Nevosoft captain brave oh brave new world. (2012). Captain Brave. Oh, brave new world

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08
Apr
2012

Captain Brave. Eh, marvelous new world!

Release year: 2012
Genre: Quest
Developer: Cateia Games
Publisher: NevoSoft
Developer site: http://www.cateia.com
Interface language: Russian
Platform: PC
Tablet: Not required

System requirements: Operating system: Windows XP / Vista / 7
Processor: Intel Pentium IV - 1.4 GHz
RAM: 512 MB
Video card: 128 MB
HDD 151 MB

Description: The development of the James Watt engine leads to the fact that already in the 19th century, mankind reached the farthest corners of space. But along with this, a new problem arises - piracy. To fight them, the Space Union creates a special space police, in one of the departments of which the brave and honest Captain Brave serves.

Add. information:
download
turn off antivirus
install
play


06
sep
2017

Donna Brave: And the Strangler of Paris. Collector's Edition / Donna Brave: The Parisian Strangler Collector's Edition

Release year: 2017
Genre: Quest, Hidden Object
Developer: Mad Head Games
Publisher: Big Fish Games
Developer website: www.madheadgames.com
Interface language: Russian
Platform: PC
System requirements: OS: Windows XP / 7 / 8/10
Processor: 2.0 GHz or higher
RAM: 2048 MB or higher DirectX 9.0 or higher HDD: 605 MB
Description: Under the sky of Paris, on warm summer evenings, the local bohemia primly and languidly shares its creative achievements. The spirit of aristocracy and high bohemia hovers in the elite club of the Golden Circle, where the elite gather to discuss their creative plans and, as it should be an aristocrat...


01
mar
2018

Donna Brave 2: And the Deathly Tree. Collector's Edition / Donna Brave 2: Tree of Death Collector's Edition

Release year: 2018
Genre: Quest, Hidden Object
Developer: Mad Head Games
Publisher: Big Fish Games
Developer website: madheadgames.com
Interface language: Russian
Platform: PC
System requirements: Windows XP / 7 / 8 / 10 CPU: 2.0 GHz RAM: 2048 Mb DirectX: 9.0 or higher HDD: 634 MB free space
Description: Continuation of the mystical adventures of Donna Brave. Donna Brave is back in business. She investigates a case of a strange tree that grabs and poisons its victims. But when her childhood friend Kathy becomes another victim, the case becomes personal. Explore the mysterious estate...


23
May
2013

Marvelous Garden 2. Collector's Edition / Gardenscapes 2. Collector's Edition

Release year: 2013
Genre: Hidden Object
Developer: Playrix Entertainment
Publisher: NevoSoft
Developer website: www.playrix.com
Interface language: Russian (official translation)
Platform: PC
System requirements:
Operating system: Windows XP / Vista / Seven
Processor: Pentium IV 1 GHz or equivalent Athlon
RAM: 1 Gb 3D graphics card: 128 MB
Sound card: DirectX-compatible DirectX: version 9 or higher HDD: 832 Mb
Description: The continuation of the famous Marvelous Garden will delight all fans and lovers of this genre. New game, ...


01
mar
2012

New Yankee in King Arthur's Court 2 parts + New Yankee in the service of Santa Claus / New Yankee in King Arthurs Court 1-3

Release year: 2012
Genre: Business Simulator, Arcade
Developer: Alawar Entertainment
Publisher: Alawar Entertainment
Developer website: http://www.alawar.ru/
Interface language: Russian
Platform: PC
System requirements:
Operating system: Windows XP/Vista/7
Processor: 1.0 GHz
RAM: 512 MB On disk 100 MB Additional software: DirectX 9.0
Description: Farm life may not be the most exciting. But this is for the time being! One day, lightning strikes one of the farmers, and through a dimensional tunnel he is thrown back during the reign of King Arthur. TO...


28
Apr
2008

Captain Claw / Captain Claw (2003)

Release year: 2003
Genre: arcade
Developer: Takarajimasha
Publisher: Russobit-M
Publication type: license
Interface language: only Russian
Medication: Not required
Platform: PC
System requirements: Windows 98/2000/XP Pentium/Athlon 133 MHz 32 MB RAM Videocard 2 MB SD-ROM x 4 300 MB free hard disk space
Desired: Windows 98/2000/XP Pentium/Athlon 133 MHz 32 MB RAM Videocard 16 MB SD-ROM x 12,300 MB free hard disk space
Description: Ship cannons rumble, sharp blades ring, and the most courageous pirate cat in the world, Captain Fang, boards another frigate! ...


