World of tanks blitz which tank is better. World of tanks blitz: a detailed description of the tanks of the ussr. Free XP and x2

Each world player of Tanks and World of Tank Blitz dreams of pumping a tank of level 10 as soon as possible. For novice tankers, this is a priority. A considerable number of battles separate them from the cherished combat vehicle. What is the fastest way to pump out the “top” and what we need to consider further for this.

First steps

To begin with, it is worth deciding which Tier X tank your efforts will be directed to. Additionally, you need to select a few more branches. You shouldn't wait for the tank to leave the battle, it's better to play another battle on a different vehicle.

As the first "top" a heavy tank is best suited. The gameplay on them requires less skills, and the dynamics of the battle is low. Medium tanks and tank destroyers require more skill from a beginner.

A great idea is to upgrade several tanks from one development branch. This is due to the unification of modules. Having pumped one unit on one of the machines, it will be open on the rest. Thus, the time spent on studying the modules is saved.

Study the tank development tree. The path to the top ten can have transitions and branches. Try to think of the shortest route

Remember: Every new car has its own characteristics. It is worth studying the data on the newly acquired tank well. If you know all the advantages and disadvantages, it is easier to go to the next level tank. The more prepared you go into battle, the more experience you get and the faster you level up. Learn from the mistakes of others, not your own.

To move up to Tier X will require experience and credits. The amount of developed resources is determined by effectiveness in battle. Therefore, it is worth taking a responsible approach to each battle.

You can strengthen the process of gaining experience and silver at the expense of a platoon. Playing with a more experienced player will help you win more often. Yes, and you can gain experience with a co-platformer.

Leveling in World of Tanks Blitz can be accelerated by 50% by purchasing a premium account. Not everyone can afford "prem", but whatever you do to get level 10.

Faster or better?

Now the tanker has 2 options for the development of the situation: researching the next level bypassing some modules or complete pumping. The first is possible when the research of the unit does not bring a tangible increase to the characteristics and the next tank cannot be pumped through it. This option is doubtful, since the better this tank, the more useful it will bring in battle, respectively, and the experience is also greater.

Example: You can save 100,000 experience on researching a top gun, but you will have to suffer with a weak gun in high-level battles.

Free XP and x2

Accumulate free experience and do not waste it in vain. It can also be transferred from premium and elite cars. Having accumulated enough, you can immediately upgrade the top gun or even skip through the level without wasting time on upgrading the tank.

Tip: Use promotions and combat missions. Equipment can be purchased at a discount, and for completing tasks you can get additional experience.

Every day, get double experience for the first victory of the day. Don't miss the opportunity to withdraw x3 or x5, if any. In one battle, you can get, in addition to 5000 experience, also 250 freebies.

Keep count of experience and silver. When the next tank is researched, and there are not enough credits for the purchase, it is worth "farming". For these purposes, World of Tanks Blitz is suitable for premium vehicles or pumped Tier IV-VI tanks in combination with a premium account.

If you set a goal, pump the "top ten" in tanks for android, then by putting together all the tricks, you can succeed in a fairly short time. And the long journey and the many fights don't seem so insurmountable.

successful passage World of Tanks Blitz will provide you with knowledge game secrets and tricks. Our knowledge base will tell you how to play correctly and defeat opponents without dying.

Haste is the enemy

Do not rush while passing gameplay. Anyone who rushes forward dies quickly enough. And in most cases, he does not have time to bring at least some benefit to his team.

Before the start of the battle, it is worthwhile to figure out what kind of tanks your team has, to see who is attacking and in what direction. It is also very useful to study the mini-map and the marks that your comrades place.

If you notice that someone is working in a team, then it is worth giving possible assistance in their direction, because the actions of such players are more coordinated.

Proper use of the selected tank

In this game project Three types of tanks were provided: light, medium and heavy. Also here you will find a sufficient number of anti-tank self-propelled units(PT-ACS). Its main characteristics depend on the "weight" of the tank: speed, armor and gun power. That is why it is worth determining your role in the battle, paying attention to the characteristics of the tank.

