Artifacts of isaac rebirth. Review of The Binding of Isaac: Afterbirth. And other numbers

Religious "bagel" Edmund McMillen and Florian Himsl grew to truly biblical proportions. In the beginning there was an original and there was an addition to it -. Here he would safely go down in history and reap the fruits of glory, but no - Isaac, really not having time to die. Mamochkin's basement "ate" about a hundred more hours.

She receives development in a new mode - Greed. The player is "drowned" by waves of evil spirits, and during periods of calm they are allowed to buy equipment in the store. Towards the end, another strong man is released against us - Ultra Greed. This monster, at least with the repertoire, everything is fine. Unfortunately, Greed, along with Daily Challenges, which are a set of daily modifiers, is the main element of the expansion. In the promised hundred hours gameplay they make up the majority.

However, in some places BoI suddenly improved. New satellites appeared in the rudimentary "co-op". Moreover, another character, Lilith, is even "imprisoned" under it. Adam's ex-wife cannot attack enemies on her own, but she has a combat-ready creature. Fan requests for real mode joint passage the developers did not heed and preferred to develop a dead end direction.

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There are many good things too. The desire to make money is understandable - after the release of the remake The Binding of Isaac again at the peak of popularity. But it is unlikely to immortalize the original. Under the afterbirth, alas, was a dead fetus.

Philip Vujacic

The Binding of Isaac: Afterbirth

Greetings to all gathered. My name is Artem and I'm struggling with . I've been fighting for quite some time now, and so far everything seems to be going well. My acquaintance with this abomination began in 2011. The game just came out, it hasn't been very popular yet. I liked Edmund McMillen's last project, a hardcore platformer, so I decided to give The Binding of Isaac a try.

“What a nice and sweet game,” I thought. “Complicated and incomprehensible, but there is something in it.” From that day on, everything went downhill. I started playing The Binding of Isaac regularly. For the first time he killed Mama - he almost crap himself with joy. I thought this was the end, but after that, two additional levels opened up. Then the game constantly fed something new, teased with new items, bosses, characters ... In short, I was thoroughly hooked.

Sometimes he spent up to eight hours a day with her. I knew intellectually that this was not the case and that it was time to quit, but every time before going out, Isaac asked: “Do you really want me to die?”. I pressed "No" and said to myself: "This is the last time I will run - and that's it." Bullshit. Run 200 hours, complete all achievements, unlock all items. This Golden God picture appeared in the main menu - a reward for the forces spent on it.

It would seem that after that it was possible to calm down - there is nowhere else to strive. Hell, I couldn't stop. I advised The Binding of Isaac to all my acquaintances and with bulging eyes proved that it was something fantastic. In most cases, I ran into confusion. Well, okay.

In 2012 the Wrath of the Lamb expansion came out and my addiction blossomed with new force. I rushed to master it like a man possessed. A hundred hours later, a new trophy appeared in the main menu - Platinum God - for completing all the challenges. Decided it was time to stop. Lasted two days.

When Mama's kill count hit 200, The Binding of Isaac greeted me with this picture. Then I realized that I needed help.

I have been clean for almost two years now. I play other games again, see people, everything is fine. I am grateful to this society for all the support in overcoming this disease. Thank you, thank you very much. If not... What? Remake released, The Binding of Isaac: Rebirth? Oh my God.

Even aside from this dramatization (to be honest - I'm not that hopeless), the fact remains: The Binding of Isaac took me a disastrous amount of time. In my memory, there were only four cases when I tried to kill absolutely all free (and not so) minutes for a video game. These are DOTA (both in the form of a map for Warcraft 3 and from Valve), and, in fact, The Binding of Isaac. The last one is a bit out of line, don't you think? One of the greatest MOBA games of our time, the king of paid MMORPGs, From Software's masterpiece, and a flash-made roguelike about a baby crying in a basement. Drop your prejudices. The Binding of Isaac is a great game. And here are just a few reasons why.

This is a game where random generation mechanics work properly. There are many projects that have something like: “A huge number of combinations - every time you play new game! In most cases, it turns out that the gameplay generator random numbers does not affect as much as it is presented by the developers. Yes, it makes no sense to memorize the map, the enemies are always different, but in general they are the same eggs, only in profile. The Binding of Isaac takes a slightly different approach, combining certain constants with randomness that can fundamentally change gameplay.

