Skyrim cheats forbidden legend. forbidden legend

How to pass the Forbidden Legend? The Forbidden Legend mission is part of the quest In the Depths of Saarthal. To complete the quest, you will need a piece of Goldur's amulet from the Saarthal location.

The first thing to do is to visit the Arcaneum at the College of Winterhold and study the book Lost Legends of Skyrim (there you can immediately take the quest to find the Red Eagle sword, since the necessary book is in the same office - The Legend of the Red Eagle). Next, you should go to the Folguntur location and read the Diary of Dainas Valen near one of the tents nearby.

After completing this action, you need to go to Folguntur and go down. In the hall with draugrs, you should go into the passage with water, climb up the stairs. Upstairs, on the platform, pick up the Bone Dragon Claw and part of the diary from the corpse of Dinas Valen. Dragonstone should activate the keyhole near the corpse of Dinas Valen. After that, the bridge is lowered. Go through it, destroying the draugr. 4 levers and bars will appear ahead. The following combination is used: second from the right, then first from the left.

After the bars rise, you need to go down to the hall with another grate in the floor. After proceeding to the open room, destroy the draugr there. Open a closed room with the lever nearby and destroy the opponents inside. Set the following combination on the arrows: snake, fish, bird and return to the hall. To open the grate - use the ring in the wall. After descending the wooden stairs to the door with the cipher and destroying all the draugrs, it is important to set the rings - just like on the Bone Dragon Claw (outer and middle rings - on the bird, inner - on the dragon). Then, you need to activate the keyhole with a bone claw and go through the doors of Folguntur Crypt.

Mikrul Goldurson appears in one of the halls. He must be killed, and take away part of the amulet of Goldur. Further, following the wall behind the tomb of Mikrul, you need to open the left grate, activating the keyhole with a claw. On one of the walls there will be a word of power - Freeze, which must be studied. Through one of the doors, at the back on the right, go out to Folguntur and then go back to Skyrim. The legend of Gauldur in Skyrim will take a long time, so you need to be patient. We continue the passage of the quest Forbidden Legend. The next place to visit will be the Geirmund Hall. After entering inside, you need to jump into the pit with water and go forward to the iron doors. There will be columns with images of animals. It is important to set the following combination: the first column on the left is a bird; the second column, which is on the right, is a fish; the third column is a snake; the last column is a fish. Next, you need to use the lever. The grate will rise. It is required to destroy all the Draugr and take Geirmund's Epitaph from the altar, as well as the key of Lord Geirmund. Then, use the key to open the door at the back. After passing further, while killing the next draugr, you need to turn left and go up the stairs. The next step is to lower the bridge with the lever on the back of the wall and run across to another area. Similarly, lower the next bridge with the lever on the edge of the platform on the left. The road across the bridge leads to a passage where, if you turn right, pendulum mechanisms with axes will appear, which you need to quickly run through. The path ends in a flooded cave. If you go up, you will find the sarcophagus of Sigdis Goldurson. The dead will be resurrected immediately. Of course, you need to defeat him and take part of the amulet of Goldur from him.

Searching behind the sarcophagus of Sigdis, you can find a cave passage. It contains a treasure chest. If you turn left from the chest and activate the lever at the end of the corridor, the stone wall will crawl away, and a passage to Skyrim will appear. Next, we head for the Lake Rock Cave, which is hidden behind a waterfall. Inside, you can pick up the Emerald Dragon Claw and read the Ancient Decree. On the left, on the gate with a cipher, you need to set: a bear-fish-snake and activate the lock with a claw. Several doors will open. It is necessary to go further and open another door with the Bone Dragon Claw, using the cipher: bird-bird-dragon. After that, go down and to the right. The road leads to a large hall, where the three pieces of Gauldur's amulet must be laid out on special stands. Enemy spirits will appear - kill them. At the end, the wizard's spirit will appear and put the amulet together. Quest completed.