Make it a rule to buy new tank, do not rush into battle. First, read its manuals, study the characteristics to understand its strengths and weaknesses. Try your best to get similar knowledge on all the tanks that are found on the battlefield.

They are the best scouts at the beginning of the gameplay. When playing this type of tank, try to move into enemy territory as quickly as possible and open hidden targets for more powerful allies. When conducting reconnaissance, try not to stop even for a moment, because while moving at speed it is very difficult to hit you, and in your case it is better than any armor. If, nevertheless, the battle could not be avoided, and the enemy is more powerful than you, then try to “circle” him. To do this, you will need to ride circles around the enemy tank all the time and at the same time shoot him in the stern. In any case, try in every possible way not to call in various villages if necessary - it will be much more difficult for your tank to maneuver there, which means it will be much more difficult to defend. It is also necessary to constantly monitor the movements of your team, because reconnaissance will be pointless in the direction where more powerful comrades are not present.

They have a certain similarity with the lungs, but are armed and equipped with armor that allows them to engage in battle and hold the blow for quite a long time. Reaching over high level development, their speed increases to such an extent that they are able to completely take over the role of scout from light tanks. In any case, during the battle on a medium tank, you need to carefully monitor the position. Try to attack the enemy from a more favorable direction for you. After all, you are not endowed with such armor that could withstand a head-on battle with heavy equipment.

They are the most powerful weapons with excellent armor, but just disgusting movement speed. It is easy enough for a heavy tank to hold out even against several opponents. Just do not assume that it is suitable for single player is a big mistake. On the contrary, this is a command combat vehicle. After all, it is very difficult for a heavy tank to leave difficult situation, and left alone with a numerous enemy, eventually dies. Constantly and closely follow the progress of your comrades, representatives of faster vehicles should be let forward, choosing more convenient positions for shooting. For example, so that some kind of shelter is very close, and at the same time a large area is well shot through.

Anti-tank self-propelled guns equipped with good protection and excellent weapons. It's just that it's rather complicated to use. After all, the self-propelled gun does not have a tower, and therefore, for guidance, it is necessary to turn the entire body, which happens very slowly. During an open battle, there is a chance that any tank will be able to twist you. That is why you should try to act in such a way that you always have the opportunity to calmly aim at the enemy. That is, it is best to be at the very end of the battle formations and always occupy some kind of shelter, from which you can then work on the enemy.

It's better to forget about auto-aim

It is worth resorting to the help of an auto-aim only during a battle on the move, and even in this case, its use should be minimized. Even at the very beginning of the passage of the gameplay, it is worth paying a lot of attention to aiming in order to learn well. Get into the habit of waiting for the full engagement of the cannon. Practice taking the lead and successfully finding weak spots hull of an enemy tank.

How to set up a tank

The forehead is the most protected place in the tank, but its sides and stern are much less armored. Judging by these parameters, the decision to turn to the enemy with his forehead just begs, but this is not quite the right decision. The best position of the tank towards the enemy is a rhombus. Place the tank in such a way that the forehead and one side are turned towards the enemy. This makes it more likely that the projectile may ricochet and not deal much damage.

Proper use of cover

To successfully complete World of Tanks Blitz, remember the first simple rule - if possible, do not stop the tank at open area. An exception may be the moment when you are given a convenient moment to shoot at enemy positions. Otherwise, always take some suitable cover before stopping.

Also, do not forget that during the movement it is also possible to use shelters. For example, on hilly terrain, you can get close to the enemy by moving along the reverse slope of the hill. While driving around the city, it is worth "cutting off" the turns so that your combat vehicle leaves the corner with a diamond. Thus, it is worth placing the tank even when you need to take cover around the corner.

Hills are good cover

In any tank, the gun can be deflected vertically both down (reverse declination angle) and up. Try to position your tank at the top of a hill on a slope in such a way that only the upper part of the hull is visible, but at the same time you are under cover.

