and a wall. Each player must complete ten exercises:

  • Hit the ball against the wall ten times in a row, hitting it like in volleyball.
  • Hit the ball against the wall nine times, hitting it with the palms from below.
  • Throw the ball eight times under the right foot on the ground so that it bounces against the wall, and catch the ball from the wall with your hands.
  • Now seven times, but under the left leg.
  • Standing facing the wall, throw the ball six times from behind between the legs on the ground so that it bounces against the wall and then catch it in your hands.
  • Now the same thing, but five times and standing with your back to the wall.
  • Throw the ball against the wall four times so that it bounces off it to the ground, hit the wall again from the bounce off the ground and then catch it.
  • Hit the ball against the wall three times with palms clasped in a boat.
  • Hit the ball against the wall twice with clenched fists.
  • Hit the ball against the wall with a straight finger once.

After that, there will be an “exam”: each exercise is done once, and you can’t laugh and talk.

A simple game "I know ..." develops not only dexterity, but also erudition. And if boys played more in the "Tens", then here there were already the element of girls. Its meaning is very simple. The player begins to hit the ball with his hand on the ground, saying one word for each hit: “I know five names of girls: Masha - one, Ira - two ...” And so on up to five. Then different categories are used: names of boys, animals, flowers, trees, birds, names of cities, countries, rivers, etc. If someone gets knocked down or drops the ball, the turn passes to the next player. The one who completes the task first wins. And we also loved to play "edible-inedible" - simple, fun, useful game. All players line up. The driver from a distance of 2-4 meters throws a ball to everyone in turn, naming an object. If it is something edible, the ball must be caught, if not, beat off (or simply not caught). The player who reacted correctly takes a step forward, if he made a mistake, he goes back a step. The most attentive, who was the first to reach the driver, becomes the driver himself. He was not forbidden to confuse the players. It was very funny if someone mistakenly “ate” a snake or a car or refused delicious ice cream.

Oh, potato-potato!

For the following games, a volleyball is also needed. "Potatoes". All players stand in a circle and pass the ball to each other, beating it off. If one of the players did not hit the ball, he squats down in the center of the circle, and the game continues. Any player at will can help out the "guilty". To do this, he, beating the ball, tries to hit them on those sitting in the center of the circle. The “released” (the one who was touched by the ball) again takes part in the game. Those sitting inside the circle try to catch the ball flying towards them. If one of the players succeeded, then all the “punished” return to the game, and the player who threw the ball takes their place. A bit like "Potato" and the game "Eleven". The first child throws the ball to any other player, while saying: "One!" Then they throw the ball silently, counting the throws to themselves up to ten. The player who happened to throw the ball for the eleventh time, instead of catching it, beats it with his hands into the ground, saying loudly: “Eleven!” If the "eleventh" player could not hit the ball or lost count, he goes inside the circle and squats there. The cycle of the game is repeated, but now the task of the “eleventh” is to hit the ball not into the ground, but to knock out the “guilty” player inside the circle with it. If he succeeds, the “guilty” returns to the game, if not, the player joins the “penalties”. It happens that by the end of the game there is only one active player. Then he silently kicks the ball on the ground ten times, and on the eleventh he knocks someone out of the circle, and the game continues.

The game "Cripple" will require a certain amount of dexterity from the guys. Players stand in a circle and throw the ball to each other. If someone could not catch him, then the player who threw the ball “takes” some part of the body from the penalty box. For example, a leg (the player continues to play while standing on one leg), a hand (you need to catch the ball with one hand), an eye (it is closed), a mouth (do not talk). If the “one-legged” threw the ball to one of the players, but he did not catch it, the “crippled” can, instead of “taking away” a part of the body, return something missing to himself and continue the game already quite “healthy”. The “Cripple”, who has not coped with his loss (for example, could not stay on one leg), leaves the circle. The last "surviving" player is declared the winner. We loved in childhood and the game "In the knockout", or in "Dodgeball". All players, except for two, stood in a line in the center of a spacious area. Two "knocking out" with the ball were located at the edges of the site. Their task was, by throwing the ball to each other, to knock out all the players from the site. The one who was touched by the flying ball was out of the game. The hardest thing was to knock out the last, most dexterous player who remained under fire. When the ball overtook him, the game began again.

There was also a game that did not have a specific name. Children among themselves called it "the wall". The players lined up, one after the other. The first participant had a ball in his hands. The meaning of the game was to throw the ball into the wall and run to the end of the line, and the next player had to catch the ball. And so, in turn, repeated all the children. If the player did not have time to catch the ball, then he was out of the game, and the last one left won.

Cossacks and robbers

It is hardly possible to find among the current mothers and fathers those who did not play this exciting game as a child, which was a real adventure, a gambling chase. And everyone felt like an experienced tracker, unraveling the intricacies of other people's tracks and marks. Two teams took part. One in the agreed place counted up to a certain number (if everyone knew how, then up to 100), while the other ran away, leaving arrows with chalk along the way indicating the direction of their movement. Arrows were placed not too often and not always in a conspicuous place. They appeared on tree trunks, on the walls of houses, and on wooden benches. At crossroads and forks in the road, the arrows split into two to confuse the pursuers. In general, some ran away, others caught up, solving a lot of logical puzzles along the way and learning to navigate in space. And how many different "kvachas" there were! The simplest option: everyone runs away, the “kvach” catches up. The one who is caught up and "quacked" becomes a "quack". They played in a different way: all the "quarched" players became assistants to the "quach". But the most interesting thing was to play "above the feet from the ground." In this game, it was possible to catch only those players who touched the ground with their feet. So I had to climb onto benches, children's ladders and slides. The variant of “legging: legs in weight” - the legs should not have touched any surface, while it was even allowed to lie down on the ground and raise the legs, but rarely anyone resorted to this measure.

Do you remember hide and seek? The rules of simple hide-and-seek are probably known to everyone. But this game also had many options and varieties. For example, "Moscow hide and seek". They played like that. The driver stood with his back to the other players, and one of them clapped him on the shoulder. The driver turned and pointed at the player who, in his opinion, patted him. Then he gave him a task: to run or jump (on one or two legs) to a certain place in the yard. If the driver performed the identification correctly, then the player completes the task. And all the rest during this time should have time to hide. If the driver made a mistake, then he runs or jumps himself, and the rest hide. Then the game goes according to the usual scenario for hide-and-seek: the driver must find the hiding people and have time to “catch” them - run faster than them to the agreed place and say the phrase: “They knocked and fell (the name of the noticed player)”. The player, in turn, seeks to overtake the driver and “catch” the first: “I knocked and fell!” The player who was last "stuck" by the driver becomes the new driver.

Happiness is a secret...

Seating on a bench

Remember, thick and hot summer twilight, a bench at the entrance, a flock of noisy, like sparrows on a branch, kids? And someone's voice from the window: "Tanya, go home!" - “Well, mommy, I have another ten minutes, please ...” What were we playing then? Maybe in "numbers"? Great fantasy game! Having run into the “Cossack robbers” or jumped into the “rubber bands”, one could sit quietly and dream about the most unthinkable things. Remember? Two leaders were selected from all the players. They guessed a number from 1 to 100 (if everyone could count up to this number). The rest of the players took turns trying to guess the number, and the presenters helped them with the words “more” and “less”. When someone finally guessed the number, the presenters asked: “What do you want?” Initially, it was assumed that all players have nothing: no clothes, no housing. And usually, first of all, at least some kind of clothes was required. Do not sit on the bench naked! The player ordered, for example, a dress, and the hosts left for a meeting. It should be clarified that even before the start of the game, a very important question was discussed: whether the proposed “goods” would be “without marriage, without humor” or, on the contrary, “with marriage and with humor”. Without marriage - more pleasant, with marriage - more fun. Each of the presenters came up with his own style of dress, and both "goods" were provided to the player to choose from. If the "goods" without marriage, then the dresses were the most "princess" and the most fashionable. If with marriage ... Oh, here the flight of fancy was not limited to anything! We didn’t come up with any clothes: from paper, cellophane, moss, thorns, wire, iron, with holes in the most unthinkable places ... Of the two proposed outfits, the player chose the one that he liked more (he chose the lesser of two evils). And he left to guess the number together with the fashion designer of his dress. And the second leader took the place of the player on the bench. The game could continue indefinitely or until the players had nothing more to wish for: everyone would get incredible clothes, and luxurious houses, and cars, and yachts, and planes ... Or until they were called home.

For a simple game of "Ring", only a bench is also needed. All players fold their palms in a “boat”. The host holds a ring or any other small object (button, pebble) in folded palms. Passing his hands between the palms of each player, the host imperceptibly puts a ring in someone's hands. Then he steps aside a little and says: “Ring-ring, go out on the porch!” After these words, the task of the player with the ring is to quickly stand up, and the other participants - to keep him on the bench. Managed to jump - became the leader. No - the leader remains the same.

Have you played Cinderella? All players sit down again on the bench, take off one shoe at a time and dump them into a common pile. The driver turns away, they show him the shoes and ask: “To whom?” He calls the name of one of the players. This continues until the shoes run out. Players put on a second shoe and have fun. Sometimes the boys also played Cinderella. Then it was even funnier...

STREAK - the usual evening game of pioneer camps. Everyone becomes a pair, holding hands raised above their heads, forming a corridor. The one who is left without a partner passes along this corridor and chooses a person he likes, and together with her goes to the end of this corridor - a stream, and the one who is freed goes first and also chooses someone, etc.

GARDENER - "I was born a gardener, I was seriously angry, I was tired of all the flowers except for ..." - and calls one of the flowers, which is named after one of the players. - "Oh! - What's wrong with you? - In love! - With whom? - In…" - one of the colors present. And so on, until someone stumbles. This is a game for forfeits and desires. Perhaps this is a game from pre-revolutionary times.

