There are ships in war thunder. War Thunder: ships in the game. New logic of ship damage control mechanism


PR director Gaijin Entertainment Alexander Trifonov shared fresh information regarding the upcoming global update. We will find out when CBT and MBT will begin, as well as the specifics of local water battles!

Hello Alexander. Tell last news your company. What can players expect from the project?

Our original idea was to make a realistic online games about all types of military equipment. That is, with aviation, armored ground vehicles, and now warships. And all this within the framework of one game, even one server. In one battle, ships will fight with aircraft, and someday tanks with ships.

At the start of the beta test, about 30 ships for all nations in the game will be presented. Let me remind you that these are: the USSR, the USA, Germany, Great Britain, Japan, that is, all the main participants in the Second World War. Of course, then more and more new ships will be constantly added, fresh cards and game modes.

The other side of the project is realism. Of course, we do not make the game a hardcore simulator, but we provide the player with the degree of realism that is generally possible in mass game. So there is no reason to doubt that the ships will be made with real characteristics. We will not speed up their speed several times, as is done in some games, we will not change their physical parameters in order to simplify or "fun" the gameplay.


Which ships will appear first?

In reality, huge ships like battleships fought for hours or even days at vast distances, when even the enemy was not visible. We conducted various tests in narrow circles, and it turned out that excessive realism turns battles into many hours of boring suffering.

Instead of distorting the characteristics of large ships, at the start of the CBT we will focus on not the largest specimens: patrol ships, patrol ships, sea hunters, torpedo boats, etc. Most countries had plenty of them, a small fleet is a large and important page in history of the Second World War, which for some reason was little covered in computer games. In general, we recommend everyone to get acquainted with these ships!

What features of naval battles can you tell us more about?

The beta test is conducted in order to test different mechanics, collect feedback from the players. The damage model will be absolutely realistic, just like our tanks and planes. That is, no hit points and health bars - everything is based on the internal components of the ship. The defeat will come when a number of key links are damaged: the guns, the steering system, one of the engines. In general, you can set a fire and watch the ship burn down completely. Or, on the contrary, make holes below the waterline and watch how leaks lead to flooding.

Torpedo tubes can also be damaged, the detonation of stored shells is provided, as in our tanks. If you manage to get into the so-called "cellar", then the detonation will cause the complete destruction of the ship.

At the same time, the battles are dynamic and fast, however, as they were in life. Real analogues swam at the same speed, nothing new had to be invented. Water equipment fights planes on equal terms, they have powerful machine guns, they can use them to kill both ships and aircraft in separate joint modes.


When will it be possible to play? How to get access?

Wait for the news, draws and distribution of keys will be constantly held. If you wish, you can already buy a special set in the store, which gives a special ship that will be available both during the CBT and after the release of the OBT. So you will immediately have a good unique ship. I especially like the Soviet armored boat: it has a T-34 cannon in front, and a Katyusha complex with 16 missiles in the back - a beast of a machine! Such boats have done many things, and in our game they can be tried.

What about modes? What are available now, what is planned to be added in the future?

Well, while closed testing has not even begun, the modes are being worked out. Initially, there will be 10 vs 10 battles, where victory is achieved by collecting enough points (destroying ships, capturing points). You can also fly out on an attack aircraft to try to bomb someone from above.

In the future, we are planning such modes, where there will be large ships - cruisers, battleships. But they will be controlled by AI, and the task of the players will be to sink them while on boats. What, in general, boats most often did during the war. There will be a large number of modes, we will try out new ones so that players can appreciate them.

And there will be no submarines?

AT this moment not planned. Because, again, as in the case of big ships, if done realistically, it will be too boring strategic gameplay. In reality, submarines swim at a speed of 20-30 km/h, periodically surfacing to deal damage. It will be difficult to reconcile the current gameplay with such leisurely technique.


About graphics. What was done in the engine to get a feel for the water, its physics?

Last year, we added support for Nvidia GameWorks technology, which allows us to simulate various water surfaces, especially sea surfaces - key for water battles. The engine allows you to set the excitement, wind speed, as well as to realize a complete calm or a terrible storm. All this, of course, will have a direct impact on the gameplay. Not just beautiful waves around the ship, but real pitching, which often interferes with aiming. Small ships can even hide behind large waves from enemy fire - the water will greatly slow down or absorb the projectiles.

