How to get past the boss in the dark sector. Secrets of the game Dark Sector. Other items in the game

The action of the game "Dark Sector", the passage of which is divided into chapters, begins in some provincial alley, crowded with creepy creatures. Frankly, they are not very hospitable. After a short and dangerous wandering through the back streets, an entrance to the catacombs is discovered, in which you have to fight the marauders well. During the game, carefully inspect all the difficult places in the game world - you can find a lot of useful things, such as first aid kits and cartridges. During firefights, it is best to fire at enemies from cover (fortunately, the Unreal Engine allows you to do this). The prologue ends with main character gets out of the catacombs outside, takes a bazooka and shoots at an enemy helicopter.

Impact

Judging by the video, it is easy to understand that the hero turns out to be a mutant with supernatural powers. But nothing, it's only in our favor. Coming out of the barn, you need to destroy all opponents, and then go up to the bar. In fact, the passage of the game "Dark Sector" comes down to a corridor action game in which you need to destroy crowds of enemies without stopping. Naturally, a crowd of friendly uncles will be waiting for us in the bar, eager to cut our throats. In this situation, the use of the protagonist's superpowers will come in handy. Next, we find explosives, blow up the door, take the suitcase and suddenly fall through the floor. It turns out that under the bar there is a certain workshop, which contained a mutant that looked like a gorilla. It is he who will make our way to freedom, breaking one of the walls with his massive body. Thus ends the second chapter of the game "Dark Sector". The passage of the third will again begin from the surface, and end with gloomy dungeons.

Get luggage

After destroying all the soldiers in the tent city, the hero will receive a new ability - a power throw. It is with his help that you can break the lock on the door blocking our path. On the square you can find a hatch leading to the catacombs. The next descent down will be aggravated by the presence of monsters in the underground rooms that can bite off all the limbs. After some wandering, an elevator is found. Rising upstairs, we study a new ability - a controlled throw.

Moths on fire

At the beginning of this chapter, the player will have the opportunity to buy / sell and improve their equipment - another nice little thing in the game "Dark Sector". The passage for the most part consists of street shootings, accompanied by periodic influx of hordes of zombies.

Cargo

In this part, the player will use a helicopter to get on the ship and destroy all the enemies on it. Along the way, you will often use a bazooka and a glaive - the most effective weapons in the game "Dark Sector". You can make the passage somewhat easier by first destroying all the zombies imprisoned in cages in the hold. Otherwise, they will get out, and it will be painful and scary. At the end of this chapter, the player is in for a little surprise.

Bait

In this chapter, we will meet with new enemies, the variety of which is one of the positive aspects of the game "Dark Sector". The best way to defend against the new monster is with a shield. To defeat a man with a battery, firing a machine gun, you need to throw a glaive at him as often as possible. When the unfortunate fat man blushes, come and finish him off.

final battle

It is worth saying that this article does not describe all the chapters, but only half. The rest of the parts are similar in their mechanics to the previous ones. With this information, you can easily understand certain game situations. At the end of the game, the main character is waiting for the final battle with the boss - a huge mutant. You can defeat him with a glaive charged with electricity. Chopping off one limb after another, we reach the nose and immediately remove it. After defeating the monster, look final video, after which we only have to wait for the release of "Dark Sector 2", the passage of which is the topic of the next article.

KaiN
02/07/09 09:28 Chapter 1: Prologue

Creepy start, by God. A hero who does not believe in his own success, gray tones and a voice-over constantly broadcasting about the infection. Yes, and some kind of pathological association with Sam Fisher. However, the complexity of the psychological game does not mean by itself. Moreover, there is no smell of stealth here. The first enemy encountered on the way will convince us of this.

We move forward by jumping over obstacles and shooting through the keyhole with a pistol. We go down the filed, where our first opponent finishes off the infected. Well, well, here is the starting fight. The enemy fire is not very accurate, so we can calmly deal with him. We select a rifle and move on.

Around the next corner - the first serious skirmish. Four opponents will fight with us at once. It is better to hide and look out with control shots from around the corner. Two clips taken from the previous dead should be enough. We confiscate the cartridges from the corpses and continue moving.

Again, the usual skirmishes according to the usual algorithm: take cover around the corner, aim, shoot. Soon we get into a prison cell, and the gameplay will turn into a cutscene.

“The deed is done,” as the main character said. Therefore, we must move on - the guards are again waiting for us at the exit. Difficulties, again, will not arise, although it opposes us with a dozen. Climb up, and immediately go on a run to run - the window is fired from a helicopter.

When going outside, the helicopter will fire a rocket at us, so we go down to the stairs as soon as possible - the projectile will fly there. The shelling of the aircraft will end, but from below, oh, how inopportunely, soldiers will appear who will begin to fire from different sides. Without a second's delay, we deal with them and look for a place to hide, because soon the helicopter will again take up its usual business (yeah, to catch spies). Having climbed onto the base of the fortress, you can find a bazooka - it will make the helicopter fall silent forever. We don’t worry about the supply of shells - there is a box with shots nearby, so sooner or later our “bird” will “click” with its blades.

Chapter 2: Impact

At first, we see poorly, we walk crookedly, and it would be necessary to get rid of these inconveniences. We go straight to the open shed and after watching a short video we can already feel confident. At the same time, they saw the glaive in action. We're moving straight ahead.

