Arrangement of sea battle. Sea battle in Russian. Rules of the game "Sea battle"

you play sea ​​battle but don't always win? Then you are probably interested in learning how to significantly increase your chances of winning, how to place ships correctly, how to quickly destroy enemy ships and, of course, how to win in the game sea battle!

Rules of the game "Sea Battle"

There are many options for naval combat, but we will consider the most common option with the following set of ships:

All listed ships must be placed on a 10 by 10 square field, and the ships cannot touch either corners or sides. The playing field itself is numbered from top to bottom, and the verticals are marked with Russian letters from "A" to "K" (the letters "Yo" and "Y" are skipped).

An enemy field of the same size is drawn nearby. In case of a successful shot at the enemy ship, a cross is placed on the corresponding cell of the enemy field and a second shot is fired; Optimal Strategy

How to win in the game Sea Battle

There is always an element of randomness in the game of naval combat, but it can be minimized. Before proceeding directly to the search for the optimal strategy, it is necessary to voice one obvious thing: the probability of hitting an enemy ship is higher, the fewer unchecked cells are left on its field, similarly, the probability of hitting your ships is lower, the more unchecked cells are left on your field. Thus, for an effective game, you need to learn two things at once: optimal shooting at the enemy and optimal placement of your ships.

In the following explanation, the following notation will be used:

How to shoot at enemy ships

The first and most obvious rule for optimal shooting is the following rule: do not shoot at the cells directly surrounding the destroyed enemy ship.

In accordance with the notation adopted above, in the figure those cells are marked in yellow, on which unsuccessful shots have already been fired, cells on which shots ended in a hit are marked in red, and cells on which no shooting was carried out are marked in green, but it can be guaranteed that the ships there are no ships in them (ships cannot be there, because according to the rules of the game, ships cannot touch each other).

The second rule immediately follows from the first rule: if you managed to knock out an enemy ship, you must immediately finish it off in order to get a list of guaranteed free cells as soon as possible.

The third rule follows from the first two: you must first try to knock out the largest enemy ships. Perhaps this rule is not obvious to you, but if you think a little, you can easily notice that by destroying an enemy battleship, at best, we will immediately receive information about 14 guaranteed free cells, and by destroying a cruiser, only about 12.

Optimal shooting strategy

That. the optimal firing strategy can be reduced to a targeted search and destruction of the largest enemy ships. Unfortunately, it is not enough to formulate a strategy, it is necessary to propose a way to implement it.

First, let's take a look at the area playing field 4 by 4 cells. If there is an enemy battleship in the area under consideration, then it is guaranteed to be knocked out in no more than 4 shots. To do this, you need to shoot in such a way that there is exactly one checked cell on each horizontal and vertical. below are all options for such shooting (excluding reflections and turns).

Among all these options, only the first two options are optimal on a field of 10 by 10 cells, guaranteeing a hit in a battleship in a maximum of 24 shots.

After the enemy battleship is destroyed, it is necessary to start searching for cruisers, and then destroyers. In this case, as you may have guessed, you can use a similar technique. Only now it is necessary to divide the field into squares with a side of 3 and 2 cells, respectively.

If you used the second strategy when searching for a battleship, then to search for cruisers and destroyers you need to shoot at the following fields (green indicates the fields that you have already fired at when searching for a battleship):

There is no optimal strategy for finding boats, so at the end of the game you have to rely mainly on luck.

Sequence of the best moves to start the game

If we turn to mathematical theory, we can build a map of the probability of placing ships:

Based on this map, sequence of "best moves" with constant misses, it looks like this (see figure):

C1, J8, A8, H1, A4, J4, D10, G10, E1, D2, B3, A2, C9, B10, H9, I10, I7, J6, I5, H6, J2, I3, H4, G5, G2, F3, E4, B7, A6, B5, C6, C3, D4, D5, F6.

How to arrange ships

The optimal strategy for placing ships is in some sense the reverse of the optimal strategy for firing. When shooting, we tried to find the largest ships in order to reduce the number of cells that need to be checked at the expense of guaranteed free cells. This means that when placing ships, they must be placed in such a way that, in case of their loss, the number of guaranteed free cells is minimized. As you remember, the battleship in the center of the field opens 14 fields for the enemy at once, but the battleship standing in the corner opens only 6 fields for the enemy:

Similarly, a cruiser standing in a corner opens only 6 fields instead of 12. Thus, by placing large ships along the field boundary, you leave more room for boats. Because there is no strategy for finding boats, the enemy will have to shoot at random, and the more free fields you have left by the time you catch the boats, the harder it will be for the enemy to win.