The ancient Nord ruins ubiquitous in Skyrim are a true monument to the genius of the Nords of the past. Constructing the final resting places for their rulers, they created such an ingenious and elegant system of protection that for centuries has reliably protected the tombs from plunder and encroachment by marauders. Draugrs and numerous traps are the main deterrent, and there are countless of them - from simple stones that fall when touched with a trip wire, to complex mechanisms that release a swarm of darts when there is too much on the floor plate. big weight. However, the most amazing engineering designs are not designed to kill. The path to the treasuries is often blocked by riddles, for which you need to use a variety of mechanisms in a very different order - chains, levers, pressure plates ... The easiest defense in the Nordic ruins are sealed doors made of large stone circles. To solve the puzzle, you just need to arrange the circles with symbols so that they match the symbols on the claw itself. Complex defenses include spinning cones depicting animals. In most cases, the solution to the puzzle must be found through trial and error, but sometimes it is hidden somewhere in the ruins themselves.

The symbols on the doors with stone circles are not a code at all, but the simplest way protection, so that only a living and thinking being could enter the sanctuary, and not draugrs and other unreasonable creatures. The only person who will manage to cope with the ancient castles will be Mercer Frey, head of the Thieves Guild. He won't need claws to break doors at all, but he won't share his secrets. You can carefully examine the symbols on the claw in the inventory by hovering over the item and zooming with the mouse wheel.

Puzzles in the ruins of the temple on the Windy Peak (Bleak Falls Barrow):

  • There are two quests associated with the temple ruins on Windy Peak: "The Golden Claw" given by Lucan Valerius of the Riverwood Trader in Riverwood, south of Whiterun, and "Wind Peak" given by the story's court mage Faringar from Dragon's Reach in Whiterun. The golden claw is taken from the bandit Arvel the Fast, stuck in the web, in the hall with a giant spider.
    • : snake, snake, whale.
    • Symbol combination (golden claw): bear - large circle, moth - medium, owl - small.

Puzzles in the ruins of the burial mound Shroud Hearth Barrow:

  • The ruins in the Funeral Fire Mound are associated with a secondary task to investigate mysterious phenomena, which is sent by Vilhelm, the owner of the Vilemir tavern, from the village of Ivarstead, on the southeastern slope of the Throat of the World. He also gives the sapphire claw after delivering Vindelius Gatharion's diary.
    • Animal combination from the bridge: whale, hawk, snake, whale.
    • Symbol Combination (Sapphire Claw): moth, owl, wolf.

Puzzles in the ruins of Yngol Barrow:

  • The ruins at Yngol's Barrow, east of Windhelm, may have a quest to recover the helmet for the Jarl of Winterhold (located randomly). The Coral Claw can be bought for 50 Septims from Birna from Birna's Goods in Winterhold, or picked up from a counter in the ruins themselves after the first iron door.
    • Combination of animals from the iron door: snake, hawk, whale (start from left).
    • Symbol combination (coral claw): snake, wolf, moth.

Puzzles in the ruins of Folgunthur:

  • The ruins in Folgunthur, located southeast of Solitude, are associated with the secondary quest "Forbidden Legend", which appears in the magazine after reading the book "The Lost Tales of Skyrim", and the cry "Frost Breath" is also possible here. Arriving at Folguntur, you need to inspect the empty campground and read the first part of the diary of Dainas Valen. A bone claw lies on the body of a deceased scientist inside the ruins.
    • Combination of levers from an iron door: first near left, second far right.
    • Combination of animals from the iron door: hawk, whale, snake (start from the farthest from the entrance).
    • Symbol combination (bone claw): hawk, hawk, dragon.

Puzzles in the ruins of Geirmund's Hall:

  • The ruins in Geirmund's Hall, located east of the village of Ivarstead, on the southeastern slope of the Throat of the World, are associated with the side quest "Forbidden Legend", which appears in the journal after reading the book "The Lost Legends of Skyrim" and visiting Folguntur.
    • Combination of animals from the iron door: hawk, whale - left wall; whale, snake - right wall (start from the cones closest to the entrance, facing the locked door).

