Wasteland 2 passage farm. There are two solutions to this problem. Peaceful and... no. Let's start with conflict.

Surroundings of the colony

Surroundings (plain) of the colony

note to the map

  1. Fred Darvis, help him push the wagon and ask about Red.
  2. Celia, the repair skill will come in handy in order to repair the well and give her water. She will tell us the password from the turrets 123456789
  3. William Brown. His pigs were kidnapped by the Red Scorpions. Release his pigs and they will find their own way. The pigs will be on the farm next to the colony (see map of the colony)
  4. Checkpoint, we will be asked to pay a tax or we will need to fight, it is better to pay in order to pass through point 12 normally.
  5. Password to disable Tower Bud
  6. Red himself, having reached him, he will tell Rick Bajchovsky that he knows where it is possible to reach the suits.
  7. The entrance to the cave, through which it is possible to pass the turrets to Red, you need to have a pumped hack and, after leaving the cave on the other side, clear the minefield.
  8. The exit is different, where it is possible to go through the minefield and approach Red bypassing the turrets.
  9. Statue + 1 skill
  10. Pitbull's lair, use raw force to break the fence. Release the ladies. At the exit, he will attack your squad.
  11. Checkpoint of the Red Scorpions
  12. Entrance to the colony without hassles with red scorpions. Advanced computer skill required. Use the crane to remove the container from the passage.
  13. Second entrance to the colony.
  14. The toaster in there will be dried juniper berries, they can be given at the distillery to Ben.

At the time when we help, already at the domestic choice of the SH-center or Highpool, then having come to another point, we will notice a destroyed place and a destroyed radio tower near which raise the radio antenna. Contact the ranger base, General Vargas will send you to the colony area in order to reconnoiter the situation in that place.

On the way we will meet Fred Darvis. He needs to be helped to push his wagon easily next to him will apply uncouth force to the wagon. At the end, talk to him, he will tell you about a certain Red and a protective suit. In addition, the password to the turrets "Special" will tell you. Ask him again, he will tell you about the lady in light blue, another Mysterious Temple mark will appear on our map. Go to Red and talk to him.

He will report that Damonta is protected by a wall of radiation. But crazy monks know not a strong place, but in order to pass in that place you need a protective suit. Some Rick Bachowski knows where to get his hands on the suit, but he was arrested by the rangers and taken to the citadel.

To continue the plot, return to the citadel.

Colonia Map

  1. Entrance to the colony from the plain
  2. Bypass entrance to the colony (in the plain it was possible to lift the container with a crane and go to me.)
  3. Bypass exit to the colony itself in order to bypass rivals
  4. A farm protected by red scorpions. Farmer Jobe will ask you to wipe Chief Danforth from the face of the earth. He will have a cure for canine distemper
  5. Intercom on which it is possible to chat with the colony. They will ask us to find a cure for the dogs. In the same place, look for a toaster in there will be Preparation G, it can be given to the head of the AGZ in Titans Canyon. For this he will give a good sniper rifle
  6. Turrets They can be wiped off the face of the earth using a caterpillar (located in Damonte) or find a cure for dogs.
  7. Danforth and Red Scorpions in the colony.

What is by and large possible to do with the Red Scorpions and is peace likely?

Having reached Red and having determined about his protective suits, we can go further in the story or try to resolve the issue with the red scorpions. If we do not resolve the issue with the scorpions and go to Damonta, then they will kill everyone in the plain and all additional tasks will be lost.

Get to the intercom (point 5). We will be asked to find medicine for the dogs or get out. The cure for canine distemper is at Jobe's farm right there at the location, talk to him, he will give you a medicine after which you will be let through the turrets into the colony, where you will talk to the boss, cure the dogs and slap Danforth himself in order to free the Joyful Plain from slavery or don't touch it and tell Jobe about it.

There is a second passage to the colony. It is possible to obliterate the turrets by using the TRL-01553 Tank Track located in Damonta (see point 14). There will be a robot next to the fence, stick this caterpillar into it, after which it will ask for the type of target, select "inorganic". He will go to the turrets and just wipe them off the face of the earth.

Then we can go in and wipe out all the scorpions from the face of the earth.

Return to the citadel and talk to Rick in the slammer, He will agree to tell us where it is possible to find the suit, but if you are free, talk to the warden, he will let him go and we will see a mark on the map of Rick's trailer. Go to the point, Rick will trample with us.