Levels are assembled from hundreds of hand-made blank rooms. Each stage (Basement, Depths, Womb, Cathedral, and so on) has a specific set of bosses and enemies attached - the further you go, the more difficult the opponents and the more difficult the game becomes. All of this forms the basis for which The Binding of Isaac does not collapse under the pressure of thousands of variables: special items, cards, secrets, curses, trinkets, pills and much more. Trophies can give flight, bloody vomiting, gigantic but slow tears, endless bombs - all this changes each individual in its own way. walkthrough Binding of Isaac. There are over 450 items in total in the Rebirth version - just imagine the number of possible combinations, say ten of them.

And other numbers

In The Binding of Isaac: Rebirth

Over 50 bosses

10 game characters

20 challenges

17 endings

178 secrets/achievements

This is a game that teaches you to adapt and squeeze every drop out of the current situation. The Binding of Isaac - Pretty difficult game. Isaac is very vulnerable, there are always a lot of monsters, the main resources - bombs, keys, coins - are constantly in short supply. To advance, sometimes you have to take risks - say, drain almost all your health into a donor machine in the hope of getting free healing and an upgrade. Sometimes - on the contrary: an unknown pill can not only give a bonus to the rate of fire, but also cripple a child, and some artifacts can ruin a successful passage.

In such conditions, you have to constantly think and build tricky combinations in order to get the most out of each level. Even after opening the passage to the next stage, you can spend a lot of time on the current floor. Give almost all your health to the devil, get a pass to the test room, fight two bosses at once, earn a powerful artifact, win a few extra keys and bombs in the slot machine, accidentally blow up the machine, get 99 coins, buy in the store, thereby easing your fate for the future - this is just a rough to-do list. You may well not give a damn about all this and rush to the next stage at the first opportunity - only you will already be without money, an artifact, bombs and keys. The Binding of Isaac has its own laws of survival, which you will have to learn and use to your advantage.

It's a monstrously addictive game. The successful passage of The Binding of Isaac takes an average of 40 - 60 minutes. This is a real cunning: because of the relatively short duration, you do not notice the passage of time. The more time you spend on The Binding of Isaac, the more content it unlocks. Given that each playthrough is drastically different from the next, you do not get tired of the game and fall into a vicious circle. "One more time and that's it." Yeah of course.

Difficult childhood

Edmund McMillen does not advertise this fact much, but The Binding of Isaac is based on memories of his own childhood. His parents drank heavily and used drugs, while being ardent Christians. It's easy to imagine how this affected McMillen's early years. “My parents kept yelling that I was going to hell for being into Dungeons & Dragons and Magic: The Gathering”, Edmund admitted in an interview. He was treated cruelly, beaten and frightened with especially bloody episodes from the Bible. All this is reflected in The Binding of Isaac.

To be honest, I started writing this column for one reason: to have a legitimate excuse to play The Binding of Isaac: Rebirth at work - they say, I'm gaining impressions for an article. If that fact and over 6,000 recommendations on Steam don't convince you to at least give it a try, then I'm washing my hands of it. I'm going to spend another three hundred hours in the basement.

Dice room

Changes the character's artifacts to random

Changes items in the room (including chests and trinkets).

Changes items on this floor (including chests and trinkets).

Changes the artifacts located on this floor. Does not affect the Black Market and Angel/Devil rooms.

Changes the entire floor (acts like a "Forget me" pill (the activated artifact is saved)).

Changes the character's artifacts to random ones, as well as items and artifacts on this floor.


Special Items

These are items that the developers consider more powerful than others, and the chance of their appearance decreases after location (whether you took it or not) at least one of them (0 - 100%, 1 - 50%, 2 - 90%, 3 - 98%, 4 or more - 99%). These include:

in Rebirth:
Brimstone, D100, The D6, Dr. Fetus, Epic Fetus, Godhead, Lil "Brimstone, The Ludovico Technique, Mom's Knife, Mutant Spider, Polyphemus, Pyromaniac, Sacred Heart, Soy Milk, Stop Watch.

in the Afterbirth DLC:
Brimstone, D100, The D6, Dr. Fetus, Epic Fetus, Godhead, The Ludovico Technique, Mom's Knife, Mutant Spider, Polyphemus, Pyromaniac, Sacred Heart.