Puzzles in the ruins of Saarthal:

  • There are two secondary quests associated with the ruins in Saarthal, located southwest of Winterhold: the first is "Forbidden Legend", which appears in the journal after reading the book "The Lost Legends of Skyrim" and visiting Folguntur; the second is "In the Depths of Saarthal", which is given by Tolfdir in the first stages of training at the College of Mages of Winterhold, when a group of mages goes to excavate. Also here you can learn one of the words of power of the cry "Ice Form".
    • Combination of animals from the first iron door: hawk, snake, whale - left wall; whale, hawk, hawk - right wall (start from the cones closest to the entrance, facing the locked door).
    • Combination of animals from the second iron door: 2 cone on the left - spin 2 times, 1 on the left - 1 time, 2 on the left - 2 times, 2 on the right - 2 times, 1 on the right - 1 time (the countdown starts from the cones closest to the entrance, facing the locked door).

Puzzles in the ruins under the Lake cliff (Reachwater Rock):

  • The ruins under Lake Bluff, southeast of Markarth, are associated with the side quest "Forbidden Legend", which appears in the journal after reading the book "The Lost Legends of Skyrim". The book can be picked up from the body of a dead adventurer in front of the door at the entrance to the ruins, and the emerald claw from the stand, here. The reward for completing the quest will be a restored three-piece amulet of Gauldur.
    • : bear, whale, snake.
    • Symbol Combination (Emerald Claw): hawk, hawk, dragon.

Puzzles in the ruins of the Dead Men's Respite:

  • The ruins in the Rest, located south of Solitude, are associated with the secondary task "Set it on fire!", to which Viarmo sends for the book "The Song of King Olaf" as a test when joining the Bards Guild, and here you can also learn one of the Words of Shout Power " Rapid rush." The ruby ​​claw lies on the table at the very entrance.
    • Symbol Combination (Ruby Claw): wolf, hawk, wolf.

Puzzles in the ruins of Valthume:

  • The ruins in Valthum, located in the mountains southeast of Markarth, are associated with the secondary task "Evil Slumbers", which appears in the journal after a conversation at the entrance to the ruins with the spirit Valdar, guarding the tomb of the high dragon, you can also learn one of the Words of Power here shout "Aura Whisper". The iron claw lies on a counter in front of the door in the catacombs, on the lower level of the ruins.
    • Symbol Combination (Iron Claw): dragon, hawk, wolf.

Puzzles in the ruins of Forelhost:

  • The ruins in Forelhost, located in the mountains south of Riften, are associated with the secondary task "Hunting the Cult of Dragons", which appears in the journal after a conversation at the entrance to the ruins with Captain Valmir, sent by the "Imperial Legion" to obtain the mask of the high dragon priest Ragoth, also here you can learn one of the Power Words of the Storm Call. The glass claw lies on a stand in a room with a large oval door made of iron rods, in the northwestern part of the refectory.
    • Symbol combination (glass claw): fox, owl, snake.

Tower of Mzark lens puzzle:

  • With the Dwemer tower Mzark, located in the mountains south of Dawnstar, is connected story mission « ancient knowledge”, which Septimius Sagonius sets off from his icy hideout, north of the College of Winterhold, for an ancient scroll containing the Words of Power from the “Dragonbreaker” cry. You can get to the Mzark Tower through Alftand and Blackreach using lifts and passages.
    • Sequence of actions with lenses: button 3 (open) - press 4 times, button 2 (closed) - 2 times, button 1 - 1 time (button counting from left to right).

Puzzles in the ruins of Skuldafn:

  • The ruins in Skuldafn are associated with the "House of the World Eater" story quest, which begins after the conclusion of peace negotiations between the Stormcloaks and the Imperial Legion at the Temple of the Greybeards on High Hrothgar. The location is available to visit once in the entire game, the dragon Odahviing will no longer fly to the Jerol Mountains. You can also learn one of the Words of Power from the Storm Call. The Diamond Claw is on the Draugr Overlord in front of the door.
    • Combination of animals from the left iron door: hawk, snake, hawk (stand with your back to the door).
    • Combination of animals from the right iron door: hawk, hawk, hawk (stand with your back to the door).
    • Animal combination from the bridge: whale - on the left, snake - in the middle, hawk - on the right (stand facing the bridge).
    • Symbol Combination (Diamond Claw): fox, moth, dragon.