24
july
2012

Release year: 2012
Genre: Adventure
Developer: Wizardbox
Publisher: Reef Entertainment
Developer site: www.wizarbox.com
Interface language: Russian
Platform: PC
System requirements:
Operating system: Microsoft Windows XP | vista | 7
Processor: Pentium IV 2.2 GHz
RAM: 1 GB Hard disk space: 2 GB
Sound device: Compatible with DirectX 9.0c
Video card: DirectX compatible, 512 MB memory Free hard disk space: 2857 MB
Description: Your attention is a unique adventure, which is based on the famous hit Captain Morgay...


18
Feb
2009

New Robinson

Release year: 1999
Genre: Quest
Developer: Nikita
Publisher: Nikita
Developer site: http://nikita.ru/
Interface language: Russian
Platform: PC Win95/98/Me/XP
Remedy: Not required File run with: DAEMON Tools, Alcohol120%, UltraISO
File Format: .ISO
System requirements: CPU 200 Mhz, RAM 32 Mb, Video 3D 16 Mb, Win95/98/Me/XP
Description: There are stories that have become almost classic. One of these plots is rightfully considered the story of a sailor who got on desert island. How did you guess we are talking The Life and Wonderful Adventures of Robinson Crusoe by Daniel Defoe.


30
dec
2008

Release year: 2008
Genre: hidden objects / casual games
Developer: Fractal Games
Publisher: Alawar
Interface language: Russian
Platform: PC
System requirements: PII-600 64M RAM 16M Video 3D Windows XP DirectX 9.0 HDD: 60 Mb
Description: New Year's Detective Holiday "I'm looking for" puzzle game about extraordinary adventures in Lapland. This story began on the eve of the New Year, when the girl Ellie met a real elf from the retinue of Santa Claus. little man told me that something strange was going on in Lapland. The main conveyor of the gift factory has stopped, and Santa is still sleeping...


18
mar
2010

Magic puzzles: New Year!

Release year: 2010
Genre: Arcade
Developer: Dean
Publisher: Dekan
Developer site: http://www.dekan.ru/
Interface language: Russian
Platform: PC
System requirements: Operating system Microsoft® Windows® 98/Me/2000/XP/Vista/Se7en Processor Pentium® III 500 MHz 256 MB random access memory 12 MB free hard disk space Video adapter with 64 MB memory Audio device
Description: Entertaining game! Dozens of magical images, light and sound effects, the ability to rotate and flip figures, various difficulty levels. The game will help you relax and unwind without leaving...


03
May
2018

Panzar: New Dawn

Release year: 2012
Genre: MMORPG, MOBA, Action
Developer: Panzar Studio
Publisher: Panzar Studio
Developer site: http://www.panzar.ru/
Version: 45.4
Interface language: Russian, English
Platform: PC
System requirements:
Operating system: Microsoft Windows XP / Vista / 7 / 8
Processor: Intel® Core 2 Duo 2.4 GHz or AMD Athlon™ 64 X2 5600+ 2.8 GHz
RAM: 2 Gb
Video Card: NVIDIA® GeForce® 8800 GT or ATI Radeon HD 4870 or better
Sound Card: DirectX® 9.0c compatible sound device Free place on hard disk: 10 GB
Description: Panzar: Forged by chaos – free...


In simple mode, the control is simple: the cursor takes the desired form when hovering over an object automatically - all that remains is to click. In complex mode, when you hover over an object, only its signature appears, when you click, a menu appears in which you can select "view" or "use". When the wording "look at ..." is encountered in the passage, it means that you really need to inspect the item using the appropriate icon.

This passage is written for a complex variant, the passage of a simple one easily follows from it by "simplification".

On the ship
We exit to the left. We take a potato peeler (peeler) from the cabinet shelf, look at the cup standing on the table, then take it - we get a CD. We take an empty bucket from the shelf above the stove. Open the lower doors of the cabinet and take the wire from the top shelf. We go down the stairs to the left. We go to the right side of the screen, open the wooden cabinet and take silicone from the top shelf, and instructions from the middle one. We open the metal cabinet and take the locators from the top shelf. We return to the stove. We use the silicone block on the bucket in the inventory, open the stove, put the bucket in it, press the red button on the stove - we get melted silicone. We dip the wire in the inventory into melted silicone, then use this wire on the locator without an antenna - we get a working locator. We go to Kralek and talk to him - "Here are the locators, Kralek!" - the first task is completed.

