Indian outdoor games for preschool children. Card file "mobile games of different peoples". Outdoor games of different peoples of the world for preschoolers

Forming the interest of preschoolers in sports, we tell children about famous athletes and their stories, we read poems about sports. In addition, in my work I often plan outdoor games different peoples world, as they arouse genuine interest in children.

During such thematic weeks, like “Children from different countries are friends”, “Russia is a multinational country”, we got acquainted with the outdoor games of the northern peoples “Ice, wind and frost”, “Vazhenka and deer”, learned the Udmurt folk game"Water". I bring to your attention outdoor games from different peoples of the world, some of which will surely become your children's favorite.

Outdoor games of different peoples of the world for preschoolers

African tag in a circle (Tanzania)

10 or more people play.
You need a leaf from a tree. Players stand in a circle facing the center. The driver walks behind them and touches the palms of the players with a sheet. Then he puts the leaf in someone's hand and runs. The sheet player is behind him. If the driver runs a circle and is not caught up, he will stand on free place, and the player chasing him becomes the new driver.

Sick cat (Brazil)

More than five people play.
Game progress: one player is a healthy cat that tries to catch all the others. Each player who has been tarnished must place his hand exactly on the spot where he was tarnished. He also becomes a cat, but sick and helps a healthy cat when catching. A sick cat can only stain with a healthy hand. The player who is not tarnished wins. He becomes a healthy cat for the next round.

Rope walkers (Uzbekistan)

5 or more people play.
The course of the game: on the site, the guys draw a straight line 6–10 m long. You need to move along it, like on a tightrope. You are allowed to hold your hands out to the sides. Those guys who go off the line lose - "fly off the rope." The rules are as follows:

  • One of the players is watching the tightrope walkers.
  • The one who stepped off the "rope" becomes an observer.

Potyag (Belarus)

10 or more people play.
Game progress: the participants of the game are divided into two equal groups. The players of each group hold on to each other and form one chain with their arms bent at the elbows. Ahead of the chain are becoming stronger and more dexterous participants - "clockwork". Standing against each other, the “clockwork” also take each other by the arms bent at the elbows and pull each in their own direction, trying to break the enemy’s chain with them, or pull it over the intended line.
Rule: start pulling exactly at the signal.

Train (Argentina)

7 or more people play.
Need a whistle. Each player builds a depot for himself: draws a small circle. In the middle of the site is the driver - a steam locomotive. He does not have his own depot. The driver goes from one car to another. To whom he approaches, he follows him. This is how all wagons are assembled. The locomotive suddenly whistles, and everyone runs to the depot, the locomotive too. The player left without a place becomes the driver - a locomotive.

Buffaloes in paddock (Sudan)

10 or more people play.
Game progress: players stand in a circle and hold hands. Two or three players stand in the center. These are buffaloes. Their task is to break out of the circle. They are trying to break through the circle with a running start, raising their hands up. Rough tricks are not allowed. If they fail to break through in one place, they try to break through in another. If they succeed, those players who failed to restrain them become buffaloes.

One in a circle (Hungary)

5 or more people play.
Game progress: players stand in a circle and throw a large light ball to each other until someone makes a mistake and drops it. This player enters the circle and stands in the middle. The players continue to throw the ball, but they try not to grab the one standing in the center, but the ball hit him. If, nevertheless, the central player manages to catch the ball, then he can throw it at anyone. Whoever hits, he takes his place. The game becomes more interesting if it goes at a good pace and a quick transfer manages to make the person in the center turn and jump well.

Thresher game (Yemen)

Played by 6 or more people.
Game progress: players stand together in a tight circle. One stays outside. He tries to get into the circle. To do this, he must pull someone out of the circle. Those who stand in the circle try to avoid this and run like carousel horses around the circle. If someone is pulled out of the circle, then he leads.

Ball in the palm (Burma)

At least 6 people play. You need a ball or pebble. Game progress: players line up in a line at a distance of 30 - 40 cm from each other. Outstretched arms with open palms are held behind the back. One of the players is behind them. He has a ball or a pebble in his hand. Walking along the line, he pretends to want to drop the ball into someone's palm.

Players must not look back. Finally, he drops the ball into someone's hand. The player who received the ball suddenly breaks out of the line. Neighbors to the right and left must grab him (or touch him down) before he moves. But at the same time, they do not have the right to leave the line. If they fail to capture him, he may return to his seat and the game continues. If he is caught, he changes places with the leader.

