Dragon age inquisition is a new level of mastery. Walkthrough Dragon Age: Inquisition. Skyhold and Western Reach. What awaits us

Computer game in RPG genre, the third part of the series dragon age , was developed by the Canadian company BioWare. The publisher is Electronic Arts, the release took place on November 18, 2014 for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One platforms. After the events of the first part of the world Thedas plunges into the abyss of internecine wars and political intrigues. In addition, unusual rifts open up in different parts of the world, allowing demons to enter Thedas. Main character receives a mark and after closing several faults in Temple of Sacred Ashes receives the leadership of the Inquisition to eradicate the resulting chaos.

Skyhold

Fortress Skyhold becomes a new base for Inquisition, The Herald gains the status of Inquisitor for his merit. At this stage, a certain number of locations on the map will become available for the player to explore, however, there are several tasks in the fortress that require the attention of the main character.

Welcome to Skyhold

It is necessary to examine the fortress, the Herald must visit forge and talk with the blacksmith (in the cave you can set appearance some elements of the fortress). Next, the main character should call military council.

forgotten boy

While the main character was solving problems, Cole disappeared and is hiding in Skyhold territory. Near the target mark of the protagonist, a conversation with other members of the order awaits, Vivien again offers to get rid of the unusual companion (the player needs to make a decision). Solas speculates about Cole's nature, suggesting that the Inquisition is dealing with a spirit.


In Skyhold, the Inquisition has established a new headquarters and is now ready to make itself known around the world. On the fortress wall, the Herald will meet with hawk, Defender of Kirkwall (the protagonist of the second part of the game). The protagonist can get some information about his opponent by finding a member of the Gray Wardens (Quest There lies the abyss).


After talking with Varric, the Inquisitor should talk to Josephine(You can find the NPC in the lobby, next to the command headquarters). The Ambassador asks to prevent a possible attack on the Empress Selina, the Herald will receive an invitation to the ball in order to personally meet with a possible victim and warn of the danger (Task Evil eyes and evil hearts).


Skyhold Prison has prisoners who are waiting for the verdict. We are located in the hall on the throne of the Inquisitor and begin to consider the proposed cases. For example, the first thing will be the crime of the leader of the Avvars Movran the Hungry who sprinkled the building of the Inquisition with goat's blood. However, the leader makes it clear about his arrogant attitude towards his son, who was killed by the Inquisitor. The decision to arm the Avvars and send them to Tevinter will allow obtaining the approval of several associates of the protagonist, and there will also be one more recruited agent in the Inquisition.


Next, the Herald will have to pass judgment on the Knight Templar Denamu. In this case, it would be more appropriate to send the captain to trial in the order that he betrayed.

secret infatuation

Cassandra got carried away Varric's books"Swords and Shields", but the dwarf did not finish the last book. It is necessary to convince your colleague to complete the work for the sake of Cassandra. Varric will agree to finish the book, only on the condition that he personally hand it over as a token of reconciliation (the dwarf, in his time, hid Hawk's whereabouts when Cassandra was looking for him).

perseverance

Commander Kalen, being a Templar, like other representatives of this order, took lyrium. After Kalen joined the Inquisition, he stopped taking lyrium, which in turn led to "breaking". The main character will have to decide whether Kalen will continue to take lyrium.

Barris rise

After the death of the false Lord Seeker, the Templars were left without a commander. Barris very successfully carried out several operations, exercising leadership, the results allow us to conclude that a new leader has been found for the Order of the Templars. AT throne room The Inquisitor can announce his decision (the task can be completed when the throne becomes active, for example, when the condemned appear).

Forced March: Vershile

Sera gives the protagonist another additional task, it is necessary for the forces of the Inquisition to make a forced march in the Versil area in order to intimidate the local nobility. After completing the corresponding task at the headquarters of the command, we talk with Serah and go to Crestwood. After a small fight, the task will be completed.


