Resident 4 walkthrough. Walkthrough (Second option). Traders and treasures

In this part of the game, a new huge location awaits you - the Castle. First, visit the castle courtyard - here you can find many useful and expensive things (carefully search each box) and a merchant. If you want to Resident Evil 4 passage was successful, then it is worth significantly updating your arsenal. First of all, we recommend that you sell all the valuables that you managed to find in the game. Instead, buy a large case and a treasure map of the Castle (it will help you find a lot of valuables). Regarding weapons: it is worth replacing the pistol, sniper rifle (along with the scope) and shotgun. Everything else is up to you, but don’t forget about upgrading new weapons. A little further you will find stairs leading to the fortification.

After inspecting the area using the camera, you can proceed to the actual passage. To begin with, you should destroy two opponents on the wall with a sniper rifle. After you go a little further, you will come under fire from a catapult. In total, you need to destroy three catapults, or more precisely, three shooters. But first, we recommend leaving your beautiful companion in a safe zone. The first catapult can be disarmed by leaning against the loophole and shooting at the fuel barrel, which is very conveniently located next to the catapult.

To determine the location of the second catapult, you will still have to go to open area. When the enemy is spotted, run to the boxes: you can hide behind them and from there accurate shot blow up the barrel near the second catapult. To find and destroy the third catapult, go to the top of the tower where the cannon is installed. Almost immediately you will come under fire from a catapult - at least there will be no problems determining its location. Take a sniper rifle and kill the enemy loading the catapult with a precise shot.

Please note that there is no further passage; for it to appear, you need to swap the swords inserted into the walls. On the first floor there is a golden slab, and in it there is a platinum sword, on the second floor there is a platinum slab, and in it there is a golden sword. Therefore, transfer the golden sword to the golden slab, and the platinum sword to the platinum one. Now the Resident Evil 4 walkthrough will again confront you with Louis. Apparently, he is familiar with the virus that you were injected with and, judging by the symptoms, you have little time left. As usual, there are two news - good and bad. The good thing is that there is an antidote, the bad thing is that Louis managed to fall in love with him. The forgetful Spaniard will go looking for him, and you will have to continue the Resident Evil 4 passage.

Now, depending on the difficulty level, the large door (the main door of the castle) in front of you will be either closed or open. Since we are describing the walkthrough for more high levels difficulty, then the door will be closed, no problem - go through the door nearby. Be careful - there is an enemy with a crossbow at the top, so try not to stick your head out too much while you disembowel the enemies below. After the end of the "bloodbath", do not forget to search the room. Next you will find a passage with a couple of strong opponents, followed by a room in which, in addition to a chest with a key, you can find a lot of useful things. Now that you have the key, you can return to the main door of the castle, unfortunately, along the way you will have to deal with a good enemy attack.

After passing through the large door, you will find yourself in the main hall. We must pay tribute to the developers - the hall is truly beautiful. But you won’t be given time to admire the sights - soon Ramon Salazar, the owner of this castle with his considerable guards, will appear. After listening to a short dialogue about the fact that the main character needs to give up and send Salazar to hell, return to the Resident Evil 4 walkthrough. As soon as you walk forward a little, part of the floor will rise and a wall with some missing decorative elements will appear in front of you. To open the passage, you will have to find the above-mentioned elements. Well, in the meantime, take a look around:

  • at the top, above the stairs, on the ceiling beam, you can find a treasure;
  • the whole hall is lined with jugs - break and search them all, this will help you get significantly richer;
  • There is a typewriter near the wall - with its help you can save.

Now, in order to continue the Resident Evil 4 passage, you need to move to the door to the right of the typewriter, the second door will be closed from the inside. You will find yourself in a very beautiful room, on the right there will be a door leading to the dungeon - you still have to open it, but for now move straight. When you see the painting of Sadler, keep in mind that there is a hiding place behind it: to get to it, simply remove the painting. In the next room there is a note attached to the wall - it's worth checking out. Finally, you will reach a room in which there will be two huge horses that emit jets of flame, they block the road and do not allow you to go further. You need to turn off the flame supply. To do this, take the key to the dungeon that hangs on the picture. Go back to prison door and open it. Let's clarify right away that taking Ashley with you is not the best option. best idea, so leave it at the entrance, and go down the stairs to the prison yourself. Below the bars you will see a prisoner - Garrador. However, he was not imprisoned because of his flexible nature. The creature will turn out to be incredibly evil and dangerous, but, fortunately for you, it is blind. As usual, to make the passage of Resident Evil 4 easier, we will give you some tips:

As a reward for killing the boss of Resident Evil 4, passing will give you 15,000. In addition, you can find a useful item in the dungeon. Behind the bars you can find a lever that turns off the flames of the horses. After activating it, return to Ashley. Along the way you will probably have to deal with a considerable number of opponents. The developers carefully left a lamp under the ceiling - by shooting at it at the right moment, you can set a lot of opponents on fire, but do not catch Ashley. Having finished with them, together, go to the horses and move on. After dealing with several opponents (be careful, some have explosives), you will find yourself in a large hall.

In this room you will again be able to find many useful things - you need to look for them in jugs, don’t be lazy and break them all. After finishing the search, continue the Resident Evil 4 walkthrough and head to the room on the other side of the hall. There you will see two platforms - put Ashley on one and order her to stay here, and stand on the second. After this, a lever will appear in the middle of the hall. You will need to switch it, to do this, return to the hall, destroying the next portion of enemies along the way. By turning the lever, you will open access to the top - a staircase will descend towards you. Follow it to a higher level, but be prepared for another attack. Once at the top, first of all, explore the passages to the left and right - they lead to two balconies with jugs. After finishing the search, move straight ahead. Ashley will notice the handle that is responsible for the mechanism for supplying water to the hall.

First, break the jugs in the hall that contain cartridges, you will soon need them. Go to the wall and give Ashley a lift. The brave girl will begin to twist the handle, and you, as you already guess, will have to protect her. Monks will run towards Ashley, trying to carry away the poor girl. If they grab it, immediately shoot at the enemies' legs. If they manage to grab and kidnap the girl, then Resident Evil 4 will have to be repeated from the last save. The sniper rifle worked well against the monks at the top.

In addition, to complicate your life, the enemy will also attack from below, so get ready to fight on two fronts. When Ashley is done with the handle on one side, she will run across the bridge to the opposite side and begin turning the second lever. And you will have to protect her again. Finally, when Ashley finishes, both platforms will be raised - you can continue your Resident Evil 4 walkthrough. Catch Ashley at the edge of the wall and move on. After going through the door, you will find yourself in a large room. Opposite the entrance there are two statues, one has a gem instead of an eye; get it with a precise shot. Here you can also find a chest with a grenade and a merchant, which will come in handy - you can replenish supplies and improve your weapons. There is also a typewriter in the room. But the most interesting thing in this room is the shooting range. You will find him behind the door with the image of guns. On the counter you will find the rules of the game. Return to the merchant. He will offer you two types of weapons to choose from - accurate or rapid-fire. The choice is yours.

Go to the shooting range. To start the game, ring the bell. Then everything is simple: destroy the opponents and do not touch Ashley. After each round, time will be given to reload. Complete all rounds to receive a very valuable prize from the merchant - 15,000 and 6 figurines of Resident Evil 4 heroes. You can spend a little time and examine the resulting figurines, each of which also has a sound accompaniment. After playing with the figures, continue the Resident Evil 4 walkthrough. Go to the passage that is located behind the typewriter. Ashley will feel bad, Leon will try to help her, but the girl will freak out and run away. Leon will try to catch up with her, but the peaks that will rise from under the floor will not allow him to do this. Having reached the wall, Ashley will fall into a trap. And the main character will have to look for a way to get to the girl and rescue her from captivity. Well, at least now she won’t get in the way!

RESIDENT EVIL 4 WALKTHROUGH - CHAPTER 3-2.

So, you need to find a way to save Ashley. But first you have to listen to Salazar’s own eulogy. Please note that the castellan released some “insects” into the sewer. Go back, turn left and go down through the hatch. Welcome to the sewer. Here you will find a new type of enemy, which Salazar dubbed insects. Let's start with the fact that the enemy is invisible. For him to lose his disguise, he needs to be hit with a shot from a weapon. The creature is able to climb walls and ceilings, jump from a distance (press action buttons), spray acid and grab the main character in a tight embrace.

Resident Evil 4 walkthrough takes you to a flooded section of the sewer. To be able to get there, go to the corridor on the left (guide by the light of the light bulb). Part of the passage will be littered with debris, so you will need to go around it through the camera. Once in the room, turn on the tap (the water from the flooded area will begin to rapidly decrease), carefully search the room and take the treasure in the chest. It can be significantly improved by adding colorful stones.

Return to the previously flooded area. Be prepared to encounter four insects. Go down to the dry sewer, knock out the grate and lift the gem from the water. Further, moving straight, you will reach the moving knives. In principle, passing this place will not be difficult - watch the shadow of the knives and pass/jump when nothing threatens you. Don't forget to take the jewel that is in the corner. Having climbed the stairs and passed through the door, you will again find yourself in the central hall of the castle. In the previous chapter of Resident Evil 4, you could observe preparations for a strange ritual. Now the ritual is in full swing and its participants, it seems, simply do not notice you. Well, worse for them. While on the second floor, throw a grenade into the very center of their gathering. The first step is to kill the leader in red, who can survive a direct hit from a grenade. Then continue shooting his henchmen. Having finished beating, go downstairs to the place of the ritual and collect everything useful and precious that you can find (special attention to the leader in red).

Continuing the passage of Resident Evil 4, you will find yourself in a small ambush. On the opposite side there will be well-armed enemies, including those with crossbows (they need to be killed first), as well as the leader, who will hasten to retreat. Having dealt with the opponents, at the end of the corridor turn left - you will find yourself in a room quite rich in valuables. After going up to the second floor of the art gallery, reach an area without railings. Before jumping down, shoot the barrel, which will significantly reduce the number of enemies. Jump down and finish off the survivors, the leader will run away again. On the ground floor, next to the closed door, you can find a room with very valuable contents. When finished, continue pursuing the leader and go up to the second floor. Run into the room on the opposite side and shoot the main enemy with your gun. Be careful, there is a monk with a shield nearby, but your main goal is to kill the leader without allowing him to reach the turret. A good and accurate shot from a gun can knock him down and it will be easier for you to finish off the enemy. You can also use a sniper rifle.

If, nevertheless, the leader reaches the machine gun, then get ready for a delay in the Resident Evil 4 passage - you will have to neutralize the annoying enemy. Since the machine gun fires quickly, it will not be easy to avoid being hit by its line of fire. It is best to attack at the moment when the leader is reloading the machine gun belt. In addition, you can try to run behind him. Sooner or later, you will be able to kill him. Search the corpse to find the key to the locked door. Also search the second floor, using the key, open the previously closed door. Now you can begin the new section of Resident Evil 4 walkthrough.

You will find yourself in a room with a small puzzle. Before solving it, take away the valuable stone inserted instead of the scarecrow’s eye. Approach the paintings. There is a small hint next to them - you need to select such pictures so that total quantity deaths (dead people in paintings) were six. There are several correct combinations. You can immediately solve this puzzle by clicking on the 1-4-3-2 board. Be that as it may, go through the opened passage and you can continue the Resident Evil 4 passage. You will meet again with the hated Salazar. He apparently seriously decided to get rid of you, since he will set a considerable number of his minions against you. Fortunately, you are no stranger to such problems. However, I advise you to pay attention to the following features:

  • the room will be immediately closed with bars;
  • a new type of enemy will appear, armed with deadly bazookas - it’s better not to get shot;
  • The enemy will receive reinforcements in the form of monks armed with crossbows for quite a long time.

Sooner or later, you will be able to destroy all enemies. On the second floor, find a white door, behind it, on the right, is a red button. Don’t be afraid, it won’t destroy America, on the contrary, it will give the key to the further passage of Resident Evil 4 - a chest will appear in the center of the hall. But you can't get to him that easily. There are two more doors on the floor. Behind one of them you will find a jug, break it, there is another button under it. By clicking on it, you will “give a ladder” to the chest in the center of the hall. Use the second door and go down to the first floor (there will be a yellow plant nearby). Use the ramp and take the contents of the chest. This is one of those decorative elements that is missing from the wall that went up during the first meeting with Salazar.

After you take this piece of the puzzle, all the doors will open and you can continue the Resident Evil 4 passage. Use the white door to leave the rather boring hall. Soon you will be able to save and after going through several rooms you will be able to find yourself outside the castle. However, before you leave, knock down the gem under the ceiling. Once outside, destroy as many crows as possible near the fountain and collect the valuables left from them, also look into the fountain itself. Don't pay attention to the closed door and well-placed window (you'll be able to get into the ships a little later, when you're alone), but for now, it's better to inspect the boxes and barrels.

Further passage of Resident Evil 4 again depends on the difficulty level. If you have selected a low difficulty level, the door leading to the room at the end of the path will be open. If higher, then you will have to visit the labyrinth. Salazar will kindly wish you a speedy death, relying on his mutant dogs, of which there are a lot in the labyrinth. Ignore his words and, taking the gun in your hands, boldly step into the labyrinth.

Here you need to find two pieces of moonstone. Both parts are located in fountains in different parts of the maze. Use the map to not only not get lost, but also to find numerous treasures hidden in the depths. Along the way, you will meet mutant dogs more than once, but a good shot from a gun right in the face will in most cases help solve the situation. Having reached the first fountain and having obtained the first part of the key, go up the stairs to the second part of the labyrinth and look for the fountain again. Having obtained both parts of the key and collected all the treasures in the labyrinth, return to the closed door - you can continue the Resident Evil 4 passage. However, the path will be far from safe, however, you didn’t expect anything else.

Soon you will reach a closed door, use the key stone and get ready to meet the girl of your life - Ada Wong. Main character and most players thought she was dead after she fell off a cliff in the second part of the game. However, she is alive and feeling great. She will at least have to take part in parts 5 and 6 of the game. In the meantime, watch the meeting and farewell scene. Ada Wong will disappear through the window, leaving the main character in deep thought. This completes the passage of this chapter.

RESIDENT EVIL 4 WALKTHROUGH - CHAPTER 3-3

After Ada Wong left you, it was time to return to the passage of the game. Judging by the situation, you are in Salzar's bedroom. Search the room and then go into the next one - you will see a merchant. Take the expensive jewelry from the closet and sell it to the merchant. Make the necessary upgrades and purchases. Leave the room, you will find yourself in the next one with a typewriter. Now the Resident Evil 4 walkthrough has brought you to a richly furnished dining room. Be careful and carefully search everything around - you can find a lot of valuables, also do not forget to break the jugs. Go to the end of the dining room and along the long corridor on the right to the door, open it - take the treasure in the left vase on the chest of drawers, cartridges, a gem. When you're done, return to the dining room.

At the end of the dining room there is a passage blocked by a grate, next to it there is a counter with a bell, ring it and a picture will appear. Behind it is a bottle of wine that you need to shoot at. One could guess about this action if one carefully examined the paintings with inscriptions. But it is not important. The shot will break the bottle and the wine will fall into the picture. After this, the grate that closes the passage will rise and you will be able to move on. You will be taken to a new room. In the middle of it there is a chest. But that would be too easy. When you approach the chest, you will realize that you have fallen into a trap - a cage will fall from the ceiling, and with it Garrador - a blind monster from the dungeon and a monk. In addition, for complete happiness, the cage will be surrounded by monks, some of whom will use crossbows. Fighting Garrador in a confined space under crossbow fire is not a good idea, so shoot at the cage lock first. If you act quickly, you will not receive damage. Run outside and give the local onlookers-monks the last spectacle of their lives. Once you're done with them, you can return to Garrador. The creature can leave the cage, or it can remain in it, but be that as it may, the principle of the fight remains the same - shoot at the bag behind your back. After finishing the fight, take the treasure from the chest, break the glass in the booth nearby and take a grenade. Leave the room through the second door (you got inside through the first one). Move straight and the Resident Evil 4 walkthrough will lead you to the museum.

Since you will find yourself on the second floor of the museum, you can easily destroy the opponents who are below, and only then jump off. Before activating the lever, collect all the useful things around. By pressing the lever, you activate a mechanism that will allow you to raise the floor and create a bridge that you can access via stairs. Be careful - monks will try to surround you on both sides. To prevent this from happening, shoot at the oil lamp above the bridge - you can get rid of a couple of enemies. Having dealt with them, continue the Resident Evil 4 walkthrough and go forward along the bridge, enter the door, then go up the stairs, go through the corridor and run into the merchant. The first thing you should buy is a huge case - it will allow you to collect much more treasures. If you wish, you can immediately rearrange the ammunition to clear the space.

Now you need to return to the bridge and turn right. Be careful - a monk with a crossbow may be lurking nearby. Having gone a little further, jump down and methodically destroy your opponents. Soon you will be able to get to the most pleasant, in our opinion, part of the museum - the weapons exhibition. Break the glass and start collecting the deadly contents. Be sure to take a bazooka - the single shot it contains will greatly help you in the battle with the boss. But more on that later, but for now, having finished your pleasant collection, continue the Resident Evil 4 walkthrough. There is a staircase nearby - after breaking the lock with a knife, you can go further, then cross the bridge again and leave the location through the door. Next you will find one of the saddest scenes in the game.

RESIDENT EVIL 4 WALKTHROUGH CHAPTER 3-4

Unfortunately, Louis is dead, but if you don’t want his fate to befall you, you need to continue. First of all, search Louis' body, then the room - you can find gold behind the map with the image of Lord Sadler, and valuables in the vases. Go straight - below you will see Ashley chained. CAREFULLY and CAREFULLY use your sniper rifle to aim at the left/right clip mount and shoot, then repeat with the remaining clips. After this, Ashley will be free. You cannot meet yet because you are on different floors. While Ashley is annoying you until the first day, monks will burst into the room where she is located. Don't let them take the girl away - quickly open fire on your opponents and destroy them all. We recommend that you use a sniper rifle and shoot exclusively at the head. First of all, it is worth destroying the “crossbowmen” and the leader. When all opponents are defeated, the girl will approach the leader and take the key.

Now the Resident Evil 4 walkthrough will change somewhat, because you will have to play as Ashley in this section of the chapter. The girl, unfortunately, does not have Leon’s physical strength, nor his combat skills, nor the accumulated weapons. All she has is dexterity and ingenuity (well, and a flashlight, but more on that later). Ashley can deal with opponents and dangerous situations in two ways - either by fleeing or by killing using improvised objects.

When you start playing as Ashley, first of all, search the room and save. In addition, you can find yellow grass nearby. Then, going a little further, you will meet the first enemy. As we said above, you can either run away or try to neutralize the enemy. Let's talk about the second method. In the room where you will meet the enemy, there are several oil lamps. Approach one of them and wait for the monk to approach, using the action buttons, throw a lamp at him. The monk will light up, but will not die, so you will need to repeat the operation with another lamp. When the enemy is defeated, you can search the room - you will find, at a minimum, green grass. You can leave the room by lifting the grate using a lever, or by deciding to crawl behind the table through the hole in the wall.