We look at the device-translator (Translator), standing on the left - it does not work. We speak with Kralek about this - he gives a scheme according to which it is necessary to rebuild the power supply. On the left, wires fit the device - you can see what color it is. And the diagram shows which numbers should correspond to these wires. We go to the door to the left, then we go down the stairs, and there - to the right before moving to the next location - to the engines. We look at the switchboard on the right. Set the following values: yellow - 3, blue - 2, green - 1, red - 2. Click on the red button in the middle. We return to the cockpit. We put the instruction book in the rectangular hole of the translator apparatus. We clean the disc in the inventory with a rag, which was taken from under the cup, insert the cleaned disc into the slot for discs of the translator device. The device works, after which we pick up the translated instructions. Again we go to the lower deck - to the robot, "use" it - turn it on. After returning to the cockpit, we speak with Kralek - we inform him that everything is ready.

Jama Spacea
We go up to the motel, we speak with the clerk on all topics. We go to the right into the park, we talk about everything with the old man. We return to Kralek, report the situation to him, get tasks to find a map and a boat.

In the park we look at the bush on the left - there are flowers on it. We pick two flowers in turn, one of which we “pluck” in the inventory so that it has not 5 petals, but 4. We go to the ship’s landing site, go into it and dry both flowers in turn in the stove. We go to the motel, we speak with the clerk: we ask if he has a card, we ask him to give the brochure, we find out that we need a dried flower with 4 petals, we say that we have it. We take a brochure with a map from the counter.

From the crossroads we go to the pier near the swamp. We raise the screwdriver stuck in the pier. We return to the crossroads, look at the stone wall - it has a black stone that is different from the rest. Use a screwdriver on it - sharpen it. We go to the motel, use a sharpened screwdriver on the wheel with blades to the right of the counter - unscrew it. We take the wheel. We go to the pier, use the robot from the inventory in the swamp - we get a boat without a propeller. After the video, we use a wheel with blades on the robot - we get a boat. We "use" it and go to the dam.

We are trying to open the dam using the mechanism on the left - it is locked. We return to the motel, ask about the dam, about its owner and his name - we get the task of finding the grave of the owner of the dam. At the same time, in this conversation, you need to ask about the old man in the park - we learn that he is a war veteran. We go to the mill and go inside. We remove the fabric on the left at the entrance, take the opened piece of the plate. We look at the box from which they took a piece of the tablet - we also get a diary. We take the hammer hanging over the locked chest. On the right from the windowsill we take liquid for cleaning windows. We look in the inventory at the diary - we learn the nickname of the owner - Fuseman. We go to the old man in the park. If you asked the clerk about him, now you can ask the old man about the war, in particular, ask about the battle of Burnfield Canyone. We learn that Fuseman is the nickname of Grubby Larson. We go to the dam, we go to the cemetery. In the inventory, "dip" a piece of the tablet into the silicone, and then use it on the broken tablet on the pedestal on the right. We look at the resulting whole plate - Grubby Larson is buried in grave X2. We go to the old man in the park, we tell him that we found the grave; he asks for tobacco. We crush the "hand" in the inventory of the dried flower into powder, give the powder to the old man, raise the stick left by him. Back to the cemetery. We sharpen the stick with a potato peeler and stick it into the grave X2 on the left. With a hammer, we drive in the stick until it stops. We leave the cemetery, cross the dam, after the video we raise the ashes and strange device. We look at the boxes standing in the background - we get a battery. We go to Kralek, we tell him that we found the device - he takes the direction finding the place where the ship crashed. We go to the mill, to the very right side of the screen and use the battery on the ion generator - the last device. The battery is charged. Again to the dam and go into the cave to the left. Use the charged battery on the power supply hanging on the wall, then "use" it - turn on the light. We use a screwdriver on a piece of stick sticking out of the ceiling. We take the key from the fallen skeleton. We leave, we use the key on the mechanism of the dam - but it does not fit!