Doesn't include: Isaac's D6, items obtained with D4, D100, 1 and 6 Dice-Rooms.

Room of Sacrifices

This is a room with spikes in the middle. By stepping on these spikes and spending 1 heart, you can (after one of the latest patches) get certain bonuses.

victim number

33% chance to get 1 coin.

66% chance to get a buff - "You feel blessed!", which will increase the chance of an Angel's room appearing.

50% chance to get a random chest.

33% chance to get 3 coins.
66% chance to get a buff - "You feel blessed!". The chance of the Angel's room appearing is even higher.

33% chance to teleport to the Angel/Devil room. But if you have already been in the Devil's room, then it will always be the Angel's room.
66% chance to get a random chest.

33% chance to get a random artifact from Angel's room.
66% chance to get a soul heart.

100% will spawn 6 Troll Bombs.

100% mini-boss angel Uriel will appear.

50% chance to spawn 7 soul hearts.
50% chance to get 30 coins.

100% mini-boss angel Gabriel will spawn

50% chance to teleport to the Dark Room level.


Devil's Room

This room spawns on the floors of Basement II - Womb II, all others can be accessed with a Joker card, a red chest, or a teleport item.
The chance of a room spawning can be increased in one or more ways:
1. Artifact Goat Head - 100% appearance of the Devil's room, it can be found in gold and red chests, and in the Trials room.
2. Without losing a single half of the red heart on the entire floor - a very big chance.
(Damage received from a demonic beggar, Blood Donation Machine, or IV Bag, Blood Rights, Razor Blade artifacts does not count.)
3. Without losing a single half of the red heart in the Boss room.
4. If you have artifacts - Book of Belial (no DLC +2500%), Book of Revelations, Pentagram, Black Candle.
5. If you kill an ordinary beggar.
6. If you kill the shopkeeper in the Shop.

The chance is reduced if:
1. You found the Devil/Angel room on the previous floor (-75%).
2. You found the Devil/Angel room 2 floors ago (-50%).

Angel Room

A room can appear if 2 conditions are met:
1. On the previous floors you found the Devil's room
2. You didn't trade in the Devil's Room or the Black Market.
After that, there will be a 50% chance that the Devil's room will be replaced by the Angel's room. The chance can be increased.
Weak chance bonuses will give:
1. If you kill the demon beggar, key beggar or thimbler in the Arcade. In DLC: Killing a beggar for keys/bombs or a thimbler does not count in Arcade. The kill bonus does not stack.
2. In DLC: if you get an artifact from a normal or demonic beggar.
3. If you have a Key Piece #1 or Key Piece #2 artifact (you can get them by blowing up the angel statue in the Angel's room).
Strong bonuses:
1. If you have a Rosary Bead keychain.
2. If you donate 10 coins to the machine in the Shop. Only for the current floor.
In DLC: If you made a deal with the Devil, then you can get into the Angel's room with a small chance only with the help of the room of the Sacrificers.

The Binding of Isaac computer game literally blew up the gaming world with its release - all of a sudden, among the giant projects that spend millions of dollars, whose graphics are close to realistic, and the requirements for the computer are sky-high, a small game appears, not even written on a full-fledged engine, own or someone else's. It's in flash, and it's beautiful. An extensive "roguelike" (rogue-like - games in which the world is constantly generated randomly, and the death of your character is final, and you have to start all over again), which has a fascinating story, beautiful art, and incredible depth. Simply put, this project has conquered gamers all over the world.

Naturally, this did not end there, everyone wanted to see the continuation of Isaac's adventures - and the developer gave gamers The Binding of Isaac: Rebirth, the second part of the project, which turned out to be even more ambitious and exciting. But even on this, the creators did not exhaust themselves - and released a large-scale addition to the game, which was called The Binding of Isaac: Afterbirth. Items, abilities, levels, plot twists, characters - all this appeared in large numbers in the new part of the game. Therefore, you should definitely purchase and install the add-on if you have the original part. After all, if the original had 342 items with which you could provide yourself safe travel to the final boss, in The Binding of Isaac: Afterbirth, the number of items has increased significantly - there are 95 more of them. This article will discuss only a few of the most interesting of them.