In the next room you will again come across a monk, but the methods of dealing with him are already well known to you. In this room you can find many useful items, including in cabinets and drawers. The only passage further will be blocked by two bars, which can be raised using levers on either side of the door. As a result, you will find yourself in a corridor. You need to explore the room on the left side of the corridor - you will find several valuables and a note. You can find a useful item in a desk drawer, and a jewel on a chest of drawers. Your goal is the big picture. Judging by the draft from under the painting, there is a secret passage behind it. But to open it, you need to use a mechanism, one part of which is missing. This is exactly what you have to find.

Leave the room and look for the door on the left. You will find yourself in a dark part of the castle complex. The flashlight that Ashley suddenly has will help you a lot. To continue the Resident Evil 4 passage you need to solve a small puzzle with bars. First, turn left, there is a passage further under the table, move to the end of the narrow corridor until you find a button, a grate will rise, follow it, you will find another button that will raise a grate near the door. On the fireplace, which is located nearby, you need to take a sign. Return to the passage near the door. Near it there will be a cabinet that needs to be moved in any direction. Behind it you will see a niche with another button, by clicking on which you will open a passage to a new - second door and at the same time close the passage to the first button, which, if you took the sign, you no longer need at all. Move towards the door that has become accessible.

Having lost your way in the dark, you will reach a closed door. It is behind it that the key to the further passage of Resident Evil 4 is located. But first you have to open the door. And to do this, solve probably the most difficult and time-consuming puzzle in the entire game. To create it, the developers took the classic game "tag" (ru.wikipedia.org/wiki/Tag). But, fortunately, there are only nine squares, one of which is with you (you need to insert it last). Nearby on the door there is a symbol, which you must lay out from the squares. Use the free square to move the squares. When the drawing is ready and only one element is needed, insert the plate you found. Solving this puzzle will take a lot of time, so if it doesn’t work, ask someone to solve it for you. But we are simply SURE that you will definitely cope.

Cheat codes Complete walkthrough of Resident Evil 4 for PS2.

Chapter first.

So, before proceeding directly to the passage of the game itself, I would like to focus on some of its aspects. The entire game you play as Leon Kennedy, a former green policeman, and now a seasoned employee working for the good of America, and sent to find the president’s daughter, the traces of whose disappearance end in a small village somewhere in Spain.

You can forget all your previous experience of playing past RE series. The controls have changed, the camera has moved behind the main character, zombies are no longer zombies, but smart, thinking creatures who can plan their actions. The atmosphere develops rapidly, so you always need to be on alert, even while watching the cutscenes. Peacefully wandering around the neighborhood, which was so common in early RE, will not yield any results here. Look around more often, at least in search of secrets, since they are not lying under your feet, but most often hanging somewhere under the ceiling or on trees. In general, don't relax.

So, having gained control of the character, admire the beauty of the graphics and step forward. Practice aiming on crows, which, by the way, often drop very useful things. After making fun of the animals, go forward and see a large house. Feel free to enter it, despite the not entirely affirmative screensaver. Once inside, you will be greeted by a seemingly normal Spaniard, but as soon as you show him a photo of Ashley, he will immediately grab an ax and try to kill you. Effectively jumping to the side, Leon will successfully group and take aim at the ghoul. He will stop at all requests; the possessed person will not pay any attention. Here you will have the opportunity to deal with him. Shoot in the head, and in the future also try to hit enemies in the head, since this is their most vulnerable part. Some can be killed with one shot. After killing the zombies (I will call them zombies, because they are still not people and really want to try a piece from you), go to the stairs and turn right. You will see a pile of bones and skulls eaten away by worms. Then run to the second floor and take the pistol ammo. You see the window. By approaching it and pressing X, Mr. Kennedy will break it, and in flight, doing a somersault, he will land very successfully on the ground. After landing, you will be immediately attacked by two zombies. If you hit one of them directly in the head, he will turn away and you will have a few seconds to approach him and properly hit the careless person in the head. This technique will be very helpful in the future, since it allows you to temporarily immobilize all zombies within the radius of Leon’s foot. And its radius, I must say, is not small. After killing zombies for practice, you can go to the river where you started and admire the fallen truck, or you can ignore it and head straight along the path that leads to a small hut. Once you enter it, break all the boxes with a knife (L1 button), and take 2000 gold and green grass. You can save. The pitiful moans of a dog indicate that there is a dog somewhere nearby. Going forward, shoot the crows and take what is left of them. Free the poor animal from the trap, don't pass by. Having given free rein to the dog, it will apparently hide in joy in the thicket of the forest, and you will continue on your way. Going down from a small hillock, you will see four trees, two of them have guy wires installed. Carefully passing by, go up the mountain, after which one of the representatives of the local village will be waiting for you. Having dealt with him, go forward along the path until you come across another hut, in which three herbs and a very nice sight will be waiting for you: apparently one of the villagers did not want to obey the new local laws, in return, the locals nailed her, no, grafted her with a pitchfork wall (pardon the pun). Leaving the small house called the hut, you head further. Having met two zombies, finish them off in a known way and continue moving on. After crossing the bridge, you will see three collective farmers on the hill, but it is useless to shoot at them. So don't waste your ammo. When they see you, they will immediately drop everything they are doing and run in the direction of the village, probably to notify everyone else about your approach. Having walked further, you will again see a small house, but do not go into it, because a farmer with a sickle is waiting for you there. Having outwitted him and shot him, even before he has time to notice you, go into the house and break the boxes. Take everything useful and head to the gate. Once you open them, you will find yourself in a new location. Walk a little forward and look through binoculars. You will see your friend the policeman, with whom you were traveling in the same car, roasting at the stake. However, these zombies quickly pulled him out of the car and dragged him to the village. Having seen enough of the peaceful life of these people, it’s time to take action. Run forward, shooting a couple of zombies along the way, run into the house to the left of the fire, the entrance of which is behind a small fence. Once you're inside, move the cabinet towards the window. This will somehow delay them. Under the stairs to the second floor, break the barrels, and take pistol cartridges from the chest of drawers. And most importantly, try not to procrastinate. They take the zombies in numbers and push them out of all the holes. So quickly go up to the second floor. After breaking the glass, take a grenade from there. And jump out through the nearby window onto the roof. Turn around 180 degrees after the jump and start shooting zombies. Soon a madman with a chainsaw will climb out the window behind you. Run to the left and take the shotgun. Having reached the end of the roof, you will find yourself in a place where you can only be reached from one side and this side is well shot through. The lumberjack will not keep you waiting long, as will all your other friends. As soon as he appears around the corner, shoot him in the head. In principle, this is not such an easy matter, but for killing him, you will be given 10,000 gold. When you're done with him, a second wave of zombies will be sent at you, which is much easier to deal with since there is no lumberjack in it. By the way, on the roof from which you shot the zombies you can take a red gem (Spinel). Jump off the roof and run into the house opposite, but with a pistol. Break the barrel to the right of the entrance. Then move the chest of drawers towards the door to hold back the crowd. Knock the lock off the door and enter the room. Take everything valuable there and wait for a new batch. As soon as they break the door, they will immediately move towards you. If one of them grabs you, then immediately start turning the left analog stick of the joystick left to right. If everything is successful, then Leon, like a real action hero, will tear off the ghoul’s head or knock it to the ground, otherwise, you yourself will be knocked over to the ground. Step back often, move around, in other words, don't stand still. If necessary, use a shotgun, but this is best done when five or six zombies are approaching you. The shotgun has a very small spread, so it has the ability to hit multiple targets. Also, do not forget the indicator of your own life. Having killed the second galaxy, everyone will instantly forget about the main character and go to the call of the bell. Leon will be left alone in an empty village. This battle kind of prepared you for the dynamics of the gameplay. When you are alone, you can calmly explore the area for various interesting things. After climbing the bell tower, take the shotgun cartridges. Then, after running through the stable, break the box and you will find yellow grass. It will be needed later to upgrade Leon’s life by combining it with red and green herbs. Behind the house where you ran first, there is also a box. By breaking it, you will just get the red herb. You can combine all three herbs, but you shouldn’t use them yet, since it’s better to do this when your life is almost at zero. Thus, you will not only make up for its loss, but also increase its limit. Thus, at the end of the game, your life will be twice as long. Having collected everything valuable in the village, head to the path to the left of the bell tower. On the way, look into the hut, there is a box with gold. Enter the gate. Once in the next location, shoot at the blue medallion, thereby attracting the attention of the farmers. They will drop what they are doing and rush to fight you. There aren't many of them in this location, so there shouldn't be any problems shooting them. You can save your progress in the house next to the well. In this well, by the way, take the medallion (Dirty Pearl Pendant), having previously shot it. You will see the second blue medallion if you look at the roof of the large barn. After shooting at the medallion and going through the barn, a third medallion will hang on the tree. Also to the right of the horse waterer you will find a Golden Chicken Egg. After going back through the barn, go into the house, break all the drawers there and open two bedside tables. Go up to the second floor. There are pistol cartridges in the nightstand near the window. Having taken them, jump out through the window and, after walking two steps forward, jump down. Thus, you will find yourself in a pen where there is a box with a beer mug (Beerstein). To get back out, move the cabinet away from the passage and go back up to the second floor. Once up, turn around and see another blue medallion. After jumping down, run around the house on the other side and look up. Just under the visor you will see the fifth medallion. And again go up to the second floor and jump through the window. But this time run to the left and all the way. The sixth medallion spins in the mill, and the seventh is barely visible above the large wooden gate. Having knocked down seven medallions in this location, we head to the next one. Go not to the large wooden gates, since you still won’t be able to open them (yet), but to the ordinary plank ones. Once in the next location, go forward. You don’t notice that it’s too quiet around. Walking forward, the silence will be broken by a huge boulder, which smart zombies thrown on the main character. Press the X button as quickly as possible. The faster you press, the faster Leon will move away from the rolling boulder. This action will last about five seconds, and then at the end of the run you will need to press a combination of buttons (either L1 + R1, or square + X). It is impossible to say what exactly, since the combinations vary with different attempts. Either way, be prepared to press one of the two. Having done this, Leon will roll to the side, preventing himself from being crushed. When he recovers from what happened, you will regain control of the hero. There is a tunnel in front of you. Enter it and shoot the stones stuck to the ceiling (Spinel). By the way, they can be sold to a merchant in the future for 2000 per stone. After going through the tunnel and coming out the other side, you will find yourself in a location where hated zombies will throw explosives at you. Don’t stand still, but move all the time, while watching your step, as there are traps all around. Kill the zombie standing near the house and quickly run to it. Run around the house on the right side. And without climbing through the window, kill the ghoul directly in the head. If he manages to light the dynamite, then this is even better, since he will not have time to throw it, and by killing him, the dynamite will explode and hit the rest of the zombies. Climb through the window and shoot at the others. After killing all the zombies in the house, go to the boarded up door and kill another one through the hole in it. Exit through the same window through which you entered and run to the beginning of this location, that is, to where the tunnel ends. You will see a hastily put together house with a guy wire inside. Shoot at the tripwire. It will explode, and the boxes will split from the blast wave. Come to big house with a porch. If you don’t enter it right away, but go around on the right side, you will come across a box containing 1000 gold. Look up. There is a nest in one of the trees. Shoot him and he will drop a Red Catseye. Having taken the wealth, go into the house. Take pistol cartridges on the table, and there is gold in the nightstand. Save. You should not run around the house briskly, as there are streamers installed in the corridor and in the room. After destroying them, take the money from the table and the green grass in the nightstand. Move the cabinet blocking the path further and walk, not paying attention to the strange knock. Turning the corner, you will see a cabinet that is shaking suspiciously. Open it and Madrid policeman Luis Sera will fall out. Your peaceful conversation will be disrupted by a huge bald, big guy, with whom you will also have to fight later, but now fate has decreed otherwise. Leon's attempt to measure strength with him turned out to be a failure. As soon as he swung at him, he instantly stopped his attempt. As a result, our hero ends up on the floor. And this ends the first chapter.

Chapter two.

Leon is injected with the virus and wakes up handcuffed with Luis. Back to back. Be sure to watch the cutscenes in RE4. Not only do they help to understand the plot, but in terms of their entertainment value they can only be compared with Metal Gear Solid 3. After meeting Luis, Leon shows him a photo of Ashley. Oddly enough, Louis is aware of all the events that are happening here. The conversation is interrupted by a zombie bursting into the room with an ax to his advantage. Remember my advice to be on alert even when watching screensavers? Now is the time when it is worth remembering. You have two options, either click on the combination of buttons that appear on the screen, or... craps. There will be plenty more moments like this. So, by pressing the necessary buttons, Leon and Louis will move to the sides, and the farmer (apparently with a hangover) will fall exactly in the center, thereby freeing the policeman and the main character from captivity. He tries to hit him with the ax again, but it didn’t work out that way. Long-legged Leon will throw the ghoul over himself, and he, hitting the wall and then the floor, will break his neck. Louis will run away, and we, having gained control of the character, move on.

Chapter three.

Approaching the nightstand, take the Green Herb from there and go down the stairs. A zombie is waiting for you under the stairs in the toilet. By looking around the house you can find useful things. Save and go outside. An old familiar lumberjack and two farmers are waiting for you there. Prepare your shotgun and follow proven tactics. Also, do not hesitate to use grenades, especially when the atmosphere around you is heating up. Walking forward, you will see a nest on the tree from which a stone (Spinel) will fall out. Having walked further, go into the house and kill the possessed collective farmer. There is also a box with green grass. Go forward and the next batch will be waiting for you at the gate. Having opened the gate, you will find yourself in an already familiar village. Having met quite powerful resistance, fight your way to the chapel and use the Insignia Key. Once you enter the chapel, save. Here you will also find cartridges for pistols and shotguns. Move on. Shoot down the lamp with a precise shot and get Spinel. Open the hatch. Go down into the dungeon. After walking along the corridor to a small cave, shoot at the lighting lamp. It will illuminate the cave with its light, and you will see several luminous points on the ceiling. Two of them are stones (Spinel), and the third is a hairpin (Elegant Headness), which can be sold to a merchant. After collecting these things and walking a little further, you will meet the merchant again. Sell ​​him your accumulated treasures. Once you have made a successful trade, move on. When you reach the stairs, go upstairs. Outside, walk forward until you reach a church with a cemetery. There you will be attacked by a small number of zombies. There are boxes in the hut. Having collected various things, you can start shooting the remaining blue medallions. The eighth medallion hangs on a tree near the hut. The ninth is on a tree, in the cemetery. The tenth one is also in the cemetery, only a little to the left and higher. After collecting the blue medallions, head towards the house here. There you will be met by three farmers, one of them with explosives. Be ready. The eleventh medallion hangs on the tree to the left of the entrance to the house. Having run around the house from the other side, you will again come across local residents, as well as a very strange puzzle, the pattern of which I still did not understand. Don't blame me too much. There is nothing too valuable in it, just a green stone. I solved it at random twice. If you want, you can just close your eyes and press the buttons until you turn blue. Or try to understand its pattern, which just didn’t work out for me. Looking under the canopy of the house, you will see the twelfth medallion. Walk along the fence until you reach the boardwalks. The thirteenth medallion is located above the entrance to the small house. The fourteenth one hangs under the boards, and you can shoot at it by jumping over the first flight and turning 180 degrees. Having knocked him down, go into the closet and take the document (Closure of Church). Next to this book there is a box, breaking which, a surprise awaits you: there is a snake inside, so as soon as you break it with a knife, do not lower L1, but hit it with the knife again. Thus, you will kill the snake, which has not yet had time to rush at you. Once you're done in the closet, move on. Stopping in front of the second flight, look down and a little to the right. The last fifteenth medallion hangs there. Jump over the hole and forward. Having reached the plank wall, go through the door. Go forward and you will see a whole flock of crows sitting in a circle. If you hit the center with a grenade, you will get a lot of interesting things. Having collected all the goods, open the double door. It's not worth going down the stairs yet. In the closet, take cartridges for a pistol and a shotgun. Go further along the narrow gorge. A huge boulder will be thrown at you again. Press on X. Having escaped from, literally, his death, Leon will find himself in a swamp with wooden flooring. Zombies are already waiting for you there. They have set up stretchers all around, so there is no need to interrupt their run when, without noticing anything around them, they run straight towards the stretcher. This explosion can kill several enemies at once, and you will save ammo. So, having reached the closet, take everything useful from the boxes. In one of them, by the way, a snake is waiting for you. Jump into the water. Go forward, shooting farmers. Go around the second boardwalk on the right and find yourself at a dead end. Look up. There is a nest on the tree, and an Antique Pipe will fall out of the nest. Go further and look into the closet. A snake, zombies and ammo await you there. Get out and move on. Open the large wooden gate. At the fork, turn left. Having reached the cliff, you can see how your second comrade is thrown into the water. Return to the fork. This time, go towards the lake. On the way, knock down another jewel (Gold Bangle with Pearls). Once at the lake, look into two closets. There is something to profit from there. Get into the boat and swim forward. Soon you will meet an inhabitant of the local reservoir: a huge waterfowl monster 20 meters long. So the anchor from Leon’s boat will catch on the fin of this fish and the boat, along with the main character, will begin to sway. Having gained control over the character, after an impressive plot insert, immediately join the situation. The boss is difficult in that he can devour you with one bite, so, once in the water, start hitting the X button at the speed of a cheetah so that Leon swims to the boat as quickly as possible and climbs into it. To avoid ending up in the water, you must adhere to the following rules. When a fish swims across the lake, throwing harpoons at its scaly back will not bring the desired results, so you need to throw a harpoon when it has disappeared under the water and emerges with its mouth open at you. Also, be careful when swimming on her tail across the lake, as trees are not a hindrance to her, but they can seriously damage you. The reptile also has this trick: it disappears from view and disappears altogether for a few seconds, but then, with new strength and acceleration, it begins to attack you from afar. Here you need to aim more accurately and hit the very middle of her throat. By adhering to this tactic, you will defeat the boss without much effort, and with minimal losses. This ends the third chapter.

Chapter Four.

Take your honestly earned 15,000, and also look around, you never know what you missed. Check the map and go to the place indicated by the red dot, that is, to the church. As soon as you find yourself at the fence of the mansion, be extremely careful, as dogs greedy for humans are waiting for you there. These creatures are damn dangerous because of their speed. They rush at you with lightning speed, and the ideal option would be to kill them before anything like this happens. After killing three bobbies, insert the Round Insignia into the door of the mansion. The door will open. Approach the altar. There are cartridges there. Go to the wall on the left and climb the stairs. Going forward, you will run into a grate that prevents you from going further. We must look for another way. Go to the place where you can jump onto the hanging chandelier and press X. Leon will jump onto it. And when it is at the other edge, press X again and you will find yourself on the other side. Go to the control panel. There is a puzzle to be solved. Press R twice, G three times and B once. Then click on the Combine button and the puzzle is solved. Go through the opened door and you will see there... Ashley. At first, she will not be particularly happy about the uninvited guest, but realizing that Leon is not a zombie, she will willingly agree to go with him. Now you are responsible for two lives: yours and Ashley’s. Look around the room and go down the stairs as you came up. Catch Ashley below and watch the story insert. You will learn a lot of interesting things about Sadler’s plans for Ashley. This is where the chapter ends.

Chapter five.