Puzzles in the ruins of Korvanjund:

  • The ruins in Korvanjund, located west of Windhelm, are associated with the Jagged Crown story quest, which begins after the death of the dragon Alduin and joining the ranks of the Stormcloaks or Imperial Legion. You can also learn one of the Power Words of the Slow Time Shout here. The ebony claw lies on a stand in front of the door.
    • Glyph Combination (Ebony Claw): fox, moth, dragon.

Start Quest: After reading the Lost Legends of Skyrim book
Reward: Goldur's Amulet.


The task is very long, and with many riddles. The reward does not justify the time spent, it is worth passing it only for the sake of interest.


The book "Lost Legends of Skyrim", which opens the quest, can be found in Solitude, in the Blue Palace, on the second floor, on the left side of the building:


Folguntur

After that, we go to the Folguntur dungeon, the entrance to which will be 10 steps from the tent. We find the corpse of Dainas Valn there, remove the second part of the diary and the bone dragon claw from it:



We read the second part of the diary and now the task will have three points to find three parts of the amulet. One of these parts is located in the same dungeon where we are. Use the claw on the counter nearby, and move forward:



A small puzzle with levers and several bars. I have all the grids opened with this combination:



The next puzzle is near the hatch in the floor. Nearby there will be a door, with these statues:



Remember the signs that are located here. We leave the room, and in another part of the room we find the lever pull it:


A room will open, with racks. We turn them in accordance with the signs that were in the next one.



As usual, the desired arrangement of the rings is shown in reverse side claw. This is "bird-bird-dragon":



At the end, the mini-boss of the dungeon will be waiting for you, we kill him and remove part of the amulet of Goldur from his corpse:



Saartal

The next dungeon with a part of the amulet Saarthal:



How to get into it, and its passage, read on the College of Winterhold page, because. this dungeon is directly related to one of the first college quests.

At the end, after killing the next mini-boss, we remove the second part of the amulet from him:



We are also learning a new word:


Geirmund Hall

Now it's time to go for the third part of the amulet, in a dungeon called Geirmund's Hall:



At the very beginning, I had a hitch where to go. The answer turned out to be simple look under your feet and you will see a deep hole you go there:



Moving forward, you will find this place:



Remember the signs on the left: bird, fish, on the right: fish, snake. Further you will meet turning stones arrange them the same way:
first from left bird
second from left fish
first from right fish
second from right snake



The next puzzle is a bridge that needs to be lowered, but the lever next to it only activates a trap:



And the lever that lowers the bridge is nearby, only behind, at the top on the wall:



At the end you will have a difficult archer mini-boss. It is complicated by the fact that it creates copies of itself. There is no special mystery here we kill all copies, and sooner or later you will kill him. Remove the third part of the amulet from the body:


lake cliff

When all three parts are assembled, it's time to put them together. The quest marker will point to the last dungeon in this quest - Lake Bluff:



The entrance itself is not so easy to find it is below, behind the waterfall.

Walkthrough: SPOILER

The task originates from the quest "In the Depths of Saarthal", and is its offshoot continuation, after we killed Jurik, took away part of the amulet of Goldur and read the Letter of sealing.

So, we go to the Arcaneum, which is in the College of Winterhold. We read the book "Lost Legends of Skyrim" lying on the table. We learn the story of the ancient wizard Goldur, who was killed at the behest of King Harald, who envied his power. Also after this, the three sons of Goldur were tracked down and killed: Jurik, Mikrul and Sigdis, and the story of this was destroyed and forgotten.