Vow of Destruction

Cassandra asks to find the real Lord Seeker, we perform the corresponding task at the command headquarters. After receiving the report, we go to the new location "Caer Oswin Castle". In the dungeon of the castle, we enter into battle with the Promisers (a sect that tries to oppose the Seekers) and get the key. We pass into the courtyard and find a letter, from the content of which it follows that the Seekers were transferred to the Promisers by Corypheus.


Further, the protagonists discover a member of the Seekers named Daniel, who reports that Lucius betrayed the order before the appearance of the demon Envy.


Finally, the Inquisitor meets the Lord Seeker, who has gone completely mad and made no secret of his crimes. We clean the area and return to Skyhold. We talk with Cassandra, who managed to study the secret book of Seekers.


Do not submit to his will

Cole, after the events in Adamant Fortress, is concerned about the possibility of binding spirits against their will (Cole is known to be the spirit of a young man tortured to death). At first, your comrade-in-arms asked Solas to tie him to himself, but the elf refused to do this and offered an alternative - to get an amulet for Cole that would protect the spirit from external influences. At the command headquarters, we carry out the corresponding task and hand over the amulet to Cole. The amulet will not help, since Cole has become too much "humanized" (according to Varrick). The main characters go to Redcliffe, it is here that the person who is involved in the death of Cole lives. The player must decide whether Cole will be a human or remain a spirit.


Specializations for the Inquisitor

The main character needs to master new combat skills, at the headquarters of the command we perform the corresponding task. Next, we talk with mentors in the courtyard of Skyhold, after which three more tasks will appear on the Inquisitor branch.

Mechanic's path

The quest appears after a conversation with a mentor named three-eyed, a description of the corresponding techniques was found in Val Royeaux from a bookseller (or in Varric's things in the throne room). First you need to get the indicated components (obsidian can be found in the Hinterlands, needleback should be looked for in the Western Limit in the area of ​​\u200b\u200bthe passage of Nazaire and the canyon).


To complete the task, you must complete the corresponding order on the request table and talk with the mentor (other tasks in specializations will not be able to be completed).

Left Hand of the High Priestess

Leliana received a suicide letter from Justinia, the main characters need to visit the Temple in Valence. The high priestess left something there for Leliana to see. During the inspection of the church, the main character will have to solve a small riddle by finding three hidden mechanisms (after the cut-scene, the task will be completed).


Western limit

Scouts report a large influx of people in Western limit, it is necessary to accumulate influence and investigate the situation in the region. In the camp area on the Stony Ridge, you can find a large poisonous cloud, at this stage your squad will not be able to overcome the obstacle (you need to visit Skyhold).

Breaks in the canyons

After the establishment of the camp in Western limit, Vestnik has to close several gaps in the area. Do not forget about the possibility of influencing the portal, after which all the demons are in the "camp" for several seconds.


Breaks in the dust and in the sand

After the camp was founded rocky ridge, the main character needs to eliminate several gaps in various areas (Dusty Plain and Giant Stairs).


Fortress Griffin Wings

When exploring the location in the camp area on the Stony Ridge, you should pay attention not fortress, which is captured by the Venatori (in addition to the foot soldiers and archers, on top of the siege tower, the Herald will have to destroy the Venatori caster Macrinius). Having cleared the fortifications, the Inquisition gets a new transshipment base and outpost in the Western Reach (the player will also receive additional tasks from the captain of the outpost).


Breaks near the aisle

Around the camp in the passage of Nazaire active gaps were noticed, the Inquisitor and his squad need to suppress the resistance of the demons and close the shadow portals.


On the trail of the church

In the desert, the Herald finds a small stone monument, church symbol indicates a cache that the main characters need to find. To complete the task, you need to visit the cave in the camp area in the passage of Nazer. Blueprints and rare items can be found inside the cave.


Shards in the Western Reach

The herald continues to search for fragments of the artifact, there are also several Ocularum, which will indicate the location of the component parts.


