Ancient Horror. Ridges of Madness. Ancient Horror: Ridges of Madness Ancient Horror Ridges of Madness rules

An Antarctic expedition from Miskatonic University has discovered prehistoric ruins and strange, non-human creatures. And now the task of brave explorers is to follow in the footsteps of scientists and extract from the ice-bound ruins the knowledge necessary to save humanity. Can you survive the incredible horrors of the Ridges of Madness?

Ancient Horror: Ridges of Madness is an expansion to the board game that adds an additional board game, two new Great Old Ones, eight new heroes, and a host of cards of all kinds.

piercing cold

The Ancient Horror: Ridges of Madness game board is Antarctica, in which players will have to follow the trail of the expedition from the Miskatonic site to the city of Elders, which is still inhabited by these ancient and strange creatures. To defeat them, researchers will have to uncover four terrible secrets, the keys to which can be found in the snows of the South Pole.

The Ancient Horror: Ridges of Madness also includes new Adventure cards that allow players to uncover mysteries much sooner, new condition cards related to Great Old One Ithaqua. These states of frostbite and hunger not only affect the characteristics of the characters, but make the hero a danger to himself and others.

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About "The Ridges of Madness"

The Ridges of Madness is a new addition to the board game. mystical game "Ancient Horror", which sends players to Antarctica in the wake of the Miskatonic University research expedition. The add-on, its setting and plot are taken from the novel of the same name by Howard Lovecraft.

The Ridges of Madness expansion expands the game with a new Expedition Route board. The route will run from the first stop in Antarctica to the very city of Starsev - an ancient race of wise aliens who created people, but fell into decline.

In addition, the set includes two new Ancients, eight new investigators, monsters and contacts, as well as special mechanics and components.

All this will allow you to conduct one of the most dangerous expeditions in the history of mankind - on the ridges of Madness!

Add-on features:

  • Prelude Cards - One such card is randomly selected before set-up for the game. The map affects the preparation and makes the parties even more diverse and unique. You can agree and choose a card randomly or, conversely, consult and choose the one you like, thereby adjusting the complexity of the party and its features
  • Unique Assets are double-faced cards that are considered the investigator's possessions. Have powerful effects
  • Antarctic Playing Field – yes, now you can have two fields in the game at once! Players will be able to explore secret areas of the Earth full of ancient history and artifacts
  • There is a new action available for any player - getting composure and tokens that will allow you to re-roll the results of the dice
  • The ability to adjust the difficulty of the game has been added to the game, which will allow you to adjust its level specifically for your team!
  • One of the ancients are the Elders themselves! Monsters can now have physical or magical resistance, making them very difficult to fight

Game process

"Ancient Horror" cooperative game for 1-8 people. Each player chooses one of twelve investigators, which differ in health, sanity, and five skills: knowledge, communication, attention, strength, and will. Investigators travel around the world to solve mysteries, fall into traps, and fight monsters. Also during the game, players will receive various useful items, find allies, artifacts and spells. Each round of the game takes place in three phases:

  • The Action Phase, in which the players move around playing field, buy the necessary items, allies and various services, as well as tickets for ships and trains, for faster movement around the world
  • Encounter Phase - In this phase, players enter into one of three encounters: Combat, Location, and Token Encounter. Most often, a card is drawn for a certain type of contact, on which events are described, positive or negative.
  • Mythus Phase - In which the lead player draws a Mythos card and resolves the effects of that card in the order listed. Each of the effects affects your part in a different way.

Who has won?

In order to win, a group of explorers must solve three riddles that are unique to each Ancient One. However, if the doom token reaches zero, the Ancient Evil wakes up and the investigators must fight it in open confrontation. If the players could not win, then the world is covered in darkness, and all of humanity loses.

22.15. Important discovery. Orrendorf and Watkins, working under the light of lanterns underground, stumbled upon a frightening-looking specimen - something barrel-shaped, of incomprehensible origin. Maybe vegetable? Overgrown seaweed? ... In the furrows between the folds - curious processes, something like scallops or wings; they fold and open like a fan. In appearance, a strange individual resembles monsters from primitive mythology, especially the legendary Elders from the Necronomicon... It will be necessary, upon returning to the base, to immediately open this mysterious organism...

H. F. Lovecraft. Ridges of Madness

Mountains of Madness is the second expansion to the Eldritch Horror co-op adventure. It tells us about the ill-fated polar expedition, which found a settlement of an ancient civilization among the snows. In this abandoned city, explorers can find many artifacts and clues that will help them stop the arrival of the Ancient One. But, everywhere in the ice blocks, incomprehensible and obviously dangerous creatures froze, which began to show signs of life with the arrival of people. In addition to monsters, players are threatened with hunger, hypothermia, and simply the likelihood of getting lost in the snows of Antarctica.

