Wot trial version. Test server World of Tanks download. Testing on third-party resources

enCore is a program that will help you check if your PC meets minimum requirements to use HD graphics in World of Tanks.

World of Tanks Core

In the spring of 2018, World of Tanks 1.0 or World of Tanks Core is released. This is a completely new version of your favorite game with an improved graphics engine that will allow you to play World of Tanks on HD cards with realistic graphics. Installing WOT 1.0 will require a more powerful computer. Which one will help to find out the enCore program.

Check if your computer is suitable for World installations of Tanks 1.0 with the Core graphics engine is available now using the enCore program. The program will demonstrate the capabilities of the new version of the game and measure the results of its processing on your PC.

Download and run the WoTEnCore_internet_install.exe file from the archive to install the World of Tanks PC Benchmarking Tool. After the automatic installation of WOT enCore, select one of three options for graphics settings to test the PC for compliance with World of Tanks Core:

  1. Minimum;
  2. Medium;
  3. Ultra.

Depending on the hardware you are using, the program will recommend certain preset graphics settings for you to run the test. You will be able to choose the graphics settings that are convenient for you in World of Tanks Core. The enCore graphics test will only recommend the best option for your PC and tell you why WOT has low FPS. You can independently tell the program which graphic settings to use to test the computer.

Before running the graphics test, we recommend that you disable background processes and close the programs you are using. This will increase the objectivity of enCore's PC performance evaluation results. After the end of the test, Enkor will display the final score of your computer in points. The more points your computer scores on the test, the better it is

To participate in the running of innovations in your favorite game, there is a need to download test server World of Tanks 0.9.18 and 0.9.19. It checks all the updates that are planned to be added to the game, and you can take a direct part in this.

Any innovations, before getting into the main client, are valid for some time on the test server. There, a small number of testers check their performance and look for bugs. This work is voluntary and unpaid, but it also has its advantages. You will be the first to know about what the vast majority of players will see only in the future. At the same time, you will know this not in words, but in deeds. And when this content appears on the main server, you will already be aware of all its features and get an advantage.

When playing on the WoT test server from the official website, you will be able to test any vehicle from the game that you do not have access to. This will help you understand if the tank you want is right for you or if you should save up for something else.

Or maybe you just want to help Wargaming improve their brainchild. Either way, you will be created new account, a certain amount of money and upgrade points have been accrued. And then everything is the same - take part in battles, buy new tanks and upgrade them. There will be no connection with the main account. Yes, you can play here only at certain times. So do not miss the opportunity and find out in practice what World of Tanks will look like in the near future.

Video review of the game on the test server for WoT

Screenshots from the game on the WoT test server


System requirements

OS: Windows 10 / 7 / 8 / XP / Vista
Processor: Intel or AMD
RAM: 1 Gb
HDD: 19 Gb
Video card: NVIDIA GeForce 6800 or AMD HD 2400 XT (256 MB)
Genre: MMO
Release date: 2016
Publisher: Wargaming
Platform: PC
Publication type: test server
Interface language: Russian (RUS) / English (ENG)
Medicine: not required
Volume: 4 Mb

Updated (11-07-2019, 22:59): third test 1.6


Test server in game world of Tanks 1.6 is a regular server where they test new maps, features, tanks and other innovations of the game. For test WOT server it is impossible to get in when the player wanted it - it opens only at a certain time when the game developers will need it.

The test is open!

What is a test server and why is it needed?

Test server is a repository where a copy is stored and reproduced, but with some changes. Of course, before making any changes to the game, they must first be tested.
The first ones see the changes in the staff of WOT developers, then they give access to super-testers. If there are shortcomings, then they are corrected and the version of the new client is tested already under load. They “upload” the test version of the client to the backup server and open access for everyone. Again, the development staff is looking for errors and shortcomings. After - fix and "roll out" new version client.

How to get to the WOT test server

To get to the test server, you need to download a special installer 1.6 or install Wargaming Game Center. After that run it. It will offer to download test client- download it and install it. Next folder will be created. World_of_Tanks_CT(in the directory where the player specified during installation).

Everything is ready to launch! We click on the label of the test client and get to the authorization page and enter the game. We go under our nickname and password, and select one of the two test servers.

Test features. Servers

  • Each player is credited with 20,000 gold at a time, 100,000,000 free experience, 100,000,000 silver.
  • Everything that you earn and buy on the test server will never be transferred to the main one.

What's new in 1.6?

  • High-level British light tanks;
  • Changing the conditions of personal combat missions;
  • Change in appearance;
  • Disable damage to allies.