Below are three ways to place capital ships that leave a lot of room for boats (marked in blue).

sea ​​battle

Sea battle is one of the most popular paper game options. You can diversify it for a modern child and arrange a "space battle". The goal is to destroy enemy ships (spacecraft). Two people can play.

First, each player needs to draw two fields of 10x10 cells.

One such field is the player’s own, the second is the opponent’s. On his own field, the player places his ships, which the enemy will "shoot" at. On the second field, the player needs to mark the results of his "shots". The two sides of each field are marked with letters horizontally and numbers vertically. Thus, each cell of the field is assigned its own "code": A1, B2, etc.

Both players have equal "armed forces":

1-deck ships (1 cell size) - 4 pcs.,

2-deck (in 2 cells) - 3 pcs.,

3-deck (in 3 cells) - 2 pcs.,

4-deck (in 4 cells) - 1 pc.

Ships cannot be depicted obliquely and cannot be placed close to each other (there must be at least one free cell between them). Keep this rule in mind when firing at enemy ships.

After finishing all the preparations, the players can start the battle.

The player who starts first calls the "code" of the cell chosen on the opponent's field. He finds this cell on his field and reports the result: "by" - if the shot hit an empty cell, "wounded" - if the "projectile" hit a ship with more than 1 deck, and "killed" - if there was a hit in 1- deck ship.

If there was no hit (“by”), the turn passes to another player. If the shot hit the target ("wounded" or "killed"), the shooting player gets an extra turn.

The battle continues until one of the players has lost all the ships.

These were the rules of the Sea Battle game on paper.

Sea battle - simple and exciting board game, which does not require special knowledge and special devices. To play together with a friend or family member, all you need is two checkered pieces of paper and two pencils. The game not only allows you to have fun, but also contributes to the development of intuition, strategic thinking. How to play sea battle at home?

Rules of the game

The essence of the sea battle game is that two people take turns blindly naming the coordinates on the enemy’s map (on a piece of paper in a box). The named point must destroy the ship or hook part of it. The sooner the player sinks the opponent's fleet, the sooner he will win.

playing field

It is a sheet in a box on which a square is drawn measuring 10 x 10 cells. Each side of the figure has its own coordinates. The vertical side is numbered from top to bottom (from 1 to 10). Horizontal from left to right is denoted by the letters of the Russian alphabet (from "A" to "K", skipping "Yo" and "Y"). Ships are placed in the drawn square.

Sometimes the words "Republic" or "Snow Maiden" are used instead of letters.

Next to your own field, the opponent's field is drawn on paper. It must have identical coordinates and dimensions. The plane remains free and is used to mark their shots.

The number and location of ships in the game sea battle

Submarines consist of several pipes or decks. The playing field should include:

  • 1 four-deck battleship - 4 cells;
  • 2 three-deck cruisers - 3 cells each;
  • 3 double-deck destroyers - 2 cells each;
  • 4 single-deck ships - 1 cell each.

Ships should be arranged according to certain rules. They cannot touch each other at corners or sides. There must be at least one empty cell between them. It is equally important that they are located only horizontally and vertically.

There are variants of naval combat with a different arrangement of ships - the letter "G", zigzags or squares. Their structure and number may be different. For example, 2-3 four-deck and 1 five-deck (aircraft carrier). Using more ships will require a different field size (15×15).

Conditions and order of moves

To choose who will go first, the players cast lots. When you shoot, you name the coordinates (letter and number). For example, B8. The opponent looks at the playing field with his submarines and answers:

  • past;
  • injured;
  • killed.

In the first case, he makes it clear that you have landed on an empty cell. The move goes to the opponent.

The second option means that you are in a multi-deck ship (consisting of 2, 3 or 4 cells). Mark this place on your map. You are entitled to the next shot. To finish off an alien ship, use the nearby coordinates. For example: B7, B9, A8 or B8. You can temporarily leave the wounded ship alone and look for another. Your turn lasts until you miss.

The third option says that the enemy submarine has been destroyed. If this happened with a single shot, then it was single-deck (it occupied one cell). If the ship was killed on the second turn, then it was a two-deck ship, etc. After the ship was destroyed, you can walk until you hear the answer "by".

