Guitar for speed play. How to improve guitar speed. Useful tips. Exercises. Set the metronome to the minimum tempo and start from there

Below is a selection music games and just rhythm games for pc

OSU!

Release date: 2007

Genre: Music, free

A Japanese music-rhythm game in anime style. The gameplay component is quite simple, the player will have to move the cursor behind the ball bouncing on game elements, those in the game 3. Notes - circles that you need to click on, Sliders - Move the ball over a certain area, Spinners - Rotate the “spinner” as quickly as possible to get as many points as possible. The difficulty lies in the fact that the ball will not wait for you, and for each missed element, the life bar will tend to zero.

But do not worry, the game offers a huge variety of cards of varying complexity, the number of which is replenished every minute. the game has a built-in map editor (map editor). There is a multiplayer where you can compete in speed and reaction with friends.

Beat Hazard

Release date: 2009

Genre: Arcade

A captivating 2D indie music game, which in terms of gameplay is somewhat reminiscent of the notorious arcade game Asteroids, but with more of its own unique "chips" and improved gameplay. Game process directly depends on the music imported by the player - the louder and more intense it is, the stronger your weapon will shoot, but there will be many more enemies (as well as colorful special effects).

The player takes control of a small starship with a top view, which confronts various asteroids and other space debris, which breaks up into smaller fragments from shots. In the camp of opponents there are also spaceships and bosses. The starship always moves facing the mouse cursor, and shoots at enemies there. In addition to strengthening turrets with music, the player can also pick up power and volume bonuses, and can also enter a special battle mode "Beat Hazard".

BIT TRIP RUNNER

Release date: 2011

In total, 4 groups are available to players: Rockers, Urbanists, Clubbers and Karaoke fans. Each grouping has its own characteristics. Players travel through the districts, complete quests, upgrade their characters and fight their opponents in various skirmishes, including arena tournaments. Areas are constantly passing under the control of one group or another, which entails even more frequent and violent skirmishes.

Groove coaster

Release date: 2018

Genre: Arcade

A musical rhythm game in which you have to press certain keys to the rhythm of the sounding music. The project has pixel-based minimalistic graphics with many neon effects that appear in time with the music. The game has 36 original tracks in various musical genres (from pop music to rock compositions).

The gameplay is as follows - we have a bright dot that flies in space along a given trajectory. On this trajectory, there are other points that indicate the pressing of a particular key. All the action takes place to a certain music and the most important thing here is to adjust to its rhythm. The game has two modes - for one hand and for two hands. The second mode is noticeably more difficult. The visual component of the levels can be customized.

Just Shapes & Beats

Release date: 2018

Genre: indie

A musical game with bullet hell elements, made in a minimalistic style and built on rhythm. You control a cube that needs to go through different levels, doing it all to the rhythm of the music that sounds in this moment.

The passage of levels is as follows - various geometric objects fly at you, and you, following the rhythm, need to make smooth and sharp movements, dodging attacks. Periodically, there are mini-bosses at the levels that require a special strategy. Death here does not throw the player into the menu, but is a kind of rewind for a short segment back.

Electronauts

Release date: 2018

Genre: Simulator

Music game, which is a casual DJ simulator, and designed for virtual reality glasses (it is possible to play without them). The player's task is to mix various musical compositions and arrange the coolest virtual DJ party.

The game has good animation, excellent special effects and big choice various tools that allow you to change tracks by adding various sound effects to them, etc. The interface is intuitive, and for the convenience of beginners there is a small training, which, however, does not reveal the full potential of the proposed tools.

In this article, we will consider the questions:

How to develop speed when playing the guitar.

Do not lose at the same time in the quality and purity of sound.

What to do if progress is slow

How to achieve perfection when playing high-speed guitar solos? Many guitarists ask themselves this question. Especially if they do not feel progress, or it goes rather slowly.

So how do you learn how to play fast solos and fast parts on the guitar. The answer may seem too simple, but it is:

Play slowly!

And not just slowly, but so slowly that the work sounded smoothly without hesitation. The sound produced by the guitarist must be clear and of high quality. There is no point in speed if the sound production is smeared and contains a lot of extraneous overtones. This is especially true when playing the electric guitar.

Set the metronome to the minimum tempo and start there.