We leave for the town of Folguntur, near it we find tents, one of which has the Diary of Dainas Valen. We learn from the diary that the magician Dinas Valen, who had been searching for the truth about Goldur for about a hundred years, arrived on the Ice Runner in Folguntur, taking with him a company of adventurers to find an amulet with the help of the Mammoth Bone Claw he had obtained.

We go to Folguntur and go down. We see a keyhole on a pedestal. We do not have a claw, we go past, especially since the grate has already been raised. We go into the hall with the draugrs, the grate slams shut behind us. We take out the draugrs, go into the passage with water and a failing grate, climb the spiral staircase. We go out to the site and find the corpse of Dainas Valen there. We take away from him the Bone Dragon Claw and the second part of the diary.

If we have already found a piece of Goldur's amulet in Saarthal, we will be instructed to find another piece in Geirmund's Hall. With a dragon claw we activate the keyhole near the corpse of Valen, a wooden bridge descends. We pass along it forward to the catacombs killing the draugr. We see four levers in the walls on both sides. We pull the second on the right, then the first on the left, all the bars rise.

We go down, we get into a hall with a locked grate in the floor. There are two rooms in the hall, one of the bottom is closed. First, we go to the one that is open, after killing the draugrs there, we look at the combination - snake-fish-bird. We go to the second, closed room by opening it with a lever near it, while the first room closes. We kill the draugr inside. Starting from the column closest to the entrance, we set the arrows: snake-fish-bird. Returning to the hall, we pull the ring on the wall. The grate in the floor opens.

We go down the wooden stairs. Through a small cave we get into the passage from which the door leads, with a cipher from animal symbols. We bring down the draugrs crawling out of the sarcophagi. We expose the rings on the door, as it is indicated on the Bone Dragon Claw, put the outer and middle rings on the bird, the inner one on the dragon. Activate the bone claw on the keyhole. The door opens. We go to the following doors of Folguntur-Crypt.

In the great hall, Mikrul Goldurson crawls out of a distant sarcophagus, if you kill him first, the rest of the draugr fall dead. We take away from Mikrul a part of the amulet of Gauldur and the rest that may be of interest, for example, the Black Blade of Gauldur. We go forward, to the wall located behind the tomb of Mikrul, open the grate on the left, using the claw to activate the keyhole near it.
We study the word of power on the wall - Freeze, frosty breath.

You can activate the learned shout by entering the magic-shouts menu, select a shout, and if there are dragon souls, press R, while one soul is spent for each word of power in the shout.
Behind the wall on the right there are doors through which we exit to Folguntur. Next, we go along the passage and activate the lid of the sarcophagus, we go out to the corpse of Dainas Valen. We jump down and go left to the exit to Skyrim.

We go into the cave and jump into the hole. We get out of the water and go through the iron doors. We go left and straight, taking out spiders and draugrs. In the flooded cave we see active columns with animals. Hints are to the left and right of the stairs. See screenshot above. If you set the columns along the route, you should get the following: the first column on the left is a bird, the second column, it is further to the right, and already set correctly - a fish, the next column is a snake, and the farthest column is a fish.

We raise the grate with the lever of the grate, enter the hall with the draugrs, kill them, climb up the logs. We take the Epitaph of Geirmund and the key of Lord Geirmund from the altar. Open the door at the back with the key. We go in, wet the draugr, go left, climb the stairs, there will be another draugr. We go out to the site, now you need to lower the bridge from the other side. The lever that lowers it is located on the wall at the back, if you look at the bridge, and it is better not to touch the one next to it in the floor.

We run across to the next platform and lower the second bridge with the lever at the edge of the platform on the left. We go along the bridge into the passage, turn right, run through the pendulum mechanisms with axes and exit into the flooded cave. We climb the logs to the sarcophagus, from which Sigdis Goldurson crawls out. We bring him down as quickly as possible, otherwise he will torment him with his screams and constant teleportations. We take away from his corpse part of the amulet of Goldur and you can still grab the Black Bow of Goldur. We are instructed to reforge the amulet of Goldur.