We go to the mill, we go inside. We use the found key on the lock of the chest. We look into the open chest - we get dynamite and a note. We look at the note in the inventory - we find out which page of the diary to look at. We look in the diary in the inventory - we see a verse with which we will get wicks for dynamite. It can be seen that we need the date of birth of the author of the diary - it can be seen on the calendar above the chest. We go to the park to the old man, we use liquid for cleaning windows on the bark of a large tree, we rub the sprayed place with a cloth. We click "hand" on the hollow that has appeared - we open it. We look at the safe, enter the code - 1,5,2,1 (May 1, 1821) - the lock is opened. Click "hand" on the safe - open it, take the wicks. We go to the dam, in the inventory we insert wicks into the dynamite, use the dynamite on the dam. After we depart to the pier in the swamp, we go to the crossroads to Kralek and the stone wall. We use a screwdriver on the black stone in the wall, then hit it with a hammer. Raise the pieces of silicon that have fallen off. We go to the pier and use these pieces on the wick. The dam has been blown up.

We sail to the place where the ship crashed. Use the screwdriver on the steel container. We open his door. After the conversation and the cutscene, use the ashes on the mercenary. We open the container again and watch a long video, after which we again find ourselves on the ship.

On the ship
Exit to the left, go down the stairs. After a long conversation with the moon, we get the opportunity to switch between the two characters. By the moon we go to Kralek, we ask him to show the switchboard (Router). While Luna is talking to Kralek, the control of the automaton switches to the Captain. We go there, to the engine compartment, and beat Kralek with a hammer. We go to the cockpit, click on the map on the wall, then on the lower left planet - Schminkell 7, to find out its code. This is 7715-882. We leave the map, click on the "tools" (on the monitor) on the right and enter this code. We get a printout with calculations and use it on Navig-O-Tron. We click on Navig-O-Tron with the "hand".

Schminkell 7
After the video, we look at the strange railings. Break off a piece in the shape of a five-pointed star. We go right all the way - we go down to the DNA replicator. We look at it - it must be repaired. We take the dirt from the pile at the foot of the steps on the left - it turns out to be wet clay. We go to the left passage, we use the hammer on the red crystal - we break it off. We take the container from the box on the bottom shelf and the ion cube - from the middle shelf. We go right into the next room. We use the hammer on the blue crystal - we break it off. We take out the cork from the exhaust pipe of the flying saucer. We go into the far passage - into the computer room. We go to the far right metal apparatus, put an ionic cube in a rectangular hole on the side. We insert the cork into the hole for the button and hammer it with a hammer - the generator is turned on.

We return to the flying saucer and look at the computer screen on the left. It's on, but something isn't working. We put the star, broken off from the railing at the beginning, on the work area under the press on the right. We hit it with a hammer - one of the rays breaks off. We put in the inventory a pile of dirt in a metal container, we put a star without a beam there. We carry the resulting workpiece into the computer room, put it on the heating socket of the right apparatus and press the red button. We take the finished form for the star (stone mold). We go into the first room, take another ion cube there, carry it to the press near the flying saucer, put it on the work surface and press the red button on the left. We get the "ionic pancake", again we put it on the work surface, but this time we first use the star mold on the press itself above the work surface, and only then we press the button - we get the "ionic star". We use it on the same form slot to the left of the computer screen.

We return to the warehouse and take another titanium container. We go out to the DNA replicator and take another pile of wet clay. We take out the lower left non-working crystal from the replicator. We put clay and an idle gray crystal in the container. We fire the resulting workpiece in the same way as the previous one: we carry it to the computer room, put it on the heating socket of the right apparatus and press the red button - we get a ready-made form for the crystal. We go to the press, remove the form for the star from it. We put a red and a blue crystal alternately on the working surface, for each we press the red button - we get powders of the corresponding color. We put both piles of powders in the crystal mold, heat it again on the heater - we get a purple crystal. We carry the crystal to the DNA replicator and insert it into it. We put the ashes from the inventory into the replicator and click on the red start button.

After talking with the replicated Danny, we continue to control the Moon: we go to the left corridor to the warehouse, take another titanium container, put it on the mass increaser platform. We look at the instructions on the wall, then click on the red button on the right. Use the robot from inventory on the weighted box. Now we use the robot on the mass increaser platform so that it stands on it, and again press the red button. We go into the room with the flying saucer and put the weighted container on the plate-platform near the computer. We go to the computer room and put the robot on the plate-platform at the left screen. We switch to Danny and stand by him (click with the "hand") on the plate-platform near the button to turn on the mass increaser Switch to the Moon and stand with her (click with the "hand") on the plate-platform near the computer, on which there is already a weighted container. All three symbols at the screen are lit. We pull the lever - the hatch in the ceiling opens. We take a green power container from the side of the flying saucer, carry it to the computer room, connect it to the plug of the right unit - we get a recharged container. We insert it back into the flying saucer, "use" the saucer.