Inspect the room for useful things. Go out into the street, where a dozen workers and collective farmers are already waiting for you. You can deal with them in one effective way - by shooting at the barrel located in the cart. It will light up and the cart will go straight towards the zombie. Don’t dig a hole for others, you will fall into it yourself. This is what the smart farmers just showed us. After the explosion, one or two zombies may remain, but dealing with them is no longer difficult. Take everything that is left of them and move on, also look into the closet along the way. There is a nest on the tree, next to something that looks like a gate, from which Spinel will fall out. When you approach the descent into the tunnel, knock down another nest on the tree. Go down and move on. Sell ​​everything you have accumulated to the merchant. When you reach the stairs, go upstairs. Once again in the chapel, you can save. Go outside and follow the road to the right. Be extremely careful. There are traps placed around and it is raining, causing visibility to become very poor. If Ashley suddenly ends up in one of them, then she urgently needs to be helped to free herself. Watch your step and don't forget to shoot zombies. Having reached the gate, open it and go to another location. Having reached the house with the stairs going up, enter it, but be on your guard, as there are traps placed there, just like in the previous location. Climb up the stairs and climb out through the window onto the wooden floors. But this time, run to the large wooden gate on the left side. Leon will be able to give Ashley a ride, and she will climb to the other side, and there she will open the lock. The path to the next location will be cleared. You will meet the merchant again. I advise you to patch your pistol well, although you can also do without an upgrade, but then you will have to work hard to cope with the abundance of enemies in the future. Walking further along the bridge, you will witness a not very pleasant cutscene. You will be surrounded on all sides, and the only hope for salvation remains a small two-story house. Having run into it, you will meet... Louis, who will help you in this battle. Having gained control over the character, immediately close all the windows with cabinets. Move around more often and run from one window to another. Farmers will crawl out of every hole like cockroaches, so be careful. There are a lot of them, and by this time you should have accumulated enough ammunition. Gradually move to the second floor, and together with Luis you will still be able to defeat the crowd of zombies. After catching your breath a little after the fight, continue on your way.

Chapter six.

Heal if necessary and approach the door control mechanism. There is a merchant standing next to him. Go into the closet next to him and read the “manual” about two roads. Everything that is written there makes sense, because you are faced with a choice: which road to take? If you go to the left, you will encounter rabid woodcutter grannies (please forgive my inaccuracy in the name), and if you go to the right, you will deal with El Gigante. Personally, I would prefer the second, because it’s better to fight once, but well, than to shoot zombies. But it’s up to you, no matter how it is, you shouldn’t have any problems with killing either one or the other, since the tactics of the fight are described above. The only exception is that in the first case, the old lumberjacks are stronger than the rabid ones with chainsaws, and in the second case, with El Gigante, you will not have a dog as an assistant. Before the battle, I recommend upgrading your weapon, it is best if it is either a shotgun or a TMP. So, having passed one of the paths (or you can do two in turn, in which case the number of valuables will double.) you will find yourself near a giant gate that does not open. Nearby there is a merchant and a house with various interesting things . In any case, all the roads here lead to the cradle, which will take you to the other end of the gorge (see map.). Along the way, farmers will point their sickles at you, and some will even jump right onto the roof. Don’t let the bastards even attempt such actions. And Ashley, in return for every zombie she kills, will bend her fist for you, it looks very cute. After leaving the cradle, head to the control room. There, take valuables and go down the stairs. Enter the cave. Zombies with explosives are already waiting for you there. Having dealt with them, move on until you reach the chest. Open it and get Yellow Catseye. Go back to the stairs and go down one flight below. The merchant is waiting for you there again. Upgrade the weapons you have left by a couple of points and move on. You will find yourself on a dark road. Look around and go straight. Too quiet again. Approaching the large barn, watch a very interesting plot insert, where Leon, finally, taught by the bitter experience of trial and error, will nevertheless be able to trick the Big Chief into a fight. He can break it up, but the fate of fighting him falls on our gamer shoulders. So, the process of killing this boss is to first deprive him of the ability to walk, and then to live altogether. Therefore, first shoot him in the belt, preferably with a shotgun. Try to move more often and aim more accurately. Climb to the second floor of the barn, since it is much more convenient to aim from there. Having deprived him of one part, he will completely go wild and, like a spider-like creature, will climb the bars and beams, trying to reach you with his claws. Your job is not dusty, but that is, wait until he swings before delivering the final blow, and properly unload the entire clip or shot into his face. Well, it depends on what you use. Having repeated this action several times, he will not be able to stand it and give up, and at the same time he will give you his eye, which must be attached to the scanner on the gate. Basically, this boss is not as difficult as the previous ones. The most important thing here is to pump up your weapon well before the fight. Having dealt with him, jump out of the burning barn, remembering to look up. Go back to the gate and scan the eye. You will hear a characteristic sound. Go to the next location. Walk forward carefully. Soon you will see a truck coming at you! Take the shotgun, since it has a larger spread, and shoot at the driver. The truck will lose control and crash into one of the trees, simultaneously falling on its side. But don’t relax, because as soon as you pass it, a whole crowd of hungry ghouls will pour out of the back. Turn around and start all-out shooting. And keep an eye on Ashley, or she might get dragged away. By the way, you can take some gold from the back of the same truck. After showing these bastards who's boss, head to the castle. Another crowd will chase you, but Leon and Ashley will realize that fighting is useless and will open the bridge, leaving the hungry zombies without dinner. End of chapter.

Chapter seven.

You are in the castle. Look around the new place. There are a lot of boxes, barrels, a chest and a merchant around. In general, there is something to profit from. The merchant, by the way, has updated his assortment. I advise you to buy Attach Case L and Treasures Map (Castle), and also replace your old pistol with a brand new Blacktail (it's not cheap, but worth it). It wouldn't hurt to sell your old shotgun and buy a Riot Gun to replace it. If there is still money left, then spend it on buying a Rifle (Semi-Auto), and sell the old one accordingly. In principle, if you have not squandered your money up to this point, then you should have enough for all of the above and still have about 30 - 40 thousand left. If you still have money, then buy a Scope (Semi-Auto Rifle). Having finished with the global purchase, go up the stairs and go through the door. Hear the sounds made by a new type of enemy. These are the monks whispering something. Once near the box, use your sniper rifle to shoot the monks above. Going a little further, you will be subject to fire from catapults. In between explosions, run from cover to cover. Turn left and take what is left after the monks you killed. Walking forward, you will see a cannon that works, but to do this it must be taken out into the open. This is what you have to do. Run further and climb the stairs. You can incapacitate the first catapult by positioning yourself in the loophole, but at the same time not sticking out. Then run to the boxes, and then turn around and shoot at the barrel standing near the second catapult. From the same position you can kill the monk in charge of the third catapult. It stands on your left above a stone house. In it (in the house) an enemy and a chest with yellow grass were hiding. Having chosen the moment, run across the bridge without stopping. Once you run under the roof, you will be safe and will be able to aim at the last catapult. After killing the reptile, you can calmly move the cannon into free space. Go to the handles and start turning them until it falls into place. Then, light the fuse and the cannon will fire at the gate, thereby destroying it. And the passage will be cleared for you. Get down and go there. The merchant is right there. Knock down the Spinel from the torch and open the door. There are shotgun shells on the table, take the gold in the nightstand, and also remove the Platinum Sword from the wall. Go up the stairs. And there they are already waiting for you. Huddle in a corner and don't let yourself be surrounded. When you kill everyone on the second floor, the leader of this entire gang will still remain on the first floor, to whom, for reasons unknown to me, he constantly repeats the same thing: “Maya, Maya, Maya.” Don't forget to take the Golden Sword and swap it with the Platinum Sword. The door will open. Ask. On the way, Louis will catch up with you. But due to his Spanish carelessness, he will forget the antidote to the virus somewhere along the way. Well, all we can do is continue our movement. Entering the beautiful hall, you will hear malicious laughter. And soon there will be someone who can laugh like that. This is Salazar. He is very confident in himself and that in the end everything will be the way he wants it. After the cutscene ends, go forward and the passage in front of you will close, leaving a puzzle that you will have to solve throughout your time in the castle. Above the stairs in the ceiling you can see a Purple Gem, and there are ammo hidden in the jugs. After collecting your things, go through the door to the right of the typewriter. You will find yourself in a beautiful room. Proceed forward and take the Capture Luis Sera hanging on the wall. Further, two jets of flame block your path. And on the picture hangs Prison Key. Take it and go open the prison. After the prison is open, tell Ashley to stay put (R2 button). Then go down the stairs. Well, do you really think that someone will just turn off those very flames? Nooo, you'll have to work out access to the switch with sweat and possibly even blood. Once you go down, you will find yourself in a room that is thoroughly damp, rotten and probably smells foul. When you approach the bars, you will already understand who you have to deal with. Kick down the door and move on. The beast will not like that you disturbed his peace, and he will wake up. I recommend preparing Riot Gun. The tactics are as follows: this bastard is very dangerous due to the indecently large radius of destruction, but this pays off in the fact that he is blind. In the literal sense of the word. So our advantage is that Leon is faster, and his weapon can hit from a long distance. By the way, the bells also hang for a reason. By shooting at one of them, you will thereby attract his attention and he will stick his rake into one of them at full speed. At this moment, you will have a few seconds to shoot him in the back. After repeating this four times, it will bend, and you will gain access to the lever and 15,000 thousand gold. The flame will go out, and you go back upstairs to Ashley. Now tell her to follow you (R2 button). Monks will stand in your way. You can simply deal with them, or you can knock down the lamp and kill at least two of them at once. One way or another, move on. Monks with crossbows and explosives are waiting for you there, so be careful. One such explosive could kill Ashley outright. Approach the big red door. You will find yourself in a very unique location. The monks will immediately begin their attack. Prepare your Riot Gun and go left to the corner. This best position , with which it will be very convenient for you to shoot them. Having dealt with the first wave, the doors will open and they will again go on the offensive on two fronts. Choose who you like best and attack. When you've dealt with everyone, you can start collecting valuables in this room, fortunately there are a lot of jugs here. Don’t be lazy to break them all, because otherwise you will deprive yourself of many valuables. Go down the stairs one level and break the jugs again and go through the only door. There is green grass on the table in this room. Here you have to solve a small riddle (you can’t even call it a riddle). Command Ashley to stay on one green square while you stand on the other. And a lever will appear. Come back out and you will be greeted by a new portion of good men with maces and axes. It was worth being careful, because as soon as you leave, they will be waiting for you on both sides. After killing the bastards, go to the lever and activate it. A passage to the floor above will open. Once you're at the top, turn right, go up the stairs and break the jug. You will do the same in the room opposite. Move on. Ashley will see the levers, but to get to them, you will need to prop her up. Break the jugs and take the cartridges that fall out of them, because you have a rather difficult task ahead of you. Sit Ashley down and guard her, because while she turns the lever, the monks will try to carry her away, and you shouldn’t forget about yourself either, since they won’t just leave you alone either. When she finishes on one side, she will run to the other lever, where you are required to repeat the actions that you did when Ashley was at the first one. Having completed the sequence, she will want to go down, but you just need to catch her. And under no circumstances let the monks take away the poor girl. So, water is no longer a problem for you, since two passage segments have been restored. Go ahead boldly! In the new location, go forward. You will see Spinel in the eye of one of the statues. Shoot him down with a well-aimed shot. And in the northeast corner there is a chest with a grenade. There is also a merchant nearby. I recommend making two upgrades to the Riot Gun, or rather its firepower, and also patching Blacktail a little. Go through the door next to the merchant. This is a shooting range where you need to get the highest score to win a prize! Be sure to complete it, because if you score 6 points, you will receive 15,000 and an excellent secret, which can be supplemented in the future, and it is a stand for all the heroes of Resident Evil 4, plus the heroes themselves, and even monsters. All of them can be examined in detail, and each has its own unique voice command. Therefore, it’s worth it, and besides, you can improve your accuracy for one thing. Go back out and go along the corridor. Save, and a plot insert will begin in which Ashley will buck up, run, and pay for it... with her life, a joke, rather with Leon’s nerves, since she will fall into a trap, and the main character will need a lot of time to, instead of calmly continue the journey together , he will have to look for a workaround to save the girl. End of chapter.

Chapter eight.

After the end of the video, Salazar will call you and once again proclaim himself as the best, smartest, etc. Leon will tell him that if something happens to the girl, then... you can guess what will ultimately happen to Salazar. Go through the door on your right, hit the barrels and go down the stairs into the sewer. Go forward and meet a new monster: a kind of spider-like creature that spits something like acid, and also jumps on you, trying to bite something off. Having reached a kind of pool without water, you will again meet this creature, after killing it, go up the stairs and open the next door. You will deal with these creatures again, only this time with two. Having successfully said goodbye to them, go to the corridor to the left, at the end of which there will be a room where you need to turn the valve and go back, not forgetting about the chest and two drawers. On the way back you will again encounter a representative of the local fauna. When you come to the empty sewer, go down, and then go up the stairs and open the door. There you will find a place often found in all kinds of platformers. After passing it, you will find yourself on the second floor of the hall, where Ashley ran away from you. Below, a group of monks prays. If you start shooting, they will scatter like cockroaches, so it’s better to kill the leader, and only then take on the rest, especially since shooting them from a height is much more pleasant than being surrounded by them. After killing the party, go down and collect the goods that fell from them, and then climb up the stairs again and jump along the chandelier to the other side. There, break the jugs and go to the merchant behind the closed door. Jump along the chandelier again to the other side. Break the glass and take the Elegant Mask. Then press the lever and jump to the other side and approach the merchant, already behind the open door. After selling him all the jewelry, go through the red door. Take the red herb from the table and move on. There is a Castellan Memo on the table in the room. Enter the next room. Here you will be attacked by archers, so move around more often and hide in places out of their reach. After killing everyone who is with you on this floor, go to the second. Once there, shoot the barrel on the opposite balcony, thereby killing most. But the leader will tactfully hide and wait for you. Jump onto the balcony and he will run in the opposite direction, get your sniper ready to shoot the bastard before he runs to the first floor and sits down at the stationary gun! If this does happen, then run around her until you find yourself behind him, and then shoot. One way or another, you should have the key. As soon as you solve the problem in one of two ways, then go to the door on the second floor and open it, also not forgetting about the gold that lies in the place where the leader of this whole gang hid. Once you open the door, a puzzle awaits you. But before you take on the solution, shoot the Velvet Blue from the eye of the stuffed deer on the wall and break the jugs. On the scoreboard, press 1, 4, 3, 2, and then OK. The wall will move away and further passage will be cleared. You will meet your friend Salazar. He won’t tell you anything new, but will only send a new batch of his minions with whom you have to deal. The difficulty here is that there are both archers and ordinary monks present, so you have to fight with special zeal. But this is by no means a mortal battle, but just one of the rank and file. And since you know the tactics, I won’t describe it. After killing the monsters on the second floor, press the button next to the door behind the bars, and then press the other one in the room with a lone jug that must be broken to gain access. A passage will open to the chest containing the first part of the ornament from that puzzle. Taking it, all the doors in the room will open, and you can continue on your way. Enter the white door with gold stucco. Save. Go further along the corridor. One of the doors is locked on the other side, so you can only go through the next one, behind which you can hear the sounds of crows, and Spinel glitters under the ceiling. Once in the fresh air, move on and approach the fountain, from which you can get many interesting things. There is a door next to it, but you cannot enter it yet, because this requires a second person. Well, move on, cutting through the barrels. You will find yourself on a balcony that runs along the wall of the castle courtyard. Follow it to the room, and there you will meet Ada Wong, familiar to us from previous parts. There is absolutely nothing that can be taken away from a conversation with her. Once the cutscene ends, the chapter will end.

Chapter Nine.

After the cutscene ends, check the room for useful items and go to the merchant next door. There, on the table, take the Female Intruder leaflet, and in one of the cabinets there is a very expensive piece of jewelry, Mirror with Pearls & Rubies. After selling everything to the merchant, upgrade your sniper rifle, preferably two firepower upgrades and one reload speed upgrade. Also, if you have any money left, upgrade Riot Gun. Not prevent. Having done everything, move on. You can save in front of the door. Once you enter it, you move on. You will find yourself in a very beautiful room with carpets and tiled walls. Walking forward along the corridor, you will find yourself in the dining room. There are shotgun cartridges in the vase. And there is green grass on the table. You can also read the engravings on the walls. When you reach the end of the dining room, turn into the narrow passage, break the jug and go through the door. You will find a lot of interesting things in this room. But really worth attention the thing is the Purple Gem, which lies in the left jar on the chest of drawers, precisely in the left one, and not in the right one, because in the right one there is a snake hiding, which would not mind stinging you if you disturb its sleep! In addition, in the room you will find Spinel, gold, and ammo. You can knock the lock off the door that is locked on this side. This is exactly the door that did not open before. Exit the same way you came in. Approach the bell and press it. The picture will turn, and a bottle of wine will be revealed to your eyes, which you need to take good aim at and shoot. The iron door will open and all you have to do is go forward, especially since you just want to take the chest right in the middle of the room. Don't you think this is strange? No? But it seems to me. Well, we can’t do without it. Go ahead and sing. Run into the middle of the room and you will find yourself in a pen, as a cage will fall on top of you, and with it the blind man who was in prison at the beginning. The role of spectators will be played by monks who, without looking up from watching, will not forget to shoot accurately from crossbows. First of all, take the jewel from the chest and prepare the Riot Gun. Then, without missing a beat, shoot at the castle. As soon as it falls off, immediately knock down the door and run out to freedom. If you do everything quickly, then you will not lose a single bit of health, and you will remain safe and sound. Then run around and shoot the monks. As soon as the last of them falls to the ground, you can start killing the blind man. And since you know the tactics of fighting him, I will omit the subsequent explanations. So, after killing the monster, take the money and move on. Jump down and turn the lever. Go upstairs and follow the passage forward. In the middle of the vases, four monks will take them into cleats on both sides. Two in front and two in back. Immediately shoot at the lamp, and then you will kill the first two. Then turn around and shoot the remaining two. When you kill the entire team, turn left in front of the door and go down the stairs. Take the gold from the table and go downstairs. There behind the glass display case lies a very useful thing: a rocket launcher, but in order for it to fit into your inventory, you will have to shrink it a little, that is, throw something out, use something. Combine herbs if possible. This will help you a lot in the future, because if you don’t take the rocket launcher now, then it will be very problematic to deal with the boss, and don’t look at the fact that you will have to lose a lot of things to do this. Everything will pay off with interest. So, having “shoved” it (the rocket launcher) towards you, you can collect more cartridges and go up the stairs, go through the passage again, and go through the door. Having met a merchant, sell him everything, all the jewelry you have and buy Attach Case XL. Once you buy it, you can go back and take what didn’t fit. Then save in front of the door and go to a new location, where you will witness a terrible scene of the death of Louis, which, by the way, reminds me of the death of Brad from Resident Evil 3. Anyway, Louis is dead, and Sadler has the antidote, and he needs it return. End of chapter.

Chapter ten.