Correct maneuvering during close combat

When trying to twist the enemy, it is worth using one simple trick - turning the turret and hull in the same direction. With such a simple maneuver, you can speed up the rotation of the tank's gun barrel.

Attack with your team

If a large-scale battle is foreseen somewhere, then in this case it is worth remembering one simple truth - the whole team goes on the attack, and in a fairly simple formation. Everything is simple here: if your team has at least one more tank in service, then there is a high probability of defeating the enemy thanks to additional weapons and armor, which will take on some of the damage caused by the enemy. In the event that that additional tank remains somewhere in the shelter, then at the most crucial moment of the confrontation, it simply will not have time to work on the enemy.

  • Remember the simple truth - almost any tank in its original state (immediately after purchase) is not good at all. You can evaluate a combat vehicle only after pumping the main modules. And during the game, also pay attention to their characteristics, some of them without much need.
  • From the very beginning of the passage, get used to an accurate game. Do not break away from your team by first pushing through the enemy flag, do not engage in a single battle with an enemy who is stronger than you. If necessary, call your allies for help, for this the SOS button is provided.
  • Carefully select positions where there is good cover. This is especially true if you play a very mobile tank with weak armor. Constantly look at the mini-map so that the enemy does not sneak up unnoticed from the flank or side.
  • Pay a lot of attention to a good and detailed study of the map in order to determine more favorable points for firing and reliable shelters on them. In World of Tanks Blitz, on each map there are already several typical routes for teams to follow, you should also take them into account.
  • Visit specialized forums where there is information about your tanks and the main tanks of the enemy. Learn how to properly use the armor of your war machine (for example, it is better to play from strong tower) and know exactly where it is better to shoot at the opponent (at the sides above the caterpillar, stern, hatches and machine-gun nests of the front). Always place the tank in a diamond if it is equipped with at least some significant or ricochet armor.
  • At the lower game levels preference should be given to a high-explosive gun. It has, of course, poor accuracy and takes a long time to recharge, but enemies of levels 1-3 can be destroyed even without a scope. Yes, and at the fifth level, this tool can be very useful. For the lack of a high-explosive gun in the arsenal, you can take a gun, just pay attention to its armor penetration indicators, the higher they are, the better, of course.
  • Don't waste your free experience. With it, you can purchase pre-top or top-end guns, without which it is almost impossible to enjoy playing on some tanks.

Blitz Twister Cup battles have died down. Emotions subsided, it's time to analyze what they play best players world in World of Tanks Blitz. Let the selection be small (only 16 fights were played at the tournament), but this is enough to determine which cars dominate the game.

The Blitz Twister Cup 2016 in New York was dominated by medium tanks (ST), led by the Object 140 and T-62A. Heavy tanks (TT) and anti-tank self-propelled guns (PT) were occasionally encountered in setups. Over the year, the meta of the game has shifted towards TT, and CT has become the most unpopular vehicle class. For more visual statistics, Bat.-Chatillon 25t, which is a light tank, will be referred to as a ST, since the role of ST and LT in battle is similar.

Heavy tanks dominate the game. They have to pay something for good alpha damage and armor, for example, maneuverability and visibility, but even with these parameters, many TTs are doing well. Next comes PT. Surprisingly, there are more of them in tournament setups than CTs, which sometimes are not in the team at all.

7 most popular Blitz Twister Cup tanks.

IS-7 is the most popular tank not only in the tournament, but also in the game. It has the best armor and speed of a medium tank. 2.5 tanks in the average setup at the tournament is exactly the IS-7. In some fights, out of 14 players, 8 were on the Soviet heavy. If Maus, Object 268 and IS-4 among the most popular tanks are not surprising, then the appearance of Bat.-Cahtillon 25t in the ranking on the fifth line is a surprise. The firepower of the Frenchman leaves much to be desired, but he can effectively play for the team with proper use.