Find a scarf! (Austria)

Four or more people play. Need a scarf.
Game progress: players choose a driver who hides a handkerchief, while the rest close their eyes at this time. The scarf is hidden in a small area, which is marked in advance. Having hidden the handkerchief, the player says: "The handkerchief is resting." Everyone begins to search, the search is directed by the one who hid. If he says “warmth”, the walker knows that he is close to the place where the handkerchief is located, “hot” - in the immediate vicinity of him, “fire” - then you need to take a handkerchief. When the seeker moves away from the place where the handkerchief is hidden, the driver warns him with the words “cool”, “cold”. The one who finds the handkerchief does not talk about it, but quietly sneaks up to the player who is closest to him and hits him with the handkerchief. In the next round, he will hide the scarf.

Lion and goat (Afghanistan)

Play 10-20 people. We need lion and goat masks.
Game progress: choose "lion" and "goat". The rest of the players, holding hands, form a circle. "Goat" stands inside the circle, "lion" - outside the circle. He must catch the "goat". The players freely skip the “goat”, and the “lion”, on the contrary, is delayed. The game continues until the "lion" catches the "goat". If they are lucky, they switch roles or another pair is chosen. .

Pull on your head! (Canada)

Two people are playing. I need a long scarf.
Game progress: two people get on all fours facing each other and tie a scarf over both heads. Both players crawl back, trying to drag the enemy along with them. Hands and knees should remain on the ground. The winner is the one who pulled the enemy to his side by an order of magnitude. The player also loses when the scarf slips off his head.

Come on, repeat! (Congo)

Four or more people play.
Game progress: the players become a semicircle, the driver is in the center. From time to time he makes some kind of movement: raises his hand, turns, bends down, stamps his foot, etc. All players must exactly repeat his movements. If the player makes a mistake, then the driver takes his place, and the player becomes the driver. If several people make a mistake at the same time, then the driver himself chooses who will take his place.

Balteni (Latvia)

Five or more people play. You need a stick.
Game progress: players lie face down on the grass (in a circle head to head) and close their eyes. The driver throws balteni - a hewn stick 50 cm long - into bushes or thickets so that it can not be immediately found. At the signal of the driver, everyone quickly jumps up and runs to look for a stick. The one who found it first becomes the leader.

Good morning hunter! (Switzerland)

10-15 people play.
Game progress: players stand in a circle, choose a hunter who walks behind the players. Suddenly, he touches the player's shoulder. The one who has been touched turns around and says: “Good morning, hunter!”, and immediately goes in a circle, but in the opposite direction to where the hunter goes. Having bypassed half a circle, they meet, the player again says: “Good morning, hunter!”. And both run to take an empty place in the circle. Anyone who did not have time to do this becomes a hunter.

Pull out the scarf! (Azerbaijan)

10 or more people play. Scarves are needed.
Game progress: two teams line up against each other at some distance. A line is drawn between them. Each has a handkerchief or scarf tucked into his belt behind his belt. By lot, one of the teams becomes the leader. At the command of the judge, the children move forward (the drivers stand still), cross the line, and then the judge shouts: “Fire!”. The players run back, and the opponents (drivers) try to catch up with them in order to pull a scarf from their belt. Then the teams switch roles. The team that captures wins more shawls.Lame duck (Ukraine)

5 or more people play.
Game progress: indicate the boundaries of the site. A “lame duck” is selected, the rest of the players are randomly placed on the court, standing on one leg, and the other leg bent at the knee is held behind by the hand. After the words "The sun is flaring up, the game begins," the "duck" jumps on one leg, holding the other leg with his hand, trying to touch one of the players. The salted ones help her to salt others. The last non-peeled player becomes the lame duck.
Rule: A player who stands on both feet or jumps out of bounds is considered tagged.

Statue (Armenia)

5-20 people play.
Game progress: players are divided into catchers and evaders. For every 5 people, one catcher is appointed, for every 20 people, four catchers. By appointment of the head, the catchers go out of the field, and those who run away are freely located on the site. On a signal, the catchers chase the rest of the players, trying to knock one of them down.

The salted must immediately stop (freeze in place), in the position in which he was salted. The one who is frozen can be "freed" by any player by touching him. The game ends when all players have been tagged. After that, new catchers are chosen, and the game continues.
Rule 1. You can touch a player by touching any part of the body with the palm of your hand, except for the head.
Rule 2. A runaway who runs out of bounds by inertia is considered to be out of the game.