As soon as you recover from the moral trauma you suffered, then look around. Break the two vases and take the gold behind the painting of Lord Sadler. Then look down. Do you hear screams? This is Ashley trying to get out of her iron captivity. Prepare your sniper rifle and aim at the left side of the shackle. Shoot, but under no circumstances hit the girl, because, as you yourself understand, this will lead to very sad consequences. Once she is freed, you will again have to protect her from the monks who are trying to kidnap her. Shoot them in the head and don't hesitate, otherwise they will take Ashley away. When she runs to the door, it will be closed and you will have to kill the main monk in red robes so that Ashley can take the key and open the door with it. When all the monks are exterminated, control will pass to Ashley. The girl has nothing in her inventory and her goal now is to get to Leon. Go forward and to the left, you will find yellow grass. You can also save. Go forward and run past the first monk. Take the lamp on the table and throw it. One of these won't be enough for him, so you'll have to take the second one at the far end of the room and throw it at the monk again. Here you will also find green grass nearby on the table. Turn the lever and open the grate or crawl under the wall on the right side of the room. As a result, you will find yourself in the next room and meet the second monk there. Here, too, there are two lamps that you should throw at the negligent person, as well as a chest of drawers with gold. Turn both levers all the way and move on. You will find red grass. Behind the next door is Velvet Blue in a drawer and Spinel on the dresser. Near the painting with the armor, take the Batler's Memo and pistol cartridges in another drawer. Leave the same way you came and go straight. Once you enter the door, move the cabinet aside and press the button. There is green grass on the table. Then crawl under the table and press the button again. A passage further will open. Take the Stone Tablet over the moldy fireplace and press the button. Go to the first button and press it again. Now the passage to the door has opened, and we can safely head there, not forgetting to take Velvet Blue along the way. You will find yourself in a dark corridor. Go forward until you reach a puzzle. I can’t help you in solving it, because it’s simply not possible. Everyone played this game as a child, when one tile can only be moved once, and then the next, and so on until a picture is formed. The same task is set before you. And when the puzzle is finally solved, a passage into the room will open. There is a chest with a jewel, as well as a statue of a knight with a seal. When you take it, the statue will turn and give you a closed chest containing the second part of the ornament. After such a robbery, the local guard cannot stand it and moves, and all you can do is run away from him. When you run, be on your guard, because stationary knights are also dangerous and, if possible, will try to slash at you with their sword. You only need to press the button combination in time. When the last of them is behind you, you can enter the room with peace of mind and insert the seal into the groove, and then turn the lever. After this, the stairs to the top will open and you can climb up. There is gold at the top. Taking it, run to the door. Leon is already waiting for you there. After the plot insert, control will again pass to Leon. This is where the chapter ends.

Chapter Eleven.

Drag everything that Ashley collected during her trip to her place. Without delay, Salazar will contact you, who is still as confident in himself. It’s no longer interesting to listen to his nonsense, so Leon will send him to hell, and you have to move on. Go through the big door. Then take pistol cartridges and transport yourself over the lava to the other side. A fiery location awaits you there. It is better to shoot monks who control fiery mechanical dragons right away with a sniper rifle so that they do not create problems for you. This can be done from the place where you stand at the entrance. Then run forward and take the money from the first chest. Then jump into the spinning cage and jump out on the other side. There, kill two monks and take the jewel from the second chest. The third dragon is a little more difficult to deal with. You need to run from the left cover to the right one before he has time to come to his senses and shoot at him. This takes a few seconds, after which the dragon’s head covers the monk and he becomes unavailable for shooting. After you deal with the last one, a passage to the top will open, where you can get the last part of the ornament. Return to Ashley. Save and get on the rail carriage, which will take you straight to the beginning of the entire level. There, break the jugs and insert all three parts of the ornament into the grooves. The massive thickness of the wall will move away and a further passage will open for you. There, break the jugs again and get into the rail carriage. Once in the new room, go forward and then turn right to the merchant. Take Sample Retrieved from his room and sell him the jewelry. Now you are waiting for the second round in the shooting range, which you should go through. For it you will receive 25,000 gold, as well as new characters for the collection. After passing it, go back out. Save and enter golden door. There, place the statues in squares, and you and Ashley stand on the remaining two and the door will open. Salazar is already waiting for you there, who will make you unwitting martyrs of another of his tests. He will simply begin to lower a ceiling with spikes on you, and he will run away. You will need to shoot at the red flashing lights, of which there are four on the ceiling, to stop him. When everything around you freezes and there is no longer a threat to life, you can pick up the cartridges from the floor and run on. Ashley will soon be cut off from you by a metal grate, and the evil monks will control a huge drill, and it will not be directed anywhere, namely at Ashley. Without further delay, prepare your sniper rifle and shoot the monks. The door will open and the girl will be with you again. Break the boxes in the room and take everything valuable. The most important thing is to take the precious chessboard from the chest of drawers and a bowl from the chest. You will find yourself back in the place you came from, exit as you entered. Walk forward and you will soon find yourself in a wide corridor with broken glass at the other end, where a group of crusader monks and monks with shields are waiting for you. There are six of them in total. I recommend immediately preparing a sniper rifle. This will significantly reduce the damage received from the battle. On the left wall, knock down the four jewels and insert the cup into the hands of the statue in front of the door. The grate is up, come in. Break the jugs and go forward along the corridor. A story insert will soon follow, where Ashley will be kidnapped by one of the new creatures, similar to a hefty insect-like creature. And all you can do is shoot them all in revenge for Ashley. Take the Riot Gun and start dispensing justice. When all the creatures are killed, then shoot at the huge cocoon hanging in the middle of the room. A couple of shotgun clips and this mass will fall down, leaving behind just a bunch of useful things. All you have to do is start collecting it all. After you have everything in your chest, go to the mechanism that lowers the bridge and turn the lever. The bridge will not lower completely and you will need to shoot at its hinges. When he takes a lying position, you can calmly walk along him to the next location. There you will meet a merchant. According to the old scheme, sell him all the jewelry you have. And also upgrade the Riot Gun. Patch its firepower, reload speed and magazine capacity. Save and move on. You will be contacted by Salazar, who will tell you that you will be able to see him at this moment. Indeed, Leon will look through binoculars and see how the monks, led by Salazar, are leading Ashley somewhere. Run across the bridge and turn left, you will see red grass. Then turn the lever, the bridge will rotate and a passage will open for you to the next part of the castle. Don't hesitate, go there. You will find yourself in a locked room with monks and a blind monster. Fortunately, this is not a cage and there is room to turn around, so you shouldn’t have any problems with them. When you kill him, then go to Salazar's office. He is already waiting for you. After watching the short video, press the button combination in flight so as not to crash and go forward after the end of the cutscene. Take the precious crown, cartridges and approach the merchant. His list of products has been updated. There's no need to buy anything now, just sell him the jewelry and that's it. Climb up the stairs and continue forward. Take the Velvet Blue in the first drainpipe and the Red Herb near the grate. The next pipe contains Spinel. Very soon you will realize that someone else is watching you, and this someone clearly does not have good intentions. Once in the next corridor, move on. You are about to fight a boss. Turn right and go into the room with the elevator. There is no power, so you need to turn it on. Get out and move on. Here the boss will make his presence known for the first time. You will need to dodge his attacks as you walk towards the room with the switch. This is good reaction training, by the way. When you reach the control room, take shotgun cartridges from the control panel. Having gone a little further, turn on the switch. The door will close and all you have to do is fight this creature. It is useless to shoot at it directly even with a Riot Gun, so as soon as you have it in your line of sight, quickly run behind it and stand near the liquid nitrogen tank. Wait. As soon as he descends from the ceiling to the ground, immediately throw the balloon onto the ground and wet the reptile. It won’t last long in this state, which means you can’t hesitate. As soon as he shakes off the freeze, he can forget about further shooting. At this point you will have to run. Run to the next cylinder and wait. Under no circumstances, I repeat, under no circumstances should you dump the balloon just like that. There are exactly as many of them as you need, and therefore if you make a mistake and click on X while being next to the cylinder at a time when the creature is not nearby, then all the nitrogen will evaporate into nowhere, and you can only stupidly run away from it and wait until the elevator will arrive. To prevent this from happening, just wait for the moment, take your time, and when he is nearby, tip over the cylinder. After the first cylinder, the door will open and you can run to the second. Don’t forget to reload as well, otherwise one day it will turn out that when the monster is frozen, you won’t have any cartridges in your clip. And also remember that this bastard runs faster than you, so when he is already close, get ready to press a combination of buttons in order to dodge him and save your life. The second cylinder is located in the corridor near the right wall. The third is in the room, the one that is empty, not the room with the elevator. The fourth one is in the room with the elevator. If you didn’t miss more than one cylinder, and also aimed well, then after the fourth freeze, the monster will be torn apart, and after it will be a Crown Jewel, which you will later sell to the merchant. The elevator will arrive and you can go down. But before that, watch the screensaver, which will show you an old friend Krauser. End of chapter.

Chapter twelve.

After taking the elevator down, go forward. There is green grass right there. Take Luis's Memo 2 and pistol cartridges from the table. Also break the barrels. As usual, sell the jewelry to the merchant and go through the third round in the shooting range. Weapons, like last time, you are free to choose any of those provided, as long as the result is satisfactory. As a reward, you will receive six new figures and 35,000 gold. After completing the third round, go back out and go through the double doors opposite. You will find yourself in a tunnel. There are barrels in the middle of it. Once outside, go down the stairs and press the lever. The trolley will rush along the rails in your direction and get stuck halfway. And the dynamite, which is needed in order to blow up a huge boulder, lies precisely in it. Well, we'll have to solve this problem. Run up the wooden floors and lower the switch to the down position. Now go back to the lever near the trolley and turn it again. Take dynamite from the trolley and place it under the boulder. After the explosion, go to the other side and break the barrels, go through the large iron door. You will find yourself in a large room with a grated floor and lava underneath. You will be attacked by two El Gigantes. The first one is not difficult to deal with. Just climb up the stairs, then move on the handles to the other side and press the lever at the moment when the monster is in the middle of the room. The hatch will open, and he will find himself in seething lava. But even when he chokes and lets out dying groans, do not lose your vigilance, because his hands are still intact and he wants to pull you along with him. Well, when you deal with the first one, the mechanism will refuse to work a second time, and you will have another battle with El Gigante, the tactics of which you already know by heart, since this is not your first. After killing the big guy, collect everything shiny in this room and move on. Once in the cave, look around and continue on your way. Kill every creature that is ready to encroach on your life, indiscriminately. In this case, these are huge mosquitoes, one of which kidnapped Ashley. Looking at the map, you will see two caves that are located opposite each other. You need to visit each of them and press the switch in each of them. The door will open, and all you have to do is go through it. Behind it you will find a stage with falling and rising weights, under which you will have to run so that they do not crush you. After passing this stage, take the Royal Insignia and press the button. The plate will rise up. This ends the chapter.

Chapter thirteen.

Break the barrels and approach the merchant, by the way, on the closet in which the merchant stands, there is a letter from Ada with a kiss pinned to it! Sell ​​him jewelry. Now is the time to upgrade your Blacktail pistol. Upgrade everything you can, you should have enough money saved up. Having completed all commercial operations, go forward until you come across another Ganados. After killing him, climb up the stairs and start shooting zombies. Better yet, if you throw a grenade directly into the center, you can say into the fire around which they are standing. Go down and finish off the rest. The door is closed, and the only way forward is through the hatch, the lever to open which is located in the closet next to the door. Go downstairs. An exciting trolley ride awaits you. Walk forward along the sandy passage and kill all the Ganados that appear on your way, including the mad one with the chainsaw. The easiest way to do this is to simply climb up the stairs into the house and wait until the head of one of them appears, and then naturally pull the trigger. This is the system. This will take away a minimum of your health and strength. After you kill everyone, break the barrel and take the yellow herb. Then go down to the first floor and return to the starting point of entry into this room, below it there is another room with a sarcophagus in which lies a golden staff. When all the valuables have been collected, take the key on the second floor of the house and use it to open the door leading further. Walking straight all the time, one way or another, you will find yourself near the trolleys. Take the green grass, jump into one of them and shoot the lever. Go! The main advice in this adventure is to stay back, in the last trolley, so that you cannot be pinned on both sides. Ganados will jump towards you, and you will need to fight them off. When the trolleys stop for the first time, immediately shoot the lever to make them move again, otherwise the bastards will push from all sides ad infinitum. Also, do not forget to bend down while doing so, otherwise you will be knocked down by the wooden floors. When the carts accelerate to high speed and go downhill, this is a clear sign that you need to prepare to jump by pressing a combination of buttons. A span of about twenty meters, by inertia, cling to the ledge and press the button, otherwise Leon will fall down. Having passed further, take the seal and go outside through the opened passage. You will get out in almost the same place as you came down. Now that you have the seal, insert it into the groove and the door will open, revealing the elevator. End of chapter.

Chapter fourteen.

Walking forward, you will find yourself in a location with a giant mechanical Salazar. It seems that this little man has a terrible inferiority complex due to his small stature, and he decided to embody himself in a huge statue. Your goal here is to turn on all the levers so that the passage that the monk in red lowered at will will work. So, first of all, climb up the stairs, then shoot the lever so that Salazar's left hand goes down, then, once in the middle, press the lever so that his right hand moves. Once you get to the other side, jump down and press the lever. Go up the same stairs you came down and jump onto Salazar's hand. You go up one flight of stairs. There is another lever behind the mechanical giant's back. Press it and move to the upper flight, to the left of Salazar and press the lever, which activates the second flight. Go down and run along the restored spans forward. Before you even have time to take a step, a giant mechanical figure will begin to move. You will have to press the button with accelerated force, and also dodge falling columns, and at the end make a long jump, and watch how this colossus sinks into flight. It all looks simply amazing. After completing the interactive cutscene, you still have to climb to the top of the tower to reach Salazar. Since he left by elevator, you will have to look for an alternative way to get up. First, barrels will be launched at you, you just need to calculate the time between one and the second and run during this interval to a place where they will not reach you. Then climb up the stairs. After that, remove all the boxes from the freight elevator and press the button to make it move. Monks will jump towards you, and you need to shoot them. When the elevator finally reaches the top, run out of it and head forward along the boardwalks. Break the barrels and go down into a small hollow, in which lies a chest with a Gold Bangle jewel. After all your things have been collected, take the small elevator and go upstairs. Sell ​​jewelry to the merchant and buy Broken Butterfly with the proceeds. This is a powerful 45 caliber magnum, which would not hurt to upgrade if you have the money. Spend it, don't regret it, it's worth it. Save and go into battle, remembering to reload each weapon. Salazar turned into a mixture of a huge snake and himself. The tactics to combat it are as follows. Run to the right side of the room and shoot the tentacle. When it moves away, aim for the snake’s eye; after a direct hit several times, it will curl up and Salazar himself will come out of the bone shell. This is where the rocket launcher comes in handy. But the most important thing is not to miss, otherwise everything will be in vain. If you hit it right the first time, the bastard will die the first time, otherwise you will have to suffer with it for a very long time, and it will cost you a lot of work. After his death, take the tidy sum left after him, as well as everything shiny that is here. Having collected all the valuables, go out into the fresh air and climb down the rope. And then on the elevator. Save at the merchant and go outside. Ada will already be waiting for you in the boat. The chapter ends on this rather optimistic note.

Chapter fifteen.

Chapter sixteen.

After a short cutscene, a paper airplane from Ada will fly to you with a kiss. On it (on the airplane) will be written her parting words that it is better for Leon to get out of this place with a bulletproof vest on him. Now all that is required of you is to get to the cesspool container where you dumped the soldiers with an excavator. They will close doors in front of you, block your path in every possible way, but you do not give up, and without sparing your cartridges, cut your way to freedom. You know the tactics of the fight, but I don’t think it’s necessary to explain which corner to turn. Once they reach the pit, Leon and Ashley will jump down. Once at the bottom, prepare a sniper rifle, as the thorny reptile will certainly come to life. Having opened the first grate, he, as if nothing had happened, will rise and begin his attack on you. For killing him, 20,000 gold is given. The second enemy will appear a little further and the corresponding message will tell you about his appearance. musical accompaniment. After killing him, move the red containers and go outside. Ordinary enemies are waiting for you again among the piles of garbage. Having passed further, jump down into the room with a healthy iron ball in the middle. Here your goal is to open the path to the gate, and to do this you need to break the stone barrier that blocks the path further. Run into the control cabin and press the lever. It won't work the first time, so click again. And so on until the stones give way. Don’t forget that the booth is visible from both sides, and therefore you can also enter it from both sides. Therefore, soldiers will attack from all sides. You need to dodge, if possible, their attacks and repel them. As soon as the path further opens, go through the gate. You will hear a characteristic breathing, indicating that there is a long one nearby, and more than one. Enter the room on the right. There are cartridges for a sniper rifle and a grenade there. You need to go to the red point (See map). Go into the room on the left and press the button. Save in the small room and press the two levers in sync with Ashley. Only then will the doors open. There is a truck in front of you. Get in and leave the driver's seat for Ashley. You will have a car ride, similar to the one on the trolleys, but a little calmer. They will attack you mainly from behind, so keep your rear covered. When you arrive at the large elevator, you will need to turn on the switch. Jump out of the truck, climb up, turn on the switch and go back down to Ashley in the truck. The trip continues. Zombie shooting again! As a result, you will remain safe and sound. Go to the merchant and take the jewelry from the case, and sell it to him right away. Go through the double door, behind which Sadler is waiting for you. He'll take Ashley back for himself. She will follow him as if spellbound. End of chapter.

Chapter seventeen.