Strategies

A well-planned tactic will help you win the game of sea battle. The winning strategy offers:

  • Carefully disguise. The companion should not see your playing field on a piece of paper in a box.
  • Consider the way the game is played and the skill of the opponent. For example, if this is a beginner player, then you should not place your fleet in the corners of the field. Beginners start with them. With an experienced competitor, it is better to break the pattern and hide two or three ships in such a place.
  • Consider the placement of your ships. Single-cell ships can be placed scattered, far from each other. Large - compact in one place. The partner will quickly find large objects. However, he will spend much more time searching for small submarines. This will give you a chance to recoup.
  • Mark your shots. Put crosses in the right empty square. So you will not call these coordinates a second time. Record both hits and misses. This will avoid conflicts in case of any errors.
  • Cross out the cells around the destroyed enemy ship. The rules forbid building ships in them. This will save you time.
  • Shoot while moving diagonally. This increases the chances of knocking out large submarines. In search of a battleship, you can walk through three cells to the fourth.

What Not to Do

If the rules are not followed, the naval battle game may end earlier. The following are considered unacceptable violations:

  • Skip due to carelessness.
  • Incorrectly drawn field: Incorrect coordinate system or dimensions of the sides of the square.
  • The number of ships exceeds the required.
  • One of the players spied on the placement of submarines from another.
  • Hits are hidden.
  • The opponent places the last single-deck ship in the course of the game in the last free cell. To avoid cheating, draw the ships and the field on a piece of paper in one color, and mark the shots with a different pencil or pen.

Sea battle - pretty exciting game. It is familiar to many adults and children. Its rules are simple, anyone can remember them. You can play almost anywhere. All you need is a piece of paper and a pen.

Children are so passionate about various gadgets that they often do not want to not only read, but even play not in the virtual. This worries both professionals and parents. In one of the episodes of the cartoon "Barboskiny" Grandfather just offers a way to return children to real world by playing with the whole family in the usual "Battleship" on paper.

To do this, he turns off the electricity in the house, and the grandchildren are forced to master the game, which does not require any special conditions. He showed that it is possible to have an interesting time without any Internet, armed only with a pen and your own mind.

Although this board game Sea Battle today also exists in a computer version, the traditional version of destroying ships on a piece of paper in a box has one undoubted advantage over a virtual one.

Playing with a live person is more interesting than with a computer, the battle is much more fun and exciting. Yes, and more useful, because in this case, the child develops not only logic and strategic thinking, but also intuition, the ability to "calculate" and read the emotions of another person.

Another plus and reason for the long popularity of the game is the simplicity of its organization. In order to lead ships into battle, you do not need the Internet, electricity, a large room, or some special entourage. Enough paper, pen and know the rules of the game sea battle on paper for two.

Learning to play sea battle

The rules of the game on paper in a sea battle for two people are quite simple. On paper, each player must draw a square of 10x10 cells, which are denoted on one side by letters from A to K (without Y and Y), on the other by numbers from 1 to 10. In this field you need to arrange your ships.

A second similar square is drawn next to it with a similar designation of fields. On it, during the battle, the player fixes his shots.

  • When making a “shot”, the player names the coordinates of the target, for example, B8.
  • The opponent answers "by" if there is nothing in the cell; "wounded" if his ship was hit; "killed" when a ship is destroyed.
  • Hitting a foreign ship is indicated by a cross. In this case, the rules give the right to the next shot.
  • On a miss, the right to shoot passes to the second player. The winner is the one who first destroys all enemy ships.
  • At the end of the game, the participant may require the opponent to present his playing field and check the records of moves.

The rules of the Sea Battle game stipulate not only how many and what size ships are involved in the battle, but also their location.

  1. Composition of ships: 4 submarines of one cell, 3 destroyers, consisting of two cells, 2 cruisers of three cells and one four-cell battleship.
  2. It is necessary to draw ships in such a way that they in no case touch each other. There must be a distance of at least one cell between them.
  3. You can place ships horizontally, vertically, and at the edge of the playing field.

What Not to Do

Rules and certain restrictions are discussed.

  1. You cannot change the composition of ships.
  2. Some rules say that one ship can only have a linear shape, in some cases the shape of the letter L is allowed. This point must be specified in advance. But in all variants it is impossible to draw and place the ships diagonally.
  3. You cannot change the field size.
  4. You can not distort the coordinates and hide the hit.