You think that progress will decrease. Nothing like this. The more slow pace you take at the beginning, the more quickly it will turn out to be achieved when the work is completely disassembled and lost.

When does the skill of a guitarist improve?

Only when he focuses on a certain aspect of his game.

Many beginner guitarists (the vast majority) think that if they try to play faster, they will progress faster when playing high-speed pieces (and in general as a musician) will go faster.

This is not true. Please note that if you try to play quickly at once, the errors always appear in the same place. And they stay in this place for a long time.

How to work out a beautiful and clear sound production for a guitarist on fast passages?

There is one good way. Take it and keep it low. And play any piece of music like this for two weeks. And in fourteen days you will not know the quality and speed of your game.

When playing fast solos, you should not forget about the warm-up and rest for the hands.

Especially if you are just starting to play and do not yet fully know all the capabilities of your body.

Warming up before playing the guitar

Give your hands a break

If you feel that your hands are tired, unpleasant or even painful sensations have appeared (this should absolutely not be allowed). Know you are "replaying". Be sure to give your hands a rest until you feel that you are ready to continue practicing normally.

When playing the guitar (especially on fast passages) it is very easy to overwork your hands so much that you can be left without a guitar for several months! Don't disregard this advice, especially if you're a beginner guitarist.

In this short article, we've covered the top tips to help you improve your guitar playing speed and sound clarity.

I wish you the best in learning to play the guitar.


      Publication date: October 12, 2011

Faster!!! This word, like a beacon on the horizon, drives many aspiring guitarists. Especially when it comes to electric guitars. And no wonder, after listening to the recordings of such masters as Yngwie Malmsteen and Joe Satriani, almost everyone who is able to distinguish between fender and ibanez will burn with the desire to do the same - to repeat these incredible gashes and mind-blowing passages. Are you one of them? Then welcome to a series of tutorials dedicated to just one topic: "HOW TO PLAY FASTER?"

I would like to mention that YES - speed is not a fundamental factor that determines the skill of a guitarist. And if we compare, say, the same Satriani and Malmsteen, then, of course, Malmsteen plays faster. But more melodic, more virtuoso, more sophisticated, I would even say, of course, Satriani. And therefore these lessons are not for those who do not know how the Lydian mode differs from the Dorian mode, but would like to know. These lessons are for those who really need to speed up their game but don't know where to start.

And first of all, it must be said that there are a considerable number of ways to play the electric guitar. Some of them are aimed specifically at increasing the speed of the game. Let's consider them in order.

Alternate stroke (alternate picking). What we'll start with. Its principle is clear from the name. This is a stroke in which the plectrum constantly changes its direction. Down - up - down - up. And, despite the fact that the method itself is quite simple to master, it is devilishly difficult to achieve mastery in it. A good variable stroke requires good synchronization of both hands - and it takes years to develop.

Legato (legato). By this word, I mean a playing technique in which the mediator plays a small role, and the left hand does all the main work. Here, as you have already understood, no special synchronization is required, and therefore it may seem that it is easier to play legato than with an alternating stroke. Not entirely true, because legato requires additional muting of the strings. And already choosing from the need for this jamming and synchronization, everyone decides for himself what is easier.

Tapping. Tapping was invented by Eddie Van Halen. Undoubtedly, this technique was used before, but it was he who opened a new milestone in it. When playing tapping, the guitarist strikes (tap - blow) with the fingertips on the neck of the guitar, thus extracting sounds.

Sweep. Sometimes it is necessary to play a passage located on the fretboard according to the principle: “one note per string”. Most often it is an arpeggio. This is where the sweep comes to the rescue. When playing this technique of playing, the plectrum slides up and down the strings, and the fingers of the left hand pinch the right frets at the right time.

Economic vehicles (economy picking). A rather rare way to play, and probably designed specifically to play as fast as possible. The principle of economical technique is the combination of a sweep and an alternating stroke. For a more detailed explanation, I will have to use such phrases as external and internal strokes, and we have not talked about this yet. Therefore, we will return to the economical technique in the corresponding lesson.