After looking around, take the cartridges under the stairs and the Our Plan leaflet on the porch and go left. All the time forward until you reach the elevator, not forgetting to shoot soldiers and pick up useful items. Go upstairs and watch an interactive meeting with Krauser, in which you will have to alternately press one or the other button. After meeting him, go down the stairs and go through the door. You will find yourself in a corridor full of traps. You will have to dodge them. The rays are trying to cut you into small pieces, but Leon, being a trained fighter, will skillfully dodge each of them, not without your help, of course. After passing the corridor with traps, you will find yourself in throne room . By the way, you can sit on the throne. But don’t get carried away, otherwise delusions of grandeur will develop. In this room, Elegant Headness is attached to the ceiling. Shoot them down and go further behind the throne to a small elevator, where you go down. Under the stairs, take the herb and gem. Then, approaching the merchant, take Luis’s Memo from him nearby, as well as the red herb that lies behind the iron mesh door. And now the standard procedure for buying and selling. Sell ​​jewelry and upgrade Killer 7. Increase its killing power to 35.0. You should have enough funds saved up by this point. The same thing should be done with Striker. Then go through the large oak gates. Take the yellow grass and run further. Another boss fight awaits you. In his actions, he resembles Salazar’s “right hand”, whom you happened to meet in the sewers. In the same way, it jumps out from above and tries to reach you with its tentacles. But your goal here is not to kill him, but to get to the opposite part of the abyss through this tricky labyrinth, so shoot at him only when there is a real threat to your life. To open the doors leading further, you need to shoot at the burning green lights. Each of them will open a passage to the control panel with a button. By pressing it, the path to the next section of the labyrinth will open and there will be a time limit, without meeting which you will fly down along with the section. And if you have time, then shoot at the light bulb again, maybe more than one, and run to the remote control. When you find yourself in the third section, the boss will change and a healthy claw will appear from his back. You need to shoot directly inside it. And again by the green lights. When time runs out, you will have thirty seconds to run to the end and jump forward, grabbing onto the hook. After making sure that the ground does not disappear from under your feet, collect the numerous supplies to your right and move forward. Do you think he died? Not so. This creature was able to cling to the rock and is now crawling towards you. Now we need to put an end to it once and for all. You have a magnum and caves with flammable barrels. Lure him closer and shoot at the barrel. And then finish off with Killer 7. The tactics are extremely simple. He can still bury himself underground, but this will only delay his demise. He will leave behind a good reward. Take the money and go through the gray door. There is green grass under the stairs. Now you can, without any extra effort, get to that part of the abyss from which that tenacious reptile threw you into the labyrinth. It only makes sense to take the green grass you left at the other end. After the procedure of collecting everything is completed, go up the stairs. You go out into the fresh air. Even before you are noticed, shoot at the barrel to kill a good half of all the soldiers standing below. Then jump down, finish off the remaining part, collect your things and go along the awning. There's a hatch. Jump down. You will find yourself in a cave. Turning into the first branch on the right, you will find a jewel, and turning left for 5000. Then sell everything to the merchant standing nearby, take Krauser’s Memo and go through another level in the shooting gallery: bonus. After completing the last round, go up the stairs. Enter the gate. A fight awaits you with none other than Krauser. Goal: Get three puzzle pieces to open the door. But this is not the most difficult thing, but the most difficult thing is another. This is that in a battle with him you will have to combine all the skills acquired throughout almost the entire game. He is fast, agile and very dangerous. Therefore, let him attack himself, and you just set your goal. First of all, run around to the house with the door with a digital lock and press it. It will not open until a certain time has passed. This is the time you must hold back Krauser's attacks. As soon as he gets close, slash him with a knife. Play by his rules! As soon as the door opens, run to the foot of the tower and take the first part of Insignia. Krauser won't just let you go with her, so you'll have to give him a fight. After some time, a statue will emerge from the floor, which you need to put in its place. The grate will open and you can press the lever to open the door. Run to the second lever and press it. Go down and shoot the small mechanical spiders, as well as the mechanical flying machine that Krauser left for you. Then take the yellow herb and go up the tower and take the second part of Insignia. Now only one will leave this tower. Krauser went completely crazy, his hand mutated into a large sharp blade. You better have Killer 7 ready. Shoot him when he's close and try not to miss, and also dodge his attacks. All this must be done quickly, since the tower is mined and will explode in three minutes. During this time you need to kill him and take the last part of Insignia. After you receive it, go down and insert all three parts into the grooves. End of chapter.

Chapter Eighteen.

Chapter nineteen. Final.

Game release date" Resident Evil 4: Ultimate HD Edition" - February 27, 2014.

Developer: CAPCOM. Publisher: CAPCOM.

System requirements
Resident Evil 4 HD / Biohazard 4

Characteristic Minimum Requirements Recommended Requirements
CPU Intel Core 2 Duo 2.4 GHz
AMD Athlon X2 2.8 GHz
Intel Core 2 Quad 2.7 GHz
AMD Phenom II X4 3 GHz
RAM 2 GB RAM 4 GB RAM
Video card NVIDIA GeForce 8800GTS
ATI RadeonTM HD 4850
DirectX 9.0c
NVIDIA GeForce GTX 560
DirectX 9.0c
15 GB 15 GB
operating system Windows 32-bit: XP/7/8.1 Windows 64-bit: 7/8.1

Plot
Resident Evil 4. Game 2014

We play as Leon Kennedy, a young employee of an organization that protects top government officials. We are sent to a remote province in Spain to find Ashley, the kidnapped daughter of the US President.

Upon arrival, it turns out that all local residents are infected with a strange disease. The disease turns people into some new kind of zombie. The Umbrella Corporation was destroyed a long time ago, but now a completely new biological threat of unknown origin has appeared. Our task is to survive this nightmare and get Ashley out of here.

Control
Resident Evil 4. How to play


During the game, sometimes events happen during which we need to press buttons indicated on the screen (QTE actions). But the problem is that the screen indicates the keys for the PlayStation 2 console, on which the game first appeared. In the PC version of Resident Evil 4, you need to press completely different keys. Above in brackets the meaning of the PlayStation 2 gamepad keys is indicated, and behind the brackets are the corresponding keys on the computer keyboard.

Changing weapons
Resident Evil 4. Weapons

In Resident Evil 4, you cannot switch weapons using keyboard shortcuts. To change weapons, go to the inventory, select the required gun or grenade, and select the “Take” option. The item in Leon's hands is marked with the letter “E” on items in the inventory.

Mixing herbs
Resident Evil 4. Herbs, health

On the way we will often find healing herbs three different colors. But if we eat the grass raw, it will not help our health much. To enhance the therapeutic effect, you need to mix various herbs with each other and use the resulting mixture. Listed below are all the herb blending recipes.

Pointed enemy damage system
Resident Evil 4. Enemies

Resident Evil 4 uses technology that calculates which part of the enemy's body you hit. Each type of hit has its own effect.

TargetHit effect
HeadshotIncreased damage, the enemy temporarily covers his face and remains inactive. At this moment you can approach and kick
Shot in the handThe enemy's weapon drops if it was in that hand
Shot in the shoulderThe enemy is thrown back and turned slightly to the side, which causes him to linger for some time
Shot to the torsoNormal damage. If you shoot a gun, the enemy will fly far back
Shot in the legThe enemy falls to his knees and after some time rises again. At this moment you can approach and kick
Shot in the footThe enemy falls completely to the ground. At this moment, you can approach and finish him off with a knife. If an enemy is standing close to a cliff, then after being hit in the leg he will fall down the cliff

Trade, precious things
Resident Evil 4. Merchants

In the fourth part of the Resident Evil game series, they made a small innovation - they added trade and a monetary system. Now for killing enemies we get not only herbs and ammunition, but also money.

In secrets you can find especially valuable items. Not all items should be immediately sold in the store. Some items can be improved by inserting into them gems. Much larger amounts of money can be earned this way.

Collected coins can be spent at traveling merchants. You can purchase new types of weapons, healing sprays, more spacious cases and additional weapon attachments from them. For money you can improve the characteristics of your weapon. There are no cartridges on sale, so you still have to save them.

Walkthrough text
Resident Evil 4. Text

This Resident Evil 4 walkthrough contains information about all game items, including story items, jewelry and weapon upgrades. The box contains optional actions: collecting bonuses, additional tasks.

Herbs and other things that improve health are highlighted in green.

Cartridges and ammunition are highlighted in red.

Hidden jewels are highlighted in grey, for which you can get a lot of coins.

Important game objects are highlighted in bold: merchants, typewriters, new types of weapons, things necessary for the plot.

The location of the secrets that give achievements in the game is highlighted in the frame. Performing the actions highlighted by the frame is not necessary for the story progression of the game.

Passing levels. Chapter 1

Chapter 1-1
Resident Evil 4 Chapter 1-1


House by the bridge

Local police took us to the first house near the village of Pueblo. We get in touch with our dispatcher, girl Ingrid Hannigan. We receive the task, then we go on foot through the dried forest.

We enter the house. Inside we see the only person, he looks healthy, but behaves like a zombie. We kill him before he hits us with an ax. Outside, three more peasants enter with axes. We go up to the second floor, take it on the table pistol cartridges, we jump out the window.

We shoot three enemies on the street. It is better to save ammo and not waste it on such simple enemies. We look around and see that the truck blocking the path forward has now driven away. Let's go further along the path.

Behind the fence in the barn on the right you can save. To save in the game Resident Evil 4, use typewriter. We use a knife to hit the boxes on the shelves to find something valuable.

Further to the right of the road we see a dog caught in a trap. We free her to get her help in the future. And now this is just a warning for us - to watch your step more carefully, as there are still many traps ahead. From the dog we go to the far right corner, surrounded by a fence, there we find red grass.

Ahead we see two tripwires with explosives. We pass in the center between the guy wires, but go closer to the right pillar so as not to fall into the trap on the left. We kill another farmer. We go into the barn on the left, we find green grass and some money. Next we meet two more enemies.

We cross the bridge. An enemy is hiding behind the wall in the barn on the left, so we enter carefully. Having collected our things, we go forward and open the metal gate.



We have almost reached the village. You can use binoculars to see what's going on in the village. Local residents burned a policeman at the stake. To remove the binoculars, press “right Ctrl”.

It is better to follow the small path on the left so as not to get noticed by the locals ahead of time. On the way near the left fence we will find green grass. We enter the second house, destroy the barrel and boxes inside, find money, cartridges and incendiary grenade. We jump out of the window of the house and find green grass near a woman with a pitchfork. We begin to kill the enemies we meet.

We move to the southern side of the village and look around. Behind the stall with the cow we find yellow grass, next to it on the cart we find red grass. At the neighboring house, behind the far wall, behind a tarpaulin, we find green grass.

We go out to the square in the center of the village. When we finish off the first group of enemies, another group will appear. We see a large two-story house. If you enter the house without killing all the enemies, an enemy with a chainsaw will appear on the roof (for defeating him you will receive 10,000 coins). If we come in later, we will avoid this dangerous meeting. Inside the house we take cartridges, and on the second floor we find a new weapon - a shotgun. Nearby, using a knife, we break the glass in the closet and take away a live grenade. We take it on the bed shotgun cartridges.

We jump out the right window and find ourselves on the roof. We approach the chimney pipe, take the cartridges. We go around the second floor, on the other side of the roof we find a spinel gem.

We go around all the other houses, collecting money and ammunition. Doors with a dragonfly-like symbol cannot yet be opened. Using the map as a guide (key “M”), we go to the northeast corner. Before leaving, we go into the house on the right, we find documents and our photographs on the wall. It turns out that the residents were warned about our appearance. We enter the iron gate.



In the next location, enter the barn on the left and use the typewriter to save.


Behind the doghouse we find a live grenade. We enter a two-story barn and shoot the enemies.

Having collected all the bonuses, we go to the southeastern door.



We are walking along the path, suddenly a large stone boulder is thrown onto us. We quickly run forward (often press the “Enter” button), at the end of the path we jump to the side (if the inscription “5+6” appears, then press the left and right “shift” at the same time; if the inscription “1+3”, press “right Ctrl” " and "Enter").

We enter the tunnel. We shoot at the shiny jewels on the ceiling of the tunnel, select two spinels. We go out into the yard.

Ahead is a dilapidated house, all its doors and windows are boarded up, and several enemies are sitting inside, throwing dynamite. We take aim, wait for the farmer to throw dynamite, at that moment we shoot at the enemy, he will drop the explosives and blow up everyone inside.

In the barn on the left we see tripwires, we shoot at them from afar. There are several traps installed in the yard; they can also be neutralized by shooting at the center of the trap.

You can still enter the boarded-up house, but to do this you need to go around it and climb through the window on the south-eastern wall.

We enter the distant house, use the third typewriter. We collect bonuses in boxes and on tables. We go into the back room, we see a closet in which a person is locked. We open this closet and find a stranger. Enemies burst in from outside and stun us.

Chapter 1-2
Resident Evil 4 HD Ultimate Edition. Chapter 1-2


We regain consciousness, communicate with a man named Luis Sera, and learn about the location of the hostage. We dodge the blow of the ax in time (press the keys shown on the screen). Inside the house we take cartridges from the shelf, at the exit there is a typewriter.

We leave the house and go around it on the left side. Behind the house we meet a merchant. In his store you can sell unnecessary jewelry (we don’t sell Birshtein yet, it can still be improved) and buy more practical things: cartridges, first aid kits, new types of weapons. It's better to spend money on upgrading the power of your pistol and shotgun.


We open the metal door and enter the quarry. Here a dozen residents from all over the area immediately come running to us. We are on a slight hill, this a good place, we stay here and shoot back from the approaching peasants. The fuses will throw dynamite, but will not be able to throw it onto high ground, so the explosions will only kill our enemies, not us.

Having dealt with the attackers, we go down and go into the house on the left. Inside we take cartridges and finish off two enemies. In the second room we go up the stairs, on the roof in the chest we find emblem (left side).

We enter the second house and collect bonuses there. At this time, a crowd of peasants will come towards us from behind. We go outside, climb to the roof of the house, and from here we shoot back from the enemies. If enemies start climbing the stairs, you can push the stairs away at this time and knock the enemies back down. It's better to throw a grenade into the crowd so as not to waste precious ammo.

We cross the bridge to the other side of the quarry. There we find rifle cartridges, as well as a chest, inside of which emblem (right side).

We approach a locked metal door. In the inventory menu, combine the two parts of the emblem, then use the resulting hexagonal emblem.



We destroy the barrels in the dead ends on the left and right and find coins. We enter the door in the center, inside we enter the right door. We kill three enemies. At the end of the corridor we jump through the window into the next warehouse room.

In the room we see serious fortifications: on the way there are two waist-high walls, many traps are laid out on the floor, and two peasants throw dynamite sticks from an ambush. We follow the dynamite men, shoot them in the hand when they light the dynamite and are about to throw it. One precise hit, and the enemies themselves will die from the explosion. We clear the traps on the floor by shooting at their center with a pistol. We destroy the barrels and collect the trophy. On the right we open the furnace doors, inside we find a spinel stone. Let's go to the next room.

The next room is the basement. We kill a couple of enemies and go down. We jump off the metal platform to the left and find in the water cartridges, blinding grenade and coins. In the water, you can try to stab a fish with a knife to get some other useful thing.

From the platform we go up the stairs to the surface.



Leader's house

We get out of the well. Ahead we see a barrier consisting of a trip wire and several traps. We shoot at the explosives from afar, the birds will die from the explosion, and collect the bonuses that fall out of them.

In the house nearby we find cartridges and coins. We go up the hill and enter a two-story house.

Inside the house we see a small puzzle on the door. We turn the crystal first “up”, then “left”. In the room we examine the closet, the desk drawer, we find cartridges and money. We find a document on the bed, take the sign key from the bedside table. Let's go to the next room.

Chapter 1-3
BioHazard 4. Chapter 1-3


Leader's house

On the lower floor we collect useful items. In the toilet under the stairs we kill the only enemy. In the back room we find money and cartridges. In the kitchen we find an egg in the oven.

On the street we are attacked by a maniac with a chainsaw and several ordinary peasants. You can't stop a maniac by shooting with a pistol. And he can kill us with one blow from his chainsaw. We immediately switch to the shotgun and shoot in the maniac’s face as soon as he comes closer. Five or six shots from a shotgun, and the enemy is defeated.

We go down the path. We knock down the nest from the tree and pick up the fallen spinel. In the barn on the left we find red grass. At the gate we meet four more enemies. You can throw one grenade at them and get out of here.


We return to the village through the southern gate. We kill the newly appeared enemies. If everything was collected last time, then there is nothing more to do here. We immediately go to the house in the east, use the sign key to open the door with the dragonfly symbol.


underground tunnel

Inside the house we take pistol cartridges and shotgun cartridges, use the typewriter to save.

In the next narrow room we shoot at the lamp under the ceiling and pick up the fallen spinel. Open the hatch in the floor and jump down.

Underground through a tunnel we reach a cave. Shoot at the shiny dots on the ceiling to get gems.



Cemetery

From the crypt we go to the cemetery. Here we kill one enemy in the field, another in the house on the right. Also, in the house on the right there are two boxes of ammunition. At the cemetery we shoot at nests and flying crows.

Near the church we fight with several more enemies. The front door is closed. We go around the temple and find a puzzle behind it.

Leon himself jumps over the gap by pressing the “Enter” key. In the house on the left we find documents about the location of the key, on the side shelves we find cartridges, and in a box on the table there is a snake hidden, if we open it, we must immediately hit it with a knife.


Round arena

We enter and see a large flock of crows on the ground. To kill them all at once, you need to spend a live grenade. For this we get several thousand coins and one grenade. In the first house we find cartridges and spinel, in the third house - cartridges, in the cart in the north of the arena - spinel.

The big door is closed, so we take the right path. We go down and go through the southern door. We destroy the barrels inside and find cartridges in them. We approach the merchant in a real store. When we shop, we can save it on a typewriter. We return upstairs, go through the door in the east.



We go down the path, and at this time the locals again throw a huge stone boulder at us. We run quickly and jump to the side in time. Having run away from the stone, we turn back, shoot at the ceiling of the stone cliff, and pick up the spinel.

Here you can walk on wooden floors and on water. On the way there are many tripwires with explosives, and many enemies. You can walk in circles along different paths so that enemies fall into traps. We collect cartridges in small houses. In the second and third houses there will be a snake hidden in a box, we immediately hit it with a knife, we get a brown egg. One grenade lies north of the first wooden bridge, the second grenade lies on the bench on the second part of the bridge.


We go left to the high cliff, watch a small video. In the corner we find red grass. We go down the tropics.

In the first house we take yellow grass and cartridges, in the second house we take green grass and use a typewriter. We get into the motor boat. On the coast you can shoot fish, and then swim up and collect your catch. Fish can be used to replenish health. After that we swim to the middle of the lake.



Boss: Del Lago

A huge monster emerges from under the water, we cling to it with a hook. Now this big fish is dragging us along the entire lake. We control the boat so as not to crash into snags.

When the fish swims calmly in front, we take a harpoon and throw it at it. When the fish goes under the water, we immediately put the harpoon away and begin to dodge the boat to the left or right so as not to get hit by the boss. If the fish hits us, we will have to get out of the water - quickly swim to the boat by pressing the “Enter” button.

Sometimes the fish will go deep into the water, at which time the boat will stop in place. We carefully look around, trying to notice the fish attacking from afar. We need to hit the fish with at least one harpoon so that it does not damage us with a frontal attack.

When we stick more than ten harpoons into the boss, the battle will end. All that remains is to press the button in time to cut the rope.

First, a short introduction. There will be a lot of letters in the text, so before you start, I advise you to stock up on a mug of coffee/tea (or whatever you drink), put a pack of cookies in front of you (you can get them at dark side, they have cookies, that’s 100%), sit back and get ready (Well, if you even read this, of course). Well, are you ready? Then let's go!

It all starts with a video (if anyone doesn’t know the history of RE, I advise you to watch it, everything that happened earlier is briefly described there). You (Leon Kennedy) are thrown into a forgotten part of Europe to bring home the kidnapped daughter of the president, Ashley Graham. Two local cops give you a ride to some forgotten village called “Pueblo”, where, in fact, RE 4 begins.

Chapter 1-1

Follow the path, as soon as you approach the house, turn left and take a couple of steps, behind the house there will be a box of gold on a cart. Go into the house, there, a seemingly ordinary man, will turn out to be an abnormal psychopath who tried to kill you. Don't let him do this, and respond with a couple of lead babies, preferably to the head. Go further (if you want to see what the local guys keep at home, go right in front of the stairs), go up the stairs, take the cartridges from the table and jump out of the window. Three of the same crazy people are already waiting for you below. Deal with them, and if you want, you can go check on how your police friends are doing. But they no longer live, just like the bridge. In the absence of other options for the development of events, we move on. Come into the old barn, there is an iconic typewriter and a lot of all sorts of goodies. By the way, I advise you to look at the trees and the sky, and if you have good accuracy, shoot the crows and their nests, they also drop something tasty. For example, from the first crow, at the very beginning, I got a hand grenade. Moving forward you will hear barking, this is a wolf caught in a trap, better help him, then he will thank you in kind. And to avoid falling into a trap yourself, watch your step. Between the trees, sometimes there will be tripwires, don’t come close, shoot from afar. Do not shoot the first tripwire, wait until the collective farmer comes closer, and only then, with one cartridge, deal with him. In the next shed, you will see a “fun” picture, some wooden boxes that can and should be broken. Near the third shed, be careful, a zombie is waiting for you in it (it’s more common to write this way). By the way, they can throw axes, of which they have an infinity and one more. Outside the gates, a village with a seemingly ordinary life awaits you. Everyone is busy, everyone is working, but in the middle of the yard there is a man on fire, guess who? That's right, your new "friend" is a policeman.