Trailer Rick

Rick trailer map

note to the map

  1. at this point, Rick will ask us if he can come with us, if we say yes, he will give us the code 733
  2. At this point, the base will contact us and ask about Baychovski. We will have options to choose from. If you declare that he is dead, then he will again report the code.
  3. If the repair will be "Faded Photo" it can be given in California in the Temple of the Angels to Mona Shere's assistant to receive the Neutron Projector weapon.
  4. Safe in which +4 protective suit

Wasteland 2 walkthrough - [#15] - Colony, continued


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Surroundings (valley) of the prison

note to the map

  1. Fred Darvis, help him push the wagon and ask about Red.
  2. Celia, you will need the repair skill to repair the well and give her water. She will tell us the password for the turrets. 123456789
  3. William Brown. His pigs were stolen by the Red Scorpions. Free his pigs and they will find their way home. The pigs will be on the farm next to the prison (see the prison map)
  4. Roadblock, we will be asked to pay tax or have to fight, it is better to pay in order to pass through point 12 calmly.
  5. Password to disable the tower Bud
  6. Red himself, when he gets to him, he will tell Rick Beychovski, who knows where you can get the costumes.
  7. The entrance to the cave, through which you can go past the turrets to Red, you must have a pumped hack and, after leaving the cave on the other side, clear the minefield.
  8. The exit is on the other side, where you can go through the minefield and approach Red bypassing the turrets.
  9. Statue + 1 skill
  10. Pitbull Lair, use brute force to break the fence. Free the women. At the exit, he will attack your squad.
  11. Checkpoint of the Red Scorpions
  12. Entrance to the prison without skirmishes with red scorpions. Advanced computer skill required. Use the crane to remove the container from the passage.
  13. Another entrance to the prison.
  14. The toaster will be inside dried juniper berries, they can be given to Ben at the distillery.

When we help, already at our choice to the SH-center or Highpool, then having come to another point, we will see a destroyed place and a destroyed radio tower near which raise the radio antenna. Contact the ranger base, General Vargas will send you to the prison area to reconnoiter the situation there.

On the way we will meet Fred Darvis. He needs help to push his wagon, just next to him will use brute force on the wagon. After you talk to him, he will tell you about a certain Red and a protective suit. It will also tell you the password to the "Special" turrets. Ask him again, he will tell you about a woman in blue, another Mysterious Temple mark will appear on our map. Go to Red and talk to him. He will say that Damonta is protected by a wall of radiation. But the mad monks know weakness, but to go there you need a protective suit. One Rick Bachowski knows where to get the suit, but he was arrested by the rangers and taken to the citadel. To continue the plot, return to the citadel.

Prison

  1. Entrance to the prison from the valley
  2. Bypass entrance to the prison (in the valley you could lift the container with a crane and go here.)
  3. Bypass exit to the prison itself to bypass opponents
  4. A farm guarded by red scorpions. Farmer Jobe will ask you to destroy Commandant Danforth. He will have a cure for canine distemper
  5. Intercom on which you can talk to the prison. They will ask us to find medicine for the dogs. In the same place, look for a toaster inside there will be Drug G, it can be given to the head of the AGZ in Titans Canyon. For this he will give a good sniper rifle
  6. Turrets They can be destroyed by using a caterpillar (located in Damonte) or by finding a cure for dogs.
  7. Danforth and the Red Scorpions in prison.

What can be done with Red Scorpions and is peace possible?

Having reached Red and having learned from him about protective suits, we can go further in the story or try to solve the issue with red scorpions. If we do not resolve the issue with the scorpions and go to Damonta, then they will kill everyone in the valley and all additional tasks will be lost.

Get to the intercom (point 5). We will be asked to find medicine for the dogs or to clean up. The cure for canine distemper is at Jobe's farm here at the location, talk to him, he will give you the medicine, after which you will be let through the turrets into the prison, where you will talk with the boss, heal the dogs and slap Danforth himself to free the Merry Valley from slavery or not touch it and tell Jobe about it.

There is another way to the prison. You can destroy turrets by using Tank track TRL-01553, which is located in Damont (see point 14). There will be a robot next to the fence, insert this caterpillar into it, after which it will ask for the type of target, select "inorganic". He will go to the turrets and simply destroy them. After that, we can go in and destroy all the scorpions inside.

Return to the citadel and talk to Rick in the slammer, he will agree to tell us where you can find the suit, but if you are free, talk to the warden, he will let him go and we will have a mark on the map Rick's trailer. Go to the point, Rick will trample with us.

Trailer Rick

note to the map

  1. at this point, Rick will ask us if he can come with us, if we say yes, he will give us the code 733
  2. At this point, the base will contact us and ask about Baychovski. We will have options to choose from. If you say that he is dead, then he will again say the code.
  3. If repaired inside will be " faded photograph» it can be given in California in the Temple of the Angels to the assistant of Mona Chera get a weapon neutron projector.
  4. Safe in which +4 protective suit

Wasteland 2 is the sequel to the 1998 tactical RPG. Wasteland 2 was released on PC in 2014, and has absorbed the genre of strategy and Turn-based RPG. The developers do not hide the fact that Fallout became the basis for the idea. As a result, the game world received an updated role play in the post-apocalyptic genre. You can download Wasteland 2 for free.