CITIES - a game of "quiet time" in a pioneer camp for knowledge of geography. It was also successfully played by the Gentlemen of Fortune in the film of the same name.

"BOYARS, and we came to you, young, and we came to you." - ... why did you come? - ... we need a bride. - ...., and which one is needed? "Etc. for a breakthrough.

Every self-respecting kid played in COLA. Mom was horrified when a bunch of dirty sharpened firewood was dragged home, among which a huge heavy firewood stand out - "club", it could win any stake.

BOUNCER - two people standing opposite each other knock out everyone standing between them with the ball. If someone caught the ball - a candle, one of those who flew out can return to the game.

NONSIVENESS - a word is said in the ear of the person sitting next to him, and he passes on to the next completely different one, etc., and the presenter must guess the initial word.

The SEA is worried once, ... two, ... three - all the figures freeze in place. Who moved - he toils.

"Lyamochka". Who will score more points. The boys played in the "lyamochka" or "lighthouse". The strap itself is a piece of fur, a piece of lead is attached to it. They tossed the strap and, kicking it with their foot, did not let it fall, scoring glasses. Different ankle strikes, different scores...

"In paint" - "I'm a monk in gray pants, I came for paint" - "For what?" - "Behind the blue one" - "There is no blue one" ... and if she guessed it, then, it seems, the "blue one" became a "monk" And also in "Samovar" - "The samovar boils, asks for tea" ... you also had to guess , with what tea, and then, it seems, someone still had to catch up with someone ... Oh, one more (probably our grandmothers also played it): "The lady sent you 100 rubles, whatever you want, then buy it, don’t take black and white, don’t say “yes” and “no”. Are you going to the ball? ...” eyes, counted ("until how long" agreed in advance), then said: "Whoever did not hide, it's not my fault! Whoever is near the house, he whistles 3 horses, I go out, I'm not waiting for anyone," then he walks and looks; and those who were hiding, and whom he noticed, had to try to quickly run to the place where the "who was chirping" was barking, and "catch" themselves - i.e. if he managed to run up and knock on the wall "knock-knock for himself", then it was believed that he was in order, and if HIM was "caught" earlier, then he would whine next time.

"Bouncers"

The playing field (~ 8-10 meters long is outlined on both sides by lines behind which there are bouncers (leaders), their task is to knock the players out of the field with the ball, the ball is served alternately from one bouncer to another, there are a lot of options for players. a) becoming a bouncer "knocked out" or newly arrived player. b) the players are divided into teams and the knocked out players leave the field until all the players of the team are knocked out, while a “candle” can be caught from the hands of the bouncer, which means either the opportunity to stay in the circle, or the return of one of the knocked out players to the field. c) if the previous options are widely known, then I encountered this only once - in a pioneer camp. There should be quite a lot of players - at least 4-5 in each of the two teams. In each team - one bouncer (B) and the rest of the players (I) on the field are placed as follows:

¦ ¦ ¦ B1¦ I2 ¦ I1 ¦B2 ¦ ¦ ¦

Each of the teams in turn possesses the ball and kicks out the opponent’s players (I1-I2), knocked-out players from the category of players go into the category of bouncers, that is, they go out of the field into the sector (B1-B2, respectively), only the player who caught "candle" (the ball caught from the ground is not considered a "candle", the player who catches such a ball goes to the dodgeball). The team that still has players left wins, and they start the next round.

"Steps" (1 option)

A circle with a diameter of 1.5-2 meters is drawn, in which all participants are placed, the driver throws the ball as high as possible and runs farther from the circle, one of the players who managed to catch the ball shouts "stop" and assigns the number of steps to the driver (steps can be the most diverse and in different quantities, for example, 2 "giants" and "5" midgets "), if after completing the assigned steps he manages to touch the driver, he himself becomes the driver. I remember only a few steps, but you can dream up yourself: " Giant" - big steps in a jump, "Lilliputians" - half a step, "thread" - from toe to toe, "ducklings" - squat, "umbrellas" - jump with a coup, "bunny" - jump-legs together).

"Steps" (Option 2)

The circle is divided into sectors - countries, while the water says a game phrase (again lost, you have to invent it), the players scatter. The command "Stop!" Sounds, the players freeze, then the water selects the victim (usually the one closest to it) and assigns steps, if you guessed it, it cuts off a piece from the country of the loser, no, he gives up part of his territory (you can cut only standing with your foot ( feet) on your territory, and there how you can reach (the circle should be large enough).

"Potatoes"

The ball should be light, preferably a small inflatable one. The players, standing in a circle, throw the ball to each other (they catch or beat it off like in the game "volleyball"), the one who misses or drops the ball becomes a "potato" - squats in a circle and the ball can be hit on it. If the ball after hitting the "potato" falls to the ground, then it is not considered missed and the game is resumed, if the "potato" manages to catch the ball (like a "candle"), then the lost ball becomes the "potato", and the rest of the players leave the circle. The last of the two remaining players to drop the ball to the ground becomes the first "victim" of the new hand.

"Edible-Inedible"

The playing field is drawn in a line, where each line is separated from the other by one step (you can play on a wide ladder), the players stand behind the last line and the driver throws the ball to them one by one, naming various objects. If an "edible" word sounds, the player must catch the ball, "inedible" - skip or discard, if the player's actions correspond to the named word, the player goes to the next line (to the next step). The one who first crosses the last line wins and becomes the driver.

"I know 5 names"

They mint the ball (palm) on the ground, pronouncing the next word with each blow: "I know 5 names of girls (boys, names of flowers, birds, and so on ad infinitum): Masha - one, Tanya - two, Katya - three, "Sonya - four , Ira - five", "I know 5 ..." If a player makes a mistake or makes a long pause, the ball goes to another player, when the ball circles and returns to the player, the game for this player resumes from where it left off ( as it is done in the "classics"), while it is better to agree in advance in what order the objects will be called. This game is useful even without a ball, at home.

"Dog"

The players stand in a circle and throw the ball to each other, the task of the "dog" is to take possession of the ball, the one who lost the ball becomes the "dog" himself. This is a limited list of ball games, it can be expanded classic games in football, basketball, volleyball, pioneer ball - a domestic brainchild for kids (a variant of volleyball where the ball is not beaten off, but caught)

"The sea worries once..."

The water stands with its back to the players, who make all kinds of passes depicting various figures in motion and pronounces the words: "The sea is worried - one, the sea is worried - two, the sea is worried - three, the sea figure freezes in place", then turns around, the one who did not have time to freeze or moved first becomes the driver.

"Be quieter..."

One of the options for "sea figures", the driver stands on one side of the playing field, the players are at its other end, the water turns away and says: "You go quieter - you will continue, one, two, three, stop" and turns around, the players who are in this the moment they run to the driver, they must freeze, the one who did not have time to stop in time returns to the starting line. The winner, the first to reach the water, becomes water himself. The whole interest lies in the fact that the phrase can be cut off in any way (an element of surprise is introduced), but the last word should still be "stop", only after it the water can turn around.

"Ring"

The players sit on a bench and hold their palms folded like a boat in front of them, the water clamps a ring (or a coin) in its “boat” and passes through all the players in turn (more than once), putting their palms into the palms of the players, imperceptibly shifting the “ring” to one of them ", then says: "Ring-ring, go out on the porch", the task of the player who received the ring is to get up and go out, while becoming the driver, the task of the rest is to keep him, if they, of course, have time to figure out who got this ring, it is interesting to play in the composition at least 4-5 people.

"I was born a gardener"

The driver becomes a gardener, the rest choose the name of the flower to taste and only respond to it. The leader gives a start with the words: "I was born a gardener, I was seriously angry, I was tired of all the flowers except ... (the temporary name of any of the players is called, for example" rose ")," Rose should immediately respond: "Oh" Gardener: " What happened to you?" Rose: "In love" Gardener: "Whom?" Rose: "To the tulip" Tulip: "Oh" ... And then the dialogue continues between him and the rose, etc., among the selected ones there may be a gardener with full rights, I note that he bears the main burden, since the names of flowers are forgotten quickly , and the gardener is remembered and named most often. The one who made a mistake: responded to someone else's name, did not respond to his own, or took a long pause - he forgot the "names" of the flowers, he leaves and the gardener starts again, etc., until two players remain. As an option, the players do not drop out, but give away "forfeits", which are subsequently played out (any personal thing). Forfeits are played out as follows: one takes out a phantom, the other (turning away) assigns a task to the owner of the phantom, which he must complete in order to get the thing back (sing, tell a rhyme, crow, jump on one leg, etc., depends on the fantasy)

"Traffic light"

The field is limited on 4 sides (moderately, depending on the number of players), it is something like a walking droshky, you cannot run outside of it. So, the driver in the center of the playing field, turning away, assigns a color, those players who have this color on their clothes calmly pass, the rest - the "violators" must run across the "road", the salted "violator" becomes water.

"They sat on the golden porch..."

The driver spins in place and rotates jump ropes around him near the ground (if long, it is better to fold them in half), saying (for each turn, according to the word): “The king, queen, king, queen, cook, tailor, sat on the golden porch, ... ( I don’t remember further, but it rarely came to that, if you come up with it yourself :) So, the players around must jump over the rope, whoever doesn’t have time, he leads and until the next mistake is called the word on which he got tangled in the rope.

"Cold-hot".

Water hides an object that players must find according to its instructions: cold, colder, warmer, hot, very hot, etc., depending on the temperament of the players. (can be played at home)

"Broken phone".

