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Kljub eksploziji z njim ne morem našteti niti ene pomembne točke zapleta Dying Light, preživetja FPS v kraljestvu zombijev Techland. Ne morem vam povedati imena ali motivacije glavnega junaka. Sploh se ne spomnim imena meglenega turškega mesta, kjer se igra odvija.

Med E3 sem dobil razširjen predogled Dying Light 2 in govoril tudi s Smektalo o tem, kako namerava to nadaljevanje ne le razširiti zamisli prvega dela, ampak tudi preseči njegove slabosti. Z igranjem smo opravili odlično delo, vendar nam je manjkalo virov in izkušenj, da bi ustvarili zgodbo, ki bi bila enako dobra, je odgovoril eden od razvijalcev.

Med Microsoftovo tiskovno konferenco je razvijalec RPG Chris Avellone stopil na oder in predstavil Dying Light 2 s scenarijem, ki je obljubljal, da bodo naše odločitve dramatično vplivale na svet. Poslal je jasno sporočilo, da bo Dying Light 2 poudaril zgodbo in okolje na način, ki ni bil nikoli dosežen v prvi igri.

Porjavelo podnebje, zamenjano z izbruhom urbanega evropskega širjenja, ki je prežet z dovolj žanrske fantazije, estetiko, ki mi jo je razkril prvi napovednik, namesto tega, kje je postavljena igra Dying Light 2. Izkazalo se je, da se 2. del odvija 15 let po prvi igri v evropskem mestu - zadnjem braniku človeštva v svetu, polnem okuženih. Techland ga imenuje "Modern Dark Ages" in že zaradi tega je veliko bolj nepozaben kot Dying Light.

Še vedno je prisoten razmajan postapokaliptični občutek ljudi, ki poskušajo obnoviti oporišče nekoč velike družbe, vendar je srednjeveško vzdušje očitno, ko zagledate mestno pokrajino. Transparenti se razlivajo iz zgradb, na katerih so razmajani mlini na veter, vojaki pa nosijo poslikane oklepe. Vse skupaj je zelo nadrealistično – še posebej, ko si za vogalom in vidiš, kako je videti pariški Slavolok zmage, vendar s črnim bazarjem, zgrajenim na vrhu in do katerega vozi dvigalo za šolski avtobus.

Odločitve in naloge

Demo, ki sem ga videl, je bil pravzaprav podrobnejši izrezek istega napovednika, ki je bil dan med prvotno objavo igre Dying Light 2. Kot potepuh v tem evropskem mestu igralec išče predmet, ki lahko "spremeni prihodnost človeštva. " Toda da bi ga našli, se morate vključiti v politične dogodke, povezane s preživelimi mesti in različnimi frakcijami, ki jim pripadajo.

Določen zaplet za to predstavitev je bil preprost: nekaj sekundarni liki uspel ukrasti nadzor nad vodnim stolpom v enem od več mestnih predelov. Mirovne enote, ena redkih preostalih enot kazenskega pregona na svetu, so poslale odposlanca, da se pogaja s temi ljudmi, da bi lahko vodo delili z vsemi državljani. Na žalost je ta odposlanec izginil, zato je naša naloga, da ugotovimo, kaj se je zgodilo.

Kot kaže napovednik, imajo lahko izbire v teh nalogah zelo različne rezultate. Ko najdemo tihotapce, jih lahko odstranimo in omogočimo mirovnikom, da zasedejo območje. To bo to nevarno območje spremenilo v razmeroma varno mesto s stražarji, ki patruljirajo po ulicah, dostopom do zdravilne vode in novo infrastrukturo, ki vam bo precej olajšala življenje v neposredni bližini.

Vse skupaj zveni valovito, vendar so mirovniki tudi avtoritarni posamezniki z nagnjenjem k nasilju. Vendar pa bo zavezništvo s tihotapci območje spremenilo v brlog, poln dvomljivih tipov, ki pa vsaj niso pod palcem neke neusmiljene vlade. Čeprav morda nimate dostopa do brezplačne vode ali se počutite posebej varne, vas bodo tihotapci prekinili v svojem poslu in vam omogočili pobiranje davka.