Diplopia

In The Binding of Isaac: Afterbirth, items can affect many aspects of the game, not just your combat abilities. For example, you can take this item - it is best used where there are many useful things or artifacts. After all, when using it, all items in the current room double in quantity. Thus, you can act cunningly and go to the merchant, use this item, thanks to which its goods will double, and you can pick up duplicates for yourself absolutely free. In The Binding of Isaac: Afterbirth, items like this can have a huge impact on your playthrough.

Placebo

You can imagine this article as something like The Binding of Isaac: Afterbirth, Wiki - the items here will be described in a little more detail than in any Wikipedia, however, here, of course, you will not find descriptions of all 95 items that were added with the new addition. Emphasis will be placed on the most useful or the most interesting and unusual items such as this one. Even in the first part of the game, everyone was familiar with pills - their effect could be positive or negative, and to varying degrees, and it was not always known what exactly such a pill would give. But in any case, it was a pity to spend it, and this item, which looks like the same pill, allows you to get the effect of the one that is in your inventory, but without using it. This means that if the effect is negative, then you can simply throw it away with peace of mind, and if it is positive, you can reuse it. Please note that this article does not provide descriptions in The Binding of Isaac: Afterbirth item ID (this is necessary for cheating). Here you will find only a description of things and how to use them.

wooden nickel

In The Binding of Isaac: Rebirth (Afterbirth), items are not always so easy and transparent to use. For example, this coin is given from the very beginning of the game to the Guardian character after you donated at least thirty-three coins to a special machine in the previous playthrough. What gives this item? It can only be used once, and after use, it has a fifty-five percent chance of giving you random coin. That is, you can get either nothing, or one coin, or five, or even ten - not bad for a start. As you may have noticed, on the information resources for The Binding of Isaac: Afterbirth (Wiki), items are described briefly - here you will find the most complete information.

Toxic Shock

Items games Bindings of Isaac: Afterbirth can vary in power, but some of them are incredibly strong. For example, this passive improvement is very serious, as it has many effects that will come in handy for you. So, when you receive this improvement, it begins to act passively. The moment you enter the next room, all enemies already there take damage equal to twice the strength of your tears, after which they become infected and continue to take double damage for a few more seconds. Thus, you can practically not be afraid of rooms with a large number of opponents, which were previously difficult to deal with. Now you just need to go into the room and wait a couple of seconds - most of the enemies will die, and you can easily finish off the rest. But you should pay attention to the fact that the effect of this item does not apply to those monsters that appear in the room later - as a result of opening a chest, the death of a specific enemy, and so on. As you can see, in the case of a game like The Binding of Isaac: Afterbirth, item descriptions need to be detailed so that you don't miss out on a very important detail.

Mega Bean

It's no secret to anyone that this game communicates "on you" with various unpleasant topics, such as nausea or gases. It is to gases that the use of this item leads. Your character unleashes a poison gas that deals five damage and then your normal tear damage for a few seconds to all enemies within the radius. Note that this is an explosive effect, meaning you can give them access to the secret room if you run out of bombs.

glass cannon

This item must be handled with the utmost care - it is better to use it only on the most terrible bosses or if you know that you can instantly replenish your health. So, if you activate this item, then your health will be reset to half a heart, no matter how many hearts you had before - even the shadow ones are affected. In return, you get one shot of a spectral tear that passes through enemies and deals 45 damage to each of them - enough to destroy any living creature in the game.

bomber boy

This is a rather interesting improvement that acts passively. When you activate this item, you get five bombs - this is a one-time effect. But now each of your bombs will explode a little differently. The explosion is now much larger, which will help you deal more damage to opponents. And this applies not only to ordinary, but also to troll bombs. It's also worth noting that the effect stacks with any other abilities that affect bombs, whether it's the ability to push them in a certain direction or make gift bombs out of them.

crack jacks

This item gives you a permanent increase in health per heart, and you are given not just an empty container, but a full heart. However, this is not all that such a thing allows you to do. The fact is that when it is activated, a keychain appears on the floor of the room in which you are located - also an object, but only of a slightly different kind. You can only have one, and it gives you some kind of permanent upgrade - for example, every ten seconds in the room all secrets are highlighted, or you can reduce damage for yourself due to the fact that all troll bombs will turn into normal ones before exploding . So this will also benefit you a lot.