In red colors

At the location of the Western Reach there are several deposits of red lyrium (Sands and Forgotten Mine), which Varrik asked to destroy. The squad will be able to get into the Forgotten Cave using Solas' shadow skills. Also, deposits of red lyrium can be found in the shimmering stone mine (the area is Nazer Pass).


Draconology

Robbers intercepted and destroyed caravan, which was supposed to deliver material for scientists from the University of Orlais. Judging by the records found, Frederick's camp (it was for him that the cargo was intended) is located nearby. In the area of ​​​​the camp (Nazer Pass) we explore the area and find a camp with a red tent. We talk with Frederick and transfer the supplies found to the scientist (we receive the task of Frederic's life and the Specification of the Inquisition +1).


Frederick's life

The main character must examine the designated areas for the presence Frederick's tools. At this stage, the player needs to look for the camps of the bandits of the "White Claw" group, from the bodies of the dead, you can pick up the necessary supplies.


How to lure a dragon

Frederick almost finished bait and now it lacks very specific ingredients (phoenix feather and needleback entrails, animals can often be found in the wastelands, finding the ingredients will not be difficult).


hunting habits

The hunting habits of dragons are almost not studied, Frederic asks to find the victims of the attack in the desert and deliver them to him for research (it is necessary to look for the remains of needlebacks in the indicated areas).


Break the "White Claws"

Frederic gives another additional task, you need to deal with the gang "White Claws" to eliminate problems with the further stay of scientists in the desert. Your task is to eliminate in the designated area the bandits installed traps. Further, the main characters are attacked by the leader of the gang, eliminating him, the player will calm the gang for a while.


Funny taste of this water

The well in Griffinwing Keep is in a state of disrepair, as the Venatori dumped dead bodies into it. It is necessary to find a new source of water, there is an oasis nearby lonely key, but the area is infested with varghests. After the destruction of the animals, the task will be completed.


Lustrin: Western Limit

The Quartermaster asks to get samples of ores from the Western Limit (the protagonist will be able to find lustrin and lapis lazuli on large stone boulders).


Application for fauna

The messenger will have to collect tissue samples from various representatives of the local fauna (hyena skins, phoenix feathers, etc., the material can be found on the bodies of dead animals).

Frederick discovered manuscripts, the content of which is dedicated to dragons. You need to find a Tevinter scientific work on alluring dragons. After completing the task Relic Hunt in one of the rooms in the Viridis path area (inner courtyard Of the windless ruins, located behind the Hall of Silence) we find large volume, which should be attributed to Frederick.


To complete the task, the ancient manuscript must be translated, you can order this work on the table at the command headquarters.


Relic Hunt

The Venatori are searching the Windless Ruins in the Western Reach, it is necessary to investigate the location for valuable items. The task will be completed when the leader of Venatori - the caster Lucanus (Viridis trail area) is eliminated.


Heart of the Windless Ruins

After the elimination of the caster Lucanus, we raise the key-stone from the body of Venatori. The main characters need to find other components of the key in order to get into the laboratory (the parts are scattered in different parts of the Viridis trail).


Mysterious Gap

In the Windless Ruins, the protagonists will find a large number of fighting demons and Venatori, who are frozen in time. It is necessary to remove the mysterious spell and close the gap. After completing the task Heart of the Windless Ruins we remove the staff and return to the main hall, suppress the resistance of the demons and close the gap.


Abyssal High Dragon

After completing the task Authoritative source", Frederic passes the bait to the main character to lure the dragon that flies over the sky in the Western Reach. Having laid out the bait, the main characters will attract the dragon, after which they will have to defeat it in battle (the dragon is level 15, has a vulnerability to cold and is well protected from fire.) After the victory, the scientist will join the Inquisition as an agent.


Dark Spawn Trouble

Venatori led by Serbis stumbled upon a tunnel with a creature of darkness, the main character must examine the designated area for traces. At this stage, it will not be possible to complete the task, since the passage is closed by a poisonous cloud, through which the player will not be able to pass. It is necessary to visit the Skyhold fortress and find a way to overcome the obstacle (requires influence).