So. What was the first item there? Oh yes! Variable stroke. As I said, this is a playing technique in which the mediator constantly changes the direction of his movement. good example of what heights can be achieved in a variable stroke is the composition of Chris Impellitteri 17th Century Chicken Pickin' from the album Screaming Symphony 1996. Be sure to listen if you haven't already. Do you feel the attack of the pick - this dense, buzzing sound? Never in your life, in any other way, be it tapping, sweeping, legato or even an economical technique, will you achieve such a sound.

When practicing the variable stroke, there are a few things to keep in mind.

First of all, hand synchronization takes a very long time to develop. And no one has yet become a master by holding a guitar in their hands for only a month. So don't quit before you start. It will seem to you that there is no progress in technology, and that someone who gives out twenty notes per second most likely has a talent for this. NO! They also practiced. Steve Vai trained, John Petrucci trained. And they succeeded because they practiced, not because of the gift of swinging the plastic triangle from side to side.

This is where the second point comes from. Put aside your doubts and proceed with the exercises that will be given in the next lesson. Never play faster than you can. After all, a poorly delivered technique is much more difficult to fix than to do everything right from the very beginning. Of course, you need to play at different speeds, but they should not go beyond the limits.

Thirdly, alternate playing on a clean sound with playing on a distortion. The first is for you to be really aware of what your hands are doing. The second is to learn how to muffle unnecessary sounds.

And since we are talking about jamming, we will put it as the fourth point. This is one of the most important aspects of the variable stroke game. Yes, by the way, and playing the electric guitar in general. You need to mute the strings with both the right and left hand. The right one lies with the edge of the palm near the bridge and muffles everything below the string that is currently sounding. And the left one - with the inner side of the phalanx of the index finger, suppresses everything that is higher. Over time, muting will become completely natural for you, and you will not even think about what you are really doing.

Fifth, all exercises must be performed under a metronome. In no case do not allow yourself to relax and refuse to use it. Only with the help of a metronome can you control your speed and develop rhythm. After all, many guitarists can play pretty fast, but are not able to play even a simple melody on drums. Hardly any group needs them.

Sixth, try to play economically. Keep your fingers as close to the neck as possible, control the range of motion of the pick. All this ultimately affects the speed.

And the last point, no matter how strange it may sound - play only with a variable stroke. The fact is that I know that for many (and I was one of them) it is quite difficult at first to get used to the idea that after a downstroke, an upstroke must necessarily follow and vice versa. Indeed, when playing slow short melodies (namely, they are played by beginners), it is much easier to play down and down than down and up if the first note is located, for example, on the fifth fret of the third string, and the second on the seventh fret of the second. Do not give in to this desire and you can be sure that it will pass very quickly.

Well, that's enough for one lesson, try to digest everything I've talked about here. In the next lesson, we will analyze the outer and inner strokes and proceed directly to the exercises.

Learning to play the guitar is half the battle. In order to masterfully play a stringed instrument, you need real talent and constant practice.

And some in this business have succeeded so much that they have shown truly phenomenal results. Who exactly can bear the title of the fastest guitarist in the world?

The fastest composition - "Flight of the Bumblebee"

The famous composition "Flight of the Bumblebee" was not heard only by the lazy. The orchestral interlude was written by the famous Russian composer Nikolai Rimsky-Korsakov especially for the opera The Tale of Tsar Saltan in 1899-1900.

"Flight of the Bumblebee" from Nikolai Rimsky-Korsakov's opera "The Tale of Tsar Saltan"

If you carefully study the opera, then the phrase "Flight of the Bumblebee" will not be found there at all. However, this name was firmly hooked on the music. Musicians say that this work is distinguished by incredibly fast performance. And the main task of the artist is to play with great speed. And it's no surprise that guitarists train to play this particular composition in order to develop their skills. And here is who especially excelled in execution.

The fastest guitarist in Russia

Russian musician Viktor Zinchuk entered the Guinness Book of Records in 2002. He was the first to receive the title of the fastest guitarist in the world. The record for his speed on a stringed instrument is 20 notes per second. And he showed such a result in 2001, playing exactly the interlude “Flight of the Bumblebee” in just 24 seconds. The speed of his game averages 270 sounds per minute.

Virtuoso musician Viktor Zinchuk, who also works as a composer and arranger, has a number of regalia. He is a laureate of international festivals and competitions, he was awarded the prestigious titles of the Golden Guitar of Russia and Honored Artist of Russia, he has an order "For Service to Art" in his piggy bank. And that is not all. He is also an Honorary Master and Associate Professor of the International Academy of Sciences of the Republic of San Marino.