We have optimized water so that it is available on almost any hardware. This feature is not visual, but purely gameplay. Serious work has been done. People with a variety of hardware play it - someone on a computer, someone on a PS4, and someone on a laptop or macbook with integrated graphics from Intel (one of the most popular cards, by the way, among our players).

Will the weather change during the battle or is it set before the start?

Initially, the weather is set randomly on the server, then how lucky. You can swim out on a clear day, or you can swim at a gorgeous sunset or even at night (about 1 out of 1500 battles). Since the battles are not very long (15-20 minutes), the weather will not have time to change much, so the change in real time is not implemented.

When will the test be on PC and when on PS4?

CBT will start this year, and MBT is scheduled for next year. Regarding the simultaneity, it is still difficult to say, since on the PC problems and bugs are solved literally in one day, and in the case of the PlayStation everything happens through Sony with a delay of several days. Therefore, you may have to wait for the most stable version of the PTA and only then launch it on consoles.

We try to make the game as cross-platform as possible in order to unite players from different platforms on the same server - it's always more fun this way, and there will be no problems with the number of players and matchmaking.

That's all, thanks for the interview! Do you have any advice for the players?

Good luck to everyone in the battles! See you on land, sea and in the sky!

Let's start right away with what Fleet War Thunder will be part of the WT game world. Already, the players taking part in dogfights, can see various types of ships, have the ability to interact with them, and even land and take off from aircraft carriers. At the same time, the detail of the ship models is very pleasing to the eye and does not raise doubts about the readiness and quality.

War Thunder Fleet- one of the most anticipated online client games. The sea wolves missed worthwhile games. How worthy projects where the fleet is implemented, can you name it? They usually only remember Silent Hunter with its great graphics, gameplay and realism. For many, nothing else comes to mind.

It is important and obvious that the company that occupies this gaming niche first will be able to win more players. "Snail" and "Potato" are simultaneously working on their projects.

But we can already see the progress and activity of the "snails", which cannot be said about the "Potatoshki" marine project, which did not find much popularity.

At the moment, information on the fleet is scarce. War Thunder ships Already available in closed beta testing! Our prediction is that War Thunder fleet release date this is 2017. Most likely, in 2017 the game will be released officially, because the beta test of the game started on 11/25/2016.

What kind of ships can appear in the game?

Fans of flying may have noticed that a large number of different types of ships have already been implemented. So the game now has destroyers, battleships, cruisers, transport ships, landing craft and cargo ships. That is, we see that a certain basis war client thunder ships already exist, and it is implemented very well. At the moment, the developers have said that light ships will first appear in the game - boats, boats and small destroyers.


In theory, submarines can also appear in the game. After all, War Thunder already has a system for launching torpedoes, although only from aircraft. But such a basis is clearly a positive fact, saying that there will be submarines in War Thunder. At least we, as well as hundreds and thousands of other players, really hope so ...

» » Ships announced in War Thunder: when...

Ships announced in War Thunder: when will the fleet be released?

The game War Thunder (), the so-called "beta test" of which has been going on since 2012, is inevitably approaching the release. Today the fleet was announced in the game. When will ships appear in War Thunder and what will they look like? Let's find out!

According to the developers, the closed beta test of ships will begin in one of the next updates and will be held directly on main servers but only at certain hours. In order to get to the test and play ships, you will have to buy one of two starter marine kits:

  • Soviet armored boat project 1124 with MLRS "Katyusha", or
  • American torpedo boat PT-109.

If you don't want to wait until 2017 for the Open Beta to start and want to take part in naval battles this fall, hurry up! Until August 22, 30% discount is available for starting naval kits, so you can buy a kit with a Soviet Project 1124 armored boat for only 1,330 rubles. In addition to the ships themselves and access to the fleet closed beta test, Naval Packs include in-game gold, 3D decorators, stickers, and a title.

Now a little about what the ships will look like in War Thunder.

In War Thunder, the so-called "small fleet" is waiting for us: torpedo, artillery and missile boats, coast guard ships and patrol ships. During the Second World War, the small fleet made up most of the ships.