It is worth noting that until the Herald returns to the command headquarters, he will not be able to pass through Gates of Andorhal(they can only be opened from the inside). One of the captains of the Inquisition proposes to build bridge, which will allow you to get into the old ruins (according to intelligence reports, this is where the creatures of darkness come from). Having crossed the bridge, the main characters find themselves on the old prison road, which will lead the detachment to the ancient ruins.


Further, the Herald enters Korakavus (an old prison that was captured by darkness). It is worth paying attention to the cameras on the lower level, in this room there are several boxes and a rune. We move through the hall of guards and close tunnel using the skills of Solas.


We continue to explore the ancient ruins, in the front corridor we find the corpse of Venatori, on the body of which is key and note. The message contains information that the Venatori were excavating under the direction of Sarbis, but after the discovery of the tunnel, the caster fled. The protagonist must track down Sarbis in the Western Reach.


In the South Passage, we engage in battle with Giant, after the victory we leave the ruins of the prison and create a camp in the Echo Canyon. Outside the camp, the player will have to face another giant.


Moving in Fort Echo and we clean the Venatori camp, after the victory, the Herald can send Serbis for trial in Skyhold, or leave him to die in the desert. In case of court (Task Judgment Is Coming), Sarbis can be used as an agent of the Inquisition.


In memory of the guards

Blackwall is interested in the artifacts of the Gray Wardens that may have been left behind in the old camps. In the western limit are two destroyed camps of the order, the first artifact is located on a tower in the area of ​​\u200b\u200bthe gap in the old fort. The second artifact (the blood of the archdemon) is located in Fort Echo (Serbis' lair).


Breaks in Echo

Inquisition scouts have discovered active ruptures in Echo Canyon that need to be repaired.


unfinished business

Cassandra asks the Inquisitor to deal with the criminals whose crimes the Seekers left unheeded. One of the wanted Leo of Lucien Bay located in the Western Reach (camp in the Gates of Thoth).


Service for the first sorceress

Vivien asks the Inquisitor to help the circle of mages and find the looted books at the location of the Western Limit. The documents are located in the area of ​​the shimmering stone mine in the north of the location.


This article is part of the Dragon Age: Inquisition walkthrough series.

Keywords: dragon age inquisition, inquisition, herald, mark, rifts, cassandra pentagast, solas, varric, leliana, skyhold, welcome to skyhold, forgotten boy, from the ashes, judgment is coming, secret infatuation, western limit, canyon ruptures, gaps in the dust and sand, the fortress of griffin wings, gaps near the passage, along the trail of the church, fragments in western limit, red tones, dragonology, Frederic's life, how to lure a dragon, hunting habits, break off white claws, a funny taste of this water, lustrin: western limit, fauna application, authoritative source, relic hunt, heart of windless ruins, mysterious gap, deep supreme dragon, troubles with the creation of darkness, in memory of the guards, gaps in the echo, unfinished business

E this is one of the most absurdly delusional long collective quests in the game - they are all open, but initially only a bare cross is available to you, and the actual cloth and decorative elements like the “crown” pommel must be found in the expanses of Thedas. Moreover, the items you are looking for can be in the darkest corner and the last chest, so I personally could not find everything.

Designer's Notes: At the last moment, a foreign video was found on the Internet with explanations of the location of all the details of the banners, but, unfortunately, I have no time to get into the game. So there are no screenshots yet.

Skyhold - Keeper of the Sky

Skyhold - Keeper of the Sky

Banner of the Inquisition

Cloth - capture the first fortress (any);

Top - Capture all three fortresses.

Circle of Magi Banner

Cloth - After choosing the side of the mages and ending up in Radcliffe Castle under interesting circumstances, you will find a banner in a triangular chest almost in front of the final hall.