Here is the first level battle. Hiding behind shelters, we try not to stick out too much and throw a glaive at gaping opponents. Let's get into the building and before climbing the stairs, let's look into the room on the right - we'll pick up the cartridges. Once at the top, we will also search for cartridges, they will come in handy very soon.

During the next firefight, we will learn how to attract objects to us. It just becomes clear how to open the blue door that blocked further movement. To do this, we will attract explosives located on the scaffolding of a neighboring building.

The next gunfight will end halfway through as an oversized boss called the Colossus appears on the scene, reminiscent of his Guardian counterpart from Collapse. It is not possible to kill this giant now, so the best solution is to help the monster deal with human opponents. We run up to the adversaries from the back, pick up their weapons, shoot with our own pistol or throw ourselves with a glaive ... Of course, the boss will not leave us without attention either - you need to constantly dodge his massive runs and the stones that he throws. A little pissed off, the creature to go home. It is desirable that all enemies be dead by this moment, otherwise we will be easily surrounded from all sides. A bridge will transfer us to the opposite side across the water, which opens by hitting a glaive on a red light flashing on the other side of the coast. We dive into the hatch inside the building, and the mission will be completed.

Chapter 3: Baggage Claim

Having picked up cartridges and money, we run away from the sewers. A shootout awaits us on the street, now the soldiers will start using grenades for the first time. We don’t rely on only one glaive, it’s better to grab captured weapons from dying enemies. We open the iron door with a power throw. The first time its reception is quite difficult to perform, it is necessary to guess with accuracy the time when the sight turns yellow. After a couple of tries it will definitely work. In the tent there will be a chance to train in the power throw again - you need to open the chest. Let's not forget to "grab" the skill "Accuracy" from the table.

The next skirmish will bring elements of tactics, as there are many opponents and almost all of them are hiding behind strong shelters. Our task is to fish one of these guys out into the open so that he drops his weapon. We select it with the help of a glaive and try to shoot as many enemies as possible. Repeat several times. We are afraid of grenades - you practically don’t notice them, but after each throw, the grenade launcher shouts out the duty officers “Now it will explode!”. Grenades, by the way, can be shot in the air. The machine gunner will fall last, it is better to hide from him by dashes and, having got closer, shoot at close range. There is nothing more to do on the surface - after knocking out the lock to the left of the machine gun, we penetrate the hatch.

After the cutscene, we'll be underground again. To open the blocked door in the sewers, let's go back to the corpse. There is an electric shield there, let's throw a glaive at it. The first meeting with zombies is coming soon - there are only a few of them, so there will be no problems. We recharge the glaive on the nearest electrical panel - and go! Soon we will get to the drain, there again, zombies are waiting, which in some unknown way will be born directly from the water. It is required to hold out until the door on the other side opens. We act as follows: we run in a circle, throw a glaive, in rare cases we shoot back. You can electrify the glaive from a light bulb and just throw it into the input - H2O serves as a good conductor. On the surface - another massacre. It is better to take a powerful shelter at the very beginning of the perimeter and not jump down - from here you can shoot through absolutely all directions. The main thing is not to miss a soldier with a shield, who can surely watch for you behind another cover. Let's try to get rid of it first. Despite the formidable appearance, his shield is by no means as strong as it seems. The best tactic is to hit him with a glaive, and when he opens his armor for a couple of seconds, shoot him with firearms.

To open the grate, throw a glaive at it, switching to the mode direct control(hold down the "C" key, and control with the mouse), and hit the red light. And let's not forget to look into the basements before leaving, from where the enemies ran out - usefulness is hidden there.

Chapter 4: Moths to Fire

We move forward, along the way we can go to the black market. I advise you to buy something, for example, to improve the gun. In the next skirmish, again we do not let the soldiers with shields. We are also trying to capture a machine gun crew - it is easy to shoot a good half of the enemies from it. After shooting, we move behind the green doors into the building to the left of the machine gun.

Further - a small segment of the "dead" part of the level, although the zombies will not particularly disturb us. The passage further is closed, and the mysterious statue reminds that progress through the level is somehow connected with it. So it is - open the valve, then charge the glaive with electricity in the room on the left and throw it into the flowing gas streams. Congratulations, we got the fire! Having broken through the barriers of cocoons with fire, we take the elevator to the top floor of the building. Soon, footsteps shaking the earth will be heard, and our few opponents will die the death of the inglorious. No, this is not a tyrannosaurus rex, but our old friend Colossus came to refresh himself. This time he will limit himself to enemy soldiers and will not touch us. We do not continue the path until we search the tents - a new skill is hidden there.

After a few standard shootouts, we will face the boss - a large self-propelled tank "Jackal". The reptile shoots rockets and shells, so nothing supernatural is foreseen. To the left of the place where we rise to the battlefield, we take a rocket launcher - it is this one that should be used against an enemy unit. Missiles are scattered across the battlefield, we are only required to run from one location of the shots to another. 5-6 hits in the body, and the machine will explode. From it, we will “smoke” our glaive for further movement through the cocoon.