Walkthrough Resident Evil 4

Walkthrough of Resident Evil 4

Ordinary life of locals

There are two options here, either fly into the very center of the yard and attack everyone and everything, but without seeing the “heavy artillery,” or go around along the path to the left and hole up in the house, shoot the infected, the second is better. Entering a two-story house, you will see a short video of how everyone has come running to “look at you,” including a guy with a chainsaw and a bag on his head (“heavy artillery”). We immediately move the cabinet to the window, it won’t last long, but it’s better than nothing. Don't forget to pick up the goodies under the stairs. Going up to the second floor, a gift awaits you - a gun and ammunition for it, plus a grenade. Since zombies climb not only through the first floor, it is therefore worth throwing down the installed ladders from time to time. Kill everyone, climb out onto the roof, through the window, there are cartridges on the right pipe, on the other side of the house (on the roof) there is a spinel. After you have dealt with all the enemies, the bell rings, which calls all the remaining enemies to itself. You will have at your disposal all the goods that were civilians, you just have to collect it. We run from house to house, behind houses, and collect herbs and ammunition. By the way, run next to the wooden extensions to the house, there may be something lying in them, although it is not visible. In one of the houses there is a note with instructions, where the person who wrote it shoots hard, revealing the place where the girl is being kept.

Punisher pistol, hitting two targets at once

Knock down the blue necklaces, shoot the chickens, be the bad guy, or you can wait for them (the chickens) to lay an egg. Just don’t touch the cow, he’ll fight back (if you hit him with a knife, you’ll get caught on fire). There is no point in shooting a dog, it is immortal. In the small building there is another machine, and next to it there is a “well” with a necklace hanging above it. First we knock down the stick holding the lid of the “well”, then we knock down the necklace. Having climbed to the second floor of the barn, and jumping through the window, take a step forward and jump, you will find an expensive mug (it is better not to sell it right away, later you can insert “cat eyes” into it, with which it is sold several times more expensive). Go ahead.

Walkthrough of Resident Evil 4


Walkthrough of Resident Evil 4
Let's move forward. When you see a zombie with dynamite, wait until he throws it and shoot the dynamite (preferably immediately after it is thrown), so you will only waste one cartridge on several enemies. You can also quickly kill an enemy after he takes out dynamite. Collect all the goods in the area, shoot at the crow's nest, take what you find and run up to the house. Knock down the lock on the door of the house, go forward and pick up supplies, go to the closet in the farthest room, open it, and go on an adventure!

Walkthrough of Resident Evil 4


Walkthrough of Resident Evil 4

The same closet

Chapter 1-2

If you don’t want to stay here forever, dodge the infected’s ax by pressing the combination of the indicated buttons in time. When you go out, the silhouette of a man in a hood and with a backpack will flash through the window - this is a merchant. When you go behind the house, you will find it. Go even further and you will find two barrels.

Shoot the zombies at the legs (below the knee), if everything is correct, they will fall to their knees, allowing you to perform a beautiful blow. Or shoot at the head; if it doesn't blow off, the zombie may grab onto it, allowing you to perform another blow. And if he does not die after the blow, finish him off with a knife (if the situation allows). When breaking wooden boxes, do not remove the knife immediately, because snakes sometimes jump out of the boxes. And lastly, for a quick turn, press the left shift twice.

We assemble the two halves of the “key” and insert them into the door. Further, where there will be two zombies with dynamite and two ordinary ones, do not be lazy and open the furnaces. In the next room, pick up the precious mask. Go ahead. When you pass by the sewer, go down and “go fishing”; fish, like eggs, can be eaten, the fish being raw and the eggs with the shell. Eat like Leon, be a man!

As you get out of the sewer, you will see a well with a gold watch hanging over it, we repeat all the steps as in the first case. There is a mini-game for the baby on the door in the house. You need to rotate the object so that it becomes the Los Illuminados emblem (once to the left, once up). Here we see someone's office, look in the closet and in the drawer. As we leave the door, we watch the video.

Chapter 1-3

As soon as you appear, turn around, search the box under the portrait, and if you want, go through the door again, see what’s there and how. Go down the stairs, you can go to the toilet (well, if you need to, of course), but, unfortunately, it will already be occupied. Open the stove in the kitchen, there you will find an egg. When we leave home, the local kids will want to play something interesting with us. One of them, with a chainsaw (better not to approach him). We move on, knocking down crows' nests along the way. We remove the beam on the gate and find ourselves in an already familiar courtyard. We kill everyone, go to the door with the sign of the closed club “Los Illuminados” and use the key that was stolen from the big man. We knock down the lamp, wait for the fire to go out, and rejoice. We go down into the cave. We run forward and see a puddle of water, there is another lamp above it, but there is nothing in it, and on the ceiling of the cave (near the lamp) someone carefully attached jewelry. Walk further and you will see the ubiquitous shoe seller Gena Bukin, a merchant. We go further, we go out to a cemetery with various interesting monuments. Take a close look at them a little later, it will be useful to you. We kill enemies, collect trophies, knock down nests (all according to the proven scheme). We go upstairs and see the church.

Go behind the church, you will see not only a medallion, but also a puzzle, a little more difficult than the previous one.

We go further, kill the people on the bridge, break the remaining medallions, go into the building, read, and continue on our way. Go through the door, walk a little and you will see a flock of crows, one grenade, and a worthy reward awaits you. Run around the houses, collect the goods. Before the door, turn right and go down. There will be a typewriter and a merchant there. Having sold everything unnecessary and bought everything we need, we take our “Punisher” and move on. Here we again have to run from a pebble kindly dropped by a bunch of locals. We deal with the enemies, we find an antique Sherlock Holmes pipe (in the nest), be careful, in this place you will meet three snakes, good eggs fall from them. We go forward, near a small hut we finish off the remaining ones, we go into it, collect goodies and go to the gate leading to the next location. There we go up to the hill (to the left along the path). Our view reveals a magnificent, no, divinely beautiful lake, into which the corpse of the second cop is thrown.

Walkthrough of Resident Evil 4


Walkthrough of Resident Evil 4

Not a lake, an ocean!

We go down to the boat. You can go fishing on the pier, just don’t overdo it; the local inhabitants don’t really like it when their relatives are killed. We climb into a boat with, oddly enough, cool controls that allow you to drift on the water, and sail away. Before we reach the shore, we watch a video showing us the inhabitants of the local fauna. Here he is, friends, the boss of my dreams, I’ve been waiting for him for two years, a huge boss, the first boss. But this is not the time to celebrate the first difficulty in the game, we need to deal with the “miracle game”. This is done with the help of harpoons lying in the boat, in quantities equal to infinity. The fight is not difficult, and if you try, you can win it without spending a single point of health. After the victory, we watch another video, and... the end of the third chapter.

Chapter 2-1

You wake up in a house on the other side of the lake, with no idea how you got there. Then suddenly Leon has an attack, he passes out again, and wakes up more cheerful than ever. There is an anonymous letter on the bed, if you think a little, you can understand who it is from. In the house, collect everything that is bad, and, if you want, you can save again. I advise you to leave the house, get into the boat again and sail to the shore from which you came. Someone very caring there laid out several gifts. But besides gifts, you will meet a new monster. An infected wolf and his three friends. You can also swim into a cave at the other end of the lake. There's a merchant's shop there. We return to where we woke up, and after walking forward a little, we go into the large blue gate. Here, a hitherto unprecedented sight opens up to our eyes: one infected person’s head bursts, and, excuse me, some kind of crap comes out of it. We try to aim at her. We go further, jump over the broken bridge, and go down the rope. We get to the local hydroelectric power station.

We kill the “observer” and move forward. And you won’t be able to go further, the distance between the bridges is too great. The end. We shoot at the boxes, maybe at the chain that holds them, and brings them to us with water. We go to the other side, climb onto the tower, turn the lever. It sets in motion millions of complex mechanisms, thanks to which the dam closes and the river changes its flow, which opens the way to a cave hidden behind the waterfall. Quite a few infected people fly out of the cave. You can deal with them in two ways. First: stand on a box and throw zombies into the water with one blow, without receiving all sorts of goodies from them for this. And second: we act according to the old scheme - we kill manually. Having killed everyone, we go to the cave, examining another “tower” along the way and knocking the amber ring off the board. At the end of the cave we take the “Round Amulet”, and, lo and behold, a secret door opens. Go ahead. Immediately after exiting, look to the left, a spinel shines on the torch, knock it down and take it. You don't have to shoot at the bats, nothing falls from them. We board the boat and watch it sail to the merchant’s shop where we were already. Here you can save, buy, sell, sell what you don’t need, upgrade what you need. And be ready for anything. We leave the shop and run to the gate. But suddenly the gates close, and the infected person is dragged out of the cave of the same “El Gigante” in a heap. Yes, this is your second boss, slightly ahead of the first in difficulty. This is where the wolf you freed from the trap at the very beginning will help you. During the battle, he will distract “El Gigante” towards himself, giving you the opportunity to make a couple of shots that are safe for you. When you finish the boss to a “critical state”, and this does not take very long, some kind of crap comes out of his back, excuse me again, at which you need to shoot, or you can use a knife, run up to the boss closely and press the desired button button. During the battle, I don’t recommend running near the boss, he’ll crush you. And also, in the houses that you searched quite recently, something to profit from will appear again. The boss drops a good 15,000 coins. After the battle, collect everything that is bad, and good things are bad, you can do this during the battle, but it’s better not to, and then go where you were going. And we go to the church, or rather return. On the way to it, we will once again meet infected wolves. We deal with them and go into the church. We take the gold, break the barrel on the right, and go up the stairs on the left. We jump onto the chandelier, wait until it is as close as possible to the opposite edge, and jump. Here another puzzle awaits you, solve it, take Ashley, and go home. The point of the puzzle is to correctly rotate three multi-colored circles so that in the end we get the emblem of the Los Illuminados club.

Solution: Turn the red circle twice, the green circle three times, and the blue circle once.

We go to the door, the passage to which was closed. We watch a video where a 20-year-old girl cannot distinguish a normal person from a zombie, and throws a stick at Leon. As you can see, now you have to protect not only your life, but also the president’s daughter Ashley, who, unfortunately, does not know how, and maybe does not want, to hold a cannon in her hands and shoot from it and does not know how to go down stairs, which can also quite annoying in some places. In addition, next to your health, Ashley's health appears, which can also be increased by mixing yellow, red and green herbs. We head towards the exit, but we are interrupted by a video that shows the head of this society, Osmund Saddler, who appeared here out of nowhere. Lots of chatter, you end up running away and jumping out the window.

Chapter 2-2

No one is going to catch up with you, so you don’t have to rush. And a lot of people have already gathered at the cemetery, so as not to kill everyone individually, we shoot at the cart with barrels and kill almost everyone. Let's move on, or rather, go back. There will be a merchant in the cave, and above the puddle of water, the lamp you knocked down (if you knocked it down) will again hang, but again there will be nothing in it. But in the lamp a little further, re-hung, there will be a spinel. After leaving the cave and returning to the first village, climb onto the tower, there will also be a spinel there. Deal with enemies, collect goods. Be careful and watch your step, the locals have already set traps for you. Then head to the farm entrance. To avoid problems with Ashley's health, tell her to climb into the trash can, and you can go kill the enemies without any problems. On the table near the typewriter, you will see a note with information about Louis, whom you “took out of the closet.” When you whistle, Ashley will get out of the tank and come running to you. Together with her, run to the gate that was previously closed to you; with your help, Ashley will climb over the gate and open it. After walking a little, you will see a merchant and a bridge. Think carefully about what to buy, what to sell and what to improve. There's something waiting for you more difficult than combat with some bosses. Run across the bridge, watch the video, and start fighting off waves of infected. May you know who will help you. If you have a lot of herbs and cartridges left, then this part will not be difficult for you, but for others you will have to work hard, despite the fact that Sera will periodically throw cartridges and herbs at you. Close all the cabinets, collect herbs and start fighting back. Until the zombies come in a huge heap and Sera goes to the second floor, stay on the first floor. Then slowly climb up to the second floor; by the way, they will also climb through the windows on the second floor.

I don’t know about you, but this is my favorite and most memorable part of the game.

Chapter 2-3

After the massacre, go to the house near the merchant and read the note, save and trade (if necessary). Now you will have two roads. To the left, to a bunch of people, and to the right, to the one and only “El Gigante”. Here you can choose for yourself where you want to go and what you can do better: blow off the heads of infected collective farmers, or dodge the giant’s blows and fire a clip at his head. I chose the first one, because you can collect good “taxes” from a bunch of residents. The only problem there is two chainsaw sisters - the Bella sisters, but it can be solved with grenades and a shotgun. If you take the right road, then excuse me, you won’t see any help here, look on these Internets of yours;)

Walkthrough of Resident Evil 4


Walkthrough of Resident Evil 4

Two laughing sisters

Then you will go to the gate, which can only be opened with the eye of the head of the villagers, a local hero and just a good person, the eye of Bitores Mendez, which means you need to find him and finish him off. We go left, since the doors on the right are closed. Here you have to ride. As things progress, infected people will come towards you and throw axes, some will stand on the left and wait for you to arrive. It's best to kill them from afar. If you have a rifle - class, if you don’t have one (like I do), you will have to shoot from something long-range and accurate, in my case a pistol, the sight of which twitched terribly. But, in general, it's not that difficult. Having gone down, we head to the lift control point, pick up the goods there and go down. We go into the cave, at the end you will see a chest, open it, take out the yellow “cat's eye” and insert it into the mug, the expensive jewelry is ready (if you did not sell it earlier). Go back.

The stone on which Leon discovered fresh blood almost became the site of Ada Wong's death.

Walkthrough of Resident Evil 4


Walkthrough of Resident Evil 4

Go downstairs, on the way to the abandoned factory, you will meet a merchant, think carefully about what to improve and what to buy, because not the easiest battle awaits you. We approach an abandoned factory, watch the video. In the video, a small commotion occurs, and Leon, having knocked over a barrel of fuel, says the legendary “Hasta la vista, baby” and we watch how Bitores turns from a killing machine into a super machine for mass murder. And “this” we have to defeat. In fact, there is nothing scary here except the appearance and shape. The lower part of the monster fell off after 26 accurate hits to the head from a fully upgraded Blacktail pistol. The upper part “threw away its skates”, after 7 hits on it from a fully upgraded “Light Gun” (I didn’t always shoot closely).

Game difficulty - easy

Walkthrough of Resident Evil 4


Walkthrough of Resident Evil 4

Now I can look at him without fear

After defeating the enemy, collect all the goodies, if you did not do this during the battle, and there are quite a lot of these goodies. Now with a pure soul and the thug’s false right eye, you can safely return to the closed door. Open it. Immediately you are shown a medieval castle - the “second part” of the game. Take the cartridges on your left, go up, a truck will come towards you, aim at the driver and kill him, then shoot bullets into the truck's engine, which will cause it to break down and further turn the car on its side. Run up to the car and take the money. A bunch of people will run out from the village, it’s up to you to either kill them all or run away. Run up to the bridge, watch the video. Congratulations, chapter 2-3 (the “first part” of the game) is finished.

Chapter 3-1

Let's continue playing. We immediately break all the barrels, etc. and collect everything that has fallen. We hand over to the seller what we don’t need and buy what we need. At the top we deal with the fanatics, shoot at the barrels near the catapults, or at the fanatics, next to the catapults. We'll do the same thing a little later. We collect trophies and raise the cannon, shoot at the goal, go there. We go through the door, listen to Heinigen, take the shotgun shells, and take the platinum sword. We go upstairs, kill everyone there, take the golden sword, insert the platinum one there, and insert the golden sword into the hole below. A door opens where you inserted the platinum sword, go in there and watch the video. The big doors are locked, so we go through the smaller doors. We kill everyone and move on. We go into a small room, before you take the key, get ready, now you will have to fight off the fanatics, there will not be many of them, but they are stronger than the collective farmers. We took the key and go to the big door. We run forward and watch the video. After the video, we turn around and aim at the arch, there is a precious purple stone on it. Now we have to find several parts of the engraving in order to open a passage further, well, if we need to, then we’ll look. We turn right and go there. We break the barrels on the left, and on the right we see Saddler’s porter, we come closer to it and oops, and this turned out to be a hiding place. There is a lamp hanging in the middle, but don't knock it down just yet, it will help you a little later. We run forward, go down the stairs, then the road is blocked by horses spewing fire from Ksenia Soobchak. We turn to the right, see the portrait, approach it and remove the key from the portrait. We return back to the door that was closed (near the barrels). We open it and go down there. This is a dungeon, and like any dungeon, there is a prisoner there. And this prisoner is not a simple fanatic, but a new type of enemy - Garrador. A clawed zombie in armor, blind as a mole, guided only by hearing, so we shoot at the bells left and right. He is distracted by them, which gives us a chance to shoot him in the back - his only weak point. We kill him, switch the lever, take away the green grass. We go to the “fire-breathing horses”, we see that the passage is already clear, we go there. We shoot everyone and move into the last room. Here we see two yellow squares. We put Ashley on one, and ourselves on the other. A lever comes out in the middle of the hall. We deal with the enemies and go to turn the lever that lowers the bridge. As soon as the bridge lowers, another group of fanatics will get out of there, and we do the same with them as with the others. Go ahead. Here you have to split up. Place Ashley upstairs so she can twist the levers, and shoot the fanatics who are trying to grab her, but do not forget about those who are trying to kill you. Once Ashley has done her job, take her off the top and move forward. We find ourselves in a large hall, here you can find a lot of things, the main thing is not to click you know what. Near the merchant there is a door to the shooting range. There, another merchant offers you to win bottle caps with figurines different characters and enemies. He will explain how and what to do. We move on, but, horror of horrors, Ashley falls into a trap! Because of this, you will have to make a lot of extra fuss in search of her, but now a 20-year-old girl will not bother you.