Unfortunately, I vaguely remember the rules. The players sit on a bench, the driver whispers a word to the first player, who deliberately quickly passes it on along the chain. The whole point is that it will reach the last player. Then the queue shifts and the last player becomes the first - water.

"Rubbers"

Very popular in the 70-80s and undeservedly forgotten game that develops dexterity and endurance. The players use a regular elastic band, approximately 2.5 meters long, with the ends tied together. They play in turn. The main thing in the game is to go through several “levels” without “mistakes” and successfully pass the “exams”. "Levels" is the height of the rubber band above the ground. Two people stand opposite each other, stretching the elastic band with their feet, first at the level of the ankles, then at the level of the knees, hips, belt. Highest level- "on the neck." The third player jumps into the middle, and then performs various combinations while jumping, either stepping on the rubber band, then jumping over it, twisting with crossed legs, jumping sideways, forward and backward. There were also combinations where it was necessary to step on the elastic in a certain sequence - either with the toe or with the heel. If a player made a mistake, he changed places with another participant. Many adults remember this game, the fashion for rubber bands has existed for quite a long time.

GAMES BASED ON "SALOK", OR "FIAT"

They are designed, as a rule, for a company of 4 people. If the number of players allows, team play options or several leaders are possible. Their basic principle is that the leader needs to catch up with one of the players and “tarnish” or “smear” him, after which he leaves the game or becomes the leader.

"Simple Salki"

According to the leader's account - tags (water, tags) - all the rest scatter. The number up to which they count is agreed in advance and depends on the size of the site. The task of the tag-leader is to catch up with the fleeing and tag, tarnish. The salted one becomes the leader. Each new driver raises his hand and shouts: "I'm a stalker!" It is not allowed to immediately stain the previous salka. To complicate the rules, you can come up with “immunity conditions”, that is, in what cases you can’t tell the players. For example, if they are in a certain territory or perform any actions (stand on one leg or shout a rhyme). And you can agree that the one who touches wooden, metal or stone objects with his hand will be safe from the driver. But in this case, you will have to make sure that the players do not abuse the privilege and do not sit out the entire round of the game in the “house”.

"Shackles"

The more participants, the more fun it is to play. There must be at least 8-10 players and they must be split into two teams. Teams stand opposite each other at a distance of 20 m, and the players join hands, forming two chains located parallel to each other. Alternately, according to the choice, the players of the teams try to break the enemy's chain. If the chosen one breaks the chain, then he takes one of the two players whom he "broke" to his team. If he could not break the chain, then he remains in the opposing team. The team with only one player left loses. The choice is made according to the chant: The first group shouts in unison: - "Shackles!" The second answers her: - “Shackled! Unleash us!" The first, in chorus: - “Which of us?” The second group, after conferring, chooses one of the first group and calls his name.

ATTENTION GAMES

"Edible - inedible"

Up to 3 people can play. The game requires a medium-sized ball. The players sit or stand in a row, and the leader throws the ball to them one by one, while naming a word. The task of the players is to catch the ball if what the host called is edible, or throw it back if it is inedible. The one who made a mistake changes places with the leader.

Simon says...

This game is more suitable for preschoolers and younger students. Play it in a group with a leader. The host says: "Simon says ..." and then calls some action, for example: "jump on one leg." After that, the players must perform this action. If the facilitator calls the action without preliminary words "Simon says", then the players should notice this, do not perform the action, but tell the facilitator: "Simon did not say." The one who misses the catch becomes the leader himself or leaves the game until the next round.

BALL GAMES

"Bouncer"

To play dodgeball, you need a fairly spacious flat area and a medium-sized ball. You can play it from three people, but it is much more interesting to play with a large company. Then it is much more difficult to dodge the ball, and especially cunning ones can hide behind companions. If there are too many people who want to play, you can split into teams. "Bouncers" stand on both sides, the distance between them is determined by agreement. "Knocked out" stand in the center. The essence of the game is to knock everyone out of the center with the ball. "Knocked out" goes out and waits for the end of the game. You can catch "candles" (especially highly thrown ball), which give an extra "life" or even a few. The number of "lives" is determined either by the bouncer by shouting a number before throwing, for example: "three candles", or by counting aloud from the moment of throwing until the ball is caught. The one who caught the "candle" can use the "lives" for himself when he is knocked out, or use them to return the knocked out player. When the last player remains, he must dodge the ball as many times as he is old. If he succeeds, then the whole team comes back. If not, the teams change places.

"Squares"

This game requires a flat area that can be divided into four parts, and a soccer ball. The game is designed for four (according to the number of playing fields) people, but you can also play together, then each player plays on two quarters. If there are more people who want to play "squares", then two can play on the same field. Before the game, it is agreed how many points the game will last. The one with the fewest points wins. Players serve the ball to the opponent in such a way that he can hit it. If the ball hits the ground more than once, then the owner of the territory scores a point. If, after touching the player, the ball again falls on his square or out of bounds, then the player counts a point. In the case when the ball hits the line after the serve, the players shout "Line!" and play a dropped ball - from a reset to the middle, as at the beginning of the game. Various tricks:

  • "quiet" - are dropped slightly so that after serving the ball has time to hit the opponent's territory more than once before he could reach him;
  • “twisted” - when the thrower twists the ball so that after the impact it is difficult to guess in which direction the ball will bounce;
  • “on the head” - when the leader drops the ball strongly, so that it is difficult to beat it off with your feet and you have to hit it with your head (in this case, there is a danger of throwing the ball over the border of the entire area and earning an extra point).

Cossack robbers

This is perhaps the most exciting backyard game of all time. Its options are numerous. If you yourself played "Cossacks" as a child, then you will probably be able to tell your child about them with all the details, vivid examples and funny episodes. This is how they played in our backyard. Two teams - each of 3-5 people (or more) - threw lots. The winners became robbers. The losers, respectively, are the Cossacks. The purpose of the robbers is to scatter and hide from the Cossacks. They must find all the robbers, catch up with them and bring them to their headquarters. The territory of the game, as a rule, was not limited to the courtyard, but how far one could run away was agreed in advance. Before starting the game, the Cossacks go to their headquarters and mark the time. In 10-15 minutes, the robbers must run away. Along their entire route, they leave marks - arrows with chalk, suggestive notes, thanks to which the Cossacks can find them. It is not forbidden to confuse traces, divide into groups, use camouflage, surveillance and other "military tricks". Seniors and toddlers can play together. It is impossible to think of a better school of nobility and mutual assistance.

Classics

Any playground is suitable for this game - trampled down earthen or asphalted. A rectangle is drawn with a width of 1 m and a length of 2-2.5 m. The rectangle is divided into several classes by transverse lines. Players agree on who will play for whom. The "tool" of the game is a flat heavy object. In our childhood, it was a stone or a tin box the size of a puck, for example, from shoe cream, stuffed with pebbles. The first player stands in front of the front line and throws a pebble into the nearest quadrangle - the “class”. Then he jumps on one leg into the first class, kicks a pebble out of the large rectangle with his foot and jumps back over the line. He throws a pebble into the second class, jumps up to it (in each class - one jump) and also knocks it out. The game continues until one of the players gets into the "house" (or "heaven") - this is the last "class". This can be done only by jumping on one foot over the "fire" - the "class" that precedes the "house". In the "house" you can stand on both feet. If the pebble goes to the wrong class, or falls on the line, or the player steps on the line with his foot, the turn passes to the next player.

Tea-tea, help me out

The principle of the game is the same as in the "tags": you need to catch up. But the driver is alone throughout the whole con (round). If there are a lot of players, then you can choose two or three drivers. The one who was taunted stops in one place, spreads his arms to the sides and repeats the words "Tea-tea, help me out." Other players, if they wish, can take a chance and help out the stingy one by touching him with their hand. In this case, he returns to the game. But the rescuer also runs the risk of being tagged, because the driver, as a rule, does not go far from the tagged. The game ends when the driver taunts everyone. The new "water" is chosen by counting or by lot.

With the help of a counting rhyme or lot, water (leader) is selected. All players line up in one line, 20 meters from him. The water turns its back to them, facing a wall, pole, column or other object that marks the boundary of the playing area. Water loudly pronounces the words: “You go quieter - you will continue. Stop” and abruptly turns to face the players. As he speaks, the players run towards him. But as soon as the word “Stop” is spoken, they should stop and freeze. If at the moment when the driver turned, one of the players continued to move, the water sends him back to the reference line. For a few more seconds, the water looks at the players. If during this time one of them moves, he is also sent back. The water turns back again and says the same words. It is clear that it is necessary to speak as quickly as possible so that the players do not have time to run to the driver during this time. Because the game ends when the fastest and most dexterous hand touches the water. In this case, he himself takes his place, and the game is repeated from the beginning. However, the faster you move towards the driver, the more difficult it is to stop and freeze in time.

Brook

The players are divided into pairs and line up in pairs in a column one after another, raise their closed hands and thus form a long gate-corridor. The number of players must be odd. The one left without a partner stands at the end of the column, moves under the gate with eyes closed and randomly takes one of the players by the hand. The resulting couple moves along the corridor to the end and stands in front of the column, also holding hands and raising them up. If a player of the same gender was chosen, then, while the couple is moving along the corridor, they are lightly and jokingly beaten on the back by everyone who stands in the column. The player whose pair was taken away leaves the column, runs to its end, closes his eyes and also walks along the corridor, choosing a pair for himself, without waiting for the previous pair to stand in front. The game should be fast and dynamic. This continues until you get bored. It is good if the game is accompanied by cheerful music. Although she is already very noisy and perky. Helps to keep warm in the cold season. Of course, this is not all. Surely, you yourself played in your childhood in “The Sea is Worried”, “Blind Man's Buff”, “Third Extra”, “Banks”, “Cats and Mice”, “Forfeits”, “Weak?” ... We jumped over rubber bands, skipping ropes, through the ball, hitting it against the wall ... But you never know the games! Each yard has its own options, rules, laws. And the most important of them is justice.