Wasteland 2: Storyline

Wasteland 2 takes place in the southwestern United States. The USSR and the United States have gone too far in thermonuclear war, leaving the world in a post-apocalyptic ruin. Wasteland 2 is set 20 years after the events of the first game.

General Vargas hears disturbing messages over the radio transmission lines about the unification of people and machines. The message also contains threats to exterminate the Desert Rangers, led by Vargas. The General sends a soldier named Ace to set up a device to track the signal. Ace is found dead a few days later. The soldier's death caused Vargas to send a squad to investigate the murder. You will become the commander of this squad.

Ranger Citadel

In Wasteland 2, the walkthrough begins with the creation of a squad of rangers of four soldiers. There is no need to rush here, because it is important to properly distribute skill and attribute points for each character. The appearance of the characters is also created to your taste.

Tip: create fighters of different classes; do not repeat skills; be sure to create a hacker who will open locks and safes.

The introductory video introduces us to what is happening in the form of a documentary. After that, your squad has a dialogue with the general, who explains the objectives of the task. The main task of the detachment is to find radio transmitters near the Radio Tower, find Ace's records and find out the cause of the death of a comrade.

Tip: take the skill "perception"; it will highlight all the useful places that you will need to dig to find the device.

radio tower

When you reach the radio tower, you will see traces of blood, you need to keep your direction on them. Bandits will meet along the way. There are three ways to deal with them: kill, negotiate or pay them.

Behind the radio tower lies part of Ace's diary entries. We select them, after which we will see an iron leg and traces of engine oil. They will send a squad to the cave. There will be a mutated large toad that needs to be killed. We then learn from the rest of Ace's notes that he was hurt by the robot. Then we move on to the next location.

We transmit information by radio and get a new task: to install radio transmitters on the best towers in Arizona. We return to the Ranger Citadel to replenish supplies and sell the collected items. It is worth taking a walkie-talkie with you, it allows you to pump a squad and receive additional missions.

Important: the squad will not be able to live without water, so use oases to replenish the water balance.

SH center

When you head to install the radio transmitter, you will be given a new objective: to help in Highpool or the SH Center. The SH center is closer, so we head there and find out that people have come under attack from mutating plants. We head through the crowds of mutants to the Main Complex.

The manager of the center will point to the locks where people are locked. There it is necessary to eliminate the breakdown of the fertilizer compartments. We break open the door and make our way to the basement to fight with Patrick (through his fault people began to mutate). Having defeated the boss, we restore the compartments, fill in the serum and the task is considered completed.

Tip: Beware of the red exploding plants in the SH center, and also take a first aid kit with you, or even better, a medic.

Highpool

At this location, the main task is to save people. To do this, you need to get to the radio tower, through the mutants and bandits. At the tower we learn that it is destroyed, and we get the task to go to Damont.

The path to the city lies through the prison, which is controlled by gangs of red scorpions. To learn more about this group, you need to save one of Sean's gang members in Highpool. Through the Red Scorpions, we learn about a way to overcome the cloud of radiation in order to get through to Damont.

Prison

In the prison we will meet a merchant who will tell about the tyranny of the Red Scorpions, and where we can find anti-radiation suits. We get to Red (costume seller) through the gate, going to the goat mountains. On the way we destroy or neutralize two turrets. Red reveals that he doesn't have the suits, but Bachowski, a prisoner of the Ranger Citadel, has them.

We contact the headquarters, after which they ask to protect the Radio Tower. We enter into battle with the robots and return to the base. To survive in the battle with robots, grab more first-aid kits and ammunition. And don't forget to upgrade your Perception skill to find more useful items.

Titan Canyon

Before the canyon, we will visit the Citadel, where we will talk with Beichowski and go in search of costumes. Having received the necessary, you need to decide the fate of Bajchovski (release or return to the Citadel). Heading towards Damont, we get into the Canyon. Here you will meet sectarians who have deified the nuclear warhead, threatening everyone around with reprisal. You can only go through the canyon by paying the fanatics.

While we are collecting donations in the form of radioactive waste, the organization Rattlesnake Army appears on the territory. They came to destroy the sectarians, but our detachment is considered enemies. As soon as we survive this meat grinder and get a guide to accompany us, then we can go to Damonta.

Damonta

The city is completely controlled by robots. Our task is to save the girl who is being held hostage by the robot. We return the girl to the elderly at the entrance to the city. Having reached through the fence and the gate to the tower, through the radio signal we learn that California is intact, and at this time Vargos demands to return to the Citadel.

California

At headquarters, we learn about the death of a partner during reconnaissance in California. The General sends another plane to help the local Ranger base. It will not be possible to fly to the headquarters and the plane will fall into Santa Fe Springs. Woodson will now lead the detachment. The first task will be to clear the area from infected dogs.