Grab the bag! (Indian game)

8 or more people play. You need a bag filled with sand (weighing 200 g for 5-6 year olds, 400 g for older children).
Game progress: players stand in a circle and throw a bag to each other. Whoever does not catch the bag is out of the game. The one who stays in the circle wins.
Option: when throwing the bag, you can name the first syllable of a word, and the catcher must complete this word. For example: weight - on, color - current, etc.

Snake bite (Egypt)

More than two people play.
Game progress: draw a circle on the ground. One player jumps into the circle, the rest surround him, kneeling. They try to grab the jumping player in the circle by the legs. Whoever succeeds, he changes places with the player in the circle.

Oksak-karga (Uzbekistan)

“Karga” in Uzbek means “crow”, “oksak” means “lame”. Why is the crow lame? Because the one who depicts this crow jumps on one leg. And the second leg is bent and tied, say, with a belt or a scarf. (On which leg the crow limped is not important).
Play the game the way you want. If there are only two of you, just jump in a race. If at least three (dad, mom and me) - you can get crow tags. A lot of people have gathered - arrange a jump relay, breaking into two teams. At the same time, the belt or scarf with which the leg is tied up passes from one “crow” to another.

Sakhreoba (Georgia)

This is a Georgian jumping game that will require several sticks like city bats (no more than 5 cm thick). Sticks are placed on the ground parallel to one another at a distance of half a meter. The more sticks, the harder the game will be. Next to the first stick and the last - on a flat stone: here the jumpers can rest (not for long!).

A beginner in the game must, jumping on one leg, bypass all the sticks with a snake. On the way back, you need to jump over the sticks, placing your feet perpendicular to them. And again to the stone - but now the feet are placed parallel to the sticks. End the game by jumping from stick to stick.

If you get lost, make a mistake, you immediately give way to the next jumper, and you yourself, having waited for your turn again, start all over again.
We have talked about four ways to jump, but you can come up with new ones yourself; you can somehow put the sticks in a different way ... In general, the competition program will largely depend on your desire and on your ingenuity. In any case, the winner will be the one who, with fewer attempts, will complete all the agreed tasks without errors.

Yagulga-tausmak (Turkmenistan)

“Get your handkerchief” is what it means in Turkmen. From the name of the game, its meaning is already largely clear. The scarf is hung on a pole. Or tied to a rope thrown, say, through the bough of a tree. In general, it is necessary to arrange so that the scarf can be lifted higher and higher.

The game begins - the handkerchief can be obtained only by slightly jumping (with a running start). Everyone succeeds. A new entry, the handkerchief was raised higher - here you will have to try very hard to reach it. Each time the task is more and more difficult, and now for someone a scarf is out of reach. In the end, there will be one who managed to jump the highest ...

Fire brigade (Germany)

10 or more people play. Chairs according to the number of players are set in a circle, backs inward. The players (firefighters) walk around these chairs to the sound of music (beats of a tambourine, drum). As soon as the music stops, the players must place a piece of clothing on the chair they are standing next to. The game continues. When each participant removes 3 items (they end up on different chairs), an alarm sounds: “Fire!”. Players must quickly find their belongings and put them on. Whoever gets dressed the fastest wins.

Games of the peoples of the world help to better understand
maybe look at others differently
nationalities. Games of the peoples of the world reflect
culture and identity of the people. Can
note that one people is dominated
mobile, team games, while the other
desktop, logical. You can also meet
very similar games among different peoples, but with
various
names.

Russia
"Brook"
This game was known and loved
even our great-grandmothers, and came
she is almost unchanged before us
form. There is no need here
be strong, agile or
fast, this game is different
emotional, she creates
cheerful and cheerful
mood. The rules are simple.
The players stand side by side
other couples, usually a boy
and girl join hands and
hold them high above your head. From clasped hands it turns out a long
the corridor. The player who did not get a pair goes to the source of the "brook" and,
passing under clasped hands, looking for a mate. Hand in hand, new
the couple makes their way to the end of the corridor, and the one whose couple was broken goes to the beginning
"brook" ... And, passing under clasped hands, takes away with him the one who
cute. So the "brook" moves for a long time, continuously, the more
participants, topics more fun game.
"Leapfrog"
Stand behind each other at intervals of up to five steps. bend your head
and sit down yourself, leaning on a leg bent at the knee. The last one unbends
and in turn jumps over each person standing in front, leaning on his hands
about his back. playing
gradually
straighten up
increasing
jump.
jumped over
gets ahead. To whom
the jump fails
is out of the game.
height
Each

