GTA san andreas ship mission. Additional missions in GTA: San Andreas. What to do in GTA: San Andreas after opening the entire map

In the Beginning
Employer: CJ
This is not even a mission, but a kind of prologue. After watching the video, take the bike and ride to CJ's house, indicated on the radar. Since your ward still has low skills, try to avoid trouble in the form of accidents and enemy gangs. However, if enemy groups start to run into you in the gateway, press the "N" key, this can help. After you reach your destination, your first mission will begin.
Reward: Access to story missions.

big smoke
Employer: CJ
After watching a rather long cutscene, get on your bike and follow your friends. To break away from the ballas machine, press the "forward" key more often. If you can’t break away, just destroy the enemies (I’m sure that you won’t have problems finding weapons if you use our site map (link at the end of the document)). You don't have to worry if you fall behind your friends, they will be waiting for you. The mission will end after you return to Carl's house. After completing this task, you will be offered to save in CJ's house.
Reward: Respect +, safehouse.

Ryder
Employer: Rider
Ryder wants to rob a local pizzeria and we need to help him in this. However, first, we need to go to the hairdresser. When you arrive, just follow the prompts. Next, we should visit the local eatery, which Ryder just wants to enclose. First, the script will offer our ward to eat, choose what you like. After a short cutscene, head back to Ryder's house.
Reward: Respect +.

Tagging Up Turf
Employer: Sweet
Sweet decides to paint over a couple of drawings of rival factions. CJ will have to help him with this. Get in the car and go to your destination. After Sweet paints over one graffiti, we have to paint over two more. The problem here is that you can get in trouble from both the cops and the enemy bandits, so look out for both. After you paint over the two indicated graffiti, get into the car and go to the area marked on the radar. There you have to mark 3 more drawings, and in this area you will meet with both bandits and the police with a 100% probability. However, you still won’t have any serious problems, so after the arrival of Sweet, you can safely return to your area. By the way, there is also a graffiti map on our website, the link will be given later.
Reward: $200, respect+, spray paint in CJ's house.

Cleaning the Hood
Employer: Sweet
"Brotherhood" decides to sour a couple of drug dealers' melons. CJ and Ryder were sent to the case. First, we need to enlist the support of a couple of Carl's old homies. We go to the house marked on the radar. After the video, it becomes clear to us that we will have to manage on our own. We move to the indicated drug dealer and kill him. After that, Ryder decides that he needs to pay a "friendly visit" to the Ballas. Run to the enemy house and unceremoniously go inside. After you beat a couple more enemies, return home and complete the mission.
Reward: Respect +.

Drive Thru
Employer: Sweet
Your friends want to eat. Take them to the marked diner. After the cutscene, start chasing the wheelbarrow of ballas. Ryder and Sweet will shoot at the enemies, while Smoke will fill up while sitting in the car. However, one ballas will shoot back, but this will not decide the outcome of the case, soon the enemies will light up with a blue flame and explode. After that, take the brothers home.
Reward: $200, respect+.

Nines and AK's
Employer: Sweet
CJ and Smoke decide to visit an old friend - Emmett, who in the old days supplied weapons to "families". After you reach your destination, you will see that now, the former partner's guns are no match for the weapons of rival factions, but it's still better to have a dead gun than to have nothing. After a short shot at the bottles, shoot the gas tank and blow up the old car. Then, take Smoke home. Right after that, Sweet will call you and criticize your appearance. Go to the specified clothing store and buy what you like.
Reward: Respect +, access to clothing stores, the ability to get weapons from Emmett, access to Smoke's tasks.

drive-by
Employer: Sweet
Sweet decides to take revenge on the unreasonable ballas for their brazen raid on the territory of our gang. In this mission, we have to deal a punishing blow to four groups of enemies. Three of our brothers will go with us. Your task is to drive the car while they pour lead on the ballas. There are no particular difficulties in this mission, the main thing is to try to make the work of our friends easier by crushing a couple of adversaries. After the end of the punishing strike, we will be given two wanted stars. Drop them in the Pay "n" Spray and head back home.
Reward: $500, respect+, access to Ryder's quests.

Sweet's Girl
Employer: Sweet
Before this mission, it is better to store the car in the garage of CJ's house. Sweet will call Carl and say that he was ambushed. Ignore the offer to pick up weapons and go to the place marked on the map. Try to crush as many enemies as possible, then get out of the car and finish off the survivors. Sweet will call Carl again and ask him to get a four-door car. A clunker standing nearby is quite suitable. Pick up Sweet and his girl and go home. A couple of bandits will follow you, but they will not cause any special problems.
Reward: Respect +.

Cesar Vialpando
Employer: Sweet
Get to the point marked on the radar. There you will be given a car. If you want, you can drive into the nearest garage and put a couple of upgrades on it. After that, go to the low rider championship, which takes place near the station. Next, follow the instructions. The first time you may not be able to defeat your opponent, but do not despair - the second / third time you will definitely succeed.
Reward: Double stake, access to Caesar's mission.

OG Loc
Employer: Big Smoke
In this mission, we will have to travel a lot, so be patient. First you need to go to the prison and pick up Ouji Lowe, then head to the place marked on the radar. After a short video, get on the bike and start chasing the adversary. You will not be able to kill him, the script will not allow, so you will again have to travel a fairly long distance. After the end of the chase, the enemy will get off the motorcycle and start shooting back along with his three buddies. Finish off everyone, then take Lowe to his new place of work.
Reward: Respect+, access to Ouji Lowe's quests.

running dog
Employer: Big Smoke
This is a pretty simple mission. If you need 100 rounds for 9mm, then stop by Emmett, if not, then immediately follow to your destination. After the cutscene, catch up and kill the fleeing vagos.
Reward: Respect +, money from the corpse of a drug dealer.

Wrong Side of the Tracks
Employer: Big Smoke
A very annoying and boring mission. First, take Smoke to the train station. After the video, get on the bike with your friend and chase the train. Mission objective: kill four enemies on the roof of the car. At first glance it seems a simple task, but it was not there. Your friend shoots, to put it mildly, sucks, and obstacles constantly appear on the road. At the very beginning of the chase, overtake the train so that Smoke starts shooting at the second, third or first enemy, since the last one will be knocked down by a pillar. In addition, you need to go to the right of the neighboring rails so that your friend does not shoot at the train, but at the enemies. After several attempts, you will succeed.
Reward: Respect +.

Just Business
Employer: Big Smoke
Smoke is going to talk to the Russians and CJ has to insure him. Things don't go smoothly, of course, and Smoke is attacked almost immediately. First, we have to clean the building from our compatriots, and then the outside. Then the most interesting begins. CJ and Smoke will get away from the chase on a bike, and this time we will shoot back from enemies, and not drive. Try to take out enemies with headshots, and your ward will finish this mission safe and sound.
Reward: Respect +.

Home Invasion
Employer: Rider
The gang needs weapons, and Ryder decides he can borrow some from a colonel who lives nearby. Get into the van and head to the indicated point. Once you are inside the house, you will be advised to walk. Ignore this suggestion, crouch and move crouched. After you take the box, you still have to go quietly, but there is enough time allotted for the “case”, so don’t worry. After you take out at least three containers with weapons, drive the van to the marked garage.
Reward: Respect +.

Catalyst
Employer: Rider
Tenpenny informs Ryder of an unscheduled gun train stop. Of course, you should not miss the chance to grab some trunks. Take your friend to the marked place. There is already a firefight going on between "ours" and the vagos. Get rid of the enemies. After that, ballas will arrive on the battlefield, but we don’t need competitors, so deal with them too. Next, get on the train. After that, he will start moving and you will have to throw weapon boxes at Ryder. Ten is enough for him. After that, get into the car and get rid of the third level of police attention. Then return to your home area.
Reward: Respect +.

Robbing Uncle Sam
Employer: Rider
This time we are again dealing with weapons, only this time our ward, together with Ryder, will rob an army warehouse. On the issued van, get to your destination, then get over the fence and eliminate the guards. Next, shoot the warehouse gate control panel. Hook up the weapon crate with the loader, and then open the main gate in a proven way. When Ryder gets the van to the warehouse, start loading crates, six will do. Don't forget to cover your friend, because he shoots badly, and the warriors regenerate endlessly. After Ryder climbs into the van, you can crush the remaining crates with the help of a nearby car. You can get hold of armor, health, a couple of grenades and ammunition. Next, go to Emmet's warehouse. A couple of Humvee warriors will follow you, but their AI is rather weak, so they will fall behind you already on the bridge. However, if it gets hard, honk and Ryder will drop the box on the enemies.
Reward: Respect +.

High Stakes, Low Rider
Employer: Cesar
In order to access this mission, you need to have a low rider. "Blade" near Caesar's house is just right for the race. After that, head to your new friend, he will show you the way to the start of the race. Then it all depends on you, the track, in principle, is not difficult, the main thing is to slow down on turns and not arrange “Karmagedonn”.
Reward: 1000$.

Life's a Beach
Employer: OG Loc
Jeffrey wants to throw a party, and for starters, he needs equipment. Get to the beach party and talk to the DJ at the van (answer all questions "Y"). Next, you will need to score 2500 or more points in dancing, it's pretty easy, just follow the instructions. After that, get into the van and steal it.
Reward: Respect +.

Madd Dogg's Rhymes
Employer: OG Loc
Now Jeffrey will ask CJ to steal the poems of a famous rapper. Head to the marked mansion and get ready for some stealth action. You will be given a knife with which you will need to kill the guards. It makes no sense to describe in detail their location, since the game itself gives hints regarding each adversary. When you have the "book of rhymes" you will be allowed to use a weapon, it's up to you to use a knife or leave noisily. After that, return to the diner and give Jeffrey the "book of rhymes".
Reward: Respect+, access to C.R.A.S.H.

management issues
Employer: OG Loc
Now Jeffrey will ask your ward to eliminate Madd Dogg's manager, as he spreads "false information" about him (according to Jeffrey himself). There is nothing to do, we go to one of the carriers of our goal. We throw it out of the car and drive carefully to the destination. If you scratch your car, you'll have to go to Pay "n" Spray. Next, we select a manager and take him to the pier for a “sea trip”. If his guards see how you threw the car with their owner into the river, then you will have to kill them too.
Reward: Respect +.

house party
Employer: OG Loc
Finally, everything is ready and Jeffrey throws a "cool" (in his opinion) party. CJ decides to go outside and get some fresh air. Unfortunately, the idyll is disturbed by disturbing news: the Ballas are preparing an attack on the area. Everyone starts to fuss and prepare for defense. First, two cars with eight enemies will arrive along the main road. After you destroy them, four more adversaries will appear on the bridge, send them to the forefathers. Next, the enemies will start to climb out of all the holes. Kill them all, while covering the Suite along the way.
Reward: Respect +.

Burning Desire
Employer: C.R.A.S.H.
Now CJ will have to work for corrupt cops, the benefit of the task so far is only for the benefit of the gang. In this mission, you have to set fire to the house of one of the vagos. Get into the police car and head for the Molotovs. After you pick them up, get to the victim's house. To begin with, I recommend that you kill all the enemies outside the building, and only then, throw cocktails at the windows. If you accidentally lose all the Molotovs, you will be shown the location of the spares, so don't worry about that. After arson, it turns out that there is a girl in the house, but our ward needs to save her. Run into the burning house and take a fire extinguisher (by the way, in the house, among other things, you can find $1000). Get to the girl, and then, take her out of the house, putting out the fire along the way. After the end of this mission, you can go on a date with her.
Reward: Girl, access to the Doberman mission.

Gray Imports
Employer: C.R.A.S.H.
Now you will need to "level the chances of the gangs" by eliminating the Russian weapons supplier. Head to the docks. After arriving, start shooting enemies. Next, move through the warehouse, destroying the Russians and Ballas. Shooting at a Russian dealer is useless at first. Run after him until he gets into his car, after that, get on the bike and shoot his transport.
Reward: 0 Russian rubles.

Doberman
Employer: Sweet
Our gang was thrown by one reptile, however, it is not so easy to get it: it is located on enemy territory. We'll have to start a war. To get started, stop by the gun store and buy ammo for your barrels. Next, head to Glen Park, and shoot some ballas there. After that, destroy all three waves of attackers. Health and armor appearing on the roads will help you clear the territory. When the territory becomes ours, kill the Ballas, who is precisely that traitor.
Reward: Respect +, access to a weapons store, the ability to capture territories, territories begin to generate income for CJ.

Los Sepulcros
Employer: Sweet
At the funeral, a traitor from past mission all the powerful figures from the Ballas gang arrive. Even Kane himself honored this ceremony with his attention. Hire two people from your gang and go to the marked place. You will need to get there in four minutes, but there are enough of them, so you can take your time. After you get to the cemetery, climb over the wall, watch the cutscene and attack the ballas. It's best to kill Kane right away as he may try to escape with his car. After that, finish off his guards and head back home with Sweet. If the cops bother you a lot, repaint the car.
Reward: Respect +.

Reuniting the Families
Employer: Sweet
In my opinion: this is the most interesting and dynamic mission in Los Santos. Take the lads to the hotel for negotiations. But, as you know, in the world of GTA, almost no deals go smoothly. The meeting of families is covered by special forces. Ryder and Smoke flee, and CJ goes to rescue his brother. We will get shotgun shells, it is better to use them in order to shoot down a helicopter that is looming over the hotel. Everyone will die: both the special forces and the Groves, but such is the price of victory, there is nothing to do. After that, go to the hotel and start cleaning it from the special forces. Help your people shoot back, after which, go to the Suite. When you leave the hotel, the police helicopter will start pestering you again (probably it flew in while we were cleaning the hotel ...), it must be shot down. After that, go down to the street. Smoke and Ryder will pick you up. If you think that everything is over, then you are mistaken: the main hell is yet to come. We will be given an AK-47, and with its help we will need to shoot back from the cops. After you put down a lot of cops, the Kalash will jam and Smoke will have to turn into a dead end. There we will have an effective ending of the mission.
Reward: Respect +.

Green Sabre
Employer: Sweet
The Groves have grown stronger in recent days, and Sweet decides to deal a devastating blow to the Ballas. However, CJ will have to digress from this attractive event, as Caesar will call him and ask him to come urgently. We get to the car standing in the shade and sit down in it. We watch a video in which Carl finds out that Smoke and Ryder turned out to be traitors. Then we go to the place indicated on the radar. Sweet's lives will decrease quite quickly, so you should hurry. After you reach your destination, shoot back at the ballas until Carl is tied up by the cops. At this point, the missions of the initial stage in Los Santos are over.
Reward: Respect +, loss of the gang and all territories, loss of all weapons, moral humiliation of CJ, a van in the village.

Countryside.

Badlands
Employer: C.R.A.S.H.
The essence of this task will be explained to you in the final video of the previous mission. Go to your nearest Ammunation store and buy a couple of guns. Then, take the bike and go to the place marked on the mountain. Our target is in a house guarded by the feds. You have two choices: either "surprise" the enemies, break into the house, kill the informer, photograph his body and quickly retreat, or systematically kill all the adversaries and pursue the target that will try to escape by car. It all depends on your style of play, the main thing is not to try to take off the snitch's head - employers will have to identify his corpse in the photo. After that, return back to the van.
Reward: None.

tanker commander
Employer: Catalina
Catalina missions can be completed in any order. But still, it’s better to start in any case with a gas station, since it is closest to the place where the task was received. After a cutscene in which your accomplice unsuccessfully tries to rob a gas station, get into the truck and hitch a gas tank standing nearby. Before you start driving, it is best to study the route that you have to overcome well, because in the countryside the roads are very confusing, and maneuvering a fuel tanker is quite difficult. After the start of the movement, the owners of the gas station will follow you. They cannot interfere strongly, but still, it is better to get rid of this trouble by destroying their car. After you reach the indicated point, the mission will end.
Reward: $5000, access to cargo missions.

body harvest
Employer: Truth
Your new friend wants to get a harvester for his "garden". Go to the farm indicated on the radar. There you will meet quite a lot of enemies, who are also armed with rifles that take a considerable amount of lives. Try to move carefully through enemy territory. After you steal the harvester, go to the area marked on the radar. If you want to save time: go down the mountain, however, your clumsy vehicle can easily roll over in this case, so it's best to avoid all dangerous sections. Reward: Respect +.
Local Liquor Store
Employer: Catalina
Go to the liquor store (it's better to take a fast motorcycle). After the cutscene, you will have to catch up with your competitors while Catalina will shoot them. After the death of the enemies, collect all the suitcases with money and go to the hideout of your accomplice.
Reward: 1000$.

Against All Odds
Employer: Catalina
This time we have to enclose the bookmaker's office. After you reach the target building, Catalina will give you ten backpack charges. Come inside and watch the video. After that, blow up the door to the vault, and then the safe inside it. Leave the building, get in your car and drop four stars in Pay "n" Spray. To complete the mission, return to Catalina's house.
Reward: $2000.

Small Town Bank
Employer: Catalina
Finally, we have to raise a serious jackpot. Get to the bank and watch the cutscene. Ignore Catalina's order and kill the servants and the guard (you still won't be able to keep them). After that, destroy the ATMs, collect the money and leave through the back door. Unfortunately, the cops have foreseen this, and you and your accomplice will have to break through with a fight. At the end of the gateway, kill the two policemen who arrived on bikes. Next, confiscate the vehicle and follow Catalina. Soon, she will fall into an ambush, and it is up to you to rescue her from the trap. After that, head back to the hideout.
Reward: $10,000.

Wu Zi Mu
Employer: Cesar
For this mission we need a car. The Buffalo at Catalina's house is fine. There is no specific plan for completing this mission. I can only give you two pieces of advice: initial stage racing, try not to fall into the water, and at the end - cut the path. Enemies in this mission are easy to overtake.
Reward: $5000.

Farewell, My Love…
Employer: Cesar
In this mission, we have to go through the last race in the opposite direction. The difference here is that we will be given a ZR-350. The car, in principle, is not bad, but it is completely unsuitable for off-road driving. You will now and then skid around corners, but if you slow down in time, you can avoid this problem.
Reward: Garage in San Fierro.

Are You Going to San Fierro?
Employer: Truth
After watching the cutscene, run out of the barn and start burning the cannabis growing nearby. Try to avoid fire, CJ takes a lot of damage from it. After you reach the middle of the area, the camera will begin to "stagger". When you're done with the arson, go to the bus and grab the flare gun. Shoot down the police helicopter, get into the van and go to the garage that you won in the last mission.
Reward: Respect +.

San Fierro.

Wear Flowers in Your Hair
Employer: CJ
elemental mission. Just move around the marked places and collect people. You will also be asked to go to the hospital and the police station. After this task, you will be able to buy a toy store and gain access to Zero's missions.
Reward: For such a freebie?

555 We Tip
Employer: CJ (C.R.A.S.H.)
This time, our "cop friend" will ask CJ to frame the district attorney. Drive to the marked hotel. After that, go to the underground garage and kill the footman. Then, change into his clothes, go outside and wait for the prosecutor (his car was shown in the video). When you are inside the target car, quickly get to the garage. There the car will be loaded with grass and repaired. After that, very carefully return to the parking lot: if you damage the car, you will have to go back to the garage. After you park the car, exit the garage and call the cops. Then, watch the video in which the district attorney is tied up by the police.
Reward: Opportunity to work as a lackey.

Deconstruction
Employer: CJ
This time you won't have to go far. Go to the construction site near your garage, get into the bulldozer and start destroying the trailers. If the workers bother you a lot, just get rid of them. Then push the toilet with the foreman into the pit (using a bulldozer or crane) and fill it with concrete.
Reward: access to an extreme driving school.

Photo Opportunity
Employer: Triads
A very boring mission. First, Caesar will call us and say that he has spotted the Ballas car. It is located far enough, but there is nothing to do, you have to drag yourself through half a map. After you get to your destination, get into Caesar's car and drive to Angel Pine. If you do not know rural roads - do not risk your nerves and time and go to the highway, from there it is easy to get to the ill-fated village. After that, climb onto the roof of the building, and take a picture of four faces (Ryder, T Bone, and two other men whose names are unknown) that will appear on the screen. After a short cutscene, the mission will end.
Reward: Respect +.

Jizzy
Employer: Loco Syndicate
CJ tries to ingratiate himself with Jizzy in order to get more information about the syndicate. In this mission, we will have to be a kind of "handyman". For starters, drop the girl off at the hotel. I hope you will have no problems with this assignment. Then go Hashberry and kill the insolent pimp. It's best to just run him over. However, try not to hurt the prostitute. Then, Jizzy will inform you that some clients have spread their arms too much and you will need to pacify them. Go to your destination and shoot the enemies. After that, you will be informed that the girl that you threw in the hotel wants to retire. Nobody gave her permission, therefore, the problem needs to be settled. Head to the hotel, and after the cutscene, start chasing the limousine. Shoot down the limousine and the security car to finally complete the mission. As a "bonus", you will be given two wanted stars.
Reward: $3000, respect+, access to Vusi's tasks.

T-Bone Mendez
Employer: Loco Syndicate
Now our ward will get acquainted with the second important person from the syndicate - T-Bone. Our new employers are informed that a merchandise van has been ambushed. CJ is sent to investigate the situation. After you get to the van, start chasing the bikers. Your goal will be to grab all the packages with the stolen drugs. Just catch up with the motorcyclist and grab the goods. In this mission, once again we will be prevented by crazy traffic on the streets of the city, but it is much easier to maneuver on a bike than on a prosecutor's car.
Reward: $5000, respect+.

Mike Toreno
Employer: Loco Syndicate
Mike Toreno, another influential figure in the syndicate, was captured, and we have to rescue him side by side with T-Bone. Time is limited, you have five and a half minutes to find Toreno. To begin with, we will need to visit the construction site and the docks. After that, head to the airport, and then, find the Toreno van on the signal (the closer you are, the stronger the signal). After that, shoot all the enemies. You will be shown a short video, after which the van will have to be destroyed. Leave the airport and reset three stars in Pay'n'Spray. Return to Jizzy's club to complete the mission.
Reward: $7000, respect+.

Mountain Cloud Boys
Employer: Wu Zi Mu
Woozy will ask Carl to take him to the meeting of the triads. We will not refuse our comrade and fulfill his request. After you arrive at the meeting point, follow Woozy to the open gate. After the scripted video, you have to kill a bunch of bandits who have already managed to destroy one clan of triads. You can not count on your friend: he shoots badly, however, like your enemies. The only danger is the sniper who is on the roof of the house. After you finish with the enemies, get into the car. You will be chased by two enemy vehicles. At this stage, skillful driving is required of you, try not to expose yourself to bullets and Wuzi will easily destroy adversaries. After that, drive your friend back to the office.
Reward: $5000, respect+.

Ran Fa Li
Employer: Wu Zi Mu
Our new friend, Ran Fa Li, needs a package that is at the airport, in the underground parking, in the car. Get to your destination and get into the car. After that, the exit will be blocked by enemies. You can try to break through the ambush or try to drive out on free paths (you will have to play around a bit). Either way, after you're outside the parking lot, head to the marked garage. Four bikers will chase after you, but they will not cause you serious problems, as they will quickly get lost in the crazy traffic of San Fierro. Near the garage you will meet a couple more enemies, but to complete the mission, they will no longer interfere with you.
Reward: $6000, respect+.

Lure
Employer: Wu Zi Mu
Now, we will need to lure the enemies away from Wuzi's office so that Ran Fa Li can safely leave from there. Get into the issued car and go to Angel Pine. How long, how soon, but you will reach your destination. This is where the main part of the mission begins. You will have to drive through all the checkpoints, simultaneously dropping enemies on bikes from the tail. If the latter fails: just shoot the bikers from the car window, however, do not stop watching the road, because there are many dangerous areas in the forests. After you complete the "forest walk", the mission will end.
Reward: $8000, respect+.

Amphibious Assault
Employer: Wu Zi Mu
Before receiving this mission, you should pump your lungs, otherwise, you simply will not be allowed to start it. Woozy wants you to plant a bug on a Vietnamese ship. Head to the marked area at the docks and jump into the water. After a short swim under the rocks, you will encounter enemy boats. To avoid unnecessary attention, swim underwater and swim to the surface only when you start to run out of air. After you get on the ship, take the knife and use it to make your way to the marked area. Then, leave the ship and swim to the pier, avoiding enemy boats.
Reward: $11,000, respect+.

The Da Nang Thang
Employer: Wu Zi Mu
This time, you will need to fire at the enemy ship from a helicopter with a minigun, however, it is useless to do this, since a rocket shot will shoot down your air transport anyway. After the fall, you will lose all weapons except for the knife, and it is better to kill the first enemy on the ship quietly, since he is armed with a shotgun. After that, ignore the hints and shoot the enemies with salvaged weapons, as they will detect you anyway. Then, you must release the refugees who are in the cargo hold. They will tell you that the captain of the ship betrayed them and ask you to kill him. Go to the captain's bridge and cut the traitor with a katana, which he himself will throw at you. At this stage, a funny glitch can happen: a plane can crash into the wheelhouse, so try to leave it as soon as possible. After you return to the refugees, the mission will end.
Reward: $15,000, respect+.

Outrider
Employer: Triads (Loco Syndicate)
Jizzy will call Carl and ask him to help him run the syndicate business. Go to the gas station, and then, after watching the video, to the indicated place. Take a rocket launcher, a sniper rifle and get on the bike. You have to eliminate four cordons before the syndicate van gets to them. All of them are easily destroyed with a couple of rockets, so you should not have any difficulties in completing this task. Just try to be fast and accurate. After completing the mission, you will receive three wanted stars.
Reward: $9000, respect+.

Snail Trail
Employer: C.R.A.S.H.
Our ward decided to visit old acquaintances who want him to kill a couple more people (a journalist and an informant). Pick up a sniper rifle and go to the station, get on the bike there and follow the indicated train for a long and tedious time. Then the most difficult part of the task begins: in order not to frighten off the journalist, you will need to be at the optimal distance from him. When the target gets out of the taxi and starts a conversation with the informant, kill both of them with well-aimed shots. Unfortunately, for such an amount of time spent, you won’t even get a pathetic “respect”.
Reward: No, sorry.