Rhodium

A group of merchants arrive in Santa Fe, led by Pistol Pete. Pete gives the task to save Rodia, where the radio tower is located. To repair the tower, you need to find Virgil. You need to behave quietly in the city, if possible, do not kill anyone.

Angel Temple

To get to the Temple, you need to help the inhabitants repel the attack of enemies. In the temple you will find a prisoner sentenced to death named Fletcher. After talking with you, he will run away, and suspicions will fall on the group. One member of the team will have to leave on bail.

The main goal is the radio tower. You can investigate the escape or think about how to get into the ventilation leading to the tower. When we get to the place, we install the transmitter. We return to Woodson and report what is happening. After that, we activate another tower in Hollywood.

The final

At the end of the game, the squad will have to defend the Citadel from synth attacks. The main weapon against them is firepower. Collect powerful weapons throughout the game. True, and it will not be able to stop a virus spreading in a computer system. There is only one solution - to detonate a nuclear bomb. This can be done by sacrificing one of the squad members. At the end, the final cut-scene appears.

Introduction.

On the page you will find full walkthrough Wasteland 2 games. The guide is supported by screenshots and comments by the author. Wasteland 2 walkthrough completed 100% to the best final ending.

Attention!

In the client with localization from BUKI, critical errors were found in the dialogs. Simply put, replicas and choices began to disappear. All this leads to stupor in tasks and can ruin the passage. In case of inconsistencies in the dialogues, switch to English. and re-pass this section.

Detailed walkthrough Wasteland 2 games. Part 1.

Walkthrough Wasteland 2 begins with a briefing by General Vargas. Listen to him fully and ask about all the subtleties of the assignment. At once take a shovel at the graves and along the way we drip embankments, any useful junk can get there. After marking the quest on the map, go up and to the left, further down and talk to Angela. She'll want to help with the search for the missing boy and the mission with the relays and the tower. I took her to the team.

Walk until the map and get to the destination - "radio tower". Along the way, do not forget to report on the radio, this is not only a way to get a promotion, but also a special quest mechanism through which you will interact with your superiors, and also sometimes receive incoming signals, that is, extra. missions. Entering the location, we stomp right and carefully peer into the bushes to the left of the mountains, the badge of the deceased will be lying around in the water of them. After, following the footsteps, we go higher and going out to the gang, we start a dialogue.

Here we either wet them or pay. You can also go to the right, but there you have to disable the alarm and break open the door. If such skills are absent, then in any case you will have to go to the breach. After the battle, by the way, with the help of a computer engineer, you can set up a tower signal and get something like Morse code in response. On the map, in addition to the plot campaign, there is one cave with toaster and statue, which gives additional experience, and there are a couple of boxes on the right in the street. Don't forget to check the finds for traps.

After entering the cave, in the north of the map, kill a huge frog and collect ALL quest items nearby. You should have a repeater and scraps of a diary. Now we leave and stomp to the south. On the way, the chief will contact us and give us two points for verification, these are also towers. But everyone will be attacked, so here you need make a choice to which rush first. I drove my company first to "SH-center".

Having entered the location of the SH center, go straight and you can run around the neighborhood in search of mutant beetles and other living creatures. In the center, you can cut down the fence and open the box. To the left, if you move away from the fence in that direction, you can find a sealed door on the south side of the building and a mined one on the west. Inside the safe and boxes with weapons. We undermine the door and we are inside. Now go through the thickets to the end, there is still a safe and boxes.

Now stomp to the northern part, to the door, shrouded in vines. Bazaar on the "intercom" with a scientist and cutting down the plants, we go inside. First, we undermine the pulsating contraption to the left of the passage from a distance, but only from a distance so as not to get infected. In the future, you also need to avoid this rubbish, although if you complete the tasks at the center by 100%, then you will eventually receive the medicine.

Inside we talk with the staff and get the task of saving the complex. As well as a task to search for fruits from those plants that explode on contact. There are 10 fruits in total. After the dialogues, three passages will unlock. We go to the right and if skills allow, then we hack the doors from above, and then from below. After meeting with the scientist, in the first door on the right, you can join the lady to the team and she will also cope with combination lock. We stomp further.

On the way, four people from the laboratory will be caught in an ambush. We take a position behind the fence and bring down all the zombies and insects. Then we break the plants and collect the remaining fruits. Returning to the center, give the find to the doctor and go left. Now we unlock another door with a combination lock. Then you have to go through the location again and at the end save the person from the rabbits. We speak with the man, then we head to the last, central door and dive into the basement.

Now you need unlock the gateway, which is opposite the control panel, not to the sides. We get down and kill the guards that come across along the way. Don't forget to search the holes with a shovel. We find a passage in the wall on the right. Inside, take the weapon from the corpse and go forward. In the next room, chat with a person, take a spray gun, further, behind the locked door, there are more nyshtyachki. If you have the skills to break locks and electronics, then rummage around. One box is mined. Now take the man out of the basement and go to the lady and the man in the wheelchair, they are located where you met the doctor who is now on your team.