Out of 24 Tier X tanks, 8 have never been seen in tournament setups: FV215b, T110E5, T-62A, FV4202, E50 ausf. M, T110E3, AMX 50 Foch (155) and Object 263. All of these tanks have better counterparts with better performance. It's a pity the T-62A with its Soviet counterpart Object 140 - from the most frequently encountered tanks, they turned into outsiders. Object 140, by the way, was taken into the game only once.

Based on statistics, universal setup for patch 4.4 looks like this: IS-7, IS-7, IS-4, Maus, AMX 50B, Bat.-Chatillon 25t, Object 268.

The dominance of strands can be treated differently. Even the leaders of the esports community disagree.

iLucique, silver medalist at BTC 2017: “Superiority, in my opinion, should be played at least half of CT setups. It is mobile, fast and most importantly not boring. But the current CTs cannot fight TTs on an equal footing."

dmitri_inside[-V-], VENDETTA player: “I am more than satisfied with the current state of affairs. CTs should act as support, and TTs and PTs should play the main firing role.

The game does not stand still, the balance file turned the game over in a few patches. Object 140, which terrified the opponent then, is now gathering dust in the hangars of the players. IS-7 was nerfed several times, in one of latest updates his armor in the bulwarks was cut off, but the tank is still the best according to many players.

Swarov5ki, captain of the C4 team: “Grandfather 7 [IS-7] must not be touched. If it is cut off, everyone will transfer to the IS-4. This will make the game slower. In general, it is better not to touch the cords. We need to bring new people into the game."

KyKaPeK, captain of the face2face team: “It would be nice to lower the view of the TT. It’s completely wrong when TTs have the same visibility as STs.

World of tanks Blitz is a well-known game that is considered one of the most popular in Runet. He conquers everyone, regardless of age, gender, profession, social status. It's about about a unique stimulant, presented in the form of a tank action. The game seems realistic due to the spectacular authentic soundtrack: the players hear the roar of engines, literally feel how crushed metal cracks. Very thoughtful geographical diversity of landscapes, big choice maps with interesting reliefs allow you to immerse yourself in military operations. At the same time, the interface is clear (it is Russified), the menu is simple.

World of Tanks Blitz- unique game, which is an excellent example of a well-thought-out military strategy. It has many fascinating features that make you strain your brain, experience a variety of emotions. This game develops tactical skills. Tank battle does not forgive mistakes. As soon as you get on the battlefield, you will immediately understand that it depends on the map, the speed of the tank, and weapons whether it will be possible to defeat the enemy.

There are many combat vehicles in game stores and workshops. Their number depends on how long you have been playing tanks. Someone has already managed to get a lot of improvements, and someone just has to choose a tank, weapon, etc.

Which teams are invincible? That team gets victories (and its players get money and medals), in which knowledgeable tankers play. Experienced players are aware of how and where to aim, so that the calculation of the projectile's flight is successful, so that it does not bounce off enemy armor, and does not cause an explosion of its own car. Everything must be under control, otherwise you can endanger the entire crew. Don't want to lose? Then approach the choice of tank especially carefully.

And what a huge selection of tanks! Both young and experienced players I have only one question: what are they? best tanks Blitz?

Why is there a lot of doubt about choosing the best Soviet or German tank? The thing is that literally every combat vehicle has its own advantages and disadvantages. And yet, from right choice tank largely depends on the outcome of the tank battle.

Basic information about tanks

  • Light tanks. Their advantage: speed, maneuverability. They are incredibly nimble and fast. Their minus: ease of damage, weak armor. Light tanks should be used as scouts. They are real helpers for their team. With their help, it is so easy to find enemy tanks. Yes, these tanks break through easily, but thanks to their maneuverability, they can survive even in difficult tank battles. No heavy tank can catch up with a light racer. This means that the enemy team does not have much chance to kill a light tank if you have experience in controlling them.
  • Medium tanks. We are talking about tank equipment that can be used for different purposes: to kill opponents, find opponents and "shine" them for their comrades. Medium tanks are universal, which is why many people love them so much. But those who choose them need to be constantly on the alert: light tanks can outwit them, overtake them, heavy tanks can damage them with one blow.
  • Heavy tanks. Such machines are capable of causing serious, irreparable damage. Their minus: too slow speed. But they have incomparable power. The role of this type of tank is to protect your friends, players from the team, taking strong enemy shots on yourself.
  • Destroyer tanks. Tank destroyers - killer vehicles. For beginners, this technique may seem complicated. If you want to use it, you have to practice a lot. The task of the player who decides to choose this car is to stay behind, find a safe place and conduct targeted shooting at opponents. Practice shows that the outcome of the match depends on how well the tank sniper is located.