"Wolves in the Den"
The old game
great to entertain you on
change in the school yard.
On the site is drawn
corridor up to one
meters. A ditch can be drawn and
zigzag where already, where
wider. In the moat are located
leading "wolves" two, three
and more: it's like you
want.
Other
playing
­
trying to jump over
moat and not be stained. If the "hare" is tarnished, he is out of
games. "Wolves" can stain "hares" only while in the moat. "Hares"
the ditch is not crossed, but jumped over. That's all the rules. And the options
think for yourself...
"hares"
­

Azerbaijan
"Give me a handkerchief"
Young and middle children play
school age, from 6 to 40 people. For Game
two small handkerchiefs are required. playing
divided into two teams of equal size and
line up one against the other
along opposite sides of the site
distance of 10 15 m from each other. hands holding
behind the back. The selected team captains, having received a handkerchief, bypass their
ranks behind and imperceptibly put handkerchiefs in the hands of someone from
participants standing in a line so that the rest do not
noticed who was given the handkerchief. Then the leader of the game (leader) says:
"Give me a handkerchief!" Those who have handkerchiefs quickly run out and
pass them to the leader, who stands in the middle at the touchline.
Which of the running participants will be the first to hand over the handkerchief, he receives 1
point for your team. The team with the most points wins.
The same player cannot run out twice, that is, the same
the player should not receive a handkerchief more than 1 time. Without a leader's team
running out of the line is not allowed.
Belarus
"Belyak"
This game can be played by 5 or
more person. You can play "Belyaka"
only in winter. To do this, participants need
roll a large ball out of the snow (diameter 1m) and
stand around him, while holding hands.
After that, each participant should try to
hands to drag someone to the middle
circle so that it touches the body of the ball. If the touch is real
was, the participant is eliminated from the game. The rest join hands and
continue the game. The winner is the one who makes the last opponent
touch the ball.

Latvia
"Balteni"
The number of participants in this game is 5 or more.
To play, you need a well-hewn wooden
stick. First you need to choose a leader. Then
all players must lie face down on the grass, and
leading to throw a stick into the bushes with the expectation
so that the players will not find it immediately. Everything on command
those lying jump up and run to look for a stick. Whoever it is wins
will do it the fastest. The winner becomes the leader.
Tajikistan
"White stick"
More than 10 people can play White Stick. Members
must choose a leader according to the rhyme, be divided into 2 equal teams
and choose a place for a white stick. Then the leader should discreetly
hide the wand, and the players look for it. Whoever finds the wand carries it to
chosen place, and at this time the players of the other team try to
interfere. The wand can be passed to members of your team.
Turkmenistan
"Aksa-tauk"
The number of players in this game is unlimited (from 10 people).
Participants must be divided into two equal in number
teams, choose a captain. Then the teams stand on a platform with a length of
50 m opposite each other. The captain must send one person to
intelligence. The scout, in turn, must reach the line of rivals,
quickly touch one of them and run back. If the runaway is gone
from persecution, he returns to his team. If the opponent
managed to touch him, the scout becomes a prisoner
opposite team, and vice versa.

The game ends when one of the teams has less
half of the participants.
Malaysia
"Turtle Nest"
"Turtle" (leader) puts "eggs" pebbles in the center
circle formed by players and spectators. Players
trying to steal the "eggs" without getting caught by the "turtle".
Caught becomes a "turtle" and takes place
driver.
Japan
"Stork and Frog"
In this Japanese game can play 4
person or more. For this it is necessary
draw a big lake on the pavement
bays, islands and headlands. Three persons
become "frogs" and sit in the "water", not
having the right to get out on the "land". "Stork"
must walk along the shore and try to catch
"frog". "Stork" has the right to jump from
"islands" to "island", but cannot go into "water". Last
the caught "frog" becomes a "stork".

Italy
"Steal the Banner"
Two teams are placed each at their own line on some
distance from each other, the leader stands in the middle. He is holding a scarf and
calls out numbers. The players whose numbers he called run towards him. The one who
grabs a scarf from the leader and will be the first to return to his place,
earns a point.
"American Hide and Seek"
hides, and everyone else
must hide with
to a secret place and
discovered. When
American hide and seek is very different from our game: one
looking for. The one who finds it
him. Gotta go slowly
sit quietly so as not to be
the last player understands that

left alone, he hides himself. Everyone goes looking for him, and
Peru
the game starts again.
"Calabaza!"
Players draw circles for themselves, and the driver
remains homeless. Everyone yells "Calabaza!"
(Go home!) and scatter in their circles.
"Homeless" refers to one of the players: "You
do you sell eggs?" He replies: "I'm not, but he, maybe
be, sells" and points to a friend, to whom and
heading "homeless". In the meantime, the players must switch
places. If the driver manages to occupy someone else's house, then he becomes his
the owner, and the one who remains outside the circle leads.
Canada
"Running with a scarf"
This game can be played by 10 or more people. First among
players must choose a leader. After that, the players stand in
circle, and the leader with a scarf runs around him 2 times, touches whose
any back, puts a handkerchief behind his back and continues to run. essence
game is that the player touched by the leader,
must raise the handkerchief, overtake the leader and return to his place. AT
In this case, he wins. If the player does not have time to overtake the leader, he
loses and takes his place.
New Zealand
"Puni-Puni"