Give the sprayer to the doctor, and she will cure the cripple, but not you. We return back to the basement. And now we go through the gateway to the left of the control panel. Here you need to break open the doors, for this you need a good burglar. After, move forward and if there is a technician in the team, then repair the robot, it will break through the plants. If not, then knock out the boards by force and kill the guards in the cave. Finally, you must come to the surface.

Once at the location of the prison, go along the road and find a merchant with a goat. We pull out his cart with the help of brute force, and then we talk. He will tell us about the place on the hill, where Red sits under the turrets. He will tell you about scorpions and you can also trade with him. To the left of the entrance to the city, there will be a farm, where one of the inhabitants will ask you to return the stolen pigs to him. A little further, a wounded woman will lie. She will ask you to kill her, but if you do this, the farmer and his family will hide from you.

To the right of the location there is also a settlement and a couple of houses. There you can also take the task of repairing the well, if there is a skilled technician, then we repair it. Then we talk with all the characters on the territory and go up. Scorpions at the checkpoint will ask for money, supposedly a tax on weapons. If you don’t want to pay, then you can go around through everything, too, the settlement on the left. There is a tap there, and if there is an intelligent hacker, then the container from the entrance to the cave can be removed and the prison can be entered from the basement. Also, there is another move, already to the left of the container.

Attention!

If you want to amicably resolve conflicts with scorpions, do not kill them, bypass patrols and checkpoints.

If you want to walk quietly, then stomp through main passage and not through the basement. There, along the minefield, to the left and further up, to the main farms, but you still have to fight once. If with a fight, it is better to approach from the basement. In the basement itself, you will also have to fill up about a dozen enemies. I found a grenade launcher in a crate at the back, so I slipped through the place very easily. After leaving the street, take a position from above on the ledge and extinguish the guards from above. Nothing difficult either. When finished, knock the enemies out of position on the uphill and exit to the farms.

On the farm, if you pass the patrol on the road, you can walk without a fight. Talk to all the inhabitants, and most importantly with the man at the dovecote. Now go on the left side and knock out the door at the pigsty. After freeing the pigs, you will complete the task of the farmer. You can do this quietly or by shooting. If you want to be quiet, then break through the fence on the other side of the pigsty and two more passages behind the corn field. If you go down to the prison itself, then you will stumble upon a protected area from minefield and two turrets.

There is no way to get through here yet, a step behind the stones and the whole group is mashed. Let's chat with a key character named Red, on the main quest. We return to the farmer who was looking for pigs, and then we go to the wounded woman. Next to it there is a descent into the mine, through the grate. It can be broken or hacked, the tunnel will lead to a merchant on the goat mountain. You can also get to Red through the front entrance, but there you have to fight with the turrets or enter the client code into the panel (I never found the code). If you don’t feel sorry for the cartridges and first-aid kits, go ahead. (Sniper, turrets don't reach, use that).

In conversation, you will learn that you need to visit the convict in the rangers' stronghold. Upon arrival, go to the main gate. Inside, we run around all the merchants and all the characters. When the tour is over, go to the prison and free the prisoner in exchange for help in finding a suit. Now you can go to his stash (it's in the west of "Rick's Trailer"), there you can find a radiation protection suit, code to the safe "733". The criminal was released, as promised. After that, I scrambled through the infected stations, on a mission from Sue. Unfortunately, I could not complete it, because. one medicine was not enough. Earlier, I wrote later so that you do not spend the medicine, if you obey, then complete the task.

I also ran through the locations below, in the south. Nothing special, just killed the weak mobs and collected the goodies. At the same time, I recommend looking beyond the border with radiation, sometimes there are hiding places where you can find good weapon, armor and ammo. Without a suit, of course, it is better not to go there. Do not forget to look into the mysterious temples, they give pumping. After all this, I also went to the previously explored location "Radio Tower" to check the signal. The point will have about five robots, we clean the loca and leave

It is also worth finding people in the center behind the truck and taking a task from them to clean up the building opposite. You can go there through the front entrance. After killing everyone, report to the man, the water cooler is inside the building, near the entrance. After that, you can go to the merchants, which are located in the northern part, they are guarded by robots, but it’s worth fighting for a good merchant. If you give some weapons to the second girl, then she will give you a "big berta" machine gun, though under the caliber 7.62.

In the diner in the center of the map, you can find two people who have lost a girl, we agree to help them. We go higher and come across 10 robots and one turret. To win, we bring the robots to ourselves, while leaving part of the group on the hill to the left, there is still a statue. After killing everyone, move on, not aggro a group of monsters in the center, but carefully, along the wall, we exit to the hangar. We grope for the entrance and prepare for battle. Making a separate save.