If you are just starting to play World of tanks Blitz, choose the simplest tanks. And after gaining experience, move on to more complex machines.

Which tank to choose at the beginning of the game?

Let's analyze some of the most popular and winning options for choosing a starting tank:

  1. For beginners World games of Tanks, the USSR MC-1 tank is perfect, with which you can quickly clarify the situation with an understanding of the game as a whole. The advantage of Soviet tanks is mobility, small size and high damage. As for medium tanks, many players like the T-34, thanks to high speed and additional armor due to ricochet.
  2. Also, do not deprive attention to the branch of German tanks, which at level 7 are recognized as one of the most powerful. Start with models such as the PzKpfw2 and PzKpfw3 Aust A. This foundation will allow you to reach the Tigr without much effort.

The most popular tanks: an overview

We invite you to familiarize yourself with the tanks that are most popular among expensive experienced players.

With the recent good news that WoT Blitz came out on PC (though only for Win10), I decided to make a visual comparison of our classic version of the game WOT with Blitz "ohm, as well as to discuss both games and their game problems. To begin with, I will express my opinion about both games.

Ordinary "potato" tanks I do not like. This game spoils the nerves and does not bring pleasure. Since I can’t bear to research and buy all the tanks in the game myself (due to the lack of balance and the presence of such cacti in research branches that I want to cry), I played on the test of version 9.15.

This version is a small breakthrough in a good way, because the changes in it are all positive (except for the nerve vol. 54), and I hope that further patches will only get better. But what is sad - the main game problems 9.15 does not solve. Where is the promised nerf art? Where is the ap of cactus tanks like M5 Stuart, M7, AMX40?

After testing those tanks that I had a heart for (like STB-1, T-62A, RU251, jdPzE100), I realized that I'd better forget about this game until better times.


Now about the port Wot Blitz on PC- it's just superb!

I love absolutely everything about this game. There are little things that are annoying, but basically the game is just weird! And there is a balance, and a starting bonus, and new cards. I can praise the game for a very long time, but you won’t be full of words. So if you have Win10, go to the store and download WoT Blitz for free. You will not regret.

Comparison of games will be according to all criteria, despite the fact that WoT Blitz is a port mobile game on PC. I will evaluate each game according to the criteria on my own 5-point scale, after which I will make a table of pluses and minuses for each game.

1. Graphics

WOT

Of course, the graphics of the original WoT are head and shoulders above those in Blitz. Good shaders, DirectX11 support in 9.15, HD models of some tanks - it's all done on good level. 4 out of 5 because HD maps (which are already on the Xbox360 version) have no HD skyboxes or new effects.

WoT Blitz

In Blitz, the graphics are significantly worse (relative to the realism that WoT strives for). But I can't call it bad. Yes, there are no HD models, not such detailed shadows, not such lighting and glare, etc. This graphic is from a different category. Like the graphics in Borderlands, Torchlight 2 and similar games: she looks a bit cartoony. Something toy. And I even like it, because the original WoT will never come to realism. The visual part of Blitz pleases the eye, a very pleasant and soft picture. In general, I give WoT Blitz graphics 3 out of 5, because it will be more objective. But on sensations - both games are pleasing to the eye.