Top - place the Circle of Mages in your Main Tower when rebuilding your stronghold

Banner of Orlais

Cloth - during story quest in the Winter Palace you need to get into the room from the garden with a fountain (you need 3 galla figurines) ”;

Top - Emerald Graves, Morel Manor.

Templar Banner

Cloth - choosing the side of the templars when protecting the main hall from demons, you need to climb through the rooms of senior officers to the second level of this hall. In the back of the balcony there will be a chest, in which the banner lies;

Top - Unlock the Templar Tower when rebuilding a stronghold.

Banner of the Tevinter Empire

Cloth - Western Reach, Windless Ruins, behind the locked beast (requires Rogue and Crafty Hands perk)

Top - go almost north from the camp in the Canyon, at the end slightly turning to the right. Go for a long time, approximately to the level of the Oasis, until you stumble upon the Venatori camp, in the chest you will find the top you are looking for.

Banner of the Gray Wardens

Cloth - during the siege of Adamant, if you complete additional quest Cullen to clear the fortress walls from demons - the banner will be in a chest near the second siege point;

Top - Forbidden Oasis, from the initial camp, take to the left. After two or three stairs and bridges, you will need to go around a large rock, and, without going into the mines, carefully jump down to the right - on a small ledge there will be a barrel with the desired one (it can be seen from the opposite edge of the canyon).

Banner of the Church

Cloth - Sacred Plains, Eastern Barricades. After defeating the witching horror, go up to the round tower, the banner will be on the top floor;

Top - Create a churchyard (instead of a garden).

Dalish Banner

Cloth - Emerald graves, Argon's hut - in one of the nooks in the barrel.

Top - Sacred Plains, after completing the operation at the headquarters for rebuilding the bridge in the north-west of the map, you need to complete the quest "For the Empire" (long and tedious to clear the du Corbeau fortress from the dead). Other rewards include banner accessories.

Dwarven Banner

Designer Notes: It can be built twice and is not a bug. This is done so that even without receiving the banner and / or the top of the banner of mages and / or templars (since they exclude each other), you would somehow be able to complete the quest to collect all 22 banner parts.

Cloth 1 - a tomb in a canyon near a store without a seller (it also contains one of the keys to the tomb of Fairel);

Cloth 2 - The Hinterlands, Valammaar, in the Vaults (one of the farthest rooms, teeming with the creatures of Darkness. The banner will be in a large vase);

Top 1 - The Whistling Wastes, a tomb south of the camp near the Lumberyard (along with one of the pieces of the key to Fairel's tomb);

Top 2 - Stormlands, Mouth of Daerwin, in the first room there will be a small room on the left.

Ferelden Banner

Cloth - Hinterlands, Velikolesskaya Manor (in a chest);

Top - Northeast of Caer Bronach, there will be a landmark "Fisherman's Hut" not far from the astarium. In it he lies.

Free March Banner

The Cloth - the interior lands, the house of the master of horses Dennett on the second floor;

top - storm coast, Astarium Cave. You need to complete all three constellations for it to open.

Today we have prepared for you a review of the dragon age inquisition game, it is the brainchild of the famous Canadian studio BioWare, and Electronic Arts has taken on the role of the publisher. Inquisition was released on November 18, 2014 for owners of PCs, consoles from Microsoft and Sony. The game dragon age inquisition (the final part of the trilogy) will plunge the user into a beautiful and open world with almost complete free action.

Walkthrough of the game dragon age inquisition

The events take place a few years after the end of the second part of the story. At a meeting of a conclave of mages and templars, a catastrophe occurs that causes a split in the fabric of the universe and opens the way for hordes of demons to the world of Thedas. The user will have to revive the ancient order of the Inquisition, gather many allies under their banner and act as a united front against the Evil that threatens all living things.

In the process of passing storyline You will meet dozens of characters (both old acquaintances and new ones) who will need to be attracted to your side. A huge open world with its own secrets will constantly throw up a variety of tasks (sometimes requiring urgent solutions).