Ice Cold Killa
Employer: Triads
Finally, it's time to deal with the syndicate. First on the list is Jizzy. Go to his club and destroy the guards at the entrance (just in case). Then, shoot out all the tires on Jizzy's car and damage it as much as possible (but don't blow it up). After, rise to the roof of the club and enter the open window. Calmly go downstairs and watch the cutscene, after which, Jizzy will start to run away. Kill all his guards and follow him. He will sit in the car, which you have already pretty much had time to ride. Shoot it a couple of times, and then kill Jizzy who jumped out of her. Picking up his phone will complete the mission.
Reward: $12,000, respect+.

Pier 69
Employer: Triads
In this mission, we should deal with T-Bone and Ryder. Climb up to the roof to Caesar and get ready to shoot. After the cutscene, you need to kill the reefers who attacked the triads. When you deal with this problem, another cutscene will play, in which Ryder and T-Bone arrive. Toreno will fly in by helicopter and fly away from the battlefield, as he will notice the corpses on the roof. Head towards the pier, shooting enemies along the way. Near the water, T-Bone will be waiting for his fate. Kill him, and after the next cutscene, chase Ryder. Your former comrade will steal the boat and will try to get away on it. Grab the second ship and chase it. It will not be easy to shoot the enemy boat, because it is quite strong, but after a couple of clips it will still explode, and you will complete the mission.
Reward: $15,000, respect+.

Toreno's Last Flight
Employer: Triads
It remains to destroy the last member of the syndicate - Toreno. Head to the helipad and kill all the enemies there. Then pick up the rocket launcher, get on the bike and go chasing the helicopter. You will definitely get two stars, so the cops will interfere with you in every possible way. After you overtake the helicopter, get off the bike and try to hit it with the flare gun. When the spinner explodes, the mission will end.
Reward: $18,000, respect+.

Yay-Ka-Boom-Boom
Employer: Triads
To finally end the syndicate, you need to destroy its chemical plant. For this mission, you will be given a mined car. Go to the factory on it, and crush the guards at the entrance so that the enemies open the gates. Then, drive into the building on the iron sheet and park the car in the marked area. Activate the bomb and run away from the factory, ignoring its guards. After you find yourself on the street, an explosion will thunder. Now - your goal is to get out of the factory. Head to the gate, simultaneously destroying all adversaries. Suddenly they will be closed, and you will have to get out with the help of a car, which the enemies will kindly leave for you. Jump out of the plant on the "flooring" and return to the garage.
Reward: $25,000, respect+.

air raid
Employer: Zero
Berkeley, one of Zero's competitors, sent miniature bombers to the Zero RC store, and CJ's task is to shoot them with a machine gun for three minutes. The mission, in principle, is elementary, the main thing is to monitor the radar and not allow enemy planes to bomb the store from the rear.
Reward: $3000

Supply Lines
Employer: Zero
This time we have to go through a rather difficult mission. And the point here is not the complexity of the latter, but the inconvenient control of a miniature aircraft. Objective: Destroy five Berkeley couriers using the airplane. The supply of fuel is limited, and the messengers are shooting back, so life will not seem like a raspberry to you. In this mission, the main thing is to adapt to uncomfortable controls, but there should be no problems with the rest. If you run out of fuel, lower the airplane to the ground, and move it along it, so the fuel does not run out.
Reward: $5000

New Model Army
Employer: Zero
To finally get rid of Berkeley, you need to win a kind of "toy duel" by covering RC Bandit Zero. In this mission, you will control a toy helicopter. Ignore the hints of the game, pick up the bomb and destroy the enemy tank. Do the same with all enemy vehicles. Next, you have to clear the path of the RC Bandita from the barrels, and throw off the bars in certain places so that Zero can drive through the rivers. If an enemy helicopter interferes strongly with you, then destroy it as well. The time allotted for the mission is enough for you.
Reward: $7000, Zero RC store generates $5000 every day.

Zeroing In
Employer: Cesar
The next four missions will open to you after purchasing the Wang Cars dealership. You will need to steal certain cars for the car dealership. The first one just passes by your garage. On the issued car, overcome the original checkpoints. Soon, you will see the target. Stop it with the P.I.T. maneuver you learned in driving school. It is best to act when the car is on a straight and long road. After you get the desired car, drive it back to the garage.
Reward: $5000, respect+.

test drive
Employer: Cesar
Caesar found out that the two cars we needed were in another car dealership. Go there and steal cars. Caesar decides to check them out, and you have to follow him, dropping the cops along the way (you will receive two stars). Do not pick up a lot of speed - on the roads of San Fierro, she is not your friend. After Caesar gets tired of driving through the hills, go back to the garage.
Reward: $5000, respect+.

Custom Fast Track
Employer: Cesar
The car that the client needs is in one of the containers on board the cargo ship. Head to the docks and get on the crane, then lower the containers to the marked spots. When Caesar finds the right car, the guards will show up. Get off the crane and help your partner shoot back. After the last of the enemies goes to another world, get into the car and go to the garage.
Reward: $10,000 (depending on car damage), Respect+, access to car import/export.

Puncture Wounds
Employer: Cesar
The owner of the last car the dealership needs is driving around the city and you need to stop her. Get into the car with spikes and go to intercept. After you overtake the target, throw the thorns. The hostess will stop the car and run away. CJ will change the tires, after which the car will drive normally again. Take her to the garage.
Reward: $5,000, Respect+, Wang Cars generates $8,000 every day.

Desert.

Monster
Employer: unknown.
"Mr. X" wants CJ to show himself in action. You will be given a jeep with huge wheels, and it is on it that you have to go through a deserted track, consisting of thirty-five checkpoints. The mission, in principle, is not very difficult. To get the maximum reward: Complete the race in less than 4:20 minutes To just complete the mission: Complete the race in less than 6:00 minutes.
Reward: $5000 (1st place), $4000 (2nd place), $3000 (3rd place), $2000 (4th place), $1000 (5th place).

highjack
Employer: Mike Toreno
"Mr. X" turned out to be Mike Toreno - the head of the syndicate you tried to kill and part-time government agent. He promises CJ to release Sweet from prison if CJ completes a couple of assignments. The first is to get a truck with a tank of gasoline, which is heading to San Fierro. Caesar will help you in this mission. Get on the bike and go to the main road. As soon as you catch up with the truck, attach yourself on a motorcycle near the left door of the tractor. Hold this position for a while and Caesar will jump onto the truck and start fighting the driver. After the truck is "captured", get into it and head to the garage.
Reward: $7000.

Interdiction
Employer: Mike Toreno
This is a rather difficult mission. You have to cover the helicopter that delivers the contraband needed by Toreno. First of all, go to the place marked on the radar, pick up a bazooka there and get into any of the three vehicles (it is best to take the Bandito). Then, go to the top of the mountain and, after watching the script video, start shooting enemy helicopters (there will be five in total). Next, go down the mountain and go for the cargo, ignoring the two stars from the cops. To complete the mission, deliver the contraband to the marked location.
Reward: $1000

Verdant Meadows
Employer: Mike Toreno
In this mission, we need to buy an abandoned airfield ($80,000) and go through a pilot school. If there are no problems with the first task, then the second one will have to suffer, but I am sure that sooner or later, you will still complete your flight training.
Reward: Pilot's license, access to races (with passing driving school).

N.O.E.
Employer: Mike Toreno
And here is the first test of the acquired skills, you need to deliver a certain cargo to the people of Toreno, who are in Angel Pine. Get on the plane and fly to the village. But be careful: you need to fly below the radar to remain undetected, otherwise, a couple of fighters will be sent after you. The most difficult thing to fulfill this requirement will be in rural areas, because there are a lot of trees. Try not to fool around and fly around dangerous areas, since there is more than enough time for this. After you drop the cargo, go back to the airfield and land the plane anywhere on the runway.
Reward: $15,000.

Stowaway
Employer: Mike Toreno
Now Toreno wants CJ to prevent conflict in the Middle East by destroying a plane filled with mines. Get on the bike and drive into the cargo hold of the plane. The problem here is that the plane accelerates very quickly and it is not easy to catch up with it. To speed up the motorcycle, use the up button and follow the plane exactly, not the wings, dodging the barrels. Once you're inside, remove your weapon, as any shot will blow the air transport to pieces along with CJ. Kill all enemies, plant explosives, pick up a parachute from one corpse and jump out of the plane. It will explode without your participation.
Reward: $20,000

Black Project
Employer: Truth
Our old hippie friend wants CJ to steal something for him called the Black Project, which is located in a military base. Despite the fact that all our enemies in this mission are military, you can not be afraid. Their AI is not far from the AI ​​of Los Santos bandits or the syndicate, so you won't have any problems killing them. You can try to complete this mission quietly, however, it will take a lot of time, so it's best to use the old and proven "kill them all" method. After you kill all the soldiers on the surface, shoot off the ventilation grate and go down inside the base. Poke around there a bit, destroying the American troops along the way, and soon you will come out to the mine. Go down to the bottom and pick up the jetpack. Use it to fly back to the surface and head to the marked point on the radar. Give the Black Project to the hippies and complete the mission.
Reward: what to take from the old man?

green goo
Employer: Truth
Now, you will need to steal "something" from the train. Head to the marked points on the radar. As soon as you see the train, start shooting all the soldiers who ride it. After the enemies are finished, shoot three boxes. In one of them you will find a green muck that just needs to be stolen. Pick up the "thing" and return to the abandoned airfield.
Reward: $20,000, airfield generates $10,000 every day, jetpack at the airfield.

Las Venturas.

Fender Ketchup
The Vuzi casino is being troubled by certain mafia groups. Just recently, the “language” was caught, which we have to talk to. Leave the issued car on the highway and move near the oncoming lane. After a while, turn around sharply with the handbrake, this will fill the prisoner's fright scale. Do this operation until the “language” speaks. After, go back to the casino.
Reward: $5000, respect+.

Explosive Situation
Employer: The Four Dragons Casino (Wu Zi Mu)
After Carl and Woozy found out who was behind the raids, they decided to get revenge by robbing a rival casino. For any "case" you need explosives, which we just have to get. Drive to the quarry and go down after the script cutscene. To disable the timer, kill the person on the phone near the office. Then, get into the truck and break the boxes with it, after which, collect the dropped dynamite. The main entrance will be blocked by security, and you will have to get out on your own. Get on the bike and follow the checkpoints. Before dangerous areas, it is best to accelerate so as not to fall to the bottom of the quarry and start all over again. After you get out, pass the dynamite to the Woozie man.
Reward: $7000, respect+, access to career missions.

You"ve Had Your Chips

Employer: The Four Dragons Casino (Wu Zi Mu)
Wuzi's people found counterfeit chips in the casino. It is easy to guess that they are produced at the factory of the Sindacco family. We need to pay a visit there and destroy all the equipment that caused this incident. Once you're there, use your car to climb over the fence and destroy the guards' car at the entrance. Next, eliminate all the enemies inside the factory, one of them is armed with a "combat shotgun", so be careful. When you're done with the enemies, destroy all the machines that produce fake chips with a shotgun. After that, reinforcements will arrive to the enemies. Destroy the adversaries and get into the car in which they arrived. Another enemy is sitting on the containers with a "combat shotgun", so be careful. To complete the mission, return to the Woozy Casino.
Reward: $10,000, respect+.

Don Peyote
Employer: The Four Dragons Casino (Truth)
Before starting this mission, it is better to get a four-door helicopter. Go to the point indicated on the map. After the video, pick up two people (by the way, one of them is Kent Paul, whom we know from GTA: vice city) and go with them to Snake Farm. Shoot all the enemies there and go to the Caligula casino.
Reward: Respect +.

Intensive care
Now we have to complete a couple of tasks for another acquaintance from Vice City: Rosenberg. Go to the hospital. After the cutscene, get into the Hummer and start chasing the marked ambulances. Ignore the hints of the game and do not ram the targets, it is better to just overtake them and see who is driving. If the transport is controlled by doctors - move on, if the mafia - shoot them in the windshield and sit inside. Then, drive to the factory marked on the radar. A chase will begin for you, but it will not cause serious trouble.
Reward: $5000, respect+.

The Meat Business
Employer: Mafia (Ken Rosenberg)
Now Rosenberg decides to personally visit the head of the Sindacco family in order to enlist the support of this clan. Take our new friend to the meat factory. In the video, the head of the clan will die, at the sight of CJ (apparently he managed to remember him in the Fender Ketchup mission) and all his people will take up arms against us. The mission is banal and I don’t see the point in describing it in detail. Just kill all the enemies and return to the casino.
Reward: $8000, respect+.

Madd Dogg
Employer: Madd Dogg
Madd Dogg, the famous rapper from whom we stole the "book of rhymes" in the mission Madd Dogg "s Rhymes, lost all the money in the casino and is preparing to say goodbye to this world by jumping from the roof. CJ decides to save him. Take the van standing nearby (previously after dealing with the worker), and stop at the marked place.Next, you need to catch the mortal body of the rapper by moving the van back and forth.After you catch Madd Dogga, take him to the hospital, but be careful - his health will be decrease with each collision.
Reward: Respect +.

Misappropriation
Employer: C.R.A.S.H.
It's time to meet our old cop friends again. This time they want CJ to kill the FBI agent and take the Tenpenny dossier. Go to an abandoned airfield and pick up a jetpack. Then head to the marked abandoned town. On the fly, kill the specified person and everyone who wants to pick up the dropped dossier. If you don't make it in time, you'll have to chase the target halfway across the map in a helicopter, but I hope you don't have to make things so difficult for yourself. Pick up the dossier and complete the mission.
Reward: Nichrome.

free fall
Now we have to complete the tasks of Salvatore Leone, whom we know from GTA 3. Get on the bike, go to the airport and board the marked plane. Then the most difficult thing begins - on your own trough, you have to catch up with jet passenger transport. Fly to the indicated point. As soon as you are above the water - note the time, the plane will appear in about 50-60 seconds. After the specified time, start turning around: if you're lucky, you'll be right over the target, if not, you'll have to slow down and wait for it. In any case, when you find yourself inside an enemy aircraft, kill all enemies and the pilot using covers (using the left, right keys). Land the plane on the Las Venturas airstrip to complete the mission.
Reward: $15,000, respect+.

High Noon
Employer: C.R.A.S.H.
We received the dossier, but forgot to give Tenpenny. He himself will make an appointment for you in one town in the desert. After receiving the dossier, he will drive away, leaving you alone with Pulaski. After the cutscene, take up arms and shoot through the tires of the enemy car, then get into the prepared Bandito and start chasing the cop. Due to tire problems, Pulaski won't get very far, so calmly fire at him from your vehicle. When the enemy car catches fire and the owner jumps out, finish him off.
Reward: One less corrupt cop in the state.

Saint Mark's Bistro
Employer: Mafia (Salvatore Leone)
Now we have to pay a visit to Liberty City. Go back to the airport, get on the marked plane and fly to the point marked on the radar. How long, soon, but you will find yourself in a familiar bistro. Then the banal "meat" begins. Just kill everyone you meet on your way. The danger is only enemies armed with shotguns. When the enemies are finished, return to the Las Venturas airport.
Reward: $20,000, respect+.

Architectural Espionage
Employer: Heist
We have dealt with all external problems, and we can prepare for the robbery. First, we need a plan for a casino owned by the mafia. Go to the city planning department and go inside. After talking with the secretary (answer all questions with the "Y" key), go to the marked place. However, the plans are guarded by a guard, and we need to distract him. Head down and break the old generator with melee weapons. Then, go back upstairs and take pictures of the casino plans. Next, you have to break through the battle through the entire building. Kill everyone who will interfere with you and get out into the street. Most likely, by this time you will already have 4 stars, so catch the car as soon as possible and return to the casino.
Reward: Respect +.

Key to Her Heart
Employer: Heist
Now we need an access card to the office premises of the Caligula casino. Get to the area torn out on the radar, after which, start chasing the croupier. The nerve meter will be back on the scene, so proceed with caution. After a while, the croupier will stop at the sex shop and go inside - follow her. After the cutscene, put on your costume and leave the "shop". Next, chase the target to her house, stand in the marked area and get out of the car. Then, kill the bum, hobbled along the street, and pick up the "thing". Now, head to the croupier's house. After CJ finishes having fun, the mission will end. However, to get the card itself, you will need to bring the relationship with your new girlfriend to at least 35%.
Reward: Respect +, new girl.

Dam and Blast
Employer: Heist
To facilitate the process of robbery - you need to deprive the casino of the mafia of electricity. Now we have to install explosives on the power generators on the dam. Go to the airport, get on the plane and fly to the checkpoint. It will not be possible to get into the "circle" the first time, so circle around. When you reach the right level - jump out of the plane and land in the marked area. Next, pick up the knife from the container and slaughter the two guards. After you find yourself inside the dam, install explosives on the generators, killing all the guards with a knife along the way. Then, go to the indicated door and watch the cutscene, after which the mission will be completed.
Reward: Respect +.

Cop Wheels
Employer: Heist
Now we have to get four cop motorcycles. They will need to be delivered to a carrier that travels around the city. First of all, steal an oriental motorcycle, there will be no problems with it. Then, go to the western bike, which is located near the hospital. When you approach, the cop will hastily sit on it, so hurry up and take the transport from the policeman, crushing him with a car. Next, hijack the northern bike at the police station after taking care of the two guards, and then steal the last bike by knocking its owner to the ground.
Reward: Respect +.

Up, Up and Away!
Employer: Heist
Well, the last thing you need for a successful robbery is an armored van for money. We have to drag him away with the help of the "sky crane", which is located in the military warehouse. Go to an abandoned airfield, take a jetpack, fly to the marked helipad and land on it. Of course, you can make your way through the corpses of the military in the warehouse, but it's better to save time and nerves. When you find yourself near the "sky crane", two military helicopters will be sent for you. Stand behind a minigun (by the way, after that you will lose heavy weapons), and shoot down enemies. Then, get into the helicopter we need and fly to the van. Once you're there, hook the car up with a magnet and take it to the abandoned airfield.
Reward: Respect +.

Breaking the Bank at Caligula's
Employer: Heist
Well, we finally have to enclose the mafia casino. Go to the building and go inside. Go to the marked door and open it with the map. Next, go to the room with the generators and throw a smoke bomb into the ventilation shaft. Then follow to the marked place. Don't forget to put on your night vision goggle when the lights go out. Once you're in the marked area, get into the loader and raise the gate. Through them, a truck with a team will arrive in the room: this is where the main part of the mission will begin. Move towards the safe, shooting the guards along the way and covering your people, then Zero will report that someone is trying to activate additional generators. Pick up the explosives, go up to the room with the devices (while getting rid of the guards), and blow them up. Then return to your buddies and after the cutscene in which the vault door is blown up, go into the safe. From there, cover your "partners" from mafia attacks. When the money is collected, return back to the gate, exterminating the enemies. After the team safely escapes with the money, you will need to divert all the attention to yourself. Get out onto the roof (the guards will resurrect again) and shoot down the police helicopter. Then, pick up the parachute and jump down. If you manage to fly to a helicopter - well, if not, then catch a wheelbarrow. In any case, to complete the mission, you will need to return to the abandoned airfield.
Reward: $100,000, respect+.

A Home in the Hills
Employer: The Four Dragons Casino (CJ)
It's time to remember that while we conquered San Fierro and Las Venturas, things in Los Santos got worse and worse. So Madd Dogg told CJ that his mansion was captured by vagos. This is a great reason to return to the "homeland". Jump out of the plane with a parachute, after a long cutscene, and land on the roof of the mansion with the triads. Shoot the enemies that climb from all the cracks before reinforcements arrive, and then get inside the villa. Next, move along the long corridor, along the way helping the triads clear each room, after which, shoot the surviving adversaries from the balcony. Big Poppa, the local authority of the vagos, will meanly run away from CJ. Chase him, destroying everyone who will interfere with you. When you are outside, the target will get into the car and try to get away in it. Get into the next car, catch up with the enemy and shoot him. After completing the mission, you will receive a mansion, but in no case do not save in it, because after that all basketballs will disappear in the game, and on pirated versions Safes can get damaged!
Reward: Respect +, mansion.

Los Santos (part 2).

vertical bird
Employer: CJ (Mike Toreno)
Toreno promises CJ the release of Sweet and asks him for one more favor: to steal a fighter from an aircraft carrier and destroy spy ships with it. Well, there is nothing to do, you have to be a pilot again. Fortunately, Toreno will throw us up to the water, so we won’t have to wind around the countryside. Get into the prepared boat and sail on it to the ship. Then, ignoring the hints of the game, swim inside the aircraft carrier without getting out of the boat. Kill all the military on the ship (fortunately they are marked) and turn off the air defense in the command room. After that, destroy two fighters on the ship and climb into the third one. As soon as you take off and head towards the spy ships, you will be chased by a single fighter. Shoot it down so that it does not flicker, and continue flying towards the targets. Further, you can proceed in two ways. If you cursed planes back in pilot school, then carefully land the fighter on level ground and destroy the spy ships with your weapons. If you do not experience difficulties in controlling aircraft, then shoot targets with missiles. To complete the mission, land the plane at an abandoned airfield and drive it into the hangar.
Reward: $50,000, fighter at the airfield.

home coming
Employer: CJ
Toreno finally made good on his promise and freed Sweet, and we need to get him out of prison. Go to the police station. After the video, it becomes clear that Sweet is not going to fatten at the expense of his brother, but wants to return to his area. Head to Ganton and get ready for a massive firefight. First, kill all the marked drug dealers, and then start a turf war. Once the area is yours again, the mission will end.
Reward: Respect +, the revival of the gang.

Cut Throat Business
Employer: CJ
Madd Dogg wants back his “rhyme book” that OG Loc brazenly stole (our friend doesn’t need to know the whole truth). Go to the point marked on the map. During the scripted video, CJ will sit in an amphibian, and on it you will have to chase your former comrade. After a short chase, Lowe will change into a kart and leave on it. Get into a similar transport and chase the target. The controls of the kart are extremely inconvenient, so try not to drive hard and slow down when cornering. When the chase is over, you will be shown a cutscene in which Lowe will be forced to return the "book of rhymes".
Reward: Respect +.

Beat Down on B-Dup
Employer: Sweet
B-Dup tried to get Sweet on drugs - this fact cannot be ignored. Drive to the drug dealer's house to run into him. The cutscene will tell you that B-Dup has moved to Glen Park. Go there and capture the territory. Then, kill the guards near the house of our "acquaintance" and break inside - the mission will end after the cutscene that follows this.
Reward: Respect +.

Grove 4 Life
Employer: Sweet
Sweet decides to expand his gang's sphere of influence. Go with him to Idlewood, capture two districts there and return home.
Reward: $10,000, respect+.

Riot
Employer: CJ
Another "original" mission. An uprising begins in the city, and you need to drive with the Suite from the mansion to your native area. Avoid exploding cars and other troubles on your ass.
Reward: Uprising in the city.

Los Desperados
Employer: Sweet
Caesar wants to recapture his area, which was captured by the vagos, and you will need to help him with this. Take two brothers with you and go to the meeting place with Caesar's people. After the video, you will need to clear several yards from enemies. Do not expect help from your partners, most likely, they will get stuck somewhere else near the first residential building, so shoot the enemies yourself. Further, there will be a shootout in the alley, in which one of Caesar's men is wounded. Head towards him and kill the adversaries who climb out of all the holes. Finally, you will need to recapture Caesar's dwelling. First of all, kill the enemy armed with the rocket launcher, and then shoot the flamethrower and all the other bandits. To gain access to the last mission, you need to capture more than 35% of the territory in Los Santos.
Reward: Respect +.

end of line
Employer: Sweet
Finally, we have reached the last story mission. In it, we have to finish with Smoke and Tenpenny. This mission is the most difficult and longest, but fortunately, the developers divided it into three parts, so if you fail it, you will not have to go through it again.
Stage 1.
Go to the marked point. After the cutscene, kill the two ballas guarding the entrance to the building and get to the shootout between the special forces and the bandits, after which, finish off both of them. Climb into the armored car, return to the marked house and break the wall. Then, move on an armored personnel carrier, along the first floor to the indicated door. Get out and get ready for a long fight. In total, the building has five floors, each of which has a bunch of guards. You have already overcome the first one, the second is the security zone, the third is the laboratory, the fourth is the living room, the fifth is Smoke's room. When you get to the top floor, a scripted cutscene will play. Start shooting at Smoke, dealing with ballas and vagos along the way, which will regenerate endlessly. Soon, Smoke's life will still end, like the first stage of this mission.
Stage 2.
Now you have to get out of the burning building along the same route in 7 minutes. It is better not to use the issued night vision goggles, since the enemies are already clearly visible. If you have completed the mission of the fireman in advance, then passing this stage will be much easier, since you will not have to put out the fire that blocks many passages. Sooner or later, you will get out, and this is where the fun begins ...
Stage 3.
Instead of chasing Tenpenny in a car, Sweet grabbed hold of the ladder of his fire truck for some reason. In the video, CJ will sit in a car standing nearby and it is on it that you have to pursue the last plot enemy. In principle, this is not difficult to do, since Tenpenny drives slowly, the main thing is not to pay attention to shelling and Molotov cocktails, since your car is invulnerable up to a certain moment. When the fire truck starts to drive near the beach, try to get as close to it as one of the cops will try to throw Sweet off. Keep an eye on the "grip" scale, otherwise it may fall to the ground. When you catch Sweet, he will drive, trusting you to shoot enemies. Try to shoot at the windshield, as enemy vehicles are quite durable and it will take a long time to destroy them. After a long chase, Tenpenny loses control of the car, falls off the bridge and dies in the crash, ending storyline.