Strategies

Not only the simple rules and conditions of the organization of the game explain the popularity of the Sea Battle game, but also the fact that winning it is determined not only by luck, but also by the right strategy and tactics. This is a game of two people, which means that emotions and tricks join logic. Therefore, a winning strategy involves:

  • Under no circumstances should your opponent be able to see your playing field.
  • Consider the skill and the way your opponent plays. For example, if your opponent is a novice player, then you should not place your ships in the corners of the field. Inexperienced players often start with them, especially with the move A1. If an experienced and long-time opponent will play with you, who already knows that there can’t be in the corners of your ships, then it’s worth breaking the pattern and hiding a couple there.
  • Consider the location of your ships. One of winning strategies the arrangement of large ships is considered to be compact in one place, and single-celled ships are scattered far from each other. Then the player, having quickly found large ships, will spend a lot of time searching for small submarines. This will give you time and a chance to recoup.

Winning tactics

The correct tactics of the game include a few simple tricks.

Be sure to record the opponent's moves on your field, and all your moves on the second playing field. Not only hits are indicated, but also misses. Someone does it with dots, someone with crosses. This will avoid repeated shelling of empty squares and conflicts, in case of any errors.

If the opponent's ship is "killed" in a sea battle, then we mark the cells surrounding it as empty immediately. After all, we know that the rules prohibit the placement of ships in them. This saves you time. In this case, the most profitable shot at the battleship. Its destruction immediately opens eighteen cells, almost a fifth of the field.

The shooting tactics of the players can also be different. You can shoot by making diagonal moves. So there are more chances to hook large ships. You can, in search of a profitable battleship, shoot through three cells to the fourth. After the first hits, you determine the choice of moves based on what begins to peep through on the enemy playing field.

A tactic to combat popular fraud, when the opponent sets up the last single-deck ship already in the process of playing in the last free cell. To make such deception impossible, the field and the ships are drawn in one color, and the shots are marked with a different pen or pencil.

Today, the Sea Battle game exists both in the form of a desktop factory set, and in the form computer game, but playing on a simple checkered piece of paper is still exciting.

Let's play Sea Battle

All children (especially boys different ages)) attract games military theme, while the most interesting are war games combined with sea romance.

Few of the male half of humanity can leave indifferent the combination of an exciting battle and sea ​​adventures. That is why the game with the long-familiar name "Battleship" has never lost its popularity.

In addition to the traditional "Sea Battle" using a ballpoint pen and a sheet of paper in a box, there are a huge number of varieties of this game, many of which are made in the desktop version.

Sea battle options have a variety of designs, different levels of difficulty, and numerous additional features.

And, of course, all options differ in size and price, but retain the main idea of ​​​​this board game - this naval battle, battle, i.e., a battle between two fleets.

Not all boys who are fond of "Sea Battle" will become sailors or, moreover, admirals. But the qualities that they bring up, fighting with the enemy, will be useful to them in adulthood.

The main thing is that they will learn to win and not give up, they will learn the basics of tactics and psychology, they will rejoice in their achievements, starting with a small game.

Game description

The board game "Sea Battle" is designed for two players. Once upon a time, this game was played with a pen and a lined sheet of paper. Despite such a modest equipment, the sea battle still captured and carried away.

The boys could sit for hours at the desk, creating more and more new tactical situations, thinking over the strategy of their attack on the enemy.

The goal of the game has never changed. It consists in sinking the entire enemy fleet. It's not as easy as it might seem, because it's not enough to just be a good shooter to win.

It is very important to be able to build the game in such a way as to hinder the enemy, prevent him from carrying out his plans, bring confusion to his ranks, and disrupt the strategy.

How to play

As we have said, two play.

Each of them needs a piece of paper (preferably in a cage), a pencil or a pen. The game begins with the preparation of the field. Two squares of 10 × 10 cells are drawn on the sheet. On one of them, their ships will be placed, in the other, "fire" will be fired at enemy ships.

The sides of the squares are signed with letters horizontally and numbers vertically. It is necessary to agree in advance which letters will be written (the main disputes arise whether or not to use the letter “Yo”).

By the way, in some schools, instead of the boring alphabet, they write the word "REPUBLIC" - it just contains 10 non-repeating letters. This is especially useful for those who have not mastered the alphabet.

Arrangement of ships

Next, the deployment of fleets begins. Classic Rules naval combat they say that there should be 4 ships in one cell (“single-deck” or “single-tube”, “boats” or “submarines”), 3 ships in 2 cells (“destroyers”), 2 - in 3 cells (“cruisers” ) and one - four-deck "battleship".