Inquisitor

First of all, you need to make a choice in the race and field of your future protagonist, not only the reason why he got to the Conclave will depend on this, but also at later stages will open access to unique (racial quests). Available for selection:

The man is the heir to a noble house, from an early age he was attached to the service of the church and the templars. If you choose the class of the magician, then the previous story will remain the same, with only one difference that the hero was trained by the spellcasters of the Circle.

The dwarf is a smuggler and a member of a criminal organization. A terrestrial born in the Free Marches with no connection to his Clan progenitor.

The elf comes from the nomadic Lavellan tribe. A versatile race, since no matter which class you choose, you will have a great bonus to your profile stats.

Kossit is a member of a band of mercenaries who has renounced the covenants of the Qunari. He is hated by his relatives and bears the insulting nickname tal-vasgot (infidel).

There are only three classes (warrior, mage, robber), but each has a wide branch for the development of passive and active skills, which allows you to make your own build. Twice in all time new level mastery of dragon age inquisition, you can choose a multi-class with special books in stock.

What awaits us?

You will not only see, but also take a direct part in a huge number of significant events for the world, build your own castle and, of course, lead the Order into battle. Various companions will help you with this - Cassandra Pentagast (the last of the seekers of truth), Blackwall (veteran gray guards), Cole (an otherworldly spirit that took the form of a young boy) and non-player characters - Hawke (a DA2 hero who was originally supposed to be the head of the Inquisition), Morrigan (a well-known witch from the first part of the series), Alistair (depending on the choice, it can be either king and simple guard) and many others.

System requirements

Operating system - Windows Vista/7/8 (64 bit) and newer

Processor - Intel Core i3 (similar from AMD) with a frequency of at least 2GHz

Video card - GeForce 8800 GT

RAM - 4GB

dragon age has six plot additions, the last of which "The Outsider" was released on September 8, 2015 and provides an opportunity not only to once again save the world, but also to determine the path of your organization for many centuries to come.

Video

A selection of tips for passing Dragon games Age: Inquisition with secrets, video guides, tricks of the game Dragon Age: Inquisition.

How to level up in Dragon Age: Inquisition

The pumping system is not much different from other similar projects in the RPG genre. Your actions are the source of experience in the game. Constantly collecting herbs, closing the rift, etc., you will gain experience.

With each new level, your character will increase his basic characteristics. This includes Skill Points, which can be used to unlock new skills and talents.

As you level up, you complete quests that were previously closed, or destroy the most dangerous enemies. By the way, all the same, before starting the task, you should always look at the level indicated in the recommendations.

The main thing to remember is that pumping your hero is not the most rewarding task in the world, because you need to do this for a long time and hard. Let's take a closer look.

Be mindful of breaks

At the beginning of the game, if you remember, Shadow Rifts were shown, and you are the only one who can close them. So in the world they need to be found everywhere. For closing the faults you will receive experience points, but the number of these same points depends on the location in which the fault is located. On average, the number of points varies from hundreds to thousands.

Don't be afraid and kill opponents one level above you

There is one of the difficult options to gain experience, but you will get a lot. Test yourself in combat with opponents with a level higher than you. If you defeat an enemy with a high level, you will get more experience. The main thing is not to be too self-confident, but to prepare well - buy equipment, potions, and only then join the battle.

Dragons will also give experience

In Dragon Age Inquisition, it is clear from the name that there must be dragons, and so there are only 10 of them in the game. Save and save, because dragons are the most dangerous enemies. Cool equipment falls from the dragon, besides this, of course, there is a lot of experience, and for your entire group.

Fortresses and their capture

Fortresses will always be guarded by opponents, but they will all be mostly high-level. But you do remember that high level is an opportunity to gain a lot of experience. Find fortresses in locations that suit your level and strength, just look at those that are slightly higher than you.