A nice bonus would be all codes (read cheats) in the game for GTA: San Andreas. You will find bonuses for cars, weapons, characters, vehicles and many others right at the end of this article.

UPD. And one more bonus - a video walkthrough of the final mission. (at the end of the article).

How to complete all missions in GTA: San Andreas

After completing the first few missions, we find a fire truck near Glen Park or “help” call the duty officer. You will need to sweat a little, but you can’t remain dissatisfied with the result: solid money is given for each level, and after completing 12 levels, the player receives fire resistance, which may be needed later. It would also be nice to complete the mission of a taxi delivering 50 passengers. A convenient point is that if a player has taken, say, 37 people, then he can then give a lift to 13 more, and the mission will be completed. Earnings will be small either from individual passengers or for 5 completed trips in a row. A bonus will be nitrous oxide bottles and a hydraulic system for all taxis.

Another profession to be "mastered" while in Los Santos. This is pimping, for which they will give a little money, but also a lot. In addition, it will be possible to take money from dead non-payers. After successfully completing the mission, moths will pay for the services they provide to you. Again, a little money: a trifle, but nice. These three professions will bring us closer to the much-needed 100%.

Then, after completing the "Criminal District of the City" story mission, Karl will receive a spray can of paint, which means the ability to paint over the graffiti of the warring gangs, which will then lead to another bonus - Molotov cocktails, AK, Tec-9 and sawn-off shotgun, which will regularly appear in the kitchen Johnson's house. Now it will be possible to pump with might and main your skills as a shooter.

Do not forget, of course, to go to the gym to swing. As soon as Carl gets a little pumped up, it will be possible to learn new moves by beating a boxer from the gym. This will also bring you a fraction of a percent closer to the cherished hundred. After the mission "Invasion of the Home", the player will have access to the side mission of the robber. The task is not included in the 100% credit, but the bonus for it (endless sprint) will help you complete the triathlon missions. In addition, you can earn some money. It will be considered completed when the player loots $10,000 worth of property. You should ride a bike more, because only with the ability to ride a bike, 20% of the player will be allowed to complete the difficult BMX Challenge, which also needs to be completed.

While the player is still in Los Santos, you need to collect the first eleven oysters located on its territory, which will also bring $ 1100. Having successfully completed the missions of a taxi driver, pimp, fireman, and having rolled more than one thousand kilometers of Los Santos virtual roads, you will be allowed to compete in the 8-Track on stadium in Los Santos.

Don't forget to complete the courier mission near Roboi's Food Mart, which will then bring in a regular income of $2000.

When earning money, spend it only on things you really need.

For example, real estate, because it adds interest to the statistics.

After completing the mission to set fire to the gang's house and further rescue the girl from there, Denis should be looked after. All that you can (need) from her is to get the keys to her car (you need to reach 50% of relations) and a pimp costume as a gift (for 100% of relations with her). Since the girl can be picked up at her house only from 00:00 to 06:00, it is better to spend the rest of the time capturing territories if you have completed the Doberman story mission. The rest of the task should be postponed for the time being. If you want to get cars and costumes from all the girls, then you will need to get rid of the previous, "processed", so to speak. In the event that Karl has a relationship with two (or more) girls, they will "meet" during dates and arrange jealousy scenes for CJ.

After completing the "Doberman" mission, CJ will have the opportunity to seize territories for his gang. Yes, then they will be selected according to the plot, but now you can get a lot of useful things from such conflicts. Firstly, it is the ability to wield various types of weapons. By the way, if too big a wave of opponents has fallen on you, then a couple of Molotov cocktails will come in handy. Secondly, it's money. They can be collected from the corpses of opponents and on Grove Street near Karl's house in the form of a regular income icon.
Do not forget to regularly kill drug dealers - you can always find two thousand in their pockets. This type of killing (quietly stabbed in the back of the neck with a knife) will rarely attract the attention of the police.

Now you can also go to the stadium in order to complete the "8-track" mission (the name comes from the track built in the form of an eight. You may have to suffer with the race, but the result is worth it: $ 10,000, two prize cars near the stadium and 0.53% in statistics By the way, winning cars in this way, they can not be taken to the garage so as not to take up space - they will obediently wait for the player in the place allotted for them.
Two prize cars: Hotring Racer with serial number 21 and Monster, painted with a flag on the body. Now there is the last barricade before moving to the countryside - the Green Saber mission. Before completing it, remove money from the icons of regular income near the store and on Grove Street. After completing the mission, your percentage of completion of the game will be 22.99%. If so, then you are on the right track.

The first thing you can (and should) do in Angel Pine is complete the paramedic mission. To do this, we find the medical center of the village (near the church with a characteristic tower) and get into an ambulance. It is recommended to complete this task here because the territory of the village is small, and the player will not be sent outside of it. In addition to a considerable amount, which is enough to buy a house in Angel's Pine (and there will be little left), we will get percentages for completing the game and maximum health (the red “life” bar will increase).

Then it's worth heading to Mount Chilliad in order to win a series of three mountain bike races. This also counts for 100%. Now we will continue to collect oysters. On the territory of the countryside, you can collect 14 more pieces (numbers 12-24 inclusive and number 28), which is another $1400. After the mission "Tanker Commander" you will have access to the trucker profession. After completing six flights, the task, unfortunately, will be temporarily blocked until the opening of Las Venturas. As soon as you get to San Fierro, you need to collect the oysters we already love so much. There are nine of them in the city, which means a fee of $900.

Next, you should complete the difficult task NRG-500, which will take you one step closer to the coveted 100%, and put $ 1000 in your pocket. To get a new point with regular income, you need to work as a lackey at the Vank Hoff hotel after the story mission “555 we will turn over”.

Another point of regular income will be the Hippy Shopper. Everything here will be similar to the work of a courier in Los Santos: the same income, the same tasks, but already on a Harley-like motorcycle. Having bought the Zero RC store from the previous owner, help Zero with his problems. This will count towards 100 percent, plus this is another point of regular income.

Then take a photo of all 50 photo icons, which will net you not only the weapons near your mod garage, but $105,000 in total.

Later, after passing the school of extreme driving for "gold", you will receive three nice bonuses near the educational institution: Super GT sports cars, Bullet and a unique Hotknife.

Now you can go to the stadium, where, after winning the competition, there will be a wonderful Bloodring. The next step is to purchase the Wang Cars establishment and complete the missions in the garage. This will generate income, and after one of the missions, the task of exporting vehicles will open. The export of entire vehicles in full will bring an income of $1,835,000. It will not be possible to take everything to the port at once, so you can take your time and make deliveries as soon as one or another vehicle is found.

Before the opening of Las Venturas, a car such as the Infernus, for example, will be very difficult to find. Surely you have found the only place where this (or another) machine stands. But the problem is that it is closed. Therefore, we do not get lost - we take a tractor and carry it to the ship. Just do not forget to unhook the car, otherwise the crane will literally tear it out. As soon as Toreno calls you and, using a speech, invites you to his ranch, get into your favorite vehicle and move to the RS Haul station, where you need to go through two more missions. If the penultimate should not cause problems, then the latter will create them. The route will lie in Las Venturas, where, leaving the cargo, go in search of the remaining oysters - another $ 16,000. Move from west to east - from Las Venturas to the desert. Then, having picked up the last oyster under the Gant bridge, we head to the boat management school - this is also necessary for 100%. And in Las Venturas, do not forget to finish the school of riding motorcycles.

Having learned how to handle a two-wheeled beast pretty well, visit the nearby stadium, where two motorcycle races take place: a regular ring with opponents and a single one with obstacles. The reward for the first one is BF Injection, for the second one - Dune.

After missions for Toreno, before buying an aircraft graveyard, Jethro will call and say that races are now available at four points in the state. Flag icons will appear in San Fierro, Las Venturas and Los Santos. For now, it's best to ignore them. Moreover, in addition to the cash prize for each race, CJ will receive a million dollars to win the last one. Then we complete the tasks of the courier at Burger Shot in Las Venturas. In addition to money for deliveries, this is another point of regular income ($2000). Do not forget to drop into the hall in order to learn new movements. This is another percentage of the statistics. After completing the school of aerobatics and missions on an abandoned airstrip, CJ will be able to take a jetpack near the school building, which will help collect horseshoes in Las Venturas. That's another $105,000 and a weapon near the Woozy casino. As soon as the missions to rob the Caligula become available, you need to finish them first. After the mission "The Key to Her Heart", Carl will have a girl named Millie. The collected oysters will allow the relationship to develop faster than usual, and after the second date, she will allow you to go to her house and pick up a card to rob the casino. It makes little sense to continue a relationship with her, since CJ will not get a suit for 100% of the relationship, and her car, the Club, is not very rare in order to achieve 50%. We’ll go to the weapons store, where we’ll pass the test of four types of weapons: a pistol, a Micro SMG, a shotgun and an AK. After the missions-preparations for the robbery, or rather after the “Explosive situation”, missions in the career will become available, the passage of which will give a regular income point of $2000.

What to do in GTA: San Andreas after opening the entire map?

Now that the entire map is open, the player can complete two train driver levels. This task counts 100% and brings a lot of money.

Stop after the mission "Thug Business" otherwise, in a rebellious city, subsequent tasks will be more difficult to complete than usual. After the release of Sweet, Karl will again be able to capture districts. I advise you to walk through them quickly, like a hurricane. You can leave El Corona and Mexico Minor to the enemies (these territories will be painted yellow, which is unusual for those places). After the mission "Los Desperados" they will be received by Varrios Los Aztecas even if Karl captures these territories before that. Also, do not capture Idlewood. First you need to go through the mission "Live 4 lives", where Karl and Sweet will capture two parts of this area, after the mission it will remain to capture the rest. In addition to the aesthetic satisfaction due to the green coloring of half the map of Los Santos, the player will also receive money, which will appear on Grove Street in the form of a regular income point. There are small snags in turf wars that can cause big problems. These are very small areas to capture. For example, the "strip" area in the northern part of the Temple district under Madd Dogg's mansion, two pieces of Jefferson around a clothing store and a square in the south of Los Flores. Attacking such areas can go wrong, because by chance you can attack the neighboring area. Therefore, you should lure opponents to the above territories (by shooting, for example, or by your presence) and shoot the adversaries.

Now you can divert to the sports component of the game. For example, two triathlons. Their passage does not count towards 100%, but it does not hurt to get closer to the title of GTA guru. It will also add a total of $30,000. I'm sure that after long wanderings around the state, the protagonist's muscles will not be too pumped up. Therefore, we go to Santa Maria beach and spend several in-game days in intensive training, because in order to be admitted to the competition, a player must have 100% in the “Muscles” line. Then we start the first competition on the same beach near the lighthouse. The second is in Fisherman's Lagoon, which is near the village of Palomino Creek. I note that in order to complete the triathlon, it is desirable to have an endless sprint, which can be obtained for completing the mission of a thief. To fill the closet with special costumes, we proceed to get acquainted with the remaining four girls: divorced Barbara, narrow-eyed Katya, busty Michelle and dangerous Elena. First, the sheriff with two children in her arms, according to the set of 100% of relations, will give a policeman's suit, etc. Acquaintance is no longer a problem, since collecting all the oysters has removed the need for certain requirements from the girls. As soon as you approach a girl, the percentage of relationships will be 15%, and if you bring flowers to your girlfriend for five dates, then 100% of the relationship can be achieved in eight dates. This is because 10% will be counted for each successful date - a friend immediately invites you for coffee.

The most interesting thing will be with Michelle, because she has a special kind of date when she gets behind the wheel, and the player only watches the girl's reckless ride. For such a date, the player will receive 15% to the relationship, which means that 100% with a car mechanic can be achieved on dates at seven. By the way, if you press the F key on the road with Michelle, then she will throw Carl out of the car near her house and hide in the distance. The game will sarcastically comment: “She stole your car. You are so alike". A date will be considered, alas, unsuccessful. Well, you can still do a lot of things in the game after you have completed GTA: San Andreas:

  • complete all unique jumps (to make them easier, take the NRG-500 on the second floor of the multi-level parking in the East Beach area, Los Santos), but it's still better to complete the passage in 100% by completing the final mission of the game. This is where the educational program ends on the topic of optimally obtaining 100% in San Andreas statistics. By the way, the reward for such overwork: $ 1,000,000, a Rino tank under a moto on Grove Street and a Hydra plane on the roof of Sweet's house. Also ammo will now be infinite. In my opinion, he said everything ... Go for it, success!

And I'll add a few more tasty treats for the passage of GTA. Whether or not to use codes or cheats in GTA San Andreas is everyone's business. How did I do? To begin with, I went through the whole game on my own, using hints and tips, of course. But after that, entertainment began, when, with the help of codes and cheats, the game changed beyond recognition, it's just fun. Agree, make a mess in the center of the city and remain invulnerable, or drive up to the police in a tank.

In general, use and share with friends.


Codes for GTA San Andreas for cars:

  • AIWPRTON - code for Tank - Rhino San Andreas;
  • CQZIJMB- old racing car- Bloodring Banger;
  • JQNTDMH- small jeep- Rancher;
  • PDNEJOH- Racing car #1- race car;
  • VPJTQWV- Racing car #2- Racecar #2;
  • AQTBCODX - get Hearse- Romero;
  • KRIJEBR- Limousine- Stretch;
  • UBHYZHQ- garbage truck- Trashmaster;
  • RZHSUEW- Car from the golf course- Caddy;
  • KGGGDKP- amphibious vehicle, hovercraft - Vortex Hovercraft;
  • AKJJYGLC- ATV- Quad;
  • AMOMHRER- Truck with fuel- Tanker Truck;
  • EEGCYXT- Bulldozer- Dozer;
  • AGBDLCID- Huge jeep- Monster;

GTA San Andreas codes:

  • CPKTNWT- Blow up all cars;
  • XICWMD- Invisible car;
  • PGGOMOY- Perfect management;
  • ZEIIVG- Only green light;
  • YLTEICZ- Aggressive drivers;
  • LLQPFBN- Pink cars;
  • IOWDLAC- Black cars;
  • AFSNMSMW- Water transport - flies;
  • BGKGTJH- Cheap cars;
  • GUSNHDE- Fast cars;
  • RIPAZHA- Cars fly;
  • JHJOECW- Huge Bunny Jump;
  • JCNRUAD- Big Bang;
  • COXEFGU- All cars have Nitro (acceleration);
  • BSXSGGC- Cars fly off in a collision;
  • THGLOJ- Less cars;
  • FVTMNBZ- Only rural vehicles are on the roads;
  • VKYPQCF- Each taxi is equipped with Nitro (acceleration);
  • VQIMAHA- Maximum skill in driving all machines;

If you want to fly by helicopter or plane, enter the following codes:

  • JUMPJET- Hydra aircraft code;
  • ohdude- Hunter helicopter code;
  • URKQSRK- stunt plane- Stunt Plane;

GTA San Andreas codes for Weapons

  • LXGIWYL - weapon set #1 (shotgun, mini MP5, AK-47, rifle, bat, 9mm pistol, rocket launcher, Molotov cocktail, spray paint, brass knuckles);
  • KJKSZPJ - weapon set #2 (Desert Eagle pistol, Sawed-Off, Tec-9, knife, M4 assault rifle, sniper rifle, fire extinguisher, flamethrower, grenades);
  • UZUMYMW - weapon set #3 (M4 assault rifle, chainsaw, 9mm silenced pistol, Spaz, MP5, sniper rifle, thermal RPG, mines.);

Codes that will decorate your game, money, weapons, armor and health:

  • HESOYAM - code for money + $250,000 and restore health and armor;
  • OSRBLHH - if you want to play bad, enter a code that will increase the crime rate by 2 stars;
  • ASNAEB- remove all crime stars;
  • LJSPQK- the maximum level of crime (code for 6 stars);
  • WANRLTW, FULLCLIP- shoot without reloading, endless bullets;
  • AEZAKMI- do whatever you want, no one will look for you;
  • OUIQDMW- a full set of weapons even when driving;
  • FOOOXFT- all residents of the city with weapons, a code for a dangerous city;
  • NCSGDAG- increase the level of weapon proficiency (works on all weapons);
  • AIYPWZQP- get a parachute;

GTA codes for transport:

  • VQIMAHA- increase the skill of driving a car to the maximum;
  • XICWMD- invisible all cars;
  • PGGOMOY- perfect management;
  • BGKGTJH- only cheap cars on the streets of the city;
  • GUSNHDE- only expensive cars on the roads;
  • CPKTNWT- blow up all cars;
  • LLQPFBN- all cars are pink;
  • IOWDLAC- all cars are black;
  • RIPAZHA- code for flights by car;
  • BMTPWHR- rural vehicles and pedestrians
  • FVTMNBZ- rural clothes and cars;
  • THGLOJ- if you want to drive around the city, enter the code and there will be very few cars on the roads;
  • COXEFGU- all cars with nitro;
  • BSXSGGC, BUBBLECARS- cars fly off on impact;

GTA San Andreas codes for character characteristics:

  • BAGUVIX- god mode, immortality;
  • CVWKXAM- swim underwater without restrictions;
  • AEDUWNV- you do not need to eat;
  • BTCDBCB- fat character;
  • JYSDSOD- kachek;
  • KVGYZQK- thin;
  • BEKKNQV- all the girls pester you;
  • OGXSDAG- maximum respect;
  • EHIBXQS- maximum attractiveness;
  • VKYPQCF- maximum endurance;
  • NATURALTALENT- pump the skill of driving, riding a bike, cycling and the skill of the pilot to the maximum;
  • AFPHULTL- Japanese sword and ninja around;
  • KANGAROO- super jumps;

Codes for weather, time, environment:

  • AFZLLQLL- sunny weather;
  • ICIKPYH- sultry weather;
  • ALNSFMZO- cloudy weather;
  • AUIFRVQS- rainy weather;
  • CFVFGMJ- fog;
  • XJVSNAJ, NIGHTPROWLER- always midnight;
  • OFVIAC- orange sky (21:00);
  • MGHXYRM- thunderstorm;
  • CWJXUOC- sand storm;
  • YSOHNUL- speed up time;
  • PPGWJHT- accelerated game;
  • LIYOAAY- slow game;
  • BAGOWPG- peds attack you;
  • SZCMAWO- suicide;
  • ZEIIVG- all traffic lights are green;
  • YLTEICZ- chase on the roads;
  • AFSNMSMW- flying boats;

Other cheats for GTA San Andreas:

  • ASBHGRB- Elvises everywhere;
  • BGLUAWML- aggressive pedestrians with weapons;
  • AJLOJYQY- everyone in the city is at war with each other;
  • CIKGCGX- all to the beach party;
  • MROEMZH- Los Santos gang members everywhere;
  • BIFBUZZ- everywhere only gang members;
  • JHJOECW- big bike jump;
  • JCNRUAD- explosion (“Smash’n Boom”, cars explode on collision);
  • LFGMHAL- mega jump;
  • IAVENJQ- mega hit;
  • IOJUFZN- rebellion mode;
  • PRIEBJ- theme madhouse;
  • MUNASEF- adrenaline mode;
  • SJMAHPE- recruit someone (9mm);
  • ZSOXFSQ- recruit someone (Rockets);

As a bonus.

How to skip a mission in GTA

Frankly speaking - no way. There is no way to normally skip a mission in GTA. But there are options:

  • use one of the cheats above (for example, for money or for immortality)
  • load someone else's save game, but then it will not be your character, not your game, nothing of yours
  • and the last option, with a utility, but I don't even give it because it tends to ruin saves

What you do is up to you. Skip the mission or try to complete the whole game completely honestly or almost honestly 🙂

Passage of GTA San Andreas: Mission 99 - Final!

A frequent question about how to pass GTA San Andreas arises on various resources on the network. Developers in 2004 did not think about the possibilities of simplifying the gameplay. Projects of that time made me sweat over part of the missions for three hours or more. In the cult game from Rockstar Games, there will be a dozen such moments.

Broken keyboards, mice, mutilated fingers with monitors - such consequences were not uncommon after futile attempts to get through a difficult moment. You can read about them with all the tips in the article. The material is especially recommended for users who are going through the story for the first time.

car stunts

It is impossible to miss the missions of the main plot in GTA San Andreas, and therefore the player will have to go through them all. This will give you access to CJ's full history. On the way, one of the tasks will be to win an award with respect in a mission with lowriders. The player takes control of a provided car with a redesigned suspension.

The music turns on and, surrounded by a crowd, the main character must perform tricks in the form of rocking the car. Arrows will appear on the screen to press. Users are advised to turn up the volume to the full to get in time. You need to click on the arrows shown on the screen at the moment of their full entry into the circle. The number of plus points in the overall standings will be maximum with such a scheme.

You should first check the location of the keys. In many versions, this mission responds to the Num Lock (8,4,2,6) numeric keypad. For convenience, it is recommended to reassign the buttons if the check confirmed this fact.

Air development

Even in an experienced player, at the mention of passing a flight school in GTA San Andreas, a nervous tick begins. The main character must go through ten difficult tasks to be able to buy an airfield for 80 thousand dollars. It is being tested.

Passage levels vary from bronze to gold, this is noted when passing new missions. Depending on them, the best vehicle model will appear at the main character's airfield. Each mission out of ten is very difficult. According to user feedback, the real difficulties arise in the third and fourth stages. First, players will be asked to fly a circle in the air, the choice of direction is available clockwise or counterclockwise. The main advice here will be the constant descent of gas, the speed does not go into the overall standings. The main thing for the user is to fly through all the checkpoints.

Passing the flight school

The Q and E keys will help in places where you need to maneuver. The fourth trial is the reverse of the third. In the task described above, it was necessary to take off and fly a circle, then the main character appears in the air. After flying the entire distance, it is necessary to land the aircraft at the indicated point. The main thing is not to forget to release the landing gear when landing with the "+" key. The tasks are interesting, they do not have a separate guide, and success depends only on the player's personal skills.

Driving skills

It was possible to go through schools in GTA San Andreas for those players who spent a lot of time driving and driving vehicles. On a par with flight tests, users put a driving school in terms of complexity. To complete it, you have to complete 12 missions. The first tasks involve easy actions like creating a 360-degree circle with a machine on the spot.

To do this, just hold down the keys forward, backward and select the side of the turn. The next task is to turn 180 degrees without leaving the track. Properly enter the turn on the outskirts of the colored cones will help the handbrake (button "space"). The third mission involves driving a distance in a police car with a punctured right rear wheel. The player must not hook even one cone. Drivers will have to take into account in turns that the rear will drift further to the right. This is where the main danger lies.

In terms of difficulty, the fourth task should be noted. Players need to drive five small circles in 40 seconds. The main difficulty lies in entering turns without losing speed. To do this, you need to shift to the outer radius of the road, and when turning, align to the inner ring. In a standard situation, this means moving to the right, then moving to the left.

real war

Each task in GTA San Andreas involves getting a reputation with money. Zero's third mission is no exception. The guy is waging a personal fictional war against a certain Berkeley. He will set the task of getting into the enemy base, the player will become an assistant in this war. He is given toy helicopters "Goblins" under control. Zero will drive down a winding road in a radio-controlled car.

Carl's task is to create a safe path for his partner. On the road, the enemy scatters barrels, with the help of a magnet the helicopter removes them. You need to drop to the side, past the main path. The car Zero "Bandit" will not be able to independently resist the "Tigers" - miniature military equipment. The player must take bombs at the base and drop them to detonate them.

The beginning of the mission "Zero"

It is difficult to aim in the air, it is recommended to fly up to the closest distance to the target. The third task of the protagonist is to close the gaps with boards. Improvised bridges are created in a similar way. The user flies to the base, magnetizes the boards, and closes the gap for the "Bandit" with them. The main secret of the job is speed. Karl should not wait for a partner, he should fly forward, explore the area, eliminating threats.

Acrobatic stunts in the air

The "Free Fall" task can make you change your mind about downloading GTA San Andreas to any user on your PC. The mission is to perform an air maneuver. The player will have to take the old slow helicopter up at the indicated point, wait for the private plane flying below and jump right on it. In the task, the main role is played by calculation with the right actions.

First of all, the user must raise the helicopter at a distance when the mark near the minimap is in the middle of the scale. The turn of a personal flying vehicle should begin at the moment when the target in the form of a private flight appears on the horizon. If you try to make a maneuver after the notification, the mission is considered a failure. The player will not have time to do the necessary actions, the private plane is moving at great speed. When the target appears on the horizon, the player must turn towards the red marker.

Next, a screensaver will begin with penetration into the cabin of the aircraft. Inside, the player will have to deal with the guards, reaching the cabin. The pilots must be eliminated, Karl sits at the helm. The last test will be the landing of the aircraft at the specified airport. The task is carried out clearly according to the instructions, otherwise the user will fail.

Completion of the story

The above tasks can not be compared in complexity with the last story mission. After arriving at the point, the player steals an armored personnel carrier to continue moving. You will have to go through the walls of the building. The traitor Big Smoke disappeared on the fourth floor, it is necessary to get there with skirmishes, there are several dozen opponents. Climbing up the building, carefully watch the side rooms.

Enemies are hiding in each of them, reinforcements will arrive in time for the special forces. On the second floor in the laboratory, the owners of two pistols and the arrows on the upper platform will become dangerous opponents. Shooting at enemies is not always the right decision. Opponents are quickly removed by shooting at the fuel canister located near them. Small rooms on the third floor need to be explored for health replenishment. Above, a battle with a former comrade will follow.

You need to shoot at open parts of the body, not forgetting about the constantly arriving guards. The next screensaver will be with the participation of the cop Tenpenny. For the final completion, the player must catch up with the enemy, fighting off the pursuit. Attention deserves the moment with the fire truck. If you slow down to select a distance, the mission starts from the checkpoint.

, , .
5. Las Venturas: , , , , , , .
6. Final: , , , , CJ2 .

  • Cheat codes. Modifications.
  • general information

    Developer: Rockstar Games. Publisher: Rockstar Games.