Varion
We play Danny. We tear red pepper from the bush, go up through the bushes to the next location. We ask the guards what is needed to get through - we learn that S.C.A.D. We go around the warehouse on the left. We approach the guard's booth and talk to him about everything. After that, we show the ID, confirm that the clone - the passage is open. We go inside, take the sprayer and go right. We talk with a clone on all topics, including, we promise to cure him headache. We go to the Moon, ask her if she can cure a hangover - we learn the recipe. We return to the clone, we leave from it up to the runway. We click with our hand on the bush on the right - we break a branch for ourselves. We go inside the ship, take a cup from the table. We return to the entrance to the complex, drag the nest floating on the water at the entrance to us, take an egg from it and use it on a cup in the inventory. We collect immediately with the same cup of water from the swamp. Back to the ship. We take liquid soap from the bottom shelf of the cabinet, use it on the same cup. Now we put a cup with all the ingredients in the oven. We press the button to turn on the stove - the medicine is being prepared. We open the stove door - we take the medicine. We take it to the clone - he leaves, leaving his ID-card (green).

We click "hand" on the computer right there in the right corridor - we get a printed, but not signed S.C.A.D. We look at the note on the wall. Take the yellow-black ribbon on the right. We go left and left again, remove the pirate emblem from the pedestal of the sculpture. We go outside, ask the guard to sign S.C.A.D .. We go to the moon, use a yellow-black ribbon and a pirate emblem on the robot. We go up to the warehouse and go inside.

We switch to Danny, use the red pepper in the inventory on the atomizer, give it to the moon. Switch to the moon, take the red ion soldering iron in the lower left corner, use it on the grate in the upper right corner. Open the sawn grate and go down. We switch to Danny, exit the warehouse to the left, go to the left corridor to the guard, tell him that there is important information about the prisoners. Switching to the moon, we go to the left along the underground corridor, climb up the left stairs, give the Captain a pepper sprayer. We switch to the Captain and use the pepper spray on the mercenary. Switching to the moon, we go upstairs, search the lying mercenary - we get the key. We use it on the Captain's grate - we release the captives.

We switch to the Captain, go down, pick up the purple ball, go up the right stairs, exit the warehouse to the left and go through the door guarded by the clone. Use the purple ball on the purple computer. We switch to the moon, through the underground hole we go to the warehouse, we look at the yellow terminal - we see that this is P.P.A. We return to the prison and ask Albert and Robert about what P.P.A is. Again to the terminal, we click on it with the "hand" and answer the questions so that we get a card of a strong character: 2, 1, 1, 3, 2. We return to the prison, exit it to the left and immediately go into the right door. We use a card of a strong character on the red terminal. Switch to Danny, go to the warehouse, click on P.P.A. "hand" and answer the questions so that we get a pacifist card: 3, 2, 1, 3, 3. We go to the main elevator (doors marked 705), use the green ID-card on the terminal on the left - we find ourselves inside. We use the pacifist card on the green terminal.

Schminkell 7
After the video, we go to the left passage, put the detonator on the platform of the mass increaser. When Kralek "hooks" there, we go to the right and again to the right - to the computer room. We look at the middle terminal, and then click on it with the "hand". Let's watch the final video.

Are you ready to save the whole universe yet? Then help Captain Brava!

A responsible mission fell on the shoulders of the savior of the world, but without your help it will be very difficult for him to complete all the tasks. Captain Brave is famous for being a brave warrior who knows no fear, but ahead of him is a life-and-death battle with universal evil! Support him on the battlefield and destroy hordes of opponents!


Cribs space pirates are attacking the universe! Their plans are to seize power over all the planets and gain sole control over the whole world. Everything went according to plan, until the fearless Brave, flying with a rescue operation on his faithful Musslow, intervened in the matter. Faithful assistant, the beautiful agent Luna, will cope with any task thanks to her cunning and dexterity.

Gameplay video

Turn on logic and train your reaction speed, helping the heroes get to the goal, remaining safe and sound. Will you be able to go the hard way with your head held high, without committing rash acts?

Make your changes to the evil plans of greedy pirates and prevent the invasion of clones in an exciting game.

Pictures from the game (click to enlarge)


File size: 171.88 MB
Russian language
System requirements: Windows 98/Me/NT/2000/XP| DirectX 8.1|Pentium II, 500 MHz|64 Mb RAM|16 Mb 3D video card