First you need to decide whether you will save the girl, which is held in the middle by a humanoid robot. If you do, then you do not need to fight next to the generator and computers that are in the corner. You can sneak to a cage with people and fight there as much as you like.

We kill all the robots that have come running, then we take on the enemy in the center of the map. We remove half of his lives and then he will stop the shootout and allow him to enter into a dialogue. We don’t tire him with conversations, he won’t say anything anyway. Just at this moment, go to the computers and hack the settings indicated in the screenshots, strictly in the order described above. Set up an ambush around the robot in advance and try not to hit the tied girl in battle.

For those who do not want to bother and look for sophisticated solutions, you should just shoot the enemies, remove the key from the boss's neck and go to the tower across the yard. I preferred the bloodless option.

We scout the situation and visit the temple. Now you need to find beer on the roof of the temple in the chest. Then go out into the courtyard and give the beer to the soldier at the table. He will talk and blurt out about the eye, it needs to be stolen. It is located next to this place, near the fence. You can steal it through a gap in the same fence. Taking the eye, go to your wife in the temple and show it. In return, she will give dirt on the head. Take it to the person at the cells with people. Then proceed to the hall. After killing the head, you will be given a key. Use this key to unlock the door in the yard.

At the checkpoint, take all bags of zeolite (3 pcs.). There are two more in the safe, but you will need a good lockpicking skill here. At the end of the location there will be another tower, insert the transmitter. In the dialogue, do not forget to mention Matvey, and we ourselves leave the loca. If you want to help the prostitutes win back the place, then break the door panel with brute force and kill the guards in the yard. After, prostitutes will run in and you will be able to hand over the task to the leader in the pack. It is not necessary to finish off the rest, but it is possible for the sake of experience.

As a result, we should get 6 bags of zeolite. This is enough to create a suit for 6 radiation. We go home and get a suit from the chief. When you go out into the wasteland, you will receive a signal about the attack of a giant synth. The fight with him will be easy. Place the soldiers around the perimeter and do not climb close, otherwise you will run into a flamethrower and small bugs. After killing everyone, we go to the Seal Beach. The denouement is approaching, collect cartridges, improvements, first-aid kits. Clean out your backpacks. Nothing else is useful to you, merge all white objects and unnecessary trash.

At the point we speak with the merchant and do not recommend him to go to the synths with toys. There will be two synths on the left, one of which will lead you into an ambush, and the second one really wants to help. We don’t torture our heads, Johnny will help, the second one needs to be shot. We follow Johnny and when he falls down, you can shoot an ambush or hack the terminal and close the door. Having penetrated the subway, we begin the search for the main workshop.

As soon as you stumble, get ready for a solid fight. A tank, two shooters and melee warriors from the heels will be placed against. You won’t be able to sit out, the enemy will take up defense, and the tank’s cannon, every three moves, will strike very painfully. The easiest option is to work with grenade launchers on groups of enemies and on a tank, but, in principle, it all depends on equipment and skills. If the energy weapon is well pumped, then the synths will die quickly. For example, I was able to get almost everyone with a sniper and headshots. No one was worried about damage in 480. The tank was overwhelmed by numbers.

Before leaving the surface, prepare for an even more serious mess. A combat scorpion, a tank and a main synth with minions await you. Theoretically, you can dump without a fight. the helicopter standing behind has an active icon for leaving the location, but I still killed the enemies. And, by the way, not in vain, the chief had a good set of protection and weapons, which cost 2k scrap in the store.

Arriving at the battlefield, bargain with the sellers for the last time, stock up on everything you need as much as possible and storm the citadel.

In the first couple of fights, it will be possible to retreat and bribe, entering the citadel, the path to the merchants will be cut off. We go down into the opened hatch. Boss ahead. Send the doctor from the SH center forward, and without a weapon, if she is still on your team, she will definitely become one of the enemies. And you yourself take positions along the perimeter, better even a hill. Carry on a dialogue with Matvey, and when "AI Kochis" moves into him, choose your fate. I chose to fight.


The fight is hard, there are sooo many enemies. To win, coordinate the work of all soldiers in such a way as to prevent mixing. The enemy must keep his distance. You need to beat off three waves. Moreover, even if the enemy seems to be defeated and only snipers and grenade launchers remain on the horizon, still do not rush to attack. There will be reinforcements, right behind the two structures in the center. Hit them until they run out. Then storm the positions and finish off the former Matvey.

Attention!

Immediately after the fight, a countdown will begin and when it reaches 100%, humanity will be destroyed. Drop everything, there is no time for a search, do not scrape weapons and supplies, they will no longer be needed. You need to quickly rush to the edge and leave the location. Next, we hack the panel and go out into the flight room. There will be a turntable and our former partner. We speak with her (the timer will stop). Now there are several options: fly away without detonating the bomb, or go to detonate it.