New British light tanks







Video review of the general test 1.6

Instructions for downloading the test version of WoT

Download world test of Tanks - this is exactly the problem faced by many players who do not really want to delve into the details, but want to try everything as soon as possible. To download a test World of Tanks, just go to the official website in the appropriate section, and after performing simple operations, get a test client of the game on your computer. But sometimes it happens that when trying to download a test client there was an error, or the server stopped responding. What to do in such a situation? Fortunately, there is a solution to the problem, and it has several ways, in this article we will try to analyze all possible ways that will help you enjoy the test client.

To download the World of Tanks test from other resources, you need to remember a simple rule, which says that all files that you want to download and install on your computer must be posted on reliable sources, which in turn are confirmed by the developers themselves. Such sources include large fan resources for the game, as well as groups and websites of top clans that have been in the project for a very long time and have a positive reputation.

Various torrents, fake sites and other other sources can be dangerous for both your computer and your account. In most cases, all software posted there and the game client may contain malware that can damage the system or transfer your account information to third parties. Therefore, you can download from such resources only at your own peril and risk.

Testing on third-party resources

So what is the advantage of third-party resources that legally and honestly distribute the test client of the game? To be honest, there are a lot of positive things in them. When downloading, they never break connections, they very rarely crash, they immediately upload full version test client without the need to update it and, accordingly, they have a much higher data transfer rate than on the official site. You can find out a detailed list of trusted fan resources on the official website in the "Fan Zone" section.

Thus, you got acquainted with the ability to download a test game even if the connection with the main server is broken. It is also worth noting that sometimes the desired file is posted on the fan resources of the game much earlier than the developers officially upload it. So now the priorities of the sources are visible to the naked eye, now you can accurately determine the place from where you will receive the necessary content.

Update 9.20.1 is getting closer to its official release and we are starting new series general tests. Participate in testing and evaluate changes that developers have been working on in recent times. Here is what will be available on the public test server:

  • Rebalance of Tier X light tanks, as well as British and US vehicles.
  • Recycled personal combat missions with a new interface and mechanics that allow you to complete them faster.
  • Additional reward for high efficiency in battle - new ways to get bonds.

The changes can be found in detail in recent publications:

How to get into the general test?

Bonds and medals

Starting from 9.20.1, when winning medals in the Epic Achievements and Battle Hero categories, the player will receive additional rewards in the form of bonds. Please note: Bonds will not be credited for accumulative medals. The number of bonds is not final and may change.

Grand Battle Improvements

The following changes have been made to the General Battle battle type:

  1. The message about victory or defeat in battle has changed.
    Added a new kind of battle victory or defeat message to make it easier for players to understand when and why the battle ended. The message has separate animations for win, lose and draw. Additional text shows why the fight ended. When a battle ends with the base captured, the capture progress bar goes into a "locked" state shortly before the message appears to indicate that the total will not change.
    This innovation is applied to all random and ranked battles, as well as to the general battle.
  2. Updated tooltips for rewards, which describe various acquisition conditions. In a standard, oncoming battle, and assault, the conditions are the same, but in a general battle, the requirements are higher.
  3. Improved combat interface (HUD) in general battle.
    The transparency of the background of the panels with the list of players has been reduced to make the information easier to read on a light background (sky, water, etc.).
    AT top panel Added boundary markers to improve comprehension.

Training Ground Improvements

Changes:

  • Irrelevant options have been disabled in the context menus of the vehicle upgrade windows, the research tree, and the vehicle carousel.
  • The rewards (credits and experience) for victories and defeats while passing the training ground have been balanced.
  • The rewards for completing the training ground are now displayed in the notification center.
  • Added a notification to players that they will not receive a reward when re-passing the training ground.
  • The crew recruitment window has become more informative.

Corrections:

  • Fixed a bug where some UI elements were displayed incorrectly in color blind mode.
  • Fixed errors that occurred when saving and restoring settings (vehicle panel and sights) when the player entered the training ground and exited this mode.
  • Fixed rendering of some game tips (unmasking when shooting, the need to return to the capture circle).
  • Fixed a rare issue where the "Skip Tutorial" button was displayed incorrectly.
  • The results of battles in the mode have been removed from the notification center.
  • Fixed displaying of the EULA license window when restarting the game client.
  • The description of the characteristics of vehicles in the loading screens of the training ground is now correct.
  • Fixed a bug due to which the music tracks of the battle, the Hangar and the final cinematic of the training ground were superimposed on each other.
  • Added reward descriptions to the victory screen.
  • Fixed bugs in the behavior of bots.
  • Fixed bugs in displaying map borders.