Players will not be able to control larger ships such as destroyers, cruisers, battleships and aircraft carriers. However, those who wish can familiarize themselves with where all this is already possible. Of course, pilots will also be able to take part in naval battles, no one canceled the War Thunder feature with joint battles!

War Thunder fleet: news and first details

Fleet Developer Answers:

▪When will the closed testing of the War Thunder fleet start?
Closed testing of ship battles will begin this year.

▪How to get into closed testing?
Early access to testing will be given to the alpha testing team and other invitees, as well as owners of one of the two Naval Starter Packs with unique ships, which are already available for pre-order in the game store. We will tell you about how to get into the closed testing team later.

▪When will open testing start?
Open testing is planned for 2017.

▪What types of boats and which countries will be added?
During the CBT, we will gradually fill the ship lines, and by the start of the CBT, there will be enough of them to fill the research tree of each major nation. Also, during the CBT, new ship modes and locations will be added to the game.

▪Will there be controllable large ships (cruisers, battleships, aircraft carriers)? If not, why do we need torpedoes?
Larger ships will be featured in the game under AI control in some game modes. One of the main combat missions of torpedo boats will be their destruction.
Perhaps in the future there will also be large ships under the control of players - destroyers and others, in other game modes. This will be determined by the results of the PTA.

▪What will ship research look like?
Just like aviation and tank trees. In battles, you earn Research Points, through which you research new ships in the branch of the selected country, as well as modules on those ships that you used in battle.

▪Will there be special maps for ships?
Of course, we are making new separate locations for naval battles. All the main naval theaters of World War II will appear in War Thunder: the Pacific, Atlantic and Arctic oceans, as well as the Mediterranean.

▪When will the announcement of the starting lines of nations?
After Gamescom. It is worth adding that ships from all the nations that are in War Thunder will appear in the game. The game will implement a damage system. Ships will lose control rudders, get holes and sink like in real life.

Here are the main questions and their answers. Most of all, the players were interested in the item that says that there will be no battleships and cruisers. Rather, they will, but only under the control of AI. We present to your attention the answers of the developers on the topic of capital ships:

“A high level of realism is one of the most important things for War Thunder. key features design. We do not change the characteristics of the technique and create it as it was, as close as possible. Classic capital ship battles are a contest of patience and planning, lasting from hours to days. In our game, where the battles of all types of troops are joint, and players can control aircraft, tanks, and fleets, it is impossible to speed up time by 5-10 times or change the size and speed of ships. The development of the fleet in War Thunder began even before the development of tanks, and as tests showed, battles on a heavy fleet, ships larger than a destroyer, would be too long and uninteresting, or they would require ships to be made completely unrealistic, only appearance and names reminiscent of real ships. Therefore, we decided to recreate that part of the battle fleet, which was rarely reproduced in games. Ships that are more suitable for our game formula are fast, impetuous, dangerous, real Knights of the Sea, worthy and equal rivals for aircraft in the air and tanks on the ground,” says Kirill Yudintsev, creative director of Gaijin Entertainment.

Anticipating the indignation of the players, detailed material was posted on the official forum of the game in defense of such a decision. Here are the main theses of the developers about why it is impossible to add a "large" fleet. If you are interested, then a detailed topic is on the game forum.

  • There are no suitable cards for huge ships. The huge size of the machines requires a lot of time to play, as well as to maneuver.
  • The game between large ships will go until the first hit from a large-caliber volley.
  • The interaction of such ships with other pieces of equipment is hardly possible. The gameplay will be uninteresting.
  • The scoring system cannot be implemented. It seems to the developers that counting frags with the current damage system will not work. Moreover, the system of earning and pumping also seems to be complex and can hardly be implemented.
  • According to the developers, not all nations have large warships. According to KEOFOX, the USSR, in this case, simply will not have a decent aircraft carrier fleet.
  • According to Gaijin, there will be too many ships like the Yamato and Missouri in battles, even though they were unique vehicles. Developers do not want to introduce a system of restrictions.

In our opinion, these arguments are not essential. It seems that the developers were afraid of the scale of the fleet. Huge cards in the game there is, the time spent on movement is huge and in realistic tank and aircraft battles. Problems of mechanics and pumping can be solved. By last argument ra zrabo tchikov and does seem stupid. What prevents you from introducing a limit on the number of ships of one type or another? Why can there be 10 Mouses in a battle, when none of them took part in the battles and was not really completed? Players are waiting for a large fleet!