It's a Maori game played
two. Players stand facing each other
at a distance of about 2m.
One
extends a hand towards the other,
and the one with eyes closed trying
find a friend's hand, reach for it
and cross your fingers. However, both are not
must leave the place.
New Guinea
Fish in a net
The players split into
two groups and one becomes
ring around the other.
There are fish inside
players,
which should
slip out of the net. By
the rules of the game, do it
you can only crawl between
legs of his comrades. When
someone
succeed,
the players switch roles.
this is

This game can also be played in water.
Brazil "Sick Cat"
This game can be played from 5
human. One of the players is chosen to be
"healthy cat" and whose task is to catch and

the rest
tarnish
participants.
stained
participants should help
"healthy cat", holding with one hand for something
the place she touched. stain
the remaining members of the "sick cats"
can only use their free hand. Remaining
spotless
becomes
participant

"healthy cat" in the next round of the game.

Ukraine
"Lame duck"
5 or more people play.
Game progress: indicate the boundaries of the site. Chosen "lame duck"
the rest of the players are placed randomly on the court, standing on one
leg, and the other leg bent at the knee is held behind by the hand.
After the words "The sun flares up, the game begins," the "duck" jumps on
one leg, holding the other leg with his hand, trying to hurt someone
any of the players. The salted ones help her to salt others.
The last non-peeled player becomes the lame duck.
Rule: Player standing on both feet or jumping out of bounds
sites, is considered to be touched.

10 or more people play.
Chairs according to the number of players are set in a circle, backs inward. The players (firefighters) walk around these chairs to the sound of music (beats of a tambourine, drum). As soon as the music stops, the players must place a piece of clothing on the chair they are standing next to. The game continues. When each participant removes 3 objects (they end up on different chairs), an alarm sounds: "Fire!". Players must quickly find their belongings and put them on. Whoever gets dressed the fastest wins.

African tags in a circle

Tanzania


10 or more people play.
Inventory: a leaf from a tree.
Players stand in a circle facing the center. The driver walks behind them and touches the palms of the players with a sheet. Then he puts the leaf in someone's hand and runs. The sheet player is behind him. If the driver runs a circle and is not caught up, he will stand in an empty place, and the player chasing him becomes the new driver.

Trains

Argentina


7 or more people play.
Equipment: whistle.
Each player builds a depot for himself: draws a small circle. In the middle of the site is a driver - a steam locomotive. He does not have his own depot. The driver goes from one car to another. To whom he approaches, he follows him. This is how all wagons are assembled. The locomotive suddenly whistles, and everyone runs to the depot, the locomotive too. The player left without a place becomes a driver - a locomotive.

Buffaloes in a paddock

Sudan


10 or more people play.
Players stand in a circle and hold hands. Two or three players stand in the center. These are buffaloes. Their task is to break out of the circle. They are trying to break through the circle with a running start, raising their hands up. Rough tricks are not allowed. If they fail to break through in one place, they try to break through in another. If they succeed, those players who failed to restrain them become buffaloes.

sick cat

Brazil


More than five people play.
One player is a healthy cat trying to catch everyone else. Each player who has been tarnished must place his hand exactly on the spot where he was tarnished. He also becomes a cat, but sick and helps a healthy cat when catching. A sick cat can only stain with a healthy hand. The player who is not tarnished wins. He becomes a healthy cat for the next round.

tightrope walkers

Uzbekistan


5 or more people play.
On the playground, the guys draw a straight line 6-10 meters long. You have to move along it like a tightrope. You are allowed to hold your hands out to the sides. Those guys who go off the line lose - "fly off the rope."

Rules:
1. One of the players is watching the tightrope walkers.
2. The one who stepped off the "rope" becomes an observer.