In the building we rise into the room to the left of the stairs. In it we will find electricity, which, in turn, will help to get fire from the leak below.

Having fallen not without the help of an unknown monster from the window, our hero will not lose his arsenal, but he will be without a flashlight. I wonder where he's gone? Perhaps fell out during the fall? Will return the precious light source after the next save. True, a couple of times per level, the flashlight will still disappear.

It's night outside, and the zombies are at war with the soldiers. We better not watch all this on the sidelines and get involved in the process. Shoot at both. Soon we will get to the cemetery, where not so much zombies will disturb, but sources of fire that do not want to light up in any way. To solve this problem, we go to the monastery through the crypt and find a valve there. Having received fire from one thicket, we run out into the street and throw a fiery glaive into another. To light the next, we do exactly the same - that is, we transfer the fire from one bowl to the next.

Finally leaving the crypt, we will find ourselves in the cathedral. And there, His Majesty the Colossus is already waiting for us. Against the big man, the fire glaive is best. A light says nearby, we “charge” a boomerang for us there. At first, you will need to throw the boss off the columns three times, and while it is lit red, approach and press the space bar. After the brute finally jumps down, you just need to throw a burning glaive at him until the tone slaps flat. We will get a new ability to block enemy missiles and bullets, and when leaving the church, it will just be an opportunity to practice. Unfortunately, it will not be possible to destroy an automatic rocket launcher. Soon we will meet our old friend Nadia, who will leave us in a couple of minutes alone with an activated bomb and a crowd of zombies. We have a minute. You should not rush hysterically - at first we will go into the room on the left and take an improvement there. Then we break through the mutants to the exit (from where we got into the room) and dive into the hitherto closed hatch on the left. Mission completed.

Chapter 5: Cargo

As soon as we come to our senses, the “face” of the “Jackal” familiar to us from the last chapter already pops up before us. This time, the fight will be a little easier and you won't have to run around with a bazooka at the ready. First, we set fire to the truck with fuel (in no case do we hide behind it, it will explode), and then we will destroy the cocoons blocking access to electricity on the other side of the arena. Then let's throw the glaive towards electricity in manual control. Having obtained the current, we throw the weapon directly into the car and while it is shell-shocked from the shot, we quickly run up to the back and push the pilot. Now, we are the pilot!

The soldiers that come across along the way will not cause big problems, the main thing is to pay attention to the rocket men (at this time, the corresponding sound is heard, and the rocket men themselves stand out with their sights). Enemy missiles are neutralized either by a line of fire from machine guns or by counteraction (by default - the "G" key). As soon as we get out of the robot, another shootout awaits us. Well, with the new ability to deflect bullets, nothing is scary. After the first portion of enemies, the firefight will continue on the ship. Here I advise you to use sniper rifle, which can be taken from a gaping guard.

A helicopter will fly in soon (here all the bosses appear twice?). We block his machine guns and missiles with a shield, and we ourselves grab an RPG, secluded in the middle of the deck. A couple of shots and goodbye, helicopter. We jump into the formed hole inside the ship. The walk, unfortunately, will not be long - the ship began to sink due to a fallen helicopter. We have ten minutes to escape safely. We move up the stairs, and to overcome the distance between the boxes - we shoot at the barrels. We meet the dog on the way with the help of firearms, and then once again we get electricity in the "manual" mode of the glaive. Then we rush overboard.

Chapter 6: Bait

People have been transferred, now it's the turn of zombies - in this mission you have to confront only mutants. This time the fauna got more serious - the entire level will also have to be resisted by gunshot zombies. The latter are especially dangerous - they are thrown by fiery discharges, they move fast enough. It is better to shoot from a firearm, hiding behind a shield. Or, in the absence of cartridges, focus on close combat - approach point-blank range and wield a “space”.

The first skirmishes will take place on the street, then the road will lead us into the building. To get fire there, you need to hit the gas pipes with a glaive, after a couple of seconds there will be a reaction, and the transformer nearby will explode. Soon we will have to clash with a soldier wrapped in armor. Ammo is scattered around the location, so there is no shortage of ammunition. In addition, zombies are constantly scurrying around the area, on which our enemy pays attention all the time. Our task is to shoot at the glowing red satchel behind the boss. It is best to go behind your back and fire a couple of bursts at the right place, our enemy is utterly clumsy. As soon as the "cosmonaut" lights up, we run up and finish him off. Next, we are in the elevator, and he just does not have enough energy. No problem - charge it from the armor of the fallen boss.

Chapter 7: The Industrial Revolution

At this level, there are practically no ammo, so it's better to save what you have. Most of the enemies are different kinds of zombies, so we are getting ready for long battles. At first, we are confronted by high-jumping and painfully shooting zombies. Against them, a bunch of glaive + shield is best suited. Ice will sometimes be found in buildings, it is necessary to break through it by “recharging” the glaive in cold springs. Soon, invisible monsters will appear on the way, shooting with energy charges - you can detect them with the help of a sight. Even when the monster is not visible, when aiming, the crosshair turns red. There we throw our assistant-glaive (or shoot, if there are cartridges).

After a couple of difficult encounters, the dead will begin to alternate with the living soldiers. Even an armored soldier familiar from the previous level will fall. The algorithm is the same - we shoot at the red batteries on the back. We select weapons for this from ordinary soldiers helping him.