What do you think? Take part in our survey in

WOT's oldest competitor landed at Gamescom 2016, showed off the fleet and answered players' questions.

This material is a kind of digest for those who have not particularly followed War Thunder recent times and don't know what happened to them. And there have been quite a few events lately.

Naval battles - knights of the sea

Already this year, naval battles will appear in WT, and the closed beta will start immediately after the end of Gamescom.

Closed testing of naval battles is starting this year! Their basis will be the "knights of the sea": torpedo, artillery and missile boats, coast guard ships, patrol ships - the so-called "small" fleet, which during the war years made up the majority of the ships that served in all troops and in all waters.

  • It was decided not to introduce a heavy fleet (ships larger than a destroyer) into the game, as they are too slow and clumsy, which dragged out the gameplay, making it uninteresting. Therefore, only fast ships were left in the game, which are more suitable for the concept battles Thunder.
  • Testing access is raffled during broadcasts from Gamescom 2016. You can also buy a package with one of early access(for or rubles).
  • Open testing is scheduled for 2017.

  • Ships of all nations represented in the game will be added.
  • Large ships (cruisers, battleships, aircraft carriers) will initially be controlled by bots in some modes. According to the results of testing, it is possible that these ships will be given under the control of the players.
  • For naval battles, separate locations will be created in the setting of the Pacific, Atlantic and Arctic oceans, as well as the Mediterranean.
  • The water is based on NVIDIA Waveworks technology.
  • There will be no submarines and here's why:

The gameplay of submarines is specific - they are quiet hunters who sometimes waited for weeks for their “prey”, made a strike and hid. A discovered submarine is guaranteed not to be a tenant. And in speed, they, as a rule, were inferior even to very slow ships.

  • At the moment, there are tests of joint battles of ships and aircraft.

A little more details can be found in the video:

Ship preview

S-100 model 1945 (Germany)

The S-100 class torpedo boat of 1945 is a real child of the war. The boat was created in 1943, taking into account the experience of military operations in the English Channel against the military and merchant fleets of Great Britain. As a result of long studies and experiments, German engineers created an excellent torpedo boat for active combat operations and patrolling sea areas and straits, in which many shortcomings of early class boats were taken into account and corrected.

For the design of the boat, shipbuilders chose wood as a light, elastic and reliable material. wooden structures The ships were made of different types of wood - oak, cedar, mahogany, Oregon pine. The double casing of wooden sheathing was divided by metal bulkheads into 8 watertight compartments. The cabin of boats of this class was armored, the thickness of the steel sheets is 12 mm, which is a good anti-bullet and anti-fragmentation protection.

  • Maximum speed: 42.5 knots (almost 80 km/h).
  • Engines: three 2500-horsepower Mercedes-Benz diesels.
  • Armament:
    • two tubes for 533 mm torpedoes,
    • automatic 37 mm cannon (similar to the famous FlaK36 anti-aircraft gun),
    • one twin and one single installation of 20 mm C/38 guns,
    • at the stern, a twin depth charge release mechanism,
    • rifle-caliber machine guns could be mounted on the sides of the armored tube.

Japanese Type 11 PT-15 patrol torpedo boat

Became the last of the ships of this type in service with Japan. The vessel retained the characteristic features and characteristics of post-war Japanese boats, which were built at the shipyards of the countries of the Western bloc. The PT-15 has good seaworthiness due to the good lines in the midship frame area, which became a characteristic feature of Japanese post-war ships.

Despite its solid armament and outward massiveness, this torpedo boat is always at the forefront in War Thunder thanks to its excellent top speed. The main task of the PT-15 is to destroy naval targets, regardless of their size, and the boat copes well with this task. Four large and powerful torpedoes weighing 1800 kg each are the main argument in the fight against capital ships.

  • Maximum speed: 40 knots (over 70 km/h).
  • Engines: two gas turbines, with a total capacity of 11,000 hp
  • Armament:
    • four torpedo tubes with American Mk.16 torpedoes,
    • two automatic 40-mm guns Bofors L60 on the bow and stern of the boat.
  • Crew: 28 people.