Remember to explore the world

It's all about time, and so it is with everything. The more time you put into the game, the more game will provide you with an answer, so people who are free from work will learn all the tricks of the game. The Order of the Inquisition offers herb gathering and hunting - seemingly minor activities, but for them you will get a good share of experience. Remember that RPG games are always full of secrets, documents, treasures, etc. Therefore, do not be lazy to explore mr more carefully.

I'll tell you a secret that will help you gain experience from reading documents. Josephine, a member of your order, has the Inquisition skill, which allows you to gain experience from documents. Use it if you want to explore the world more.

Quests and tasks

Finally, I will say that naturally, the clearest way to level up is to complete the main and secondary quests. There are times when you cannot play a story company if you have not advanced enough in the level. There are side quests for this, just pay attention to the Inner Circle.

How to get a specialty

Remember that there are three classes in the game, and they are all classic - Mage, Warrior, Rogue. But each of these classes can improve their abilities. For this, there is a specialization that will help you strengthen your character. You will have interesting choices ahead of you - playing as a robber, you can either hit the enemy from behind or from afar.

The next time you are back in Skyhold, try to call the trainers - there should be 3 of them. The main thing is to finish the quest "Specializations for the Inquisitor's Operation".

All three trainers will offer you special tasks, for the completion of which you will be able to choose a specialization. But remember that out of the three you will choose only one specialization.

If you have any problems with the quests, then try asking Vivienne.

Rogue/Rogue

The Mechanic Specialization in Dragon Age: Inquisition

To do this, you must complete the task of the Three-eyed. To complete the task, you need to collect various items, among which Obsidian and tools. Spikes can be found in the Canyon, Nazair Pass or on the old Prison Road. The scriptures can be found in Varric's belongings or at the bookseller in Val Royeaux.

Specialization means you set traps, bleed, and deal a lot of damage.

Assassin Specialization in Dragon Age: Inquisition

To do this, you must complete the Hare task. You should find the tokens in Crestwood near the eastern hills or on the plain. Find scriptures with Cole in things or with a merchant in Val Royeaux.

Specialization means dealing massive damage with reduced cooldowns if you land a critical hit.

Storm Specialization in Dragon Age: Inquisition

To do this, you must complete Kim's task. Find the essence by the long river or in the fortress of Thunder on the thunder coast. Find scriptures in Sera's belongings or at a merchant in Val Royeaux.

Specialization involves the use of Flasks of fire, cold, etc., which act on the radius.

Warrior

Knight specialization in Dragon Age: Inquisition

To do this, you must complete the task of Lord Chancer. Find champions in Gilanaina's Grove, Hail'sulan, and the Lonely Shore. Find the scriptures in the things of Blackwall or from a merchant in Val Royeaux.

Specialization includes the use of protection by a radius, a strong physique and bonuses to cooldown skills.

Ripper Specialization in Dragon Age: Inquisition

To do this, you must complete the task of Tram. Find tokens in the hills of the east side or in the Plains, or in Crestwood. You will find scriptures in things Iron Bull or from a merchant in Val Royeaux.

Specialization means doing a lot of damage in proportion to the missing health. Looks like a berserk.

Templar Specialization in Dragon Age: Inquisition

To do this, you must complete the task of Sera. You will find the remains of the Templars in the Witchwood, on the Western Road or in the Valley of Shayna, which is on inland lands. Scriptures in the things of Cassandra or from a merchant in Val Royeaux.

Specialization involves burning the enemy's mana and various bonuses to attacks and health.

Mage

Wizard Knight Specialization in Dragon Age: Inquisition

To do this, you must complete the task of Commander Helain. You can find the essence in Granite Point, Weeping Spiers and in Old Drive.

You can find the scriptures in Vivienne's belongings or at a merchant in Val Royeaux.

Specialization means accumulating charges and additional damage is dealt to shields.

Necromancer Specialization in Dragon Age: Inquisition

To do this, you must complete the task of Vijus Anaxas. The skull of the dead can be found in Small Grove and the Storm Coast, also at the site of the Renegade. Scriptures in the things of Dorian or at the merchant Val Royeaux.