In the depot we will not fall under the train - it will crush and will not stop. During the skirmishes, we take cover behind the carts, and we move around pushing these carts at all. After we finish off the second soldier in armor for the level, we need to turn the water that does not allow passage into ice. A couple of fights with invisible zombies, and we are waiting for one of the most difficult bosses in the game.

The boss, called the Stalker, can become invisible, you can only see him when he starts to attack. Nevertheless, these moments are enough for him to be behind us and finish off the protagonist. You need to kill him in the following way: every 5-10 seconds barrels with ice rush along the sides - we throw a glaive at them, and then we freeze the water around us. Sooner or later, the Stalker will hit the ice and stick for a while. We will just have a chance to freely shoot at him or throw a glaive. After a couple of such maneuvers, the Stalker will begin to shoot back by itself. We continue to act according to the old scheme, only now it is necessary to hide behind a power shield. Soon the boss will light up with a red light, and we will only have to finish him off. And here is a new ability - invisibility.

Chapter 8: Unnatural Revolution

After a grand thrashing - a surprisingly easy level. Neither logical tasks (do not consider as such any search for electricity that has already been completed a dozen times), nor special skirmishes await us. Of course, the great merit in this is the acquired ability to become invisible. Only invisible colleagues can interfere with us, but closer to the middle of the level, Hayden will be able to "saddle" the machine gun crew, and the poor fellows will not be in trouble. On the way to the costume, we will be met by the automatic installations promised by Yargo (become invisible or hide behind a shield), as well as deadly infrared rays that you just need to bypass. Very soon we will get the coveted super-suit.

Well, now we're generally the right guy. We move slowly, shoot soldiers and zombies encountered on the way, destroy machine-gun crews with electricity. Get ready, there's a real shootout ahead!

Chapter 9: Border Guard

One of the few levels where gunfights can often end in death. Immediately after exiting the elevator, a grandiose shelling awaits us from all sides. The best way to counter this is by firing back with a force shield. Plus, pick up the weapons of the dying, since their own cartridges, as always, are not enough. We focus on the glaive only in collisions with 1-2 opponents. It will become noticeably easier to fight after killing an armored soldier, when we are finally allowed to “try on” a machine gun. The heavy shielded machine gunner is a work of art. And how a machine gun lays down zombies!.. The battle against two armored soldiers will turn out to be especially bright, because they are also armed with a machine gun. Now it will be even easier to hit the red marks on their shoulders. However, sooner or later we will have to part with our quick-firing friend.

At the factory, you will finally have to face the “armored Mezner creature”. However, we ourselves are not much different from it now. It will take a long time to suffer with it. Dodge her attacks (they are deadly) and wait for the enemy to start throwing electricity at us. We charge the glaive and throw it at the boss. This will have to be done 3 times. And the creature turned out to be a very nice girl, but this still won’t save her. We climb into the "Jackal" and move to the finish line of the level. The method is similar to level 5 - first of all, we shoot down enemy missiles, and then we deal with small soldiers.

Chapter 10: Territory of Darkness

The final test lies ahead. At first, we will find ourselves surrounded by several commandos. They're armed with TK-6s, so it's best to be careful. Immediately at the start, we run to the entrance to the vault. There we will hide and, carefully running out, we will shoot the opponents one by one. Climbing up the stairs, open the entrance to the vault.

There are countless monsters waiting for us inside, so I advise you to run directly to the elevator and fight back for a couple of minutes until its doors open. There are no other enemies in the center of the vault - immediately the final boss. The liquidation of the Glavgad takes place in three stages. It is necessary to destroy the open mouths of the tentacles, using a glaive charged with electricity. To bare the mouth, you need to hit once on the green "lanterns" on the stalk. During breaks, Mezner releases radiation, so we need to hit the hero of the occasion twice with a glaive in the head area as soon as possible (otherwise, the glaive will hurt him badly and we will die from radiation). On the second and third attempts, additional tentacles will appear and mutants will begin to interfere, but this will not change the tactics of the struggle, except that you will have to dodge more often.

You are on the page Dark games Sector, created in the Survival Horror/Action genre, where you can find a lot of useful information. The game was released by Digital Extremes. The Dark Sector walkthrough we found will help you quickly solve in-game problems and get tips on difficult moments. Also for the game Dark Sector codes and cheats are simply necessary for anyone who likes to receive free bonuses.

The game Dark Sector in Russia was localized by the company New Disc, but this does not negate the need for a crack, because sometimes errors manifest themselves during the game, and original version always better than remade. Yes, and the passage in the native language is more pleasant. You will play alone, going through each stage without anyone's help.

Reviews and feedback from readers will help you understand if the game is worth your time. Given that the game was released on 2008-03-25, we can say that it belongs to the category of classics.

In addition to general information, you may need a variety of files. Use add-ons when you are tired of the main plot - they will significantly expand standard features. Mods and patches will help diversify and fix game process. You can download them in our file storage.

Lasria, USSR, 1987

Chapter 1

Prologue

Creepy start, by God. A hero who does not believe in his own success, gray tones and a voice-over constantly broadcasting about the infection. Yes, and some kind of pathological association with Sam Fisher. However, the complexity of the psychological game does not mean by itself. Moreover, there is no smell of stealth here. The first enemy encountered on the way will convince us of this.

