New map in world of tanks paris. Overview of the new map "Paris" in World of Tanks: how to play it? Which map can compare the new Paris


In the fall of 2016, tank crews from all over the world had the opportunity to virtually visit Paris, the historical center of the city. Yes, we are talking about the "Paris" map introduced into the random with version 9.16. Tanks drove along the French paving stones - caterpillars clang in the area of ​​​​the Seine embankment. The fight begins...

Consider the tactics of the game on this interesting, multi-level map on different classes of combat vehicles.

Map of Paris - description

In general, I divided the map of Paris for myself into three components:

  • open part (along the Seine embankment);
  • city ​​- on the right side of the map (south side of the city);
  • center - the area of ​​​​the Round Square (partially intersects with the open part).

It is clear that this division of the map is suitable for a certain type of technique. To fully realize your tank, you need to understand where to go at the beginning of the battle. By the way, it is the passing that gives an advantage in the game on this map. After 2-3 minutes of battle, it will be much more difficult to change the position imperceptibly and take a profitable position. After all, the backache here is just crazy - a kind of smooth Robin. But we, the literate guys, so we'll figure it out fighting from my own experience.

Tactics on the Seine Embankment location

The Seine embankment is located in the Northern part of the map, there is a Park area and the embankment of the river of the same name. Such open area beckons gunners and light tanks, with tank destroyers. It is not so easy for a light tank to shine on this part of the map. More precisely, you can shine - but in the event of a light, it will be difficult to leave, often impossible. But if you manage to push through this part of the map, it means that there is an opportunity to go into the rear of the opponents and victory is a matter of technique. If you not experienced player, but you chose free World Tanks accounts and now you ride on 10 levels, our review of the Paris map will definitely come in handy for you. But on this part of the map there is little cover - remember about the land mines of the art-sau and bush tank-sau.

Here, fast combat vehicles - medium and light tanks - will meet in confrontation. Fri-sau and art-sau act as support. But due to the short distance, if you are in the light, beware of enemy shots.

Tactics on the location "City blocks"

Heavy tanks and armored tank destroyers reign here - battles take place at close range. Therefore, it is important to be able to tank, give out good damage, removing opponents. In general, protracted battles, sluggish skirmishes are characteristic. The situation changes - if they broke through the location "Senna Embankment" and enter from the rear.

The fight mainly takes place behind the "bridge" - this is a key point in the city blocks. In principle, you are protected from art-sau shots for a long time. But being on the second line, there is a chance to catch a suitcase. The capture of the "bridge" makes it possible to attack the center or go to capture the enemy base.

Tactics on the location "Round Square"

Round Square - teams appear on both sides of this part of the city. Primary light in the central part near the square can show almost the entire patrol of the enemy team. Only such a light, if done carelessly, is fraught with sending to the hangar. You need to shine at the maximum of your view, do not drive closer.

It is risky to occupy the Round Square itself at the beginning of the battle - at best, half of the tank's health will fly off. We recommend "taking" it in the middle of the battle - the teams have spread out across the map and are not so actively following this part. fast tanks with strong towers feel confident then on the square itself. Helping on the Seine and controlling the city center, preventing opponents from bypassing your heavy tanks in the bridge area.

Video review of the map of Paris

Greetings to all, dear friends and guests of the portal site. On the agenda today is a new map, released in world update of Tanks 0.9.16 - Paris. From this guide, you will learn about the game features of the map, a number of possible directions for playing in a random house, optimal positions for all classes of vehicles in the game (even for artillery!), As well as tactics for playing on it. So, let's get started.

General information on the Paris map in World of Tanks.


Picture 1. Standard battle minimap

The map of Paris in World of Tanks is:
1. Summer city ​​map closed type
2. There is only 1 mode - standard battle
3. Introduced into the game with update 0.9.16
4. Almost symmetrical about the center of the map
5. The main shelters on the map are houses

Key elements on the Paris WoT map


Picture 2. Basic elements

So, let's start the analysis of the map. Conventionally, "Paris" wot can be divided into three sectors as shown in picture 2.

The first sector is the battlefield for medium and light tanks, if they are in teams, sometimes tank destroyers stand in the bushes near the houses in the lower part of the first sector, their positions are indicated by two arrows pointing at each other. These bushes can be occupied not only by tank destroyers, any combat vehicle with good camouflage will do, but you should always remember that you can simply be "blanched", that is, shoot at random into a bush, assuming that a tank is standing there. In this position, the first thing to do is to aim in advance towards the passage of medium and light tanks, their positions are symmetrical on both sides and one of the positions is shown by an arrow.

ST and LT players should remember that every time you leave your cover, you will definitely get into the field of view of the enemy, know that you will definitely be shot and first consider whether you need such a risk.