If you are going to undermine, then prepare the burglar, he must go down the sills and break two doors on the left. There will be a nuclear bomb in the room. In the dialogue with the bomb, one hero can sacrifice himself for the sake of the group. The rest are saved.

Everything, the successful passage of the game Wasteland 2 is completed. The main thing is that mankind has been saved from the threat of complete annihilation. Next, a debriefing will take place, where you will be shown the results of your walk. Enjoy.

Wasteland 2- computer role-playing post-apocalyptic game developed by the American company inXile Entertainment (the founder of this company is Brian Fargo). The sequel to the legendary Wasteland is available for Windows, Mac OS X and Linux platforms. Fundraising for the project was carried out through Kickstarter and Paypal. The leader of the Desert Rangers, General Vargas, receives information about mysterious radio transmissions that contain information about the synthesis between humans and machines. In addition, a mysterious voice threatens to completely destroy the so-called keepers of order. Ranger Ace was sent to set up repeaters and locate the source of the radio transmission, and is found dead a few days later. The main characters have to go to the wastelands and investigate this murder.

1 - Exit from the location; 2 - Yadozuby, a box near the car;
3 - Crushers; 4 - Blockage, boxes, safe and buried cache near the burning trailer
5 - Group of Crushers, entrance to the house Shona; 6 - Crushers, Box;
7 - Gate with a trap, two boxes and two safes;
8 - Buried cache; 9 - Yadozuby, box, safe;
10 - Yadozuby, faulty robot; 11 - Tower, crushers; Leaving SH center(in this walkthrough, the choice was made in favor of this location) and move east to the settlement Highpool. We go to a new location and find the destroyed settlement.


We clean the area from wild animals (on the map - 2). Yadozuby on given level can be a problem, as they have a large supply of health and decent damage, as an option, you can take a small height and attack animals at a long distance.


We move to the northwest and approach the ruined settlement, we engage in battle with a group of bandits (on the map - 3).


Further, we go north through Highpool, destroying small groups of destroyers along the way (on the map - 5, 6).


We enter a small building (on the map - 5) and help the survivor by name Sean clear the area from the presence of invaders (the mercenary Kuvalda is highly vulnerable to energy weapons due to prosthetic arms). Sean will point to the Crusher camp on the map and give additional task to the rangers - to avenge the destruction of Highpool.


Going deeper into the settlement, you can find iron gates (on the map - 7), you can shoot them, or remove the trap using the Explosives skill and pick the lock (we get access to two safes and two boxes).


We move north and climb the hill, on the road we engage in battle with a group of wild animals (on the map - 10) and go east.


At the top of the dam, we destroy the last group of destroyers (on the map - 11). radio tower disabled, raise the survivor antenna and get in touch with Rangers Citadel. General Vargas sends the main characters to the city of Damonta, it is in this locality there was another radio tower, rumor has it that the inhabitants know the way Prisons.


We leave Highpool and move south to the Crusher camp (Sean Bergin gives the task to destroy the attackers for the destruction of the settlement).

Crusher Hall


1 - Exit from the location; 2 - Box; 3 - Safe; 4 - Monument;
5 - Buried cache; 6 - Safe, hiding place; On the global map, we move south and go to the new location "Stronghold of the Crushers", go along the road to the south and engage in battle with a group of bandits (note that snipers are placed in high positions, which is why it is better to take an advantageous position and attack from a distance, where you can't get hit by the snipers of the wreckers).


Prison Valley


1 - Exit from the location; 2 - Merchant Fred Darvis; 3 - Drawers
4 - Celia Carminada; 5 - Faulty well;
6 - Faulty lift; 7 - William Brown;
8 - Wounded Anna; 9 - Entrance to the caves;
10 - Red scorpions; eleven - Merchant Red;
12 - Outpost of the Red Scorpions;
13, 14 - Entrance to the prison location;
15 - Old wall (allows you to bypass the outpost);
16 - Pitbull Refuge; 17 - Monument; Leaving the stronghold of the Crushers, moving east global map and discover prison. At the new location, we go to the northwest and meet a merchant Fred Darvis(on the map - 2, we help him get the cart with the help of brute force). Fred reports that the approaches to merchant Red guard the turrets, which can be turned off with a password (protective suits can be found from him, Red can also know how to get into Damontu).


In the east of the location there is a small settlement, we talk with Celia(on the map - 4), which asks to fix well(on the map - 5, she also reports another password from the turrets "123456789"). With the help of the "Mechanic" skill, we bring the well into working condition, replenish the flasks and get a weapon as a reward.


In the West, the location is a farmer William Brown(on the map - 7) reports the next code from the turrets ("Code") and asks to return the stolen pigs to him. While the main characters are exploring the location of the prison, they will regularly receive disturbing messages (a woman calls Elroy for help). In the west, locations can be found wounded Anna(on the map - 8), which asks to end her torment. If you kill a woman, then Bucky Brown will appear from behind the container, the teenager will become a witness to the murder and will threaten to tell everyone about your act.