The musician's work, by the way, cannot be attributed to a particular style or genre. He plays different directions - from fusion to hard rock. In addition, it combines a variety of playing techniques and instruments.

The composer's collection of games is truly impressive. He has about three dozen rare stringed instruments. He brought almost everything from various tours. This is a Bolivian solid wood guitar, a Celtic harp, a zither, and an Irish bouzouki. And the leaders of the world market of musical instruments, namely the American company Fender and the Japanese Ibanes, every year present their best guitars and guitar equipment to Viktor Zinchuk. Such gifts are delivered to him as a sign of international recognition of his talent.

"Flight of the Bumblebee" by virtuoso guitarist Viktor Zinchuk

It is worth noting that Viktor Zinchuk plays with only nine fingers, not all ten. The musician has a non-working little finger on his right hand. The artist broke his finger while playing football. However, the composer insured his valuable hands with an insurance company for 500 thousand dollars.

The fastest guitarist combines playing instruments with playing football. The artist plays for a team of show business stars, despite the once injured finger. And he evaluates his entry into the international Guinness Book of Records as "pampering" and "circus number". He repeatedly stated this in his interviews. According to him, he set the record as a joke and does not take it seriously.

The fastest guitarist

However, there is another virtuoso guitarist who is ready to enter into a fair fight with Viktor Zinchuk. Brazilian musician Thiago Della Vega set another record and broke it himself. This happened thanks to the diligence and diligence of the guitarist. Therefore, even in his youth, Thiago became a leader and was recorded in the Guinness Book of Records.


Thiago Della Viga was born in Rio Grande do Sul, Brazil. And the young man became interested in music in early childhood. At the age of five, he already learned to play the guitar. Over time, Thiago realized that the passion for the electric guitar smoothly flows into passion. Therefore, the musical instrument began to pay more and more attention.

The guitarist began to play the strings for several hours a day. And after a short time he achieved a phenomenal speed of execution. He demonstrated his abilities and capabilities in the groups AfterDark and Fermatha.

Thiago Della Vega - the fastest guitarist playing "Flight of the Bumblebee"

And already in 2008, Thiago played “Flight of the Bumblebee” at a record fast pace - 320 sounds per minute. A few years later, the record was broken by the American John Taylor. He performed "Flight of the Bumblebee" at 600 sounds per minute. In 2011, the musician broke his own and a new record, and played the same composition at a tempo of now 750 sounds per minute. Immediately after that, Thiago was entered into the Guinness Book of Records as the most virtuoso guitarist in the world. But the master does not stop there. He continues to improve the game and keep the prestigious title.

By the way, now Thiago travels around the world and conducts special seminars for his colleagues. In his lessons, he plays a seven-string guitar, which has 24 frets and is equipped with a Floyd Rose tremolo, the Andrellis TDV movement.

The fastest guitarist in the world

However, Thiago was left far behind, however, the new record has not yet been officially recorded. If the Brazilian manages to play 24 notes per second, then the Ukrainian Sergey Putyatov mastered 30 notes per second.

First, a native of Donetsk was able to play 27 notes per second, and a little later he surpassed himself and performed 300 notes on an electric guitar in less than 10 seconds. Immediately after the demonstration of his abilities, Sergey was awarded a certificate, which confirms his absolute championship in Ukraine. Interview with the fastest Ukrainian guitarist

Now Sergey Putyatov's record is not officially registered, but the musician wants to get into the Guinness Book of Records by all means. By the way, he has already submitted an application there and is waiting for the commission's visit. In the meantime, he ends each of his performances with a demonstration of a super game on the guitar.

The successes of the guitarists can only be envied, all the records left to be recorded in the Book of Records. In our next article, you can read about the most expensive guitars in the world, because without an instrument it's just a person with musical abilities, but with a guitar - a musician.
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How to develop the speed of playing the guitar? How to play electric guitar fast? Most often, students ask teachers about this. Not so many people at the first lesson are interested, or how beautiful it is to “sing with an instrument”. The vast majority of both beginners and experienced guitarists literally rave about the increase in playing speed. Someone wants to pour legato like Joe Satriani, someone dreams of scribbling passages with a variable stroke like Paul Gilbert, and someone sleeps and sees their favorite Master of Puppets knocking downstroke in jackhammer mode.