The second sector is the center of the map, in which absolutely any tanks can play, this zone is equally well played by both fast tanks and heavy ones. When playing from any respawn, it is important to always remember that the second sector needs constant monitoring, otherwise enemy tanks will inevitably come to your side and stern from there, and with the support of combat vehicles from the third sector, they are guaranteed not to leave you alone and most likely the result of such a battle will be a defeat.

Also, tanks entering through the center should not rush and rush forward from the very beginning of the battle, because you can very easily fall into a trap if you poorly "enlighten" opponents in the second sector or underestimate your strength in the third sector. In this scenario, you will have to fight back from two different sides, which often does not end well. Despite its size, the second sector is more significant than the first and third, because control over it gives the team a tactical advantage, and even in the event of the loss of most of the allied tanks, a timely passage through it can "turn" the outcome of the battle.

The third sector is, of course, the territory of heavy tanks and tank destroyers, the sector most closed by houses is at the same time the most difficult. Playing in this direction requires constant attention to the mini-map, you just need to keep an eye on every enemy on it, because forgetting about it, you risk being caught between two fires - from the tanks in front and the tanks that passed through the second sector, you will definitely not survive in such a situation.

Despite the number of houses, the main positions from which your vehicle can fire at the enemy are easily shot through by artillery from the first sector. You'll have to learn to sacrifice best position for firing in favor of a safer one. Believe me, it's much more important to save your car's hit points than to take risks for a couple of shots. If your combat vehicle has the ability to go faster than the T95, then pay attention to the possible crossings along the lanes between the third and second sectors.

Tactics of the game on the map Paris World of Tanks


Picture 3. Tactics

It's time to move on to the guide to a detailed analysis of the tactics of the game on the new map.

Positions for tanks different teams are marked in different colors, and the positions for artillery are highlighted in large and have an orange color.

So, let's begin. First of all, let's look at the positions for the left spawn team of the Paris WoT map in the guide. In addition to the positions of the first sector, I will only write that if you decide to take a far point on a medium or light tank, then you should never stop along the way, otherwise you risk not reaching at all. The position closer to the center can be occupied by a tank with a drum-loader or "bangs" (FV 4005 or FV 215B (183)).

On these machines you can catch the enemy and possibly destroy the enemy tank at the very beginning of the battle. You should not linger in the position, it is better to give it up to a slow tank and move towards the third sector. Make it through the center of the map or through the bottom side - decide

You, the choice will depend only on the situation in battle. The lower positions of the third sector should be occupied by heavy and mostly slow tanks. Take good positions, use the terrain under the bridge and the corners of the buildings, but always remember that you can get a projectile from some enemy Conqueror GC, this machine will get you perfectly from the first sector and if it does not make a direct hit, it will cover it accurately. Points for the "art" of the left "spawn" are located in the first and third sectors, choose a place based on performance characteristics Your combat vehicle and the direction of movement of teammates.

Now it's the turn of the right respawn team of the Paris WoT map. Since the map is symmetrical, the possible positions remain the same. In the same way, the second sector at the beginning of the battle can be occupied by a tank with a drum loading mechanism or a "baba", heavy tanks should go to the third sector.

By the way, positions in the third sector for the team of the right "spawn" are practically not shot through by enemy artillery, but firing from them throughout the battle is inconvenient and rather problematic. For medium and light tanks, the second sector should become the preferred territory for the game, try to secure control in this zone as soon as possible, this will allow you to destroy enemy tanks in these positions in a short time.

The first sector should only be occupied by a few tanks in order to prevent a quick "rush" to the base and save your artillery. Otherwise, the sector is unplayable and its significance is almost minimal. The main task will be the destruction of the tank, which can squeeze under the columns in the center of the map. "Arta" feels great in the upper right part of the first sector. The most comfortable thing there will be a "horse".

At the end of the guide on the map Paris WoT

The wot Paris map, although symmetrical and monotonous at first glance, is still one of the most creative in the game. The number of possible developments on the map can surprise even experienced World players of Tanks, not to mention newcomers. What brings victory on this map? It's simple - it's the ability to read the minimap and think ahead of the enemy's actions.

A competently played platoon is able to "turn" the whole battle, or the slightest tactical mistake will lead to a quick loss of advantage. Of course, the experience of the game is fundamental and, as often happens, the more experienced team will win. This concludes my review of the Paris WoT map. Many thanks, friends, for taking a little time, I hope this will help you navigate this map and become even more experienced. I wish everyone good luck on the battlefields of World of Tanks!


One thing WoT players don't have to complain about is the lack of variety. game cards. Not only are there several dozen of them, but also the developers are constantly engaged in improvements and modifications: either they will remove a convenient passage, or move a bush ...

Nevertheless, new maps for tank battles continue to be introduced into the game with enviable regularity. Fresh tankers were pleased with the novelty - card "Paris". Well, let's ride around the Eiffel Tower, shall we?