New game models in HD quality

Sound

We have moved to the new version of Wwise 2017.1.1, which will expand the possibilities for further audio improvements.

Vehicle Changes

  • Changed the name of the second turret from Centurion Action X* to Centurion 32-pdr.
  • Added OQF 32-pdr Gun Mk. II with 50 ammo. to the Centurion 32-pdr turret. The speed of the shells of the new top gun is 878/1098/878 m/s, the speed of the shells of the old top gun is 1020/1275/1020 m/s. The basic performance characteristics of the guns are as follows:
    • elevation angle 18 degrees;
    • declination angle -10 degrees;
    • spread 0.34 m per 100 m;
    • reload time 6.5 s;
    • mixing time 2.3 s.
    • damage 280 units;
    • penetration 220 mm.
    • damage 280 units;
    • penetration 252 mm.
    • damage 370 units;
    • penetration 47 mm.
  • Removed the OQF 20-pdr Gun Type A Barrel with 60 ammo. from the Centurion Action X* turret.
  • The OQF 20-pdr Gun Type B Barrel with 60 ammo has been removed. from the Centurion Action X* turret.
  • The carrying capacity of the FV221A undercarriage has been changed from 63,000 to 64,000 kg.
  • The spread of the gun from the movement of the FV221 chassis has been increased by 12%.
  • The dispersion of the gun from the movement of the FV221A chassis has been increased by 14%.
  • The dispersion of the gun from the rotation of the FV221 chassis has been increased by 12%.
  • The dispersion of the gun from the rotation of the FV221A chassis has been increased by 14%.
  • Dispersion of the OQF 17-pdr Gun Mk. VII when turning the Centurion 32-pdr turret increased by 25%.
  • Turret traverse speed of the Centurion Mk. II changed from 30 to 26 deg/s.
  • Centurion 32-pdr turret traverse speed changed from 36 to 30 deg/s.
  • Elevation angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II changed from 15 to 18 degrees.
  • Declination angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II changed from -8 to -10 degrees.
  • Changed the name of the first turret from Centurion Action X** to Conqueror Mk. II.
  • Changed name of second turret from Conqueror Mk. II on the Conqueror Mk. II ABP.
  • Added OQF 32-pdr Gun Mk. II with 50 ammo. to the Conqueror Mk. II. The basic performance characteristics of the guns are as follows:
    • elevation angle 15 degrees;
    • declination angle -7 degrees;
    • spread 0.33 m per 100 m;
    • reload time 5.9 s;
    • mixing time 2.1 s.
  • Added OQF 32-pdr Gun Mk. II with 50 ammo. to the Conqueror Mk. II ABP. The basic performance characteristics of the guns are as follows:
    • elevation angle 15 degrees;
    • declination angle -7 degrees;
    • spread 0.33 m per 100 m;
    • reload time 5.9 s;
    • mixing time 2.1 s.
  • Added APCBC Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 220 mm;
    • speed 878 m/s.
  • Added APDS Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 252 mm;
    • speed 1098 m/s.
  • Added HE Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 370 units;
    • penetration 47 mm;
    • speed 878 m/s.
  • The OQF 20-pdr Gun Type A Barrel with 65 ammo has been removed. from the Centurion Action X* turret.
  • The OQF 20-pdr Gun Type B Barrel with 65 ammo has been removed. from the Centurion Action X* turret.
  • The OQF 20-pdr Gun Type A Barrel with 65 ammo has been removed. from the Conqueror Mk. II.
  • The OQF 20-pdr Gun Type B Barrel with 65 ammo has been removed. from the Conqueror Mk. II.
  • Removed AP Mk. 1 for the OQF 20-pdr Gun Type A Barrel.
  • Removed APC Mk. 2 for the OQF 20-pdr Gun Type A Barrel.
  • Removed HE Mk. 3 for the OQF 20-pdr Gun Type A Barrel.
  • Removed AP Mk. 1 for the OQF 20-pdr Gun Type B Barrel.
  • Removed APC Mk. 2 for the OQF 20-pdr Gun Type B Barrel.
  • Removed HE Mk. 3 for the OQF 20-pdr Gun Type B Barrel.
  • Carrying capacity of the Conqueror Mk. I changed from 65,004 to 65,504 kg.
  • Reload time for the 120 mm Gun L1A1 for the Conqueror Mk. II ABP changed from 10.5s to 11.3s.
  • Turret traverse speed of the Conqueror Mk. II changed from 36 to 30 deg/s.
  • Turret traverse speed of the Conqueror Mk. II ABP changed from 34 to 32 deg/s.