2. Game physics

WOT

In 9.14 (or maybe earlier, I don't remember anymore) they introduced new physics and a new physics engine. In 9.15 they more or less brought it into balance (since in 9.14 the vehicles turned over very often, as if they were made of plywood, and also removed the sticking of tanks to each other). In general - physics at 9.15 (test) is pleasant. But there are little things that are very annoying. Like intangible gun barrels, jerking tanks in the distance, enemy illumination mechanics. I rate physics at 4.5 out of 5.

WoT Blitz

In WoT Blitz, the physics, as if from version 9.0 of conventional tanks, is very familiar, without any surprises. I didn't notice any difference, to say the least. I also like this kind of physics, because in this case it has a positive effect on the gameplay, so 4 out of 5 points.

3. Gameplay

The general type of gameplay in these games is similar: tank battles with a time limit on different small maps. But there are key differences, which I will now discuss.

WOT

In a regular WoT, in terms of gameplay, everything is very, very dull. The variability of the game is almost absent, the cards are really boring. I’m already silent about how miserably they are dug up over and over again, or generally removed good cards from the game. What is surprising - the plot of the game is the same! The main gameplay issues are artillery, maps, and balance. And a carload of unpleasant little things. These factors are key issues in the game that people in the WG office seem to be unaware of.

How does everything happen in the game? Battles 15 vs 15 tanks on the map 600m \ 1km. Let's take a look at the cards.

This is a problem, sometimes there is really not enough space for tanks. Yes, and the cards themselves - some of them are so crookedly made that there is no balance in terms of respawns. Even according to statistics - 45% from one and 55% from another spawn.

For example, let's take Ruinberg . The central street is inclined towards the upper spawn, there is a backache on main street in the safe. On the other hand, it doesn't. Why? We take another card: Lasville . From the bottom spawn, the whole city and the church are shot through, since it is turned towards this spawn. This is very unbalanced! More questions about the cards: what for 2 identical cards like Fire Arc and Prokhorovka ? Why removed Dragon's backbone and Overlord ? There were good cards, as for me, although there was a variability of the game.

The second problem - and this is indirectly related to the cards. This is artillery. It should not exist at all, and if it should, then there must be a remedy against it. This is the most unbalanced, the most terrible and miserable class of the game. Artillery simply does not allow other classes to play normally, especially with the current accuracy in the game. Even the heaviest TTs cannot tank shells flying from above. Because of this, the relevance of many machines, the variability of the game is simply annihilated. How do you tank art on the map like Robins on the E100, for example? In general, a lot of words were said about artillery, a lot of monitors were broken, etc. You all already understand, I think, so let's move on.

The third gameplay issue is balance. But we will talk about it a little lower, in a separate section. Now I want to pay attention to the little things in the game, which sometimes get in the way.

I'll start with consumables. In WoT - 3 slots for consumables of all kinds. When using a consumable, it is not restored in battle, and this is inconvenient. You have only 1 chance, for example, to repair a harp or something else, and places to buy extra. there are no consumables. Given the artillery (it almost always shoots down the harp, and if it's a level 6 FV, you won't get to the TT alive) - this is especially inconvenient.

Another issue is the possibility of a teamkill. It should not be at all, it really interferes with the gameplay. He hit mine by accident and killed him. And sometimes there are such allies - they test the gun on their own. Usually ends with a drain.

Overall conclusion: a balance of 2 out of 5 points.

WoT Blitz

And here is the complete order. The battles are 7 vs 7, the maps are small in size, but for 7 tanks - that's what you need. And, what is remarkable - only 3 cards from the original game, the rest are new! There are 16 cards in total, but the game variability is present on them. You never know where the allies will go, and you yourself are free to choose your own direction. All maps are very balanced, each map has its own "fish" places. In general - complete freedom.

Most importantly, Blitz does not have artillery as a class, and this is the biggest advantage over the original game. The remaining 4 classes have been rebalanced and are played in perfect harmony, but more on that below.

Of the features of the gameplay - a very convenient sight with an indicator of the enemy's armor, recharge (90s) of all consumables during the battle, special slots for additional. consumables such as additional soldering (equipment) and for ammunition. Very pleased new system with the crew: it is common for all tanks. I bought a new tank - you teach the crew to ride it, but the skills are not lost.