However, the players will not be allowed to drive up to the tower itself - the creation of the architect Gustave Eiffel can only be admired from a distance, albeit a rather small one. For battles, there is a place right in front of the 300-meter beauty, in real Paris corresponding to the gardens of the Trocadero, Trocadero Square and the streets adjacent to it.

Characteristics of the Paris map


"Paris" - urban type map, there is a minimum of “greenery” here, which means that there is practically nowhere to hide. In the northern part of the map there is a large open space where the Trocadero gardens now bloom. This is practically the only place where you can use the relief folds of the terrain and there are no bushes suitable for covering tank destroyers and light tanks.

Since for now there is only one game mode for "Paris" - "standard battle" - the location of the bases is fixed. They are located on absolutely flat areas with moderate vegetation approximately in the middle of the map, in squares F1-F0. So the capture of the base on the "Paris" will be a non-trivial task, the brave invader will hide from the shooters almost nowhere.

What map can the new Paris be compared to?


Otherwise, "Paris" is the realm of large houses and wide streets. Even before the release of the map, many were quick to compare it with the locations already in the game, for example, with Ruinberg. But in fact, it turned out that the novelty has serious distinctive features. For example, the same streets are much more spacious and wider than the players are used to. If on "Himmelsdorf" or the same "Ruinberg" in rather narrow streets it is often not possible for two large tanks to turn around, then on "Paris" there is a real expanse. There is so much space on the streets that you can hold a tank parade, launching five Mouses in a row, and there will still be room for a couple of IS-7s.


A lot of shooting and open spaces, despite the city type of the map, leaves its mark on the style of play on it. You need to be constantly on the alert, because you never know where the next shot will come from. There are not so many truly safe zones, but armored fighting vehicles can relish tanking from the sides, because every house serves as a completely reliable natural obstacle.

"Paris", unlike "Stalingrad" or "Kharkov", is a very bright and eye-catching map. No gloomy "fifty shades of gray" and dirty snowdrifts, summer day reigns in the French capital. I caught myself thinking that "Paris" would be perfect not only for tank battles, but also, for example, for racing. There is something here from everyone's favorite series Need for speed. I want to take a fast LT-shku and drive, leaving majestic statues and kilometers of perfectly smooth asphalt behind.

What about the card balance?


At the same time, "Paris" is an almost symmetrical map, the discrepancies in the design of its two sides are minimal. In fact, if there is a mound with dense bushes in square B4, then exactly the same position can be found in square B7. At a minimum, no one will complain about good/bad rep, because everything is essentially the same.


By the way, it was on this map that perhaps the most armored object in the WoT world was found. It's... a construction crane that's lurking in square B5. No matter how much you shoot, no matter how much you push with caterpillars - everything is like water off a duck's back! It’s even scary to imagine how many millimeters of armor are in such a seemingly harmless car. Seriously, in the next patches developers should fix this object, making it destructible. And then the “super-armored” Mouse with the E100 is crying in an embrace, looking at an impenetrable handsome man with a proudly sticking out arrow.

What types of equipment is the card suitable for?


"Paris" is perfect for almost all types of equipment. Difficulties will be with artillery, which is traditionally not easy to live on city maps, and light tanks. However, with a competent analysis of the minimap, just the LT-shki can do things, breaking into the gaps formed in the enemy’s defense with lightning speed and shooting from the back the strands carried away by the head-on collision.


Armored vehicles will feel especially comfortable. If the tank has decent millimeters of armor, then you can hide from the artillery, and tank, and shoot yourself well. Medium tanks will have a little more difficulty, their task is to immediately stray into a flock, choose a direction for themselves and push it as quickly as possible, creating an advantage in a specific section of the map. Armored tank destroyers can actively tank, cardboard ones can use long-range diagonal shots, which, thanks to the design of the map, are enough.

Results


Summing up, we can say that the new map "Paris" by Wargaming was a success. It turned out to be very nice and playable, minor flaws will probably be removed in the next updates.