At this stage, the task of the main characters is to get to merchant Red, it is he who has information on how to get to the city of Damonta. Near the location of Anna is located entrance to the caves(on the map - 9), these caves can lead the main characters to the merchant Red (the caves are full of wild animals).


However, you can get to the merchant Red in another way, for this the main characters have to go through red scorpion patrol(this combat group, which, like the desert rangers, is engaged in the protection of the population, however, red scorpions often use force against the civilian population, forcing them to pay taxes). Moreover, it is not necessary to destroy red scorpions (on the map - 10, 12) at this stage, you can pay them or just get around them, having some skills.


After your squad passes through the position of the scorpions, they will have to eliminate Red's security system (automatic turrets have a small radius of destruction, so they are easily destroyed by a sniper).


Red (on the map - 11) talks about the fact that he does not have protection suits with him, but the rangers recently arrested a bandit with the last name Bachovsky and sent him to the Ranger Citadel. It is this NPC who knows where to get radiation suits. At this stage for storyline the main characters can leave the prison valley and go to global map(This is where the story continues.) The study of the Valley and Prison locations is described below. Infiltrate prison there are two ways (on the map - 13, 14), one of the entrances is guarded by red scorpions (on the map - 13). However, there is another path in the north of the location beyond cargo container(on the map - 14). If you don't want to face red scorpions, then you need to have a mechanic, a hacker and a fighter. With the help of the "Mechanics" skill, we bring it into working condition lift and restore the bridge (on the map - 6). We move to the north and engage in battle with wild animals.


We break through the old fence with brute force and find the shelter of a man named pit bull(on the map - 16), we release the women and continue to move north (if you release them, you will have a skirmish with Pitbull at the exit from the Valley).


We destroy wild dogs near the crane and hack with the "Computers" skill Remote Control, the crane will remove the container, thereby opening the passage to the Prison (on the map - 14).


However, if your squad cannot use the secret passage behind the container (due to the lack of a computer specialist), you can simply break through the wall with brute force (on the map - 15, the wall is located east of the red scorpion outpost). And finally, no one forbids you to simply destroy all members of the red scorpion group in the area.


A hidden passage (on the map - 14) will lead your squad into the caves, which are patrolled by a large squad of red scorpions (it will not be possible to avoid a collision, you will have to completely clear the caves).



1 - Exit from the location; 2 - Entrance to the Caves;
3 - Camp of red scorpions, Safes, Boxes;
4 - Minefield; 5 - Buried caches, Boxes; 6 - Box;
7, 8 - Red Scorpion Patrol;
9 - Merry Valley; 10 - Jobe; 11 - Pigs William Brown;
12 - Fortifications of Commandant Danforth; Caves (on the map - 2) will lead the main characters to the rear of a small camp of red scorpions (on the map - 3, if your squad went through the caves, then it will not be possible to avoid meeting with red scorpions in the camp).


However, if your squad used another passage (on the Prison Valley map - 13), then you can simply go around the camp through minefield(on the map - 4, the Keen Eye skill will allow you to detect a mine, and with the help of an experienced demolitionist, traps can be removed).


In the east of the location there is another outpost of red scorpions (on the map - 7), which cannot be bypassed.


We climb the slope, destroy a small patrol of red scorpions (on the map - 8) and fall into "Happy Valley"(on the map - 9). The farm security will not touch you, but here the farmers are kept as slaves. Jobe(on the map - 10), the former owner of the farm, asks the main characters to go to the fortifications of the prison and destroy the commandant Danforth(it is pointless to destroy the scorpion squads, as others will come in their place, which is why the main characters are asked to destroy the commandant).


At this stage, it is impossible to get to Danforth (on the map - 12), it will be possible to do this later. We go to the Merry Valley and free pigs William Brown (on the map - 11, your actions may attract the attention of red scorpions). We leave the prison location and go to the global map (if your squad released the women from captivity, then you will have a skirmish with Pitbull at the exit from the valley).


As soon as your squad leaves the Prison Valley and switches to the global map, General Vargas will get in touch and report that in the area of ​​​​the tower (near which Ace was killed) robots. Your task is to repel the attack and explore the area near the tower.

radio tower

We move to the north of the global map and go to the location previously studied by your squad. In the north, near the tower, we engage in battle with a group robots, after cleaning up the area, we return with a report to Ranger Citadel to General Vargas.


The article is part of the cycle Detailed description of the walkthrough of the game Wasteland 2

Tags: wasteland 2, wasteland, rangers, ranger stronghold, ace, general vargas, angela death, radio tower, highpool, crashers, sean bergin, sledgehammer, dam, radio tower, antenna, smasher stronghold, prison valley, fred darvis, william brown , merchant red, red scorpions, prison, farm fun, pit bull, job, danforth, robots

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