Specialization means control. Uses torpors and nightmares to slow enemies down.

The Rivenmage Specialization in Dragon Age: Inquisition

To do this, you must complete the task of the remaining coach. You will find three volumes in the grove of Gilaina, on the shore of loneliness and in Halin'sulan. Scriptures in the things of Solas or from a merchant in Val Royeaux.

Specialization includes powerful area hits and additional critical hits.

Video guides and secrets

Hidden cave (secret) in Dragon Age: Inquisition

Dragon Age: Inquisition Gear Guide

Appears automatically when you first enter Skyhold. Standing with your back to the throne, go left to the basement. There will be a blacksmith there. The door to the command headquarters is located on the right, if you stand with your back to the throne and a little closer to the exit from the building. We pass straight to the dead end past Josephine and run into a large door to the headquarters of the command. We go into it and complete the quest.

Attributes of the Inquisition

Appears automatically when you first enter Skyhold. Go down to the basement to the left of the throne, if you stand with your back to it. At its far end, near the parapet, there will be the necessary machine. Activate it and complete the quest.

Runemaking

Activates when you first enter Skyhold. It is necessary to perform the operation "Arrival of the Enchantress" on the command headquarters table. Upon her arrival, go to the basement to the blacksmith. After a short cut-scene, talk to the enchantress (who played Dragon Age: Origins will be pleasantly surprised). Next, go to the weapon crafting table and look at the tab with runes. You can even not make anything to complete the quest, you can just view it.

Judgment is coming

Periodically, you will have to try on the skin of a judge. Usually, new defendants appear after completing the main quests at any location. Your decision can either improve or worsen the attitude of satellites towards you. You can also get new agents for the Inquisition.

A new level of skill

Activated after entering the basement for the first time after the arrival of the enchantress. You need to do two things. First, make an excellent thing. To do this, we approach the table for the manufacture of armor or weapons and activate them. To create such an item, you need a special rare ingredient that is inserted into a special slot from above, and the success of creating an excellent item is not 100%. Therefore, it is better to save before trying to create such a thing. The second point to be completed is to insert the rune into the weapon. To do this, we approach the weapon improvement machine and, having selected an item where you can insert the rune, add it to the appropriate cell. Remember that you can no longer get the rune, you can replace it, while the previous rune will disappear. After that the quest will end sya.

Oh, in my garden

The quest is activated by reading the note on the desk in the Inquisitor's private quarters in Skyhold. If there is enough necessary resources the Skyhold garden can be improved and expanded, for this we go to the quartermaster of the fortress and fulfill the application on his table. After we go to the garden and there we already choose which improvement to make: either build the Church Garden or the Grassy Garden.

exemplary yard

The quest is activated by reading the note on the desk in the Inquisitor's private quarters in Skyhold. If there are enough necessary resources, the Skyhold courtyard can be improved and expanded, for this we go to the quartermaster of the fortress and fulfill the request on his table. After that, on the stairs leading to the main hall of the fortress, we approach the stylized level and choose which improvement to make: the Infirmary or the Battlefield.

Higher, higher and higher

The quest is activated by reading the note on the desk in the Inquisitor's private quarters in Skyhold. If you have enough necessary resources, you can restore and improve the main watchtower of Skyhold, for this we go to the quartermaster of the fortress and fulfill the request on his table. Then we rise to the fortress wall, activate the level and choose who will be located in this tower: Mages or Templars.

Reading Skyhold

The quest can be activated by talking three times with Leliana's assistant in the library, which appears only with the "Deep Studies" perk taken in the specifics of the Inquisition in the "Secrets" section. It turns out that Varrick's story "A Hard Life in the Upper City" is much more popular than he thinks. The Skyhold library is missing 48 copies of this book. You need to collect them all, and for this you will have to search all the nooks and crannies both inside the fortress and outside.