Project 183 "Bolshevik" (USSR)

Developed in the post-war years, taking into account experience combat use both equipment received under lend-lease, and Soviet boats. The design of the boat correctly took into account the properties of coniferous and hardwood wood, successful geometry and a power plant of four diesel engines gave the boat good speed and maneuverability, and the combination of artillery and torpedo weapons made the boat a truly universal soldier.

The large Project 183 torpedo boat is a godsend for those players who like a fast-paced, fast-paced game. The boat starts perfectly from a place and keeps an excellent speed for its class. Four automatic cannons have good accuracy even when firing at long distances, so you can be one of the first in the team to start shooting enemy ships. The rate of fire of the guns is low (about 300 rounds per minute), but high-explosive fragmentation shells are equally good against boat hulls and their crews.

  • Maximum speed: 44 knots (over 80 km/h).
  • Engines: four diesel engines with a total capacity of 4800 l / s.
  • Armament:
    • two torpedo tubes
    • two twin 25 mm 2M-3 guns,
    • up to 12 depth charges.
  • Crew: 14 people.

Fairmile D: sea dog (UK)

Throughout 1941, the engineers of the Royal Navy of Great Britain were busy developing and testing a new type of artillery and torpedo-artillery boats to counter the German "schnellboats" - torpedo boats that blocked the actions of British warships and merchant ships in the English Channel. The requirements for the car were quite understandable - the boat had to become a universal platform for placing powerful weapons of various types, as well as have a speed of at least 30 knots in order to somehow resist the fast German sea predators.

"Fairmile D" is one of the most massive boats of World War II. Different production series differed primarily in armament - soon enough, cannon and machine gun armament was significantly strengthened, torpedo tubes and depth charges began to appear on the boat, and many artillery boats were upgraded into torpedo-artillery boats. Our today's guest is an artillery boat of the Fairmile D project of the early production series.

  • Maximum speed: 32 knots (slightly less than 60 km/h).
  • Engines: four pieces, with a total capacity of 5000 horsepower.
  • Armament:
    • one automatic 40 mm cannon 2-pdr QF Mk.IIc on the nose,
    • twin 20 mm Oerlikon Mk.V cannon at the stern,
    • two twin heavy machine guns.5 Vickers Mk.III,
    • two twin machine guns of rifle caliber .303 Vickers No5 Mk.I on the bridge,
    • a pair of depth charges Mk.VII.

Project 1124 armored boat: river "Katyusha" (USSR)

Available on pre-order for 1899 rubles.

Large river armored boats of project 1124 were developed in 1933-34 for a wide range of combat missions in the waters of the rivers (primarily the Amur, from which they received the unofficial nickname "Amur") and, despite the simplicity of design and the great inconvenience of placing the crew, they combined the most advanced at that time, the developments of Soviet industry.

Boats of the 1124 series went through a glorious battle path: the Battle of Stalingrad, Western Europe, the Far East - these river tanks supported the actions of infantry from the water, parachuted soldiers into the rear and flanks of the enemy, were the first to break into the waters of European cities and destroyed enemy fortifications with the fire of cannons and missiles.

In War Thunder, the version of the boat equipped with the Katyusha MLRS is a real monster in the hands of a skilled captain. The T-34 tank turret, located in the bow of the boat, allows for aimed fire at vital enemy modules and compartments, even from long distances.

  • Maximum speed: 21 knots.
  • Engines: two of 900 hp each, Hall-Scott gasoline engines or two of 1200 hp, Packard 4M-2500-W-12 gasoline engines, 2 VFSh.
  • Armament:
    • two machine guns of 12.7 mm caliber,
    • the installation of unguided rockets M-13-M1, the legendary "Katyusha", capable of bringing down a one-time salvo of 16 missiles,
    • tank tower T-34, located in the bow of the boat.
  • Crew: 15 people.

PT-109: Kennedy torpedo boat (USA)

Available on pre-order for 2399 rubles.

Elco patrol torpedo boats were designed to perform a wide variety of tasks not only in the coastal zone, but also on the high seas. The United States Navy placed a government order for 94 units of 80-foot (24 meter) torpedo boats immediately after the country was involved in the Second world war. The boats turned out to be very successful and were subsequently actively modernized (mainly by increasing firepower).