We move forward by jumping over obstacles and shooting through the keyhole with a pistol. We go down the filed, where our first opponent finishes off the infected. Well, well, here is the starting fight. The enemy fire is not very accurate, so we can calmly deal with him. We select a rifle and move on.

Around the next corner - the first serious skirmish. Four opponents will fight with us at once. It is better to hide and look out with control shots from around the corner. Two clips taken from the previous dead should be enough. We confiscate the cartridges from the corpses and continue moving.

Again, the usual skirmishes according to the usual algorithm: take cover around the corner, aim, shoot. Soon we get into a prison cell, and the gameplay will turn into a cutscene.

“The deed is done,” as the main character said. Therefore, we must move on - the guards are again waiting for us at the exit. Difficulties, again, will not arise, although it opposes us with a dozen. Climb up, and immediately go on a run to run - the window is fired from a helicopter.

When going outside, the helicopter will fire a rocket at us, so we go down to the stairs as soon as possible - the projectile will fly there. The shelling of the aircraft will end, but from below, oh, how inopportunely, soldiers will appear who will begin to fire from different sides. Without a second's delay, we deal with them and look for a place to hide, because soon the helicopter will again take up its usual business (yeah, to catch spies). Having climbed onto the base of the fortress, you can find a bazooka - it will make the helicopter fall silent forever. We don’t worry about the supply of shells - there is a box with shots nearby, so sooner or later our “bird” will “click” with its blades.

Learn the materiel, friends!

Chapter 2

Impact

At first, we see poorly, we walk crookedly, and it would be necessary to get rid of these inconveniences. We go straight to the open shed and after watching a short video we can already feel confident. At the same time, they saw the glaive in action. We're moving straight ahead.

Here is the first level battle. Hiding behind shelters, we try not to stick out too much and throw a glaive at gaping opponents. Let's get into the building and before climbing the stairs, let's look into the room on the right - we'll pick up the cartridges. Once at the top, we will also search for cartridges, they will come in handy very soon.

During the next firefight, we will learn how to attract objects to us. It just becomes clear how to open the blue door that blocked further movement. To do this, we will attract explosives located on the scaffolding of a neighboring building.

The next gunfight will end halfway through as an oversized boss called the Colossus appears on the scene, reminiscent of his Guardian counterpart from Collapse. It is not possible to kill this giant now, so the best solution is to help the monster deal with human opponents. We run up to the adversaries from the back, pick up their weapons, shoot with our own pistol or throw ourselves with a glaive ... Of course, the boss will not leave us without attention either - you need to constantly dodge his massive runs and the stones that he throws. A little pissed off, the creature to go home. It is desirable that all enemies be dead by this moment, otherwise we will be easily surrounded from all sides.

Our first meeting with the Colossus. For a couple of levels you even have time to get used to it.

A bridge will take us to the opposite side across the water, which opens by hitting a glaive on a red light flashing on the other side of the coast. We dive into the hatch inside the building, and the mission will be completed.

Chapter 3

Receipt of baggage

Having picked up cartridges and money, we run away from the sewers. A shootout awaits us on the street, now the soldiers will start using grenades for the first time. We don’t rely on only one glaive, it’s better to grab captured weapons from dying enemies. We open the iron door with a power throw. The first time its reception is quite difficult to perform, it is necessary to guess with accuracy the time when the sight turns yellow. After a couple of tries it will definitely work. In the tent there will be a chance to train in the power throw again - you need to open the chest. Let's not forget to "grab" the skill "Accuracy" from the table.

The next skirmish will bring elements of tactics, as there are many opponents and almost all of them are hiding behind strong shelters. Our task is to fish one of these guys out into the open so that he drops his weapon. We select it with the help of a glaive and try to shoot as many enemies as possible. Repeat several times. We are afraid of grenades - you practically don’t notice them, but after each throw, the grenade launcher shouts out the duty officers “Now it will explode!”. Grenades, by the way, can be shot in the air. The machine gunner will fall last, it is better to hide from him by dashes and, having got closer, shoot at close range. There is nothing more to do on the surface - after knocking out the lock to the left of the machine gun, we penetrate the hatch.

After the cutscene, we'll be underground again. To open the blocked door in the sewers, let's go back to the corpse. There is an electric shield there, let's throw a glaive at it. The first meeting with zombies is coming soon - there are only a few of them, so there will be no problems. We recharge the glaive on the nearest electrical panel - and go! Soon we will get to the drain, there again, zombies are waiting, which in some unknown way will be born directly from the water. It is required to hold out until the door on the other side opens. We act as follows: we run in a circle, throw a glaive, in rare cases we shoot back. You can electrify the glaive from a light bulb and just throw it into the input - H2O serves as a good conductor.

Monument to the builders of communism. Oh, those "Westerners"! They will not calm down with our red past.

On the surface - another massacre. It is better to take a powerful shelter at the very beginning of the perimeter and not jump down - from here you can shoot through absolutely all directions. The main thing is not to miss a soldier with a shield, who can surely watch for you behind another cover. Let's try to get rid of it first. Despite the formidable appearance, his shield is by no means as strong as it seems. The best tactic is to hit him with a glaive, and when he opens his armor for a couple of seconds, shoot him with a firearm.