All ships must be straight, no curved or "diagonal" allowed. The ships are placed on the playing field in such a way that there is always a gap of one cell between them, that is, they should not touch each other either by the sides or by the corners. In this case, ships can touch the edges of the field and occupy corners.

Ship types

The actual game

Before the start of hostilities, players cast lots or agree on who will go first. When the ships are placed, the players take turns making “shots”, naming the squares according to their “coordinates”: “A1”, “B6”, etc. If the shot hit a cell that is not occupied by any enemy ship, then the answer follows !" and the shooting player puts a dot on someone else's square in this place. The right to move passes to the opponent.

If the shot hit the cell where the multi-deck ship is located (larger than 1 cell in size), then the answer “Wounded!” or "Hit!", Except one case. The shooting player puts a cross in this cell on a foreign field, and his opponent puts a cross on his field also in this cell. The player who shoots gets the right to one more shot. If the shot hit the cell where the single-tube ship or the last undamaged cell of the multi-deck ship is located, then the answer “Killed!” or "Sunk!".

Both players mark the sunken ship on the sheet. The player who shoots gets the right to one more shot. The game is played until complete victory one of the players, that is, until all ships are sunk. At the end of the game, the loser can ask the winner to look at his ship placement.

Skill (tactics of the game "Battleship")

If you think that sea battle is a game built solely on luck and luck, then you are mistaken. In fact, it has both strategy and tactics, which we will talk about in conclusion. So - about the tricks and also various honest and not very honest methods of playing naval battle: First of all (and this is the most important thing!), You need to keep your sheet with ships so that the enemy cannot spy on your location;

  • Be sure to keep a record of your own and other people's moves, marking them with dots. So shots on the same cells will be excluded;
  • Having sunk an enemy ship, also surround it with dots so as not to shoot at places where there are obviously no ships;
  • You should not put ships in the corners of the field: usually beginners shoot at them first of all. However, exceptions will be discussed below;
  • It is necessary to develop a strategy for placement. A good result is the uneven distribution of ships: collect all the "large" ships in one or two dense groups, and hide the remaining "one-deck" ships separately in secret places on the playing field. In this case, the enemy will quickly figure out and defeat the grouping. big ships, and then it will take a long time to look for the remaining small ones;
  • After killing a large ship, the enemy surrounds it with dots. So, having found a “four-deck”, the enemy immediately opens (4 + 1 + 1) * 3 = 18 cells (that is, 18% or almost 1/5 of the field). "Three-deck" gives 15 cells (15%), "two-deck" - 12%, and "single-deck" - 9%. If you put the “four-deck” against the wall, then it will allow you to open only 12 cells (10 for a three-deck, 8 for a two-deck). If you put the "four-deck" in general in a corner, it will allow you to open only 10 cells (8, 6 and 4, respectively). Of course, if the enemy realizes that all the ships are on the edge, he will quickly sink them. Therefore, it is better to use this advice in combination with the previous one.
  • Shooting tactics can also be different. However, the destruction of enemy ships is best to start with the search for a "four-deck". To do this, you can shoot diagonally, or draw a rhombus, or shoot through 3 cells on the fourth. As soon as a four-deck ship is found, we look for three-deck ones, then two ... Of course, in the process of searching, “every little thing” will come across and make adjustments to the plans.
  • And here is a dishonest way: to arrange all the ships, except for the last one-deck ship (it will act as the Elusive submarine). And he will be placed (and killed) only in the last remaining cell. Dealing with this is easy enough: let the players arrange the ships in one color, and fire in another. It is possible, for example, for players to have pens or pencils of different colors and, after placing the ships, simply change pens.

Game Options

Complicated "Naval battle"

"Volley"

This more advanced version of Sea Battle requires players to be more thoughtful. The fields for own and foreign fleets remain the same, but the ships used and the principle of the game change somewhat. Each player now has one « battleship » (five cells), one « cruiser » (three cells) and two « destroyer » (two cells). Ships are distributed across the field, according to the above rules. But, unlike Naval Battle, in which three shots can be fired per turn, as many as seven shots are fired in the Volley game: three for a battleship, two for a cruiser, and one each for destroyers. The enemy notes where the shots hit on the field of his fleet, but does not specify which of the shots was effective. Instead, he might say "one hit on a cruiser and one hit on a destroyer." If the ship was hit more than once, this must also be reported.