Among other amenities and little things that made me very happy - changing the type of projectile without reloading (this is very convenient), infusing free experience into the crew experience (ratio 1 to 2), a starting bonus of 2 days of PA, 1800 gold, constantly updated X2 bonuses and combat tasks with good rewards (sometimes they even give PA).

The gameplay itself can be assessed as active, varied and interesting. And you can tank, and twist the TT and PT, and shoot from a distance. In general, I rate the gameplay 4.5 out of 5 points. I made a minus for the fact that (for some reason) the sight in sniper mode is a little cottony, and the feeling that the tower barely rotates, and another inconvenience is the interface in the hangar. Not everyone likes it, I hope they optimize it.

4. Game Balance

I wrote about the balance of cards in WoT above, here I will repeat something.

WOT

In short, there is almost no balance. There is an appearance of balance, which is obtained due to the fact that there are both crayfish and benders in the team. If the tank is a cactus, but an extra is driving the tank, he may shoot someone, but this does not mean that the tank fits into the game. The problem of balance is +- 2 levels of fights, and this is very disturbing for certain vehicles.

The strongest balance change in the game is the introduction of gold for silver. The introduction of a new (as it is now) accuracy also changed the balance of the game a lot. The armor has lost its role, on this moment there are very few tanks in the game that tank their classmates. You see TT - loaded the gold and destroyed it. You can tank on something, but tanking gold is another matter.

If you describe all the specific aspects of the balance, then you should start with tanks. I believe that at the moment half of the tanks are unbalanced. The rule of 3 calibers needs to be removed altogether, it's just some kind of wildness. The ricochet of a 170mm AP projectile can also be from a 40mm armor plate.

Regarding the health and armor of tanks. The gap between 3-4-5 levels is huge. When 3 gets to level 5, it's very bad. If you are skillful, you can get out, but usually you are cannon fodder. Like most 7s with 9s, and 6s with 8s.

Damage from tanks is also often disproportionate to the level. The hatzer at 270hp has 350 damage with a cumulative from a howitzer. It's a one-shot of a classmate in almost any case, not to mention level 3.

The game has a lot of "cacti" like M5, M3Lee, M7, AMX40, T-50, etc. They would cut the level of battles and apnut. The problem with the classes is that you need to remove the high level of LT battles. And so the technique is weak, so it also throws one level higher. What joy is this? And so they practically don’t bend, and who knows how to play on LT. I will not paint everything else, read about the problems of tanks in WoT in my blog.

If we talk about maps - many maps are unplayable due to the lack of saves from artillery. On Malinovka how do you hide? And on Prokhorovka ? Good cards are removed, new ones are not added. Everything is bad in general with the cards.

My final balance score is 2 out of 5 points. I will not put 1, there is also something good.

WoT Blitz

Balance is Blitz's forte. Everything in this game is wonderful, as I said. The most important decision is +-1 combat level. It's just wonderful! You will never suffer in this game, and given the 7 by 7 mode, you can easily drag it alone.

There is a balance in HP and damage - damage and dpm are reduced, hp is increased (this is regarding levels 1-6). Armor in the game is felt, few people use gold because of the super-convenient sight. A bb break is almost always enough, it all depends on your skill, and not on your gold.

The balance of cards is available - everything is played very quickly, there are no "bending" or vice versa respawns. You can always run away, and tank, and twist.

If we talk about the classes of technology - they are all played and all are interesting. There has never been such a thing that the tank could not do anything against the enemy.

In general - 5 out of 5 points for the balance, I really like everything and so far I don’t see any problems at all.

Results

Total points: WoT - 12.5, WoT Blitz - 16.5

Output

As a conclusion, here's what I can say - WoT Blitz switched original game. I completely switched to Blitz, which I advise you to try. I'm waiting for the introduction of new branches, I play and have fun. And I don't suffer from artillery. How wonderful it is! try it!

If you find an error / typo in the test - write in the comments.