Potyag

Belarus


10 or more people play.
The participants of the game are divided into two equal groups. The players of each group hold on to each other and form one chain with their arms bent at the elbows.
Ahead of the chain are stronger and more dexterous participants - "groovy". Standing against each other, the “clockwork” also take each other by the arms bent at the elbows and pull each in their own direction, trying to either break the enemy’s chain or pull it over the intended line.

Rule:
They start pulling exactly on the signal.

world peoples peoples game game game game game game game different games games games games games games games

Do you know what guys in other countries play? They also have their own fun games.

BARS. it french game. But it is also found in other European countries.
The players (20-30 people) are divided into two parties. At the head of each party is the mother. At a distance of 50-60 steps, two lines are drawn - "cities", and squares "for prisoners" are drawn on the right. Each party is located in its "city".
By lot, one of the players goes to the middle and calls any of the other party. They stand in front of each other. The caller strikes three times with his palm on the shoulder of the enemy and runs to his own. The enemy is trying to catch up and tarnish him. But another player runs out of the city to help "his own": he is already hunting for the spotting enemy. Then "his own" runs out to his rescue.
Only the one who later ran out of the "city" has the right to stain. If he manages to tarnish the enemy, he shouts: "Captured!" Then all the players go to their places, and the one who is caught is taken into "captivity".
The game is restarted. But now it is complicated by the fact that it is necessary to rescue a comrade from "captivity". To do this, just run up to him and hit his hand. But the "prisoners" are guarded by the "sentinel", and he stains the rescuers.
If a mother is captured, then she has the right to send two of her own instead of herself or to free two opponents.
Before the start of the game, the number of "prisoners" to win is determined. Agreed, for example, up to three "prisoners", took three "prisoners" - the game ends. But you can play until everyone from one party is "captured" by another.
Notes.
1) To have the right to stain, you must visit your "city". 2) You can not resume the game after "captivity" or "liberation" until everyone has visited their "city".

IVOL. This very ancient game was born in Greece.
In the middle of the site, meadows put a stone, a stump or something like that.
20-30 people playing are also divided into two parties and decide by lot which is the main one.
After that, everyone scatters, and on command: "Time!" - the players of the main party run to the stone to touch it with their hand. Others catch them. (In order to make the game livelier, those who run away are cunning: they suddenly crouch, grab the opponent by the legs, etc.) The one who is caught is taken aside, where he remains until the end of the game. Those who managed to touch the stone also gather there (nearby).
If there are more of the latter than of the former, the upper hand remains with them. Or their opponents become the main ones, and they can only guard the stone and catch.

LAME FOX. German guys love to play this game.
Choose a fox. In the corner of the room (or you can draw a corner on the ground) - a hole.
The fox stands there on one leg. Everyone teases her, pulling at her clothes, imitating the barking of dogs, clapping their hands, etc. The fox tries to stain someone, but everyone dodges. If the fox stood up on both legs or changed its leg, they shout: "Fox, into the mink!"
The one who was stained by the fox jumps on one leg and becomes a lame fox, and the former fox joins the players.

FOX HUNTING. This is an English game.
Two best runners are selected from a large team in nature. These are foxes. They are given a bag of torn paper each, and they run to a pre-appointed and known place, five or six kilometers away. They do not run in a straight line, but make zigzags, detours and throw papers everywhere.
The rest of the players are hounds. The route is unknown to them, and they start 15–20 minutes after the foxes! Chase along the trail, picking up paper. Finally, everyone gathers around the fire, hungry, tired ... But if dinner is ready, rest is guaranteed. How many stories about funny cases and adventures on the way!

NTEU(top) - African game. In African and Eastern countries, children and adults show great skill in playing the top. In Japan, for example, there are up to 30 types of spinning tops, and some are made extraordinary! A top, for example, descends from a mountain, or dances on a rope, or shatters into pieces and each piece continues to spin ...
The game "nteu" goes like this: everyone sits in a circle and everyone launches their top. When someone's top knocks down the top of another, then the winner takes it for himself and launches two tops already. And the loser is out of the game. The one who takes all the tops from the players wins.

SNAKE. This is a German game. It originates from the cult games of the ancient Germans.
The guys stand in a row, holding hands. The first, the leader, runs, carrying everyone, suddenly turns in one direction or another, making quick and sharp turns. The one who falls is out of the game.

CHIKOM. The two stand at some distance, opposite each other. One throws the ball up and runs to take the place of the other. The other, having caught, throws the ball at the first until he reaches the place. If he hits, then he starts throwing the ball from the spot, if not, then he throws it up and, having caught it, tries to hit the partner while he runs to the same place. If he hits, then the right to throw the ball will remain with him, if not, then the partner throws the ball.