We leave through the cave passage behind the sarcophagus of Sigdis, along the way we will find a chest with trinkets. To the left of the chest there is a passage, we go into it and activate the lever at the end. The stone gate rises. We go out of the cave to the right and exit into Skyrim.

Now we go to the cave "Lake cliff", the entrance to it is covered by a waterfall. Inside, we take the Emerald Dragon Claw from the pedestal and read the Ancient Decree. On the left we see a door with a cipher. After we have examined the claw and know the combination of rings, we set it from top to bottom: bear-fish-snake. Activate the lock with the claw. Four doors open at once. We reach the next encrypted door. It opens with a Bone Dragon Claw, the cipher of which we already know: bird-bird-dragon.

We go down and to the right. We find ourselves in a large hall, at the end of it we lay out parts of the amulet of Goldur on three stands. The spirits of Mikrul, Sigdis, and Jurik emerge from the top of the sarcophagus. We fight with them in turn, the slain spirit returns to the tomb and takes the pose of the wounded. When all three are defeated, they leave to summon Gauldur. The spirit of the magician appears. He collects the amulet together. We take away the amulet of Goldur from the stand. Mission completed. The power of Goldur's Amulet increases health, magicka, and stamina by 30. We leave for Skyrim the same way that we came here.

In the hall of Geirmund in the game Skyrim, we will visit during the execution of the side quest "Forbidden Legend" (in the original - Forbidden Legend).

This quest is divided into several stages, if in the first we visit the ruins of Folguntur, then the second one should be of interest to inquisitive gamers asking the question "how to get through Geirmund's hall in Skyrim" - the action will unfold in this very hall.

Geirmund's Hall is located on an island near Ivarsted, entering it, you will see a small cave densely overgrown with mushrooms. You will not be greeted very friendly by skeevers who will eat up the corpse of an unfortunate adventurer.

On the body of the latter, by the way, you can find the book "The Lost Legends of Skyrim". And at the bottom of the cave there will be a hole several floors high - it is the only way forward for us. You have to jump down, there is no choice.

Fortunately, everything below is flooded with water, so the landing will not be particularly hard. Under the water you will find a small passage, at its end there is a chest. When diving under water, it will not be superfluous to take care of the presence of a water breathing ring, which will not allow you to choke at a depth from lack of air.

After getting out of the water, enter the door, behind which you will encounter two frost spiders. After defeating them, go out into the room with the draugr and the mystery stones. Their correct combination is also shown there, repeating it, you will open the grate at the end of this room.

You will go out into the next cave, where you will again encounter draugrs, and on the altar you will find the buried mage Geirmund. In the hands of the mummy lies the key of Lord Geirmnud, which will open the next door.

Further ahead, the raised bridge does not allow to go further, therefore, it needs to be lowered down. This is done using a lever, which you will find on the back of the wall - it is not so easy to notice because it is higher, so you may not see it right away.

Passing over the fallen bridge, you will see a narrow corridor with swinging axes, where the skill "Rapid dash" will help out a lot. So you will enter the hall with the sarcophagus, there you will have to engage in battle with Sigdis Goldurson - a draug-archer, the second son of the great magician.

It’s impossible to call a fight with him easy, but all because of the enemy’s ability to teleport, and also because he regularly creates his doubles. Not to mention that his attacks are powerful enough to knock Dovahkiin down.

It is best to get closer with your back to the wall, which will allow you to stand on your feet under the influence of an enemy scream, you can also try to hide behind obstacles from him.

Most likely, the battle will turn out to be quite protracted, but sooner or later you will defeat the enemy. After searching his body, you can find the powerful Blackbow of Gauldur, as well as the second part of the amulet of Gauldur, necessary for completing the quest, which will increase the stock of strength immediately by thirty units.

After defeating the enemy, you can find a passage leading to the surface. Along the way, you can still find a chest, and next to it on a bookshelf - the book "Words and Philosophy". The passage will take you straight to the exit. Before completing the quest, you will still have to get the last part of the amulet, but Geirmund's hall in the Skyrim game will be successfully completed on this.