Chapter 3-2

Go ahead. We have to face another new type of enemy. This time it's Novistadors, large bugs that can turn invisible. But in order not to see them in their “invisibility”, you need to be blind. Killing them is easy, 6-7 rounds from a fully upgraded Blacktail pistol, or 3 rounds from a fully upgraded Light Gun. In addition, you can kick them when they jump on you, the main thing is not to miss the moment. This type of enemy is quite easy, and on top of that, they drop a large amount of jewelry. Then we just move forward, collecting all the “cookies” along the way. We reach the last room, turn the red valve that drains the water, take away the expensive lamp (in which you can insert precious stones) and head towards the open passage. Another Novistador will be waiting for you near the door, don’t yawn. Leaving the dungeon, we find ourselves in a room with a “trap” - swinging giant axes. We just wait for the right moment (when the ax is as far away from you as possible) and hold down the run. Then we find ourselves again in the large hall. This time there are a bunch of fanatics standing below, with spinels around their necks, and their “chief”, in a red robe, wears an expensive brooch made in the style of “Los Illuminados”. We kill them with a grenade and collect everything that fell from them. We go up again and jump over the chandelier to the opposite side, then run a little to the right and jump over the other chandelier to the other side again. Go a little to the left, pick up another mask, pull the lever and voila, the path is open! We go through the opened door, here you have to spend a little ammo. Your main goal is the leader in a red robe, the rest is just interference. Immediately shoot at the exploding barrel, finish off the rest of the crossbowmen and go left (but before that, don’t forget to break the vases and collect the cartridges). We go up the stairs and see that the door to the leader is open, but on the left you can jump to him. As soon as we jump off, the leader immediately begins to run away. We demolish the fanatics who have come running and catch up with the main one. You will catch up with him somewhere on the stairs, then to prevent him from running away, shoot at him with a shotgun. Kill, take the key. If you succeed, you won't have to dodge machine gun bullets (like I did last time). We run to the closed door, open it and see a simple puzzle. The inscription reads: “Kill exactly six people” (something like that). There are four paintings in front of you. On one, one person is killed, on another, two, and on another, three. You need to make sure that there are six corpses in the paintings.

The solution is 2, 1, 4, 3.

We go through the door, watch a video with Salazar, who subsequently leaves (as usual) and leaves a bunch of fanatics. We kill everyone, click one button that raises the chest on the marble slab. Then we go into the door, break the vase under which the button is hidden, and press it. This button extends the bridge to the chest. Carefully, two grenade launchers are already waiting for us near the chest. We kill them, approach the chest, open it and see the missing part of the engraving, but wait, this is not the missing part of the engraving, it is the missing part of the missing part of the engraving! We move on, looking for other missing parts. Next, a short break, don’t tense up with the thought that someone will jump out, this is not Silent Hill. We shoot the crows sitting on the windows, knock down the jewel (above the door) and move on. We see a fountain that is no different from the others, but there are a lot of treasures hidden in it. By the way, when you see a closed door, remember this place, a great surprise awaits you behind that door. Be sure to come back here soon (already with Ashley). Then go to the garden, grown in the shape of a labyrinth. A bunch of infected wolves are waiting for you there, who will annoy you with their sharp fangs, claws and grown tentacles on their backs. Here it is best to take either a shotgun or an ultrasound. To leave the garden, you need to find two halves of the “key” that opens the closed door. Both halves are in chests, and the chests are near the fountains. We go through the open door, watch a good video with Ada (well, what video with Ada can be bad?). End of chapter.

Chapter 3-3

Collect everything neatly scattered by someone, go to the merchant, climb through the cabinets, find a mirror that can be sold for 12,000 coins, break the vases. Read the note near the merchant. You can save in the next room. Go ahead. In the next room there will be many different quotes hanging, all involving food. If you want, read it. Walk a little and approach the “shooting range”. When you ring the bell, the mechanism will work and the white canvas will be replaced with a painting. Here you need to shoot at the glass and bottle of wine that stand out from everything. The door will open. get ready, now you have to sweat. But don’t immediately go through the opened door, but go into the passage to the left, collect cartridges and money there (there will be a snake in one of the vases). Go back. As soon as you approach the chest, they will drop a cage on you, with a candy wrapper and Garrador (clawed), plus there will be many enemies walking around the cage, among them there will be a crossbowman, so kill him first. Don’t stand close to the walls, they’ll hit you from behind, a cage won’t hurt. Immediately throw a grenade on the floor (if you have one) and finish off Garrador; if there is no grenade, it will be a little more difficult for you. Then knock down the lock (better with a knife or a shot; you’ll be knocking it down with your foot for the rest of your life). Don't forget to take what you came for - the hourglass. Deal with the others and run into the next room. And in this room lies, you won’t believe it, a rocket launcher! We kill the enemies and move the bridge. We walk along it, wait until all the fanatics come out of the door and stand under the lamp and knock it down. We turn left, go down, kill everyone there and rejoice. Whether or not to take a rocket launcher is your business. I cleaned out my suitcase and found a place for the rocket launcher, throwing out just one grenade. But after running forward a little, I saw a merchant and thought that I could sell this grenade.

We go through the door and watch a sad video. Poor Sera is being killed before our eyes.

A lot of fans who liked Sera fell into severe depression after this moment.

End of chapter.

Chapter 3-4

Here you are together again! Leon and Ashley, Ashley and Leon. Don't shoot at Ashley's shackles, first collect the money and ammo. Behind the huge portrait of Saddler you will find 5000 coins. Then turn on the “sniper” mode (if you don’t have a rifle) and start shooting at the fanatics. Once you kill everyone, Ashley will pick up the key from the main fanatic and go through the door, where you will have to play as an unarmed girl. Its only advantage is its compactness. He will be able to crawl into small holes, unlike fanatics. When you appear, pick up the spinel and yellow grass from the floor. Run forward, the first problem awaits you there - a huge man eager to pick up Ashley and bring it to his owner. You need to kill him with lamps, just like the second fanatic. We crawl under tables, wait for moments and throw lamps. In the next room, kill the second enemy and lower the gate so that no one will bother you. And start turning the lever. We go into the opened passage. Take the red herb, collect the jewelry in the room on the left and go to the other door. In the next room, Ashley has a flashlight. Where he came from and where she could be hiding is unclear (everything is clear, if you know what I mean). Move the drawer, press the red button, crawl under the table and press another red button. Take the stone tablet and press the third red button, run back and press the first red button, go through. Don’t forget to pick up the gold in the closet and the crystal on the shelf. Next you have to solve a puzzle that is several times more difficult than its previous relatives. Once decided, insert the missing piece.

After solving the puzzle, the door will open. We run into it, take the gold bracelet in the chest and take the emblem from the statue. After the emblem leaves its home, evil forces will awaken in the castle, and the knights that were once standing for decoration will become alive. Take the missing piece of the missing engraving and run. Insert the emblem into the circle and turn the lever. Climb the stairs, take the gold and that's it, end of chapter.

Chapter 4-1

I immediately recommend turning around and going to the fountain, in which they found a lot of different jewelry; next to the fountain there was a locked door. You go there, sit down with Ashley and she opens the door for you to the local treasury. There you will find red herb, 5000 coins, a “Beautiful Perfume Bottle” and *drum roll* Butterfly Magnum! We return back to the trolley. But don’t sit in it, but move on. Having taken a ride on a device that works according to some incomprehensible principle. We find ourselves in a bathhouse, hell, a room with lava and statues of fire-breathing dragons, controlled by fanatics. Killing the enemy on the statue is not difficult, one shot from anything is enough, just run around the statue on the other side so that the enemy is open, and shoot. Along the way you can pick up 5,000 coins, another Los Illuminados brooch, and at the end of the room lies the last missing part of the engraving. We go back to the trolley, which takes us to the wall that cut off our path, almost at the very beginning of the second part. We insert all the parts of the engraving there and move on. In front of the second trolley, jump over both fences and break the vases and collect things. The trolley will transport you to another part of the castle. Go right immediately. Go through the door, there is a merchant, a typewriter and a shooting range where you can practice shooting and at the same time get a prize.

Walkthrough of Resident Evil 4


Walkthrough of Resident Evil 4

This is the device

We leave the merchant, turn left and go through the door. We arrange the statues of knights into squares, Ashley too, and we ourselves stand on the last, fourth square. The door to the room opens, let's go there. But here, oh no, it was Salazar's trap that will wipe you off the face of the earth forever! In fact, there is nothing complicated here, on the slowly descending ceiling there are four crystals glowing red, we just shoot at them (one cartridge) and that’s it, the ceiling stops, we take the cartridges and move on. And then there is another trap that will kill anyone who falls into it if Leon is not nearby. We kill the two drivers of the “hellish car” and that’s it, the door opens, Ashley is alive, everyone is happy, except Salazar. It will be a little more difficult if you don’t have a rifle, and if you do, then it’s not a trap at all, and not even a dirty trick, and very close, on the box on the right, someone completely accidentally forgot rifle cartridges, just like in last room, someone forgot the pistol cartridges. In the room, break the boxes and barrels, open the chest of drawers, take the expensive chessboard and the “Queen's Cup” from the chest. Exit the door, head to the other end of the corridor, read the note, take the yellow herb and go through the door. We take the pistol cartridges and turn left, I think you should be alerted by the statue of a knight, standing out from the crowd of others, holding a halberd at the ready with trembling hands. Yes, now you have to press buttons to avoid loss of health. We pass the corridor with the knights and find ourselves in a round room, with the “King’s Cup” in the middle. The inscription when trying to take the cup should also alert you; it reads: “Let wrath fall on the one who disturbs this sacred cup.” Collect everything in the room in advance, because you will not have the easiest battle. Three knights dressed in steel armor will come to life, and you will have to deal with them. They are quite strong, and when killed, another “head” comes out of them. After the first three players of the knights, the second will follow. Now the path is clear, you can move on. A group of fanatics and four jewels on the necks of the statues await you in the corridor. We place her cup on the palm of the Queen’s statue, his cup on the palm of the King’s statue, and go through the opened door. We pass along the corridor, collecting money along the way, and go into the large door. Here one of the most daring Novistadors steals Ashley, leaving his relatives to deal with you. We kill them, collect jewelry. It is very difficult not to notice the huge nest of Novistadors, located in the very center of the room. It's up to you whether to shoot him down or not. You will spend a lot of ammo to destroy it, but a worthy reward awaits you. I shot it down (because this is not the first time the game has been played through, and I had a fully upgraded Grenade Launcher (not to be confused with an RPG), which destroyed the nest with two charges). Go back, climb through the window and go up the stairs, after running a little, you will find an expensive lamp with holes for precious stones. We go a little further and pull the lever that lowers the bridge. But the bridge has not dropped completely; it is held in place by chains that need to be knocked down. We break the chains and move forward. Next you will find a merchant, a printing machine and pistol cartridges. Going further, knock the spinel off the torch stand. We go forward to the tower. We go up the side stairs, deal with the fanatics, and go through the door. We go upstairs, simultaneously inspecting each floor of the tower for the presence of anything useful. On the top floor, read the note that says that the tower's mechanisms are stopped in three places by wooden blocks (Home Alone style tricks). We knock down all three bars and turn the lever. We go down to the very last floor, kill everyone and go outside. Where another squad of fanatics awaits us. We go through the door. Another group of fanatics is waiting for you in this room, only with them are already two Garradors (clawed). We kill them, move on, take the spinels from the busts and go through the door, watch the video. You appear in a pit where those “who behaved badly” were thrown, including you, but unlike the previous ones, you survived. Here you can find a lot of interesting things, including the forgotten crown of the Salazar family, a typewriter and a merchant. We go up the stairs and run along the corridor. Along the way, you'll have to press keyboard shortcuts to avoid getting hit by Salazar's bodyguard's tail. Run to the last room, simultaneously collecting things in the others, the main thing is not to touch the nitrogen cylinders. In the last room, lower the lever to restore power to the elevator. In the same room, you will meet this same bodyguard. You can't take it the usual way. You need to freeze him with nitrogen, thereby weakening his armor, and only then shoot, or you can hit him by coming closer. You can freeze him using nitrogen cylinders; wait until he comes to you and tip the cylinder over. By killing him, you will receive one of the two missing pieces of the crown. Then go to the already working elevator. End of chapter.

Chapter 4-2

You appear in a certain mine. There is a merchant there, there is another shooting gallery, a typewriter, a note and many useful things. We go into the blue door, two collective farmers will already be waiting for you there (yes, it’s them again, they just work in the mine). Then we go to one of the excavation sites. We kill all enemies, collect dropped and scattered things. We approach the lever and pull it. A trolley with dynamite will go from above; dynamite is needed to destroy the rock that prevents us from going further. There is a trolley next to the lever, come closer to it and interact, there lies a crystal invisible to the eye. The trolley arrived, but did not go down all the way; someone turned off the power. We run to the other side, climb the stairs and apply the current again. There are 5000 coins behind the switch. We run back, here again we will have to meet with the “chainsawman”, this time not as scary as he was for us before. We deal with him and his assistants and start the mechanism again. The car with dynamite lowers, we take the explosives and place them on the stone barrier. We kill Ganados, break the barrels and go through the door. Immediately the look is given an unusual picture. We find ourselves in a room with lava (or hot iron) flowing under it. Judging by the scale of the room, you can understand that now something unusual awaits us. We go to the huge blue door, when suddenly two El Gigantes come out of it! We immediately run to the counter, climb onto it, and wait for the monsters to approach it. We slide down the rope to the lever, and as soon as one of them stands in the center of the room (in a circle), we pull the lever. One giant won't bother us anymore; he took a swim in the lava. It won't be possible to repeat the same trick with another giant. For some reason, Leon “can’t do anything else with this lever.” You'll have to deal with the enemy, just like last time. Fortunately, this time our arsenal is much more dangerous. After you have killed the second giant, collect everything that is lying, if you have not done so before, and go through. Next we find ourselves in a cave with Novistadors (flying beetles). As we already know from previous encounters, it is best to deal with them using a shotgun. You need to find and press two buttons to find them and use the map to avoid getting confused. When you press both, two beams of light will connect and be reflected in a certain mirror, and this beam will melt the iron door. We approach the passage, raise the gate and move on. In front of you will be a simple “obstacle course” that even Small child. In the center of the cave, pick up the royal symbol (the third part of the Salazar family crown, which costs 48,000 coins) and interact with the grave. End of chapter.

Chapter 4-3

Walkthrough of Resident Evil 4


Walkthrough of Resident Evil 4

Leon is not timid and can easily lift himself, along with a shotgun and a bunch of equipment in an invisible suitcase, with one hand

Chapter 4-4

Next we will see a giant statue of Salazar, yes, the dwarf’s pride does not suffer. You don’t have to try to run across to the other side of the room, the fanatics will lower two slabs into the water, thereby blocking your path, and Leon won’t get in there, because you never know what can float there (in the water). Therefore, we will need to jump on the moving hands of the statue and switch levers. We immediately go up the stairs, in the room to the right of the statue. As soon as the hand of the statue is in front of you, we jump onto it, having first gotten rid of the annoying enemies. Jump to the floor above and switch the lever there, shoot the lever on the back of the statue and use your hand to lower it into the room opposite, kill the enemies and collect the goods. Then use your hand to go down to the floor below, to the second lever that raises the slab. He is under the protection of the "leader" of the group. Once you've done everything, go forward to the door. But suddenly the statue came to life and is chasing you, simultaneously knocking over pillars right on you. Moreover, as luck would have it, there is a lock on the door, we quickly knock it down and run on. The bridge cannot withstand the weight of the statue and collapses, and Leon again repeats his trick (Vera's jump).

After the “fight”, collect ammo, herbs and money. The dwarf, fused with the bodyguard into one big monster, leaves behind 50,000 coins! Run further, collecting cartridges and herbs along the way. The merchant will be waiting for you, and with him the end of the chapter. We watch a video where Leon meets Ada again, but she no longer tries to escape, but only helps him find Ashley and transports him to a military base on the island - the last, most difficult and interesting part games!

Chapter 5-1

As soon as you appear, go straight to the very end, without turning right. At the end, climb the stones and break the boxes, there will be an emerald there. Only then do we walk along the boards to the military base. We run up to the first house, run out from behind it a little to attract the attention of the biggest one with a machine gun and run back behind the house, just flash in the window so that he doesn’t hit you. The point of the tactic is that the big guy will shoot all his own while they are running from him to you. If you fail, climb onto the roof of the house, kill the crossbowman from another building and shoot the rest. It’s better to hit the big guy with something powerful, for example, a Magnum, or a grenade. Once you kill everyone, turn the mirror to the right light. Then collect everything and run to another building with a mirror. Climb onto it and shoot all the enemies again. Turn this mirror to the first one. Run up to the door and examine it, a laser will appear. If everything is turned correctly, the door should open. If not, run and change the direction of the mirrors. Pick up the cartridges behind the bags and run further. Before entering the cave, a stone will be thrown at you. If you don’t want to live under a stone until the end of time, or go through this section of the game again, press the indicated combination in time. Break the barrels and move forward. A crossbowman and his former colleague will be waiting for you. Climb up the stairs, as soon as you rise, turn right and take the emerald. Kill enemies as you move forward. In the cave, where three psychos will be waiting for you, take the red herb and shoot at the red barrel. They will scatter stones blocking the passage to another room. There is a figurine of a golden lynx there. Move on. There are already two crossbowmen standing there, one warrior with an RPG, and one guy with dynamite. Immediately kill the enemy with the RPG, he poses the biggest threat. And then everyone else. To spend less ammo, you can shoot at a cart with barrels, it will roll and explode. A merchant will be waiting for you in the next cave. There is another group of enemies ahead, consisting of two guys with electric batons, a crossbowman and two ordinary warriors. When you go through the door, take the shotgun, you will need it later. When passing by a container with garbage, open it, although nothing is visible, there will be an incendiary grenade there. When you walk past the rotten pork carcasses, get ready, a burning surprise is about to fly out of the oven. Dodge the warrior, or shoot him with a shotgun, which is more reliable. There is a hand grenade in the sink, which is also completely invisible. We pass forward and meet a huge carcass with a hammer, and even in armor! It is better not to let him get close to you, and use previously found grenades. One shotgun shell hits the legs, the carcass falls, we throw grenades. If it’s a pity for the grenades, or there are none, we shoot in the head. We will encounter two such enemies at once. One is in a small corridor before the stairs, the second one will be seen after you go down these stairs. In addition, there will also be a crossbowman there. Therefore, we knock down the carcass, take a pistol and kill the warrior with a crossbow, only then take on the big guy with a hammer. Under the stairs there is yellow grass and coins. In the suitcase is the Red Stone of Faith (inserted into the golden lynx figurine). As soon as you take the weed, a couple more enemies will come running towards you.

Entering the room, you will hear Ashley's screams. In fact, she is not here, the camera is filming her. Take 5000 coins from some soldier's box. Go back to the control panel, turn left and go through the door. Run along the left side of the corridor, near the file cabinet. One of the boxes can be opened; there are shotgun cartridges there. We go to the merchant and buy a Bulletproof Vest, which takes 30% of the damage received. There is a shooting range next to the merchant. Let's move on. Now they will play a speed game with you. The door opens for a few seconds, we kill two dynamite men. Then there will already be three crossbowmen standing there, we kill them, take the emerald from the slightly open box, and from the fire box (a little further) we take the cartridges for the TMP. Next there is a typewriter waiting for us, we go up the stairs and open another fire box (red). On a shelf with various tools there will be an inconspicuous box, and in it there will be rare Magnum cartridges. The next room should alert you to its decor - this is a research laboratory. I wonder what they were exploring here? To open the door, you will have to think a little.

Combination: blue, yellow, green, green, red, red, red.