    The passage time of the story is 15 hours. The time for a complete 100% completion of the game is 80 hours.


    Five years ago, Carl Johnson fled the hardships of life in Los Santos, San Andreas... in a city torn apart by gang wars, drugs and corruption. A place where movie stars and millionaires do their best to protect themselves from drug dealers and gangsters.

    It's early 90's now. Karl returned home. His mother was killed, his family fell apart, and all of his childhood friends are halfway to death.

    Upon his return to his hometown, several corrupt cops framed him for the murder. Carl was forced to embark on a journey that would take him through the entire state of San Andreas, help save his family and gain control of the streets.

    System requirements
    Divinity: Original Sin 2 (2016 game)

    Characteristic Minimum Requirements Recommended Requirements
    CPU Intel Pentium III 1 GHz
    AMD Athlon 1 GHz
    Intel Pentium 4
    AMD Athlon XP
    RAM 256 MB 384 MB
    video card 64 MB
    DirectX 9
    128 MB
    DirectX 9
    3.6 GB 4.7 GB
    Operating system Windows 32-bit: 2000 and XP Windows 64-bit: 7 / 8.1 / 10

    Initial settings

    To enable the usual control, go to the mouse settings, turn off all inversions.


    If you do not perceive spoken English by ear, then it is better to turn on subtitles in the game. By default, subtitles are also in English, but you can set the Russian text yourself. There is a normal translation and the famous pirated literal translation to choose from:

    Normal translation;

    The famous pirate translation.

    1. Missions to Los Santos

    Prologue
    GTA San Andreas. Walkthrough

    It takes place in 1992. We play as a young black Carl Johnson named CJ. The hero is informed about the murder of his mother, and he urgently flies from Liberty City (New York) to his home in Los Santos (Los Angeles).

    At home, the hero is waiting for a "warm" welcome. While he was getting from the airport to the house, he was stopped by three police officers he knew: Frank Tenpenny, Eddie Pulaski and Hernandez. Somehow they knew about the arrival of CJ in advance. The police take away a wad of money from us, and they also accuse us of killing some policeman, although we have not been in this city for 5 years. In the end, the police throw us out of the car into the territory of the enemy gang of Ballas.



    1. In the Beginning (CJ)

    We urgently need to leave someone else's quarter until the ballas see us. We sit on the bike in front, for this we press "Enter" or "F". We go to the appeared yellow dot "CJ" on the mini map - to our house on Grove Street. You can press "forward" or "W" several times to go faster. Having reached the place, we go into the marked red area, the task will be completed.


    2. Big Smoke (B)

    In his house, CJ reminisces. Here we are met by Big Smoke - a family friend. Together with him we go to the cemetery. Here at the grave of the mother gathered the rest of our old friends: Sweet (Sweet), Ryder (Raider) and the girl Kendl (Kendl). We are greeted friendly, but not overbearing. Some consider us a traitor because we left the street gang and moved to another city. There is a small scandal, Kendl defiantly leaves.

    At that moment, gangsters from another gang fire at Big Smoke's car. It is urgent to leave this place on bicycles. We sit down and drive after Sweet (it is marked with a blue dot on the radar). You will have to drive through the whole city.

    Reward: Respect +.


    There is an opportunity to remain in your home. We go into the building, take a floppy disk in the kitchen, save the game in a free slot. After that, we go outside, answer the call of the mobile phone ("Tab" key). Ryder is calling us.



    3. Ryder (R)

    Ryder talks about how no one respects our gang anymore. It will take a long time to restore your authority. He suggests starting by robbing a local diner. We leave on a mission.

    Ryder doesn't like our hairstyle. We enter the nearest hairdresser, change the hairstyle to any other.

    After that, we go to the diner across the road. We approach the counter, choose any set of food. Ryder draws a gun and tries to rob the establishment. But the seller recognizes him, and we dissuade him from this stupid idea. As a result, the seller starts shooting at us with a shotgun. We quickly run back to the car, leaving home with nothing.

    Reward: Respect +.

    Quests Suite (S)
    Passage of GTA San Andreas


    1. Graffiti on the territory (Tagging Up Turf)

    Sweet decides to let the neighborhood know about our gang's resurgence through graffiti on the walls. We have to paint our green lettering on top of the Ballas gang's purple lettering.

    We arrive at the place. The first graffiti will be painted over by Sweet himself, while explaining to us how to do it. Then we independently paint over the 2nd graffiti on the opposite house. The 3rd inscription is in the alley behind the houses.

    We get into the car, we go to the territory of the enemies - to the eastern part of Los Santos. We paint over the 4th graffiti. Enemy gangsters are wearing purple clothes. Two of these are at the next graffiti, we approach them, spray paint on them to temporarily blind them. We paint over the 5th drawing. Perhaps our vandalism or a fight will attract the attention of the police, one wanted star will appear, so that it disappears, you just need to run from the police without harming them.

    After that, you need to climb to the graffiti on the second floor. We go to the red marker, climb the low fence by pressing "shift". We climb a high fence. From the back of the house we can climb onto the roof and paint over the 6th graffiti. We get into the car, instead of going home with Sweet.

    (In this mission, the spray can of paint is endless, so we can not complete the mission yet, but run around the city, look for other graffiti, of which there are only 100 pieces).

    Reward: Respect +, $200, spray paint.



    2 Cleaning the Hood

    We go to the Suite for the next task. We learn that most of our gang was addicted to drugs by enemy bandits Ballas. To get our fighters back in line, we need to deal with drug dealers.

    We're going to see old friends B-Dup and Big Bear. But we learn that BiDap himself has become a drug dealer, and Big Bear now serves him for doses. Harm from drugs in all its glory. Will have to act without their support.

    We go into the drug den, stoned gangsters and girls are all around. We select a baseball bat from the enemy, beat all the remaining bandits. After that we can return home. (At the end, officer Fernandez will call and order not to leave the city, we are under investigation).

    Reward: Respect +.



    3. Diner (Drive-Thru)

    The whole gang is going to the Cluckin Bell diner. We listen to funny dialogues along the way. We order food.

    A Ballas car will pass through our block. Let's chase after them. We need to drive next to the car of competitors, our friends at this time will lean out of the windows and shoot at opponents. At the same time, Smoke will continue to eat in the car, ignoring the firefight. When the enemy car catches fire, we drive away so that we are not hooked by the explosion. After that, we crush the run-out bandits. We can go out and pick up their weapons and money.

    We return home, drop off Sweet and Ryder. We take Smoke to the next block, where he inherited a house.

    Reward: Respect +, $200.

    (After completing the mission, we will receive a call and advise to go to the gym to pump up. Gyms are now marked on the map).



    4. Pistols and Kalash (Nines and AK`s)

    Because of the latest shootout, the Grove Street gangsters decide to buy more weapons. We go to the old merchant Emmet. At first, the old man will confuse us with Brian - our younger brother, who was killed a long time ago in gang wars. After that, he will let us practice shooting.

    We get a 9mm pistol. We shoot at the bottles from a standing position, then from a sitting position, while the accuracy will increase. At the end, with precise aiming, we shoot at the gas tank of an old car, from which any car in the game immediately explodes.

    We take Smoke home. Sweet will call us and confirm that he finally accepts us into the gang. But in order to be in a gang, we need to wear green clothes - the colors of Grove Street. We go to the marked Binco store, buy at least a green shirt, everything else is at our discretion.

    Reward: Respect +, access to Big Smoke (BS) missions.



    5. Walk with guns (Drive-By)

    Weapons have been purchased, now it is time to use them in battle. We go to the territory of the Ballas - to Rollin Heights. Our allies will shoot 4 groups of enemies from the car. We also need to monitor the condition of the car, for this we do not crash, do not stop and do not climb under the bullets. We can help the allies by running into some bandits.

    For killing people we get 2 wanted stars. In this case, simple inaction from the police is no longer possible to get rid of. To cover our tracks, we go to the auto repair shop "Pay-n-Spray". There, for only $100, our car will be repainted and the numbers will be changed. The police will leave us behind. We can go home.

    Reward: Respect +, $500, access to Ryder missions (R).



    6. Sweet's Girlfriend

    We come to Sweet, but he is not at home. A little later, he calls us himself. While visiting his girlfriend, he came under fire from the enemy Seville Boulevard Families, and now he cannot get out of the encirclement.

    We run out into the street, take the first available car and go to the rescue. We are offered to go to a weapons store, but this is not necessary. Having approached the place, we can not exchange fire with enemies, but crush them. We kill the last enemy who sat down on the stairs.

    Sweet calls again. He asks to fit any 4-door car to the exit. We drive up, sit down Sweet with his girlfriend, and quickly drive home. On the way we will be pursued by enemy vehicles.

    Reward: Respect +.



    7. Cesar Vialpando

    There's a scandal in Sweet's house. He does not like that our common sister Kendl communicates with a guy from a Mexican gang. Kendl is leaving for his amigo, and the older brother asks us to look after her.

    First of all, we go to the local auto mechanic. We need a car with hydraulics (lowrider) so that the Mexicans will accept us as one of their own. We go to the garage, where we can see the prices for various car tuning: painting, replacing bumpers, wheels, nitro acceleration. But you don't need to buy anything.

    We are coming to the lowriders meeting. We are offered to participate in the dances of machines with the help of hydraulics. Choose a bet from 50 to 1000 dollars. The task of the mini-game is to timely press the arrows moving across the screen when they enter the circle in the center. (Control on the right on the additional keyboard: Num2, Num4, Num6, Num8. Important! If the mouse inversion was disabled, then the "up" and "down" arrows must be pressed vice versa: when in the circle "up" - press the lower Num2, when in the circle "down" - press the top Num8). Usually the opponent scores about 1200 points, to win we need to score more.

    Kendl will be glad of our victory, and a conflict will begin with the rest of the bandits. But in the end, Kendl's boyfriend, Caesar, will sort things out. We don't have to worry about our sister anymore.

    Reward: Our bet x2.

    (After the mission, Caesar will call us and offer to participate in the lowrider race. Sweet eye has no more tasks for us, so we can immediately start the race).

    Missions of Caesar (CV)
    gta san andreas. Walkthrough


    1. Big stakes (High Stakes, Low-Rider)

    To participate in the race, we need a low-slung car - a lowrider. You can find it nearby in the Latin Quarter, at the railway station, where we had car dances.

    We follow Caesar, we arrive at the starting line. There are 6 cars in the race. To complete the mission, we need to be the first to arrive. Red checkpoints will appear on the way, you must hit them all. Arrows pointing to the next checkpoint are also shown in red dots. Winning the race is quite simple, you just need not to crash anywhere. At the end of the path there will be a long finish line along the sea pier. (If you can't outrun the enemies, you can install a nitro accelerator on the car before the race and use it on this particular finish line).

    Reward: $1000.

    Big Smoke Missions (BS)
    Walkthrough San Andreas


    1.OG Loc

    We learn from friends that today Jeffrey, nicknamed OG Loc, is being released from prison. Together with them we go to the prison.

    Freed, Jeffrey immediately wants to go to the showdown. We are going to his former cellmate, who allegedly stole a book with his rapper poems from Jeffrey. The real reason is revealed while communicating with a cellmate through the door. Frightened of retribution, the Latino gets on a PCJ motorcycle and tries to hide from us. We sit down on the same motorcycle, we pursue the cellmate.

    You will have to drive through narrow city lanes. Latinos will very often deceive us by turning sharply to the side. Therefore, it is important not to go fast, but to turn in time. For sudden braking, you can use the handbrake (spacebar). During the race, the enemy cannot be killed, you need to wait until he arrives at the place. The stop will be in the Ballas quarter near the railway, here we kill the Latinos.

    After winning, Jeffrey asks for a ride to Burger Shot. He has been released from prison, but besides that, he still has to work in correctional labor as a janitor in a diner. Here we will visit him to receive his assignments.

    Reward: Respect +, access to Og Loc (OG) missions.



    2. Running Dog

    We arrive at Smoke's house, we see how the police Tenpenny and Pulaski come out of there. Apparently, they also annoy Smoke with their visits. A friend asks to be taken to meet his cousin.

    In the end, it turns out that he wanted to buy weed from the Latin gang Vagos. The bandits refuse him, for this Smoke hit one of them with a bat. The second merchant will start to run away from us, we are catching up with him.

    You will have to run, climbing over low fences. To catch up with the enemy, we use sprinting (press the "spacebar" several times). The enemy can be killed with one aimed shot to the head, choose a convenient place for this, stop and shoot.

    Reward: Respect +.



    3. Wrong Side of the Tracks

    Again we find the police in Smoke's garage. A friend again takes us with him on a mission against the Latinos. This is clearly the cops forcing Smoke to weaken the Latin gangs.

    We arrive at Unity railway station. There was a deal between the Vagos gang and the Mexicans. But when they see us, they hide by jumping onto the roof of the train. We get on the Sanchez rally bike and chase the train.

    We need to go to the right of the train, and at this time Smoke will shoot at 4 enemies on the roof. At one crossing, other bandits will put the car in the way of the train. If we go ahead of the train, we will be hooked by an explosion, in any other case it is not dangerous. Then, before entering the tunnel, an oncoming train will go, you need to leave on time. A second train will pass a little later. After leaving the tunnel, it is better not to go by rail, but along dirt paths nearby. Smoke will be better at hitting bandits from higher ground. The train will speed up, so you have to go fast enough. After killing all four enemies, we go home.

    Reward: Respect +.



    4. Just Business (Just Business)

    This time, Smoke decided to make a deal with the Russian bandits. We go with him on a mission. He leaves us outside, but shooting will soon be heard inside, so we go inside.

    In a large shopping center, we have to shoot with a lot of bandits. We sit down in a shelter, from afar we shoot with aimed fire. You can’t sit out for a long time, you need to monitor Smoke’s health and help him in time. From the bodies of enemies, you can pick up MP5 assault rifles. On the right, in one of the side dead ends, there will be a bulletproof vest.

    We follow Smoke to the street, we sit down with him on a motorcycle. He will drive, and we need to, sitting in the back seat, shoot back from the pursuing enemies. The ammo is endless, we can shoot constantly. When we reach the blocked road, we shoot the middle car so that it explodes, destroying the side cars. In addition to cars and motorcycles, we will be overtaken by a large hauler tractor, invulnerable to bullets, because of this, the chase will resemble some scenes from the Terminator 2 movie. In city alleys, we shoot at barrels to undermine motorcyclists. Break away from the chase in a narrow tunnel. We get home.

    Reward: Respect +.

    Ryder Missions (R)
    How to pass GTA San Andreas


    1. Burglary (Home Invasion)

    The mission can only be started at night. To wait for the right time, we can go home and save, after that the game time will move 6 hours ahead.

    Together with Ryder we are going to rob an old army man, whose house is full of boxes of weapons. You have 8 minutes to complete the entire mission. Therefore, it is better to look at the map of the city and plan your way to your destination. We're driving Ryder's truck.

    We enter the army man's house. Here we will have to act silently, in stealth mode. To do this, do not touch the walls, and press the "Alt" key so as not to run, but to go. For the remaining time, we need to take out at least 3 boxes out of 6 possible. On the street, we load the boxes into the van, we return for the next box. Here is the location of all weapon crates:

    1) first floor, to the right of the entrance, behind an old cannon;

    2) first floor, behind the door on the right, in the kitchen;

    3) second floor, at the top of the stairs;

    4) second floor, at the end of the corridor;

    5) second floor, in the back room - in the bedroom at the entrance;

    6) second floor, in the back room - in the bedroom behind the bed.

    Extra collected boxes this time do not give anything, so you don’t have to try too hard (and after completing the mission we will have access to thieves’ missions, where each item taken out will increase our reward). We take the truck to the marked garage.

    Reward: Respect +, access to side house robberies.



    2. Intermediaries (Catalyst)

    Ryder prepares alcohol at home. At this time, the police, led by Tenpenny, come to him. Another mission from them - you need to take away the cargo from the Vagos gang, transported by train.

    We arrive at the railway tunnel. Here the Latinos have already loaded the boxes onto the train. We kill the bandits behind the boxes, then the bandits who came to the rescue.

    We sit on the back platform of the train. Ryder follows the train in a pickup truck. In 90 seconds, we need to throw 10 boxes into Ryder's car. Throwing higher is not scary, there are endless boxes on the train, so we can miss. The main thing is not to throw boxes under the car, they are explosive and can destroy our car. For successful throws, you need to hold down the button for half a second and release it.

    We get off the train and get into the car. The police finds out about the train robbery, we get 3 stars. We go to the nearest auto repair shop to disguise the car and get rid of the cops. We return home.

    Reward: Respect +.



    3Robbing Uncle Sam

    Ryder got stoned, and he came up with a brilliant, but at the same time crazy idea - to rob army warehouses in order to get the most powerful guns. We sit in the truck, we go to the port.

    We stop in front of closed doors. Let's climb the fence to the right of the gate. We kill the soldier, we take away his gun. We shoot at the panel on the wall, this will open the gate, and Ryder will drive inside. We go to the warehouse, kill a couple more soldiers. On the warehouse building we shoot at the same panel, inside there are two more soldiers.

    Having cleared the area, we begin to load boxes with weapons. To do this, we sit in a forklift. The forks of the loader are controlled by the keys on the additional right keyboard: Num2 (down) and Num8 (up). We lower the pitchfork, hook the box, go to the truck, raise the pitchfork. So we need to load 6 boxes. 4 are inside the warehouse, 2 more are outside.

    Ryder at this time will stand and shoot back from the appearing soldiers, but he does not know how to shoot, or is too stoned, he needs help. We load the first two boxes normally, after that, after each loading, we get out and kill another soldier who has run up.

    Having loaded the weapons, we leave the port. Two army Hummer jeeps are chasing us. Ryder will offer to throw some of the explosive cargo on enemies, press "Caps Lock" to do this. The boxes explode a couple of seconds after being thrown, so you can throw them from afar. Rear view can be turned on by pressing the mouse wheel. You can hide from enemies simply by slipping through a couple of cars and creating a traffic jam. We take the car to an inconspicuous alley.

    Reward: Respect +.

    Missions OG Log (OG)
    Passage of GTA San Andreas on iOS


    1. Life is a beach (Life`s a Beach)

    During the day, the rapper is busy with correctional work as a scrubber, so we come to him at night - from 22:00 to 6:00. OG Logue wants to be a great artist, and he needs a good sound system to start with. Looking for her at the beach party.

    We're going to South Beach. We approach the marked truck, we speak with the DJ girl. We answer "Yes" several times (press the "Y" key), thereby agreeing to dance with other people.

    Mini rhythm game. Click the indicated arrows as they pass through the circle. But this time, the main arrows are controlled by the WASD keys. It is impossible to lose here, you need to score 4000 points at any time, after that you can stop.

    The DJ girl will be impressed by our dance and invite us to the car. Sitting behind the wheel, we steal a car with audio equipment. We take the car to the garage.

    Reward: Respect +.



    2. Poems Madd Dogg (Madd Dogg`s Rhymes)

    Og Logue is depressed that no one likes his rap. He asks us to steal the book of rhymes (Black Book) from the most popular rapper Madd Dogg (Snoop Dogg).

    We go to the northern hills, where the houses of the rich are located. We enter the rapper's mansion. Inside you need to act covertly, there are many guards here. You can't use Alt to walk silently, but you can squat (key "C"), this will also be invisible to enemies.

    1. We sneak up on the first enemy from behind, kill with a knife.

    2. The second enemy walks around the pool, we can just run behind him.

    3. The third guard goes in our direction, so we hide in the left room in the shade. When the guard stands in the doorway, we can kill him or quietly move on.

    4. We go to the squat past the bartender behind the counter.

    5. We also pass by the guard in front of the TV.

    In the recording room we take a book of rhymes. You can see the rooms further and the second floor, but there is nothing interesting. Silently we return the same way. We take the book to the mediocre OG Lok.

    Reward: Respect +.



    3. Disagreements with the manager (Management Issues)

    OG Log's business began to improve, his popularity is growing. But Madd Dogg's manager suspected him of plagiarism and stealing the rhyme book. We need to eliminate this person.

    We arrive at the place. The manager's chauffeur drove off to grab a bite to eat at Burger Shot. We hit the car, the driver will get out, kill him, sit in his place. On a black limousine we drive up to the cortege, we put the car in the marked place in the center. (If the car is damaged, we go to repair it in the nearest workshop).

    We are driving in a cortege, not accelerating so as not to crash into the front car, and not braking so that the rear car does not crash into us. We arrive at the awards ceremony. The rapper's manager gets in the car with us.

    Now we need to drown the manager along with the car. We are going to the southern pier, the cars of the cortege will follow us, we need to break away. On the pier we direct the car into the water, and we jump out ourselves, or then we will have to swim out for a long time. (If it was not possible to break away from the drivers of other limousines, then they will have to be killed as witnesses).

    Reward: Respect +.



    4. Party (House Party)

    Locke will call and offer to update her hair and clothes in order to participate in his party. But this is not necessary, we can come in any form. You can arrive from 20:00 to 6:00.

    In the house, OG Log sings his rap. The rest of the gangsters went outside to rest. At this point, we learn that the Ballas are preparing a large-scale attack on Grove Street. Getting ready for defense.

    1. The first wave of enemies will attack from under the bridge. We hide behind cars, gradually we shoot gangsters.

    2. The second attack will be from the top of the bridge.

    3. The third part of the gangsters will try to surround us, attacking from all sides. At this moment, it is better to run away from the house, and then shoot everyone one by one when all the enemies are on the same side.

    Reward: Respect +.

    C.R.A.S.H. Missions (FROM-)
    How to pass GTA San Andreas


    1. Burning passion (Surning Desire)

    Officer Tenpenny is calling us. Meet him at the donut shop. We get the task to eliminate one Mexican by burning down his house.

    We go to the marked place, in the alley we find Molotov cocktails. We reach the right house. First, we clean the area, killing all the Latinos from afar. Then we throw Molotov cocktails at the windows, namely at the windows, the bottles should not break against the walls above or below, for this you will have to adjust the throw force. In the process, new bandits will run out of the house.

    Having completed the task, we find out that a pretty girl remained inside on the second floor, we set off to save her from a burning house. Inside the house everything is in smoke and almost nothing is visible. In the kitchen on the right we take a fire extinguisher. Along the central corridor we reach the stairs. On the second floor, at the end of the corridor, we put out the fire in the room on the left (you do not need to put out the fire itself, but the floor under it), here we find the girl. Now she needs to be taken back to the exit, but the ceiling has already collapsed in some places, and she will have to go not in a straight line, but winding from room to room.

    Outside, the girl thanks us for saving us with a kiss. We take her home, it turns out she lives on the next street from us. We get acquainted, the girl's name is Denise Robinson. (You can further develop relations with her, for this you will have to complete several side missions of the same type. But when we achieve her love, we will get a certain bonus).



    2. Gray Imports

    The cops are using us again to destroy other gangs. Their next task is to disrupt the deal between the Ballas and the Russian mafia.

    We go to a warehouse near the airport. There are many enemies in the courtyard, we shoot at them from afar. To kill the bandits on the forklifts, we shoot at the barrels. On the right on the container we find a bulletproof vest, we select machine guns from the enemies.

    We shoot at the panel on the building, we go inside. There are even more enemies in the narrow passages between the containers, but you can also find health and armor in the dead ends. We shoot at barrels to kill clusters of enemies. In the large hall under the stairs we find an AK assault rifle.

    We climb to the second floor, in the main office we see how the main Russian bandit is running away from us. We run after the backyard, but on the way you will have to kill the enemies standing on the towers. Russian gets into the car, we catch up with him on a motorcycle. We drive along the canals, catch up and shoot the car.

    Suite quests. Gang Wars (S)
    GTA San Andreas can't get through


    1. Defector (Doberman)

    A gang war begins in the city. Sweet advises you to stop by the Ammu-Nation gun shop, which is where the mission begins. It is not necessary to buy weapons, but body armor will be very useful, we can go out.

    On the map of the city we see the site of the Ballos gang, painted purple. We are going to this place, here we need to kill a few purple bandits that randomly appear on the streets.

    From several kills, the zone will turn red, which means we have switched to territory capture mode. Now we need to defend ourselves, and the Ballos will release 3 waves of enemies on us. We get up on the bridge and shoot the ballos that run from the left and right. At the crossroads, you can collect the health and armor that appears, so everything is simple.

    At the end, a traitor will run out and try to escape from the already captured zone, we quickly kill him. After that, our allies in green clothes will appear in the green zone.

    We look at the global map, now we see the colors of all the zones captured by the bandits. We can conquer any of these zones in side missions.

    Reward: Respect +, money constantly appears near the house (the more green areas in the city, the house will collect more money).



    2. Los Sepulcros

    The Sweet prepares an attack on the Ballas gang while their leaders have gathered in the graveyard. Learning to work in a group. We invite two green gangsters to our squad. Together with them and Sweet, we get into the car, we go on a mission, we need to get there in 4 minutes.

    on the spot we climb over the fence, we sneak up on the enemies from behind. We control the gang by pressing "G" and "H" so that the bandits either follow us or stand. We shoot enemies. At the end, we kill their leader - Kane, running around the cemetery in circles.

    We sit in the car, we take Sweet and the gang home. We have 2 rose stars, so the car needs to be repainted on the way.

    Reward: Respect +.



    3. Reuniting the Families

    Previously, neighboring neighborhoods separated from the Grove Street gang, also wearing green clothes, but belonging to other families. Now they again want to unite with our restored gang.

    We're going to a secret meeting at a motel. Suite, as the main one, goes to negotiations, we are waiting in the car. Suddenly, the motel is surrounded by police, SWAT arrives by helicopter. Smoke and Ryder immediately leave, and we stay behind to save our brother.

    We enter the building, shoot back from the special forces, take away their machine guns from them. Enemies will jump out of the most unexpected places, go down from the roof, from the ventilation. To restore health, we can buy drinks from a vending machine or go into girls' rooms. It is not necessary to enter the second floor, the Suite is located in the last room on the first floor.