In its pure form, a game of simplified hide and seek is rare. Usually, they smoothly switch to "simplified" after a game of hide-and-seek ordinary. The main and very important differences between simplified hide-and-seek and ordinary ones are that:

  • Firstly, the driver, which is called direct text, is always informed in advance: "we will hide there." That is, the driver always immediately knows where they hid from him.
  • Secondly, this “there” is always the same and rarely, rarely changes.

In the case of our yard, the driver was informed: “we are behind the shell!” (“shell” - we had such a metal courtyard stage and rows of open-air benches in front of it). Where they were warned, everyone was always there.

This is the third difference - everyone is hiding in the same place with the whole company. Two things are important - the first: the place where you need to hide should be large, able to hide 10 people, that is, all players at once. The second - should be far from the “kon” (the place where the driver counts to the agreed number and where you need to run to “cross out”). We had about 100 meters, or even more, between the shelter and the horse.

The gameplay is simple. They told the driver: “We are there!”, The driver counts up to ..., and the players run “for the shell”. Someone does not have time to run - and being caught "on the run" immediately loses, and those who are lucky enough to run - that's what they are happy about.

Heart-rending screams from behind the "shell", terrible kicks on its iron surface, the players lure the driver. You can exchange T-shirts and “accidentally” stick out a part of the body from behind the shelter, if the driver makes a mistake (and he makes a mistake, since the distance is large) and “checks” the wrong person who was sticking out, then it will turn out: “markers-revealers!” and the game will restart. If not, then the driver should eventually almost get to the shelter, “distract”, but at the same time carefully monitor whether one of the players will lose their nerves and whether he (or even the whole crowd) will rush to run to cross out ... and immediately rush to the horse yourself! Run far, the terrain is very rugged (a whole yard with all the swings, sandboxes and other things on the way) - so it's very reckless. By the way, if it is the crowd that is running, and not one player, then a bunch of players, when escaping, may well begin to interfere with the driver. It can grab a T-shirt, it can not let itself be overtaken in a crowd, and it can do a lot of other things ... “Simplified hide and seek” is good game for little minimalists and brutalists.

"CLASS"

There are many variations of this game, but two were especially popular in my childhood:

  • Eights and Tens
  • "Eights"

A table of 2 columns is drawn on the asphalt, 4 squares in each. To make it even, we measured the size of the cages with our feet in childhood: each was the size of 2 girlish sandals of about 30-32 sizes. Numbers from 1 to 8 are written in the squares. Now you need a cue ball. In our childhood, its role was played by a flat shoe shoe box stuffed with earth. A good, comfortable cue ball was a great treasure, it was very treasured, and if given as a gift, it was a royal gift, especially if the box was elegant, "foreign". They take turns jumping. First, they throw the cue ball on the first cell and, pushing it with their foot, drive it from cell to cell and jump after it on one leg. On the fifth cell you can rest. The main thing is not to stumble and not to touch the line with the cue ball or foot. Then exit the game and start over after all. If you successfully jumped all the squares, on the next turn you throw the cue ball on the second square, and so on. Who successfully passed the first round - moved to the second, who blundered - became a spectator. From the second round, all sorts of tricks began: it was necessary to either jump in each cell twice, then jump, always stepping on the line, then jumping over all the odd squares, then back to front, then with eyes closed.

"Tens"

On the pavement, a table of 3x3 squares is drawn and one on top in the middle. Numbers are written on them, but not in order, but out of order, as necessary (although, I remember, there were some classic options). You need to jump from cage to cage with two legs, as we used to say, "bunny". The trick was that it was impossible to cross, and sometimes you had to jump on your face, sometimes on your side, and sometimes on your back. It is curious that, if the “eights” were played almost exclusively by girls, then the “Tens” were also played by boys.

Another kind of "classes". A circle with a diameter of a little more than a meter is drawn on the ground. In the center of it is a small circle so that you can stand. The space between the large and small circle is divided into 10 sectors, in which numbers from 0 to 9 are written. One of the players stands in the center of the circle, and one of the others calls any number, one-digit or two-digit, and the driver must jump so that his legs were on the right numbers, while not hitting the line. In a simplified version of the game, you can turn around in search of the desired numbers. "Aces" jump immediately without aiming. As you can see, this game not only perfectly develops coordination of movements, but also mathematical skills.

RUBBER

With the help of an ordinary linen gum, we arranged real many-hour competitions in childhood. Now the girls, it seems, also play rubber bands, but somehow sluggishly, without fiction. In our country, it was considered a matter of honor to perform not only in the "obligatory", but also in the "free" program - each inhabitant of our yard had several signature exercises, which could be copied only with the permission of the author. For those who forgot or did not know, I will remind the basic rules. A linen elastic about 2.5 meters long is rolled into a ring and tightly tied. Two participants in the game hook it on their legs, and the rest take turns jumping over it, trying not to get caught. If they played together, they hit some kind of fence or drainpipe to catch on. The simplest thing is to just jump with both feet, first over the first rubber band, then over the second one. Then more tricky combinations followed, when it was required to get out of complex weaves with a graceful jump and even land, for example, between rubber bands. After all the specified exercises are completed, the elastic band rises to the level of the knees, then under the ass, and finally to the waist. All exercises are repeated each time. Until you complete everything without errors at one level, you can not move on to the next. After the first cycle, others followed: when the elastic band was put on one leg, so that a narrow “ruler” was obtained, then the legs were spread to an incredible width, then they made a “carrot” one end of which was narrow and the other wide. The rules were very complex and sophisticated, they had to be strictly observed, otherwise there was a "disqualification" - sometimes - for a whole season. Speaking in our children's language, simply no one wanted to "hang out" with those who "cheated". This game, in principle, was considered exclusively girlish, but sometimes boys also joined us, but, I must say, they almost never could outplay us.

"KNIFE"

Somehow, I associate Knives directly with "Clock" - apparently due to the fact that for this game they also drew a circle, however, a larger one on the ground. Although they played this game, for some reason, mostly boys (there were, however, exceptions). The circle was divided into sectors according to the number of participants (as a rule, no more than 4). Each player took turns throwing a penknife into the ground with its tip (often it was replaced with a trihedral file). From the place where the knife stuck, you had to draw a line as far as you could reach. The land "cut off" in this way was attached to their possessions. By the end of the game, the leader became the owner of vast territories, and the defeated became his tributaries. This game perfectly develops the eye, coordination of movements, tactical and analytical skills. True, given that the main tool of the game is a knife, children under the age of six are hardly worth playing it even under the supervision of adults. Although, if you play on very soft ground or damp sand, you can take a very blunt, table knife.

"PETES"

Another game that, for unknown reasons, has a reputation for being "boyish". Ten small pebbles were lined up on the ground in a row (sometimes they were replaced by balls). A hole was dug at a distance of 20-30 cm from them. With the help of a special pebble, a bit, it was necessary to drive as many pebbles as possible into the hole. There was another version of the game, called, for some reason, "Chapaev": the opponents lined up pebbles in two rows against each other and knocked down the opponent's pebbles with a click. Successfully shot down the winner took away.

BALL GAMES

There were a lot of group ball games. But the most popular were "bouncers" and a game with the mysterious name "shtander".

"Bouncers"

In this exciting fun game we "cut" for hours on long idle evenings at the beginning of summer, until we went to dachas and camps. Any number of people can play it. One team becomes the center. She is surrounded, divided into two halves, the remaining. They are "around". Those who are outside the circle throw the ball to each other, trying to "knock out" as many people as possible in the circle. And they, accordingly, dodge as best they can. If someone in the circle managed to catch the ball flying at him, the team receives a "candle" - a point that allows the previously knocked out player to return to the circle. After everyone is "knocked out", the teams change places.

"Shtander"

The mysterious word "shtander" intrigued by its absolute incomprehensibility. When, as an adult, I learned that it comes from the German Stainder (stand), I must say, I was very disappointed: the etymology of this spell turned out to be too prosaic, ringing over the poplars of our yard from early spring to late autumn. For the game you need a ball, a small, not too hard ball. The players gather in a tight circle and someone throws the ball high up, calling the name of one of the children. (Well, for example, "Vanya!"). Since then, he has been driving. While the ball is in the air, everyone scatters, but not too far: if Vanya caught the ball from the summer, he is no longer driving; throwing the ball, he calls out a new driver, of course, the one who ran the farthest and who therefore has little chance of catching the ball on the fly. If the ball is not caught, but picked up from the ground, then as soon as it is in the hands of the driver, he shouts:

- Shtander!

Everyone stops and freezes. The driver tries to hit someone with the ball from the place where the ball was picked up. Hit - assigned, will drive salted. Missed - drive again! In both cases, everyone again runs into a bunch, the ball is thrown up again and the name of the greasy or unlucky driver is shouted out. It happens that the one who is saluted catches the ball. In this case, he immediately salutes the ball or the driver, or any of the players - who will be closer to him.

"3-15". This is the title. An arbitrary (up to 10 people, usually) group becomes a circle. I do not remember how the choice of the first was carried out. The chosen one had to step on the foot of the neighbor on the left in one jump. He had the right to jump back - also only once. Missing the "offensive" out of the game. Yeah, I remembered the detail: the name came from the starting moment - everyone first got into a bunch and, according to the chorus pronounced signal "three-fifteen-first" - jumped out once as far as possible from the center.