After that, the ships of the second player make a volley, while the first player should think carefully about which cells he should shoot on the first move in order to find out which of his first hits were accurate.

A ship is considered sunk when all of its cells are damaged, and players must immediately report this. This is very important because the next player's shot count will be reduced by the number provided by lost ship. Therefore, if you lose a battleship, your firepower will decrease by three units and the next time you will have only four shots. As in the Sea Battle, the one who first sinks all the enemy ships wins.

There are variants of the game that differ in rules (common, mainly outside of Russia). Basically, this concerns the number and size of ships, for example, the Milton Bradley variant is five-cell, four-cell, two three-cell and two-cell. There are options where the player can shoot more than once in a row. Also, a very different version is described in the book by Ya. I. Perelman “ Entertaining Tasks and experiences."

With a standard field size (10x10) and a standard set of ships (1x4 + 2x3 + 3x2 + 4x1), you can add one mine (or more than one) to the game. Mina is indicated by a circle inscribed in one cell. A cell with a mine should not touch ships, and if there are more than one mine, then other cells with mines.

If the player, as a result of his move, hit a mine (on an enemy mine), then he must inform the owner of the mine (enemy) the coordinates of one of his undamaged cells occupied by any of his ships (a ship can have as many cells as desired, but only one cell is issued). After that, the owner of the mine has the opportunity to shoot accurately (the issued cell does not die at the moment it hits the mine - in order for it to die, you need to shoot at it; in other words, the mine only reports the coordinates of the ship). The owner of the mine is not obliged to hit the given cell immediately - he has the right to shoot at it at any time. Since the shot at the given cell is well-aimed, the owner of the mine after this shot gets the right to a second move. The used mine is "extinguished" by placing a dot in the center of the circle (in the center of its cell).

The field size can be increased - for example, the size of 16x16 or 18x18 allows you to comfortably use the entire size of a single notebook sheet. In this case, the number of figures can be increased - for example, as suggested by Ya. I. Perelman. Then, due to the increase in the number of armies and the size of the field, you can increase the number of mines (for example, up to three) and add a minesweeper to the game (say, one for each player). A minesweeper is indicated by an isosceles triangle inscribed in one cell, so that the base of the isosceles triangle coincides with the bottom side of the cell, and the vertex opposite to the base lies on the upper side of the cell, dividing the upper side in half.

If a player, having made a move, got on a minesweeper, then he must give the enemy (the owner of the minesweeper) the coordinates of one of his mines that have not yet been triggered - so that the owner of the minesweeper knows that these coordinates of the issued cell with a mine should not be walked. A space with a minesweeper must not touch spaces with ships and mines, and also, if there is more than one minesweeper, and spaces with other minesweepers. If by the time the minesweeper is triggered, the one who resembles does not have a single mine left, then the opponent of the one who resembles informs the one who resembles that he has hit a minesweeper, but the one who resembles him does not give anything.

Since hitting a mine or a minesweeper is not a success, but a nuisance for the walker, after such an unsuccessful move, the turn passes to the owner of the triggered mine or minesweeper. Having hit a mine, you cannot give out a cell with a minesweeper instead of the coordinates of the ship cell. Mines and minesweepers are single-cell figures. Mines and minesweepers are not considered significant figures - therefore, if a player has only mines and minesweepers left, but all the ships have died, and the other player has not lost all the ships, then the game is considered over, and the first player is the loser.

There is a variant of the game in which mines, minesweepers can touch ships or each other.

Options with a "submarine"

In some versions of the game there is a so-called "submarine". On the playing field, it is indicated by a rhombus inscribed in a cell and always occupies one cell, that is, it is "one-deck". A "sub" can come into contact with any ship of its flotilla, but not be "under" it, that is, not in the same cell. When one player hits the "submarine" of the second player, the "submarine" sinks, but makes a suicide shot at its own coordinate of the first player's field. Thus, the game becomes more complicated, since a "submarine" can be located in the one-cell halo of a sunken ship.

Variant "Flying Dutchman"

Unlike many other Sea Battle options, here each player has only one ship, with the number of decks from 5 to 8 (the exact number is negotiated before the game). The game is played on a field of 20 × 20 cells. The ship itself can occupy cells vertically, horizontally and diagonally at the same time. If another player gets into the ship of one of the players, then the first player has the right to move his "Flying Dutchman" to any other place on the field, but he loses the blown up deck. All other rules are the same as in classic version sea ​​battle.