Prav te svetovne spremembe so osnova nove vizije za Dying Light 2. Ne izbirate več preprosto možnosti A ali B na podlagi takojšnjih nagrad, temveč namesto tega sprejemate odločitve, ki vplivajo na zgodbo, kako se premikate po mestu in vaše odnose z lokalnimi prebivalci.

Ko se mirovniki vselijo, se celotno območje spremeni. Gradijo se zidovi, postavljajo postojanke in povsod visijo njihovi modri prapori. In to je le del pristopa Dying Light 2 k večplastnim odločitvam, ki jih vodijo posledice. V eni regiji lahko izbirate med dvema frakcijama, v drugi regiji pa med tremi ali štirimi popolnoma različnimi frakcijami. In morda se te odločitve ne odločite samo z dialogom, ampak tudi z doseganjem ali neuspehom ene od misij. ”

Medtem ko mi predstavitev ni dala pojma o tem, katere druge frakcije obstajajo, mi je Smektala povedal, da te velike izbire z velikimi frakcijami dopolnjujejo veliko manjše izbire od trenutka do trenutka z "mini frakcijami". Te manjše izbire ne bodo spremenile celotnega okrožja, vendar bodo vseeno imele učinek.

Nočne more

Čudno se zdi, da to, kar se je zgodilo v predogledu Dying Light 2, ni govorilo o zombijih, kajne? To je zato, ker horde okuženih niso v središču Dying Light 2. To ni samo zombi igra, kjer te zombiji lovijo in to je to,« pojasnjuje Smektala.

Vendar to ne pomeni, da so zombiji pozabna misel. Navsezadnje je bil dnevni cikel in kako je spremenila svoje vedenje ena najbolj izvirnih značilnosti Dying Light. Ta sistem se je vrnil, vendar je bil posodobljen, da se je res splačalo iti ven ponoči – težava, ki so jo imeli mnogi z Dying Light.

Čez dan okuženi ljudje postanejo šibki zaradi sončne svetlobe in se izogibajo bivanju na prostem. Namesto tega se zbirajo v temnih zgradbah in čakajo do teme. Ponoči se zombiji odstranijo, zato je raziskovanje notranjosti varnejše, vendar tvegate, da boste pritegnili jezo zombijev, ki so zdaj veliko bolj agresivni.

Razvoj se je močno razširil in Smektala ocenjuje, da obstaja približno 50 novih učinkov, ki jih lahko dodate orožju, ki ga ustvarite. Boj je še vedno videti znan, vendar je nov poudarek na uporabi okolju pomagati dokončati nasprotnike. V enem boju je igralec pobral bližnje vedro in z njim zamahnil proti sovražnikovi glavi, da bi ga zbil s stolpa. Podobno se je podvojilo število gibov parkourja, s čimer se povečajo gibi, s katerimi se lahko premikate skozi gosto posejane evropske stavbe.

Izstrelitev in streljanje

Te velike razširitve osrednjih sistemov Dying Light v kombinaciji z njegovim živahnim novim videzom naredijo Dying Light 2 eno najbolj priljubljenih kul igre ki sem jih videl na E3.

Ena velika sprememba, ki bi lahko nekatere igralce skrbela, je sistem vzdržljivosti Dying Light 2. Zdaj vzdržljivost vpliva na skoraj vse, vključno s parkourjem, namesto da se bori in beži. Na primer, ko visi s police, se bo števec počasi izpraznil. Če gib izvedete kot skok, boste porabili več vzdržljivosti. Smektala pravi, da je namenjen zagotavljanju bolj strateške uporabe parkourja, vendar ne omejuje nujno občutka svobode pri gibanju po mestu. Na primer, med prizorom zasledovanja ni bilo videti, da je igralec zaklenjen z vzdržljivostjo, vendar je igral pomembno vlogo med tem, kar Techland imenuje "težave s parkourjem".