In order to finally dot the i’s, I decided to write this article, which explains several methods for increasing the speed of playing an electric guitar, which I use in educational process. I want to note right away that this article will not touch upon technical problems that do not allow the guitarist to pick up the desired tempo (excessive bends in the wrists, too much finger separation, insufficient amplitude of the pick, etc.). The above parameters are undoubtedly important, but video tutorials rather than a text description are more suitable for explaining them. In this article, the development of the speed of playing the guitar will be considered from a methodological point of view, and the technical problems are considered solved by default. We will talk about universal methods, the use of which can help to achieve the desired pace of performance of various musical fragments, which can be individual techniques, a combined etude, or a guitar part of a real piece of music. The use of techniques will be effective in any case.

In the educational process I use 3 Ways to Increase Your Guitar Playing Speed:

Each of them has its own characteristics and is differently effective in different situations. These methods are presented in the form of formal step-by-step algorithms, in the description of which several fundamental concepts appear. To exclude possible ambiguous interpretations, I recommend that you familiarize yourself with their definitions. So how do you play the electric guitar quickly?

Algorithm parameters (definitions)

Basis- a piece of music accepted as the basis for applying the method of increasing the current tempo. The concept of "basis" varies depending on the tasks, the level of the musician, the guitar part and the method used. For example, if a guitarist speeds up a rhythm part, then the basis may be a fragment of a guitar riff. If it is necessary to disperse the ascending scale with a variable stroke, then it is quite logical to make the corresponding box or part of the box as the basis, again taking into account the level of the musician's playing.

Actual pace- the tempo at which a guitarist is able to perfectly play the basis at least 3 times in a row. Under perfect game is understood as the simultaneous and continuous fulfillment of a number of principles necessary for a particular basis. In some cases, blots are allowed, but only on condition that they are non-systematic. If the error is of a biased nature, the relevance of the tempo must be called into question. A complete list of the principles of playing the electric guitar is described in relevant article.

Initial tempo- the pace at which it is necessary to start the next cycle of applying the method. In the very first cycle, this rate, as a rule, is a relative value as a percentage of the current rate, however, later, for convenience, it can acquire an absolute value.

Progress is a change in the values ​​of the variables of the algorithm, performed after the fulfillment of the necessary condition ( conditions for progress).

Target pace- the pace, which, as a result of the application of the method, should be relevant.

Now, armed with definitions, we can begin to consider each method separately.

Line method increase the speed of the game

The most frequently used method throughout the training period. Its meaning lies in the gradual increase in the current rate while maintaining the integrity of the basis. Formally, the method can be represented as follows:

Basis: full snippet
Initial tempo: 70-80% of current pace
Progress condition:
Progress: increase the tempo by 5 bpm

In fact, almost all guitarists use the linear method. The principle is outrageously simple: increase the tempo only when the basis is played perfectly at least 3 times in a row. The algorithm continues until the target pace is reached. It is worth saying a few words about the initial tempo when using this method. Since it is unlikely to reach 100% of the current pace without resorting to an elementary warm-up, the lower value is the initial pace.

For example, if yesterday, after a couple of hours of practice, a guitarist was able to perfectly play a sixth passage on the A minor scale at a tempo of 120 bpm at least 3 times in a row, then in fact, at that moment this tempo was relevant for him. But the next day, in the first minutes of the game, the milestone taken earlier may seem almost unattainable, and in order to approach it again, both warm-up exercises and training of the passage itself will be required. It is this kind of factor that is taken into account in the algorithm.

additive method Speed ​​increase

The scope of this method are medium and long phrases. Unlike the linear method, where progress consists in a gradual increase in the initial pace with a fixed basis, the additive method proposes to fix the initial pace. In this case, the basis is given a variable value, since it is its increase that will be progress. In turn, the conditions for the progress of the linear and additive methods are completely the same.