To open the grate, throw a glaive at it, switching to direct control mode (hold down the "C" key, and control with the mouse), and hit the red light. And let's not forget to look into the basements before leaving, from where the enemies ran out - usefulness is hidden there.

three-pointed star Of course, the main "feature" of the Dark Sector is the glaive. Immediately after the release of the game, the public rushed to blame the developers, saying that Hayden's weapon was not a glaive at all, but a shuriken or even a chakram. The glaive, according to critics, is a spear with a pointed tip, used mainly by the Swiss army in the Middle Ages. In fact, these accusations were based on ignorance, and not on the merits. The English word "glaive", as well as the Russian "glaive" has two meanings. In fantasy and science fiction, it just means a throwing weapon with several tips. The theme of such a glaive is especially revealed in the cult fantasy film of the 80s "Krull". Now let's take a closer look at the abilities that the glaive of the protagonist Dark Sector awarded.

throw

They will give it immediately after the mutation of the protagonist. With the help of a throw, you can not only cut down enemies of all kinds, but also pick up weapons, ammunition, money. Needless to say, during the game we will use the throw more than one hundred times.

Power Throw

You need to use it mainly to open doors. It is not very effective against enemies, as it requires a certain time to complete, which we never have. Moreover, during use, the ward is very vulnerable.

Electricity

You can charge from any electrical source. Opens heavy doors. It has the property of a chain reaction. Hits enemies hard. There is only one drawback - it is electrified for a short period of time.

change direction

We control the glaive in flight in manual mode with the mouse. Useful, because human enemies are very fond of dodging the "automatic" mode of the glaive. Well, you can’t do it at all when you need to direct the glaive to the exact place, from where otherwise you can’t get there. For example, when you need to charge it from an electrical source.

fire glaive

It works in exactly the same way as electricity, only destroys the cocoons blocking the path. For some reason, it’s impossible to set fire to barrels. In combat, it has the same destructive power as the current.

Force field

The force field is "showed" for the first time in Nadia's black and white level. In the middle of the game, we will acquire this skill as well. It creates a non-piercing shield around the hero that deflects bullets and rockets. "Matrix", not otherwise ... You should not even stutter about usefulness - during skirmishes it is simply priceless. With the ability, we are not afraid of any battles.

Glaive charge

By charging the glaive from any source of energy (fire, ice, current), you can make a small "boom"! The effectiveness is not very great, since the execution of the technique requires considerable effort, and the effect is not as desirable.

Glaive Freeze

Similar to fire and electricity, only freezes enemies. Oh yes, it also allows you to pass through the fire and some kind of barriers.

Invisibility

Golden find. With it, it’s really possible to arrange a real stealth - hit opponents in the back, constantly penetrate large clusters of enemies unnoticed in the rear. Use as often as possible.

The Dark Sector project refers to long-term construction, that is, to those games that have been in development for quite some time, but have not yet been released or have been released much later than originally planned. At the start of the new millennium, Dark Sector was envisioned as a stealth action game set on a space station. However, with the passage of time, a lot has changed and in the end it turned out that the game was transformed into a regular action game, and it received decent graphics equipment. And it came out in 2008 on consoles, after which it was canceled on personal computers. Therefore, if you want to try out this project, then you will have to use Xbox or PS for this. What can this article offer you? Many gamers experience certain difficulties when playing Dark Sector. Walkthrough can sometimes be quite demanding, so you can use the guide to make it easier for yourself.

Chapter 1

In the game Dark Sector, the passage begins, as in most similar action projects, with some kind of training. You find yourself on a level where there are already a lot of opponents who want to harm you - and you will need to destroy them, and the game will simultaneously tell you exactly how to do it. So, you will progress through the level, learning new tricks and combinations until you find yourself on the roof. A helicopter is waiting for you there, but not the one on which you can fly away, but the one that also wants to kill you. And here you will understand what is the complexity of this game. In many action games, the main character can withstand a lot of damage, direct hits from powerful weapons, and so on. But in the "Dark Sector" you will have to use the cover system, since one line at your hero, and he will die. Thus, use rooftop cover while the helicopter fires at you with machine guns. In breaks, lean out and launch a rocket at him - it only takes three hits to bring him down. If you run out of shells, you will have to run - on the roof there is a box with endless ammo for the rocket launcher. When the helicopter is destroyed, a mutant will burst onto the roof, which will throw your hero down. Waking up on the ground, you will see the main villain of the game Mezner in front of you, who will infect you with a virus and disappear. Well, now your hero has a goal, so you can move forward in the game Dark Sector - the passage further will only become even more exciting.