"Chu". In general, I did not meet more mentions, even at evenings of childhood memories across the country. Difficult game for money. I watched from the side, so I don’t remember the exact rules. The main detail - the coins put on the line had to be tossed up with one palm, catching them on the back of the hand. Those who fell were considered lost by the player. It seems that there was a complex set of movements (it was necessary to throw up / catch several times), which had to be done to win.

"Chapaev" and its variety "Alexander Nevsky". Two rows of checkers lined up on the checkerboard, "shooting" with which it was necessary to knock the opponent's checkers off the board. There was a long list of formations (infantry, cavalry, towers, tanks) that I can hardly remember.

Nevsky - it was a very interesting variation, where coins played the role of checkers, and boards - a school table without a fence. It is easy to see that the weight of the bet coins influenced the probability of victory - it was easier to knock out a light one with a heavy coin - but art played no less a role.

"rubber arrows" - guns and pistols of the type of crossbow, made on the basis of "Hungarian" - a thin elastic band, in one or two layers. A weapon stock was made with a cut about a centimeter deep, at the end of which two nails were driven in, into which a rubber band was fastened. The bullets were one and a half to two centimeter pieces of aluminum wire 1 mm in diameter, bent in half - a stretched tape clung to them. Triggers were very different - from the simplest (a clothespin sawn in half) to complex wire structures, which I will not undertake to repeat now. There was also a "simplified" version - "pens", where the bullets were just pieces of this gum (two or three cm long), twisted overlapping on the stem of a ballpoint pen and held with the thumb. Released, flew far enough and hit painfully

"music king" The presenter thought of a letter, the rest had to remember the "title of the song" for this letter. If you remember, you can pass, otherwise you had to run past the leader to the other side, and he tried to catch him. If he caught, he became the leader. I also remember "nine dozens" - a game with a ball and a wall. Girls usually play. Several people took turns doing exercises with the ball.

  • 10 times - against the wall and catch.
  • 9 times - against the wall, the ground - to catch.
  • 8 times with the bottom hand.

It was also through the leg, through the head, etc.) The most difficult thing is 1 time - throw it against the wall, quickly turn around and catch it. After the passage of the cycle - the same thing, but with a slam (thrown - clapped his hands - caught). Whoever did not succeed, passed the ball to the next one, and then (after receiving the move) he started from the number where it did not work out, or from the beginning of the cycle - depending on how they agreed. Particularly skilled players continued the cycle with two claps, stomps, turns, closed eyes, etc.

"Table soccer". Two people play on a flat, smooth, hard surface (a desk, a wide window sill, in principle it is possible on the floor - but it's dirty). The boundaries of the field and the gates were marked into which, of course, it was necessary to drive the ball. The ball was a dry paper ball. He moved in this way. Fold your palm slightly "house" and put on the table. A gap is formed near the nail of the thumb - like "the entrance to the house". If you now slap the palm of your hand on the table near the ball, a trickle of compressed air will escape from this gap, which moves the ball across the field. The force of the blow can vary the range of the "kick". The game at one time was terribly popular, although it was very "traumatic" - you could hit your palm on the table. Due to the understandable noise, they played it mainly at breaks or after school.

Racing or Rally. An arbitrary track was drawn on a sheet in a cell - a corridor of variable width (somewhere narrower, somewhere wider - but in general the width depended on the number of players) without reference to the cells. On the "Start" with an interval of one cell, multi-colored dots were placed - cars. They take turns. The next player counted a certain number of cells and indicated the new position of his car with a dot (initially, they drew a straight line - a track, but it was very difficult to erase it later, which excluded the reuse of the track). This very number of cells was considered the current speed of the machine. The speed was from 0 to 6 cells. Moreover, it changed smoothly - by one step. For example, if a player went at a speed of 4, then the next move he can go at a speed of either 3 or 5, and you can walk in any of the eight directions but strictly straight within one move, on the next move the direction can be changed. The car standing at the start gradually "accelerated" (the first move - naturally, 1 cell; the second - two, etc.) and all the art consisted in a smooth change in speed to pass intricate turns and narrow necks. If it was not possible to slow down in time, the car ended up outside the track and had to accelerate again from the “departure” point. Similarly, they acted in the event of a "collision" of two or more cars.

"dimensionless tic-tac-toe". The task is to line up 4 or 5, I don’t remember already, crosses in a row - horizontally, vertically, and, in especially perverted versions, diagonally. Entire double notebook sheets were covered with this game, the game lasted for several days with equal strength of the opponent, the sheets were saved and brought with them. Then they could be left to yourself to study strategies.

"Dots" The rules are as follows: They play with pens of different colors (or a pen and a pencil, or one puts dots, the other crosses). Each move you can put one point. The task is to surround and circle the enemy's points. Who surrounded more, he won

Cossacks - robbers "is also a wonderful game: they were divided into 2 teams and looked for each other. Tired of running and jumping in the yard - they sat on a bench, played Fanta, Ring, Paints ... And how interestingly, we played the store: leaves - "money", sticks - "pasta", grass - vegetables and fruits ... And nothing, they played!

And the "Secrets" that were buried in the ground under glass?! Do you remember what and why you hid? It was a game, a fantasy! Do you remember the evening entertainment of adults - "Lotto": they played for money, they won. Not like today, each in his own fortress, behind seven castles ...

In "Bitu-bank". A brick is taken, an empty metal can of condensed milk (stew) is placed on it. From the bank (as in the game "classics") 5 strips are made with chalk: The strip farthest from the target is 20 points, the next one is 40 points, then 60 and so on up to 100 points. Each child chooses a good stick for himself. With this stick, the can is knocked off the brick (by the way, the one who knocked the can down must run after it and put it in its place, i.e. on the brick). Knocked down a can, earned 20 points, moved one line closer to the target. From the last 100 point line, which is located almost close to the target, a jar is knocked down from a brick with a stick, holding it with both hands like a rolling pin. And so you can play indefinitely, because in this game there are no "dropping out" and "waiting": one of the guys quickly goes through all the strips and again returns to the 1st (counting their points), and someone can freeze and on the 1st, or on the 4th ... At the end of the game, each child has his own number of points earned. But each time, the one who is on the furthest line from the target hits first. The only thing to follow (teach them !!!) is that you don’t have to run after your stick until all the kids throw theirs - otherwise you can get hit.

Are you going to the ball? The conditions of the game are contained in the rhyme with which it begins:

"Don't wear black and white, don't say yes and no, don't make sponges with a bow, don't bend your nose with a hook ... Will you go to the ball?"

The host's goal is to confuse the player and force them to break the terms. The goal of the player is to survive as long as possible. Let's explain each line of conditions:

"Do not wear black and white" - clothes, vehicles, walls, paintings, carpets - everything that is told about should not contain black or white details. Inexperienced players are very easily caught in this contrast:

You will probably be wearing wonderful blue shoes embroidered with white pearls? - No, my shoes will be black! - two conditions are violated at once: the black color is named and the word "no" is pronounced.

"Yes" and "no" do not say "- these words can only be said to the host. The player cannot pronounce them. The shortest game:

Are you going to the ball? - I'll go. - You, of course, will smile there? - No, I will not! - the forbidden word is spoken. :)

"Do not make lips with a bow" - we agreed that it is impossible to smile and be capricious.

"Do not bend the nose with a hook" - here we are talking about the masquerade ball: you can be in the costume of Baba Yaga, but when the host declares that you have lost, you must prove that your costume will have a neat and pretty nose (protesting, do not forget: you can’t say no!).

Try it, in this game it is equally interesting to be both the leader and the player!

The first player writes any letter. The second writes a letter before or after it. And so on. Whoever gets the word (noun in the singular), he lost.

But you can’t write such letters with which initially nothing worthwhile will work out. For example, several consonants or vowels in a row. The goal of the game is to lead the opponent to putting a letter, he gets the word. It is very interesting to substitute another player. The game provides a good opportunity to move your brain.

Catch-ups-cutters We came up with such a game with the guys. It requires 2 spools of thread or very long threads in two colors (preferably blue and red). We choose a leader. A thread is tied to everyone’s hand in a conspicuous place, but the knot is not tightly tightened. Boys and girls are different colors.

The task is to catch up with any person and break the thread from him. The difficulty is that the one who is caught can also pluck the thread from the hand of the plucker. Whoever has the thread torn off, he goes to the leader.

In the end, there are two winners: the one with the most broken threads, and the one who lasted the longest.

BOX

An ordinary matchbox (can be replaced with another small everyday item) is the main participant. Everyone goes out the door. The driver "hides" the boxes - puts it in a conspicuous place, but so that it does not immediately catch the eye (for example, at the leg of a chair, on dad's slippers, on a bookshelf ...). The main thing is that you can’t really hide it, cover it with something, shove it somewhere. It should be visible... but not immediately. Everyone enters, wanders around the room, carefully peering into the situation. The one who notices the boxes, without giving signs that he saw him, goes (or quickly runs with someone to the distillation, as it happens) and sits on the sofa (or a row of chairs). This place is specially allocated for the discovered boxes. And sits and watches the others. Don't suggest! Everyone immediately becomes very animated: where did he go? Where did you look? Where did you find it? The next person who discovers the box sits down on the sofa there. And so on, until everyone is found. The first one to find the box becomes the driver and hides it in the next game. If someone cannot find the boxes for a long time, then so that everyone does not get bored, you can help him, like "hot-cold". And if someone has never been a driver, then he must be appointed as such at least once so that he is not upset.