Da bi prišel do vodnega stolpa in se pogovoril s tihotapci, je moral lik skočiti v vrsto napornih in smrtonosnih skokov znotraj samega stolpa. Je kot Dying Light, vendar z dodatkom vzdržljivosti, ko tečete po igri in načrtujete svoj naslednji skok.

Te velike razširitve osnovnih sistemov Dying Light v kombinaciji z živahnim novim videzom naredijo Dying Light 2 eno najbolj kul iger, kar sem jih videl na E3. Smektala mi je povedal, da ko so konceptualni umetniki ekipi pokazali svoje prve ideje o tem, kako bi izgledala sodobna temna doba, jim je to "razneslo glavo". Med predstavitvijo je bil trenutek, ko je sonce zahajalo za prostranostjo gotske arhitekture, kar mi je dalo predstavo o občutku. To je bil prizor, ki je bil izven časa.

Datum izdaje in platforme

Poroča se, da bo igra izdana leta 2019 na vseh večjih platformah. PlayStation 4, Xbox One, Windows PC.

Podjetje Techland napovedal in predstavil dva napovednika hkrati: kinematografski in igralni.

V Dying Light 2 bo dogajanje preneseno v veliko mesto, ki ga je uničila epidemija zombijev, poroča stran. V njem živi veliko število preživelih, ki so se razdelili na več frakcij. Za razliko od prve igre se bo tukaj pojavil sistem dialoga, izbira igralca pa bo imela posledice. Kot primer je prikazano srečanje z nevarnimi razbojniki. Če jih ubijete, bo druga frakcija dobila dostop do vode. Njeni ljudje bodo začeli graditi naselja po mestu in ustvariti oboroženo vojsko. Vendar pa bodo člani drugih frakcij preganjani: pretepli jih bodo in brutalno ubili. Če ne začnete boja z razbojniki, ampak z njimi sklenete zavezništvo, bodo dobili dostop do vode in glavna oseba. Vir bo odprl široke možnosti za razvoj, a na koncu bo mesto polno nevarnih in agresivnih ljudi. In to je le ena izbira igralca. Na desetine teh obljubljajo.

Glede na spletno stran so razvijalci Dying Light 2 zagotovili druge novosti, o katerih bomo razpravljali v bližnji prihodnosti. Bojni sistem bo obdelan, zlasti bitke z ljudmi. Seveda je grafika opazno izboljšana v primerjavi s prvim delom. Spremenili se bodo tudi zombiji. Postali bodo strašnejši in nevarnejši, vendar razvijalci o njih še niso povedali ničesar.

Techland je tudi objavil, da kultni oblikovalec iger Chris Avellone dela na nadaljevanju. Prav ta razvijalec je sodeloval pri ustvarjanju tako legendarnih iger, kot so Fallout 2, Fallout: New Vegas, Wasteland 2 in Star Wars: Knights of the Stara republika II - Sith Lords. Na seznamu njegovih projektov je veliko bolj znanih RPG.

Datum izida za Dying Light 2 še ni objavljen. Igra bo izšla na Xbox One, PS4 in PC.

Datum izdaje je časovna točka, po kateri se igra šteje za izdano, kar običajno pomeni, da jo je že mogoče prenesti in preizkusiti, če kupite licenčno kopijo. Na primer, datum izdaje za Dying Light: Bad Blood je 13. september 2018.

V zadnjem času vse več razvijalcev omogoča, da igro kupite vnaprej - da naredite prednaročilo. V odgovor na podporo potencialnih kupcev, ki tako verjamejo v uspeh projekta, da dajo denar zanj še pred izdajo, razvijalci delijo različne bonuse in ekskluzivne materiale. Lahko je zvočni posnetek, umetniška knjiga ali nekaj mini dodatkov za igro.

Tako vam prednaročilo dejansko omogoča nakup igre pred uradnim izidom, vendar to ne pomeni, da napovedani datum izida izgubi pomen, saj lahko v celoti igrate šele po izidu.

Zakaj morate vedeti datume izdaje iger?

Že zato, ker je bolj priročno načrtovati svoj čas in finance. Če veste, na primer, kdaj bo izšel Dying Light: Bad Blood, potem boste lažje krmarili: rezervirajte denar za nakup vnaprej, načrtujte stvari, da se boste lahko potopili v igro takoj, ko pride ven.