Chapter 2

What is preparing for you next in the game Dark Sector walkthrough? At the beginning of the second chapter, you will wake up after what Mezner did to you - go to the hut to try to contact the authorities. You will be interrupted by two guards who will look towards you. There are no weapons - what to do? Here the virus will let you know about itself - you will have a glaive, your new and very powerful weapon, with which you can chop the guards into minced meat. After that, advance through the level, collecting weapons and ammo, but remember that due to the virus, the trophy weapons of opponents cease to function very quickly, so do not try to make large supplies - you will only waste your time. Go to the building, where you will find yourself on the first floor - and they will immediately open fire on you. Hide behind covers and shoot back until the mutant breaks through the wall of the building - the opponents will immediately switch to it, so go outside and start clearing your way. When you kill last opponent, the mutant attacks you, but you can't harm him with your weapons yet, so dodge his attacks and wait until he leaves you on his own. Now you just have to throw the glaive at the control panel to lower the bridge leading to the third chapter. Passage of the game Dark Sector continues!

Chapter 3

The passage of the game Dark Sector continues approximately in the same place where the previous chapter ended. You will need to fight your way through crowds of far from the most dangerous opponents - here you will learn a new ability that allows you to charge your glaive with electricity for a powerful throw. With this ability, you can now, for example, open doors that are locked. Go down into the sewers, where the first encounter with zombies awaits you - they are much more dangerous than all previous opponents, so proceed with caution. This is where a powerful throw comes in handy, as you can throw a charged glaive into the water to electrocute several opponents at once. Now you need to take the elevator into the building - as soon as the doors open, a squad of opponents will attack you. The game also teaches you how to control the glaive in flight, so now you can attack directly from behind cover. However, be careful - a new kind of enemies with shields also appears at this level - they need to be neutralized either with grenades or with targeted shooting at the legs. When you deal with the opponents, use the new skill to send the glaive over the high fence and open a passage for yourself further. Do not underestimate this skill - in the game Dark Sector the passage of bosses is especially difficult, so you will need absolutely all the available skills.

Chapter 4

This chapter is very different from the others. First, here you will meet a merchant for the first time, from whom you can buy new weapons and improve old ones. Secondly, the hardest part in the Dark Sector will begin - the passage of bosses and mini-bosses, which will now be encountered quite often. Well, and thirdly, you are now waiting for a lot more puzzles to be solved than before. So, go to the merchant and spend the money you earn on upgrades and new weapons and move to the courtyard. There you can quickly deal with a group of soldiers, after which you go into the school territory - zombies are already waiting for you here. Deal with them and turn the valve so that gas comes out of the fountain. Charge the glaive with electricity and set fire to the gas - now you can also charge it with fire. Use your fireglaive to clear your way of the black bands that block it. By advancing in this way, you will eventually reach the first mini-boss - Jackal's robot. You need to fight with him, like with a helicopter - hide behind shelters and periodically lean out to fire a rocket at the robot. This time you will need to make five accurate hits. After that, get out into the street, where there is a battle between zombies and soldiers - you can launch a rocket into the crowd to make it easier to move on. Don't forget to fill up the passage, because zombies come out of it endlessly. Enter the building and look for the abandoned kitchen - here again you can use electricity with gas to start a fire. Light the torches with the glaive until you find yourself in a large room, where the Colossus, whom you met at the beginning of the game, is already waiting for you. This time you are ready. First, the mutant will jump onto the columns, from where you need to shoot him down with well-aimed throws of the glaive. When he falls, attack him until he climbs back up. After knocking him down like this three times, you will notice that the enemy has changed tactics. Now he runs around the room, trying to trample you. Hide from him in cover and watch out for when he stops and releases green gas - immediately charge the glaive with fire and throw it at him, the Colossus will catch fire from this, and you can shoot him with weapons, cartridges for which can be found in the corners of the room. Killing the Colossus will give you a force shield ability that you can try out on your way to the next level - reflect the missile fired at you so that it punches a hole in the wall through which you exit. After such a level, I really want Dark Sector 2 to appear - the passage is incredibly captivating and exciting.

Chapter 5

You'll be surprised at the twists and turns the Dark Sector takes. The cemetery, where the battle of soldiers and people took place, was a rather difficult area, but now you have more difficult tasks ahead of you. For example, a new meeting with the Jackal awaits you, only this time your goal is not destruction, but capture. You will need to charge the glaive with fire to get to the robot, and then charge it with electricity to throw at the Jackal - it will short out. Quickly run up to the robot and throw the pilot out of the cockpit - then you will need to get used to the controls. You have a machine gun and rockets, as well as a special anti-missile system, which will be very useful to you. Ride the Jackal forward, destroying opponents and shooting down missiles on the approach. When you reach the warehouse, you will have to leave the robot and continue on foot. You will be able to extract energy from the glaive, which can be useful in more difficult fights. When you get on board the ship, you will need to fight with the soldiers, and when you deal with them, a helicopter will appear. The principle of fighting him is the same as in the first chapter, only this time you do not need to hide, since you have a force field, so the battle will go much faster. The downed helicopter will fall on the deck and break a hole in it - go down and release the Stalker from the cage. This will cause the ship to sink and you will have ten minutes to leave. To do this, you will need to run a lot, dodging mutants constantly trying to attack you, as well as charge the glaive several times to knock down locks, and manually control it to hit the control panels. We can only hope that the same fun will be in Dark Sector 2 - the passage of the first part so far looks great.