BULLS. Several people are playing. The driver has a stick (like a stick) and a ball. The rest, also with sticks, stand in a row at some distance, in front of each is a hole in the ground. The driver seeks to drive the ball into someone's hole with a stick. They are trying to drive the ball away. Whoever hits the ball leads.

Gawker. They stand in a circle and throw the ball, calling by name the one who should catch it. If the named one does not catch, then he must grab the ball from the ground and hit someone. If you hit - 2 points to that, missed - 4 points to yourself. When someone gets the agreed number of points (for example, 25), they leave the game.

Games of the peoples of the world

Compiled by instructor

in physical culture: Tkachenko V.A.

MADOU Kindergarten №172

Samara 2016

Leapfrog Game (Russia )

Stand behind each other at intervals of up to five steps.

Bend your head and sit down yourself, leaning on your leg bent at the knee. The latter unbends and jumps in turn over each person standing in front, leaning his hands on his back. The players gradually straighten up, increasing the height of the jump. Each jumper gets ahead. Whoever fails to jump is out of the game.

Game "GET THE STONE" (Russia)

The game requires a strong rope two to three meters long and two small pebbles. Two competitors take hold of the ends of the rope (for convenience, knots or loops can be tied at the ends of the rope) and disperse, pulling it. A pebble is placed at the same distance from each player. On a signal, everyone tries, by pulling the enemy, to get his pebble.

Game "Cars", Germany

This game can be played by 2 people. You need to take two car toys, two wooden sticks and two long cords (about 6-9 m).

Toy cars should be tied to cords. which, in turn, are tied to sticks.

wooden sticks must hold two children. The essence of the game is to, on command, wind the cord around the stick as quickly as possible, thus pulling the car towards you.

Game "Stork and Frog" (Japan)

This Japanese game can be played by 4 or more people. To do this, you need to draw on the pavement a large lake with bays, islands and capes.

Three people become "frogs" and sit in the "water", not having the right to get out on the "land". The "stork" must walk along the shore and try to catch the "frog". "Stork" has the right to jump from "island" to "island", but cannot enter "water". Last caught "frog" -

becomes a "stork"

Game "DRAG 3A DEVIL" (Russia)

Teams line up against each other. On a signal, the competitors grab their hands and try to pull the opponent over the line. Crossing the line with both feet is considered a prisoner and is out of the game. The winner can now help his comrades by grabbing the waist of a player of his team, pulling the enemy along with him. The team with the most prisoners wins.

Game "Shutur bazi" ("camels") (Afghanistan)

This game involves two teams of "camels", each with its own leader. The leader of one says: "One of my camels grazes among yours!" At this signal, the players of both teams begin to catch the leaders of the opponents. The team that succeeds goes around the circle on the backs of the "camels" of the other!

Game "Aksa-tauk", (Turkmenistan)

The number of players in this game is unlimited (from 10 people).

Participants must be divided into two equal teams, choose a captain. Then the teams stand on a platform 50 meters long opposite each other. The captain must send one person to reconnaissance. The scout, in turn, must reach the line of opponents, quickly touch one of them and run back. If the evader left the pursuit, then he returns to his team. If the opponent managed to touch him, the scout becomes a prisoner of the opposite team, and vice versa.

The game comes to an end when one of the teams has less than half of the participants.

Turtle Nest Game (Malaysia)

"Turtle" (leader) puts "eggs" - pebbles in the center of the circle formed by the players and spectators. The players try to steal the "eggs" without getting caught by the "turtle". Caught becomes a "turtle" and takes the place of the driver.

Game "Brook", (Russia)

Our great-grandmothers knew and loved this game, and it has come down to us almost unchanged. There is no need to be strong, agile or fast, this game is of a different kind - emotional, it creates a cheerful and cheerful mood. The rules are simple. The players stand behind each other in pairs, usually a boy and a girl, join hands and hold them high above their heads. From clasped hands, a long corridor is obtained. The player who did not get a pair goes to the source of the "brook" and, passing under clasped hands, looks for a pair. Holding hands, the new couple makes their way to the end of the corridor, and the one whose couple was broken goes to the beginning of the "brook" ... And, passing under the clasped hands, takes away the one he likes with him. So the "streamlet" moves for a long time, continuously - the more participants, the more fun the game.

Game "Steal the banner", (Italy)

Two teams are each placed at their own line at some distance from each other, the leader is in the middle. He holds a scarf and calls out numbers. The players whose numbers he called run towards him. The one who snatches the headscarf from the leader and is the first to return to his place earns a point.