Have an android phone or tablet. Take part in beta testing of the official free application from the flash. Hello everyone, released today open test 9.16 and a new map came into the game — Paris. In this video, we will fly over the entire map, get acquainted with the most important tactical points, find out which positions claim to be popular with various classes and formulate an understanding of what will happen on this map in a month. When everyone who has not watched this review after a couple of dozen leaks will still find this video on Youtube and say: wow! Let's start with an overview of the map. Outwardly, the map does not resemble any of the locations available in the game. During its construction, historicism was not relegated to the background. Before us, the Trocadero district has been created in sufficient detail with a park, the Chaillot Palace and the Eiffel Tower, which is visible across the Seine. The place is really found on Google maps, it will not be difficult if you find Paris and look at the map to the northeast. But back to tanks. The size of the map is 800 by 800. Semi-urban, with high houses that do not allow you to throw shells into the city, except for the circumstance of direct fire. Respawns are mirrored vertically. Right and left. Immediately after the appearance, because of the tall buildings, there is no clear direction where to go. And, like it or not, you look at this minimap. And there are straight lines of streets that connect in the center of the map at the Fochu monument. And in the upper part - a park with bushy hills. After one hour spent on this map, it becomes obvious that the location is deliberately divided into two parts, in order to implement all classes of vehicles. There is a closed city for heavyweights and those who consider themselves as such. A park area for LTs and artillery, four hillocks with bushes for each side, for PTs, and plenty of room for maneuver for fast CTs that don't sit in one bush for the entire fight. They have the opportunity, both a shootout in the park, and the option of passing to the rear to the enemy heavyweights. It might even be fun. Let's start with the city part of it. The terrain is great for armored vehicles, which I said earlier, partially suitable for PT and ST, and practically not suitable for LT or artillery. Short drives from each of the respawns to the K5 square will lead to a new one for the World of Tanks combat locations with ascent and descent to a wide bridge. This is not a lowland, this is not a mountain, this is just a bridge with the ability to quickly travel over it or pass under the bridge, which is safer, but takes more time. At the same time, after capturing the bridge, the road to the enemy base is not lined with yellow bricks, as in the fairy tale the wizard of the emerald city. Going beyond the bridge will not be easy. Each of the passages is shot through from three sides, but already in these shooters - artillery can be thrown, since the position of the second echelon is shot through on direct fire, from a1 or a0. Summing up, on the bottom: the bridge has a really heavy tank battle, but it’s still not worth hanging on it for a long time, since, at first glance, an unattractive center open from all sides is fraught with great danger. There will be few allies and, accordingly, some organized platoons of ST, LT or fast heavy loads can pass to the gaping fighters near the bridge, to the rear and cram in full, in full, you understand me. In addition, if you captured the bridge, then you can try to go to this very center, from which you can shoot in all directions and, of course, if your team is squeezed in one piece of the map, controls, for example, a quarter, then exit to the center - it's the last thing you'll see in this fight, but the shooting opportunities in the center are the tastiest, yes. These are city crossings, and the amfilade of the castle of Chaillot, and a short road to the base with access to the rear to arte, right? Who's there. Let's switch to the top of the map. It is an open space, with as many as three lines of contact. The first line is an unfinished pool with two, in my opinion, rather bad shelters, but the main fight here will take place not in the center, but behind the excavator. There, at the intersection of the 5-6 horizontal line A. A semi-closed, narrow position. Imagine here a battle of 2 or 4 fast tanks . Dynamic, against the backdrop of the Seine, but something else is important here. To the right and left from each spawn there is a ridge of bushes that resemble a ridge on the Ruinberg in the lower part, or Prokhorovka along the railway. This is one of the starting LT positions, plus a position to cover the fight for the excavator. The second line of bushes are small hills on the fourth and seventh verticals. Dense bushes for fast PT and ST. This position seems to be very strong. Indeed, if you do not take parallel positions at the castle buildings. The passage to them is dangerous and open, but potentially this can be the strongest shooting point in the upper part of the map, in the presence of light. Here you can play through the bush or from the tower, having good chances to enlighten the enemy shooting from the bushes. The third line of contact is mirrored on the second and ninth lines. There are two really large hills behind which you can hide the tank even in height. Well, and also take the bushes for sniper cover of the allies. I give a tooth that the slowest-thinking PTs will die in these same bushes, at the very end of the battle, without actually doing anything, maybe for their team, or maybe they did everything. But it didn't work out. Yes, yes, yes, we all know that. For art, there was also a place on this map. Few, but found. These are corner positions A1 and A0, slightly covered by bushes, but not hidden from tracers. Roll after every shot. The last important point is the benches near the castle buildings. The position is important in that it allows for the minimum time to transfer from the combat zone in the north - by the pool, to the city in the south and help the heavies. Given that the map is short, the layout of the bushes near the shelters is quite dense, and the streets in the city are straight. The most terrible life awaits light tanks. Well, at first glance. So for them, I want to immediately offer two options for a rather brazen primary light. It can be dangerous, keep that in mind. Option number one: from respawn we go immediately to the center, along the castle, making a semicircle, we head to the square H4 and H7, respectively. Thus, we will enlighten three roads along which the strands can go to the bridge and, perhaps, we will see artillery there. Remember, just like in a box, if you're standing in the middle, you'll actually hit the red line at many points. Option two, more dangerous: we, again, go through the center, along the castle, turn to the park and go to the first house, you can execute if you have dominance in combat speed, but otherwise there is a high probability that you will be shot, be careful. If you liked this useful video, then put like, subscribe to the channel and wait for a detailed mapping, and while you are waiting, I suggest you watch the fifth episode of the Antisvet program. Sergey Flash was with you, bye-bye!