Chapter 6

So the passage of the game "Dark Sector: Part 1" has ended, it's time to move on to the second part. Now you find yourself in a secret base where you will have to fight a new kind of opponent - mutants. You have met them before, for example, on the ship in the last chapter, but they acted more as objects of the environment - now they are your direct enemies. They act in the same way as the soldiers, but they attack with some kind of chemical clots. Defeat all the mutants that you will meet, and go to the opening, closed with a film. You can burn it by charging the glaive from the generator, which will explode if you cut the water pipe on the wall. Then you will have to fight zombies and mutants until you see a new boss - a soldier in an armored suit. He will deal with the mutants attacking him, after which he will switch to you. He won't be able to deal damage, so dodge machine gun and rocket fire and move closer to him to go behind him. There you will see three blue crystals that feed the suit - you need to destroy them. After that, finish off the enemy, turn on the elevator with the glaive and go to new level games Dark Sector 2009 (PC). Passage in the future will be even more exciting.

Chapter 7

So far, you have been familiar with fire and electricity, which could charge the glaive. Complete walkthrough Dark Sector games will also require you to master the cold, which you will be taught at the very beginning of the chapter. The ice glaive can freeze the enemy, and also allows you to destroy the film as well as the fire one, so use this ability when cutting your way. When you find yourself at the scene of the fight between soldiers and mutants, do not open fire on them - focus on a soldier in an armored suit, who can be defeated in the same way as last time. Move on until you meet the same Stalker that was already seen on the ship - he will attack you, and you will need to escape with the help of QTE. Then use the water and the frozen glaive to create cover for yourself - defeat the mutants and move on. So it's time to fight the Stalker in open battle. He can become invisible, so watch the water under your feet carefully - when he runs towards you, he will leave footprints. Shoot in his direction, and before he is about to strike, jump back and keep shooting. You can also use cold to temporarily immobilize the boss. After a while, the Stalker will climb a pole - you need to keep constant fire on him so that he goes down. After that, he will shoot a clot of energy at you, which you need to reflect with a force shield directly at the Stalker. It remains only to finish him off - as a reward you will receive the ability to become invisible - get past the surveillance cameras to the next level. It's already coming to an end in the game Dark Sector walkthrough. Chapter 3, it would seem, just recently taught you how to charge the glaive with energy - and you can already use three elements and even become invisible.

Chapter 8

What else unusual can you offer you in the game Dark Sector walkthrough? Chapter 5, for example, gave you control of a complete robot. Well, the main goal of the eighth chapter will be the search for a special military suit. Note that in this chapter most of the time you won't have to fight anyone - you'll be solving various logical tasks. Of course, at the very beginning of the level, you will find yourself in a spacious room in the company of a large number of soldiers that you will need to get rid of, and surprises in the form of automatic machine guns will also await you. Destroy everything that wants to harm you and move on. Get down to the laboratory. You will need to use invisibility to get past the camera and enter the laboratory door - if you are seen on the camera, the door will be blocked. Once inside, you will need to go through the lasers - try not to touch any of them, otherwise poisonous gas will be released into the room. The next room is automatic machine guns, which do not pay attention to you yet, as they are occupied by mutants. When the mutants run out, activate invisibility and pass by. And again, rays that cannot be touched are waiting for you - now there are much more of them, but it is quite possible to pass this section. That's all - now you just have to activate invisibility again and go past the camera to get a suit that gives a good increase in health and also looks very stylish. All you need to do to finish the level is to break through the crowd of soldiers and mutants who are trying to destroy each other, and along with you. You have very little left to finish the game Dark Sector 2009 - the passage is not the longest, but very intense.

Chapter 9

It's almost final chapter, which actually completes the passage in the Dark Sector. Chapter 4 pitted you against the first formidable boss, while Chapter 9 will actually offer the last and one of the strongest. So, the whole level is a continuous battle with soldiers, then with mutants - even at the same time with several armored machine gunners, which is quite difficult. In general, you need to survive this massacre in order to be alone with Nemesis, who caused the virus. She is wearing armor that you cannot penetrate, but she will try to kill you with her blade - she can hit and throw with them. Wait, dodge, until Nemesis decides on a serious attack - she charges her blade with electricity and powerfully throws it at you. You need to dodge, then charge the glaive from the blade and throw it at Nemesis. This will break her defenses, after which you can strike. Three such approaches will destroy Nemesis, but it will not end there. You will need to walk in a walking tank and destroy a couple of dozen enemies. You have one level left - and the passage of the game Dark Sector will end. The "Getting Baggage" chapter is considered by gamers to be one of the most interesting, but the last level is still a classic.

Chapter 10

The tenth chapter begins with the fact that you will need to defeat a crowd of soldiers, and then shoot back from the same crowd of mutants until the elevator arrives. He will bring you to the main villain, who, right in front of the main character, will merge with a huge mutant. With him you will need to fight the final battle. It will be held in three stages, each of which is very similar to the previous one. In the first stage, there will be three tentacles that spit goo and throw debris. You will need to explode the bubble on the tentacle, and while it has fallen, attack it until it dies completely. At the second stage, there will be only two tentacles, but at the same time, zombies will interfere with you, on which you do not need to be distracted - just run and dodge. Well, the final stage will offer you to fight with five tentacles at once. After each of the stages, the monster will open up, giving you the opportunity to attack Mezner himself, and after the third attack, he will die, and you will save the world from the virus.