Game "Bag-Chal", (Nepal)

This game can be played by 2 or 4 people. As an inventory, a playing field, 4 identical chips that will be "tigers", and 20 other chips - "goats" are used.

Play should be standing opposite each other. One player plays "tigers", the other - "goats". To begin with, you should put the "tigers" on the playing field. After that, you can make a goat move. "Tiger" has the right to walk along the lines one area further. The "goats" move only if there is one "goat" left on the playing field. If the area behind the "goat" is free, the "tiger" has the right to jump over it. In this case, he kills the "goat", and it should be removed from the field. Also, the "tiger" can kill all the "goats" in one move if it jumps over them. The game ends in favor of the "tiger" if he kills seven "goats". "Goats" can win if the arrangement on the playing field is such that the "tigers" cannot make a single move.

American hide and seek game

American hide-and-seek is very different from our game: one is hiding, and everyone else is looking. Whoever finds it must hide with it. It is necessary to slowly make your way to a secluded place and sit quietly, quietly, so as not to be discovered. When the last of the seekers realizes that he is left alone, he hides himself. Everyone goes to look for him, and the game starts again.

Game SALKI (Pyatnashki), (Russia)

At the command of one of the players - tags (tags) - all the rest scatter. The task of the tag-leader is to catch up with the escaping and tag, tarnish. The salted one becomes the leader. Each new driver raises his hand and shouts: "I'm a stalker!" It is not allowed to immediately stain the previous salka.

To complicate the game, you can establish such, say, additional rules: you can not salt someone who has time to fall to the ground, leaning on the palms and toes of outstretched legs; or freeze on one leg, holding the other leg laid back with both hands.

And we can agree that the one who touches wooden, iron, stone objects with his hand will be safe from the tag.

You can also save yourself in the "house" - a specially outlined circle, etc. The game becomes even more interesting and a little more difficult if you stain not with your hand, but with a small ball.

Game "Balteni", (Latvia)

The number of participants in this game is from 5 or more. To play, you will need a well-hewn wooden stick.

First you need to choose a leader. Then all the players should lie face down on the grass, and the leader should throw the stick into the bushes so that the players do not find it immediately. On command, all those lying jump up and run to look for a stick. Whoever does it the fastest wins. The winner becomes the leader.

Game "WOLF IN Ditch", (Russia)

An old game can be great for entertaining you at recess in the school yard. A corridor up to one meter wide is drawn on the site. A moat can also be drawn in a zigzag pattern - where it is narrower, where it is wider. Drivers are located in the moat - “wolves" - two, three and more: that's as you like. All the other players - "hares" - try to jump over the moat and not be stained. If the "hare" is stained, he is out of the game. "Wolves" can stain "hares" only while in the moat. "Hares" do not run across the ditch, but jump over. That's all the rules. Think of your own options...

Game "Belyak", (Belarus)

This game can be played by 5 or more people.

You can play "Belyak" only in winter. To do this, participants need to roll a large ball out of the snow (diameter - 1m) and stand around it, while holding hands. After that, each participant should try to drag someone into the middle of the circle by the hands so that he touches the ball with his body. If there really was a touch, the participant is eliminated from the game. The rest join hands again and continue the game. Whoever gets the last opponent to touch the ball wins.

The game "Running with a handkerchief", (Canada)

This game can be played by 10 or more people. First, among the players, you need to choose a leader. After that, the players stand in a circle, the leader with a scarf runs around him 2 times, touches someone's back, puts a scarf behind his back and continues to run. The essence of the game is that the player touched by the host must pick up the handkerchief, overtake the host and return to his place. In this case, he wins. If the player does not have time to overtake the leader, he loses and takes his place.

Game "Give a handkerchief", (Azerbaijan)

Play from 6 to 40 people. The game requires two small handkerchiefs.

The players are divided into two equal teams and line up one against the other along opposite sides of the site at a distance of 10-15m from each other. Hands are held behind the back. The chosen team captains, having received a handkerchief, go around their ranks from behind and imperceptibly put the handkerchiefs in the hands of one of the participants standing in the line, so that the rest do not notice who the handkerchief was given to. Then the leader of the game (leader) says: "Give me a handkerchief!" Those who have handkerchiefs quickly run out and hand them over to the leader, who is standing in the middle at the touchline. Whichever of the running out participants will be the first to hand over the handkerchief, he gets 1 point for his team. The team with the most points wins.

The same player cannot run out twice (that is, the same player should not receive a handkerchief more than 1 time). It is not allowed to run out of the line without the command of the leader.