CUTTERS

This is a game in which everyone gets prizes. It can be carried out as final game, where everyone receives gifts at the end of the holiday, or somehow used in a series of contests. A rope is stretched across the room. Prizes are hung on it according to the number of birthday participants (calendar cards, pens, stickers, Christmas decorations, if it's New Year's Eve, and other amusing little things dear to a child's heart). The main thing is that they are approximately equivalent. The prizes are wrapped in colored paper, so you can't tell what's inside. While preparations are underway, everyone is trying to guess what is wrapped up there and "aiming" for "their" prize. The sequence is determined either by previous competitions, or by lot, or by agreement. The applicant is blindfolded, untwisted once, given scissors in his hands, and he walks towards the rope; finds his prize by touch and cuts it off. Everyone here is impatient: what's inside? With bated breath, the baby unfolds the package. Then everyone wants to cut their prize too. Very funny! You can use cutters to distribute forfeits or some numbers, but with prizes, of course, it's more fun.

RING

The meaning of the game is simple. A ring is taken, we wove it from wires, or you can use jewelry and any small thing (button, wand, etc.). The most important thing is that it fits in children's hands, and it is not visible. The palms are made like a boat for both the leader and the players. The leader is standing, the participants in the game are either sitting or standing in one row. The leader has a ring in his palms. He goes through everyone and puts a ring on someone (the palms should remain like a boat). I completely forgot to say that the players should have their eyes closed, it’s better, it’s not known who has a ring. After the ring is laid, you can still walk over the palms to confuse everyone. Then the host allows you to open your eyes and says: "Ring, ring, go out on the porch." The one with the ring must have time to run out or at least get up, and the rest of the participants in the game delay him. If the child with the ring managed to get out, then he leads the next horse. I hope everyone remembers the game!

RUBBER

When I remember how many boots and shoes we erased by jumping into rubber bands. How fun it was! Now girls don’t jump like that, but we had whole tournaments, between classes, yard competitions.

Inventory: an ordinary elastic band 2-3 meters long. Venue: gym, outdoor area. Minimum number of players: 2-4. At least two people participate, but three are better (so that the rubber band is not pulled over stumps, etc.). Type: team, individual. The game develops coordination, endurance, jumping ability, imagination.

An ordinary linen elastic band is used, tied at the ends into a ring. The rubber band is stretched between the legs of two players (they were called "columns", boys often played this role), the third performs jumps. They usually play in threes or fours. If less, then use any available means (stump, fence, pole), pulling the rubber band between them. There are six heights - levels of difficulty: when the elastic is pulled over the "columns" to the ankle, knee, thigh, waist, chest, neck. Purpose of the game: as with jumping rope, perform a certain combination of jumps. A player who has correctly completed a combination at one height moves to another. In case of an error, it changes places with the "column".

When playing with three people, everyone plays for himself, with four - two teams. They jump until they make a mistake. The game starts with the simplest jumps and gradually becomes more difficult. Each combination of jumps is practiced at all heights. The number of jumps is determined by the age of the participants by the number of years. Each figure in the combination has its own name: "pencil", "birch", "tyapy", "candy", etc.

The combination might look like this:

  • both legs on the outer sides of the rubber bands,
  • jump inside rubber bands,
  • rearrange one leg so that one rubber band is between the legs (one leg is inside the rubber bands, the second is on the outside),
  • jump over so that the second rubber band is between the legs (now the other leg is inside the rubber bands),
  • jump out.

Nonsense

2-3 people play. They take a piece of paper, and the one who starts writes some character at the top, for example: Baba Yaga, Vovochka, a dog ... Then he folds the sheet so that the inscription is not visible, passes it to the next player and asks some kind of question (" Where did you go?, "When?", "How much?"...), but the question should fit in. The second player writes the answer below (in full, for example, not "to the park", but "went to the park"), bends sheet, passes it to the next player and also asks a suitable question ("Why?", "How many times?"...), he writes the answer, and so on. free space, you can unfold, read and laugh!

And in the "bank" - A gate is drawn on the wall, one goalkeeper, the rest are trying to score. You can score only from someone else's canopy ("bank"). He scored from the ground or from his canopy, made more than one touch - stood at the gate. Usually up to 5 "cans". The last one to be eliminated by the rest is given a penalty until a miss. Then those who have taken off are put in cancer with an emphasis on the goal and the number of penalties scored makes their way to the asses.

In "kombat". They hung a bungee under the bridge, put the driver ("battalion commander") on it, and jumped from the railing in turn. It turned out a stack of hanging. Whoever unhooked first and touched the ground is the next battalion commander. If the battalion commander feels that right now a pile hanging on him will crush his balls, he stops the game and leads on a new one.

In tanks with a knife. Only the knife (folding) should be bent at 90 degrees. He sticks himself in the sand and throws himself by the handle. Depending on how it stuck, whether the pen touches the sand, the angle is a certain unit.

Earth, water, fire, air

The players stand in a circle, in the middle of it stands the leader. He throws the ball to one of the players, while saying one of four words: earth, water, air, fire. If the driver said the word "land", then the one who caught the ball should quickly name any domestic or wild animal. The player responds to the word "water" with the name of a fish. On the word "air" - the name of the birds. At the word "fire," everyone should quickly turn around several times, waving their hands. The one who errs leaves the circle.

hot ball

The players stand in a circle, the leader becomes his back to the players outside the circle. At the signal of the leader, the players pass the ball to each other (for example, clockwise). Suddenly, the leader says: "Stop!" Whoever has the ball at that moment is out of the game. Finally, only two players remain. They stand in front of each other and, on a signal, as before, begin to quickly pass the ball to each other. When the host says: "Stop!", The ball will be in the hands of one of the players. In this case, it is considered that the second won. The game trains attention and speed of movements.

Nonsense with drawings

To calm the kids, we play this game in rows. On the top of the piece of paper, each player behind the first desk draws the head and neck of any creature - a person, a bird, an animal, and so on. The edge of the sheet is bent so that part of the neck is visible. The players pass the leaves to their neighbor on the desk, he needs to continue the drawing - to add a torso to the neck. The paper is folded so that the lower edge of the body is visible. To this edge, after the exchange of leaves, you need to finish the legs and tail. And now unfold the drawings and admire the resulting "masterpieces"!

It is interesting what a modern child of ten years old will do if all electronic gadgets are taken away from him, taken out of the house gaming consoles, TV with a computer and turn off the Internet? But once they lived like this: with black-and-white "Records" instead of a modern "plasma", a rotary phone instead of "iPhones" and a book instead of a laptop. What did the children of the Soviet era or the generation of the nineties play? Let's remember (or get acquainted). As the story progresses, I can fall into nostalgia and memories, but I ask you not to judge in advance for this, because childhood is sacred.

Happy childhood: the beginning

In the earliest childhood, happy parents filled up the baby with harsh Soviet toys. Dolls with big blue eyes, invulnerable to everything, including nuclear weapons. And what was the childish amazement when the doll began to open and close its eyes! Over time, the mechanism began to fail, and the doll began to resemble a one-eyed pirate, convulsed. But they were beautiful, no matter what.

wooden cubes. Heavy and durable, they did not succumb to any mechanical impact. They made magnificent towers, castles and houses. Mostly towers. Every day, records were broken in the houses for the height of the next architectural masterpiece. And woe to that cat who tried to sabotage the building!

Soldiers. The most common batch of soldiers in Soviet homes are tin warriors with rifles. They could serve as a garrison in wooden castles, a crew of cars and tanks, a target for shooting, "live" shells, and so on. They never broke, did not sink, did not burn - real Soviet soldiers, to put it simply. If the tin soldiers weren't enough, wit was used.

Life story: when I was 11 years old, my friend and I decided to conquer the world, conquer our court and created an army. The mighty army consisted of about 700 wooden soldiers made from ordinary matches (suffer, Oorfene Deuce!). The army was divided into battalions of 50 combat units, for each of them a uniform was prepared - a piece of paper colored with colored pencils. The officers dressed in smart foil from cigarette packs. The commanders-in-chief were carefully wrapped in gold foil.

Having finished work on the army, we set to the battlefield. Trenches, trenches were dug in the abandoned garden, parapets were erected. Bunkers for generals dug to the depths of the earth's core, no less.

The day of the great battle has come. Armed with heavy artillery made of pebbles and broken bricks, we staged the most epic battle in history. I don't remember the winner, but it was fun.

heavy weaponry

In Soviet and post-Soviet times, children had different toys in the yard. Including very dangerous ones. No, parents then were no less responsible than they are now. But the children managed to dodge and store forbidden toys in hiding places, "headquarters" or in the garden.

Let's start with the bestseller. A weapon of mass destruction, which every yard bully boy must have -. A thunderstorm of pigeons, cats and all living things that risked catching the eyes of young snipers.

"Bullet Tube 1.0". The heritage of African tribes is the wind gun of childhood. Made from antennas stolen from the roof, it became the cause of many neighboring wars and scandals. It was used as courtship for girls, shootings in yard conflicts and bullying. Anything that could fit in there could serve as ammunition - chewed paper, hedge seeds. Shells for the rich could be peas, but transferring a valuable food product was considered bad manners and the “majors” were despised by the whole court.

Pistols with bullets. Appeared in the nineties and served as the reason for many days of whining of children in the ears of unfortunate parents. The psyche of fathers and mothers often could not stand it, the "air" was nevertheless acquired, and the happy child rushed into the yard for combat trials. The test results were bruises and bruises after the phrase "Look how it shoots!". Cases of disability in cats have become more frequent, and if pigeons or sparrows had a union, an internecine war would have begun in the country.