Basis: part of a fragment
Initial tempo: 100% current pace
Progress condition: play the basis perfectly 3 times in a row
Progress: basis increase

Let's consider the application of this method on the example of the same ascending sixth passage in the A-minor scale. Let's say the guitarist's actual tempo relative to a full passage is 100 bpm (for 31 notes). But if only the first 7 notes are taken out of context, then the actual tempo will be higher relative to them - 140 bpm, for example. Thus, in the application of the additive method, the value of 140 bpm will be a fixed initial tempo. Then, if the progress condition is met, 6 more notes are added to the basis. In total, you need to perfectly play 13 notes out of 31 at least 3 times in a row. Further, the algorithm should be performed until the basis grows to its 100% state (31 notes).

I want to note that I personally try to build up the basis in such a way that the first and last notes of the basis fall on the click of the metronome, since in this case the fragment will be more convenient to play and analyze. In this example, the result of using the additive method will be to increase the actual playing tempo of the A minor scale in the form of a sixth passage from 100 to 140 bpm, which in itself is a pretty good result.

pyramidal method speed development

A distinctive feature of the pyramidal method is the progress condition. If in the linear and additive methods progress is allowed only when the basis is played ideally at least 3 times in a row, then progress in the pyramidal method has practically nothing to do with the quality of execution. The basis in this case is again the full fragment, the progress is a stepwise increase in tempo by 30 bpm (odd cycle) and a decrease by 15 bpm (even cycle), and the progress condition is playing the basis for 2-3 minutes.

Basis: full snippet
Initial tempo: 60-70% of current pace
Progress condition: play the basis for 2-3 minutes with each change in tempo
Progress: 30 bpm up (odd cycle), 15 bpm down (even cycle)

The use of this method is justified, as a rule, only if the use of the linear or actual methods has ceased to lead to an increase in the actual rate. From my experience, I can say that such situations do not arise until the speed reaches 10-12 notes per second (for comparison, 12 notes per second is sextuples at a tempo of 120 bpm, quartols at a tempo of 180 bpm or triplets at a tempo of 240 bpm). In turn, the likelihood of achieving such rates in the presence of any serious technical problems small enough. Thus, we can conclude that only guitarists with certain experience and technical skills can afford to use the pyramidal method.

The purpose of the pyramidal method is to familiarize the muscles of the guitarist with the work in the mode high speeds. During the "sally" at an outrageous pace, there is a kind of imitation of a real "combat" situation. Hands get acquainted with heavy loads, the information received is “stitched” into muscle memory, and when the guitarist returns to his previous tempo as a result of such “exercises” and tries to apply linear or additive methods, progress will finally move off the ground and the current tempo will start again. rise.

Let's go back to the earlier example of the ascending sixth passage on the A minor scale. Let's say a guitarist is stuck at 120 bpm and can't get past it with the first two methods. If its actual tempo for a given basis is 120 bpm, then the initial tempo should be approximately 80 bpm and it is in this tempo that the basis should be played for 2-3 minutes. Then you need to do the same at a tempo of 80+30=110 bpm, and then at a tempo of 110-15=95 bpm. And so on: 125, 110, 140, 125, 155, 140, 170... After such procedures, the current tempo can jump from 120 bpm to 140 or even more.

Conclusion

Of course, the use of linear and additive methods should take place only in the presence of objective self-control, which cannot be carried out without regular recording sessions. Ideally, each milestone taken at 10-15 bpm should be accompanied by fixing your result under the click of a metronome in an audio editor, followed by a rigorous analysis of your own sound extraction (including using the slow-motion playback function). The use of the pyramidal method does not need such an analysis, since its main goal is to train "long-distance runs" at a speed beyond the limits on the guitar. However, in this case, it is necessary to strengthen control over the sensations that arise during the game, try to avoid clamps and overvoltages, which, with immense efforts, can play a cruel joke on the guitarist.

Since all people have different levels of instrument proficiency, different features, different strengths and weak sides the choice of methods to be used must be made on a case-by-case basis. As practice shows, at different stages it is advisable to disperse the same musical fragment different methods. Otherwise, it may take a much longer period of time to increase the actual rate. Again, guitarists who will apply these methods without the help of a teacher are doomed to independently solve all technical problems that can significantly slow down the process of increasing the actual tempo, and, accordingly, increasing the speed of playing the guitar. I can only sincerely wish such people good luck and patience, and also assure you that if there is a great and sincere desire to develop the speed of playing the guitar, then everything will definitely work out!