    Together with my brother we go up to the roof. Here we are attacked by arrows from a helicopter. We can easily shoot down the helicopter itself, and not aim at the people on it. We go down to the street, Smoke and Ryder drive up and pick us up.

    Sitting in the back seat, we shoot back from the cops chasing us. We have an AK with endless ammo, it destroys cars quite quickly, just shoot at the hood, right at the "Police" sign. Friends will tell us which side the enemies are from, we listen to their tips. Police motorcyclists will jump onto our car (again, a reference to Terminator 2). At the end, we pass under the helicopter, jump out through a huge billboard onto the freeway, and hide from the chase.

    Reward: Respect +.



    4. Green Sabre (The Green Saber)

    Sweet decides to finally destroy the ballos gang. Smoke and Ryder just found the right way. We are already going to go to the showdown, but at this moment Caesar calls and asks to come, he has vital information for us.

    We arrive under the freeway in the city center, get into Caesar's car. Together with him, we observe how Smoke and Ryder secretly hide the green Sabre - the car from which our mother was killed. So we find out that our friends set us up, and now Sweet is not going for the final victory, but into a trap.

    We sit in any car and go to the aid of our brother. Having arrived, we can crush the first enemies and take away their machine guns. Sweet is seriously wounded, he is surrounded by ballos, and new cars with enemy bandits constantly drive up. There will be four big attacks in total. If you have a powerful weapon, you can blow up enemy vehicles even before they stop and disembark. At the end of this massacre, the police will arrive. The situation is hopeless, we surrender to law enforcement agencies.

    + Add comment

    Yo! I'll tell you what it means to live in a black quarter.

    film "Don't Be a Menace to South Central"

    Welcome to sunny San Andreas. Here, on the west coast, the most luxurious casinos side by side with impoverished ghettos, and gigantic skyscraper districts contrast with sleepy provincial towns. Fasten your seat belts, our plane is landing at the airport in Los Santos.

    In this guide you will find:

    • a list of major innovations since Vice City;
    • role-playing elements - what they eat with;
    • description of all types of weapons in the game;
    • story about game characters;
    • a list of requirements for 100% completion and a list of prizes;
    • complete walkthrough of the game.

    How to play?

    First, let's take a quick walk through the main game concepts - old and new.

    Missions

    The player progresses through the story by completing tasks and missions on their own initiative or received from bosses.

    Once you accept a quest, you cannot save until you complete or fail it, die, or get tied up by the police (which is the same as failure). In the event of death and arrest, all weapons are taken away from the hero, so it's easier to boot. If the task is overwhelmed in the usual way - they crashed the car, inadvertently killed the wrong person or did not fit in on time - you can try again. If the task involves a long trip, the game will offer you to skip it and immediately be in the right place.

    Theft

    They stopped any vehicle, pressed Enter, and CJ, with a comment befitting the occasion, gets into it, throwing out the driver. Passengers jump out on their own. Sometimes the victim rushes away, but very often the disgruntled driver himself throws the hesitant CJ out of his beloved car and takes off. You can avoid this trouble if you immediately tear the tires from the crime scene.

    Theft and the behavior of shocked vehicle owners are a perpetual source of gags. One day, while returning home from a mission, I stole a motorcycle whose owner flew off during an accident. But he did not have time to drive far - the owner got up from the ground and ran up to Karl. However, instead of throwing CJ to the ground and regaining his motorcycle, he calmly sat down in the passenger seat. There he sat patiently all the way home. When I left the motorcycle, he waited for a while, made sure that I no longer needed his two-wheeled unit, got on it and calmly drove away.

    The behavior of NPCs in general has changed a lot. If, for example, you hit a car, then the driver can not only go out with a shovel to figure it out, but chase you right behind the wheel and start crashing into your car with all the dope. During a responsible mission, this can become a big problem.

    Did you know: the fastest cars in the game are Infernus, Hotring Racer, Banshee, Bullet and Turismo.

    Police

    The police do not respond to traffic rules and accidents that you arrange. But the shooting, fights and thefts unnerve her. Crashing into a police car or motorcycle is a sure way to piss off law enforcement officers. If the NPC driver gives the patrol car a good kiss, the circus begins. The police jump out and open fire on the car and its owner. If the driver guesses to leave, the chase begins with flashing lights and sirens. As a rule, the fate of the owner of the car is a foregone conclusion: he will no longer be able to get away from the police. However, I once saw a pair of bikers in a Harley running from police SUVs across the desert until a patrol car jumped out of their way and threw the guys to the ground.

    The degree of police interest in the modest person of CJ is determined by the number of stars on the screen.

    • One: commit a crime in front of the police. Hit the patrol car. Or just start hooligans - you can just put graffiti on the wall. Done - one star in your pocket. Police, motorcyclists and patrol cars are chasing you, but sluggishly. They shoot reluctantly, trying to simply twist or remove from the car (which is the same thing). Getting rid of the star is easy, any lane is at your service.
    • Two: if you continue to anger the police, more and more stars will be added. The fire opens immediately, the cars chase you much more energetically, the police on motorcycles can ruin your life well. But you can live.
    • Three: the police now simply respawn nearby. Danger can come from all sides: there was just an empty alley, if you turn away, a policeman runs. A helicopter appears with a machine gun and a swearing gun. Please note that Sweet already loves to quarrel with the police, and now the dialogues between him and the passengers of the helicopter will become simply killer. But the situation itself is not funny. Are you sure you don't want to visit the repaint shop?
    • Four: special purpose police officers in body armor - SWAT - will start jumping from the helicopter. They will start chasing you in their cars. There will be roadblocks on the roads. Once under heavy fire, the car catches fire and explodes in a matter of seconds. If you are in the air, then expect Hydra fighters (Harriers) and homing missiles to visit. Good luck.
    • Five: Did you call the FBI? Agents with submachine guns arrived in black SUVs. They are very aggressive on the road and will try to push your car to the side of the road.
    • Six: called the army? Namely - checkpoints with army trucks placed across the road, soldiers with M4 and tanks. Good luck - you won't need it.

    If you have not annoyed the police too much (one or two stars), you can drive into a back alley and wait out the alarm. In a minute or two, they will stop looking for you. You can jump into the building and try to survive the storm there.

    A visit to a repaint shop takes all the stars off. Wait a few seconds and you are white and fluffy again. Saving the game in any of your homes also saves you from the police. But remember that you cannot save during missions.

    Yellow stars are generously scattered around San Andreas in secret places - these are symbols of “police bribes”, they reduce the number of stars by one. Knowing their location is very helpful.

    Successful completion of the mission removes all stars. However, there are a few tasks to which this rule does not apply.

    And (new!) dressing up at home or in a clothing store will also eliminate all the stars.

    restricted areas

    All games in the GTA series (except London, perhaps) have long been divided into several zones. First, the hero is kept in one, and only then, as the plot develops, are they allowed into others. So it was, so it will be. In GTA3 and Vice City, cities are separated by bridges. They are closed until "special order".

    The developers did the same with San Andreas. Three cities with surrounding areas are separated by rivers and bays, and bridges are closed due to "damage" during the recent earthquake (in Vice City, bridges were closed due to the threat of a hurricane).

    But here the developers have two difficulties: firstly, the hero can board the plane from the very beginning of the game. Of course, they won't let him into the airport without a flying license, but nothing prevents you from driving the car to the security guard's booth and jumping over the fence. And if you fly over the city for an hour and thereby pump the skill, then they will give you a license without talking and the airports will open.

    Note: AT400 aircraft (analogous to Boeing) is waiting for you in a closed hangar at the San Fierro airport.

    Secondly, Carl can swim. What prevents him from simply swimming or flying over the river? And the players tried. And they realized that.

    It is difficult, very difficult to explore the area when four police stars are hanging on you and you cannot drop them. not at all- even the codes don't work. It is very inconvenient to fly over a forbidden area if you have fighters with homing missiles on your tail.

    If in Vice City it was relatively easy to get to the second island, then no one has found the secret of getting into Las Venturas and San Fierro before the plot allows (except for one game “hole” in a single mission - I'll talk about it in the walkthrough). The developers are great. By the way, there is an explanation for the activity of the police: according to the plot, CJ is in Los Santos under house arrest.

    But even if you open all three islands, there will be two restricted areas - a military base and an aircraft carrier. Flying over them and approaching them is not recommended. However, it is relatively easy to steal a Reno tank from a military base. It has changed a lot and now it looks not like a Lenin armored car, but like the famous Abrams. It looks handsome and stately, but you will most likely be disappointed - it explodes too easily.

    Role system

    Yes, visiting cafes and catering now really helps to restore health (along with “hearts”, preserving and using the labor of fallen women). But food is not only a symbol of emancipation. Without it, CJ can starve and die - in the most literal sense.

    I explain: the hero has two special variable characteristics - muscles and fat. Muscles are pumped up in the gym, fat comes from food (from anything except salads, drinks and light snacks from vending machines). Muscles are for beauty. Of course, without them, CJ will not win three sparring matches, and some of his girlfriends like muscular guys, but they are not needed for anything else. Well, yes, they increase the impact force. But you will not fight in the game if you do not start playing the Shaolin monk consistently.

    But fat is a very important characteristic. It is spent on active movements, running, cycling and is consumed very quickly. Now the main thing: if there is no fat, muscles will begin to be consumed. If they are not there, health will begin to decrease. And so - to a fatal outcome. Therefore, always keep your fat reserve at twenty-five percent. Muscles are optional. Some argue that the thick layer of fat acts like a kind of bulletproof vest, reducing bullet damage. I have not been able to verify this fact. But it sounds logical.

    Muscle and fat are two characteristics that can both increase and decrease. Everyone else is just growing.

    Endurance. Increases with physical activity. You can train in the gym. With increased stamina, CJ can sprint and swim longer.

    Maximum health. Increases with physical activity. More health - easier in combat.

    Lung volume. Increases when diving and collecting shells. Allows you to stay underwater longer. By the way, the only point in scuba diving is collecting shells.

    Respect. Grows with the completion of story missions, the seizure of territories, in the fight against the police and rival gangs. Determines the number of bandits you can lead. Affects sex appeal.

    Luck. It grows with the collection of horseshoes in the vicinity of Las Venturas. Determines the probability of winning in the casino.

    sex appeal doesn't really matter if you're not serious about breaking virtual hearts. It is influenced by hairstyle, clothes, muscles, authority, tattoos, and the car you are sitting in (or out of).

    Weapon possession. Grows with weapons. Each variety has its own skill. Increases accuracy. The highest level (Hitman) allows you to shoot some weapons in the Macedonian way.

    Mastery of technology. Each variety has its own skill. Ownership of a motorcycle determines the likelihood of falling in an accident. A car with increasing skill is better controlled. A pilot skill of 20% opens airports.

    Note: the hero can answer “yes” or “no” (Y and N keys). You will need to answer several times according to the plot. On the question “do you want crack?” you can determine that you have a drug dealer in front of you, and kill him and rob him. Girls working on the evening streets will not get into your car if you do not answer yes to their leading question.

    gang wars

    He will tell us how to recapture quarters from Ballaz and Vagos correctly. Dmitry Sigal (Cash).

    Hi all. AT GTA: San Andreas The rule is that killing is the easiest way to solve a problem. Everyone follows him: men, women, old men and old women. Imagine my surprise when the granny, who was barely moving her legs, pulled out a police shotgun from her bosom and started shooting at me (I supposedly pushed her). Weapons are carried not only by some civilians, but also by members of groups. The gangs are at war with each other because of the territories from which they collect tribute.

    According to the story, in one of the missions you will be told how to capture quarters.

    • The first step is to find yourself a good weapon. Fans of shotguns, pistols and melee weapons, I'll ask you to come out. The main thing for the successful capture of the quarter is not to let the enemies get close. Otherwise, if you survive, you will lose at least armor, and most likely you will have only a quarter of your life left. And you won't get far with it. The shotgun is good only at close range (no more than ten meters). It can be left as a last resort if enemies corner you.

    And this city will be ours.

    Of the pistols for shooting at long distances, only the Desert Eagle is suitable. He is able to kill anyone with one shot, but it is extremely difficult to get cartridges for him. So we also put the pistols in a distant pocket. It’s better not to remember about batons, bats, chainsaws, knives and other piercing-hollowing weapons at all - they are absolutely useless. Your choice is assault rifles and SMGs.

    • Then you need to buy or find body armor. Without armor, you will be blown to pieces in the very first seconds of the battle.
    • The next thing you should do is find some brave guys and take them with you to the showdown. Initially, you can only take four people. But as your authority (respect) grows, so will the number of people who will follow you into battle.

    Unfortunately, your gang members are incredibly stupid: they can get stuck somewhere or just fall behind. Their only plus is that they shoot well. Your teammates will be much more effective if they have machine guns in their hands. In the end, after their death, you will get a decent weapon. In order to call a member of the gang with you to capture someone else's territory, you need to aim at him and press the "gather" key - by default G. After he joins your group, the "strength" scale of the group will appear in the upper left corner of the screen.

    Your associates will dutifully follow you and snarl at members of the enemy gang passing or passing by. On occasion, they can also protect from a couple of policemen. If the team is behind, press the “gather” key. Carl will call them and they will try to catch up with him. After a successful (or unsuccessful) assault on enemy territory, when your would-be soldiers getting in the way are no longer needed, press N. They will go about their business.

    • And here you are, all hung with ammunition, in new armor, walking along enemy streets with your comrades-in-arms and looking out for members of an unfriendly group. In order to start a war of quarters, you should find and kill a group of bandits, consisting of three or more people.
    • After the official start of the “war”, you will be given a couple of seconds to take a comfortable position for defense. You have to reflect three waves. The first is weak, consisting of poorly armed bandits (pistols, dracoliers). Together with them nearby, in the middle of the street, one “heart” will appear - a chance to heal. But it is unlikely that you will spend all the armor.

    The second wave is much more dangerous, and enemies will most likely attack from two sides. No pistols. Now a serious weapon: machine guns, submachine guns. A new “heart” will appear in the quarter, and a bulletproof vest will appear at the opposite end of the same quarter.

    The third wave is the most dangerous. They will attack from one side, but in a very large crowd. You can't do without an automatic. Enemies will be armed for the most part with machine guns. A car full of enemies will appear on the street - they will fire furiously at you. Fortunately, this car does not often drive directly along the street where you have taken up defense. And again in the quarter there will be a “heart” and a bulletproof vest.

    Sometimes bandits suddenly lose their heads and run away from the quarter. There is no need to chase them, they will return on their own. If you move too far away from the captured streets, the war will end and you will lose the battle as a deserter.

    The outcome of the battle depends on the correctly occupied firing point. Try to take positions behind the corners of houses so that it is convenient to shoot. You will have a much better chance of surviving if you can only be approached from two directions. Choose a place so that one building covers your back. And keep an eye on the situation. If enemies appear on both sides of the opening in which you are sitting, urgently change your position or move deeper into the quarter. Enemies will be able to pass through the opening only two at a time.

    Do not climb on the roofs of houses and other hills - a useless exercise. There you can only sit out, and if you decide to get out, you will receive a hail of bullets from the entire crowd that has accumulated under you.

    If a group of enemies is on the territory of the quarter you have already captured, then when they are killed, the war will not start. In such cases, you can cheat: stand on the territory of the area that you intend to take control of. Kill the enemies standing in your territory. It doesn't matter where the enemies you attack are standing. The war will begin where Karl stands.

    And the last thing: after capturing all enemy quarters, they will not give you anything. Even congratulations will not be written. The only plus that the capture of enemy territories will bring you is security. Enemies will no longer try to return the conquered territories. Experience shows that the attack begins at the most inopportune moment - you have to drop everything and go to defend your native quarters until they retreat to the enemy gang. It's easy to do. It is enough to sneak up to the “battlefield” and carefully kill half a dozen enemies. The quarter is yours again.

    But there is a trick: save. And there was no attack!

    Weapon

    Remember that weapons are divided into several groups: hand-to-hand, heavy, machine guns, pistols, submachine guns, shotguns and ... gifts. Carl can only carry one barrel of each type.

    Weapons for hand-to-hand combat

    Apart from their own fists Carl Johnson, of all the above, only two items deserve attention: knife and dye. The knife will come in handy in stealth assassination missions a la Sam Fisher, when it is important to remain quiet and not raise the alarm. With spray paint, CJ paints over the graffiti of hostile gangs scattered around Los Santos. I classified it as a melee weapon only because a spray of paint can kill. If the paint runs out, you can always get a new can in Carl's house on the second floor.

    An assault rifle is always better than a shovel, so only desperate amateurs will use the rest of the melee weapons in the game. Well what else can I say... brass knuckles lies under the bridge near Karl's house. Shovel- in the backyard of a neighbor's house.

    baseball bats worn by passers-by and drivers. club the easiest way is to steal from a dead policeman or go to the police department for her. cue Carl can keep after a billiard game in any bar in the neighborhood (yes, even in the one near the house). golf club found in passers-by, drivers and lies at the foot of the antenna tower behind the giant inscription "VINEWOOD" in Mulholland. In the same place, behind the letter N, lies cane. It is considered a gift, but no one takes it. And rightly so - why do girls need a cane?

    Pretty dumb katana will meet you in the story. She can be found in Los Santos behind a fence next to the El Corona Convenience Store. Ownerless chainsaw lying around a stone pier in the southwest of Los Santos in the ocean docks area.

    Bouquet of flowers, more like a broom, give to girls. But no one is stopping you from beating someone to death with flowers. And you can find it in Los Santos, in the southeast of Glen Park.

    Another original gift dildo- also suitable as a weapon. The reversible dildo can be found in the shower room of the Los Santos Police Department. Like this. Vibrator can only be found in the Las Venturas area, in the Bayside area, Tierra Robada - behind a construction dump. It's very close to the boating school.

    Pistols

    Ordinary pistols carried in large numbers by the police. The pistol can always be purchased from the weapon shop. But it makes no sense to carry it with you. destructive force silenced pistol no less, and silence will come in handy in covert missions. Always use only it, despite the fact that by the end of the game, after Carl gets the flying pack, it will become available Desert Eagle- powerful, but with a small store.

    Submachine guns

    Tec-9- cheap and angry option. I like him more than Micro SMG: more store and less likely to have to reload. Both can be fired in Macedonian once Carl reaches the highest level possession of this type of weapon.

    SMG- the best weapon in the group, but has one big drawback: it does not allow you to shoot in Macedonian. But according to the characteristics it approaches the machines. Accurate aimed shooting - in my opinion, this is much better than working “under Max Payne”. Our choice before the AK 47 and M4 become available.

    Submachine guns are the only type of weapon that can be used from a vehicle. Any of them can be bought in the store.

    Shotguns

    Ordinary shotgun- a useless thing. You can't even take one in each hand, like sawn-off shotgun. multiply charged combat shotgun, the only smart one in the game, will only appear in stores after the Don Peyote mission.

    Automata

    There is nothing better than a good machine in the game. It used to happen that you sit in the middle of the street, take aim - and only the heads of the bandits fly off.

    AK-47- a good starter. He will meet for the first time in the story at the same time as the appearance of the Russian mafia on the stage. It will appear in the store after Karl distracts the attention of the Vietnamese bandits and saves the Chinese Wuzi. If you don't feel like waiting that long, check out the backyard of the convenience store in Los Santos near VINEWOOD.

    Horn M4 holds almost twice as many rounds, and this is a decisive advantage. The best weapon in the game. It is dropped by soldiers from military bases. But it’s not so easy to get into the base, so try to lure the soldiers to you with a big brawl in the city. Or search carefully western part Los Santos airport. M4 will appear in the store after the explosion of the crack factory in San Fierro.

    Shotguns and rifles

    Shotgun- thing absolutely useless. Appears in the store after stealing the harvester. Sniper rifle Get it as early as possible and keep it with you at all times. If you need it quickly, check out the roof of the television building in Vinewood. It will appear in the store after the storming of Pier 69 and the death of Ryder.

    heavy weapons

    Since there are many types of weapons, and you can only carry one, I always prefer to carry rocket launcher with homing missiles. It is very easy to find - just visit the San Fierro airport and search its eastern part, paying special attention to the tanks. Homing makes it much easier to complete missions in which you need to shoot down helicopters or blow up cars.

    Of course, you can also use the usual rocket launcher- and it's not that hard to hit a car with his missiles. But to shoot down a helicopter is to send ten rockets “into milk”. The Rocket Launcher can be found in Los Santos, on the roof of one of the buildings west of Glen Park. You will recognize it by the antenna. The easiest way to get there is by plane, helicopter, or simply parachuting from a high skyscraper.

    Flamethrower can be obtained in San Fierro. A completely ownerless copy lies on the deck of a transport ship at the docks. It works only up close, but it is very reliable. I set it on fire and forgot.

    Multi-barreled machine gun tearing to pieces everything that moves. Perhaps that is why it is impossible to get it before Las Venturas opens, in principle. You will find it on one of the pillars of the Keanside Bridge.

    Thrown weapons

    grenades- simple, cheap, they can always be found in the store. They come in handy, however, rarely. Tear gas much more effective and safer - it does not affect Karl himself. But it's not available in the store either. Look for him outside the Opera House in downtown Los Santos, west of the roundabout.

    Molotov cocktails it is better not to touch it unless you have completed the firefighter missions and have not acquired resistance to fire. But if you can't wait, check out Vinewood, namely, look around the area around the Sprank billboard.

    Remote controlled explosive- original item. Firstly, it can be thrown, albeit not very far. Secondly, she sticks. To everything: to houses, cars and even passers-by. Sea of ​​fun! Appears in stores after stealing a combine. You can check out the neighborhood of the bookmaker in the city of Montgomery north of Los Santos.

    Additional equipment

    Camera

    Lies at Cj's house on the second floor. It is used according to the plot, suitable as a spyglass. The snapshot is placed in the game folder. A mini-game is associated with the camera - searching and shooting beautiful landscapes.

    Fire Extinguisher

    It is used in story missions for its intended purpose.

    Parachute

    Used several times in story missions. If you got your pilot's license by going to school or just flying yours in the skies over San Andreas, then every time you leave the plane, you will be able to open your parachute and make a soft landing. No parachute and no license? Jump from a low height, otherwise you will break.

    If you didn’t get to the story missions, and you’re too lazy to surf the skies, you can always find parachutes on the highest skyscrapers.

    Note: you can’t crash on water, so opening a parachute over a lake or river is not necessary. You can fall from several kilometers into the pool and not even get a scratch.

    Thermal Imager (Thermal Goggles)

    Found in the story mission. Very effective in the dark. It just does not occur in nature - only after the completion of missions. If you've already got your hands on the jetpack, try checking out Zero's shop in San Fierro.

    Night Vision Goggles

    Not as effective as a thermal imager, but it will do. It is very difficult to get it. Only after the casino robbery, at the very end of the game, they will appear on the first floor of Madd Dogg's mansion.

    Jetpack (Jetpack)

    A wonderful thing for those who want to travel and enjoy the views of San Andreas. Appears at your airfield after completing the Black Project mission. The flight height is limited, it will not work to climb to the highest places with it. But high flight speed, simple control (unlike helicopters) and the ability not to depend on the terrain - all these are very valuable qualities.

    Unfortunately, developers are reluctant to allow them to be used. The Black Project is the last third of the game, and there are still a good twenty-five missions left after it. But you can’t put a satchel in the garage, and after any scripted scene, it disappears, so the plot will have to go through without it.

    SECOND PAGE

    Characters

    Carl Johnson (CJ)

    Sister of Carl and Sina. She dislikes the latter for his dislike of the Mexicans, because her young man himself comes from Latin America. It will always appear on the horizon when it is necessary to aim well and give the brothers acceleration in the right direction.

    Caesar Vialpando

    Representative of the Los Aztecas gang. A very positive and honest person. Young man Kendl. They are all serious. He is fond of cars and racing, has many good connections in the underworld. She dreams of opening her own car dealership.

    Big Smoke

    An old and trusted member of the Grove Street Gang. Likes to philosophize and eat chicken. Will do anything for friends. Easy to communicate, but at the same time keeps all the shops in the area. Ambitious, which in the end can bring him to trouble.

    The comic image of a loser rapper. And his rhymes are not the same, and everyone's ears wither from the music, and even on the radio he cannot really speak. What would he do without the help of Big Smoke and CJ? Washed floors in eateries.

    Madd Dogg

    The image of a good, proper gangsta rapper: talented, persistent, prone to drugs and alcohol. Lives in his own mansion in a prestigious area of ​​Los Santos. By the way, he is voiced by ... no, not Snoop Doggy Dogg at all, but Ice T, a rapper widely known in narrow circles.

    Officer Tenpenny

    Classic Black Quarter Cop. All standards and all templates. Rude and snide: “I hate your black skin. I hate your black pants. I hate black pepper too. And the black keys on the piano.” He dreams of eliminating crime in the city at any cost and at the same time not offending himself. One of the brightest and most controversial images in the game. He is voiced, by the way, by the notorious actor Samuel Jackson (“Star Wars”, “Die Hard 3”, “Kill Bill 2”).

    Officer Pulaski

    Tenpenny's pale-faced assistant. An arrogant racist and foul-mouthed, and this is interesting. He does not miss the opportunity to mock CJ, even on the edge of his own grave.

    Catalina

    Do you want to know the truth about the government and its secrets? Ask Truth. An old piece of the sixties, an ancient hippie with shifted gears in some places, he cultivates his own garden and at the same time hatches sinister plans. The system is his enemy. To reveal the secret that the state structures hide from the people is no greater joy for him.

    And when a place is suddenly discovered in San Andreas that is not marked on any map, Truth instantly stands up.

    Mike Toreno

    If Truth is an anarchist, then Mike Toreno is the exact opposite. He is an employee of one of the secret government organizations. In his competence - covert operations, secret deals and mysterious ciphers. In his spare time, he reads the textbook "Conspiracy Theory" and claims that he is constantly followed by three satellites, the Russian mafia and a Cuban double agent.