"Chlorate". The most dangerous "toy", a real explosive. In the dried state, paper soaked in saltpeter and match sulfur flared up instantly, and exploded in a confined space. A really dangerous thing, dabbling with "chlorate" often resulted in injury. But few of the boys could resist the temptation to stuff such paper into an empty plastic bottle, set it on fire and see what happens. Usually there was "BOOM!" or “BOOM!”, which made young bombers wildly delighted, mothers panicked, and fathers - in the state of “I’ll give you a belt on the ass right now!”. Threats, by the way, were often carried out.

Outdoor team games

There were always many children in the yards of multi-storey buildings. And they played outside every day. Accordingly, there was entertainment and fun with a wagon and a small cart: hide and seek, catch up, beat out, Cossack robbers, classic football with hockey. The girls jumped into hopscotch, through an elastic band and a skipping rope, fiddling with dolls.

by the most cool games, excluding the classics, Cossack robbers, a baker and a sifak were considered. A whole crowd of people took part in all the games.

AT Cossack robbers a fighting detachment of the remote descendants of Taras Bulba mercilessly drove a hostile gang around the yards. The gang was obliged to leave traces in order to make it easier for the pursuers to search for criminals and to capture the headquarters from the Cossacks. The brave Cossack hundred, in turn, swore an oath to seize the "robbers" and mercilessly torture them with tickling, nettles or terrible spider bugs.

Baker- enough difficult game. For it you will need sticks, a jar or a plastic bottle and a piece of chalk. A square measuring 10 by 6 meters is drawn with four lines - pawns, queens, kings and aces. The last line belongs to the king (baker). At a distance of 5 meters from the last line, a circle is drawn where the bank (ruha) is placed.

First, they choose the one who will be the baker and play the order of knocking down the ruhi. One end of the stick on the foot, on the other we rest with the palm of our hand and push the stick into the distance with our foot. Whose stick flew further, that one and that slipper knocks down the first rush. For each downing, the player is promoted in rank and moved closer to the ryuha.

Sifak- a game whose purpose is to throw a ball, a crumpled rag or any object convenient for throwing at someone. Whom they hit, that and drive next. A similar game is knocking out, only it was necessary for two others to hit the player with the ball in turn. You cannot run away from the hunters, you need to stand still and try to dodge the flying projectile.

Water battles- separate page game history. Fill a plastic bottle with water, punch a hole in the lid with a nail and go ahead, wet (in the literal sense) opponents, parents coming home from work, innocent grandmothers on the benches. In the event that the bottle was not enough, heavy artillery was used - a bucket secretly stolen from my mother from the kitchen! In the nineties, water battles acquired a new color: Fairy detergents appeared in stores. Bottles from under them were beaten with a tight and powerful jet at 10-12 meters, and begged from their parents with tears in their eyes.

Leapfrog or elephant. The players stood in a line, holding each other tightly by the belt and leaned over the letter "G". The rest of the participants with battle cries rushed to their comrades and tried to jump over them, pushing off with their hands from the backs of those standing. The game usually ended in a bunch, so they played the "Elephant" most often on grass or sand.

While the boys rushed about one after another, trying to hit a comrade with a ball, stick or nettles, the girls played shop, dolls, mother daughters. Wounded boys on bouncers or bakers were kidnapped by insidious nurses, trying to “cure” the victim with clay ointment. The victim moaned, dodged and called for help, but when did this stop a real woman, even a small one? If the role of the saviors of mankind became boring, the girls went to play rope, rubber band or hopscotch.

Board and gambling

What were not board games. Someone could afford table soccer or hockey - a hefty iron box with levers and figures of players. They played checkers, chess, giveaway. And they played both with their peers and with their parents. Almost every court had its own chess champion, there were legends about him: “ Yes, he even beat Vaska's grandfather twice, and he, by the way, is almost a grandmaster!».

Board games were not only bought, but also invented or made. Paper planes, boats and even cars were carefully painted with colored pencils, competitions were held between the best models of paper engineering.

In the yards and schools, real battles were played in candy wrappers. AT Soviet time used candy wrappers cut from matchboxes. In the nineties, the post-Soviet space massively learned the beauty of stickers and labels. The game of candy wrappers is simple to amazement: a sticker or label from chewing gum is placed on a flat surface, and players take turns trying to turn it over by clapping their hands on it. The most successful and skillful collected whole collections of candy wrappers for themselves - the object of envy of the entire court. Already closer to the 2000s, candy wrappers forced chips out of children's heads - remember the famous "blunders" and "slaps" that came from the porches of almost every school, when students formed a circle during the break and knocked on a hard surface with round laminated cardboard?

Introduction to gaming technology

The first equivalent of a game console appeared in the USSR in 1984 under the proud name "Electronics IM-02". The game was called "Well, wait a minute!" and was created based on the famous cartoon of the same name. The essence of the game was simple: chickens dropping eggs appeared on the screen. And a wolf with a basket had to catch them. none computer game can not be compared in intensity with the ingenious invention of Soviet engineers. Records in "Well, wait a minute!" were proud of their families, boasted to acquaintances and friends.

In the dashing years of perestroika, another legendary toy, Tetris, fell into the hands of children. She was begged from her parents for her birthday, begged for New Year and earned "fives" at school. The first Tetris games boasted six to eight games, but the most popular ones are snake, building and tennis.

The next legend of the 20th century is the Tamagotchi. The toy originated in Japan and spread around the world at an incredible rate. Millions of children have taken on the role of caregivers and nannies to a capricious bunch of pixels with an incredible appetite, a tendency to go to the toilet every 15 minutes and a suspicious habit of dropping their hooves at any moment. How many children's tears were shed for pets dying from lack. How much joy it was when the electronic little animal managed to make it to its birthday.

Before the beginning of the new millennium, the world was flooded with 8- and 16-bit game consoles and children began to change street games joystick and TV. What can we say about modern children, who are transplanted from tablets to computers, and from them to phones or set-top boxes.

The childhood of the 20th century is fundamentally different from today. The list of games listed in the article can be increased three or even four times. It is impossible to judge which childhood was better, to condemn - even more so. But how fun it was to go outside after school and join a cheerful, noisy and friendly crowd of your friends to play hide and seek or tag ... But the children grew up, they themselves became parents. Now they remember their wonderful childhood with smiles, watching the new generation grow up.

Recently I thought, but I feel sorry for our children. Here I look at my own - sections, circles, schools, tutors ... Education comes first. But after all, their childhood is empty, not interesting! Yes, in the summer everyone seems to be in the camps, on the seas, in the villages, doing something. But they don't have something that we had. It didn't take long to think. The answer came right away. Our children do not have a yard. The Court that we had. Not a courtyard, as a place (although even that has already turned into a parking lot a long time ago), but as a way of socialization, acquiring communicative experience, but what the hell are these buzzwords - COMMUNICATION, finally! Lord, thank you that I didn’t have Odnoklassniki, thanks to this I know in real life, and not in virtual reality, a bunch of people who can really help and, if necessary, I will help them too. And a large number of these connections originated in the Court. My beloved Yard.
I already wrote what we did in childhood - the story was about something. But still, these activities did not make up most of our yard time.
Yard games are what we have deprived our children of, locking them in apartments and tying them to ourselves for the sake of safety and isolation from the corrupting influence of negligent peers.


What will be discussed in this post applies not only to the children of perestroika - entire generations played these yard games, starting from the 50-60s, and even earlier. After 25 years, it was not difficult for me to remember all our games - I remember some of them as if I had played them very recently. Let's tell our children about the good things we had.

Yard games: practically the same rules and names throughout the country. How, tell me, how did it happen that the same Square was played both in Magadan and Kaliningrad? What are secret communications? So let's go.

Square.

For the game, a large ball and a piece of brick were needed to draw a square on the asphalt, divided into 4 parts, with a circle for serving in the middle.

1. The game begins with the ball being thrown into the circle of the field in the direction of the opponent. You can only serve diagonally.
2. Touches are not limited.
3. The player may hit the ball "before" and "after" (maximum 1) the ball touches his square.
4. If a player returns the ball to his own square, he is credited with 1 goal.
5. If the ball fell on a line (between 2 players) or on a circle, the player who touched the ball last retakes.
6. If a player served the ball to the opponent's line (from the out-of-bounds), then the player who touched the ball last will resubmit the ball.
7. If the ball flew into touch (outside the common square), the player who served this ball gets 1 point.
8. If the ball fell on the player's square and hit the field 2 times, the player has 1 goal.
9. As a rule, the game continues up to 11 goals. Goals can be scored with any part of the body, except for the hands.
10. If one of the players conceded 11 goals, he is out of the game. When there are 2 players left on the playing field, they occupy two squares each and play until one of them concedes 7 goals.
In a two-on-two game, players that are diagonal to each other are considered allies and have a common score.


Wetted the ball until it turned blue or until mom called home.

Goat.

The meaning of the game was to kick the ball against the wall with the feet, and from the position where he stopped after hitting the previous player. If the ball did not hit the wall, then another letter from the word "GOAT" was hung on this player. The game continued until someone was the first to type all the letters and was declared a "goat". Aerobatics was considered the ability to spin the ball in such a way that it bounces off the wall and flies at an obtuse angle to the most inaccessible place, for example, to the basement. It's called "cheating" :)

twenty one

Each participant had to fill the ball exactly 21 times, first on the leg, then on the knee, then on the arm and then on the head. If it turned out to fill less, then the move passed to the next player, if by chance more - all previously accumulated points burned out. The winner was the one who first went through all the stages and scored 21 points in each type of stuffing.

dodgeball

This game was mainly played when there were a large number of children in the yard.
Players are divided into two teams: kickers and drivers. Players agree on the distance between the bouncers and draw lines closer than which they cannot approach each other - the greater the distance, the more difficult it is to kick out and the easier it is to dodge the ball. The team is surrounded by a team of dodgeballs. With the help of the ball, bouncers try to knock out the drivers. Knocked out players leave the field until all the players of the team are knocked out, while a “candle” can be caught from the hands of the bouncer. The one who caught the "candle" has the opportunity to either take an extra life or return one of the previously knocked out ones back. When the last driver remains, he must dodge the ball as many times as he is full years old. If he dodged successfully, then the whole team comes back and starts all over again. Otherwise, the teams are swapped.