In the Mountains of Madness add-on you will find a new playing field - Antarctica, two sheets of the Ancients, eight new explorers, as well as artifacts, items, spells, conditions. There are two new types of items: Task Assets and Unique Assets. Quest items are used only once and are activated only after performing certain actions, such as when a spell effect is performed. Unique items have text with reverse side cards, like spells or conditions, but it usually has a positive effect: gaining another clue or companion.

The rules have changed slightly: now, by spending one action, you can get a concentration token. It can be used to re-roll a die without spending a clue.

Attention! The Eldritch Horror base game is required to play.

22.15. Important discovery. Orrendorf and Watkins, working under the light of lanterns underground, stumbled upon a frightening-looking specimen - something barrel-shaped, of incomprehensible origin. Maybe vegetable? Overgrown seaweed? ... In the furrows between the folds - curious processes, something like scallops or wings; they fold and open like a fan. In appearance, the strange individual resembles monsters from primitive mythology, especially the legendary Elders from the Necronomicon... It will be necessary, upon returning to the base, to immediately open this mysterious organism... H. F. Lovecraft. The Mountains of Madness is the second expansion to the Eldritch Horror co-op adventure. It tells us about the ill-fated polar expedition, which found a settlement of an ancient civilization among the snows. In this abandoned city, explorers can find many artifacts and clues that will help them stop the arrival of the Ancient One. But, everywhere in the ice blocks, incomprehensible and obviously dangerous creatures froze, which began to show signs of life with the arrival of people. In addition to monsters, players are threatened with hunger, hypothermia, and simply the likelihood of getting lost in the snows of Antarctica. In the Mountains of Madness add-on you will find a new playing field - Antarctica, two sheets of the Ancients, eight new explorers, as well as artifacts, items, spells, conditions. There are two new types of items: Task Assets and Unique Assets. Quest items are used only once and are activated only after performing certain actions, such as when a spell effect is performed. Unique items have text on the back of the card, like spells or conditions, but it usually has a positive effect: gaining another clue or companion. The rules have changed slightly: now, by spending one action, you can get a concentration token. It can be used to re-roll a die without spending a clue. Attention! The game requires a base Eldritch game Horror.

    Game board, 8 explorer sheets and corresponding tokens, 2 ancient sheets, 26 myth cards, 48 ​​encounter cards, 64 exploration cards, 6 alien world cards, 6 expedition cards, 24 special encounter cards, 14 mystery cards, 12 adventure cards, 6 cards preludes, 8 artifact cards, 16 item cards, 32 condition cards, 16 spell cards, 42 unique item cards, 4 round overview cards, 22 monster tokens, 6 clue tokens, 8 concentration tokens, 6 gate tokens, adventure token, mystery token, 8 plastic coasters, game rules

Long before the appearance of the human race, the Elders lived on Earth. Epochs ago they fell into an eternal sleep, having ceded the planet to other species, but now, in 1926, the Elders are awakening again. Their dark influence spreads throughout the world, subordinating the minds of people to a mysterious will. Sensing the approach of disaster, a handful of brave detectives go to Antarctica to find the cause of what is happening. These brave people are destined to stop the coming evil - or pay dearly for a daring attempt.

Ridges of Madness is an add-on for board game" ". In it, you will find a completely new place of action - the icy expanses of Antarctica, full of incredible discoveries and hidden dangers. Eight new detectives are ready to uncover the true background of the mysterious events, and they will be helped in this by new allies and personal missions that promise worthy rewards. A lot of useful items, powerful spells, difficult conditions and chilling contacts - all this awaits the heroes on the slopes of the Ridges of Madness.

To play you will need basic set " ".

Equipment

    • playing field
    • Addition Rules
    • 8 sheets of detectives
    • 2 Ancient sheets
    • 26 mythos cards
    • 48 contact cards in locations
    • 64 search contact cards
    • 6 contact cards in Other Worlds
    • 6 expedition contact cards
    • 24 special contact cards
    • 14 mystery cards
    • 12 adventure cards
    • 6 prelude cards
    • 8 artifact cards
    • 16 asset cards
    • 32 state cards
    • 16 spell cards
    • 42 unique asset cards
    • 4 reference cards
    • 22 monster tokens
    • 6 clue tokens
    • 8 tokens of composure
    • 6 gate tokens
    • 1 adventure token
    • 1 mystery token
    • 8 detective tokens
    • 8 coasters
    • Box size: 298x298x71mm
    • Card size: 41x63, 57x89 mm