    Wuzi

    The Chinese Wu Zi Mu, or simply Wuzi, is an original and very lively character. A racing lover, a darling of fortune, and a big shot in the Triads. Scenes with his participation are perhaps the most original and fun in the game.

    Mike Toreno

    One hundred percent game

    To officially pass one hundred percent of the game, you have to try. See for yourself. First of all, you need to complete all the story missions - 88 pieces. But this is only the beginning. Make sure you have completed all the "professional tasks":

    • We carried 50 passengers by taxi (maybe not right away).
    • Reached level 12 in the missions of the policeman, paramedic and firefighter.
    • Reached level 10 in Pimp Missions.
    • Finished level 2 in the tasks of the train driver.
    • Eight driver missions.
    • Five missions of a lackey at the hotel.
    • Seven career dump truck driver missions.
    • Three San Andreas courier missions: Roboi's Food Mart, Hippy Shopper and Burger Shot.
    • Have you won four street races? These are races in Los Santos, San Fierro, the cargo depot and the airport.
    • Have you completed nine races at Los Santos, six at San Fierro, four and six at Las Venturas?
    • Are the Los Santos bike races, the San Fierro motorcycle races, and the three Countryside races finished?
    • Have the four shooting competitions in the gun store passed?
    • Have you won four races in stadiums? One in San Fierro and Los Santos, two in Las Venturas.
    • Have all 100 graffiti in Los Santos been painted over? Were 50 oysters harvested underwater across the state? Have you filmed 50 views of San Fierro? Did they collect 50 horseshoes in the Las Venturas area?
    • Have you passed all four schools, have you learned to drive cars, planes, bicycles and boats?
    • Finally - have you bought all the available houses and businesses? Completed three Zero missions? Caesar's four missions? Six tasks casino "Four Dragons" (robbery "Caligula")?
    • Did the main fighter win in the three gyms (one in each city)?

    If you have done all this, you have completed all one hundred percent of the game. As you can see, the list does not include seventy unique jumps, taking over all of Los Santos, robbing houses, reaching the maximum in all skills and characteristics, Big Smoke's courier missions, "a cup of coffee" with seven girls, arcade toys, triathlon and dancing. And thanks for that - there is enough work already.

    And here is the list of prizes for 100% completion:

    • million in cash;
    • infinite ammo for all types of weapons;
    • increase in all role characteristics of the player;
    • a tank under the bridge next to Karl's house;
    • fighter "Hydra" on the roof of a neighboring house.

    Is it worth it to try for all this - decide for yourself.

    Los Santos

    Carl Johnson spent five years in Liberty City. But after the news of his mother's death, he returned to his native Los Santos. As soon as he got off the plane, he immediately found himself in the clutches of police officers Tenpenny and Pulaski: “Why did you kill a cop five minutes ago? Here is the murder weapon. You are now on our hook. If you need it, we'll find it. In the meantime, walk!”

    Carl is thrown from a police car in the Ballaz gang area. Get on your bike and head home before the guys in the purple bandanas get interested in Carl. However, you can steal a car and try to acquire weapons by crushing a couple of Ballas.

    Note: easy millions can be won on horse races in the bookmakers of the cities of Montgomery and Los Santos. We bet on the deadest horse. If you win - we get twelve times the bet (it is not limited). If we lose, we reload. Three or four downloads is a win. Three wins and you are a millionaire. Hole in balance? Let's assume that CJ is just lucky as Tim Thaler.

    big smoke

    A deserted house is a mess. CJ remembers his family, brothers and sister: Sin, Brian and Kendl. Suddenly, an angry Big Smoke, the authority of the Grove Street Gang, bursts into the house. He mistook CJ for a banal burglar.

    The first and one of the few missions in which you don't have to do anything at all. Carl and Smoke get into the car and drive to the cemetery.

    Sweet and Kendl

    Sister Kendl is happy to see Carl, but Sweet is slow to greet the prodigal brother. He believes that CJ, leaning east, betrayed the gang and family. Now brother Brian is dead, mother is dead, and the Grove Street gang is as weak as ever. Families are torn apart, many "brazas" are killed, the rest are sitting on crack, which is sold by Ballas. In addition, Kendl got herself a boyfriend, but not a decent black man, but - it's scary to think - a “Latinos” from the South American Los Aztecas gang!

    Ballas really feel very at ease. They were so insolent that they had a "drive-by" right at the cemetery, blowing up Smoke's car. Luckily there are bikes nearby. The gang is loaded on them in full strength and breaks down to their native quarter.

    If you already have a weapon, blow up the Ballaz car. If not, get on the bike and step on the pedals, trying to keep up with your own. Remember: to accelerate the bike, you need to quickly press the “forward” button several times. You can jump over a small obstacle like a curb with the help of a “hare jump”, on a bicycle the “Shot” key is responsible for it.

    After reaching the house and saving, answer the phone call.

    Ryder

    Ryder, a lover of burnt rags, offers CJ a ride to a local hairdresser and build a normal hairstyle. And this one is simply embarrassing to be shown on the streets. Choose your favorite haircut and listen to Ryder's comments.

    Across the street from the barbershop is a pizzeria. It would be nice to go for a bite to eat. But our smoking room ruined everything by trying to rob the establishment. The salesman takes out a shotgun and opens fire. Get in the car and drive home under fire.

    Tagging Up Turf

    Enemy gangs draw graffiti on the walls, marking the territory. Who would respect Grove Street if the walls of their houses were painted over with such lewdness? Sweet will give you a jar of paint - you need to fix the situation. In total, there are a hundred graffiti in the city, and it is assumed that an inquisitive player will find them and paint them over (a jar can always be found in CJ's house on the second floor).

    Sweet will show you some drawings - color them in. A confirmation should appear on the screen. Two bandits from Ballas are grazing near one of them. You have two options: paint them yourself (the jar works quite well as a gas weapon), but earn a wanted star, or quickly paint over the drawing, and then flee.

    To eliminate the last, sixth, drawing, you will have to climb over the fence. We come close, press “Jump” twice.

    After completing the mission, a police officer will call and inform you that CJ is forbidden to leave the city.

    Cleaning The Hood

    Drugs flooded the block. This nonsense can no longer be tolerated. Even old friends turned to drug dealers.

    CJ will need a weapon - you can find a shovel behind Ryder's house. Kill the crack dealer, visit the stash and kill everyone there. Shovel or baseball bat.

    DriveThru

    Why don't the noble dons eat? No sooner said than done, the whole company goes to the fast food cafe "Cluckin' Bell" (Cluckin' Bell, a parody of all Western catering and especially the "Kentucky Freud Chicken"). As they say, "but I have a chicken!".

    But before our heroes had time to get food in the car, Ballaz's car swept past. Purple bandits are driving towards their hometown with the clear intention of having a “drive-by”. Let's stop the villains before they get to our guys!

    Your task is to catch up with the Ballas and stay close to them. Ryder and Sweet will open fire from the window. If the bandits reach CJ's house, the mission will fail. Theoretically, you can try to board the car and drive Ballas off the road if you have GTA driving skills. You can shoot from a submachine gun personally (keys "Look left" and "Look right"). Throughout the chase, Big Smoke hurriedly devours the chicken and comments on abrupt maneuvers in the spirit of: “Damn, I spilled sauce on my trousers again!”

    When the Ballaz car catches fire, drive your own car to the side and finish off the surviving bandits.

    After that, take your comrades home. Poor Ryder was left without food - she was killed by Big Smoke.

    Save and visit the gym. Here, CJ can pump muscles, add stamina and learn a few punches. For endurance meet the simulator and treadmill. A bench for the press and dumbbells pump muscles. You can add a limited amount of muscle per day. Before you start pumping endurance, make sure that CJ has a supply of adipose tissue. If it is not there, the muscles will begin to be expended.

    The boxing trainer will teach you new moves if you beat him in sparring. This is easy to do, but in order for CJ to be allowed to spar, you must have a good amount of muscle.

    All these tricks are useless in the game, but necessary for one hundred percent completion.

    Nines And AK's

    What does a gang need to take over the streets again? Weapon! And Smoke has a friend who does just that. His name is Emmett, and he will show CJ where to press what at the gun.

    This mission is educational. Learn to turn on the sight and hit the bottles placed against the wall. Remember the location on the map - here you will always find a free pistol.

    After CJ takes Big Smoke home, Sweet will call and offer to go to the store. Stop walking around in this terrible T-shirt! It's time to get clothes that would immediately make it clear: Carl Johnson is from the Grove Street gang. Dress in green.

    drive-by

    Basta! Stop Ballaz walking our streets. We will arrange a “drive-by” for them so that they do not relax. CJ is driving.

    Get in the car and drive towards the crowd of purple bandits. Three cannons will open fire on them, and your task is to slowly drive past. The vehicle integrity indicator will tell you when it's time to leave the Ballaz and go to the repaint shop. If you stop, the car will become an easy target.

    You can shoot yourself, but I do not advise doing this, so as not to be distracted from the road. There will be three groups of Ballas in total, and in the end the police will be interested in you. So a visit to the workshop is still unavoidable.

    sweet's girl

    Sweet and his girlfriend were ambushed. If you don't make it in time, they will die. Ride to the ambush site and exterminate five bandits. After that, you will have to break away from the chase.

    Cesar Vialpando

    We're flying east. We are waiting for the snowy Liberty City.

    Kendl's Hispanic boyfriend is Caesar Vialpando. He is interested in cars, racing, competitions and in general everything that has to do with four wheels. Kendl went to him for lowrider competitions (cars with a modified “bouncy” suspension). Who is he? Are his intentions serious?

    To find out, Carl Johnson needs to sneak into the competition. Sweet's friend will provide CJ with a brand new car. If you want, you can stop by the mod garage and buy bells and whistles like nitro or alloy wheels.

    Get comfortable with the controls. One button is responsible for the jump, the other just raises the car “on tiptoe”. But you need keys that raise the car in one specific direction: forward, backward, left or right. If they are not on the keyboard, go to the settings menu and customize them for yourself. Now you can go to the competition.

    Make a bet, yes more, and let the strongest win. Your task is to hit the right keys in rhythm. If you lose, the mission will be overwhelmed: “Only Latin Americans can beautifully toss cars.” Won - get the gang’s respect: “You jump well for a black man,” and the location of Caesar himself.

    A little later in the story, he will call you and offer to participate in street racing. So keep your lowrider in the garage.

    High Stakes, Low Rider

    That's street racing. Driving a lowrider is still a pleasure. In collisions, he instantly loses control and enters into an uncontrolled skid. Use the oncoming lane to get into first place, do not drive around corners and do not abuse the handbrake.

    To win, you need to overtake all five cars of rivals.

    Home Invasion

    An old Vietnam veteran keeps a huge collection of weapons at home. Why does he need it? Let's figure it out.

    Get into the truck and drive it to the colonel's house as quickly as possible. You have about seven minutes to get a few crates of weapons out of the house. This is the only stealth mission in the game that isn't swooped down. We'll have to hide, squat and follow the "noise level". Check out the interior of the house. Try not to touch the walls, especially if you have a box in your hands. Move around with stops. You can wake up the colonel only once, the second mission is considered a failure. In total, you need to take out three boxes, and then drive the truck to the garage.

    If after that you feel in yourself a tendency to housekeeping, then you can always go “to work” personally. It is enough to get into a dark truck in the evening, break into the house and quietly take out household appliances.

    Catalyst

    And here are the police - Tenpenny and Pulaski - they broke into Ryder's house, unceremoniously tasted the brew in his saucepan and made an offer that cannot be refused. It is necessary to disrupt the operation of the Vagos gang for the extraction of weapons. What's the point of the police? And such that you can’t let one gang rise strongly above the others - and the cheap AK 47s that flooded the market after the fall of the Iron Curtain give an unfair advantage. The Grove Street Gang doesn't need strong Vagos either.

    Get into Ryder's car and drive to the place of the deal. Vagos storm the train - exterminate them. Standing behind the concrete ledge of the wall, get rid of the Ballas who drove up to the noise. Suddenly, the train starts to move - jump on it and carefully start throwing boxes of weapons at Ryder's car. Hold down the "Shot" key - the box will fly further. If it hits the ground, it might explode and Ryder won't get better. Aim carefully.

    Repaint the car at the nearest workshop and take Ryder home.

    Robbing Uncle Sam

    Ryder is a genius, although he smokes all sorts of dirty tricks. Who has the most weapons? Uncle Sam, of course. Why not rob the National Guard warehouses? Don't forget to pick up the body armor under the bridge next to your house.

    To get into the protected area, throw CJ over the fence, quickly shoot the stunned soldiers and put a couple of bullets into the gate control panel. The rider will drive the car inside. Fight your way to the warehouse and open the door by shooting the panel. There are soldiers in the warehouse, and racks cover them. Be careful, dying at this stage of the mission is very easy.

    As soon as all the guards are dead, get into a miniature autocar and quickly load the boxes into a pickup truck. Your partner at this time shoots back from the new defenders of the base. After loading four boxes, leave the warehouse and help Ryder by crushing a couple of soldiers. Don't worry about the autocar - it's bulletproof. When two more boxes from the street are in the pickup truck, get in and tear the tires to the garage. There will be a chase, but the soldiers are helpless on the road, and you will soon break away from them.

    Say goodbye to Ryder. Your next meeting will not be so friendly.

    OG Loc

    Big Smoke gave the order: to pick up a guy named Jeffrey, who was released on parole from prison. He calls himself none other than Oji Locke. The guy wants to become a real rapper, a favorite of the public, popular and rich. And, in fact, he went to prison precisely in order to develop a “biography”.

    But now, Jeffrey's first desire is to take revenge on a certain Freddie. First, Lock will try to hang noodles on CJ's ears - he allegedly stole his rhymes. But everything is much more prosaic: dexterous Freddie was sitting with Oji Lock in the same cell, and when he once bent down for soap... Let's help a man avenge his desecrated honor! Freddie tries to escape on a motorcycle. We sit on a motorcycle and rush in pursuit with a submachine gun at the ready.

    The path to greatness is long and thorny, but we must work now. And we pick up a perky Geoffrey at the diner.

    running dog

    Simple mission. Big Smoke wants to contact a drug dealer, but the gangsters at the house are rude to him. They didn't attack him. The fat man jams one of them with a bat, and the other rushes to run. Catching up with him is your task. Jump over low walls and fences, use a sprint. When you catch up - start shooting.

    THIRD PAGE

    Wrong Side Of The Tracks...

    The task can be completed in two ways: the first is official, the second was found by players on the PlayStation 2.

    Introductory: several Vagos bandits are cuckooing on the roof of the train - they must be exterminated. In this case, the train goes to the bridge, and you are limited in time. In your hands is a Sanchez mountain bike, in the passenger seat is Big Smoke with a submachine gun.

    It is assumed that you will accompany the train, and Smoke will shoot the Vagos as targets (shooting targets). It is difficult to do this if you do not know one subtlety: you need to drive so that the bandits are on the line of fire - do not get close to the train, the wall of the car will close the bandits from you. The task is difficult, but passed without any frills.

    The second way is to leave Smoke behind and overtake the train on the Sanchez and jump onto its roof as it exits the tunnel.

    Just Business

    Russian Mafia. She first appears in the series after GTA2. Big Smoke wants to deal with several bandits, and CJ will help him with this.

    Do not let the fat man offend, destroy all the Russians in the atrium. Grab your armor and start exterminating the bandits on the street, and when Smoke sits on a motorcycle, open fire on his pursuers on cars and motorcycles. It will be fun, especially when a truck flies off the bridge into the drainage channel. Your task is to prevent your own motorcycle from exploding. Use barrels of flammable liquid wisely, kill shooters first.

    Life's A Beach

    Let's go back to Jeffrey, who is Oji Locke. Our ward washes toilets in a diner, but does not give up his dream of becoming an artist and even raps in front of a mirror. Visitors to the toilet are indignant and run out of the stalls with their ears curled into a tube.

    Oji wants an advanced sound system for himself. Why shouldn't CJ steal her from the beach party?

    Everything is very simple: you need to ingratiate yourself with a DJ girl, and for this you need to demonstrate your dancing talents. Answer the DJ's question "yes" (Y) twice and start moving your body. You have to hit the right keys in the right rhythm. For four thousand points you will be allowed to drive a van with concert equipment. Don't waste your time here. Get off the beach quickly to prevent the outraged partygoers from catching up with CJ.

    Hide the stolen van in the garage.

    Madd Dogg's Rhymes

    Good iron is a good thing, but Auji Locke composes a completely mediocre rap. And he has no chance to break through with a sort of text ... unless he borrows talent from another rapper. For example, stealing a rhyme book from Madd Dogg, who lives in a luxurious mansion in the Mulholland area.

    You will be explained in detail the principles of covert movement: you need to move in the shadows. If on the mini-map the point denoting CJ himself darkened, and Karl himself sighed sadly, you hid and you are not visible. To perform a silent kill, you need to sneak up on the guard with a knife, aim at him and strike.

    You are supposed to sneak into the records warehouse, kill the guard there, take a pistol with a silencer from the body ... In fact, everything is much simpler: it is not necessary to hide in the corners like a frightened rat. Feel free to go out with a machine gun at the ready and kill all the guards. The book with rhymes lies in the studio.

    However, if you quietly walk to the bar, you can see how the developers mocked Driv3r. The guard is playing a video game and comments: “He runs like he has diarrhea. Tanner, you suck!”

    management issues

    What? Madd Dogg's manager doesn't want to work with Augie Locke? How dare he! Let's kill him and his girlfriend, who happened to be nearby.

    The task is difficult: you need to take possession of one of Madd Dogg's cars as quickly as possible. To do this, you need to stop it, fire at it, and when the driver jumps out, repair the car in the workshop. And the clock is ticking, and you have to manage before ten.

    The second step: you must very carefully, without a single scratch, bring the car to two other cars and put them in a row between them. One hit is the end of the mission, as there is no time to get to the workshop and back.

    If you still put the car as needed, you can exhale. Then it will be easier: as part of the motorcade we go to the awards ceremony and, as soon as the manager is in the car, we break down to the south, to the pier. The pursuers must be left behind as quickly as possible.

    To the cursing of the manager and the squeal of his girlfriend, we dump the car into the water. This is not so easy to do: you need to disperse the car and have time to jump out of it at the very edge of the pier.

    house party

    Auji Lok quit his job at the diner and decided to throw a party before going to jail for violating parole rules.

    But you don’t have to dance and glue young black women. While Lok is rapping in the house, everyone else jumped out into the yard, away from such music. Suddenly, one of the bandits pulls up on a bicycle and shouts that the Ballas are going to raid the block.

    The task is to help your own destroy the attackers. First, Ballaz will go from the side of the barricade of cars. Then they will start shooting from the bridge and, finally, they will pour in two streams from the south and north, through narrow passages. Just sit still and shoot. If your bandits begin to loom in front of your nose, change your position by rolling.

    C.R.A.S.H.

    Officer Tenpenny, hard as it may be to imagine, only wants the best for his native Los Santos. And good is when gangs kill each other themselves, without the help of the police. And even better - when the bandits help the police to do the dirty work of good or not quite will. And that is why Tenpenny organized the C.R.A.S.H. - a secret order. And CJ will have to work for him. Here are twenty bottles of combustible mixture, here is the bandit's house - act, black!

    Make sure there are no Vagos left around, at least not alive. Throw bottles at five windows at home. The longer you hold the "Fire" key, the further the cocktail flies.

    When the house is accepted, a girl will suddenly appear who has fallen into a deadly trap on the second floor. CJ needs to save her (strange, in previous missions he was not so scrupulous about girls in trouble).

    Rise to the second floor, along the way picking up a fire extinguisher from the kitchen. Make your way to Denise through the fire and take her out of the house, eliminating all the flames on the way. This must be done quickly - the house is about to collapse. Take the girl home - now Denise is CJ's girlfriend. You can walk her, take her to bars and zoos, give flowers and vibrators, arrange a “drive-by” with her...

    Answer the phone.

    Gray Imports

    The next task from Tenpenny is to disrupt the deal between the Russian mafia and Ballaz. Violet should not get AK 47. It's not fair, here.

    The algorithm is simple: take the warehouses by the docks by storm. Several bandits on the street can be crushed. Trophy machines will greatly simplify the passage of the mission. When the Russian tries to escape, get on the motorcycle, chase the car in the canals and blow it up.

    Doberman

    Someone from the Grove Street gang sang with Ballaz and now sells drugs to his own - the frustrated Sweet will inform CJ by phone about this. Go ahead, punish the traitor, but first you need to taxi to the weapons store, buy weapons and ammunition.

    The Glen Park quarter will be the first one you win back from another gang. Don't forget to pick up armor and health. Try to take a position in which the Ballaz can only approach you from one side.

    Is it worth continuing to capture quarters after completing the mission? No. They will still be taken away from you according to the plot.

    Los Sepulcros

    It would be nice to get revenge on Ballaz for the attack on the cemetery. Let's round up an authority named Kane while he mourns his fallen comrade-in-arms in the cemetery.

    We are quickly hiring our guys. This is done simply: we take the bandit in the scope and press the group gathering button.

    You have five minutes to get to the cemetery. After jumping over the fence, start shooting. Nothing complicated, but Kane must be killed first of all: he will immediately try to make legs, and he has a bulletproof vest.

    The repaint shop will help to throw off the tail of the police.

    Reuniting The Families

    Sweet's next idea is to unite all families from Grove Street. To do this, he assigns everyone a shooter in one of the city's motels. But someone ratted it out, and the police surrounded the motel.

    Ryder and Big Smoke are about to tear their claws, but CJ cannot leave his brother in trouble. Enter the motel and carefully fight your way to Sweet. Riot police (SWAT) are waiting for you in the corridors, rolling out of the rooms or descending from the roof. Cut off from their submachine gun.

    Together with Sweet, CJ will jump out onto the roof. Above you is a machine gun. The police are firing from him, and Sweet's health is not infinite. Shoot the protruding parts of the body of four policemen and blow up the helicopter.

    Smoke and Ryder will pick you up below. The race has begun again, and again you must shoot back. Police motorcycles, cars and a helicopter are chasing your car. As before, focus your fire on the arrows. (And again a scene from the Terminator, this time - the second.)

    If the gun jams, you are on the right track. Look carefully at the poster through which the car falls.

    It is interesting: some forums claim that after you kill four police officers in a helicopter, you can leave Sweet, start traveling around San Andreas. The police will not pay any attention to you (even if you go to a military base and an aircraft carrier), and the streets will be frighteningly deserted ... They are probably shamelessly lying.

    The Green Sabre

    The families of Grove Street are finally united. The time has come to organize a large-scale attack on Ballaz. The meeting is scheduled under a huge interchange bridge in the heart of the skyscraper district.

    Suddenly Caesar calls CJ: “Listen to what I say. No, I won't tell. You won't believe. I'll show you better. Come here quickly!” “Sweet is waiting for me here, can’t you wait?” - "Not".

    Dissatisfied with an untimely call, CJ goes to a meeting. Caesar sits in the car and points to the two Ballas leaving the warehouse. "So what?" - "Wait".

    Following them out of the warehouse comes... Big Smoke. And behind him - Ryder and policeman Tenpenny. And the car is the same one that was seen at the scene of the murder of Karl's mother.

    So who are the rats that sold the gang! Caesar opened CJ's eyes. But what about... Sweet? He must be on his way to the ambush! “Caesar, immediately grab Kendl and lie down on the bottom. If you don't save her, I won't forgive you!"

    Time is short, Retinue must be saved. You will have to shoot a lot and for a long time: Ballaz cars drive up from all sides. Sweet is wounded, and the police are right there: “Surrender, you are surrounded!”

    Tenpenny and Pulaski brought CJ into the wilderness and dispelled all doubts: Big Smoke has been working for them for a long time and betrayed Sweet on their orders. Sweet is alive and recovering in the prison hospital. And he will recover if Carl does not do rash stupid things - for example, try to take revenge on Smoke or Tenpenny.

    And CJ himself can still walk. True, it's not free. Kill a witness to the crime, take a picture of his corpse and bring the postcard to us - we'll put it in a frame.

    Save and board the Sanchez. Welcome to Badlands. You have just opened the second city - San Fierro with its surroundings.

    San Fierro

    Badlands

    The weapon shop will help CJ acquire an arsenal. The witness hid in a small house on a high mountain and is guarded by several FBI agents. There are two options: either use a sniper rifle, or carefully sneak into the house so that the agents do not notice you. In no case do not shoot in the head - no one needs a portrait of a headless witness.

    Go back to the city - optionally repaint the motorcycle. Answer the phone: Caesar's messenger is waiting for you at Dillimore's bar.

    First date

    “Messenger” - Catalina, our old friend, GTA3 character. She famously drives away the visitors of the bar and almost kills Karl, who has fallen under the hot hand. Some things in the world don't change. She refuses to give CJ his documents until he helps her complete four robberies. Objects have already been outlined: a gas station, a bookmaker's office, a liquor store and a bank.

    tanker commander

    It is useless to threaten the cashier sitting behind bulletproof glass with a shotgun. But you can steal a tank of gasoline, which, by the way, cost money even in 1992. Get into the truck, pick up the tank and move along the highway to the fence. The feeling of driving a huge truck, and even with a tank, is specific. Yes, there is also an angry owner of a gas station chasing you in a passenger car to the lamentations of the cashier: “Oh-wey, we are all going to die!”

    The secret is to prevent the pursuers from catching up with the truck, and if they have already caught up, throw the car into a ditch with a perfect movement. Remember: when making sharp turns, the tanker can unhook and fly away on a tangent, and then you will have only a few seconds to quickly hitch it back.

    If you want, complete several "transport" tasks from the same fence. Answer the phone of Truth, one of the funniest characters in the game.

    body harvest

    An old, semi-crazy hippie named Truth has a grudge against government conspiracies and grows some holly plants in his allotment. Policeman Tenpenny will introduce CJ to him - he obviously liked the driller.