  • Enhanced turret and hull armor.
  • Improved turret armor.
  • Improved turret armor.
  • Added OQF 32-pdr AT Gun Mk. II with 30 ammo. to the Avenger tower. The basic performance characteristics of the guns are as follows:
    • elevation angle 20 degrees;
    • declination angle -10 degrees;
    • horizontal guidance angles -60 and 60 degrees;
    • spread 0.35 m per 100 m;
    • reload time 7.8 s;
    • mixing time 2 s.
  • Added APCBC Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 220 mm;
    • speed 878 m/s.
  • Added APDS Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 280 units;
    • penetration 252 mm;
    • speed 1098 m/s.
  • Added HE Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
    • damage 370 units;
    • penetration 47 mm;
    • speed 878 m/s.
  • Challenger turret traverse speed changed from 14 deg/s to 16 deg/s.
  • Avenger turret traverse speed changed from 16 deg/s to 18 deg/s.
  • Improved turret armor.
  • Rolls-Royce Meteorite 202B engine power changed from 510 to 650 hp With.
  • Changed the depression angle of the OQF 20-pdr AT Gun Type A Barrel from -5 to -9 degrees.
  • Changed the depression angle of the OQF 20-pdr AT Gun Type B Barrel from -5 to -9 degrees.
  • Changed the depression angle of the 105 mm AT Gun L7 from -5 to -10 degrees.
  • Added B.L. 5.5-in. AT Gun with 30 ammo to the FV4004 Conway turret. The basic performance characteristics of the guns are as follows:
    • elevation angle 10 degrees;
    • declination angle -10 degrees;
    • horizontal guidance angles -90 and 90 degrees;
    • spread 0.38 m per 100 m;
    • reload time 14.4 s;
    • mixing time 2.4 s.
  • Added AP Mk. 1 for gun B.L. 5.5-in. A. T. Gun. The performance characteristics of the projectile are as follows:
    • damage 600 units;
    • penetration 260 mm;
    • speed 850 m/s.
  • Added HE Mk. 1T for B.L. 5.5-in. A. T. Gun. The performance characteristics of the projectile are as follows:
    • damage 770 units;
    • penetration 70 mm;
    • speed 850 m/s.
  • Added HESH Mk. 1 for gun B.L. 5.5-in. A. T. Gun. The performance characteristics of the projectile are as follows:
    • damage 770 units;
    • penetration 200 mm;
    • speed 850 m/s.
  • FV4004 Conway turret traverse speed changed from 16 to 18 deg/s.
  • Changed the depression angle of the 120 mm AT Gun L1A1 gun in the FV4004 Conway turret from -5 to -10 degrees.
  • Rolls-Royce Griffon engine added. The basic performance characteristics of the engine are as follows:
    • power 950 l. With.;
    • 20% fire chance.
  • Removed Rolls-Royce Meteor Mk. IVB.
  • Decreased dispersion of the 183 mm L4 gun when traversing the FV4005 Stage II turret by 12%.
  • FV4005 Stage II turret traverse speed changed from 12 to 16 deg/s.
  • Changed the depression angle of the 183 mm L4 gun in the FV4005 Stage II turret from -5 to -10 degrees.
  • The horizontal guidance angles of the 183 mm L4 gun in the FV4005 Stage II turret have been changed from 45 to 90 degrees in both directions.
  • Changed the ammo capacity of the 183 mm L4 gun in the FV4005 Stage II turret from 12 to 20 rounds.
  • The maximum forward speed has been changed from 35 to 50 km/h.
  • The maximum reverse speed has been changed from 12 to 15 km/h.
  • Improved turret armor.

Added machine for testing by supertesters:

  • Kanonenjagdpanzer 105.
  • The dispersion of the gun from the movement of the Rheinmetall Panzerwagen chassis has been reduced by 22%.
  • The dispersion of the gun from the rotation of the chassis of the Rheinmetall Panzerwagen was reduced by 22%.
  • Decreased dispersion of the 105 mm Kanone gun during turret traverse by 17%.
  • Changed the reload time for the 105 mm Kanone gun from 10 to 9 s.
  • Changed the aiming time of the 105 mm Kanone gun from 1.9 to 1.6 s.
  • The damage dealt by the Exp. APDS of the 105 mm Kanone gun changed from 360 to 320 HP
  • The damage dealt by the Exp. HE gun 105 mm Kanone, changed from 440 to 420 units.
  • The damage dealt by the Exp. HEAT of the 105 mm Kanone gun, changed from 360 to 320 HP
  • Ammunition increased from 30 to 35 shells.