Once you enter the door, read Louis' note, which will explain everything. Take the key card and go to the door. You will hear how the Regenerator broke the door from his “room” and is now heading towards you. The note says that there are many Las Plagas in the Regenerator’s body, you need to kill them all, they are the ones who give life to this dead body. You can't see them without an infrared sight, but you can still kill them without it. We just randomly shoot the monster from head to toe with anything, preferably a shotgun, until you kill all of Las Plagas. Or we use grenades. In the room where he lay, break the glass and take another emerald. There is another regenerator waiting for you in the corridor, and a little further, another one! There is an emerald in the suitcase, don’t forget to pick it up. Enter the blue doors using the key card. This is a cryogenic chamber. Here you can change the data on the key card so that it opens the passage to the garbage disposal. And take an infravisor. If you don’t want to waste a lot of ammo and grenades on Regenerators, and if you have a rifle, we’ll immediately run here and pick up the infravisor. This room is creepy, there are a bunch of Regenerators hanging here, fortunately they won’t come to life. Let's go further and “play” with the warriors. The two standing next to each other can be thrown together if you aim well, the rest one at a time. You can use the device three times in total, after which the guys will realize that they need to kill you. Proceeding further, you will hear painfully familiar screams. This is Ashley, guarded by two fat men with hammers. After killing them, we discover that we also need a key card here, so we go through the door nearby. We run further, kill a bunch of warriors and go down the stairs. Behind it are shotgun shells. In another laboratory, you will meet, guess who, that's right, another Regenerator. But this time it will be even deadlier, with spikes. Don't let him get close. Break the glass and take the TMP cartridges. In one of the “pillars” there is an emerald, green grass is waiting for you under the glass, red grass is waiting for you under the other glass, and in the safe there are shotgun shells. Run through the door. There are barrels and a merchant there, and a little further there is an elevator. We go up, pick up the green grass, shotgun cartridges and go back down. After leaving the laboratory, go into the door nearby, there is green grass and a typewriter. Run back to Ashley. Open the door, run behind the boxes and watch the video. End of chapter.

Chapter 5-2

Once again there is an extra weight hanging on your shoulders. Take the shotgun shells and move on. You will see a paper airplane flying towards you with a kiss, it is not difficult to guess who it is from. Ada writes that the only way out of here is a waste dump. Well, let's run there. As you leave the cell, you will meet a squad of warriors led by a fat man. And then in the control room, one of the warriors will close the room, I wonder who he wanted to make worse. We run up to the pit and watch the video.

I wonder how they didn’t break all the bones, because there was a decent distance. Prepare your weapons, you will soon have to deal with the Iron Maiden (the spiky Regenerator). As soon as you pull the lever, he will wake up and be ready to fight. In the next room there are rifle cartridges and a barrel of fuel. The fight won't be the most difficult. If Ashley gets in the way too much, tell her to hide in the trash can. As you go a little further, the situation will repeat. Next will be a battle. Not the easiest, so be prepared. Place Ashley at the control panel to break the door. Stand behind and watch the passages. Once you kill everyone, go through the door. In this room you will be lucky enough to meet two Regenerators. Press the button, the door will not open completely, but Ashley will be able to crawl through and open the door from the other side. Turn right, go through the door. There is a merchant standing there and his love is a typewriter. Go to the big blue door, and leave Ashley near one lever while you go to the other. Get ready to press, on the fourth signal (when the round light comes on), press. In the room we see a large machine and boxes, collect everything, now again you will have to spend a lot of ammo. Ashley will drive the car, you will fight off groups of warriors. In addition to the usual enemies, a truck will want to crash into you. Don't let him do this, shoot at the hood. A little later, this truck will start again and want to finish what it started. We shoot him on the hood again. Almost at the end of the road you will have to take the elevator along with the car. We climb onto the stairs and shoot the enemies at the top, at the same time looking down, because these “soldiers” willingly beat even girls. Once you kill everyone, lower the lever and run down. The trip continues. Now we have to look ahead. Take out the two on the upper bridge and the group behind. Then the truck will come at you again, this time to ram it. An accident cannot be avoided. Your car swerves sharply to the left, and it breaks through the wall of the building, from where you continue your adventure. There’s already a merchant and a typewriter here. Check the nightstands, find a Green Stone that can be inserted into the Golden Lynx statue and go through the door. We watch the video with the participation of Saddler and... end of the chapter.

Chapter 5-3

Here you are alone again. However, this is even for the better. To the left of the stairs, pick up 5000 coins that no one needs, read Saddler’s note (who is he writing them to anyway, Leon?) and run further. The path will be more or less calm. Having reached the place, we watch the video. The most beautiful part of the game has come - the knife fight with Krauser. We press the necessary combinations, or watch Leon’s death. As always, we are saved, according to Krauser, by “Bitch in red dress,” in other words, Ada. There will be another one in the next room interesting place. It might even be an Easter egg to some extent. This will be a closed room with lasers. Run the first two lasers yourself, and in other cases press combinations, at the same time looking at how cunning and lucky Leon is. In the next room, knock down the hairpin and, if you want, go to the chair, press the desired button and smile.

Take the elevator down to the cave. A surprise awaits us under the stairs in the form of an emerald and green grass. In the cave we find a merchant, a typewriter and notes from the ubiquitous Luis Sera. Get ready, there will be a fight soon. The whole tactic is that you have to shoot at the green lights, thereby opening closed doors, press the red buttons (there are two of them), dodge the monster’s attacks and run to the next cell. If the monster comes down and stands in front of you, we shoot at point-blank range (it won’t work any other way) with a shotgun. So you have to go through three cells. Then this running around will develop into real fight. Before the battle, all the necessary cartridges are lying around, so the monster is not particularly difficult; in extreme cases, there is a knife. For the boss they give 50,000 coins. We collect what was lying on the battlefield, if we have not done so before, and move on. You will meet a large group of warriors. But don’t despair, there are barrels of fuel all over their “camp.” The main thing is to wait for the moment to shoot at them. Collect trophies and jump down in one of the tents. The first turn to the right, you will see a blue stone inserted into the Golden Lynx figurine. At the end of the cave you will see a typewriter, a merchant and a shooting range. If you haven't shot at a shooting range, I recommend doing so. For each row of caps you collect, you get a decent amount of coins.

Then the boss again. This time Krauser, whom we met just recently. A couple of rounds to the head from a pistol and Krauser will jump towards you. Be careful, it is very fast and you will have to press the indicated combinations more than once. Mainly use a shotgun and a knife. Run, collect herbs and ammo and shoot back at Krauser when he grabs one of his own, throws a blinding grenade and runs away. Your task is to find three parts of the picture. You will find two on the battlefield, the second will be in Krauser’s pocket, you already understand how to get it. The main thing is to shoot the Krauser robots in time, or they can seriously harm you. They are destroyed with one cartridge from a pistol. Having collected two parts of the mosaic, we go up to the tower. Here we face the second part of the battle, a face-to-face battle with our former partner. His left hand turned into a powerful weapon, some kind of mutated semblance of a sword. You need to hit him with something very powerful, for example, a Magnum, the cartridges from which are lying next to you. Shoot in the head or legs, since the blades on his hand are invulnerable. Once you kill the boss, take the third part of the picture and run away, the commando has laid all the ruins with dynamite, and you don’t have much time left. Run to the painting, insert the missing parts and go through the door. End of chapter.

Take the green grass and move on. You have arrived at a real military base. At first it may seem that the battle will be difficult. But Mike, the pilot of the sent helicopter, will do the main work for us. The main thing is not to ignore his chatter. When he tells you to run away, listen to him, or taste the rocket. The main thing for you is to find a good shelter and wait until Mike does everything. In the second part of the military base, two more machine gunners will appear, who will shoot half of their soldiers if you hide correctly. If not, a helicopter will help you out. After the fight, collect a bunch of ammo and herbs. Pull the two levers and go through the opened door. We watch the video, how we are surrounded by a bunch of enemies and Mike saves us again. But then the helicopter is shot down and Mike dies. We see a grenade launcher and standing next to him is Saddler, who is next on our black list.

Walkthrough of Resident Evil 4

Final chapter

Buy a grenade launcher from the merchant, it will come in handy. Collect herbs, ammo and run to the elevator. Going upstairs we see that Saddler has caught Adda and she is hanging tied up, well, another reason to put lead in the villain’s head. We immediately run to the end of the platform and wait for Saddler to be near the barrel of fuel. One accurate cartridge and the boss has already opened his eye - his weak point. Cartridges from a rocket launcher in the eye, as we watch the video, Ada threw us another RPG. We run to the other side of the platform and wait for the monster to jump towards us. We shoot at the eyes on his legs, he falls, revealing his weak point, and we shoot with the RPG that Ada gave us (The interesting thing is that no matter where you aim, the rocket will fly exactly into Saddler's eye, even if it is on the opposite side ). The boss drops a good 100,000 coins. A friend gives you the keys to a jet ski, which will help you get off this damn island. We go down the elevator to Ashley, strangely, she is still alive. We run with her to the jet ski and drive as hard as we can through the collapsing tunnel, dodging falling fragments. The last push and you fly out of the tunnel into the fresh and clean sea air. Congratulations on the successful completion of the mission, now home, on a jet ski, from Europe to America!

If you are having problems with passing Resident games Evil 4, you can always use our advice and information to take action. We describe in detail the steps that need to be taken to completely complete the game. Resident Evil 4. In the most difficult places we add pictures that can help you. Walkthrough of Resident Evil 4 read on our website.

Chapter 1.1 - House by the Bridge

Begin . The police will take you to 1 house near the village of Pueblo. You will need to call Ingrid Hannigan, she is your dispatcher. You will receive a task from her. Follow through the forest, then enter the house. In it you will see a person, he will turn out to be a zombie, he must be eliminated as soon as possible. Then go up to the 2nd floor and take the cartridges there, they are on the table. Next, jump through the window and shoot 3 more zombies below. Ammo should be saved; there is no need to waste it on such opponents.

Follow the path forward. You can save in the shed behind the large fence. In order to save in the game Resident Evil 4 a typewriter is used. The drawers on the shelves contain useful things, use a knife. To the right of the road you need to free the dog from the trap, it will help you later. Watch your step so you don't end up like her. Next, go to the right corner, it will still be surrounded by a fence, you will find red grass in it. And ahead you will see 2 tripwires with dynamite.

Walk in the middle between the tripwires, then closer to the right post so as not to fall into the trap that is on the left.

Next you need to destroy the farmer, go into the shed on the left and you will find green grass, also some money. Along the way you will meet 2 more opponents. Next you need to cross the bridge. The enemy is hiding in the shed on the left, so enter carefully. Collect useful items and follow further, open the gate.

Village

You will find yourself in a village, you can follow what is happening with binoculars. To hide the binoculars, click on “right CTRL”. Follow the path on the left and stay out of sight of the villagers. At the left fence you will find green grass, then enter the 2nd house and break the barrel and boxes there, they contain money, an incendiary grenade and cartridges. Make a jump from the window of the building and there will be green grass near the girl with the pitchfork. Next, destroy your opponents. Go to the south side of the village. You will find yellow grass at the table with the cow, but there will be red grass on the cart. There is green grass behind the wall of the neighboring house.

Now you should go to the village square. As soon as you destroy 1 batch of opponents, a 2nd batch will appear. Once you're done with them, you'll see a two-story house. If you enter the house without killing all the opponents, a criminal with a chainsaw will appear on the roof; if you defeat him, you will receive 10,000 thousand coins. And if you come in later, you will avoid this meeting.

We go out to the square in the center of the village. When we finish off the first group of enemies, another group will appear. We see a large two-story house. If you enter the house without killing all the enemies, an enemy with a chainsaw will appear on the roof (for defeating him you will receive 10,000 coins). If we come in later, we will avoid this dangerous meeting. Inside the house, take the cartridges, and on the second floor you will find a new weapon - it will be a shotgun. Using a knife, we break the glass in the closet and take away the live grenade. On the bed, pick up the shotgun shells.

Jump out the right window and you will find yourself on the roof. Go to the chimney pipe and take the cartridges. Walk around the second floor in a circle, on the other side of the roof you will find a gem called spinel. Next, go around all the other houses, collect money and ammunition. Doors with a dragonfly-like symbol cannot yet be opened. Follow the map (key “M”), you need to follow the northeast corner. Before leaving, climb into the house on the right and in it you will find documents on the wall, as well as your photographs. Leave the house and enter the iron gate.

Farm

On the next level, enter the shed on the left and use the typewriter to save. Once you have all the bonuses, head to the southeast door.

Yard

Follow the path, along the way a huge boulder will be dropped on you. Run straight, press the "Enter" button, at the end make a jump to the side, if the inscription "5+6" appears, then press the right and left "SHIFT" at the same time, if the inscription "1+3" appears, press the right "CTRL" " and "Enter". Enter the tunnel and shoot the gems that are on the ceiling, also don't forget to pick up the 2 spinels. Next, go out into the courtyard. Ahead is a ruined house with an ambush in it. Wait until the farmer throws dynamite at you, at this time shoot at the enemy, the explosives will fall out of his hands and all opponents will die.

There will be tripwires in the shed on the left, shoot them from a distance. Then you should disarm the traps that are installed in the courtyard, shoot in the middle of the trap. Climb through the window of an abandoned house. Next, use the typewriter and collect the trophies that are in the drawers and on the tables. Go into the room at the very end and you will see a locker. There is a person locked in it, open the cabinet. Enemies will suddenly rush in and stun you.

Chapter 1.2 - Quarry

When you wake up, talk to Luis Sera, you will learn about the location of the hostage. Dodge the ax and press the keys shown on the screen. In the house, take the cartridges from the shelf; at the exit there is a typewriter. Leave the house and go around it on the left side.

Behind the house you will meet a seller, in his store you can sell unnecessary jewelry. Birshtein is not worth selling, you can improve it, you can also buy ammunition, new types of weapons and first aid kits. Spend money on upgrading the power of your shotgun and pistol. Go a little further and at a dead end you will find cartridges and red grass.

Open the iron door and you will find yourself in a huge earthen pit. Shoot back from the peasants. They will throw dynamite towards you on a hill, but it will not be able to reach you, so it will destroy opponents from below. Once you have dealt with all the enemies, go downstairs and go into the house on the left. In it, take ammo and eliminate 2 opponents. In another room, go up the steps, on the roof in a chest you will find an emblem (first half). Let's continue walkthrough of the game Resident Evil 4.

Enter the second house and collect the trophies. Climb onto the roof of the house and shoot back at the peasants. If they climb the stairs, push the stairs and all enemies will fall down, use a grenade. Next, cross the bridge to the other side of the earthen pit, there you will find rifle cartridges, and, of course, a chest, in it you will find the emblem (second half). Approach the iron door and combine the two halves of the emblem in the inventory menu. Then use the hexagonal emblem.

Stock

Break the barrels that are on the right and left, there are coins in them. Next, enter the door in the middle; inside, enter the right door. Eliminate 3 opponents and at the end of the corridor, jump through the window into the next warehouse room. In it you will see serious fortifications - on the way there are 2 waist-high walls, traps on the floor, and 2 more peasants throwing checkers. Shoot them in the hands as soon as they start lighting the dynamite; if you do everything right, they will die.

Clear the traps on the floor and shoot the cannon in the middle. Break the barrels and collect the rewards. On the right, open the furnace door and find a spinel stone inside. Next, go to the next room. This is a basement room, destroy several enemies in it and go downstairs. Jump off the iron platform to the left, in the water you will find cartridges, coins and a grenade. Try hitting a fish with a knife in the water and you’ll get something useful in addition. From the platform, go up the steps to the surface.

Leader's house

Next, you need to get out of the well; you will see a barrier of tripwires and traps. Shoot the explosives and collect rewards from the birds that die. Then enter the house and take coins and ammo from there. Go up to the hill and go into the two-story house. You will see a puzzle on the door; you need to turn the crystal up and then to the left. In the room, examine the cabinet, the drawer of the table, there you can find money and cartridges. There are documents on the bed, take the sign key from the nightstand, then go to another room.

Chapter 1.3

You need to take the green grass from the chest of drawers, which lies under the picture. Then go to the living room and save your game. We follow through the room to the right, from the locker, which is located by the window, you need to pick up an incendiary grenade. And from the chest of drawers, which is located near the bookcase, take the money. Before leaving the building, you will need to go to the kitchen and look for a chicken egg in the cabinet, it will replenish your HP. As you leave the building, take the gun and kill the farmer with the chainsaw. Deal with the remaining opponents using a cannon and a knife. We go forward along the path and knock down bird nests, there you can knock out cartridges and a gem.

Also check out the barn. Once you pass the gate, liquidate the peasant committee. Once we are done with them, we go to the 1st house on the left. There you can find a grenade; when you go out to the square, follow the house where you will see a symbol. Using the key that you find in the box, you can open the doors and get into it. Using a typewriter, you can save the game. There are cartridges nearby, take them. Once you find yourself in the corridor that leads to the hatch, you will need to break the barrel standing in the corner, there are cartridges in it. Also shoot the kerosene lamp that hangs above the ceiling, there is a jewel in it.

Once you find yourself in the tunnel, follow into the cave and shoot at the ceiling, there is a lamp hanging there. Next you will meet a seller, you can sell gems to him. As soon as you find yourself in the cemetery, go to the church on a hill, destroying the blue medallions along the way. You can see where they are on the map. Once you find yourself behind the church, approach the pedestal, there is a mechanism that will help you open the lock and get to the jewelry. Once you are finished with the medallions, go to the seller and get a new and improved pistol. Turn the arrow in this order: 3, 4, 4, 4, 4, 4, 3, 3, 3. The doors will be locked, you will not be able to get into the church, so go along the path that leads to the rocks.

When you are near the barn, let's go into it and take a piece of paper from the table, in it you will read about the key to the church. The box that will stand next to it contains a snake. If you manage to finish her off, you will receive an egg. In box 2, it's on the shelf, you can find cartridges. Next we will go out to the area between the rocks. There will be 3 huts there, let's look into 1 and 3, collect ammunition. Then we go to the right, and so you will find yourself in a cave, there you will find a typewriter and a seller.

Afterwards we go outside and open the right door. Follow the path to the lake, you will see a barn on the right, go in there and collect the cartridges. Next, your task will be to escape from the stone that your enemies will push on you. Once you’re near the lake, we’ll walk across the bridges to the barn. Next we follow to the other side and go through the gate. We follow forward to the platform above the lake. Watch the video. Then return to the gate and head left. Look into both rooms and follow the bridges, then get on the boat. As soon as you are in the center of the lake, you will be attacked by a monster fish. In order to destroy it, you need to successfully throw a harpoon at it 10 times.

Chapter 2.1

the second chapter begins Walkthroughs of the game Resident Evil 4. Take the cartridges from the table and the piece of paper from the bed. We leave the hut and go to the gate, which is on the right. We follow the path to the river and destroy the peasants with a shotgun. You will need to cross the river twice and rappel down the cliff. Next, you need to eliminate the peasant who is on the high-rise, then go to the river bank. Shoot the box that is hanging on chains. This way you can cross the bridges, then we follow to the site, it is located near the waterfall. Once you are there, shoot at the hanging boxes to get to the other side.

Here is the tower where the device is located to close the dam. Click on it and a passage behind the waterfall will open. Zombies will fall through it.

As a result, get to the end of the tunnel and run into the door. There is a round sign here. He will help open the door inside the church where Ashley is locked. When you take this sign, the doors will open and you will reach the pier. Get inside the boat and swim along the underground river to where the seller is. There will also be a typewriter here for saving