    Truth needs help: the old man is getting tired working his plantations. He would not refuse the combine, but here's the problem - the villagers from the sect of survivors nearby do not want to delve into his problems. And Karl is known as a master of theft.

    Once you reach the farm in a durable car (preferably a truck), start making your way to the harvester. The last meters will have to be overcome on foot, so hurry up. They will shoot. Use sprint.

    Leaving an unfriendly farm is not so easy: stone fences, unfriendly survivors and their tractors are everywhere. The combine moves slowly. Stop - you will die. Avoid building, but hay bales can be safely attacked in the style of "Just you wait!". Having got out on the road, drive away the agricultural machinery to the Pravda garage.

    But Caesar himself called. Wants to meet at the appointed place.

    King In Exile

    Continuing to inform Carl about the real state of affairs, Caesar will inform him that Big Smoke is holding the entire drug trade in Los Santos. Twice a week he sends couriers to another city. Through his channels, Caesar receives information and calls Karl, and he decides whether to intercept them or not. If you intercept the courier and destroy him (or them), you can get some money. These are side missions and you don't have to complete them.

    Let's get back to Catalina and the robberies.

    First Base

    Catalina's secret house is hidden somewhere in the mountains. You can always find a good car and a save point next to it.

    Small Town Bank

    We rob a bank. Point the gun at the employees and the guard and quickly move the sight from one to the other, not allowing them to give up. If at least one lowers them, the alarm will turn on. However, she will turn on. Shoot the guard.

    Quickly smash the ATMs with a shotgun, take the money and go out into the backyard. The police surrounded the building, but somehow you still need to break through. Shoot all the cops in your line of sight to stop them from killing Catalina. Kill two motorcyclists and get on still hot saddles.

    Now your task is to keep up with Catalina and in the meantime protect her from the police. Be very careful on the bridge, do not slow down, otherwise you will not jump over it. If you fall into the water, the mission will not fail, but still not pleasant enough.

    In one of the small towns, the police will surround your Bonnie and put her off her motorcycle. Pick it up on the go and return to the house.

    Answer the phone. Caesar went out to the street racers of San Fierro, and they are waiting for Carl. However, our Latin American has connections everywhere!

    Gone Courting

    God forbid Karl from the love of a woman like Catalina. After talking with her, CJ's fillet will hurt for a very long time. But our monochrome friend, one might say, got off lightly.

    Local Liquor Store

    No sooner had Karl and Catalina rushed into the wine and vodka department than a gang on ATVs outstripped them. “Oh no, they're taking our money!” One of the robbers managed to get off the iron horse, and our sweet couple rushes in pursuit.

    Your task is to catch up with three ATVs and keep on their tail. Catalina will shoot. The classic chase, there will be no problems with it if you quickly get used to the controls.

    There is no time frame in the mission, you will not be able to be late with all your desire, and it is very difficult to lag behind the bandits.

    Made In Heaven

    Another scene in which the developers introduce us to the harsh nature of this southern girl. Be patient, Carl, it won't be long.

    Against All Odds

    Bookmaker's office. The door to the safe is locked, but CJ has explosives. Blow up the door and the safe with money (when the charge is planted, a remote explosion button appears in the list of weapons). Get rid of four wanted stars in Dillimore's workshop. Return to the house.

    It's time to steal a good, fast car. If you are too lazy to chase the Infernus around the cities, take the Catalina car.

    Wu Zi Mu

    Before the actual race, you will be introduced to the charming Chinese Wu Zi Mu from the Triad gang. For friends, he is Woozy. He will become your race rival.

    There are four of you. Races - they are races, there is not much to talk about them. Try to break into first place as quickly as possible, best of all - at the very first checkpoints. There is a good opportunity to cut a few meters on a winding road in the forest, where a single bribe star hangs in the air.

    Win - and Wuzi will become your new boss.

    Farewell

    Before the second race, you will see a wonderful scene with Catalina and some silent character with bangs “like Elvis”. Now he is Catalina's new love:

    Well, Carl, are you angry? Will you fight for me?

    No, Catalina, I can accept rejection.

    Catalina and a nameless boy go to Liberty City. Let's wish the guy good luck - he will need it when the girl betrays him during a bank robbery.

    Win the race, listen to Catalina's parting words, claim your winnings - the rights to her garage in San Fierro - and answer Pravda's phone.

    Are You Going To San Fierro?

    Our hippie is in trouble. The police have come to his plantation and they will arrive very soon. Karl receives a flamethrower and a strict order to burn all hemp. You need to do this quickly and carefully - it's good that all the bushes are indicated on the mini-map. By the end of the burning work, CJ will thoroughly get better.

    The police helicopter is hovering overhead. Shoot him down with the rocket launcher. Get in the driver's seat of Pravda's hippocoach and bring him to the San Fierro Garage.

    It's time to settle down in the city and start your own business.

    Wear Flowers In Your Hair

    No shooting or chasing. Slowly comb the city, hire two silent mechanics and Zero.

    If you buy Zero's Shop, several side missions will unlock.

    air raid

    The technical genius shop Zero offers a huge range of radio-controlled models - from airplanes, helicopters and sailboats to armored cars. Zero's eternal enemy is Berkeley's genius. After Zero beats Berkeley in a young talent competition, they have a quiet war. With the use of radio-controlled models - the situation obliges.

    Berkeley decided to attack the store (now ours) using radio-controlled biplanes with hanging bombs. If he damages the antennas on the roof, he will get a serious advantage. Fortunately, CJ stood behind the machine gun - and he will not let the enemy through to the antennas.

    Planes will fly from four directions. Pay special attention to the trees near the facade - whole links of “RK ​​Barons” will fly from there. The bullets fly very fast, so there is no need to lead. Keep an eye on the mini-map, spare no ammo. You need to hold out for three minutes.

    Supply Lines...

    Enraged, Berkeley came to Zero personally and hung him in a closet on a carnation. Our techie wants revenge. You have a radio-controlled biplane with a machine gun. The task is to kill five couriers on the streets of the city.

    Some claim that this is the hardest mission in the game. I probably won't argue. The plane's fuel is limited, the distances are huge, the controls are stupid - and in addition, at the end of the mission, you have to return to the roof of the Zero store.

    Fuel is consumed evenly, no matter how fast you fly.

    Immediately gain full speed and take out the first courier as quickly as possible. Open fire on the van, but do not touch the courier himself when he jumps out. The fact is that it is more difficult to get into it than into a van, you have little time, and the courier will rush after the plane, making it easier for you. Do the same with the rest. Turn left to the second courier on a motorcycle. Then - to the right to the third target and to the north - to the remaining two couriers. I advise you to first deal with the one who went further, and then deal with the neighbor.

    Return to the surviving "dismounted" couriers, land the plane on the ground (so the fuel will not be wasted) and shoot them without haste from a distance.

    If you still have enough fuel to get back to the roof, good. If not, bad.

    New Model Army

    Final battle between Berkeley and Zero. Tanks, helicopters of the Goblin system and a small racing car participate, and all the action takes place on a huge diorama. Toy rivers flow among the miniature hills, and the approaches to the Berkeley base are guarded by models of the second Tigers.

    If Zero's car reaches the Berkeley base in due time, he will leave the city forever. If Zero does not make it in time or tanks destroy him along the way, he will leave the city, and the mission, accordingly, will fail. You control a helicopter, which must solve problems on the way to Zero. There are three of them: tanks (three pieces), obstacles laid out by the Berkeley helicopter, and crossings (three pieces).

    Immediately grab a bomb with an electromagnet and drop it on the nearest tank. Focus on the shadow. Be careful not to blow up your own helicopter. If this still happened, you have a spare. Destroy all three tanks and only after that use the planks to build “bridges” on Zero's path. Don't touch Berkeley's helicopter, but move the barrels out of Zero's way.

    If you do everything quickly, clearly and on time, Berkeley will be put to shame. And the Zero shop will now bring you a small but stable income. In addition, in the back room of the store you can play with the biplane and find out how many Berkeley vans (it seems to be no longer in the city?) You can destroy in three minutes.

    FOURTH PAGE

    555 We Tip

    A new challenge from Tenpenny: you need to frame one city leader by putting our hippie crop in his car and calling the police. Knocking, of course, is not good, but ...

    When the footman comes down to the garage, gently tap him and change into his clothes. Go back to the hotel and wait for the blue Merit. Do not confuse it with other cars and do not let other lackeys take over the car.

    Now - the most difficult. It is necessary to quickly and very carefully drive the car into your garage. On the way there, you can beat the car a little. If anything, the dents will be patched. But on the way back, the car should not get a single scratch, otherwise the victim will smell a catch. Put the car in the garage, go out to the hotel and enjoy the spectacle.

    And the chain of side missions will open again. To complete them, you need to change into a lackey uniform and go to the hotel. The task is to park cars for a while. Five levels of two minutes each - and hitting cars is very undesirable. After the completion of the fifth level, the hotel will begin to generate income.

    Deconstruction

    You probably already noticed a large-scale construction site behind the garage. The workers on it are not distinguished by delicacy, and they greatly angered Kendl with their frivolous comments. They need to be spooked. By the word “scare” the developers mean to destroy all temporary buildings and roll the foreman into concrete.

    Do not sit at the tap - it is inconvenient to use it. Grab your bulldozer and quickly start demolishing one makeshift after another. It is enough to touch it with the edge of the dump. This is even better: sometimes there are barrels of gasoline in the “candeykas”, and it is undesirable to touch them. You can’t stop - the workers take Cj out of the cab and knock with shovels. In addition, a second bulldozer is driving around the construction site, and this is your main problem. You have three minutes for everything.

    The foreman is sitting in the dry closet - push the booth into the pit, but be very careful not to dump your own bulldozer there, otherwise it will be second on top and it will be very difficult to get out of the pit. It remains only to sit in the concrete mixer, put it on the edge of the pit and see what happened.

    Answer the phone. Hello school!

    back to school

    Carl Johnson expects three schools: driving, boating and cycling. To go further in the story, you must pass all the test tasks of the driving school, earning at least seventy percent of the ideal performance in each. Estimated time, accuracy and damage to the car. There are twelve tasks in total. The last is high-speed driving in the city, that is, ordinary races, only without rivals. Avoid some problems road traffic the funicular rails will help.

    If you complete each one for a gold medal (it's not that hard), you'll get the coolest car in the game, the Hotknife. For the silver and bronze medals, you will be given, respectively, "Bullet" and "Super Giti", not particularly outstanding cars.

    Photo Opportunity

    Caesar calls - he sat on the tail of the Ballaz car, and this makes it possible to find out who exactly sells drugs to the gang. Having reached the place, climb onto the roof of the house and prepare the camera. It is necessary to take accurate and accurate pictures of the faces of everyone who comes to the meeting. Only full face, shots in profile or from the back are not good.

    The first is Ryder. The second is Mendes. The third car will appear on the right, and an unknown "gringo" with the face of a secret agent will get out of it. We don't know the fourth one either, but he looks like a classic pimp.

    Come back with the shots taken.

    Jizzy

    The Chinese Wuzi will help to identify the pimp. His name is Jizzy, he's the biggest pimp in town and lives under a bridge like a troll.

    It is necessary to ingratiate himself with him and complete several tasks. Get in the Pimpmobile. The first is to take the “worker” to the hotel. The second is to rid Jizzy of a competitor. The third is to protect the girl from clients.

    The fourth mission is the most fun. A certain holy father put the girl in his limousine and is trying to set her on the right path in a very original way. CJ's task is to destroy the limousine and the car with bodyguards. Carl is supposed to do this by chasing the cars in his Pimpmobile and shooting them out of the window to the priest's hilarious comments.

    It is difficult to do this - the limousine moves very quickly, and the Pimpmobile is ill-suited for chases. If all else fails, take a heat-seeking rocket launcher from the airfield and lie in wait for a limousine at the southeast corner of the “sharp-nosed” skyscraper.

    You can keep the Pimpmobile. Save.

    T-Bone Mendez

    A simple task from Jizzy: you need to return all the loot from the van. On a high-speed motorcycle "Efsiar-900" it will be very easy to do this. Kill four motorcyclists and pick up the cargo.

    Mike Toreno

    In the back of the stolen van, Jizzy's man remained, the same "gringo" named Mike. He calls in a panic from his mobile, but the battery will run out in five minutes. You can't locate a mobile phone, you can only navigate by the sounds that Mike hears. Move as quickly as possible to the control points, trying to keep up with the van.

    When you get to the airport, you can no longer navigate by sounds. You will have to search for Mike by signal strength - he will lead you to the eastern part of the airport. Get rid of motorcyclists and those who get out of the van. You can't shoot at the van itself - Mike is there.

    When he is rescued, destroy the van and drive out of the airport. A workshop around the corner will help to remove the stars.

    Outrider

    The last task from the pimp: it is necessary to protect the drug van that moves around the city. Rival gangs set up roadblocks on the roads. The task is to get on the Sanchez and clear the way for the van with the rocket launcher. What's strange is the police on the explosions special attention won't turn.

    Be careful: snipers can sit in the windows of buildings along the street. Carefully remove them and save.

    Snail Trail

    Hello again, cops Tenpenny and Pulaski! A certain journalist in search of sensational revelations goes to meet with an informant. And Tenpenny doesn't need any revelations.

    The task is very easy. Take a sniper rifle, get on any motorcycle and follow the train straight along the sleepers through all of San Andreas. When a journalist comes out in Los Santos and hails a taxi, follow him. Riding a motorcycle out of a station, it's very easy to slip and give yourself away. If the victim suddenly began to suspect something, immediately leave back underground.

    The rest is a matter of technique. Get on your tail and when the taxi reaches the pier, quickly shoot both: the journalist and the informant.

    Ice Cold Killa

    Well, let's visit Jizzy one last time. The last one for him. The bodyguards at the entrance won't let you into the house. It's okay - leave the motorcycle at the entrance (this is important!), climb the scaffolding to the roof and jump into the open attic window.

    The guards are dead, Jizzy tries to run. Get on a motorcycle and the pimp won't stand a chance.

    Pier 69

    It was time to arrange a bastard with a billaz Hiroshima and Nigersaki. And at the same time finish off Mendez and Ryder, who sold out to the enemy.

    Climb up to the roof to Caesar, bypassing the building on the right. While the Chinese Woozies are storming the building, take a sniper rifle and start shooting Ballas. Do not confuse them: the Chinese are dressed in black. They will occupy the roof and will shell the street. And at this time you, with a machine gun at the ready, rush to the building, crush all resistance and kill Mendez. A pair of horns will go to him alone.

    The rider, even though he smokes all sorts of rubbish, will briskly jump onto the parapet and throw himself into the water. You are supposed to follow him to two boats and chase around the entire bay. Catching up and shooting him in this way is extremely difficult. Some advise to do it easier: shoot a floating Ryder with headshots from a sniper rifle or blow up a boat with a shot from a rocket launcher.

    Toreno's Last Flight

    Mike Toreno (“gringo”) turned out to be an unreliable partner. It must be removed.

    How to blow up a helicopter with Mike on board, and even with the police on the tail? With difficulties. First, you have to storm the landing pad. Secondly, it is difficult to quickly get into a helicopter that has risen into the air. We'll have to chase him to the end of the highway. Make your life easier by picking up a launcher with thermal missiles at the airport.

    Mountain Cloud Boys

    Woozie is a big deal in the Triads and runs a gang with the poetic name "Mountain Cloud Boys". And he took CJ with him to one of the showdowns. The Vietnamese started doing business in the area without the permission of "Mountain Cloud". We'll have to see how the Wuzi guys taught them a lesson.

    After getting out of the car, Woozy suddenly starts looking for some coil of wire. He will never explain to CJ why he suddenly needed a wire.

    Alas, the Vietnamese were stronger than Wuzi thought. They killed almost all of his bandits and returned to finish off the Chinese himself. The task is simple: kill the Vietnamese and prevent them from killing Wuzi. Get in the car, and Vusi will shoot the pursuers.

    Ran Fa Li

    Ran Fa Li, head of the Red Gecko Tongue Gang, is a man of few words. He expresses all his thoughts with an unfriendly grumbling, and his personal translator brings their meaning to those around him.

    The Vietnamese gang that declared war on the Chinese is called Da Nang. The task is formulated simply: pick up from the airport and deliver a car with a load to the destination. Da-Nang will immediately launch attacks and try to block the roads with their black vans. If you feel confident behind the wheel, just go around them. If not, you can stop, get out of the car and personally destroy all life around. Throw motorcyclists into a ditch. If the police are interested in you, you know what to do.

    Lure

    The Da-Nang have tracked down Woozy's house and plan to attack his car as soon as he goes about his business. CJ proposes to serve as a bait: he will sit in an SUV with tinted windows and divert the attention of the Vietnamese to himself.

    You have two tasks. The first is to survive. The second is to prevent the Vietnamese from understanding that there is no one in the car but you. And for this it is necessary, firstly, not to let motorcyclists close to the car, and secondly, not to let them break the window.

    There are two options for behavior. The first is to simply drive through the countryside, trying to get ahead of Da Nang. The second is to stop quickly, let the motorcyclists go ahead and shoot them out of the window.

    Amphibious Assault

    Can CJ swim? Depends on whether you have developed his skill or not. If he has not touched the water with his foot since the beginning of the game, you simply cannot take this task. But you only have to dive a little and raise the skill twice, so that Wuzi entrusts you with a dangerous task - to swim up to the Vietnamese ship and leave a listening device there.

    The most annoying part of the mission is its beginning. It is completely incomprehensible why you need to dive into grottoes filled with water. If Karl catches on a stone wall (and he will definitely catch on), he will get stuck in place, he will no longer be able to emerge and will die. Therefore, overcome two grottoes on dry land, climbing onto the rocks.

    The developers suggest that you quietly make your way past two boats with guards, diving in a moment of danger. Naive! Take a machine gun, sit down on a rock, take aim and...

    Steal one of the empty boats, bring it close to the side of the ship so as not to fall under the spotlight. Climb aboard, destroy all the guards with a pistol with a silencer and leave the bug in the agreed place. Come back. Still, it's good that the developers, although they offer secretive passage options but do not insist on them.

    The Da Nang Thang

    A huge ship loaded with Vietnamese arrives on the shores of the United States. CJ is loaded onto a helicopter, which goes hunting. But do not think that you will be given plenty to shoot from a machine gun. The developers will deal with the rolled lips player with true black humor. The helicopter is shot down, CJ swims in the water, having lost all his weapons. That is, absolutely everything: say goodbye to all your machine guns, rifles, grenades and pistols. Knife in the teeth - and forward, on board. Well, or back to the shore, and there - to the nearest weapons shop. And what is also an option!

    After that everything is very straight forward. Get trophy weapons in battle and move through the crates to the hold. Clear the hold and release the Vietnamese refugees from the cargo container. Get them on deck and then storm the bridge.

    An elderly Vietnamese wanders along the bridge with a Japanese katana in his hands. He will throw you a second katana. You can arrange a showdown in the spirit of Kurosawa, or simply shoot a naive old man.

    Ya Ka-Boom-Boom

    All that stands in the way of freeing the city from drugs is a crack factory. Why not blow it up? CJ gets into a mined car.

    Kill the guards at the gates of the factory, drive the car inside and shoot anyone who comes running at the noise. Now you need to act quickly: drive into the factory building, ignoring the workers, drive the car to the large cylinders against the wall and activate the bomb. You have exactly forty seconds to leave the building. Decide for yourself whether to meet the bandits who have come running with fire or rush to the exit.

    When the factory explodes, deal with the surviving bandits. Come out to the gate - a car will drive into the territory of the factory. Do not damage it in any way! You will need it to evacuate. The gates are closed and you cannot open them. You will have to use the inclined ramp and “throw” the car over the wall. The main thing is not to crash into containers on the right and left. If you crashed your car, no problem. There is another one in the back of the factory.

    Answer two phone calls. Congratulations, you have discovered Las Venturas and the surrounding deserts. But first, let's finish the tasks of San Fierro.

    Zeroing In

    Our technical genius Zero came up with a device for remote detection of cars. CJ's task is to follow the signals of the device to detect and steal a moving car. No hassle: follow from signal to signal, keeping up with the car.

    test drive

    What could be more fun than racing around town in two freshly stolen fancy cars? Instead of leading them to the garage, CJ and Caesar have fun slicing through the streets. Do not lag behind Caesar in any case. First, he will start teasing the funicular driver. Be very careful not to crash into it. Then you have to run away from police cars. Once Caesar turns on the nitro, do the same. And always keep a Latin American on the tail.

    Custom Fast Track

    The client placed an order for a rare car. Quite by chance, just such a one is being prepared for shipment on a ship and has already been loaded into a container. What, you ask, is San Andreas worse than Half-Life 2? And the crane is exactly the same!

    Carefully operating the electromagnet, lower three containers from the ship to the pier. In the third, the desired car will be found. It remains only to protect Caesar from the guards who came running to the noise of a working crane.

    On the way back, try not to scratch the car: the more scratches, the less money you get for the mission. However, who cares about these pennies!

    After completing the mission, you will be able to sell stolen cars for import. The list of required cars hangs there on the board.

    Puncture Wounds

    The woman will run away, and you will return the car to the garage as soon as CJ repairs the tires. This is the last task, after it your garage will start to make a profit. And now to the desert!

    Las Venturas

    Monster

    A mysterious voice in the handset told CJ that he should come to the agreed place if he wants to know more about the fate of his unlucky brother. Of course, Carl is not indifferent to Sweet in prison. A series of very difficult but interesting tasks begins.

    At the specified ranch, a voice from the microphone will prompt Carl to show what kind of dough he is made of. “What am I, pudding?” - “Anger and hatred - that's what makes you stand out from the rest!” Racing again - this time we'll get on the "Monster", an SUV with huge wheels. It is necessary to drive off-road through all the checkpoints and keep within six and a half minutes. On these wheels, it makes absolutely no difference whether you are driving on the road or over the hills. But stones must be avoided - they can easily overturn the car. Get comfortable with the controls: instead of a handbrake, the “Monster” has a turn with all four wheels.

    highjack

    This time, Carl is met at the ranch by an old acquaintance - mafia Mike Toreno, whom we rescued from the van, and then “killed” by shooting down the helicopter. It turns out that Toreno is not a bandit at all, but a secret government agent. And he does not hold evil against Karl at all. Government agents also sometimes need the help of ordinary black guys like CJ. For example, in cases like stealing a huge truck.

    You will perform the task together with Caesar. The matter is complicated: just like that, the truck cannot be stopped. It is necessary to ride a motorcycle in front of the driver's door for a few seconds so that Caesar can jump onto the truck. Fortunately, there will be no problems bringing it to the garage.

    Interdiction

    As long as Karl works for an agent, Sweet is safe, even though he is in neighboring cells with a white racist and serial killer. No, the guards are responsible for him with their heads. And Carl's task is to take this buggy and go to a secret place to meet a helicopter there and ensure the safe delivery of the contraband cargo.

    If you do not want to complete the task several times in a row, go to the San Fierro airport and replenish the supply of homing missiles.

    At the appointed place, transfer to the Sanchez and climb to the top of the mountain El Castillo Del Diablo. Alas, a rival agency attacked the helicopter with smuggling. Protect him from five black helicopters. With thermal rocket heads, this will be very simple. Of course, if you don't drop the helicopter on CJ's head.

    The contraband will be dropped at the aircraft graveyard near the town of Verdant Meadows. Pick it up and return.

    Verdant Meadows

    After a hilarious dialogue about Gorbachev and Russian interrogation techniques, head back to Meadows and buy an abandoned aircraft graveyard with your hard earned money.

    Learning To Fly

    The really difficult tasks begin, because now you have to fly a little. Namely, to pass a series of tests to obtain a pilot's certificate. Along the way, you'll discover all the airports if you haven't already.

    Take off, landing - easy tasks. Much worse is the circular flight of the airfield. Getting to these control points is very difficult when the plane reacts to the slightest movement of the joystick and to the buttons, like... like I don’t know. Choose a counter-clockwise flyby, it's a little easier. The next task is the same circle and landing.

    With a helicopter, an avid GTA fan should have fewer problems. Takeoff, landing, firing at stationary and moving targets (use first-person view).

    The dead loop and the barrel are completely childish tasks.

    Finally, you will have to make a protracted parachute jump. Absolutely wonderful thing, despite the ugly clouds. It is not even clear why parachuting is already modeled in action games, but not in flight simulators. Press the "forward" key to speed up the fall. When the airfield appears, wait a few seconds, open the parachute and carefully direct CJ to the center of the target. The back button slows down the fall and speeds up the forward movement. Adjust the direction with the left and right buttons.

    Save and answer Woozy's call. If you want, take part in the next street races.

    N.O.E.

    "Are they flying?" - "That's right, Mr. Baron!"

    Mike Toreno loves to surprise. And now he waylaid CJ. The task is to drop the load at the specified point. The problem is that you need to fly in low-level mode so that you are not spotted by the radar. Fighting the Harriers in an unarmed plane is not the best way to successfully complete a mission.

    If you are familiar with the controls, there should be no big problems with movement. What matters is not the absolute height, but the height above the ground. That is, you can take it up over the hill, and go down over the lowland. Beware of tall pine trees, they can suddenly pop up right in front of the plane.

    You have exactly ten minutes to drop the cargo by flying over the checkpoint and return. Time is more than enough.

    Stowaway

    A simple and very spectacular mission. Agents of a rival organization have landed at an abandoned airfield and are loading crates of mines onto a huge plane. If the cargo reaches its destination, war in the Middle East cannot be avoided.

    The plane picks up speed. Get on a motorcycle and catch up with him - you need to climb onto the ramp. Pay no attention to the agents. Watch out, barrels are flying out of the plane; if the motorcycle touches at least one, the mission will be overwhelmed, you will not catch up with the plane taking off.