Hmm...did someone say "Flying Dutchman"?

"Spaceships"

Large-scale naval battles are the legacy of a bygone age, so many children will like to play more " Spaceships"- disguised" Sea battle. Replace the battleship with an intergalactic rocket ship, the cruiser with a laser frigate, the destroyer with a space infantry transport, and the boat with a fighter, or let the kids come up with their own names - and there you have a new game.

Desktop versions of "Naval battle"

As we have already said, a number of companies have implemented "Battleship" in the format of a board game. The following, the most successful options, should be mentioned.

"Battleship" of the company "Stellar" (Stellar). Stellar's classic board game Sea Battle is made of safe plastic. The parts are small, but well packed and have a bright color. If suddenly the chip rolls somewhere, it is easy to find it. Game boxes are very similar to laptops. This is very popular with children, because it creates the illusion of playing on the computer - the favorite pastime of gamers of all ages.

Many travelers take board games with them on the road, and Sea Battle is no exception. Road version of Hasbro Games convenient, compact, helps to pass the time, make new friends and acquaintances on the trip. After all, everyone loves to play! Of course, no one will miss the opportunity to fight with you in a sea battle if this beautiful and original box is on the table.

The original game set "Sea Battle" is offered by DJECO, who developed the original bright design of game cards for this board game aimed at younger students.

Electronic game "Sea battle". In addition to the colorful mechanical version, there is an equally attractive model - the Sea Battle electronic board game. Here, too, the task is to be the first to destroy the enemy fleet. Only for this you need to specify the coordinates for the "shelling". If the point on the map that the player names coincides with the location of the ship, then the ship is considered hit. To make it easier to follow the course of the game, a special field keeps a record of all shots, including those that did not reach the target. This set includes two game boards, the covers of which serve to record shots. Each player receives a set of ships, which he places at his discretion on the playing field provided to him. The set also includes multi-colored chips. They serve to fix blows to the enemy: hits are marked with one color, and misses are marked with the other.

Sea battle on batteries. Many children enjoy board games with beeps. The board game "Battleship" on batteries will delight you with a good sound, various effects that create the illusion of real military equipment.

Special mention should be made of the game "Sea battle" with balls. The destruction of the ships of the enemy flotilla can be done with small balls that roll out onto the playing field of the Sea Battle board game. This version of the game is suitable even for the smallest children, as it does not require the ability to read the coordinates and think over the location of the ships. The mechanical design allows you to shoot accurately, send shells at the enemy flotilla, which knock out the figures of the ships. Even a child preschool age, and it is recommended for children from five years old, it will easily cope with such a task and will play the board game "Battleship" on an equal basis with older children.

Who is this game for?

This board game is recommended for children from the age of seven, because the battles in a certain coordinate system can be played by guys with well-formed abstract thinking, who imagine the opponent's playing field in their mind and think over their own strategy.

Sea battle for every taste

The board game "Sea Battle" for two is entertainment not only for children. Adults also enjoy spending their leisure time in fights. So, desktop version with balls allows grandfather and grandson to play at the same table, and their chances of winning are equal. This adds excitement, brings generations together in emotional experiences.

If a child loves gadgets, then Sea Battle (board game) - an electronic version with interesting sound signals will captivate him more than a mobile phone.

In addition to "Sea Battle" there are similar games on paper, most of which are also aimed at children from the age of six.

1. Tic-tac-toe

This is the most famous of similar games. The playing field is drawn 3 by 3 cells (total 9 cells). Players take turns making moves by placing a cross or a zero in an empty cell. Purpose of the game: to build a line of 3 crosses or zeroes horizontally, vertically or diagonally. It is extremely difficult to win in this game, basically the game comes down to a draw and more than one game is played.

2. Tanks

The game requires an A4 sheet folded in half (you can take any notebook sheet). Two players draw 10 tanks each on their own half of the sheet. Having finished the alignment of forces, the players begin to “shell” each other in this way: the shot is drawn in their own half of the field, then the sheet is folded in the middle and the shot, visible through the light, is marked in the second half of the field. If the shot hit the tank, then it is considered "knocked out" and one more additional shot is needed to destroy it. If the player hit the tank directly, then one shot is enough.
Each successful shot entitles the player to the next shot. To complicate the game, you can introduce a ban on the next shot at a freshly knocked out tank.