Shtander-stop

The players stand in a circle at a step distance from the leader (the center of the circle can be indicated in advance, for example, with chalk). In the hands of the driver of the ball. Throwing the ball high up, the driver calls the name of any player. The one he called must run to the center of the court and catch the ball. The driver takes the vacant seat. If the player catches the ball, he becomes the driver and the described actions are repeated. If the ball has time to touch the ground, the players scatter in different directions until he picks up the ball and shouts “Shtander!” or "Stop!". In this case, everyone freezes in the place where the team found them, and he must “bash” one of the players (hit him with the ball). At the same time, players do not have the right to leave the place where they stopped (it is allowed to dodge the ball). The driver also has no right to leave the center of the circle for a throw.
The one who was hit becomes the leader or drops out of the game by prior arrangement. The game is repeated again.

Worms-stop (Hali halo)

The host takes the ball and makes a word. The rest of the players must guess it according to the clues - the essence (meaning) of this word and the first and last letters.
When the player calls the correct word, the leader throws the ball to him and runs. The winner takes the ball, shouts to the host "Worms stop!" and names how many steps from him to the leader - simple, giant, midget or ant. Makes the named number of steps towards the driver. And then he tries to get into the ring from the hands of the driver. If it hits, he becomes the leader himself. In some regions, the game may have been known as "Hali Halo".

frogs

The Frogs were mostly played by girls. The ball was thrown at the wall, at the moment it hit the ground, it was necessary to jump over the ball without hooking it.

doggies

A game in which players stand in a circle and throw the ball to each other, trying not to give the ball into the hands of the "dog" - the person in the center of the circle. If he catches the ball, he changes places with the player who missed the ball. Variety of hot potatoes.

Hot potato

All players stand in a circle and quickly throw the ball to each other (as if it were a hot potato, not a ball). One player throws, the other must catch the ball. The one who did not catch is considered "punished" and sits on all fours in the center of the circle - the "boiler". Players can help out "sitting" in the boiler and return them to the game. To do this, you need to throw the ball to the center and hit the "punished" players. Everyone touched by the ball returns to the game. "Punished" players can "save" themselves. To do this, they need to catch the ball flying above them without getting up from all fours. In this case, you can’t stand up to your full height, you can only raise your hands or try to jump on all fours. If one of them succeeded, all the players from the center stand in a circle. and the player who threw the ball sits in the center.

Pioneerball

A simplified version of volleyball, where the players do not hit the ball, but catch it with both hands and throw it further with both hands. Popular beach and camping game.

Voynushka

Remember, "tai-tai swoop in, who play war games!"? :) This barker in an instant gathered mighty armies of "Nashinsky" and "Nenashinsky", armed with short sticks-pistols and boards from boxes - machine guns. Whoever had a real toy gun, he declared himself the commander and began. From behind every corner came "ta-ta-ta! You are killed" - "No, you only wounded me in the arm!!" - "And I seem to be out of my last strength ...". - "Four-four, I'm on a break" - "Five-five - I'm in the game again" and so on. The battles continued until everyone was driven home. And before entering the apartment, they hid their "weapon" behind the front door or under the stairs. Sometimes even girls took part - as nurses and bandaged the wounded soldiers with their white handkerchiefs.


Zarnitsa

In the pioneer camps, the "war" took on the scale of a powerful military-patriotic game, about which films were even made ("Before the first blood"). That was a real drive, for which it was worth going to the camps.

Sifa

A school game played exclusively by boys. It's all about the projectile they played with - a dirty, smelly rag (either a floor or from a school board). The nastier the “shell”, the more active the game was. The meaning of the game is that the beginner picks up a wet rag and throws it at a neighbor standing next to him, shouting "Sefa!" (from the word syphilitic). The rest immediately scatter from the newly-made "sifa" in all directions. The task of the "sifa" is to rehabilitate in society by hitting another person with a rag, even if he does not want to take part in the game. And so on, until someone is resigned to the new Sifah status for the rest of the day. The peculiarity of the game is that it always started suddenly, on the initiative of only one person, without prior agreement, and often the majority played it not of their own volition, but for the sake of saving them from dirty stains on their clothes.


What miracles of dodging we did not show, so as not to become a "sifak" ...
And now they even sell this game... Cool idea :)

Townships, dammit.

The meaning of the game is to knock down different buildings from planks and sticks with a bat (stick). I personally practically did not play this game, and it was not popular in our yard.


secrets

A girlish game, the meaning of which was to bury colored bottle glasses in different secluded corners of the yard, with candy foil in the form of a substrate. The meaning of the game for boys was to find and destroy these bookmarks.

twelve sticks

A very popular game throughout the Soviet Union. Its main essence is that all players must have time to hide while the leader collects 12 sticks scattered before that into one pile. In the same way - throwing sticks - you can "rescue" not only yourself, but also already "caught" players.



hide and seek

Their simplest option. One toils, the rest hide. And then "Knock-knock, Dima. Knock-knock, Masha..." begins.

The sea is rough...

Kindergarten game, where after the words of the host "The sea worries once, the sea worries two, the sea worries three - the marine figure freezes in place!", The participants freeze in poses that depict various words. The facilitator must guess what they represent.

Daughters-mothers

The game-preparation of girls for family life :) By the way, the boys also willingly played it, portraying children and dads.


Snowballs

Throwing snowballs in winter. Either wall to wall, or they built snow fortresses and rushed from there.



Squirts

A variant of the "war", only plastic bottles from detergents (for example, "Whiteness") filled with water and with a hole in the lid were used as weapons.

knives

A very popular game for boys, which consists in throwing a knife into the ground. There were many varieties of the game - "zemelki", "tanchiki" and so on. The goal of the game "landers" is to "reclaim" as much land from the enemy as possible. Players took turns throwing knives at the ground while standing in their area and "cut off" the land from their opponents.

The most common Soviet folding knives that they played with:

catch-up

No comment:)

king of the hill

The meaning of the game is to capture and hold some not very high hill - either sandy on the beach or snowy in the yard. Applicants for the king should try to throw the overstaying ruler off the mountain by all means. Once we played king of the hill on high pipes, I fell on my stomach and almost suffocated ...


Classics

A game that is very popular among girls, where squares are drawn with chalk on asphalt in a certain sequence. The players, jumping on one leg, push the cue ball (for example, a jar of shoe polish or a puck) from the square to the next square, trying not to hit it on the line and do not step on the line with your foot. All our yards were painted with these squares. They are probably the main contender for the symbol of Soviet childhood. Chalk and asphalt - all we needed for games.


Cossack robbers

A very popular game, an analogue of hide-and-seek, which was played by the whole yard. One team ("robbers") was hiding, and the other ("Cossacks") was looking for her, using the tips of the "robbers" in the form of arrows on the ground, trees, walls of houses. The game went on for a very long time.

Ring-ring, come out on the porch

Kindergarten game. Participants sit in a row and fold their palms in front of them like a boat. The leader holds some small object in his palms, usually a coin or a ring. Then he goes around all the players in turn, putting each of his hands folded in a “boat” into the “boat” with the words: “I wear, wear a ring, and I will give it to someone” and quietly puts this item in the palms of one of the players. Then he says: "Ring-ring, come out on the porch!" - and the "marked" player must jump up from the bench and run out. At the same time, the task of the other players is to keep the escaping in their ranks, so the "chosen one" tries not to show that it was he who got the coveted item.

Edible - not edible

The leader throws the ball to the participants of the game, simultaneously naming various objects. The ball must be caught if the named item is edible and the ball must be hit otherwise.


Rock Paper Scissors

The players count together aloud "Rock... Scissors... Paper... One... Two... Three" while shaking their fists. On the count of "Three" they simultaneously show one of the three signs with the help of the hand: stone, scissors or paper. The signs are shown in the picture. The winner is determined according to the following rules:
- Stone beats scissors ("stone dulls or breaks scissors")
- Scissors beat paper ("scissors cut paper")
- Paper defeats stone ("paper covers stone")
If the players showed the same sign, then a draw is counted and the game is replayed. Usually they played on clicks and after the game the forehead of the participants was red.


Fisherman and fish

The participants stand in a circle, the leader stands inside it and spins the rope at the level of the legs. The task of the participants is to jump the rope.

rubber bands

The well-known and favorite game of all the girls in the yards. Two players become "in rubber". One player jumps (performs a series of exercises) - in turn at all levels. Usually, each exercise was performed at all levels in turn, after which they moved on to the next exercise and started jumping from level 1 - this way the game was more varied. Sometimes I jumped in a different way - all the exercises were performed at once, first at 1, then at 2.3 and so on levels. At levels 5-6-7, difficult exercises were canceled

Rubber band levels:

The first - when the rubber band is at the level of the ankles of the holders
- second - rubber band at the level of the knees
- third - an elastic band at the level of the hips ("under the booty")
- fourth - elastic at waist level
- fifth - elastic at chest level
- sixth - elastic band at neck level
- and even the seventh - the elastic band was held by hands at the level of the ears.

I never understood how the girls managed to jump so high and lift their legs. Yes, about the elastic itself - often it was an elastic band from underpants, associated with several of the same. It was very difficult to buy a new one because of the shortage.