    Once you're inside, relax. Nothing complicated. Just move forward in the fuselage, killing agents along the way. Try not to get in the way of the rolling barrels, but even if you get knocked down, there's nothing wrong with that. Do not use firearms - the mines are guaranteed to explode after the nth shot. The last agent has a parachute. There is nothing more for you to do on this plane.

    And don't forget to open your parachute near the ground.

    FIFTH PAGE

    Black Project

    And here is our old friend Pravda - with a full set of his habits. He suspects that at Military Base 69 in an unnamed location, the government is hiding secret experiments from the public. And CJ is just the person who can lift the veil of secrecy.

    We must infiltrate the base, find out everything about the Black Project and leave before half past five in the morning. There is no time for hide and seek - simply storm the base. Shoot all the searchlights, put on a thermal imager and destroy all the soldiers around the perimeter. You will get into the underground bunker through the ventilation system - just break a couple of bars.

    Clear out the base with all the heavy weapons you have. Automatics are a good option. Soldiers will share (very reluctantly) M4 assault rifles with you. You can also use a multi-barreled machine gun. In the room with the relief map of San Andreas, turn off the rocket launchers and move into the laboratory. Time is precious!

    The killed scientist will drop the access card to the doors to the laboratory. Go down the long narrow shaft, shooting soldiers along the way. At the very bottom, your goal is the “Black Project” - this is secret work on the creation of a personal aircraft, a rocket pack.

    Free as a bird, CJ flies out of the missile silo towards the dawn. The crowds of soldiers at the base won't do anything to him. Deliver the satchel to the airfield. Truth was right.

    green goo

    From Las Venturas, a mysterious military train set off to the west by rail. Not otherwise, the government is transporting something extraordinarily secret. The truth is right here. He himself cannot master the knapsack, so the task - to break the veil of secrecy and drag away the mysterious cargo - is again given to Carl Johnson.

    Game physics has taken a huge step forward compared to Vice City. But landing on a moving train, taking off from it and conducting aimed fire is still inconvenient. You can try to ambush and shoot a few soldiers from the ground, but then you still have to use the satchel.

    Break the boxes on the platforms - in the third one you will find the secret cargo. It's a jar of mysterious green slime. The truth will be absolutely delighted, he will drag the jar away and will not even tell CJ what it was. But he will leave you a jetpack, and you can always find him at the airfield.

    And the airfield from now on will become your property, bringing a small but stable profit.

    Fender Ketchup

    Woozy runs a small business in Las Venturas. He owns the Chinese casino "Four Dragons". Unfortunately, the Italian mafia that holds the city is not particularly pleased with the new competitors. The acts of sabotage began. Which of the three Italian families is engaged in sabotage?

    One of the saboteurs was caught, and now CJ must extract a confession from him. The guy was tied to the hood of the car. To scare him, you have to drive very fast in the oncoming lane of the main street of the city. Don't remember the hood: the "client" will die and the mission will be overwhelmed.

    As soon as the “fear meter” goes off scale, the guy confesses everything. The Sindacco family opposed the Triads.

    Explosive Situation

    The Sindaccos own the grandiose casino "Palace of Caligula". The best way to annoy them is to rob him. But before you seriously plan something, you need to get explosives. Fortunately, there is a quarry near the city where ore is mined in an open way. It's very easy to get there, and if you're flying in a jetpack, it's even easier.

    Belazobrazny dump truck will help to roll boxes with explosives on planks. Pick up all four sets of explosives while the evil workers run towards you with shovels. Get rid of the workers, get on the Sanchez and start climbing out of the quarry along the inclined chutes. You can't just jump out or fly out. Like it or not, you have to go through all the checkpoints. It is possible that you will have to try several times. But no one limits you in time. Give the explosives to the Woozy man.

    After completing the mission, a series of side quests in the career will open. If you complete all seven tasks, the quarry will begin to bring a small profit.

    You've Had Your Chips

    Counterfeit chips appeared in the casino, threatening to ruin the institution. Surely this is the business of the Sindacco family. Time to visit their underground factory.

    A task of medium difficulty. The problem is that in the scene the hero himself, without your participation, will go to the factory and find himself under gunpoint from several sides. If you immediately jump out into the light of day, eliminate the two bandits at the car and hide around the corner, it will be much more convenient to clear the room.

    True, some argue that if you very carefully go around the courtyard along the wall and sneak up to the entrance on the right, the scene will not work and you can shoot all the guards with a pistol with a silencer with complete impunity.

    A rocket launcher will help to destroy the units for the production of fake chips. A car with a new batch of bandits will drive up to the entrance to the room. An evil camper with a shotgun is sitting on the containers near the exit - be careful.

    Return to the casino.

    Don Peyote

    And again the Truth taught. He went with his friends to the desert in search of tonals and naguals. To be more precise - for a session of eating cacti. Everything went well: they met with the inner light and talked with the lizard king. But Pravda himself woke up an hour ago in a Japanese bath, and all his acquaintances were gone, and who would go looking for them now? Of course, CJ.

    Get into a four-seat car. You will find both warriors in the desert, moreover, the assemblage point of both has fundamentally shifted. They will ask you to take them to a friend named Rosie at the casino. But first you need to visit the snake farm and talk with the villagers about the fate of the rest of the group. The conversation will be short, but very informative.

    Return to Las Venturas. Rosie is Ken Rosenberg, an old friend of ours. He is the casino manager. Ken is still the same fearful Jew and constantly complains about his unlucky life. And he is also your chance to ingratiate himself with the mafia.

    Unfortunately, he will never tell us under what circumstances he broke up with Tommy Vercetti and left Vice City. It's a pity.

    Architectural Espionage

    Robbery of the casino "Palace of Caligula" - a side task. You can choose not to do it at all or leave it for later. But if you still decide to repeat the glorious feat of Ocean and his eleven friends - act!

    To take the first task from Woozy, go to the Four Dragons and turn right. Our Chinese hid in some kind of closet ... in principle, not such a bad place for conspirators.

    CJ needs to get a camera (Las Venturas is full of tourists, so this is not a problem), get into the City Planning building, take a close-up picture of the casino scheme and get out alive.

    In some ways, this task resembles a series of games about a bald clone at number 47, Hitman. With a camera in your hands, impudently go into the building, answer the girl at the counter in the affirmative and go up to the top floor. To distract the guard from the schemes hanging on the wall, you will have to break the ventilation device. The rooms filled with smoke, a general evacuation was announced. Calmly take a picture of the scheme (necessarily close-up!) And get your biggest guns - you have to get out through the corpses of policemen.

    Hurry to Four Dragons, four stars are no joke.

    Key To Her Heart

    The second step is to get a casino access card. Follow the croupier very carefully so that she does not notice the danger. It will take you to a specific store. You'll find her around the corner in the fitting room.

    Buy a latex suit and take the croupier home. Stop the car here and watch her house. To the right, a very characteristic bald man is walking down the street with a huge pink dildo. He must die. Enter the house; from now on, the croupier is your new girlfriend.

    But you don't have the casino access card yet. There are two ways to get it. The first is to get an invitation for a “cup of coffee”. This means that you have to look after the girl for many days, take her to different places, give flowers and all kinds of devices. It's a long and difficult road. There is an easier way - to shoot the scoundrel and pick up a card in her house.

    Dam And Blast

    Darkness is a friend of robbers. That is why CJ was sent to mine the dam. Board the Douglas and fly to the drop point. There, jump with a parachute to land at a given point.

    Take a knife, carefully kill two guards - there will be no difficulties with this, especially if you have a pistol with a silencer. Inside, stealthily "take off" two more on the lower level and two more on the upper one. Noise can not be raised, although no one bothers you to try to use a sniper rifle. In theory.

    Place bombs under all generators. The police drove up and cut off all the ways for Karl to retreat. Except one. With a cry of "Ma-a-at!" CJ jumps from the dam into the water. Mission completed. You have one police star hanging on you. How exactly to get to the casino - by helicopter or plane - decide for yourself.

    Cop Wheels

    A task of medium difficulty. We need to get four police motorcycles in twelve minutes and load them onto a carrier circling along the highway. Of course, the police will not like this turn of events, and they will actively protest.

    It will be easy to steal the first motorcycle: the cop stares at the drunken cowboy and only has time to be surprised at the agility of the hijacker. We immediately remove the star with a bribe under the bridge. The loader just needs to pass by.

    The second motorcycle must be quickly hit by a car so that the cop does not sit on it and rush in pursuit of the bikers. Around the corner are sloping boards, they will help you jump over the fence and go out onto the highway. Where is our loader?

    The third will be easy to steal: the two policemen are too engrossed in the conversation to react in time.

    The latter will have to be hit by a car, and you will get two stars for it at once. Load motorcycles with barrels. Mission completed.

    Up, Up And Away

    "Local people, we ourselves are not kind..."

    Difficult task: you have to steal a cargo helicopter from a military base, then use it to steal an armored truck and unload it at a given point in your airport.

    It is assumed that you will penetrate the territory of the base, using the gates that have opened, and take the base by storm. But you can do it easier.

    Grab your jetpack, jump down to the airstrip right next to the helicopter and take out two soldiers quickly. You can do this from a nearby rooftop, so you can fully use the potential of a sniper rifle. Another soldier is on duty on the roof below, by the machine gun. Try to steal a helicopter - nothing works. First you need to go down from the landing site to the roof and use a machine gun to repel the attack of two Hunter helicopters.

    After that, calmly grab the helicopter and fly to a given point. It is easy to pick up an armored car with a magnet, it is more difficult to drag it to the airfield. He swings and swings the helicopter, sometimes to the point of complete uncontrollability.

    To carefully unload the armored van to the desired point, put it on the ground and drag it by helicopter to the place. Carefully land the helicopter near the hangar. It seems they did it.

    We have a casino map, a repainted van, four motorcycles, an access card, and a booby dam. Forward, for the money? Yes, but first let's finish the casino-related story missions.

    Intensive care

    Johnny Sindacco, that guy that CJ scared half to death, still does not come out of a coma. But it so happens that CJ and Ken Rosenberg have to pick him up from the hospital before the guys from the Forelli family get to him.

    Johnny is not in the hospital - the Forellis have already taken him away. Get into the Patriot or any heavy vehicle and start tracking down the three ambulances. You can check which one Johnny is in by hitting the bumper with a good punch.

    After finding the car with Johnny, kill the mafioso pseudo-doctors and deliver the unfortunate man to the slaughterhouse. The mafia will try to lead you astray, but for the "Patriot" car strikes are like mosquito bites.

    The Meat Business

    CJ offers Ken to show everyone who is the boss here. Cheered Rosenberg agrees, and together they go to the slaughterhouse.

    Who would have thought that just at that moment Johnny would wake up, recognize Carl and betray both before a heart attack. There is nothing to do, take out the machine. Witnesses are not allowed. Ken must stay alive.

    Theoretically, there is nothing difficult in the task. Shoot the first wave of attackers. Let Ken put out the fire, sit in the doorway and aim for the heads. Ken can be put in a freezer, where he will be safe, but for obvious reasons he will not be able to sit for a long time.

    Clean up all the carnage, get into the car and calmly drive to the casino.

    Fish In A Barrel

    Congratulations, you are now co-owner of the Four Dragons Casino along with Ran Fa Li and Wuzi.

    Ken calls, he's in a panic. An angry Salvatore Leone came, seized the casino and threatened to kill him. We need a peacekeeper. It is desirable that it be a Negro in green clothes.

    free fall

    After a short skit with Maria, CJ enters. He reminds Salvatore Leone that he worked in Liberty City with his son. And now he, too, is not averse to providing a couple of services to the Salvatore family. A lucky coincidence - several assassins from the Forelli family fly to Las Venturas by plane. They must not land alive.

    The task is quite difficult. It is necessary to sit on the "Dodo" at the airport and fly towards the jet "Shamal" with the mafia.

    Karl needs to transfer from the Dodo to the Shamal, and for this it is necessary to bring the planes very carefully to each other so that one plane is over the tail of the other. Given the handling issues and the fact that the Shamal flies much faster than the Dodo, chances are you will try several times.

    This option worked for me: climb until the Shamal is far below. Then take advantage of the height and trade it for speed. When the mafia plane flies under you, turn around and start descending. Gently move the aircraft towards the tail of the Shamal. You have very little time: if the mafia plane is over the city, the mission will fail.

    But if you do everything right, CJ will jump from one plane to another. The jump is so unrealistic and “cranberry” that it hurts your teeth. It feels like CJ has a propeller hidden somewhere, like Carlson, and that's why he keeps up with the jetliner.

    The rest is a matter of technique. With aimed fire from a pistol, kill all four mafiosi with armored foreheads and the pilot. Land the plane at the airport.

    Misappropriation

    Those annoying cops again. Government agencies have collected a dossier on them, which must be obtained by all means. Fools, as if something prevented the FBI from making a copy.

    There are many different ways to complete this quest. I use one of the simplest. Sneak up on the helicopters and scare off the agent. When he runs towards the helicopter and takes off, shoot down the helicopter. Or you can take the second one, find a multi-storey parking building in Las Venturas and lie in wait for the helicopter there.

    You can sneak up on the agent from the side of the rock and kill him on the way to the helicopter. There are many options.

    High Noon

    Personally, policeman Pulaski is very unsympathetic to me. And you? In any case, you have the opportunity to deal with him. On a hot afternoon.

    Tenpenny invites CJ to meet in the abandoned town of Las Brujas and hand over the dossier there. Very soon it turns out that it was Officer Hernandez (hit on the head with a shovel) who worked against Tenpenny. He leaves with a folder, and Pulaski remains to guard CJ, who is digging a grave. For two.

    But it turns out that Hernandez is not killed, but only stunned. At the cost of his life, he gives CJ the opportunity to escape. Frightened, Pulaski rushes to his car. Get in the Bandito and don't let him get away. Shoot from the window, try to overturn the car.

    Sooner or later, Pulaski will jump out and open fire with a pistol. Don't waste your time here: M4 or a sniper rifle will calm the harmful cop forever.

    Madd Dogg

    Former rapper turned psychopath and alcoholic Madd Dogg is threatening to commit suicide. Carl Johnson has something to do with his downfall, so it's his sacred duty to save the drunkard.

    Grab a truck with cardboard boxes and put it on the sidewalk under the windows of the casino. Dogg roams back and forth on the roof while you carefully move the truck. Without removing the bruised rapper from the truck, take him to a roadside mental hospital. Don't hit the truck - Dogg could die.

    Saint Mark's Bistro

    Delighted by the success of CJ, Salvatore gives him a more responsible task - to personally go to Liberty City and storm the bistro of Forelli himself. Carl agrees, but on the condition that he will take a group of professionals with him. Cold-blooded Ken Rosenberg, stern musician Messer and accurate producer Paul. On the street, he lets all three go home and goes to work alone.

    Everything is quite simple. Board the Shamal and fly to Liberty City. You will not be allowed to walk around the city, you will immediately find yourself in a bistro at gunpoint. Hide behind the tub, destroy everything alive and throw grenades at the area under the stairs. Forelli is waiting for you below, a very durable comrade who will take several horns to kill. Take a goodbye view of the snow-covered Liberty City and return home.

    Answer calls.

    Breaking The Bank At Caligula's

    Well, it's time to get to work. Enter the casino, trying not to draw too much attention to yourself. You have exactly four minutes to let the others inside. Use the access card on the personnel door, go down to the room with backup generators and throw a grenade with deadly tear gas into the ventilation shaft. The star of the police will blink and immediately disappear. Use the card on the door on the floor below. When Zero knocks out the dam generators and all of Las Venturas is plunged into darkness, put on a night vision device. Use the autocar to lift the garage door.

    Everything is inside. Now you have exactly seven minutes to get to the money and run away.

    Protect the group on the way to the money vault - a lot of guards with submachine guns will meet you in the hallway. Zero is alarmed: someone is trying to turn on the backup generators. Blow them up with the help of remote charges that lie near the door.

    Return to the team and enter the vault. Another batch of mafia guards arrived; protect your people and exit through the service exit. When everyone successfully gets into the truck with the money, get into the service elevator. Suddenly, the light will turn on again and you will have to fight the mafia. Jump out on the roof, grab a parachute and jump into the street. It remains only to steal a car and return to your airfield. One hundred thousand - frankly sparsely. But who knew that the mafia was doing so badly in the city?

    After the Zero who framed the whole group gets what he deserves, answer the phone. On the line - Salvatore Leone.

    A Home In The Hills

    Madd Dogg has recovered, got a new manager and is not averse to returning to Los Santos. But he sold his luxurious mansion to a drug lord named Big Poppa. Drunk was. Well, what to do, help the rapper.

    After jumping from the plane, go down with a group of Chinese special forces to the roof of the mansion. Take a good position and shoot the bandits climbing the wall. As soon as you find yourself inside, immediately pour decorative bushes with lead - bandits are hiding behind them. Throw grenades at the rooms on the sides of the corridor. Don't forget to pick up armor.

    The Chinese will remain guarding the entrance (and thank God), and you will go through the mansion for the second time, destroying everything unfriendly. Big Poppa, at the sight of the formidable CJ, rushes to run. Catch up with him and kill him by throwing the car off a cliff or shooting it out of the window.

    Dogg's captured mansion is now one of your save points. As an application - a gym, armor and several slot machines.

    vertical bird

    Hello again, Secret Agent Mike Toreno! His next mission is very difficult, especially if you do not immediately figure out what's what. I will try to describe its passage in a simpler way.

    There are four spy ships to destroy. To do this, you need to steal the "Hydra" ("Harrier") from an aircraft carrier.

    On the boat, swim up to the edge of the side, jump into the water and slowly, slowly climb on board along the inclined ramp. After that, quietly and imperceptibly... take out a machine gun and capture an aircraft carrier with a dashing Schwarzenegger. It is guarded by five soldiers.

    The second stage - get on the Hydra, but not the one on the edge of the deck (it can spontaneously fall overboard), but the one in the middle. Yes, this plane can take off vertically. But there is bad news: you can understand exactly how the gas jet is directed - backward or downward - only by the appearance of the aircraft. No indicator on the screen. Take a close look at these four nozzles. Adjust them so that they look straight down and take off. After gaining altitude, transfer the aircraft to normal flight mode.

    It is very easy to deal with several Hydras that have flown in to punish the hijacker. Switch to the “first person” mode, catch planes in the scope, aim and fire dozens of rockets. If they fire a lone missile at you, drop dozens of traps.

    The next stage is the destruction of ships. Everything is exactly the same: they took aim, waited until the sight turned red, launched a dozen rockets. I did not dare to transfer the plane back to vertical flight mode and destroyed ships with combat turns and exits to the target. Let it be long and tedious, but safe.

    The last stage of the mission is the return, but, of course, not to the aircraft carrier, but to the airfield. If you managed to drive the recalcitrant Hydra into the hangar on the tenth attempt, you can safely congratulate yourself.

    Yes, the mission was difficult, but now you will always find the Hydra at the airfield, and some excellent heavy guns at Mike Toreno's ranch.

    home coming

    And again Mike. He came to the studio of the mansion, affectionately took the phone away from Carl and said:

    CJ, do one more little task for me. And I will disappear from your life forever.

    I don’t want something, - the gun aimed at Mike’s forehead expresses the entire degree of CJ’s indignation.

    Calm down, stop acting like a fool. It's a surprise. Answer the call.

    CJ's phone rings. On line - Suite:

    I don't understand anything. They just let me out and didn't even say anything.

    Embarrassed, CJ turns to Mike:

    And what is that little errand you were talking about?

    I just wanted you to get your brother out of jail. Get out.

    It's time to return Suite and CJ home. Karl is trying to tell his brother what he did, what heights he reached, what things he did and what mansions he acquired ... But Sweet quickly lowers him from heaven to earth. The main thing is the native quarter. And it's not all thank God. We go back to Grove Street.

    During the absence of our heroes, everything has changed a lot. Drug addicts plunder CJ's house, and Ballaz bandits roam everywhere.

    Well, gangster wars again. Kill three Ballas, start a war and retake the quarter.

    Cut Throat Business

    Oji Locke has risen a lot, and now he is already being shown on TV. But Madd Dogg suddenly recognizes his rhymes. It's not hard to guess what he's going to do with Lok after this discovery. What about CJ? But nothing ... He will help. Why not help a good rapper?

    Get in the car and move to the appointed place. And again the chase - this time the original hovercraft went into action. It is physically impossible to catch up with Lok, so the main thing is not to fall behind.

    At the final point, Lok will transfer to a miniature kart. Well, what to do ... and CJ with a grunt gets into the same one. And again, the main thing is not to lag behind.

    Surprisingly, after all, Oji Locke will survive. Madd Dogg will take the rhyme book from him and let him go.

    Beat Down On B Dup

    "Who's there?"

    Bee Dap is the main drug dealer in this part of town. He must die. After a funny dialogue with a hallucinating drug addict, CJ will find out where Dap moved from his old apartment.

    To get to it, you need to endure the classic battle for the quarter and eliminate the guards at the house. Unprotected, Bee Dap surrenders.

    Grove 4 Life

    Sweet has taken seriously the return of the Grove Street gang and personally sets the brains of a slightly arrogant CJ. To strengthen the position of the gang and bring back the good old days, Sweet, along with Carl, go to capture two territories.

    Actually, that's all.

    Remember, I said above that you should not try to win back territories ahead of time? The time has come. You won't be able to finish the storyline until you capture thirty-five percent of the entire city. I strongly advise doing this before taking on the next mission. It is important. If you do not, then complicate the passage of the rest of the game at times.

    Riot

    Officer Tenpenny was acquitted at trial for lack of direct evidence. But Tenpenny annoyed so many residents of the city that the entire Los Santos rebelled in a single outburst of indignation.

    The streets were in chaos. Passers-by blow up cars, fight with the police and each other, loot. Fire smoke everywhere. Even the old women are dragging televisions stolen from shops along the street. The streets are swarming with police, but that doesn't help much.

    Now you understand why I advised you to go to the capture of the city before the uprising? It's not so convenient to start gang wars when any girl in a miniskirt can get a gun from somewhere and fire at CJ. There are few cars, and the ones that do threaten to explode and kill Carl if he doesn't make a move in time. The police are on the streets all the time. Taking a quarter is doubly hard if you have two police stars hanging on you.

    Los Desperados

    While Sweet is building barricades and creating self-defense units, Caesar rushes in. He is in a panic: his quarters are on fire, and Vagos are in charge there. CJ, at the suggestion of Sweet, goes to the aid of his Latin American friend.

    Find any four-seater car (this is not so easy to do on the streets of a rebellious city), put Caesar and two of your bandits in it. You will be met by people from Los Aztecas. Together you are strength.

    The first stage of the operation is the assault on a residential area. Vagos jump out of the houses in batches.

    The second stage is a fight in a narrow alley. Vagos climb over the fence, press from the front and rear. There is no way you can save your own from an ambush in the garage.

    The third and final stage is the fight on the open street. First of all, remove the guy with the rocket launcher from the roof. Then deal with the flamethrower, and then - as you have to.

    Answer the phone (assuming you've captured a third of the city). Sweet found out where Big Smoke lives. Why don't two noble dons visit a third?

    I strongly advise you to go through all the tasks of the firefighter before proceeding to the final battle. Karl's fire resistance will make it easier to complete the mission by an order of magnitude.

    End Of The Line

    We storm Big Smoke's house. We will organize a breach in the wall with the help of a blue SWAT armored car. We crush the defenders in the corridor. We go in the door to the first floor... and away we go!

    The house has three floors, and they all need to be cleared to get to Smoke. Double doors can be opened with shots. Don't forget to pick up armor on each floor. Remember that in large halls you can work real miracles with a sniper rifle, and in narrow corridors - with a machine gun. You will see a red barrel, and a bandit is nearby - feel free to shoot at it.

    On the third floor, you will be met by guys with shotguns and two strippers guarding the armor. Admire the monument to Big Smoke and move further along the corridors.

    And here is the boss himself. He looked up from the video game with difficulty. The time has come to avenge the betrayal. Insert one horn after another into it. Aim for the head - body armor on Smoke is visible to the naked eye. Quickly exterminate the bandits who came running to the aid and open fire on the fat man again. As soon as the light goes out, jump under the stairs - there is a thermal imager.

    Before his death, Big Smoke will kindly inform CJ why he has become so bad. ambition. It was they who brought him to the dark side of the Force.

    Officer Tenpenny, the second bad guy, enters the scene with a shotgun, collects the deceased's money, and attempts to shoot CJ. But nothing works out for him, and Tenpenny escapes, setting fire to the building.

    Why did I advise Karl to get fire resistance? Because extinguishing a fire on three floors, shooting back and all this in seven minutes is incredibly difficult. In a night vision device it is very difficult to understand whether the fire is extinguished or not yet, and without it nothing can be disassembled at all. If CJ lights up, then write wasted. No, trying to complete the task without completed firefighter missions is pure suicide.

    Tenpenny and several police trainees have taken over a firetruck and are trying to escape. But Sweet managed to catch a sliding ladder in a jump and now swings his legs in the air.

    Get in the car and keep up. Do not be afraid of Molotov cocktails that are thrown in your direction - they are here only for beauty and will not cause harm to the car.

    When one of the police trainees gets out on the stairs and starts stomping on Sweet's fingers, focus: you need to catch up with the fire truck very quickly and catch your brother. Sweet gets behind the wheel, and your task is to shoot at all cars and motorcycles chasing you. Don't let the Tenpenny cops shoot back. Be patient and persistent. The fire truck will lose control and fall off the bridge. The dying Tenpenny is surprised: how is it, because he wanted good for this city! The uprising stopped, because the hero of the occasion died quite by accident in a car accident.

    CJ, Sweet, Kendl and Caesar go into the sunset. And that means you've completed the game. Congratulations. The article is over. But the adventures in the land of the state of San Andreas are just beginning.

    1 2 3 4 5 All