Veliko igralcev sledi datumom izidov igre s posebnimi koledarji in članki o najpomembnejših izdajah meseca ali sezone. Oboje najdete na našem portalu za igre.

Kako razvijalci izberejo, kdaj bodo izdali?

Vodijo jih številni dejavniki hkrati. Prvič, pomembno je, da vedo, da se bo njihova ciljna publika lahko takoj pridružila proces igre, zato je manjša verjetnost, da bodo igre izšle med počitnicami, pa tudi v tistih mesecih, ko je običajno delo v rokah, študenti pa imajo sejo.

Drugič, za uspešno izdajo razvijalci poskušajo primerjati svoje načrte z napovedmi potencialnih konkurentov. Na primer, če govorimo o strelcu, potem njegova izdaja hkrati z novim Battlefieldom ali Call of Duty ni zelo razumna.

Tretjič, datum izdaje označuje tako imenovani rok - tisto vrstico, po kateri je igra že pripravljena. To pomeni, da mora biti dokončan v navedenem roku. Žal, to ne uspe vedno, zato se lahko datum izdaje igre premakne enkrat ali celo večkrat.

Poleg tega se lahko izdaja Dying Light: Bad Blood na osebnem računalniku in konzolah razlikuje - pogosto razvijalci poskušajo najprej izdati eno različico in šele nato preiti na naslednjo.

Datum izdaje je časovna točka, po kateri se igra šteje za izdano, kar običajno pomeni, da jo je že mogoče prenesti in preizkusiti, če kupite licenčno kopijo. Na primer, datum izdaje za Dying Light 2 je pomlad 2020.

V zadnjem času vse več razvijalcev omogoča, da igro kupite vnaprej - da naredite prednaročilo. V odgovor na podporo potencialnih kupcev, ki tako verjamejo v uspeh projekta, da dajo denar zanj še pred izdajo, razvijalci delijo različne bonuse in ekskluzivne materiale. Lahko je zvočni posnetek, umetniška knjiga ali nekaj mini dodatkov za igro.

Tako vam prednaročilo dejansko omogoča nakup igre pred uradnim izidom, vendar to ne pomeni, da napovedani datum izida izgubi pomen, saj lahko v celoti igrate šele po izidu.

Zakaj morate vedeti datume izdaje iger?

Že zato, ker je bolj priročno načrtovati svoj čas in finance. Če veste, na primer, kdaj bo izšla Dying Light 2, potem boste lažje krmarili: vnaprej rezervirajte denar za njen nakup, načrtujte stvari, da se boste lahko potopili v igro takoj, ko pride ven.

Veliko igralcev sledi datumom izidov igre s posebnimi koledarji in članki o najpomembnejših izdajah meseca ali sezone. Oboje najdete na našem portalu za igre.

Kako razvijalci izberejo, kdaj bodo izdali?

Vodijo jih številni dejavniki hkrati. Prvič, pomembno je, da vedo, da se bo njihovo ciljno občinstvo lahko takoj pridružilo igranju, zato je manj verjetno, da bodo igre izšle v prazničnem času, pa tudi v tistih mesecih, ko je delo običajno polno rok in študenti imajo sejo.

Drugič, za uspešno izdajo razvijalci poskušajo primerjati svoje načrte z napovedmi potencialnih konkurentov. Na primer, če govorimo o strelcu, potem njegova izdaja hkrati z novim Battlefieldom ali Call of Duty ni zelo razumna.

Tretjič, datum izdaje označuje tako imenovani rok - tisto vrstico, po kateri je igra že pripravljena. To pomeni, da mora biti dokončan v navedenem roku. Žal, to ne uspe vedno, zato se lahko datum izdaje igre premakne enkrat ali celo večkrat.

Poleg tega se lahko izdaja Dying Light 2 na osebnih računalnikih in konzolah razlikuje - pogosto razvijalci poskušajo najprej izdati eno različico in šele nato preiti na naslednjo.